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Strategy - Part 1
Heralded by several sources as a breakthrough game, G-Police is a challenging flight simulation with intense action and an interesting plot line. This title brings elements of games and movies such as Syndicate, Wing Commander, Blade Runner, and Outland together in a single package to the PlayStation and DOS/Windows PC. As with any game involving flight, an analog controller is always recommended. Analog control offers greater flight control, in respect to the speed and amount of direction and altitude change. Although the PlayStation version (analyzed), supports the new Dual Analog Pad (DAP), the manual is unclear about its functions. Use the "Controller" option to calibrate the DAP before beginning game play. Recalibrate as necessary, if you feel that your actions aren't being interpreted correctly by the console. During game play, the left analog pad controls the movement of your Havoc attack ship. The right analog pad controls your view and allows your ship to remain on course while you scan in any direction. The D-pad becomes a weapons selector, which is a much better solution than the default two button combo used by the digital controller. The game is divided into thirty-five missions that are separated by several intermission sequences. A mission is flagged as complete only after all primary objectives are met in the post-mission briefing. Most missions also contain optional secondary objectives that also may be completed along the course of the scenario. It's highly recommended you try the training missions after the introductory sequence completes. Control of your Havoc aircraft can be tricky at times, especially considering the limits dictated by the cityscape and domes. Note: The PlayStation version of the game generates specific passwords that are different for each game. The passwords indicated in this guide are the cheat passwords that allow each mission to be played on an individual basis. The game will not continue successfully to the next mission if they are used. Mission 1: Scan containers on cargo trucks Password: MADGAV Primary objectives Scan crates for illegal arms. Seek out and destroy smuggler. Secondary objectives Protect ground team epsilon. Weapons Cannon, IR Missile (10), Matra Rocket (20) Strategy Basically a continuation of the training missions, this simple mission provides basic flight and weapons work. The easiest way to locate the tunnels that interconnect the domes is to dive to street level and follow the major thoroughfares that lead in the same direction as the waypoint arrow. Remember, this isn't an open environment as found in the Wing Commander series. Listen and obey the frequent radio dispatches. After entering the next dome, an unidentified Cobra fighter will appear. Destroy it as instructed, either with cannon or missile fire. Use the next tunnel to enter the dome containing the space port. Scan the crates on the ground for illegal weapons. A ground arrest team will be dispatched to this location after you uncover the contraband crate. After they arrive, you will be ordered to scan four suspect vehicles in another dome. Upon arriving in the next dome, more Cobra fighters will appear. Take them out with your cannon or missiles, then locate the first truck. Follow the waypoint arrow to the tunnel to reach the target dome. The suspect trucks must be found and scanned before they can flee the area. Fly towards the first target vehicle located past the tunnel entrance. Slow and follow the truck while your scan remains active. Your dispatcher will notify you that the target is safe and set a new target on the waypoint arrow. Remain at street level and quickly fly to the next target. When the opportunity presents itself, fire a missile to quickly kill the single fighter that buzzes your Havoc in this dome. Scan the second target in the same manner as the first, then quickly locate the next truck after dispatch indicates the cargo is safe. Once again, scan this target until told it's safe. Arm your rockets and proceed to the location of the final truck. Keep your crosshairs on the truck during the scan. The vehicle will drop its container walls and open fire with a gun pod. Immediately return fire with a missile barrage until it's destroyed to complete the mission. Note: To complete the secondary objectives, afterburn to ground team epsilon's location and destroy all enemy presence. Mission 2: Escort arrest team Password: DOLMAN Primary objectives Escort ground team delta. EPP escaping suspects. Protect disabled vehicle. Secondary objectives Destroy all gang units. Weapons Cannon, IR Missile (10), Matra Rocket (20), EPP (5) Strategy Launch and immediately take out both Cobra fighters in front of G-Police HQ. Follow the ground team and eliminate two more Cobra fighters en route. As the convoy approaches the tunnel entrance, two Mantra fighters will appear. Arm your rockets and fire into the tunnel as they appear to take care of them before they can do any serious damage. Keep your cannon and rocket fire aimed carefully to avoid any friendly fire damage. The ground team will enter the tunnel after both fighters have been destroyed. Lead the ground team to the target building and be prepared to dodge some incoming fire from gun turrets. Note: These turrets must be destroyed to meet the secondary mission objectives. Two cars will escape from the rear of the building. Arm the EPPs, drop to ground level, and chase them when instructed by dispatch. Disable the cars in this dome or early in the next dome. Two more fighters will appear after the vehicle chase and attempt to destroy the disabled cars. Use your missiles to eliminate them. The ground team will capture the prisoners from the disabled vehicles to complete the mission. Mission 3: Track Rogan Edwards Password: SONAGAV Primary objectives Follow Rogan. Eliminate gang fighters. Protect ground team gamma. Eliminate Rogan Edwards. Secondary objectives Destroy all gang units. Weapons Cannon, IR Missile (10), Matra Rocket (20), EPP (5), Beacon (5) Strategy Match Rogan's speed and tail his aircraft at a safe distance. Follow him into the tunnel to the next dome. Although you may choose to ignore the fighters that appear in this dome, you can quickly take them out with missiles before following Rogan into the next tunnel. Rogan's ship will be on the ground, next to a building. Keep a safe distance as he takes off, then mark this location with a beacon. Stay at this location as ground team gamma approaches the beacon. The ground team will come under attack by fighters as Rogan once again lands next to another building in this dome. Use this opportunity to quickly eliminate the fighters with your missiles before afterburning to Rogan's current location. Multiple fighters will attack. Destroy all of them as Rogan's ship remains on the ground. Deploy another beacon as instructed at Rogan's location. Trail him after he launches. Rogan will land in front of a hanger. Fighters will launch and attack from the hangar as Rogan attempts to escape. Shoot down Rogan's fighter, then eliminate the other fighters in this dome to complete the mission. Return to ground team gamma's location and escort them to the raid location to complete the mission. Mission 4: Clear spaceport of suspicious vehicles Password: ACEDUF Primary objectives Rendezvous with Tachikawa. Protect the Presidential shuttle. Seek out and destroy vehicles attacking shuttle. Secondary objectives Destroy all gang units. Weapons Cannon, IR Missile (15), Matra Rocket (20) Strategy Launch from G-Police HQ and destroy the gang fighters en route to the first waypoint. Help Tachikawa destroy the fighters at this location. Follow the dispatcher's instructions and proceed to the spaceport dome. Save your missiles during these dogfights. Locate Argenta's shuttle (bracketed in red) and fly just below it. Arm your missiles and scan the trucks on the ground. Launch your missiles when the first truck opens fire. Order Tachikawa to attack the fighters that appear, while you keep your Havoc near the shuttle and scan the ground targets. Eliminate the next truck to open fire as well as any fighters that slip by your wingman. Repeat this procedure to eliminate all four trucks, at which point the shuttle will land. The mission will end when Argenta transfers to her private ground vehicle. Mission 5: Escort Argenta to Krakov Corporation HQ Password: JOJOGUN Primary objectives Escort President's limo to Krakov HQ. Secondary objectives Rendezvous with President's limo. Destroy roadblock. Destroy roadblock 2. Weapons Cannon, IR Missile (20), Matra Rocket (30) Strategy Approach the Presidential limo at the bunker and quickly destroy the fighters that appear. Drop to street level and fly to the first roadblock when instructed. Use your rockets to take out the gun turrets before blasting the cars from the road. Let Tachikawa handle the airborne attackers and eliminate any fighters that get too close to the limo. Tachikawa will be lost in action at this point. This is part of the story and can not be avoided. Take out the remaining enemy fighters. Stay close to the limo to prevent the driver from kidnapping Argenta and follow the entourage through the tunnel to the next dome. Shoot down both fighters that appear near the tunnel entrance without wandering too far away from the limo. After this is accomplished, follow the limo through the tunnel to the next dome. Fly ahead and blow up the second roadblock. As before, concentrate fire on the gun turrets first before destroying the vehicles. More fighters will appear. Eliminate them as the entourage approaches Krakov HQ. The mission will end when the limo arrives at the building. Mission 6: Destroy malfunctioning mining droids Password: WENSKI Primary objectives Destroy robots attacking civilians in Nar Dome. Destroy robot in Loni Dome. Destroy robots outside GPHQ. Secondary objectives Minimal damage to Nanosoft compound. Minimal civilian damage in Nar Dome. All GP fighters survive. Weapons Cannon, IR Missile (6), Matra Rocket (40), Firestreak (6) Strategy Time is critically short in this mission. The mission will end if the droids do too much damage to the city. Immediately drop to street level and afterburn to the next dome. Arm your rockets and line the first droid with the crosshairs. Continually hover up and down and launch a rocket whenever the droid ends up in the center of your sights. This should minimize damage from the droid's powerful laser. After eliminating the first droid, afterburn to the location of the second mining robot. Use the same technique at this location, making sure that your rockets are launched while your Havoc is above the street level of the raised area that the robot is attacking. Afterburn to the tunnel to reach the next dome after eliminating this droid. Target and destroy the next mining droid using the same vertically moving technique. Then, help your wingman take out the enemy fighters in the vicinity. Afterburn back to G-Police HQ when dispatch informs you of the droid attack at that location. Rearm, then fire your missiles and rockets to destroy both mining droids to complete the mission. Mission 7: Disable and save virus infected aircraft Password: SAEGGY Primary objectives Disable Krakov shuttles in Tinor Dome. Protect shuttles in Tinor Dome. Disable Krakov shuttles in Nar Dome. Protect shuttles in Nar dome. Secondary objectives All shuttles survived. Weapons Cannon, IR Missile (8), Matra Rocket (40), Firestreak (8), EPP(12) Strategy Arm the EPPs and afterburn to the first waypoint, just outside G-Police HQ. Quickly disable the infected aircraft, then use your missiles and cannon to take out the attacking gang fighters before the civilians are killed. Always stay near the disabled aircraft to protect them. Then, drop to street level and use your cannon to kill the ground units. Re-arm the EPPs and follow the waypoint arrow to the indicated dome. Afterburn to the infected aircraft and disable them. Switch back to your missiles and rockets and eliminate the enemy fighters and ground targets to complete the mission. Mission 8: Eliminate terrorists at Krakov assembly yard Password: MAZMAN Primary objectives Destroy gang bikes laying explosives. Protect the yard from continued attack. Destroy gang base. Secondary objectives All yard buildings must survive. Weapons Cannon, IR Missile (10), Matra Rocket (40), Firestreak (10), Bomb (6) Strategy Afterburn towards the waypoint arrow to reach the Krakov yard in the next dome. The yard is surrounded by a high wall. Use your missiles to eliminate the fighters, while keeping an eye out for the combat bikes that ride into the compound. Break off the airborne dogfights to destroy the bikes, then return to the fighters. Drop to street level and eliminate the enemy ground units when instructed. After all enemy units have been eliminated, dispatch will instruct you to search and destroy the gang base. Follow the waypoint arrow to the next dome and arm your bombs. Fly over the deep canyon in this dome and follow it until reaching an area with several gun turrets guarding a building. Use the bombs to take out this group, then eliminate any remaining gang vehicles, both in the air and at the top of the canyon to complete the mission. Mission 9: Stop runaway land train Password: DAZMAN Primary objectives Collect 3 bombs from train and dispose of them. Stop train before it hits the dome exit. Secondary objectives All three bombs dropped in safe area. Weapons Cannon, IR Missile (10), Matra Rocket (40), Firestreak (10) Strategy Fly towards to the first waypoint and eliminate all ground and air targets with your cannon. Quickly position your Havoc at ground level to face the building that the contains the land train. Arm your IR missiles and wait for the train to appear. The land train consists of an engine followed by six cars that alternately contain either a gun turret or a bomb. Quickly lock on and fire two IR missiles at the first turret. Switch your targeting to the other turrets and eliminate them in the same manner. It's important that the cars carrying the turrets survive your attack. Too much damage will destroy the entire train and end the mission. Fly just above the train and match its speed. If needed, use your cannon to carefully take out any surviving gun turrets. Scan the cars until the "Bomb Attached" message appears on the HUD. Note: The bombs are located on the cars with the flashing lights. Immediately afterburn towards the waypoint arrow. The arrow will lead to a safe drop zone in the net zone. Make sure you switch your weapons en route until "Drop Bomb" is displayed. The waypoint arrow will flip around when you pass over the safe zone. Drop the bomb when this happens, then afterburn back to the previous dome. Ignore any fighters that appear in this area. Locate the land train again. Ignore the enemy fighters that appear, and just take the damage from their strafing runs. If you've acted quickly, you should be able to catch the train while it's in the open girder area. Match its speed and attach the next bomb. Afterburn back to the safe zone in the next dome and release the bomb. Afterburn back to the first dome and locate the train. By this time, the train is probably on its final approach to the tunnel. Quickly attach the final bomb, but don't take it to the safe zone. Instead, climb straight up and release the bomb in the current dome. Then, switch to your remaining missiles and rockets and quickly destroy the front of the train before it reaches the tunnel. Mission 10: Destroy gunboat attacking Krakov HQ Password: DELUCS Primary objectives Destroy gunboat. Secondary objectives None. Weapons Cannon, IR Missile (14), Matra Rocket (50), Firestreak (14) Strategy Afterburn towards the waypoint arrow to reach Krakov HQ in the next dome. Ignore the fighters that appear en route. Position the Havoc directly over Krakov HQ, then hover straight up until you reach the top of the dome. Push your nose down until it's facing the ground and slowly move forward until the gunboat appears as a target. Fire all the IR and Firestreak missiles. If you're at a sufficient distance and at the correct angle, the gunboat won't shoot back. Ignore any of the enemy fighters that are providing cover. After exhausting all your missiles, begin firing rockets. You may have to move in closer before they register any damage. The gunboat can easily be shot down using this approach.