Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus
Scroll down to read our guide named Strategy Guide for Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus on Nintendo DS (DS), or click the above links for more cheats.
Yugioh 5D's World Championship 2011 Guide and FaQ by nekofjung ---------------------------------------------------------- Contents: I. Introduction II. Legal Garbage III. About WC 2011 IV. Basics of play V. Story Walkthrough A. Chapter 1 B. Chapter 2 C. Chapter 3 D. Chapter 4 E. Chapter 5 F. Chapter 6 G. Final Chapter VI. After-Story Walkthrough VII. Unlockables and Bonuses VIII. Deck Lists IX. Other Information and Credits ---------------------------------------------------------- I. Introduction Yo yo everyone! I'm nekofjung and I'm back with a guide for Yugioh 5D's World Championship 2011!! So basically, before I begin I'd like to give a huge thanks to all the people who sent me emails saying things like "Hey dude, your previous guides were flippin' sweet . . . I need you to do a guide for 2011 too!!" Well, I had initially decided not to do a guide since I had already left the Yugioh scene about a year ago, aside from playing this game. All of the encouragement and bullheadedness of my fans out there, however, was apparently too much for me to say no to (although I tried several times), so here I am again, with another in-depth guide for WC 2011. A little bit about me - I started playing Yugioh the year it 1st came to North America (when it was the Yugi and Kaiba starter decks), and since then have competed in several tournaments, was a member of Team Splash, was an article team member for kaibacorporation.com (where you can find the online Kaiba Corp Virtual Dueling System [KCVDS]), and was an admin and leader of the article team for duelacademy.net, ranked the internet's largest and most active yugioh academy. I have produced dozens of articles and about half a dozen very in- depth guides for yugioh, including my in-depth deckbuilder's guide, and guides for WC 2009 and 2010. So, I like to keep my guides fairly light-hearted and loose, while at the same time providing you with as much information as possible to make your gameplay experience and enjoyable as it can be with as little frustration as can be managed. Now, enough about me - read on to the next section. Seriously, read the next section. I mean it. ---------------------------------------------------------- II. Legal Garbage This guide is my own creation with credit given only to people who send fixes and responses within 1 year after its creation to my email, which is: firstname.lastname@example.org Please do not bother sending a bunch of spam mail there, as it is not my main email address so anything that looks like spam is just going to be filtered to a spam folder and get deleted. I am willing to allow others to post this guide on other sites so long as the following criteria are followed: 1. I receive credit for all of my work regardless of who posts it. 2. I receive a formal request via email, asking for permission to post this guide on a site. 3. After permission is granted, I must receive another email with a link to the posted guide so that I can check to make certain everything looks alright. So, I think that pretty much covers the legal stuff. What you should get out of this is, please don't steal my work, and I'm willing to share it as long as credit is given where it is due. ---------------------------------------------------------- III. About WC 2011 If you have played any of the 5D's Nintendo DS games, then you will pretty much learn that the format of the game is similar here. There are several types of duels you will be having here including: Normal Duel: normal 1v1 rules of dueling. Tag Duel: you and a partner (sometimes of your choosing, sometimes not) will have a 2v2 duel against opponents. You can use all cards your partner plays on the field, and cannot influence any of the moves of the game during your partner's turn nor the opponent's turn after your partner's turn. You and your partner share Life Points. It will go in the order of: You, Opponent 1, Partner, Opponent 2, and repeat. Turbo Duel: Spell cards are replaced with Speed Spells, some new traps are added, and you play using a constant Field Spell card called Speed World 2, which has the following effects that you can activate if you have a Speed Spell in your hand: 1. Remove 4 Speed Counters to deal 800 damage to your opponent. 2. Remove 7 Speed Counters to draw a card. 3. Remove 10 Speed Counters to destroy a card on the field. You and your opponent each receive a Speed Counter every Standby Phase. Tag Turbo Duel: same as a Tag Duel, but with Turbo Duel rules. Chain Duel: You play multiple opponents, one after the other, and keep all of your Life Points, cards in graveyard, cards on the field, and cards in hand after each duel is over. Continuous Duel: You play multiple opponents, one after the other, and keep up to a maximum 10,000 Life Points after each duel is over. The card pool has increased again (as it always should). Duelists no longer have a chance of giving you a card after random duels. This has instead been replaced with a "memory" bonus game involving 9 cards. There are 3 pairs of normal cards, a flip again card, a DP card, and an instant lose card. Pairing a set of cards gets you 1 copy of that card. The flip again card gives you another chance if you guess wrong (unless you hit the instant loss card). The DP card gives you an amount of DP based on the level of your opponent's deck. Each opponent's memory puzzle will not change until you clear it, and then a fresh puzzle with potentially different cards will appear in its place. After 5 wins, the game can randomly add an Akiza card (momentarily reveals 1 card on the field) and a Shuffle card (shuffles the cards on the field) in place of the "instant loss" and "try again" cards. After 10 wins, you have a chance of getting a Crow card, which temporarily reveals 3 of the face-down cards, and the tear drop card, that resets the entire field with new cards. After 15 wins, you have a chance to get a Jack card, which destroys all bonus cards on the field, leaving only the duped cards. After 20 wins, you have a chance of getting a Yusei card, which doubles any rewards you get. New Story focusing away from Yusei and the gang for most of the time. Bad News: The AI in WC 2011 is even slower than in the previous versions!! This means that there may be times on occassion when you are waiting a solid 2-3 minutes for the AI to take a full turn (pausing 10-30 seconds between each move). This is especially annoying for Tag Duels and Tag Turbo Duels where you have to wait for 3 AI's to make turns before you get the chance to make 1 turn. That pretty much sums up what's new and different for WC 2011. So . . . on we go! ---------------------------------------------------------- IV. Basics of play This section is going to be short for a few reasons. First of all, the game has a pretty good tutorial in it for newbies if you are entirely new to the Yugioh franchise. For everyone else who would like some more advanced tactics such as the art of deckbuilding and how to play in a smart manner, I'm going to suggest some of my previous guides to look at instead so I'm not re-writing things I've already said in the past. http://www.duelacademy.net/t3393-an-in-depth-deck-builder-s-guide-v20 http://www.duelacademy.net/t1870-almost-there http://www.duelacademy.net/t1588-how-to-create-an-anti-meta-deck In general, here are a few tips: 1. Try to keep a focus to your deck. Have a strategy of either something you want to summon or a combo you want to utilize and make all the cards in your deck be effective ways in helping you make that happen. 2. Don't overextend your hand by playing too many cards to the field unless you know it will win you the duel in that turn. It gives your opponent more information about what you have and gives you less options should the field be cleared by any of a number of means. 3. Keep track of the card count. Being ahead in Life Points is fine, but having more cards than your opponent is typically more important, because it means you have more options than him/her with which to control the duel. You will often hear me refer to card advantage in this guide. A +1 effect, means the effect leaves you with 1 more card than your opponent if you had the same number of cards beforehand. So if you both have 3 cards and you create a +1 effect, you will either have 4 cards with your opponent still at 3, or you will have 3 cards while your opponent drops down to 2. Try to avoid cards that lose you card advantage (have -1 effects or worse). 4. Try to use a 40-card deck. Less cards means statistically drawing into your most important cards faster. On the same note, utilize cards that allow you to either draw into your deck, search out your opponent cards, or in some cases mill cards from the top of the deck. These will thin your deck and make it seem like you are using a deck of even less than 40 cards, leading to even higher consistency for your strategy. Don't worry too much about decking out, because there are very few decks capable of doing that to you, and if you are dueling correctly, on average your duels should last less than 10-15 turns. Okay, got all that? Good, because I'm tired of talking about it so blah. Let's move on to what most of you really came here to see anyway - the Walkthrough!! ---------------------------------------------------------- V. Story Walkthrough Okay, here we are finally! This walkthrough/guide is going to go through Story Mode slowly, unlocking as much as possible along the way to make the road as easy as possible. If you're just looking to blast through Story Mode to move on to the After Story content, this walkthrough probably isn't for you. One thing of importance to note - there are a ton of packs in this game (many more than in WC 2010), and therefore collecting a lot of DP is going to be important. Aside from unlocking more content, 1 of the reasons I'll be having you constantly go back to Free Duel Mode is to gather more DP. Another quick note - once you have 1 copy of card, you can use the Card Password feature to get up to another 2 copies of it for a fairly cheap price if you need them. Just go to google and type in "wiki yugioh [name of card]". Find the picture of the card and look at the bottom left corner for the code to input into the Card Password section. Now, make your character, select your country, choose your name, face, hairs . . . all the basic stuff. You'll start out with 1500 DP and a few card packs to choose to spend it on. Here they are with my suggestions. Note that I only included a list of what I felt were key cards, disregarding most support cards and trash cards (and all banned cards): Dark Beginning 1: Blue-Eyes White Dragon Call of the Haunted Dark Hole Dark Magician Dust Tornado Exodia pieces Fairy Box Fissure Giant Rat Giant Trunade Jinzo Limiter Removal Man-Eater Bug Mage Power Magic Dragon Monster Reborn Mother Grizzly Mystic Tomato Mystical Space Typhoon Nimble Momonga Nobleman of Crossout Nobleman of Extermination Polymerization Shining Angel Swords of Revealing Light The Shallow Grave Torrential Tribute Trap Hole UFO Turtle United We Stand Dark Beginning 2: Airknight Parshath Bazoo the Soul Eater Book of Life Book of Moon Creature Swap Dark Ruler Ha Des Don Zaloog Drop Off Exiled Force Guardian Sphinx Hino-Kagu-Tsuchi Injection Fairy Lily King Tiger Wanghu Kycoo the Ghost Destroyer Marauding Captain Mirror Force Morphing Jar Pyramid Turtle Reinforcement of the Army Royal Decree Royal Oppression Sangan Seven Tools of the Bandit Solemn Judgment Trap Dustshoot Twin-Headed Behemoth Yamata Dragon Dark Revelation Volume 1: Amazoness set Apprentice Magician Archfiend set Autonomous Action Unit Breaker the Magical Warrior Chaos Command Magician D.D. Warrior Lady Dark Scorpion set Final Countdown Gravekeeper's set Great Maju Garzett Lava Golem Magic Drain Magical Merchant Necrovalley Ojama Trio Old Vindictive Magician Raigeki Break Reasoning Rivalry of Warlords Royal Magical Library Sakuretsu Armor Skill Drain Spirit Reaper Terraforming Tribe-Infecting Virus Wave-Motion Cannon XYZ set Dark Revelation Volume 2: Beckoning Light Chaos Sorcerer Compulsory Evacuation Device D.D. Scout Plane Dark Driceratops Enemy Controller Gigantes Legendary Jujitsu Master Level Limit Area B Mataza the Zapper Manju of the Ten Thousand Hands Monster Gate Night Assailant Ojama set Ryu Kokki Salvage Self-Destruct Button Smashing Ground Stumbling The End of Anubis The Sanctuary in the Sky Wall of Revealing Light The 1st 4 packs consist of a crapload of random cards from the much older sets. There are a few gems in these packs, but also there is a ton of trash that you can't use. It is a gamble to buy these packs early on. Many of the cards in these packs you can get later, and I suggest you wait until you have some of the good cards from other packs before venturing your DP toward the gems in these packs. Synchro Awaken!!: Ally of Justice set Ally of Justice Catastor Blue-Eyes White Dragon Brionac, Dragon of the Ice Barrier Cyber Dragon Dark Magician Dust Tornado Ice Barrier set Flamvell set Flamvell Uruquizas Mist Valley set Mist Valley Soldier Wist Wurm Nobleman of Extermination Ojama set Soul Exchange Worm set X-Saber set X-Saber Airbellum X-Saber Urbellum There are tons of wonderful generic Synchro monsters in here that you can put into most of your decks. Airbellum and Mist Valley Soldier are also tuner monsters with pretty good effects that can last you as your main tuners for quite awhile, or at least until you get enough cards to start putting more of a strategic focus into your deck. Nobleman of Extermination and Dust Tornado are great for spell/trap removal. Cyber Dragon is an awesome monster who can fit into almost any deck either as an easily summoned beatstick, tribute fodder for larger monsters, or he can be used as synchro material by normal summoning a tuner after bringing him out. Invasion of the Worms!!: Ally of Justice set Ally of Justice Light Gazer Big Piece Golem Dark Resonator Flamvell set Genex set Genex Controller Goyo Guardian Hydro Genex Ice Barrier set Mist Valley set Mystical Space Typhoon Nitro Synchron Nitro Warrior X-Saber set X-Saber Pashuul X-Saber Palomuro X-Saber Wayne Worm set There are more useful generic Synchro monsters here. If you're looking to make a Saber or Genex deck early on, you'll probably want some of these packs as they have some of the better cards for the sets. Big Piece Golem is a decent beatstick. Mystical Space Typhoon is an awesome card, and I struggle to think of a deck that doesn't benefit from having 2 copies of it in use. Justice Strikes Back!!: Ally of Justice set Ally of Justice Field Marshal Dewloren, Tiger King of the Ice Barrier Drillroid Enemy Controller Fabled Raven Flamvell set Genex set Geo Genex Mist Valley set Morphtronic set Naturia set Naturia Beast Thermal Genex Turbo Synchron Worm set More good generic Synchro monsters await you in this pack. There are also many excellent Genex and Naturia cards in this set for if you are planning on using 1 of those archetypes. Additionally, Enemy Controller is a very good, multi-functional card that can be used both to attack and defend and is useful in many combos. You'll also receive 1 random Starter Deck. I highly suggest collecting the Starter Decks as they often have many useful cards in them, and can allow you to make some useful decks early on if used with the Card Password system. For every 10 duels you play, a new Starter Deck will appear in the pack list and will replace the previous Starter Deck whether you bought it or not. All Starter Decks cost 2000 DP. Dependent on what packs you chose to purchase you may make initial changes to your deck in various ways. Here's a few basic changes to make though: -Des Koala -2 Trident Warrior -Axe of Despair -Intercept Wave -Lucky Iron Axe -Monster Reincarnation -Twister -1 (or 2) Seven Tools of the Bandit From Side deck: +Delg the Dark Monarch +Saber Beetle +Dust Tornado +Trap Jammer These changes, plus additions from whatever extra cards you got will get you along the way toward making a deck that focuses primarily on creating fodder for tribute and synchro summons. Looking at the possible cards available to you right now, you may want to work toward a deck that looks something similar to this: Monsters(23) 1x Breaker the Magical Warrior 1x Chaos Command Magician 2x Chaos Sorcerer 3x Cyber Dragon 2x Gravekeeper's Guard 3x Gravekeeper's Spy 1x Jinzo 2x Kycoo the Ghost Destroyer 1x Mist Valley Soldier 1x Mobius the Frost Monarch 1x Ryko, Lightsworn Hunter 1x Spirit Reaper 1x Super-Nimble Mega Hamster 2x X-Saber Airbellum 1x Zaborg the Thunder Monarch Spells(8) 2x Book of Moon 1x Dark Hole 1x Monster Reborn 2x Mystical Space Typhoon 2x Soul Exchange Traps(7) 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dust Tornado 1x Mirror Force 1x Royal Oppression 1x Solemn Judgment 1x Torrential Tribute Extra(12) 2x Ally of Justice Catastor 1x Ally of Justice Field Marshal 1x Ally of Justice Light Gazer 1x Brionac, Dragon of the Ice Barrier 1x Goyo Guardian 1x Lightning Warrior 1x Magical Android 1x Mist Wurm 1x Naturia Beast 1x X-Saber Urbellum 1x X-Saber Wayne Keep in mind, if you received a particularly good Starter Deck, you can always just use Card Passwords to get extra copies of some of those cards and make a legitimate deck from that. Now head into Free Duel. Click Duel Settings and change "Display Card Details" to OFF. If you don't do this, the game will pause to show you EVERY CARD PLAYED, which will make your duels take 5 years apiece. Turn it off. Now, head into CPU Duel and we'll be taking on everyoneavailable to us to get some early DP and some unlocks. It takes 3 wins against opponents in both Free Duel and in Story Mode to unlock various things, so beat these guys 3x each. You also need 1 win against each opponent in CPU Duel to receive a Star Chip, which can be used to buy things later. Whenever you voluntarily play an opponent, if you win at the end of the duel you'll get to play a short "memory" bonus game. There will always be 3 matching pairs of cards, a DP tile, an Extra Flip tile, and an Instant Lose tile. Each time you match a pair of cards, you'll receive a copy of that card. For a given opponent, his/her puzzle will not change until you clear it, so remembering what cards were where will help you nab extra cards and DP after duels. Moja Dingy Daredevil 680 Save your spell/trap destruction effects for Spiritual Forest, which can make this duel a bit of a pain. He uses a deck with Beasts in it and quite a few searching monsters, so destroying monsters by effects rather than battle is optimal. His big monster is King of Beasts, who is basically a 2500 ATK beatstick with no useful effect other than that he can keep getting himself summoned. If you can plant a monster with >2500 ATK on the field, or just remove King of Beasts from play via Bottomless Trap Hole or other means, then you're opponent won't have much left to beat you with. Cherry Inmato Tomato Alliance 680 This guy has a lot of ways to special summon his tiny Plant critters to the field. You should be trying to establish control over the field early on, since he doesn't have a ton of destruction effects. If you can plant a couple decent beatsticks onto the field early, his plants won't be able to swarm you, and his means of victory won't ever come through. He has a lot of cute combos, but in the end his monsters are almost all weaklings. Hypnocorn Hip Hypnocorn 680 This guy runs a Beast-type deck that focuses heavily on synchro summoning some very high ATK monsters. He can also buff them up with Equip Spells like Lucky Iron Axe. The best solution is just to utilize a bunch of monster destruction effects. Naturia Cherries Organic Cherries 680 Naturia decks are capable of negating your card effects while special summoning a lot of weak monsters. You'll want some extra spell/trap hate here to get rid of stuff like Burden of the Mighty. All you need to do is put out a 2000+ ATK beatstick and keep it alive to win against this opponent. If you're playing perfect, you could have gotten 10 wins in a row while dueling this guy, which unlocks Gladiator Beast Gyzarus as a new CPU Opponent. Wattmole Watt's Up? 680 Many Watt monsters are capable of attacking you directly, so having some Sakuretsu Armors and the like will be useful here. I suggest just working to keep control of the field to make swarming you as difficult as possible. Be ready to take out his Field Spell Wattcastle if it pops up, so that you don't run into issues when attacking his monsters. One last thing, if he manages to break out 2 Watthoppers onto the field, you will be unable to attack. Therefore, for your safety make sure you have some ways to get his monsters off the field via effects. Tiki Curse Statues: Standby 780 This guy uses Trap/Monsters to special summon several monsters to the field at once. The good news is this - Trap/Monsters can be destroyed both by cards that destroy monsters AND cards that destroy spells and traps. Use that, along with the fact that his backrow capacity is heavily diminished since Trap/Monsters take up both a backrow and frontrow space, and you should be able to maintain control. Defeating Tiki Curse 3x unlocks Master Hyperion as a CPU Opponent. If you've also unlocked Gyzarus, then that means 8 opponents have now been unlocked, which also unlocks a new card pack! Let's take a quick look: World Championship Edition 1: Abyss Soldier Blue-Eyes Shining Dragon Gilford the Lightning Mind Control Red-Eyes Darkness Metal Dragon Satellite Cannon Silent Swordsman L7 Sorcerer of Dark Magic Van'Dalgyon the Dark Dragon Lord Until later in the game, you probably won't need any copies of this pack. Van'Dalgyon is only good once you have access to Bountiful Artemis and more Counter Traps. For REDMD you'd need more Dragons than you currently have access to. The only currently useful card in the entire pack right now is Mind Control, so it's probably not worth the investment of your DP for now. Let's continue where we left off. Master Hyperion Galaxy Master 1380 This opponent uses a Fairy deck. Get rid of Valhalla and Sanctuary in the Sky as quickly as possible to stop many of his biggest plays. You'll also want a respectable amount of monster removal and spell/trap destruction effects to counter his searcher monsters and his many Counter Traps. Also, very important - watch out for Honest! Any of his monsters in attack mode can take out any of your own in battle if he has a copy of Honest in his hand, so be careful when you attack. Gladiator Beast Gyzarus Gladiator Gradation 1580 This guy might be too much for you right now, but try him a few times to see if you can get lucky. He runs a full-fledged Gladiator Beast deck, and is going to be just straight up difficult to take down unless you can catch him with a bad hand, or with you having a particularly good starting hand. With that, we've done all we can with Free Duel mode for the time being. Time to head over to Story Mode and hang out there for awhile. ;D Story starts out in Crash Town, with 2 guys facing each other. Then goes to Duel runners. Then some duelists are talking. Then there's a couple more Duel Runners. Then it's the Grand Prix. Then it's a big catastrophe. Then it's a few guys next to chairs. Finally someone says something after quite possibly the worst ADHD intro ever. The 3 guys talk about things you don't understand. Now the game asks if you've played Yugioh before. Say yes. Even if you haven't, there's no need to read explanations when there's a perfectly good Tutorial system available from the main menu. ---------------------------------------------------------- Chapter 1: The Beginning The game starts out with you competing in the Grand Prix . . . yeah you wish. So you like to dream big, eh? Well, leaves the dreams behind because you're actually in Crash Town and have just been in a dream sequence. Klaus, your grandpa, wakes you up sounding very annoyed (maybe because you're a lazy ass who doesn't wake up for anything?). Klaus "reminds" you of why Crash Town is around (to make fuel for Duel Runners), and then takes his leave. Unlike in 2010, you get to start off with your actual deck right away just by clicking the glowing orb on the table. Save up at the diamond with the S inside it so you don't have to go through that opening sequence ever again. Head out of your home and you'll run into West and Nico. They're your friends . . . your much younger friends. After a brief talk about how the Card Shop will open today, West says he'll meet you at the hideout, and Nico runs off after him. Well, good riddance to them, go ahead and take your leave to the south, realize that the game says "No, we want you to follow the storyline our way", and then dejectedly head back toward your home. In the southwest corner of this screen, you can check the ground to find a Star Chip. Now head north a screen. The Card Shop on the right here is still setting up, so you can't enter. The little flower shop on the left, however, is open. Walk in and check the flowers on the left side for a Star Chip, then walk back out. Head west 1 screen and you'll find a guy just standing around. Go ahead and beat him in a duel 3x. Note that when in Crash Town, who goes 1st in a duel is decided by pressing a button combination before your opponent, rather than by flipping a coin. Minegishi Minegishi: Scorpio 760 This guy has a pretty strong Chaos deck, which uses powerful LIGHT and DARK monsters to control the field, and then allows him to later summon Chaos Sorcerer who has 2300 ATK and an effect that lets him remove from play a face- up monster on the field in exchange for not attacking. Controlling the field will be important here. He also has the hugely powerful Dark Armed Dragon at his disposal, so you'll need to be on top of your game to take him down. Head east 2 screens to find another guy just standing around. Beat him 3x. Clint Sparking Flint 750 Clint will use a bunch of cards that stop your monsters from attacking and have varying other side effects that can damage you. Your best bet for winning here is to concentrate on spell/trap destruction. Just watch out for his Honests too. His deck may be poorly themed, but the cards he uses are very solid in comparison to what you are likely to have at this time. Don't feel too bad if you have some trouble here. Head back west a screen, then head north. On the left is a shiny ball. Click it for a Worm Erokin, and then continue north. In the southwest corner of this screen is a prize box. Open it for a Hanewata. Head north from there to find West and Nico. This tiny little shack is your "hideout". After a short talk, West wants to battle you (for funnzies). Ignore the explanation on Crash Town rules, I already told them to you. Talk to West to duel him. West My Almighty Legend 750 Compared to the duels you've had so far, this should be significantly easier. He uses a Turbo Rocket deck. You should have no problem surviving the small amounts of Burn damage, so just run over his extremely low ATK monsters with whatever you have on hand and add in just a bit of spell/trap hate to make sure you can finish the job. If you beat West, he'll give you a copy of Spore (awesome card alert!). If you don't win, then reset your game before saving and try it again . . . but you did win, right? Right? So, Nico and West are having a little spat here, and now it's time to beat up little girls . . . erm, I mean duel Nico! Nico Pretty & Prettier 780 Nico uses a pretty basic Plant deck. This isn't an easy win persay, but if you keep your wits about you, you shouldn't have too much difficulty. Watch out for Wall of Thorns, which is basically Mirror Force if she has a face-up Plant on the field. Also, watch out for Return from the Different Dimension if she ends up with a bunch of monsters removed from play. If you beat Nico, she'll give you a copy of Krebons (dood, another nice card!). So, now that you've beaten them both, it's time for them to try to puzzle you . . . with some Duel Puzzles. Translation: Free DP. Oh, and FYI if I tell you to summon a monster, assume attack position unless I say otherwise. Duel Puzzle 1: 1. Activate Raigeki Break, discarding Caucastag and targeting Gravity Bind. 2. Activate Recurring Nightmate. 3. Summon Sentinel. 4. Activate Double Summon and tribute your monsters for Caucastag. Use his effect to destroy all Marshmallons. 5. Attack to win. (200 DP) Duel Puzzle 2: 1. Activate Gishki Vanity's effect. 2. Activate Gishki Ceremonial Mirror, summoning Soul Ogre. Use his effect to get rid of Scrap Goblin. 3. Attack to win. (400 DP) Duel Puzzle 3: 1. Summon Gulldo. 2. Activate Thunder Crash and use Gulldo's effect to summon Skwirl. 3. Activate another Thunder Crash and use Skwirl's effect to summon Reeze. 4. Activate Limit Reverse selecting Skwirl. 5. Activate Reeze's effect, discarding Egul to swap Skwirl with Archfiend Zombie-Skull. 6. Attack to win. (600 DP) Duel Puzzle 4: 1. Activate Fine and chain Naturia Rock to its effect. Discard Spore and Bamboo Shoot. 2. Activate Supervise and use Gigaplant's effect to summon Bamboo Shoot. 3. Activate Birdman's effect and choose to add Bamboo Shoot to your hand. 4. Summon Bamboo Shoot tributing Naturia Rock. 5. Activate Spore's effect removing Cursed Fig. 6. Synchro summon Red Dragon Archfiend using Spore and Gigaplant. Use the effect of Supervise to re-summon Gigaplant. 7. Attack with Red Dragon Archfiend. 8. Attack to win. (800 DP) Duel Puzzle 5: 1. Activate Aegis of Gaia. 2. Summon Gale Dogra and use its effect to send Shooting Star Dragon to the graveyard. 3. Activate Miracle Synchro Fusion to summon Draco-Equiste (all effect damage you receive from now on will be diverted over to your opponent). 4. Activate Burial from a Different Dimension to bring back Scrap Beast, Scrap Goblin, and Shooting Star Dragon. 5. Activate Draco's effect and remove Shooting Star Dragon (gaining its effects). 6. Activate Pot of Benevolence and return Beast and Goblin back to your deck. 7. Activate Soul of the Pure. 8. Activate Draco's new effect to see the 5 tuner monsters (giving Draco 5 attacks this turn) 9. Activate Emergency Teleport to summon Psychic Commander. 10. Activate Instant Fusion to summon Flower Wolf. 11. Synchro Summon Scrap Dragon and use his effect to destroy Gale Dogra and Gravity Bind. 12. Attack to win. (1000 DP) After completing 3 Duel Puzzles, Nico and West will give you a copy of Enemy Controller (a very versatile card). You'll have to come back for the other 2 puzzles later, since Toru is going to come in and crash your little shindig. He's here to pick up a tool to work on his Duel Runner with. As there is never a dull moment, the card shop is now open for business and they've got a little grand opening tournament planned for you - so let's head over there! When you get over to the Card Shop, West explains there is going to be a Rental Deck tournament. If you enter the Card Shop, Iranami will come up and ask if you want to participate in the tournament since 1 of the players didn't show up. Talk to Iranami again to start up the tournament. Your 1st opponent is West (not that it matters since all these duels will use Rental decks anyway). Here's my top picks for the Rental decks: Emperor, Arise! Lightsworn Judgment Fusion Heroes Dragunity Flight Infernity Infinity Fight, Gladiators! X-Sabers Assemble Fabled Invaders That being said it is possible to win with any of the decks and they are generally much better decks than what you had to choose from in WC 2010. Last thing to note - save before each match! I used the GB, LS, and Monarch decks. You 2nd opponent is Nico (again, not that it matters). In the 3rd and final round, your opponent is Narumi (one of the workers from the shop). For beating all 3 opponents (I highly recommend you keep saving and restarting until you do), you'll win a copy of Dark End Dragon! (one seriously kickas Synchro monster) Funny enough, is that Dark End Dragon used to be the normal grand prize of real life Yugioh tournaments. ;D After receiving your DED, Iranami gets taken away to be scolded for rooting for you instead of Narumi. If you head back to the hideout, you'll be able to finish the 2 Duel Puzzles you didn't get to from before. After you're done with that, you can duel Nico and West 2 more times each to total out at 3 wins apiece. Head back over to the Card Shop to find Iranami standing there. Go ahead and beat her 3 times. Iranami Iranami's Temptation 720 She'll use Mausoleum of the Emperor to summon high level monsters. A nice trick is to wait until she activates it, then chain MST or Dust Tornado so that she ends up paying the LP cost, but doesn't get the ability to do the summon. Other than that, she runs a pretty basic Spirit monster deck. If you can swarm the field with a few monsters that have 1800+ ATK and avoid letting her summon her big monsters with Mausoleum, then you should be fine. If you've been dueling all the duels I've been telling you to, then by now you should have probably reached the 50 duel mark. This opens up a new card pack: Rise of Destiny: Dekoichi the Battlechanted Locomotive Divine Wrath Fusilier Dragon, the Dual-Mode Beast Machine Duplication Mystic Swordsman LV6 Nightmare Penguin The Creator Thestalos the Firestorm Monarch Overall, this pack has almost nothing worthwhile in it. You could maybe use The Creator in some decks, and Thestalos is a useful Monarch. Divine Wrath is good against certain deck-types and might be useful later on. Personally, I suggest not getting this pack until you're at the point where you're just trying to collect all the cards in post game. Head back over toward your home and you'll eventually run into Bronson. He's the guy who didn't show up to the tournament and he's not happy that you took his position (uh, because you should always shift blame away from yourself even when it's your own screw up). Therefore, he's going to duel you. Bronson Wasteland Blokes 820 Bronson is using a fairly weak Gemini deck. He can do some swarming with Marauding Captain and he has some halfway decent beatsticks, but overall this should be an easier duel for you. Just play smart and you shouldn't have too much trouble. For beating him, Bronson will give you a copy of Soul Taker (a good 1 for 1 if you're currently lacking a bit in monster removal effects). You can now duel him another 2 times to make that vital 3 wins. When you're done, head back to your home and talk to Klaus. You'll be heading to the city tomorrow for some shopping. Talk to him again to start the next day. ---------------------------------------------------------- Chapter 2: The Encounter As you get ready to leave, Toru comes over to request that you pick up some Duel Runner parts for him while you're in the city. Personally, I'd say he should go get them himself. You're not his slave. You don't work for him. Alas, the game says otherwise and forces you to agree to running errands for your "friend". It is 3 seconds to get from Crash Town to The City. When you arrive, you separate from Klaus and are on your own in a dangerous neighborhood with no directions or instructions on where to go. What a great guy Klaus is... Anyway, head south a bit and you'll run into Lilie. She asks you where Crow is. You point at a big black bird on top of one of the buildings. She smacks you. Continue conversation. She says Crow has orange pointy hair. You say no, crows have black hair. She smacks you again. She wants you to help her find Crow. You agree (whether you want to or not). Save the game at this point and head out. By getting to Chapter 2, a new card pack has been unlocked! Soul of the Duelist: Armed Dragon LV3, LV5, and LV7 Big Wave Small Wave Hammer Shot Horus the Black Flame Dragon LV4, LV6, and LV8 Howling Insect Masked Dragon Mystic Swordsman LV4 Mind Crush Ninja Grandmaster Sasuke There is really little here worth going after. Mind Crush is a decent card. Hammer Shot is a nice 1 for 1 monster removal card if you're short on that for now. Other than those, however, not much here. I suggest not buying into copies of these packs. Back to Story Mode. You can't head south without Lilie being annoyed, so head east instead. There you see I guy moving around quite frantically. He has orange hair. His name is Crow. His name should be Cheese. Lilie smacks you again. Lilie runs toward Crow crying. Crow sees Lilie running away from you crying. Crow decides you're an asshole who made Lilie cry. Crow wants to beat you up. Crow Hogan Ascending Legend 920 Crow uses a Blackwing deck. They're very good at swarming the field very quickly and summoning some pretty decent synchro monsters. You'll want to save your BTH's and such for just the right moment. Also have some amount of spell/trap destruction so he can't pwn you with Black Whirlwind. After you beat him, Lilie FINALLY tells him that you didn't do anything wrong . . . except get him confused with an ugly black bird. So, Crow begins to apologize, but Lilie, annoying as she is, goes and runs off interrupting any chance at a real apology. Don't worry though, he still has time to slip you a copy of Blackwing - Blizzard the Far North. Head up the bridge to the east here and click the shiny orb to receive 39 DP. Head south a screen from here. Head into the building and save. By completing this short Lilie arc, you've unlocked a new card pack, so check it out! Flaming Eternity: Chiron the Mage Deck Devastation Virus Granmarg the Rock Monarch King Dragun Lightning Vortex Meteor of Destruction Phoenix Wing Wind Blast Sacred Phoenix of Nephthys Silent Swordsman LV5 Threatening Roar Ultimate Insect LV5 Have you started noticing that only the crappy packs get unlocked 1st? Well, at least this one has a few useful features. Granmarg is one of the worst Monarchs, but he's still a decent card for you early on. Lightning Vortex is good monster removal. PWWB and Threatening Roar are both decent for certain deck-types. If you really want 1 or more of those, you can invest in a few packs to see if you get lucky. Otherwise, your DP will be better spent on other things later on. Once again, back to story mode. Head out of the building (nothing in here until later) and go west a screen. You'll find a kid standing around. Beat him 3 times. Masaki MA-SA-KI 790 He's using a Normal monster deck as an Exodia draw engine. You'll want some beatsticks with >1900 ATK to hold off his many 4-star monsters, and you'll want some s/t control to get rid of Heart of the Underdog. If he doesn't get an early Heart of the Underdog, he's a piece of cake. If he does, then you need to either get rid of it immediately, or kill him in your next 2 turns or else he'll use it to very rapidly draw into all the pieces of Exodia. Another option is to have Spirit Reaper, Thestalos, and X-Saber Airbellum to try to discard any piece of Exodia which pretty much creates an auto-loss for him. Northwest of Masaki are 2 punks. Let's take the northern 1 first. Hayakawa Dandy Deck 770 He has crafted a deck with tons of searcher monsters, and some Monarchs. You should utilize monster destruction effects to keep his field as clear as possible so that he can't keep on summoning his stronger monsters. I also highly suggest Chaos Sorcerer, Kycoo, or some other means of removing monsters from the grave so you can get rid of annoyances like Treeborn Frog and Dandylion. When you talk to the southern punk (Gordon), he hints that he can get you some cheap Duel Runner parts. He directs you over to a shop 1 screen south. Head into the shop and check the tires on the ground for 1500 DP! Now, talk with the guy standing there. Kuroe seems friendly enough when you mention Gordon's name, and promptly trades you some parts for Toru's money. Head out of the shop and when you try to go 1 screen north, Gordon will come up behind you and pick your pocket! Head east a screen to pursue him and attempt to go into the building. You'll be stopped by a "Rude Man", who denies seeing Gordon and attempts to gang up on your with his 2 buddies. Good news for you is that Kalin, Jack and Yusei are in the house and their here to save you! (notice his name changes to "Sinister-looking Man" [giggles]) They'll take care of the trash while you chase after Gordon. You'll find him in the eastern room of the building. Time to kick his ass. Gordon Gotham World 870 He uses an Ice Barrier deck. It's a horribly weak archetype. You don't need my help crushing this one. Beat Gordon and he'll give you back the parts you bought. Now beat him 2 more times. When you leave the building you'll see that Kalin and Yusei have cleaned things up quite splendidly (note the name has changed to "Weak Thug" now). Yusei takes a look at the parts you bought, only to discover that (gasp) you were sold bogus parts! The 3 of you walk down to the shop looking for an explanation and Kalin does some things to Kuroe that are best left unsaid lest some of the younger players out there become emotionally scarred. So . . . point is that Kalin gets back the money you paid for the parts and gives it to you, but now you're back where you started with no parts for Toru's Duel Runner. Yusei, however, is willing to rectify that. Meanwhile, apparently you want to thank Jack for his help (aren't you the nice guy?) and Kalin tells you to check the card shop district for him. Head out of this area and then go north 1 screen. You'll find Jack right next to the save point. Before you duel him, note that your exploits thus far have opened up another new card pack - so let's check that out! Cybernetic Revolution: Cyber Dragon Cyber End Dragon Cyber Twin Dragon Des Croaking Des Frog Dragon's Mirror Drillroid Miracle Fusion Power Bond Winged Kuribo LV10 Again, not much here that you'll want at this time. Cyber Dragon is the big kahuna of this pack. Des Frog and Des Croaking could be nice later if you want to make a Froggy deck. Drillroid is an overall decent card for some decks. There's not enough Dragons yet for Dragon's Mirror, and not enough E Heroes yet for Miracle Fusion. Back in story mode, you're ready to thank Jack. Jack, however, doesn't want thanks. He wants a duel. Let's oblige him. Jack Atlas Dragons' Lair 1020 Jack prefers strong beatsticks that can be easily summoned or special summoned. He will also attempt to summon Red Dragon Archfiend, who has 3000 ATK and an effect that destroys defense position monsters. I suggest a fair number of Traps to help deal with this, and planting a good beatstick of your own on the field won't hurt either. Jack will give you a copy of Vice Dragon if you beat him. Of course, Kalin was watching your duel and it got him super pumped to duel you too. So do it. Kalin Kessler The Enforcing Ones 940 Kalin uses an Archfiend deck. If you've ever heard the joke about decks that "Archfiend Tier" you'll know that it means this guy is practically a pushover. The only upside to his deck is his high ATK 4-star monsters, but if you can plant any decently strong monster on the field and protect it a bit, you should have this won. For beating Kalin, you get a copy of Vorse Raide (bleh). Just as Kalin runs off, Yusei returns with the parts that Toru needs . . . and even hands them to you for free!? Well, not that you'll complain. It's all good. Jack convinces Yusei that you're a pretty good duelist so of course Yusei is ready for a duel himself. Yusei Fudo Rallying Warriors 980 Yusei is using a Quickdraw deck, which is capable of summoning some decent Synchro monsters so I suggest having plenty of Traps ready to get rid of those Synchro monsters as they pop up. Beating Yusei will net you a copy of Junk Synchron (a very nice tuner). The band disperses, and you're almost ready to leave. Before you talk to the old man again up north, there's a girl just south of his location who we haven't beaten 3 times yet. Get on that. Reimi Chums of Dark World 750 Dark World decks work by discarding DW monsters to the grave to gain effects that either summon them or destroy cards on the field or allow you to draw cards. As such, get rid of any Airbellums or Spirit Reapers, or Don Zaloogs you might have in your deck before starting this fight. Other than that, a 2400 ATK beatstick should be enough to deal with almost anything you're going to see from this deck. Ok, now talk to Klaus to head back to Crash Town. ---------------------------------------------------------- Chapter 3: The Turning Point You're back in Crash Town now. However, before you do anything, save and head out of Story Mode. Getting to this chapter gets you some more CPU Opponents along with 2 new card packs! Shadow of Infinity: Ancient Gear set Anteatereatingant Chainsaw Insect Demise, King of Armageddon Doom Dozer Hamon, Lord of Striking Thunder Karma Cut Proto-Cyber Dragon Raviel, Lord of Phantasms Ruin, Queen of Oblivion Treeborn Frog Uria, Lord of Searing Flames If you want to make a Demise deck, that may be somewhat feasible at this time. Karma Cut is a pretty good monster removal trap. The big bad boy of thise card pack, however, is Treeborn Frog who is useful in several different deck- types. If you see something you want or need, feel free to invest in some packs. If not, keep saving your DP for better things. Power of the Duelist: Alien set Chimeratech Overdragon Cosmic Horror Gangi'el Destiny Hero set Future Fusion Mausoleum of the Emperor Neo-Spacian set Overload Fusion Roid set If you were looking to make an Overdragon OTK deck, you can do so now. The Destiny Heroes have some decent monsters within them. Future Fusion is useful for Dragon decks. You could potentially focus on a Mausoleum deck as well. None of these choices sound particularly juicy to me, however, so I just skipped over this pack until later. We've got several new opponents in CPU Duel mode, so let's beat them all 3 times each. Tender of the Laval Volcano Laval-Pattern Burn 780 The Laval deck used here is so disjointed and unorganized that even though normally Laval archetypes can be made into decent decks, this one falls into the range of "easy as pie" (mmm pie). Just play smart, be prepared if a couple Synchro monsters come out, and you should be fine. Gishki Erial Ritua Poor 780 Gishki decks use Ritual summons to get powerful monsters on the field. If used properly they can be a formidable archetype, but the AI doesn't really do a good job of this, so what will happen is it'll end up using up all its cards trying to Ritual summon monsters, and will have very few cards left after the summon is performed. For you, this means that if you can destroy those few monsters your opponent will have no follow up and you will win. Royal Oppression, Solemn Judgment, Dark Bribe, and a few others can even help you stop the summons from occurring in the 1st place. Genex Ally Axel Accelerating Genex 780 Genex decks are sort of slow to start up, but if you let your opponent gets too many monsters on the field you'll start running into some serious problem. This duel is a lesson in the importance of controlling the field. Gem-Knight Prism Aura Sparkling Knights 780 Gem-Knights are a new type of Fusion deck. The weak part about them is they require a bunch of Normal monsters in order to work. The strong part is that the Fusion monsters are really frickin' strong. Utilize BTH, Royal Oppression, Solemn Judgment, and as many other good Traps as you have to get rid of those Fusion monsters or stop them from being summoned in the 1st place. Good news for you, is that after 2-3 summons your opponent should be getting low on cards and won't be able to do as much summoning because of it. Thunder Unicorn Unicorn Grit 880 Any AI that owns Instant Fusion will 80% of the time simply misuse it and damage themselves by 1000 LP for no reason. Yay for you. This guy uses a pretty weak Beast deck. You should be able to basically steamroll him. Oh, and save your spell/trap hate for Solidarity. Wynnda, Priestess of Gusto Me Gusto 880 She has an overall well-rounded deck with decent support spells and traps, but her strategy is not very focused at all. By now, you should have a deck with at least a reasonably focused strategy, and that should be enough to beat her in a straight up duel. She uses Gusto and Psychic monsters. Beating Wynnda 3 times unlocks Power Tool Dragon as a CPU Opponent. No reason not to just jump right in. Power Tool Dragon Vidi! Geri! Vici! 1380 Morphtronic monsters gain different effects dependent on whether they're in attack or defense position. Many are also LIGHT monsters so beware of Honest. Remember, for decks that use a lot of Equip cards, just using basic monster destruction is typically best since those 1 for 1 destruction effects can easily be turned into +1 or better effects when the monster they destroy is equipped with Spell cards. Well, after all of that you should have saved up a respectable amount of DP. You've also probably gotten a bunch of Starter Decks by this time, and you should be using those along with Card Passwords to be making your deck into something fairly reasonable by now. So, with all those long duels behind us, let's move back into Story Mode. You need to go to Toru's place (just east of your home) to give him his parts. Toru gets blown away by how much better the parts are that Yusei gave you versus what he asked for. He tells you to go tell West about your exploits. He's up at your hideout, so start heading north. When you get to the hideout you tell West and Nico what happened in the city. Toru shows up and tries to act cool but completely fails when flaws in his logic are pointed out by Nico. However, he does get to mention the fact that his Duel Runner is now complete! Toru says he and West will be waiting for you on the south side of town (near your home) so head over there now. When you get there, Toru will show up on his Duel Runner and try to act cool, but he will fail yet again, just barely not wiping out. Now, he wants you to take a spin in it. Just hold down the A button to drive it. Making the required time is super easy. You don't even really need half the time they give you. After completing the course, West makes sure to let Toru know that you freakin' rock compared to Toru's awful driving. The game moves on to "The Next Day". You wake up to hear Toru shouting for you to come outside. Head out and Toru will be on his Duel Runner saying that he's leaving to permanently move to the city (boo hoo, sob?). He expects you'll follow him to the city eventually so that he can show you his (improved?) skills. The game cuts to "Some time passes". West gets you and says he can't find Nico. He starts to pull you over to the hideout when Klaus appears sputtering some nonsense about something terrible happening. Apparently, the feud between the 2 big families of Crash Town (Malcolm and Ramon) is heating up. Klaus doesn't like the idea of West going to look for Nico with a bunch of badasses around, but apparently he wants to show off his parenting skills by once again letting his grandson (you) go out on your own to find Nico. Before heading off to find Nico, 1st save and get out of Story Mode. Completing the Toru arc has unlocked a new pack! Strike of Neos: Advanced Ritual Art Ancient Rules Birthright D.D. Crow Dark World set Dark World Dealings Frostosaurus Gene-Warped Warwolf Neo-Spacian set Neo-Spacian Grand Mole Pulling the Rug Skyscraper 2 - Hero City The Six Samurai set (minus Grandmaster) The Transmigration Prophecy There are actually a few decent cards in this pack. Even without Grandmaster, The Six Samurai set is pretty decent if you like that archetype. Hero City is now available, putting you 1 step closer to a solid Elemental Hero deck. D.D. Crow, Pulling the Rug and Transmigration Prophecy are all solid cards when dueling certain archetypes. Neo-Spacian Grand Mole is another solid generic card that is good against a bunch of things. If you were working on that Demise deck from earlier, you now have access to ARA. The Dark World cards can be a bit inconsistent until you have access to more of them, but they are a reasonable archetype as well. Fix your deck up if you need to, then head back into the Story Mode so we can go rescue Nico! Head back over to Toru's place and check the shelf in the northeast corner. Toru left you a Star Chip there. Now exit and head north a screen. You'll get stopped by Virgil. Destroy all who oppose your mission!! Virgil Angel's Bitter Dart 940 He uses an Fairy deck that focuses on Airknight Parshath and Neo-Parshath. Just make sure you have some decent trap ready to intercept him and you should be fine. You'll also probably want a respectable amount of monster destruction since Fairy decks contain A TON of searcher monsters. Keep heading north and Jemma will stop you. Jemma Bone Destroyer 1020 He's using a Zombie deck, so having a lot of cards that remove stuff from play will be useful here. You'll also want to be getting rid of Zombie World before it causes you too many headaches. Finally, you reach the hideout and find Nico there looking terrified. She joins you, so start heading back toward your home. Just as you get close to your home, Scotch will stop you. Scotch Rotten Recycler 1080 It's another Zombie deck, but this 1 is a bit better made, so be careful. If you can get your hands on a Zombie Master via Goyo Guardian or Monster Reborn or Creature Swap while Zombie World is on the field, you can use your opponent's own strategy against him! With that, the last badguy in your way is gone and you can bring Nico back to your home. There's a tearful reunion and everyone is happy. Klaus wants Nico and West to stay at your place until the fighting dies down. In the morning he takes them back to their homes safely. Apparently your heroic actions are making Klaus feel like he needs to show you his own moves at last. Before you do that, save and get out of Story Mode, because by this time you probably have 100 (or at least close to 100) total duels played (win or loss), which unlocks a new card pack! Elemental Energy: Dark World set Dark World Lightning Elemental Hero set Elemental Hero Wildheart Hydrogeddon Ojamagic Pot of Avarice VWXYZ set There's not a whole lot here, but what there is pretty much rocks. If you were considering a Dark World deck, you now basically have almost everything you need for it (I chose to use to go with one, at least for awhile). Wildheart is a nice monster for Stun and Beatdown decks. Pot of Avarice is good for decks with heavy milling (and it's a +1). At this time, I now had 3 usable decks. A Monarch deck, a Gadget deck (card password + Machine Starter deck), and a Dark World deck which was my main deck. Any of these will work, but I'll show you what my Dark World deck looked like at this point in time: Monsters(20): 2x Beiige, Vanguard of Dark World 3x Broww, Huntsman of Dark World 3x Cyber Dragon 2x Fabled Raven 3x Goldd, Wu-Lord of Dark World 1x Morphing Jar 1x Sangan 3x Sillva, Warlord of Dark World 2x X-Saber Airbellum Spells(12): 1x Dark Hole 3x Dark World Dealings 3x Dark World Lightning 2x Gateway to Dark World 1x Monster Reborn 2x Mystical Space Typhoon Traps(8): 3x Dust Tornado 1x Mirror Force 1x Solemn Judgment 1x The Forces of Darkness 1x Torrential Tribute Extra(15): 1x Ally of Justice Catastor 1x Ally of Justice Field Marshall 2x Ally of Justice Light Gazer 1x Brionac, Dragon of the Ice Barrier 2x Dark End Dragon 1x Flamvell Uruquizas 1x Goyo Guardian 1x Lightning Warrior 1x Magical Android 1x Mist Wurm 1x Naturia Beast 2x X-Saber Urbellum Back in story mode, it's time to challenge Klaus! Klaus My Eyes are Clear 1140 Klaus uses a Cloudian deck, which means you'll want to bring a bunch of monster destruction cards since most of his monsters cannot be destroyed by battle. If you can take out his monsters with effects, winning should be a piece of cake. Enemy Controller and Book of Moon are great friends for you here, because his monsters destroy themselves if they're ever in face-up defense position! Beat Klaus and he'll give you a copy of Beast King Barbaros (a very nice card). Klaus then proceeds to show you some hidden stairs leading down into a basement where you can find your father's old Duel Runner! After a sad story about your and Toru's parents, Klaus declares that you and he will be moving to the city to get away from the violence in Crash Town. He wants you to tell Nico and West what's going on. If you check the tool box in the room, you'll find a copy of Smashing Ground. Head north to the hideout to find West and Nico waiting there for you. You give them the low down of the situation and they wish you the best of luck in becoming a Turbo Duelist. When you're ready, head back to Klaus in your home and you'll head off to the city once again! ---------------------------------------------------------- Chapter 4: Completion You wind up in an apartment building in the city. Save and head out of Story Mode since getting to this chapter has unlocked new CPU opponents and new card packs! Tactical Evolution: Chrysalis set Common Charity Crystal Seer Damage = Reptile Doom Shaman Elemental Hero set Elemental Hero Neos Alius Frost and Flame Dragon Hunter Dragon Necro Gardna Rainbow Dragon Symbols of Duty Vennominaga the Deity of Poisonous Snakes Vennominon the King of Poisonous Snakes Venom set Zombie Master Several good cards in this pack. Zombie Master is key to any Zombie deck. Necro Gardna is an awesome addition to any deck that mills or discards a lot of cards. Crystal Seer is a good generic card. Common Charity and Symbols of Duty are good for Vanilla (Normal monster) decks. Hunter Dragon is worthless right now, but will be great later when you have access to Dragunity monsters. The Venom set and Reptile decks can now be created. Those have some fun and interesting combos, but are more a recreational deck because they have very little consistency. Still, always fun to bust out a 5000 ATK Vennominon, or to win via the effect of Vennominaga. You also have access to Rainbow Dragon even though you have yet to see a single Crystal Beast monster (doh!). Phantom Darkness: All-Out Attacks Armageddon Knight Black Veloci Blue Thunder T-45 Cyber Valley Dark Armed Dragon Dark Horus Dark Eruption Dark Nephthys Desiny Hero set Doomsday Horrow Drastic Drop Off Elemental Hero set Fires of Doomsday Future Samurai Gemini Trap Hole Gigaplant Gladiator Beast set Neo-Spacian set Rainbow Dark Dragon Shadowpriestess of Ohm Six Samurai United Super Polymerization Superancient Deepsea King Coelacanth The Beginning of the End The Calculator The Dark Creator The Immortal Bushi Yubel set If you couldn't tell just by the sheer length of the above list, this pack is freaking awesome!! I highly suggest getting a bunch of the cards from this pack. Dark Armed Dragon, Arma Knight, Cyber Valley and others are good in several decks. All-Out Attacks has a deck-out OTK with Morphing Jar #2. Dark Eruption is great in any deck using many DARK monsters. Dark Horus, Dark Nephthys, and The Dark Creator can come together in a DARK deck to create some very nice pwnage. If you're looking to make a Counter Fairy deck eventually, Drastic Dropp Off is a nice addition. Fires of Doomsday is good in DARK decks and others, since you can use it on your opponent's turn, and even if you have no high level DARK monster to use for tribute summoning, the tokens can also always be used as Synchro fodder. There's some nice GB cards in here. Gigaplant is a necessary if you're looking to make a Plant deck in the future. If you were working with The Six Samurai set, then Six Samurai United is a 100% MUST HAVE. Super Polymerization can work well in many Elemental Hero decks. You don't have enough good Fish monsters yet to utilize Coelacanth, but he's here if you want him. The Immortal Bushi is almost a must-have in any deck that uses only Warrior-type monsters. Finally, Yubel decks are another fun, although inconsistent deck-type that you can play with and enjoy. Personally, I traded up for a DARK deck at this point. Now head over to Free Duel and lets check out some of these new AI Opponents! Masked Hero Vapor Masked Hero 880 He runs an Elemental Hero deck featuring Absolute Zero. When Absolute Zero is removed from the field by any means, he destroys all of your face-up monsters. Therefore, the best way to combat him is to either negate his summoning with Solemn Judgment, Royal Oppression . . . etc or to just only keep a couple monsters on the field and have a lot of monster removal cards ready to go. I might even suggest utilizing Divine Wrath to negate Absolute Zero's effect. This will probably be a more difficult set of duels. King Tiger Wanghu Wonderful Wanghu 880 He uses Burden of the Mighty and Wanghu to destroy almost any monster you attempt to summon. Carry around enough s/t hate to get rid of Burden quickly and you should have a much easier time with these duels. Wightmare Skull Savant 880 This opponent runs a ZombieSworn deck, which utilizes a LS mill engine to get Zombies to the grave very quickly. My suggestion is to use Royal Oppression, Solemn Judgment, and a bunch of cards that remove stuff from play to put a stop to this strategy. His primary goal is to summon a very high ATK King of Skull Servants. Amazoness Queen Amazoness Law 980 As long as your opponent doesn't get too many monsters on the field you should be fine. Keep control of the field, and bring a bit extra monster removal and you'll be fine here. Oh, and make sure to get rid of her Field Spell as soon as it's played. Reptilianne Vaskii Reptilian Wrecker 980 Reptilianne decks utilize monsters on both sides of the field that have 0 ATK (she'll make your monsters have 0 ATK too). They are slow to start up typically and Book of Moon can often do wonders against them. Hit them hard and fast, and keep BoM around along with a respectable amount of monster removal. Defeating Reptilianne Vaskii 3 times unlocks Dragunity Arma Leyvaten as a CPU Opponent. Great Maju Garzette I am the Great Maju! 980 He basically uses various means to attempt to summon a giant Great Maju Garzette. Just save some traps so that you can destroy is Garzette when he attempts to use it. Other than that, it's a pretty standard duel. Oh, and watch out when you direct attack because he has Gorz. Defeating Great Maju Garzette 3 times unlocks Stardust Dragon/Assault Mode as a CPU Opponent. I don't think we probably have good enough decks to take on any of the remaining opponents at this time, so enjoy the DP you've raised, the extra Starter Decks you've attained, and your Star Chips and let's head on back over to Story Mode. At this point, you can beat Klaus 2 more times to get your 3 wins in against him. After that, head out of the room and take the elevator to the entrance. Exit the building. Look just a touch to the left to find a prize box. Open it for a Star Chip. The Duel Runner shop is closed, but the guy standing outside is open. This is the guy to talk to for trading in your Star Chips when you want to. Right now, head has some card prints, apparel, and some duel disks you can purchase. I prefer to hold out until the After Story section when he's selling some very expensive Duel Runners which can help you with unlocking more stuff later. Your choice though if you want to pimp out your outfit feel free to do so. The other thing this guy does is duel, so beat him 3 times please. Kazuhiro Want a Star? 800 He uses a deck based around Synchro summoning. You can shut him down pretty hard with Solemn Judgment and Royal Oppression, or you can just duke it out with him straight up. Your choice. East of Kazuhiro is another guy standing around. Take him down 3 times. Honda Fresh Catch 820 He uses a Coelacanth deck. Keep his monster count on the field low, and save your Solemn and BTH's for Coelacanth, who is your only real threat. Head north 1 screen from Honda. On the ground is a glowing sphere. Pick it up for 36 DP. To the west side of the screen you can check the ground for a Star Chip. In the northeast corner is a prize box containing Leo's Custom Disk. Head back south a screen, and then east. Head into the Card Shop over here and duel the kid checking out the showcase. Win 3 times. Helio The Prime Dragons 830 Helio is using a Dragon deck featuring BEWD and The White Stone of Legend. His big play is to use Future Fusion to create Five-Headed Dragon. Save your traps for the appropriate times and you should come out on top. Head south from the Card Shop and you'll run into Misaki. She knows who you are. She'll tell you how she knows if you can pwn her. Begin. Misaki Electrikiss 1220 She uses a Watt deck, which uses a bunch of monsters that can attack you directly. Also, watch out for Honest. Bring some monster control cards and you should be fine. She'll give you Des Wombat (good anti-burn card) for winning. She wants you to follow her. Do so. Heading into the garage just south of you, you'll find Toru (turns out Misaki is his gf). After an annoying reunion with the weirdo, you tell him why Klaus forced you to leave Crash Town. Toru wants to create a riding team with you to be able to compete in tournaments. He doesn't realize that you already have a Duel Runner, but you fill the poor codfish in. Your Duel Runner magically appears inside the garage (ta-da!) but of course it doesn't work until it has the necessary parts. Since the Duel Runner Shop is closed, Toru and Misaki suggest asking the owner of Bootleg for some advice. Head out of the garage and east just a bit. Now, we could head straight into Bootleg, but let's do some more exploring 1st. Standing just west of the Bootleg is another duelist for us to beat... Yagiura Bending Willow 810 He runs a pretty standard Plant deck. Be ready to see Tytannial and Botanical Lion, who are both pretty good beatsticks, and Snowman Eater, who is a pretty decent control card. Head north a screen to reach the entrance to the prison. We can't go in until the After Story, but for now we can beat the head guard 3 times. Facility Chief The Facility 1240 He uses an Iron Chain deck, which is a very weak way of trying to make you deck out and burning you at the same time. These 2 competing strategies in 1 deck means he accomplishes neither very effectively. This should be no trouble for you. So, FYI at this point in the game I finally got the Monarch structure deck. Between that and some card password usage, I put together a new main deck that looks a little something like this: Monarchs: Monsters(22): 3x Caius the Shadow Monarch 3x Cyber Dragon 1x Dark Armed Dragon 1x Jinzo 1x Mobius the Frost Monarch 1x Necro Gardna 3x Raiza the Storm Monarch 3x Ryko, Lightsworn Hunter 1x Sangan 2x Super-Nimble Mega Hamster 2x Treeborn Frog 1x Yamata Dragon Spells(10): 1x Book of Moon 1x Dark Hole 1x Enemy Controller 1x Foolish Burial 1x Monster Reborn 2x Mystical Space Typhoon 3x Soul Exchange Traps(8): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dust Tornado 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute Extra(15): 2x Ally of Justice Catastor 1x Ally of Justice Field Marshall 1x Ally of Justice Light Gazer 1x Brionac, Dragon of the Ice Barrier 2x Dark End Dragon 1x Flamvell Uruquizas 1x Goyo Guardian 1x Lightning Warrior 1x Magical Android 1x Mist Wurm 1x Naturia Beast 2x X-Saber Urbellum If you can get to something like that, it should last you quite awhile. Head back south, then east. In the southeastern corner there's a barrel on the ground containing a Star Chip. Finally, the only place left to go is into the Bootleg, so head on in. The only person here is the owner, so talk to him. He'll help you out, but only if you can prove yourself worthy by solving his Duel Puzzles. Not that you'll be solving anything . . . here's the answers you lazy bum. Duel Puzzle 1: 1. Activate Raigeki Break discarding Quillbolt Hedgehog and targeting Mirror Force. 2. Summon Junk Synchron and use his effect to bring back Speed Warrior. 3. Activate Quillbolt Hedgehog's effect to summon him. 4. Synchro summon Junk Warrior using Speed Warrior as the other material. 5. Attack Goyo with Junk Warrior. 6. Attack to win. (1200 DP) Duel Puzzle 2: 1. Activate Junk Archer's effect removing Stardust Dragon from play. 2. Activate Turbo Cannon's effect destroying Red Dragon Archfiend. 3. Activate Scrap Dragon's effect destroying Turbo Cannon and Black Rose Dragon. 4. Attack to win. (1400 DP) Duel Puzzle 3: 1. Summon Butterfly. 2. Activate Gave and Take targeting the only cards allowed. 3. Activate Double Summon, then summon Pumpkin activating his effect to summon Dragonfly. 4. Activate Smashing Ground. 5. Synchro summon Leodrake using Pumpkin as the other material. 6. Attack to win. (1600 DP) Duel Puzzle 4: 1. Activate Brain Control to take XX-Saber Gottoms, then change him to defense position. 2. Activate Foolish Revival targeting Shiny Black "C". 3. Activate Karma Cut discarding Lurrie to remove all copies of Shiny Black "C" and special summon Lurrie. 4. Activate Emergency Teleport to summon Krebons. 5. Summon Synchro Fusionist, then Synchro Summon Magical Android, activating the effect of Synchro Fusionist to obtain Miracle Synchro Fusion. 6. Activate Miracle Synchro Fusion to summon Ultimate Axon Kicker. 7. Enter the Battle Phase and attack Black-Winged Dragon with Ultimate Axon Kicker. 8. Enter Main Phase 2 and activate Dimension Fusion to summon Magical Android and Krebons. 9. Synchro Summon Dark Strike Fighter and use his effect to tribute all monsters you control for Burn damage, lastly tributing himself. 10. Activate Wicked Rebirth to summon Dark Strike Fighter, and use his effect on himself again (his effect is not negated, because tributing himself is a cost, so he is in the graveyard when his effect is resolving and is no longer under the influence of Wicked Rebirth). (1800 DP) Duel Puzzle 5: 1. Activate Limit Impulse discarding Dandylion and Core Destroyer to summon 2 tokens (make sure they're in attack position). 2. Activate Nightmare Archfiends tributing a Fluff token to summon 3 tokens to your opponent's field. 3. Activate Enemy Controller tributing the other Fluff token to take 1 of the Nightmare Archfiend tokens. 4. Activate Allure of Darkness removing Gravi-Crush Dragon. 5. Special summon Spell Striker. 6. Activate Escape from the Dark Dimension to summon Gravi-Crush Dragon. 7. Summon Lava Golem to your opponent's field. 8. Equip Lava Golem with Scroll of Bewitchment and choose LIGHT. 9. Activate Leeching the Light and select Lava Golem. 10. Activate Gravi-Crush Dragon's effect tributing The Dark Door to destroy Lava Golem. 11. Attack to win. (2000 DP) After completing 3 of his puzzles, the Owner will give you a "Letter from the Owner" that you're supposed to give to Blister who's on the 4th floor of the apartment you live in. He'll hook you up. You have nothing better to do at this point, so head back to your apartment and take the elevator to the 4th floor. There's a picture just before the eastern door, check the wall where it is to find a Star Chip. Open the eastern door and enter. You'll see Blister standing there, and there's also a prize box in the northeast corner. Open it for 2000 DP!! Talk to Blister and he'll greet you warmly enough. He happens to have a CPU on hand that he can just give to you for free (starting to like this guy [no-homo]). He doesn't have the other parts you need (didn't really think it would be that easy, did you?), but he suggests checking out the Underground Duel Arena for more info. Before we leave him to check that out, let's get in our 3 duels. Blister Blister's Machiners 1100 He uses a pretty weak Machina deck. These should be relatively easier duels compared to what you're used to. Machina Fortress is the only card you have to worry about, but if you can remove it from play then you should be solid. Head back over toward the Bootleg. Just southeast of it is the Underground Duel Arena. Enter to find 2 people near the entrance. Beat them both 3 times. Angie Underground Darkness 900 She runs a DARK deck with mostly just random powerful DARK monsters stuffed together. Use your focused strategy to outplay her. Nelson Earth's New Light 880 He runs a LIGHT Fairy deck, so watch out for Honest, and don't let him keep Valhalla or Sanctuary on the field. You'll need a good balance of monster removal and spell/trap removal effects or else these duels could get rough. Head down the steps from here. Along the northern wall is a barrel with a Star Chip inside. Grab that, then talk to the girl in the middle of the room. She'll tell you that anything you can find in the room is your's. If you look over by the stairs again, you'll notice a glowing orb. Grab it to obtain an Engine. We're not done here though, it's time to beat both of the people here 3 times each. Figaro Classic Deck 880 She runs a Dark Magician Spellcaster deck with basic Spellcaster support cards and a reasonable arsenal of beatsticks. The deck is pretty well-rounded, but not particularly scary unless you get a bad hand or somehow manage to let her get control over the field. Corse Modern Deck 870 He uses something that could almost be considered a Stun deck with Rai-Oh, Gorz, and a bunch of other singularly strong monsters. His deck has very little synergy between its cards so he sucks pretty much when it comes to swarming the field or pulling off big combos, but each card he has is a threat in and of itself. Therefore, I suggest trying to plant a big beatstick on the field early, and use plenty of monster removal to take care of problems as they arise. Once you're done here, head out and go back to Toru's garage. On your way there, Misaki will stop you to say that there is a frame in the plaza that she can't get to. Head into Toru's garage and you'll get your 1st chance to complete your last 2 wins against Misaki. Head out of the garage and go north a bit to see Blister and some other fellow enter the gated area. Blister is telling that guy, Bolt (like the dog in that cartoon movie!), that he was planning on giving you the frame in the garbage there, but he wants Bolt's permission 1st since it's technically still his stuff. Misaki butts in right during the argument (?) and announces that Bolt must be the final boss (queue Dragon Quest music!) before you can complete the Duel Runner. Bolt agrees with that logic and will make you fight a Tag Duel with you and Misaki against him and Blister. Before beginning the duel, nab the prize box over here, which contains 1500 DP!! Now, begin what will be for you the 1st of a slue of grudgingly annoying Tag Duels, where your AI partner will almost actively try to screw you over. Good luck (as far as not throwing your DS across the room goes). A Duel of Men Blister (Blister's Machiners) 1100 Bolt Tanner (Ex-Champion's Glory) 1100 Until late into the post-game when you can have an actual good partner with both of you using similar good strategies (such as LS), all Tag Duels are going to be a pain in the ass. Just be glad that Blister and Bolt don't have very kickass decks - it will only get harder from here. Bolt will give you the frame after you take him down. He'll then also give you a copy of Sangan (if you didn't have this card already, it is useful in any deck with multiple <1500 ATK monsters). Back at the garage, you and Misaki announce to Toru that all the Duel Runner parts have been obtained. After a few seconds of god awful cinematography, your Duel Runner is complete! Well, you would've gotten to race but that weakling Toru has gotten all "tired" and needs to sleep. At this point, you could exit and start working on CPU Tag Duels in Free Duel mode, but I highly suggest waiting on that until you have unlocked some MUCH better partners. Instead of that, go back and complete the last 2 Duel Puzzles at the Bootleg. Completing all the Bootleg Duel Puzzles will net you a new card pack - let's take a look! Steelswarm's Invasion!!: Armed Dragon LV7 and LV10 Black Salvo Cyberdark Dragon Daigusto Eguls Daigusto Gulldos Emperor Sem Evigishki Mind Augus Evigishki Soul Ogre Gem-Knight set Gishki set Gishki Ceremonial Mirror Gusto set Horus the Black Flame Dragon LV8 Karma Cut Krebons Laval Twin Slayer Magical Android Silent Swordsman LV5 Star Blast Steelswarm set The Tricky Thought Ruler Archfiend Volcanic set Vylon set Vylon Delta XYZ-Dragon Cannon We're finally making our 1st foray into some of the newer cards available in 2011! The Gishki set utilizes special Ritual summon cards to bring out some fairly powerful Ritual monsters without losing much (if any) card advantage. The Vylon set utilizes Equip cards (and I therefore don't suggest it since Equip cards can often end up giving you bad hands and dead draws). The Steelswarm set is like a 2nd try at Monarchs. Personally, I prefer Monarchs over Steelswarm, but you can feel free to try them out as you like. The Gem- Knight set is like a 2nd try at Elemental Heroes fusions, and it works pretty well, with good beatsticks and effects that will let you summon several powerful Fusion monsters. Aside from the sets, we've got several of the strongest LV monsters here if you're into that (although I'm not). Black Salvo is a good tuner monster. Karma Cut is a nice way to remove monsters from play (sometimes multiple monsters). Krebons is another awesome tuner who's easily summoned in many ways and can keep himself alive if you're in trouble and need to stall a bit. Magical Android, Thought Ruler Archfiend and Vylon Delta are all good Synchro monsters. The Tricky is useful in Fabled decks. Continuing in Story Mode, head back toward the area near the Card Shop where you got your Duel Runner Frame and you'll find a girl standing there. She does Rental Deck duels. Any Rental deck you beat her with can then be obtained as 1 of the random Starter decks you can receive every 10 duels. Beat her with every Rental deck (this may take awhile but it's worth it and you'll make some solid amounts of DP too). Now, head back to Toru's garage. You can take the opportunity to beat Toru 3 times as well here. Toru Scrap Garage 980 Scrap monsters gain effects when destroyed by the effect of another Scrap card. They are quite good at churning out a Synchro monster every turn, but Toru's Scrap deck is pretty pathetic by comparison to a real one, so this should be a good intro to the genre. Removing monsters from play is a good way to stop many of the combos of this deck. When you're done, head back to your apartment room. You rush in and tell Klaus that some dummy is neighbors with the 2 of you again. You tell him that your Duel Runner is fixed and he nags you about making sure to be safe. Then the game transitions to "The Next Day". When you wake up, Klaus is there with a present. It's a riding suit. It does nothing except allow you to ride your Duel Runner on the specified tracks and at specified times in the story. It's his way of apologizing for lecturing you so harshly. Head back to the shop and get ready for your 1st ride on your Duel Runner (compared to your 1st ride on Toru's Duel Runner). The game shifts over to a Mountain Pass area. There's a Duel Runner shop here, so let's enter that 1st and pick up a Gamma Frame I. Next, there's a guy in the shop near the entrance who we can beat 3 times. Richard Richard's Gishki 840 This will be your 1st time checking out a Gishki deck. Remember, they do Ritual summons, so Royal Oppression is nearly an auto-win here. Other than that, Solemn Judgment and BTH work well here too. Just save your traps for the Ritual monsters. Exit the Shop. Go directly south and check the guard rail for a Star Chip. In the northeast corner is a prize box containing Mist Valley Falcon. Next, you'll want to check out of Story Mode for a second, because you need to create a deck for Turbo Dueling. Here's what I used: Monsters(24): 2x Breaker the Magical Warrior 3x Caius the Shadow Monarch 2x Chaos Sorcerer 3x Cyber Dragon 2x Green Gadget 2x Krebons 1x Kycoo the Ghost Destroyer 1x Mobius the Frost Monarch 1x Neo-Spacian Grand Mole 2x Red Gadget 2x Ryko, Lightsworn Hunter 1x Sangan 2x Yellow Gadget Speed Spells(5): 2x Fissure 1x Hammer Shot 1x Soul Exchange 1x Soul Taker Traps(12): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dust Tornado 1x Mirror Force 1x Royal Oppression 2x Sakuretsu Armor 1x Solemn Judgment 1x Torrential Tribute Extra(15): 2x Ally of Justice Catastor 1x Ally of Justice Field Marshall 1x Brionac, Dragon of the Ice Barrier 2x Dark End Dragon 1x Flamvell Uruquizas 1x Goyo Guardian 1x Lightning Warrior 1x Magical Android 1x Mist Wurm 2x Thought Ruler Archfiend 1x Vylon Delta 1x X-Saber Urbellum With only a few Speed Spells available to you at this point in the game, I felt it more prudent to go with a deck that benefits from being a bit Trap heavy. So I chose to work with a Gadget deck. Back in Story Mode, speak with Toru to start up your 1st Turbo Duel! Toru Thanks, Scrap 1160 Basically the same as his normal Scrap deck, but with Speed Spells. After winning, the game switches it up on you to the 3 bad guys from the very beginning. They're talking about a circuit in a way so that you have no clue what anything means. Back where you are, Toru is complaining because he is weak and you are strong. Weak, weak, weak Toru. Man, I feel he is just the most annoying "I say I'm strong but am actually damn weak" character in this game. Pisses me off... Anyway, Misaki will toss a copy of Gene-Warped Warwolf your way for winning. After that, some punk named Breo appears telling you that public land belongs to him and you can't be on it. He challenges you to a race, with the winner having to leave the area. Before you challenge him, head back to the Duel Runner shop. Miraculously in just 15 minutes they managed to restock their shelves with some new items. Here's what my setup looked like: Junk Frame DWE-L100 KPC-200x Wheel Shield I Feather I Booster I Turbo Chip I A quick note, if you begin holding A just as the "next to last" light comes on you can get an early speed boost in the beginning. This takes some practice, but is great if you want to make races easier and crucial if you want to S Rank in later races. Also, you have received a new card pack since you completed your 1st Turbo Duel. It's called "Acceleration 1st Gear". I'm not going to list out the main cards in it, because it's basically all Speed Spells and a few Turbo Duel only Trap cards. Just know that you should get some copies of it to help make your Turbo decks a bit better. Back in Story Mode, talk to Breo to start up the race. Try to get the early speed boost, but either way, use 1 of your boosts from Booster I to get a kick start. After that, just avoid the objects in the road and you should win easily. If you feel you're going to slow, you can take off the Wheel Shield I. After the win, Breo will run off and you'll be greeted shortly by Crow. He's willing to help with the repairs to your Duel Runners, which all apparently got damaged during the race (wtf?). The game switches to Toru's garage, and Crow brings over Yusei to help with the repairs. After a quick reunion, Yusei announces that he's too busy for you today, but he'll help fix up your Duel Runners tomorrow. Suddenly, Klaus sprints into the garage carrying a Letter from Nico on him. The letter says "HELP". Well shit, Nico is very persuasive ain't she? I mean sure, she could've given SOME details, but noooooo, she just wants you to come blindly to her rescue. Apparently, your Duel Runner is the only 1 that's operational, so you get to head on over to Crash Town to clean things up there by yourself (wanna bet on whether ANYONE gets over there to help you before you single-handedly do that job?). ---------------------------------------------------------- Chapter 5: Going Home The game tells you to check the hideout to see if Nico and West are there. I tell you to save at your home, and then check out the new card pack you've unlocked by making it to this chapter: Crossroads of Chaos: Battle Mania Black Garden Black Rose Dragon Doomkaiser Dragon Fragrance Storm Iron Chain set Iron Chain Dragon Miracle Fertilizer Mark of the Rose Morphtronic set Plaguespreader Zombie Pollinosis Psychic Lifetrancer Psychokinesis Queen of Thorns Revived King Ha Des Secret Village of the Spellcasters The White Stone of Legend Turbo Warrior Tytannial, Princess of Camellias So much goodness here. Definitely pick up copies of this pack. There are now enough Plant monsters and Plant support available for you to make a Plant deck or a Black Garden deck. You could also make a Psychic deck, which is 1 of those inconsistent but fun-to-use decks. You now have access to Secret Village, which means you can make a decent Spellcaster deck. Black Rose Dragon and Psychic Lifetrancer are both good generic Synchro monsters. The White Stone of Legend is a good card that can help you with a Dragon deck, but it isn't a great card until you can get your hands on Cards of Consonance. The big prize of this pack, however, definitely goes to Plaguespreader Zombie, who is an awesome tuner that can be splashed into most decks, including any deck with a focus on the graveyard. Very kick ass. Go get your deck worked on after all this. When you're done fixing up your deck, it's time to be taking on more opponents in CPU Duel and we'll also be working on the CPU Turbo Duel opponents. Let's do it. Karakuri Steel Shogun mdl OOX "Bureido" Karakuri Kamikaze 980 The Karakuri monsters are big on changing battle positions, but without their support cards they can be pretty worthless. Therefore, have some monster control cards and a bunch of spell/trap control cards will help you gain an advantage here. He also uses some Machina monsters including Fortress so watch out for them, and try to keep some spell/trap control waiting to destroy Solidarity since you don't want to fight against all monsters with +800 ATK. Needle Burrower Manly Burrower 980 This guy has a Machine deck that is poorly put together with a lot of tiny monsters whom you can easily take care of with your own monsters so long as you destroy all of his traps. Magical Merchant Plateful of Monsters 1080 The best way to deal with Magical Merchant is to use cards that can destroy or remove face-down monsters so he never even gets the chance to use the effect. This includes primarily Nobleman of Crossout (which will also take out all other copies of Merchant in his deck) and the Monarchs, although there are a few other cards you can use. The good news for you, is that his deck is almost entirely monsters, so he has plenty of times when he can get bad hands with no supporting spell or trap cards. At this point, I managed to reach 50 hours of total play time, which unlocks Evil Hero Dark Gaia as a CPU opponent. Additionally, I unlocked 2 more packs. The 1st is unlocked by having completed 200 single duels. The other, is for unlocking 7 CPU Tag Duel opponents. Let's check them out now: Cyberdark Impact: Alient set Allure Queen LV3, LV5, and LV7 Barrier Statue set Black Horn of Heaven Chain Detonation Chain Strike Cyberdark set Dark Lucius LV4, LV6, and LV8 Instant Fusion Justi-Break Ritual Foregone Snipe Hunter Vanity's Fiend Vanity's Ruler A few important cards in this pack. Vanity's Ruler is great in stun decks, while Vanity's Fiend goes well in Monarch decks. Justi-Break is essential if you're using a deck that utilizes Normal Monsters. If you're into Burn decks (although I'm not personally), then Chain Detonation and Chain Strike will be appealing to you. Instant Fusion is great for both Synchro decks and Monarch decks since it gives you free fodder to be tributed off or used as Synchro material. World Championship Edition 4: Amazoness set Anti-Spell Fragrance Armed Dragon LV10 Blizzard Dragon D.D. Assailant Dark Simorgh Doomcaliber Knight Embodiment of Apophis Fog King Fossil Dyna Pachycephalo Gold Sarcophagus Green Baboon, Defender of the Forest Kuraz the Light Monarch Necroface Shapesnatch The Tricky Vortex Trooper Winged Kuriboh LV9 Now then, you will almost definitely want to get some copies of this pack. It has a lot of tasty treats inside. Dark Simorgh decks are extremely fun, and can be very scary if you manage to plant Simorgh on the field and follow up with Anti-Spell Fragrance, making all of your opponent's spell and trap cards completely worthless while forcing them to summon a monster with minimum 2700 ATK to compete with your Simorgh! D.D. Assailant is an overall well-rounded monster that can fit in several decks. Doomcaliber Knight and Fossil Dyna are HUGE monsters who will allow you to build a very sexy Stun deck, or you can add them to a Gadget deck to add even more control to the deck. Gold Sarcophagus is a great card to add to any deck that centers around 1 or 2 specific cards. You may have to wait a couple turns, but it can often be worthwhile to be assured that you'll be getting the card you need. Necroface is useful in some decks. If you didn't collect The Tricky earlier and still want him, then you can nab him here. Of course, I save the best for last. The hands down best card in the game is available in this pack! It's the one, the only . . . SHAPESNATCH! You win the duel just by placing this monster in your deck! His power's exceed the limits of what the human mind is capable of understanding! Use him!! So yeah, you'll probably want to fix up your deck a bit before continuing. Legendary Jujitsu Master Supple Beats Strong 1080 He uses a lot of cards that return monsters to the hand or deck. This can sometimes be good for you, however, because although it is frustrating to fight against, he should slowly start to lose card advantage. A card that works really well against his strategy is Thought Ruler Archfiend, by the way. Jinzo is another good choice. Ronintoadin Swamp Concert 1080 Thankfully, he's not using the control version of a Froggy deck, which is a pain in the ass to deal with. To beat this deck, remove Roanintoadin from play by any means and destroy Wetlands whenever it pops up. Easy. Vylon Omega Mega Omega 1080 Vylons use Equip cards quite often, so having a good amount of monster control will mean destroying monsters and all cards equipped to them for easy swings in card advantage. It also means there's good chances of your opponent having some lousy hands. Defeating Vylon Omega 3 times unlocks Dark Simorgh as a CPU Opponent. We'll get to him later, but for now we're done with CPU Duel, and will be moving on to CPU Turbo Duels, so use all those new cards you have to make a decent Turbo deck and let's get started! Here's what I'll be using: Monsters(22): 3x Breaker the Magical Warrior 2x Caius the Shadow Monarch 3x Cyber Dragon 3x Doomcaliber Knight 2x Fossil Dyna Pachycephalo 2x Krebons 2x Kycoo the Ghost Destroyer 1x Neo-Spacian Grand Mole 1x Sangan 1x Spirit Reaper 2x Vanity's Fiend Speed Spells(8): 1x Angel Baton 1x Fissure 2x Mystical Space Typhoon 2x Shift Down 2x Smashing Ground Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dust Tornado 1x Mirror Force 2x Sakuretsu Armor 1x Solemn Judgment 1x Torrential Tribute Extra(15): 2x Ally of Justice Catastor 1x Ally of Justice Field Marshall 2x Black Rose Dragon 1x Brionac, Dragon of the Ice Barrier 2x Dark End Dragon 1x Flamvel Uruquizas 1x Goyo Guardian 1x Mist Wurm 1x Naturia Beast 2x Thought Ruler Archfiend 1x X-Saber Urbellum Thought I'd change things up a bit and go with a Stun deck. ;D The Little Swordsman of Aile Aile Be Back 1220 Well, he uses a Warrior deck with The Immortal Bushi, but really...it sucks pretty damn bad. You should be a bit embarrassed if you lose to this. Dragon Manipulator Dragon Dash 1220 Umm...so yeah you're an idiot if you put any Dragons in your deck when you go to fight this guy knowing what his name is. Other than that, he utilizes cards that can take control of your own cards for a turn. The easy part of this, is that most of the time, this will happen during YOUR turn, so the monsters he takes control of won't be able to attack you, and you'll get them back at the end of the turn! This should be overall another easy set of duels. Steamroid Runway Train 1220 Roid decks have a few slightly annoying monsters, but should mostly be no trouble to you except for their 1 Fusion spell, Vehicroid Connection Zone. Good news is, this guy doesn't have it. Stomp him. Psychic Commander Psychic Sidekick 1320 Psychic decks have some powerful combos, but many of their effects require them to lose LP. Just keep a balanced amount of monster and spell/trap control, and try to deal some early damage to minimize the number of times he can use his effects and you should be fine. Oh, effects that stop special summons should work well here too. Defeating Psychic Commander 3 times unlocks Earthbound Immortal Asila piscu as a CPU Turbo Opponent. Naturia Dragonfly Naturunner 1320 This Naturia deck is complete with most of the cards and support necessary to make it a reasonable threat. I can't think of many natural weaknesses it has, so just try to play it straight up and do your best! Macro and Stun probably are the most reasonable decks to use. Dokurorider Skel's Angels 1320 Don't ask why, but he has a Ritual deck based around Dokurorider (no effect, 1900/1850 stats). Ummm...crush him? Maybe even show no mercy by adding Royal Oppression, Fossil Dyna, and Vanity's Fiend to your deck? Mefist the Infernal General Mefast Mefist 1420 He uses monsters with piercing effects . . . and that's about it. Just don't use a deck with a lot of low DEF flip effect monsters and you'll be fine. Defeating Mefist 3 times unlocks Kasha as a CPU Turbo Opponent. Delta Tri Dragon Racer 1420 He's using a LIGHT Machine deck where he powers up monsters that can attack multiple times with Honest and Limiter Removal. It's an OTK deck, so it will probably be useful to include Solemn Judgment and Divine Wrath in your deck to help out here with stopping the OTK. Other good choices are Trap Hole and Book of Moon. Be wary of using Cyber Dragon here, because he does have Chimeratech Fortress Dragon. Defeating Delta Tri 3 times unlocks Destiny Hero - Dasher as a CPU Turbo Opponent. For the time being, we're done with these duels. We could beat the rest of these opponents, but it will be easier once we have access to some better cards and it's not going to unlock anything new for us just yet anyway. Therefore, it's finally time to return to Story Mode! Ok, so if you remember we just arrived in Crash Town and need to go to the hideout. Head north 1 screen and to your left will be Jemma. You beat him once awhile go, but now let's beat him 2 more times. To the right is Virgil. Beat him 2 more times too. When you're done, head up north to your hideout. West and Nico will be there. Nico's 1st line to you is "Thanks for dropping by." Well [insert explitive], ain't that just the right way to greet someone who came after sent him a note saying only "Help!" on it?! Anyway, it turns out their dad is missing and Kalin is in Crash Town. Apparently, Kalin is much gloomier than he used to be (reference WC 2010 storyline). So, their dad went to work for Malcolm and now is missing. The Malcolm family controls the west side, so I suppose you should probably start there, no? Head south to the card shop, then west. Enter the building here. Check the west-most table for a copy of Spell Shattering Arrow. Well, only 1 other person in here, might as well have a chat. Seluga is his name and he ain't letting you anywhere near Malcolm (well, he wouldn't be much of a guard otherwise, right?). Well, in this world there is apparently only 1 way to deal with these types of situations. Fisticuffs, right? Just sock him in the jaw and walk in, right? Bust out a knife/pistol/[insert random crazy-ass never-before-heard-of weapon here] and kick his ass with it, right? Meh, I hate this world, the answer is always to beat him in a children's card game. - _- Seluga Silent Swordsman 1210 He runs a LIGHT beatdown deck. His monsters and support aren't bad, they just don't have a very focused theme. You should be able to fight him straight up, but if you don't think you can, you could cheat with some Ally of Justice cards or Light-Imprisoning Mirror. Well, you beat him and now you can see the Malcolm guy . . . and there he is coming in from the entrance (did you think he was hiding in the back?). Yup, had you just waited there for 5 minutes you would've met him anyway. Oh well, that's life. Malcolm is willing to listen to what you have to say - you just have to do 1 thing 1st. Wanna guess what it is? How are all dispute solved in the world again? Malcolm The Secret of X 1280 He runs a X-Saber deck, and it's a pretty solid 1. Royal Oppression might help you out here some, but other than that you'll just need to do some heavy duty brawling and hope he doesn't get a god hand in the beginning. You beat him and he says he likes you (no-homo). He wants you to be in his gang. He'll pay you good money (yay, money money money). You ask where Sergio is, and although he said he'd answer your questions if you beat him, now he's saying he'll answer if you win a duel for him tomorrow (I don't like being led around like this). Of course, rather than arguing or beating the snot out of him you simply agree to his demands. Before you do anything, you can beat Seluga 2 more times. Heading out of the bar, you'll see 2 glowing orbs. The left 1 contains Grave of the Super Ancient Organism and the 1 on the right contains Vanity's Emptiness. Head back to the hideout to tell West and Nico what happened. Then the game skips to -The Next Day-. Head back to Malcolm's place. Talk to him a couple times to get this shindig started. You meet up with Ramon in the center of town and Malcolm shares some words with him, then you get to find out that, surprise (well maybe not), your opponent is Kalin! After Kalin gives you his life's story, it's time to do this! Kalin Kessler Master of Demise 1360 Kalin has changed his deck to an Infernity deck. You could cheat here by using Shadow-Imprisoning Mirror, Skill Drain, and Royal Oppression to totally shut him down. Macro decks also work quite well. Infernity decks work by getting rid of all the cards in the hand to allow other cards gain additional, very powerful effects. After beating Kalin, he's ready to end his life, but Yusei suddenly bursts out of the Flower Shop screaming for everyone to get out of the town ASAP! His friend Barbara inside is apparently not such a friend (this is 1 of those "wtf is going on right now" parts of the storyline where I'm assuming you have to watch the anime cartoon in order to understand it) and she turns you all over to Malcolm. Malcolm shows that he's really some sort of evil mastermind (like it was never hinted to?) and sends you all off to work the mines - never to return!! (well, maybe) He also mentions something about his brother, Lawton, coming back to Crash Town soon . . . whatever it means little to you since they do such a horrid job of telling you anything about any of the characters . . . pisses me off. -_- In the mine you meet up with Sergio who has given up all hope. Move a bit west and you'll meet up with Yusei and Kalin. Yusei he's found a way to possibly escape, but Sergio has his doubts. Yusei, however, uses his silver tongue to convince Sergio to join up with you, although this talk seems lost on Kalin who is being really depressing. You all follow Yusei through a hole, and Kalin nearly gets hit by some rocks, but Sergio rushes in to save him. Sergio gives Kalin a little farewell speech to move Kalin's heart before plummeting to his doom. Did it work? Did it? Of course it did. Kalin has gotten himself back together and is ready to be a kickass awesome guy once again. It just took someone dieing a horrible death. Think about that. He fell to his death. He frickin' fell to his death. Isn't this supposed to be a child's game? Wow. Just wow. Head around the crevice and check the southern side of the crevice for a Star Chip. Save and head out to the west. Turns out it does lead to the surface, and Toru and Misaki are right there looking to save you, even though you obviously don't need their help. Toru brought your Duel Runner so you'll go back and fix the problems in the town while he saves the people in the mine. When you get to town, it turns out that the war has officially started. Yusei takes on punk #1 and tells Kalin to save the kids. Head slightly more north, then tell Kalin about the hideout. Ramon bumps into you and you decide to take him on so that Kalin can reach the kids. Ramon Treasure Digger 1320 Ramon uses a Crystal Beast deck. The easiest way to win is with a Macro deck to remove all his stuff from play, but any form of control deck should do a pretty good job. Make sure you have enough s/t control to get rid of his Field Spell and Burden of the Mighty. Also, please do watch out for Haman if he gets 3 or more monsters/continuous spells on his backrow. So, you beat him and he calls it a draw . . . right. Keep moving north to see Kalin beating Malcolm. As soon as he wins, Lawton comes over and decides he's gonna beat you both up. Just FYI, this is probably the most stupid duel of the entire storyline coming up. Since he's alone, he starts with 10 cards to each of your 5. Lawton Combat Realist 1400 He uses a Burn deck. Normally this would be an easy win, but when he starts with 10 cards it means he can potentially FTK you, and even if he doesn't he can deal enough damage to make it easy for him to win in the next turn or 2. Since it's a Tag Duel, also keep in mind that your Tag Partner, as usual, will typically do jack to help you out. The best you can probably do to help yourself out is do as much damage as quickly as possible and toss Des Wombat into your deck. If you're particularly unlucky, this could take several attempts to win. It's much easier when it's just 1 on 1 and he starts with only 5 cards as usual. Lawton may have lost, but he's still got plenty of confidence, because he has a posse and their gonna come beat you up . . . or not. Turns out Crow, Jack, and Yusei already took care of the goons. Lucky for you, not so lucky for Lawton. Lawton tries to run for it and instead gets caught by Toru and Misaki! It's good to have friends, isn't it? The game moves a bit to the future to see you talking with Trudge who is singing you all praises for catching the criminals (isn't that supposed to be HIS job??). Apparently, Kalin told Nico and West about their father, and has decided to take care of them from now on. Kalin has found a new reason to live it seems. Oh, and importantly the town has been renamed to Satisfaction Town (yeah, Kalin's ego is definitely back)! ---------------------------------------------------------- Chapter 6: Changes You're back in Toru's garage with Misaki and Toru. Big news, you're going to join a big riding tournament called the WRGP. Woot. It requires a 3-person team to enter and compete. Toru attempts to name your team "Team Future Speed" but Misaki objects. You get to choose between the 1st name along with "Team Shining Storm", "Team Caprice Trio", "Team Triwinds", and "Team Twilight Moon". I liked Twilight Moon the best, but pick what you like. Sucks that you can't just pick your own though. Your Duel Runners are apparently covered in sand since leaving Satisfaction Town so some maintenance needs to be done. When Misaki checks the toolkit, she finds some of Yusei's tools. Toru wants you to take them back to him. Instead, head out and save at the Card Shop. Then exit Story Mode. You'll find new CPU opponents and new card packs! I hope you've been saving up your DP like I told you to in the beginning, because you're gonna be using a lot of it right now! The Duelist Genesis: Dark Resonator Emergency Teleport Geartown Gladiator Beast set Izanagi Izanami Krebons Lightsworn set Magical Android Montage Dragon Nitro Warrior Oyster Meister Piece Golem set Psychic set Quillbolt Hedgehog Red Dragon Archfiend Sinister Sprocket Stardust Dragon Thought Ruler Archfiend Yamato-no-Kami Now this is what I'm talking about! Some of the best Synchro monsters in the game can be found here, including: Magical Android, Red Dragon Archfiend, Thought Ruler Archfiend and Stardust Dragon!! All of those are must-haves! Emergency Teleport works great with Krebons or Psychic Commander to quickly summon a 2 or 3-star tuner from your deck. There's plenty of support for a Spirit monsters deck here. Oyster Meister is a nice addition to a Fish deck. Quillbolt Hedgehog is a great card for Synchro-oriented decks that also happen to mill cards. World Championship Edition 2: Arcana Knight Joker Chimeratech Fortress Dragon Dandylion Dark Calling Destiny Draw Destiny Hero - Malicious Destiny Hero - Plasma Dimensional Prison Elemental Hero Divine Neos Elemental Hero Stratos Evil Hero set Gaia Plate the Earth Giant Hidden Armory If you're looking for Destiny Heroes or Evil Heroes, then you'll want this pack. Stratos is 1 of the most important parts of an Elemental Hero deck, so be happy that you can finally get him here! Dandylion is an AWESOME card - be sure to pick it up! Chimeratech Fortress Dragon is useful to have in your Extra Deck, especially if you yourself are running Cyber Dragon. Dimensional Prison is an incredible trap as well and you now finally have access to it. Definitely invest in this pack until you have everything you need. World Championship Edition 7: Botanical Lion Burden of the Mighty Crystal Beast set Dark End Dragon Elemental Hero Absolute Zero Grave Squirmer Grinder Golem Hand Destruction Hero's Rule 2 Ice set Light End Dragon Nurse Reficule the Fallen One Thunder King Rai-Oh Victoria White Night Dragon Some of these you might already have, but others you don't. Botanical Lion is a huge addition to a Plant deck. You should already have Dark End Dragon from earlier. Burden of the Mighty is a good card you've encountered before. You finally have access to Absolute Zero, which is just awesome! You can now make a really strong Elemental Hero deck! Hero's Rule 2 is a great card to counter certain archetypes. Nurse Reficule work like Bad Reaction to Simochi if you want to make an anti-heal deck. Lastly, Thunder King Rai-Oh is a seriously kickass monster who can fit into many decks! Definitely at least pick up Absolute Zero and Rai-Oh. Acceleration 2nd Gear: Again, I'm not going to go through these types of packs, but their basically all Speed Spell cards and you should probably pick up a solid number of these packs to help build your Turbo deck. We're going to be fighting more CPU opponents now. Here's a look at the deck I'll be using thanks to the new cards available: Monsters(17): 2x Genex Controller 3x Elemental Hero Alius 1x Elemental Hero Stratos 2x Elemental Hero Wildheart 2x Genex Undine 3x King of the Swamp 1x Mobius the Frost Monarch 1x Thunder King Rai-Oh 2x Treeborn Frog Spells(13): 1x Burial from a Different Dimension 1x Dark Hole 1x Future Fusion 2x Miracle Fusion 1x Monster Reborn 2x Mystical Space Typhoon 3x Polymerization 2x Skyscraper 2 - Hero City Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dust Tornado 1x Interdimensional Matter Transporter 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute Extra(15): 1x Chimeratech Fortress Dragon 3x Elemental Hero Absolute Zero 1x Ally of Justice Catastor 1x Black Rose Dragon 1x Brionac, Dragon of the Ice Barrier 1x Goyo Guardian 1x Hydro Genex 1x Mist Wurm 1x Red Dragon Archfiend 2x Stardust Dragon 1x Thought Ruler Archfiend 1x X-Saber Urbellum Yay for an Absolute Zero deck finally! Ok, let's get down to business! Head over to CPU Duel 1st. Naturia Bamboo Shoot Bamboo Shoot Forest 1080 It's another Naturia deck, this time with some extra EARTH monsters and a full synchro lineup. You should know what to do against this archetype by now. Wattchimera Watt Killers 1180 You've already experienced this archetype before and this deck is really about the same as the last. Just go a bit heavier on the traps and you should be fine. Fabled Ragin Cry of the Fabled 1180 Fabled decks utilize discarding their monsters to gain effects allowing them to swarm the field and synchro summon big monsters. Royal Oppression and Vanity's Fiend can shut the deck down hard, as can to some extent, Light- Imprisoning Mirror. Just make sure you're not using cards like Spirit Reaper and Airbellum in this fight. Worm Illidan A Worm Feeling 1180 Worm decks work by flipping monsters down and back up and gaining extra effects for doing so. They don't work well unless they're able to get control of the field, so if you can stop him from getting more than 2 monsters on the field, you should have a quite easy time with this duel. I suggest some form of control deck be it Gadgets, Monarchs, or whatever. Koa'ki Meiru Maximus Feeling Koa'ki 1180 He's going to have a lot of very powerful 4-star monsters. You'll either need a control deck that can get rid of them as they appear, or you'll need a deck that can simply clear the field and swarm in some bigger monsters. This can be a tough fight if he gets a good starting hand. Gravekeeper's Visionary Graveyard Closed! 1180 Gravekeeper decks use Necrovalley to power up their monsters while making it so the opponent can't use several types of graveyard effects. As such, don't use a deck that relies heavily on graveyard effects here. Shadow-Imprisoning Mirror, Skill Drain, and Nobleman of Crossout are your friends if you need help in this fight. Keep in mind, most of his face-down monsters will have 1900 or 2000 DEF. Defeating Visionary 3 times unlocks Thunder King Rai-Oh as a CPU Opponent. Now, let's move on to some CPU Turbo duels. Make sure to update your Turbo deck if you haven't. Here's mine: Monsters(19): 3x Cyber Dragon 2x Green Gadget 1x Machina Force 3x Machina Fortress 3x Machina Gearframe 1x Machina Peacekeeper 2x Red Gadget 2x Thunder King Rai-Oh 2x Yellow Gadget Speed Spells(12): 1x Angel Baton 2x Fissure 2x Hammer Shot 2x Limiter Removal 3x Mystical Space Typhoon 2x Pot of Avarice Traps(12): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dimensional Prison 3x Dust Tornado 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute Extra(15): 2x Chimeratech Fortress Dragon 1x Ally of Justice Catastor 1x Black Rose Dragon 1x Brionac, Dragon of the Ice Barrier 1x Flamvell Uruquizas 1x Goyo Guardian 1x Magical Android 1x Mist Wurm 1x Naturia Beast 1x Red Dragon Archfiend 2x Stardust Dragon 1x Thought Ruler Archfiend 1x X-Saber Urbellum Yeah, got that Machina starter deck and pimped it out with some card passwords. Good stuff, now let's get going! Vylon Sigma Sigmax Speed 1420 Remember, Vylons use lots of Equip cards, so having plenty of monster control will get you oodles of card advantage. Watch out for both Honest and Shrink here. Defeating Vylon Sigma 3 times unlocks Gaia Drake, the Universal Force as a CPU Turbo Opponent. That's actually the only Turbo opponent we need to take care of for right now (anti-climactic, I know). Therefore, let's continue with the Story Mode! If you remember, you just found out you're competing in the WRGP and you have to bring Yusei some tools he forgot at Toru's garage. Before heading out too far, note that the Duel Runner shop is selling new parts that you may want to pick up. If you're done, exit the entire area through 1 of the orange exits and head to . . . Satisfaction Town! Yup, we're gonna take a bit of a side trip here. From the Card Shop area, go east a screen and enter the restaurant there. In the northwest corner of the building is a prize box containing 1500 DP. Scotch is also here in the building so beat him (or her, I'm not sure) 2 more times. Just doing that takes care of the last Satisfaction Town duelist beaten 3 times, which nets us a new card pack! The Lost Millennium: Ancient Gear set Batteryman AA D.D. Survivor Des Wombat Elemental Hero set King of Skull Servants Megarock Dragon Reshef the Dark Being Ok, so maybe not up to the standards of some of the recent packs we've unlocked, but there's still some gems in here. King of Skull Servants has some fun decks based around him, although you don't have all the pieces for that yet. Batteryman AA is a necessary part of the Batteryman OTK deck, so if you're looking to eventually make that, then you can collect him here. Other than that, the original Elemental Hero monsters and Fusions can be found here, which may or may not be useful to you depending on how nostalgic you want your Hero deck to feel, although if you're aiming for a Normal Heroes Fusion deck, then you can probably use these cards. There is 1 more thing to be done in Satisfaction Town. Kalin has taken up residence in your old home. You can beat him 2 more times. That will get you Kalin as an available Tag Partner. Actually, if you want to be really smart and tenacious, you could duel Kalin a bunch more times in order to get the entire Infernity set earlier than you would normally be able to via the game after your wins. Next, you can head out of Satisfaction Town and over to the mine. Just outside the mine is Siegel, who you can beat 3 times. Siegel Laval Lover 880 Laval decks have a mix of special summon effects, synchros, and burn damage. A Macro deck could make pretty good work of them, since they need to have several monsters in the graveyard. OTK decks also work well, just don't use something that takes too long to kill them, because if their graveyard starts filling up your job will get harder. Head into the mine. In the 1st screen, go west a bit then south to find a prize box containing Book of Moon. Go west 1 screen, then move south just a bit and check the ground for 2000 DP! Ok, everything is clear here for now. Time to get back to the actual storyline. Head out and go to the Fountain Plaza. Just west of the entrance is Dexter. Beat him 3 times. Dexter Angel Inside 980 Dexter uses a Fatty Fairy deck, which utilizes Valhalla to summon powerful Fairy monsters. You need monster control in case he gets them out, but make sure you have enough spell/trap control to take out Valhalla quickly. In the northwest corner of the area, hidden by a fruit stand, is a prize box containing Super-Nimble Mega Hamster. In the southwest corner are 2 ladies for you to beat 3 times each. Carly Carmine Fortunetelling 1160 She uses a Fortune Lady deck. Royal Oppression or Vanity's Fiend will shut her down pretty hard. Make sure you have enough s/t control to break her Field Spell when she puts it out. Other than that, just don't let her keep too many monsters on the field and you'll be fine. Stephanie Fresh Blue-Eyes 1090 As you might tell by her deck's name, she runs a BEWD deck. Watch out for Future Fusion, and using Royal Oppression will, as usual be helpful against Dragon decks. A Macro deck can also be useful here. This shouldn't be hard though, her deck isn't very strong. Check the fountain in the center of the screen for a Star Chip. Finally, Yusei's place is in the southeast corner of this screen. Go head there now. In his place, head up the stairs and out the door to the back. To the west here is a prize box with a Leather Top and Bottom Set (a new wardrobe). Talk to the guy over here and he'll tell you to pick the right box for a lucky item. Well, you just need to pick the "right" box, aka the 1 on the right. Say yes to him 1,000,000 times and he'll open it up and give you the "Lucky Item". Once that's done, you can beat him 3 times. Sumetana Fermentation 1320 He's actually got a pretty good Zombie deck. Shadow-Imprisoning Mirror will help you here, as will Royal Oppression. Other than that . . . good luck? Alright, head back in and finally talk to Yusei. You'll give him his tools, then Trudge and Mina will join you. Trudge is here to inform Yusei that there have been attacks on turbo duelists recently. The culprit is some unknown named Ghost. Don't worry, you'll never have to meet him and duel him and beat him, because this game would never make you do such a thing, right? After Trudge and Mina leave, some guy named Bruno shows up. Bruno has amnesia, and only remembers how to ride a bike and play a children's card game. Yusei suggests going to tell your friends about Ghost. There's nothing more you can do in this area, so head on back to Daimon district. Rather than going to Toru's garage, instead head over to your apartment. Go up to the 4th Floor and check the room on the left. That "Luckey" you got earlier behind Yusei's place will open the door. In the room, check the table for Revived King Ha Des. There are also 5 prize boxes here containing: Suit Style (a wardrobe), 2 Star Chips, KPC-000 (for the Duel Runner), and Shield Wing. Not too shabby for a quick run. Now you can head on over to Toru's garage. When you arrive, you tell Toru and Misaki what's going on. Toru decides that the most cautious action is to go out and ride your Duel Runners (seriously? really?). Well, Toru wants you to head to the outer rim. Before you go, make sure your Duel Runner is prepared. Here's my setup: Junk Frame (you can use Gamma Frame II if you're having difficulty not crashing, but for pure speed it's gotta be the Junk Frame until much later when there's better options) DWE-2000 KPC-000 No parts (optionally can use Wheel Shield I or II, but it will slow you down slightly) Feather II Booster II Turbo Chip II When you're ready, leave the area and head to the Outer Rim. When you get there, just north of the entrance is a prize box containing Rose, Warrior of Revenge (a nice 4-star tuner). Check the bench in the southwest corner for a Star Chip. Finally, save and talk with Toru. Talk with him again to start up a training race. However, as soon as the race begins you'll be confronted by Ghost. Ghost ???? ???? This guy has the insanely OP Meklord Emperor Wisel. You could potentially shut him down with Royal Oppression, but most of the time he's gonna be able to summon him at some point. I suggest not using a Synchro deck here, since Wisel can steal your Synchro monsters. He also has 2500 ATK, so be wary of that as well. Aside from his 1 overpowered monster, his deck is actually a bit of a pushover featuring mostly Ally of Justice cards. Win, and Ghost will fall back. Toru decides to fall back as well for the time being so the game skips to "A few days later...". Crow joins you at Toru's garage looking to help Akiza Izinski who is a rookie turbo duelist (so she sucks at riding bikes, but if you know the story from WC's 2009 and 2010 she certainly isn't a rookie at dueling). Crow wants to know if he could use your group as practice partners for Akiza and himself. Because Toru never thinks that "hey, helping the competition might be a bad thing" he agrees right away without letting you get a word in edgewise. Before he leaves, Crow lets you know he'll be waiting at the outer rim. Toru decides he'll join up with you while Misaki finishes with the tune-ups. You can head on over to the Outer Rim. When you reach the place, Crow drills you on where Misaki is (well yeah, she's gotta be a better duelist than Toru). Turns out you'll be up 1st against Akiza. Talk to her to initiate it. Akiza Izinski Feel the Wind 1420 Akiza uses a Plant deck, although fortunately you won't have to deal with Black Garden since there's only 1 Field Spell in Turbo Duels. However, be ready to face several strong 4-star beatsticks along with the potential for some pretty powerful Synchro monsters. Her spell and trap lineup is also fairly impressive too, but you should be able to craft a strong enough deck by now to deal with it. For winning, Akiza will give you a copy of Glow-Up Bulb (a very powerful card that is useful in any deck that mills cards to the graveyard!!). Next up is Akiza vs Toru. Meanwhile, Crow wants to train with you too. Well, go oblige him. Crow Hogan Driven on Blackwing 1410 Basically, he's still running Blackwings just like his normal deck. He's just added a bit more support than last time you fought him. If you beat him, Crow will give you a copy of Blackwing - Elphin the Raven (bleh). Toru comes back grinning because he just barely won (meaning a novice almost beat him, which says SOOO much for his skills). Now Crow just wants you to do a timed run without dueling before going home, and you're (as usual) 1st to go. With 3 minutes available, I will tell you it is possible to do it in under 30 seconds. However, just completing the race isn't the end of things. Some lady decides she's gonna party with you a bit. She tells you that you need to be better at Synchro summoning (what a bitch!) and then leaves you on those words. Afterwards, Toru notes that you're faster than him (as usual), and the rookie Akiza agrees. Crow dotes on the good qualities of team training (even though you're all rivals) and then everyone takes their leave. The game does another jump in time and you're back in your room with Klaus, who is complaining about some guy riding aorund in the middle of the night disturbing the peace. Now, I know you must have seen that glowing orb after your race, so head back over to the Outer Rim and pick it up! Inside, you'll find Seven Tools of the Bandit. Next, head back to the Daimon district and over to Toru's garage. It turns out Toru's Duel Runner has gone missing! Turns out someone stole it in the middle of the night. Misaki wants you to ask Yusei if he knows anything. You've got nothing better to do (this is like, the longest we've stuck with the storyline, eh?) so head over to Fountain Plaza and Yusei's place. When you get there, you find out that Jack's Duel Runner was also stolen! Egads, we have a serial bike thief in our midst! Trudge and Mina are already on the scene and explain that there is some sort of syndicate responsible for the thefts. Jack takes off after them, then you tell Trudge that Toru was hit too. Mina questions whether the Duel Runner parts that have been popping up in Satellite might have something to do with all of this, so she has Trudge go with her to Satellite to investigate. You should do the same. When you arrive in Satellite you'll see a policeman near the entrance. Looks like fodder for 3 more wins to me. Hakamada Boneyard Battle 1170 Your opponent is using another Zombie deck. Not the most difficult one you've faced to date, but nothing to laugh at either. Check near the foot of the bridge to the east to find a Star Chip. You can find Lilie a bit to the west. Beat up the little girl 3 times, because that the way we do things around here. Lilie Nurse's Medicine 760 She runs a deck meant to keep her Life Points high so that she can use effects that cost her Life Points and to take advantage of Fire Princess. It shouldn't be too much for you to deal with at all. Just south of her is another guy to beat 3 times. Bass Bass/Assault Mode 1130 He will attempt to summon Stardust Dragon/Assault Mode. You need to make sure that doesn't happen or else you're pretty much toast. Use s/t control to destroy Assault Mode Activate! before he gets the chance to use it, and if he summons Stardust Dragon, make sure to either have something with higher ATK to summon, or find a way to use an effect that returns to hand, removes from play, or returns to the deck without destroying to get rid of it before he can bring out his ultimate monster. Head west a screen to find a prize box containing Solemn Warning (FINALLY!!). Just to note, Solemn Warning can be added to almost any deck that has room for it. A single copy of Solemn Warning with a copy of Solemn Judgment can allow you to negate many of your opponent's biggest plays during a duel. There's also a save point just north of here if you need it. Head south from here a screen. Just west of the entrance is a prize box containing 1000 DP. If you check near the tree in the southeast corner you can find a copy of Sakuretsu Armor. Head east a screen and check the corner of a building just north of the entrance for a Star Chip. Head back to the west a screen and then head south and enter the building here (where you got conned on your 1st trip to Satellite). Kuroe is there to greet you, but he isn't quite able to remember you at 1st . . . but Kalin's beating seems to have jogged his memory quite well. You ask him about the thieves and he tries to play koy - how cute. Well, he's not going to spill the beans until you beat him (although I think you probably knew that by now going into this), so let's go ahead and put him out of his misery. Kuroe Masterful Magician 1370 He uses an Endymion (Spellcaster) deck. It's pretty decent, but not something that should trouble you too much at this point. After winning, he tells you that someone named Syd sold him the parts for a "good price". Kuroe tells you he can probably be found around the port. Before heading out, make sure to beat the snot out of Kuroe 2 more times. When you leave, just outside his "shop" is a glowing orb containing Solidarity. Head north and save, because beating Kuroe for the 3rd time along with all the other Satellite scum has unlocked a new card pack for you! Enemy of Justice: Banisher of the Radiance Batteryman D Bountiful Artemis Clock Tower Prison Destiny Hero set Dimensional Fissure Elemental Hero set Forced Back Herald of Green Light Herald of Purple Light Icarus Attack Macro Cosmos Majestic Mech set Super-Electromagnetic Voltech Dragon Victory Viper XX03 Voltanis the Adjudicator Most of this stuff you should already have access to, but some of it is new. If you were wanting to build a nostalgic Destiny Hero deck, then you now have access to all the card you should need for it. Batteryman D and Voltech Dragon are both good parts to a Batteryman deck. Victory Viper is useful in a LIGHT Machine deck. Grab these packs if you need any of these cards. Back in Story Mode, head out of the area, and go north to the Port. On the north side of the area is a prize box containing 1500 DP. If you continue east, you'll bump into Ida and Kameno who are boasting over their recent haul including Jack's Duel Runner (hmm...maybe these are the guys we're after?). Turns out, the ship is a hideout for the syndicate. The 2 of them spot you, but Jack is there to help you. Team up with Jack in a Tag Duel to defeat them. DragonATK, TurtleDEF Kameno (Lucky Turtle Shell) 1390 Ida (Ida Dragons) 1390 Ida uses a Dragunity deck, while Kameno uses a Gem Knight deck. Both decks have some good qualities, but if you can bust out a halfway decent monster (and hope for SOME support from your partner), then you should be able to pull through. After losing, the dumb duo realize that Jack being the "former" King doesn't make him a weakling, so they run away...to their 3rd friend to make it 3v2. Meanwhile, Syd (the boss) sneaks up behind you to challenge you to a 1v1, to make it a 3v1 for Jack. Well, I'd rather do 1v1 than 1v3, so let's go beat the crap outta Syd! Syd Breaking Wheel 1460 Syd uses a Burn deck so as long as you don't dawdle too much in taking him out this should be relatively easy. Syd is a bit spiteful that you beat him, but is still willing to continue fighting the bad fight ... until he realizes that Jack has taken out all 3 of his goonies. Then, at just the right time to take credit, Trudge jumps in to take the leader to jail. Syd attempts to run away by jumping into the ocean, remembers that he doesn't know how to swim, and gives up on that plan allowing the police to nab him. You and Jack get thank yous from Trudge and Mina, and Trudge attempts to recruit you into Securities (but seriously, why be a cop when you can be a pain in the ass for cops?). Thankfully, both you and Jack decline the offer. Trudge makes sure that the Duel Runners get returned and the game skips over to Toru's garage. Toru thanks you and Misaki, and then heads off to thank Jack too. Suddenly, Akiza steps in asking for more practice help. The subject of Yusei and Bruno working on Duel Runners comes up, and Misaki decides she wants to meet him. However, rather than just going over there, she send you (errand boy) to go get him and bring him back to Toru's garage (yeah, whatever - you're not her servant but the game says you gotta do it to progress further . . . screw that). Well, seriously annoyed that you don't get anything for getting this far into the story, so let's just continue it further (yawn). Head on over to Fountain Plaza, then to Yusei's place. When you enter, you'll find Yusei and Bruno doing what they do best - fixing up Duel Runners. Apparently, Toru challenged Jack to a Turbo Duel (he thanks him by showing Jack that he sucks at dueling so there's nothing to fear from the competition). However, you make it known that you don't care at all for Toru. You want Bruno, or more specifically, Misaki wants him. He heads off to meet her, and Yusei starts taking off to train with Akiza. You can start to head out when Leo and Luna suddenly erupt into the building. Leo has apparently been on a roll recently, so he figures he'll challenge you to a duel. Teach him that you're a few tiers above his school friends! Mwahaha!! Leo Equipped! Click! 1290 He uses a Morphtronic deck. Watch out for Honest and make sure you can take care of his s/t support cards, but other than that this is a pretty simple duel. Just do your best to make sure he never gets more than 2 monsters onto the field at a time. Leo will give you United We Stand for breaking his winning streak. Luna and Leo decide to compare you to Yusei, and then let you know they'll be rooting for you in the WRGP. Now, finish off Leo by beating him 2 more times, then move on to the innocent Luna. Luna Inverse Order 1290 Luna uses an Anti-Heal deck. You'll be fine as long as you take down Bad Reaction to Simochi and Nurse Reficule when they each come out. Also, watch out for Honest. When you head out of Yusei's place, Jack will just be entering. He informs you that Bruno has prepared something in Toru's garage, so you'd better go check it out. Looks like Bruno has been working on a new program for your Duel Runners. In exchange, Misaki allow Bruno to take a look at your team's boosts, to which Toru makes his 1st ever intelligent comment reminding Misaki that he's from a rival group! Misaki says, and I quote, "Stronger rivals means we try harder." Really? Really? Personally, I'm all for the path of least resistance. What Bruno did give you is the ability to do a Start Dash by hitting the go button as the "next to last" light comes on in a race. It's a good thing to learn how to do, but takes fairly unforgiving timing. Misaki wants to try it out at the Bay Parking course, and the game transitions to - The Next Day-. Head out of the area and over to the Bay Parking zone. Just south of the entrance is a prize box containing a Star Chip. Just west of that is a glowing orb containing The Six Samurai - Zanji. In the southwest corner (hidden behind a pillar) is another prize box containing another Star Chip. Talk to Toru and Misaki will arrive. Misaki reminds you how to do the Start Dash. Talk to Misaki to begin the race. You have 3 minutes, but completing it in under 45 seconds is completely obtainable. As you complete the race, a very "dark"-looking Jack will come up to you and challenge you to a duel. Jack Atlas Tyrant's Reign 1420 He's using a beatdown deck with primarily 4-star monsters and some 4-star tuners that can get him Red Dragon Archfiend. It's not an easy duel persay, but you've seen tougher by this point. After winning, you find out that you were actually dueling an android that only looked like Jack (and somehow had his exact same deck). The real Jack shows up to spit on the corpse of fake Jack (black Jack?). The game reverts back to those 3 weirdos whom we know nothing about. Still muttering stuff about circuits. We only know that they made the ghosts and the android. ---------------------------------------------------------- Final Chapter It's the start of the WRGP!! Yay!! Woot!! Ok, I'm bored again. Let's hear the rules. Each duel is 1v1. However, the winner of each duel gets to keep everything in his/her hand, field, and graveyard, along with all of his/her current LP. Therefore, if you are assured of a win, wait until you are in a dominating position with 9+ cards available to you, so that when your next opponent comes out with his measely 6 cards, you can be already prepared to stomp him. Your 1st opponents are Team Unicorn. Games switches back to Toru's garage. Everyone is getting prepared. You should do the same, so save and exit so that we can check out new card packs available from getting this far in the story! Crimson Crisis: Alien set Arcanite Magician Arcanite Magician/Assault Mode Assault set Black Salvo Blackwing set Blackwing Armor Master Blackwing - Gale the Whirlwind Cosmic Fortress Gol'gar Debris Dragon Doomkaiser Dragon/Assault Mode Dupe Frog Gladiator Beast set Hyper Psychic Blaster Hyper Psychic Blaster/Assault Mode Hyper Synchron Morphtronic set Psychic set Red Dragon Archfiend/Assault Mode Trap Eater Turret Warrior Twilight Rose Knight Wall of Thorns You can now finally make a Blackwing deck! It won't have all the new Blackwing cards unless you've dueled Crow a bunch of times, but it should have enough. I don't recommend any Assault Mode decks aside from Stardust Dragon/Assault Mode, but that isn't available to you yet. Debris Dragon is an excellent tuner if you're using many low-ATK monsters in your deck. He works especially well with Dandylion. Dupe Frog gets you 1 step closer to a Froggy deck (which is an amazingly fun deck-type that I recommend trying out once you have the cards). You've got more support for a Gladiator Beast deck here too. There's also more support for Psychic decks and Plant decks and Morphtronic decks. I would say 1 of the biggest finds in this pack, however, is Arcanite Magician who is a great Synchro monster that you should add to any deck that uses any Spellcasters like Lyla, Breaker the Magical Warrior . . . etc. Acceleration Finish: Contains the "best" Speed Spells, well at least it contains many good ones that are worth checking out. So, let's get to this. My suggestions: 1. Don't use Gadgets, they're great in general, but they lose you too much LP and only rarely reach the dominating position you want to be in at the end of each duel. 2. Don't use Solemn Judgment, and try to stay away from cards that cost you LP to use. Reasoning is simply that you don't want to start the next duel with too little LP. By the same reasoning, summoning Thought Ruler Archfiend and using him to destroy a few monsters can be very helpful. 3. Suggested decks include: Chaos deck, Monarchs, Destiny Heroes (keep in mind you can use 3x Destiny Draw and Allure of Darkness since speed spells are unaffected by ban lists), Macro Monarchs, Blackwings (only if you've got some more cards from fighting Crow earlier), Light Beatdown/Stun, and Dragons. 4. Don't kill your opponent right away unless he has a chance to make a comeback. Once you're in a big lead, get as many powerful monsters to the field as possible so that you can crush your next opponent(s). 5. It's okay to have a slightly more than 40-card deck for these duels, since you not only don't want to deck out, but you also don't want to use up all your best cards just in the 1st duel. That being said, I don't suggest going much over 45 cards. Personally, I'll be using a Chaos deck like this: Monsters(24): 1x Blackwing - Gale the Whirlwind 1x Caius the Shadow Monarch 2x Chaos Sorcerer 2x Cyber Dragon 1x Dark Armed Dragon 3x Destiny Hero - Defender 2x Destiny Hero - Malicious 1x Glow-Up Bulb 2x Honest 1x Krebons 1x Necro Gardna 1x Plaguespreader Zombie 3x Ryko, Lightsworn Hunter 1x Sangan 2x Thunder King Rai-Oh Speed Spells(10): 2x Allure of Darkness 1x Burial from a Different Dimension 3x Destiny Draw 2x Last Will 1x Mystical Space Typhoon 1x Pot of Avarice Traps(11): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dimensional Prison 2x Dust Tornado 2x Escape from the Dark Dimension 1x Mirror Force 1x Torrential Tribute Extra(15): 1x Chimeratech Fortress Dragon 1x Ally of Justice Catastor 1x Black Rose Dragon 1x Blackwing Armor Master 1x Brionac, Dragon of the Ice Barrier 2x Dark End Dragon 1x Goyo Guardian 1x Magical Android 1x Mist Wurm 1x Red Dragon Archfiend 2x Stardust Dragon 2x Thought Ruler Archfiend Before we start our WRGP debut, you can head over to the Duel Runner shop where they're selling more new toys. However, once you're ready talk with Toru to get things started. You all arrive at the your designated pit area. Toru is a wreck, but notices how calm you look (because you're not a friggin' n00b like him!!). Toru decides that he'll go 1st, with Misaki 2nd, and you'll hold the rear post. Before you start the race, head west 1 screen. Check the computers on the north side of this area for Chiron the Mage. Head back east, then south. Go into the western room here and check the plant for a Star Chip. In the eastern room there is a prize box in the northeast corner containing 1500 DP. In the main lobby area, talk to the announcer to the north and beat him 3 times in a duel. MC Fight! Impact! 1280 His deck tosses high-star Normal monsters to the grave and then revives them. You could use a Macro deck, but you shouldn't really need to. The rest of his deck is primarily Normal monsters and their support cards. Next up is the lady just south of him. Seria Auction Price! 1250 She runs a deck-out deck. If you want to totally destroy her, just add in Nobleman of Crossout and Shield Crush. Otherwise, you shouldn't have too much trouble anyway as long as you're not too slow about beating her up. In the eastern room, take out the guard standing between the tables 3 times. Alvaro Thrilling Twin Attack 1220 He uses Burden of the Mighty along with monsters that can attack twice to deal some pretty good damage. Make sure you have enough s/t control to deal with the Burden. Lastly, beat the clown just south of him 3 times. Lazar Court Jester 1320 He special summons monsters from his hand so he can tribute them off for bigger, better monsters. If you're prepared for them though, then all he's doing is losing card advantage. Beating Lazar 3 times will add him as an available Tag Partner. Now, if you're sufficiently warmed up, let's start this party! Go talk to Toru to get things underway. Round 1: Breo vs Toru Toru's gets to go 1st and starts out swinging, but Breo gets the deck-out victory (you didn't think Toru would actually win even 1 duel here, did you?). Round 2: Breo vs Misaki Misaki does the right thing and tries to finish things quickly before Breo can deck her out too. Breo attempts to turn the tides, but Misaki is ready and waiting, making her counter play to win the duel. Round 3: Misaki vs Andre Misaki and Andre are apparently evenly matched, but Andre manages to pull ahead in the end for the victory. Now it's time for you to step up to the plate. (A quick note, I'll be going over all these guys' decks later on, but for now I'll be assuming that after the 1st duel you complete you're in a dominating position and can win the remainder easily through sheer card advantage, so I may not give a complete synopsis of the decks of anyone except the 1st person you duel). Andre One Horn, One Strike On his field area face-down monster (Playful Possum) and Thunder Unicorn, who has 2200 ATK and an effect that can decrease the ATK of 1 of your monsters each turn, and he has only 2000 LP remaining.. Misaki left you with One for One (worthless unless you happen to have a useful 1-star monster in your deck) and Mystical Space Typhoon. Fortunately, the card advantage starts out evenly for you, so you don't have to worry about making a comeback here. I found One for One nice, however, since I had Necro Gardna and Caius in-hand with Glow-Up Bulb in my deck, which made for a very nice opening play! With how low his LP is, you should be able to get in some quick hits and finish with a minimum 6-7 cards to use left on the field/hand (giving you a card advantage against the next opponent) and full LP. Jean Call of the Trihorn Well, I didn't actually get to see much of his deck since I started with such a strong advantage, but it looks like it's a Beast deck with some somewhat weak support cards. You should be able to crush him no matter what if you properly waited for a dominating position in your duel against Andre. With that, your team has made it through the 1st qualifier! The game sends you back to Toru's garage where he tells you that the 2nd qualifier match will be against Team Catastrophe. After saying that you'll all meet up at the pit tomorrow, the games transitions to -The Next Day-. Head over to the stadium and you can go north until you reach the pit. You'll meet up with Toru and Misaki. Toru still wants to go 1st, but this time you'll be 2nd with Misaki bringing up the rear. If you're ready, talk with Toru again to start things up! Round 1: Hans vs Toru Toru takes the corner to win the 1st move again, but this time apparently it's because Hans wanted him to. Toru pelts him with attacks, and Hans just takes them. Toru finishes him off with a direct attack (wtf, Toru won?). In between, however, it looks like Hans threw the match (so it wasn't that Toru won off his own skills). Round 2: Toru vs Hermann Toru almost manages to win quickly and decisively here, but suddenly trouble is afoot! Hermann's Duel Runner glows a dark color and Toru horribly crashes! If Toru can't switch off with you, then it's a loss for the team (those damn dirty cheats!). Thankfully, what Toru lacks in skill he makes up for in tenacity as he pushes his Duel Runner into the pit to allow you to take his place! Hermann Nightmare Clown You know, considering how dominating the announcer made that 2nd duel seem, Hermann actually isn't so bad off. He's got Dream Clown on the field, with a face-down (No Entry!!) and 3 cards in-hand with half of his LP left. Toru left you with a Scrap Goblin (in case you wanted to Synchro summon on your 1st turn), and a face-down Smashing Ground and Pot of Avarice. Note that Hermann can flip No Entry!! to change Dream Clown to defense position and knock out 1 of your monsters (unless you managed to summon Stardust Dragon or Thought Ruler Archfiend before that). He uses a Clown control deck, but you're starting with a significant card advantage and LP advantage so you should be fine. To give an example of how to finish someone off in these duels, when I finally destroyed him I had Stardust Dragon, Dark Armed Dragon, Gale the Whirlwind, and Dimensional Prison on the field. Plus, I hadn't yet used the face-down Smashing Ground of Pot of Avarice Toru leaves you, and I had a Destiny Hero - Defender in-hand, 10 speed counters, with 6000 LP remaining. That is what I mean when I say dominating position. Nicolas Karakuri Squared He runs a Karakuri deck the likes of which you've faced before, and you've faced better before, and you should already have an overwhelming advantage. Make short work of this guy. After beating him, Nicolas attempts to de-rail you in the same way Hermann did with Toru, but his plan backfires and he is the 1 whose Duel Runner explodes! Apparently, 1 of those 3 sinister dudes was working behind Team Catastrophe and pulling the strings there. AFterwards, Misaki makes Toru get patched up, and you hear Nicolas walk about complaining about "the power of darkness". Misaki decides to investigate a bit. She heads over to Team Catastrophe's pit and glares at them for awhile, making them all (and me) feel a bit uneasy (and that reminds me, don't piss that woman off) until they all run away. You meet up with Toru in the lounge area and he explains that the doctors patched him up and that he'll be ready for the next match. Congratulations on making it through the qualifiers! The game moves on to -The Next Day-. You're back in Toru's garage, and he's super hyped that you're in the main event and just 3 wins away from total victory! Yusei comes in to congratulate you, and Toru congratulates him right back on making it to the main stage (shouldn't defending champs be seeded or something?). Toru tries to act cool, but Misaki shows Yusei the weakling Toru really is. Before leaving, Yusei lets you know that Crow is looking for a practice session over in the Bay Parking area. Go over there and show him what he's up against! This will be a time trial race, not a Turbo Duel (and not a 1v1 race either, surprisingly), so here's what I'm using: Junk Frame DWE-3000 KPC-000 No parts (Wheel Shield III optional. If you're using Gamma Frame III instead of the Junk Frame, Overheat is another option.) Feather III Booster III Turbo Chip III You get 3 minutes, you need only 45 seconds if you're doing it right. After completing the race, a big talking statue will give you a blank card (umm..quasi-woot?). Apparently, 1 of those 3 bad guys isn't very happy about that, and then the other 2 join him in his displeasure. You get back, Crow compliments you, and that's all for now. Just south of Crow, is a glowing orb containing (oh god yes finally) Colossal Fighter! That is 1 sexy Synchro monster who should be in pretty much all of your decks! When you head back to Daimon district, Misaki approaches you and just says "Be Careful" (wtf). The game immediately progresses to -The Next Day-. When you exit your apartment, Toru is there to pick you up (you're his hot date). He wanted you to know he'll be at the outer rim to give you some advice. The game wants you to go there. You must go there. Go there. When you get to the outer rim it turns out Toru just wants to be training "super hard" today. Before you start, make sure you're using Gamma Frame III, and NOT the Junk Frame or the Overheat add-on. You'll see why eventually. When you start up the race, a bunch of guys will come out of nowhere. Misaki will hear it and respond appropriately bay turning into a superheroine. Those guys start knocking out people on Duel Runners and Jack rides over to you asking what's going on. He's got a bad feeling about this and so do I. The Ghosts are back and their wrecking up all the Duel Runners! Your's included! Run away! The strategy behind this "Run Away" race is to start on 1 side (say the left), then slow down and those guys will shoot balls of energy at you. When the balls come, speed up and move to the other side, then proceed to slow down again until the balls get near you again. Rinse and repeat and hopefully you shouldn't take too many hits. The reason for not using the Junk Frame here is that speed doesn't matter for this race. All that matters is being able to survive for a specific amount of times. For that you need something with decent handling, but also decent health - therefore the Gamma Frame III is the best choice imo. Afterwards, the Ghosts are still chasing you, but superheroine Misaki is there to destroy them! And yes, this plotline makes no sense as usual. I totally expect that you must see the animated show to understand ANY of this (which I haven't D;). Apparently, Misaki is here to protect you in particular (again, don't ask why. I don't know). However, she can't protect you against Primo! That's something you'll just have to do on your own! Primo Meklord Ruler 2500 Before you ask, yes if you lose to him you also have to do the entire race sequence again. Yes, it does suck. For his deck, he's also got that OP Meklord Emperor Wisel, so be careful with summoning too many Synchro monsters prematurely. Other than that, however, the rest of his deck should be a piece of cake for you by this point. I even managed to win with an ultra crappy starting hand. Primo questions how he could lose to you . . . and then explodes. Apparently, all your friends won their duels against the Ghosts as well, but low and behold - finally the evil threesome show themselves to you. Their names are Primo, Jakob, and Lester. They are the Three Emperors of Yliaster (brush up on your Norse mythology please), and they're going to destroy New Domino City in order to save the world! They know that in the future Ener-D will explode and destroy the entire planet, so they're here to stop that from happening! Yes, they are the good guys and you should just accept their story, give up now and go find a new place to live before they blow up your current residence. There is a twist though, apparently Yusei, Jack, and yourself have been given cards from the gods to defend yourselves with (although your's is still blank, doh!). You will have to fight it out with your god cards vs the Meklord cards that those 3 have to decide whether New Domino City is destroyed or not. Basically, you're the bad guy and you want to destroy the world! Yay, I'm finally starting to enjoy this storyline even though I still don't understand anything that is happening!! Well, the good guys will be going back into the past to fix Primo and place themselves into the WRGP main event so that they can duel you in the finals. That is all. The game transfers you over to Toru and Misaki (who apparently got out of her superheroine costume) and you explain what happened to them. Misaki is telling Toru that his injuries have worsened because he got too excited, and when Toru suggests that Misaki might've gotten hurt, she responds with, and I quote, "...I'm not as weak as you, Toru." At this point I am laughing in my chair shouting "Of course not! Nobody is as weak as Toru!!" Toru finally admits his weakness and allows you to team up with Yusei and Jack, leaving your current team behind to give everyone the best possible chances of winning (I guess that means Crow is a weak link too, sorry Crow!). The game jumps to Yusei's place. Yusei mentions that Crow and Akiza managed to get hurt in the scuffle so they're out, leaving no problem for you to join up with Jack and himself. Suddenly, Crow busts in shouting that there is serious trouble afoot! Apparently, nobody remembers the Ghosts except for those who dueled them, and the town is totally repaired and back to normal! Yusei deduces that they changed the past because too many Duel Runner crashes could end up canceling the WRGP, but they left everyone else injured to make sure that you, Jack and Yusei ended up competing together. Team New World has been added to the WRGP teams (take a guess who that is). The game moves on to the day of the WRGP main event. You're back in Toru's garage getting words of advice and support from Misaki and Toru. Head over to the stadium and north to the pits. Toru, Misaki, and Crow will be in their seats rooting you on, so don't disappoint them! As they head for their seats, Misaki notices that a "Rude Man" has bumped into Luna and is trying to start something. She gives him her patented "glare at him with intent to kill until he runs away" stare and he does as he's supposed to. Luna thanks Misaki, then Leo shows up (a bit late) and he also thanks Misaki for helping Luna (because he wasn't around to help out his own sister!). Akiza shows up and gets the exaggerated version of the story from Leo, and then Misaki runs away. The rest take their seats and Bruno shows up last feeling left out. As the 3 of you make plans for the tournament, a lady named Sherry shows up to tell you that she and her butler will be your next opponents (that's right, only 2 of them). She wants to be the 1 to take down Yliaster (again, nobody knows how this character is connected unless you've watched the anime, and this game will never tell you). The lineup is gonna be Yusei 1st, with you coming up 2nd and Jack bringing up the rear. Talk to Yusei to start the match. Round 1: Yusei vs Elsworth Yusei gets to make the 1st move, but soon begins to falter as Elsworth's combos deal some serious damage. Elsworth breaks through Yusei's defenses and takes the win against Yusei (I thought Yusei was never supposed to lose?)! Well, with that you get to take on Elsworth right away. Elsworth Chivalric Keeper He has 2 cards in-hand and Driven Daredevil on the field with 6000 LP remaining. Driven Daredevil has to be destroyed by a card effect, so be wary of that. Yusei leaves you with Starlight Road, Angel Baton, and Bottomless Trap Hole. There's almost no reason not to use Angel Baton right away to improve your hand. You are also sitting on an immediate +6 card advantage, so you should be able to keep it up and take him down reasonably easily. He runs a Warrior deck and already has The Immortal Bushi in his graveyard, which he'll typically use to combine with tuners for Synchro Summons. I was able to end it with 9200 LP and Chaos Sorcerer, Black Rose Dragon, Thought Ruler Archfiend, and Thunder King Rai-Oh on the field with a face-down Starlight Road and Dimensional Prison and Gale and another Chaos Sorcerer in-hand. for a total of 8 cards that Sherry will have to go through in the next duel. If you can achieve those results or better, your next duel should be a breeze. Sherry LeBlanc Flower of Vengeance Her deck uses a bunch of "Joan" monsters, who are all LIGHT, so she has Honest with them. However, overall Elsworth actually has a much stronger deck than her, so she shouldn't give you too much trouble. With that, you move on to the next round! Yusei and Jack give you some appropriate congrats. Sherry comes by to say that revenge is not enough fuel to win with (so she has to take revenge on something that trio did? Seriously, super confusing that they don't say ANYTHING!!) and she wishes you luck on defeating Yliaster. The game skips ahead to -The Next Day-. You're back in Toru's garage (why can't they just spawn you at the track?!). Head over to the stadium and north toward the pits. On your way there you'll run into Jack who seems seriously peeved at the person he's conversing with. Harald (your next opponent) doesn't think you have what it takes to defeat Team New World, and believes that instead his team will be the ones to defeat them and save the world (I thought you were trying to save New Domino City and destroy the world??). Harald doesn't think much of Yusei's lineage and assures you that your team won't win against his Team Ragnarok. Really annoying how there are so many conflicting storylines and this game does such a horrible job when it comes to explaining ANY OF THEM!!! Back at the pits, the order is gonna be Jack 1st, with you coming up 2nd. Talk to Yusei to start the match. Round 1: Jack vs Dragan Jacks gets the opportunity to go 1st and the match proceeds seemingly evenly. Unfortunately, Dragan begins to take the advantage and then the duel in its entirety. Your turn. Dragan Thor's Hammer Dragan has only half is LP and 2 cards in-hand (Speed Force, which can keep his monsters from being "destroyed for 1 turn, and Scapegoat) with Thor, Lord of the Aesir planted on the field. If you destroy Thor by either card effect or battle, Dragan can resummon him in the End Phase provided he has a Nordic monster in his grave. Therefore, you need to either remove him from play or use a return to hand or return to deck effect to take him off the field. Jack has left you with 4 face-downs including: The End of the Storm, Mystical Space Typhoon, Ultimate Offering, and Prideful Roar. None of that really helps you deal with Thor, but it does take up a lot of room in your s/t zones. I managed to bust out Brionac, send him back to the extra deck, then summon Rai- Oh with Ultimate Offerings and attack with enough damage for the win. If you can get him to activate Scapegoat by targeting it with MST while you have very few monsters, then activate End of the Storm and you can clean up quite nicely. Brave Loki's Tricks His deck, like the others in this team, focuses around Nordic monsters. The regular monsters themselves aren't too much of a problem as long as you don't let him bust out his Synchro monsters. Hopefully, you were able to end the 1st duel with at least somewhat of a decent lead. Try to take any small lead you got at the end of the 1st game and turn it into a big lead by the end of this 1. At the end of this duel I had Brionac, Stardust Dragon, Goyo Guardian, and Cyber Dragon with Ultimate Offerings, The End of the Storm, and Prideful Roar still on the field, Torrential Tribute in-hand, and 7600 LP remaining (partially thanks to a Magical Android I summoned). Harald Odin's Spear Once again, it's a Nordic deck. This should be much easier though since by now you should have created a commanding lead going into this duel. Harald can't believe that you won, and neither can the MC! More congrats from Jack and Yusei occur, and now you are go for the final match! Harald comes over to apologize and give his own congratulations, wishing you luck against Team New World. The game skips to The Day of the Finals... And once again you're back in Toru's garage (WHY WHY WHY???). This time, you will automatically get led back toward the pit with Toru and Misaki, bumping into Yusei along the way and meeting Jack at the pit. Yusei checks your god card to find it is still blank (bleh), so he decides to stick you at the end with Yusei going 1st and Jack in the middle. Talk to Yusei to begin the finals!! Round 1: Yusei vs Primo You were able to beat Primo earlier, so Yusei should have no problem, right? Wrong. Primo mops the floor with Yusei. Round 2: Jack vs Primo Jack announces he'll finish off Primo, but Primo only cares about the loss he had against you, and he wants himself some revenge. He blows through Jack with the greatest of ease. So yeah, you of course knew you'd have to beat all 3 of them? Right? Furthermore, you know you won't be in a very advantageous situation going into this duel against Primo, yes? Well, everyone is cheering for you so don't disappoint! Just as you're about to start the duel, your blank cards change into 3 Synchro monsters - Ally of Justice Decisive Armor, Trident Dragion, and Trishula Dragon of the Ice Barrier. You now get a chance to change your deck and add those cards in if you desire. Decisive Armor is nifty, if you think you can summon it. Trident Dragion is worthless unless you're running a Dragon deck. Trishula is friggin' amazing and should definitely be added to your extra deck! Primo Meklord Ruler He has full LP along with a Meklord Emperor Wisel equipped with Red Nova Dragon giving him a total 6000 ATK! The good news is, you have a Sangan and a face-down trap - Synchro Material! You can activate the Trap, then summon a Tuner and use Wisel as 1 of your own Synchro material monsters! Very very handy!! After that, with the rest of your card advantage you should be able to get a strong lead and work your way to a big victory. Primo is not happy about losing to you again, and Lester's teasing seems to have REALLY PISSED HIM OFF. Not that it matters, here comes your next duel. Lester Sky Meklord Lester has a lot of stall cards and some Burn abilities. He may not be able to defeat you in all likeliness, just make sure he doesn't drain too much of your LP or too much of your deck so that you can still be kicking for your 3rd duel. He has Meklord Emperor Skiel, who is also capable of taking your Synchro monsters, and can attack you directly, so have something prepared for that. Lester feels bad now about making fun of Primo, and it's time for you to move on to your final opponent. Jakob Land Meklord He runs a Beast deck that uses King Tiger Wanghu, Super-Nimble Mega Hamster, and Ryko, Lightsworn Hunter. His Meklord is Meklord Emperor Granel and along with taking your Synchro monsters, and can take the equipped Synchro monsters and summon them to his own side of the field! Personally, I had such a huge advantage going into this duel, however, that it was a piece of cake. Jakob admits defeat and you get magically transported to a very white place with the trio surrounding you. They inform you that you won and have saved New Domino City, but the threat to the world yet remains. You then get teleported back to your pit, managing to spook Yusei and Jack out of their wits. You explain to them what was said, and then your cards turn blank again (NO!! MY POOR TRISHULA!! GIVE ME MY PRECIOUS!!). Anyway, you all take your victory lap, because more important than saving New Domino City or the future of the world, you have just won the WRGP!!! Hurrah and rejoice knowing that Yusei and Jack defeated exactly 0 duelists and you quite literally did ALL of the work! The game skips to "A few days later" where you are once again back at Toru's garage. You, Toru, and Misaki head to the stadium. Misaki gives the cutest speech with the most emotion she's shown all game long. Of course, you're here because you need to determine whether the champions should be yourself, Toru, and Misaki; or Crow, Yusei, and Jack. I have just 1 thing to say . . . roll credits!! You have just finished the Story Mode. Stick around for unlocking all sorts of stuff during the After Story! ---------------------------------------------------------- VI. After-Story Walkthrough Make sure to click Continue, and not New Game or New Game (existing data). You'll find by beating the game you've unlocked new CPU opponents, a new Duel Disk, new music, and 1 new pack! Let's check it out: Duelist Revolution: Amazoness set Dragon Knight Draco-Equiste Lightning Tricorn Naturia set Pot of Duality Scrap set Scrap Dragon Solemn Warning Thunder Unicorn Ultimate Axon Kicker Voltic Bicorn Watt set Wattchimera You now have all the materials necessary to make an Amazoness deck if you're into that kind of thing. You basically have enough for a halfway decent Watt deck too. Solemn Warning you should already have. This pack does give the finishing touches to an excellent Naturia deck, which I highly suggest at least trying out. You can also make a pretty decent Scrap deck (although you don't have all the materials for the best version of this quite yet). Scrap Dragon can also be useful in other decks. The biggest star of this pack, however, is Pot of Duality, which is especially useful for decks that don't do a lot of special summoning anyway, and is still useful for any deck that has room to add it. When you're done perfecting your next deck, let's head on over to CPU Duel to keep the fun going. I'll be using a Scrap deck like this: Monsters(21): 2x Dandylion 1x Glow-Up Bulb 1x Necro Gardna 1x Plaguespreader Zombie 3x Ryko, Lightsworn Hunter 1x Sangan 3x Scrap Beast 3x Scrap Chimera 2x Scrap Goblin 2x Scrap Golem 2x Thunder King Rai-Oh Spells(9): 1x Dark Hole 1x Foolish Burial 1x Mind Control 1x Monster Reborn 2x Mystical Space Typhoon 3x Scrapstorm Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 1x Dimensional Prison 2x Dust Tornado 1x Mirror Force 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute Extra(15): 1x Ally of Justice Catastor 2x Black Rose Dragon 1x Brionac, Dragon of the Ice Barrier 1x Colossal Fighter 1x Goyo Guardian 2x Naturia Beast 1x Red Dragon Archfiend 3x Scrap Dragon 2x Stardust Dragon 1x Thought Ruler Archfiend Remember, beat everyone 3 times. We won't be unlocking much by doing this, but we'll need the DP for when we do start unlocking packs (and believe me, we'll unlock plenty). Herald of Perfection Herald Generation 1280 It's a Ritual deck attempting to summon Herald, who can negate all your spells and traps as long as he has a Fairy in his hand to discard. Very annoying, but easily defeated by Royal Oppression, Vanity's Fiend, and Fossil Dyna. Flamvell Baby True Flame Backdraft 1280 Flamvell decks load the grave with monsters, then use Rekindling to potentially max out the field or bust out some huge synchro monsters. A Macro deck works well here, or anti-special summon cards. Beating Flamvell Baby 3 times unlocks Queen Angel of Roses as a CPU Opponent. Scrap Twin Dragon Ruin & Renewal 1280 This is basically an improved version of Toru's deck, but not quite as good as what I posted above. Again, Macro decks and anti-special summon cards will work well here. I decided to fight this guy a few more times to pick up some extra cards from the set. Earthbound Immortal Ccapac Apu Unbound Immortal 1280 Understand that Earthbound monsters must have a face-up Field Spell on the field or else they are destroyed. Therefore, if you just save some s/t control effects, you can destroy the Field Spell after he tries to summon his Earthbound Immortal taking out 2 for 1 (and more considering the monsters he had to tribute). This is 1 of the reasons Earthbound Immortal decks are primarily just good in Turbo Duels where the Field Spell cannot be destroyed. His only chance is tribute a Hardened Armed Dragon when summoning the Earthbound Immortal, which will make it unable to be destroyed by its own effect or by any other effect (you gotta remove it from the field without destroying it via a card effect. Defeating Ccapac Apu 3 times unlocks Meklord Emperor Granel Infinity as a CPU Opponent. Steelswarm Caucastag Steelswarm Space 1280 These guys are similar to Monarchs in many ways, although I still prefer a Monarch deck over them anyday. Mask of Restrict and Zombie World are both instant wins for you fyi. You'll probably also want a way to remove Steelswarm Scout from play, since it is a very annoying card like Treeborn Frog or Immortal Bushi. That's all with this for the time being. We'll do more later. Gotta pace ourselves or else we risk getting bored! Let's head over to Story Mode and check some stuff out. When you enter Story Mode, you'll be in Toru's garage talking to Toru and Misaki. Apparently, you can swap out Tag partners at the Bootleg. *IMPORTANT* swapping monsters in story mode is different than swapping them in WC Mode! Your WC Mode partner is not your Story Mode partner, so make sure you keep track of who you're with for each! Head over to Bootleg and you'll see a guy just south of the owner at the bar. He's who you talk to, to change Tag Partners in Story Mode. Off the bat here, you should be able to choose between Toru, Misaki, Kalin, and Lazar (if you beat Kalin and Lazar 3 times each like I told you to). Of the initial 3, Kalin has the best deck hands down, but Lazar is good at providing you with fodder for Synchro and Tribute summons. Head out of there after choosing a partner, and head west to the guy who sells you stuff for Star Chips. You should have 60+ Star Chips at this point, so dole out 25 for the Omega Hawk, which is the best Duel Runner you can get for the most part. After that, you can spend the rest on whatever you like. You can head into the Duel Runner shop next and pick up some of their new equipment. With that, let's do some S Ranking! Here's the setup I'll be using for it! Omega Hawk DWE-4000 KPC-000 No Parts Feather III Booster III Turbo Chip III (optionally, you can do Quick Chip III, and it's recommended for the shorter courses) Use the computer on the right in the Duel Runner shop to access the tracks. You have to at least B Rank on each difficulty to unlock the next difficulty, but if you can get S Ranks on every track and every difficulty, you'll unlock the Yusei-Go, and even more powerful Duel Runner! This is also a good way to pick up some extra DP and Speed Spells. S Ranking on the toughest difficulty typically can only be accomplished by hitting no objects or walls and achieving the Start Dash. Ok, I basically used that to spout off some steam and cool down from the constant dueling, but we'll be getting right back into things now. Head over to Satisfaction Town and enter the flower shop. You can finally duel against Barbara here, so beat her 3 times. Barbara Nasty Cyber Lady 920 She runs a Harpie deck, which means she can do a pretty decent job of clearing your back row while swarming several monsters to the field. Destroy her field spell quickly before she can start picking off your traps. That should even the odds more than enough for you to beat her heads up. Head over to the mine next. Go north into the mine and in the northwest corner is Sergio. He can't remember who he is, and is determined not to leave. Head back out of the mine and back to Satisfaction Town. Go all the way north to the hideout and talk with either Nico or West to tell them that their dad is still alive! West and Nico head right over to see him, but he doesn't remember who they are. Talk to him again and he'll wonder if there could be a clue to his memories back where he had the accident. Go west a screen and check the wall to the north to find Sergio's Pendant. Go back and talk to Sergio again and his kids will recognize the pendant. They give the pendant to their father, which is enough to uncloud his amnesia! Yay (I'm not crying - I promise not to cry)! With good news for all, everyone heads back to town. Head to the short straightaway just south of the hideout to find Sergio again. Now you need to beat him 3 times in a duel. Sergio Dad's Revolver 1320 He runs an Ancient Gear deck, complete with Geartown. Geartown should be the only troubling part, since if he sets another Geartown on top of it, he'll get to summon the 3000 ATK Ancient Gear Gadjiltron Dragon directly from his deck! As long as you can have something ready to beat up Gadjiltron Dragon you should be fine, since the rest of his deck only has 1 other decent beatstick. In general, traps that respond to attacks will be near-worthless in these duels so don't bother bringing them along (Dimensional Prison, Mirror Force) and replace them with anything else you can use. Beating Sergio 3 times should unlock a new card pack - let's check it out! The Shining Darkness: Ally of Justice set Batteryman set Black-Winged Dragon Blackwing set Chaos Goddess Chaos King Archfiend Delta Tri Herald of Perfection Infernity set Infernity Doom Dragon Inmato set Koa'ki Meiru set Morphtronic set Ronintoadin Splendid Rose Spore Watt set Oh yes there is a lot of excellent stuff here. If you've been eyeing a Batteryman deck you'll have some useful cards in here for that. If you've been working on a Blackwing deck, well we still don't have Vayu and some of the Synchro monsters, but the cards in this pack will let you build a respectable deck all the same. Herald of Perfection decks are great fun too and I highly suggest at least trying it out to see if you enjoy it. You finally have access to some Infernity cards, and if you were dueling Kalin a bit, then you probably have more than enough now to build your own Infernity deck which is an awesome and powerful deck-type! Infernity Doom Dragon is, regardless, a nice generic Synchro monster that can be added to many decks. If you're a Morphtronic kinda guy/gal, then you've got some more support for those here. There's also extra support for Plant decks and Watt decks. Lastly, Ronintoadin is over here, so if you're like me and enjoy a good Froggy deck, feel free to pick him up as well. I also achieved 100 hours of play time at this point, unlocking Guardian Eatos as a CPU Opponent. This also gave me just enough CPU Opponents unlocked (48) to unlock another card pack: World Championship Edition 3: Blue-Eyes Ultimate Dragon Dragon Master Knight Elemental Hero set Five-Headed Dragon Gaap the Divine Soldier Gorz the Emissary of Darkness Inferno Reckless Summon Light and Darkness Dragon Roid set Scapegoat Spear Cretin Splendid Venus Tualatin White-Horned Dragon This pack has all the Dragon Fusion monsters you need to make the best use of Dragon's Mirror, so be happy for that. Light and Darkness Dragon works very well in some Monarch decks. You finally have access to Scapegoat, which is a good defensive card, and can be used to create material for Synchro summons. The important reason to get this pack, however, is Gorz. He is useful in ANY control deck, decks that use very few Traps (and no Field Spells), and decks that clear the field. When your opponent direct attacks you while you have a totally empty field, you can summon him (2700 ATK) along with a token that has ATK/DEF equal to the damage you took! It's a very powerful effect. So please, go make changes to your deck before we continue. When you're done, head back to Daimon area and talk to Toru. He'll tell you he's heading back to Satisfaction Town. Form a Tag Team with Toru at the Bootleg, then head back to Satisfaction Town. When you arrive, Toru begins reminiscing. The 2 of you bump into Sergio, and then meet up with West and Nico. There's some happy greetings with Toru getting made fun of (as usual). The end result of the conversation, however, is a Tag Duel! Power Cuties West (My Almighty Legend) 750 Nico (Pretty and Prettier) 780 Their decks may have leveled up a bit, but they're still as crappy as ever. If you are having any troubles at this point . . . then you suck. Run a Scrap deck here with Toru also running Scraps as your partner and it will be even easier. Looks like everyone had fun, even though the kiddies lost. With that done, Toru decides it's time to head back to the city. Before you go, the kids give you a copy of Cards of Consonance as a memorable gift. Hey, you know what I think is fun? Unlocking new packs. Guess what completing this event did? Extra Pack 2: Alien set Avenging Knight Parshath Cactus Fighter Charge of the Light Brigade Colossal Fighter/Assault Mode Dark General Freed Dark Voltanis Gladiator Beast set Hand of the Six Samurai Herald of Orange Light Izanami Lightsworn set Magical Exemplar Maiden of Macabre Night's End Sorcerer Psychic set Rai-Mei Rose, Warrior of Revenge Royal Swamp Eel Tempest Magician Treacherous Trap Hole Hurray for Lightsworn support cards! Now we just need to unlock the other pack that contains the rest of them... but anyway there's other stuff here too. Cactus Fighter is good for Plant decks. Dark decks gain a bit of additional support. Herald of Orange Light is a good tuner, and excellent in Fairy decks (like Herald of Perfection and Fatty Fairies). Izanami rounds out your Spirit monster collection nicely if you want to make a Spirit deck. There's several cards here that work well with an Endymion deck. Royal Swamp Eel is a must-have for making a good Coelacanth deck (summon 2 Eels and 2 non- tuner 4-star Fish to instantly bring out 2 8-star Synchro monsters). Tempest Magician is a good Synchro if you have spellcasters in your deck. Last, Treacherou Trap Hole works well with decks that use very few or no traps (like Lightsworn decks). Alright, I've been avoiding this for a long time, but we're going to be getting into a lot of Tag Duels in the near future. I will be making a B-Line toward getting the rest of the Lightsworn set and a Lightsworn duelist for a partner as quickly as I can with you, since that's gonna be probably your best Tag setup since the AI doesn't screw with you too much when using that archetype. Until then, you basically have 3 options: Option 1: Use your best deck along with Lazar as a partner and just let him provide you with fodder and hope he survives each turn reasonably. Option 2: Create a Scrap deck and partner with Toru who is also using Scraps. The issue here is not that Scrap decks are bad, but rather that the AI sucks at using them, and Toru's support spells and traps sorta suck. Option 3: Duel Kalin a whole bunch of times until you have the extra cards necessary to put together a good Infernity deck, then team up with Kalin. I personally suggest doing Option 3. It is worth it to spend the time beating up Kalin, rather than spending a lot more time losing half or more of your Tag Duels due to incompetent partners. The AI does a reasonable job handling Infernity deck (not great, but reasonable), and it should suffice until we get the LS strategy up and running. Additionally, having an Infernity deck for Single Duels is also a great idea. Just use a stun or beatdown deck with Skill Drain, Shadow-Imprisoning Mirror, Royal Oppression, and Consecrated Light and you're duels against Kalin will be a piece of cake. Remember, once you have 1 copy of an Infernity card, you can make 2 more with Card Passwords. If you're ready, head over to Bay Parking. Sherry and her butler are both here. Beat them each 2 more times, then challenge them to a Tag Turbo duel and win 3 times (that means you'll have to team with either Toru or Misaki unless you've been unlocking more partners behind my back). Sherry LeBlanc Flower of Vengeance 1680 She uses a Warrior and Spellcaster deck containing several cards with Joan in their name. She's actually pretty easy to beat. During these duels, I unlocked Judgment Dragon by having 12 Speed Counters in a single Turbo Duel, which unlocks Judgment Dragon as a CPU Turbo Opponent. That also makes 16 CPU Turbo Opponents unlocked at this point, which unlocks another card pack! World Championship Edition 8: Armory Arm Chaos-End Master Elemental Hero set Elemental Hero Gaia Exploder Dragon Kasha Ido the Supreme Magical Force Machina set Neos Wiseman Red-Eyes Wyvern Spell Striker Stardust Dragon/Assault Mode Tuningware The only big gem here is Stardust Dragon/Assault Mode, which makes for a very fun and moderately powerful deck. If you're making a Dragon deck and haven't collected Wyvern or Exploder Dragon, then you can get them here too. A bit of Elemental Hero support is here, and Armory Arm is an interesting Synchro monster useful in some decks. Elsworth Chivalric Keeper 1590 He uses many powerful 4-star monsters in his Koa'ki beatdown deck. Just make sure you can plant some decent beatsticks and you should be fine. Beating the 2 of them 3 times each is enough to unlock the card pack that I was trying to get to as quickly as possible. Let's take a look: Light of Destruction: Arcana Force set Arcana Force 0 - The Fool Batteryman set Cloudian - Storm Dragon Destiny End Dragoon Destiny Hero set Froggy Forcefield Gladiator Beast Gyzarus Honest Judgment Dragon Lightsworn set Neo-Spacian set Simorgh, Bird of Ancestry Solar Recharge The Lady in Wight Ultimate Ancient Gear Golem Unifrog Volcanic Queen Wetlands This pack can help us put the finishing touches on several decks! If you've been getting more and more excited as I've talked about Froggy decks, well you now have access to every card but 1 that is useful in them, so that is more than enough to make it worthwhile to make the deck! If you're into GB decks, Gyzarus is here, which should be the last piece you need to complete that deck. If you haven't picked up Honest yet, it's available here. If you like King of Skull Servant decks, you'll want The Lady in Wight. You can now also complete the building of a Batteryman OTK deck, which can be quite powerful is created/used properly. Last, but certainly not least, you now have all the parts for creating the very powerful Lightsworn deck! If you're not making deck changes after this pack, then I'm afraid I may have to call you a psychotic freak suffering from a severe neurosis that makes you unable to see how awesome cards can be! Team Sherry Even with a new LS deck, these duels will probably be annoying just because your only current options are Toru or Misaki. You probably won't win 3 in a row unless you get quite lucky, but the good news is that beating them 3 times in Tag Turbo duels will unlock both of them as Tag Partners. From here, head to Daimon district and change your partner to either Kalin or Lazar. Next, head just southeast a bit to the Underground Dueling Area. Challenge Angie and Nelson to a Tag Duel and win 3 times. Light & Darkness Angie uses a DARK deck, while Nelson uses a Fairy deck. Both are decent, but neither is great. Just watch out for Honest, and you don't need to bother too much about getting rid of tuners right away, because they have only 4 Synchro monsters between the 2 of them. Beating them 3 times unlocks them as Tag Partners. Go over and make Angie your new Tag Partner. Save before leaving the Bootleg. When you exit the Bootleg, a couple of Angie's fans come up to you accusing you of being her new boyfriend. Well, that's not very pleasant of them. They challenge you to a Tag Duel. Beware, this will not be an easy one. Bad End Boys Morrison (Forsaken Light) 1290 Graton (Fallen Light) 1290 One of them runs a Fabled deck, while the other runs a LS deck. These will be hard duels even though Angie is a decent partner, just because both of your opponents do have pretty good decks. By the way, can you guess who we'll be shooting for as a future Tag Partner? After winning, Angie will correct them that you aren't her boyfriend (rats), so they decide to leave you be and go after her real boyfriend! You rush over to make sure he's ok, and it turns out he took them both out with ease. For protecting Angie, her real boyfriend gives you a copy of Hardened Armed Dragon. Head back to your apartment building and have a talk with Klaus. He mentions some strange noises on the floor above you that he wants you to check out (damn noisy neighbors). More importantly 1st, check the other room on the same floor as your own to find the 2 guys you just got done beating! Beat them each separately 3 times, then together 2 more times. Morrison Forsaken Light 1290 He runs a Fabled deck, you've seen them before. This one is about average - not bad, but not superior. Graton Fallen Light 1290 This may actually be your 1st fight against a LS deck. Light-Imprisoning Mirror, Royal Oppression, and Macro decks could be helpful, or you could fight him heads up with your own LS deck. Lightsworns mill cards from the deck in order to summon Judgment Dragon and to use the effects of cards that like being in the graveyard. Yes, having to beat these guys in their Tag Team 2 additional times is a pain in the ass, but it's worth it in the long run, just so you can have Graton as a partner from now on. Beating their Tag Team 3 times unlocks them both as Tag Partners, so we now have a LS deck and a LS partner. Awesome. This will make all of our Tag Duels much much easier. Time to check out what Klaus was talking about - head up to the 3rd floor. When you get there, Lenny will be there and he will proclaim it to be his floor so you can't check things out . . . unless you beat him up. Lenny Bug Stampede 930 He uses an Insect deck complete with the new Koa'ki Meiru Beetle. Insect decks are pretty straight forward in that they typically just try to summon beatsticks while using several searcher monsters. You should be able to beat this without resorting to any particular tricks. Head over to the east room and check the bed for a copy of Lion Alligator. In the west room are 2 weirdos dueling, and 1 of them talks like "Sss ss ss ss ss" which is the strange noise that Klaus was hearing. Turns out he's not such a bad guy, he just has a weird way of talking and will try to keep it down. Also in the room is a prize box containing Mystical Space Typhoon. Head back to Klaus and talk to him to tell him what happened. As a reward for helping out, Klaus will give you a DWE-CG for your Duel Runner. Additionally, completing this "quest" nabs you a new card pack! Extra Pack: Allure of Darkness Aztekipede, the Worm Warrior Dark Grepher Darknight Parshath Darklord Zerato Gladiator Beast set Golden Flying Fish Grandmaster of the Six Samurai Il Blud Lonefire Blossom Prime Material Dragon Royal Firestorm Guards Skreech Test Tiger Volcanic Rocket This pack has some seriously important cards! Allure of Darkness should be in any deck you have that contains more than 6 DARK monsters. Dark Grepher is a big support card for several decks such as Dark Simorgh decks and Infernities. You are now completely able to make a Coelacanth deck, as you now have access to all the relevant Fish monsters that you would need for it. Royal Firestorm Guards compliments a Flamvell deck quite well, and Test Tiger is indispensible in a Gladiator Beast deck. I would say the best card in this pack, however, is Grandmaster of the Six Samurai! This finally gives you the last card you absolutely needed (still some more out there that are useful though) to make a Six Samurai deck - which is a very powerful archetype! Enjoy, and when you're done head back to Story Mode. Back in story mode, go back to the 3rd floor and beat Lenny 2 more times. Next up are the 2 guys in the west room. Beat them separately and together in Tag 3 times each. Larry Cc: Sea Hunter 850 His big play is using Deep Sea Diva to summon Spined Gilman, then synchro them for Sea Dragon Lord Gishilnodon, who has 2300 ATK and that ups to 3000 ATK for 1 turn if a 3-star or lower monster is sent from the field to the graveyard. Basically, that's all he has to throw at you. If you can beat that you can beat him. Lug The Sea's Torment 830 He's also using a WATER deck, although his is a bit different from Larry's. He uses Fishborg Blaster and several monsters that gain effects when Umi is on the field. The good news is that he actually uses Umi, and not A Legendary Ocean, which makes things much easier for you. Ocean Folk This should be a relatively easy tag duel if you're using LS with Graton as your partner. You shouldn't need any extra advice for this. Beating their Tag 3 times unlocks them as Tag Partners. Now, head up to the 4th floor and go to the east room where Bolt will be waiting for you. Blister explains that he wants you to decipher some code that he and Bolt came up with to see whose was better. You'll get a card for guessing the correct location of the cipher. We'll get back to that in a bit. First, beat Bolt 3 times, then beat their Tag Team 2 more times (you beat them once when getting parts for your Duel Runner, remember?). Bolt Tanner Ex-Champion's Glory 1100 Bolt is using a Spider deck, which concentrates on making your monsters go to defense position and then destroying them with effects from his monsters. If you can get rid of his support traps this will be a bit easier, so I suggest a bit more s/t control effects in your deck for this. However, that's not saying this is a particularly difficult fight, because it's not. Beat their team 3 times unlocks them as partners. Now we can start up with their little puzzle. Head over to Fountain Plaza and check 1 of the tables in the southwest corner for a Reinforced Human Psychic Borg (cipher #1). Next, head to Satisfaction Town and go east from the Card Shop, checking out the sign that says Ramon's Diner for a copy of Trap Stun. Now, head back to Daimon district and to the 4th floor of your apartment to Blister and Bolt's room. They're happy you solved both (it doesn't matter which 1 you said was more difficult). Also, the 2 of them have worked together to make an extra hard cipher for you that you don't have to figure out because I'm going to tell you the answer. Head out again, and this time go over to the Mine. Go to the last area of the mine and check an overturned card on the west side for a Dark Grepher, then head back to Bolt and Blister. They will both admit defeat to your (well my) brilliance at codebreaking. Yeah, that's all there is. No more rewards. Sucks, don't it? Head over to the Duel Runner shop by your apartment and fight the guy standing around and win 3 times. Rossi Duel Catenaccio 850 He runs a Rock deck, where he'll use flip effect monsters and monsters with high DEF to defeat you by bouncing your monsters back to the hand and deck, and hitting you with recoil damage when you attack. Cards that can destroy face-down monsters will give you a HUGE advantage in this duel. With that you've been the list of "everyone standing around inside a card or duel runner shop" and that gets you a new card pack! Force of the Breaker: Alien set Archfiend set Blaze Accelerator Crystal Beast set Elemental Hero Captain Gold Gravekeeper's Commandant Harpie Queen Raiza the Storm Monarch Sky Scourge Enrise Sky Scourge Invicil Sky Scourge Norleras Volcanic set Warrior of Atlantis If you're looking for more support cards for a Volcanic deck then you've come to the right place. If you've been itching for awhile to make a Crystal Beast deck, now you can do it. If your Gravekeepers have been feeling inconsistent, you now have Commandant to help smooth things out. The other card in this pack to look for is Sky Scourge Norleras. Normally, he's too difficult to summon, but a Phantom of Chaos deck is the right place for him to go, since PoC can simply remove him from the grave, then take and use his awesome effect. Next thing to do is beat each of the shopkeepers at the Duel Runner shop 3 times each. You can duel Shop Keepers now that it is the After Story. Oscar Gladiators Award 1320 Gladiator Beasts send themselves back to the deck in order to summon others of the archetype who gain effects when summoned by the effect of a Gladiator Beast. It is a very powerful control deck that has 2 very powerful contact fusion monsters. Royal Oppression and Skill Drain are going to be some of your best methods of shutting them down, along with a respectable amount of s/t control. Kalisse Noula The Samurai 1290 He runs a Sasuke Samurai deck. The only annoyance here is Sasuke Samurai #4, who has a 50% chance of winning every battle via a coin flip. If Second Coin Toss is on the field, that goes up to a 75% chance of winning each battle - not good. The best way to beat this is to just have a high amount of monster destruction effects. If you head north from the apartment area you'll find an empty area, except for Mina. Beat her 3 times. Mina Simington Hidden Feelings 1170 She runs an End of the World deck with Demise and Ruin. As with any Ritual deck, cards that stop special summons are nearly an instant win. Beating Mina 3 times adds her as a Tag Partner. Next, head over to the Card Shop near Toru's garage. You'll be fighting each of the Shop Keepers here too. Grammy Endymion's Award 1280 She runs an Endymion deck, so beware of using too many Spell cards and look out for the typical Spellcaster support cards too. Alina Noula Where's the Arcana? 1300 Arcana monsters all have a coin flip when they're summoned to determine what effect they'll receive, although this can be bypassed with the Field Spell and aided with Second Coin Toss. They're all LIGHT, so beware of Honest. Other than that, the effects of the main monsters are not really all that rough. Arcana Force 0 - The Fool, has the most annoying effect since he can be tough to destroy, but other than that you'll only need to watch out for her high- star monsters who you shouldn't even see unless you allow her to get a bunch of monsters on the field. Next up on the list of people's butts to kick, head on over to Toru's garage. Now you've already beat them in normal duels, but now you also need to win 3 times in Turbo duels, Tag duels, and Tag Turbo duels! You already know their decks by now, so I don't think I need to go over that again. For the Tag Turbo duels, I teamed up with Elsworth. Enjoy! Beating them in all those ways will open up a new card pack for ya! Omega's Judgement!!: (I would like to note that "Judgment" only has 1 "e", stupid programmers need to spellcheck) Advanced Ritual Art Arcana Force 0 - The Fool Athena Battle Fader Daigusto Sphreeze Drastic Drop Off Elemental Hero set Evigishki Tetrogre Future Fusion Gem-Knight set Gem-Knight Citrine Gem-Knight Prism Aura Gishki set Gusto set Laval set Laval Stannon Manju of the Ten Thousand Hands Mystic Tomato Sacred Phoenix of Nephthys Steelswarm set Vylon set Vylon Alpha Vylon Omega Wall of Revealing Light Well, there is certainly a lot of "stuff" in this pack, although much of it is available elsewhere and most of it is not crucial unless you're aiming for to work with a specific archetype. If you're looking to make a Vylon deck, you now should have all the parts you need. If you're going after a Gishki deck, you can now make a semi-respectable one, although not quite perfect yet. Laval decks get some support from here too. If the Gem-Knights appeal to you, then you've got a good chunk of support for them in this pack as well. The 1 card that really stands out to me from this pack is Battle Fader, who is an excellent defensive card and heavily useful in Monarch decks, since he can be used as a tribute after he stops the opponent from attacking. Back in Story Mode, head over to the Underground Dueling Area southeast of Bootleg. You need to win a Tag Duel 3 times against the duo in the basement who you already beat previously in single duels. Beating their tag team 3 times unlocks both of them as Tag Partners. Now, head north from the Bootleg to the prison. There's a big robot blocking your way this time. Apparently, the Chief needs help because the robot is malfunctioning. It has jailed the jailors and won't let anyone pass without a duel. Time to break some machinery! Guard Robot Lock 'n' Burn X 1210 It uses a Burn deck, but most of the cards it uses are so incredibly weak (Hinotama?!?) that this should be a piece of cake. The very fact that all the guards lost to this thing indicates that they suck at dueling like bugs suck at not getting squashed when they enter my house! After beating it, the robot calls for the end of the lockdown and the Chief gives you a D.D. Assailant as thanks. You can now enter the jail. Once inside, beat the robot 2 more times. Next, take down the guard just west of the robot 3 times. Kyono Today's Guard 1170 He runs a Scrap deck, but it is more heavily based on the EARTH aspect than most should be, so look for less synchro summoning, and more generally powerful beatsticks that can be given high ATK via his Field Spell and some other ATK-boosting cards. Head north a screen and duel the guard by the entrance here. Fudagawa Remove from Fray 1200 He is running a Macro deck, so you may want to change things up if you're using a deck that focuses heavily on the graveyard (or add in A LOT of s/t removal). Ok, time to start beating up prisoners. I'm just gonna make a sweep of the rooms from west to east. First up is Kameno and Ida. Beat them each 3 times separately, then 2 more times (you already beat their tag once) in tag. Kameno Lucky Turtle Shell 1390 He runs a deck with a bunch of monsters that happen to be turtles (not an actual archetype). Some are good cards, some aren't. He also has a handful of Gem-Knight cards, but not enough to be worthy of calling his deck focused. He has decent spell/trap cards, but not anything great. This should be an easy fight. Ida Ida Dragons 1390 He runs a Dragunity deck, which sends monsters to the graveyard, then equips them to monsters on the field to gain additional effects, swarm the field, and bust out some pretty nasty Synchro monsters. Royal Oppression and Skill Drain are both useful here, and Macro decks work well too. Make sure to get rid of his Field Spell, as that is what adds most of the consistency to his deck. Next up is Syd, who you can beat 2 more times. Also, in his room is a prize box containing Necro Gardna. In the next room, check the eastern bed for a copy of Chaos Sorcerer, then move on to beating Lawton 3 times. Lawton Combat Realist 1400 He's not nearly a scary as before when he started with 10 cards. With only the normal number of starting cards he can't do nearly as much Burn damage right off the bat, and he will end up losing enormous amounts of card advantage in the process, which you can take full advantage of. In the next room, check the floor for a Star Chip and then beat up Malcolm 2 more times. There's a prize box in the last room containing Blackwing - Gale the Whirlwind. Finally, take down Ramon 2 more times so that you've beaten everyone in the prison 3 times each. Of course, that unlocks a new card pack! Genex's Onslaught!!: Arcana Knight Joker Botanical Lion Divine Wrath Dragunity set Dragunity Knight - Trident Dragunity Knight - Vajrayana Elemental Hero Darkbright Fabled set Genex Ally set Genex Ally Triarm Icarus Attack Ice Barrier set Jester Lord Jurrac set Jurrac Meteor Limiter Removal Naturia set Polymerization Royal Oppression The Fabled Unicore White Night Dragon The Genex Ally set adds some much needed support to the Genex archetype, so if you like that archetype you now have enough to make a decent deck from it. You also should now have enough to make a halfway decent Fabled deck. Jurrac decks are not particularly good (I don't recommend them), but you now have enough cards that if you wanted to make 1 just for fun, feel free to do so. There is also now enough support for you to make a pretty good Dragunity deck, which I do recommend since it is a powerful swarm deck capable of summoning Synchro monsters on every turn. It's only weakness is how much it relies on its Field Spell card. The next place to head to is the Mountain Pass. On the north side is a shining orb containing Ryko, Lightsworn Hunter. There's 3 people here to duel (from the prelims of the WRGP), and 2 to do tag duels against. Let's start with the single guy off to the east. Turbo duel against him and win 3 times. Hans Stealth Blaster 1540 His deck focuses on using Fairy Box along with defensive monsters to keep you from attacking and punish you when you do. Bring along a solid amount of s/t control and the monsters will present less of a problem. Beating Hans 3 times unlocks him as a Tag Partner. The other 2 are Hermann and Nicolas. You've beaten each of them once before separately, so beat them 2 more times individually and then 3 times in a Tag Turbo duel. I chose Elsworth again, although you could pick Hans if you want someone who will definitely defend you on his turn(s). Since both of your opponents are using the same archetype, this could be a bit more difficult of a match than you've seen recently. Beating everyone here 3 times in every way nets you another card pack! Ruler of Chaos!!: Blackwing - Bora the Spear Burial from a Different Dimension Compulsory Evacuation Device Elemental Hero Prisma Fabled set Fabled Leviathan Gungnir, Dragon of the Ice Barrier Ice Barrier set Junk Synchron Jurrac set Jurrac Velphito Lava Golem Locomotion R-Genx Naturia set Naturia Barkion R-Genex set Smashing Ground Threatening Roar Worm set If you are enjoying a Fabled or Naturia deck, this pack has the support cards you need to make them into truly terrifying decks. The R-Genex set is a support set for Genex that gives them enormous amounts of swarm potential that can lead to several OTK's. Note that if you have multiple R-Genex monsters in your hand, you can basically summon all of them to the field with their effects 1 after the other. The downside to R-Genex is that it leaves you with very little left in your hand, so your backup plans if the OTK doesn't work are limited. Worms and Ice Barrier still suck imo. There's some more Jurrac support here too if you like that archetype, and several decent generic cards that you can also find in other places. The next place to head to is Fountain Plaza. Carly and Stephanie in the southwest still need to lose 3 times in tag duels. Oblige them if you would. Beating their tag team 3 times will add them as partners while also unlocking a new card pack! Revival of the Fableds!!: Ally of Justice set Black Rose Dragon Card Trooper Fabled set Fabled Valkyrus Genex set Goblin Zombie Ice Barrier set Jurrac set Jurrac Giganoto Mark of the Rose Mist Valley set Mist Valley Thunder Lord Montage Dragon Morphtronic set Naturia set Naturia Leodrake Twilight Rose Knight Windmill Genex Worm set Many of the cards in this pack can be found in other places, but a few cannot. Of the new cards, this pack should give you enough to make a damn good Fabled deck, which is quite a powerful archetype that relies on discarding its monsters for effects that give control and swarming ability, along with a multitude of Synchro monsters to summon. There are also some very important Naturia monsters in this pack if you're looking to make a Naturia deck. There is also some pretty decent Genex support here. Next, head over to Yusei's place and talk to Bruno in the corner. He'll tell you something is wrong with the computer. If you check it, you'll have to face off against Team 5D's, 1 after the other in this order: Crow Jack Yusei This is the 1st of 3 ghosts that we'll have to deal with. Don't be reckless with your LP, since you will be keeping the same amount from 1 duel to the next. That being said, this isn't like the duels where you keep all the stuff on your field for the next duel, so if you're using something like LS, don't worry about holding back since you're not gonna instantly deck out on the next duel. Keep in mind that your LP is important here, because if it gets low your opponent can win quickly with a couple shots of -800 from Speed World 2, so if you're given the chance summoning monsters like Magical Android and Thought Ruler Archfiend will be helpful here for keeping yourself out of the danger zone. For beating this ghost you receive a copy of Gold Sarcophagus. Talk to Bruno again and he'll say how impressed he is with you, and that will also unlock a new card pack! Stardust Overdrive: Black Brutdrago Blackwing - Silverwind the Ascendant Divine Grace - Northwenko Djinn set Earthbound set Earthbound Immortal Ccarayhua Earthbound Immortal Uru Earthbound Immortal Wiraqocha Rasca Explosive Magician Faustian Bargain Fortune Lady set Gemini set Gemini Counter Gemini Spark Infernity set Koa'ki Meiru set Level Eater Lord British Space Fighter Majestic Dragon Majestic Star Dragon Moray of Greed Oshaleon Preparation of Rites Quickdraw Synchron Red Lotus set Reptilianne set Reptilianne Hydra Spider set Stardust Xiaolong Swap Frog Hopefully you can tell by the size of the list that this pack has A LOT OF AWESOME SHIT IN IT!! Oh my gosh, where to begin? You now have a bunch of new Gemini support, so you can make a Gemini deck or use Gemini Spark, Crusader of Endymion, Neos Alius, and other LIGHT Gemini monsters to make a LIGHT Beatdown deck that is a great control deck. If you are into Gishki decks or Herald of Perfection decks, then you'll just love the Ritual support cards available in this pack including the Djinns and Preparation of Rites. While I don't recommend them for normal duels, in Turbo duels the Earthbound Immortals cards fair very well either just with a couple copies by themselves, or by making a deck around them and using their Earthbound support cards. There's some important Infernity support in this pack, as well as some good Koa'ki Meiru cards too. If you're into a LIGHT Machines deck, then you'll be wanting Lord British Space Fighter. Level Eater is a particularly tasty card for any deck that revolves around bringing out Synchro monsters or high-star monsters in general (like Monarchs), and that can do some graveyard milling. It is basically a free monster that can keep being summoned as long as you have a 5- star or higher monster on the field. You could make a Fortune Lady deck here, or you could steal just a few Fortune Lady cards (Wind and Dark) and use them in a Dark Simorgh Lockdown deck, which is a particularly fun treat. You use Fortune Lady support along with Dark World support to mill quickly through your deck, then bust out a Dark Simorgh or 2 and set Anti-Spell Fragrance along with either Divine Wrath, Solemn Judgment, or Solemn Warning. It's a lot of fun to play with. Quickdraw Synchron allows you to now make a Quickdraw DandyWarrior deck (not my fault for its weird name), which is a control deck based on using Dandylion, Quickdraw Synchron, and Drill Warrior to slowly whittle down your opponent. Moray of Greed is a great addition to Coelacanth decks, who often suffer from bad hands due to some of the weaker monsters they are forced to use. The Reptilianne set is based on making your opponent's monsters have 0 ATK, and tributing 0 ATK monsters on either side of the field to special summon monsters and use effects (this includes 0 ATK tokens btw). Lastly, Swap Frog is a huge addition to Froggy decks, and is a cornerstone of the Froggy Monarchs deck, which utilizes Swap Frog to easily get Treeborn Frog to the grave for easy and consistent Monarch summonings. Notice how I didn't even mention Majestic Star Dragon? That would be because despite the fact it is nearly an instant win if you summon it, its summoning condition is so ridiculous that most of the time when you try to make a deck around it you'll end up with nothing but bad hands and horrid defeats. Just something to keep in mind. Anyways, you definitely want to invest in this pack because it is flippin' awesome! Back in the land of Story Mode, it's time to deal with the twins Leo and Luna by beating them 3 times in Tag Duels. Beating their tag team 3 times unlocks both of them as Tag Partners. The next place to head to is the Outer Rim. On the ground is a shining orb containing Brutal Potion. Over here are Trudge and Akiza. Akiza you've had 1 Turbo Duel with, but need to beat her 2 more times and win 3 regular duels as well. Trudge you have not yet faced and need to beat 3 times in a Turbo duel. Then, you need to beat both of them 3 times in a Tag Turbo duel. Tetsu Trudge Tetsu's Justice 1380 Trudge uses a bunch of very defensive monsters, but he doesn't really have a lot of ways to beat you. His best plan is to get your monsters into defense position then take them out with effects. Just be aggressive and you'll break through his defenses. His monsters aren't much to worry about, so investing in extra s/t control will do some good here. I went with Nicolas this time for my turbo tag partner. Beating their tag team 3 times unlocks them as Tag Partners (Akiza is a pretty decent partner for Turbo duels btw), and beating them in all ways 3 times unlocks a new card pack! Whirlwind of Dragunity!!: Ally of Justice set Ancient Fairy Dragon Book of Moon Debris Dragon Destiny Hero set Dragunity set Dragunity Knight - Gae Bulg Dragunity Knight - Gae Dearg Elemental Hero Stratos Fabled set Fabled Ragin Ice Barrier set Kuribon Jurrac set Naturia set Night Assailant Power Tool Dragon R-Genex set Red Dragon Archfiend Skill Drain United We Stand Vindikite R-Genex Waboku Worm set Quite literally about half of the cards in this pack can be found elsewhere. However, that's not to say there aren't some major gems. If you've been working on a Dragunity deck, there is some serious support here for the archetype and the same goes with the Fabled archetype. This should allow you to make some seriously powerful Fabled and Dragunity decks, which are both fun and competitive. This pack contains Ancient Fairy Dragon, who is a wonderful Synchro monster who is useless in Turbo decks, but if you can afford a slot for it in your regular deck it can serve you well. The R-Genex set gets a boost from this pack, and this pack also contains Power Tool Dragon for you Morphtronic fans out there. Back in Story Mode, if you talk with Trudge he has a deck for Duel Bot that he would like you to run over and deliver it. Head back over to the prison area and talk to the guy outside on the Duel Runner. He'll give you a copy of Gungnir, Dragon of the Ice Barrier as thanks. Of course, you also need to beat him 3 times. ;D Duel Bot GHOST-02 1440 He uses an Ally of Justice deck, so I wouldn't suggest running LS against him. Basically, use any deck that doesn't have a bunch of LIGHT monsters and you'll be fine. Next up, head over to Satellite. On the bridge is a shining orb containing The Six Samurai - Irou. Now, head over to Kuroe's "fake" shop in the southwest and talk to Kuroe. He'll tell you his computer is acting up. Guess what? It's another ghost. This time it's Team 5D's, but in regular duels rather than Turbo duels. Here's the lineup: Crow Yusei Jack Kalin At this point there are several good decks you could make to get through this, although that trusty LS deck will almost always work, and remember that a well-placed Thought Ruler Archfiend or Magical Android can help give you the LP you need to make it through these duels. Win, and you'll get a copy of Torrential Tribute, then talk to Kuroe again to freak him out and unlock another card pack! Raging Battle: Blackwing set Blackwing Armed Wing Deep Sea Diva Earthbound Immortal Aslla piscu Earthbound Immortal Ccapac Apu Exploder Dragonwing Forbidden Chalice Grave of the Super Ancient Organism Koa'ki Meiru set Magic Planter Mirror of Oaths Morphtronic set One for One Power Tool Dragon Sea Dragon Lord Gishilnodon Trap Stun Finally you can make a reasonably powerful Blackwing deck (minus only a couple good cards)! That is a very strong archetype that I highly recommend testing out. Deep Sea Diva is a great tuner who works well in WATER decks, Zombie decks (surprisingly enough), and Absolute Zero decks. She can either bring out another copy of herself, or she can bring out something like Spined Gilman for an instant 5-star Synchro monster. There are more Earthbound Immortals here, so if you're looking to use them in your Turbo deck . . . here they are? If you are looking to build a Koa'ki Meiru deck (I haven't had much success with them, but I know people who like them), then you should have all the components you need at this point. If you're into Morphtronic decks, there's some more support for you over here. Gishilnodon is an interesting choice for a 5-star Synchro monster, so feel free to run it in decks where you think you'll be able to summon it and use its effect well. One for One is a card that is useful in a few decks, including Froggy decks (and Froggy Monarchs) and Saber decks for summoning Ragigura. Lastly, Trap Stun is a nice card for decks that run <8 Trap cards, since it acts like Royal Decree, but only lasts for 1 turn so as not to mess too much with your own traps. Next up, head over to the port. In the southeast corner you can check behind the large container for a Star Chip. There's a lady here with her little girl. You know how I feel about beating up poor defenseless women . . . so please do it for me. Beat each of them 3 times, then beat them in tag 3 times as well. Hana Wandering Naturia 860 She's got some halfway decent Naturia monsters along with 1 of the worst s/t lineups known to Duel Monsters. Without any decent support, her monsters should fall easily. Natsumi Unimpeded Fruit 940 She also runs a Plant deck, but its an Inmato deck, rather than Naturia. She has very slightly better s/t cards to back up her deck, but it's still is pretty much something to laugh at considering the types of decks you are capable of making. Beating both of them in tag 3 times unlocks them as Tag Partners (not that you would ever WANT them as such). Ok, last place to go is the Stadium. First, let's enter the Duel Runner shop to the east and beat both of the Shopkeepers here 3 times apiece. Globe Growing Up! 1310 He uses a deck with the Familiar-Possessed and Charmer set. As long as you can summon something with >1850 ATK you should be fine. He's got a halfway decent s/t lineup to back thme up, but the monsters are not particularly powerful. Bring extra s/t control. Lagoon Noula Arcana Presence 1260 This deck is more a Fairy deck than anything with a bunch of annoying searcher monsters and stall cards. I suggest bringing copious amount of monster removal so that he can't stall until his strategy is ready - to but out a huge Arcana Force monster that requires 3 tributes and can kick your butt. You'll get a new wardrobe and a new hairstyle for beating all the Duel Runner shopkeepers. Now, head over to the Card shop in the west and take out the shopkeepers sitting pretty behind the counter over there 3 times each. Narumi Colorful Jurrac 1330 Jurrac have some swarming ability and a lot of very high ATK monsters. Your best option is to simply keep a solid amount of monster control in your deck. Salida Noula Picture Musketeers 1240 She has an Arcana Knight Joker deck. The monsters in it are bad. The spells and traps in it are decent, but not decent enough to make up for the awful monsters. Her only win condition is to somehow summon her ultimate monster, and even that isn't a guaranteed win. Crush her. As you probably suspected, beating all the shopkeepers unlocks a new card pack! Let's have a look! Vylon's Descent!!: D.D. Crow Elemental Hero Ocean Foolish Burial Gem-Knight set Laval set Laval the Greater Lavalval Dragon Level Eater Majestic Red Dragon Majestic Star Dragon My Body as a Shield Necro Gardna Spear Cretin Trap Stun Vylon set Vylon Epsilon Vylon Sigma If you're interested in the Vylon or Laval archetype, you now have all you need to make a full-fledged version of either of those decks. The same can be said for the Gem-Knight archetype. Many of the good cards in this pack are available elsewhere, but this is the 1st place you've found Elemental Hero Ocean, and he is very necessary if you want to make a Little City deck, or really anything based around Elemental Hero fusions. Next up is beating the 2 guys just outside the Stadium 3 times each in Turbo duels. Hunter Pace Burning Speed 1340 He runs a Zombie burn deck that utilizes Flame Skull and some decent support cards. Macro or Royal Oppression can help you here if you're having trouble. Greiger Firebomber 1480 He runs a Reactor Burn deck that uses Trap Reactor, Spell Reactor, and Summon Reactor to make you pay to activate certain cards or summon monsters. Getting out a Magical Android or Thought Ruler Archfiend here can be helpful for maintaining your LP. He's also got Speed Fusion, which he uses to summon Ignition Beast Volcannon, who can immediately destroy itself and 1 of your monsters, then deal damage to you equal to your monster's ATK...which is quite a lot of damage if you have decent monsters on the field. Last, he has a bunch of pretty decent 4-star beatsticks along with Cyber Dragon, so you'll need to be able to plant a decent monster on the field early on. Enter the lobby area to the north, then check the west room to find another guy to beat 3 times. Randsborg Knight's Oath 1380 Hmm...he runs a Warrior deck that basically seems to have a bunch of good albeit random 4-star warriors with good s/t support. A focused deck should be able to take down this LIGHT Beatdown deck pretty consistently. Beating those 3 duelists from WC 2010 unlocks a new card pack! Gladiator's Assault: Alien set Ancient Gear set Cloudian set Elemental Hero set Evil Hero set Evil Hero Dark Gaia Gladiator Beast set Light-Imprisoning Mirror Roid set Shadow-Imprisoning Mirror Six Samurai set This list may be short, but there's good stuff in this pack! Some very nice Elemental Hero fusion monsters are here, along with the Evil Heroes and their fusions, including Dark Gaia, who is capable of some wonderfully fun OTK strategies. If you are a GB fan, then this pack has all the rest of the pieces for your GB deck to be fully complete. The Imprisoning Mirror traps are over here, which are great against specific archetypes. Last, there is some major Six Samurai support in this pack including Enishi, Cunning of the Six Samurai and Spirit of the Six Samurai, so if you've been working on that 6SAM deck, then this will help bring it that much closer to completion. In Story Mode, head into the eastern room now and talk to Lazar. He's having troubles with his computer (hmm...just like 2 other people we know). Go take a look at it to challenge the last of the 3 ghosts. This time its Team New World in Turbo duels! Here's the order: Primo Lester Jakob As usual, getting out a Thought Ruler Archfiend or Magical Android can be very helpful. I went with a Froggy Monarchs deck for this ghost. For beating them all, you get a copy of Mind Control. Talk to Lazar and he'll get confused, but that's ok because it unlocks you another card pack! Absolute Powerforce: Cards of Consonance Codarus Consecrated Light Cyber Dragon Zwei Djinn set Drill Warrior Garlandolf, King of Destruction Gravekeeper set Koa'ki Meiru set Majestic Red Dragon Moon Dragon Quilla Reptilianne set Spider set Sun Dragon Inti Tuner's Scheme Widespread Dud X-Saber set XX-Saber Hyunlei Lots of powerful stuff in here. Codarus is great for most WATER and Fish decks. Consecrated Light works great against DARK decks, Gravekeepers, Blackwings, Destiny Heroes, Infernities, and others. Cyber Dragon Zwei means you can make a pretty kickass Cyber fusion deck if you like. Drill Warrior allows you to complete the Quickdraw DandyWarrior control deck. Gravekeeper's Visionary and Descendant are big and important additions to any GK deck. There's a bit of Koa'ki Meiru support in here. You could make a Sun & Moon deck, although I've found them to be quite inconsistent and difficult to get good clean wins out of. Tuner's Scheme is a nice card to use against any type of Synchro deck. If you like Sabers, then you'll love Hyunlei and Saber Hole as a couple more awesome additions to your Saber deck (although we're still missing a couple cards). Head up north to the tracks. Just east of the entrance you can find a prize box with a Star Chip. Go east a screen and just north of the southern entrance to that area (behind a big blue thingy) is another prize box - this one containing Quickdraw Synchron. Next go to the western section. In the northwest corner is a glowing orb containing Minoan Centaur. Breo, Jean, and Andre are all over here. Beat them each 3 times individually, and beat Jean and Andre's Turbo Tag 3 times as well. For these duels, you'll have to do a quick race to determine who goes 1st. Getting a Start Dash here is all-important if you want to go 1st in the duel, and using the Quick Chip helps too. Breo Card-piercing Bihorn 1460 He uses a deck-out strategy that works . . . slower than 1 normally should. If you want to throw a huge wrench in his plans, just add in some copies of Nobleman of Crossout. Beating Breo 3 times unlocks him as a Tag Partner. Jean Call of the Trihorn 1530 He runs a Beast/Warrior deck. There really isn't a whole lot to say about it since the strategy isn't very focused. He can summon some okayish beatsticks and can make them stronger with his support cards and does have access to some Synchro summoning, but it's not something where he should be dominating you. His s/t lineup definitely could be a lot better. Andre One Horn, One Strike 1500 He's using a deck very similar to Jean's deck. For these guys I changed it up and used a Gladiator Beast deck to win. For the Tag Turbo Duels, I chose Akiza as a partner and ran a Quickdraw DandyWarrior deck, which has a solid amount of synergy with Akiza's plants. By the way, if you're interested in any of these decks I'm talking about and aren't sure how to make them, I have posted examples of each deck later on in this guide. Beating Jean and Andre's tag team unlocks them both as Tag Partners. Now, let's head over to the eastern area where we can find that team that uses all Nordic decks. You'll need to beat each of them in a Turbo duel 2 additional times, then 2 of them in a Tag Turbo duel 3 times. Brave Loki's Tricks 1900 Nordic decks basically like to stall until they can make a play to summon 1 of their big synchro monsters. Keep along Solemn Judgment, Solemn Warning, Thunder King Rai-Oh, and maybe Royal Oppression and you should be fine against any of these Nordic decks. Defeating Brave 3 times unlocks him as a Tag Partner. Harald Odin's Spear 1990 Basically, same strategy as Brave. Dragan Thor's Hammer 1840 Uses a few more searcher cards than the other 2, so destroying monsters by effects rather than in battle is important here to keep him from gaining card and field advantages. Otherwise, same basic strategy as Brave and Harald. Again, for the Tag Turbo duels, using Akiza with a Quickdraw DandyWarrior deck is a good way to go about things. Here, you could also potentially use Brave, who has a pretty solid deck that can get you lots of good tribute/synchro fodder while placing down decent s/t support and then use just about any deck that can utilize that, but I prefer the synergy that DandyWarrior has with Akiza's deck. Beating their tag team 3 times unlocks them as Tag Partners. Additionally, for beating all of the teams you faced in WRGP, you now get a new card pack! Storm of Ragnarok: Atomic Scrap Dragon Blackwing set D.D. Sprite Karakuri set Karakuri Steel Shogun mdl 00X "Bureido" Legendary Six Samurai set Legendary Six Samurai - Shi En Loki, Lord of the Aesir Nordic set Odin, Father of the Aesir Scrap set Six Samurai set Symphonic Warrior set Thor, Lord of the Aesir Vylon set Watt set Watthydra Mmm.... num nums!! So, since we just got done taking out Brave and his gang you should basically understand how Nordic decks operate. They're not too shabby if built properly, so if you want to try 1 out they do tend to be fun. There is some nice support here for Blackwing decks and Vylon decks. The Watt set is here, but you also could've found those cards in other places. If you were looking to make a Karakuri deck (not my personal taste, but hey if you like it that's fine), then there are cards here to help you with that. There is some VERY nice support cards for Scrap decks, which were already powerful, so if you liked playing with that archetype (I know I did), then you can now remake your deck with some of the new support! Most importantly in this pack, however, is the Legendary Six Samurai set, along with tons of additional Six Samurai support cards. These guys make Six Samurai decks just absolutely ridiculously powerful. They are like a combination between Six Samurai and Blackwings, so they help you gain additional effects when you have multiple monsters, and they also help you swarm the field with monsters so that you can get those additional effects! They work great with both Grandmaster and Great Shogun Shien, and they even have a kickass Synchro monster - Shi En, who can negate s/t effects, and if he would be destroyed you can destroy a different Six Samurai monster on the field. If you want a heavy-duty competitive deck, I'd definitely suggest giving these guys a run through. I know I will. Back in Story Mode it is finally time to face off against Team 5D's! Let's start with Crow. You should've beaten him twice so far in Turbo duels, but you have not yet faced his current normal deck. Crow Hogan Rise, Black-wing! 1680 Hey guess what? It's a Blackwing deck. As usual, Consecrated Light and Royal Oppression create a nearly auto-win against this archetype. This is nearly a full-fledged Tier 1 deck at this point, so be careful with your play. Beating Crow 3 times in both ways unlocks him as a Tag Duel partner. Go make a Blackwing deck and use him for your Tag Turbo duels from now on, and you can also use him for Tag Duels if you're sick of LS by this point. You've played Jack and Yusei in Turbo duels, but not yet in a regular duel (at least not with their current decks), so you'll need to win 3 times against each of them in regular duels, twice in turbo duels, 3 times in Tag duels, and 3 times in Tag Turbo duels. Let's do it. Jack Atlas Burning Inferno 1770 He can special summon Vice Dragon, then summon a 3-star tuner to bring out his main weapon - Red Dragon Archfiend. Be prepared to eventually deal with this 3000 ATK beatstick with some means. Well, that's all there is. Summoning that monster is really the main focus of his deck. The rest of his deck is a few Dragons, some random tuners, and some decent s/t support. Yusei Fudo Awakened Mind 1800 He uses a Synchron deck that can pretty consistently summon decent high ATK aaSynchro monsters, but the main monsters being used are quite a bit lacking so it should be possible to pull out a win due to that. Using anti-special summon cards will also be useful here. If you want an extra outfit and duel disk you can beat both of them 10 times. Meanwhile, you've also unlocked a new card pack by beating them 3 times in every possible manner! Starstrike Blast: Blackwing set Dark Trap Hole Formula Synchron Gaia Drake, the Universal Force Glow-Up Bulb Ice Barrier set Karakuri set Karakuri Shogun mdl 00 "Burei" Koa'ki set Naturia set Red Nova Dragon Scrap set Scrap Twin Dragon Shooting Star Dragon Supreme Arcanite Magician Swift Scarecrow Tuning Watt set Wightmare There's good cards here. More support for Blackwing decks, and some very scary, although difficult to summon monsters are available here. You can also pick up the Karakuri set if you like that archetype (I personally find them inconsistent and weak) and there's some extra Scrap support here. If you're into Watt monsters, there's good things for you here, and Wightmare is an awesome card to add to a King of Skull Servants deck. Talk to Jack and he'll give you his clothes. Yes, that is very awkward, but now you can dress up like Jack! He tells you to advertise his clothes while talking to men in overalls. There's 3 targets to talk to, so put on Jacks outfit, then head on over to Daimon area and go talk to Corse in the Underground Dueling Arena (southeast of Bootleg). While you're in Daimon, head over to the Duel Runner shop and talk to the guy standing around in there. Last, head to Satellite and go to the northeast section (where you should appear). Bass is standing around in the southern portion of this section, so talk to him. With that done, head back to the King (Jack). He's happy you were able to show off the suit, but pissed that nobody wanted to order it. As a reward, Jack will hand you the DWE-X, an awesome part for your Duel Runner. So, I totally forgot to have you guys beat up Nico and West 2 additional times in Tag Duels. Hurry back over to Satisfaction Town and get that done! Doing that unlocks both of them as Tag Partners! Ok, now head over to Fountain Plaza. On the north end is Dexter whom we already defeated. This time, just talk with him. He'll ask if anyone has Dark Grepher. You should have one from Story Mode, but it's also available in the Extra Pack. He'll give you a D.D. Warrior Lady for showing it to him. Next, he wants to see Revived King Ha Des. This was also available in Story Mode if you paid attention to the guide, and is also available in Crossroads of Chaos. He'll give you a Creature Swap for showing it to him. Next, he wants to see Speed Spell - Enemy Controller, which you should have if you did buy a decent number of those Speed Spell packs. He hands you a D.D. Crow for showing it to him. The next card he wants to see is Dimensional Prison. It is available in World Championship Edition 2. He gives you Swift Scarecrow for showing it to him. The last card he is looking or is a bit tougher to find. It is Speed Spell - Deceased Synchron and it is unavailable in any of the card packs. To get it, you have to do that final race (Battle Royale) with the DWE-CG to make the cards you find on the track rarer, then survive the Battle Royale (the one where guys are shooting stuff at you) and collect the cards on the ground while hoping 1 of the ones you receive is the card you need. If you're able to obtain Speed Spell - Deceased Synchron, Dexter will toss a copy of Synchron Explorer your way! Now, while we're still in Fountain Plaza, there is a door that has been locked forever. By defeating those 3 ghosts, however, apparently the cards we received were considered "keys" for unlocking this door (strange that they don't look like keys). So anyone, head on in and you'll see a bright light. Head toward the light! Along the eastern wall of the room search the ground for a Star Chip. Near the north of the room is a little coded message. Read it if you want, but I'll be helpin you out anyway. :p So, the message said 9,0,3,0,12. This refers to directions on a clock. You want to go left, up, right, up, up (0 and 12 are the same on a clock). This will get you to the Spirit World! You'll be greeted ere by Torunka (the little annoying wizard from WC2010). Torunka will tell you that he saved a bunch of his thoughts (not sure if it's he or she, but going with he for now) inside computers and knows you're the one who defeated them all (the ghosts). He'll give you a copy of Dimensional Prison as a prize for defeating his thoughts. He then introduces you to Regulus, who is apparently hungry and looking for some nice mage flesh to chew on (yay, entertainment!). Before dueling them, there are 5 prize boxes on the ground. Check them out for a Giant Trunade, a "Missing Ring", a Stuffed Collar Uniform, 5730 DP, and a Star Chip. Now let's go ahead and beat those guys 3 times each! Torunka Legendary Magician 1350 He uses a Spellcaster Endymion deck. Just don't let him swarm the field too easily and you should be fine. The most annoying thing he can do is bring out a Defender, the Magical Knight while Citadel has several counters on it, making it difficult to destroy him, but you can always knock him out in a manner that doesn't "destroy" too. He also has several plays that can bring out Arcanite Magician, who is a pain to deal with if he can take a bunch of Spell Counters from Citadel to destroy all cards on your field without losing any ATK. Also, be careful not to let him keep Royal Magical Library on the field for too long, lest he gain load of card advantage with it using Citadel as well. In fairness, this is a decent deck with some good spellcasters and some pretty decent support, but you should have enough top tier decks that it shouldn't be too much of a problem for you. Regulus Lion King's Pride 1460 He basically is running a Beast deck with a bunch of high ATK 4-star beatsticks in it. Whom he powers up further with his s/t support. Because of this type of structure, he can be apt to getting some bad hands, and as long as you can place down a few good beatsticks of your own (or deal with his support cards) you should be fine. Beating each of them 3 times unlocks a new card pack! Let's check it out! Ancient Prophecy: Ancient Forest Ancient Sacred Wyvern Archfiend Zombie-Skull Blackwing set Earthbound Immortal Chacu Challhua Earthbound Immortal Cusillu FalchionB Fishborg Blaster Flamvell set Fortune Lady set Future Visions Infernity set Jester Lord Koa'ki Meiru set Morphtronic set Psychic set Rekindling Shiny Black "C" Solidarity Turbo Cannon Water Hazard X-Saber set XX-Saber set XX-Saber Gottoms Alright, yet another pack with tons of good stuff in it! If you were building Blackwings, you now have access to all the cards, including Vayu! There's some more Earthbound Immortals here if you've been building an Earthbound Turbo deck. FalchionB works wonders in a LIGHT Machines deck. There is extra Fish support with Fishborg Blaster and Water Hazard here. Infernity Beast is a good addition to your Infernity deck. If you've been making it work with Koa'ki Meirus, then there is even more good, solid support in this pack. Flamvell Firedog is finally here so you can complete a Flamvell deck (using some LS in Flamvells is typically a good idea to load up the grave for Rekindling). Shiny Black "C" is finally available to you, which works wonders against any deck focused on Synchro summons, but requires you to have a deck capable of milling cards to the graveyard. Finally, and most impressively, you can now create a real X-Saber deck with all the bells and whistles! That is a very powerful Tier 1 archetype so definitely go have some fun playing with it. Additionally, this should now mean you've dueled every possible opponent in Story Mode, which unlocks yet another card pack! Pulse of Trishula!!: Ancient Flamvell Deity Anti-Spell Fragrance Dragunity set Dragunity Knight - Barcha Elemental Hero set Fabled set Genex Ally set Genex Ally Axel Genex Ally Triforce Grave Squirmer Ice Barrier set Infernity set Instant Fusion Naturia set Naturia Exterio Neo Flamvell set Red-Eyes Darkness Metal Dragon The Fabled Kudabbi Trishula, Dragon of the Ice Barrier There's good support for several sets in here. The Dragunity set gets some great support from this pack, so if you've been building a deck for that archetype you should be very pleased with this pack. The same can be said for Fabled decks. Genex Ally and Neo Flamvell cards are like extra support for Genex and Flamvell decks, and they're really quite good, so if you want to play around with those archetypes feel free. There's also some really great Naturia support in here. Of course, there is 1 card above all others that stands out in this pack, and that is Trishula!! She is a BEAST!! Put her in any deck that you think can summon her. She can be run either with Mist Wurm or in place of. Now that you've unlocked the Spirit World, head back to Toru's garage and talk with Misaki. She tells you she wants to meet a lion, and you just saw a lion. Make her your Tag Partner, then head back to Spirit World. When you enter, Torunka will greet the both of you, followed shortly by Regulus. Misaki wants to pet the lion (meh, one track mind). She is even willing to feed Torunka to the lion if he'll let her pet him (yay yay yay!!). Instead, however, she just decides to pet him while you duel him. So go beat the lion for the 4th time now. After winning, Misaki takes off to pet the pretty kitty (most terrified you will EVER see Regulus). Regulus is finally tamed, you get transported out of the real world, and Misaki will give you a copy of Naturia Barkion as thanks, but that's not all! Your actions have also unlocked a new card pack!! Extra Pack 3: Battlestorm Djinn set Earthbound set Flamvell set Gateway of the Six Gravekeeper set Hardened Armed Dragon King of the Beasts Koa'ki Meiru set Lightsworn set Metabo-Shark Moja Psychic set Reptilianne set Super-Nimble Mega Hamster Swallow's Nest XX-Saber set Before I say anything, a quick note at this point. If you have 100% completion of every pack you've unlocked up to this point, you have now collected enough cards to give you a new ban list that allows you to use 1 Forbidden card in each of your decks. This can be useful later on for completing all the bonuses, so please keep that in mind. Now, back to this card pack. Gateway of the Six is an incredible boost to your Six Samurai deck, and there should now be nothing left to add to that deck-type. Gravekeeper's Priestess is a nice addition to GK decks. You could make a King of the Beasts deck (although I don't particularly find it appealing since all it does is allow you to keep bringing out a 2500 ATK beatstick who doesn't have any useful effects once he's on the field). There are a couple new LS monsters in this pack, including a Fairy-type LS monster who, when combined with Honest and Celestia, allows you to run Archlord Kristya in your LS decks, which solidifies any strong position you find yourself in by locking down either player's ability to special summon monsters. The fact that she can also re-add a copy of Honest to your hand is also praise-worthy. Metabo-Shark is a good addition to a Coelacanth deck. Lastly, if you've been working on those Saber decks, this pack has almost all the rest of the Saber cards you didn't have before, allowing you to nearly perfect the deck (just missing Gottoms Emergency Call) and make it into a truly unstoppable killer archetype. Back in Story Mode, you can once again head over to Fountain Plaza. Head to the southwest corner and talk with Stephanie. She'll mention that her shop is in a real crisis and she needs your help in passing out coffee coupons to people. She wants you to find people in suits to give them to. First, head over to the Daimon district and the Underground Dueling Arena. Talk to Nelson at the entrance there. Next, head to that area just north of your apartment where Mina is at and talk to her. Exit Daimon district and head to the Stadium. Go to the lobby area, then head to the eastern room and talk with Alvaro. In the main lobby is Seria, so go talk to her to give out the final coupon. Head back to Stephanie and she'll give you a Waiter Tuxedo (new costume) for your efforts. Head over and make Misaki your partner again. Now head back up north to Mina and have a chat with her. She takes Misaki inside with her for some secretive stuff (although I prefer to believe that they were doing "this and that" in there). Misaki wants you to bring her parts J-ACK-A (ss edition). Head over to Kuroe's junk shop in the southwest corner of Satellite district to pick up the parts. Make sure you select the correct one or else you'll have to come back. Once you get it, head back to Toru's garage and talk with Misaki. You both head back over to Mina and they have some more (sexy) time together. Turns out they've fixed up the Jack Atlas robot for you to duel to your heart's content. For your efforts, Mina will hand you the Lambda Frame, which can be considered the 2nd best possible frame to use for your Duel Runner (nice!). Head back over to "Fake Jack" and beat him in 2 additional Turbo duels (since you already beat him once). Once again, make Misaki your Tag Partner. Now head to Satellite and go over to Kuroe's shop in the southwest. Just outside his shop is Ghost, and Misaki is willing to fix up the Duel Bot. For doing this, Ghost will hand you the Duel Phantom (a pretty nice frame for your Duel Runner). Ghost can be found in the southeastern area of Satellite, so go there and beat him an additional 2 times (since you beat him once already in Story Mode). Head back to Satellite and join up with Crow as a Tag Partner again. Head to the northeastern section of Satellite (where you appear) and talk with Lilie. She'll be delighted that Crow is back. The 2 of them duel . . . and Crow loses! Wow! As thanks for letting you meet up with Lilie again, Crow will give you a copy of Blackwing Armor Master. Next up, while you're in the Stadium, meet up with Randsborg in the room west of the lobby. He wants to meet with Sherry. Take him to her as he wants a duel. Unfortunately, she only does Turbo duels and Randsborg has no Duel Runner, so she'll be dueling you instead and he'll just watch. You've beaten her before, you can do it again. Randsborg gets in a bit of a tiff with Sherry after the duel, the end result being Randsborg handing you a Golden Shield Disk. Ok, we are FINALLY done with Story Mode. From now on, it's all WC Mode! We'll start out with regular old CPU duels. I'm going to use some Six Samurai for these (and maybe I'll switch it up with some Infernities too while I'm at it). Deep Sea Diva Diva of the Dead 1380 She is running Diva Zombies, a deck-type capable of pushing out tons of Synchro monsters, so you'll want either anti-synchro support or anti-special summon support. Macro decks work well too since it is a Zombie deck. Defeating Deep Sea Diva 3 times unlocks Bountiful Artemis as a WC Mode opponent. Stardust Dragon/Assault Mode Assault Academy 1380 Ok, 1st off that's a horrible name for an academy. That being said, he's gonna try to summon Stardust Dragon, then bring out his Assault Mode version (who is ultra powerful). Your best bet is going to be using anti-special summon cards along with Divine Wrath to negate Stardust or Stardust/AM when it tries to use its effect (this will also prevent it from being summoned during the End Phase). You can also try keeping a lot of s/t destruction to get rid of Assault Mode Activate! before it has the chance to be used. This is also useful since he runs Burden of the Mighty. Dark Simorgh Mist Vale Blackwings 1380 The mixing of the Mist Valley and Blackwing archetypes is only so that he can summon Dark Simorgh. The mixing of archetypes damages both strategies in a huge way, making the deck highly inconsistent and prone to bad hands. That being said, make sure you have either monsters who can summon synchros without s/t support, destroy/remove large monster or have plenty of ways to get rid of spells and traps, because if he brings out Dark Simorgh and then flips Anti- Spell Fragrance, you'll no longer be able to use any spells or traps in your deck. Thunder King Rai-Oh Gemini of Light 1480 He runs a LIGHT Beat deck. It's fairly consistent and will basically summon powerful 4-star monsters every turn, while destroying your monsters with s/t cards and through the use of Honest. The deck doesn't have any great secret weakness other than that it doesn't really swarm monsters to the field quickly. It doesn't use OTK's, it is a control deck made to keep you from doing anything while he attacks you each turn for reasonable amounts of damage. Only way to deal with that is to just beat it straight up. Bountiful Artemis Counter Angel 1480 Best way to beat a Counter Fairy deck? Just use Royal Decree, Trap Stun, and Jinzo! Problem solved, auto-wins, gg. Queen Angel of Roses Such a Fallen Angel 1480 She uses a Plant deck with Debris Dragon in it for additional special summons and synchro opportunities. You've faced several Plant decks before, and while this 1 isn't a pushover by any means, you should know what to expect. Meklord Emperor Granel oo Meklord Summon Works 1480 I suggest running a Six Samurai deck against Meklords since they don't need to summon Synchro monsters, and can easily deal with the ATK power of a Meklord via Gateway of the Six, Great Shogun Shien, and a variety of other ways. Another good option is Froggy Monarchs. Evil Hero Dark Gaia Gaia Impact 1580 The name of the game here is don't let him summon Dark Gaia in the 1st place. Once on the field, he can be a near-unstoppable force if he has enough ATK. Royal Oppression and anti-special summon cards are a good way of dealing with this deck, as is Skill Drain. This is an OTK deck, so you just need to make it through his initial wave in order to have a huge advantage. If summoned with Dark Fusion (not Dark Calling), Dark Gaia cannot be targeted by effects, but he can still be taken out with Torrential Tribute, Mirror Force, Bottomless Trap Hole, and most of the 1 for 1 spells like Smashing Ground. Guardian Eatos Dimensional Love 1580 He'll use a Macro deck so be prepared for the basic D.D. stuffs with the free 2500 ATK beatstick Eatos to be special summoned almost at will. Fight back with pretty much any deck that doesn't rely heavily on the graveyard (my choice will be to use another Macro deck, butSix Samurai, Gladiator Beasts and several others work well too). For defeating Guardian Eatos 3 times, you'll unlock Archlord Kristya as a CPU Opponent. Dragunity Arma Leyvaten Dragon-Riding Beasts 1680 You've seen Dragunity decks before, so you should know that you're up against something heavily graveyard dependent. A Macro deck will work well here, or you can just try to go heads up against it - just make sure you bring enough s/t control to take care of the Field Spell. Funny enough, if you place Dimensional Fissure on the field while Dragon Ravine is on the field, I've seen the AI screw up so horribly that literally every turn it will just activate Ravine's 2nd effect, mindlessly discarding cards in its hand while removing from play all the monsters in its deck! Ok, we're basically done with CPU Duel. We could unlock a few more opponents by summoning specific monsters during a duel, but none of that is going to get us any more card packs - just a few more Star Chips. So let's go ahead and move on to CPU Turbo Duel opponents! I think that this time I'll just pick and choose opponents to get to new opponents, then we can go back and clean up the rest later, ok? Ally of Justice Searcher In Justice's Name 1520 As usual, don't use a deck with LIGHT monsters and have enough s/t control cards that he won't be able to turn all your monsters into LIGHT monsters. Beating Ally of Justice Searcher 3 times unlocks Fossil Dyna Pachycephalo as a CPU Turbo opponent. The only way to unlock more opponents now for CPU Turbo duels is by summoning specific monsters, which we'll get to later. CPU Tag Duel is our next target. There are only 3 reasonable ways to approach these duels: 1. Akiza Izinski + Quickdraw DandyWarrior or Plant deck 2. Graton + Lightsworn deck 3. Crow Hogan + Blackwing deck There really isn't a way better than those for making consistent wins that the AI won't completely screw you over about. Now, let's pick and choose what Tag opponents we want to duel so we can unlock new things (definitely don't want to fight any more Tag opponents than we have to, just because of how frustrating it can become). Downy Duo Spore (The Spoils of Spore) Watapon (Wat a Ponisher) 1120 Spore's deck consists primarily of Plants, while Watapon's is more down with the searchers and annoying stall cards. Expect a lot of special summons to be coming your way, so if you want to toss in a bit extra monster destruction effects, feel free. Defeat Downy Duo 3 times and it'll unlock Forbidding Fellows as a CPU Tag opponent. Fool Around Get Hurt Masked Chopper (Go, Chopper!) KA-2 Des Scissors (Bisque's Revenge) 1170 Expect Masked Chopper to bust out a bunch of tinier monsters with a lot of special summons, and about the same from Des Scissors. Bring some extra s/t control and then steamroll the weakling monsters. Beating up Fool Around Get Hurt 3 times unlocks Burn Girls as a CPU Tag opponent. That should also give you 12 Tag opponents unlocked (maybe), which unlocks a new card pack! World Championship Edition 5: Armityle the Chaos Phantom Athena Elemental Hero set Evil Dragon Ananta Fiend's Sanctuary Gallis the Star Beast Hecatrice Tethys, Goddess of Light The Wicked Avatar The Wicked Dreadroot The Wicked Eraser Tragoedia Valhalla, Hall of the Fallen All the Fatty Fairies and support can be found in other packs, but they're here if you don't have them. There is some pretty good Elemental Hero support here. If you're looking for monsters that may not be easily summoned, but can come out with a big bang, this pack is the 1 you want. Unfortunately, the only unique card to this pack that is good enough to warrant purchasing up this pack is Tragoedia, who works awesome in Froggy Monarchs alongisde Battle Fader and Gorz, and is basically an awesome and generic defensive card. We're done with Tag duels, but we're not done unlocking Tag Duel opponents. We can unlock another card pack if we unlock 16 Tag opponents and we'll accomplish this by summoning certain monsters during any normal duel and winning. For these duels, I suggest dueling Nico or West, since they are extremely weak and will let you assert your strategy with ease. Here's a list of the cards we need to summon, who the card unlocks, and helpful hints for summoning the card: Summon: Dragon Knight Draco-Equiste Unlocks: Team Dimension Walkers Hints: I highly suggest using Dandylion and Debris Dragon to summon Stardust Dragon (although there are plenty of other methods), then just find a nice 2- star warrior monster like Fortress Warrior, Mystic Swordsman LV2, Sasuke Samurai, Jutte Fighter, or X-Saber Pashuul and use Polymerization to fuse them. Jutte Fighter and Pashuul are recommended since they can also be used with any Monarch to bring out Stardust in the 1st place. Reinforcement of the Army can make sure you have the warrior you need, and King of the Swamp or Fusion Sage can make sure you have access to Polymerization. Use Foolish Burial to mill Dandylion and get tokens, then summon Debris Dragon to bring back Dandylion and use Debris, Dandylion, and 1 token to make Stardust Dragon. Summon: Koa'ki Meiru Maximus Unlocks: Team Flash! Fusion! Hints: Well, you obviously will need Iron Core of Koa'ki Meiru, so you might as well make a Koa'ki Meiru deck. Now, that being said while most Koa'ki Meiru monsters are individually awesome, the ones you'll want for an archetype deck will need to be specific, because you need to be able to have the right cards in-hand to show in the End Phase to keep your monsters from being destroyed. Book of Moon is another way to prevent this and is a good generic utility card anyways. Anyway, here are some of the Koa'ki Meiru monsters that can be useful for this deck (you don't need to use all of them): Boulder, Crusader, Guardian, Hydro Barrier, Rooklord, Sandman, Urnight, and War Arms. Summon: Five-Headed Dragon Unlocks: Team Girls-Only Duel Hints: Future Fusion and Dragon's Mirror make this easy. Summon: Steelswarm Hercules Unlocks: Team Moon & Sun Hints: You just need to build a Steelswarm deck. Steelswarm Scout and Cell are useful in getting and easy 1st monster on the field. Gatekeeper is a great way of getting extra summon(s) each turn. Genesoid can count as 2 of your 3 tributes. Mystic Tomato and Sangan are great additions to the deck, along with Recurring Nightmare for searchability of your monsters. Summon: Dragon Queen of Tragic Endings Unlocks: Queen's Collection Hints: Crystal Beast deck. Easy as pie. Hamon is a nice way to clean up afterwards. There's 1 more card we could summon for an additional opponent, but we don't need to do that just yet. It doesn't matter, because the above is enough to unlock the card pack we are after! World Championship Edition 6: Alector, Sovereign of Birds Angel O7 Appropriate Beast King Barbaros Beast Machine King Barbaros Ur Burial from a Different Dimension Dark Bribe Exodius the Ultimate Forbidden Lord Genesis Dragon Helios - The Primordial Sun Helios Duo Megistus Helios Trice Megistus Machine Lord Ur Metal Reflect Slime Mezuki Phantom of Chaos Shutendoji There's quite a bit of crap in this pack and some things you can get elsewhere, but there are also a few hidden gems. Angel O7 does wonders in a Fatty Fairies deck. Genesis Dragon can be useful in Dragon decks. Phantom of Chaos has a few decks dedicated to using its effect for maximum damage, and can also be run in some Twilight decks. Most importantly are 2 of our best Zombie friends - Shutendoji and Mezuki. These 2 will finally allow you to create a respectable Zombie deck (which is loads of fun and has always been 1 of my favorite archetypes). Enjoy! Let's move on to CPU Tag Turbo Duels. We just need to defeat 3 specific teams of these guys and summon 2 additional monsters during duels (actually, we need to only do 3 of those 5 things) in order to unlock 2 more packs! Well, let's get right on that, eh? (no, I'm not Canadian, but yes I do like to say "eh?" at the end of my sentences) Sonic Sprint Sonic Chick (Highway Sprinter) Sonic Duck (Mach Quacker) 1410 You can expect fairly strong but random Winged Beasts from 1 opponent, but without their Field Spell they're relatively tame (although can still end up with decently high ATK if you let them swarm too much). The other opponent uses smaller 2-star monsters with support like Junk Synchron. Both opponents are capable of Synchro summons. Defeating Team Sonic Sprint 3 times unlocks Team We're on a Mission as a CPU Tag Turbo opponent. Food Chain Friends Super-Nimble Mega Hamster (Hamster Strike!) Gilasaurus (Gila Monster) 1520 Gilasaurus runs a pretty decent Jurrac deck, while Hamster runs what I suppose can just be referred to as a Synchro deck that has practically no focus other than to get out Synchro monsters, which it does quite poorly on most occassions. Beating Team Food Chain Friends 3 times unlocks Team Underworld Cops as a CPU Tag Turbo opponent. This should now give you 8 CPU Tag Turbo opponents unlocked, which unlocks a new card pack! World Championship Edition 9: Andro Sphinx Blackwing set Clear Vice Dragon Colossal Fighter Darkness Neosphere Elemental Hero set Gaia Knight, the Force of Earth Gottoms' Emergency Call Guardian Eatos Junk Archer Junk Gardna Koa'ki Meiru set Masked Hero Goka Masked Hero Vapor Orichalcos Shunoros Parallel World Fusion Road Synchron Road Warrior Scarred Warrior Seven Swords Warrior Skull Flame Snowman Eater Sphinx Teleia Supersonic Skull Falme Theinen the Great Sphinx Vision Hero Adoration Vision Hero Trinity So yeah, this is a HUGE pack. There's TONS of awesome stuff flying around in this pack. Blackwings get some seriously awesome support here, including Zephyrus! There's tons of awesome Synchro monsters here, many of which have generic summoning conditions. If you are the type who like Hero decks, then you'll want tons of this pack because the support in here can actually help make your Heroes competitive (that's right, I'm saying they weren't before. Got a problem with that?). An ENORMOUS boost for Saber decks is here in the form of Gottoms' Emergency Call, which will allow your Saber deck to reach Tier 1 status. There's some nice Koa'ki Meiru support here. Snowman Eater is an excellent control card, and works awesome in Absolute Zero decks. Overall, there's overwhelming amounts of Warrior and Hero support in this pack, and plenty of other delicious goodies that should make your mouth wet. Continuing on with our last Tag Turbo duel... Down to the Sea Shark Cruiser (Shark Attack) The Legendary Fisherman (Wave Runner) 1590 The good news here is hugely good news. Most Water decks can't function properly without Umi or A Legendary Ocean, so that automatically is going to give you a much easier time. Shark Cruiser runs a Fish deck, while Fisherman sticks with just your simple and reasonably effective Water deck. Defeat Team Down to the Sea 3 times to unlock Team Unified Darkness. Having 9 Tag Turbo opponents unlocks 1 pack, and having all the WC Edition packs unlocks another pack! That's it! We've just unlocked all the card packs! Let's take a look at our achievement! World Championship Edition 10: Card of Sacrifice Coat of Justice Cyber Eltanin Dark Diviner Darklord Asmodeus Darklord Desire Darklord Edeh Arae Darklord Superbia Frozen Fitzgerald Hundred Eyes Dragon Ice set Infernity set Justice Bringer Ojama set Scrubbed Raid Starlight Road Stygian set Stygian Sergeants The Atmosphere Underground Arachnid Worm set Zeman the Ape King Ok, so prepare for a lot of "oohs" and "ahhs" here. Coat of Justice and the Darklord cards from this pack allow Fatty Fairies to be a competitive (not to mention exhilerating and fun) archetype, so enjoy your duels with them. There's a few good Synchro monsters in this pack. Cyber Eltanin is the coup de gras for your LIGHT Machine deck, which is 1 of the best OTK decks you can build (since it's capable of OTK'ing your opponent using SEVERAL methods). There's a couple really good Infernity cards in this pack for you Infernity players out there. For those of you who like fun archetypes, I highly recommend running an Ojama deck now that you have access to Blue, Red, and Ojama Country! Very fun OTK deck and good for pissing your opponent off by being able to win with very tiny monsters. Scrubbed Raid is an EXCELLENT stall card (remember, you can activate a spell or trap, and then chain Scrubbed Raid so that it loses you no card advantage) and works great in Chain burn decks and other decks that utilize stall cards like Froggies. Starlight Road is a great card to include a single copy of in your deck to counter Torrential Tribute, Mirror Force, Dark Hole and others, and you can side in more copies against decks like Blackwings that use Icarus Attack and the like. A free Stardust Dragon while negating an opponent's card is always welcome. Well, happy enough with that pack? I hope not, because here's another one! World Championship Edition 11: Barbaroid, the Ultimate Battle Machine Blaza Fenix, the Burning Bombardment Bird Chevalier de Fleur Crimson Mefist Danipon Dark Highlander Driven Daredevil Emes the Infinity Fallen Angel of Roses Gem-Knight set Gladiator Beast set Ignition Beast Volcannon Koalo-Koala Laval set Malefic set Malefic Blue-Eyes White Dragon Malefic Cyber End Dragon Malefic Paradox Dragon Malefic Rainbow Dragon Malefic Red-Eyes B. Dragon Malefic Stardust Dragon Malefic Truth Dragon Meklord set Meklord Emperor Granel oo Meklord Emperor Skiel oo Meklord Emperor Wisel Mosaic Manticore Naturia set Scrap set Sorciere de Fleur X-Saber Souza Awesome stuff here, almost too much to comment on. The Malefic monsters are super OP. You just remove a card from your deck or extra deck (depending on which Malefic monster you are summoning) and you can bust out 1 of these bad boys for free, although like the Earthbound Immortals, they need a Field Spell around or else they die. There's also the Meklord set here which you've faced firsthand before, and so you should know just how OP those cards are as well! There's the Fleur set here and a bunch of nice Synchro and Fusion monsters, as well as some extra support for Laval, Naturia, Sabers, and Scrap decks. Of course, that's not saying enough just yet, because by unlocking that card pack (and all the other ones) we've also unlocked the card pack (as long as you have at minimum 95% card completion): All at Random: Has all cards in the game. Congratulations! You have now unlocked all the cards in the game! All that's left to do is unlock some more opponents, and try to accomplish all the Bonuses! ---------------------------------------------------------- VII. Unlockables and Bonuses Well, you now have access to all the cards, so let's get down to completing all the Bonuses! Each bonus activated gets you 1 extra DP per duel, so completing these early on can really add up! Here's a list of the bonuses, with explanations and help as necessary (some are pretty straight-forward): Egyptian God Finish - win with an attack from Obelisk, Slifer, or Ra (not possible without wi-fi or cheating) Sacred Beast Finish - win with an attack from Uria, Hamon, or Raviel The Wicked Finish - win with an attack from The Wicked Avatar, The Wicked Dreadroot, or The Wicked Eraser Exodia Finish - win with the effect of Exodia (hint: Normal monsters + Heart of the Underdog) Destiny Board Finish - win with the effect of Destiny Board No More Cards - win by decking out your opponent Final Countdown Finish - win with the effect of Final Countdown **note - unlocks Infernity Doom Dragon as a CPU Opponent** Skull Servant Finish - lower your opponent's LP to 0 with an attack from Skull Servant (hint: boost his ATK) **note - unlocks Team Dark Sea Ritual as a CPU Tag opponent** Sparks Finish - lower your opponent's LP to 0 with the Sparks spell card Vennominaga Finish - win via the effect of Vennominaga (attacking 3 times) Exodius Finish - win via the effect of Exodius (by milling all 5 pieces with his effect) Quick Finish - win in 5 turns or less Reversal Finish - win on a turn where you started out with less LP than your opponent Opponent's Turn Finish - win on your opponent's turn Low LP - win with 500 or less LP Extremely Low LP - win with 100 or less LP No Damage - take no LP damage throughout the entire duel Over 20000 LP - finish the duel with 20,000 or more LP Low Deck - Finish the duel with 3 or less cards in your deck Extremely Low Deck - Finish the duel with no cards left in your deck Spell Card - Activate 10 Spell cards Trap card - Activate 10 Trap cards No Spell Cards - don't use a Spell card No Trap Cards - don't use a Trap card Fusion Summon - perform at least 1 Fusion summon Ritual Summon - perform at least 1 Ritual summon Tribute Summon - perform at least 1 Tribute summon Synchro Summon - perform at least 1 Synchro summon Normal Summon or Set - Normal summon or Set monsters at least 5 times Special Summon - Special summon at least 5 times No Special Summon - don't special summon Chain - create a chain of 3 or more links Graveyard Activation - activate a card from the graveyard (i.e., Plaguespreader Zombie) Max ATK - have a monster with at least 3,000 ATK Max Damage - deal 3,000 or more damage in a single attack LP Differential - have 4,000 or less LP than your opponent at some point Max Reflected Damage - deal damage by your opponent attacking your defense position monsters Exactly 0 LP - have no overkill when you bring down the last of your opponent's LP Battle Damage Only - only deal damage via battles (not effects) Effect Damage Only - only deal damage via effects (not battles) Destroy in Battle - destroy at least 5 monsters in battle Battle Reversal - increase your monster's ATK or decrease your opponent's monster's ATK after an attack is declared to swing the favor of the battle in your direction Destroy by Effect - destroy 5 or more monsters with effects Remove from Play - remove at least 3 cards from play Hand Destruction - discard at least 3 cards from your opponent's hand Deck Destruction - mill at least 5 cards from your opponent's deck Return to Hand - return at least 5 cards to your opponent's hand First Damage - inflict damage before your opponent does Key Card - summon/activate your Key card (can be selected during Deck Construction) Luck - win 3 or more coin flips in a row Spell Counter - create 3 or more Spell counters Union - equip a Union monster to an appropriate monster LV Monsters - level up a LV monster Position Change - change battle positions by effects at least 5 times Gemini - Second summon a Gemini monster Alien - create 3 or more Alien counters Crystal Beast - place 5 or more Crystal Beasts in s/t zones Max Speed - win with 12 Speed counters Same Card - summon/activate the same card 3 or more times All Monster Card Zone - fill all 5 of your monster card zones All Spell & Trap Card Zone - fill all 5 of your s/t zones No Monster Card Zone - use effects to stop your opponent from using any of his monster card zones Perfectly Ultimate Great Moth - summon Wall Shadow - summon Gate Guardian - summon Blue-Eyes Ultimate Dragon - summon Metalzoa - summon Red-Eyes Black Metal Dragon - summon Obelisk the Tormentor - summon (impossible without wi-fi or cheating) Slifer the Sky Dragon - summon (impossible without wi-fi or cheating) The Winged Dragon of Ra - summon (impossible without wi-fi or cheating) Valkyrion the Magna Warrior - summon Dark Sage - summon XYZ-Dragon Cannon - summon Exodia Necross - summon Ojama King - summon Mokey Mokey King - summon Spirit of the Pharaoh - summon Blue-Eyes Shining Dragon - summon Cyber End Dragon - summon Water Dragon - summon Elemental Hero Tempest - summon Armed Dragon LV10 - summon Uria, Lord of Searing Flames - summon Hamon, Lord of Striking Thunder - summon Raviel, Lord of Phantasms - summon Cyber Laser Dragon - summon Elemental Hero Electrum - summon Super Vehicroid Jumbo Drill - summon Cyberdark Dragon - summon The Wicked Dreadroot - summon The Wicked Avatar - summon The Wicked Eraser - summon Destiny Hero - Dogma - summon Destiny Hero - Plasma - summon Winged Kuriboh LV10 - summon Arcana Knight Joker - summon VWXYZ-Dragon Catapult Cannon - summon D.3.S. Frog - summon Volcanic Doomfire - summon Sky Scourge Enrise - summon Sky Scourge Norleras - summon Rainbow Dragon - summon Vennominaga the Deity of Poisonous Snakes - summon Elemental Hero Chaos Neos - summon Gladiator Beast Heraklinos - summon **note - unlocks Legendary Six Samurai - Shi En as a CPU opponent** Arcana Force EX - The Light Ruler - summon Armityle the Chaos Phantom - summon Five-Headed Dragon - summon **note - unlocks Team Girls-Only Duel as a CPU Tag opponent** Mirage Knight - summon Berserk Dragon - summon Theinen the Great Sphinx - summon Sorcerer of Dark Magic - summon Machina Force - summon **note - unlocks Machina Frotress as a CPU Turbo opponent** Princess Pikeru - summon Princess Curran - summon Super Vehicroid - Stealth Union - summon Elemental Hero Marine Neos - summon Elemental Hero Magma Neos - summon Rainbow Dark Dragon - summon Yubel - The Ultimate Nightmare - summon Elemental Hero Storm Neos - summon Arcana Force EX - The Dark Ruler - summon Ultimate Ancient Gear Golem - summon Road Warrior - summon Neos Wiseman - summon Elemental Hero Divine Neos - summon Flying Fortress SKY FIRE - summon Archfiend Zombie-Skull - summon Majestic Star Dragon - summon Blackwing - Silverwind the Ascendant - summon **note - unlocks Blackwing - Zephyrus the Elite as a CPU opponent** Jurrac Meteor - summon Majestic Red Dragon - summon Chaos Goddess - summon Dragon Knight Draco-Equiste - summon **note - unlocks Team Dimension Walkers as a CPU Tag opponent** Ultimate Axon Kicker - summon **note - unlocks Team Hurricane Regiment as a CPU Tag Turbo opponent** Malefic Truth Dragon - summon Supreme Arcanite Magician - summon Gaia Drake, the Universal Force - summon **note - unlocks Team Sky Masters as a CPU Tag opponent** Shooting Star Dragon - summon **note - unlocks Junk Destroyer as a CPU opponent** Red Nova Dragon - summon **note - unlocks Red-Eyes Darkness Metal Dragon as a CPU opponent** Vision Hero Trinity - summon Meklord Emperor Wisel - summon Meklord Emperor Granel - summon Meklord Emperor Skiel - summon Thor, Lord of the Aesir - summon Loki, Lord of the Aesir - summon Odin, Father of the Aesir - summon **note - unlocks Machina Fortress as a CPU opponent** Atomic Scrap Dragon - summon Steelswarm Hercule - summon Vylon Omega - summon **note - unlocks Elemental Hero The Shining as a CPU opponent** Mega Ton Magical Cannon - activate Yu-Jo Friendship - activate Dark Scorpion Combination - activate Ojama Delta Hurricane!! - activate Blasting the Ruins - activate The Law of the Normal - activate Inferno Tempest - activate Fuh-Rin-Ka-Zan - activate Elemental Burst - activate HERO Flash!! - activate Flash of the Forbidden Spell - activate Miraculous Rebirth - activate Straight Flush - activate (almost impossible without help, but try Tag duels) Accumulated Fortune - activate Vanity's Call - activate Crystal Abundance - activate Assault Mode Activate - ...activate Crimson Fire - activate Magic Triangle of the Ice Barrier - activate Mirror of the Ice Barrier - activate Six Strike - Triple Impact - activate No Monsters Deck - run a deck that doesn't have monsters No Forbidden Cards Deck - ...okay I seriously have know idea how to get this one? No Limited/Semi-Limited Cards Deck - your deck can't have any limited or semi- limited cards 1 Copy per Card Deck - your deck can't have more than 1 copy of any card Limited Type Deck - your deck can contain only 1 type of monster (i.e. Warrior) Limited Attribute Deck - your deck can contain only 1 attribute of monster (i.e. DARK) All Monster Levels Deck - your deck must contain at least 1 copy of a level 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12-star monster Level 1 Monsters Deck - all your monsters must be 1-star (and you must have at least 1 monster) In case you're curious, that's a total of 180 available bonuses. Imagine an extra 180 DP for each duel you win. Beating just 3 people, 3 times each, you would gain 1,620 extra DP than usual! If you don't want to run into troubles with running low on DP, it is important to clear these bonuses as early as possible! ---------------------------------------------------------- Now, aside from these, there are a few extra unlockables that do not include getting extra cards or more opponents to duel. I'll label these as "miscellaneous" unlockables, that include Duel Runner parts (not including those already unlocked in the walkthrough), Outfits, and Duel Disks. Duel Runners and parts: Blackbird Achieve an S Rank for Battle Royale on all difficulties Bloody Kiss/Delta Eagle Defeat Toru and Misaki in 10 Tag Turbo duels Wheel of Fortune Achieve an S Rank for all Battle Races on all difficulties and all tracks Yusei-Go Achieve an S Rank for all Time Trials on all difficulties and all tracks Duel Disks: Barbarian Disk Defeat Elsworth in 10 Turbo duels Blackbird Disk Defeat Crow in 10 duels Storm Disk Defeat Sherry in 10 Turbo duels Wheel of Fortune Disk Defeat Jack in 10 duels Yusei's Hybrid Disk Defeat Yusei in 10 duels Outfits: Duel Academia Outfit Defeat Leo and Luna in 10 Tag duels Team 5D's Crew Outfit Defeat Jack and Yusei in 10 Tag Turbo duels ---------------------------------------------------------- VIII. Deck Lists Ok, that's pretty much everything you can unlock in the entire game! Woot woot!! The only thing left to do is to polish up on your dueling skills, construct a killer deck, and play against other duelists in wi-fi mode! To help you along, here are some generic versions of fun and useful decks (as I promised to provide a couple times in the walkthrough). First off, a few things to note: 1. These decks can be used as a goal, so if you don't have all the cards unlocked yet don't worry - just get as close as you can. 2. If you don't like my card choice for a deck, don't email me about it telling me so. I don't want to hear it. These are generic decks and you can trick them out and make changes as you desire. 3. Don't use these decks 3 times and go "oh, this deck sucks!" Many of these decks require some skill and familiarity for them to be used effectively, so be patient and play a dozen or more games before deciding that you don't like an archetype. 4. I won't be including Extra deck choices in these lists. Just know you should always have 15 cards there, and use your best judgment - the Extra deck is often quite a bit based on personal preference save a few cards that everyone already knows belong there all the time. With those things said, here's the decks! 1. Gadgets Monsters(15): 3x Cyber Dragon 1x Gorz the Emissary of Darkness 3x Green Gadget 3x Red Gadget 1x Sangan 1x Thunder King Rai-Oh 1x Tragoedia 2x Yellow Gadget Spells(12): 1x Dark Hole 1x Limiter Removal 1x Monster Reborn 2x Mystical Space Typhoon 2x Pot of Avarice 2x Pot of Duality 3x Smashing Ground Traps(13): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dimensional Prison 2x Dust Tornado 1x Mirror Force 1x Royal Oppression 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute 2. Absolute Zero Monsters(15): 3x Deep Sea Diva 3x Elemental Hero Neos Alius 3x Elemental Hero Ocean 1x Elemental Hero Stratos 1x Elemental Hero Woodsman 3x King of the Swamp 1x Mobius the Frost Monarch 1x Treeborn Frog Spells(13): 1x Burial from a Different Dimension 1x Dark Hole 1x Future Fusion 2x Miracle Fusion 1x Monster Reborn 2x Mystical Space Typhoon 3x Polymerization 1x Pot of Avarice 1x Reinforcement of the Army Traps(11): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dimensional Prison 2x Dust Tornado 1x Interdimensional Matter Transporter 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute 3. Machina Gadgets Monsters(18): 3x Cyber Dragon 3x Green Gadget 1x Machina Force 3x Machina Fortress 3x Machina Gearframe 3x Red Gadget 2x Yellow Gadget Spells(12): 1x Dark Hole 1x Limiter Removal 2x Machina Armored Unit 1x Monster Reborn 2x Mystical Space Typhoon 2x Pot of Avarice 3x Smashing Ground Traps(11): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dimensional Prison 2x Dust Tornado 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute 4. Scraps Monsters(23): 2x Dandylion 3x Meklord Emperor Wisel oo 3x Ryko, Lightsworn Hunter 1x Sangan 3x Scrap Beast 3x Scrap Chimera 1x Scrap Goblin 2x Scrap Golem 3x Scrap Orthros 2x Super-Nimble Mega Hamster Spells(9): 1x Dark Hole 1x Foolish Burial 1x Mind Control 1x Monster Reborn 2x Mystical Space Typhoon 3x Scrapstorm Traps(8): 2x Bottomless Trap Hole 1x Call of the Haunted 1x Dimensional Prison 1x Mirror Force 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute 5. Twilight Monsters(25): 1x Aurkus, Lightsworn Druid 1x Celestia, Lightsworn Angel 2x Chaos Sorcerer 1x Dark Armed Dragon 1x Ehren, Lightsworn Monk 1x Garoth, Lightsworn Warrior 1x Glow-Up Bulb 1x Gorz the Emissary of Darkness 2x Honest 1x Jain, Lightsworn Paladin 2x Judgment Dragon 1x Lumina, Lightsworn Summoner 1x Lyla, Lightsworn Sorceress 1x Meklord Emperor Wisel oo 1x Necro Gardna 1x Plaguespreader Zombie 1x Ryko, Lightsworn Hunter 1x Shire, Lightsworn Spirit 1x Tragoedia 3x Wulf, Lightsworn Beast Spells(14): 1x Burial from a Different Dimension 1x Charge of the Light Brigade 1x Cold Wave 1x Dark Hole 1x Giant Trunade 1x Monster Reborn 3x Monster Reincarnation 2x Mystical Space Typhoon 3x Solar Recharge Traps(1): 1x Treacherous Trap Hole 6. Lightsworn Monsters(27): 3x Archlord Kristya 1x Aurkus, Lightsworn Druid 3x Celestia, Lightsworn Angel 1x Ehren, Lightsworn Monk 1x Garoth, Lightsworn Warrior 1x Glow-Up Bulb 1x Gorz the Emissary of Darkness 2x Honest 1x Jain, Lightsworn Paladin 2x Judgment Dragon 1x Lumina, Lightsworn Summoner 2x Lyla, Lightsworn Sorceress 1x Necro Gardna 1x Plaguespreader Zombie 1x Ryko, Lightsworn Hunter 2x Shire, Lightsworn Spirit 3x Wulf, Lightsworn Beast Spells(12): 1x Charge of the Light Brigade 1x Cold Wave 1x Dark Hole 1x Giant Trunade 1x Monster Reborn 2x Monster Reincarnation 2x Mystical Space Typhoon 3x Solar Recharge Traps(1): 1x Treacherous Trap Hole 7. Six Samurai Monsters(22): 1x Enishi, Shien's Chancellor 3x Grandmaster of the Six Samurai 2x Great Shogun Shien 3x Legendary Six Samurai - Kizan 3x Legendary Six Samurai - Mizuho 3x Legendary Six Samurai - Shinai 1x Meklord Emperor Wisel oo 1x The Six Samurai - Irou 1x The Six Samurai - Kamon 1x The Six Samurai - Yaichi 3x The Six Samurai - Zanji Spells(11): 1x Cold Wave 1x Dark Hole 3x Gateway of the Six 1x Giant Trunade 1x Monster Reborn 3x Six Samurai United 1x Six Strike - Triple Impact Traps(7): 1x Call of the Haunted 1x Mirror Force 3x Musakani Magatama 1x Solemn Judgment 1x Torrential Tribute 8. Blackwing Monsters(21): 3x Blackwing - Blizzard the Far North 3x Blackwing - Bora the Spear 1x Blackwing - Gale the Whirlwind 3x Blackwing - Kalut the Moon Shadow 3x Blackwing - Shura the Blue Flame 3x Blackwing - Sirocco the Dawn 2x Blackwing - Vayu the Emblem of Honor 1x Blackwing - Zephyrus the Elite 1x Dark Armed Dragon 1x Gorz the Emissary of the Afterlife Spells(9): 1x Allure of Darkness 1x Black Whirlwind 2x Dark Eruption 1x Dark Hole 1x Mind Control 1x Monster Reborn 2x Mystical Space Typhoon Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Delta Crow - Anti Reverse 3x Icarus Attack 1x Mirror Force 1x Torrential Tribute 9. Infernity Monsters(21): 1x Dark Armed Dragon 3x Dark Grepher 3x Infernity Archfiend 1x Infernity Avenger 3x Infernity Beetle 2x Infernity Destroyer 1x Infernity Guardian 3x Infernity Mirage 3x Infernity Necromancer 1x Plaguespreader Zombie Spells(10): 1x Allure of Darkness 1x Burial from a Different Dimension 1x Dark Hole 1x Foolish Burial 1x Infernity Launcher 1x Monster Reborn 2x Mystical Space Typhoon 1x One for One 1x Pot of Avarice Traps(9): 2x Bottomless Trap Hole 1x Call of the Haunted 1x Infernity Force 2x Infernity Inferno 1x Mirror Force 1x Solemn Judgment 1x Torrential Tribute 10. Sabers Monsters(18): 1x X-Saber Galahad 2x X-Saber Palomuro 2x X-Saber Pashuul 3x XX-Saber Emmersblade 3x XX-Saber Faultroll 3x XX-Saber Fulhelmknight 2x XX-Saber Gardestrike 1x XX-Saber Garsem 1x XX-Saber Ragigura Spells(10): 1x Cold Wave 1x Dark Hole 1x Giant Trunade 1x Gold Sarcophagus 1x Mind Control 1x Monster Reborn 2x Mystical Space Typhoon 2x Saber Slash Traps(12): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Gottoms Emergency Call 3x Saber Hole 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute 11. Froggy Monarchs Monsters(26): 3x Battle Fader 3x Caius the Shadow Monarch 3x Cyber Dragon 1x Gorz the Emissary of Darkness 2x Light and Darkness Dragon 1x Mobius the Frost Monarch 3x Raiza the Storm Monarch 2x Ronintoadin 1x Sangan 3x Swap Frog 1x Tragoedia 2x Treeborn Frog 1x Yamata Dragon Spells(13): 2x Book of Moon 1x Dark Hole 3x Enemy Controller 1x Giant Trunade 1x Monster Reborn 2x Mystical Space Typhoon 3x Soul Exchange Traps(1): 1x Treacherous Trap Hole 12. Gem-Knights Monsters(21): 3x Gem-Knight Garnet 1x Gem-Knight Sapphire 3x Gem-Knight Tourmaline 3x Gem-Armadillo 3x Gem-Knight Alexandrite 2x Gem-Knight Emerald 3x Gem-Merchant 2x Gem-Turtle 1x Gorz the Emissary of Darkness Spells(9): 1x Dark Hole 1x Future Fusion 3x Gem-Knight Fusion 1x Giant Trunade 1x Monster Reborn 2x Mystical Space Typhoon Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Gem-Enhancement 2x Pyroxene Fusion 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute 13. Quickdraw DandyWarrior Monsters(25): 2x Caius the Shadow Monarch 2x Dandylion 3x Debris Dragon 1x Glow-Up Bulb 1x Jinzo 2x Level Eater 1x Light and Darkness Dragon 2x Lonefire Blossom 1x Plaguespreader Zombie 3x Quickdraw Synchron 3x Ryko, Lightsworn Hunter 1x Sangan 1x Spore 1x Super-Nimble Mega Hamster 1x Tytannial, Princess of Camellias Spells(12): 2x Book of Moon 1x Charge of the Light Brigade 1x Dark Hole 1x Giant Trunade 1x Mind Control 1x Monster Reborn 2x Mystical Space Typhoon 1x One for One 2x Pot of Avarice Traps(3): 3x Royal Decree Keep in mind that these are only some of my favorite decks. There are tons of more good and powerful decks out there, and I'm sure you can find example of them on wiki or just about any Yugioh site on the net. Find what works for you and make it your own. Enjoy! ---------------------------------------------------------- IX. Other Information and Credits Anybody who sends me genuinely useful fixes or edits (not "ooh, you spelled this wrong" or "there should be a comma here") will receive credit for them in this section. Again, if you want to contact me for edits, corrections, questions, or to ask to place this guide on your site, my email is: email@example.com Zeoknight: correction on %completion to reach All at Random pack and some hidden prize boxes. Wilko Heiken: correction for unlocking Elemental Energy pack. So, with that I say to you all have a wonderful time playing this wonderfulgame!