Strategy Guide - Guide for TimeSplitters 2
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TimeSplitters 2 All Consoles (2002) (North America) Strategy Guide v0.3 [October 15, 2002] written by Anthony Charles Ambrose (ACA)
Document ©2002. All Rights Reserved. Full legal notice at end. Check out: < http://www.timefall.com > TimeSplitters 2 Network (GCN, PS2, XBX) _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ T A B L E O F C O N T E N T S _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter One: Characters Chapter Two: Weapons Database Chapter Three: Walk-Through Chapter Four: Multi-Player Chapter Five: Map Maker Chapter Six: Hints / Tips / Tricks Chapter Seven: Secrets / Cheats Chapter Eight: Codes COMING SOON: Many sections will be completed. I rushed this version to satisfy all the hungry TS2 fans. It has a load of great information so far. -HOW TO CONTACT ME- I will not answer e-mails about TimeSplitters 2. However, I will answer all questions that are posted in my forum, found here: http://www.timefall.com/forums/ Please post your questions there, and I will read them and help you as soon as possible. If you e-mail me with a TimeSplitters 2 question, I will ban you. You may e-mail me, however, if you would like to write a walk-through for a particular level (and receive full credit for your work) or if you would like to help with this guide in another way. For images, tables, and other cool TimeSplitters 2 information, make sure you check out the world's first TimeSplitters 2 website: http://www.timefall.com/ -QUICK SEARCH- To quickly find a chapter, simply press CONTROL and F, and then type the chapter's ID# like so: -REVISION HISTORY- v0.2 [October 15, 2002] Weapons Database has been added. It's unbelievable, check it out. v0.2 [October 12, 2002] Siberia level walk-through provided by bluberry. v0.1 [October 10, 2002] The guide begins. -INTRODUCTION- Welcome to the TimeSplitters 2 strategy guide. This guide covers TimeSplitters 2 for all three consoles, GameCube, PlayStation 2, and Xbox. So stop reading this and get onto the guide. Please read the How To Contact Me section above before e-mailing me. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter One: Characters _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ One of the great features of TimeSplitters 2 is the the assortment of playable characters you have available to you. This list will cover each character's stats in a future release, but for now this section will still contain vital information, listing which characters are default and which characters must be unlocked. ================== Default Characters ================== These characters are always available from the beginner of the game. Sgt. Cortez Corp. Hart Ilsa Nadir Gregor Lenko Jake Fenton Lady Jane Viola Mr. Underwood Hank Nova Candi Skyler Ghost Chastity Elijah Jones Ramona Sosa Happy Tipper Kitten Celeste Captain Ash Jungle Queen Gretel Mk II R-109 Monkey ================= Locked Characters ================= These characters must be unlocked: Hybrid Mutant Big Tony Jacque de la Morte Ozor Mox Sadako The Colonel Khallos Stone Golem Machinist Reaper Splitter Hector Baboso Lean Molly Dr. Peabody Crypt Zombie ChassisBot SentryBot Meezor Mox Male Trooper Female Trooper Crispin Undead Priest Louie Bignose Slick Tommy Jimmy Needles Accountant Lawyer Braces Maiden Jo Beth Casey Riot Officer Barby Gimp Jebediah Crump Venus Starr Mikey Two-guns Jared Slim Ample Sally Henchman Cyberfairy kypriss Mister Giggles Marco the Snitch Hatchet Sal Changeling The Hunchback Sewer Zombie Gargoyle The Cropolite Beetleman Dark Henchman High Priest Wood Golem Aztec Warrior The Master Krayola Milkbaby Drone Splitter Baby Drone Scourge Splitter R One-Oh-Seven Feeder Zombie Stumpy Lola Varuska Nikki Jinki Ringmistress Calamari Snowman Bear Leo Krupps Sergio Mischief The Impersonator Badass Cyborg Chinese Chef Duckman Drake Gingerbread Man Insect Mutant Robofish Dinosaur Handyman Nikolai Private Sand Private Grass Private Coal Private Poorly Sgt. Rock Sgt. Shivers Sgt. Wood Sgt. Shock Sgt. Slate, Lt. Frost Lt. Wild Lt. Shade Lt. Bush Lt. Chill Trooper White Trooper Brown Trooper Black Trooper Green Trooper Grey Capt. Snow Capt. Sand Capt. Night Capt. Forest Capt. Pain _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Two: Weapons Database _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Written by: email@example.com Damage is based off of one shot to the torso with no character abilities turned on. It is a rough estimate out of 100. Example: If the damage says 20, then it would take an average 5 shots to the torso to kill person with it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fist -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - N/A Primary - Single punch, Damage: 28 Secondary - Single punch, Damage: 28 Notes - No noticeable difference between firing modes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Silenced Pistol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 8 bullets, maximum 60 bullets Primary - Single shot, Damage: 9 Secondary - Single shot, Damage: 9 Notes - No noticeable difference between firing modes. Uses same ammunition as Luger Pistol. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Luger Pistol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 7 bullets, maximum 60 bullets Primary - Single shot, Damage: 9 Secondary - Single shot, Damage: 9 Notes - No noticeable difference between firing modes. Uses same ammunition as Silenced Pistol. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Garett Revolver -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 6 bullets, maximum 80 bullets Primary - Single shot, Damage: 18 Secondary - Single shot, Damage: 18 Notes - No noticeable difference between firing modes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Crossbow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 4 bolts, maximum 50 bolts Primary - Single shot, Damage: 18 Secondary - Single shot, Damage: 18 Notes - No noticeable difference between firing modes. Weak scope. Bolts can be lit on fire by approaching burning objects such as torches, and then fired at an opponent to light them on fire. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vintage Rifle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 5 bullets, maximum 40 bullets Primary - Single shot, Damage: 30 Secondary - Single shot, Damage: 30 Notes - No noticeable difference between firing modes. Powerful scope. Uses same ammunition as Sniper Rifle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sniper Rifle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 5 bullets, maximum 40 bullets Primary - Single shot, Damage: 30 Secondary - Single shot, Damage: 30 Notes - No noticeable difference between firing modes. Powerful scope. Uses same ammunition as Vintage Rifle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flamethrower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, 22 seconds worth of fuel Primary - Auto: 8 foot Flame stream, Damage: None Secondary - Auto: 8 foot Flame stream, Damage: None Notes - No noticeable difference between firing modes. No actual damage, but lights the target on fire, which does about 7 damage a second. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shotgun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 2 shells, maximum 40 shells Primary - 4 shell pieces spread out as they travel, 11 damage each Secondary - 4 shell pieces spread out as they travel, 11 damage each Notes - No noticeable difference between firing modes. Uses same ammunition as Tactical 12-Gauge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tactical 12-Gauge -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 8 shells, maximum 40 shells Primary - 4 shell pieces spread out as they travel, 15 damage per piece Secondary - Auto 2 shots: 8 shell pieces, 15 damage per shell piece Notes - Long reload time. Can fire during reload, which stops the reload. Uses same ammunition as Shotgun. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Soviet S47 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 30 bullet magazine, maximum 200 bullets. No reload on grenades, maximum 40 grenades Primary - Auto: 8 bullets/second, 7 damage per bullet Secondary - 2 second non-impact timed grenade, direct hit is lethal. Splash damage. Notes - Average scope. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tommy Gun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 32 bullet magazine, maximum 200 bullets Primary - Auto: 10 bullets/second, 9 damage per bullet Secondary - Auto: 10 bullets/second, 9 damage per bullet Notes - No noticeable difference between firing modes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scifi Handgun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 30 energy cells, maximum 200 energy cells Primary - 3 shot burst, 6 damage per shot Secondary - 3 shot burst, 6 damage per shot Notes - No noticeable difference between firing modes. Shots bounce off walls, ceilings and floors about ten times. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lasergun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, 50 seconds worth of primary fire charge, or shield. Using both at the same time will double the use of energy. Primary - Press and release for single laser shot, 7 damage. Press and hold to charge up shot for maximum of 38 damage. Secondary - Toggle: Frontal shield that absorbs full damage of bullets and energy weapons. No protection from explosives. Notes - You may fire the primary weapon while the shield is up. Ammo will drain while the shield is up. Ammo will continually drain while you are charging the primary fire, even once it has fully charged. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ElectroTool -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, 22 seconds worth of energy Primary - Auto: continuous 40 foot long energy stream, 33 damage/second Secondary - Auto: continuous 40 foot long energy stream, 33 damage/second Notes - No noticeable difference between firing modes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plasma Autorifle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload on either, maximum 200 energy cells, maximum 20 plasma grenades Primary - Auto: 7 cells/second, speeds up as you hold the button down but will eventually overheat if held for too long. Secondary - Plasma Grenade that sticks to anything it contacts. Blows up in 2.5 seconds regardless, direct hit is lethal. Splash damage. Notes - Grenades stick to players, as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SBP90 Machinegun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 64 bullet magazine, maximum 256 bullets Primary - Auto: 13 bullets/second, 9 damage per bullet Secondary - Auto: 13 bullets/second, 9 damage per bullet Notes - Mid-range scope. No noticeable difference between firing modes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Minigun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 400 bullets Primary - Auto: Causes the barrel to start spinning. Once the barrel is spinning at a sufficient speed, bullets will start coming out at a rate of 17 bullets/sec. Damage: 9 damage per bullet. Secondary - Toggle: causes the barrel of the gun to continue to spin even while not firing, allowing the bullets to come out immediatly instead of waiting. Notes - Gun overheats slightly quicker on secondary mode. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grenade Launcher -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 8 grenades, maximum 40 grenades Primary - Fires a 2.5 second timed grenade that splits into 3. If any of the pieces comes into contact with a player, it will detonate. A direct hit from one of the small pieces does 85 damage. Splash damage. Secondary - Launches a flaming grenade that will either light a target on fire, causing the usually 7 damage/second. It will bounce off walls and ceilings, but will stick to the first floor it touches. Will continue to burn for 10 seconds once fired. If a player walks into the burning grenade on the ground, they will be lit on fire. Notes - The primary fire seems to be affected by gravity a bit more than the secondary, so adjust aim accordingly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rocket Launcher -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - 3 rockets, maximum 30 rockets Primary - Single impact explosive rocket. Direct hit kills. Splash damage. Secondary - Fires all 3 rockets in the clip if it is full, if not, reloads. A direct hit with any of the 3 rockets is lethal. Splash damage. Notes - Rockets seem to travel slightly upwards once fired, so aim a bit lower than what you intend to hit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Homing Launcher -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 30 rockets Primary - Same as the Rocket Launcher with the added ability to lock on to your target. If you place your crosshairs over an enemy, a red circle will appear around them. This circle will stay around them untileither the enemy dies, or you move the crosshairs sufficiently far enough away from the enemy. If you fire while the circle around the enemy is red, the rocket will do it's best to home in on the targeted enemy. Secondary - Same as primary, except it fires 3 rockets. If you have multiple people targeted, the rockets will split up and go after the different targets. Notes - None -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Proximity Mine -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 20 mines Primary - Throws the proximity mine about 15 feet in front of you if view is level with the ground. Sticks to everything, including players. 3 seconds after throwing, the mine activates. After that, if anyone gets within 10 feet of the mine, the mine will throw the explosive charge away from the surface it is stuck to about 5 feet and detonate it. Direct hit is lethal. Splash damage. Secondary - Same as primary. Notes - If you have a proximity mine stuck to you, you will see a pulsating red icon of a proximity mine on your hud. Keep in mind that the proximity mine throws the explosive away from the surface it is on, so if you happen to be running in the opposite direction it is stuck to you at, there is a good chance you could survive the explosion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Timed Mine -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 20 mines Primary - Throws the timed mine about 15 feet in front of you if view is level with the ground. Sticks to everything, including players. 6 seconds after throwing, the mine detonates. Direct hit is lethal. Splash damage. Secondary - Same as primary. Notes - If you have a timed mine stuck to you, you will see a pulsating red icon of a timed mine on your hud; there is nothing you can do about it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Remote Mine -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 20 mines Primary - Throws the remote mine about 15 feet in front of you if view is level with the ground. Sticks to everything, including players. Secondary - Detonates all active remote mines you have placed since your last death. Notes - If you have a remote mine stuck to you, you will see a pulsating red icon of a remote mine on your hud. Basically you will die as soon as the player who threw it detonates the mine. You can prevent this from happening by killing the player who threw it on you before he has a chance to detonate it. If you see a remote mine that you didn't throw, you can detonate it by shooting it with a regular gun, or by detonating an explosive of your own near to the mine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TNT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - You can only carry one piece of TNT at a time. Primary - Throws TNT about 15 feet in front of you if view is level with the ground. Timer is 3 seconds. Sticks to everything, including players. Direct hit is lethal. Splash damage. Secondary - Same as primary. Notes - If you have a stick of TNT stuck to you, you will see a pulsating red icon of a stick of TNT on your hud; there is nothing you can do about it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Extinguisher -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, 18 seconds worth of foam Primary - Auto: 8 foot stream of foam, Damage: None Secondary - Auto: 8 foot stream of foam, Damage: None Notes - If sprayed on a player who is burning, they will stop burning. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brick -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clip - No reload, maximum 40 bricks Primary - Throws brick about 10 feet in front of you if view is level with the ground. Damage: 10 Secondary - Throws brick about 18 feet in front of you if view is level with the ground. Damage: 10 Notes - None. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Three: Walk-Through _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you would like to assist me by writing a walk-through for any of these levels, please contact me < firstname.lastname@example.org> and let me know. You will receive full credit for you work. Levels that need walk-throughs so far: Chicago, Notre Dame, Factory, Atomsmasher, Wild West, Aztec, Tokyo, Planet X -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WALK-THROUGH CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Siberia -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SIBERIA 1990 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Siberia walk-through was written entirely by bluberry. If you wish to contact him, e-mail him: revolverbluberry AT aol DOT com or contact him on: YIM: bluberrygonepostal / MSN: email@example.com AIM: bluberryteripper / ICQ: 171684403 This is a comprehensive point by point walk-through of the level, broken down into three parts. Parts One and Two are for EASY/NORMAL/HARD, but Part Three is for NORMAL/HARD only. -------- PART ONE -------- *NEW OBJECTIVE: INVESTIGATE DIGGING SITE AT THE BOTTOM OF THE DAM. *NEW OBJECTIVE: ASCEND TO THE TOP OF THE DAM. *NEW OBJECTIVE: DESTROY THE SATELLITE DISH. *NEW OBJECTIVE: DESTROY THE FILE CABINETS. *NEW OBJECTIVE: COLLECT THE TIME CRYSTAL. *Collect Sniper Rifle and Silenced Pistol. *Snipe security camera on Left building. *Snipe guard on Left building in the head. *Snipe multiple guards until they move in too close. *Finish them with Silenced Pistol. *Stay along fence until you're between the Left building and Middle building. *Snipe security camera #2, you'd be facing it when facing away from the fence. *At any point in time, a Sniper will appear in the far, upper Dam. Snipe him back, and don't get confused if you see bullets. If there's gunfire coming from nowhere, it's him. *Climb stairs on left building. *Enter room below Satellite Dish; Open security door. *Continue across plank. *Drop into room with mines; unlock door. *Explore all the doors in this area; get Body Armor and Sniper Shells. *In one building there are TWO FILE CABINETS. Destory them with the Timed Mines. *Climb stairs again; DESTROY THE STAELLITE DISH with a Timed Mine. *OBJECTIVE: DESTROY THE SATELLITE DISH should be complete. *Descend stairs that are right next to the river and under the Dam; opposite side of where you broke through the fence. *Attempt to activate the Elevator. *NEW OBJECTIVE: RESTORE POWER TO ELEVATORS. *On the stairs there is a steam leak; crouch under it. *Ascend the stairs; just keep moving. The security camera won't have time to spot you. If you're on Hard, just shoot it; if you're playing Hard you should know where it is. *Right aftwer camera guards will be on stairs in groups of one. Be careful. *Once you reach the stop, snipe all visible guards through window in door. *Eliminate as many guards as you can from a disance with Sniper Rifle; If you run out or they get too close, use the Silenced Pistol. *Collect spoils, including the Soviet. *On the left side there are three small rooms with valves in them. Turn off the valves. Also, there is Body Armor in the first one and Sniper Rifle Ammo in the last one. *That turned off the steam at the end of the corridor; Go through the door. *Descend stairs keeping an eye out for guards and being sure to collect the Body Armor and Sniper Rifle Ammo. *Outside, there is a Sniper on the far side of the dam, just like the first one. *Eliminate all 3 guards in the area, being wary of the security camera on the back of the building facing away from where you entered the area. *Enter the building; In the first room, there is a guard on your left and a guard hiding behind some racks on the right. *Descend the stairs; Enter the door on your left. *Take note that in these showers you can put yourself out should you catch on fire. *Leave; Go around the corner and stop. *Look for the security camera and snipe it. *Eliminate all guards in this large room. *Go back to the corner after the shower area doors; Look for the entrance to a small service closet. *Inside here, collect the goodies and plant a Timed Mine on the ONE FILE CABINET. *There should be a Fire Extinguisher in this room or the room below depending on difficulty. *Going through the first large room, but before the next stairs, look to your left; There are TWO FILE CABINETS. You know what to do. *OBJECTIVE: DESTROY THE FILE CABINETS should be done. *Head down the stairs to the checkpoint; You should hopefully be at half health and body armor. If not, the rest of this level will be harder. -------- PART TWO -------- *In the next room there are four guards in random locations; Ice em. *Go up stairs to walkway above middle of room; Destroy gun turrets. *Go up stairs to conrol room; Press button to the left of the red display to open door in lower room. *Head to digging site. *Enter the second room on your right; Press both switches here. *Continue through opened doors; Kill Assault Shotgun weilding guard. *As you approach this room, a guard is hiding to the left of the corridor; Another is at the far end of the room. *Collect computer disk from guard at far end of the room. *Destroy Timesplitters that appear, preferably by shooting off their heads with a Silenced Pistol or Soviet. (Shotgun ammo is scarce) *Go back to Control Room and use the disk on the red display. *OBJECTIVE: RESTORE POWER TO THE ELEVATOR should be complete. *Head back down towards the rooms on the right, icing the Timesplitters along your path. *Pillage the first and third rooms on the right for a Flamethrower, Timed Mines, Body Armor, and the TIME CRYSTAL. *OBJECTIVE: COLLECT THE TIME CRYSTAL should be complete. *Head further down to the digging site, eliminating the Timesplitters along the way. Use the flamethrower, and they'll set each other on fire by accident and die. *OBJECTIVE: INVESTIGATE THE DIGGING SITE AT THE BOTTOM OF THE DAM is done for. *See the biological container *NEW OBJECTIVE: DESTROY THE BIOLOGICAL CONTAINER AT THE BOTTOM OF THE DIGGING SITE. *At the bottom is where the path splits. On Easy, jump through the TIME PORTAL to CLEAR THE LEVEL. On Normal and Hard, plant 5 or 6 Timed Mines on the BIOLOGICAL CONTAINER, and watch out for a Timesplitter that mysteriously appears. *OBJECTIVE: DESTROY THE BIOLOICAL CONTAINER AT THE BOTTOM OF THE DIGGING SITE is complete. ----------------------------- PART THREE (NORMAL/HARD ONLY) ----------------------------- *On your way out, there will be many more Timesplitters and Russian Special Forces with Kick-Ass weapond; As long as you're smart about it, no more Silenced Pistol. *NEW OBJECTIVE: DESTROY ALL THE MUTANTS. It's a lie. You only have to kill them all up to the area outside where you are not, in the snow. *Use the Assault Shotgun and Soviet *There'll be a Flaming Zombie once; Either extinguish him or avoid his corpse. *Check all the shelves if you want the hidden minigame. *On the top floor, there is a guard with a Flamethrower; If you're burned, head for the showers that are near the 3rd File Cabinet and near the bottom of the katest stairs you went up. *As you fight your way outside, you'll probably kill enough Timesplitters; On Hard you may have to explore the base a little to find more kills. *Fight your way through a flaming mob of Timesplitters (see above if you're burned) and to the elevator. *Ascend the elevator until the music changes and boss stats appear. *NEW OBJECTIVE: DESTROY THE GUNSHIP. *Okeely dokiy then, there are two chaingun/missile launcher employments. *Fire away! Do a load of damage. *Guards will appear at the sides of the dam. Take em out fast, and keep an eye out for more. If a chaingun runs out of ammo, switch to the other. *If both run out, try the Shotgun or Soviet; However, you are pretty much screwed if this happens. At least take cover in one of the Sniper windows. *Eventually it dies! *OBJECTIVE: DESTROY THE GUNSHIP is complete. *Enter the TIME PORTAL to CLEAR THE LEVEL. ------------------------- PART FOUR (WEAPONS INDEX) ------------------------- Unarmed: Hitting an enemy in the back is a one-hit kill. Temporal Uplink: Useful for revealing enemy locations, use it if you think there may be an enemy around the corner. Its secondary function allows you to play hidden minigames. Silenced Pistol: Obtained at the very beginning of the level. Useful until you get the Soviet KA-57, and even then it's good against TimeSplitters. Sniper Rifle: Obtained at the very beginning of the level. Useful for long range targets. Does good damage, but too awkward to use at close or mid-range effectively. Timed Mines: Obtained inside hut with hole in roof in area you start in. Since you have to save most of them, don't even bother using them. There aren't even that many good places to use them. Soviet S47: Obtained in corridor with steam pipes, from enemies. Fires standard machine gun rounds and also grenades. The grenades take too long to explode, and are therefore only useful when combined with the Scanner Thingy. Machine gun rounds are good for quickly dropping enemies and for shooting TimeSplitters heads off. Fire Extinguisher: Obtained on multiple walls on far side of dam's underground la-bora-tory. Refill ammo by collecting another. Not too great, unless for some reason you wish to put out an enemy. Assault Shotgun: Obtained on your way to the Computer Disk, from a guard. Great close range damage, but that drops dramtaically depending on range. Good for headshots or headblowoffs of the TimeSplitters. Flamethrower: Obtained in one of the rooms with the forcefield. Useful for killing enemies slowly, but they can still fire so it's best when you have to leave an know you'll come back to collect the spoils. Chaingun/Missile Launcher: Stationary weapon on top of Dam. Has machine gun fire and missile fire modes. Used only against the Gunship on Normal and Above skill settings. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Four: Multi-Player _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ TimeSplitters 2 is primarily a multi-player experience. With that in mind, check out some of the multi-player details provided have below. Next release should contain a huge update to this. ====== Levels ====== Aztec Chasm Chinese Circus Compound Hangar Hospital Ice Station Mexican Mission Nightclub Robot Factory Scrapyard Site Streets Training Ground Ufopia ======= Options ======= Score Limit: None, 3, 5, 10, 20, 50, 100 Points (This determines how many points the winner must have to win the match. This is points, not kills.) Score Method: Kills minus Suicides, Kills minus Losses, Kills (This is how the game will keep score. The first option deducts points everytime you kill yourself. The second option deducts points everytime someone kills you or you kill yourself. The final option does not deduct points.) Time Limit: None, 2 , 5, 10, 15, 30, 60 Minutes (This determines how long you want to play the match. If you select a 10 minute match, the game could end earlier than 10 minutes if the Score Limit is reached.) Carrier Can Shoot: No, Yes (When YES, a player carrying a bag can shoot his weapon.) Team Play: No, Yes (When YES, teams must be formed. If NO, then it is a FFA, or Free For All.) Friendly Fire: No, Yes (When YES, your allies can damage you. If NO, then your allies can not harm you.) One Shot Kills: No, Yes (When YES, it only takes one shot to kill anyone in the arena.) Start With A Gun: No, Yes (When YES, you will always start with a gun when you die or when you start the level.) Radar: No, Yes (When YES, the radar will appear in the corner of the screen.) Handicaps: No, Yes (When YES, handicaps will be enabled, giving players an advantage or disadvantage, depending on their settings.) Character Abilities:No, Yes (When YES, each character's unique stats and abilities will come into play. For example, the Stone Golem can not be harmed by fire.) Powerups: No, Yes (When YES, powerups such as invisibility will appear thoughout the level.) Music: Select the track you wish to listen to. Weapon Set: Choose the weapons you wish to use to battle. Bot Set: Choose the bots and the AI for each bot. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Five: Map Maker _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Map Maker mode is very unique to TimeSplitters 2. For the first time in a console first person shooter, you can create your own maps. This section will be updated next release to include tips, strategies, and other valuable information on the Map Maker. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Six: Hints / Tips / Tricks _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Map Maker mode is very unique to TimeSplitters 2. For the first time in a console first person shooter, you can create your own maps. This section will be updated next release to include tips, strategies, and other valuable information on the Map Maker. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chapter Seven: Secrets / Cheats _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like most other first person shooters, TimeSplitters 2 has quite a few secrets and cheats. For now, here is a list of all the cheats and some nice little minigames. Next release will contain more secrets and how to unlock these cheats. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SECRET MINIGAMES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All minigames can be found in various levels. They look like a Nintendo 64 cartridge. They're nothing spectacular, but they are rather fun. Play each game by using the Temporal Uplink's secondary feature. ------------- Anaconda Card ------------- Located: EASY 1990 Siberia (west side of the dam in an area with fruit on the shelves) Where You've Seen It: This is a game known by most cellphone users as Snake. It is the basic game involving a snake that must eat little items. How To Play It: Use the directional pad to move your snake and "open door" button to make your snake move faster. Eat the static reds for normal points, or eat the moving blues for more points. Do this without letting your snake eat itself or the game ends. ---------------- AstroLander Card ---------------- Located: NORMAL 2019 Neo Tokyo (room with the lockers with the machine gun, inside the lockers on the right) Where You've Seen It: You may have played Lunar Lander, an ancient Atari game. Lunar Lander was also release on the GameBoy about ten years ago. This is basically Lunar Lander. How To Play It: (COMING SOON) --------------- RetroRacer Card --------------- Located: HARD 2315 Robot Factory (under a ramp near a ramp that has armor under it) Where You've Seen It: If you've played any overhead racing games, you've seen this game. How To Play It: (COMING SOON) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHEATS (SOLO/MUTLIPLAYER) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Hands Cardboard Characters Enemies Die In Slow Motion Head size: Small / Normal / Big Infinite Ammo Paintball Rotating Heads Silly Hats _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -HOW TO CONTACT ME- I will not answer e-mails about TimeSplitters 2. However, I will answer all questions that are posted in my forum, found here: http://www.timefall.com/forums/ Please post your questions there, and I will read them and help you as soon as possible. If you e-mail me with a TimeSplitters 2 question, I will ban you. You may e-mail me, however, if you would like to write a walk-through for a particular level (and receive full credit for your work) or if you would like to help with this guide in another way. For images, tables, and other cool TimeSplitters 2 information, make sure you check out the world's first TimeSplitters 2 website: http://www.timefall.com/ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Legal Information _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2002 Anthony Charles Ambrose (ACA) firstname.lastname@example.org All rights reserved This document was created and maintained by ACA, its author. It is the sole property of its author, whom bears the copyright and reserves all rights. 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