Worms 2

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Strategy Guide

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                       WORMS 2 STRATEGY/SUIVIVAL GUIDE
                                 BY KYLE BOON
                                 VERSION 1.0
                            FIRST CREATED: 22/6/99
E-MAIL:            rinoa85@hotmail.com or rinoa@ffnet.zzn.com

CONTENTS:
DISCLAIMER
SOMETHING YOU SHOULD KNOW
STRATEGY/SUIVIVAL GUIDE
CHEATS
TIPS

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                               DISCLAIMER
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This FAQ is made for personal use and can only be reproduced 
electronically. This FAQ can be posted on other websites other than 
gamefaqs.com as long as the FAQ remains unchanged and proper credit is 
given to me. This FAQ is for non-profitable purposes. This FAQ is 
copyright Kyle Boon 1999.

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                         SOMETHING YOU SHOULD KNOW
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Worms 2 is the long awaited sequel to Worms. Worms was a sell out 
selling millions of copies. All the hype about Worms 2 coming out and is 
it really worth the wait...... Yes it is. Another sell out from Micro 
Prose and Team 17. With more weapons, cool animations, great sounds and 
better graphics. This strategy game has lot of humor and is recommended 
for relieving stress( maybe ). Anyway, get ready to have a laugh as you 
blow away your most hated teacher or even your mom or dad.

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                        STRATEGY/SUIVIVAL GUIDE
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Mission 1: You shouldn't have much problems here. The easiest stage. 
Just use your weapons to the max. You can't go wrong.

Mission 2: Another pretty easy stage. The thing is, you need to have 
sharp shooting. It's the key to this stage.

Mission 3: The TEAM 17 terrain.You've got to wait a few turns before you 
get your weapons so there's no harm in getting the crates that are 
droppping from the sky.Remember that if you don't take the crates, your 
opponents will probably gain the upper hand. Heed this advice and you'll 
win.

Mission 4: A stage with not much space to move. Wait a few turns and 
you'll get a couple of homing missiles. Quite a few mines around so try 
not to get within the mines' area to blow up. You can also try to setup 
your opponents by using your weapons. If you can get a direct hit by 
using a bazooka and the fella hits two mines, he's dead meat.

Mission 5: Quite an easy stage. Your worms will be positioned in such a 
way that they will only need one shot to kill an opponent. But the bad 
thing is that your opponent can do the same to you. Just be careful. 
Your opponents are bound to make a least one mistake.

Mission 6: the map of America! Hey! How come there are such maps? But 
there are even weirder ones in the later stages. You'll need sharp 
shooting here again as usual. Pick up that shotgun and fire away. Wipe 
out the easy to kill enemies first. then go for the harder ones. Do not 
be afraid to commit suicide with the enemy. Uzis and miniguns come in 
useful here too. But you'll have to wait for the minigun. They can push 
your enemies into the water.

Mission 7: Yet another waiting stage. Remember to pick up those crates 
that are falling from the sky. Use the stuff in them to your advantage 
before the enemy gets it's reinforcements. Ninja ropes come in handy on 
this stage. You can also combo your opponents here. Try to use your 
bazooka( when you get it ) to get a shot on the enemy on the highest 
ledge. If done correctly, he'll fly and hit a mine, followed by another 
mine. A confirmed kill. Another to do this is to prod the enemy if you 
have gotten a prod from the crates. Note that there's a higher chance of 
your opponent hitting the mines when you use prod.

Mission 8: I kinda hate this stage as your characters are put at the 
worst places. Plus your enemy's got a guy hiding between two platforms. 
Quite a few mines too. Weapons like the shotgun are useful here. It's 
worth the wait for the air and napalm strikes too.

Mission 9: The terrain is seperated into two parts. Most of your guys 
will be on the left island. The rest should the right island with the 
CPU worms. All you need is those on the side with your enemies to do the 
job. Abuse your dynamite to your hearts content. Don't go stingy on your 
weapons.

Mission 10: Another hard stage. You've got two of your worms standing at 
the edges of the island and they'll probably get eliminated. Plus, you 
can't move. It makes things worse. Some aiming is needed for this stage. 
A cheap but good tactic on this stage would be to teleport your dying 
men onto your opponents. Then commit suicide with them.

Mission 11: 14 worms cramped onto one small puny island. It's way easy 
to kill and get killed. Remember that you have a limited amount of 
bazooka shots so use in moderation. Combo your opponents as there are 
quite a few mines.

Mission 12: Same like stage two. With the exception that you have a 
limited amount of shotgun shots and that you have more opponents. All in 
all, this is an easy stage.

Mission 13: The WORMS 2 terrain. Another stage where you have to pick up 
as many crates as possible as it'll give you an advantage over your 
opponents Because it's another waiting stage. Keep to this strategy and 
you'll win. Remember that you can jump from letter to letter.

Mission 14: A very weird stage indeed. The terrain is seperated into 
three parts. These three islands or whatever you wanna call them look 
like three different aliens. Anyway, there's a wide variety of weapons 
at your disposal. It's worth waiting for the air and napalm strikes.

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                                  CHEATS
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Here are some cheats:

NOTE THAT I HAVE NOT GOTTEN ALL THE LEVEL PASSWORDS

Level passwords:
Mission 2: TIMETHEREWERE
Mission 3: SOMESMALLWORMS
Mission 4: WHOGOTVERYVERY 
Mission 5: ANNOYEDAND
Mission 6: DECIDEDTO
Mission 7: GOTOARMSIN
Mission 8: ORDERTOWIPE
Mission 9: OUTTHEIR
Mission 10: VICIOUSENEMY
Mission 11: COUNTERPARTS
Mission 12: THEYDEVELOPED
Mission 13: SOMEREALLY
Mission 14: COOLWEAPONSSUCH

Create a team called "TEAM17MICROPROSE". Then name you worms. When you 
go in a match, you and your opponent will have all the weapons.

That's all I have now, but more to come later.

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                                   TIPS
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Here are some tips :

During a match, always look at the wind direction and how powerful it 
is. This is quite important as it'll tell you whether you should fire a 
straight bazooka shot, depend on the wind to direct your shot and hit 
the opponent, or use a different weapon. The wind direction and power 
can for example change the direction of your bazooka missile. It can do 
the same for other missiles, bullets and bombs etc. 

When firing bullets and bombs etc, aim properly. You'll need a bit of 
luck and quite good aiming to get a direct hit on your opponent. Stuff 
like the shotgun, handgun, uzi and minigun don't need much aiming.

When parachuting, press F1 and your worm will take out it's bazooka and 
will automatically aim and shoot your enemy.

That's all folks. 
 

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