System Info

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System Specs

Nintendo GameGube Console
Release Date: November 18th, 2001
Developer: Nintendo

 - What is the Nintendo GameCube?

GameCube is a new video game console designed from the ground up as a lean, 
mean game machine offering a fast, easy game-development environment for 
creators.


- What additional peripheral devices will be available for Nintendo GameCube?

Peripheral devices sold separately include: 

Memory card, containing 4 megabits of flash memory 
SD memory card adapter 
Wireless Wavebird controller 
56K V.90 modem adapter 
A future broadband adapter 
Digital video cable 


- What are the significant features of Nintendo GameCube?

Embedded memory on the graphics coprocessor and CPU 
Proprietary optical disc, containing 1.5 GB of memory on an 8 cm disc 
New controller design 
The ability to interact with Game Boy Advance, including the future use of Game 
Boy Advance systems as Nintendo GameCube controllers 


- What is the size of the Nintendo GameCube system?

The main unit measures approximately 5.9 inches (width) by 4.3 inches (height) 
by 6.3 inches (depth). 


- Can I play N64 cartridges on Nintendo GameCube?

No, because with the launch of Nintendo GameCube, Nintendo is moving from 
silicon-based cartridges to an optical disc medium, which effectively makes 
backward-compatibility impossible.


- What is the Nintendo GameCube disc?

The proprietary Nintendo GameCube discs are small enough to allow for the 
console's extremely compact dimensions, while also building in a layer of 
counterfeit protection not available on standard DVD.


- What is the Wavebird controller?

The Wireless Wavebird controller doesn't have a cord, offering players a more 
freewheeling, less restrictive style of play. The Wavebird uses radio frequencies 
and has a transmission distance of about 33 feet. 

- What titles will we see on Nintendo GameCube?

Headlining for the Nintendo GameCube are four innovative games destined to 
become classics: Luigi's Mansion, Pikmin, Super Smash Bros. Melee, and Star 
Fox Adventures: Dinosaur Planet. Other Nintendo titles under development 
include: Animal Forest, Disney's Mickey for Nintendo GameCube, Donkey Kong 
Racing, Eternal Darkness, Kameo, The Legend of Zelda, Mario Kart for Nintendo 
GameCube, Metroid Prime, NBA Courtside 2002, Raven Blade, and Wave Race: 
Blue Storm. 

- GameCube Detailed Specs

o	MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko" 
o	Manufacturing Process: 0.18 micron IBM Copper Wire Technology 
o	Clock Frequency: 485 MHz 
o	CPU Capacity: 1125 Dmips (Dhrystone 2.1) 
o	Internal Data Precision: 32-bit Integer & 64-bit Floating-point 
o	External Bus:  1.3GB/second peak bandwidth (32-bit address 
	space, 64-bit data bus 162 MHz clock) 
o	Internal Cache:  L1: Instruction 32KB, Data 32KB (8 way) L2: 
	256KB (2 way) 
o	System LSI: Custom ATI/Nintendo "Flipper" 
o	Manufacturing Process: 0.18 micron NEC Embedded DRAM Process 
o	Clock Frequency: 162 MHz 
o	Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns 
	(1T-SRAM) 
o	Embedded Texture Cache: Approx. 1MB Sustainable Latency : 
	6.2ns (1T-SRAM) 
o	Texture Read Bandwidth: 10.4GB/second (Peak) 
o	Main Memory Bandwidth: 2.6GB/second (Peak) 
o	Pixel Depth: 24-bit Color, 24-bit Z Buffer 
o	Image Processing Functions:  Fog, Subpixel Anti-aliasing, 8 
	Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-
	texturing, Bump Mapping, Environment Mapping, MIP Mapping, 
	Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time 
	Hardware Texture Decompression (S3TC), Real-time 
	Decompression of Display List, HW 3-line Deflickering filter  

The following sound related functions are all incorporated into the System LSI 
    
o	Sound Processor: custom Macronix 16-bit DSP 
o	Instruction Memory: 8KB RAM + 8KB ROM 
o	Data Memory: 8KB RAM + 4KB ROM 
o	Clock Frequency: 81 MHz 
o	Performance: 64 simultaneous channels, ADPCM encoding 
o	Sampling Frequency: 48KHz 
o	System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) 
	(MPU, Geometry Engine, HW Lighting Total) 
o	Real-world polygon: 6 million to 12 million polygons/second (Peak) 
	(Assuming actual game conditions with complex models, fully 
	textured, fully lit, etc.) 
o	System Memory: 40MB 
o	Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns 
	Sustainable Latency 
o	A-Memory: 16MB (81MHz DRAM)  
o	Disc Drive: CAV (Constant Angular Velocity) System  
o	Average Access Time: 128ms 
o	Data Transfer Speed: 16Mbps to 25Mbps 
o	Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's 
	Optical Disc Technology, Approx. 1.5GB Capacity 
o	Input/Output:
	Controller Port x4
	Memory Card Slot x2
	Analog AV Output x1
	Digital AV Output x1
	High-Speed Serial Port x2
	High-speed Parallel Port x1  
o	Power Supply: AC Adapter DC12V x 3.5A
o	Main Unit Demensions: 4.3"(H) x 5.9"(W) x 6.3"(D)

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