Strategy Guide - Guide for Tales Of Phantasia
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------------------------------------------ Tales of Phantasia Walkthrough & Manual Playstation X Version v0.98 ------------------------------------------ By: Alex M. Lazara ([email protected]) And Mike Gregerson([email protected]) For more information, visit: Tales of Phantasia Information Center http://blitznine.simplenet.com/taichou/ToP/ Please do not use these addresses for: ROM Requests Questions about the Game or Emulators Translation Patches The next edition of the walkthrough Special thanks go to: Masako Mori (Mako-Chan) for translation of menus, spells and other goodies! Darklore for all his help. Boris for his random information WHAT'S NEW IN THIS EDITION? ------------------------------------------ v0.98 - finished up to the end of the game. - more info all around WHAT CAN I EXPECT IN FUTURE EDITIONS? ------------------------------------------ I intend to play through the game again and include some more important plot information, so you can get a feel for the story. Anyone willing to help with this, or compile item lists and ratings, or to translate this document to an HTML version complete with screen shots, please e-mail [email protected] ------------------------------------------ TABLE OF CONTENTS ------------------------------------------ 0. Forward 1. The Manual 1.1 Starting Up 1.1.1 New Game 1.1.2 Continue 1.1.3 Custom 1.1.4 Sound Mode 1.2 The Environment 1.2.1 The Shop System 1.3.1 The Main Menu 1.3.1 The Skills Menu 184.108.40.206 Cless Alvein (Fighter) 220.127.116.11 Chester Barklight (Archer) 18.104.22.168 Mint Adnade (Healer) 22.214.171.124 Klarth F. Lester (Summoner) 126.96.36.199 Arche Klaine (Magic User) 188.8.131.52 Suzu Fujibayashi 1.3.2 The Equip Menu 1.3.3 The Item Menu 1.3.4 The Disposition Menu 1.3.5 The Formation Menu 1.3.6 The Job Menu 1.3.7 The Food Menu 1.3.8 The Status Menu 1.3.9 The Custom Menu 1.3.10 Save 1.4 The Battle System 2. The Walkthrough 2.1 Humble Beginnings 2.1.1 The Instructions 2.1.2 Totus 2.1.3 The Forest South of Totus 2.1.4 Fire! 2.1.5 The Cliffs 2.1.6 Euclid 2.1.7 Jailed 2.1.8 Forest Scene 2.1.9 The House 2.1.10 The Shrine 2.2 Where are We? 2.2.1 Euclid and Klarth 2.2.2 Sylph's Mountain 2.2.3 Totus Forest Again 2.2.4 The Mysterious Woman 2.2.5 Venetia 2.2.6 Demitel's Castle and Arche 2.2.7 Spells for Arche 2.2.8 Venetia Revisited 2.2.9 Alvanista 2.3 The Four Elementals 2.3.1 Nome, the Earth Elemental 2.3.2 Ifrit, the Fire Elemental 2.3.3 Undine, the Water Elemental 2.4 The Morlia Gallery 2.5.1 Alvanista Again 2.5.2 The Olive Village and the Wild Goose Chase 2.5.3 Alvanista Yet Again 2.6 The Ymir Forest - No Arche? 2.6.1 The Treant's Forest 2.7 The Tower of Twelve Stars 2.8 The Battle with Dhaos' Armies 2.8.1 Dhaos' Castle 2.8.2 Returning to Alvanista 2.9 Venetia's Inn 2.9.1 The Totus Tree 2.9.2 The Unircorn's Forest 2.9.3 The Healing of the Totus Tree 2.10 The Abyss of Thor 2.11 Return to the Present 3.1 Fifty Years in the Future 3.2 Venetia and the AirBirds 3.2.1 The Morrison Household 3.2.2 Volt's Cavern 3.2.3 The Heroes Take to the Sky 3.3 Alvanista 3.4.1 The Elven Village 3.4.2 The Ninja Village 3.4.3 The Euclid Coliseum 3.4.4 Suzu 3.5.1 The Burning Tower 3.5.2 The Frozen Cavern 3.5.3 Origin and the Eternal Sword 3.6 Dhaos' Castle 3.7.1 Graham's Treasure Hunt 3.7.2 Cless' Father 3.7.3 The Morlia Gallery Revisited 3.7.4 The Euclid Coliseum 3.7.5 Shadow 3.7.6 One More Morlia 3.7.7 Suzu's Test 3.7.8 The Treant Extension 4. Dhaos' Castle SECTION I. The Entrance SECTION II. The Solid Wall? SECTION III. The Dedis Emblems SECTION IV. The Door Switch SECTION V. The Foot Switches SECTION VI. More Holographic Walls SECTION VII. Just Keep Going! SECTION VIII. The Tower SECTION IX. Dhaos ------------------------------------------ 0. FORWARD ------------------------------------------ Namco released Tales of Phantasia in December of 1995 to Japanese gamers. The game featured many effects thought impossible to accomplish on the Super Famicom, such as a pop song with full voice during the opening. It also featured an innovative battle system. The game was extremely popular and well received by critics. However, it was never translated and released in North America. In December of 1998, Namco re-released the game for Sony's Playstation game console, with full motion video sections, upgraded graphics and effects, and many new secrets, even a new party member. This manual and walkthrough is intended for use only with the Super Famicom version of the game, as certain things, beginning as early as Nome's Cavern are different. We are hoping to import the Playstation version of the game and release a walkthrough for use with it. Please be patient. For more information on the Playstation version of Tales of Phantasia, visit the Tales of Phantasia Information Center at: http://blitznine.simplenet.com/taichou/ToP/ ------------------------------------------ 1. THE MANUAL ------------------------------------------ All controls listed here are set to Tales of Phantasia's default controls, thought they can be altered (see CUSTOM MENU) ---L2--- ---R2--- ---L1--- ---R1--- ^ Tri | <- -> Sq O | / / v select start X (D-Pad) 1.1 STARTING UP ------------------------------------------ To Begin, there are five options: New Game, Continue, Custom and Options. 1.1.1 NEW GAME ------------------------------------------ Duh. Start a new game. Brings you to a Name Select screen for Cless. Move the cursor onto a letter then press the A button, then type in a name using the cursor and A button. When you are done, press B. Move back up to the two Menu options, the first of which is "Accept" the other is "Random" (I think this actually types in the names of some of the designers, but I'm not sure). After you hit A over the "Accept" option, there will be a confirmation Yes/No, just hit A again to continue. 1.1.2 CONTINUE ------------------------------------------ Here you can load previously saved games (see section 1.11). Just move the cursor onto each slot, and it will display how much time that game has logged on it, and the available characters and their ratings. Each Save uses one memory block. First choose memory card 1 or memory card 2, then select the game you want to restore and press the O button. A Yes/No dialogue pops up. 1.1.3 CUSTOM ------------------------------------------ Message Speed - 1-5, 1 being fastest Window Colors - (press right to edit, X to accept) Main window (R-G-B) Enemy attacks (R-G-B) Game Message Window (R-G-B) Dual Shock - ON OFF Sound - Mono Stereo Sound Volume Background Music (0-127, 0 being softest) Sound Effects (0-127, 0 being softest) Voice (0-127, 0 being softest) Event Voice - ON OFF Battle Voice - ON OFF Icon Set - Body Face Transparencies - Covered Visible Difficulty - Normal Hard Battle Controls (press right to edit) O - Attack X - Skills Sq - Defend Tri - Menu L1 - Party Move/Reverse R1 - Target L2 - Special Skill Shortcut 1 R2 - Special Skill Shortcut 2 Encounters - ON OFF Targeting - ON OFF 1.1.4 SOUND MODE ------------------------------------------ It's a CD player, and it's all in English. I'm not getting into it. Press X to exit it. 1.2 THE ENVIRONMENT ------------------------------------------ Quick Reference: D-Pad - Walk O - Talk/Search/Open/Use/Activate Aviators X - Run (inactive in overworld) Sq - Use the Sorsala Ring Tri - Status Menu L1 - Rotate world view clockwise R1 - Rotate world view counterclockwise L2 - inactive R2 - inactive Select - Inter-party discussion (It's hilarious) Start - Show/Hide Map & Compass (Over world only) The over world/dungeon system is very similar to that of Final Fantasy VII. 1.2.1 THE SHOP SYSTEM ------------------------------------------ You can buy and sell all different types of items in one single transaction, just select the items you want, set the number of each you would like to buy, and then press A to do the transaction! _____________________________________________________ | [SHOP NAME] | | |____________________________________| | | Buy Sell Cancel | | |____________________________________| | |^| | | ||V - Select Item | (Characters) | |<- - Less | | |-> - More | | |O - Buy/Sell (followed by Yes/No) | | |Sq - See Details on item | | |Item Name . . . .Cost x # - # owned | | |____________________________________|______________| | Gald ------- Cost/Gain ------- | |____________________________________|______________| | [Item Description/Details] | |___________________________________________________| Symbols on the Characters: Standing characters can equip the item highlighted in the shop window, crouching ones can not. <-E-> = this item has an equal rating with your current equipped item Up Arrow = this item has a higher rating than your current equipped item Down Arrow = this item has a lower rating than your current equipped item ------------------------------------------ 1.3 THE MAIN MENU ------------------------------------------ _____________________________________________ |Skills | [Icon] Name HP ---- | |Equip | Level - TP ---- | |Item | Lvl up ------ | |Disposition |_______________________________| |Formation | [Characters 2's Info] | |Job |_______________________________| |Food | [Characters 3's Info] | |Status |_______________________________| |Custom | [Characters 4's Info] | |Save | | | |_______________________________| | | Gald ------ Time --:-- | | | Battles Won ------ | |____________|_______________________________| The main menu is accessed by pressing the Tri button in a dungeon or on the overworld. This allows you to check on your characters, and make decisions on how they will react to battle, and decide what they have available to them. 1.3.1 THE SKILLS MENU ------------------------------------------ The skills menu is what sets the characters in Tales of Phantasia apart from one another. It displays a list of spells or skills that a character has learned, along with an icon next to it, either a green circle, or an orange B. The circle denotes a skill than can be used outside of battle (like healing spells), while the orange B skills can only be used in combat. Because the computer can control the other characters in battle, you can define to them which spells and skills will be used by pressing the Sq button. The computer will not use any skill in gray letters in combat. (e.g. This prevents characters from casting fire spells on fire elemental monsters, which would heal them) The next six sections will go more into detail on each characters individual skills and abilities. 184.108.40.206 CLESS ALVEIN (FIGHTER) ------------------------------------------ Weapon: Sword, Spear, Polearm, Axe Cless may have four techniques equipped at any given time. The top attack is execute by pressing the X button, the other attacks are executed by holding Up and pressing the X button, holding down and pressing the X button, or left/right and pressing the X button. These are the attacks I currently have - keep in mind that they are NOT arranged in the order I acquired them, they are arranged in the order that the MENU places them in, so the ones you have may be different. Cless usually learns new techniques after gaining levels. Later in the game, more techniques must be bought or taught to you by others. If you know what level Cless learns the combos on, or how they are learned, please e-mail me at [email protected] **NOTE** The Combo attacks require you to have 100% on certain other techniques, and those are built up by (SURPRISE!) using them. Keep in mind that it always the ones that the combo consists of that you need to build up. Until the required attacks are built up, the combos will appear dark green and will not be able to selected. After the associated techniques have been mastered, they will show up in light green. The best way to build up the attacks is to sit outside a town, and use only the attacks, then visiting the inn after you've run out of TP. This is also a great way to build up levels. Name (TP) Ground Energy ( 2) Double Kick ( 4) Lightning ( 8) Piercer (12) Tiger's Teeth ( 7) Concentration ( 6) Pheonix ( 8) Light Barrier (20) Power Slice (12) Recover (10) Lionheart (12) Intensity (16) Flame Wall (10) Flame Throw (10) Energy Wave (28) Teleport (30) Energy Sword (35) ---COMBINATION ATTACKS--- Energy Jump (10) Machine Sword (15) Energy Smash (18) Earth's Rage (16) Flying Lion (18) Lion Teeth (20) Lion Claws (28) Fire Lion (20) Bolt Jump (15) Bolt Swing (18) Bolt Smash (22) Bolt Flame (19) Up From Ashes (14) Cinder Slice (17) Cinder Smash (21) CinderHawk (18) Energy Strike (50) Energy Flash (40) Ground Energy Learned at Level: 2 - Double Kick Learned at Level: - Lightning Learned at Level: - Electrical Damage Piercer Learned at Level: 12 - This is a stab attack Tiger's Teeth Learned at Level: 15 - This is a slice attack Concentration Learned at Level: * - Ups attack Pheonix Learned at Level: 23 - Fire Damage Light Barrier Learned at Level: 41 * - Ups Defense, keeps enemies away Power Slice Learned at Level: 31 * - This is a slice attack Recover Learned at Level: * - Recovers Cless' Hit Points Intensity Learned at Level: * - Ups attack more Flame Wall Learned at Level: - Fire Damage, this is a stab attack Flame Throw Learned at Level: 50 * - Fire Damage Energy Wave Learned from Flamebelk in the Burning Tower (Future) Teleport Learned from Origin in the Treant's Forest (Future) Energy Sword Learned from Fangbeast in the Frozen Cavern (Future) ---COMBINATION ATTACKS--- Energy Jump requires: (Ground Energy/Double Kick) Learned at Level ?? Machine Sword requires: (Ground Energy/Tiger's Teeth) Learned from the old man in Miguel village on the west end of town, the book is in his dresser. Energy Smash requires: (Flurry Hit/Ground Energy) Bought from soldier in Alvanista Guild For 6,000 Gald Earth's Rage requires: (Flame Wall/Ground Thunder) -Fire Damage Given to you by a man in a house just northeast of the Morlia Gallery entrance Flying Lion requires: (Double Kick/Lionheart) Learned from a teacher at the coast directly east from Ymir forest in the future. Lion Teeth requires: (Tiger's Teeth/Lionheart) Given to you after first Coliseum championship Lion Claws requires: (Flurry Hit/Lionheart) Found in chest in Morlia Gallery B22, after Wyvern Fire Lion requires: (Flame Wall/Lionheart) -Fire Damage Bought from a man in Freezekill's Inn For 33,000 Gald Bolt Jump requires: (Flurry Hit/Ground Energy) -Electrical Damage Learned from a teacher in Mid Galds between two buildings south of the Accessory Shop For 18,000 Gald Bolt Swing requires: (Lightning/Tiger's Teeth) -Electrical Damage Given to you by Lanzo in the Ninja Village after you defeat Suzu's parents in Euclid. Bolt Smash requires: (Lightning/Flurry Hit) -Electrical Damage Bought from man in Venetia in Armory for 3,000 Gald Bolt Flame requires: (Flame Wall Stab/Lightning) -Electrical Damage Learned from teacher in the snowfield of the past for 50,000 Gald. From the start of the Snowfield (Mid Galds side) go: up, up, right, right, down, up (you U around), right, up. Up From Ashes requires: (Double Kick/Pheonix) -Fire Damage Buy from the Kendo Master in Miguel for 20,000 Gald Cinder Slice requires: (Pheonix/Tiger's Teeth) -Fire Damage Bought from man in southern most oasis south of the Olive Village for 40,000 Gald. Cinder Smash requires: (Pheonix/Flurry Hit) -Fire Damage Given by men in tent southeast of Miguel in future CinderHawk requires: (Pheonix/Flame Wall) -Fire Damage Bought from a man in Ali's restaurant for 50,000 Gald Energy Strike requires: (Energy Sword/Energy Wave) Given to you by Origin Energy Flash requires: (Teleport/Energy Wave) Given to you by Origin 220.127.116.11 CHESTER BARKLIGHT (ARCHER) ------------------------------------------ Weapon: Bows, Fists Chester had no skills in Tales of Phantasia for the Super Famicom, but he has been given arrow techniques and spells in the Playstation version, greatly increasing his power. He levels up faster than most of the other characters, so just take him to the Treant's Forest and Morlia Gallery, he'll be up to level 99 in no time! I ended up using him more in the second world than Klarth, and it's nice to have him powerful for those battles where you don't have Arche. Name (TP) Fire Arrow ( 5) Ice Arrow ( 4) Bolt Arrow (10) Rock Arrow (11) Arrow Rain (11) Magic Arrows (12) Flurry Arrows (14) Impale (20) Dragon Killer (45) Fire Arrow Learned at Level: 3 - Single Fire Elemental Attack Ice Arrow Learned at Level: - Single Water Elemental Attack Bolt Arrow Learned at Level: 16 - Ranged Electrical Attack Rock Arrow Learned at Level: 22 - Ranged Earth Elemental Attack Arrow Rain Learned at Level: 28 - Ranged Physical Attack Magic Arrows Learned at Level: 34 - Ranged Air Elemental Attack Flurry Arrows Learned at Level: 41 - Single Physical Attack Impale Learned at Level: 46 - Single Physical Attack Light Arrow Learned at Level: 52 - Single Energy Attack 18.104.22.168 MINT ADNADE (HEALER) ------------------------------------------ Weapon: Rods Mint is the only character who learns her magic by gaining levels. Her skills are mainly healing spells, but she can also be used to enhance combat in your favor. Name (TP) First Aid ( 5) Hammer ( 4) Charge (10) Deep Mist ( 3) Heal (10) Acid Rain (12) Antidote ( 8) Silence ( 6) Nurse (20) Sharpness (12) Recover (18) Dispel (14) Cure (22) UltraHammer (20) Barrier (15) Raise Dead (26) Resurrection (32) Time Stop (50) First Aid Learned at Level: 3 - first cure spell, 300-500 HP Hammer Learned at Level: 5 - stuns an enemy Charge Learned at Level: 8 - lowers attack of enemies Deep Mist Learned at Level: 11 - slows all enemies down Heal Learned at Level: 14 - second cure spell, 500-1000 HP Acid Rain Learned at Level: 12 - slows the enemies down Antidote Learned at Level: - removes poison Silence Learned at Level: 23 - prevents enemies from casting spells Nurse Learned at Level: 26 - third cure spell, heals everyone Sharpness Learned at Level: 29 - increases attack power Recover Learned at Level: 32 - removes conditions (stone, etc.) Dispel Learned at Level: 35 - cancelled enemy spells. Cure Learned at Level: 38 - fourth cure spell, cures 3000-5000HP UltraHammer Learned at Level: 41 - massive enemy stun Barrier Learned at Level: 44 - ups an ally's defense Raise Dead Learned at Level: 47 - brings and ally back to life Resurrection Learned at Level: 50 - final massive cure spell, 3000-5000HP Time Stop Learned at Level: 53 - freezes enemies, attack away! 22.214.171.124 KLARTH F. LESTER (SUMMONER) ------------------------------------------ Weapon: Books Klarth is cool when you first get Sylph, but quickly become outdated when Arche joins the party. He's pretty useless between when Arche joins and the point where he gets the newer elemental call spells. Here are his spells, which are acquired by making a 'Contract' with the associated entity. He binds each entity into a ring, and writes the proper incantation into his book. Many of the creatures test you in battle before they grant you a contract. Name (TP) Sylph ( 8) Undine (12) Nome (16) Ifrit (20) Maxwell (20) Luna (24) Shadow (30) Asga (30) Volt (26) Origin (36) Gremlin Lair (42) Pluto (60) Sylph Located: Sylph's Mountain - Opal Ring Single Air elemental attack Undine Located: Undine's Cavern - Aquamarine Ring Massive Water elemental attack Nome Located: Nome's Cavern - Ruby Ring Massive Earth elemental attack Ifrit Located: Ifrit's Cavern - Garnet Ring Single/Massive Fire elemental attack Maxwell Located: Morlia Gallery - Turquoise Ring Single/Massive Physical attack Luna Located: Tower of Twelve Stars - Moonstone Ring Massive Energy attack Shadow Located: Dark cavern southeast of Ary - Amethyst Ring Massive Darkness Attack Asga Located: Hydropolis Mother Computer- Topaz Ring Massive Light attack Volt Located: Volt's Cavern - Sardonix Ring Massive Electrical attack Origin Located: Treant's Forest Stone - Diamond Ring Massive Energy Attack Gremlin Lair Located: Morlia Gallery Floor B16 - Sapphire Ring Massive Physical Attack Pluto Located: Morlia Gallery Floor B22 - Emerald Ring Massive Dark Matter Attack 126.96.36.199 ARCHE KLAINE (MAGIC USER) ------------------------------------------ Weapon: Brooms Arche is a badass. I love her. See the walkthrough if you do not know how to acquire all these spells. Here are her spells. They are acquired by buying them from teachers, or finding them in chests. Name (TP) Fireball ( 3) Ice Needle ( 4) Storm Breath ( 4) Lightning ( 5) Storm ( 8) Grave (10) Ice Tornado (10) Eruption (10) Tractor Beam (12) Thunderblade (16) Cyclone (17) Ray (18) Fire Storm (20) Rock Mountain (20) Tempest (24) Maelstrom (22) Earthquake (27) God Breath (32) Explode (32) Indignation (30) Tidal Wave (34) Black Hole (42) Meteor Storm (50) Big Bang (75) Fireball (given) Single Fire elemental attack Ice Needle (given) Single Ice attack Storm Breath Located: Euclid's Library Bookshelf (Past) Single Earth elemental attack Lightning Located: Venetia NW House (past) 1,000 Gald Single Lightning attack Storm Located: Venetia NW House (past) 200 Gald Massive Air/Earth elemental attack Grave Located: Nome's Cavern(Past) Ranged Earth elemental attack Ice Tornado Located: Euclid Library Bookshelf (Past) Ranged Ice attack Eruption Located: Ifrit's Cavern (Past) Ranged Fire elemental attack Tractor Beam Located: Runeglom's Research Center, Alvanista (Past) Ranged Physical Attack Thunderblade Located: Runeglom's Research Center, Alvanista (Past) Massive Electrical Attack Cyclone Located: Pomporo Village (Past) Ranged Air Elemental Attack Ray Located: Tower of Twelve Stars (Past) Massive Energy Attack Fire Storm Located: Dhaos' Castle (Past) Massive Air and Fire Elemental Attack Rock Mountain Located: Dhaos' Castle (Past) Ranged Earth Elemental Attack Tempest Located: Demitel's Castle (Future) Massive Air Elemental Attack Maelstrom Located: Undine's Cavern (Future) Massive Water Elemental Attack Earthquake Located: Forest East of Ninja Village Massive Earth Elemental Attack God Breath Located: Abyss of Thor (Past) Massive Air Elemental Attack Explode Located: Burning Tower (Future) Massive+ Fire Elemental Attack Indignation Located: Given by Lyzen after Mid Galds Battle (Past) Massive+ Lightning Attack Tidal Wave Located: Frozen Cavern in the Maze section (Future) Massive+ Water Elemental Attack Black Hole Located: Morlia Gallery Floor B18 (Future) Massive Energy Attack Meteor Storm Located: Dhaos' Castle (Future) Massive+ Physical Attack Big Bang Located: Morlia Gallery Floor B22, after Wyvern Massive++ Energy Attack 188.8.131.52 SUZU FUJIBAYASHI (NINJA) ------------------------------------------ Weapon: Knives Name (TP) Utsushimi (10) Shiranui ( 7) Izuno Otoshi ( 8) Hagakure (12) Manjusage (10) Raiden (12) Kamaitachi (16) Samidare (30) Jiraiya (45) Utsushimi (given) -doubles rate of melee attack Shiranui (given) -slices through multiple enemies Izuno Otoshi (given) -drops down from above, slashes while somersaulting Hagakure (given) -uses wind and leaves to whish party out of battle Manjusage Found in chest in Ifrit's Cavern where Ifrit was -several throwing stars of fire in succession Raiden Found in a chest atop the Tower of Twelve Stars (Future) -places weapon in ground and summons lightning Kamaitachi Bought a ninja summit of Sylph's Mountain for 53,000 Gald -slashing version of Cless' Piercer technique Samidare Learned from a teacher in Morlia, Floor B22 for 470,000 Gald -flurry kicks & slashes until enemy is lifted off the screen Jiraiya Learned from a teacher in Shadow's Cavern for 57,000 Gald -flaming frog breath of death! 1.3.2 THE EQUIP MENU ------------------------------------------ _____________________________________________ | EQUIP | Equip Remove Optimum | |____________|_______________________________| |Other | Name [Icon] | |Items | (Name Rating) | |that can | - Weapon ---- | |be equipped | - Slice ---- | |in this slot| - Stab ---- | |are shown in| - Armor --- | |this window | - Shield --- | |Press the Sq| - Head --- | |button for | - Hands --- | |details | - Accessory no.1 | | | - Accessory no.1 | |____________|_______________________________| | [Item Description/Details] | |____________________________________________| If you put your cursor on the character icon, pressing the D-Pad left or right will cycle through your available characters. For Cless, you can equip him optimally three ways: Balance (Slice and Stab) Slice Only Stab Only 1.3.3 ITEM MENU ------------------------------------------ The Item system is similar to the Super Famicom versions, and Tales of Denstiny's. _____________________________________________ | ITEM |XXXXXXXXXXXX| Rare/Quest Items | |____________|____________|__________________| | Item Slot # /378 Row of Organizing Symbols| | Symbols next to items: | | E - item is equippable (O for display) | | B - Only in Battle can this be used | | O - This item is available for use | | X - This item is unusable at this time | |____________________________________________| | [Item Description/Details] | |____________________________________________| The symbols in order from left to right are: - Newest Items - Items usable in Battle - Arrange by Type - Usable Items (potions, gels, etc.) - Alphabetical Order - Weapons - Armor - Shields - Rings - Food - Curing Items Important Items: Red Gels (Apple Gummies) cure HP by 30% of max Orange Gels (Orange Gummies) cure TP by 30% of max Pink Gels (Mixed Gummies) cure both HP and TP by 30% of max Yellow Gels (Lemon & Pine Gummies) cure TP or HP by 60% of max Teal Gels (Miracle Gummies) cure HP and TP by 60% of max Brown Bulbous Potions cure conditions: Try to ALWAYS have 15 of these Blue angular Bottles are life potions White Potions (Holy Bottle) repel enemies from you (less encounters) Black Potions draw enemies nearer (more encounters) Orange Teapots up attack power 30% Green Flasks cure poison at a cost of 20% attack power. Pink Potions (Rune Bottles) identify items (those white cards, e.g. ?SWORD and ?BOOK) they can also be used to further the enchantment on certain items (try it on an emerald ring to get a fairy ring, which decreases your needed TP for skills by one half!) Food (Chicken, Apples, Cheese, Steak, Sushi, etc.) - use these (up to 200 points) to gradually heal your HP. Every step you take in a dungeon or on a map will regenerate HP. This can be VERY useful (I just found out about it on level 34!) The Morlia Orb allows you to set your encounter rate to: NORMAL - LOW - HIGH (It's like a permanent, adjustable holy/black bottle) Lavender and Savory look like leaves of some kind. They come in four varieties, boosting either Strength, Agility, HP or TP. Green ones can be enhanced by a rune bottle to double their effectiveness (red lavender). Also, once they are red, using a rune bottle on them will produce on of the other type, that is Strength will become Agility, HP will become TP and vice versa. Charm Bottles lower the prices you have to pay in shops! Use only in emergencies! There are also (on the details) for equippable items, seven orbs that may appear. These indicate elemental charges on an item. Here is the Key: Red - Fire Green - Air Blue - Water Brown - Earth Yellow - Electricity Light Grey - Light (Holy) Dark Grey - Darkness (Evil) 1.3.4 DISPOSITION MENU ------------------------------------------ CLESS/CHESTER/SUZU Throw everything at them (use all techs at your disposal) Fight with Prudence (use techs only when TP is readily available) Encounter with enemy (use techs only when cornered) Stay Conventional Defend yourself MINT Value life (use cure spells as soon as needed) Use attack support (cast battle boosting spells like Sharpness) Use attack support prudently (use battle boosters when TP is abundant) Don't use spells Defend yourself KLARTH/ARCHE Throw everything at Them Use spells Prudently (only when your TP can generously afford it) Call forth Remote enemies (cast spells on the out of reach enemies) Don't use spells Defend yourself 1.3.5 FORMATION MENU ------------------------------------------ Use this menu to set the order in which the party faces the monsters. CANCEL UNDO CHARACHTER To edit your formation, simply move the cursor into the battle sprite field and place them in the order by selecting the party member you want to move and placing him/her in the right order. CANCEL - returns you to the main menu UNDO - will undo the edits you have made to your formation CHARACHTER - when you have over four in your Party, you can use this menu to rotate others in with your other party members. I recommend: (from right to left) Chester -- Klarth - Arche Mint -- Suzu Cless I recommend the spaces on the basis that you don't want attacks headed for Cless to whack Mint, too. 1.3.6 JOB MENU ------------------------------------------ Jobs and status are given to you by others or earned by gaining levels or spells. What these are used for, I have yet to figure out. CLESS: Apprentice Swordsman (Given) Swordsman (Given to you by Tristan at the Shrine) Battle Master (Level 30) Sword Master (Level 50) Fencer (Level 60)Legendary Hero (Eternal Sword) Running Fool (beat the Alvanista race) CHESTER: Hunter ( Given) Good Brother (Give Ami-Chan the apple) Ranger ( Level 5) Diligent Woker (Given at cutscene in Venetia) Archer (Level 10) Sniper (Level 30) Shooter(good aim) Muscle Man (second bath) MINT: Healer ( Given) Cleric ( Lvl 7) Big Breasted (Bath Scene) Priest (Lvl 12) Pure Girl (Given by Unicorn) Pure Girl (bath) Bishop (Lvl 20) Cardinal( KLARTH: Professor (Given) Tamer (???) Summoner (???) Treasure Hunter (Returned Graham's mother's dress) Elementaler(???) Pushover (Given) Star Crossed Lover (Ary Scene) ARCHE: Magic User (Given) Lush (gotten on boat to Alvanista) Witch (5 spells) Flat-chest (bath) Mage (10 spells) Sex Kitten (gotten on boat to Alvanista) Sorcerer (15 spells) Wizard (20 spells) Bad Cook (undine's Cavern future) (all spells) SUZU: Sparrow (given) No heart (parents die) Raven (lvl 20) Blackbird (lvl 30) Falcon (lvl 40) ???? Idolizer (her parents) 1.3.7 FOOD MENU ------------------------------------------ You can learn food from characters and chefs all over the course of the game. Food you know how to cook appears in kana lettering. White kana letters indicate food that you have the needed ingredients to prepare. There is a total of 25 recipes. By combining specific ingredients together, you can prepare dishes. Preparing food will restore a character's HP and can cure conditions of poisoning or paralysis. 1.3.8 STATUS MENU ------------------------------------------ Name ------ (Left/Right cycles chars, O renames them) [Icon & Portrait] Class ------ Level -- Hit Points ----/---- Tech Points ---/--- Experience Points ------- Experience Needed for Level Up ------- Strength --- Weapon ------ Constitution --- Armor ------ Agility --- Shield ------ Luck --- Head ------ Hands ------ Attack Power (Slice) --- Accessory No.1 ------ Attack Power (Stab) --- Accessory No.2 ------ Defense Power --- Accuracy --- Dodge --- 1.3.9 CUSTOM MENU ------------------------------------------ The Custom menu is identical as it appears above. 1.3.10 SAVE ------------------------------------------ If you're playing an RPG and you don't understand this, you don't deserve to live. ------------------------------------------ 1.4 THE BATTLE SYSTEM ------------------------------------------ Quick Reference: D-Pad - Walk/Choose alternate attacks and skills O - Attack X - Skill Sq - Zoom Control (only when menu is open) Tri - Battle Menu L1 - Make other part members stop walking Pressing this again will make them line up on the other side of you R1 - Choose enemy to target (L1 and R1 can also be used to scroll left or right when the menu is open) L2 - Quick Skill 1 R2 - Quick Skill 2 Select - Set main character to Semi Automatic (Manual) or Automatic (CPU AI) Start - Pause the battle Because of the very different nature of the Battle System in Tales of Phantasia, I will go into more detail on how it is operated. In ToP's Linear Motion Battle System (LMB), you choose one party member as the only real player character, and allow the others to be controlled by the computer or by menu options (see section DISPOSITION MENU). The Playstation version of the LMB, entitle P-LMB System, introduces several new elements and effects to the battles. If you want to access the other character's options, press the Tri button. This will bring up four icons. The first is spell (the magical staff icon). You can select this option by pressing O, then the cursor will move down to the character names. Spell casters who are not busy will appear in White letters. Move the cursor to the desired spell user's name and press O. A menu list of available spells will appear. Select the desired spell and press O, then the cursor will move to the frozen battle area. Move the cursor onto the desired target and press O. To cancel out any of these menus at any time, just hit X. The disposition menu (sword icon) is described in greater detail a little later, but to use it in battle, select the sword icon, then the character whose disposition you wish to edit by pressing O, and then the disposition you with to set them to and press O. The formation menu (the human head icon) allows you to switch the order of your party. Sometimes it helps to place weakened party members in the middle so they take less abuse. Just select the party member you wish to move by pressing A and moving him/her in between two others. Finally, the Item menu (potion icon) allows you to use certain items in combat. The items with green circles are available, orange Xs indicate those items are unusable. Select the person you wish to have use the item you wish activate use by pressing O, and then move the cursor onto the item you wish to use and press O, then select who/what you wish to use it on and press O again. Any time the menu is open, and the four control icons are visible, you can zoom in or out of the battle by holding down the Sq button and pressing up or down. The L1 button will freeze and unfreeze your party's walking options. To bind quick skills, open the menu and go to the magic icon, cast a spell just as you normally would, but substitute the L2 or R2 button for every O button press. Then just hit the L@ or R2 button at any time, and your computer character will verbally acknowledge the command. Pressing L1 once will stop the computer-controlled characters from following you. Pressing it again will have them reverse their order, using your player character as an axis of rotation. Once you reach the end of the screen, continuing to walk in that direction will begin a timer from 10 to 0. You run away once that timer reaches 0. Keep in mind that if your main player character is damaged, the timer be set back a certain amount. Kill those wizards! Also, when fighting, using the D-Pad in combination with your skills and attacks will produce different attacks. Holding up will make a character aim up with his bow, or jump up with his sword. Holding down will make a character punch or stab instead of slice. The D-Pad is also used to determine which of Cless' skills he will execute (See section 184.108.40.206 CLESS ALVEIN). ------------------------------------------ ------------------------------------------ 2. THE WALKTHROUGH ------------------------------------------ This walkthrough goes into pretty heavy detail at some points, so to avoid spoiling the entire game for yourself, try not to read ahead. ------------------------------------------ 2.1 HUMBLE BEGINNINGS ------------------------------------------ ------------------------------------------ 2.1.1 THE INTRODUCTION ------------------------------------------ The introduction shows four characters: an Archer, a Fighter, a Wizard, and a Healer fighting a large man. The turbaned wizard says something about the Gods being angry with the large man, then casts the Indignation spell on him. The large man escapes into a ball of light, and then suddenly reappears. The pendants he had previously left behind and picked up by the wizard and he uses them to bind the large man into the sarcophagus, sealing him there. 2.1.2 TOTUS TOWN ------------------------------------------ You, the hero (default name is Cless) are in your father's kendo school. You and Chester are going on a hunting trip in the forest. Your father tells you that he would like to speak with you about your pendant, and you agree to over dinner, then your mother tells you she is worried and has been having bad premonitions about you. Chester says good bye to Ami, his five year old sister. Once you have both Chester and Cless in the party, visit Chester's house and go upstairs to talk to Ami. She will tell Chester that she's kind of hungry and would like something to eat. Then she will give Chester a ring and her Doll (in the rare items menu), which looks suspiciously like Cless. Visit the item shop at the south end of town, and talk to the old man there, who will give you a free apple. Then return to Ami to give her the apple, and receive your first Status/Job, "Good Brother" for Chester! After all the talking is over, go south and exit the village. Tristan, the village elder will leave telling you that he's going to visit a friend. Exit the town and head south into the forest. 2.1.3 THE FOREST SOUTH OF TOTUS ------------------------------------------ You enter to see a wild boar, which you have to chase through the forest to kill. The enemies are not hard in here, just attack them normally. Follow the boar until you can head to a point which goes north. Go north to collect an Antidote. Then continue on going south and east until you go north again to come upon a dead tree. Chester leaves the party for a moment, and you see an interesting cut scene where the spirit of the tree, Martel, tells Cless to learn to respect all living things. After this, Chester returns and you fight the first boss of the game, the Wild Boar. Just keep attacking him, you should have no problem. After the battle, you here the Totus alarm bell ringing. 2.1.4 FIRE! ------------------------------------------ Hurry back to the town to discover that it is burned to a crisp. All the people are dead. Hurry to your house and discover everyone in there is dead too. In Chester's house he is mourning the loss of his sister. Go into the upstairs of your house for a sword. Chester decides to stay in the village to bury the dead, while Cless is eager to seek revenge and reason for his parents' murders. Then exit the town and head north. 2.1.5 THE CLIFFS ------------------------------------------ I recommend you're being on about Lvl. 5 for this, as the birds can rip to shreds, otherwise. Also, if you have some spare cash, buy some Red Gels from the lady at the shop. Then head north through the path. It shouldn't take long. 2.1.6 EUCLID ------------------------------------------ There isn't much to do here. You can buy some items from the man at the shop on the street, I recommend the shield. After you are done, head to the house at the top left hand corner of the city. A man welcomes you, and lets you rest. The man will turn you over to a bunch of soldiers, and taken to a prison where your pendant gets stolen from you from a dark clothed man who tells you his name is Malice. 2.1.7 JAILED ------------------------------------------ You are thrown into a jail cell, and are stuck. Inspect the crack in the wall. Eventually, someone talks to you and gives you a magic earring to allow to break through the wall. Walk through and talk to the body who tells you she has a small sword and begs you to use it to protect her daughter who also was captured, and promptly dies. Go open the cell to the east, to meet your third character, Mint. She asks you to help her find her mother who was captured, but Cless tells her that there were no other people in the jail, as he can't bear to tell Mint that her mother is truly dead. She joins your party and you must escape the prison. Grab the axe from the northeast corner of the jail and use it to break the grate (your sword isn't strong enough for this) The grate is in the southeastern corner of the jail. The next part is pretty straightforward, no tricks. Just make sure to get the new sword and shield for Cless. Once you have collected them, head to the second save point. Hopefully you got some levels, because you will at least need to be Lvl. 8 to beat this upcoming boss. Attack the slime's first, as they do the most damage. Then head to the flying demon, who isn't very hard. Keep healing Cless with Mint and just attack. After the battle, head out going east. 2.1.8 FOREST SCENE ------------------------------------------ When you exit, you head into a forest where Mint gets attacked by a slime. Cless defends her, and in knocked unconscious by the slime's poison. Mint hears someone coming, and carries Cless, armor and all off the screen. 2.1.9 THE HOUSE ------------------------------------------ You then wake up in a bed inside a house where Mint is there with another man (If you don't recognize him, he's the turbaned wizard from the introduction). Tornix D. Morrison explains to you that Malice was the one seeking your pendant to free Dhaos (pronounced Dah'-ose), the evil king who waged war on the world twenty years ago, but was sealed by four warriors, including Tornix. Cless tells Tornix that we wants to go after Malice for slaying his parents, but Tornix tells Cless that he doesn't know what he's up against, and asks him to stay at his house until he returned. Cless promises to stay. After you talk to them, go outside and you will see an arrow being shot into the tree in front of you. Your friend, Chester has come to help you. After much debate, Cless, Chester and Mint agree to go after Tornix to help him fight Malice. When you try to leave, the old man that left the town that got burned shows up and talks to you. Make sure to buy some healing products. Do not buy armor or weapons except the staff for Mint, and a bow for Chester. You will be able to get better ones where you are headed. Next, go east to a cave in the mountains. Nothing much in the cave, but go north for an Rune Bottle. Then go right to find Tristan again. This time he sends you into the underground shrine. 2.1.10 THE SHRINE ------------------------------------------ Once you enter, go through all the small doors, there will be a several sarcophaguses which you can search and fight mummies for a Treasure. If you didn't buy equipment in the house, its best to get all of these, because you can get the two expensive armors and a sword for Cless. The large door is locked for now. Once you are done with that, go left and down the stairs. Basically, the route you want to take is a southeastern one, but there is some decent treasure in the area, if you're willing to fight the battles to get it. Eventually you'll find a statue of a golem. Search it and you will be attacked. This battle isn't hard, keep attacking it, keeping him at back with Chester's arrows. Once he is beaten, you can pull the statue where you please. Place it over the switch and head through the door. Inside there is another enemy who you must fight in order to obtain the Ruby Pendant, which is the key to the large doors you couldn't open before (this item appears in the "Rare Items" display). Run back through the dungeon to those doors and pass through them. After you have passed through the doors, move onto the big Magical Symbol, which is a teleportation device. You will be taken to a large room filled with lava and moving panels. Go onto the north panel (the southern exit and left-hand panel is only for treasure), and flick the switch (you can also take the northern panel off of this platform for some treasure). Come back, and go onto the right-hand. You will drop the ruby pendant that unlocks the doors. Needless to say you need to get it back. Hit the blue magical symbol thing up at the top, which will cause you to levitate temporarily. Go back across the panel and go down the stairs. You will see the ruby, get it and keep going to get a chest. You may lose your flying ability and land onto the floor which will drain your HP at a constant rate, so hurry and get back out. Then go to the right panel again, and go through the north door. While walking across to the north door, you will be attacked again by two golems. Use the same strategy as before, but remember you are surrounded now. You should be on about Lv.10 about now so these fights area piece of cake right? Don't be afraid to use up all your TP in this battle, it's the last one for a while. Go through the door after beating the monsters, and you will see a great scene. Malice explains to you and Tornix, who is upset with you for following him that many years ago, his ancestor King Dhaos was sealed in this sarcophagus, and he has come to claim his birthright. Malice is going to use the pendants that he collected from the warriors that sealed Dhaos in the first place, including Tornix (the Fighter) Cless' father, Miguel Alvein (the Fighter), his mother, Maria Alvein (the Archer)and Mint's mother, Mary Adnade (the Healer). Before Tornix can stop Malice, He places the pendants on the sarcophagus and I bursts open, releasing Dhaos into the world again. Dhaos promptly disposes of the soldiers and Malice, who was only a regular person who was enticed by the shrine and controlled telepathically controlled by Dhaos' spirit. Then, as Dhaos prepares to do all the others in, Chester bumps into Dhaos, canceling his attack, and allowing Tornix enough time to whisk Mint and Cless away in a similar fashion that Dhaos vanished in the introduction. 2.2 WHERE ARE WE? ------------------------------------------ After that large scene, you end on a cliff together. Head out of this screen to the closest village, Pompodo. Head to the northern part of the town where all the crowded people are. They will introduce you to the elder of the village. After a very long chat with him, you discover that you have somehow been transported one hundred and fifty years in the past, in the Totus Village. When you tell the elder about Dhaos, he agrees to help you any way he can, as it seems Dhaos is terrorizing this time period, as well as your own. He is an elf, and can therefore us magic, and Mint shows him the healing arts. The elder tells you that you must restore magic and mana power if human beings such as yourself are ever to defeat Dhaos, and this must be accomplished by healing the tree in the Totus forest. He also refers you to a man in Euclid named Klarth, who is a scholar on the subject of magic and mana. Exhausted, you decide to rest of the night. This is one of the sweetest animations you'll ever see a 24 pixel tall character do. After sleeping, exit and talk to the lady. She gives you an item and you may leave. Make sure to go to the weapon store here, as their are many powerful items. I suggest the axe, as it has high attack power, but it also makes your defense drop a little. Also pick up new armor for you and Mint. Once that is done, you can head north to the pass in the mountains (again). 2.2.1 EUCLID AND KLARTH ------------------------------------------ This is the Euclid of the past. Once you enter, talk to the man behind the Inn sign, you'll see an interesting scene then continue on to the weapons shop. Buy a shield for yourself here. Then go to the top of the village and go into the right house, you will be in the town Library. Talk to the man with the hat, Klarth, and he will join you. He has been studying a method for human beings to use magic by connecting the souls of the magical being and the human, allowing him to call upon their powers at will (a "contract"). He joins you, though reluctant as there is no financial benefit for himself, and his assistant says that more is at stake than financial security. And so, Klarth joins the party, on the condition that their first stop is the Sylph's mountain, so he can attempt to make a contract with the Sylphs. At the moment, Klarth seems pretty lame, because he can't cast any spells and uses a stupid book for a weapon. 2.2.2 SYLPH'S MOUNTAIN ------------------------------------------ Next, head northeast to the mountain of Sylph. Enter the hut once you go in the mountain, and talk to the man. He explains that an earthquake has caused ruptures in the earth releasing noxious gasses, killing several sylphs, and driving the others into a frenzy. (Being an air elemental is rough in polluted air, apparently.) He also asks you too keep an eye out for his daughter, Arche who always keeps her hair tied back in a ponytail. After that, go out and go north to a small village. Here you may want to buy an axe, as it is very powerful (the 2000 G one) if you don't got the cash, don't worry about it. After that, go to the Items store and pick up a Pick axe and a rope, as you will need them for the mountain. Leave and go back to the mountain. This time head up one screen, search the rocks and you will use one of the pick axes you bought. Head up and right to find a group of Sylphs around a rock. Search them and defeat them, they are not very hard. Next, go down for a hidden chest and continue north. Here you will find a save point, and whirlwind type things. If you want to get rid of these you must defeat the sylphs around them. Anyway, go through these first whirlwinds and enter the cave to the north. You'll see more sylphs making more wind, leave them for now and let the wind carry you right. Use the rope my searching the wooden peg and climb down. You'll be in a small cave, its pretty straight forward, just pick the rocks down and keep heading left after the second one. Go up the rope and again, you must defeat the sylphs. After you do so, the wind yet again stops. This time save your game, and go up where the find the Poison Clouds cause by that little pool over in the left hand corner. Go right a bit and you'll see a spot to use the pickaxe, do so and drag the rock over into the pond. Make sure to watch your HP as it will deplete when you touch it. After this is complete, go to the far right and down to see more sylphs and a place to go down. Attach the rope and slide on down. You'll find that your in a room with more clouds which is poison gas again and a guy hops down. He is actually a very hard bad guy, and whenever you get into a fight down here its usually with him. So you have to run, cause you can't hurt him. press the L or R button depending on what way your facing. You have to do the same thing here with the rocks, this time there are 2 though. After this is complete all the poison gas should be gone, and you should have no problem getting out. Pick up the chests on the way, and go out of the caves, Once out head to the right onto the cliffs to get the Klarth's first contract, the Sylph summon. After, on your way down the mountain, the man in the hut stops you, and gives you the Element Orb, which allows you to talk to Yurugadashie, the Mana Spirits, and tells you to revisit the Totus Forest tree. 2.2.3 TOTUS FOREST AGAIN ------------------------------------------ Go back to Totus and head into the forest. Remember that busted up tree you saw? Head to it. As it happens, that tree and Martel with it are the source of magic in the world, and they are is dying. If the tree dies, no one will be able to use magic anymore, not even elves. She says that she believes something in the world is using magic at an unprecedented rate, but she doesn't know what. Luckily, if the tree is restored, human beings could gain the magic power needed to rid this world of Dhaos. Mint tries to heal it with her magic, which doesn't work. Therefore, you must go elsewhere for the solution to heal the tree and save Martel. 2.2.4 THE MYSTERIOUS WOMAN ------------------------------------------ Head north past the Sylph Mountain to that village. You will find it in shambles, much like Totus was in the future. Talk to the pink haired woman who joins you, as she says she is Lia, the daughter of Demitel, and convinces your party to take her home. 2.2.5 VENETIA ------------------------------------------ You'll see a small boat, talk to the man and go to Number 4, enter the door and talk to everyone in the room. Then exit and go to Number 2, where you should pick up the appropriate armaments. I suggest the spear highly. After that, go out of the boat and head to the place you started from. Then, head right, and talk to the big ships captain. He will take you to the offshore castle for 1600 Gald. 2.2.6 DEMITEL'S CASTLE AND ARCHE ------------------------------------------ Once you arrive on the island, enter the castle. Head to the right screen, and enter the far right door for some chests, go out and to the left screen, you may want to save your game in the top door, but continue on to the bottom closest door and enter. Head to the far back-left of the room and get the barley visible chest. Then search the closet right about it to get the key. Head back to the right wing of the castle, where you saw that locked door. Enter the locked door, and head left (you can now get into battles in this room) Talk to the tree a few times, and you will get into a battle. Use special skills on the 2 trees, those apples can pack a mean punch. After the tree is defeated, head back to the main room and open the middle curtain. Then turn the crystals so that the 2 left hit the Orbs on the platform. The way to the boss is now opened. This is one of the more challenging parts in the game, since the main boss is at the very back to the right, where there are about 4 people blocking him. Make sure to keep Klarth casting Sylph on Demitel, or he will cast a spell that can kill you in one hit. Just use Cless to attack the Golems and once they are defeated, go after Demitel. Use the Lightning Attack on Demitel, as its the only thing that substantially hurts him. Demitel claims he has never seen the young woman who claims to be his daughter, and then the spirit inhabiting the young woman's body is exorcised, and she ties her hair back and tells you her name is Arche, a half elf wizard, then joins your party. You are taken back the mountain hut where Arche is reunited with her father, a human man who was left by his wife to raise Arche alone. 2.2.7 SPELLS FOR ARCHE ------------------------------------------ Now that you've got Arche, you can get some cool spells for her by going back to old locations. In Venetia, the person in the house left of the fountain will sell the Storm and the Lightning spells for 200 and 1,000 Gald, respectively. If you go back to Euclid, you can search the far right bookshelf for Arche's Ice Tornado and Storm Breath. And if you go all the way back to Pomporo, you can chat with the elder for the Cyclone spell. 2.2.8 VENETIA REVISITED ------------------------------------------ This time, go for the right ship, instead of left. Then pay the ship captain 800 Gald for the trip. On the way, you meet a man onboard, and you have a party with him. After that, everyone is drunk and you have to go defeat Mie, who was feeling ill because he was being controlled by one of Dhaos' agents. Cless has to face Mie alone, but it's not that hard of a battle, just keep using your techniques. After the battle, head onto shore to the village of Alvanista, wary that Dhaos is now aware that you are approaching. 2.2.9 ALVANISTA ------------------------------------------ When you enter, just go to the Inn and rest. In the middle of the night, you will form a plot to enter the castle. Arche carries you on her broom one at a time onto the balcony. Once you're all there, enter, and go right past the guards, just make sure they are out of your screen before going past them. Then enter the right room. The lights will be out, and you will have to fight a rather tough boss. just keep your characters healed, and attack the enemies in the front first. DO NOT ATTACK THE MAIN BOSS, she can kill you in one hit. After this, you are taken to jail, then let out as they find out that Syamil was an evil agent of Dhaos. Runeglom, the elf who bailed you out of jail presents Klarth with a new book weapon, and gives Cless a Gugnir spear, which is better than anything you've been able to buy so far. You can now explore the castle, as soon as you are able, go to the far right where the room you fought the boss is at. Go down the stairs to Runeglom's Research Center, and you can buy 2 new spells for Arche, Tractor Beam and Thunderblade, costing 4,000 and 12,000, respectively. Runeglom and the King also give you permission to enter the Morlia Gallery, which you pick up from the Guild. The Guild is located underneath the pharmacy in the southwest area of Alvanista. Get the pass from one of the characters at the bar. While you're here, a drunken soldier by the stairs is selling a skill for Cless for 6,000 Gald, what better way to spend the money you got from beating Syamil back at the castle on it? 2.3 THE FOUR ELEMENTALS ------------------------------------------ In Alvanista you are told you need to enlist the help of the four Elementals in order to return home to the present. You already have the air elemental, Sylph, but here are the rest. This is starting to become a difficult part of the game, and there is a little cheat ahead to help. Collect about 50,000 Gald with fights (recommend the first floor of the Morlia Gallery Once you have collected enough cash, head to the south east and keep heading down until you see a small port. Pay the captain and your off to the dungeon desert. Head around the mountains counterclockwise, and go as far north as you can, avoiding the basilisks (big landfish with BIGGER teeth that can turn you to stone) until you see multiple bridges. Cross them and head north still until you see a massive town. Because the items here are so expensive, use a charm bottle to get a discount. Here, buy the Mecha-Halberd type weapon for 22,000 Gald and the armor, these will increase your stats like you wont believe. After that, head back towards the Olive Village and go to Nome's Dungeon. 2.3.1 NOME, THE EARTH ELEMENTAL ------------------------------------------ Nome's dungeon is located east of Totus off of a small bridge. You will need to enter a combination to get into the real part of the dungeon. You can get Nome's cave password in. The numbers in order are: 4,4,1,1. Just continue on down the stairs until you see a little guy alone. Talk to him, and he will ask you to return him to his friends. Say yes for him to follow you. Just keep going through the dungeon slowly, so he stays following you. Watch out for the other ones, they are invincible and attack you. Just run away from them if you get into a battle. Continue on and you'll see a group of 4. Talk to them and they run away, including the guy that was following you. Keep going through the dungeon until you come upon a save point. Here, go right and ring the alarm on the wall, causing everyone to leave their posts. Enter the top room and there you will find the boss, Nome. It's generally easy just wait for them to center the screen and attack when they pop up and look like a deck of thick cards. You can not attack the bombs, so concentrate on healing if you need it. Right before he does pop up, begin casing Arche's Cyclone spell. After two uses of it, you should beat him. After that, you get a contract with Nome, and Arche's Grave spell from the chest. 2.3.2 IFRIT, THE FIRE ELEMENTAL ------------------------------------------ Here, you must find the Sorsala ring that shoots out sparks to open doors. To use it, you must have it equipped in the accessory position on one of your characters, then in the environment, hit A to use it. Go to the far right and walk down the stairs. Get all the chests and you will the ring. Equip it on someone and go back into the main room. Go to the far left and across the logs onto the lava. Hit the black circular switch on the wall (by pressing the Sq button) and the door opens. Just get the chests in this room and head down 2 screens. This time, go up and collect the three chests there, one of which is a key. Then continue heading right, and loop back up through the room you got the ring in, to the stairs, back to the main room. Go up until you come upon one of those seemingly locked doors. Search it and it opens then head forward and hit all the pillars down with the ring you got then cross the bridge and you fight Ifrit. He isn't that hard, just attack him with Cless' Flurry Hit skill which Klarth uses Nome and Arche uses Ice Tornado. Don't worry about healing, let Mint does it for you. Once you defeat him, you get the Ifrit summon for Klarth and the Eruption spell for Arche. 2.3.3 UNDINE, THE WATER ELEMENTAL ------------------------------------------ Return to Venetia and now the boat that offered you passage to Demitel's island has another option, this one to the North Island. Take that option and go into the cave. If you do not have that option, go back to Alvanista and make sure you've spoken to everyone in Runeglom's Research Center. Someone in there (I think it's even Runeglom) tells you that Undine is on the North Island Cave. Here you have to flip 2 switches in a certain pattern for the water to rise and fall. First, head right and hit the switch in that area, then continue on left and head down to where the water was for a few chests, and continue going down until you reach some stairs, go down and flick the switch, Go back to the original switch and push it back up again. This time head up to where that locked door was which is now opened and drained of water. Go through and head to the northern most part, and hit the farthest right switch. It drains the water to the path to hit another switch and so on until you find a hole in the ground in the top room. Make sure to save and heal up and hit the switch (left) that fills the room with water, Undine (6400 HP) comes to attack. She is fairly easy, Klarth will use his Ifrit summon, which helps a lot. Cless should have the Phoenix Attack by now which takes off a lot of Undine's health. Klarth makes a contract with Undine, giving you another summon spell. 2.4 THE MORLIA GALLERY ------------------------------------------ Enter and go up. If the guard stops you, go back to the town and talk to the people. When he lets you pass, to the far left and get the chest, and hit the switch on the wall just the left of it and head to the right where the door is now opened. Go through and around until your the other floor. Head to the far left and move the statues onto the switches and go through the room for the chests. Make sure to hit the switch, a head through the far right door down stairs. Here, as you did in another dungeon, have to hit a switch to make yourself fly. It's the "on" switch and you have to make sure when going by, not to hit the off switch. You'll be able to fly through the door. Go to the right, and take the statue off the switch. Head down through the door, which will close after you walk through it. Then head to the right where a locked door was which is now opened for you to go down the stairs. Search the unlit candle twice and say yes to enter the secret passage. Here, go into the right door for a rune bottle when the lady hits the other switch. Exit, and hit the other switch to go into the left door. Head to the far left to another puzzle. This is fairly easy, the puzzle order it up, up, down, down, left, right, left, right. The go back to the right and down to the first save point. Then hit the switch and go back into the room with the puzzle. Drag the statue through the door and onto the switch and go down the floor. Now you're on a level with only a small circle of light. Head to the right a screen and go up into the room. Hit the switch with the Sorsala ring, and you'll hear a door will open. Head to the left again and go down the stairs. You'll be in a room with a lot of spikes on the floor, just head to the right and you'll be in a room without spikes. This is a spot where you lots of chests. Head down stairs to receive your save point and light the candle so that you can go through a transporter. Once it appears, go through about 5 times collecting the chests each time, and at one point will be able to continue on. Here in the next cave you have to enter a room and light each candle on each separate stick for the door to open. When you open the door, you'll need to go up and right, where you find a spot where you need the pick axe (I got really, really angry here because I didn't have one) Go through and don't light the torch, but throw a switch on it, and then head through the door. The rest is very straightforward. Follow the path until you find a switch to throw hidden under a chest, then back track until you find the fire that used to be dripping water. Just went you get to the room (lv.10) with the save point and 2 switches. Hit them both and go into the right transporter first. Go to the large tablet and search it, and there'll be a scene where Arche reads the runes on it. Then head out of the room and go into the left transporter. Here, in order to wake up the spirit of the Morlia Gallery, you have to place the four elementals in their appropriate places. the answer to the puzzle is Up = Ifrit(1), Down = Nome(2), Left = Undine(4), Right = Sylph(3). Then head back through the transporter to the room (make sure you get the turquoise ring from the chest there) Save your game and go into the right transporter again with the tablet. You'll fight the summon monster, Maxwell. Use Cless's Phoenix Tech, and he should be Pretty much dead. Mint will heal, so don't worry about that. The Ifrit Summon and the Cyclone spell are also fairly effective. After the battle, Klarth will make a contract with Maxwell, giving you another powerful summon. He also give you access to Morlia's treasure, which includes to rings for making contracts, but they are broken. So the party decides to head back to Alvanista to consult with Runeglom. Among the other chests is a black onyx, which brings up your HP by 30% (I already had one for Cless, I stuck this one on Mint.) After that, go back up the stairs and head to that room to the far north that allows you to go to level 6. Then you can take the other stairs to the top floor. 2.5.1 ALVANISTA AGAIN ------------------------------------------ Runeglom takes a look at the rings, and tells you about a friend of his that they should talk to, as he is well versed in magical items, and presents you with a letter to Edward, and tells you to visit his house. The house can be found to the south west of Alvanista. Knock on the door, and Edward's wife will answer, telling you he's gone to Freland (the continent where the Olive Village and Mid Galds are) to try and prevent the war from breaking out before Alvanista's forces are prepared. So the party heads on a boat back to the Olive Village. 2.5.2 THE OLIVE VILLAGE AND THE WILD GOOSE CHASE ------------------------------------------ This is the town right next to Ifrit's Cave. Go into the town and you'll talk to a man, who will instruct you to go to the southernmost Oasis. Upon arriving, the person there tells you Edward went to the middle Oasis, and the person there tells you he's gone to the northernmost oasis. When you finally get there, the person tells you he's headed back to the Olive Village. When you get back there, he's STILL not around, but the innkeeper tells you that Edward is seeking Basilisk eggs to make a powerful medicine. So the party heads back into the desert to collect five of the items that the basilisks in the desert randomly give you (they look like rock egg things), once they are collected, head back and give them to him. You will stay over night and meet the descendant of Tornix, Edward D. Morrison. Edward asks the party to join the fight against Dhaos, and tells you that the rings are products of an ancient time when dwarves and elves were friends. He tells you to seek help form the elves in the Ymir forest, and to get permission to enter from Runeglom at Alvanista Castle. 2.5.3 ALVANISTA YET AGAIN ------------------------------------------ Runeglom gives you the seal of Alvanista, which allows you to enter the Ymir forest, but reminds the party that half-elves are never allowed in the forest, which unfortunately counts Arche out. She tells the party that she'll wait at the inn, and once the part has left town she puts on a (HA!) oh so clever disguise. 2.6 THE YMIR FOREST - NO ARCHE? ------------------------------------------ Ymir Forest is located south of Alvanista and it is where the elves are located. You head right across the bridge, head south and take a left until you see a small island covered in trees. Enter and talk to you guard, who says you cannot go through. Head back to the castle and talk to the same person again. Go to the Inn and stay the night, go back and to him. He gives you the medal to enter the forest. This is pretty straight forward, just head upward and you will come to a split path. To the right, you get a couple chests, to the left is the way to the Elf Village where on this path, you can also get a lot of things to boost various statistics, be they strength, agility, TP or HP. There items are called "lavender". You can use rune bottles on them to first double their effect, and then another rune bottle will change a strength lavender into an agility lavender, or vice versa, or an HP lavender into a TP lavender. After that, head up into the elf town where you meet Brambard who goes ahead of you through the Forest Maze. Meet him again at the north end of town and you won't see him again until you go through the forest. 2.6.1 THE TREANT'S FOREST ------------------------------------------ This place is basically what you call a maze. Keep going as far right as you can until you need to go down or up. Generally, the "cats" are the path of where you need to go, so if your near some, your on the right track. Lots of goodies in here, so you may want to search around. At the end you'll see a save point and one of the many magic tablets you have seen throughout the game. Brambard explains that Origin, King of Dwarves could restore anything to a previous state, and he will be using his power to repair the rings. He also mentions Ragnarok, who nearly destroyed the Elven empire. After you get the two rings repaired, so head back out and you'll meet up with Arche again, who got caught snooping around. Brambard and the other soldier are planning on dispatching Arche for her breach of conduct when the woman who runs the in comes out and begs Brambard, even offering her own life to let Arche live. Brambard gives in, and the woman tells Arche she's sorry several times. Only after Arche and the others step outside the village does Arche realize the woman was her mother. Unfortunately, you're no longer allowed to enter the elf village. 2.7 THE TOWER OF TWELVE STARS ------------------------------------------ Now that you have the rings repaired, you are ready to venture into the Tower of Twelve stars, where the goddess Luna lives. Each floor is identical to the last, except the statues and treasures are located differently. You must play the correct song as dictated by the large tablets in the center of each floor. Only when the correct music is playing will the door to the next floor become unlocked. Floor 1 - "Open Fire" - left, then down Floor 2 - "Arche" - down, then left (left hand door) Floor 3 - "Lake on Ymir" - left, then down Floor 4 - "Dark Cave" - down, then right (right hand door) Floor 5 - "Open Fire" - right, then down When you reach the top, a pixie named Artemis will detain you and use you for his own amusement by forcing Arche to kiss Cless (Arche is a little too willing, here). Cless is embarrassed, and Mint, always proper reminds them that kissing in public is not right. Luna interrupts and asks Artemis to give Arche the spell book for Ray, and to allow you to come see her. Klarth contracts with Luna, who despises fighting, but understands the need to save this world. Now you are ready to visit Mid Galds and help Edward defeat Dhaos. 2.8 THE BATTLE WITH DHAOS' ARMIES ------------------------------------------ Go to the Castle in the center of town and the soldiers will check your ID and tell you to wait for Edward inside the castle. The party waits for Edward. Lyzen, the king's advisor introduces himself and Edward joins him. The party volunteers their services to fight against Dhaos, but Arche worries she'll never see her mother again. Head down the stairs to the right to overhear a magician ask if Lyzen believes they are in danger. Then go downstairs and head to the left to meet the king of Mid Galds. Your skills are praised by Edward, and the king expresses happiness of having magic users to fight against Dhaos. Word has arrived that enemies have come from the nearby Valhalla Plains. Lyzen takes you to the magic research center in Mid Galds, where they are trying to gain magic ability in humans. Lyzen offers to teach your party magic after the war is over and research is complete. The soldiers are guarding a room where a secret weapon is being made. Exit the castle and Arche will question Dhaos' motives. Dhaos attacked the Harmel village, but hasn't attacked Euclid or Venetia. In Alvanista, he only attacked the prince. He also killed Lia's parents. But Mid Galds is the only place he's really involved with now. Arche is reluctant to fight. The others try to convince her. She states there must be some relationship between Mid Galds, Harmel and Lia's parents Arche wants to consult with her father. Then you are given a choice: 1 - go quickly 2 - go on foot (choose #1) Arche asks her father, Bart why he told lied to her about her mother being dead. Bart explains that humans and elves used to live together, but the elves decided to leave and live together away from humanity in the Ymir forest. Some elves were forced to leave, including Luche, Arche's mother. Then a flashback sequence will begin where an the elf tells Bart that they are afraid of what the humans have done and will do, and take he crying Luche with them as they leave. Bart tells Arche that Luche asked him to tell her that she had died. Arche wants to hear mer mother say she is sorry and her father tells her not to be angry, and that he is still in love with her mother. Then Arche asks him about Lia's (the girl who possessed Arche's body) parents. Bart explains that they used to live in Mid Galds and moved to Harmel (the town that was destroyed) a few years ago. Rumor has is they were researching some unknown power in the Mid Galds. Then it is time to go back to Mid Galds 1 - go quickly 2 - go on foot (choose #1) Go back into the castle. The soldiers are afraid of a monster in the castle. Enter the castle where Edward is facing the monster Jestorna, who is holding a man hostage. The monster explains he cannot go back until war is declared, and so Edward and the party must die. Edward teleports and knocks the monster, forcing him to free his hostage. Edward explains that if his teleportation trick were enhanced, it would be time travel. Then he wishes he could have finished his research, but disappears with the monster instead. Arche is finally convinced that Dhaos must pay for his crimes. Mint reminds the party that now, history has been changed form the book that Tornix gave them. The party resolves to kill Dhaos. The next scene is a tactical session with Lyzen. He explains that the bridge is the best point to defend the city from, and that it'll take five days to get there. After five days, Dhaos' forces will be on the Valhalla plain, and can attack the city. Lyzen decides to make small parties of warriors to confuse the enemy. Klarth is appointed as a commander of one of the groups. Klarth stays behind to meet with the other commanders. Go to the inn and rest if you need to restore yourself. Return to the meeting room, and Klarth will have finished his briefing. The next scene shows us Lyzen checking in on the top-secret weapon they have been researching. The magicians there tell him that it is operational and ready to be used against Dhaos' armies. Then there is a scene of the war beginning on the Valhalla Plains. Edward was instrumental in the other war, but now that history has been changed and he is gone, who will win the war? Lyzen tells you to fight for Mid Galds, and your reward for fighting will be according to how you fight. There is a save point on the left, and the left- hand soldier will give you free red and orange gels, and poison cure bottles and life bottles. In the snowfield, just head to the northwest as much as possible, you'll eventually get to a save point, then head to the right. You'll fight a large dragon named Ishirantu. Just keep using Luna, and Ray. He'll spit lasting fire that may prevent you from attacking him with Cless's weapons and techniques. The army retreats once the dragon is defeated. The soldiers back at the castle will thank you for helping them fight and will escort you to the king's chambers. The king thanks Klarth and gives him 50,000 Gald. However, the celebration is interrupted by another attack by Dhaos. Turns out, you only wiped out the army, and now must deal with the Air Force. There will be a cut scene of the evil ones approaching. Lyzen decides to use his secret weapon. Head out of the castle, and a voice will tell you to leave behind everything you do not need. Only Cless hears the voice. Then he is teleported away from the party, much to the surprise of Arche, Mint, and Klarth. Klarth is requested to help the soldiers, while Mint mourns the loss of Cless. Cless looks around to find himself in a strange room. Go north to find a woman sitting on a white horse. It's one of Odin's minions, the Valkyrie. She explains that she will lend him the Pegasus to fight Dhaos, and that the Gugnir was Odin's very own weapon, but Cless is not strong enough to wield it properly. Then you see a scene of Lyzen using the weapon to eliminate most of Dhaos' army. Then Martel senses the power of Mana disappearing. Lyzen attempts to use the weapon again, but with no mana to power it, it goes haywire, and wrecks the whole city. The party doesn't know what to do, until Cless returns with the Pegasus. Arche and Cless take to the sky to fight Dhaos' air force. The Pegasus lends some of his power to Arche to let her fly high enough to help Cless. You have to fight the same dragon again, just use Arche's Ray spell, and try to keep her healed after all the Cyclone and Thunderbolt Attacks you will take. The Party thanks the Pegasus for it's help, and it returns to Odin. You have again fended off Dhaos' attacks on Mid Galds. Lyzen thanks you, and thanks you by giving you Edward's book of spells, which contains Indignation. Cless reads the book which are the last few pages of Edward's diary. It tells that Dhaos said that the true evil in the world is the human heart. Edward is almost inclined to agree, but realized that evil is only one side of humanity. Edward believed in humankind, as he was half-human. The party takes a rest before taking on Dhaos. Make sure you re-equip the mecha-halberd, because Valkyrie took Gugnir back from you after the last battle. 2.8.1 DHAOS' CASTLE ------------------------------------------ This is a pretty massive dungeon with pretty hard enemies. It can be reached by going through the snowfield. You must remember to keep the spear, because the swords you find in this castle heal the enemies who can absorbing magic. Once you enter, you can loop around upward to get a Fire and Aqua cloak, but your main target is to go all the way to the right to hit the switch, and head through the door to get Arche's spell, Firestorm. Then loop around to the left, then down, and back through the same door to hit the switch. Then continue to the left and head through the door. (you can search the weapon racks for some weapons, including another mecha-halberd to sell! you reach a puzzle with 4 switches, the combo is up, down, right, left, down, up. At one point, you have to run across the dinning room and hit the switches at the exact same time as Arche does. You can hit them just a bit after she does, but never before she does. If you still can't get it right after twenty tried, Klarth and Mint will give up on you and do it for you. Soon, you will arrive at a door you can't seem to get through because it keeps closing when you step off the switch. Head up the stairs to the right and push the statue down the hole, then return to leave it on the switch. Then you'll be at a similar switch, but since you have no statue, you must leave a party member behind. I suggest you leave Klarth. You must get the mirror on the top floor from the boss. Once that happens, go all the way back down, collect your party member on the way and go back to the mirrors where you saw a demon in the reflection and you'll fight another one of those mini bosses, and you'll go through the mirror. There is three in total, one is a spell for Arche, Rock Mountain, the other two are a room of chests, and the way to the key. Through the one with the key, get the chests at the right, and search each statue and say yes. You'll find a mental ring and then keep heading right until you get to that same puzzle again. (Solution: Up, down, left, right, down, up) where if you go outside that door, you find the Gold Key. This allows you to access all the locked doors you couldn't open before. Go back to the top floor, but instead of using Klarth to stay behind, leave Arche. When you see a locked door on the right (2 floors up I think), and when you see the pit again, Arche will fly up and rejoin you. After that, go back to the top floor where there was a door and a save point. You can now open the door and fight *another* set of mini bosses, Dhaos' Guards. Once they are defeated, the door to Dhaos is there and waiting. Cless challenges Dhaos, but Dhaos questions their reasoning behind wanting to kill him, as he says he has no reason to fight with the party. The main strategy for him is, kill the little Dark Lords, and leave your party behind and attack Dhaos with Cless, but keep the Luna and Indignation spells coming. After the battle, he vanishes through a time portal again. 2.8.2 RETURNING TO ALVANISTA ------------------------------------------ Runeglom greets you back at the castle, You all mourn Edward's loss, but Runeglom tells you he was given a letter with a key in it from Edward before he disappeared, so you go to the Morrison house to investigate. After explaining all to Edwards wife, you go to his room. Here you discover the secrets of time travel Edward had figured out before his disappearance. It also tells you there is a time travel facility in the Abyss of Thor, where an advanced civilization used to live. However, there is not enough magic power left in the world, because so much of it was drained in the use of the cannon at Mid Galds. The party agrees to return to Venetia to figure out a plan at the Inn. 2.9 VENETIA'S INN ------------------------------------------ There will be a dream sequence where a young Mint is talking to her mother, and Mint is interested in the Unicorn shaped earring on her mother's ear. Mint's mother can't give her the earring, as it is a family heirloom, and she uses it to increase the power of her healing spells, and Mint is not ready to wear the earring yet. Mint's mother gives her the hat instead of the earring. 2.9.1 THE TOTUS TREE ------------------------------------------ Go back south to the tree that Martel is protecting. Cless notices that the tree is dying. Mint will again try to heal the tree, but fail. Head back up to Venetia and take the boat to Alvanista. On the way there, Mint will tell the party about the legend of the Unicorn's healing powers. 2.9.2 THE UNIRCORN'S FOREST ------------------------------------------ The Unicorn's Forest is located through the Valhalla Plains, but head to the northwest this time instead. Upon arrival, Klarth tells everyone else, that only women who are pure may see the unicorn. But Arche resists going along with Mint. Head all the way to the right, then up. Arche will leave Mint alone, not explaining why. Continue up with Mint alone, and she will see the unicorn. Mint begs the unicorn to help her to save the people and animals of the world, then the scene cuts to Klarth and Cless waiting for Mint and Arche to return, and getting very bored with waiting. Klarth tries to ask Cless about Mint and his feelings for her, but Klarth begins to feel an evil presence in the forest. The scene returns to Mint and the Unicorn, where Mint is trying to convince it to help her. Suddenly, three of Dhaos' agents have come to kill Mint. Cless and Klarth run to her rescue. Pick up Arche from the bottom most screens, then head to the right and up to save Mint and the Unicorn. The unicorn will have been badly damaged by the battle, but in its final moments, it agreed to lend Mint its power. Cless asks Arche why she left Mint alone in the forest. Embarrassed, Arche was fearful that the unicorn wouldn't meet with her because she'd had a boyfriend before. The party rushes back to the Totus tree. You are given the choice: 1. Go Quickly 2. Go on foot (choose #1) 2.9.3 THE HEALING OF THE TOTUS TREE ------------------------------------------ Mint uses the Unicorn horn as a wand to increase her healing power on the tree, and it works beyond her wildest imagination. She learns to control the power, through the spirit of her mother, and heals the tree. Martel shows up and tells the party that magic will return to this world, and thanks Mint for her kindness and judgement. But there is still a chance that mana could die if the magic research mistake was repeated. Then she disappears, and the party discusses Dhaos' attack plan. They figure he was fighting against Mid Galds to stop their scientists from draining mana so he could harness the power for himself. Then the party agrees to go to Thor. 2.10 THE ABYSS OF THOR ------------------------------------------ Go back to Venetia and take the left-hand boat's third choice. Make sure you've completed everything here in the past you will want to, as you won't be coming back. Once on the boat, the party stops the boat in the middle of the ocean. The party thanks the captain for all his kindness and Klarth summons Undine who creates an air bubble to encase the party for the trip down to Thor. When you arrive at Thor, the sunken city, he party begins to search for the Time Travel device. Head into the northwest building and remove the keycard from the counter. The northeast building is not accessible now, so don't worry about it. In the far southeast corner of the city, there is a door with a robot on the other side who will give you all you need of the following: 1. Red Gels 2. Orange Gels 3. Poison Cure Bottle 4. Life Bottle Feel free to stock up here, they're all free! Once you're all stocked up, go to the save point, save your game and enter the door using the keycard. The art will be amazed at the voice synthesis technology as a computerized voice will grant them access to the building. The next room has two rooms you should enter before the third. The row of enemies will attack you if you get near them. The row of chests at the bottom will be empty, except one will always have a key. Each time you use a key in the room, it will disappear. The three types of exits from this room are: 1. The exit to the City of Thor (how you got it) 2. A small room with a chest (Arche's God Breath Spell) 3. The Control Center First get Arche's spell, then head to the control center. Remember, each time you use the key and go through a door, the room will reset randomly. The doors are random, so just keep trying, it can be frustrating. When you get to the control center, save your game, and walk up, you will set off an alarm, and be attacked by several robots. Destroy them and head up. Cless notices a ring of contract they drop, the Diamond Ring. You arrive at a large computer console, which automatically senses your presence, and introduces itself as the Mother Computer, and tells you it controls everything in the City of Thor. It gives you two options: 1. Time Warp 2. Medical Treatment (fills your HP/TP) Once you choose Time Warp, it checks its resources, and tells you that the City Mayor usually decides who is allowed to use the Machine, but he and all of Thor's constituents are now dead. So it appoints you as mayor. It asks you if you want to use the time warp, choose Yes. The room begins to rumble and the entire city rises from the deep back to the surface. Talk to the computer again and choose time warp (choice 1) You ask the computer to return you to the time you left and it sends you there. 2.11 RETURN TO THE PRESENT ------------------------------------------ You arrive the moment you left at with Tornix facing off against Dhaos. Dhaos is asking Tornix where they have been sent, but Tornix refuses to tell him. Cless again challenges Dhaos, and the battle begins. Use a similar strategy as you did before, leaving the rest of the party near the back, and fending Dhaos' physical attacks off with Cless. Use the God Breath spell on Dhaos, as he has been developing a curious resistance to the Indignation spell. After the party beats Dhaos, the release of energy starts to destroy the shrine, and Dhaos is buried in the rubble. The Party escapes to the surface. Assuming that is the last they'll see of Dhaos, the party has to say goodbye to Arche and Klarth, who will return to their own time period, and Mint cries. Klarth, in his wisdom is thankful that they had a chance to meet being from different time periods in the first place. As they are leaving, a series of meteors strike the surface of the earth. Then a time portal opens and a man who introduces himself as Harrison has come from fifty years in the future to seek out the only people in history to have defeated Dhaos, because he has been terrorizing the world of the future. The party assumes that the meteor shower that occurred was Dhaos'. They all agree to return to the future with Harrison except Tornix, who decides it is best if he stays in the present. Tornix promises to talk with you more about your parents upon your return to the present. Cless invites Chester to come along, but Arche says he is too weak (remember he's only on level 10 or so), and Chester is offended. The six of them return to the Abyss of Thor to use the Mother Computer's temporal transporter. 3.1 FIFTY YEARS IN THE FUTURE ------------------------------------------ You arrive in the Totus Village of the future, which is now called Miguel, named after Cless' Father. Euclid still exists to the north, and has not been attacked by Dhaos. Euclid has become a new kingdom, encompassing Miguel, Venetia and Euclid. Harrison heads to Venetia ahead of you, and gives an updated world map to use. A woman to the north of the inn gives you a (C)Black Card item, to be used later... don't sell it. The chef next to her teaches you the recipe for Meat and Potatoes. There are some upgrading items in the weapon and armor shop, and Cless can pick up a technique from the house on the west end of town. Talk to man sick in bed, and then search the dresser in the upper left-hand corner of the room. Also, there is another technique for sale at the price of 20,000 Gald in the Kendo school placed in Miguel's honor in the northwest corner of town. Talk to the teacher inside and to the left. Head north past the graveyard to head out of this town. At this point, I should point something out to the story that is seen mostly in the talking scenes that are seen when you press the Select button on the overworld. Ever since Arche makes that crack about Chester being weak, the two of them bicker CONSTANTLY. They make fun and put down and annoy each other. 3.2 VENETIA AND THE AIRBIRDS ------------------------------------------ First stop you should make is the Totus Tree, to see how it's faring here in the future. On your way there, go into Nome's Cavern and go in the door to the right of where Nome was to get a Sapphire Contract Ring. Also, pick up a recipe in Arche's house. Go to the room that had the two holes to cover in the Sylph's cave and pick up the Amethyst Ring, you'll want it later. When you get to Venetia, go to the inn and rest for cut scene. In it, Chester is relentlessly practicing archery, and Cless asks him to stop and rest. Cless is worried what Arche said about him being weak is getting to him. Chester admits to that, but also admits he wants to protect Cless. Chester tells Cless that he relives the nightmare back at Totus every night in his dreams. Then he tells Cless that all her life, his sister Ami had a crush on him. Then Chester is granted a free Level Up and a new status, "Diligent Worker". After that, if you've got the money, stop by the weapon and armor shops to upgrade your equipment. Then visit the house with the pianist. She will be terrible, and Mint will give her a piano lesson. Then head to the right-hand boat and talk to Harrison. He will tell you that Dhaos is patrolling the oceans and it isn't safe to travel by sea. Harrison tells you that there is a magical research center there, and they are researching flying machines. You all travel to Euclid where Harrison talks the guards into admitting you, and then he shows you the AirBirds. Stanley, the scientist agrees to give them to you, free of charge, seeing that you'll save the world for him and all. (Nice Guy, eh?) However, they are unable to fly as far as Alvanista without magic to power them. Stanley tells you about Volt, a creature that lives in the cave where the shrine was destroyed. He has the ability to power the AirBirds. Klarth volunteers to contract with Volt. Stanley gives you the ring to contract with Volt, a Sardonix Ring. 3.2.1 THE MORRISON HOUSEHOLD ------------------------------------------ Go into the house and go through the left-hand door on the lower floor. Talk to the man who looks like Edward there, and he will introduce himself as Harold D. Morrison, and recognized you as Cless, whom his Grandfather Tornix told him to meet one day. He wishes he could help you, but unlike Tornix and his ancestor Edward, he has no magic powers to speak of. Klarth asks if Harold knows their destiny. Harold says he knows, but feels uneasy about divulging that to the party. Arche seems eager to know her future, but Klarth and Cless convince her otherwise. Harold says that 99% of your future is predetermined, and only 1% is able to me made by yourself. Arche is angry that she only gets 1% control over her life, while Mint is optimistic about making that 1% the best it can be. 3.2.2 VOLT'S CAVERN ------------------------------------------ As you walk into the cave, go up and right for some treasure, then to the left to see a scene where a little girl is facing off against two ninjas. The little girl tries to convince the two ninjas to return with her to their country, but they tell her they are working of Dhaos now. The ninjas attack her, but she quickly dispatches them. Cless approaches her, but she runs away before they can even catch her name. Suddenly, the little ninja girl is caught in a seizure and the party rushes to her aid. Cless tries to help her, but gets caught in the trap as well, but they manage to burn it out. The party asks the girl why she is alone in Volt's Cavern, but she hurries away. The party decides to move on with their quest. Go up, and there will be a strange machine. Equip the Sorsala ring and zap it, it will light up, and as long as it stays lit, you may go through the door. Go through the door and down the stairs. Head to the right through a hidden wall and then up to set on a switch. Backtrack and go through the door, which will close behind you. Follow the path to the right until you see the same ninja girl surrounded by enemies, and the ninja again tries to convince her to work for Dhaos. Cless rushes to her aid. He will have to face the four ninjas alone, the red one being the most difficult. The Lionheart Attack and, assuming you have the time, the Power Slice are your best bets. Again the party questions why the little girl is alone in the cave, but she is silent. Cless asks the girl her name, and she tells them it is Suzu. Suzu thanks them, and heads off on her own. Head down and hit the switch at the bottom enclosure. Then hit the machine with the Sorsala Ring and rush through the door on the right. Head down the stairs again and hit the machine in the middle and run through the first door just to the northeast of it (careful you don't hit the transporter tile, it'll take you to the beginning of the dungeon). Go straight up unto the right hand door (The left-hand door will be guarded by a barrier) and pull the switch. Curve around (grab a broom for Arche out of the chest) and you'll return to the room with the two big machines. Go to the left-hand machine and pull the switch above it. Then hit that left-hand machine and U around through the door to the east of it. Now you can access that left-hand door, because you're on the other side of the barrier. Go through the door. There is a save point here, so go ahead and save your game. Then walk over to the leftmost machine (the transporter that is there also takes you to the beginning of the cave), and hit it, and while it is still lit, hit the middle machine. (Remember you can re-light a machine if you hit it before it dies out. Finally, hit the rightmost machine. Run through the door, and go up and you will see Volt. Klarth tries to communicate with Volt, who speaks in electrical gibberish. Then Volt attacks you. The God's Breath spell and Lionheart attack can be very effective against Volt. After the battle, Volt will calm down, and Klarth will begin to bind him into the Sardonix ring. Arche will bet on her broom and grab the chests that were out of reach. Chester jokingly tells Arche not to steal the treasure for herself, but it pisses Arche off something fierce. Head back into the cave, and take the teleporter back to the cave entrance. 3.2.3 THE HEROES TAKE TO THE SKY ------------------------------------------ Head back to Euclid. Go in the northwest building and into its basement to see the AirBirds again. Klarth calls Volt, who powers up the wings, and give Arche's broom some extra flying power, so she can keep up with the Wings. Not only that, Stanley shows you the most ingenious invention. His necklace can hold all the AirBirds within it, at a weight slightly more than the necklace itself. Amazing? Is this too good to be true? Hey. It's a video game. Head outside and try out your new toys. First, head to the island just south and a little west of the Olive Village and pick up armor there. Then head to Freezekill, the town on the snowy island that is in daylight to pick up some new weapons. I suggest you use your charm bottles here, as this stuff is expensive! But it's the best you're going to be able to buy in the game, so go for it. Head to Undine's Cavern next, and after a discussion there, choose Yes and have a picnic. In this scene, everyone tries some of Arche's cooking and becomes ill from it. Arche gets the "Bad Cook" title from this scene. Go into Undine's cavern and go to the end where you fought Undine. From here you can pick up the Maelstrom spell for Arche. While you're in the area, head south and a little to the west, and into Demitel's castle. In here you can find some treasure and the Tempest spell for Arche. Now pop into Alvanista and speak to a person just to the left of the entrance gate stnading in the Shadow. He will tell you of a powerful being, Asga, who was trapped by Thor's civilization. Head to the Abyss of Thor and get back to the Mother Computer, taking choice number three. Klarth will receive the Asga summon, via the Topaz ring. Asga powerful light attack. 3.3 ALVANISTA ------------------------------------------ Enter the city and go to the castle. The guards will ask for an ID, and are about to escort you away when Harrison comes to the gate and brings you into the castle to meet the king. Once you're out of earshot, the soldiers say that your party looks too weak and childlike to defeat Dhaos. Harrison brings you to the throne room where Runeglom is waiting (remember that half elves don't age as fast as humans do). Runeglom wishes that you were visiting him under happier circumstances, but is glad to see you regardless. Then he takes you to see the king and introduces you. The king thanks you for coming, and explains that Dhaos is an enemy to the entire world now, and has free reign over time travel at will, and so cannot be found by Alvanista's armies. But Runeglom has discovered a way. Millennia ago, three countries warred for control of the world: Thor, Fenrir and Odin. Thor sank into the ocean, and then the other two countries destroyed each other. After all that, two men appeared, seemingly from nowhere, and wielded three mighty weapons - a sword of flame, a sword of ice, and a diamond ring. These weapons of unbelievable power can be combined into one weapon that can control time travel, and prevent Dhaos from chrono- shifting. The king doubts that you can complete such a task, but believes in the legend that you were the ones who defeated Dhaos in the past. Runglom asks you to speak with his assistants in the magical research facility. They tell you that Fenrir's power can be found in the town of Freezekill, Odin's are in the Burning Tower in Freland. Exit the castle, and talk to the two people on the rooftop just southeast of the town square. The man on the left will tell you that the Ninjas live in the Treant's Forest somewhere. 3.4.1 THE ELVEN VILLAGE ------------------------------------------ Remember the Ymir forest? It's pretty much the same. Head there and get to the elven village. When you walk in to the village, go left to the weapon shop and talk to the smith. He will offer to fix the broken bow Cless and Mint found when they were teleported to the past for 20,000 Gald. Accept his offer, and he tells you to return in the morning. Go into the Inn and talk to Brambard. He tells you what has happened to the village over the past hundred and fifty years. The village's mentality has changed a lot. The King of Alvanista made a peace treaty with the elves, and an intermixing of elf and human cultures took place. However, half elves are still not welcome in the Elves' village. Brambard explains he still hopes humans will not repeat the mistake of using magic as a weapon, like the Scientists in Mid Galds did. Brambard also points out that the scientists behind that cannon that nearly destroyed Martel were half elves. Cless in their defense points out that they had no contact with elves, and that is why they didn't know the way of the elf. Brambard admits that it's possible that the elven race should be more nurturing to half elves. Mint chimes in and points out that not all half elves were involved with Mid Galds, like Arche. Brambard promises to meet with the council to rethink their ideas on half elves. Then talk to the innkeeper, Arche's mother, Luche. She will recognize you from so long ago, and tell you to give the "pink haired girl" a Star Broom and her Gloves, as they are useless to her now. Cless asks if the woman really is Arche's mother, but she refuses to answer any other questions. Spend the night at the inn and there will be another cut scene of Chester practicing. I'm just going to translate what he says directly after each arrow he lets fly: - Shit! - I'm not good enough yet. - Don't be an idiot! - That stupid bitch! (this is in reference to Arche) - I don't want to be a trouble. - I won't be a burden! - You'll see. - I will have my revenge! You're given a free level up. When you wake up, go back to the weapon smith and he will tell you the bow is an ancient elven bow, and has holy properties to it. Then he gives it to you. This is a great weapon for Chester. 3.4.2 THE NINJA VILLAGE ------------------------------------------ When you reach the Treant's forest, go as far west as you can, and then head north. Suzu will be there, and she'll take you to meet her Grandfather. (after you trip all the traps in the house) The old man apologizes for the traps and scolds Suzu for leaving them on. He introduces himself as Lanzo Shibayashi, the village's chief. The man is worried Cless will catch a cold after falling in the water trap, so he offers to provide a hot springs bath. The next scene is better translated, so that's what I'll do. Arche : Wow! These hot springs are great! --------- Chester : This place smells bad.. like sulfur. Klarth : Time to relax.. --------- Arche : Mint, hurry up and come in the water! Mint : I'm coming, I'm coming Mint : ahhh.. so relaxing! Arche : Yeah. ..! Mint, Your breasts are enormous! Mint : (is embarrassed) They're the same as yours. Arche : I have nothing compared to you, I'm SO jealous! Mint : Don't worry, I'm older than you. --------- Chester : Cless, did you hear that? Cless : What? Chester : What Arche said to Mint.. I'm going to take a look. Cless : Quit it! Klarth : (to Cless) I'm envious of his youthfulness Cless : Klarth, can't you make him stop? (KERCHUNK) Cless : Told you so.. After your bath, Lanzo asks how you are feeling, and you thank him. Lanzo has heard the legend of the heroes who will come from the past, and welcomes you to the ninja's village. Lanzo explains that he sends ninjas out to gather information from all over the world. Cless and Mint ask about the ninjas working for Dhaos. Lanzo explains that Dhaos has been brainwashing ninjas and enticing them to work for him as spies and assassins, and can control them through telepathy. Then he tells you that Suzu's parents, Dozo and Okiyo, disappeared two years ago, and asks Cless to find them. Suzu's father was next in lineage for the position of village chief, and is a powerful ninja, and Lanzo expresses his sadness that he may be working for Dhaos now. Cless and the party promises to try. The last reports from the ninja who returned said that they were spotted near Euclid's castle. Then Lanzo gives you a powerful ninja weapon, the muramasa. (The laser blade is better, so don't bother equipping it.) After all this is over, head to the left of the Ninja Village and explore the forest. There is a book here for Klarth. Then explore the forest to the right of the village for the BC Rod for Mint (the best weapon in the game for her) and the Earthquake spell for Arche. 3.4.3 THE EUCLID COLISEUM ------------------------------------------ Enter the castle and go to the left, where three soldiers are guarding the door. Talk to them and answer yes to all their questions. Here, Cless has to face a series of enemies by himself. I suggest you use the Machine Sword (second combo, it costs 15 TP) as it is really effective on all these monsters. After they are defeated, two ninjas show up sent by Dhaos to kill Cless. Cless asks them if they are Suzu's parents. A voice confirms that yes they are indeed Dozo and Okiyo (I assume this is Dhaos' voice) and that they are under his complete control. Then the two ninjas attack Cless. Again, the machine sword is effective, but the Lionheart Attack does a good job of moving the ninjas away from you if you need to heal. After the battle, Cless realizes what he has done. Then the two ninjas get back up and tell Cless that they do not die so easily. Just as another battle is about to take place, Suzu shows up and talks to her parents. Okiyo's voice: Suzu-chan, please kill us.. we can't resist Dhaos much longer Suzu : Mom, dad, please snap out of it! In the last moments before Dhaos regains control of them, Suzu's her parents kill each other. Suzu cries. Her parent's souls are lifted up, freed from Dhaos' control. Suzu promises her parents not to cry anymore, and that these tears staining her cheeks now will be her last. Lastly, she promises to become a great ninja like her parents. Cless starts to apologize, but Suzu thanks him for saving her parent's souls, and invites him to come back to the ninja village. Then she disappears. Cless is riddled with guilt, and the other party members try to console him. 3.4.4 SUZU ------------------------------------------ Upon your return to ninja village, go back to the chief's house and talk to Lanzo. He will welcome you back. He thanks Cless for healing Dozo and Okiyo's hearts, but Cless still feels guilty. Lanzo, convinced now that you can save the world from Dhaos, gives you a skill that a foreigner left in the village many years ago. Lastly, he asks you to take Suzu with you. Suzu is eager to join you, and the party welcomes the new addition. Lanzo reminds Cless that everyone, past, present and future is counting on him. Then he offers you another hot springs bath. Cless : Ahhh... Chester : I feel better already! (notices Cless staring) What is it, Cless? Cless : you look buff.. your arms and chest are bigger! Chester : It's all the extra practice I've been putting in, I think. --------- Arche : Mint.. did you hear that? Mint : Hear what? Arche : What Cless just said! Arche : I gotta get a look at that boy! Mint : No, you shouldn't! Arche : Awwwe.... Come on! That wall shouldn't even be there! Well I'm .. going.. to.. look. --------- Suzu : Klarth, your sake is ready. Klarth : Thanks. Can you bring it to me? Cless : Klarth, you looked so relaxed.. .. huh!? Arche : Hey, how are you guys doing over there? Make sure you stop by the weapons shop on the way out to get armor and a new weapon for Suzu. Also make sure you talk to her grandfather who instructs you to visit the well next to the right of the house. Go down the well (hope you still have your rope and pick axe) and climb on down. Walk to the right and you will be repelled by a force that tells you that you aren't strong enough yet. Then make a trip to the top of the music tower where Luna was, and you'll find a book with the Lightning Rod skill for her, and Ifrit's Cavern, right where Ifrit was to find her Fire Throw Skill. 3.5.1 THE BURNING TOWER ------------------------------------------ In the Burning Tower, just northeast of the Olive Village, the enemies are all healed by fire, so turn all your fire spells off. To go up to get the Exploder spell, hit the switch on the left and the one on the right and head up that center door. The left-hand staircase leads up to the rest of the tower. You can either go all the way up, or just get the Explode spell for Arche, which is what I did first. Get the spell and then head out. Once you've come back down, exit the tower for a moment to save you game, then take the right hand door as you enter, and work your way up to the top. You'll still be affected by the fire, so make sure your always healed. The other option is to return to the first section of the tower and fight monsters until you receive a Fire Charm Ring. If you use a rune bottle on this, it will become and Ice Charm Ring. Any character with an Ice Charm ring equipped will not be hurt by the fire. Depending on how much you heal in battle, this may or may not be worth it, but it does save the time is takes to go through the menus. When you see the statues on the special colored tiles, move them off and the doors will open. On the one with the 2 switches, just pull them onto the switches...and watch your health! Once you get to the top of the tower, a creature called Flamebelk will tell you that Odin's power can never be yours. Cless begs to differ, and Flamebelk attacks you. She is a powerful swordsman, and has so other fire creatures guarding her. Use Mint to heal and take out her guards first, as their Fire Storm spells can get nasty. Once they are gone, throw everything you've got at Flamebelk, who will be relatively incapacitated by Arche's Maelstrom, Klarth using Undine constantly or Chester using his ice arrow attack, and have Cless use the machine sword attack. Shouldn't take too long to kick its ass. After that, you get the Fire Sword and the Energy Wave technique for Cless. You're finally done. Well, maybe not entirely done. You can go left from the entrance to the tower and down some stairs to find a transporter that leads you to a familiar place: where you were given the Pegasus. If you search the statue, Odin himself will transport you to another room, and you can fight with him (with Cless alone) for his fully powered Gugnir spear. This is one of the more powerful weapons in the game, but you have to be on at LEAST level 70 to defeat him. I recommend leaving this little extra for later in the game, as Odin is damn near impossible without the Energy Strike technique you get later on. If you do beat Odin, make SURE that you grab the chest on the RIGHT first. Once you open the left-hand (the blue chest) you will receive the fully powered Gugnir, and Odin will take you away from this room, and there is no way to return. The other chest contains an item that looks like a statuette of the Valkyrie. The Gugnir weapon has the highest attack rating in the game at 1640, but this is Only for stabbing. It's slice rating is pathetic, though. If you've got a weapon that you can use to defeat Odin, it's probobaly worth keeping over the Gugnir. 3.5.2 THE FROZEN CAVERN ------------------------------------------ Go to the town of Freezekill and enter the church at the north of town. Cless recognizes it as the Church of Fenrir, but the door will be locked. A voice will sound saying "Unless you wish to die, turn back now! But if you wish to perish, come inside and I will seal your fate!" Then the door opens, and the party agrees to enter. Arche pushes on the door, which shatters. Enter the building and talk to the sprit on the left. It will sell you a piece of magical ice. Also, it tells you the key to survival is using magic to mix ice and fire. This may seem enigmatic, but like the Burning Tower, there is a constant HP drain in here. Use rune bottles on your Fire Charm rings to make them Ice Charm rings, and then it will not affect you. Go up to the altar, and Cless will compliment the stained glass and architecture. Then the voice returns, saying "Finally, you are here. Now it is time for your death." The apparition says it s protecting the ice sword. Many have tried to gain its power, all have failed." Cless tells the vision that he has no intention of turning back, even if it means death. The vision then opens the way forward and disappears. When you first enter, hit the switch with the Sorsala ring, so it's unfrozen, and search it until it asks to turn it on. After you throw the switch head right. The floor down is a room of torches, in which ALL of them must be lit to continue on down to the next floor. Once you get to the room with the giant pit, hit the statue with the Sorsala ring and drag it over to the crack on the right and cover it. Then light up the torches, and head down the stairs. The Maze can be confusing, so here is a map, you can decide which treasures you want to Get: EXIT X 8 | | | 9----X----X----X----7 | | | X----X----6----X----X | | | 5----4----X----X----Previous Cave Area | | | 3----X----X----1----X | | | X 2 X 1- Pick Axe 2- Charm Bottle 3- Tidal Wave Spell 4- Black Onyx 5- Blue Hood 6- Ice Cloak 7- Book for Klarth (crap) 8- Armor (crap) 9- Shield (crap) The next floor is pretty general but you have to turn on the switch to the right, then head right and then go down the stairs and hit a yellow circle in a room. This freezes the nearby water. Walk across the water and follow the trail up. Notice you have looped around where you were before. Then hit the switch you had hit before (This unfreezes the water and re-drains it back to the area you drained it from before and re-freezes it). Head to the right and walk across the ice, following the trail up. Here you can finally save before the boss. He will say "My name is FangBeast. No one enters the ice cave and lives! Fenrir's sprit is here, and I will never hand it over to anyone!" Fangbeast is a real bitch, because he can rake you with the icicles he summons up from the floor. The best strategy is to get Mint to level 53 and use the Time Stop spell. Then get in as Explode and Flame Throw techniques as you can, using Ifrit or Chester's Fire Arrow. Your reward for all this is the powerful Vorpal Sword and the Energy Sword for Cless. 3.5.3 ORIGIN AND THE ETERNAL SWORD ------------------------------------------ Now that you have acquired all three parts to the Legendary Eternal Sword, go to the stone in the Treant's forest that repaired the rings for you before. Klarth will sense Origin's presence, and then you will have the opportunity to switch Arche into the party. Then you must challenge Origin before asking him any favors. Once defeated, Cless asks Origin to make the eternal sword for him, and Origin asks why. Cless tells him he needs it to kill Dhaos, and Origin points out that they don't know all that much about Dhaos, and seems almost unwilling you help. Origin : Time sword? What do you need that for? Cless : To attack Dhaos. Without it, he can escape us again. Origin : Dhaos.... He has taken this world? Heh. Chester: What's so funny? Have you taken leave of your senses? Origin : Haven't you considered why Dhaos is here? Who he really is? And where he comes from? And why he is committing these acts against humanity? Mint : It's true that we don't know everything about Dhaos, but It's obvious that many people's lives have been ruining, and many more are in danger because of his actions. Cless : We want to save our world. Origin will grant your wish to combine the Fire and Vorpal swords using the Diamond ring, and grant Klarth a contract. Also he gives Cless three techniques: one technique and two combinations. Now that they have the power to attack Dhaos, they decide to consult with Runeglom, because they do not know where to begin looking. 1. Go Quickly 2. Go on Foot 3.5.4 ALVANISTA AND RUNEGLOM ------------------------------------------ Runeglom will congratulate you on acquiring the eternal sword, and you will ask him where they should look for Dhaos. Runeglom will tell you that Dhaos is most likely near the town of Ary, shrouded in eternal darkness. The Party agrees to check it out. 3.5.5 THE TOWN OF ARY ------------------------------------------ Once they reach Ary, the party decides to spend the night at the inn. Go there and pay the innkeeper. Here is the script for what happens: Klarth : It's cold here. We need heat. Cless : What's wrong, Mint? Mint : Cless.. Cless : What is it? Mint : Cless, I need to talk to you. I'll be waiting outside. Will you come out in a few minutes? Cless : Of course.. (?) ----- Arche : Where'd mint go? Cless : Umm.. I think she went for a walk or something. Arche : A walk?? Cless : Yeah, I think so. A walk, that's it. Arche : Why did she do that? Chester: I don't know. Arche : Sure wish he had the bath from the ninja village... it's too cold here. She went for a walk? Chester: Why don't you take a bath you smell? Arche : I want to go with Mint! Chester: ... Klarth : Nah. Stay in and get warm. It's too damn cold out there, and it's getting worse. ----- Klarth : What's wrong, Cless? Cless : What? Oh nothing. I just want to go for a walk myself. Arche : I'm going too! Cless : No thanks, I'd prefer to be alone. Arche : What a weirdo. Klarth : Hmm.. he went for a walk too... ah, to be young again. Arche : You're not THAT old. Klarth : Really? Arche : You're still in your twenties! Klarth : Yes, but I'll be thirty soon... what will I do? The night is still young. Arche : What are you doing? Klarth : I have an idea... *Klarth calls Origin* Klarth : Origin, you have power over time... Origin : Yes I do.. but it's not permitted for me to show you the future. Klarth : I want to see the past. I want to see something ... ... Origin : Alright. You can do this only once, you know. Klarth : Only once... I understand. Arche : What are you doing? Origin : So when are where would you like to see? Klarth : Can you guys leave us a lone for a minute? Arche : Why? It's freezing out there! Klarth : Please ... I will give you anything you wish later. Arche : Well, alright. But I don't see what it is you're doing. *Arche and Chester leave* Origin : So what was it again? Klarth : ... (mumbles) Origin : What? I can't hear you. Klarth : ... (mumbles) Origin : Ah. I see. Why are you speaking so softly? You are old enough to say it. Regardless... ----- Miralde : Alright, children. Today's lesson is over. We will finish the rest tomorrow. Children: Thank you teacher! When is Klarth coming back? Isn't Dhaos defeated? Miralde : The village chief said he is so proud of Klarth and there will be a celebration upon his return! Bu I don't know when he's coming back. I think he'll be back soon. Children: Do you really think so? Miralde : Alright, children. See you tomorrow. *they leave* Miralde : Where are you Klarth? I need you here. And I will continue to wait for you. ----- Chester: Hey, Arche! Arche : What? Chester: I bet you wanna go find your lover boy, Cless? Hey! Arche : Shut up! It's none of your business what I want! Chester: Cless is my best friend. So it IS my business Arche : Ok then. ... sorry I lost my temper. Chester: Well, even though you started it, I'm guilty of it too. Sorry. Arche : What are you saying? YOU'RE the one who started it!! You think I care That you hate me? Chester: Who ever said I hated you? Quite the opposite! Ever since the first time we met... Arche : What? Since...you saw... me? Chester: !!! ... umm ... Never mind. Arche : ... Chester... let's go outside, Ok? Chester: No, I'm fine right here. Arche : Please, come on! *she drags him off* ----- Cless : Sorry to keep you waiting. Mint : Don't worry about it Cless : I couldn't get away from the others. Mind if I have sit next to you? Mint : Please do. Cless : So... What did you want to talk about? Mint : Please take a look at this... Cless : This earring... *Cless Flashbacks to the earring that helped him escape the prison* Cless : An earring...? ??? : Please put this earring on... it will help you escape. Please save the girl and get her to safety... Cless : Wait! Who are you? ??? : Please... Cless : ... Ok I'll try. ----- Mint : It's very unusual piece, this unicorn shaped earring. This is proof of being a healer. It's the same one my mother used to wear. Cless : ... Mint : I can't believe she's really dead. Cless : So... Mint : Don't. If you hadn't hid my mother's death from me, I would have been crushed back there. Cless : Mint... Mint : Really. Thank you. ----- Arche : Poor Mint... Chester: Hey, quit spying, let's go back inside. It's snowing again, I'll freeze! Arche : Let's just stay a little longer... ----- Suzu : Father... mother... we will fight with Dhaos soon. ... mom.. dad. I can't decide. Father can the ninja be truly be without a heart? When I'm with Cless, I feel so special, so strange... it's... because my mind is weak? Mother, what is this feeling? ... I... don't understand it. ... but.. for the last battle, I want to fight alongside with Cless... together. From my heart. Even if I die trying. ----- ??? : I'm looking for a Cless, is he here? Cless : Who are you? Soldier: I'm from Alvanista. Someone saw a castle in the mountains northwest of here. Cless : A castle? Soldier: Yes. He said when he went to the top of the mountain, it was there, floating in the sky. Klarth : Sounds strange. Cless : Well, let's take a look. Soldier: Good bye, and good luck. 3.6 DHAOS' CASTLE ------------------------------------------ Once this is all over, head to the restaurant in the northwest section of town and talk to one of the soldiers who gives you a Dedis Emblem. You'll need this a little later. Then head out of Ary to the cave on the western side of Ary. The Guard will let you pass and then continue on to the end of the cliff. The castle appears when Cless uses the Eternal Sword to transport you onto the castle's platform. I've broken the castle into the nine main sections. I highly recommend you visit the Morlia Gallery before this, as the Morlia Orb's permanent Holy Bottle effect is a total bonus in this encounter-ridden dungeon. However, I do recommend you run in for the helm and the Meteor shower spell, see the section on Dhaos' Castle for details. 3.7.1 GRAHAM'S TREASURE HUNT ------------------------------------------ After Dhaos' Castle shows up you can talk to a man in Freezekill's item shop,(Graham) and he will give you letter and show all small islands contain treasure left there by his ancestor, Alfred. Don't forget to come back to the man after you have found Rosania's Dress (look in the special item). Many of the items on the Draga Item List can only be found this way, including some great armor, like the H Gauntlet and the B Shield. I would recommend doing this before visiting Dhaos' Castle or the Morlia Gallery. There is a total of 22 treasure areas: 3 in North Euclid: South of Venetia on the East coast, 2nd strip of beach -H Gauntlet, Animal Pelt, Mental Ring, 3 boxes w/6,000-8,000 Gald each Second Island South of Demitel's Island -25,000 Gald, Animal Pelt, Reversal Doll Island west of Euclid Area -Animal Pelt, 12,000 Gald, Gold Ring 1 on Long Island between Euclid and Venetia: Small enclosed inlet just East of Sylph's Mountain -10,000 Gald, Blue Hood, Jet Boots 3 in South Euclid: Southwest of Miguel, small inlet cut off by small mountain range -Red Card, Elixir (both in the same chest) The tiny island just south of the aforementioned peninsula -25,000 Gald, Reverse Doll Island just Northeast of Nome's Cavern, on the Grass Field -Blue Candle, 12,000 Gald, 2 on the Dark Island: The Western tip of the Island, in the light on the grass field -20,000 Gald, WallBreaker The Northern tip of the island, in the light on the grass field -15,000 Gald, Reflect Ring, Animal Pelt 1 on Fenrir's Island: South of Freezekill, follow island and find little shadowed valley -12,000 Gald, Tech Point Crystal, Animal Pelt 3 East of Ymir Forest: The southern little tag of the continent cut off by mountains -30,000 Gald, Force Ring In the eastern bay, a small circular island in just off shore -77,000 Gald, Rosania's Dress** On the island beach just north of the mountain range -Blue Hood, Reflect Ring, Animal Pelt 2 to Alvanista's Northeast: Small island just off the elongated peninsula North of Alvanista -Animal Pelt, Fairy Ring, Cooing Pot From that island, a forest inlet area just a little to the southeast -?AXESPR (Central Hard) 1 West of Freland: Island in the bay northwest of Olive Village -Animal Pelt, Two Elixirs, Drum Kit 1 East of Freland: Island Northeast of Desert, Northern inlet -Nine Coral pieces 1 far to the southeast of Mid Galds: Second Island from the North off Freland's east coast, southern inlet -Tapestry, Elixir, ?SWORD (Duel Sword), Elven Boots, R-Line Shield 4 North of Mid Galds: Strip of beach cut off by mountains southwest of Unicorn's Forest -Three Animal Pelts TINY inlet just north of the large Snowfield north of Valhalla Plains -Elixir, Golden Helm, Daireseke (Beautiful Stone) The island slightly northwest of where Dhaos' Castle used to be -Namco Gamer Magazine, ?SWORD (Lucky Blade), Elven Boots Round Inlet just south of the Bridge to where Dhaos' Castle used to be -Animal Pelt, Black Onyx, Gold Band, Green Torch, Elixir, B-Line Shield Once you've finished looting, return to Graham with Rosania's Dress and he will thank you for returning the only possession left of his mother, the one treasure that couldn't be bought for any price. Then he gives Klarth a Technique Ring and the title "Treasure Hunter". 3.7.2 CLESS' FATHER ------------------------------------------ Return to the city of Miguel and sleep at the Inn. Cless will have the following dream sequence: ----- Miguel : Hiendenkeku! Cless : Wow! That's great, dad! Miguel : It's called Hiendenkeku. Cless : Wonderful! Wonderful! Dad, you're so cool! Miguel : Really? Cless : Yes, please show me more sword tricks! Miguel : Alright, next will be... Maria : What are you doing? Cless : Mom! Dad showed me the cooled sword move! Maria : Really? What did you show him, Miguel? Miguel : Yes, because I think I will begin to teach him swordplay soon... Cless : Dad! Do it again! Miguel : ...he asked me, so I want to show him. Do you think it's a good idea? Maria : So, Cless will learn to be like you, soon? Miguel : Yes. The sooner, the better. It's just for him. and... In the futue, Cless may have to protect the pendant we used to seal Dhaos. Maria : Yes, I suppose you are right... Cless : Pendant? Maria : Yes, I will show it to you someday. Cless : Dad! Can I see the sword move again? Miguel : Here's an even better one! I'm still trying to perfect it... Ok, here we go! Miguel : Sokuzanshoken! ...What do you think? Cless : It's fantastic, you vaporized the dummy! Miguel : It's not perfect yet... Cles : ... Maria : What's wrong, Cless? Cless : Father... Miguel : Yes? Cless : If I practice very hard, can I do that, too? Miguel : Of course! Cless : Really? Miguel : If you practice hard, your technique will be better than even mine! Cless : I will practice harder than anyone! Miguel : OK then! So will I! And then I will finish this technique and teach you. Cless : Yes, father! ----- After this is done, Cless has learned a new skill! Though it doesn't appear in the menu, this is one of the more powerful skills in the game. Cless can only use this skill when his TP indicator flashed the word "POWER". When this happens, press the Sq, X and Cir buttons simultaneously to see this spectacular attack. 3.7.3 THE MORLIA GALLERY REVISITED ------------------------------------------ Yes, you can go deeper into the evil, evil dungeon. There are some crazy hard enemies in here (level 60 or higher, I recommend hanging out on the first floor of the dungeon until you are high enough.) But the treasure in here and the levels and spells you gain make it well worth the trip. Floor B18 -Gremlin Lair Summon in the gaseous sub-room -Black Hole Spell door out of the left wall Floor B19 -Bahamut's Tail Axe on the suspension bridge area (second best weapon) -Gold Armor in the flashing grid room (this armor is the best in the game) Floor B22 -Suzu's Samidare skill in a room off to the right -Arche's Big Bang spell in the treasure room north of the Wyvern -the Excalibur sword in the treasure room north of the Wyvern (the best powerful weapon in the game) -Cless' Lion Claws technique in the treasure room north of the Wyvern -the Morlia Orb in the treasure room north of the Wyvern (allows you to set the encounter rate to low, normal or high -a dagger for Suzu in the treasure room north of the Wyvern 3.7.4 THE EUCLID COLISEUM ------------------------------------------ You can return here (Suzu will stay outside the castle in order to avoid reliving bad memories of you brutally slaughtering her parents - just kidding) to fight a series of monsters, each series getting progressively harder until you are given the option to fight one more monster. If you choose yes, you will fight a monster that resembles FangBeast from Fenrir's cavern. The best method of attack I've found is to use the Energy Strike attack, followed by a succession of Machine Sword attacks. If he knocks you back, he'll get cheap and hit you while you're down, just use one of the available cure items. I always save the attack booster for this guy, cause it'll bump your Machine Sword damage up. Each time you win the coliseum, you are give a different reward. I've left it out of the walkthrough until now because you probobaly haven't had a high enough level to do this unless you've sat around building yourself up. First Time: Cless' Lion Teeth Attack Second Time: Tapestry, Tea Cup, Daireseke Third Time: Pendant Set Fourth Time: Meats of the World Fifth Time: Lavender Set Sixth Time: Bottle Set Seventh Time: Accessory Kit Eighth Time: Star Item Set for Magician Ninth Time: Star Item Set for Fighter (good armor for Chester) Tenth+ Time: Gummie Set (First time, you also get S-D Sword) At the tenth coliseum battle, A woman shows up and dispatches the FangBeast type monster before you fight it, and turns to Cless and tells him 3.7.5 SHADOW ------------------------------------------ When you enter the cavern there is a dark pathway with I sign that reads "you need three different kinds of light to proceed". Follow this pathway until you come to a dark flashing room with a locked door and a sign. This one instructs you to light the Red light, so open up your inventory and hit the Cir button on the Red Lantern. The screen will now glow red, and the door will open. Continue on until you reach another dark passageway. There are a few treasures around, but nothing special and the encounters here can be tough on your HP and TP. Exit through the north end of the chamber to another room with another locked door. The correct code is Purple (Red + Blue) this time, so keep the Red lantern lit and activate the Blue candle as well. There will immediately be another door requiring a White light - so add in the Green Torch and continue on into yet another dark passageway. Head to the left-hand wall, and exit through the north door (though be sure to pick up Suzu's last skill, Jiraiya, which can be bought to the right of the door) and you will enter a room with two street lamps and a tablet which reads "Set the clock to 4:48." What you have to do is walk in between the two lamps so that your shadows generated by the lights create the illusion of an analog clock face at the time 4:48. This is about two rows up and six rows left of the lower lamp. When you reach that tile, use the Sorsala ring and you will hear the door open. On the next floor down, there are some nasty spell casting demon creatures: they can get two spells off before you can get one off, even if you have the Emblem that allows you decrease your spell casting time in half, so make sure you have emergency life bottles for Mint. There is a contract ring in this room, the Emerald Ring. It is located right to the left of the screen break, in an isolated corridor. Once you've got the ring, head to the left wall and exit through the north. You will enter another bright room with four signs, four switches and a circle in the center. From left to right, the signs read: "turn right, stick out your tongue, then, look to the left, up, step on it, red, apple" "you, that is to say, injury, hand, circle, inside, up, exit" "sad events, one after another, a few seconds, the end" "Don't just read these signs. Think about what the words mean." Now, I'm not exactly sure about how you're supposed to glean this pattern form the above clues, but... Run to the bottom left switch, and turn it on, then turn on the top right switch. Lastly, go to the center circle of the room and stand in it for about thirty seconds. Then you will hear the door open. After you head through the door, Shadow will appear and speak in the same disjointed symbolism as the signs from the previous room. Regardless, Klarth manages a contract with him. 3.7.6 ONE MORE MORLIA ------------------------------------------ Make one more trek down to the bottom of the Morlia Gallery and save your game at the spot just before where you fought the Wyvern. Head back into the dark room with the river and exit to the south on the left-hand side of the bridge. You will be in a room filled with poisonous gas, almost identical to where you found the Gremlins. A mysterious figure name Pluto will appear, and tell you that he has fled here because Dhaos devastated his world. The party offers him the chance to contract to defeat Dhaos together, but Pluto refuses, as he claims he is no mere human's servant. Then he attacks you, along with his buddy Cerberus, the three-headed dog. Good luck, this is one of the tougher battles in the game. I recommend you have Cless do the Energy Sword technique as rapidly as possible, try to keep him directly underneath Pluto in order to protect him from the purple flames he throws. Have Arche cast Big Gang, as she is probobaly out of Cerberus' reach. Then use Chester or Klarth to hold Cerberus off of Mint while she tries to heal. I ended up killing Pluto before I did Cerberus. After this, Pluto will be convinced of your power, and agrees to help you defeat Dhaos. Congratulations, you've acquired all the summons! 3.7.7 SUZU'S TEST ------------------------------------------ Remember the well outside of Suzu's house? Well, now that you have all the skills, revisit this place for her five tests. You get there, a voice will say that only ninja can continue, so Suzu has to to on alone. The first sign (the oval stones sticking up out of the ground) reads: "These five will determine whether you will live as a person or as a ninja." Each test involves a question and a battle. Feel free to use all your skills in the battles, as you can use items to refill yourself after every battle. I've given you the answers to the questions that will make the ninja agree with you, but your answers have no bearing on the outcome of this section. Test no.1 Sign - "Never make a decision out of anger." Question - "If your enemies have children, can you kill the children?" (Y) Test no.2 Sign - "Sadness decreases your power." Question - "Could you kill a close friend?" (Y) Test no.3 Sign - "Happiness will make others will envy you." Question - "Can you kill a witness to one of your murders?" (Y) Test no.4 Sign - "Pity on others brings death to you." Question - "can you kill and expose your boss if he is evil?" (N) Test no.5 Sign - "Laughter at the enemy is an invitation to death" Question - "Could you kill your own parents?" (Y) After all the battles and tests, there is one final sign that reads: "There is no clear answer to being a ninja. You must make your own way" Suzu finds a letter written to her by her father. He is happy she made it to the bottom, and tells her that the Ninja's true reward is in killing their own heart and dedicating their lives to those we believe as higher than ourselves. He says that Suzu is still learning, though, and it will take time before she is ready to be chief. Then he instructs her to take the sword from within the box, and remember the ninja's road is not the easiest. Suzu says "Mom... Dad... I did it!" then recieves some experience points and "Shinobi" status. However, the weapon you get here is not as powerful as the one in Morlia, so I don't know when you can go through this ordeal... any knowledge of how many skills you need to get in order to play this sequence out is appreciated. 3.7.8 THE TREANT EXTENTION ------------------------------------------ If you return to the Elven Village once Dhaos' Castle has appeared, you can talk to the bowsmith and he will tell you about a mystical section of the Treant's forest. So head to Origin's stone and Klarth will summon Origin, who will warp you to a magical section. The deal is, Klarth has to sustain this realm using his magic, so his TP are slowly drained with each passing second. If he runs out, you'll be given a dialog of either returning back to your world, or opening up the item menu and restoring some TP. Also, the battles here are easy enough, so feel free to keep him in your party but casting no spells to squeeze the extra TP out of him. There are mostly useless items here, just fruit to keep Klarth's TP up. The more useful treasure is: Lavendar and Savory items A purple hood for Suzu The (C)Friendship Statue The Magical Wood To get the friendship statue, just head south from the entrance. Finding the Magical wood is much, much trickier. After picking up the statue, go back to the entrance and head: Left, Down, Down, Left, Down, Down, Left, Left, Lower Right, Down. Now return to the Elven village and talk to the bowsmith, who will take the wood from you and forge a bow for Chester that is about 200 points more powerful than any other bow you've found, and also boosts his speed by 200. ------------------------------------------ 4. DHAOS' CASTLE ------------------------------------------ SECTION I. THE ENTRANCE ------------------------------------------ It was really nice of Dhaos to leave you a save point right at the beginning. Go up and there will be a big eye monster waiting for you. Don't be fooled into thinking this is a call spell, it's just one of Dhaos' henchmen, you'll be killing several of his brothers and cousins later in the dungeon. To your left and down is the dungeon area, prepare to get really familiar with this area. Up on the left is some treasure, and up on the right is some more treasure (get that shield on Cless if you didn't do any of the optional stuff. Then Up a bit further is a switch. Pull it and go back to where you fought the eye and head to the right. That door will now be open and you can continue to section II. (Not all the sections are this easy; don't worry.) SECTION II. THE SOLID WALL? ------------------------------------------ As you come up the stairs, keep going up through those two doors, and there'll be a little room where you can find Arche's spell Meteor Storm. Finally, a spell that works. It's comparable to Final Fantasy's Meteor, doing between 3000-6000 damage a pop. I advise you to come get this spell as soon as you can, as it's useful on the optional quests, especially the Morlia Gallery's bosses. Ok, now go to the left and down, and throw the switch through the left-hand door, and grab that treasure down there, which includes the great Gaia armor for Chester. Go back to the big room and now you can enter to the enclosed staircase room from the right hand side (the wall is only holographic now) and head on up. Also in the big room is a door in the upper left-hand corner that leads to a room with a tablet. SECTION III. THE DEDIS EMBLEMS ------------------------------------------ You need five, count 'em FIVE Dedis Emblems at this point. When you step on the symbol, anyone who is NOT wearing a Dedis Emblem will be transported to the Dungeon area back in Section I., and you'll have to go back and pick them up. Equip the Dedis Emblem that the soldier in Ary (the Dark Snow town) on Cless, then step on the symbol. After everyone else has disappeared, head to the right. The area around this transporter houses several more Dedis Emblems, so keep looking until you have five (not counting Cless'). All bnut one of them are guarded by ninjas. Use Cless' Flame Throw skill to dispatch thenm with ease. Then take off Cless Dedis Emblem and go to the transporter, and you'll be taken to the dungeon where you can free your friends. Now that you have all your party members equipped with a Dedis Emblem (yes, even whoever you aren't using in the combat party), go back to the Symbol and head left. There is a passage out the left of this room that lets you leave this stinkin' area. Hey, you can even remove those useless Dedis Emblems from everyone and re-equip useful relics. SECTION IV. THE DOOR SWITCH ------------------------------------------ This is probably one of the easier sections to deal with if you know what you're doing. After you save your game on the save point, head to the left, through the passage, then down, then left again to a big crystal looking room. There's another eye, except this one has a brother and isn't nearly as friendly as the other was. Kill them both and throw the switch. There's a lot of treasure in this area, including some lavendar. Head out of the crystal room then up twice. There'll be a door that leads downward, go through it and start heading right. When you reach the last door, go up through it and it'll take you to a door that looks like one form the last time you were in Dhaos' Castle, except now it's purple. Regardless, head through the door and onto the next puzzle. SECTION V. THE FLOOR SWITCHES ------------------------------------------ Yay! Another save point. Use it and keep on going up past the stone tablet. don't bother going in any doors (the switches are ineffective now), just keep following the main hallway all the way to the end. The last switch will activate all the others, then pop into each door (the first two after you hit the master switch are treasure rooms, and contain no switches though), and hit the switch. When you return to the room with the stone tablet and the save point, re-save your game and hit the last switch, then go through the door to section VI. SECTION VI. MORE HOLOGRAPHIC WALLS ------------------------------------------ Going up in this area will take you to a mirror. Don't use it! Using it will bring you back to the hallway at the end of section IV. Instead, head to the right, and you'll go through the wall again. Part of the way through this secret passage, you can head up for some lavender. If your characters don't have 9999 HP and 999 TP, this is your last chance to power up before Dhaos, so use those rune bottles! Continue to the right until you reach a small, empty room, then head up. Once the door is in sight, you can head to the left for six more treasure chests, many of which contain lavender items. Then go through the door, you're almost there! SECTION VII. JUST KEEP GOING! ------------------------------------------ This sections is a joke compared to what you've been through. Take the door on the right for some quick treasure if you want, then take the door on the left to keep going. Head up the hallway, and take the left hand way. (The right hand way leads to a switch room that makes mirror appear which just takes you back to the beginning of the section.) There are two treasure rooms on the upper side, and heading down will lead you to the beginning of the castle's most tedious section. SECTION VIII. THE TOWER ------------------------------------------ First, save your game. The tower is just a bunch of passageways, nothing tricky, but the battles can get tedious. Notice you are getting higher and higher in the castle above the earth. Just keep going until you reach another save point. (If you have the Morlia Orb, this place is a piece of cake!) SECTION IX. DHAOS ------------------------------------------ Dhaos is waiting for you, and you engage in the battle. He has two forms you must defeat, the first of which is just a re-colored, more vicious version of his old self. RECOMMENDATION: Use Suzu's Kamaitachi and Cless's Flame Throw to wail on him, while Mint Heals and Arche casts Big Bang). Use the same tricks, keeping your spell casters in the back away from those nasty spells that you're trying to cancel. His next form (FezarDhaos), is pretty easy. He can hit you with the balls he shoots from his arm anywhere on the screen, and he has a nasty little spell that does 2000-4000 damage. What's worse is he can make himself invulnerable at any given time (though he won't attack you at this time, either.) RECOMMENDATION: (You get the option to switch party members) you use Chester's Dragon Killer, Cless' Energy Sword, Arche's Big Bang, and keep the Ressurection spell flowing at all times. Again, just keep your spell casters as far away form him as possible. The last form is an Angel looking version of Dhaos. He is by far the most vicious of the versions of Dhaos you will fight, as he's quick and can cancel all your characters attacks with that Energy Spike move, and dizzt you with that energy punch move. RECCOMENDATION: Keep the same party as before, and use basically the same technique. Keep your spell casters away form him. Dhaos is quick, and can switch sides VERY fast, so get them away from him ASAP. He'll eventually die, and then you get to watch the ending. Lastly, don't be afraid to use ALL your items, especially those hourglass things (silly, because they look more like clocks) to stop time and wail on Dhaos as hard as you can with your techniques and spells. ------------------------------------------ I know there is one skill missing and several more optional quests I've missed here. Please help me to find them and explore this game to it's full potential! Be advised that there are several differences in the versions, and information in that walkthrough may not be accurate for the PSX version. I will continue to update this walkthrough to make it just as complete as the other one. If you have any information you'd like to share with us that is wrong in this walkthrough, or you know of something you feel should be added, please e-mail [email protected]