Turok 3: Shadow Of Oblivion
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(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-) ***** ______________ ******* / / ___ ___ **** *** ----| |---- ___ ___ _________ | | / / *** *** | | / | | | | _ | _|_ | | / / * *** | | | | | | | |_/ / / _ \ | |_/ / ***** | | | |_| | | _ \ -| (|) |- | _ \ ***** |___/ |________| |___| \ \ \_-_/ | | \ | *** \__| | |__| \_| **** ***** SHADOW OF OBLIVION ***** For GBC and N64 *** (-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-) Version 1.0 By, Zero ZeroX2004@hotmail.com *Introduction (A Brief History)* When Turok: Dinosaur Hunter first hit shelves, it was credited as being the supreme FPS of it's kind. I remember the first time I ever played it. It was a phenomenal experience, with superb graphics and audio for the time that it was released. The few drawbacks included the massive amounts of fog, and the stupid AI. Turok: Dinosaur Hunter left us begging for more. Fans rejoiced upon the release of Turok 2: Seeds of Evil. Turok 2 was leaps and bounds over the original. The graphics are still among the best, the Gameplay and storyline was incredible, and the levels were living and breathing worlds. Turok 2 is easily one of the greatest and most impressive FPS's available on the market today. It even graced us with a multiplayer deathmatch mode. Unfortunately, the multiplayer mode was small, and often difficult to play. It went under massive criticism. However, the Turok series had so much potential for better multiplayer, so Acclaim gave us Turok: Rage Wars, a multiplayer exclusive number, with hundreds of available options to customize. Rage Wars had so much Gameplay, that it was voted as the second best FPS's of 99-00, behind House of the Dead 2. Yet, Rage Wars was criticized for a lack of single player replay value, and numerous other things. Rage Wars was never counted as a number in the Turok series, like Turok 1, 2, or 3. It was a stand-alone game. Adaptations of these games were transferred to Game Boy and Game Boy Color, too. Now, as we near the end of 2000, Acclaim is releasing the highly anticipated sequel to Seeds of Evil, Turok 3. Turok 3 has been released for GBC, and is soon to be released for N64 on August 30th. It will undoubtedly be as impressive as the Turok games behind it, so the world awaits to be cast under the Shadow of Oblivion. -ZeRo *Contents* I. N64 (Coming Soon) II. Game Boy Color A. The Story B. Weapons/Pick Ups and Vehicles C. The Brief Missions Walkthrough D. Enemies E. Level Passwords F. Other Hints ------------------------------- *II. The Game Boy Color Version* ------------------------------- As with the previous Turok games, Turok 3 has been adapted for the Game Boy as well as the N64. The story line has been changed, but the title remains the same. In my opinion, it is the EASIEST Game Boy game that I have EVER played. I beat it in 3 days, and I paid 30 bucks for it! But, it is very fun, and a game that no Turok fan should be without. ************** *A. The Story* ************** The Lost Land is heading to a war between Dinosoid factions: those who want to reclaim the Earth, and those willing to coexist with the human race. After years of war between humans and Dinosoids, the Solidarity Order has gained power over discontented warriors of the Amaranthine Accordance, and some of them have changed to the Solidarity Order side. The first vicar and the Endtrails are losing power and the balance is getting shaky. Hellis' Sin, son of the last bloodqueen, chooses this moment to return from his hiding place and reclaim the throne as the new bloodking with the support of the Solidarity Order. The Amaranthine Accordance is organizing its forces in the Lost Land in order to send them through a dimensional gate to Earth in order to conquer the planet, then use the human weapons against the Solidarity Order. Hellis' Sin contacts Turok, knowing that with his help the Solidarity Order will have a chance to win the war. Turok doesn't hesitate. He opens a dimensional gate and makes his way to the Lost Land… (Note: Remember, this is NOT the story for the N64 version!) ********************************* *B. Weapons/Pickups and Vehicles* ********************************* Of course, Turok isn't gonna take on a legion of Endtrails with his bare hands! Therefore, there are a slew of weapons and pickups to aid Turok in his quest. In a special T3 addition, Turok will be able to ride in three different vehicles! ---Weapons--- Knife- This is the most basic weapon, and the one that you start with. This is useful to take on weak enemies at close range, but not much more. Bow- This is a fairly powerful and useful weapon that is useful to fire over a distance. You must stop to fire it, and it is slow, so it is not your best choice. Pistol- Once you find this in the first level, you probably won't want to go back to the bow unless you are low on bullets. It is a standard pistol, with an average ROF. Shot Gun- As with most shotguns, this is most efficient in short-range battles. It is stronger than most other weapons, and has a below average ROF. Uzi- This is a machine gun that fires in 3 round bursts, much like the Mag60 from Turok 2 and Rage Wars. Minigun- This is a fully automatic machine gun that is more useful against a strong enemy or a lot of enemies. Blade Launcher- This strange weapon launches blades that bounce everywhere when you fire them. It is most useful for taking on a lot of enemies. Missile Launcher- The Missile Launcher is slow, but it is powerful. It launches an explosive rocket to take down anyone in its path. Plasma Rifle- This strong weapon is fairly fast, and will cut down any enemy in its way. Particle Accelerator- The Particle Accelerator is back from Turok 1 to cause more damage. It is the strongest weapon in the game, and can shoot through most enemies. ---Pickups--- Energy- Health. It looks like a red cross. 1 Up- These are rare, and will add an extra life. ---Vehicles--- Tank- The tank is slow, but strong. It has trouble turning unless it is moving, but launches tank shells. Gunboat- The gunboat is a speedy, heavily armored attack boat. It will turn very slowly unless it is moving. Jeep- The jeep appears only in the 3rd level in the prison area. It is faster than the tank, but has less armor. ******************************** *C. Brief Missions Walkthroughs* ******************************** Even though the missions in Turok 3 GBC are extremely easy, I added mission walkthroughs anyway. They are just basic reviews of objectives, because the rest is simple. *Mission 1: Infiltrating Enemy Lines* To get into the enemy base, you must collect two keys. You start in the tank, and you are immediately under attack. The tank has an extremely slow ROF, so remember that sometimes running is the best strategy. You will face fortified gun turrets and enemy tanks along the path, so be ready. There are a few health pickups along the way in case you need them. At the end of the path, you'll see a red flag. That is a checkpoint area, which are common. Once you ride over it, you'll be out of the tank and into the jungle as Turok. In the jungle, you will only have a knife and your bow in the beginning. There are mines everywhere that will lock on and follow you. Simply wait until they get close and stab them with your knife. Also, there are tons of concealed spike traps that are invisible, so watch your step. Plus, there are a few Endtrails along the way that shoot at you. One holds a pistol, and the last one holds a key, so you need to kill them. Once you get the key, go to the top of the map to get back in the tank. Back in the tank, you'll be against a metal gate. You can't get through, so don't try. You need to backtrack and head upwards to follow the new path to the next checkpoint. Once you get to the checkpoint, you'll be out of your tank again. You'll now be in a new jungle, this time it is a side scrolling area. The only opposition that you'll meet along the way is a legion of Dinosoid soldiers, so you might want to use your knife to conserve ammo. Once you reach the end, you'll get the new key, and you'll be inside the enemy base! The inside of the base is a dangerous place. There are traps and other dangers to try to throw you off course. There are multiple levels, and each door will take you to a new level. At first, it will be confusing. If you take a door from level 1, you might end up on level 3. Explore the area, and get to know where each door leads you. But the only thing you need to know is to flip the switches. There are switches on most of the levels, and once you flip all of them, you'll be transported back to level one to make your escape. Simply don't die and you'll escape in no time. BOSS: Raptor(?) Wow, this is sad. I can't believe how easy this is! You don't need a strategy. I beat it simply by shooting it to death. It will charge around, sometimes shooting at you. Don't stop shooting at it, and it will die. It is EASY. *Mission 2: Destroying the Enemy Supplies* Mission 2 is made up of three separate level objectives on three different islands, and a boss. The levels can be beaten in any order, but the boss is last. In the archipelago, you are in a gunboat. The basic thing you need to do, is reach a checkpoint on an island. Bear in mind that there are three checkpoints, but you can beat any of them in any order. In the gunboat, you will be hunted by other gunboats and heat seeking missiles, so keep on the move. Level 1: Destroy the Fuel Supplies This is the easiest of all of the levels. This is the one on the beach; so if you are following the walkthrough and are NOT on the beach, go to a different level. All you need to do is go along the beach, side scrolling. There are several Endtrails along the way, so avoid their bullets. Along the top of the map are several fuel tanks. You must DESTROY EVERY ONE to beat the level, so do so. At the end of the beach, you'll be back in the archipelago. Find a new checkpoint. Level 2: Destroy the Ammunition Depot This is a fairly difficult level, due to the three way bullet defenses (you'll see what I mean). This takes place in a wooden dock house; so if you aren't in a dock, go to a different level. The set up is much like the first level, so I'll give the set-up a name for future reference. From now on, it will be called "Staggered Level," okay? Anyway, this level is staggered, so it may be difficult to find your way around. Watch out for the gun turrets and Endtrails, destroying every ammo crate that you find. Once you do so, make your escape to get back in the gunboat. Level 3: Destroy the Bunker This is not extremely difficult, just confusing. This is another Staggered Level that takes place in a bunker with metal walls, much like the end of the first mission. There are more gun turrets along the way, so beware. There are also sections of the floor that give way, and expose deadly firetraps. The objective is to go through all of the levels and flip all of the switches that you find. Once all of the switches are flipped, you need to make your escape before taking on the boss. BOSS: Giant Alligator While taking on the boss, you'll be in your gunboat, being chased by a giant alligator. The way to beat him is quite simple. As you speed along through the water, there will be many mines that you pass. The alligator will stick on your tail, following you wherever you go. The object is to lead him into a mine, so it hits him. Occasionally, the alligator will snap at you, so you should avoid this. Simply lead the alligator so it takes damage from the mines, and you win. *Mission 3: Rescuing Egrena* Egrena is a very important member of the Order, but the Accordance has captured him and placed him in a prison. As Turok, it's your job to get him out. You start out in the prison yard, driving the armored jeep. You have strong armor, but you are not much of a match for the enemy tanks and gun turrets around the prison yard. Only two of the doors are opened, so head first for the lower chamber, which is the prison where Egrena is being held. The prison is another Staggered Level, with Vigilance Robots to boot. The Vigilance Robots shoot bullets in 4 directions, and are impossible to kill. Therefore, avoid them. There are 10 levels, with switches on most of them. The switches are used to open doors around the prison. Once all of the switches are flipped, get to Level 5, which has the door that leads to Level Nine. From Level Nine, you can get to Level 10 where Egrena is being held. Your next job is to find a weapon for Egrena. You will be taken back to the main lot. Head to the other opened door to go to the prison armory. In the armory, there is a ton of small chests/crates scattered around the map. One of these holds a Rocket Launcher. Your best bet is to destroy them all to get the Rocket Launcher for Egrena. Avoid the Vigilance Robots and Dinosoids to get to the top of the map. Now, you need to make your escape. The escape is constantly moving. Egrena is deadly with the Rocket Launcher; so let him do most of the work. There will be tons of Mercenaries in your way, but Egrena will do most of the work. At the end of the path, you'll be back in the yard. Drive to the far right, and head south to the checkpoint marker. Time for the big battle. BOSS: Mantis That's right, a giant mantis. And this one means business. The mantis roams at the top of the map, occasionally swiping its big claws down to hit you. Other times it will spit fireballs out of its mouth to burn you. The best strategy is to keep on the move, avoiding the attacks at all costs. To damage it, shoot it in the BODY! Limb shots won't do any damage so don't try. Once you beat the mantis, its time to take on the Campaigner. *Mission 4: Defeating the Campaigner* That's right, the Campaigner. Hmmmm… Didn't Tal Set kill the Campaigner in Turok 1? Anyway, this is more than a boss level, it's a quest. Once again, you'll start in a gunboat, in a murky swamp. There are three separate areas, but only two will be available in the start. The third must be reached by collecting two keys to gain access to the Campaigner's arena. This is actually a fairly challenging level, and it might take you more than one try! Hehehe… Level 1: Sniper's Canyon One of the two areas that you can reach is the Sniper's Canyon. The Sniper's Canyon is an upward scrolling level that takes place in a dangerous canyon. On each side of the canyon lurks a team of snipers to shoot and kill you. Keep on the move to avoid them. Throughout the canyon, giant boulders roll and try to crush you. Basically, you need to avoid the snipers while not getting hit by the boulders. At the end, there's a key waiting for you. Once you return to the swamp, find the second checkpoint. Level 2: Pitfall I don't know why I called it "Pitfall." It is a maze like path that takes you over spiked pits, by Vigilance Robots, all while being pursued by UFO type razor things. Not pretty. Basically, avoid confrontations when you can. There are two new weapons to pick up, so don't miss them! Run like the wind through the level, avoiding enemies. At the end, there's a key waiting for you. Now on to the Campaigner! BOSS: Campaigner Well, you don't go to the boss right away. Once you go past the gate to the 3rd checkpoint, you'll be in the Campaigner's base. And the Campaigner doesn't plan in letting you past so easily. On your way to the Campaigner, you'll have to battle your way through a legion of Mercenaries with heat seeking missiles. Ouch. Kill as many as you can, but don't stop. At the end of the path, you'll take on the Campaigner. God, that's the Campaigner? It looks like one of the Robots from Turok 1! Anyway, this is probably the biggest challenge in the game, but its not that hard. Your weapons won't hurt him, so save your ammo. He will attack in two ways. First, he will launch two fireballs. Second, he will unleash a wave of bugs(?) to attack you. Your goal is to hit the bugs back at him, so they hit him. That is the only way to hurt him, so repeat over and over, and you win. *Mission 5: The Accordance Stronghold* That's right, the last level! It is the longest, most challenging level in the game, so I hope you're ready! You start in a tank, in the same basic idea of the beginning of level 1, except easier. There will be a lot of weak opposition here, just simply follow the path to the first checkpoint. In the second area, you have the mission of protecting the walking bomb behind you. That means don't let it take damage, and keep it clear of the giant rocks that block areas of the path. If it is destroyed, you loose a life and must start over. The opposition is fairly weak; just keep it away from the rocks! Use a fast weapon such as the Minigun to clear the way. At the end of the path, it will detonate to destroy the gate. That is one of the most difficult areas of the game, so beware. Next, you enter the Accordance church, where you must battle through Dinosoids and doge dangerous traps. Missiles will rain down on you, turrets will fire at you, warriors will try to destroy you, but hey, war is hell. Do your best to dodge the missiles and firetraps, and make your way to the end of the Path to take on the first mini boss. MINI-BOSS: T-Rex Yep, another bio-mech T-Rex. If you played Turok: Dinosaur Hunter and got far, you should remember this mechanical menace. Lucky for you, this one is not nearly as dangerous. The ledge between you and it means that it can't trample or bite you. Its main method of attack is launching fireballs from the top of its head to attack you. These are fairly easy to avoid. Meanwhile, unsheathe your strongest weapon and pump the Rex full of what you got. It should be down and out in no time. Once the T-Rex is down, you'll advance into the very heart of the Accordance Church, in pursuit of the leader of the Accordance. The leader is VERY well guarded, so this won't be a cakewalk. Cut down the enemies in your way, and beware of the other dangers in form of traps, turrets and missiles. Occasionally, a shadowy figure will appear and take a few shots at you before disappearing. That is the Accordance Leader, but you can't hurt him yet, so don't try. At the end of the hall, you will enter the final arena to take on your final challenge. SUPREME BOSS: The Accordance Leader/Minister That's right, this is what its come down to. The Accordance Leader will drive you insane if you don't know how to beat him, so read this if you want to be spared of his evil. The Accordance Leader uses his Ion Gauntlet just how it was meant to be used: to kill Turok, and that means you! He will appear out of the mist, only to take a few shots at you before he disappears again. He will move around, invisible, and reappear in a different location to attack again. When he appears, he will fire one fireball, three fireballs, or a bouncing fireball. He will only be visible for about 5 seconds, so hit him with whatever you got, and dodge his attacks. He is not difficult, and you should be able to put him away within minutes. CONGRATULATIONS! YOU WON! ************ *D. Enemies* ************ There are several different types of enemies, excluding bosses, that you will encounter in the game. Most can be killed with one or two hits. Dinosoid Soldier- These are the simplest soldiers that you will encounter. You can drop them with one or two hits, plus, they can only attack when they are extremely close to you. Yawn. Sniper- It is impossible to kill these guys, so just run! They will try to pick you off from the canyon ledge with pinpoint accuracy. Keep moving. Endtrail- These are basically like the Dinosoid Soldiers, except they are stronger, and come toting guns. While not a reason to run to the hills, they are more of a substantial threat than the simple Dinosoids. Vigilance Robot- Ahhh! While not a mobile threat, they are still a threat. Watch the timing on their fire, and then move by when its safest. Don't even attempt to simply take it on. Mercenary- These guys are bigger and stronger than the Endtrails, and tote heat seeking missiles. You will encounter them before you take on the Campaigner. Take them down with a fast weapon to avoid their missiles. ******************** *D. Level Passwords* ******************** Do you want to skip to a level before you get to it? Oh, fine… I beat the game, and here are the passwords to skip to each level. Level 2: SDFLMSF Level 3: DVLFDZM Level 4: VFDSGPD Level 5: CSDJKFD **************** *E. Other Hints* **************** Do you still need more help? Okay, here are some more basic hints to help you get through the game. -Alternate the weapons you use. Don't drain all of the ammo from a single weapon at one time. -You are not Rambo! Don't try to kill everything. Running is so much of a better option. -The knife is not all bad. The knife is much more useful that it ever was on an N64 version. Use it when you are low on ammo to conserve. -If there is health in one room, and you take it, it will be back the next time you enter the room. Well, that's it. I hope you enjoyed the game as much as I did. The price I paid was a little steep, but the game was still very enjoyable. Look forward to Turok 3 for the N64 by the end of the month. G'Bye, everybody! This entire FAQ is Copyright © 2000 by ZeRo This FAQ is intended for private use only, and may only be placed on your website if you email me for permission. Feel free to print it out for your own personal use. This FAQ may not be placed in magazines, books, or Player's Guides. I will not stand for plagiary. LONG LIVE NAPSTER! "Your future has arrived. Are you ready to go?" -Powerman 5K /~~~/ /ErO ZeroX2004@hotmail.com / www.geocities.com/adamski316/groundzero.html /~~~/