Strategy/Monster Guide - Guide for Quake

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			  Monster and Weapons guide for Quake
				  (plus a few tricks)
			            bad wolf			          
([email protected]}
				      also feel free to send comments,      
questions, help etc at [email protected]

1.- File History.
2.- Introduction(The first game that actually made it)
3.- Monsters
4.- Weapons(and a more effective way than just "shoot 'em up")
5.- Frequently asked questions.
6.- Some nice bugs.
7.- Some cheats.
8.- Some reasons to never use cheats.
9.- Credits(¿?)
10.- Legal stuff.

1.- File History:

-1.0 As I heard that Quake III was the last Quake that Id would do, I felt
weird. I decided to write this thing. Everything's up.

-1.1 Found out what the hell is that dopefish. Also added some interesting
info about secrets that's often overlooked

-1.11 Decided to play again the game in HARD to remember the old times. Since
I haven't actually started playing it,I've just added another "Info" about
the Dopefish. Since this version is not going to be released, the ridiculous
small ammount of bytes added are justified.

-1.12 The same as above. I won't keep making new excuses, so you'll make your
own mind for another version. Not released either... Also decided that I 
won't write a Monster and Weapons guide for DN3d Atomic edition.
Finally, changed somehow the Copyright Notice.

-1.2 I can't believe it. Searching about the Dopefish has made me a Dopefish
fan. That thing is cool. Added the final info about it, I don't think it
can get any better than this.

-1.3 Some things over there, and several bugs added.

-1.31 Added an important note (well... not so important... but it's somewhat
important ^_^).

-1.4 An ugly bug added.(07/29/2001; 22:20)

-1.5 Copyright changed. (08/24/2001, 21:10)


2.- Introduction:

Welcome to my Monsters and Weapons Faq for "The First Game that actually 
Made it".

Do you remember the first person shooters before Quake? They were ugly.They
were good, but they WERE ugly.

Quake was the first real 3d FPS that, well, looked like 3d. The people who
have quite a long time in the PC gaming and Gaming in general will remember
how famous was DoOm when it came out. We all were totally shocked by it's
graphics, it's great levels, it's improvements over Wolfestein3d. It's
incredible "3d wolrd". But we all knew that it wasn't true 3d. It was 
something like 2.5d. Anyway, it was the best we knew and we all liked it.
However, this would change after awhile. We saw games come and go, Duke 
Nukem 3d, Blood, Powerslave, System Shock, and you make the call.Then Quake

Quake didn't had the same impact on anybody's life like DoOm did, but it
was extremely sexy and fun, and had a great multiplayer enviroment. It had
a great atmosphere, and was quite hard, also, it was so impressive, that it
quickly became the best FPS of the time. It remained as a great game, and
I want to express my tribute to this game. An incredible game that deserves 
the best of the memories.

NOTE: If you love Quake, then you probably love DoOm too! Go check my DoOm
Weapon and Monsters guide on cheat


3.- The Monsters: Quite probably one of the best enemies list of any game,
Quake had a very select group of enemies destined to annoy you as much as
they could. They are quite violent and bloody, so be ready. Remember they
are not supposed to appear in big packs, so when they do, your better get 
outta there.
*And remember! They are still from hell!*

-Common enemies:

Rotweilers(Little doggies with very big teeth=):
The easiest enemy. They move around a lot and can become quite a nuissance,
but most of the few times they appear they are very easy to spot and take 

Grunts(Ugly guys in brown suits):
One of the most annoying enemies in the whole game. They are ussually easy
to kill, but sometimes they come with Enforcers around and can become a real
problem. However, they are still quite easy to wipe out.

Enforcers(They are probably as ugly as the enforcers but you can't see
their faces. Guys in brown suits with a helmet):
A dangerous encounter. They can take up to 5 shotgun shots, and can deal an
incredible ammount of damage with ease. Should be the first targets of the 
battlefield, and keep an eye on their shots, since they are quite big and
so you can dodge them with some time.

Knight(Small guys in armor with a sword):
Quite fast, and have an interesting feature that you will learn to hate in 
the game. When they attack, the life meter will drop in a very impressive
way and the screen will turn red. Most of the time it's light red, but when
three of them hit you at the same time, it goes scary and dark red and you
will probably jump of your chair.
They are very easy to take down since they have to run toward you to hit you.
Kill 'em with whatever you have (Interesting Axe-fighting action)

Death Knight(Very big guys in armor with horns on it's head):
One of the hardest enemies of the game. They go towards you to slice and dice
you and if they can't, they don't have any problem to use the fire magic to
bring you down. This makes them very hard to kill, the best strategy I have
come to kill them (Besides the trick I will tell you later) is to use the
super shotgun(If you have the Super Nailgun just fire away) and go near
them, shot them, go back, go forward, shot them, and so, until you kill

Rotfish(The only fishes in the game, actually):
Small and incredible annoying to hit.They go down on several hits, but they
tend to cluster over you and make you lose valuable life when you kill them.
Be careful not to drown.

Zombies(almost skinless things which do a lot of weird sounds):
"Thou canst not kill that which doth not live"(Quoted from Quake's manual)
And since a zombie is a reanimated corpse, well, you can't kill them. The
only effective way to stop them is to use an explosive device (Read rockets)
and blast them to high hell.
They are quite annoying. There's a certain level (IIRC, it's the second one
of the third dimension, the Vault of Zin) where there are many of them and
the grenade launcher it's not exactly at hand.

Scrag(Flying giant fishes):
Quite probably the most bothering thing in the whole game (along with
ahem...the fiends.), since they are flying, do weird sounds, and can do an
impressive ammount of damage if you don't treat them right. The Nailgun it's 
perfect for them, but as I have read somewhere, they can bring you back great
memories from good 'ol DoOm with the axe.

Ogres(Big fat guys with a *chainsaw* in one arm, and a little gun in the 
A very common enemy, but a dangerous one nonetheless. Meanwhile they are 
always alone in the first dimension (Dimension of damned), from the
second one to the rest of the game, they are always present annoying you
as much as 45 flies in a closed room.
There's even a really nice level named "Ogre Citadel", one of the hardest in
the whole game, exactly because of these guys.Their main power, besides the
chainsaw and the grenades, are the fact that they are hardly stopped by
anything, you can be firing away nails at them, and until they are killed,
they will be firing grenades at you or trying to tear you up. Rocket them

Spawn(Big purple blobs jumping around):
They are dangerous. Really. They will jump at you to hit you, and when
they are killed, they explode! Get away from them!

Fiends(Big things with horns and a big head):
The most dangerous enemy in the whole game. They can kill you in two jumps,
and like the ogres, they are quite common. Keep 'em seperated (wheeeeey!
No pain no mind!if you're under 18 you won't be doing any time-ime, wheeeey,
keep inside and play quake!)(haha!, I'm weird).
You must make them fight you alone. While I have managed to kill two of them
and two ogres with the rocket launcher in a medium room with 18 hit points,
it took me a *LOT* of tries to do it, and I can say I'm a good player, they
can easily cut you in two pieces. It's no easy to do this, but keep in mind 
that they will almost always jump at you to open. Soooo, try to go back and 
keep a door between them and you, and fire rockets away at them.They won't
probably get pass thru the door, and you have saved your behind.
If you can't do that, use the super Nailgun, or you won't survive.

Vores(Spider-like things, you'll know 'em when you see 'em):
Another annoying enemy. While they aren't exactly resistant, they shoot a 
purple spike thing that floats towards you at medium speed, and will follow
you wherever you may go. I think that you can actually shoot it to 
make them explode, but since I can't still prove this, you better run away.
I'm sure it will explode somewhere away from you... sometime. Anyway, the
best bet is to kill them fast, and keep in mind of how annoying they can
be, that in normal and easy settings, they appear first in the LAST level
of the second dimension...

Shamblers(Big white teddy bears with lots of blood on them):
The toughest thing in Quake's universe (Right after Shub-niggurat and Chthon)
it takes a lot of hits to bring down. He uses basically a short timed
thunderbolt as a ranged attack, and as melee, a bloody claw attack. Best of
all (go figure), they only take half damage from rockets and grenades...
SuperNailGun all they way. Strafe around to make sure the thunder bursts are
short, and as interesting tidbit, they can fail their lighting attack (Means
he will not fire at all) if good super shotgun shot finds on it's way
the shambler's face when he's about to shoot.


-Chthon(Incredible big red thing with something that seems like scars on it's
incredible big face):
Cthhon will only attacks you throwing lava stones at you. At nightmare setting
it will probably never miss, but in lower levels the balls seem to fail 
almost always if you keep running around.
Probably there's some remote way to kill him with normal weapons (About 3
hours shooting away?) but the best thing to do is press the two lateral 
switches in the upper level, the one that's directly upside of the
place where the rune's supposed to appear (The place in front of where you 
appear). That will fry him. In easy skill you only have to fry him once,
but in the others it's three times.

NOTE FROM VERSION 1.3: Chthon IS NOT KILLED if you shot the Thunderbolt
in the lava pool.

-Shub-Niggurat(very ugly thing in the center of the last level, with 
tentacles on it's head):
It's bad, it's ugly, it's Quake's real face. And it's hard to kill.
She's not actually that hard, but there are many shamblers and vores around
this level, and they are. The way to kill her (without being 3 hours
shooting away at her), is to wait for the spiked ball that floats around the 
level(It's white, unlike the vores') to pass inside her, and enter the 
transporter at the end of the road. She'll die and you will finish the


4.- The Weapons:
Quake has an apocalyptic arsenal that would make several games quite a
walk in the park. First of all, you start with a shotgun... Against the
bestiary present in Quake, however, it's quite possibly a simple couple
of pea-shooters... Still it's the way to comunicate in Quake with the
mosnters and you are very communicative.

Axe: fun thing to use against the knights (makes me feel like I'm a Grunt
from Warcraft) but it's not really a recomended weapon to use against
anything that can actually shoot something at you(even it's own limbs).
It uses no ammo, of course, and it's a very last resort (It's highly unlikely
you would run out of shells...)

Shotgun: Compared to other game's first long range weapon, it's incredible.
But in Quake, it sucks. Basically, you use it until you get the super shotgun
and throw it to waste.

SuperShotgun: Very powerful weapon (grunts die within one shot) and ussually
a good close-up weapon. As almost any game's double barreled shotgun, it's
terrible from long distances, since the pattern of the shot it's veeeeeryy
wide, and will often miss enemies from far away.It's also extremely slow
(almost as much as the rocket launcher), so be careful when you use it.
(This weapons is the worst one in the late levels. It's so slow that it
can leave you incredible open to Fiends and Death Knights. Better try to stay
not dependant to it)

Nailgun: Probably the second to best weapon to use in the single player
game. Eats Scrags, Fiends, Knights and Ogres like a hot knife thru butter,
and the ammo gets very common in the two last dimensions.
However, It's doomed since there's a SUPER nailgun that's waaaaaaay better.

Super Nailgun: The best weapon to use in the single player game, and quite
a good one in Multiplayer. It shoots twice as fast as the nailgun, and that
makes this one the ussual Vore and Shambler eater. The only problem is
that it eats also ammo like hell, so it's not a good idea to go hanging out
in the dimensions with this thing out.

Grenade Launcher: A very fun weapon, and it quickly becomes one of the most
trustful weapons in the game. It shoots grenades that explode after it
hit somebody (Including, of course, you), or after a time of being lying
around. The can bounce off walls, and when you know there are enemies at
the other side of a corner, it's a great weapon. As Powerful against the
enemies as the Rocket Launcher.

Rocket Launcher: The best weapon in Multiplayer, and quite a good one in
single player game. It's best quality is that it rarely runs out of ammo,
and it's one of the two weapons that can take out Zombies. Also, it's
quite powerful, and it's splash damage it's somewhat greater than the 
Grenade Launcher, and well, it travels longer. A Weapon to choose against
Vores, but since Shamblers take HALF damage from explosives, it's not a
enemy against them.

Thunderbolt: The most powerful weapon in the game. It shoots a bright 
lighting forward that almost instatly travels all the way to a wall. It can
take out several players at once, but the guy can be standing next to it and
receiving no damage, it's quite frustrating. However, it can be used either
defensive (Enemies tend to run away from this and zig zag frenetically) or
offensive (Run and shower them with lighting!), but it's ammo ends very
fast. Don't use it on water unless you want to experiment a shocking death.


5.- Frequently asked questions:

Q.- What is Quake?
A.- Go away again. I'm not gonna aswer what's Doom, neither will I answer
what's Quake.

Q.- The enemies are easy! Easier than Doom! What are you talking about?
A.- Play on Hard or at least Normal. I'm surprised of how much people talk
about being gods in a game they have spend 6 hours playing and ended it
on the easiest difficulty.
Once I was playing Deathmatch with with a bot in the first map (The one with
several portals to different difficulty level), and it said "I'm the best!!!"
then it tried jumping the lava pool in front of the Hard entrance, and it
fell into the pool. It was so ironic that it was funny.

Q.- Is there any easy way to find secrets?
A.- Hmmmm... there's actually. Do You remember the sound when Quake gives you
any info,or when you say something in Multiplayer? Well, sometimes (Probably
always, but I haven't noticed it), when you pass near or above a secret,
quake plays that sound. It's weird, and most of the time you won't even
notice about it (I just noticed about it a few days ago), but if you do,
take a look around.

Q.- Are the enemies affected by enviroment traps in Quake?
A.- Some can affect them and others no. First, all traps that are meant to 
hurt the player can hurt monsters too, like spike shooter, crushing
ceilings and so.
It seems like Water, Slime or Lava doesn't affects them at all. I once stared
at the monitor for about half an hour seeing if a Grunt could get drown
but it didn't died. Also I once trapped a Scrag under the water for a long 
time but it didn't died.
They can't be affected even by Slime or Lava. Once I throwed a Death Knight
into a lava pool, then got inside with god mode and he was still there,
thrashing the hell out of me.

Q.- Where's that increible hard to find Nightmare skill setting?
A.- In the introduction, enter any skill level. The go to the pool that
throws you down to the last episode. As soon as you enter the pool, backpedal
until you can't go back anymore, and let yourself fall. You will land in 
a wooden beam, where you go to the left, and go into that corridor. There's
the final skill, and it's quite a nightmare.

NOTE FROM VERSION 1.3: If you go here playing multiplayer you'll end in
the hall that leads to the last level. You can find a 100 Health, and the
rocket launcher.

Q.- What does "The Well of Wishes awaits in the Crypt of Decay" Means?
A.- This is something that puzzled the hell out of me for a long time, until
I found that it gives a clue to the super duper mega secret in the Crypt
of Decay, the next question.
For those who don't know what I'm talking about, go find the nightmare 
entrance, and fire the face that's above the ladders (Not the one BEHIND the
ladders) and the message will be displayed.

Q.- What was that fish that I saw in the Crypt of Decay(E2M3)?!
A.- He's a Dopefish. Don't ask me what is it.
He's found after you hit the corridor with the Spike shooters, turn to the 
left (Coming from the spike corridor), and you will notice a little thing
moving on the dark corner. Jump there, grab it (It's a Quad Damage) then look
to the left again. There's an small road that you must follow. At the end,
you'll see another corridor with a couple of goodies, then at the end a 
very suspicios "Well". Go inside. That's the Well of Wishes, and there's
a picture down there of a very weird fish with big teeth. He's the Dopefish.
In any other game, he may be breathtaking and even funny, but in Quake he
looks creepy and it's quite disturbing.
There's also a couple of items (A pentagram and the suit), and you can leave
shooting the wall to the right of the painting. It seems as this thing was
in the Introduction in the beta versions.

NOTE FROM VERSION 1.1: The Dopefish was actually some character from Commander
Keen, a series of shareware games pretty much like Duken Nukum I & II. I
played two of these, one in some space station and another in some far and
ridiculous planets. It was pretty boring, but it's interesting to know that
Id still remembers it's old games.

NOTE FROM VERSION 1.11: As Much as I try it, I just can't remember this
thing being in the Commander Keen series. Probably is because the game was
so incredible boring that I simply deleted it from my mind...

NOTE FROM VERSION 1.12: Gone into a painfully long journey to see what was 
that "Dopefish" present in Duke Nukem 3d (I don't know why is such stupid 
game found in my PC).
Found it. It's just an stupid message "The Dopefish Lives". Had to throw
myself into a Lava Floor from about 100 meters to find it.
My next journey will be to found any actual info about this fish. I just
can get it out of my mind.

NOTE FROM VERSION 1.2: Ok. The Dopefish was a very big green fish that 
appeared in the Commander Keen 4. I've never played that one.
Bassically, you had to run away from it, you couldn't kill it, and the
only way to stop him was to make him eat little fishes.
This thing is very popular, and after all this time, I've become a huge
Dopefish fan. I love it. The games still suck anyway. I will make a Web
Page about it ;) (inside joke... don't worry about it...)

Q.- I got telefragged!... But I wasn't Killed!
A.- This seems to happen once in a while. My best is that the enemy stomped
you ^_^.

Q.- Which level has more enemies?
A.- I honestly don't know, but I'm almost sure that is "The Elder God 
Shrine" (E4M3) since it has an incredible ammount of Zombies in the "graveyard"
and has over 100 enemies.

Q.- Which is your favorite weapon and Monster?
A.- my favorite weapon it's of course the Rocket Launcher, and my favorite
monster should be the Fiend. It's great. Too bad the equivalent of them
in Quake II are some stupid big mutants that aren't nearly as hard to kill.
(But, of course, the most scary thing in the game it's still the Dopefishd)

Q.- Which is your favorite level and episode?
A.- By Far, my favorite episode (And quite posible the best episode, at least
in my opinion), it's the Last one.
NOTE FROM VERSION 1.31: I've found my favorite level: Nameless City. Has the 
best sniping spot in the game ^_^.

Q.- Are there any special tricks you use when you play?
A.- Yes, Actually, unlike Doom, this engine has quite a few ways to improve
your playing (At least they work for me).
First, there's an interesting (and very risky and stupid:) thing to do. If 
you noticed it, you may know that most monsters on Quake take a ridiculous 
ammount of time from starting shooting at you, and actually shooting the 
attack (Go find a Shambler and see it shooting at you and you will understand
what am I talking about). So, if they are in front of you, next to each 
other, but sorta separated, you can try and run between them. If you're 
lucky, they will finish the attack when you inbetween them, and they will hit
it's partner. They will inmediatly start the fight, but don't fire at them
or they will go after you.
This takes some practice to make it work (It's not easy) but it's pleasant to
the eye, and it's fun to see a Shambler fighting an Ogre. Looks extremely
fun and... hmmm... weird. Try to calculate how much time does each enemy
require to get up it's gun and lock on and fire at you. The Grunt it's
quite fast, while the Shambler takes a hell of time to raise it's arms and
finally shooting at you. Don't try it on Fiends or Blobs.

NOTE FROM VERSION 1.3: Well... Duh...

Second, I just love to find a closed room with an small entrance, and find
Fiends and make them follow me there, and watching them trying to enter.
It's one of the best ways to kill them, actually. Luring them this way
makes them easy opponents.
Third, Try to use the Rocket Launcher aiming to the floor, specially against
fiends. These fast enemies can easily dodge your shots, and it's always a
good idea to practice this way for Multiplayer encounters.
Fourth, when facing Vores, RUN AWAY! you gotta have enough room to move 
around, yet you need to have something to make the spikes ball lose time
going around it to avoid receiving so much damage. Put something between them
and you.
And finally, there's always GOD mode. There are many ways to find to kill a
monster, and it's up to you to find them. Quake's enviroment makes for 
interesting strategies (I once managed throwing a Shambler down to the water
pit in certain level, and got rid of it much later).

Q.- How do you play in Multiplayer?
A.- I'm probably an sniper. I really like go finding a weapon then finding out
a good place to hide while people hack each other to pieces, then I go in
to finish them off. Most of the time, however, I go around killing whatever
I find.
I'm this way on any FPS on the net, from Quake to Quake III, pasing thru
Unreal Tournament.

"Q.- Don't you worry that Quake teaches people that all problems can be solved 
by the misuse of deadly force? 
A.- No. "
(Sorry Id. I had to put it. It's so damn funny. Quoted from the game's 


6.- Some Nice Bugs:I need help in this section. I haven't been able to cause
many bugs in this game, let alone find actual bugs. Any bug you can find
please email it to me (if you want, of course) to [email protected]

NOTE FROM VERSIONS 1.3: Besides the "arised from hell" and the Shub
Niggurat bugs, the bugs happen because of the game's 3d engine, since it
has many "rough edges", which are very hard to find when testing out. Unlike
things like the Pain Elemental and his skulls bugging out Doom II ^_^.

Arised from Hell: type in "give health" in the console. You'll be dead, but
not dead. You can still be killed. You can move around by going into god
mode, and shoot with the rocket launcher. You can jump, shoot, change weapons 
and look around. Really weird.

Let me pass!!: In the last secret level "The Nameless City" (E4M8), if you 
play on Normal (probably in hard too)(not sure about easy or Nightmare),
there's a point where you appear on a big dark hall, and some Fiends and a
Shambler appear (There to kick you sorry ass, this place's hell), _most_ of
the time, the Shambler telefrags the Fiends! sometimes one, sometimes two of
them. Looks amusing ^_^.

Trapped!: Fiends and Spawns have a nasty tendence to get stuck in the scenery
when jumping around. Id says that it's fixed in version 1.06, but they get 
stuck anyway, but it's easier for them to get out. I guess that's the

Shub-Niggurat's Revenge: Sometimes, in earlier versions, when you killed
Shub Niggurat when the spike ball is not _exactly_ inside her, the game would
crash, preventing you to finish the game.

Lazy Zombies: In earlier versions, the zombies had another nasty tendence to
stay down when you didn't killed them. In the last version it's extremely 
rare, but it happens.

Ebon's fortress bug: For some unknow reason, one of the Scrags which are 
supposed to attack you while you go above the sliding plate is never 
triggered, and if you kill it, it stays floating whereever you killed it.


7.- Some Cheats: All cheats are typed into the console, which you bring down
pressing ~ in the keyboard, or º in any spanish-like keyboard or any key
that's above the tab key and below the esc key.

GOD:God mode. Yum.
NOCLIP: no clipping (As tripping as ever!)
IMPULSE 9: All weapons (gives the Thunderbolt in the demo!)
IMPULSE 255: Quad Damage!


8.- Some reasons to not use cheats:

- You will find the Fiends easy (!)
- You won't like playing the secret level Ziggurat Vertigo.
- Trent Reznor will feel bad for making the music for a game that someone
doesn't like.
- You will say "Enemies in Quake are easy!"
- Your ass will be kicked like hell in multiplayer games.
- You won't know why you need the golden key in the Nameless City.
- You won't probably see the Dopefish.
- You won't know why it's so scary.
- George Bush likes playing without cheats.
- You will probably waste your time trying to kill cthon with the thunderbolt.
- You will be laughed at when you ask "Why did I fired my Thunderbolt and I
died?" in multiplayer games.
- I don't like it.
- You'll be a loser.
- You're going to end in jail.
- You're going to burn in hell.

(Send anything else to [email protected])


9.- Credits...

Id for making an incredible game, and the best multiplayer games in the 
wolrd. The only american game company that actually gives Blizzard a run for
its money.
NOTE FROM VERSION 1.12: Found it. It's an stupid message.
-The Fiends.
-Me! I almost forgot myself!
-and Id again for killing Quake now. It will become the legend it deserves to


10.- Legal Stuff:

This file is owned by bad wolf [[email protected]]

You MAY distribute, print, read, show to your friends or enemies this
guide freely, AS LONG as you credit Lord Zero as the author, keep
the copyright on it, and is used for non-profit purposes. You MAY NOT 
change ANYTHING on this guide, adding or taking anything out of it,
including banners, links, or anything else. You MAY NOT distribute this
guide on any non-electronic media. All I ask from you if you wish to 
publish this guide on your site, is to keep it updated, and to notificate
me of your URL.

All Rights Reserved. Anything not mentioned on this text can be discussed
via email to the address below.

Copyright By bad wolf([email protected]]

The last version can always be found in
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