System Specs - Guide for System Info
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Nintendo GameGube Console Release Date: November 18th, 2001 Developer: Nintendo - What is the Nintendo GameCube? GameCube is a new video game console designed from the ground up as a lean, mean game machine offering a fast, easy game-development environment for creators. - What additional peripheral devices will be available for Nintendo GameCube? Peripheral devices sold separately include: Memory card, containing 4 megabits of flash memory SD memory card adapter Wireless Wavebird controller 56K V.90 modem adapter A future broadband adapter Digital video cable - What are the significant features of Nintendo GameCube? Embedded memory on the graphics coprocessor and CPU Proprietary optical disc, containing 1.5 GB of memory on an 8 cm disc New controller design The ability to interact with Game Boy Advance, including the future use of Game Boy Advance systems as Nintendo GameCube controllers - What is the size of the Nintendo GameCube system? The main unit measures approximately 5.9 inches (width) by 4.3 inches (height) by 6.3 inches (depth). - Can I play N64 cartridges on Nintendo GameCube? No, because with the launch of Nintendo GameCube, Nintendo is moving from silicon-based cartridges to an optical disc medium, which effectively makes backward-compatibility impossible. - What is the Nintendo GameCube disc? The proprietary Nintendo GameCube discs are small enough to allow for the console's extremely compact dimensions, while also building in a layer of counterfeit protection not available on standard DVD. - What is the Wavebird controller? The Wireless Wavebird controller doesn't have a cord, offering players a more freewheeling, less restrictive style of play. The Wavebird uses radio frequencies and has a transmission distance of about 33 feet. - What titles will we see on Nintendo GameCube? Headlining for the Nintendo GameCube are four innovative games destined to become classics: Luigi's Mansion, Pikmin, Super Smash Bros. Melee, and Star Fox Adventures: Dinosaur Planet. Other Nintendo titles under development include: Animal Forest, Disney's Mickey for Nintendo GameCube, Donkey Kong Racing, Eternal Darkness, Kameo, The Legend of Zelda, Mario Kart for Nintendo GameCube, Metroid Prime, NBA Courtside 2002, Raven Blade, and Wave Race: Blue Storm. - GameCube Detailed Specs o MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko" o Manufacturing Process: 0.18 micron IBM Copper Wire Technology o Clock Frequency: 485 MHz o CPU Capacity: 1125 Dmips (Dhrystone 2.1) o Internal Data Precision: 32-bit Integer & 64-bit Floating-point o External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) o Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) o System LSI: Custom ATI/Nintendo "Flipper" o Manufacturing Process: 0.18 micron NEC Embedded DRAM Process o Clock Frequency: 162 MHz o Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM) o Embedded Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM) o Texture Read Bandwidth: 10.4GB/second (Peak) o Main Memory Bandwidth: 2.6GB/second (Peak) o Pixel Depth: 24-bit Color, 24-bit Z Buffer o Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi- texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter The following sound related functions are all incorporated into the System LSI o Sound Processor: custom Macronix 16-bit DSP o Instruction Memory: 8KB RAM + 8KB ROM o Data Memory: 8KB RAM + 4KB ROM o Clock Frequency: 81 MHz o Performance: 64 simultaneous channels, ADPCM encoding o Sampling Frequency: 48KHz o System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) o Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) o System Memory: 40MB o Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency o A-Memory: 16MB (81MHz DRAM) o Disc Drive: CAV (Constant Angular Velocity) System o Average Access Time: 128ms o Data Transfer Speed: 16Mbps to 25Mbps o Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity o Input/Output: Controller Port x4 Memory Card Slot x2 Analog AV Output x1 Digital AV Output x1 High-Speed Serial Port x2 High-speed Parallel Port x1 o Power Supply: AC Adapter DC12V x 3.5A o Main Unit Demensions: 4.3"(H) x 5.9"(W) x 6.3"(D) Compiled by: Harlyn Jenkins Email addy: firstname.lastname@example.org Feel free to use this guide however you see fit!