System Specs - Guide for System Info
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Nintendo GameGube Console
Release Date: November 18th, 2001
Developer: Nintendo
- What is the Nintendo GameCube?
GameCube is a new video game console designed from the ground up as a lean,
mean game machine offering a fast, easy game-development environment for
creators.
- What additional peripheral devices will be available for Nintendo GameCube?
Peripheral devices sold separately include:
Memory card, containing 4 megabits of flash memory
SD memory card adapter
Wireless Wavebird controller
56K V.90 modem adapter
A future broadband adapter
Digital video cable
- What are the significant features of Nintendo GameCube?
Embedded memory on the graphics coprocessor and CPU
Proprietary optical disc, containing 1.5 GB of memory on an 8 cm disc
New controller design
The ability to interact with Game Boy Advance, including the future use of Game
Boy Advance systems as Nintendo GameCube controllers
- What is the size of the Nintendo GameCube system?
The main unit measures approximately 5.9 inches (width) by 4.3 inches (height)
by 6.3 inches (depth).
- Can I play N64 cartridges on Nintendo GameCube?
No, because with the launch of Nintendo GameCube, Nintendo is moving from
silicon-based cartridges to an optical disc medium, which effectively makes
backward-compatibility impossible.
- What is the Nintendo GameCube disc?
The proprietary Nintendo GameCube discs are small enough to allow for the
console's extremely compact dimensions, while also building in a layer of
counterfeit protection not available on standard DVD.
- What is the Wavebird controller?
The Wireless Wavebird controller doesn't have a cord, offering players a more
freewheeling, less restrictive style of play. The Wavebird uses radio frequencies
and has a transmission distance of about 33 feet.
- What titles will we see on Nintendo GameCube?
Headlining for the Nintendo GameCube are four innovative games destined to
become classics: Luigi's Mansion, Pikmin, Super Smash Bros. Melee, and Star
Fox Adventures: Dinosaur Planet. Other Nintendo titles under development
include: Animal Forest, Disney's Mickey for Nintendo GameCube, Donkey Kong
Racing, Eternal Darkness, Kameo, The Legend of Zelda, Mario Kart for Nintendo
GameCube, Metroid Prime, NBA Courtside 2002, Raven Blade, and Wave Race:
Blue Storm.
- GameCube Detailed Specs
o MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko"
o Manufacturing Process: 0.18 micron IBM Copper Wire Technology
o Clock Frequency: 485 MHz
o CPU Capacity: 1125 Dmips (Dhrystone 2.1)
o Internal Data Precision: 32-bit Integer & 64-bit Floating-point
o External Bus: 1.3GB/second peak bandwidth (32-bit address
space, 64-bit data bus 162 MHz clock)
o Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2:
256KB (2 way)
o System LSI: Custom ATI/Nintendo "Flipper"
o Manufacturing Process: 0.18 micron NEC Embedded DRAM Process
o Clock Frequency: 162 MHz
o Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns
(1T-SRAM)
o Embedded Texture Cache: Approx. 1MB Sustainable Latency :
6.2ns (1T-SRAM)
o Texture Read Bandwidth: 10.4GB/second (Peak)
o Main Memory Bandwidth: 2.6GB/second (Peak)
o Pixel Depth: 24-bit Color, 24-bit Z Buffer
o Image Processing Functions: Fog, Subpixel Anti-aliasing, 8
Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-
texturing, Bump Mapping, Environment Mapping, MIP Mapping,
Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time
Hardware Texture Decompression (S3TC), Real-time
Decompression of Display List, HW 3-line Deflickering filter
The following sound related functions are all incorporated into the System LSI
o Sound Processor: custom Macronix 16-bit DSP
o Instruction Memory: 8KB RAM + 8KB ROM
o Data Memory: 8KB RAM + 4KB ROM
o Clock Frequency: 81 MHz
o Performance: 64 simultaneous channels, ADPCM encoding
o Sampling Frequency: 48KHz
o System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
o Real-world polygon: 6 million to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully
textured, fully lit, etc.)
o System Memory: 40MB
o Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns
Sustainable Latency
o A-Memory: 16MB (81MHz DRAM)
o Disc Drive: CAV (Constant Angular Velocity) System
o Average Access Time: 128ms
o Data Transfer Speed: 16Mbps to 25Mbps
o Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's
Optical Disc Technology, Approx. 1.5GB Capacity
o Input/Output:
Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
o Power Supply: AC Adapter DC12V x 3.5A
o Main Unit Demensions: 4.3"(H) x 5.9"(W) x 6.3"(D)
Compiled by: Harlyn Jenkins
Email addy: [email protected]
Feel free to use this guide however you see fit!



