Syndicate FAQ - Guide for Syndicate
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------------------------------------------------------------------------------- ------------------------------------ [SYNDICATE] ------------------------------ ---------------------------------[by Ice Queen Zero]--------------------------- ---------------------------------- [ XBOX360/PS3 ]----------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o The Syndicate series has been rebooted. Some of you all may have remembered a game called Syndicate that came out on MS-DOS and got ported or revamped onto other platforms and a sequel was made for it called Syndicate Wars by Bullfrog Productions which was published by Electronic Arts. The reboot was developed by Starbreeze Studios and yet another game that Australians will miss out on due to the censorship. I'm not Australian but censorship sucks. o---------------------o DISCLAIMER o---------------------o Syndicate and its characters are trademarks of Electronic Arts and all of its copyrights belong to them. This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. For of my guides: http://www.gamefaqs.com/features/recognition/74803.html o---------------------o STORY o---------------------o In Syndicate, you play as Miles Kilo, a one-man army caught in the midst of a global corporate struggle for power and influence. Surrounded by corruption and deceit, all you hace to rely on are your wits and the cutting-edge DART6 biochop technology implanted in your brain. Armed with the most advanced weaponry of the digital age, you can slow down time breach the digital world around you, and bring down enemies with sophisticated hacking abilites. Let nothing stand in your way of uncovering the truth. o---------------------o CONTROLS o---------------------o X| button - Reload Y|/\ button - Switch Weapon A|>< button - Jump B|() button - Crouch/Sprint Slide LB|L1 button - Zoom LT|L2 button - Breach LS|L3 button - Sprint RB|R1 button - Fire RT|R2 button - Dart Overlay RS|R3 button - Melee Attack Left thumbstick - move Right thumbstick - Look D-pad left - Breach Mode 1 (Suicide) D-pad up - Breach Mode 2 (Backfire) D-pad right - Breach Mode 3 (Persuasion) D-pad down - Switch Fire Mode Select - Journal Start - Pause Menu o---------------------o WALKTHROUGH o---------------------o Note: This is for single-player walkthrough only. You're on your own for the co-op. This walkthrough does not cover getting every business card for the info bank but I'll make a separate section for a later date. Samw with the propaganda that I didn't bother looking for the first time I played the game through. For those, they highlight a sentence on certain places when in DART move. The one on the last level says you are Miles Kilo but I found that out by accident when I hit the DART overlay button before entering the door at the beginning. --Milestone 0: Breaking Free (That's what I named this part)-- When you are awakend by punches. Press the Dart Overlay or Melee Attack button to punch back. Press the Reload button rapidly to break free. Run through the building till you have to Jump over a table. Run to the door and mash on the Reload button to pry it open. USe the Breach button to hack into the air gun's systems and make it crash. Crouch and go left to walk under the rubble and then Breach two more air guns and then hold the Sprint button while moving to burst through the door and you will fall on top of a guard killing him. You will get his gun by holding the Reload button. --Milestone 1: Wakeup-- Hold the Reload button to break the lock then head outside. Go left and run up to the guy laying on the floor. You have the option to execute him or not. Go in the door to the right and pick up a holographic item which is a personal log of Bobby Dalton, go outside and through the double doors. You are told to reroute the power. Go up the ladder straight ahead a little to the right. Once up there, go up the stairs and shoot two guards and turn the power back on. Now its time to escape from Downzone. Go back down the ladder and use the boxes for cover. The Dart Overlay will reveal the enemy position. Kill all three and head inside the dock and go down the steps and enter a door. As you move foward, shots ring out and people duck for cover. There are four enemies to take out including two with a laser rifle. Go through the door to the left of where the one in the very back was. Go downstairs and kill two more enemies. Run to the other set of stairs and go up. Gunshots ring out. Press down on the D-pad to switch fire mode to shoot through light cover but it didn't work well for me. One enemy will try to be slick and catch you from an empty room. Kill him and use that room to recover as you shoot your way upwards. Kill the last three guards from afar using the Overlay then at the top. Kill the guard that's immediately inside. Bust through the door by Sprinting. A copter similar to the ones from Terminator appears. Press the Reload button to bust through the roof. Walk to the group here and press the Reload button to sit down. You meet Merit here. Once you get out the chair, follow him into the elevator. You get a lesson on the Suicide application. This causes the enemy to commit suicide and kill any other enemy nearby in the process. --Milestone 2: Assault on Aspari-- Get out the dropship and cross the bridge and follow Merit inside. Merit will kill two guards. Go left and get the Francis Yeung personal log. Go to the door and Breach it then enter. Use Suicide on the guard that is on the other side of the glass to make him kill the other guard then himself. His death will break the glass. Go through the hole and get out the room and go up several stairs. You will eventually end up in a room with two data transfers. Use the Reload button to activate them. Continue downstairs and enter the door and use Suicide to kill most of the guards here and shoot whoever survived dead. Go into the red room inside the door of the current room. At the end, turn right and break the hatch and crawl through the hole. Go up the ladder and run and jump down the left side for a holographic figure containing the Sarah Seeward personal log. From there hop on the platform just ahead and go right and crawl through the vent shaft. Break out of it and approach Chang. He will be shot dead. Extract the chip and leave. Run back through the door you couldn't access earlier and kill the guards here. Then Breach the ceiling gun to shoot the other guards and take out any survivors. Run into the lab where the doctor is testing a gun called the Gauss. You have the option of executing him but he gives up the gun and begs for his life. Go out the room and use the Data Transfer on info about Mao-Murdoch. A security lockdown happens. Breach the panel to make a laser freeze the glass. Shoot the glass to break it. Shoot the lock on the other side of the glass down below as you jump then shoot the lock on the big door ahead and go through it. Come out through the other door and the enemy will shoot a grenade at you. Use a suicide to take care of some and kill the survivors. The Gauss is good for homing shots as long as the enemy is not behind cover. Go down the hallway and soon you will be outside. Kill the guard there while he is distracted then go forward and use the Gauss to kill the ship after you Breach its shield. Kill two more ships and the other guards and as you proceed, the big copter will crash. Mash the Reload button to climb back up. Go into the next room and slide down the elevator shaft and this milestone is over. You learn the backfire app. --Milestone 3: Aspari Extraction-- Use a sprinting jump to reach the side across from you. It's a tough one to make but once across, jump onto the pipes and move towards the elevator. Breach the upper point to bring the elevator to you and then cross it to a hatch that you break and drop down to the next level. A guard will shoot at you from the spot you once stood. Use a Suicide to take him out (more like he'll take himself out) There are more guards on the lower floor to kill. Use the DART Overlay to spot them and shoot them. Lower the elevator to your level and beware of a guard with a deadly machine gun. Try to find cover before taking him out. You'll see them coming down a rope. Shoot them to make them fall to their deaths then break down to the next floor and when you clear everyone out, open the hatch. Go through the crawlspace. If it doesn't look like high enough jump to clear, raise the elevator to clear it out of your way. Once you drop down to the next spot, you face a guard with a shield. If you managed to have a sniper rifle handy, you can aim around it and kill him in one shot. Otherwise, it'll take a lot to take him down. Use the elevator for cover and kill three saucers. Once they are breached, the sniper rifle will one-shot kill them too. Kill one more guard before entering an open gate. Drop down onto the lower level and go on the grating then lower the elevator and completed the objective. The new objective is to meet Merit at the train station. Cross the first elevator and lower the next one to cross it and enter the boiler room. Avoid the steam as it causes damage. Go through the next door and take out the man that fires upon you. Go through the next door and get in the elevator. Once at the bottom, kill every enemy you can by any means you can. Go to the marked door to lure out more guards including one with a shield. Clear them out and go through the marked door. Go upstairs. Kill all the guards in this room and go downstairs into the hallway to end the level. --Milestone 4: A Train to Catch-- Pry the door open and kill the two guards inside. Make your way downstairs and kill all the guards in this room including two upstairs. Once they are all dead, go into the next room and down a flight of stairs and enter the room ahead and Merit is there. The two of you shoot at the guards coming in. You'll be using a lot of backfire and suicides when the opportunity strikes. When the last of them fall, the train arrives. Merit tries to open the train but Agent Tatsuo comes and knocks him out. Pry open the door and the agent will kick you in the gut and knock you down. The agent uses a Gauss to fight. Take cover behind glass while you shoot at him. He has the ability to teleport so stay on your toes. There is a gauge on the upper right called the Trauma status. This is his health. When it is at half, he sends other guards at you. Take them down then fight Agent Tatsuo again. He no longer uses the Gauss. That's the good news. The bad new is that he has clones. The clones will when shot. Continue looking for the real one n' take him down to Immune Status. Use the Dart Overlay to find the real one and Breach him to win. When he is dead, extract his chip then pry the doors open once more and use the Breach on the control system after meeting up with Merit to end the level. Along the way, Merit murders everyone on board. --Milestone 5: Escape from LA-- Make your way to back of the station and kill four agents. Kill more enemies in the next area and pry the door open to get the Minigun. One thing good about it is that it has infinite ammo. Go upstairs and deactivate the controls then head for the lift. Activate and shoot down every agent you see as they will be coming out blasting. Now you fight a bunch of gunners. Breach the vents to lift them then Breach the gunners while using the vents for cover. Your goal is to defeat them all and get to the front of the train. You now face a dropship. The best way to fight it is to duck into the pit in front of the train and wait for it to take to the sky before coming out to fire at it. Keep shooting at it till the ship drops missiles. Breach the ones closest to you to destroy them and stay away from the others. Repeat this pattern until the dropship is completely out of energy and the level over. Expected a long tough fight didn't ya. Of course, there are gunners to contend with but ducking in the pit will take them out of the equation. --Milestone 6: Eurocorp-- There are no enemies to fight here, collect a few things before meeting up with Jack. Merit is undergoing chip repair and has a slight seizure. Hold him down while Lily injects him. After he comes to, collect a few more data transfers and you learn the Persuade app. Complete the training then exit. --Milestone 7: Voyeur Central-- After you exit the dropship go inside and down a couple flights of stairs. The marker to meet Merit will show up so go through several doors till you are in a room where you can Breach the doors open. Merit will wait for you with a set of binoculars that you use to watch Lily walking around. She'll be nabbed by a bunch of kidnappers. Merit fires a zipline which you use to zip inside and kill an enemy in the process. Merit kills the other two in the room. There is no need to worry about the fighting below, worry about what's going on above and pick up a powerful gun. The Persuade app comes in handy here when you use it on the guy with a rapid fire gun. After they are dead, a new enemy arrives with a Shotgun. Breach him then shoot him to cause damage. Breach him anytime he is immune. At least he has a health meter. If you manage to take the orange part down to white, he can't go immune anymore. Use this time to finish him off. Kill a few more enemies up the stairs including another super agent. It's best to retreat to have some breathing space. Once all enemies are dealt with take out two more of them then as you proceed down the path, and explosion knocks you back and you have to dash through the wall. Go downstairs and through a set of doors and the level will end there. --Milestone 8: Cayman Global-- Proceed through the doors and Lily's kidnapper escapes with her. Kill all the enemies in this area but watch out for grenades. If you need some breathing room then retreat to the previous room. The enemies will not follow you inside. There is a super agent among the group. Take him out after you deal with the others. Run through diner and make a left and a quick right. Deal with some enemies that do come through the doors first then take out the snipers hiding in the back. Once done, go into the room in the far right and kill the sniper up the stairs and overide the elevaor to kill the other one. Go up the stairs and go through the door and kill the next two inside. Once you exit the room, prepare to fight some super agents and regular ones. Retreating to the next room won't work here. The door you left with stay shut and the one you open stays open. Some agents have miniguns. You remember those don't you from Milestone 5 don't you? Shit really hits the fan when the big super agent comes out but he is as vulernable as his lesser cronies but he has two levels of bars to take down. Take out the smaller ones here then deal with him as they lack the armor. Against the big one, take his meter down to zero twice. The third time he is immune, just Breach him and he will die. The minigun is yours and now it's time to raise hell. Go to the Art Center and override the tank to freeze the glass and shoot it to smithereens. Take the elevator up and kill the enemies that emerge and go down the stairs to kill more. Continue this onslaught until they are all dead. The level ends when you ride the dropship. Armor is no match for the minigun so no need to Breach. --Milestone 9: The Floating City-- Override the blast shield then get off the dropship and extract the chip from a guy not paying attention. Breach the computer then go up the steps and do a data transfer. Run through a series of doors and enter the elevator. You will be scanned and your identity is invalid. Toxic gas fills the room. Break the silver panel to end the security lockdown and save your life. --Milestone 10: Behind the Scenes-- You are unarmed at the start so use a melee attack to kill the enemy that comes nearby the elevator then kill the other enemy far back with the pistol you got from him. Get that enemy's rifle and get the hologram behind you. Go downstairs and kill two more enemies on the right and one ahead of you. As you approach the back, more enemies arrive. Use Persuade on one of them and retreat to the stairs that you came from at the start and use that as a vantage point. When the last one dies, a bigger one arrives. He carries a missile launcher but fortunately, it don't do as major damage to you as you'd expect. Stay on the move as you beat him just like the one you fought with the minigun and the missile launcher is yours for the taking. Use the missile launcher to blast through locked doors. Go through the first set of locked doors using it then get the data transfer and news item behind the counter. Go in the door and downstairs. There's a hologram file in the room nearby. Get it and the data transfer behind you. Go upstairs and pick up/refill your missile launcher and go right. Breach the three saucers and shoot one missile to kill all three. You earn a trophy/AP called Gaggle of Guidance. More will come out. Find cover and take them all out then try to rush to the top and kill the two guards up there. Saucers will come in to replace the ones destroyed so rush to the inside and kill the guard inside and go to his seat and activate the control panel to disable the saucers. Place the Swarm Missile Launcher in the hatch to proceed. Do a data transfer and go downstairs and go under for another data transfer. Reload your Kusanagi Rifle at the kiosk and go outside. Go upstairs and head straight for the room and open the hangar doors. Use the "Keep Clear" hatch as cover. Kill the enemies here by disarming their grenades and throwing it back at them. Hold the Weapon Switch button to switch to Grenades and press the Fire button to throw it. Once they are out the way, go upstairs and kill the enemy coming out of the room. Go in and open the hangar door. Three enemies arrive. They have jamming to prevent you from using apps. Ignore the one with the super armor and kill the other two as they don't have it themselves. In fact, killing the other two stops the jamming so you can Breach the super agent. Once they are dead, head into the hangar and there is a jet there. Raise two hangar doors and it'll be the same fight as you did earlier with more soldiers to kill and some saucers. The best way to lure them out in the open is to retreat to the back and they come to you. Run back to them and kill whoever was foolish enough to do so. When they are dead, run to the back and break the grating and enter the vent shaft. Kill the saucer that's inside and drop down at the end. Let the landing finish. Kill the three enemies ahead after the door opens. Breach the landing strip to bring it to you and get on it and take it to the other side. Breach the controls to unlock the outer elevator door then take on some enemies including a super agent and a jammer. Once they are gone, enter the elevator to end the level. --Milestone 11: Ramon-- Once out the elevator, kill two enemies to the left and go inside the door. Go down several flights of stiars. At the bottom, get the hologram then break the light on the floor then open the right door and use the data transfer and ignore open the left door. Open the door near wear the light was broken and go down the ladder and end up in a shaft. Get the hologram at the end and break the metal grating and drop down. Run down the catwalk and wait for the doors to open at the end to fight Ramon. He is the one who carried Lily off. He shoots rockets so breach them to send them back in his direction. He is capable of Breaching the rockets himself. When a green laser shines, use DART overlay and breach all the rockets to return them to sender, address unknown, no such number, no such zone. Thank you very much! Occasionally, he will break out his machine gun. Get to some cover. He will also send rockets that jam your breaching. Finish him off by breaking the device on the upper balcony above the cover where he shoots at you from. He will fall. Go to extract his chip and he fights you off and beats you nearly to death before Lily shoots him dead. Follow Lily into the ship as the two of you escape. --Milestone 12: Downzone-- Wait for Lily to open the door to the docking bay then go inside. Break through the gratings on the floor and then head inside the tunnel and break through the hatch. Go right and climb the ladder and go through the door to your left. Go up the stairs and enter the control room. Breach the switch to turn it on and get out. Break the lock on the fence and go through it. Go between the shelves on the right and go upstairs. Activate the controls and then make your way onto the catwalk by jumping on the rail then a sprint jump onto the shelf. Jump to the other shelf onto the loose rail of catwalk then Make a sprinting jump over the pit and use Breach the controls to bring the catwalk to you. Get on the rail and do a sprinting jump over that gap. Go inside the door and go upstairs. Run down the catwalk and down two flights of stairs and break the door lock. Move forward and go up the stairs when you can't go any further. Ignore the people in this area. They are no threat though one guy is oogling some ladies who are just holograms. Go inside the door where you see a lot of lights. Head for the stairs and go up then pry the doors open at the top. Run down the catwalk and Timberrrrrrrrr. --Milestone 13: Betrayed-- Press the Reload button rapidly to get off the floor. An enemy will come out of the grate. Kill him with a close range melee attack to get his gun which has you have unknown ammo but you have to reload. You are in jammed mode so the apps won't be able to help you neither will DART Overlay. Watch out for the sniper above and the incindiary grenades. You can shoot those too by pressing down on the D-pad with the machine gun equipped. Deal with the enemies here and take out the ones in the back including one that came out the hatch. Pry open the door and soon the systems are back on board. Go inside the door at the end and fight the enemies. Breach the steam valve to stun them a little bit. It's the same as using Backfire in a sense they take extra damage when shot during their stun. Speaking of Backfire, that is the only app that works at this point as the others won't fill up. Head to the elevator after killing everyone and kill more enemies. Go into the elevator and use it to go down. The computer suspects Lily is behind the setup. The elevator stalls so you have to pry open the roof door and jump to the vent shafts and go up a ladder. Kill two snipers at the top. Break the lock and go up the next vent shaft. Leap over the gap and enter the tunnel and go right at the dead end and sprint through the debris. Shoot the barrel to make it explode and thus kill the two enemies painfully. Kill the enemies as they flood in. Turn on both power switches and go into the fence that opens and open a 3rd switch to lower a roof. It won't crush you. Open the hatch above you and the snipers can't hit you if you stay in the back as you ride the elevator up to the top then kill more enemies when up there. Turn on the power here, kill more enemies and take the elevator all the way up. From there, open the grating above and be prepared for another firefight. They now throw flash grenades too. Once everyone is dead, enter the elevator and this level is over. --Milestone 14: The Wall-- Pry open the elevator doors and you will see a hole in the floor. Drop into it and go the doors ahead. Turn on the generator and go the system operations and breach it. Go to the guy sitting in the chair to get his chip and go through the door to the far left. Drop into another hole and go inside the door and down the steps. An enemy ambushes you then vanishes. Breach the mines on the floor to disarm them as you go. Don't lolligag because they will reactivate shortly. So once they are disarmed, run past them. Drop through the hole in the floor, head through the door and turn left down the stairs. After you head through the next door, youâll be attacked by an enemy that will suddenly disappear. During your travels you will find two enemies on the catwalk above. It's hard to see without the overlay but there is an explosive tank that can help you here. Continue into the next area and kill more enemies and disable more mines. Get the EMP Grenades to disable the enemies' cloaking ability. Pry open the door at the end and go past the fence and kill the guy using the flamethrower. This is your ticket to great destruction. Just defeat everyone on the way to a tank. Blast the tank from a safe distance and go through the hole in it and inside the door. Now just burn your way towards a crawlspace and go inside. The only exception here is to use your guns on the two enemies on the catwalk. --Milestone 15: Kris-- Kick the vent down and jump down and kill the enemies. You will be using a train car to protect you from the mounted gun bullets. Continually restart it to make it move. Go into the room up the stairs and get the hologram. Kill the two guys downstairs then go down the steps and try to kill the snipers on the catwalk in the far distance using DART and Backfire then stay in the back and run under the stairs and dash to the end. Turn right and dash into the room and turn off the power that jams the gun. Breach it then kill the enemies downstairs then head up the stairs into the room and pry the door open. Go up the stairs and into a room and breach the computer. Enter the new room and you will see a conversation that takes place between Lily and Kris (whose wanted poster you saw before). Do some data transfers and collect a hologram. Enter the elevator and when it stops, pry the doors open and it time to face off against Kris. It's still easy to kill Kris without using DART Overlay or EMP grenades. Just keep an eye on where he is shooting from then shoot in that direction. When he is halfway dead, he will sneak attack you with an EMP and start beating you down. Breach his gun to stop him from killing you then he retreats. Now he'll throw grenades which you can disarm. Keep an eye on where he is and when he is dead, get away from him as he will go BOOM! Get his chip and go into the elevaotor and once you get out, go up the ladder and Lily knocks you down. Disarm her then you have the option to kill her or not. If you try to shoot her, she'll use Backfire on you and will try to get away but she gets captured. An extra note during the Kris fight, you will have to discharge some of the EMP Grenades on the floor but after he is down to half health you don't have to worry about that anymore. Another note is that you lose your 2nd gun during the 2nd half of the fight so only the revolver will work on him during this part of the fight. --Milestone 16: Human Resources-- You will see a flashback of how your family got murdered. Mash the Reload button to get out the chair and knock out the guy there. Leave the room and go inside the security lockdown door and Breach the camera. Merit will interrogate Lily. Head to her cell and free her. She will restore your systems. Follow her outside to go to the next level. --Milestone 17: Corporate War-- Once the two of you board the elevator, a war in the corporation takes place as you will see something crash into the elevator glass. After you two get off, you will see a lot of bloodshed. Pick up whatever weapon you want to choose from the dead bodies laying around and go upstairs. Kill the four enemies that appear to fight you (prior to that, the ones you see will ignore you as they fight each other). Defeat them then take on four super agents including one with a jammer. One is also armed with a laser gun. Go through the glass door and use the pillar for cover against a huge wave of enemies coming at you. Take them all out then head to the doors ahead and take out a saucer and two guards. Another wave of enemies arrive. If you got grenades, now is the time to use them. Go inside the door with a light that flashes outside of it and Breach the controls to activate the area in the middle. Breach the ceiling guns when they come out and destroy two saucers. If you got the Revolver from one of the enemies earlier, that is powerful enough to destroy them. Once you talk to Lily, go into the hatch behind you and run along the pipes. Go in the door ahead and turn the lever that's on the wall to end the level. --Milestone 18: Spire Access-- Go up one flight of stairs and then before reaching the top of the 2nd flight, Breach four generators to raise a lift. Now to do this you must Breach them in order. The first one will be on the beams itself. Thus the only part at the top you can Breach, follow the light trail to breach the next 3 spots in order to the trail. Look up and Breach the lift from underneath to lower ir then get on it to activate it and go up. Go into what must be the cold room and sneak up on the guy at the controls and execute him. Go upstairs and turn away from the door and get on the vent and Breach the generator then breach the one below next to the door and then follow the light trail to breach a third generator to make the platform come out temporarily to get to the other side. Run to the next wall and breach the 2nd and 3rd generators to reform the platforms and crawl into the vent. Break the grating and kill the enemies. You can get cover by Breaching the circle in front of you. There are four to kill total. You face off against Agent Crane. He is armed with a Gauss. It's best to take out his lackeys first but with the revolver, he falls easily in 5 shots in DART mode. Go into DART overlay mode and bum rush him with the Revolver. Beware that he can recover his health. Killing him first the "Make them Watch" prize. Get Crane's chip after the others are dead if you haven't killed them yet then Breach the device in the middle to override it and go into the new room for a data transfer. Breach the power to open the door and go up the stairs to fight some enemies including a super one with a laser. Once all enemies are dead, go up several flights of stairs and climb the ladder. Move forward and kill several more enemies and saucers. Once clear, head to the back right and use Breach on the bridge to extend it out and head to the back. Breach the hatch to open it and drop down. --Milestone 19: Burning Tower-- Go downstairs and head left and go up the next few flights of stairs. Go in the door and Breach the ceiling guns and let the enemies kill themselves off. Breach the controls on the wall next to the door to lower the barriers. Go inside the door on the right and head left into another room. You'll be in a room that has bulletproof glass. Get the hologram and drop into the hatch. Run to the door and pry it open. Override the turrets and kill whoever attacks you including 2 super agents and a jammer. When the battle is over, you have a few seconds before more rush in. Kill them and more come in from the elevators. The wave after this will have saucers and shielded guards. Once they are dead, go in the center elevator after you kill the last two saucers. I thought that would never end. Once out of the elevator. Kill only those who antagonize you as you follow the normal path. Go up a flight of stairs then into a door then another flight of stairs. Breach the door to override it and do a couple data transfers and activate the controls. Jump over the rail and go up the escalator. Kill some enemies and move to one of the drones. Breach it and it will aid you in battle. Move along the path killing the enemies as you go but watch for the super agents including one armed with a laser and one with a Gauss. Go upstairs and fend off more enemies and go up more stairs and do the same. Here you kill two saucers and a super agent armed with a laser and now just Breach the lock on both sides quickly and go inside. You got to be very quick on the draw for this. --Milestone 20: Jack Denham-- This is it, the final level. Merit and the knock you down. Get up and take cover behind the glass. Merit is on top and has no immunity so take him down first. He will be back but in the meantime, take out his two lackeys. When they're health is at zero, execute them before the regeneration process begins. Once they are dead, it's you vs Merit. He can kill you during DART Overlay mode which is rare. Be sure to start raising the platforms at the start of the battle as Merit will come out blasting with his minigun. He has 4 levels of immunity for breaching. The TAR-39 is a good weapon to use here. Merit fights cheap. He will send lots of grenades at you all at once and they do massive damage. Once you do enough damage to him, he'll ditch the minigun and use the shotgun instead. Immediately after you breach him the 4th time, he will fall to his knees. You two will have a tussle. Press the Reload button rapidly to win this fight. Get out of the hole and go back up the elevator and run down the hall to confront Jack Denham. He'll disconnect your systems but you can press the Reload button rapidly to reboot. Jack jumps to his death and the game is over. This game was tough. o---------------------o ACHIEVEMENTS o---------------------o Syndicated (20 points): Complete the game on any difficulty. Business Is War (50 points): Complete all chapters which track difficulty, on hard difficulty. All Aboard (20 points): Complete chapters 2, 3, 4 and 5 on normal or hard difficulty. Campaign: EuroCorp (20 points): Complete chapters 7 and 8 on normal or hard difficulty. Campaign: La Ballena (20 points): Complete chapters 10 and 11 on normal or hard difficulty. Campaign: Downzone (20 points): Complete chapters 12, 13, 14 and 15 on normal or hard difficulty. Welcome to EuroCorp (5 points): Complete Wakeup Call. See No Evil (30 points): Defeat Kris without making him visible using EMP or DART Overlay, on normal or hard difficulty. Revival Meeting (30 points): Defeat the final boss without allowing any agent to be revived, on normal or hard difficulty. Missile Command (30 points): Breach an entire barrage of five missiles in the Ramon boss fight, on normal or hard difficulty. Top Marks (15 points): Achieve a perfect result in all the Tutorial challenges. Golden Handshake (5 points): Achieve CEO ranking on any level. Little Black Book (30 points): Find all business cards (unlock all the business card infobank entries). Wetware Integrity Policy (20 points): Donât kill any EuroCorp civilians with the minigun in chapter 8. Gaggle of Guidance (5 points): Use the Swarmâs multi-target lock-on firing mode to kill 3 UAV drones with one volley. Augmented Reality (15 points): Kill 3 specters in chapter 14 without using EMP effects on them, on normal or hard difficulty. Cover Lover (10 points): Make it past the conveyor belt without taking any damage from the turret. Make Them Watch (30 points): Kill Agent Crane before you kill his two sidekicks, on normal or hard difficulty. Ambassador of Peace (15 points): Kill enemy soldiers of two different syndicates fast enough to receive a rampage energy bonus. Mastermind (5 points): Unlock the Datacore in the minimum number of breaches. Linked In (5 points): Obtain a health bonus from network connection links from your upgrade choices (single player only). With Friends Like These (15 points): Kill an enemy from the explosion of a reactive armor unit. Deny Everything (30 points): Find all propaganda tags (unlock all propaganda tag infobank entries). Every Bullet Counts (30 points): Defeat Tatsuo without restocking your ammunition from the UAVs, on normal or hard difficulty. Shocking (10 points): Kill 3 or more enemies from the electricity discharge of a dying electro armor unit. Greed is Good (35 points): Achieve CEO ranking on all chapters which track difficulty, on hard difficulty. Shield Breaker (10 points): Successfully sprint tackle 25 riot shield units. Initiation Complete (10 points): Complete all Co-Op maps on any difficulty. High Value Asset (25 points): Complete all Co-Op maps on expert difficulty. Initial Public Offering (10 points): Be a member of a Syndicate consisting of at least 4 people. Hostile Takeover (10 points): Defeat an enemy agent squad. Mace Ace (5 points): Save a team member that is stunned by an electron mace. Super Soldier (10 points): Complete a mission without going down. Highly Adaptable (10 points): Kill 4 enemies in 4 different ways within 1 minute. Field Surgeon (10 points): Heal 3 team members for at least 50% of their health within 1 minute. Oh no you donât! (10 points): Complete 10 Contracts against members of your syndicate. High Flyer (15 points): Score a 2,000 points combo. Employee of the month (10 points): Complete a mission after earning a team savior score. In the name of Science (5 points): Finish your first research. Application Manager (20 points): Do 10,000 points of damage and heal or block 10,000 points of damage using applications. Middle Management (50 points): 50% completion (level, research and challenges). CEO (100 points): 100% completion (level, research and challenges). The Professional (20 points): Kill 50 enemies with all the weapons in the game. Hurt Locker (30 points): Breach 873 grenades. Warpath (5 points): Get the rampage bonus up to 5 sequential kills. Make It Snappy (10 points): Kill 50 enemies with melee executions. Nowhere To Hide (30 points): Use a penetration weapon to kill 500 enemies through cover, while in DART Overlay. Half-Millionaire (30 points): Collect 500,000 energy. Hacker (30 points): Use breach abilities 300 times. Rampageous (15 points): Do 250 rampage kills/kill streaks. o---------------------o TROPHIES o---------------------o Platinum (Platinum): Platinum Syndicated (Bronze): Complete the game on any difficulty. Business Is War (Gold): Complete all chapters which track difficulty, on hard difficulty. All Aboard (Bronze): Complete chapters 2, 3, 4 and 5 on normal or hard difficulty. Campaign: EuroCorp (Bronze): Complete chapters 7 and 8 on normal or hard difficulty. Campaign: La Ballena (Bronze): Complete chapters 10 and 11 on normal or hard difficulty. Campaign: Downzone (Bronze): Complete chapters 12, 13, 14 and 15 on normal or hard difficulty. Welcome to EuroCorp (Bronze): Complete Wakeup Call. See No Evil (Gold): Defeat Kris without making him visible using EMP or DART Overlay, on normal or hard difficulty. Revival Meeting (Bronze): Defeat the final boss without allowing any agent to be revived, on normal or hard difficulty. Missile Command (Bronze): Breach an entire barrage of five missiles in the Ramon boss fight, on normal or hard difficulty. Top Marks (Bronze): Achieve a perfect result in all the Tutorial challenges. Golden Handshake (Bronze): Achieve CEO ranking on any level. Little Black Book (Bronze): Find all business cards (unlock all the business card infobank entries). Wetware Integrity Policy (Bronze): Donât kill any EuroCorp civilians with the minigun in chapter 8. Gaggle of Guidance (Bronze): Use the Swarmâs multi-target lock-on firing mode to kill 3 UAV drones with one volley. Augmented Reality (Bronze): Kill 3 specters in chapter 14 without using EMP effects on them, on normal or hard difficulty. Cover Lover (Bronze): Make it past the conveyor belt without taking any damage from the turret. Make Them Watch (Gold): Kill Agent Crane before you kill his two sidekicks, on normal or hard difficulty. Ambassador of Peace (Bronze): Kill enemy soldiers of two different syndicates fast enough to receive a rampage energy bonus. Mastermind (Bronze): Unlock the Datacore in the minimum number of breaches. Linked In (Bronze): Obtain a health bonus from network connection links from your upgrade choices (single player only). With Friends Like These (Bronze): Kill an enemy from the explosion of a reactive armor unit. Deny Everything (Bronze): Find all propaganda tags (unlock all propaganda tag infobank entries). Every Bullet Counts (Bronze): Defeat Tatsuo without restocking your ammunition from the UAVs, on normal or hard difficulty. Shocking (Bronze): Kill 3 or more enemies from the electricity discharge of a dying electro armor unit. Greed is Good (Bronze): Achieve CEO ranking on all chapters which track difficulty, on hard difficulty. Shield Breaker (Bronze): Successfully sprint tackle 25 riot shield units. Initiation Complete (Bronze): Complete all Co-Op maps on any difficulty. High Value Asset (Bronze): Complete all Co-Op maps on expert difficulty. Initial Public Offering (Bronze): Be a member of a Syndicate consisting of at least 4 people. Hostile Takeover (Bronze): Defeat an enemy agent squad. Mace Ace (Bronze): Save a team member that is stunned by an electron mace. Super Soldier (Bronze): Complete a mission without going down. Highly Adaptable (Bronze): Kill 4 enemies in 4 different ways within 1 minute. Field Surgeon (Bronze): Heal 3 team members for at least 50% of their health within 1 minute. Oh no you donât! (Bronze): Complete 10 Contracts against members of your syndicate. High Flyer (Bronze): Score a 2,000 points combo. Employee of the month (Bronze): Complete a mission after earning a team savior score. In the name of Science (Bronze): Finish your first research. Application Manager (Bronze): Do 10,000 points of damage and heal or block 10,000 points of damage using applications. Middle Management (Bronze): 50% completion (level, research and challenges). CEO (Gold): 100% completion (level, research and challenges). The Professional (Bronze): Kill 50 enemies with all the weapons in the game. Hurt Locker (Bronze): Breach 873 grenades. Warpath (Bronze): Get the rampage bonus up to 5 sequential kills. Make It Snappy (Bronze): Kill 50 enemies with melee executions. Nowhere To Hide (Bronze): Use a penetration weapon to kill 500 enemies through cover, while in DART Overlay. Half-Millionaire (Bronze): Collect 500,000 energy. Hacker (Bronze): Use breach abilities 300 times. Rampageous (Bronze): Do 250 rampage kills/kill streaks. o---------------------o CREDITS o---------------------o GameFAQs and other sites for hosting this FAQ. You for reading. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero