Strategy Guide - Guide for Trials Fusion

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TRIALS FUSION for PC >>>>>>>>>>>>>>>>>>>>>>>>>
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Copyright 2014 Samuel G
email: unboundbraniac at yahoo dot com

This guide is only for GameFAQs. It is not allowed to be posted elsewhere.
Posting this guide elsewhere is a violation of these terms. No editing
this guide for posting else were is allowed. If you received a response
from me in your inquires of hosting elsewhere, that does not violate these
terms.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.


About this game:______________________________________________________________
______________________________________________________________________________
Welcome to the future, where life is a grand illusion. A motorcylce racing
game in pursuit of the best times with the least falls possible, Trials Fusion
will push everything you knew about physics to the brink. Great music
compliments the already great gameplay, if you think you have what it takes,
use my walkthrough to see if you can enter the future.
______________________________________________________________________________
______________________________________________________________________________


Version History:

Version 1.1
-The edits. Oh the edits. The typos!
-Fixed missing information. I'm sure now I wrote it all down.

Version 1.00:
-FAQ created on April 25 2014
-Walkthrough completed on May 2 2014!
______________________________________________________________________________

TABLE OF CONTENTS

1)----------Controls
2)----------CAREER MODE
2.0)---------Greenhorn's Grove
3.0)---------Artic Open
4.0)---------Urban Sprawl
5.0)---------Cactus Challenge
6.0)---------Rainforest Rumble
7.0)---------Skill Showcase
8.0)---------Expert's Club
9.0)---------Master's Gauntlet
10)---------BIKES
11)---------FAQs


-----------------------------------------------------------------------------
1) CONTROLS
-----------------------------------------------------------------------------

I know I'm on PC, but this game has to be played with the Xbox360 controller.
It's just not sensible with the keyboard. Maybe they should award you for
completing the game with no controller lol.

LEAN BACK:              Left Stick Left
LEAN FORWARD:           Left Stick Right
BAILOUT:                XBOX Y
LAST CHECKPOINT:        XBOX B
GAS:                    XBOX A or Right Trigger
BRAKE:                  XBOX X or Left Trigger
START/PAUSE:            XBOX Start
RESTART TRACK:          XBOX Back
FMX POSE:               XBOX Right Joystick

-----------------------------------------------------------------------------
2) Career Mode
-----------------------------------------------------------------------------

Before Starting, keep in mind these gameplay tips:

-Learn how to lean. Oh it's simple, first training program. Just practice,
and learn how the bike responds to your left joystick movement. You are
going to have to make your muscle memory remember all of this if you want
any hope of completing this game.

-Gas control. Your throttle/accelerator, it's analog, meaning this game
recognizes how far you press that trigger. press it slightly, and the bike
moves slow, press it all the way, and the bike roars. You will be using
precise throttle control through many of the tracks, so get your finger
muscle memory remembering this too.

-The d-pad, believe it or not, can be helpful at times. Remember what I said
above, about the triggers being analog? Well, if you got quick reflexes, the
d-pad can help you as it's digital, meaning one press, the biker leans
quicker. Of course, it's not precise, so if you are going slow, it's a
nightmare, but for doing backflips or quick leaning, it's actually useful.


                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------- 2.0)  GREEHORN's GROVE -----------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>

______________________________________________________________________________
2.1) Track 1: Training Program 1
______________________________________________________________________________

This very short track will teach you about checkpoints and leaning.

After that, you unlock a Baggie bike! It's actually the bike you've been
using :P

______________________________________________________________________________
2.2) Track 2: Turbine Terror
______________________________________________________________________________

TRACK CHALLENGES:
-Slick Flipping_________200
(Complete at least 10 flips whilst performing a zero fault run)

-Nice and Calm__________400
(Stop all of the turbines by finding the hidden switch)

-Unyielding 1___________600
(Perform a zero fault run without leaning

Man, our first non-training track and we got a heck of a list of challenges!
A zero fault run is basically completing the track while not crashing. This
is known by the giant number beside the timer at the top left of the screen,
so to get Slick Flipping, you can make 1 jump at the very beginning, another
backflip at the very next jump, once outside you can do at least 2 backflips
when you jump off the cliff over a turbine, and after this is one major jump,
I advise at least 3 flips, 1 off the next jump, and then at least 2 on the
near vertical rock jump after this.

So Nice and Calm, it's that jump over a water fountain, jump #2 if you are
keeping score. What you have to do is in mid-jump, lean forward and bail-
out, hopefully launching yourself all the way to a claw above the sign over
the stairs. Keep holding the bailout button until you are over the Big Red
Button, then let go.

To get Unyielding, that's basically a zero fault run without using the
joystick. To do this, you need serious gas/brake control, simply brake or
let go of the gas during jumps, using velocity to make your character do
the leaning for you.

______________________________________________________________________________
2.3) Track 3: Waterworks
______________________________________________________________________________
TRACK CHALLENGES:
-Full Throttle__________200
(Perform a zero fault run without letting go of the gas or using the brakes)

-Greenhouse Effect______400
(Stomp all the flowers)

-Endo Guru______________600
(Hold an Endo for 30 meters)

Challenge #1 is very self explanatory. Just don't let go of that Gas button!

Greenhouse Effect, this one is funny. You might notice some flowers along the
way, well, if you ever landed on one, they give off a pomf effect of a dust
cloud. There's one right behind you at the starting light, one below the first
rock cliff (lean forward to off the cliff), one beside the road after you
leave the dam area, and one below a rock right at the end. The one at the end
is a bit tricky, as the rock will fall if landed on, brake in front of it,
and do a lean back-lean forward-gas button pattern, with a little practice
you can do it.

And like the 3rd challenge says, hold an Endo for 30 meters. That's a front
wheelie for 30 meters. Not like you can measure that here, so just pretend
you're aiming for 100, that'll pass in no time ;)

______________________________________________________________________________
2.4) Track 4: Observatory
______________________________________________________________________________
TRACK CHALLENGES:
-Proficient Flipping____200
(Complete at least 10 flips whilst performing a zero fault run)

-Wormholin'_____________400
(Use the afterburners to reach the portal in the sky)

-1-Up___________________600
(Don't allow your front wheel to touch the area between the red lines)

For challenge #1, complete 10 flips and do a zero fault run.

Challenge #2 is funny, right at the beginning, just below you, you might
notice a plume of flame shooting out. To get down there, lean forward and
forward flip down and brake to avoid falling off, then reverse into the
afterburner and you will fly into the sky E.T. style. You need to go through
the fire rings to sustain the afterburner, and your leaning will control
your up/down direction. The portal in the sky is up top an aircraft, so
don't lean forward too much.

For challenge #3, after you leave the rocky cliffs, you will notice an up
ramp that has red lights along its side. This is the area between the red
lines. Just don't let your front wheel touch the ground.

______________________________________________________________________________
2.5) Track 5: Dirt Derby
______________________________________________________________________________
TRACK CHALLENGES:
-Showman Rabbit's Run___200
(Complete at least 15 flips with the Rabbit)

-Rider-Cam______________400
(Hit the gyroscope and complete the track in rider-cam mode)

-One-Wheel Wonder_______600
(Don't allow your front wheel to touch the area between the red lines)

Challenge #1 requires the Rabbit bike, so do this after you get it.

For challenge #2, reverse at the starting light to back down into the
gyroscope, and just complete the track in this new camera mode.

Challenge #3 is after a golden arch with a set of tires under a ramp. Look
for a read line on the ground beside a checkpoint marker, from here to over
a hump ahead is the area between the red lines. You need skill for this >_<

______________________________________________________________________________
2.6) Track 6: Cliffhanger
______________________________________________________________________________
TRACK CHALLENGES:
-Is it a plane...?______200
(Hold and land a perfect Superman pose over the river)

-Secret Agent___________400
(Enter and navigate the top-secret facility)

-Unyielding 2___________600
(Perform a zero fault run without leaning)

Challenge #1 is doing an FMX pose over the river, not the first body of water
you run over. It's the large gap between the rocky cliffs. (note: you need to
pass the FMX training program first)

Challenge #2 is a clever one. At the last man made platform, you'll see a
checkpoint marker, a wire across the floor and a ramp in front of it, you need
to back into the wire, and when it's cut, reverse all the way until you see a
cliff and like a giant space capsule below, make sure you fall into it in
the middle, falling outside the center is a crash fault. I typically found
that if you remember which way is north, that will make the maze easier.

Challenge #3, you know the drill. It's purely a skill thing.

______________________________________________________________________________
2.7) Track 7: Balancing Act
______________________________________________________________________________
TRACK CHALLENGES:
-Ride as far as possible without leaning
(200m for Gold)

This is just a skill track. And do exactly what it says, that's all. Just
use your skills when you tried to do the Unyielding challenges, and there is
a counter to show how far you are going.


                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
---------------------------- 3.0)  ARTIC OPEN --------------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>


______________________________________________________________________________
3.1)-----------Track 1: Training Program 2
______________________________________________________________________________

There are 6 things to learn here, unless you knew them already. Steep climbs,
backflips, vertical climbs, remember these well because we ain't rookie's no
more.

You unlock the Roach bike after completing this.

______________________________________________________________________________
3.2)-----------Track 2: Ski or Ride
______________________________________________________________________________
TRACK CHALLENGES:
-Exhibitionist__________400
(Hold Superman and Proud poses, and complete at least 5 flips on a zero fault
run)

-Wet Paint______________800
(Don't allow your front wheel to touch the red handrail at the end of the
track)

-Do.Not.Touch___________1200
(Do not touch any of the red-arrow platforms on a zero fault run)

Challenge #1 requires you to do as it says, 2 FMX poses and 5 flips while
doing a zero fault run. (note: you need to pass the FMX training program
first)

Challenge #2 is a doozy, near the end of the track, a very obviously red
handrail like in tony hawk games, you need to go over this without letting
your front wheel touch the rail. Again, skill is required.

For challenge #3, along the way you might have noticed a row of red arrows
along the ground on some platforms. Simply do not touch these while doing
a zero fault run.

______________________________________________________________________________
3.3)-----------Track 3: Shear Pressure
______________________________________________________________________________
TRACK CHALLENGES:

-Dizzy Heights__________400
(Perform at least 4 flips from a single jump)

-Rabbit's Artic Run_____800
(Perform a zero fault run with the Rabbit)

-Pipe Phobia____________1200
(Complete a zero fault run without touching any pipes with your front wheel)

Okay, there's nothing complicated about these. But you need to know a few
things. Challenge #1 does need a better bike, if you only have the first 2,
good luck. Challenge #2 you definitely need to come back when you have the
Rabbit bike, and challenge #3, don't let your front wheel touch any of the
pipes, those are the ones with a yellow pattern on them.

______________________________________________________________________________
3.4)-----------Track 4: Shivering Isles
______________________________________________________________________________
TRACK CHALLENGES:

-Making Waves___________400
(Cannonball into the water from the highest peak)

-Fragile. Be Careful____800
(Do not break the golden pillar)

-Path to Enlightenment__1200
(Find the secret pathway)

Whoo whee, this one is a nightmare. The highest peak is a near vertical rock
that you can tell is the highest peak as the camera angle won't go that high,
it's the only one like that so, if you can get lucky (because I think this
part is glitched), you need to bailout at the top of your jump off this peak
while pressing left trigger and hopefully make it into the water below.
It might take a lot of tries, but that is the place. I landed beside that
little rock, so maybe that's the marker.

For challenge #2, the golden pillar is near the end, do you remember the
"Stomp all the flowers" challenge in Waterworks? How you had to get over the
rock without letting it fall? Yeah, it's like that here too. You need to make
sure your bike never touches the, lightbulb end, if it falls off, you might
not get to restart from the checkpoint because the darn thing didn't respawn
when I restarted a checkpoint, retrying the entire track was the only way to
make it regen.

Challenge #3 is funny, at the very beginning, when that pillar falls, you 
might hear a chiming, or glittering sound. Do not go over this pillar, instead
allow your self to fall backwards (going reverse is too slow), so that you
have enough rearwards momentum to fall into a little tornado that will throw
you upwards. This secret path, if you fall, it's back to the beginning, so
keep your wits about you.

______________________________________________________________________________
3.5)-----------Track 5: Peak Performance
______________________________________________________________________________
TRACK CHALLENGES:

-Purgatory Tower________400
(Hold and land a Going to Hell pose from off the tower)

-First-Rate Flipping____800
(Complete at least 10 flips whilst earning a gold medal)

-Demolitions Side Job___1200
(Trigger the switches to collapse the tower)

Challenge #1 is an FMX pose when you jump off the tower. It's the highest
place on this track, and you'll know what it looks like when you get on it.
(note: you need to pass the FMX training program first)

Challenge #2 is what it is, 10 flips in a zero fault gold medal run.

Challenge #3 is crafty, when you are on the top of the tower, try to drop
straight down to the lower level of the tower, and you'll see what looks
like a control panel, back into it, then continue on until you reach a part
that you have to jump over rails that have a "no biking" sign on them, the
2nd control panel is behind this wall. Back into it :)

______________________________________________________________________________
3.6)-----------Track 6: Deep Freeze
______________________________________________________________________________
TRACK CHALLENGES:

-Human Flag__________________400
(Take a rest on the tip of the flag pole)

-Unnatural Disaster__________800
(Use explosives to create a tremor)

-They Belong to the Mafia____1200
(Do not touch any of the yellow obstacles)

For Challenge #1, when you reach the top of a building with the red sign
that says "Redlynx", jump off this building and you will see a flagpole at
the end of the jump, normally you land on this flag pole, but instead,
bailout in the direction of the tip of the flag pole and press the bailout
button to grab hold.

Challenge #2, wow, at the beginning, reverse into a red box, this will attach
to your back, and the timer will start. Yes, it's ticking, and it will blow
up if you don't reach the destination in time. If you are Driving Un-Angry,
you'll see a part with a blue Parking sign and a pillar sticking out for you
to jump off of, instead, jump off this pillar to fall into the little ditch,
and the bomb will blow.

Challenge #3 is a wooser, if you were racing earlier, you might have noticed
these yellow platforms on the ground, basically those blockades you see at
construction zones. Don't land on any of these. You will come across a part
where you will see 2, on a down ramp and up ramp, you are instead supposed
to back up a little, and jump over the yellow down ramp to go to the platform
above, and bypass the yellow parts. You definitely need a better bike, as I
was unable to do this with the 2 unlocked from the beginning.

______________________________________________________________________________
3.7)-----------Track 7: Fusion Factory
______________________________________________________________________________
TRACK CHALLENGES:

-Dizzier Heights_____________400
(Perform and safely land at least 7 flips from the opening launch)

-Coasterphobia_______________800
(Perform a zero fault run without riding the loop)

-Welcome to Warp Zone 1!_____1200
(Find and complete the warp zone!)

Whoo, challenge #1 is easy. At the start of the track, when the game launches
you skyhigh, just do as much backflips as you can, don't try to count. I tried
to count and didn't complete the challenge.

Challenge #2 is a bit of a challenge, unless you are good with zero fault
runs. What you do is simply do a zero fault run, but instead of taking the
blue loop track, drop down to the orange track below.

Challenge #3 is actually right where the blue loop was, instead of taking
the orange track below, you'll notice a platform above it. That's the warp to
the warp zone, and this zone, my gosh, I hope your skills are good because
there are plenty of short platforms and many jumps. Just remember your
skills used so far because you're going to need them (and maybe a better
bike too.)

______________________________________________________________________________
3.8)-----------Track 8: Big Air
______________________________________________________________________________
TRACK CHALLENGES:

-Skill Game: fly like an angel, plummet like a lemming!
(115m for Gold)

You remember the previous skill game? It sounds simple, but it's hella crazier
than sounding simple. See, you gotta launch mister biker way far over the
downward slope, and have him land 115m or more away from bailout. The best
solution I found was to inch slowly over the downward slope at the start, no
gas until you are able to lean back the biker without tipping the bike in
either direction, once the bike is level hit the gas so that momentum will
carry the bike forward while the biker is leaning back, and just before you
exit this black slope with neon lighting, jerk the biker forward and bailout,
while holding the joystick right, keep holding right to have him fly east
until he crashes.

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
---------------------------- 4.0)  URBAN SPRAWL ------------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>

______________________________________________________________________________
4.1)-----------Track 1: TRAINING PROGRAM 3
______________________________________________________________________________
TRACK CHALLENGES:

Oh, so now they tell us about the bunny hop :P Steep climbs and bunny hopping
is on the menu today.

______________________________________________________________________________
4.2)-----------Track 2: Skyscraper Showdown
______________________________________________________________________________
TRACK CHALLENGES:

-Marvelous Flipping__________600
(Complete at least 15 flips on a zero fault run)

-Full Throttle 2_____________1200
(Perform a zero fault run without letting go of gas or using the breaks)

-Goal-Line Technology________1800
(Get the Fusion ball over the finish line)

Uh oh, zero fault plus 15 flips. There are several big jumps, try to do your
flipping during those, and don't risk it during the short jumps.

Challenge #2, you've seen this before. Pure skill needed.

Challenge #3 is a funny one. Right at the starting light, you'll see a yellow
light behind you, reverse onto it and a UAV will bring a yellow ball in front
of you. Yes, you have to ride this ball all the way to the end, if you
accidentally stomp on it, you can use your bunny hop skills to reverse away
from it to proceed. Other than that, good luck, as this takes skill.

______________________________________________________________________________
4.3)-----------Track 3: Park and Ride
______________________________________________________________________________
TRACK CHALLENGES:

-Exceptional Flipping________600
(Complete at least 10 flips without faulting)

-Bring Out the Blimp!________1200
(Grab the blimp!)

-Game, Set, Match____________1800
(Win a game of tennis...)

Challenge #1 is self explanatory at this point.

Challenge #2 though, that one is actually a one time, time limited event that
if you fail, you need to restart the track, as a check point won't reset
the blimp. What this challenge is is that when you start the track, you will
notice a big blimp in the background that is moving, as you can see you need
to catch up to it, and the jump of point is right near a billboard that says
"Best Burgers". I found that you can have at least one fault before your
time runs out, but if you do manage to line up with the blimp, jump off
the solar panel ramp, and bail out, pushing your left joystick in the
direction of the sign under the blimp, and press the bailout button to grab
hold.

Challenge #3 is a weird one. You need to stop inside the tennis court, you
don't have to stop directly in the middle, I was halfway on the down ramp.
You do need to keep the minimum braking speed though, as the bike will never
stop completely. And then just play tennis. Left stick to move, gas button
to hit the ball (away from the penguin). First to 9 wins :)

______________________________________________________________________________
4.4)-----------Track 4: Blimp My Ride
______________________________________________________________________________
TRACK CHALLENGES:

-Fan Mail____________________600
(Hold and land a Proud Hero pose over the extractor fan pipe)

-Prep the Artillery__________1200
(Switch on the 3 canons and shoot down the blimp!)

-No Place to Hide____________1800
(collect at least 35 squirrel signs to reveal the squirrels!)

Challenge #1 is ugly, I actually hated it. When you see a tower in the middle
of the track with orange lighted rings around it, that's the extractor fan
pipe. You have to do a Proud Hero pose over it. Maybe it's my controller,
but I kept doing a Superman pose >__>

Challenge #2 is much easier. At the starting light, simply reverse onto
another platform, that has a green light on it, run over it then go on your
way forward. The 2nd light is accessible on the platform that has a 4 on it.
Wait on this #4 platform, and drop down the edge onto a seperate platform,
and it will rise revealing button #2. Button #3 is in plain sight near the
end of the track, you can either hit it mid flight or roll backwards off
the ramp, in either case that's it.

Challenge 3 is similar to Challenge 2. Trigger the first cannon switch behind
you at the starting light, and go forward, slowly until you reach the ramp in
front of the starting light. You will see 2 red lights on the ramp, inch close
to them until they turn green, then reverse all the way back, past the 1st
canon switch, and to a 2nd platform until a chime plays signaling the squirrel
signs. Just collect every sign along the way and finish the track (though you
don't have to get EVERY one, not counting helps ;).

______________________________________________________________________________
4.5)-----------Track 5: Marina Mania
______________________________________________________________________________
TRACK CHALLENGES:

-Abandon Ship!_______________600
(Free the boat full of explosives in time to sink the passing ship)

-Climb-actic_________________1200
(Hold a wheelie for the duration of climbing up the rope)

-Welcome to Warp Zone 2!_____1800
(Find and complete the warp zone!)

Challenge #1 is fun. When you enter the harbor, you will come to a part where
you land on top of a little building or a shack. Just below, is a silver
strip across the floor, drop down to break it and the speedboat will
chug along. Now, you don't need to hit the boat, if the speedboat blows up
near it, the blast radius is enough, but if the boat is not withing the
blast radius, the speedboat will just blow. Note that this has to be done
in a zero fault run into the harbor, as I fell once and the target boat never
reset its position, so keep that in mind.

Challenge #2 is right after challenge #1, where you will need to ride up a
thick rope to get on top of a big boat. It's rather hard, and if you aren't
skilled enough, you might throw your controller at the screen >__>

Challenge #3, you remember that boat with the rope you had to wheelie? It has
a crane on it holding the pipe. Ahead of that pipe is a pier with a litte
body of land below it, just let the pipe tilt forward enough to let you ride
onto the body of land, and hello warp zone.
______________________________________________________________________________
4.6)-----------Track 6: FMX Training Program
______________________________________________________________________________
TRACK CHALLENGES:

-FMX Training program

Now we can do FMX stunts. But it's a bit hard. What we have to do to pass is
to copy what it says on the tv screens in the background. That is, they want
us to do a Superman pose, just press left on the right stick. Now while the
bike is level, press left and rotate up on the right stick. Next trick, it
was a lengthy try, but I found press back on the left stick and down on the
right stick works all the time. Next trick, just press down on the right
stick. Remember these tricks, as they are part of the track challenges. Keep
in mind the level of your bike plays a huge role in how the trick goes.

Oh, and you actually have to do some tricks after this. Be careful when
dropping on the ramp below once the wind engine turns off, if you crash before
passing the checkpoint, you have to do that whole trick training again >__>

______________________________________________________________________________
4.7)-----------Track 7: Daredevil Showdown
______________________________________________________________________________
TRACK CHALLENGES:

-FMX track - Get the high score (25k for gold)

It's an FMX track, meaning you need to pull a lot of tricks to pass the track.
And there's a time limit. I noticed each use of the retry (not restart track)
button loses about 1 second, so as much as possible do a zero fault run too.

______________________________________________________________________________
4.8)-----------Track 8: Krank
______________________________________________________________________________
TRACK CHALLENGES:

-Skill Game: Ride fast and perform tricks to keep your adrenaline level high!
(200m for gold)

Like it says, what I did was ride as fast as I could, and judge your jumping
distance so that I never stop in place. I didn't hold FMX poses for long,
and I found that fast long jumps kept adrenaline at high.

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------- 5.0)  Cactus Challenge -----------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>
					   Say hello to the 4 wheeler!
					   
______________________________________________________________________________
5.1)-----------Track 1: Road to Ruin
______________________________________________________________________________
TRACK CHALLENGES:
					
-Poser of the Lost Ark_______800
(Hold and land a Dead Body pose anywhere)

-Playmaker___________________1600
(Offer at least 1 football to the god of footballs in the temple ruins)

-Ancient Squirrels Crossing__2400
(Obey the speed limit at the temple ruins)

Challenge #1 is what it says...

Challenge #2 is trailer time. At the starting light, back up into what looks
like a little shed, and a little boom ahead triggers this challenge. In your
trailer will be a bunch of soccerballs, you need to keep at least one of them
on your ride all the way to the end. Remember physics in this game is very
active, there's a chance some balls will bounce back in if you lurch too far
forward. Don't drive recklessly of course.

Challenge #3 is tricky. Along the way you will notice a snail sign on top of
a "10" sign. Stating from here, you must drive as slow as you can. Driving
faster will trigger a ticking signal that will warn you, so drive slow!

______________________________________________________________________________
5.2)-----------Track 2: Stormtrooper
______________________________________________________________________________
TRACK CHALLENGES:

-Is it a Bird...?____________800
(Hold and land a perfect Superman pose over the road jump)

-Penguin Wash!_______________1600
(Dunk all of the penguins underwater)

-Gone in 65 Seconds__________2400
(Complete a zero fault run, performing at least 5 flips in under 65 seconds)

Challenge #1 that road with a truck in the background behind orange safety
cones. You have to do a Superman FMX pose and land it perfectly o_O

Challenge #2 is also at the road jump area, but to access it, you need to
pass the first body of water you see, and go all the way until you see a
metal ramp, brake and allow yourself to reverse all the way back into the
body of water you just passed, and continue reversing until you get warped
where the challenge #1 truck is. Then just hit the gas and do a good jump
until you crash into the walls.

Challenge #3, oh my, 5 flips in a zero fault run in a minute & five, folks.
Hey, you managed a perfect superman over the road jump, might as well pull off
some flips there ;)

______________________________________________________________________________
5.3)-----------Track 3: Sunrise Dash
______________________________________________________________________________
TRACK CHALLENGES:

-Like a Boss_________________800
(Hold and land a perfect Proud Hero pose)

-Majestic Flipping___________1600
(Complete at least 5 flips on a zero fault run)

-Mirror Mode_________________2400
(Hit the gyroscope and complete the inverted version of the track)

Well, they actually let up for once. You can definitely do a Proud Hero pose
at the first big jump.

Challenge #2 is also self-explanatory, you should have the hang of the quad
by now, right?

For challenge #3, just reverse back until you hit the gyro, and true to its
word, it's a mirror version of this track, moon and all. Just complete it.

______________________________________________________________________________
5.4)-----------Track 4: Base Invader
______________________________________________________________________________
TRACK CHALLENGES:

-Astonishing Flipping!_______800
(Complete at least 5 flips while earning a gold medal)

-Goal of the Season__________1600
(Score a wonder goal!)

-Club Silencio_______________2400
(Complete the puzzle and release the allegorical blue square!)

Oh, there's plenty of jumps here to make sure you get those 5 flips for a
Gold run.

Challenge #2 is quick and easy, reverse at the starting light, and after you
hit a switch, a soccerball will float in front of you, now lean forward and
bailout when your leaning-forward biker is about to hit the ball to launch
it into the green goal. An early bailout will launch the ball too high, and
a late bailout will launch it too low.

Challenge #3 also takes place at the beginning, when you see the word Lab
on the floor, go up the ramp in front of it, and allow yourself to fall
backwards all the way until you fall off the platform, do a back flip so that
your front wheels will land on the platform, and your bike will fall
backwards. Then, once the floor opens up, ride on down and forward until
you trigger the game.

It's an old looking game lol. You need to get the blue block all the way
to the bottom. All you need to remember is to only allow the bottom red bar
to move to the left once, with 2 green blocks on top of it, and 2 green below
it. Then move accordingly.

______________________________________________________________________________
5.5)-----------Track 5: Around the Oasis
______________________________________________________________________________
TRACK CHALLENGES:

-Gymnastics!_________________800
(Complete at least 2 flips after reaching the base)

-Is it a Mirage?_____________1600
(Catch sunstroke from too much sun, and still perform a zero fault run)

-Return of the Sphere________2400
(Find and complete the hidden maze)

For challenge #1, the base is that structure all the way at the end. They
only gave you 2 chances to do 2 flips, so do them well.

Challenge 2 is fun for PC users. Drop your graphics to low, then when you
reach a cliff with a sign of a penguin holding a hot dog on a fork, park
there and stay still for a few seconds, once things go blur, go and zero
fault the track.

Challenge #3 requires patience. When you near the base, and you see large
metal pipes horizontally placed along the track, approach that place slowly
and keep an eye on a blue sign in the background, it will turn around after
an explosion happens, then reverse all the way into the water behind you.

You will warp to the sky as a metroid ball. You need to move this around
the track with your left joystick, constant pushing of the joystick will
increase the ball's speed, so go all slow with the joystick.

______________________________________________________________________________
5.6)-----------Track 6: RedLynx Rampage
______________________________________________________________________________
TRACK CHALLENGES:

-FMX track: 35k to Gold

Oh, here goes another FMX track. Stunt time!

______________________________________________________________________________
5.7)-----------Track 7: Trick Master
______________________________________________________________________________
TRACK CHALLENGES:

-Skill game: 6000 for Gold

Okay, this one is too fast. On the tv in the background will be a trick
displayed. When you go sky high you have to perform this trick as quickly
as possible to get a higher score. It randomizes, sometimes giving you the
same trick back to back, so I can't tell you what it'll do but I do say that
you need to perform the trick quickly, 1000 points for a quick stunt, +/- 500
when halfway to the ground, and +/-100 if you pull the stunt before crashing
:P

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------- 6.0)  Rainforest Rumble ----------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>
							 
______________________________________________________________________________
6.1)-----------Track 1: Bungalow Beach
______________________________________________________________________________
TRACK CHALLENGES:

-Cannonball!_________________1000
(Do a cannonball from the diving board)

-Pyromaniac__________________2000
(Finish the track whilst on fire)

-Unyielding 3________________3000
(Perform a zero fault run without leaning)

Challenge #1 is easy. There's a small pool in the middle of the track, you
go on top of the diving board during a run. Well, just stop on top of this
diving board, and bailout, holding your left trigger while diving into the
water.

Challenge #2, right at the starting light behind you is a candle, don't
reverse too far back or else you'll fall, so once you're on fire, you need
to make it to the end without touching any body of water along the way. Now
this requires pure skill because there's already a miserable body of water
right in front of the start. Just remember what you trained in about bunny
hopping, you will make it across the beginning water soon enough. You have to
maintain a not-so-slow minimum speed, or else the biker will, die or
something (he implodes >_>)

Challenge 3 is more of them no leaning runs. We should be skilled enough by
now, right?

______________________________________________________________________________
6.2)-----------Track 2: Swamp Crash
______________________________________________________________________________
TRACK CHALLENGES:

-Waterproof Test_____________1000
(Introduce electricity to water and get yourself electrocuted)

-Breathtaking Flipping!______2000
(Complete at least 10 flips on a zero fault run)

-SwampBaggie_________________3000
(Perform a zero fault run with the Baggie)

Challenge #1 is that engine around the middle of the track hanging with vines.
Land on it and allow it to fall into the water, getting yourself wet in the
process.

Challenges 2 and 3 are what they say, nothing complicated.

______________________________________________________________________________
6.3)-----------Track 3: Temple Trouble
______________________________________________________________________________
TRACK CHALLENGES:

-Utterly-Staggering Flipping!!____1000
(Complete at least 10 flips on a zero fault run)

-Dark Horse_______________________2000
(Hold and land 5 Underdog poses on a zero fault run)

-Shoddy Workmanship_______________3000
(Don't allow the front wheel to touch any scaffold plates on a zero fault run)

Challenge 1 is self explanatory, #2 is... also self explanatory, but good luck
lol.

Challenge #3, those scaffolding's are the square platforms with orange lining.
Don't let your front wheel touch them at any time and do a zero fault run.

______________________________________________________________________________
6.4)-----------Track 4: Tropic Storm
______________________________________________________________________________
TRACK CHALLENGES:

-Full Throttle 3__________________1000
(Perform a zero fault run without letting go of gas or using the brakes)

-Shocking!________________________2000
(Get struck by lightning)

-Baggie-Wash______________________3000
(Perform a zero fault run with the Baggie)

Ho ho, you know challenge #1 already.

Challenge #2 is wacky. You need to bailout on that last jump over the
platform where the finish lights are. Launch yourself to the top of this
platform and hold the bailout button to grab a hold of the pole there. Wait
for the lightning to hit.

Challenge #3 is simply doing a zero fault run with the Baggie bike.

______________________________________________________________________________
6.5)-----------Track 5: Titan Temple
______________________________________________________________________________
TRACK CHALLENGES:

-FMX track: 40K to Gold

Uh oh, better start landing all perfect flip poses >__>

______________________________________________________________________________
6.6)-----------Track 6: Triathlon
______________________________________________________________________________
TRACK CHALLENGES:

Skill Game: 60K to Gold

Perform your best long jump, high jump and bunny hops! Note that failing
either of the 3 events ends the track (o points!), so better retry (there are
no checkpoints)

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
-------------------------- 7.0)  Skill Showcase ------------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>
							 

______________________________________________________________________________
7.1)-----------Track 1: Training Program 4
______________________________________________________________________________
TRACK CHALLENGES:

-Bunnyhopping training

This is where you learn the advance bunny hopping techniques. I actually
didn't think one can go over a small wall like that >_>

You get the last license (You did get the FMX license before, right?)

______________________________________________________________________________
7.2)-----------Track 2: Rocky Road
______________________________________________________________________________
TRACK CHALLENGES:

-6 Rocks Under____________________1200
(Get yourself buried under rocks)

-Rabbit's Extreme Run_____________2400
(Perform a zero fault run with the Rabbit)

-Welcome to Warp Zone 3!__________3600
(Find and complete the warp zone!)

Challenge 1 is funny. Way at the end when you see the conveyor belt spilling
dust, you need to bailout at this last jump and launch yourself under this
conveyor and all the way into the pit, and wait for the rocks to fall into it.

Gotta use the Rabbit for a zero fault run for Challenge #2.

Challenge #3 is a little difficult to describe locations, so I'll just
describe the events. During your biking, a series of explosions will occur.
First a boulder will explode, granting you a path to climb up, then when you
ride further forward, a platform will explode and partially fall down, the
boulder that is hanging from wires in front of this newly exploded platform
is the boulder you need to wait on, soon it will rise and hello warp, and
I sure hope your bunny hopping skills are good because this one needs all
of them.

______________________________________________________________________________
7.3)-----------Track 3: Eco Park
______________________________________________________________________________
TRACK CHALLENGES:

-Miraculous Flipping!_____________1200
(Complete at least 5 backflips)

-Afterburner______________________2400
(Fly through all of the rings of fire)

-Darksider________________________3600
(Stay up late and complete Eco Park's dark side)

Challenge #1 is self explanatory, and plenty of places to do so.

Challenge #2 is typical Afterburner, at the starting light, reverse until you
hit the afterburner, and press that gas button and remember that leaning
controls your up and down directions.

Challenge #3 is a nightmare. Near the beginning of the track, you will notice
a large digital timer in the background along the ground part of the track.
Reverse instead of passing the timer, until you press a button on the floor
and the timer will count to 10. Once it's lights out, the track transformed
Autobot city style, harder than the default track o__O

______________________________________________________________________________
7.4)-----------Track 4: Icebreaker
______________________________________________________________________________
TRACK CHALLENGES:

-End O' The Beginning_____________1200
(Hold an Endo for 5 seconds on the green crate at the star!)

-Husky Ride_______________________2400
(Complete the track with the Baggie)

-Protected Species________________3600
(Don't hurt the penguins!)

Whoop, challenge #1 is a whopper. That green crate right at the beginning,
you need to do an endo on top of it for 5 seconds.

Challenge #2 is to just complete the track with the Baggie.

Challenge #3 is a challenge. Roll backwards all the way until you see that
penguin with a hot dog on a fork sign. Go back a little further until you see
the big penguin jump into the pit, then proceed back up and play the track
like usual.... but with penguin obstacles in the way! Checkpoints retain
their positions, so this isn't like those zero fault challenges where events
don't reset, so take it easy in this track.

______________________________________________________________________________
7.5)-----------Track 5: Cold Storage
______________________________________________________________________________
TRACK CHALLENGES:

-Reconnecting..___________________1200
(Get metal to metal to reconnect the device)

-Cool Bug_________________________2400
(Perform a zero fault run with the Roach)

-Blackout_________________________3600
(Short circuit the electricity to kill the lights)

I hope I explain this right. Challenge #1 is near the end of the track, you'll
see a large ramp hanging from the ceiling, that is halfway into a large hole
in the ground, it has 2 wires that buzz intermittently, and below this ramp
is a box with 2 horizontal yellow lights on it. You need to bailout from
before this ramp, in the hopes that your biker grabs a hold of this box with
the 2 yellow lights on it, and while holding the bailout button, swing him
left and right by using your left joystick, till it reconnects with the 2
buzzing wires.

Challenge #2 is a zero fault run by using the Roach bike.

Challenge 3 is... crazy. Right at the beginning you'll notice more wires that
are shorting, you need to bailout to grab onto one of these wires, and
wait till the lights go out, then retry your last checkpoint. Finish this
track with the lights out!

______________________________________________________________________________
7.6)-----------Track 6: Expedition
______________________________________________________________________________
TRACK CHALLENGES:

-Little Waddling Bundles of Joy!__1200
(Find the penguins home)

-Human Pine Cone__________________2400
(Join the other cones on the pine tree)

-Penguin Chase!___________________3600
(Catch that penguin!)

For challenge #1, at the end of the track is a large horizontal log on the
ground. At the tip of it will be smoke rising from the ground, you need to
fall from this log and on the part below, then fall backwards into the hole.
Enjoy the cut scene :P

Challenge #2, near the beginning is a broken bridge. Along the first panel
of the bridge is another panel 90 degrees facing down, you need to bailout
and fall into this hole, press the bailout button to grab the tree, and wait
for the scene to show birds flying away.

Challenge #3 is another reverse at the starting light challenge. Just go
back until you see a penguin on a cliff, and he will jump forward, get on the
track, and run off. Chase him, and the challenge is complete when you... run
him over >__> Do get a hang of the track before doing this, as it's easy
to fault if you haven't mastered this track.

______________________________________________________________________________
7.7)-----------Track 7: Airtime
______________________________________________________________________________
TRACK CHALLENGES:

-FMX track: 65k to Gold

You are going to drop straight down at the start of the track, so I suggest
a superman backflip ;)


______________________________________________________________________________
7.8)-----------Track 8: Ice Climb
______________________________________________________________________________
TRACK CHALLENGES:

-Skill game: 70m height for Gold

Climb as high as you can. There's a lot of bunny hopping to do.

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
--------------------------- 8.0)  Expert's Club ------------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>

______________________________________________________________________________
8.1)-----------Track 1: Cave Dweller
______________________________________________________________________________
TRACK CHALLENGES:

-Pull the Plug____________________1400
(Shutdown the generator)

-Neurotoxicology__________________2800
(Get yourself poisoned and still complete the track)

-CaveBaggie_______________________4200
(Perform a zero fault run with the Baggie)

Whoo challenge #1,that's a tough one to explain as the ramps are near
identical, but I can help :) near the 1st half of the track will be a series
of checkpoint + silver ramp parts. Amongst these is one particular checkpoint
+ ramp that is a little lower than the others, Cindy should speak at the
checkpoint in front of it, and there's 2 ledges, the main part to go and one
below it. Keep dropping down these ledges until you see the big red button.

Challenge #2 is... a challenge. Or a nightmare. Maybe sniff something funny
before doing this challenge ;) At the very start, when the elevator goes
down, instead of racing off it, get near that gas that is fuming near you.
Once the colors change, you can now race the track poisoned. That is, every
thing will be wavy, the screen will wave up and down, that is, right side
goes up while the left side goes down, vice versa, basically seesawing back
and forth, you can only complete this track if you time your ramp climbs when
the screen tilts, as it's nearly impossible going against physics.

Challenge #3 is self explanatory. Why the Baggie? That.... thing. 0 fault!

______________________________________________________________________________
8.2)-----------Track 2: Covert Ops
______________________________________________________________________________
TRACK CHALLENGES:

-Action Hero______________________1400
(Detonate at least 3 bombs from a single bailout)

-God-like Flipping!!______________2800
(Complete at least 10 flips whilst earning a gold medal)

-Lucy in the Sky__________________4200
(Land on the floating platform in the sky)

Oh, the bombs all over this track. About mid way through the track, you will
come across a peculiar arrangement of one bomb on the ground behind the rocky
ramp, one bomb inbetween platforms in front of you, and one bomb stuck higher
up above the 2nd bomb. You can complete Challenge #1 here, I found it very
possible repeatedly if you launch your bike into the middle bomb and bailout,
doing a cannonball pose (holding the left trigger) so that you can hit the
above bomb while your bike hits the bottom 2!

An alternate area is after the Lucy challenge below. You'll see 2 pairs of
bombs on hanging platforms, you can aim your bike down to the first 2 and
try to bailout over the platform on top to hit the other 2 bombs behind it.

Challenge #2 is what it says. Very easy to do single flips, so do not try
to bite off more than you can chew.

Challenge #3 is a challenge. After the first part I mentioned for Challenge
#1, you will come across a checkpoint that has a light switch on the floor
right beside it. When you run over it, go up the ramp but then immediately
fall backwards to have enough momentum to land on the next platform behind
the thin ramp, your rear wheel must land on the thin platform while your
front wheel is also above the thin platform, if your rear wheel touches
the thin platform too early it will automatically lift, launching you in the
wrong direction. Now, the thin platform that launches you will launch you
onto other moving platforms, your destination is to the top of these jumpy
platforms to a jet engine platform, just landing on it, crash or perfect is
good enough to complete the challenge.

______________________________________________________________________________
8.3)-----------Track 3: Mind the Gap
______________________________________________________________________________
TRACK CHALLENGES:

-We Have a Jumper_________________1400
(Get hit by a crossing train so hard that your bike explodes)

-Headshot!________________________2800
(Hurl yourself into the face of the girl on the Synthetic Clothing advert)

-Delayed Departure________________4200
(Do anything you can to stop the train from leaving the station)

Challenge #1 is rather easy. Near the beginning, you'll come across trains
speeding by. There will be one orange lined track that arches over the left
most track, and another orange rail inbetween the middle and right most track.
I bailed out after jumping this first ramp, and made sure to angle the bike
so that it lands on the middle track.

Challenge #2 is hilarious. After you pass the train tracks near the beginning,
You'll enter the burger food court and then a checkpoint, with a ramp below
and the Synthetic poster hanging right in front of you. You need to bailout to
smack your head into her head. I don't know if it's because I'm a guy, but I
kept hitting her crotch >___> ahem, that's because I started from the upper
level where the checkpoint is. You need to drop to the orange lined ramp
below, then lean forward and bailout when you go Sky High (I love that movie).

For challenge #3, you know how there's those blasted yellow scaffolding going
high into the ceiling, and the checkpoint up top of the ventilation system?
You bailout from there to grab the light hanging from the ceiling above the
two stairs.

______________________________________________________________________________
8.4)-----------Track 4: RedLynx Derby
______________________________________________________________________________
TRACK CHALLENGES:

-Viperless Pit____________________1400
(Complete the track in 10 faults or less with the Roach)

-Hitting Targets__________________2800
(Hit all of the blue target signs during a run with 5 faults or less)

-Spider Mode______________________4200
(Turn the camera upside down and go on to complete the track)

Ouch, complete this miserable track with the Roach? Are they kidding me?

Challenge #2 might be a little more easier, and I say that lightly because
that very first blue bullseye at the beginning of the track can be faulted
and then not count because it's a track reset. But, if you have 4 faults,
you can bail out into them, as they light up when hit, and with the exception
of the first bullseye, every one of them survive a reset. Of course, you
only have 5 faults to work with (and complete the track too!) By the way the
first bullseye, I found it easier to just roll your front wheel off it and
do a backflip to land on the ground below.

Challenge #3, ther'es a gyro behind the starting light, roll down backwards
and once you hit the gyro, everything goes upside down >__< Hey, maybe your
graphics card supports rotating the display, that would help! XD

______________________________________________________________________________
8.5)-----------Track 5: Jungle Gymkhana
______________________________________________________________________________
TRACK CHALLENGES:

-Jungle Jim_______________________1400
(Complete at least 2 flips before reaching the 2nd checkpoint)

-Tree House Club__________________2800
(Swing like a monkey into the secret tree house)

-Archeology_______________________4200
(Solve the ancient riddle)

Challenge #1 might sound like a crazy one, but it's simple: when the swing in
front of you swings closer, ride off the starting platform and backflip into
the big swing, brake, let the swing go back, then once it goes forward, ride
high and bunny hop off it and back flip onto the place where the 2nd
checkpoint is :)

Challenge #2 is wacky. After checkpoint 3, which has a rotating rubiks cube
of colorful lights beside it, you'll do a climb up ramps to reach a checkpoint
high up in a tree. Stop, roll backwards slightly, and use precise engine
control thanks to the analog right trigger, you can make your way back up this
ramp to checkpoint 4, when we are near the top, hit the gas to launch yourself
all the way above checkpoint 4, which is a handle swing, and grab it with the
bailout button. Use the left joystick to swing left and right, to swing left
to the next handlebars, until you see the tree house, and swing into there.

Oh man challenge #3. Took me 285 tries lol. Remember those rubik cubes I
was talking about? Each checkpoint that has these cubes have a round button
on the floor that, when your bike in on the button, the cube will rotate.
There's 3 of these cubes, the first one rotates in full. There's 6 lights
in all on a side like a dice, facing you, make the cube rotate to have 2
green lights and 1 yellow below on the left side of the cube. The second
cube, the bottom 2 lights only rotate, make it so that red and blue lines
up on the left side of the cube. The last cube, make it rotate so that
on the left side of the cube, a red and a yellow lines up. Some alien
music should play, and run into the finish light so that you crash behind it,
and a Stargate circle will appear and zap you to a UFO above :D

______________________________________________________________________________
8.6)-----------Track 6: Polar Accelerator
______________________________________________________________________________
TRACK CHALLENGES:

-FMX track: 35K for Gold

Uh oh, I am highly recommending you flip your poses and land them perfectly
for maximum scores, make them count by doing specific poses on specific
ramps, for example, when a jump launches you forward, something like Superman
or Coffin is good.

______________________________________________________________________________
8.7)-----------Track 7: Hard Wheeling
______________________________________________________________________________
TRACK CHALLENGES:

-Skill game: Do a wheelie for as long as possible!

It's 100m to Silver :P

______________________________________________________________________________
8.8)-----------Track 8: Greater Crater
______________________________________________________________________________
TRACK CHALLENGES:

-The Chosen One___________________1400
(Hold a Proud Hero pose as you fly into the light)

-1, 2, 3._________________________2800
(Stand on your back wheel at each of the 3 red lights to turn them green.)

-Welcome to Warp Zone 4!__________4200
(Find and complete the warp zone!)

Challenge #1 is doing the hero pose as you sail through the finish light.

Challenge 2, at checkpoints, you'll notice a large red/orange circle on the
ground. You need to do a wheelie on it for a few seconds until they turn
green.

Challenge #3 is, easy to find, a nightmare to finish >_> At the starting
light, reverse until you hit a missile, which will land not too far away.
It landed right after the 2nd checkpoint, you'll notice the warp light
in the ditch below. Fall into it (not fault into it), and welcome to warp
zone 4. Crazy zone 4 is more like it, it needs major mad skills :o

                             <<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------- 9.0)  Master's Gauntlet ----------------------------
------------------------------------------------------------------------------
                             >>>>>>>>>>>>>>>>
							 Made it this far?
							 
______________________________________________________________________________
9.1)-----------Track 1: Eye of the Storm
______________________________________________________________________________
TRACK CHALLENGES:

-Weed Killer________________________________1600
(Stomp all of the flowers)

-Weather the Storm__________________________3200
(Put an end to the storm by finding the Sun God's hidden altar)

-Mind-Blowingly-Sensational Flipping!!!_____4800
(Complete at least 5 flips on a zero fault run)

Challenge #1 is one where you have to fault just to get these. There's one
behind you at the starting light, right below the cliff of checkpoint #2,
at checkpoint #3, at the other side of the creek behind the small ramp, on
checkpoint #4, you'll see and island, it's on the end away from you, the
next one is below checkpoint #5, at the end of the sloped log, the next one
is below checkpoint #6, it's below the log so you might need to bailout into
the flowers, the next one is after checkpoint #7, on the other side of the
boat, and after checkpoint #8, above the ramp that has a bomb below, and
the last one is beyond the finish light, you need to bailout over the cliff
and hope you hit it >__<

Challenge #2 is so hidden. At a checkpoint near the end, you'll notice what
looks like an exhaust pipe coming from below, and a light on the rocky
beam across the track. Jump onto this rocky beam with the lightbulb and
bailout up while holding the bailout button. You should have grabbed a
handlebars like the tree house club thing. Just swing this back and forth
and the exhaust pipe will smoke a bit. Once it's done, go on down the pit
below where the exhaust pipe is, and make your way to the end of this
underground cavern.

Challenge #3 is what it says. Zero fault run lol...
______________________________________________________________________________
9.2)-----------Track 2: Rock of Rages
______________________________________________________________________________
TRACK CHALLENGES:

-Daredevil Rabbit's Run_____________________1600
(Complete the track with the Rabbit)

-Dizziest Heights___________________________3200
(Perform and land a triple back flip)

-Top Roach__________________________________4800
(Perform a zero fault run with the Roach)

Challenge 1 is what it says, fault it if you want ;)

Challenge #2, whoo, near the beginning, there's a checkpoint that has a ladder
to go up. This part is the only part where you can have enough speed to
perform the backflip, at no other point in this track is there such a chance.
By the way you backflip to the ground below you, not over the ladder.

Challenge #3 is what it says. That damn roach >__<

______________________________________________________________________________
9.3)-----------Track 3: Light City Run
______________________________________________________________________________
TRACK CHALLENGES:

-Fashion Promoter___________________________1600
(Hold an Endo for 5 seconds on the Synthetic Clothing sign)

-Trials Backwards Evolution_________________3200
(Transform into primitive man and go on to complete the track)

-Keep Your Trilby On!_______________________4800
(Complete the track after switching the genre to Film Noir)

Challenge #1 is right at the beginning, that billboard in front of you, do
and endo on top for 5 seconds.

Challenge #2, go reverse at the starting light, up the ramp and nudge that
black wall down. Then go into the dead end there, and wait till a, something
happens, and then voila! You turned into....a.... that michelin guy from
Ghostbusters....with a Playstation Move head >_> Complete the track like this.

So challenge #3, remember that Endo sign for challenge #1? Roll down that
ramp and bailout to the left to grab a lever with a red knob. After the city
turns black and white, complete the track like this 0_0

______________________________________________________________________________
9.4)-----------Track 4: Frost Bite
______________________________________________________________________________
TRACK CHALLENGES:

-Higher Plane_______________________________1600
(The chains are there for a reason. Reach the high platform)

-Rabbit's Survival Run______________________3200
(Complete the track in 10 faults or less with the Rabbit)

-Master of Illusion_________________________4800
(Make your rider disappear and then go on to complete the track)

For challenge #1, after the 2nd checkpoint, with the blue arrow signs, when
a panel falls out, instead of going ahead, jump off this platform with the
down arrow sign and bailout towards the chain below the rock above you, grab
it with the bailout button, and then do your swings across, when you reach
one that looks like a dead end, it will rise, then grab the last chain and
swing it to the platform (you can grab the platform and it will still count).

Challenge #2 is self explanatory.

Challenge #3, oh boy, reverse at the starting light and touch the warp
looking thing. Then, your biker will disappear >__> You are going to have
to pay extra attention to any movements of your bike if you are going to
complete this challenge, originally that biker was the visual notification
of your left joystick movements.

______________________________________________________________________________
9.5)-----------Track 5: Inferno IV
______________________________________________________________________________
TRACK CHALLENGES:

-Crank Up The Heat__________________________1600
(Detonate all the explosive barrels)

-Disrespecting the Teacher__________________3200
(Hold a wheelie for at least 10 seconds on the tutorial billboard)

-Be One wight he Bike_______________________4800
(Turn your bike invisible and then go on to complete the track)

Challenge #1, just impact all the explosive barrels along the track. I find
it really really odd they want us to do this after all those tracks of
avoiding those bombs >__>

For Challenge #2, not far from the beginning, you'll notice one of those
giant tv screens that was teaching us those moves in the Training programs,
flat on the ground. Land on it, and do a wheelie for 10 seconds.

For challenge #3, at the starting light, you'll jump a ramp, and onto a lower
ramp with a slightly raised ramp. Below this raised ramp is a button. Go onto
the platform with the first checkpoint, then reverse to allow yourself to
bailout to the left and to hit that button. Say hello to your missing bike!
Now complete the level with this levitating biker...

______________________________________________________________________________
9.6)-----------Track 6: Infinite Trials
______________________________________________________________________________
TRACK CHALLENGES:

-Survival: See how many tracks you can pass (8 for Gold)

And that's it! You golded all of this? Congratulations! Now do them all
again like a crazed junkie obsessed with the lowest time on the leaderboards
:P



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
10)  BIKES
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


While there are no technical specifications, I'll just list them anyways. Do
note that you can't use whatever vehicle you want in whatever track you want,
the game will dictate what you can and can't use.

-BAGGIE
Jack of all trades. Will (sometimes) get you from point A to point B

-ROACH
Sturdy all-rounder complete with a mammoth engine

-PIT VIPER
Sturdy all-rounder complete with a mammoth engine

-FOXBAT
Made for the showman. Offers fantastic in-air control and relaxed suspension

-TKO-PANDA
Not just 1-wheel drive, but 4! Colossally powerful, heavy, and unique

-RABBIT
Super lightweight and flexible. Low in power, but high in possibilities

------------------------------------------------------------------------------
3= FAQs
------------------------------------------------------------------------------

Q: How come my inputs are too slow?
A: Well, you need quite a good graphics card to even run at minimum. If the
game lags at anytime, your controller inputs look like they didn't register
due to timing differences between dropped frames and the moment you told the
game you pressed a button. This in turn makes it look like you didn't press
the button correctly.

Q: I can't do trick properly.
A: Remember that the left joystick is also analog. Yes, leaning is simply a
forward, backward response, and not slightly forward, or slightly backward,
but that's only for leaning the biker, in the air, you can determine how
fast you can rotate the bike around by how far you push the stick.



Did I mispell something? Want to add your take on the tracks? Send me an
email to my addy below!
------------------------------------------------------------------------------
COPYRIGHT 2014 @BraniacUnbound

email: unboundbraniac at yahoo dot com


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