Strategy Guide - Guide for The Elder Scrolls V: Skyrim

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                      T h e  E l d e r  S c r o l l s  V
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NOTE: This guide is a work in progress, there is still a lot of content to be 
      added. Please be patient as I work as much as I can to devliver a
      complete guide for you!

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 Author: Kraiz                         || Please note that due to the nature
 Contact: kraiz.r@gmail.com            || of this game this walkthrough may
                                       || not entirely reflect your gameplay
 Platforms: PC, PS3, Xbox 360          || experience. However, I will do my
 Guide Version: Shout (1.0)            || absolute best to guide you through
 Latest Update: November 14th, 2011    || the vast realm of Skyrim. Enjoy!
 (c) Kraiz 2011                        ||                           - Kraiz
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     \  /                      TABLE OF CONTENTS                      \  /
      \/                            [TB.CT]                            \/

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     I. GAME MECHANICS                                             [GM.MC]
     =====================================================================
     Controls .................................................... [GM.CT]
     Health, Magicka, Stamina .................................... [GM.HM]
     Perks ....................................................... [GM.PK]
     Shouts ...................................................... [GM.SH]
     Combat ...................................................... [GM.CB]
     Interacting ................................................. [GM.IT]
     Crime & Punishment .......................................... [GM.CP]
     Travel & Exploration ........................................ [xx.xx]
     Factions .................................................... [xx.xx]
     Enchanting .................................................. [GM.EC]
     Alchemy ..................................................... [xx.xx]
     Vampirism ................................................... [GM.VM]
     Lycanthropy ................................................. [xx.xx]

     II. MAIN QUEST                                                [MQ.TB]
     =====================================================================
     Unbound ..................................................... [MQ.01]
     Before the Storm ............................................ [MQ.02]
     Bleak Falls Barrow .......................................... [MQ.03]
     Dragon Rising ............................................... [MQ.04]
     The Way of the Voice ........................................ [MQ.05]
     The Horn of Jurgen Windcaller ............................... [MQ.06]
     A Blade in the Dark ......................................... [MQ.07]
     Diplomatic Immunity ......................................... [MQ.08]
     A Cornered Rat .............................................. [MQ.09]
     Alduin's Wall ............................................... [MQ.10]
     The Throat of the World ..................................... [MQ.11]
     Elder Knowledge ............................................. [MQ.12]
     Alduin's Bane ............................................... [MQ.13]
     The Fallen .................................................. [MQ.14]
     Paarthurnax ................................................. [MQ.15]
     Season Unending ............................................. [MQ.16]
     The World-Eater's Eyrie ..................................... [MQ.17]
     Sovngarde ................................................... [MQ.18]
     Dragonslayer ................................................ [MQ.19]


     III. SIDE QUESTS                                              [XX.XX]
     =====================================================================


     IV. CIVIL WAR: THE STORMCLOAKS                                [WS.TB]
     =====================================================================
     Joining the Stormcloaks ..................................... [WS.xx]
     The Jagged Crown ............................................ [WS.xx]
     Message to Whiterun ......................................... [WS.xx]
     Battle for Whiterun ......................................... [WS.xx]
     Liberation of Skyrim ........................................ [WS.xx]


     V. CIVIL WAR: THE IMPERIALS                                   [XX.XX]
     =====================================================================


     VI. THE COMPANIONS                                            [CD.TB]
     =====================================================================
     Take up Arms ................................................ [CD.01]
     Proving Honour .............................................. [CD.02]
     The Silver Hand ............................................. [CD.03]
     Blood's Honour .............................................. [CD.04]
     Purity of Revenge ........................................... [CD.05]
     Glory of the Dead ........................................... [CD.06]


     VII. THE COLLEGE                                              [CW.TB]
     =====================================================================
     First Lessons ............................................... [CW.01]
     Under Saarthal .............................................. [CW.02]
     Hitting the Books ........................................... [CW.03]
     Good Intentions ............................................. [CW.04]
     Revealing the Unseen ........................................ [CW.05]
     Containment ................................................. [CW.06]
     The Staff of Magnus ......................................... [CW.07]
     The Eye of Magnus ........................................... [CW.08]


     VIII. DARK BROTHERHOOD                                        [DB.TB]
     =====================================================================
     Innocence Lost .............................................. [DB.01]
     With Friends Like These... .................................. [DB.02]
     Sanctuary ................................................... [DB.03]
     Mourning Never Comes ........................................ [DB.04]
     Whispers In the Dark ........................................ [DB.05]
     The Silence Has Been Broken ................................. [DB.06]
     Bound Until Death ........................................... [DB.07]
     Breaching Security .......................................... [DB.08]
     The Cure For Madness ........................................ [DB.09]
     Recipe For Disaster ......................................... [DB.10]
     To Kill an Empire ........................................... [DB.11]
     Death Incarnate ............................................. [DB.12]
     Hail Sithis! ................................................ [DB.13]
     Where you Hang Your Enemy's Head ............................ [DB.14]
     Destroy the Dark Brotherhood ................................ [DB.15]


     IX. FREQUENTLY ASKED QUESTIONS                                [GF.AQ]
     =====================================================================


     X. VERSION HISTORY, CREDITS, & COPYRIGHT                      [NS.FS]
     =====================================================================

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// /\/\ |                       GAME MECHANICS                        | /\/\ \\
\\ \/\/ |                           [GM.MC]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
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     \  /                          Controls                           \  /
      \/                            [GM.CT]                            \/

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                                  COMING SOON
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     \  /                  Health, Magicka, Stamina                   \  /
      \/                            [GM.HM]                            \/

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Health, Magicka, and Stamina are the three most important aspects of your 
character. These basics statistics are increased every time you level up, with 
you choosing which one to select each time. 

Placing points in Health will increase the amount of punishment your character 
can take without requiring health potions, restoration spells, or being killed. 

Magicka is the level of magic your character can use at any time, the more 
points you spend in Magicka the more you can use spells without having to use 
potions or wait for your Magicka to recharge.

Finally, Stamina is a very important and often neglected attribute which 
control how many times you can use powerful attacks. Using two-handed weapons 
or charging attacks will dragin your Stamina, use it wisely or you may fight 
you are beating yourself up in combat.

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     \  /                            Combat                           \  /
      \/                            [GM.CB]                            \/

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Combat in Skyrim falls into three categories: Melee, Magic, and Ranged. New 
features introduced in the series allow you to control your playstyle like 
never before and take on hybrid or pure combat roles much more efficiently.

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     \  /                      Crime & Punishment                     \  /
      \/                            [GM.CP]                            \/

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It is without doubt that many of you will engage in activities that are 
unlawful on your journey in Skyrim. Thefts from theft to mass murder all come 
with their own adjusted set of punishments, in the form of bounties on your 
head to fines and death.

Each Hold keeps their own record of crimes, for example, you can be wanted in 
one hold for anything but in another you can freely roam the streets without 
worrying about confrontation for your crimes.

Remember that not all violent acts result in a crime, if you are attacked you 
are perfectly in your right to defend yourself against the aggressor. Also, if 
you agree to a duel with another citizen or warrior of Skyrim you will not be 
charged.

It is only a crime if you are caught.

          ____________________________________________________________
         |============================================================|
         | Crime                             | Punishment             |
         |-----------------------------------|------------------------|
         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
         | Trespassing                       | 5 gold                 |
         | Pickpocketing                     | 25 gold                |
         | Theft (red items)                 | Half the item's value  |
         | Theft (horse)                     | 50 gold                |
         | Assault                           | 40 gold                |
         | Feeding (Vampirism)               | 40 gold                |
         | Cannibalism                       | 40 gold                |
         | Escaping Jail                     | 100 gold               |
         | Murder                            | 1,000 gold             |
         | Lycanthropy                       | 1,000 gold             |
         | Vampirism (Stage 4)               | Death                  |
         |                                   |                        |
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     \  /                          Enchanting                         \  /
      \/                            [GM.EC]                            \/

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Enchanting is one of the most important things you must do to upgrade weapons 
to suit the needs of your character. Enchanting involves a few simple steps 
that should be utilized by everyone.

Disenchanting
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Before you can learn to enchant new items you must disenchant the items you may 
already have. To do this fine an Arcane Enchanter and select disenchant. Now 
select an item with an enchantment you wish to use on another item. Proceed to 
disenchant your enchanted item to learn an enchantment. It is suggested you do 
not disenchant high valued items as they will be destroyed. Lower valued items 
give the same benefit.

For example, a dagger worth 100 gold with a soul trap enchantment will give you 
the same effect as an axe worth 800 hold with the same enchntment.

Soul Gems
¯¯¯¯¯¯¯¯¯
In order to enchant a new item you must have a filled Soul Gem. These gems can 
be found in your adventures or purchased from traders. Use a Soul Trap spell to 
fill the Soul Gems. Soul Gems must be filled before they can be used.

When you are filling a Soul Gem keep in mind that you usually cannot do this 
against human-like creates (Altmer, Breton, etc). There are some exceptions, a 
Black Soul Gem being a good example.

Some enemies do not have souls and therefore Soul Trap will have no affect on 
them. These enemies include Daedra, Draugr, Skeletons, and conjured enemies.

Enchanting
¯¯¯¯¯¯¯¯¯¯
Now that you are ready to enchant, you must know that the type of Soul goes a 
long ways in how your item will be enchanted. The higher the Soul the more 
charges your item will receive as well as how powerful the item can be.

Re-Charging
¯¯¯¯¯¯¯¯¯¯¯
Enchanted weapons have charges, when these items are used they use a charge. To 
maintain the full potential of your weapon select your weapon from the menu and 
recharge it with a Soul Gem when the charge is low or empty.

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     \  /                          Vampirism                          \  /
      \/                            [GM.VM]                            \/

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Vampirism is a feared disease that comes in stages, allowing these stages to 
develop for three days results in a transformation into a Vampire. You receive 
messages with each day warning you of your imminent transformation, giving you 
enough time to drink a Cure Disease potion or visit a Shrine to rid yourself of 
the wretched disease.

To maintain a lower level of Vampirism you must feed, doing so can be difficult 
and requires sneaking around and night to find a sleeping victim. When you have 
your victim and are sneaking select the "pickpocket" option then select "Feed". 
Doing this will revert your Vampirism back to Stage 1.

To cure Vampirism speak to a mage named Falion in Morthal. He requires a filled 
Black Soul Gem to complete the ritual required to cure you. You can buy a Black 
Soul Gem from it then use the Soul Trap spell or a Soul Trap enchanted weapon 
to trap a soul into the Black Soul Gem.

          ____________________________________________________________ 
         |============================================================|
         |              Becoming a Vampire - Advantages               |
         |------------------------------------------------------------|
         | Immune to Disease          | Complete immune to disease.   |
         | Immune to Posion           | Complete immune to poison.    |
         | Champion of the Night      | Illusion spells 25% stronger. |
         | Nightstalker's Footsteps   | 25% better at Sneaking        |
         | Restist Frost              | Stage 1 - 25%                 |
         |                            | Stage 2 - 50%                 |
         |                            | Stage 3 - 75%                 |
         |                            | Stage 4 - 100%                |
         |                            |                               |
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          ____________________________________________________________
         |============================================================|
         |             Becoming a Vampire - Disadvantages             |
         |------------------------------------------------------------|
         | Hatred stages 1-3          | Remarks on your paleness.     |
         | Hatred stage 4             | People attack on site.        |
         | Weakness to Sunlight       | No Health, Magicka, or Stamina|
         |                            | regeneration between 5am-7pm. |
         | Stage 1                    | -15 H/M/S, 25% Weak to Fire   |
         | Stage 2                    | -30 H/M/S, 50% Weak to Fire   |
         | Stage 3                    | -45 H/M/S, 75% Weak to Fire   |
         | Stage 4                    | -50 H/M/S, 100% Weak to Fire  |
         |                            |                               |
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          ____________________________________________________________
         |============================================================|
         |                     Vampire Abilities                      |
         |------------------------------------------------------------|
         | Stage 1:                                                   |
         |                                                            |
         | Vampire's Sight: For one minute, you can see better in dark|
         |                  environments. This Power can be used as   |
         |                  often as you like and has no cost.        |
         |                                                            |
         | Vampiric Drain: A special Destruction spell, drains 2      |
         |                 Health per second from your target.        |
         |                                                            |
         | Vampire's Servant: Once per day, you can reanimate a dead  |
         |                    creature to fight for you for 60 secs.  |
         |                    Only works on creatures level 6 or less.|
         |                                                            |
         |------------------------------------------------------------|
         | Stage 2:                                                   |
         |                                                            |
         | Vampire's Seduction: Creatures and people up to level 8    |
         |                      won't fight or flee for 30 secs.      |
         |                                                            |
         | Vampiric Drain: Increases to 3 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 13 or less. |
         |                                                            |
         |------------------------------------------------------------|
         | Stage 3:                                                   |
         |                                                            |
         | Vampiric Drain: Increases to 4 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 21 or less. |
         |                                                            |
         |------------------------------------------------------------|
         | Stage 4:                                                   |
         |                                                            |
         | Embrace of Shadows: Once per day, you can invoke this      |
         |                     power to gain Vampire's Sight and      |
         |                     invisibility for 3 minutes.            |
         |                                                            |
         | Vampiric Drain: Increases to 5 Health drained per second.  |
         |                                                            |
         | Vampire's Servant: Now affects creatures level 30 or less. |
         |                                                            |
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// /\/\ |                          Main Quest                         | /\/\ \\
\\ \/\/ |                           [MQ.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
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            |                    Unbound [MQ.01]                  |
   _________|                                                     |_________
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  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Helgen                                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bear, Frostbite Spider, Imperial Soldier, Stormcloak Soldier   |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Make your way to the Keep                                      |
  |          Enter the Keep with Hadvar or Ralof                            |
  |          Escape Helgen                                                  |
  |          Find some equipment                                            |
  |          Loot Guynjar's body                                            |
  |          (Optional) Search the barrel for potions                       |
  |          (Optional) Attempt to pick the lock to the cage                |
  |_________________________________________________________________________|
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You begin riding a wagon with three other prisoners. Ralof will begin to speak 
to you as you rife down the road in the wagon. The conversation with Ralof and 
anoter prisoner continues as you ride down the road to Helgen.

When you reach the end of the line you will be asked your name. Now you must 
create you character. New to Skyrim - at this point you select your race and 
features. All other attributes are decided as you play the game.

Now that you have your defined character and name, you learn that you will be 
executed along with the other prisoners. Once the first prisoner is beheaded it 
will be your turn to die. Before the soldier has time to swing his axe and kill 
you the camp is attacked.

Make your way to the Keep
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Follow Ralof to the Keep and follow him up the stairs. The dragon will smash 
through the wall as you are climbing the steps. Jump throw the hole created by 
the dragon to the area below then down once more to the ground. At this point 
you can do nothing other than run as your hands are bound. 

Enter the Keep with Hadvar or Ralof
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This is your first choice of the game, at this point it will not strongly 
affect later choices are parts of the story. Choose to escape with either the 
Imperial or the Stormcloak.

Escape Helgen
¯¯¯¯¯¯¯¯¯¯¯¯¯
Hadvar: 
        Enter the Keep with Hadvar, after he removes your bindings search the 
nearby chest and get [IMPERIAL LIGHT ARMOUR], [IRON SWORD], IMPERIAL LIGHT 
BOOTS], [HELGEN KEEP KEY].

Follow Hadvar down the hall and equip your weapons and armour. In the next room 
kill the Stormcloak's and loot their bodies for more items. Unlock the gat with 
the key you got from the chest.

Ralof:
       Follow Ralof to the Keep and loot Gunjar's body to get [IRON WAR AXE], 
[STORMCLOAK CUIRASS], [FUR BOOTS].

When the Imperials arrive equip your new items and kill them when they enter 
the room. Loot their bodies for more items, especially the [HELGEN KEEP KEY] 
from the Captain. Unlock the gate and continue.

0nce you are down the steps the ceiling will collapse, move through the opening 
to your left to the storage area. Kill both enemies in this room and search the 
room for items.

Once you are satisfied you've grabbed everything you need continue down the 
stairs to the dungeon. In the dungeon you will encounter enemies with bows. 
Look for the oil on the ground, if you have a fire spell you can use it on the 
ground here for desirable effects.

Follow your companion to the bridge, follow the water to a cave where you will 
encounter several Frostbite Spiders. Once they have been killed continue over a 
natural path into an area with the bear.

You can choose to sneak past or kill the bear. The bear is not very strong so I 
would suggest killing it. After the bear has been killed continue down the 
tunnel and exit the cave.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Before the Storm [MQ.02]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Unbound                                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Helgen, Riverwood, Whiterun, Dragonsreach                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Alvor in Riverwood                                     |
  |          Talk to Gerdur in Riverwood                                    |
  |          Talk to the Jarl of Whiterun                                   |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The character you chose to follow in the previous quest will be outside with 
you. After a brief conversation with him you can continue with the quest.

Talk to Alvor in Riverwood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Riverwood go to the blacksmith to find Alvor. After listening to Alvor he 
will offer you a gift, when you are prompted to select a gift you may choose to 
select all of them. Then he will tell you that Riverwood needs your help and 
Balgruuf, the Jarl of Whiterun must know of the dragon.

Talk to Gerdur in Riverwood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the blacksmith you will find Gerdur. Speak with her and you will be given 
a key to her house. She then will tell you to report to Jaarl Balgruuf as he 
must know that there is a dragon.

Talk to the Jarl of Whiterun
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you reach Whiterun a guard will stop you, tell him that Riverwood calls 
for the Jarl's aid to continue in Whiterun. The Jarl is in Dragonsreach, climb 
to stairs and enter Dragonsreach. Straight ahead on the throne is the Jarl, 
before you can meet him you are stopped by Irileth. Tell her that you must see 
the Jarl, speak to him and tell him of the dragon in Helgen.

After a conversation with the Jarl you will be awared with armour.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              Bleak Falls Barrow [MQ.03]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Before the Storm                           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Bleak Falls Barrow, Bleak Falls Sanctum, Bleak Falls       |
  |              Temple, Riverwood, Whiterun, Dragonsreach                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arvel the Swift, Bandit, Draugr, Frostbite Spider, Frost Troll |
  |          Skeever                                                        |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Farengar                                               |
  |          Retrieve the Dragonstone                                       |
  |          Deliver the Dragonstone to Farengar                            |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Farengar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Still in Dragonsreach, speak to Farengar, the mage to the right of the Jarl. 
Farengar will mention that he has a job for you, ask him and he will explain 
that he is looking for a Dragonstone. He tells you that one can be found 
somewhere in Bleak Falls Barrow.

Retrieve the Dragonstone
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The shortest route to Bleak Falls Barrow is to fast travel to Riverwood and 
continue on foot. Take the path north of Riverwood to Bleak Falls Temple, you 
will run into several Bandits on the way.

Inside Bleak Falls Temple you will encounter two more bandits at a fire. Kill 
the bandits then go down the stairs. Another bandit will be down here, kill him 
and continue to the next area.

Here you will be blocked by a portcullis, to the left are three pillars which 
must be used to enable the lever for the portcullis.

The solution to the puzzle from left to right is Snake - Snake - Whale. Use the 
lever to continue.

Go down the spiral stairs and kill the Skeever you encounter. The next area is 
gome to a Giant Frostbite Spider. Kill the spider and cut down the Dark Elf. 
Once you cut him down he will run away. Fortunately he isn't very strong, kill 
him as he flees and loot his corpse for [GOLDEN CLAW], [ARVEL'S JOURNAL].

Continue through the halls where you run into Dragr, once you have killed them 
you can proceed. Watch out for traps.

Keep moving, you will encounter plenty of Draugr in the next areas. When you 
see oil on the ground it is a good idea to stay clear and use a fire spell on 
it to destroy the enemies.

When you make your way to the waterfollow you will see another gate, use the 
chain next to it to activeate it and continue. You will encounter one more 
Draugr after the path and continue to Bleak Falls Sanctum.

Defeat the Draugr in the next areas and continue until you encounter a closed 
door with a keyhole. This door has three circles that move when you activate 
them. The solution to the puzzle is on the Golden Claw you retrieved from Arvel 
earlier. The solution from outer to inner is Bear - Moth - Owl. Activate the 
keyhole to open the door.

Behind the door is a grotto make your way to the chest and grab the items 
inside. Next to the chest is a Word Wall, examine the etching on the wall to 
gain [WORD OF POWER: UNRELENTING FORCE]. 

A draugr will awake and attack you. Kill it and loot the corpse for 
[DRAGONSTONE] and follow the path to the stairs and back to Skyrim.

Deliver the Dragonstone to Farengar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Go back to Dragonsreach and speak to Farengar. After giving him the Dragonstone 
you can approach the Jarl for your reward.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 Dragon Rising [MQ.04]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Bleak Falls Barrow                         |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Western Watch Tower, Whiterun, Dragonsreach                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Mirmulnir                                                      |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Jarl Balgruuf                                          |
  |          Meet Irileth near the Western Watchtower                       |
  |          Kill the Dragon                                                |
  |          Investigate the Dragon                                         |
  |          Report back to Jarl Balgruuf                                   |
  |          (Optional) Use your new Shout                                  |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Jarl Balgruuf
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once finished with Farengar you will be approached by Irileth. Find Jarl 
Balgruuf and speak with him. The Jarl offers you a permit to purchase the 
Breezehome and some armour. Before you continue with the quest you may wish to 
purchase or locate supplies, potions will be of great help.

Meet Irileth near the Western Watchtower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the towers you meet with Irileth and several soldiers, Irileth believes 
the dragon may still be nearby. Approach the Watchtower where you will see a 
dragon.

Kill the Dragon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Your strategy for killing the dragon depends on your character and playstyle. 
Attack the dragon with the others and take cover when it turns to you. Use 
potions if you health gets low and continue to fight the dragon until you kill 
it.

Investigate the Dragon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the dragon dead, walk up to it and search it for some bones and scales. 
Once you have absorbed the dragon soul head back to Dragonsreach.

Report back to Jarl Balgruuf
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you are speaking to the Jarl tell him you are Dragonborn and how you 
absorbed the dragon's soul when you killed it. He tells you that you have been 
summoned by the Greybeard!

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             The Way of the Voice [MQ.05]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Dragon Rising                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Ivarstead, Whiterun, Dragonsreach           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bandit, Frost Troll                                            |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak to the Greybeards                                        |
  |          Demonstrate your "Unrelenting Force" Shout                     |
  |          Speak to Arngeir                                               |
  |          Learn the Word of Power from Einarth                           |
  |          Demonstrate your "Unrelenting Force" Shout                     |
  |          Learn the Word of Power from Borri                             |
  |          Demonstrate your "Whirlwind Sprint" Shout                      |
  |          Speak to Arngeir for further training                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak to the Greybeard
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jarl Balgruuf will tell you that the Greybeards live in isolation on the Throat 
of the World. After you learn more about the Greybeard and how to reach them 
the Jarl will give you the [AXE OF WHITERUN] and will assign Lydia as your 
Houecarl.

Travel to Ivarstead, which sits at the bottom of the mountain. Follow the road 
through the town to the mountain. Climb the 7,000 steps on the path. You will 
encounter wolves on your trek. Continue on until you reach a Frost Troll, this 
may be a very difficult enemy depending on how much you have progresses your 
character.

The entrance to High Hrothgar is a relieving sight after climbing the long and 
winding path, enter the Greybeards fortress and speak with Arngeir.

Demonstrate your "Unrelenting Force" Shout
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Select the Shout from the menu and use it on Arngeir. Speak with him afterwards 
and listen to the reasoning for you being summoned. Tell him that you are ready 
to learn.

Learn the Word of Power from Einart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you have learned how a Shout works watch Einarth will Shout at the 
floor. Step over the etching in the floor to learn a new word. Arngeir wishes 
you to learn the meaning of the Shout. Einarth will give you his knowledge.

Demonstrate your "Unrelenting Force" Shout
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The monks will conjur three targets for you to use your new Shout on, as they 
conjur them press the Powers button to use your select Shout, which should 
still be "Unrelenting Force".

Once you have successfully Shouted three times you will be instructed to follow 
Master Borri to the Courtyard.

Learn the Word of Power from Borri
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Master Borri to the Courtyard and stand over the area that he has 
Shouted at just as before. Now approach Master Borri and he will give you his 
knowledge of Wuld.

Demonstrate your "Whirlwind Spirit" Shout
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Select your newly obtained Shout and use it towards the gate when Master Borri 
opens it. If you have done it right, you will be on the other side of the gate. 
If not, try again until you are successful.

Speak to Arngeir for further training
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |         The Horn of Jurgen Windcaller [MQ.06]       |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The Way of the Voice                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Riverwood, Ustengrav                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Bandit, Bandit Thrall, Conjurer, Draugr, Fire Mage, Frostbite  |
  |          Spider, Necromancer, Skeleton                                  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Retrieve the horn                                              |
  |          Meet with whoever took the horn                                |
  |          Return the horn to Arngeir                                     |
  |          Learn the Word of Power from Wulfgar                           |
  |          Receive the Greybeards' greeting                               |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Retrieve the horn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just outside of Ustengrav entrance you will encounter a camp inhabited by 
Bandits and a Necromancer. Once you've taken care of them loot their camp and 
continue into Ustengrav.

Go down the steps until you reach a room filled with several mages. Engage them 
and search the area for valuables afterwards. To the Northeast is a passage 
where you can follow the path down more stairs. 

Kill the Draugr then continue down the path. To the West are stairs, take them 
to a crypt and grab any items you find then activate the chain to open another 
passage through a tunnel. At the end of this path is a chest with more goodies, 
once you have grabbed everything return to the top of the stairs and continue 
to a large area. Here you will encounter a Draugr, kill it then continue across 
the bridge above and open the iron door to Ustengrav Depths.

Follow the tunnel to the large grotto and continue to the bridge and down the 
steps. At the bottom of this area is a Word Wall. Eliminate the enemies and 
explore what the Grotto has to offer. When you are finished approach the three 
stones across from three gates.

The solution to this puzzles lies on your newest Shout ability. Select 
"Whirlwind Sprint" and positon yourself adjacent to the stone furthest from the 
gates. Walk straight towards the gates and once you pass the last stone use 
your Shout, use it quickly one more time and you should be on the other side of 
three closed gates. If you were not able to pass all of them you can activate 
the chain next to each one to return and try it again.

Continue straight ahead, watch out for any floor traps. You will reach a room 
full of Frostbite Spiders. Kill them and cut down the webs from the doorway 
then open the door.

Activate the chain to continue to the resting place of Jurgen Windcaller, as 
you walk down the path four statues will shoot up from the water beside you.
Walk up to the tomb and take the [MYSTERIOUS NOTE] in place of the horn. Read 
it to learn that you are requested to meet whoever took it at the Sleeping 
Giant Inn in Riverwood.

Meet with whoever took the horn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once in Riverwood go to the Sleeping Giant Inn and approach Delphine. Ask her 
to rent the room in the attic as requested from the note. She will tell you 
there is no such room but will rent you a room to the left of the counter. 
Enter the room, soon following you will be Delphine herself.

Return the horn to Arngeir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unless your interested in climbing the 7,000 steps once more, maybe to count 
them? You are best off the fast-travel back to High Hrothgar. Walk through 
until you find Arngeir and talk to him. He already knows that you have the 
horn.

Learn the Word of Power from Wulfgar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the monks to the main area of the monastary. When Wulfgar Shouts "Dah" 
step on it to learn the word. You know have all the words to "Unrelenting 
Force", hold the Power button down longer with an active Shout for more 
powerful results, keep in mind this also affects the recharge rate for your 
Shouts.

Receive the Greybeards' greeting
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              A Blade in the Dark [MQ.07]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The Horn of Jurgen Windcaller              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Kynesgrove, Riverwood                                      |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Sahloknir                                                      |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Delphine                                               |
  |          Locate the Dragon Burial Site                                  |
  |          Kill Sahloknir                                                 |
  |          Talk to Delphine                                               |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Delphine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Delphine to her room and through the storage cabinet. Continue down the 
stairs into the cellar. There are many items in the room that you can take, 
remember to take anything you need that isn't coloured in a red font.

You learn that Delphine is a member of the Blades, she will also tell you that 
she has discovered that the dragons are coming back to life. She has found a 
location where the next dragon will rise and needs your help to stop it.

Locate the Dragon Burial Site
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are in Kynesgrove wait for Delphine, if she is already there then 
follow her. When a citizen is shouting about a dragon Delphine will run, follow 
her.

When you encounter Alduin Delphine will crouch and slow down, do the same and 
listen to the conversation between Alduin and Sahloknir. Alduin will mock you 
then depart, if you do not wish to wait for him to speak you can simply attack 
Sahloknir. The easiest way to defeat Sahloknir is to attack him as he is still 
regaining strength, while he is still skeletal. 

Talk to Delphine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With another dragon defeated speak to Delphine and ask her any questions you 
may have. She will give you her key which opens the storage cabinet to her 
secret room back at the Sleeping Giant Inn in Riverwood.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              Diplomatic Immunity [MQ.08]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: A Blade in the Dark                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riverwood, Solitude                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Elenwen, Frost Troll, Gissur, Rulindil, Thalmor Guard, Thalmor |
  |          Soldier, Thalmor Wizard                                        |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Meet Delphine in Riverwood                                     |
  |          Meet Malborn in Solitude                                       |
  |          Give Malborn the equipment                                     |
  |          Meet Delphine at the stables                                   |
  |          Create a distraction and get away from the party               |
  |          (Optional) Retrieve your gear                                  |
  |          Search for information about the dragons returning             |
  |          Escape the Thalmor Embassy                                     |
  |          Talk to Delphine                                               |
  |          Recover your equipment                                         |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Meet Delphine in Riverwood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find Delphine in the secret cellar in the Sleeping Giant Inn in Riverwood. She 
will tell you of her plan for you to spy in the Thalmor Embassy. She cannot do 
this herself as she is known to the Thalmor.

Delphine has a contact named Malborn in the Embassy who can help you gain 
access to parts of the Embassy. Meet him at the Winking Skeever in Solitude.

Meet Malborn in Solitude / Give Malborn the equipment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Winking Skeever is to the left near the main gates of Solitude. Inside you 
will find Malborn, Delphine's Altmer contact. Tell him who sent you and he will 
tell you to give him items that you need inside the Embassy.

Give Malborn your best gear along with some potions to replenish yourself while 
in combat.

Meet Delphine at the stables
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At Katla's Farm you will find Delphine near the stables. Speak to her and you 
will be given party clothes to wear to the Embassy, as well as an invitation to 
get in. She will take the rest of your gear, it will be returned to you later 
on.

Create a distraction and get away from the party
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Strip down and put on your party clothes before trying to enter the Thalmor 
Embassy. Once inside you will be greeted by Elenwen. When your conversation 
with Elenwen is interrupted speak with Malborn, he tells you that he will be 
waiting near the door behind the bar for a distraction.

There is a Redguard named Brelas sitting near the bar, get a drink from Malborn 
and give it to Brelas. He will be thankful and mentions he will do you a 
favour, ask him to cause a scene. When he does this go behind the bar and 
through the door with Malborn.

(Optional) Retrieve your gear
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It is recommended you do this, go through the kitchen with Malborn, he will 
tell you that your gear is stored in a chest.

Search for information about the dragons returning
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit through the door next to the chest to the Thalmor Chambers. You will 
encounter Thalmor Soldiers, you can choose to sneak by them or engage them. If 
you decide to kill the Soldiers loot their bodies for armour, weapons, and 
other valuables before continuing. Make you way outside where you will 
encounter several more Thalmor enemies, do as you wish with them and enter the 
Solar.

If you are a High Elf and are wearing the Thalmor robes, you can speak with the 
guard and have him leave his post.

Inside the Solar you will hear a conversation between Rulindil and his spy, 
Gissur. Go to the bedrooms upstairs and grab any valuables you find then 
continue to the office to the Northwest. Take the documents and the key then 
head to the Embassy Dungeon.

Kill the guard down here and look for a chest containing the last document, now 
you can investigate the moaning prisoner. Release the prisoner, two Soldiers 
will enter the Dungeon along with Malborn. Fight the Soldiers and take the 
[TRAP DOOR KEY].

Escape the Thalmor Embassy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use the key on the trapdoor into the Reeking Cave. The first thing you will see 
in the Cave is a Frost Troll, if you use ranged attacks you can attack and kill 
it from the ledge above; otherwise drop down and engage the troll. Once the 
Frost Troll has been defeated find the exit and all of your companions will 
flee.

Tale to Delphine / Recover your equipment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go back to the Sleeping Giant Inn and into the secret cellar. Tell Delphine of 
your findings then grab your equipment from the chest.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 A Cornered Rat [MQ.09]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Diplomatic Immunity                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riften, The Ratway, Riverwood                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Drahff, Gissur, Hefid the Deaf, Hewnon, Black Skeever, Knjakr, |
  |          Riften Guard, Salvianus, Vekel the Man                         |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Brynjolf                                               |
  |          Search the Ratway for Esbern's hideout                         |
  |          Find Esbern in the Ratway Warrens                              |
  |          Talk to Esbern                                                 |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Brynjolf
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Delphine tells you to meet another on of her contacts, this one is a member of 
the Thieves Guild named Brynjolf. Travel to Riften, when you approach the gates 
the guard will approach.

He wants you to pay a visitor's tax, you have three options:

Persuade - Realize this for what it is.

Gold  - Realize this for what it is but pay up.

Intimidate - Threaten that you kill thieves.

All three options will grant you access to Riften, although the last option 
would give you a bounty and jailtime in the process.

Brynjolf's location depends on the time, he will either be in the Bee and Barb 
at night or in the Plaza during the day. When talking to Brynjolf for the first 
time he will take a task for you. You can either accept his task, unlocking a 
Thieves Guild Quest, or use the Persuade option.

Thieves Guild: A Chance Arrangement
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Brynjolf needs you to take a silver ring from a stall in the marketplace owned 
by Madesi. Then you need to place the ring in Brand-Shei's pocket without him 
noticing.

Wait until morning and Brynjolf will wait for you next to his stand, tell him 
you are ready. When we starts selling his elixir sneak over to Madesi's stall 
and unlock the stall. If you do not wish to lockpick you can pickpocket Madesi, 
who is listening to Brynjolf, for the key to the stall. Once you've 
successfully gained entry to the stall you need to either pick the lock on the 
chest or use the key once again. Take the ring as well as the other items for 
yourself.

Sneak over to the Dark Elf sitting on the boxes and pickpocket him, use your 
inventory to place the ring in his pocket. Make sure you are not detected. When 
successful Brand-Shei will be arrested.

Now speak to Brynjolf and he tells you to meet him at the Ragged Flagon tavern 
located in the Ratway.

Search the Ratway for Esbern's hideout
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the gate near the water to enter the sewers. In the first area you will 
run into Drahff and Hewnon. You can either use Persuasion to talk them out of 
attacking you our simply kill them.

Continue through the tunnels, watch for the many traps hidden near doors and 
activated by floorplates. When you reach the Ragged Tavern approach Vekel the 
Man, he will be speaking to Brynjolf.

Speak to Vekel the Man and ask them if they've seen an old guy hiding out. They 
might need a little reminding,  you have three options.

Persuade

Gold

Brawl

Again, it is best to choose persuade or gold for your answer. You will be told 
that Esbern is in the Ratway Warrens and never leaves, in fact, he pays them 
well so nobody knows this information.

Find Esbern in the Ratway Warren's
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The fastest way to reach Esbern is to continue on the upper level of the next 
room. Open the gatre and go through the Ratway Vaults. If you search through 
the doors you may encounter some crazy NPC's, including Hefid the Deaf and 
Knjakr the Mad Chef. Look for a barricaded door where you will hear a shouting 
voice telling you to go away.

Use the phrase that Delphine told you to reason with the old man. Esbern will 
now begin the lengthy process of unlocking the door. Once you are inside you 
should look around and take anything of value, as well as read any books.

Talk to Esbern
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tell Esbern you are Dragonborn and he will agree to leave the Ratway with you. 

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                  Alduin's Wall [MQ.10]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: A Cornered Rat                             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Karthspire, Riften, Riverwood, Sky Haven Temple            |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Forsworn, Thalmor Soldier, Thalmor Wizard                      |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Escort Esbern to Riverwood                                     |
  |          Talk to Esbern                                                 |
  |          Gain entrance to Sky Haven Temple                              |
  |          Learn the secret of Alduin's Wall                              |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Escort Esbern to Riverwood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ask Esbern if he knows the way out of here and he will begin running, follow 
him to the sewer. Thalmor will begin to attack, kill them and continue to the 
Ratway Warrens. Continue through the open gate to the room and through a sewer 
tunnel. Head to the stairs in the dining area and go south. Cross the middle 
path then West to the Ragged Flagon. Now continue West then turn to the right 
and activate the lever on the inside wall to lower the bridge. Continue down 
the hall to Riften.

Talk to Esbern
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to the Sleeping Giant Inn in Riverwood and tell Delphine that you found 
Esbern. They will have a brief conversation then she will lead you to the 
cellar.

Esbern will talk for some time about what he knows about Sky Haven Temple and 
dragons, you can also take the [ANNALS OF THE DRAGONGUARD] book the leaves on 
the table.

Gain entrance to Sky Haven Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
How you venture to Sky Haven is up to you, keep in mind that you will face many 
enemies on your way and having the extra company of Delphine and Esbern may be 
helpful.

Once inside Karthspire you will encounter a Forsworn camp, kill any enemies 
here and continue. Your path will end just ahead, and you will be faced with 
three columns, each with three interchangable symbols.

The solution to this puzzle is to active each column until they all show the 
Dragonborn symbol, this symbol is the one with two dragon heads facing 
eachother with a downwards pointing arrow.

Cross the bridge to the next area but watch out! If you have a follower now is 
a good time to tell them to "Wait" or they may get you killed. Examine the 
tiles on the floor, walk only on the "Dragonborn" symbols. Follow the required 
path of tiles to the carving and pull the lever to deactivate the tiles. Now 
you can return to your follower and instruct them to follow you again.

Continue over the two bridges into Sky Haven Temple entrance. Walk towards the 
stone head and stand in the center of the circle carved in the floor. Activate 
the blood seal when prompted to unlock the door.

Learn the secret of Alduin's Wall
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Delphine suggests you should be the first to set foot in the temple, go ahead 
and explor the room to the left and search the chest for [DRAGONBANE] and other 
items. Proceed to the wall and wait for Esbern to decipher it. Delphine will 
tell you to continue on your own.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |           The Throat of the World [MQ.11]           |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Alduin's Wall                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Throat of the World                         |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Ice Wraith                                                     |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Arngeir                                                |
  |          Learn the "Clear Skies" Shout                                  |
  |          Use the "Clear Skies" Shout to open the path                   |
  |          Talk to Paarthurnax                                            |
  |          Use your "Fire Breath" Shout on Paarthurnax                    |
  |          Talk to Paarthurnax                                            |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

NOTE: DO NOT BRING A FOLLOWER WITH YOU PAST HIGH HROTHGAR, THERE IS A QUEST 
BREAKING BUG IF YOU DO SO!!!

Talk to Arngeir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Again, unless you intend to count all 7,000 steps to High Hrothgar, fast travel 
to save yourself some time. Speak to Arngeir to learn the Shout you seek is 
"Dragonrend". It is a Shout which is unknown to the Greybeard. Arngeir says 
that only the leader of the Greybeards can answer your questions.

Learn the "Clear Skies" Shout
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Arngeir to the ceremonial fire pit in the Courtyard. Step over the words 
he Shouts as before to learn them. Then you will be given the knowledge of the 
Words.

Use the "Clear Skies" Shout to open the path
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Select your new Shout and face the fog ahead, use your Shout the clear the fog 
and reveal the path up the Throat of the World. Continue up the winding path, 
make sure not to walk into the fog, instead use your Shout to clear it as you 
approach it. On the way to Paarthurnax you will encounter three Ice Wraiths.

Talk to Paarthurnax
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you reach the top a dragon will appear, DO NOT ATTACK THE DRAGON! This is 
Paarthurnax, leader of the Greybeards.

Paarturnax will greet you, tell him that you are looking to learn to 
"Dragonrend" Shout and you were sent here by the Greybeards.

Learn the Word of Power from Paarthurnax
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The rock sculpture glows with a Word of Power, absorb the new Shout and then 
Paarthurnax's knowledge.

Use your "Fire Breath" Shout on Paarthurnax
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just as you did before with the Greybeards, select your new Shout and use it on 
Paarthurnax.

Talk to Paarthurnax
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tell Paarthurnax you wish to learn the "Dragonrend" Shout, you will discover 
that he does not know the Shout, as dragons are not able to comprehend it. 
There are plenty of dialogue options with Paarthurnax, excercise all of them to 
learn as much as you can.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Elder Knowledge [MQ.12]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The Throat of the World                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Throat of the World                         |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dwarven Centurion, Dwarven Sphere, Dwarven Spider, Falmer,     |
  |          Frostbite Spider, Horker, Ice Wolf, J'darr                     |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Learn the location of the Elder Scroll                         |
  |          (Optional) Talk to Esbern OR (Optional) Talk to Arngeir        |
  |          Recover the Elder Scroll                                       |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Recover the Elder Scroll
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the tunnel straight through the ruins, just after walking over a bloody 
wooden structure you will hear J'darr speaking to somebody. Keep walking down 
the snowy corridor to a table holding several items, you may encounter a 
Dwarven Spider here.

Continue and walk up the ramp, when you turn South go through the small passage 
and collect the gold on the ground. Then open the chest next to the gold and 
grab the items inside. 

Not far from here you will encounter J'darr sitting over his dead brothers 
body. He becomes hostile when he finds you, kill him and grab the potions in 
this area and continue. When you reach a platform two Dwarven Spheres will 
appear, you may choose to light the oil on the platform to gain the advantage 
in this battle.

After destroying the two Dwarven Spheres continue North, light the oil and 
defeat the spider then open the door to the West. Turn to the right and kill 
another spider, just beyond you will find a locked chest in the rubble. Unlock 
it and get the [GOLD RING] and [RING OF REMEMEDY]. Now turn around and continue 
down the corridor.

When you reach an intersection turn left to find some potions then continue 
down your original path. Several steps beyond you will see a locked door to 
your right, behind this door is a Dwarven Sphere, a scroll, and soul gems. At 
the end of the hall turn right and kill the spider, now turn around and head 
East. Now turn right and walk along the upper level, watch out for the pipes 
which can knock you back down to the lower level. Continue to the end of the 
hall and through the door to the Alftand Animonculory.

Straight ahead you will see a cell with a bloody floor, go through the cell and 
through the small passage where you will find a body, next to it is a locked 
chest containing a [DWARVEN BATTLEAXE] and other goodies. Return to the room 
for your encounter with a Dwarven Sphere and spider. Walk up the stairs and 
light the oil on the ground, when you do this a spider will attack, after 
killing it continue East and up the ramp. Be very careful not to step on the 
plates on the floor as this will activate a rotating blade that can kill you. 
At the top of the ramp you will be ambushed by another Dwarven Spider.

Follow the walkway in the next area to the bottom and through the locked door 
on the right. Straight ahead is a locked cell, inside are several enchanted 
items and another chest with more valuable items. On this floor next to the 
skeleton you will also see a copy of [THE LOCKED ROOM].

Turn around and drop down one level, continue down the walkway and defeat the 
two Falmer. Not far ahead you will encounter another pair of Falmer. Kill them 
and go through the door at the bottom. After defeating more Falmer continue 
where you will see yet another group of Falmer at the bottom of some stairs, 
this time standing on oil. Light the oil to kill the Falmer and continue down 
the steps.

Go through the next door and down the steps to the Southeast, kill the Falmer 
and walk through the torture room. Continue down the path to the ground level 
then through the next door to the North. Just down the steps you will see the 
door to Alftland Cathedral.

Watch your step as you walk through this hall, kill the Falmer and go through 
the door to a large open area. Kill the two Falmer and search the two tents on 
the left for valuables. Go up the stairs across from the huts and activate the 
lever to gain access to the platform.

On the platform is a powerful enemy, a Dwarven Centurion, if you are usualy 
ranged attacks it is rather easy to do that while dodging it's sluggish 
attacks. Once the Centurion is dead loot it's corpse for some valuable items 
including [KEY TO ALFTAND LIFT] and [GRAND SOUL GEM].

Walk up the stairs and listening to the two theives, they will attack, kill 
them and loot their corpses as they are both carrying an enchanted item. Turn 
back to the Dwarven Mechanism and activate it, step back at the floor parts and 
stairs are revealed. Follow the stairs to Blackreach.

Opening the door reveals a massive area, if you are quick enough to can 
activate the lever to the left to kill a Dwarven Sphere before it has a chance 
to react. Go to Sinerion's Field Laboratory ahead and grab the valuable items 
from it. Head east towards the stairs and collect the [CRIMSON NIRNROOT].

There are a ton of things in Blackreach, consult the appropriate section of 
this guide for further locations.

Now go West, past the lake and waterfall and over the bridge. Turn South and 
approach the tower like structure. If you lost remember to consult your compass 
and quest indicator. Activate the lever to the Tower of Mzark.

Take an immediate left and grab the [GRAND SOUL GEM] then continue through the 
door. Turn either left or right and walk up to the ramp until you reach five 
control columns. The first thing you must do is activate the Lexicon 
Receptacle, which is the rightmost pedestal.

                                     /¯¯¯\
                              /¯¯¯\ |     | /¯¯¯\
                       /¯¯¯\ |     ||     ||     | /¯¯¯\
                      |     ||     ||     ||     ||     |
                      |     ||     ||     ||     ||     |
                      |     ||     ||     ||     ||     |
                      |_____||_____||_____||_____||_____|
                         1      2      3      4      5

From left to right activate 4 until pedestal 2 glows, this usually takes three 
hits. Activate 2 twice, or until 1 glows. Now activate 1.

Approach the open lens crystal and take the Elder Scroll. Turn around and use 
the lever to activate the elevator to Skyrim. Now use the lever next to the 
gate.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                Alduin's Bane [MQ.13]                |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Elder Knowledge                            |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Throat of the World                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alduin                                                         |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Read the Elder Scroll at the Time-Wound                        |
  |          Learn the Dragonrend Shout from the Nord heroes                |
  |          Defeat Alduin                                                  |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Read the Elder Scroll at the Time-Wound
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you have possession of the Elder Scroll travel to the Throat of the 
World, Paarthurnax is waiting for you. Move to the Time-Wound indicated by your 
quest arrow and select the Elder Scroll from your inventory. Your vision will 
fade and reappear, watch as Gormlaith, Galthor, and Felldir battle Alduin. You 
will learn the "Dragonrend" Shout here.

Defeat Alduin
¯¯¯¯¯¯¯¯¯¯¯¯¯
Immediately after returning from the vision select your new Shout and use it on 
Alduin. When he is forced to land use your attacks to weaken him, everytime 
Alduin begins to fly use the Shout to keep him on the ground as much as 
possible. Alduin cannot be harmed unless you use "Dragonrend" on him!

Once Alduin's health has been fully depleted the battle will end.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                  The Fallen [MQ.14]                 |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Alduin's Bane                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dragonsreach                                               |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Odahviing                                                      |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Paarthurnax OR Arngeir OR Esbern                       |
  |          Tal to the Jarl of Whiterun                                    |
  |          Learn Shout to call Odahviing                                  |
  |          Prepare trap for Odahviing                                     |
  |          Call Odahviing to Dragonsreach                                 |
  |          Defeat and trap Odahviing                                      |
  |          Interrogate Odahviing                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Paarthurnax OR Arngeir OR Esbern
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to the Jarl of Whiterun
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to Dragonsreach and speak with the Jarl, his response is not helpful, he 
is not willing to risk his city during a civil war. Either persuade him or 
follow up with other dialogue options.

If you were not successful or are not far enough into the civil war quests you 
must dig deeper to talk the Jarl into going through with your plan. 

-- You must begin [Main Quest: Season Unending], return when it is finished. --

Learn Shout to call Odahviing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Prepare trap for Odahviing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you have the Shout you need to call Odahviing, travel to Dragonsreach 
and speak to the Jarl. Tell him you're ready then go to the Dragonsreach porch. 
When you are ready to summon Odahviing use your Shout.

Defeat and trap Odahviing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember that you are not here to kill Odahviing, any prolong battling will 
just be a waste of time of potions. Once Odahviing arrives use Dragonrend to 
keep him on the porch then move back will attacking to lure him towards the 
trap. Once he gets far enough he will be trapped.

Interrogate Odahviing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The humiliated dragon will be quick to tell you he no longer views Alduin as 
his leader and tells you where to find him. He also says that the only way to 
enter Skuldafn is by flying.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 Paarthurnax [CW.15]                 |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Alduin's Bane                              |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riverwood, Sky Haven Temple, Throat of the World           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Paarthurnax                                                    |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Kill Paarthurnax                                               |
  |          Talk to Delphine or Esbern                                     |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

NOTE: THIS QUEST IS OPTIONAL. CHOOSE TO SIDE WITH THE BLADES AND KILL   
      PAARTHURNAX OR WITH THE GREYBEARDS AND IGNORE THIS QUEST!

Kill Paarthurnax
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to the Throat of the World and approach Paarthurnax, kill him.

Talk to Delphine or Esbern
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find Delphine or Esbern and tell them that you have killed Paarthurnax. They 
are happy to hear the news. You are no longer welcome in High Hrothgar.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Season Unending [CW.16]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The Fallen (Partial)                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): High Hrothgar, Solitude, Whiterun, Windhelm                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Get Greybeards' help in negotiating a truce                    |
  |          Talk to Arngeir                                                |
  |          Talk to General Tullius                                        |
  |          Talk to Ulfric Stormcloak                                      |
  |          Talk to Arngeir                                                |
  |          Take your seat                                                 |
  |          Negotiate a truce                                              |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Get Greybeards' help in negotiating a truce
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Arngeir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speak to Arngeir in High Hrothgar, tell him that you need the Greybeards' help 
to stop the Civil War. Arngeir mentions that any truce would only be temporary, 
yet still agrees to get involve in the political matter as it is the path 
Paarthurnax has lead you down.

Talk to General Tullius / Talk to Ulfric Stormcloak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak to the General and Ulfric. Tell them you have a message from the 
Greybeards regarding a peace council at High Hrothgar. You can try persuade 
them, if that doesn't work investigate the other dialogue options and they will 
agree to the meeting.

Talk to Arngeir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head back to High Hrothgar and speak to Arngeir.

Take your seat
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Negotiate a truce
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |           The World-Eater's Eyrie [CW.17]           |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The Fallen                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Skuladfn, Dragonsreach                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dragon, Draugr, Frostbite Spider, Nahkriin the Dragon Priest   |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Set Odahviing free                                             |
  |          Talk to Odahviing                                              |
  |          Reach Alduin's portal to Sovngarde                             |
  |          Enter Sovngarde                                                |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Set Odahviing free
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn to the exit and take a left up the stairs to the guard, tell him to set 
the Dragon free.

Talk to Odahviing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you are ready to venture to Skuldafn talk to Odahviing and he will take 
you there, make sure you have plenty of supplies and as much inventory space as 
possible.

Reach Aludin's portal to Sovngarde
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Odahviing will take you as far as he can, he tells you he will be waiting for 
you ... or Alduin.

Walk up the stairs through a stone arch, here is your first test. A Dragon will 
attack, during your battle you may draw the attention of several Draugr, if the 
challenge is too difficult you can back down the stairs to heal yourself. After 
your first battle heal yourself and continue down the path, when you reach an 
open area another Dragon will attack.

The South Tower is home to several Draugr and very little loot, it isn't worth 
the trouble for a small amount of gold.

From the courtyard turn to the East and continue up the stairs. Inside the 
ruined tower to the left is a chest, continue North where you will either 
choose to sneak through the Draugr or engage them. There are many enemies here, 
the best option is to kite one or two enemies and kill them instead of taking 
on several at once. Make your way through the ruins and up the stairs, when the 
enemies here have been killed you may choose to turn South and walk along the 
upper levels. The Southern end contains a tri of Draugr Scourge and a chest 
with some valuables in it. 

Now you may turn your focus to the North Tower, much unlike the South Tower 
this one is worth raiding. Enter the tower and kill the low levelled Draugr to 
the right. This attack should alert the other Draugr who will descend the ramp 
to attack you. Once the Draugr have been killed go up the wood ramp and open 
the chest. Return down the wood ramp and exit the tower.

Walk Northbound and enter through the large iron doors to the Skuldafn Temple. 
When you enter take the path to the right and get the [SCROLL OF GUARDIAN 
CIRCLE] from the chest. Now continue forward and kill the three Draugr ahead. 
Go up the stairs where you encounter a Draugr Wright who will awaken four more 
Draugr from the walls, kill all Draugr in this area and approach the level.

The solution to the puzzle lies on the Eastern and Western sides of this area. 
Have the pillar on the Western side is facing a Whale, turn the pillar so the 
Whales are facing one another, do the same for the Eastern side but with the 
Snakes. Turn the middle pillar until the Snake is facing the lever, now 
activate the lever and continue through the open passage on the right. Open the 
chest and grab the items then return to the middle pillar and turn it so the 
Snake is facing the lever, once you have done so activate the lever and 
continue through the left opening.

Kill the Draugr in the next area and relieve the place of its valuables, 
continue West and kill the three Frostbite Spiders waiting for you. Continue 
through the pass and you will meet another three spiders, once they've been 
killed make your way through and iron door and kill the two Draugr in the next 
room. Walk around the bottom floor until you reach the Snake carving to the 
East, turn around and take the items from the chest. Now return to the iron 
door and turn the pillar so the Snake faces the iron door you came from. Walk 
up the wood stairs and to the center platform, look to the South and you will 
see a Hawk above a room with a pillar - turn the pillar so the Hawk faces 
outwards (North) then go to the North and change to pillar so the Whale faces 
South. Now return to the lever and activate it to release the wood bridge.

Continue through the tunnel into the next room, kill the Draugr on the ground 
level then go up the stairs and make a right. Kill the Draugr bowman here then 
take the bridge to the West and take care of the other Draugr. As you continue 
you will see spiral stairs, watch out for the pressure plate in the doorway, 
search the shelf across from the doorway for valuables then walk up the steps.

At the top are three Draugr, you can kill two of them through the window or 
open the door and ignite the oil on the ground. When they have been killed 
activate the lever in the small room to raise the portcullis.

Move North through the tunnels, as you turn the corner and see oil on the 
ground watch out for two pressure plates - one in front of the chest and the 
other in the middle of the floor. Either ignite the oil before you can be 
killed by it or be very careful as you move forward. Continue to the next open 
area where you encounter a Draugr Wight Lord guarding a puzzle door, kill the 
Draugr and search his body for the claw. Inspect the claw for the puzzle 
solution to open the door, which is Wolf - Moth - Dragon from outter to inner.

Approach the Word Wall to the North for [WORD OF POWER - STORM CALL]. Continue 
North and check out the room to the right, grab the potions and gold then go 
through the wood double doors to Skuldafn.

You find yourself on the roof, kill the Draugr and walk around the rooftop to 
the left until you reach the stairs.

Enter Sovngarde
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You encounter Dragon Priest Nahkriin, kill him and search his ash pile remains 
for [DRAGON PRIEST STAFF], [NAHKRIIN], and some gold. Activate the Dragon Seal 
at the top of the stairs and enter through the portal that appears.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                  Sovngarde [CW.18]                  |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: The World-Eater's Eyrie                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Sovngarde                                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Find out how to defeat Alduin                                  |
  |          Gain admittance to the Hall of Valor                           |
  |          Talk to the heroes of Sovngarde                                |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Find out how to defeat Alduin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Descend the stairs and wander the path through the mists that Aludin has 
created, you may encounter a lost Stormcloak soldier and some familiar faces on 
your way.

Gain admittance to the Hall of Valor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you approach the bridge to the Hall you are stopped by Tsun. He asks what 
brings you to Sovngarde, you have several options depending on how much of the 
game you have completed, any of which will get you in. Tsun will let you in 
after he tests you. He will wield his large axe and begin to attack, use Shouts 
and other attacks to bring his health down, after you have taken his health 
down to about half he will stop attacking and grant you access.

Talk to the heroes of Sovngrade
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the large door and enter the Hall of Valor, you are greeted by Ysgramor 
who tells you the three warriors are ready for you.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                Dragonslayer [CW.19]                 |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Main Quest: Sovngarde                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Sovngarde                                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alduin
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Help the heroes of Sovngarde dispel Alduin's mist              |
  |          Defeat Alduin                                                  |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Help the heroes of Sovngarde dispel Alduin's mist
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Immediately after speaking with the heroes begins the charge against Alduin, 
exit the Hall and cross the bridge. When you reach the marker select your Clear 
Skies Shout and use it to blow away the mist. Alduin will bring the mist back 
twice, after you and the heroes Shout for the third time Alduin himself will 
appear.

Defeat Alduin
¯¯¯¯¯¯¯¯¯¯¯¯¯
It is very important to use your Dragonrend Shout during this battle, when 
Alduin first appears he will swoop down towards you, providing a perfect 
opportunity to ground him before he gets the first strike.

When Alduin is forced to land attack him with the others, do not try take him 
out on your own, instead use quick blows and back away. When Alduin tries to 
escape use the Dragonrend shout on him again.

Once you have defeated Alduin speak to Tsun to leave Sovngarde. 

  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |                         SIDE QUESTS                         | /\/\ \\
\\ \/\/ |                           [SQ.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                  COMING SOON

  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |                        THE COMPANIONS                       | /\/\ \\
\\ \/\/ |                           [CD.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 Take up Arms [CD.01]                |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Pelagia Farm,    Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Giant                                                          |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak to Kodlak Whitemane                                      |
  |          Train with Vilkas                                              |
  |          Give Vilkas' sword to Eorlund                                  |
  |          Bring Aela her shield                                          |
  |          Follow Farkas to your quarters                                 |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak to Kodlak Whitemane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Search for the Jorrvaskr in Whiterun and fine Kodlak in the South end of the 
living quarters. Speak with him and ask to join the Companions. There will be 
protest from Vilkas, the main sitting next to Kodlak, but Kodlak will give you 
a chance.

Train with Vilkas
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the Courtyard behind Jorrvaskr and take a couple swings at 
Vilkas when instructed. Vilkas will block your attacks then tell you to stop, 
it would be wise to stop when you are told.

Vilkas mentions that you show promise. He has a job for you, take his sword to 
Eorlund up in Skyforge.

Give Vilkas' sword to Eorlund
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ascend the steps next to Jorrvaskr to Skyforge and approack Eorlund Gray-Mane. 
Tell Eorlund that you are to give him Vilkas' sword. After speaking with 
Eorlund he has another task, deliver a shield to Aela.

Bring Aela her shield
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go back to Jorrvaskr and search for Aela, tell her that you have returned with 
her shield and give it to her. Once you have spoken with her she will tell you 
to speak to Farkas.

Follow Farkas to your quarters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are done speaking to Aela Farkas will show up, follow him to the 
living quarters.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                Proving Honour [CD.02]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Companions: Take up Arms, Companion Radiant Quest      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dustman's Cairn, Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Frostbite Spider, Giant Frostbite Spider, Silver Hand  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Skjor                                                  |
  |          Speak to Farkas                                                |
  |          Retrieve the fragment                                          |
  |          Return to Jorrvaskr                                            |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Skjor
¯¯¯¯¯¯¯¯¯¯¯¯¯
After completing one of the many Companions radiant quests you will be told 
that Skjir is looking for you. Talk to him to learn that he has a job for you. 
He will assign Farkas as your shield-brother, if you have a follower with you 
they will be dismissed.

Speak to Farkas
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you're ready to start find Farkas and tell him, you can either travel with 
him or meet him there.

Retrieve the fragment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inside Dustman's Cairn walk straight ahead to the table, there is a skill book 
on the table and a locked check next to it. Once you get the items continue to 
the East to the crypt where you will be confronted with several Draugr, once 
they've been killed follow the crypt through a wooden door.

Once you've reached a large open area go straight ahead and gather the potions 
on the table, now activate the lever. You will be trapped in the small room 
while Silver Hand enter the area. Farkas will transform, killing the Silver 
Hand and setting you free. Speak with Farkas then continue on.

Go through the tunnels and through two doors where you will encounter several 
more Silver Hand, under the stairs is a locked chest containing gold and some 
potions. Go up the stairs and through to opening to the East. Inside is a 
locked chest containing [HALLOWED DWARVEN WAR AXE] and other valuable items. 
Take these items then walk to the next area to the South then down the stairs, 
relieve the table near the stairs of its valuables then continue through the 
door where you will meet a single Silver Hand.

Not far ahead you will encounter a trio of Silver Hand in an open area, kill 
them and continue South. Watch out for the trap on the stairs. Kill the Silver 
Hand below and enter Dustman's Crpyt.

Walk straight ahead and through the door, continue on the narrow bridge and 
engage the group of Silver Hand and Draugr below. Once you have killed them all 
continue through the passage and down the stairs. Search the area for valuables 
then turn to the doorway to the North and continue.

The to left is a chest containing [DUSTMAN'S CAIRN KEY], [COMMON SOUL GEM], and 
some gold. Use the key on the iron double doors in the room and continue. To 
the right will be a door leading through a small passage, take this route and 
you will run into a Giant Frostbite Spider and some Draugr. Kill the enemies 
and take the ramp on the right over the two bridges. 

Keep going until you read an iron door, to this Northwest of this area is an 
unlocked chest containing [DWARVEN SHIELD], [ELVEN GREATSWORD], [SPELL TOME: 
ICE SPIKE], and some gold. Next to this chest is a table holding your quest 
objective. Behind this table is a World Wall, approach it to learn [WORD OF 
POWER - INFERNO, FIRE BREATH].

Return to Jorrvaskr
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you have taken the quest item several waves of Draugr will attack, once 
they've all be killed a passage to the South will open. Take it to Dustman's 
Carin then activate the lever to open another door. Take a right and go up the 
stairs to Skyrim.

Travel to Whiterun and return to Jorrvaskr, Vilkas will meet you outside. 
Follow him to the Courtyard, you are now a member of the Companions.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                The Silver Hand [CD.03]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Companions: Proving Honour, Companion Radiant Quest    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Gollows Rock, Whiterun                                     |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Krev the Skinner, Silver Hand                                  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Skjor                                                  |
  |          Meet with Skjor at night                                       |
  |          Enter the Underforge                                           |
  |          Participate in the blood ritual                                |
  |          Talk to Aela                                                   |
  |          Kill the werewolf hunters                                      |
  |          Talk to Aela                                                   |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Skjor / Meet with Skjor at night
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Skjor tells you to meet him at the Underforge at night, walk to the side of the 
building and wait until he arrives, usually after midnight.

Enter the Underforge with Skjor and meet with Aela. You are told of the 
ceremony that will take place.

Participate in the blood ritual
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Do as instructed to participate, when you do so you will be a werewolf. You can 
either wreak havoc or wait for a few hours and the effects will wear off.

Talk to Aela
¯¯¯¯¯¯¯¯¯¯¯¯
You awaken next to Aela. Your celebration to becoming a part of the Companions 
is to slaughter the werewolf hunters, the Silver Hand.

Kill the werewolf hunters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The easiest way to defeat the Silver Hand is to transform into a werewolf 
through the Powers menu. Do so and kill the Silver Hand. Once you have killed 
all the Silver Hand along with Krev the Skinner you should no longer be a 
werewolf.

Talk to Aela
¯¯¯¯¯¯¯¯¯¯¯¯
After a conversation with Aela you may wish to retrace your steps and collect 
and loot you couldn't get before as a werewolf.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 Blood's Honour [CD.04]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Companions: The Silver Hand, Two Quests from Aela      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Glenmoril Coven, Whiterun                                  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Frostbite Spider, Glenmoril Witch, Silver Hand                 |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Collect a Glenmoril Witch's head                               |
  |          (Optional) Wipe out the Glenmoril Witches                      |
  |          Return to Kodlak                                               |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you have filled the requirements to begin this quest head to Jorrvaskr and 
speak to Kodlak. He will ask you if you know how the Companions became 
werewolves, listen to his story to gain your new quest.

Collect a Glenmoril Witch's head
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make the long journey to Glenmoril Cove, when you arrive walk down and to the 
right to an opening. Here you will see a Glenmoril Witch accompanied by 
Frostbite Spiders. Once you've killed the witch loot its corpse for the head.

If you choose to stay and defeat the rest of the Glenmoril Witches continue 
reading, otherwise skip below. Take the rightmost walkway to the next witch who 
will be with a single spider and across a small body of water. A shout should 
get her attention. When you kill her there is no need to take her head. 
Instead, head over to the chest and grab [AMULET OF MARA], [SPELL TOME: 
MUFFLE], and some gold.

Backtrack down the path, to the left will be another passage with another 
witch. Kill her and read [A TRAGEDY IN BLACK] on the Archane Enchanter.

Go to the lower level where you met the first witch and go through the tunnel 
nearest the exit, right below you one you just came from. Kill the witch and 
take the potion and gold in the chest.

The final witch can be found across from the passage you first entered, kill 
the witch to complete the optional quest.

Return to Kodlak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to Whiterun and make your way back to Jorrvaskr, just outside you will 
see several bodies of Silver Hand. Enter and you will be confronted by Vilkas 
of where you've been. Tell him you were doing Kodlak's bidding and he will give 
you the news.

If you have a follower they will return to their home.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Purity of Revenge [CD.05]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Companions: Blood's Honour                             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Driftshade Refuge, Whiterun                                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Silver Hand                                                    |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Retrieve the fragments of Wuuthrad                             |
  |          (Optional) Wipe out the Silver Hand                            |
  |          Return to Jorrvaskr                                            |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Retrieve the fragments of Wuuthrad
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you approach Driftshade Refuge you will be engaged by two Silver Hand 
guarding the entrace, kill them and enter. Descend the stairs where you will 
meet more Silver Hand. Once they've been killed turn to the West and continue. 
You will encounter a lone enemy in a storage room before continuing. Continue 
and you will arrive on the second level of another storage room, kill the 
Silver Hand then go down the stairs. To the left of the stairs you will see a 
locked chest containing gold and some valuables.

Make your way North down the hall, to the left will be a locked door. Behind it 
a sleeping quarters, kill the sleeping enemy then search the chest for gold. 
Continue down the hall into the next room where you will fight two more Silver 
Hand, search the chest next to the gate ahead then use the lever to open the 
gate. Walk down the steps and through the door to Driftwood Cellar.

To the left is a chest containing several lockpicks and some gold, take these 
items and continue down the hall. Watch for a trap next to the cell as you make 
your way to the door. The next room holds several more Silver Hand, once they 
have been killed turn your attention to the snowy passage to the left.

Keep right through the passage until you reach another room guarded by two 
Silver Hand. Kill them and search the Northern corner for gold and potions then 
go down the next hall back to Driftshade Refuge.

Killing the final Silver Hand here should result in the completion of the 
optional quest, take the quest item on the table and make sure to search the 
room for valuables and skill books. When you are finished exit through the door 
to the South to Skyrim.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Glory of the Dead [CD.06]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Companions: Purity of Revenge                          |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Driftshade Refuge, Underforge, Ysgramor's Tomb             |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Companion Ghost, Frostbite Spider, Kodlak's Wolf Spirit        |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Attend Kodlak's funeral                                        |
  |          Retrieve Kodlak's fragments                                    |
  |          Give the final fragment to Eorlund                             |
  |          Meet the Circle                                                |
  |          Go to Ysgramor's Tomb with the Circle                          |
  |          Return Wuuthrad to Ysgramor                                    |
  |          Get to the burial chamber                                      |
  |          Speak to Kodlak                                                |
  |          Put witch head into fire                                       |
  |          Defeat the wolf spirit                                         |
  |          Speak to Kodlak                                                |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Attend Kodlak's funeral
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you return to Jorrvaskr you'll notice the funeral for Kodlak has already 
begun. Walk to Skyforge to take part in the funeral along with the rest of the 
Companions.

As the funeral comes to an end Eorlund will ask you for the fragments you 
collected from Driftshade, give him the fragments. He then tells you Kodlak 
kept the rest of the fragments in his quarters and asks you to retrieve them.

Retrieve Kodlak's fragment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enter Jorrvaskr and make your way to Kodlak's living quarters. Search the end 
table for the fragments, before you leave look on the shelf on the other side 
of the bed for [STONE OF BARENZIAH].

Give the final fragment to Eorlund
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Meet the Circle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Eorlund tells you the Circle is in the Underforge waiting for you, when you 
arrive listen in on the conversation. Soon enough Eorlund will enter and hand 
you Wiithrad.

Go to Ysgramor's Tomb with the Circle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ysgramor's Tomb is to the Northwest of Winterhold, when you arrive the Circle 
will be waiting for you inside.

Vilkas tells you that he will not be venturing inside as his mind is clouded of 
what happened at Driftshade.

Return Wuufthrad to Ysgramor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approach the statue and place Wuufthrad in its hands to open a passage.

Get to the burial chamber
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way through the tunnels where you will fight Companion Ghosts, kill 
them just as you would any other enemy. Once defeating the ghosts head South 
into the crypts, here you will fight another group of Companion Ghosts, many of 
which wielding bows.

Search for a chest in the area then continue towards Farkas, who tells you he 
cannot venture any further.

Hack down the cobwebs where you will meet Frostbite Spiders, kill them and 
continue to the Giant Frostbite Spider. Once you have killed the Giant Spider 
open the chest for valuables.

Active the chain to raise the portcullis, gaining you entry into another battle 
with ghosts. Once you have successfully battled this group continue to a lower 
level to the East, when the area opens you must defeat three more Companion 
Ghosts.

Continue through the iron door and straight to a pedestal, active the handle to 
open the gate on the North side of the room. In the chamber you will encounter 
another group of ghosts, re-kill them and climb up the stairs through the open 
doors to Ysgramor's burial chamber.

Speak to Kodlak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approach Kodlak and tell him curing him is still possble, he will instruct you 
to use the witches head.

Put witch head into fire
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Defeat the wolf spirit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kodlak's wolf spirit will appear, kill it just as you did with the Companion 
Ghosts.

Speak to Kodlak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the beast spirit destroyed return to Kodlak and tell him of what you've 
done. He will thank tou and name you Harbringer.

Walk up the wood path and search the chest for [SHIELD OF YSGRAMOR] and several 
other items. Activate the chain to your right to lift the gate and walk through 
the tunnel, activate another chain to bring yourself back to the statue. You 
can take back Wuuthrad and exit the tomb.

  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |                         THE COLLEGE                         | /\/\ \\
\\ \/\/ |                           [CW.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                First Lessons [CW.01]                |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Winterhold                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Visit the College of Winterhold                                |
  |          Cast a spell                                                   |
  |          Report to Mirabelle Ervine                                     |
  |          Tour the College of Winterhold                                 |
  |          Listen to Tolfdir                                              |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Visit the College of Winterhold
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make the long journey north to Winterhold and search for a narrow stone bridge 
to the West of the town. You will be greated by Farelda, who is guarding the 
entrace to the College. She will stop you, you must either do as she asks or 
try to persuade her into letting you in.

Cast a spell
¯¯¯¯¯¯¯¯¯¯¯¯
You can either ask her if she would let a Dragonborn in (using a Shout) or use 
a spell to prove to her that you have what it takes to enter.

Report to Mirabelle Ervine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue across the long bridge and to the courtyard where you will meet 
Mirabelle. You will be given mages clothing and given a tour of the college.

Tour the College of Winterhold
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Mirabelle as she explains the areas of the College, at the end of the 
tour she will tell you that Tolfdir will be your teacher.

Listen to Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find Tolfdir in The Hall of Elements and listen to his teachings. He will turn 
to you to use in a lesson, if you do not have a Ward Spell he will give you 
one. Select it and use it when he tells you to do so.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Under Saarthal [CW.02]                |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: First Lessons                   |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Saarthal                            |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Jyrik Gaulderson                                       |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Meet Tolfdir outside Saarthal                                  |
  |          Follow Tolfdir                                                 |
  |          Find Arniel Gane                                               |
  |          Search for magical artifacts (/4)                              |
  |          Use the Saarthal Amulet to escape the trap                     |
  |          Follow Tolfdir                                                 |
  |          Tell Tolfdir about the vision                                  |
  |          Follow Tolfdir                                                 |
  |          Find the danger within Saarthal                                |
  |          Talk to the Arch-Mage                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Meet Tolfdir outside Saarthal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you're ready meet Tolfdir and the other students at Saarthal. Let Tolfdir 
know when you have arrived to begin your exploration of the ancient burial 
site.

Follow Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Although there are no enemies in this area Tolfdir asks that you stay close, 
descend the steps alongside Tolfdir and the other students.

Find the Arniel Gane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Walk through the passage into a large area to find Arniel Gane.

Search for magical artifacts (/4)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are three items located in this area, they are very easy to find. Once 
you've grabbed them approach the Saarthal Amulet and grab it. Once you've 
grabbed it you will trigger a trap that keeps you locked in the room.

Use the Spaarthal Amulet to escape the trap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Follow Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wear the Saarthal Amulet and use a spell against the wall as Tolfdir suggests. 
A passage will be revealed as the trap unlocks, follow Tolfdir through the 
tunnel into another crypt. In front of you will appear a Psijic named Nerien. 
Listen to his revelations.

Tell Tolfdir about the vision
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Follow Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn to Tolfdir and tell him of the vision and the message you were given. At 
this point a Draugr will appear, kill it and follow Tolfdir through the new 
passage.

Activate the lever to raise the portcullis and enter a large chamber. You will 
be attacked by Draugr, once they have been killed Tolfdir will inspect the 
area.

Find the danger within Saarthal
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue North and activate the lever to access the next area where you will 
battle several Draugr. Go up the stairs and move through the tunnel, watch out 
for traps as you make your way to the crypt.

You will encounter six pillars in the hall. Abose each pillar is a carving of 
the solution, change the pillar so the outward facing symbol matches the 
carving above. The soluton on North wall from left to right is Whale - Snake 
Hawk. The solution on the South wall from left to right is Hawk - Hawk - Whale.
Activate the lever to raise the gate.

Kill the Draugr in the next area where you encounter your next puzzle. There 
are four pillars here, starting on the West wall from left to right is Hawk - 
Whale. The East wall from left to right should be Snake - Whale.

Tolfdir will meet you in the next area where you observe the Eye of Magnus. As 
you glare at the orb Jyrik Gaulurson will awaken.

Spend the first several seconds of your battle with Jyrik behind cover as he 
cannot be immediately harmed. Not long after you realize Jyrik is invincible 
Tolfdir will will attack the Eye of Magnus, leaving Jyrik vulnerable to attack.

Begin attacking Jyrik, you will notice an elemental shield surrounding him, 
when his shield matches the type of magic you are using he cannot be harmed 
(ex: fire on fire, frost on frost, etc). 

Talk to the Arch-Mage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once Jyrik and his Draugr have been defeated Tolfdir will send you back to the 
College, he chooses to wait behind with the orb. Look for an iron door behind 
the orb and open it to reveal a grotto and a Word Wall. Take the [GAULDER 
AMULET: FRAGMENT] before leaving to activate a side quest.

Return to the College and speak to Savos Aren.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              Hitting the Books [CW.03]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: Under Saarthal                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Fellglow Keep                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Atronach, The Caller, Conjurer, Fire Mage, Frost Atronach,     |
  |          Frostbite Spider, Ice Mage, Necromancer, Skeleton, Storm       |
  |          Atronach, Storm Mage, Vampire                                  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Urag gro-Shub                                       |
  |          Find the stolen books (/3)                                     |
  |          (Optional) Free Orthorn                                        |
  |          Return the books                                               |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Urag gro-Shub
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Locate Urag gro-Shub in the Hall of Arcanaeum and speak with him about the orb 
you found in Saarthal. He mentions there are missing texts, these were stolen 
by a student named Orthorn.

Find the stolen books (/3)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To the East of Whiterun you will find Fellglow Keep. Once inside kill the first 
mage and the two spiders accompaning him. Watch out for the trap as you 
continue through the passages to a cellblock.

You can either continue on your own or open the door and release the caged 
vampires who will will charge into the next area and kill the enemies for you. 
They will not turn on you if you don't attack them, instead they will run away.

As you enter the next prison area you'll notice Orthorn in one of the cells, 
activate the middle lever in the center of the room to release him. You may 
choose to kill him, tell him you do not need him, or have him follow him. It is 
suggested you have him follow if you do not have a follower already as he will 
be a great help in your battles.

Continue through the dungeon and kill the mages who are using their spells on 
the target dummies. Once you've won your fight keep going and engage the 
necromancers then go through the door to the Keep.

Fight the group of mages with Orthorn and take the skill book from the podium 
when you are finished. Climb the stairs to a hall and exit to the library to 
the East. Before continuing search the rooms for valuable books and items.

You will encounter the Caller here, speak to her and she offers you trade 
Orthorn for the books. You can trade the rogue student or fight, the Caller is 
not a very powerful enemy, especially if you have Orthorn with you. If you 
choose to fight, you can let Orthorn's Atronach do most of the work while you 
retrieve the books. With the Caller dead loot her body for a key and other 
valuables. Use the key to unlock the door to the Northwest and loot another 
area of its valuables.

Return the books
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the College and give the books to Urag go-Shub, he will give you some 
books that will help you.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Good Intentions [CW.04]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: Hitting the Books               |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, The Midden                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Flame Atronach                                         |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Tolfdir                                             |
  |          Listen to Tolfdir                                              |
  |          Follow Ancano                                                  |
  |          Find the Augur of Dunlain                                      |
  |          Report to Savos Aren                                           |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Tolfdir / Listen to Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tell Tolfdir that Urag told you to speak to him of a book. He will tell you he 
is familiar with the book. During your conversation Ancano will interrupt.

Follow Ancano
¯¯¯¯¯¯¯¯¯¯¯¯¯
Ancano tells you that someone from the Psijic Order has arrived at the College 
to meet you. Follow him to the Arch-Mage's quarter where you will meet 
Quaranir. He has little time to speak, listen to what he has to say.

Find the Augur of Dunlain
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ask Tolfdir about the Augur of Dunlain and he will tell you that it has been a 
long time since he has spoken with him. There are two entrances to the Midden, 
choose either one and begin your journey to find the Augur.

Battle through the Draugr and Atronach until you reach a bridge where you will 
begin to hear the Augur. Try open the door, against the suggestion of the 
Augur, he will let you in for your persistance. The Augur will reveal that 
Ancano has already seen him regarding the Staff of Magnus; however he did not 
learn of the location as he was searching for it to increase his own power.

Report to Savos Aren
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tell Savos Aren of your meeting with the Augur.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             Revealing the Unseen [CW.05]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: Good Intentions                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Mzulft                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Chaurus, Dwarven Sphere, Dwarven Spider, Falmer, Gloomlurker   |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Mirabelle Ervine                                    |
  |          Find the ruins of Mzulft                                       |
  |          Search for Synod researchers                                   |
  |          Reach the Oculory                                              |
  |          Find the Focusing Crystal                                      |
  |          Return the Crystal to Paratus                                  |
  |          Follow Paratus                                                 |
  |          Place the Crystal into the Oculory                             |
  |          Focus the Oculory                                              |
  |          Talk to Paratus                                                |
  |          Report to Savos Aren                                           |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Mirabelle Ervine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ask Mirabelle about the staff, she says the Imperials from the Synod were 
interested it and visited the College asking about it.

Find the ruins of Mzulft
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ruins can be found to the Southeast of Windhelm.

Search for Synod researchers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon entering the ruins you will encounter an Imperial named Gavros. He was to 
return to Cyrodiil but was ambushed before he could exit the ruins. He will say 
something about the crystal before he dies. Search his body for a reserach log 
and Mzulft key.

Reach the Oculory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue through the wide corridors through the ruins, you will encounter 
Dwarven Spiders frequenty as you search the ruins. When you reach a large door 
you will be attacked by more spiders, when you kill them go through the door 
into the tunnels.

Here you will encounter a Chaurus along with more dead Synod researchers, kill 
the enemy and search the bodies for more items. As you continue through the 
tunnel be careful of a trip wire that will release boulders from the right 
side. Continue up the next ramp where you will meet Dwarven Spheres. From here 
move forward where you encounter more spiders and into the Mzulft Boilery.

In the Boilery you will engage several Falmer, once they have been killed 
continue to another room with cages. Turn to the East and go through the 
passage into another area with Chaurus and Falmer enemies. You will reach a 
Falmer camp where you may choose to engage them or sneak past, when you are 
clear of the area continue through to the next area. The next large area is 
filled with Falmer, kill them and search the area for chests and valuables then 
continue to the West and to the Mzulft Aedrome.

The locked door contains a chest with some valuables, either try your luck 
breaking in or continue on. The large area you enter is home to several Falmer, 
including a boss Falmer carrying an important item. Kill the Falmer and search 
them for [FOCUSING CRYSTAL PRY] then continue to the East, here you will see 
Falmer corpses and a chest, search the chest for the key to the Observatory.

Find the Focusing Crystal / Return the Crystal to Paratus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use the key on the door to the West where you will meet Paratus. Tell him that 
you have found the Crystal.

Follow Paratus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Place the Crystal into the Oculory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Activate the Oculory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you have placed the Crystal and activated it you can walk up the ramp to 
the control area, search the table above for several items including [SPELL 
TOME: FLAMES] and [SPELL TOME: FROSTBITE]. Read these two spells if you do not 
already have them.

Take note of how the beams of light reflect on the ceiling as well as the blue 
mirrors are positioned. The solution to solving this puzzle is using the spells 
you have learned here, select one for each hand. Use the spells on the lenses 
as well as using the pedestals above to rotate the position of the mirrors, 
after trial and error you should have alligned the beams of light with the 
mirrors to solve the puzzle.

Talk to Paratus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A map is projected on the wall below the control pedestals. Watch the 
projection with Paratus who will protest that there is interferance will 
something from the College, the Eye of Magnus.

Report to Savos Aren
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                 Containment [CW.06]                 |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: Revealing the Unseen            |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Winterhold                          |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Magic Anomaly                                                  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Find the Arch-Mage                                             |
  |          Protect the town of Winterhold                                 |
  |          Defeat the creatures infesting Winterhold (/10)                |
  |          Report to Mirabelle Ervine                                     |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Find the Arch-Mage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mirabelle tells you to find the Arch-Mage as she believes he was knocked away 
by the explosion. Make your way to the courtyard to find Savos.

Protect the town of Winterhold
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go down the bridge to the town, you may stop and speak to Farelda to ask her to 
help you protect the town.

Defeat the creatures infesting Winterhold (/10)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ten Magic Anomalies will be floating around the town attacking citizens and 
guards. Attack and kill all ten Anomalies to save the townspeople, search the 
remains for valuable soul gems.

Report to Mirabelle Ervine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             The Staff of Magnus [CW.07]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: Containment                     |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold, Labyrinthian                        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Dragon Priest Morokei, Draugr, Estormo, Frost Troll, Skeletal  |
  |          Dragon, Skeleton, Troll, Wisp, Wispmother, Wizard Thrall       |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Enter Labyrinthian                                             |
  |          Find the Staff of Magnus                                       |
  |          Return to Tolfdir                                              |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Enter Labyrinthian
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Outside of your destination will be the spirit of Savos Aren and several other, 
you cannot communicate with them so walk by or listen in then enter. Walk 
straight ahead where you will encounter the spirits once more, open the double 
doors and activate the lever.

There are many enemies in this large area, including a Skeletal Dragon. A good 
strategy for this area if you are using ranged attacks is to open the lever and 
attack the enemies, retreating before the portcullis closes behind you. If you 
choose to battle the enemies head on and you have a follower, there is another 
lever on the other side that will open the portcullis.

After your long battle with the Skeletons and Skeletal Dragon continue to the 
East and through a tunnel to where you meet the spirits once again. Continue 
with the rest of the spirits through to door to Labyrinthian Chasm.

Find the Staff of Magnus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the tunnel to the left for valuables then turn around through the 
opposite tunnel. Draugr will attack as you approach a door to your right. Kill 
the enemies and search the pedestal for [SPELL TOME: FLAMES]. You should 
already have it from your previous travels, equip it and use it on the ice 
covered door.

Draugr will attack once more as you travel the narrow path, search for an area 
with an Arcane Enchanter and an Alchemy Lab, here lies some valuables and an 
opportunity to create potions or enchant weapons. Continue and fight more 
Draugr you meet on the stairs and continue through the door to Labyrinthian 
Thoroughfare.

The easiest path is to pick the Novice level gate and turn to the left to 
collet valuable items, then turn around and follow the path ahead to the next 
area. You will hear a voice echo that you are not Savos Aren but were sent in 
his place. Continue to fight Skeletons and a possible Troll until you encounter 
the Wispmother. You can choose to run away or attack, once you have taken care 
of the Wispmother cross the bridge to the Northeast where you will use the 
Frostbite spell to open the door.

Continue North and open the gate where you meet the spirits once more, just 
less of them. You won't be able to take the same route the have, instead you 
can choose to take one of two paths. 

Either stand on the trapdoor near the waterfall and open it, kill the enemies 
here then exit through an iron door. Or you can go through the passage to the 
East and go through the wood door, which takes you to the room with the same 
enemies and requires you exit through an iron door.

Continue through the tunnels and kill the Draugr who appear, take the Soul Gems 
from the pedestals then continue ip the stairs where you will fight more 
Draugr. 

Move West through the torture area and through double doors, kill the Draugr 
then observe the word wall to gain [WORD OF POWER - SLOW TIME]. Open the doors 
and enter the next large area where you will find find a being shielded by a 
ward.

Kill the two mages providing the ward for Morokei to begin your battle. Once 
unshielded Morokei will become hostile, attack and use the cover of the area to 
shield yourself from his attacks. Once you killed him be sure to loot his 
remains for [STAFF OF MAGNUS] and [MOROKEI], the second of which is a very 
valuable mask with Magicka regenerating properties.

Return to Tolfdir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before you exit you may want to look around for an area with a chest containing 
some valuable items. When you are ready to leave follow the quest marker past 
Savos' spirit and up the stairs - activate the lever to raise the portcullis.

As you exit a Thalmor named Estormo will attack, kill him and continue to exit 
the Labyrinthian. Return to the College.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              The Eye of Magnus [CW.08]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): College of Winterhold: The Staff of Magnus             |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): College of Winterhold                                      |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Ancano                                                         |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Use the Staff of Magnus to enter the College of Winterhold     |
  |          Reach the Hall of the Elements                                 |
  |          Defeat Ancano                                                  |
  |          Talk to Tolfdir                                                |
  |          Speak with Quaranir                                            |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Use the Staff of Magnus to enter the College of Winterhold
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Reach the Hall of the Elements
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Defeat Ancano
¯¯¯¯¯¯¯¯¯¯¯¯¯
Tolfdir will try attack but his attempt fails as Ancano is invincible with the 
Orb. Use the Staff of Magnus on the Eye and Anacano will back away and turn 
hostile.

For the first few seconds of the battle Ancano is still invincible, use the 
Staff on the Eye of Magnus when it fully opens to absorb its power and attack 
Ancano.

Using a combination of the Staff and a spell will quickly down Ancano. If you 
notice Ancano's health holds still use your Staff on the Eye when it is open 
again. If your Staff runs out of charge be sure to charge it with a Soul Gem to 
help defeat Ancano.

Talk to Tolfdir / Speak with Quaranir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When Ancano has been killed you can talk to Tolfdir. Tolfdir won't know what to 
do with the Eye, fortunately Quaranir will appear. Speak to Quaranir, he tells 
you the Psijic Order has always believed in you. He will appoint you as leader 
of the College of Winterhold.

Return to Tolfdir and speak to him, as Arch-Mage.

  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |                       DARK BROTHERHOOD                      | /\/\ \\
\\ \/\/ |                           [DB.TB]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                Innocence Lost [DB.01]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S):                                                        |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Riften, Windhelm                                           |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Grelod the Kind                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Aventus Aretino                                        |
  |          Kill Grelod the Kind                                           |
  |          Tell Aventus Grelod the Kind is dead                           |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Aventus Aretino
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are several ways to begin this quest:

Ask for rumours on your travels in Skyrim, eventually the name Aventus Aretino 
will be mentioned.

Visit the HonorHall Orphanage in Riften and speak with any of the children to 
reveal the location of the missing boy.

In Windhelm, speak to a guard and he will mention about a ritual in a building.

However you chose to find this quest, search for the Aretino Residence in 
Windhelm and pick to lock to the house. Inside you will find a boy who has 
performed the Black Sacrament.

Kill Grelod the Kind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to or back to the Orphanage in Riften and find Grelod the Kind. It is 
best to kill her while she is sleeping and without being detected. If you are 
caught killing her your bounty in Riften will raise to about 1,000 gold.

Tell Aventus Aretino that Grelod is dead
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |          With Friends Like These... [DB.02]         |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Innocence Lost                       |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary                |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Kill one of the captives                                       |
  |          Enter the Dark Brotherhood Sanctuary                           |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Kill one of the captives
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After completing the previous quest go to sleep, you will wake up in a strange 
place. A woman named Astrid is there when you wake up, she tells you that you 
owe the Dark Brotherhood a kill.

Astrid tells you to kill one of the captives, choose any one you wish, there is 
no right or wrong choice.

Alternatively, if you wish to destroy the Dark Brotherhood you can kill Astrid. 
She proves to be a powerful enemy so make sure you drop her health as much as 
possible before she turns on you. Take the items from her body and untie the 
captives if you wish. Now begin [Dark Brotherhood: Destroy the Dark 
Brotherhood] quest.

Enter the Dark Brotherhood Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Search for the Sanctuary and approach the Black Door, the passphrase is 
"Silence, my brother."

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                   Sanctuary [DB.03]                 |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: With Friends Like These...           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Nazir                                               |
  |          Receive the first set of contracts from Nazir                  |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find Nazir and speak to him about side contracts.

Receive the first set of contracts from Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nazir has many side contracts for you during the coarse od the Dark 
Brotherhood, refer to the appropriate section of this guide (Dark Brotherhood: 
Side Contracts) for further information.

You must complete at least one side contract to unlock the next Dark 
Brotherhood quest.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             Mourning Never Comes [DB.04]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: One or more contracts                |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Raldbthar, Windhelm  |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Alain Dufont, Bandit, Nilsine Shatter-Shield                   |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Astrid                                              |
  |          Talk to Muiri                                                  |
  |          Kill Alain Dufont                                              |
  |          (Optional) Kill Nilsine Shatter-Shield                         |
  |          Talk to Muiri                                                  |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Kill Alain Dufont
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Outside Raldbthar will be three guarding Bandits, kill or sneak past them and 
enter the ruins. Inside is a sleep Bandit to the left, you can sneak past or 
kill him while he's sleeping.

Now you have three options, you can sprint through the fire straight ahead and 
take minimal damage to continue. There is a locked gate just past the fire that 
will grant you access to your target. Lighting the oil he is standing on is a 
great choice, but you may still choose to take him head on.

Your next choice is to evade the fire and turn left down the hall, you will 
notice a group of Bandits that you can either sneak past or kill. Turn to the 
Southwest and you will see a locked gate. If you can pick the lock do so and go 
up the ramp and activate the levers for the bows. This would be a spectacular 
kill.

If you are unable to pick the lock turn to the right and down the ramp and you 
will see your target alongside two Bandit companions next to a fire. They are 
sitting on oil, light them up to kill at least one of them and take on the rest 
yourself. 

With your target killed, you may choose to loot the Bandit lair (the treasure 
isn't really that great) or continue with the quest.

(Optional) Kill Nilsine Shatter-Shield
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nilsine is a much more straight forward kill, if you travel to Windhelm at 
night you will find her in the Temple of Talos. Enter the Temple and sneak, 
Nilsine will sitting on the bench - giving you a perfect opportunity to snetak 
up and kill her.

If she isn't in the Temple she is very often alone somewhere in Windhelm.

Talk to Muiri
¯¯¯¯¯¯¯¯¯¯¯¯¯

Report back to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             Whispers in the Dark [DB.05]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Mourning Never Comes                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Hide in the Night Mother's coffin                              |
  |          Talk to Cicero                                                 |
  |          Talk to Astrid                                                 |
  |          Receive a side contract from Nazir                             |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Hide in the Night Mother's coffin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After listening to Astrid's paranoid thoughs make your way to the coffin and 
pick the lock to enter. Listen to Cicero as he speaks to the Night Mother, but 
she only speaks to you.

Talk to Cicero
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you exit the coffin Cicero demands you explain yourself, tell him that the 
Night Mother speaks to you then tell him what she asked you to say. 

Talk to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Astrid will enter the room now, fearing that you have been harmed.

Receive a side contract from Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Astrid needs some time to think, now is a good time to get more contracts from 
Nazir.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |         The Silence Has Been Broken [DB.06]         |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Whispers in the Dark                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Riften, Volunruud              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Draugr, Skeleton                                               |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Amaund Motierre                                     |
  |          Talk to Rexus                                                  |
  |          Deliver the letter and amulet to Astrid                        |
  |          Show the amulet to Delvin Mallory                              |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Amaund Motierre
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to Volunruud, as you enter a skeleton to your left will stand from its 
chair and attack. Kill it then go down the stairs, turn left and you'll find 
some Draugr. Through the wooden door is Amaund.

Talk to Rexus
¯¯¯¯¯¯¯¯¯¯¯¯¯

Deliver the letter and amulet to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the Sanctuary and speak to Astrid, show her the items that Amaund 
given to you. She will ask you to find a friend of the Dark Brotherhood named 
Delvin Mallory that can have the amulet appraised.

Show the amulet to Delvin Mallory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to Riften and seek Devlin, you can find him in the Ragged Flagon 
in the Ratway, the entrance can be found through a gate near the water. Show 
him the amulet and he will tell you all about it. After more dialogue he will 
give you a letter of credit.

Report back to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               Bound Until Death [DB.07]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: The Silence Has Been Broken          |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Solitude                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Vittoria Vici                                                  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Kill Vittoria Vici                                             |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Kill Vittoria Vici
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Astrid mentions that the killing should be done during Vittoria's speech, doing 
so will give you a bonus of 1,000 gold.

Travel to Solitude and make your way to the courtyard where the wedding is 
taking place, to kill Vittoria you have several options.

Close Quarters: A very simple kill, walk up to the bride as she is giving her 
speech and stab or bludgeon her to her death.

Killer Statue: If you asked Babette for advice she would have mentioned an old 
statue over the balcony where Vittoria will give her speech. Take the side door 
and make your way to the statue. During Vittoria's speech, push the statue and 
it will crush the bride.

Bow Killer: Gabriella has setup some supplies for you on a small parapet across 
from the balcony. Take the side door in the courtyard and wait for Vittoria to 
begin her speech. Take the bow and arrows provided by Gabriella and kill 
Vittoria.

Report back to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With Vittoria dead you bounty will jump to 1,040 gold and the Guards will begin 
to pursue. Open your map if you are unfamiliar with Solitude.

The easiest path is to sprint straight for the exit, jumping off the ledge when 
you reach down towards the Winking Skeever. When you are free from Solitude's 
walls continue down the path, evading guards. If you have a horse now is a 
great time to use it, if you do not you can steal one from the stables or 
continue running until the Guards stop chasing.

Make your way to the Sanctuary where Astrid has already heard the news of the 
brides death. She will give you a Power - [SUMMON SPECTRAL ASSASSIN], and extra 
gold if you killed Vittoria during her speech.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              Breaching Security [DB.08]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Bound Until Death                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Dragon Ridge, Riften, Windhelm |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Gaius Maro                                                     |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Speak with Gabriella                                           |
  |          (Optional) Steal Gaius Maro's travel schedule                  |
  |          Kill Gaius Maro                                                |
  |          Plant the incriminating Letter on Gaius Maro's body            |
  |          Report back to Gabriella                                       |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Gabriella
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Astrid tells you to speak with Gabrielle, she tells you that your next target 
is Gauis Maro, a Penitus Oculatus Agent. Gaius is Commander Maro's son, and has 
been given a job of checking the security of the major cities of Skyrim. You 
must kill Gaius and plant an incriminating letter on his body.

(Optional) Steal Gaius Maro's travel schedule
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stealing Gaius' schedule will be a great help in tracking him down and killing 
him. Below is the schedule, I found the best time for a stealth kill was Turdas 
evening when he is sleeping in his private room.
    _______________________________________________________________________
   |=======================================================================|
   |    Day of Week   |                      Location                      |
   |------------------|----------------------------------------------------|
   | Morndas          | Solitude, The Emperor's Tower                      |
   | Morndas Evening  | Solitude, Castle Dour (food and sleep)             |
   | Tirdas           | Windhelm, The Palace of the Kings                  |
   | Tirdas Evening   | Windhelm, Barracks (food and sleep)                |
   | Middas           | Riften, Mistveil Keep                              |
   | Turdas           | Whiterun, Dragonsreach                             |
   | Turdas Evening   | Whiterun, The Bannered Mare (food and sleep)       |
   | Fredas           | Markarth, Understone Keep                          |
   | Fredas Evening   | Markarth, Guard Tower (food and sleep)             |
   | Loredas/Sundas   | Riften, The Bee and Barb                           |
   |                  |                                                    |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kill Gaius Maro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Your two options to kill Gaius Maro is to kill him in Dragons Ridge or on the 
roads or in a major city. The latter option is best as you will get a bonus 
item at the end of the quest.

As mentioned above, your best bet is The Banner Mare on Turdas Evening; 
however, you may follow Gaius (who will appear on your map) and decide for 
yourself when to kill him.

Plant the incriminating Letter on Gaius Maro's body
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With Gaius dead you must plant the Letter on his corpse, do this just as you 
would take an item, instead dropping the Letter on his body.

Report back to Gabriella
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |             The Cure For Madness [DB.09]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Breaching Security                   |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Dawnstar Sanctuary             |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Cicero, Sanctuary Guardian, Udefrykte                          |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Astrid                                                 |
  |          Search Cicero's Room                                           |
  |          Talk to Astrid                                                 |
  |          Behold Shadowmere                                              |
  |          Locate Arnbjorn                                                |
  |          Talk to Arnbjron                                               |
  |          Enter the Dawnstar Sanctuary                                   |
  |          Kill Cicero, or leave the Sanctuary                            |
  |          Report back to Astrid                                          |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enter the main area of the Sanctuary where you will find the Brotherhood 
together with Veezara in the middle. Speak to Astrid and she tells you that 
Cicero has gone mad, Veezara tried to stop him but was wounded and Arnbjorn 
chased Cicero into the forest.

Search Cicero's Room
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to Cicero's Room and take the last chaper of his journal from the 
barrel.

Talk to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the grotto and talk to Astrid, she tells you to go to the Dawnstar 
Sanctuary.

Behold Shadowmere
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Locate Arnbjorn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Arnbjorn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Outside the Dawnstar Sanctuary you will find Arnbjorn, who seems to have been 
severely wounded. He tells you that he got Cicero just as good. Cicero is 
inside the Sanctuary, you can follow the blood.

Enter the Dawnstar Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Black Door will ask "What is life's greated illusion?", answer with 
"Innocence, my Brother."

Kill Cicero
¯¯¯¯¯¯¯¯¯¯¯
Go down the stairs, to your left on the table is a Jester outfit, it has no 
armour rating but is valuable and gives bonuses to sneak and other attributes. 
Through the door ahead a Sanctuary Guardian will attack from the left, kill it 
then continue to the next area.

The bridge has spears shooting from the right. A Sanctuary Guardian armed with 
a bow will attack from the other side of the bridge. You can either dodge the 
spears for use the "Whirlwind Sprint" Shout to cross the bridge (if you have 
it).

Continue down the spiraled stairs into the next room, as the Guardian appear 
back away and strike the oil soaked floor with flame. Wait for the fire to 
disappear and finish off the Guardians if they have not been killed already.

Down the hall you will be attacked by another Sanctuary Guardian, who will 
appear from the wall to your left. Follow the blood on the floor through the 
ice tunnel, when you encounter a goat watch out for the two bear traps next to 
it. There will be a split in the tunnel, take the path on the right without the 
blood to be taken to the upper level of the next area.

Your encounter with Udefrykte in this next area won't be as tough as the 
Guardians you've already fought. Dispatch the beast, search the chest, then 
continue through to tunnel and through wooden double doors. Activate the pull 
chain and go down the stairs to the crypt.

Two Sanctuary Guardians will charge, kill them and continue down the corridor 
and you'll hear Cicero's voice once again. Two more Guardians will attack you, 
kill them and continue. To your left will be an opening with a locked chest, 
inside the chest is a decent amount of gold and other items. Continue around 
the corner and to the right one more enemy will be waiting for you. 

Kill Cicero, or leave the Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dispatch the final Sanctuary Guardian then activate the chain to lift the gate, 
continue down the hall and to the right is the torture room with Cicero. He 
will ask you to spare his life and lie to Astrid. Doing so will give you an 
additional quest at the end. Choose to kill Cicero or leave him alone, no 
matter your choice make sure to take the items from the chest to the left.

Report back to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |              Recipe For Disaster [DB.10]            |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: The Cure For Madness                 |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Nightgate Inn        |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Anton Virane, Balagog gro-Nolob                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Report to Festus Krex                                          |
  |          Question Anton Virane                                          |
  |          Kill Anton Virane                                              |
  |          Kill Balagog gro-Nolob                                         |
  |          (Optional) Drag Balagog's body to a hiding place               |
  |          Report back to Festus Krex                                     |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Report to Festus Krex
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Festus Krex will give you a cookbook signed by the Gourmet, the cookbook is 
signed for Anton Virane.

Question Anton Virane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to Markarth and enter the Understone Keep, make your way to the kitchen 
where you will find Anton and two helpers/ Speak to Anton and ask him who and 
where the Gourmet is. He will not give you the information right away, 
intimidate him and he will be quick to tell you that the Gourmet is an Orc 
named Balagog gro-Nolob and he is staying at the Nightgate Inn.

Anton will ask that you let him go, either lie to him or tell him that you are 
going to kill him.

Kill Anton Virane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You may wish to wait until Anton is alone or sleeping to kill him without 
alarming the Guards in the Keep. Or, close the doors to the kitchen and 
position yourself so a single Shout can take out Anton and his two helpers.

Kill Balagog gro-Nolob
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Killing the Orc is a much easier affair than Anton, travel to the Nightgate 
Inn. You may choose to speak to the Inn Keeper, ask about business to open 
dialogue about an Orc who claims to be a writer.

Go down the stairs behind the counter to the cellar, you will find the Orc in 
his room to the left. Talk to him then kill him, he won't fight back.

(Optional) Drag Balagog's body to a hiding place
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you want a nice bonus item at the end of the quest you must complete this 
objective. Drag the Orcs lifeless body (by holding the activate button) to the 
hay stacks across from his room.

Report back to Festus Krex
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |               To Kill an Empire [DB.11]             |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Recipe for Disaster                  |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, Solitude                       |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Commander Maro, Emperor Titus Mede II, Penitus Oculatus Agent  |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Report to Astrid                                               |
  |          Report to Commander Maro                                       |
  |          Report to Gianna                                               |
  |          Report to Gianna while wearing a chef's hat                    |
  |          Make the Potage le Magnifique                                  |
  |          Follow Gianna to the dining room                               |
  |          Kill the Emporer                                               |
  |          Escape the Tower!                                              |
  |          Return to the Sanctuary                                        |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Report to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Report to Commander Maro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to Solitude and approach Commander Maro outside the tower entrance. 
Speak to him and present the Writ of Passage you took from the Gourmet.

Report to Gianna
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Report to Gianna while wearing a chef's hat
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To the left is a shelf with several chef's hat, take one and wear it.

Make the Potage le Magnifique
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gianna will ask you for the ingredients, you can either choose them or remain 
silent, Gianna reacts to the silent treatment as a test and will choose her own 
ingredients. Eventually she will ask if the soup is done, tell her there is one 
more ingredient - Jarrin Root.

Follow Gianna to the dining room
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Kill the Emperor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Emperor will choose to take the first taste of the dish, you can wait for 
him to start eating and die or violently kill him. If you choose to let the 
soup kill him, position yourself on the South end of the table.

Escape the Tower!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the Emperor dead take the South exit to the battlements. Continue straight 
ahead where you are stopped by Commander Maro.

Return to the Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kill the Penitus oculatus then descent the spiral stairs to the ground. Exit to 
the harbour and flee the area. You will not be able to fast travel to the 
Sanctuary as it has been removed from your map. You may choose to fast-travel 
to a close location or make the journey on foot or horseback.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                Death Incarnate [DB.12]              |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: To Kill an Empire                    |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arcturus, Penitus Oculatus Agent                               |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Enter the Sanctuary                                            |
  |          Search for survivors                                           |
  |          Kill Nazir's attacker!                                         |
  |          Speak with Nazir                                               |
  |          Escape the Sanctuary                                           |
  |          Embrace the Night Motheer                                      |
  |          Talk to Astrid                                                 |
  |          Kill Astrid                                                    |
  |          (Optional) Retrieve the Blade of Woe                           |
  |          Return to the Night Mother                                     |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Enter the Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you approach the Sanctuary you will see Penitus Oculatus Agent's waiting 
outside. Kill them and enter through the Black Door.

Search for survivors
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go down the stairs and you will hear two Agents talking, ignite the oil they 
are standing on the kill them. You will see the werewolf form of Arnbjorn be 
killed as you enter the fiery grotto. Continue to the dining hall.

Kill Nazir's attacker!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Speak with Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Escape the Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Nazir, as you encounter a dead end the Night Mother will speak to you.

Embrace the Night Mother
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enter the Night Mothers coffin.

Talk to Astrid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go through the grotto and turn to the right where you will find Astrid. Talk to 
her and kill her as she wishes.

Kill Astrid
¯¯¯¯¯¯¯¯¯¯¯

(Optional) Retrieve the Blade of Woe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Return to the Night Mother
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |                  Hail Sithis! [DB.13]               |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Death Incarnate                      |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dark Brotherhood Sanctuary, East Empire Company Warehouse, |
  |              Katariah, Volunruud, Whiterun                              |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Captain Avidius, Cammander Maro, Emperor Titus Mede II,        |
  |          Lieutenant Salvarus, Penitus Oculatus Agent, Sailor            |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Talk to Nazir                                                  |
  |          Talk to Amaund Motierre                                        |
  |          (Optional) Kill Commander Maro                                 |
  |          Board the Katariah                                             |
  |          Kill the Emperor!                                              |
  |          Report to Amaund Motierre                                      |
  |          Retrieve the payment                                           |
  |          (Optional) Kill Amaund Motierre                                |
  |          Report to Nazir                                                |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯
When Nazir thinks the Dark Brotherhood has reached its end tell him that the 
Night Mother has spoken to you again, the Emperor must be assassinated.

Talk to Amaund Motierre
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to Whiterun and find the Bannered Mare, Amaund will be in his room. Tell 
him you are from the Dark Brotherhood, he is surprised to hear the news as he 
heard of what happened. Amaund will tell you the Emperor is abaord a ship, the 
Katariah.

Ask him about Commander Maro to learn that he is at the docks and unlocking the 
optional objective.

(Optional) Kill Commander Maro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you no longer have a bounty in Solitude the easiest way is to travel to the 
East Empire Company and approach Commander Maro. If a guard is nearby speak to 
the Commander and he will attack, the guard will attack and kill Commander Maro 
for you.

Board the Katariah
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Swim to the ship and use the anchor to board the ship.

Kill the Emperor!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You have the option to sneak through the ship or simply kill anyone in your 
way, the rest of this section assumes you are sneaking.

From the stack of crates you start behind a sailor will walk away. Follow and 
kill the Sailor, to the rooms to your right and left will be Sailors that you 
can kill or leave. Make your way down the hall to the dining area and kill the 
Sailots and Agents here. Go up the stairs and dispatch the enemies sitting at 
the table. Continue South and go through the door on the righ to Captain 
Avidius' Room and kill him. Take the key from his body and seach his chest for 
valuable weapons and armour.

Turn around and make your way North, to the right is a door with an Agent 
making weapons and armour, kill him and loot the room of anything you like. 
Continue through the door to the North and kill the Agents here, through a door 
straight ahead is Lieutenant Salvarus - kill him and take the [GREATER SOUL 
GEM] from the shelf.

Now go up the stairs and through the door to the Emperor's Quarters. Inside you 
will find the Emperor as well as two well equipped Thugs. Kill the Thugs then 
the Emperor. Loot the room of its valuables, be sure to include the room behind 
the door to the East.

Report to Amaund Motierre
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯	
Travel to the Bannered Mare in Whiterun and tell Amaund that you were 
successful in killing the Emperor. He is thankful and tells you where the gold 
is hidden.

(Optional) Kill Amaund Motierre
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you wish to fulfill the Emperor's wishes you can kill Amaund. Doing it 
through dialogue will raise your bounty, a sneak attack on the man would be the 
perfect crime.

Retrieve the payment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Report to Nazir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the Dawnstar Sanctuary and tell Nazir that the contract is complete. 
He will ask how much you were paid to kill the Emperor, you may choose to lie 
but it doesn't matter as he doesn't take any of the money.

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |     Where You Hang Your Enemy's Head... [DB.14]     |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: Hail Sithis!                         |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Dawnstar Sanctuary, Riften                                 |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES:                                                                |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Employ Delvin Mallory's services                               |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Employ Delvin Mallory's services
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are not required to spend the money to fix the Dawnstar Sanctuary, if you 
choose to do so go back to The Ragged Flagon in Riften and consult Delvin. The 
toal cost of all improvements is 19,000 gold.

  ___________________________________________________________________________
 |===========================================================================|
 |   Improvement / Cost (g)   |                 Description                  |
 |----------------------------|----------------------------------------------|
 | New Banners (1,000)        | New banners for the Sanctuary                |
 | Poisioner's Nook (5,000)   | Adds an Alchemy Lab including ingregients    |
 | Torture Chamber (5,000)    | Four prisoners who reveal their treasure     |
 | Secret Entrance (5,000)    | Entrance/Exit at the Dawnstar Fast-Travel    |
 | Master Bedroom (3,000)     | A bed to sleep in as well as a special item  |
 |                            |                                              |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             _____________________________________________________
            |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            |         Destroy the Dark Brotherhood [DB.15]        |
   _________|                                                     |_________
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | PREREQUISITE(S): Dark Brotherhood: With Friends Like These...           |
  |_________________________________________________________________________|
  |                                                                         |
  | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary, Dragon Bridge |
  |_________________________________________________________________________|
  |                                                                         |
  | ENEMIES: Arnbjorn, Astrid, Festrux Krex, Gabriella, Lis, Nazir, Veezera |
  |                                                                         |
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  | OUTLINE:                                                                |
  |          Report Astrid's death to a guard                               |
  |          Speak with Commander Maro                                      |
  |          Kill everyone in the Sanctuary!                                |
  |          Report back to Commander Maro                                  |
  |_________________________________________________________________________|
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

NOTE: THIS QUEST WILL MAKE IT IMPOSSIBLE TO COMPLETE THE REMAINING DARK
      BROTHERHOOD QUESTS. ONLY DO THIS QUEST IF YOU DO NOT WISH TO FOLLOW
      THE DARK BROTHERHOOD QUESTLINE!!!

Report Astrid's death to a guard
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find any guard in Skyrim and tell them that you have killed the leader
of the Dark Brotherhood. They tell you to report this to Commander Maro.

Speak with Commander Maro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to the Dark Brotherhood Sanctuary, the answer to the Black Door, as you
learned from Maro, is "silence, my brother."

Now inside the Sanctuary, go down the steps and you will be attacked by the 
members of the Dark Brotherhood. Start with Arnbjorn, once you kill him 
continue to the grotto and kill Veezera the Argonian. Next is a room with an 
Alchemy Lab, kill Gabriella and the Spider here.

Nazir is in the dining area, once you've killed him continue to the chapel area 
(or possible in the same area as Gabrielle) and kill Festus, who will use magic 
against you.

Report back to Commander Maro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the Family dead, loot the Sanctuary then travel back to Dragon Bridge. 
Tell Commander Maro that you have destroyed the Dark Brotherhood and receive 
your reward.

















  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |                  FREQUENTLY ASKED QUESTIONS                 | /\/\ \\
\\ \/\/ |                           [GF.AQ]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

     Q: I need help or can't complete part of the game, what should I do?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: The best option here is to visit the message boards at GameFaqs.com.
        On the boards there are plenty of people who know all about the game
        who can help you. Emailing me is not the best solution, as a reply
        may take several days depending on if I am busy or away.

     Q: I asked for help on the forums and you didn't reply, what gives?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: Simple, I don't visit the forums very often. Also, I go by another
        username on the forums. (Mwuhahahahahaha)

     Q: I was browsing another website and found your walkthrough, it may
        have been altered or hosted without permission, what should I do?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: Please email me with the details, thank you.

     Q: I have spotted an error, you suck!
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: Although not a question, I would appreciate it if you email me
        with the details of my mistake. Thank you.

     Q: I have a tip, strategy, or hint. How can I let you know?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: Simple! Email me and I will include your contribution if I find
        it to be helpful. I will also give you full credit in the
        appropriate section of this document.

     Q: Why didn't you give me credit for my submission?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: Keep in mind that when I submit updates for this guide they do not
        automatically appear on the website. It may take hours or days
        depending on the time of the day or if it is a weekend. If I have
        already submitted a new update with your tip or strategy in it I
        will not credit you. Sorry, I wish it was automatic.

     Q: I sent you an email, why didn't you reply?
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     A: I literally get hundreds of emails per day when I release a new guide,
        especially for such a popular game. I can assure that that I have
        read your message but may not reply as I simply do not have the
        time. I do thank you for writing!

  ___________________________________________________________________________
 //\/\/¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯\/\/\\
// /\/\ |             VERSION HISTORY, CREDITS, & COPYRIGHT           | /\/\ \\
\\ \/\/ |                           [NS.FS]                           | \/\/ //
 \\/\/\_|_____________________________________________________________|_/\/\//
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

VERSION HISTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10/11/11 - Created formatting and skeletal version of the guide.
11/11/11 - Began working on Main Quest and some tables.
12/11/11 - Did Main Quest up to The Fallen.
13/11/11 - Completed Companions, began work on The College.
14/11/11 - Took the day off FAQing.
15/11/11 - Finished College and Main Quest, submitted.
21/11/11 - Finished the Dark Brotherhood and Stormcloaks, Stormcloaks will not
           be submitted for a few days though.


CREDITS
¯¯¯¯¯¯¯
Kraiz - Author
DeathChurch87 - Fixing spelling and grammatical errors.
Dave S. & Mike Z. - Pointing out an error in the College questline.


COPYRIGHT
¯¯¯¯¯¯¯¯¯
This walkthrough was written for the intended purpose of aiding people in The 
Elder Scrolls: Skyrim. Selling this guide is strictly prohibited and will be 
dealt with. This document has been written for use on GameFAQs, Supercheats, 
Cheatmaster, and Neoseeker. This guide is not to be hosting on websites other 
than specified. Linking to this document is allowed.

--

The interesting thing about looking at my previous contributions to GameFaqs 
and other gaming websites is how I've grown up as a person and a writer. When I 
first wrote my Fable 2 walktrough a few years back I was proud of myself for 
accomplishing such an enormous feat. Today I look at it and I wonder how it 
ever managed to obtain over three million views on Gamefaqs alone, countless 
more on the other websites it is legally hosted on.

Two years ago I made the decision that I would not be reformating or updating 
my old walkthroughs in anyway. I want to archive my previous work to see how I 
could improve upon myself. My goal is, one day, to look back on my old work and 
compare it to my new work. I want to say, "Hey, I've really come a long way at 
this".

The first step in growing as a contributor is to take my largest project to 
date, and probably the largest project I will ever consider. Elder Scrolls 
games are huge in nature, and Skyrim has shown itself to be the most 
complicated and largest game in the series so far. As of this paragraph I have 
sunk a weeks worth of work into this document alone. From the formatting to the 
little amount of content that is currently submitted. However, the intregrity 
of what I'm doing is ensured by the fact that I am not working to any deadline 
what-so-ever. I don't care if it takes me a year to finish this thing, I am 
going to do it right. There will be no cut corners as in my previous guides, no 
missed sections, and no "coming soon" pages that never seem to come.

Thank you for joining me on this journey, I hope you appreciate the work that 
has gone into this document and respect the copyrights for this walkthrough.


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