Strategy Guide - Guide for TimeSplitters 2

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TimeSplitters 2
All Consoles (2002) (North America)

Strategy Guide

v0.3 [October 15, 2002]

written by Anthony Charles Ambrose (ACA) 

Document ©2002.  All Rights Reserved.  Full legal notice at end.

Check out: < http://www.timefall.com > TimeSplitters 2 Network (GCN, PS2, XBX)


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                       T A B L E  O F  C O N T E N T S
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Chapter One:        Characters 

Chapter Two:        Weapons Database 

Chapter Three:      Walk-Through 

Chapter Four:       Multi-Player 

Chapter Five:       Map Maker 

Chapter Six:        Hints / Tips / Tricks 

Chapter Seven:      Secrets / Cheats 

Chapter Eight:      Codes 


COMING SOON:        Many sections will be completed.  I rushed this version to
                    satisfy all the hungry TS2 fans.  It has a load of great
                    information so far.



-HOW TO CONTACT ME-
I will not answer e-mails about TimeSplitters 2.  However, I will answer all
questions that are posted in my forum, found here:

http://www.timefall.com/forums/

Please post your questions there, and I will read them and help you as soon as
possible.  If you e-mail me with a TimeSplitters 2 question, I will ban you.

You may e-mail me, however, if you would like to write a walk-through for a
particular level (and receive full credit for your work) or if you would like
to help with this guide in another way.

For images, tables, and other cool TimeSplitters 2 information, make sure you
check out the world's first TimeSplitters 2 website:

http://www.timefall.com/



-QUICK SEARCH-
To quickly find a chapter, simply press CONTROL and F, and then type the
chapter's ID# like so: 



-REVISION HISTORY-
v0.2 [October 15, 2002]
     Weapons Database has been added.  It's unbelievable, check it out.

v0.2 [October 12, 2002]
     Siberia level walk-through provided by bluberry.

v0.1 [October 10, 2002]
     The guide begins.



-INTRODUCTION-
Welcome to the TimeSplitters 2 strategy guide.  This guide covers TimeSplitters
2 for all three consoles, GameCube, PlayStation 2, and Xbox.  So stop reading
this and get onto the guide.  Please read the How To Contact Me section above
before e-mailing me.





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Chapter One: Characters                                                
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One of the great features of TimeSplitters 2 is the the assortment of playable
characters you have available to you.  This list will cover each character's
stats in a future release, but for now this section will still contain vital
information, listing which characters are default and which characters must be
unlocked.

==================
Default Characters
==================
These characters are always available from the beginner of the game.

Sgt. Cortez
Corp. Hart
Ilsa Nadir
Gregor Lenko
Jake Fenton
Lady Jane
Viola
Mr. Underwood
Hank Nova
Candi Skyler
Ghost
Chastity
Elijah Jones
Ramona Sosa
Happy Tipper
Kitten Celeste
Captain Ash
Jungle Queen
Gretel Mk II
R-109
Monkey


=================
Locked Characters
=================
These characters must be unlocked:

Hybrid Mutant
Big Tony
Jacque de la Morte
Ozor Mox
Sadako
The Colonel
Khallos
Stone Golem
Machinist
Reaper Splitter
Hector Baboso
Lean Molly
Dr. Peabody
Crypt Zombie
ChassisBot
SentryBot
Meezor Mox
Male Trooper
Female Trooper
Crispin
Undead Priest
Louie Bignose
Slick Tommy
Jimmy Needles
Accountant
Lawyer
Braces
Maiden
Jo Beth Casey
Riot Officer
Barby Gimp
Jebediah Crump
Venus Starr
Mikey Two-guns
Jared Slim
Ample Sally
Henchman
Cyberfairy
kypriss
Mister Giggles
Marco the Snitch
Hatchet Sal
Changeling
The Hunchback
Sewer Zombie
Gargoyle
The Cropolite
Beetleman
Dark Henchman
High Priest
Wood Golem
Aztec Warrior
The Master
Krayola
Milkbaby
Drone Splitter
Baby Drone
Scourge Splitter
R One-Oh-Seven
Feeder Zombie
Stumpy
Lola Varuska
Nikki
Jinki
Ringmistress
Calamari
Snowman
Bear
Leo Krupps
Sergio
Mischief
The Impersonator
Badass Cyborg
Chinese Chef
Duckman Drake
Gingerbread Man
Insect Mutant
Robofish
Dinosaur
Handyman
Nikolai
Private Sand
Private Grass
Private Coal
Private Poorly
Sgt. Rock
Sgt. Shivers
Sgt. Wood
Sgt. Shock
Sgt. Slate,
Lt. Frost
Lt. Wild
Lt. Shade
Lt. Bush
Lt. Chill
Trooper White
Trooper Brown
Trooper Black
Trooper Green
Trooper Grey
Capt. Snow
Capt. Sand
Capt. Night
Capt. Forest
Capt. Pain





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Chapter Two: Weapons Database                                          
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Written by: [email protected]

Damage is based off of one shot to the torso with no character abilities turned
on.  It is a rough estimate out of 100.  Example: If the damage says 20, then
it would take an average 5 shots to the torso to kill person with it.


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Fist
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Clip -         N/A
Primary -      Single punch, Damage: 28
Secondary -    Single punch, Damage: 28
Notes -        No noticeable difference between firing modes.


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Silenced Pistol
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Clip -         8 bullets, maximum 60 bullets
Primary -      Single shot, Damage: 9
Secondary -    Single shot, Damage: 9
Notes -        No noticeable difference between firing modes.
               Uses same ammunition as Luger Pistol.

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Luger Pistol
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Clip -         7 bullets, maximum 60 bullets
Primary -      Single shot, Damage: 9
Secondary -    Single shot, Damage: 9
Notes -        No noticeable difference between firing modes.
               Uses same ammunition as Silenced Pistol.

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Garett Revolver
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Clip -         6 bullets, maximum 80 bullets
Primary -      Single shot, Damage: 18
Secondary -    Single shot, Damage: 18
Notes -        No noticeable difference between firing modes.


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Crossbow
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Clip -         4 bolts, maximum 50 bolts
Primary -      Single shot, Damage: 18
Secondary -    Single shot, Damage: 18
Notes -        No noticeable difference between firing modes.
               Weak scope.
               Bolts can be lit on fire by approaching burning objects such as
                torches, and then fired at an opponent to light them on fire.


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Vintage Rifle
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Clip -         5 bullets, maximum 40 bullets
Primary -      Single shot, Damage: 30
Secondary -    Single shot, Damage: 30
Notes -        No noticeable difference between firing modes.
               Powerful scope.
               Uses same ammunition as Sniper Rifle.


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Sniper Rifle
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Clip -         5 bullets, maximum 40 bullets
Primary -      Single shot, Damage: 30
Secondary -    Single shot, Damage: 30
Notes -        No noticeable difference between firing modes.
               Powerful scope. Uses same ammunition as Vintage Rifle.


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Flamethrower
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Clip -         No reload, 22 seconds worth of fuel
Primary -      Auto: 8 foot Flame stream, Damage: None
Secondary -    Auto: 8 foot Flame stream, Damage: None
Notes -        No noticeable difference between firing modes.
               No actual damage, but lights the target on fire, which does
                about 7 damage a second. 


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Shotgun
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Clip -         2 shells, maximum 40 shells
Primary -      4 shell pieces spread out as they travel, 11 damage each
Secondary -    4 shell pieces spread out as they travel, 11 damage each
Notes -        No noticeable difference between firing modes.
               Uses same ammunition as Tactical 12-Gauge.


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Tactical 12-Gauge
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Clip -         8 shells, maximum 40 shells
Primary -      4 shell pieces spread out as they travel, 15 damage per piece
Secondary -    Auto 2 shots: 8 shell pieces, 15 damage per shell piece
Notes -        Long reload time.
               Can fire during reload, which stops the reload.
               Uses same ammunition as Shotgun.


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Soviet S47
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Clip -         30 bullet magazine, maximum 200 bullets.
               No reload on grenades, maximum 40 grenades
Primary -      Auto: 8 bullets/second, 7 damage per bullet
Secondary -    2 second non-impact timed grenade, direct hit is lethal.
               Splash damage.
Notes -        Average scope.


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Tommy Gun
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Clip -         32 bullet magazine, maximum 200 bullets
Primary -      Auto: 10 bullets/second, 9 damage per bullet
Secondary -    Auto: 10 bullets/second, 9 damage per bullet
Notes -        No noticeable difference between firing modes.

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Scifi Handgun
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Clip -         30 energy cells, maximum 200 energy cells
Primary -      3 shot burst, 6 damage per shot
Secondary -    3 shot burst, 6 damage per shot
Notes -        No noticeable difference between firing modes.
               Shots bounce off walls, ceilings and floors about ten times.


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Lasergun
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Clip -         No reload, 50 seconds worth of primary fire charge, or shield.
               Using both at the same time will double the use of energy.
Primary -      Press and release for single laser shot, 7 damage.
               Press and hold to charge up shot for maximum of 38 damage.
Secondary -    Toggle: Frontal shield that absorbs full damage of bullets and
                energy weapons. No protection from explosives.
Notes -        You may fire the primary weapon while the shield is up.
               Ammo will drain while the shield is up.
               Ammo will continually drain while you are charging the primary
                fire, even once it has fully charged.


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ElectroTool
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Clip -         No reload, 22 seconds worth of energy
Primary -      Auto: continuous 40 foot long energy stream, 33 damage/second
Secondary -    Auto: continuous 40 foot long energy stream, 33 damage/second
Notes -        No noticeable difference between firing modes.


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Plasma Autorifle
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Clip -         No reload on either, maximum 200 energy cells, maximum 20 plasma
                grenades
Primary -      Auto: 7 cells/second, speeds up as you hold the button down but
               will eventually overheat if held for too long.
Secondary -    Plasma Grenade that sticks to anything it contacts.
               Blows up in 2.5 seconds regardless, direct hit is lethal. 
               Splash damage.
Notes -        Grenades stick to players, as well.


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SBP90 Machinegun
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Clip -         64 bullet magazine, maximum 256 bullets
Primary -      Auto: 13 bullets/second, 9 damage per bullet
Secondary -    Auto: 13 bullets/second, 9 damage per bullet
Notes -        Mid-range scope.
               No noticeable difference between firing modes.


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Minigun
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Clip -         No reload, maximum 400 bullets
Primary -      Auto: Causes the barrel to start spinning.
               Once the barrel is spinning at a sufficient speed, bullets will
                start coming out at a rate of 17 bullets/sec.
               Damage: 9 damage per bullet.
Secondary -    Toggle: causes the barrel of the gun to continue to spin even
                while not firing, allowing the bullets to come out immediatly
                instead of waiting.
Notes -        Gun overheats slightly quicker on secondary mode.


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Grenade Launcher
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Clip -         8 grenades, maximum 40 grenades
Primary -      Fires a 2.5 second timed grenade that splits into 3.
               If any of the pieces comes into contact with a player, it will
                detonate.
               A direct hit from one of the small pieces does 85 damage.
               Splash damage.
Secondary -    Launches a flaming grenade that will either light a target on
                fire, causing the usually 7 damage/second.
               It will bounce off walls and ceilings, but will stick to the
                first floor it touches.
               Will continue to burn for 10 seconds once fired.
               If a player walks into the burning grenade on the ground, they
                will be lit on fire.
Notes -        The primary fire seems to be affected by gravity a bit more than
                the secondary, so adjust aim accordingly.


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Rocket Launcher
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Clip -         3 rockets, maximum 30 rockets
Primary -      Single impact explosive rocket.
               Direct hit kills.
               Splash damage.
Secondary -    Fires all 3 rockets in the clip if it is full, if not, reloads.
               A direct hit with any of the 3 rockets is lethal.
               Splash damage.
Notes -        Rockets seem to travel slightly upwards once fired, so aim a bit
               lower than what you intend to hit.


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Homing Launcher
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Clip -         No reload, maximum 30 rockets
Primary -      Same as the Rocket Launcher with the added ability to lock on to
                your target.
               If you place your crosshairs over an enemy, a red circle will
                appear around them.
               This circle will stay around them untileither the enemy dies, or
                you move the crosshairs sufficiently far enough away from the
                enemy.
               If you fire while the circle around the enemy is red, the rocket
                will do it's best to home in on the targeted enemy.
Secondary -    Same as primary, except it fires 3 rockets.
               If you have multiple people targeted, the rockets will split up
                and go after the different targets.
Notes -        None


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Proximity Mine
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Clip -         No reload, maximum 20 mines
Primary -      Throws the proximity mine about 15 feet in front of you if view
                is level with the ground.
               Sticks to everything, including players.
               3 seconds after throwing, the mine activates.
               After that, if anyone gets within 10 feet of the mine, the mine
                will throw the explosive charge away from the surface it is
                stuck to about 5 feet and detonate it.
               Direct hit is lethal.
               Splash damage.
Secondary -    Same as primary.
Notes -        If you have a proximity mine stuck to you, you will see a
                pulsating red icon of a proximity mine on your hud.
               Keep in mind that the proximity mine throws the explosive away
                from the surface it is on, so if you happen to be running in
                the opposite direction it is stuck to you at, there is a good
                chance you could survive the explosion.


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Timed Mine
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Clip -         No reload, maximum 20 mines
Primary -      Throws the timed mine about 15 feet in front of you if view is
                level with the ground.
               Sticks to everything, including players.
               6 seconds after throwing, the mine detonates.
               Direct hit is lethal.    
               Splash damage.
Secondary -    Same as primary.
Notes -        If you have a timed mine stuck to you, you will see a pulsating
                red icon of a timed mine on your hud; there is nothing you can
                do about it.


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Remote Mine
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Clip -         No reload, maximum 20 mines
Primary -      Throws the remote mine about 15 feet in front of you if view is
                level with the ground. Sticks to everything, including players.
Secondary -    Detonates all active remote mines you have placed since your
                last death.
Notes -        If you have a remote mine stuck to you, you will see a pulsating
                red icon of a remote mine on your hud.
               Basically you will die as soon as the player who threw it
                detonates the mine.
               You can prevent this from happening by killing the player who
                threw it on you before he has a chance to detonate it.
               If you see a remote mine that you didn't throw, you can detonate
                it by shooting it with a regular gun, or by detonating an
                explosive of your own near to the mine.


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TNT
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Clip -         You can only carry one piece of TNT at a time.
Primary -      Throws TNT about 15 feet in front of you if view is level with
                the ground.
               Timer is 3 seconds.
               Sticks to everything, including players.
               Direct hit is lethal.
               Splash damage.
Secondary -    Same as primary.
Notes -        If you have a stick of TNT stuck to you, you will see a
                pulsating red icon of a stick of TNT on your hud; there is
                nothing you can do about it.


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Fire Extinguisher
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Clip -         No reload, 18 seconds worth of foam
Primary -      Auto: 8 foot stream of foam, Damage: None
Secondary -    Auto: 8 foot stream of foam, Damage: None
Notes -        If sprayed on a player who is burning, they will stop burning.


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Brick
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Clip -         No reload, maximum 40 bricks
Primary -      Throws brick about 10 feet in front of you if view is level with
                the ground.
               Damage: 10
Secondary -    Throws brick about 18 feet in front of you if view is level with
                the ground. Damage: 10
Notes -        None.





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Chapter Three: Walk-Through                                            
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If you would like to assist me by writing a walk-through for any of these
levels, please contact me < [email protected]> and let me know.  You will
receive full credit for you work.  Levels that need walk-throughs so far:
Chicago, Notre Dame, Factory, Atomsmasher, Wild West, Aztec, Tokyo, Planet X

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WALK-THROUGH CONTENTS
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 - Siberia 


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SIBERIA 1990                                                          
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The Siberia walk-through was written entirely by bluberry.  If you wish to
contact him, e-mail him: revolverbluberry AT aol DOT com or contact him on:
YIM: bluberrygonepostal / MSN: [email protected]
AIM: bluberryteripper  /  ICQ: 171684403

This is a comprehensive point by point walk-through of the level, broken down
into three parts.  Parts One and Two are for EASY/NORMAL/HARD, but Part Three
is for NORMAL/HARD only.


--------
PART ONE
--------
*NEW OBJECTIVE: INVESTIGATE DIGGING SITE AT THE BOTTOM OF THE DAM.

*NEW OBJECTIVE: ASCEND TO THE TOP OF THE DAM.

*NEW OBJECTIVE: DESTROY THE SATELLITE DISH.

*NEW OBJECTIVE: DESTROY THE FILE CABINETS.

*NEW OBJECTIVE: COLLECT THE TIME CRYSTAL.

*Collect Sniper Rifle and Silenced Pistol.

*Snipe security camera on Left building.

*Snipe guard on Left building in the head.

*Snipe multiple guards until they move in too close.

*Finish them with Silenced Pistol.

*Stay along fence until you're between the Left building and Middle building.

*Snipe security camera #2, you'd be facing it when facing away from the fence.

*At any point in time, a Sniper will appear in the far, upper Dam. Snipe him
 back, and don't get confused if you see bullets. If there's gunfire coming
 from nowhere, it's him.

*Climb stairs on left building.

*Enter room below Satellite Dish; Open security door.

*Continue across plank.

*Drop into room with mines; unlock door.

*Explore all the doors in this area; get Body Armor and Sniper Shells.

*In one building there are TWO FILE CABINETS. Destory them with the Timed
 Mines.

*Climb stairs again; DESTROY THE STAELLITE DISH with a Timed Mine.

*OBJECTIVE: DESTROY THE SATELLITE DISH should be complete.

*Descend stairs that are right next to the river and under the Dam; opposite
 side of where you broke through the fence.

*Attempt to activate the Elevator.

*NEW OBJECTIVE: RESTORE POWER TO ELEVATORS.

*On the stairs there is a steam leak; crouch under it.

*Ascend the stairs; just keep moving. The security camera won't have time to
 spot you. If you're on Hard, just shoot it; if you're playing Hard you should
 know where it is.

*Right aftwer camera guards will be on stairs in groups of one. Be careful.

*Once you reach the stop, snipe all visible guards through window in door.

*Eliminate as many guards as you can from a disance with Sniper Rifle; If you
  run out or they get too close, use the Silenced Pistol.

*Collect spoils, including the Soviet.

*On the left side there are three small rooms with valves in them. Turn off
 the valves. Also, there is Body Armor in the first one and Sniper Rifle Ammo
 in the last one.

*That turned off the steam at the end of the corridor; Go through the door.

*Descend stairs keeping an eye out for guards and being sure to collect the
 Body Armor and Sniper Rifle Ammo.

*Outside, there is a Sniper on the far side of the dam, just like the first
 one.

*Eliminate all 3 guards in the area, being wary of the security camera on the
 back of the building facing away from where you entered the area.

*Enter the building; In the first room, there is a guard on your left and a
 guard hiding behind some racks on the right.

*Descend the stairs; Enter the door on your left.

*Take note that in these showers you can put yourself out should you catch on
 fire.

*Leave; Go around the corner and stop.

*Look for the security camera and snipe it.

*Eliminate all guards in this large room.

*Go back to the corner after the shower area doors; Look for the entrance to
 a small service closet.

*Inside here, collect the goodies and plant a Timed Mine on the ONE FILE
 CABINET.

*There should be a Fire Extinguisher in this room or the room below
 depending on difficulty.

*Going through the first large room, but before the next stairs, look to your
 left; There are TWO FILE CABINETS. You know what to do.

*OBJECTIVE: DESTROY THE FILE CABINETS should be done.

*Head down the stairs to the checkpoint; You should hopefully be at half health
 and body armor. If not, the rest of this level will be harder.


--------
PART TWO
--------
*In the next room there are four guards in random locations; Ice em.

*Go up stairs to walkway above middle of room; Destroy gun turrets.

*Go up stairs to conrol room; Press button to the left of the red display to
 open door in lower room.

*Head to digging site.

*Enter the second room on your right; Press both switches here.

*Continue through opened doors; Kill Assault Shotgun weilding guard.

*As you approach this room, a guard is hiding to the left of the corridor;
 Another is at the far end of the room.

*Collect computer disk from guard at far end of the room.

*Destroy Timesplitters that appear, preferably by shooting off their heads
 with a Silenced Pistol or Soviet. (Shotgun ammo is scarce)

*Go back to Control Room and use the disk on the red display.

*OBJECTIVE: RESTORE POWER TO THE ELEVATOR should be complete.

*Head back down towards the rooms on the right, icing the Timesplitters along
 your path.

*Pillage the first and third rooms on the right for a Flamethrower, Timed
 Mines, Body Armor, and the TIME CRYSTAL.

*OBJECTIVE: COLLECT THE TIME CRYSTAL should be complete.

*Head further down to the digging site, eliminating the Timesplitters along
 the way. Use the flamethrower, and they'll set each other on fire by
 accident and die.

*OBJECTIVE: INVESTIGATE THE DIGGING SITE AT THE BOTTOM OF THE DAM is done for.

*See the biological container

*NEW OBJECTIVE: DESTROY THE BIOLOGICAL CONTAINER AT THE BOTTOM OF THE DIGGING
 SITE.

*At the bottom is where the path splits. On Easy, jump through the TIME PORTAL
 to CLEAR THE LEVEL. On Normal and Hard, plant 5 or 6 Timed Mines on the
 BIOLOGICAL CONTAINER, and watch out for a Timesplitter that mysteriously
 appears.

*OBJECTIVE: DESTROY THE BIOLOICAL CONTAINER AT THE BOTTOM OF THE DIGGING SITE
 is complete.


-----------------------------
PART THREE (NORMAL/HARD ONLY)
-----------------------------
*On your way out, there will be many more Timesplitters and Russian Special
 Forces with Kick-Ass weapond; As long as you're smart about it, no more
 Silenced Pistol.

*NEW OBJECTIVE: DESTROY ALL THE MUTANTS. It's a lie. You only have to kill them
 all up to the area outside where you are not, in the snow.

*Use the Assault Shotgun and Soviet

*There'll be a Flaming Zombie once; Either extinguish him or avoid his corpse.

*Check all the shelves if you want the hidden minigame.

*On the top floor, there is a guard with a Flamethrower; If you're burned, head
 for the showers that are near the 3rd File Cabinet and near the bottom of the
 katest stairs you went up.

*As you fight your way outside, you'll probably kill enough Timesplitters; On
 Hard you may have to explore the base a little to find more kills.

*Fight your way through a flaming mob of Timesplitters (see above if you're
 burned) and to the elevator.

*Ascend the elevator until the music changes and boss stats appear.

*NEW OBJECTIVE: DESTROY THE GUNSHIP.

*Okeely dokiy then, there are two chaingun/missile launcher employments.

*Fire away! Do a load of damage.

*Guards will appear at the sides of the dam. Take em out fast, and keep an eye
 out for more.  If a chaingun runs out of ammo, switch to the other.

*If both run out, try the Shotgun or Soviet; However, you are pretty much
 screwed if this happens. At least take cover in one of the Sniper windows.

*Eventually it dies!

*OBJECTIVE: DESTROY THE GUNSHIP is complete.

*Enter the TIME PORTAL to CLEAR THE LEVEL.

-------------------------
PART FOUR (WEAPONS INDEX)
-------------------------
Unarmed: Hitting an enemy in the back is a one-hit kill.

Temporal Uplink: Useful for revealing enemy locations, use it if you think
     there may be an enemy around the corner.  Its secondary function allows
     you to play hidden minigames.

Silenced Pistol: Obtained at the very beginning of the level. Useful until
     you get the Soviet KA-57, and even then it's good against TimeSplitters.

Sniper Rifle: Obtained at the very beginning of the level. Useful for long
     range targets. Does good damage, but too awkward to use at close or
     mid-range effectively.

Timed Mines: Obtained inside hut with hole in roof in area you start in. Since
     you have to save most of them, don't even bother using them. There aren't
     even that many good places to use them.

Soviet S47: Obtained in corridor with steam pipes, from enemies. Fires 
     standard machine gun rounds and also grenades. The grenades take too long
     to explode, and are therefore only useful when combined with the Scanner
     Thingy. Machine gun rounds are good for quickly dropping enemies and for
     shooting TimeSplitters heads off.

Fire Extinguisher: Obtained on multiple walls on far side of dam's underground
     la-bora-tory. Refill ammo by collecting another. Not too great, unless for
     some reason you wish to put out an enemy.

Assault Shotgun: Obtained on your way to the Computer Disk, from a guard.
     Great close range damage, but that drops dramtaically depending on range.
     Good for headshots or headblowoffs of the TimeSplitters.

Flamethrower: Obtained in one of the rooms with the forcefield. Useful for
     killing enemies slowly, but they can still fire so it's best when you have
     to leave an know you'll come back to collect the spoils.

Chaingun/Missile Launcher: Stationary weapon on top of Dam. Has machine gun
     fire and missile fire modes. Used only against the Gunship on Normal and
     Above skill settings.





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Chapter Four: Multi-Player                                             
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TimeSplitters 2 is primarily a multi-player experience.  With that in mind,
check out some of the multi-player details provided have below.  Next release
should contain a huge update to this.


======
Levels
======
Aztec
Chasm
Chinese
Circus
Compound
Hangar
Hospital
Ice Station
Mexican Mission
Nightclub
Robot Factory
Scrapyard
Site
Streets
Training Ground
Ufopia


=======
Options
=======
Score Limit:        None, 3, 5, 10, 20, 50, 100 Points
                    (This determines how many points the winner must have to
                    win the match.  This is points, not kills.)

Score Method:       Kills minus Suicides, Kills minus Losses, Kills
                    (This is how the game will keep score.  The first option
                    deducts points everytime you kill yourself.  The second
                    option deducts points everytime someone kills you or you
                    kill yourself.  The final option does not deduct points.)

Time Limit:         None, 2 , 5, 10, 15, 30, 60 Minutes
                    (This determines how long you want to play the match.  If
                    you select a 10 minute match, the game could end earlier
                    than 10 minutes if the Score Limit is reached.)

Carrier Can Shoot:  No, Yes
                    (When YES, a player carrying a bag can shoot his weapon.)

Team Play:          No, Yes
                    (When YES, teams must be formed.  If NO, then it is a FFA,
                    or Free For All.)

Friendly Fire:      No, Yes
                    (When YES, your allies can damage you.  If NO, then your
                    allies can not harm you.)

One Shot Kills:     No, Yes
                    (When YES, it only takes one shot to kill anyone in the
                    arena.)

Start With A Gun:   No, Yes
                    (When YES, you will always start with a gun when you die
                    or when you start the level.)

Radar:              No, Yes
                    (When YES, the radar will appear in the corner of the
                    screen.)

Handicaps:          No, Yes
                    (When YES, handicaps will be enabled, giving players an
                    advantage or disadvantage, depending on their settings.)

Character Abilities:No, Yes
                    (When YES, each character's unique stats and abilities will
                    come into play.  For example, the Stone Golem can not be
                    harmed by fire.)

Powerups:           No, Yes
                    (When YES, powerups such as invisibility will appear
                    thoughout the level.)

Music:              Select the track you wish to listen to.

Weapon Set:         Choose the weapons you wish to use to battle.

Bot Set:            Choose the bots and the AI for each bot.





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Chapter Five: Map Maker                                                
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The Map Maker mode is very unique to TimeSplitters 2.  For the first time in a
console first person shooter, you can create your own maps.  This section will
be updated next release to include tips, strategies, and other valuable
information on the Map Maker.





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Chapter Six: Hints / Tips / Tricks                                     
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The Map Maker mode is very unique to TimeSplitters 2.  For the first time in a
console first person shooter, you can create your own maps.  This section will
be updated next release to include tips, strategies, and other valuable
information on the Map Maker.





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Chapter Seven: Secrets / Cheats                                        
_______________________________________________________________________________
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Like most other first person shooters, TimeSplitters 2 has quite a few secrets
and cheats.  For now, here is a list of all the cheats and some nice little
minigames.  Next release will contain more secrets and how to unlock these
cheats.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECRET MINIGAMES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
All minigames can be found in various levels.  They look like a Nintendo 64
cartridge.  They're nothing spectacular, but they are rather fun.  Play each
game by using the Temporal Uplink's secondary feature.

-------------
Anaconda Card
-------------
Located:
EASY 1990 Siberia (west side of the dam in an area with fruit on the shelves)

Where You've Seen It:
This is a game known by most cellphone users as Snake.  It is the basic game
involving a snake that must eat little items.

How To Play It:
Use the directional pad to move your snake and "open door" button to make your
snake move faster.  Eat the static reds for normal points, or eat the moving
blues for more points.  Do this without letting your snake eat itself or the
game ends.


----------------
AstroLander Card
----------------
Located:
NORMAL 2019 Neo Tokyo (room with the lockers with the machine gun, inside the
lockers on the right)

Where You've Seen It:
You may have played Lunar Lander, an ancient Atari game.  Lunar Lander was also
release on the GameBoy about ten years ago.  This is basically Lunar Lander.

How To Play It:
(COMING SOON)


---------------
RetroRacer Card
---------------
Located:
HARD 2315 Robot Factory (under a ramp near a ramp that has armor under it)

Where You've Seen It:
If you've played any overhead racing games, you've seen this game.

How To Play It:
(COMING SOON)



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHEATS (SOLO/MUTLIPLAYER)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Big Hands
Cardboard Characters
Enemies Die In Slow Motion
Head size: Small / Normal / Big
Infinite Ammo
Paintball
Rotating Heads
Silly Hats





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-HOW TO CONTACT ME-
I will not answer e-mails about TimeSplitters 2.  However, I will answer all
questions that are posted in my forum, found here:

http://www.timefall.com/forums/

Please post your questions there, and I will read them and help you as soon as
possible.  If you e-mail me with a TimeSplitters 2 question, I will ban you.

You may e-mail me, however, if you would like to write a walk-through for a
particular level (and receive full credit for your work) or if you would like
to help with this guide in another way.

For images, tables, and other cool TimeSplitters 2 information, make sure you
check out the world's first TimeSplitters 2 website:

http://www.timefall.com/
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Legal Information
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                Copyright 2002 Anthony Charles Ambrose (ACA)
                             [email protected]
                              All rights reserved

  This document was created and maintained by ACA, its author.  It is 
  the sole property of its author, whom bears the copyright and reserves all 
  rights.  It is protected by "United States Code:  Title 17 - Copyrights", 
  the "Berne Convention for the Protection of Literacy and Artistic Works 
  (Paris Text 1971)", any and all copyright and patent laws applicable and  
  International Treaties.

  This document can only appear in one of two forms:  electronic and a 
  personal printed file for private use.  The ONLY websites that can post
  this document are:

    http://www.gamefaqs.com/
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  This document may not be reproduced or retransmitted (the above listed 
  websites are the only sites exempted from this) in any way, shape, form, or 
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  information in anyway.

  You may not alter, edit, format, remove or add materials to any part of 
  this document.  It may not be offered for money and/or compensation (even 
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  to any language for any reason whatsoever.  It will not appear in any 
  publication.  This document was in no way intended for commercial, 
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  If this copyright is transgressed, the violators will face immediate civil 
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  By accessing, reading, viewing, or using this document in any way, you 
  automatically agree to abide by this copyright.  This copyright supercedes 
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  the copyright information that is valid for the latest version, and all 
  prior versions.  There's no reason for not checking the latest version, 
  their locations are listed above.  Ignorance to this, the copyright, or 
  the law is no excuse.  Also, any part of this copyright may change at 
  anytime, without prior warning.

  All characters and associated materials are copyright their owner.
  No breach of copyright intended.  This guide, its author, 
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  Information in this document is provided "as is," without warranty or
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