Tomb Raider 3 - Guide for Tomb Raider 3: Adventures Of Lara Croft

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Tomb Raider 3:  The Adventures of Lara Croft
The Complete Guide!

Written by:  Hyuaki Hay

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Table of Contents
I.  Copyright and Contact Information
II.  Story
III.  Walkthrough
IV.  Codes and Tricks
V.  Credits and Special Thanks

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I.  Copyright and Contact Information
Okay, short and not so sweet.  Do not copy from this guide without my
permission.  Do not make people pay money to use it.  Should you use a
small portion of this guide in a work of your own, give me credit.  Sorry,
mind is wondering because I am watching The Matrix as I write this.
Anyway, I wrote this for free so I want it to remain free.  This guide is
copyright August 13, 2003; and it is protected by international copyright
laws.  This FAQ was written by Ty "Hyuaki Hay" Nungester.

Now say you have a question or something that you want to add to this
guide.  Email me at [email protected] and if it is not already covered I
will put it into the guide giving you full credit for the find.  As I said
if your question or addition is already covered in here then I will ignore
it.  It may take a while for me to answer any questions that you have
because I can only check my email 1-2 times per week.  Thanks for reading.

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II.  Story
(Taken directly from instruction booklet.)

Millions of years ago, a meteor survived the plunge through Earth's
atmosphere, impacting the then warm climate of Antarctica...

The first people to discover this land were a tripe of Polynesians.
Despite the now freezing conditions, there was an abnormal abundance of
life and the tribe settled worshipping the meteorite crater for the powers
it appeared to hold.

Generations later though, catastrophic events forced them to flee in
terror...

Today, the same area is being excavated by the research company; RX Tech,
who are picking up unusual readings from the meteorite's impact zone.  It
is in this zone that they uncover the body of a sailor from Charles
Darwin's voyage on The Beagle.  It seems a few of his sailors had explored
the interior of the crater...

Following a story from one of the sailor's journal RX Tech have started to
take a particular interest in, not only the crater area, but other parts
of the globe where the sailors traveled to... and died in...

One of these places is India- where Lara is currently searching for the
legendary Infada artifact.  Unaware of it's true history, she only knows
that in local beliefs it was supposed to hold great powers and has been
revered by tribes there throughout the years...

Soon she will discover a lot more...

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III.  Walkthrough

Okay, for my friends joining me for another adventure, welcome back and
enjoy the ride.  You know my style on writing.  For those of you who are
entirely new to my writing, well, hello, and thank you for coming.  This
is mostly for my new friends, but all should read this as well.  I am not
telling you what the controls are for this game.  Please go through Lara's
Mansion to learn them.  I will break up each level by the secrets in it.
I will not tell you what weapons to use and when, I'll leave that up to
you.  A little tip though, save the stronger weapons for the bosses and
such.  Also I will not mention any items throughout the game except for
what you need to find to beat the game (keys, artifacts, guns).  And any
directions that I give throughout the game are from the direction that you
last entered the room/area, unless otherwise mentioned.  Most important of
all... HAVE FUN!!  Now let's begin.  Oh, and be sure to explore everywhere
for items.

==========================================================================
Lara's Home
==========================================================================

This isn't really a level, but more like a mini level.  Let's go through
and get you ready to play.  You start in Lara's bedroom.  Go to the closed
door beside the bed and press the switch to open the closet door.  Inside
you will find some FLARES get them because you will need them.  Now leave
the bedroom and head down into the main room.  Staying on the upper level,
turn left and go to the closed door over there.  Flip the switch beside
the door then go up the stairs.  You may want to use a flare here.  On the
right side of the room as you come up you will see a large box beside the
wall.  Push the box forward 2 times and then go back down to the main
hall.  Go to the last room on the upper level that is slightly to your
left.  Inside this room there is a piano and a TV.  Go up the stairs in
this room and up into the library.  Directly across from the fireplace, go
and push in the bookshelf that is sticking out and the fire will go out.
Climb the left wall of the chimney to the upper area.  Follow this path
until you come to a room at the end with 2 large boxes.  Go to the one on
the bottom level and pull it back to get some more FLARES.  Now go to the
one on the top area and push it into the corner.  Turn around and you will
see a switch on the wall behind you.  Flip this switch and then
immediately do a roll and run out the new doorway and into the attic room
that you were in earlier.  Sprint down the stairs here and jump over the
railing to land on the stairs below.  Sprint to the bottom of these stairs
in the main room and at the bottom turn around.  You will see 2 hallways
ahead of you, take the left one and sprint through the open door just
inside the hallway.  On the other side of this door you will find some
FLARES.  Follow the hall in here to the aquarium.  Take the large box in
here and place it in the middle of the room under the hole in the ceiling.
Now walk into the part of the room with furniture in it.  See that couch
to the right?  Look out into the water just past it.  See that key?  That
is your goal.  Now go and climb on top of that box and climb into the
tunnel above.  Run to the end of the tunnel and drop into the water.
Quickly swim around the area to where the key is and get the RACETRACK
KEY!  Now swim back to the hole you came out of and climb back into
the tunnel.  Make your way back to the main room of the house.  Go into
the gym and learn how to control Lara.  After that go into the pool room
and learn to swim.  Now go to the back of the pool room on land and flip
the switch behind the diving board.  Go back to the main room and you will
see a newly opened door on the right side of the room.  Go in here and
flip the switch immediately doing a roll and sprint across the room.  On
the other side of the room dive under the closing door and you are in
Lara's Trophy room.  Not bad at all.  Nothing in here really so take and
flip the switch beside the door twice and go back into the main hall.  Now
to go outside.  Go to the front door and flip the switch beside the front
door and go outside.  Head to the left to where the tall hedges are and
use the RACETRACK KEY to open it.  Inside is Lara's racetrack, have fun.
When you are done with that, go around the house to the training course
and go through that as fast as possible.  Continue to go through this
until you can perform all of the functions that you need to without
thinking about it.  Thinking in this game can get you killed.  Once you
are done with the assault course do whatever you wish.  If you are done
then go to the front gate and flip the switch there to open the gate and
exit.

==========================================================================
India level 1:  Jungle
==========================================================================

At the start of the level you are on the top of a huge hill that you will
slide down in just a moment.  First turn so that you are facing to the
right and head in that direction.  When you come to the lone plant
standing up, stop and turn left and go down the two small slopes.  At the
bottom of the slopes you will be on a small square area.  Turn around so
that you are facing the yellowish rock face just above the tree line and
perform a running jump to land in that spot.  Here is SECRET #1 and you
also get the SHOTGUN.

Now begin sliding down the hill, you will soon come to a very large tree
branch that is across the hill.  You can jump up there if you wish but it
is not necessary.  I always do so I can kill the monkey.  After you are
done with the branch, backflip back onto the hill and as soon as you are
on the other side of the branch work your way to the left side of the hill
for what you have to do next.  You will very soon come to a long row of
spikes jump over them and angle to the left and keep jumping until you are
very near the left wall.  Once you get to the spot where you stop step up
and get the LARGE MEDIKIT and by doing this you will avoid the boulder.
Now go around to the right side of the tree still staying on the ledge up
there.  Face the leafy area in front of you and do a running jump around
the tree angling to the left and you will land on a firm area.  Now climb
the ledges to the left until you are at the top.  Here is SECRET #2 and
get the items you find up here.

Now work your way to the right side and face the right wall.  Do a side
jump onto the small ramp and do a safety grab on the way down.  Now you
are on another small ledge with ramps, slide down the ramps until you are
almost on the main hill again.  Now face so that you are looking down the
hill and do a side jump landing on the hill.  There is another row of
spikes coming up so jump over them and slide all the way to the bottom of
the hill.  Once you stop sliding turn to the left and you will find an
archway.  Go through the archway.  Now that you are on the ground, get the
SAVE CRYSTAL.  On the other side of the SC, there is a very small ramp go
up the ramp and climb onto the wall above it.  This is SECRET #3.  There
are items in the first and third windows of the wall with the waterfall
behind it.

Now drop down to the area where you got the SC.  If you look you will be
able to see a doorway slightly below and to the side of where you entered
this area.  Go through that doorway but be very careful because there is
quicksand around it.  When you are on the other side of the doorway kill
the monkey in this small open area and then from where you came out go to
the left side.  There is a leafy plant standing in front of a small cave
entrance.  Enter the cave and follow it around to the right to the end.
At the end there is a switch that you need to flip.  Now go back outside
and go to the opposite wall and climb the ledges there and enter the area
up and slightly to the right.  In this area there is a switch that is in
the path of light.  Flip the switch and immediately hop back from the
switch and then backflip into the hidden niche behind you and hop back
again.  Once the wall of spikes is past, go to the wall that it came from
and climb up and onto the wall.  Up here is a zip-line.  Take the zip-line
to the end of where it will take you and climb to the top of the small
ledge that it placed you on.  Now do a running jump straight ahead and you
will land in another cave type area.  Keep moving forward and there will
be a tiger who greets you.  Once the tiger is dead keep moving forward and
when you get to the area where there are tree roots on the left and right
of you, then just beyond the roots turn left and kill the monkey that is
in that area.  If you look up the hill you will see a boulder.  If you
look opposite that down the hill to your left there is a tree with a
section cut out of it.  Go into the tree and flip the switch in there and
then immediately side jump to the left two times.  Once the boulder has
stopped, run up the hill to where the boulder came from.  Enter the small
room to the left and flip the switch in here and now there is an open door
at the top of the hill.  Enter this new room and there will be a total of
two tigers to kill in here.  Also explore the area on the upper right
beyond the plants.  Back to the lower area of the room just take and
follow the path into the next large room.  In this room there is a hole in
the center of the floor and some mist in here.  Avoid the hole and kill
the monkey on the far left side.  Now crawl under the large tree trunk and
follow the path into the next room.  Now turn and climb up the tree trunk
and soon you will have to kill a tiger.  When you are in the next room,
slide off of the left side of the trunk and kill the monkey in here.  Go
through the "window" on the left side of the wall and walk through.  Walk
through the spikes and you should be able to get some shots off at the
monkey above.  Lara shows you where you are going when she looks up.  Once
you are beyond the spikes, walk along the small ledge to the end and then
do a running jump to the small ledge beyond.  Now go to the wall and grab
the top of the wall and shimmy all the way to the right.  On this ledge,
jump to the upper ledge that is to the right and get the SAVE CRYSTAL in
this area.  Now get back to the lower ledge and do a running jump and grab
on the far ledge that you were on earlier.  Now take the left wall and
grab the crevice above and shimmy to the left as far as you can.  Now
climb up and then turn to the right.  Jump and grab the ledge above and
enter the doorway you find up there.  Kill the monkey at the top of the
hill to the left.  At the top of the hill light a flare before flipping
the switch.  Once you flip the switch, turn around and sprint to the door
you came through a moment ago.  Now once the boulder is past, go back to
where the switch is in that room and then turn and face the left wall.
Jump up and grab the ledge above you and climb into the small area up
there and get SECRET #4 and the items up there.

Now go back outside and go back to the ledge that turns into the large
crevice that you shimmied across earlier and then do a safety drop onto
the ledges beside the spikes.  Get some shots off at the tiger below and
if you are lucky you will be able to kill it from up here.  Now walk back
through the spikes and to the previous room.  Go up and face the large
tree trunk again and you will be able to see a small hole in it.  Walk up
to the edge of the ground in front of the tree trunk and jump and grab the
ledge at the bottom of the hole.  Pull yourself into the hole and get
SECRET #5 and the items in here.

Now when you are backing out be sure to hold in the action button so that
you grab and hang from the edge of the hole.  Looking below you are
directly above some spikes so go as far as you can to either the right or
left and then drop holding in the jump button.  You will land on a small
ramp and then begin to jump between two of them.  Hold either left or
right and you will soon land on safe ground.  Remember that tiger from
earlier?  If you didn't kill him then you must kill him now.  Turn
around and run down the steps and through the large gate.  You will come
to an area where there are two trees with mushrooms growing on them.  Jump
onto the walkway between the trees and there will be a monkey to kill on
the other side.  There is a hill behind where the monkey was.  Go up to
the hill and then once you hear some rumbling jump back.  There will be
two boulders go rolling past.  There is a tree to the far side of the hill
that you should go to.  When you get to the tree turn left and face the
wall and jump up.  You can now enter the area that the boulders came out
of.  Walk through the plant wall staying close to the right wall and the
third boulder will come rolling out and missing you.  To the left side of
this room, you will see some plants growing around a hole in the floor.
Go up to the hole and face yourself to the larger area beyond and do a
safety grab into the hole.  Now let go and do another grab below that.
Pull yourself into this niche and here is SECRET #6.  Once you get the
items it is time to leave.

Go to the edge of the ledge you are on and jump forward holding in the
grab button so that you will land on the ledge you need to land on.  Now
turn and face the niche you came out of and again jump forward and grab,
now pull yourself out of the hole.  Back into the main area, from here
head to the left along the small stream that you see.  Jump onto the small
island that you see in the middle of the water.  Get onto the highest
point on the island and face back to the way you came and jump grabbing
onto the ledge above.  Flip the switch that you find up on the ledge and
then drop back to the island.  Face the direction that you were originally
facing and get to the upper (really lower though) left side and do a
running jump and grab to the far ledge on the wall.  Climb up the ledge
and enter the room that you come to.  Jump onto the huge tree branch and
follow it around to where you can grab onto a zip-line.  Take the zip-line
to the end and then follow the path to the left.  In here if you want
another SAVE CRYSTAL then stick to the top of the area and work your way
across the ledges.  Otherwise follow the stairs down to the bottom.  To
the left on the way down, you will see a doorway leading down, you will
go there in a couple of moments.  At the bottom of the stairs you will be
ambushed by two tigers.  Go up to the pillar in the far corner from where
you entered and climb up it and enter the dark passage beyond.  You will
then come to a large room with water.  Swim to the far side of the room
and climb out of the water.  Now head to the right corner there and you
will find a nearby block that you can pull back.  Pull it back until you
unlock the door to your right in the center of the wall.  Enter that room
you just opened and flip the switch in there.  Now go and climb over the
block and enter the room beyond.  It is filled with water.  Swim around
until you find a bridge with a switch at either end that needs to be
flipped.  Once you flip both switches, get back into the water and swim
through the underwater gate that you just opened.  Now back in the large
room swim across the room and climb out on the far side.  Enter the room
here and flip the switch in the back of it.  Now head back out to the area
where you killed the two tigers a moment ago.  You will now notice that
the area is flooded with water.  Get into the water and stay close to the
left wall.  When you come to the second waterfall, climb out and go to the
back of the waterfall.  At the back you will find a ladder.  Follow this
path through the waterfall area until you find a switch at the top.  Once
you flip the switch, dive into the water and enter the low door area that
you saw earlier.  Swim to the end and when you emerge you will be in a
semi-large room with a tiger and a ladder.  When the tiger is dead, climb
the ladder to the top outside.  Out here there is the INDRA KEY lying at
the top of the ladder.  If the monkey gets the key before you do, kill the
monkey to get it back.  Now walk around the corner at the far end of this
top ledge and you will find a stair type area going down.  Kill the tiger
that you find and then at the bottom of the stairs on the right side you
will find the lock for the INDRA KEY.  Open the last gate and jump through
you are done with this level.

==========================================================================
India level 2:  Temple Ruins
==========================================================================

Where you start at you are facing to the left side of the screen again.  I
really hate that.  Anyway, there is a tree near you where the center has
been cut out.  Go through that tree and on the other side you will
encounter a snake.  Now edge closer to the right wall and head on in the
same direction that you were already headed.  You will soon come to
another snake.  Still beside the wall, you will come to an area with a
staircase and a switch.  Flip the switch and go up the stairs and drop
down through the door into a completely dark area.  Walk forward and you
will see a spot where you have to crawl under.  In the niche to the left
is a SMALL MEDIKIT.  Now follow the path along and when you get to where
the path bends left in the narrow area there is a snake in there.  In the
larger room beyond there is a block that you can climb onto to climb out.
There will also be two monkeys that will come into the room to attack you.
Outside walk up to the water but don't jump in yet.  Look up the steps to
the right on the other side of the water.  There is a switch up there.
Now look to where the steps first come out of the water, it is very
shallow there and that is where you want to surface because that way the
parahanas have less of a chance to eat you.  Now after flipping the switch
get back into the water avoiding the parahanas and swim downstream.  Soon
you will find an opening to the right, take it.  At the end of this
underwater tunnel you will have to swim up.  At the top, climb out and
kill the monkey to the left.  Now approach the smallest pillar that you
see and there will be another monkey appear.  When it is dead, walk up to
the very last pillar closest to the far wall from where you surfaced and
climb the pillar and jump uphill on the hill.  Now work your way to the
left and onto the tiled ledge up there.  There will be two more monkeys
come to harass you.  After they are dead, you will see a doorway on the
right.  Enter this doorway and follow the path.  There will be another
monkey to greet you.  Once you are back outside you will have to do a
diagonal running jump over by the trees to land on that ledge.  Now if
you want to, you can explore the tree branches for items or you can
continue on.  When you are ready to move on, get back to the ledge that
you first jumped to and then jump to the small ledge sticking out from the
wall.  It will be a running jump.  Now do a running jump to the waterfall
and climb up behind the waterfall.  Once you are on the other side of the
waterfall turn around so that your back is facing out and then slide down
the small ramp and grab the edge and shimmy as far right as you can.
When you can't shimmy any further pull yourself up and crawl to the right.
Soon you will get to where you can stand up.  Once you stand up turn
around and face the camera, pull out your guns and kill the monkey that
you cannot see due to the camera.  Once it is dead, do a running jump
toward the camera and you will land safely on a grass covered ledge.  Take
and crawl under the small opening to the left that you see and pull out
your guns again.  Begin to walk toward the large cave mouth and a snake
will pop out from the bush near the opening.  Once it is dead go down the
slope and you will see another larger slope to the right.  Facing down the
larger slope, get as close to the right wall of the slope as you can
before you go down.  At the bottom, drop into the room that is down there.
In this room you will notice a cool statue (kinda looks like the big one
in the movie doesn't it?) and beside the statue is a block that you can
pull.  Pull the block away from the statue and you will find an opening
on the other side that the block was hiding.  Crawl through but don't go
any further than you have to stand up.  Now get out your shotgun.  Run
forward and just touch the dirt mound on the right side of this room and
the statue on the far side of the room will come to life.  Use the shotgun
to kill it.  Once the statue is dead, there is a metal grate in the floor
of the room on the far left side from where you entered.  Walk around the
edge of the grate until it opens and then drop down into it.  Flip the
switch down here and then to the small back wall.  Push the wall and it
will slide back.  Now enter the new doorway you just revealed and crawl
the entire time in here.  This is SECRET #1.  By crawling the poison darts
can't get you.  When you finally come to a area where you can stand on the
right you will notice a hole in the floor.  Look into the hole and you
will see a LARGE MEDIKIT.  Step forward into the hole grabbing the LM as
soon as you can, then hop back and quickly jump forward and out of the
hole.  If you are too slow you will be dead.  Now that that is completed
let's explore the rest of this area.  Crawling through the left side go as
far back as you can and then to either side there is a niche with an item.
Now go back to the room where you killed the statue.

Back in this central room, remember this room you will be back several
times, go through the doorway nearest the grating you just came out of.
At the end of the hall here you will see a ton of quicksand.  You need
to go through this stuff.  So do a running jump and try to angle around
the corner so that you have a little head start.  Now walk to the far side
of this area before your air runs out.  Climb onto the mud ledge and then
jump to the ledge on the upper left of the mud hill.  Turn and face where
you came in from and you will see an opening above it.  Do a running jump
and grab onto the bottom of this hallway and pull yourself in.  Kill the
monkey you come across and go to the far end.  I highly recommend saving
here.  Flip the switch that you find over there and then enter the doorway
that you just opened.  As soon as you are in, jump over the swinging
blades and sprint to the other end because spike walls are closing in on
you.  Now you are in a large room with what appears to be a central
column.  There are two monkeys in this room.  When they are dead walk
around the right side of the pillar and go to the block that is even with
the back of the column, and pull the block out.  Now place it against the
central column and push it as far as you can to the front.  Climb the
block and then climb onto the central pillar.  Walk around to the far side
and look at the ceiling.  Jump and grab the ladder that is going up.  You
will need to use a flare up here, get the items and flip the switch up
here.  By the way this is SECRET #2.

Now take and go back down the ladder all the way to the bottom and then
drop to the floor below.  You will take some damage, but not much.  Now go
back to the block and push it to the back of the column.  Just around the
corner of the column you will find a switch.  Flip it and then climb onto
the block you already placed.  Up here enter the door and you will land in
a pool of water.  Facing the underwater door, the underwater switch is to
the right side.  Now swim down the underwater hallway and when you come to
a large T intersection, swim to both the left and right walls and flip the
switches there.  Now go back into the hallway a short way and you will
find a hole in the roof that you can go through and get some air.  You may
also want to climb out, well you have to do that anyway.  There is a large
shallow pool in this room.  Get into the pool and turn around facing the
direction from which you entered.  There is a switch on that side of the
pool wall.  Flip it and then quickly flip and swim through the underwater
grate on the opposite side.  This is SECRET #3.  In here get the items and
then leave.

Back in the shallow pool, flip the switches that you find on both the left
and right sides of the pool and then go back to the far bank.  There are
now flames coming out of the wall statues but they reveal invisible blocks
that you need to cross.  Cross the blocks on the right side of the room
and you will then jump to a high ledge on the far side of the room.  Flip
the switch up here and then drop to the floor below and run through the
door in the back of the room.  This back room is totally dark.  Light a
flare and you will come to a switch on the left wall as you are heading
down the hallway.  As soon as you flip it, turn to the left and sprint
down the hallway.  At the end grab the KEY OF GANESHA and then turn and
sprint out of the room before the wall of spikes gets you.  Once it is
past you can go to the far end of the hall and get some items.  Now you
have to go back through the pool and it is just a pool of quicksand now.
Stick to the left wall and walk across the pool climbing out on the other
side.  Now climb the hill until you see a doorway on the right.  Go down
the tunnel here until you come to an intersection.  To the right are some
stairs.  Go backwards up the stairs until you hear a rumbling and then run
back into the first part of the tunnel.  Once the boulder is past, go back
up the stairs to the top and the end of the tunnel.  There will be two
doors that will open but you can only take one of them.  Go through the
right one and kill the monkey you come across and flip the switch in here.
Go to the end of the tunnel and you will come to a large room with two
monkeys in it.  Kill the monkeys and then go into the hallway branching
from the left side of the room.  At the end of the hall, climb down the
side of the hole to the bottom and then drop into the central room below.
Now climb up the mud hill and climb onto the ledge on the top.  Pull both
of the switches up there and then enter the newly opened door to the left
side of where you just entered the room.  Follow this tunnel until you
come to a large room with a empty pool type area in the center.  Kill the
two monkeys in this room and then go through the door on the far side of
the room.  In this room avoid the flames at all costs, so just stay in the
middle.  Now get into the water and swim to the other side and climb out.
Flip the switch and then get back into the water and swim through the now
open underwater door.  You will again have to dodge the poison darts but
it is not too bad.  When you come into the larger room with water,
immediately swim to the left side and wait until everything is done
crashing down.  Now climb out of the water and climb the lower ledge on
the left side.  From the ledge climb the ladder in the wall and then
backflip onto the ledge behind the ladder.  Now angle slightly to the left
and do a running jump to the ledge in the distance.  Jump to the ledge in
front of the last one and then turn around.  Do a running jump and grab
and grab the ladder to the higher platform.  At the top of this platform
you should be very near the roof of the room.  Take and do a running jump
to the ledge on the upper left side of the room and then do another
running jump to the ledge where the snake is.  Kill the snake and then
do a running jump to the ledge on the upper right side of the room.  Do a
angled jump up the narrow ramp and into the next room.  As soon as you are
in the room, turn either left or right so that the boulder does not get
you.  After the boulder is past, begin to crawl towards the back of the
room.  Crawl under the left swinging blade and then turn around at the
edge of the pit.  Do a safety grab on the edge and shimmy all the way to
the right.  Now let go when you are in the corner and you will land
safely among the spikes.  Begin to crawl and you will find a small hole in
the bottom of the wall.  This is SECRET #4.  Crawl all the way through the
small tunnel and you will soon find a snake that you have to kill.  In the
room where the snake is you will find some items.

Then run through the opening in the wall and back into the room with the
ledges and the pool.  Climb to the top and go through the room at the top
again all the way back same as before.  This time jump across the pit in
the back and in the back right corner you will find a block that you can
push back.  Now you are in a short hallway.  Go to the wall at the far end
and push it all the way back until you come to another room.  Now go back
into the hallway and you will find three blocks in the wall that can be
moved.  Push the first and third blocks back then push the second block
either left or right to reveal a switch.  Now flip the switch and go into
the room that you opened just a moment ago.  There is a very long ramp in
here that you can run down.  Run down the left side and once you begin,
boulders will be following you.  Jump over the hole that you come across
and you don't have to worry about boulders anymore.  Next you will come to
a pit that you have to drop into.  Let go when you are above the water.
You should recognize this spot.  Now head back to the room where you
killed the two monkeys earlier.  The pool here is now full so get in and
flip the switch on the wall opposite the door in the pool.  Go through the
now open door and in the back of the area behind the door you will find
another KEY OF GANESHA.  Now go back to the central room and use both of
the KEYS OF GANESHA on the locked gate.  Go through the gate and
immediately begin to climb the back wall.  Climb as fast as you can
because a ceiling of spikes is coming down and fast.  You will now be in
a large room.  Kill the two monkeys in here and go to the right side of
the room along the wall from the entrance.  In the corner pull the block
out of the wall and use it to reach the upper walkway.  flip the switch at
the top and then go to the other half of the walkway and flip the switch
over there too.  The door out is now open but first run across the length
of the room and set off the trap.  Now that the boulder is past go into
the room beyond, drop into the small hole at the end to open the gates to
the sides.  You can go through either side but either way is just as bad.
On either side wait until the flames are beginning to die down and then
run past the statue.  In the next room there are three statues.  One of
them will come to life as soon as you enter the room.  Once it is dead go
and get the SCIMITAR that it dropped.  Now climb up onto the ledge where
another statue is and the other one below will come to life.  It too will
drop a SCIMITAR.  Notice that the last statue has two hands that hold no
sword.  Place the two SCIMITARS in the statue's hands to open the door.
Now go through the door and into the next area.  Again you can go either
left or right into the next room.  Just crawl through the small tunnel you
find and then at the end turn around and drop into the next room.  The
room that you are in has a blue light in it.  Go into the next room and
step onto the center pedestal.  Once you do the statue will come to life.
When it is dead get the KEY OF GANESHA off of the top of the pedestal.  I
highly recommend saving again.  Now go to the left side of the room.  Walk
up to the closed door there and it will open.  Sprint all the way to the
back of the room and flip the switch.  Now backflip and turn to the right
and run to the wall and flip the switch there.  Now again turn to the
right and run into the hole in the floor.  The whole time that you are
doing this, the ceiling is descending on you with spikes.  At the end of
the small underground tunnel you will get another KEY OF GANESHA.  Now it
is time to go into the room beyond the one where you killed the last
statue.  In here you will find a hole in the floor filled with water.
Dive in and immediately begin to swim to the left side.  At the back you
will find a switch.  Now swim against the current to the front of the room
and over to the right side.  Again go to the back and flip a switch on the
wall.  Now directly below the entrance you will find the last KEY OF
GANESHA.  Climb out of the water and on the opposite wall you will find
three locks.  Use the three KEYS OF GANESHA to unlock the final gate to
the level and go up the stairs to the exit.

==========================================================================
India level 3:  The River Ganges
==========================================================================

When you begin this level, you will see a ATV in the distance.
Ignore it for now and turn around.  You will see a small ramp to the left
that leads over the river below.  Go to the edge of the grass to the right
of the ramp and then turn around and do a safety grab then shimmy left
across the ladders.  When you get to the last one, let go to get onto the
platform there.  You will have to get through a series of tricky jumps.
If you take your time, you will have no trouble.  When you get to where
there is a very small jump, jump forward and hold in the action button and
you will be able to make it across.  After that jump there are only a
couple more jumps and you will then find a room to enter.  This is
SECRET #1.  From the doorway, go to the left side of the room and climb
onto the pillar that you find.  Once on top you will begin to slide down
toward some spikes.  Jump at the edge and then jump three more times.  Now
get all the items that are at the top of the room and then leave.  Head
back toward the ATV at the beginning of the level.  You have to go
the same way that you came.

Get on the ATV and get some speed then take and jump off of the ramp
that is at the far end of the ledge from where you are.  You will land in
a large cave.  You will have the ATV with you for most of the level
so get used to it.  Follow the path through the cave being very careful of
the pit that you will find on the left side of the room that is very easy
to fall into.  When you get to the room with that pit, take and get off of
the ATV and keeping the pit to your left, run up to the pit in front
of you that is between this room and the next.  Turn and climb down the
side of the pit and at the bottom you will be rewarded with SECRET #2.

Now climb out of the pit and get back onto the ATV and then jump
over the pit and go into the next room.  In this room you will have to go
up a ramp that circles the walls of the room and has two pits in it.  At
the top, park the ATV and then go and jump back across the last pit
in the ramp.  On the far side turn right and then do a running jump into
the tunnel you find.  In the tunnel you will come across a snake around
the first bend and then you will find a place where you have to crawl.
Soon after that you will find a small pit that you have to jump across.
On the other side, you will find another snake and a hole to drop into at
the end.  Directly below the hole you will find a wall switch that you
will flip to open the door.  After you flip the switch, two monkeys will
come out to attack you.  When they are dead go and get the ATV and
drive it in here.  Now here the path splits.  If you decide to take the
shortcut to the end of the level, take the path that leads down and to the
right.  By doing so you will skip the rest of the secrets of the level.  I
say to take the path that leads up and to the left.  In the next room go
quickly up the ramp and jump over the pit.  Make sure that you are close
to the right wall before you jump, and after you land, steer into the
right wall to slow down.  Enter the room to the right carefully and go
around the large pit in the floor.  Now follow the path until you are
outside and on the bridge.  Once on the bridge get off of the ATV
and look at the ledge to the right.  Jump over to that ledge and then
climb up into the small hole in the wall you find.  This is SECRET #3.

Now go back to the ATV and get on.  Build up speed and drive off the
ramp landing on the other side.  Follow the trail and go to the back of
the new area that you come to.  There you will find a ramp going up the
wall.  Go up the ramp and carefully go around the corners that you come
to.  Soon you will find where there are two jumps very close together.
Just back up to the wall and make sure that you are going straight and you
will have no trouble as long as you have speed which you should have.  On
the other side go around to the left and you will see another ramp that
points to a small area across the river, again.  Now you no longer have
any use for the ATV.  Walk forward and next to the left wall you
will find a small area you can slide down.  Once you slide down the small
ramp, you will land on a platform.  Now jump forward and grab the ledge
above and in front of you and climb up.  Kill the two vultures that you
find.  Walk to the end of the ledge and jump over to the ledge in front of
you.  Line yourself up to the ledge in front of you and jump to it.  Turn
right and walk to the end of this ledge.  See to the right side of the
wall in front of you where there is a ramp beside a ledge and some green?
Jump over there and pull yourself up and crawl into the hole there.  That
is SECRET #4.  Now back out on the ledge, turn right and jump to the large
ramp next to the wall, and from there jump to the ledge you were on a
moment ago.

From here work your way back to the ledge where you killed the two
vultures and then work your way to the ground.  Follow the path along and
you will see a SAVE GEM.  Go to the SAVE GEM and kill the two monkeys that
you find.  Along the way you will pass a doorway to the left.  Now enter
that doorway and work your way along the ledges until you are on the back
wall of the room from where you entered.  Along the way you will find
three vultures that need to die.  Drop to the lower ledge on the back wall
where some items are.  Now turn and face the right wall of the area.  See
that crack in the wall there?  Jump to it and then shimmy right until you
can enter the area behind it.  This is SECRET #5.

Now go back outside and enter the water.  Go up to the right rock sticking
out of the water in front of the waterfall and climb it.  Then jump from
the rock to the waterfall and climb it.  Enter the door that you find to
exit the level.

==========================================================================
India level 4:  Caves of Kaliya
==========================================================================

This is an extremely short level because it is a boss level.  There are
also no secrets in this level.  This level is somewhat of a maze, however,
it is pretty simple.

From where you begin go right and crawl through the crawlspace you find
around the corner.  Now go down the ramp in front of you and at the very
bottom just above level ground jump forward and when you land, sprint into
the alcoves to either the left or right to avoid the boulder.  Head up the
left tunnel and make a mental note of the alcove that you find in the
right side of the wall.  Now turn around to face in the direction you came
from and hop backwards the way you were heading.  Once you hear the
rumbling, run into that alcove that you passed a moment ago.  Now proceed
to the end of the hall and climb into the crawlspace above and crawl
through it.  You are now in a large room with many halls in it.  Take the
right path.  Now where the path splits to where you can go either right
and forward or left, go left.  When you reach the raised section of floor,
turn left again and push the wall at the end of the dead end.  You are now
in a new hallway.  In the hallway go right.  When you come to where you
can turn right again do so.  At the next intersection turn left.  Next
intersection turn right and follow this hall to a hole in the floor.
Drop into the hole and follow this tunnel to a crawlspace.  After you get
out of the crawlspace turn left and follow this hall to a room with a hole
in the floor, a SAVE GEM, and some FLARES.  From the side that the FLARES
are on do a safety drop into the hole and you should land safely among
four snakes.  Once they are dead walk toward where there is a ramp along
either side of the wall.  Walk just between the ramps to trigger the
boulder behind you.  When the boulder gets close, jump onto one of the
ramps and hold in jump.  Once the boulder is past, head towards the
boulder.  Be careful, while you are on your way there are six more snakes
that you will need to kill.  When you get to the boulder go through the
crawlspace that is there.  When you emerge from the crawlspace drop down
to the next ledge and collect the SMALL MEDIKIT and SAVE GEM.  This is
also a good place to save.  Now slide down the ramp to face the first boss
of the game.

BOSS #1
This guy is pretty easy.  Use your shotgun on him.  Get to the back of the
platform that you land on when you enter and jump left and right while
firing to kill him.  Do not get into the water or you are dead.  Also do
not let any fire land on you or you are dead.  AFTER he is dead go around
the other ledges and collect the GRENADE LAUNCHER and GRENADES.  Then do a
running jump to the center of the room and collect the INFADA STOME to
complete the level and India.

Now you can choose to go to either Nevada, London, or the South Pacific
and do their series of levels each.

==========================================================================
Nevada level 1:  Nevada Desert
==========================================================================

You start the level sliding down a hill.  At the bottom run forward a bit
and kill the 2 vultures and the snake.  Follow the path to the right
because the left is quicksand.  On the other side of the stone arch, turn
right again and kill the snake.  Now turn around and enter the cave on the
other side of the small water pool.  Follow this cave along and you will
soon see a block on the left that is movable.  Once you have moved it,
continue along.  You will next do some climbing and then do a running jump
and grab onto the ledge in the center of this section.  On the other side
of the ledge do a safety drop off of the side and as far right as you can
go.  You will land in a low area with 3 snakes.  This is SECRET #1.

After you have the goodies, walk to the small raised section of floor and
push the block there.  You will now notice that you are back on the main
path again.  Follow this path the way you were going until you are
outside again.  You will now see a large metal structure in front of you.
Walk with the structure slightly to your left and you will have a jet fly
by you.  Now turn right and jump over to the small ledge.  Walk along this
ledge to the bush where you have to kill another snake.  Now jump to the
next couple of ledges like that and go to the end of them.  Turn so that
the stone wall is facing you and jump onto the slanted part and do a
safety grab and shimmy left.  Let go when you are above the ledge below
you.  Go to the end of the ledge and get the LARGE MEDIKIT.  Now go back
so that you are standing in front of the large stone structure that the
metal structure is built into.  Jump to the left side of the front facing
you.  Climb to the top and kill the snake at the top.  Go over to the
metal structure and drop through the hole.  You will land in water below.
Swim to the other side and climb out.  Follow the path to a large area
with a river.  There is a waterfall to your left.  Follow the path to the
right.  I will call this the waterfall path because you will be using it
a few times.  Jump along the ledges and soon you will be attacked by a
vulture.  At the end climb as high as you can then turn and face the
opposite wall.  Now look down.  See that opening near the bottom that
looks like a doorway?  Climb down to it.  That is SECRET #2.

Leaving SECRET #2 jump into the river and swim in the direction of the
waterfalls.  Get the goodies along the bottom and also underneath the
falls.  Now with the waterfalls to your back look for where you can climb
out of the water onto a low ledge.  From that ledge climb to the one above
it.  Next turn and face the other side of the river and do a running jump
to the ledge in front of you.  Now turn right again and do a running jump
and grab onto the next ledge.  Climb up the rocks here and you will be
back where you entered this area.  Go along the waterfall path again and
this time when you get to where you climbed down to SECRET #2 climb up
instead.  Jump along a couple of more ledges and you will come to one with
a bush on it.  There is a snake on the other side of the bush.  Once the
snake is dead, go to the far end of the ledge and turn right.  Jump to the
other larger ledge there.  Now go along the outside and do a safety drop
over the edge.  Do another drop and grab the crack below you and shimmy
left until you can climb up.  Now take and monkey swing over to where you
can climb on the rock face on the wall.  Climb to the left and get on the
ledge there.  Don't worry about going up for now.  On this ledge go to the
far end and climb the rock face here and at the top jump off onto the
upper ledge.  Turn left and jump to the ledge between the 2 waterfalls and
climb onto it.  You will slide down the other side so jump before you
reach the end.  After you land on the ledge you will then need to jump
slightly to the right and grab the crevice in the wall.  Shimmy right
until the camera cuts away to a distance view.  When that happens, let go
and slide down the slope and jump before you hit the water.  You will land
on a ledge behind you.  Now carefully pick your way across the ledges here
and eventually you will come to a safe area where the river is to your
right.  Look around see that rock that you can crawl under near you?
Crawl under it and climb the rock ladder in there and jump off at the top.
Kill the snake in here and get SECRET #3, you will get the UZIS in here.

Climb back down the ladder and walk towards the waterwheel.  Kill the
snake and make note of the opening to your left.  You will go there soon.
Go around the back of the waterwheel and kill the guard there.  Climb the
other side of the waterwheel and follow the path around to a back area.
In this back area kill 2 snakes and 2 vultures.  From where you entered
this area, dive into the water to the right.  You will find a switch
underwater.  After you flip it enter the room behind you for goodies.  Now
Swim to the other side of the water and in the corner with the red rocks,
flip the switch there.  Now go get some air.  Enter the opening between
the 2 large yellowish structures.  You will come to a brown doorway, go
above the doorway and flip the switch there.  Now swim along the corridor
and flip the switch just around the bend.  Follow the corridor the rest of
the way up and get out.  Run to the other side of the platform and flip
the switch there.  Go back outside and you will notice that the river has
been changed.  If you want to you can explore the area that was flooded
earlier for goodies.  But go back to the waterwheel and get back to the
ground.  Remember that entrance to the left you passed earlier?  Go to it
and enter.  Kill the guard you find and get the DETONATOR SWITCH.  Now go
and jump into the river and let it carry you over the falls.  Take the
waterfall path one last time.  When you get to the part where you monkey
swing, when you get to the wall that you can climb, this time climb to
the top.  At the top, use the DETONATOR SWITCH to make boom.  Jump to the
left as soon as you can to avoid the boulder.  Now follow the path into
a new room with many ledges.  Jump along and over the ledges to reach the
next area where you will see a large fenced in structure.  Do not touch
the fence at any cost or you will die.  Follow the fence around and you
will see a cave opening to the right and a smaller one ahead.  Enter the
smaller one and when it splits to go either up or down, go up.  In the
top area get into the water.  Flip the switch in the tunnel and the
switch behind the pillar.  Then climb out and go enter the large cave
that you passed a moment ago.  At the bottom here kill the 2 snakes and
enter the small building to the right.  Flip the switch in here and then
go back to the smaller cave.  This time take the bottom path in the cave
and you will end up in a fenced in area with 2 guards.  Once they are dead
climb the structure and go inside.  Inside get on the ledge along the wall
and do a running jump over the fence outside.  When you land you will have
to kill 2 guards.  Enter the second building that you find and you will
see a ATV.  Kill the 2 guards in this building.  Now get onto the ATV and
carefully take it up the ramp beside the other building and stop on the
roof.  You may have to back up to keep it from going off of the other side
of the building.  Get the GENERATOR ACCESS CARD and then enter the first
building.  You will have to kill another guard.  At the back of the
building use the GENERATOR ACCESS CARD to open the locked room and kill
the guard inside.  Flip the switch inside and then go outside and flip the
switch beside the main gate.  Take the ATV down to the bottom of the large
cave and run it over the ramp to jump the fence to end the level.

==========================================================================
Nevada level 2:  High Security Compound
==========================================================================

Keeping in Tomb Raider tradition.  Here is the level in the game that you
begin with all of your weapons, medikits, flares, etc. taken from you.
You have to get through the greater part of the level without weapons, but
you have prison inmates to use as weapons.

When you begin, you are in your cell.  Jump into the window of your cell
to get the guard's attention.  Once he runs in to the room, sprint past
him.  Outside go off of the edge of the railing to land on the floor
below.  On the floor wait for the guard to come down the stairs and then
run past him and up the stairs.  You will see switches beside most of the
cells.  Flip them to release the inmates.  They will fight the guard, and
the guards throughout the level for you until you get your weapons.  You
should have noticed a cell that was open from the beginning.  In this cell
you will notice a passage behind the sink with a movable block in it.  Go
into the cell and push the block until you reveal a crawlspace to the
left.  Go through the crawlspace and at the other side you will see the
same movable block and another one.  Take the first block (first one you
moved already), and push it back until you reveal the crawlspace you used
a moment ago.  Now go and get the other block and pull it back until it
is in front of the other passage.  Go through the crawlspace and pull the
second block back as far as you can.  Now go through the crawlspace for
the last time.  Go to where the second block was setting and get SECRET
#1.
Now go to the second block and push it 1 time.  Climb onto the walkway
above the block that you just revealed.  Head on down the walkway and do a
running jump over the barbed wire that you find in the pit.  Next go to
the far end of the walkway and walk through the barbed wire and flip the
switch in the back.  Climb onto the ledge beside you and go to the
trapdoor and climb the ladder down.  You will see a hallway on the left
with a green light.  Go down the hallway and jump over the trapdoor
and drop through the trapdoor at the end.  You are now in the control room
with an armed guard.  Before the guard can start turning you into a pencil
flip the switch over by the computer equipment.  Then run back over by the
entrance to the cell block and some inmates will come to your aid.  Get
the KEYCARD TYPE A from the guard's body.  Now go to the large gate across
from the entrance to the cell block and use the KEYCARD TYPE A in the
lock.  Run down the hall and take the only hall to the left.  Flip the
switch and enter the restroom.  Flip the switch in the restroom and enter
the room behind it.  When you enter the room you will notice a hole in the
ceiling in front of you in the back corner.  Find the movable block in
here and move it under the hole in the ceiling.  Climb into the upper area
and flip the switch up here.  Now the room below is filled with water so
get into the water and swim through the other hole in the ceiling into
another corridor.  Run forward and you will drop through a trapdoor and
land on top of a stove.  As soon as you land jump forward or you could
catch fire.  You are in the kitchen.  Now go to the far side of the room
and flip the switch by the door.  You will now be in a hallway with 2
switches and 2 doors.  Open the door on the right and then open the one
on the left.  You will now have a guard chasing you so head through the
dining hall in front of you.  From there in the hallway, run down the hall
then turn right then straight again to the cell block.  The inmates will
help with your new "friend".  Now that he is disposed of, run back to the
room he was in and flip the switch you find in here.  In the kitchen, the
vent by the stove is open now so climb into it.  Carefully walk between
the fans and stand at the top of the slope.  Slide down and jump to grab
the crack in the wall and shimmy left.  Land on the area to the left of
the barbed wire and jump over the barbed wire to land on a safe area.
Climb up and into the crawlspace and go to the end of it.  Climb the
ladder and get off into the hallway.  Walk a little up the hall and the
inmate above will open the trapdoor above for you.  Climb up and get up
there.  Now head out the exit to the right from where you came up.
Follow the marked path until you get into the green hallway.  Run up to
the top and it does not matter if the guard sees you.  At the top turn
right and keep going.  You will notice a door with a lock to the right,
and then on the other side of the crate you run past, you will notice a
large tunnel blocked off by lasers.  Once you pass the crate turn left and
follow the tunnel down to where you can release a inmate.  He will kill
the guard and get you the KEYCARD TYPE B.  Now go back up into the area
you were just in and go to the locked door.  Use the KEYCARD TYPE B on
the lock and enter the room.  Flip the switch in the room and then go
through the tunnel that was blocked by lasers a moment ago.  Follow the
path along until you see a small hangar type building on the right.  Get
the guard here to follow you.  Head down the tunnel near where you are
outside here and run along until you can release some more inmates.  The
dead guard will leave you the YELLOW SECURITY PASS.  Now go back into the
outside area you were just in and use the YELLOW SECURITY PASS on the
locked door to the hanger you saw a moment ago.  Inside the hangar, follow
the path until you see a crawlspace on the right.  Now take the crawlspace
and make your way down to the floor where the guard you just saw is.  Do
not let him see you.  Crawl along the side of the room divider and flip
the switch when he is to the left of it.  Then take and jump over the
laser beam you just activated and follow the tunnel.  You will soon wind
up in a large room and come out of the tunnel to land on a platform.  Do a
safety drop off of this platform to the floor.  On the other side of the
room you will see a ladder.  Climb the ladder and go into the area up
there.  Look to the left and you will see a guard with his back to you.
Remember him and this hall.  SECRET #2 is behind the door at the end of
the hall he is guarding.  But you need guns first.  Go to the right and
at the end you will see a crawlspace you can climb into.  At the back you
will get the YELLOW SECURITY PASS.  Go back out into the larger room and
go back to the side you were on when you dropped down from above.  Enter
the red hallway there and climb down the ladder.  To the left side of the
ladder you just came down, you will find a switch.  Flip it.  Now go
around to the other side of the room where another ladder is.  Use the
YELLOW SECURITY PASS on the other side and climb up the second ladder.
In this upper area here walk to the edge and do a safety drop onto the
small ledge below.  Now get into the water directly below you and swim
through the hole in the center bottom.  Follow the tunnel and eventually
you will find a switch on the wall.  Flip it and then swim the rest of the
way to the end and go up for air, but stay near the wall so you don't hit
the lasers.  Now if you want to, you can go back through the tunnel a bit
and get some items.  Otherwise climb onto the low ledge in this room and
jump over to the other one.  Get into the water behind the ledge and swim
to the end.  Get out of the water and crawl into the large room.  This is
the cargo room.  Climb the boxes directly to the left from where you crawl
out of the tunnel.  On the floor on the other side of the boxes, flip the
switch there and go inside the room.  Here you get back your PISTOLS and
you also get the DESERT EAGLE.  Now go back out and when you get to the
entrance to the cargo room you will see some green lasers in front of you.
Walk close to them and sidestep until you are up next to the boxes you
need to climb.  Climb the boxes and do not touch the lasers, or you will
get shot.  Now go back to the water you just got out of and back into
the room before that with the lasers just above the water.  Get into the
water and follow the tunnel all the way back to the beginning in the big
water room.  To the far left from where you emerge from the tunnel you
will find an opening that you can swim through.  At the end climb out and
enter the crawlspace ahead.  When you come out you will have to kill a
guard.  Now go the rest of the way back to where SECRET #2 is.  Kill the
guard in this hall and get the KEYCARD TYPE B.  Use the KEYCARD TYPE B on
the far door at the end of the corridor.  Inside is SECRET #2 and the
GRENADE LAUNCHER.

Now go back to the cargo room.  Head up the tunnel leading out of the
cargo room.  Up ahead you will have to kill a group of guards and the
last one will drop the BLUE SECURITY PASS.  Now back in the tunnel, you
will find a ladder leading up on the right side near the upper room.
Climb the ladder and use the BLUE SECURITY PASS in the hall you find up
here.  Enter the room you just opened and kill the guard.  Flip the
switch nearest to the door and then go back to the cargo room.  Now climb
the block on the conveyor belt next to the wall.  From there climb onto
the upper ledge.  Grab the overhead supports and monkey swing forward and
to the right.  Climb up the stairs and into the room above.  Kill the
guard up here and get the YELLOW SECURITY PASS from him and then go back
to the floor of the cargo room.  Go to the closed gate and use the YELLOW
SECURITY PASS in the lock near the gate and run into the area beyond.  In
the large open area you come to you will see a truck backed up to a
building.  Ignore the guards in here and run into the building via the
opening on the other side of the truck.  Enter the truck to end the level.

==========================================================================
Nevada level 3:  Area 51
==========================================================================

You start the level in the truck that you ended the last level in.  Run
forward and as you near the hallway a guard will spot you.  Do not let him
reach the white alarm panel at the end of the hall.  Now go into the room
at the end of the hall and get the MP5.  Do not flip the switch in the
room.  Now go back into the hallway and flip the switch next to the
crawlspace.  Enter the crawlspace.  In this area get the LARGE MEDIKIT
that is to the right of the crawlspace.  Now go and climb into the next
crawlspace.  Keep low and turn to the left.  Wait for the laser trap to
go over you and behind then run forward and crawl into the area in the
back.  Get the LARGE MEDIKIT back here and then go back to the center
where you came into this area.  Now go to the far end avoiding the laser
trap and climb out and into another crawlspace.  Wait for the guard in
the hallway ahead to go past the crawlspace then crawl out and kill him.
Flip the switch just in front of the crawlspace and go into the room you
just opened.  Get the SMALL MEDIKIT and then leave.  Running up the hall
keep your eyes open for another crawlspace after the first.  When you
reach it, go it.  When you come out you will notice that you have bypassed
a laser turret.  Keep going on the path and when you turn the corner, kill
the guard that you see in the distance.  Do not let him reach the alarm.
Now enter the room to the right that you find to get some goodies.  Back
into the hallway, go to the end of the hall and notice that you are now
standing on some trapdoors.  Pull the switch beside you and fall.  When
you land, turn left and go around the side of the pillar.  Kill the guard
as fast as possible so that he doesn't reach the alarm panel.  If he does,
you lose SECRET #1.  After he is dead, go around the area getting the
items.  Then drop into the lower area in the center and flip the switch
in here.  Go to the trapdoor in the grating and you will fall down another
level.  Kill the guard in here.  Now notice that there are 2 crawlspaces.
Enter the one with the SAVE GEM to get SECRET #1.

Go through the other crawlspace.  At the end drop through the trapdoor and
kill the guard below.  Go to the end of the hallway where the corner is
closest.  Open the door back here and an inmate will run out and kill a
guard for you.  Inside check his cell for a LARGE MEDIKIT.  Now go back
out into the hall and move along.  Keep your eyes peeled for a crawlspace
on the left side of the hall.  Enter the crawlspace and you will find your
SHOTGUN!  Follow the crawlspace to the end.  Turn left and you will see
the inmate run past you.  Let him do as much damage as he can.  Kill what
remains of the 2 guards out here.  Enter the area to the right and kill
the 2 guards in the small rooms.  In one of the rooms you will find a
switch that will open the crawlspace in the other.  Enter the crawlspace
and in the next room run forward to set off the alarm and kill the guard
that comes to greet you.  Head up the hallway and turn right at the end.
The next room that you come to is the missile silo.  Kill the guard on the
other side and then go over and get the CODE CLEARANCE DISK.  Now go back
into the same hallway that you just came out of and take the left path
that you did not take earlier.  Climb down the ladder and jump over the
green lasers.  In the same corner as the gun turret insert the CODE
CLEARANCE DISK in the nearby computer.  Go and get onto the platform that
the missile was lying on a moment ago and jump to the nearby ladder.  At
the top, backflip onto the ledge behind you and kill the guard in the far
corner.  Go over to the guard and get the HANGER ACCESS KEY.  Go to the
far end of the room from where you are and drop onto the gray platform
below.  On the wall there you will notice a part of the grating that you
can shoot away.  Enter the area you just opened and get SECRET #2.

Now go back to the missile silo.  Enter the tunnel at the bottom of the
silo and go all the way to the end ignoring the hole in the floor.  You
will use that soon enough.  At the end, use the HANGAR ACCESS KEY in the
lock at the end and enter the new area.  Kill the guard and run forward
to the lower area.  Turn left and follow this to a ladder at the end.
Climb up the ladder and flip the switch here.  Now run back to where you
dropped into the tracks from and crawl under the electrical pole.  Climb
the ladder here and get onto the top of the train you summoned.  At the
end of the train, jump up and pull yourself into the hallway above.  Go
through the first section of grating and then you will notice that you
can monkey swing for the most of the rest of the way.  Do so.  Do not
touch the grating or you will die.  At the end you will near another
laser trap.  Wait until it is going away and then go forward a little and
drop to the floor.  Run to the end of the tunnel and take the ladder down.
At the bottom jump to the other side of the area and kill the guard fast.
Go up the tunnel he was heading for and enter the UFO room.  Jump over the
green laser beams and make your way to the other side of the room where
you must climb boxes.  Drop over the wall to the other side and kill the
guard in here.  Now climb on top of the central computer and go to both
ledges on either side of the wall and flip the switches.  Kill the guards
that are released.  Now get up onto the left ledge again and flip that
switch once it resets.  Quickly run down the ledge and drop onto the
computer.  Run across and jump and grab the ledge on the other wall and
flip the switch at the end of that one as well.  Now run through the open
doors at the end of the room.  Kill the guard in here and look at the 5
switches.  Flip switches 2,4,5.  Now head back to the UFO room.  Enter the
chamber with the UFO and flip the switch beside the ladder.  Climb the
ladder and jump off at the top landing on a platform.  Jump across the
rafters here until you can get onto the walkway above the UFO.  Grab the
LAUNCH CODE PASS.  Now go and head back through the UFO room and through
the train area, back to the hole in the floor you passed earlier.  In the
low hallway you come to flip the switch in the wall you find and then use
the LAUNCH CODE PASS on the panel in the doorway.  Flip the switch that
you just unlocked and immediately jump left and roll.  Now run forward
and sprint to the far end of the room in front of you.  Once the fire is
gone, go back to the missile silo and climb to the top.  Kill the guard
up here and flip the nearby switch and enter the door.  Go down the tunnel
and jump over the laser trap and then continue on.  Soon you will be
outside.  Kill the guy on the top of the tower and then kill the other
2 guards in the area.  Get the CODE CLEARANCE DISK and flip the switch in
the small room.  In the larger area with the tower, go through the
trapdoor and follow the path until you are in the tunnel leading toward
the UFO room from the train section.  Enter the area with the UFO and
insert the CODE CLEARANCE DISK into the computer you find in the room
behind the UFO and get the items from this back area.  Now go and climb
the ladder beside the UFO again and jump across all of the rafters until
you see an open door in the wall.  Do a running jump holding in the grab
button.  In here jump over the laser traps and get SECRET #3.

After you exit the SECRET #3 area go and enter the UFO.  On the second
floor of the UFO (this thing is bigger than it looks) kill the guard and
climb to the top floor.  Run to the center of the area and grab
ELEMENT 115 to end the level.  Now you are done with Nevada.

==========================================================================
London level 1:  Thames Wharf
==========================================================================

When you begin the level, turn around and walk back to where the walkway
behind you is.  Face the wall with the ramp on it and walk directly up to
it and then take a step back.  Once that is done hop back and then do a
running jump at the wall and jump over the wall.  In the area behind there
get all the items and then climb the crate in the corner and then climb
onto the wall.  Next jump to the crane below and walk along the walkway
connected to the crane until you come to a gap in the railing.  Do a
safety drop to the concrete block below.  Jump to the ledges that you see
on the wall and then climb down the ledges.  Once you are on the ledge
just above the roof below, and jump into the niche you see in the roof.
Now take and walk through the barbed wire and into the doorway ahead of
you.  At the end of the hallway kill the 2 rats and get the items for
SECRET #1.

Now go back outside and climb up until you are back on the crane's walkway
that you were on earlier.  Now take and look at the same wall you were
just climbing on.  Turn slightly to the right and jump along the upper
ledges then climb onto the section of wall you climbed on earlier.  From
there jump over the ramp of the other wall and get back to where you began
the level.  Now go to the edge of the ledge that is facing the crane.
Turn around and drop off of the edge and you will land on a small ledge.
Now hop backwards and you will land on a slope below you.  Jump off of the
slope and grab the ledge in front of you pulling yourself up.  Kill the
vulture and flip the switch over here.  Now walk to the rightmost corner
of the ledge that you are currently on.  See the ledge with the LARGE
MEDIKIT in the distance?  Aim a running jump directly towards the LARGE
MEDIKIT and then hop backwards with the grab button held in.  You will
soon land on a ledge that you can pull yourself up from.  There is a dark
room in front of you, but first, go to the left of the door and flip the
switch there and then enter the room.  Go to the far left side of the
ledge and look around.  See where there is a ledge in front of you across
a small gap and then below that across the room is another ledge?  I
recommend saving here.  Turn around so that the ledge close to you is to
your left and then side jump onto it.  Now quickly before it collapses,
do a running jump and land on the ledge across the room.  Drop from that
ledge to the floor and you will take a little damage.  There is a SAVE GEM
in the bottom of the room here.  Now go over to the ladder and flip the
switch beside it and then climb up the ladder.  When you get to where the
opening in the floor above is just above you jump off and pull out your
guns so that you can kill the rats up here.  Follow the passage ahead
until you come to a gunman and kill him then take the FLUE ROOM KEY.  Go
back out to the large room here and drop to the ledge just below where
you enter the passage.  Flip the switch on the wall and then make your
way to the floor.  From there climb back up the ladder and head in the
direction of the passage again.  Do not enter this time.  Instead look at
the wall beside the ledge and you will see a large crack running the
length of it.  Jump and grab onto the ledge and shimmy right all the way
across the room to the safe part on the far side.  Once you land turn
around and walk forward.  When you can't go forward anymore jump and pull
yourself up onto the ledge above you.  Now go back outside.  Do a safety
drop off of the edge of the ledge in front of you.  You will land on a
ledge below you.  Kill the vulture that you hear before doing anything
else.  Now turn around and you see that green door in front of you?  Go to
it and jump up grabbing the top of it and shimmy all the way right until
you are just past the slanted ledge below you and pull yourself into the
small room above.  This is SECRET #2.

Now take and shimmy all the way back to the green door.  Look a little bit
to the left of the green door and you will find an opening above the doors
that you must crawl into.  When you emerge from the far end of the tunnel
jump to the adjacent platform and flip the switch there.  Now go back
through the tunnel and go to the side of the ledge with the green door.
Face the green door and do a side jump to the right landing on the slanted
platform below.  Grab the edge of the platform and then drop to the ground
where you may take some damage.  Climb the crates on the far side of the
area.  Once you begin to climb, you will have a gunman attack you from
behind.  Once he is dead climb up to the top where you began the level and
then make your way to where you got the LARGE MEDIKIT from earlier and you
will see a large crack leading off to the right.  Take and grab the crack
and shimmy all the way right until you can climb up.  Up here there are 2
paths that you will have to take.  One is where you have to climb up the
other is on about the same level you are on.  Go through the lower one and
at the end flip the switch and kill the vulture.  Now go back to the gap
you just jumped and hop across again.  Look into the area and down a
little bit.  See that platform connected by the ropes?  Look familiar?  Do
a running jump to the center of the platform with the grab button held in.
You will land on the platform and again be attacked by a vulture.  Once
the vulture is dead jump into the niche in the wall and use the FLUE ROOM
KEY to open the flue room.  Go to the back of the room and turn left.
Flip the switch back there and then go back outside being careful of the
flames.  Outside go back through the tunnel and then back to where there
were 2 paths at the top of the other wall.  Now take the one where you
have to do a little climbing and you will come to where there is a hall
on your right.  Take the hall and walk to the edge of the hole and jump
over the hole with the grab button held in.  Climb onto the platform on
the other side and then slide down the left side and grab onto the edge
from there climb down and get SECRET #3.

Now climb back up and jump back into the hallway and turn so that the hole
is to your back and do a safety drop into the hole and go forward.  Slide
down the slope and then jump with the grab button held in.  Follow this
tunnel until you find 2 rats and once they are dead drop into the room
below.  I will call this the switch room and you will be in this section
for a while.  Kill the guard that is coming up on the left via the hallway
and then flip the switch on the wall to your right.  Go down the hallway
and enter the room at the back on the right.  Swim down to where the
switch is on the far wall and flip it then go back to the switch room.
Flip the switch on the right wall again and this time enter the room to
the right off of the main hall in the middle.  In here swim down to the
bottom and through the hole into the new passage.  Avoid the fans and swim
to the other side.  When you climb out you will have to kill a gunman.
Look along the bottom of the right wall for a passage that you can crawl
into.  Kill the 2 rats in here and go to the end.  Do a safety drop and
climb down to the bottom.  Enter the dark room and this is kind of tricky.
See that generator thing that is moving around?  Do not let it touch you.
As you enter run straight to the other side of the room and then turn
right and run into the small room at the far end that the generator can't
enter.  Flip the switch in here to turn on the lights.  Now leave the
small room and run to the far end where you will find a wire block.  Pull
it out and jump behind it.  Push it out 1 time.  Once the generator is
again gone, push the block out some more and then push it to your current
left.  When it won't go anymore jump into the safe area behind it.  Wait
for the generator to approach the block and once it does and leaves push
the block forward 4 times and then wait in a safe spot for the generator
to strike a switch that will open up another switch and door.  Take the
path out of here and climb the ladder and back into the switch room.
Flip the switch on the wall in front of you as you come out and kill the
gunman that tries to sneak up on you.  Flip the switch on the wall to the
left and then go to the rear water room.  Jump into the water and enter
the doorway to the left side of the room and make your way to a third
water room.  Swim across the room and climb up onto the ledge and kill
the gunman there.  Enter the room he was guarding and flip the switch
there.  Now come back to the larger room and climb the stairs beside the
doorway.  Look at the ceiling.  See how it looks like you can grab on?
Do so and then follow the tiles into a tunnel in the ceiling.  Kill the 2
rats up here and then go to the end and you will drop back into familiar
territory.  Go back to the switch room and on the way you will encounter
another gunman.  In the switch room flip the switch by the flashing light
and flip the wall switch for the last time.  Now go to the third water
room.  This time swim to the bottom of the room and enter the hole in the
floor.  Swim along the tunnel and you will emerge in a chapel type of area
where you can exit the water by only one way.  When you climb out of the
water you will be attacked by another gunman.  When he is dead climb the
ladder behind him and you will be outside.  Walk through the barb wire and
jump to the platform ahead of you on the pillar.  From there turn right
and do a running jump and grab onto the wall and pull yourself up.  Walk
through some more barb wire and make your way to the lower area to the
right.  Jump up out of the barb wire and climb onto the building to the
left.  Run around the edge up here and kill the last 2 gunmen of the level
before you enter the large building.  In here take the block in the center
of the room under the pillar and pull it the only way it will go.  Once
you have it out as far as it will go, climb onto it and then climb onto
the wall beside you.  Now turn so you are facing the block and look at the
slope across from you.  See where it looks like there is a small open area
beside the wall across from you?  Do a running jump to it and get the
CHAPEL KEY and SECRET #4.

Now go back outside to where you originally climbed up onto the building.
Walk around the outside toward the front of the building.  When you get
to the first corner of the far side and climb down the ladder and then
down the ledges until you come to where you can crawl into a small area.
Get the item in here.  That is SECRET #5.

Climb back up onto the building and follow along the walkway until you
get to the break in the fencing and then turn left and hop onto the flat
part of the roof below.

==========================================================================
London level 2:  Aldwych
==========================================================================

You begin the level falling down a tunnel.  When you fall off of the
second ledge hold in the grab button and pull yourself into the small
room.  Get the SHOTGUN SHELLS and then fall the rest of the way down the
tunnel to the bottom.  At the bottom climb out of the water and follow the
new tunnel up the stairs.  Keep your eyes open for a ventilation grate on
the right.  Shoot the grating and then enter the area on the other side.
Climb up the ladders and then head straight to the block ahead of you.
Pull it back 1 time and then go collect the items scattered throughout the
room.  You will also find a thug up here.  Once you are done with all of
that, go to the hole in the floor and carefully drop down onto the ticket
machines below.  Kill the thug down here now from your safe position.
Turn and face the small closed room close to the hole and then climb up
into the hole.  Follow the tunnel into the room at the end and get the
MAINTENANCE KEY then go back into the hub room.  You will be in this room
quite a few times in this level.  Head to the back left corner of the room
and go down the escalator and jump over the pit that has some train tracks
in it.  On the other side of the pit, enter the room on that side and kill
the thug and Doberman.  Go to the far side of the room and use the
MAINTENANCE KEY to open the door on the far side.  Enter the maintenance
room and flip the switch on the back side of the room.  Now the lights are
going to be on for the greater part of the level.  Go to the opposite side
of the room and get the OLD PENNY off of the floor.  Now leave the room
and do a safety drop to enter the pit with the train tracks.  Turn to your
current right and sprint down the tunnel and into the opening you find on
the right.  Kill the 2 thugs that you find in here.  With the entrance to
the room to your back, climb up onto the ledge to the right of the
entranceway.  From here climb onto the high block to your current right
and then do a side jump to the left onto the ramp and hold in the jump
button.  Grab onto the ladder and climb up.  Backflip onto the ledge
behind you.  Climb onto the ledge behind that and kill the thug.  See that
lone pillar in the far corner?  Make your way over to it and climb it.
Now that you are up on that pillar turn to the right so that the
entranceway is in front of you.  Look slightly up.  See that dark spot
above the ledge?  Jump to it and pull yourself in.  In here you get the
UZIS.  Once you have them drop down and climb the ladder in the room
again.  This time grab the ceiling and monkey swing along the path until
you are above a area that you cannot reach otherwise.  This is going to
be called the red room for future reference.  Slide down the ramp
and climb onto the ledge to the right.  Make sure that you are as far
right as you can get before you climb up.  Slide down the ramp backwards
with the grab button held in.  Grab onto the edge and then drop onto the
collapsible tile.  As soon as you land do a left side jump and slide down
the ramp.  Grab onto the ledge on the far side of the room and shimmy as
far right as you can.  At that point drop down onto the collapsible tiles
and then hold in the grab button again.  At the end of the slope grab the
edge and shimmy as far left as you can.  Then pull yourself up and
backflip off of the ledge and twist in the air and grab the ledge behind
you.  From here drop down the ledges until you see one with the MP 5 and
a SAVE GEM.  Climb up here to get SECRET #1.

Follow the rest of this back path to the bottom and get the rest of the
items.  Climbing back up, keep your eyes peeled for an area on the left of
the walkway where you can climb up and make your way into the room above.
In here, climb the ladder and at the top, DO NOT walk forward.  Instead
sidestep as far right as you can and learn the pattern to the flames.
Jump through the flames and climb up the 2 ledges here and at the far end
of the top one and jump onto the ladder.  Climb up onto the ladder until
you reach the strip in the wall and backflip off of the ladder and flip
the switch in the niche.  Then jump back onto the ladder and climb the
rest of the way up.  Crawl under the flames and then off the other side
onto the floor below.  Follow the path to a dark room with grating in the
floor and a rat.  Kill the rat and then do a safety drop through the
grating back to familiar territory.  Go back to the red room and from
there go to the room where you were chased by the large drill earlier.
On the far side of the drill room climb into the new tunnel and claim the
SOLOMON'S KEY and follow the tunnel back to familiar territory.  Now go
back to the red room and head to the top of the room again.  Instead of
going to the drill room, see that open ceiling tile near you?  Enter here.
In this new room kill the thug and Doberman.  Enter the center room and
step onto the collapsible tile to the right of the doorway and inside pull
the block back 1 time.  Now climb back out and enter the new hole in the
floor.  Follow this path until you can climb out into a dark hallway.  Get
on one side of it and run until you hear a door open.  Then turn around
and follow the hallway until you come to where there are 2 switches on the
right and another hall on the left.  Go to the right switch and flip it.
This is a timed switch.  Turn around and sprint up the hallway the way you
were going a moment ago.  Follow the path to a room with 3 doors and enter
the third door.  Inside this room flip the switch on the wall and follow
the tunnel back to the 2 switches.  Again flip the right switch and sprint
back up to the upper room and this time enter the middle room.  Climb into
the upper area in this room and follow this upper tunnel to a switch.
flip the switch and head to the end and safety drop through the hole into
the same tunnel as before.  Back at the 2 switches, this time flip the
left switch and head up to the first room and enter it.  Take and monkey
swing across the room to the other side and get another SOLOMAN'S KEY.
Drop into the water and on the same side of the room that you are on, you
will find an underwater tunnel.  Follow it back to the hub room.  As soon
as you enter kill the thug that greets you and go to the ticket booth on
the center left.  Exchange the OLD PENNY for a TICKET.  Now head down the
subway to your current front-left.  At the bottom another thug will
attack you.  Once he is dead continue to the far wall and shoot out the
wall grate and enter the area behind it.  This is SECRET #2.

Now enter the room beside you with the subway tracks and kill the rats
that are on the tracks.  Once you are on the tracks, turn right and head
down the tunnel.  Soon you will see a thug run out of a small room ahead
of you.  Kill him immediately.  He will bring death if he gets too far.
Enter the first open room on the right that you come to and flip the
switch in there.  Now go back out and enter the first room that the thug
left from earlier to get a SAVE GEM.  Now go to the third room and flip
the switch in here to open the door in front of you.  Inside take the
first right and then turn right again.  Flip the switch at the end of the
path and then head back to where you left the main hall in this room.
Turn right and go to the far end of the room and then turn left.  Flip the
switch on the back wall there.  Back at the main hallway enter the first
door to your right.  In this smaller room, flip the left switch on the
back wall from where you entered.  Now go and flip that first switch
again.  A door behind you will open.  Follow this into a large dark room.
In here go to the right side of the room and use the SOLOMAN'S KEYS in the
2 locks on the pillars.  From where you used the second key, walk around
the back side of the pillar and you will find the UZIS (this is where
everyone else says they are, but if you are following this walkthrough
then you already have them.).  Now go back to the right wall.  Walk along
to the opposite side of the room from where you entered and you will see
the door that you just opened.  Walk up so that that door is on your right
side.  See that collapsible tile with the curtain that reaches all the way
to the floor behind it?  Jump through the curtain there.  Inside here you
get the ORNATE STAR.  Now go into the door you just opened and run across
the collapsible tile here and get the MASONIC MALLET.  Walk to the edge of
the pit you are now on the wrong side of and jump forward with the grab
button held in and pull yourself up.  Outside you will have to kill a
Doberman.  Enter the door on the other side of the first SOLOMAN'S KEY
pillar.  Enter the water and follow the tunnel along until you can
surface.  Climb out and climb the ledge on top of that.  Jump to the large
crack in the opposite wall and crawl into it.  When you get to where you
are on the other side of the railing below you, get out and land on the
ledge there.  Climb on top of the other ledge and then monkey swing to
the hole in the wall across from you.  Climb into this hole and crawl out
the other side.  Kill the 2 rats and use the TICKET on the turnstile.
Head up the hallway here and turn left at the top.  Kill the thug and go
around the other side of the row of turnstiles.  Use the ORNATE STAR on
the locked door on this side and then jump back and kill the thug within.
Inside climb up into the ventilation shaft and follow it to the end.  At
the end you will get SECRET #3.

Now go back to the room you were just in and this time go right.  Go down
the escalator and turn left at the bottom.  Use the MASONIC MALLET on the
door to enter the small red room.  Flip the switch at the back and then
turn around.  See that dark area just above you?  Climb into it for SECRET
#4.

Leave the small red room and drop off the edge into the lower area.
Going along you will be attacked by another thug coming from the right.
You will be going through there soon enough.  Jump over the hole in the
floor, which you will be coming back for later.  Continue down the hall
and you will be attacked by a Doberman.  In the large room at the end,
kill the thug and search the area for items.  Now go back up and enter
the hole you jumped over a moment ago.  Go forward and climb into the hole
you find in the ceiling.  Inside the train here flip the switch and leave
through the open door.  Just follow the path along and you will see a thug
run out in front of you.  Don't kill him... yet...  Follow him and he will
soon get a buddy and they will attack you.  Kill them both and enter the
room that the other thug came out of.  That ramp in front of you is the
level exit.  Flip the 2 switches in here and then go back to where you
entered this large chamber.  When you get to where you entered, turn right
and enter the hole in the ceiling that you find.  You are now back in the
train.  Flip the switch and it will take you back to the main part of the
level.  Now go to that hallway above where you are that the thug attacked
you from earlier.  Go down the path he came from and soon you will be on
familiar ground.  From here go back to the red room.  Climb into the upper
room in the ceiling of the red room that you killed the thug and Doberman
in earlier.  In here enter the door on the right, ahead of you.  In here
get the items including the ROCKET LAUNCHER and kill the thug.  Flip the
switch on the back right wall.  This is SECRET #5 by the way.

From here go to the level exit that you saw earlier.

==========================================================================
London level 3:  Lud's Gate
==========================================================================

Just a note before we begin.  The Immortals that you encounter in this
level are not enemies, but, they aren't your friends either.  Just ignore
them.  I won't even mention them most of the time.

Follow the Immortal down to the room with the 2 pools in it and you will
see 2 doorways in front of you.  Take the one to the left and follow it
around and down a slope.  As soon as you land turn to the right and grab
the ledge above and pull yourself out before the spikes can descend on
you.  Now you will be in a room with a switch to your immediate right.
Ignore the switch for now.  Instead go down the path to the left.  You
will come to be on a narrow stone ledge and the camera will go to one of
those annoying views.  From where you entered, go to the far right side
of the ledge.  Now turn around and do a safety drop and then drop and grab
again.  You should now be holding on to a large crack in the wall.  Shimmy
as far right as you can.  When you get to the other side, pull yourself
into the crack and go into the room that you now have access to via the
crack.  This is SECRET #1.

Grab the ledge in the ceiling of this room and pull yourself up.  Next,
climb onto the ledge beside you.  Turn and angle a running jump to the
ledge on the far side of the room.  Now you should be back on top of the
stone ledge from earlier.  Now go back to the switch that you ignored
earlier and flip it.  Climb the ledge to the left and climb the ladder.
When you get so far up the ladder you will notice a ledge that you can
just see the edge of behind you.  Backflip off of the ladder and land on
the ledge.  Go in here and get the LARGE MEDIKIT and then go back to the
ladder.  Climb up the ladder until you reach the stripe in the red lights.
When you get to this point, go as far left as you can and then backflip
off of the ladder and twist in the air (when you are on a ladder, this is
very easy to do by only pressing up and jump) and then hold in the grab
button.  Climb to the top of the ladder and at the very top, let go and
then instantly press in the grab button again and the up button.  In this
small niche you will claim SECRET #2.

Back on the ladder, go down a couple of steps and then backflip back to
the first ladder.  Climb to the upper right and enter the area above.
Crawl to the end of the hall and get the SHOTGUN SHELLS then back into
the crawling area.  You will notice a spot where the ceiling is raised
in this shaft.  Stand and climb into the upper area here and then drop
into the room below.  Kill the guard in here.  Next take the block by the
wall and move it to the other side of the room.  Flip the switch by the
door to let in another guard.  Kill him and then go into the hall.  Go
right at the turn and you will be in a large Egyptian style room.  Climb
onto the blocks in the front and then climb up the lower part of the
ladder and into the room back there.  In this small room, take the block
and push it in front of the entrance.  Climb onto the block and then climb
into the area above.  On the other side drop down to the floor and go back
into the large Egyptian room.  At the bottom of the ladder, go a little
bit to your right and jump and grab the ledge in front of you.  Pull
yourself up and then turn around and make your way to the switch on the
ledge in front of you.  Flip the switch and then jump back over to the
ledge that you pulled yourself up onto.  Jump to the base of the ladder
and walk to the first block just below the level of the ladder.  Look to
the left and see that area where you can monkey swing?  Jump to it.  Up
there on that area go to the room on the left and get the SAVE GEM then
go and enter the small area to the right and climb in.  Flip the switch on
the back wall of this small area.  Now go back to the ladder and climb up
to the top of the ladder.  Turn around and jump to the nearby ledge and
then jump through the nearby doorway.  Climb up the ledge in here and walk
forward.  You will see a slope going down.  Go down the slope and jump
before you get to the end.  Grab the ledge in front of you and pull
yourself up.  Get in front of the next ledge that you come to and slide
down it.  You will land on a collapsible tile at the bottom.  Then once
you land, do a forward jump and grab.  Pull yourself up onto the ledge and
get the EMBALMING FLUID.  Now crawl through the tunnel in front of you and
kill the guard that you find on the other side.  From where you entered,
go forward and you will find another crawlspace.  On the other side of
this crawlspace another guard will be shooting you before you can shoot
him.  Once he is dead, flip the switch on the wall to this room and the
door beside it will open.  Enter this area and get the ROCKET then go back
into the room you were just in.  Go to the far side of this room and drop
into the hole.  When you land, turn and monkey swing across the area
and drop off the other side onto the ledge up there.  Turn around and go
as far left as you can.  Now at the edge jump forward and you will land on
the head of a sphinx below.  Walk to the back-right corner from where you
landed.  Turn yourself so that the stone point in front of you is directly
in front of you.  It must be centered.  Now hop back and jump forward.
You will take serious damage when you land.  From here, jump to the top of
the nearby pillar behind the sphinx.  Now turn left and do a running jump
to the ledge along the wall and climb up.  Jump before you reach the edge
and you will land on a safe ledge.  Go to the far side of the ledge and
get SECRET #3.

Go back along the ledge until you are even with the sphinx shoulder and do
a running jump to it.  Grab on to slow yourself and then let go and repeat
until you are on the floor.  You will soon come around the room to where
you see a hallway.  Go up the hallway and kill the guard.  At the end look
up and you will see a ledge that you can jump to.  Climb up onto the ledge
and pull the block on the left over 1 time.  Now take and safety hang off
of the ledge and shimmy to the left and climb up the block.  Climb as high
as you can and then go to the right as far as you can.  In this small
hallway take and climb up onto the ledge in the back and then drop through
the holes in the floor.  You should now be between 2 movable blocks.  Take
the 1 behind you and push it.  Turn around and get the other block and
pull it as far back as you can.  Turn and face the opposite wall and jump
to the small hole that you see in front of you and climb in.  This is
SECRET #4.

Now drop back to the floor and climb back up the ledges and make your
way to where you are behind the blocks.  Go through the hole in the wall
and you are back with the Immortals.  Go back up to the room where you
began and go to the right side.  Place the EMBALMING FLUID on the altar
and then head out of the room through the other exit where you will find
a trap door.  Once you land in the water, get the UMV near you and head
straight across the room to the lower end where you will see a tunnel
heading off to the left and up.  Follow it.  Now if you want to explore
the area be my guest.  You will find HARPOONS and 2 crocodiles.  At the
end of the tunnel get off of the UMV and climb up onto the ledge above the
water.  Dive into the water on the other side and follow the tunnel around
to the right.  When you get to the far wall, turn right again.  At the
next corner, turn right again and flip the switch.  Now turn around and
look for a opening in the ceiling.  When you find it climb into this small
area and then climb some more.  Flip the switch you find up here and get
back into the water.  From the hole you just came out of look along the
wall to your current left and you will find an opening.  Stay as close to
the bottom as you can for a moment.  You will see where you can go either
left or straight.  Go straight.  When you get to where there is a wooden
platform below you.  Now you can come up for air.  Turn so that the
direction you came from is to your right.  Back underwater you will find
an entrance to a small room slightly to your right and in front of you.
In this small room you will find a switch on the right wall.  Now go back
outside.  Outside face the same direction you did as before.  You will see
another entrance in front of you.  Go through this entrance and get
SECRET #5.

Now that you have everything on this side of the room done, swim back to
where you entered the room and make sure that you are as close to the
bottom as you can get.  This time take the left path that you ignored
earlier.  Still at the bottom, surface when you reach the end of the path.
Now climb up onto the ledge and then to the 1 above it.  Crawl forward
until you find a hole and then turn around and safety drop into it.  Swim
to the other side and climb out and crawl around to the left.  As soon as
you are on the far side of the crates from where you emerged.  Now you can
run as you like.  When you get to the back wall turn right and enter the
doorway that you find ahead of you.  In here sprint through the second
half of the room and land in the water below.  As soon as possible, turn
around and follow the corners until you find a UMV and some other stuff.
You will also have to kill a frogman.  Now take the UMV up and out of
SECRET #6.

Leave the UMV where you can find it and then go back into the large room
that you snuck through earlier.  Kill the guard that you see in front of
you and search his body for the BOILER ROOM KEY.  From there begin
searching the crates along the wall to your right where you will find a
area you can get into and get the HARPOON GUN.  If you want to explore the
rest of the room here for HARPOONS and then go back to the UMV.  Take the
UMV and enter the lower tunnel and kill the frogman that you come across.
On the other side of the tunnel kill the crocodile and then head to the
room on the upper level of the room to the far right corner.  It has
golden colored walls.  This is your air room and it will be one of your
main reference points for this section.  Leaving the air room go to the
bottom level and turn left.  Enter the room that is just to the left of
where you came in from your current position.  Go to the back of this room
to where it is red.  You will find a wall switch to your right.  After you
flip the switch go back to the air room and get some air.  Now go and
enter the tunnel just above where you entered this area.  At the back
go left and then go down into the lower area.  Enter the small room to the
left and flip the switch in there.  Now go back to the air room.  Get some
air and then back to work.  Enter the red room on the second level
straight across from the air room.  Go through the door at the back and
flip the switch to the left of the door.  You will now have released 3
frogmen into the area.  Go back to the air room killing them along the
way.  Now when you have your air back, kiss this room goodbye.  You will
never use the air room again.  As you are leaving the air room enter the
room directly to the right.  At the end go through the door at the bottom
and then go to the top of this area.  Get off of the UMV and climb onto
the only ledge you can climb on.  Looking forward you will have to go
across the ledges in front of you but there is fire on them.  Get into the
water in the fire room and face the wall you just jumped off of.  Flip the
switch and then climb out of the water.  Jump across the ledges and walk
through the hallway.  You will now have to dodge 3 pistons.  On the other
side climb up the ledge and go to the far side.  Turn to the right and do
a running jump and monkey swing until you are in front of the opening in
the waterfall wall.  Climb into it and use the BOILER ROOM KEY and then
flip the switch in the back room that you just opened.  Now go back into
the water and take the UMV down to the bottom and back into the area where
the air room was.  Avoid the crocodile and enter the room that is to the
upper left from the entrance tunnel that you used to first enter this
area.  Go through the door at the back and go up to the top.  Get off of
the UMV and climb onto the ledge.  Now walk to the left edge and you must
dodge some pendulums.  Dodge the pendulums and jump across the ledges to
the safe area of the hallway.  Now if you want to, go to the back of the
hallway and kill the guard.  It's not necessary.  As you first enter the
hallway look to the right and you will see where you can climb up into
another area.  Follow this tunnel until you are facing a large room.  Jump
forward and grab onto the ledge and then drop to the ledge below that.
Crawl through the tunnel to where you can stand up again.  Do another
running jump and grab onto the ledge that is there.  Crawl through this
tunnel to the end of the level.

==========================================================================
London level 4:  The City
==========================================================================

This is the boss level of London so it is short.  Take the hallway outside
and you will see a ramp leading up to a platform.  Get onto the platform
and then turn around and do a running jump and grab to the ledge across
the way.  When you are over there, climb the ledges and then to the
walkway above that.  Now follow to the left and climb over the block and
then do a safety hang over the back edge where you are safe from Blondie's
fire.  Shimmy right until you are above the opening in the wall below and
then let go and grab that opening.  Climb in and get SECRET #1.

When you are back outside, climb to where you were earlier and this time
on the walkway go right.  Flip the switch and then go left back to the
block you climbed over earlier.  Turn around on the block and jump forward
and grab the walkway above.  Then run to the right and grab onto the
ladder and climb to the top.  Crawl through the small crawlspace.  Check
your health.  If it is less than 1/2 then power up.  Climb onto the
platform above you and then do a running jump across the gap.  Pull
yourself up onto the opposite ledge and then run over to where the low
pillar is blocking the incoming fire.  Shoot the fuse box on the pillar.
Guess what, Blondie is dead.  Now walk to the right edge of the platform
that you are on and do a running jump across.  Grab the high ledge and
then let go and grab the top of the ladder.  Pull yourself up and turn
left.  Walk to the edge and jump across the gap.  Turn left and climb the
block in front of you and then climb the one to the right.  Stay on this
upper ledge and climb across the block that has the door.  On the other
side flip the switch and then go get the EYE OF ISIS to end the level,
and London.

==========================================================================
South Pacific level 1:  Coastal Village
==========================================================================

You begin the level in the water.  You will find a small lagoon on the
right.  In this small lagoon, look in the center at the bottom and you
will find the SMUGGLER'S KEY on a small square area at the bottom.  Now
leave the lagoon and swim towards the beach.  On the left you will soon
see a lone rock sticking out of the water close to a larger one.  Climb
onto the smaller rock and turn to face the large cliff face.  See that
ledge and angle that is on the cliff face that is nearest your rock?
Do a running jump.  Now turn to the right and jump to the blocks along
the bottom of the cliff face.  You will now get SECRET #1.

Now go to the beach and you have a choice to make.  You can either take a
slope behind some boulders or climb into a hut.  If you take the slope
path then you will never get all of the secrets in the level.  Each path
has it's own unique secret but shares 2 secrets for a total of 3 secrets
on either path.  I will tell you how to get all 4 secrets in the level.

On the beach enter the hut on the beach.  At the back you will find a lock
that you will use the SMUGGLER'S KEY in.  Drop through the trapdoor that
you just opened.  Go forward and when you get to the lower part of the
tunnel either walk or crawl forward and you will have no problem avoiding
the upcoming trap.  Continue along the tunnel until you come to a large
room at the end.  From where you enter the room you should have no problem
killing 2 crocodiles and a tribesman from above.  Once all 3 are dead,
enter the water and directly below your former perch you will find the
HARPOON GUN and some HARPOONS.  Now get back onto the perch and see the
lit torch along the wall ahead?  Climb onto that ledge and then monkey
swing across to the right wall.  Once you drop turn to your right and
climb the cliff there as high as you can and then jump to the ledge on
the other side of the room.  From here monkey swing forward until you
come to the end.  Drop and run across the walkway and at the end turn
left.  Jump onto the slope and at the end jump to the walkway ahead.  Now
on this walkway jump to the ladder in front of you and you should be able
to kill another tribesman before you get to the ladder.  Climb the ladder
and then do a safety hang over the side and shimmy left until you can
stand on the other side.  At the far end of this ledge simply run off of
the edge to land safely on the ledge below.  Now do another safety hang
and shimmy left again until you can stand up.  Jump to the other ledge
there and take the tunnel out to the rope bridge.  NOTE:  If you took the
other path then you will be making your way through the swamp below.  But
if you follow my guide here then you will be going that way soon enough.
From where you exited the tunnel, turn right and do a running jump to the
ledge close to you.  Once on top of that jump and grab the ledge that is
sticking out to the right.  This can be a little tricky to land on.  Now
jump over to the other ledge that is nearby and get SECRET #2.

Go back to the rope bridge and enter the large room at the end.  As you
approach the blade trap ahead a tribesman will come at you from behind.
When he is dead simply crawl under the blade and you will be in the large
room.  Stay out of the light.  Search this side of the room for a switch
that will shut out the light on this side of the room.  Take and jump
across the stream in the center of the room and do not fall into the water
at all.  On the other side of the room you can go down the slope and skip
the next section and go straight to the village, or you can come with me.
Carefully go back to the rope bridge and turn to your right.  Jump into
the quicksand below and you will be able to make it to land.  Walk forward
and climb onto the first wooden looking ledge that you can climb.  Now you
may or may not find a tribesman in this particular area depending on how
stealthy you are.  From the ledge walk to the back end and climb into the
tree.  Now climb onto the top of the wall.  Jump onto the nearby branch
that will serve as a walkway.  It is parallel to the rope bridge.  At the
end do a running jump and grab the branch ahead of you.  Get the SERPENT
STONE and then go to the lower end of the branch and climb into the hidden
niche.  This is SECRET #3.

Get back onto the branch and then jump to the nearby stone slope and slide
to the bottom.  Go along the cliff face and get the SAVE GEM below.  Walk
along the ledge to the far end and jump to the ledge in front of the
waterfall.  Now jump into the room behind the waterfall and collect
another SERPENT STONE.  Jump back to the ledge in front of the waterfall
and then jump to the ladder near the waterfall.  At the top of the ladder
go through the tunnel and climb another ladder to the top.  If you look to
the left you will see a dark tunnel ahead.  Climb up to the ledge that
goes into the tunnel and kill the tribesman.  Do not enter the tunnel yet.
Turn around and jump over to a still higher ledge.  Now jump over to the
ledge holding the last SERPENT STONE.  Slide down to the base where you
can go and climb into the tunnel that you saw earlier.  Use the SERPENT
STONES in the 3 places on the wall and go forward into the village.  You
will be attacked by a tribesman over to the left.  Now drop down to the
lower part of the village.  You will have a hut on either side of you and
be attacked by a tribesman from the left.  If you took the slope in the
large room above, you will come out behind the hut to the right.  Take the
path that leads beside the hut to the left and kill the tribesmen that you
come across.  You will find a tree house up top there.  Go over to where
the quicksand is and climb the nearby rocks.  Kill the tribesman that you
find.  Now flip the switch that is there and then go back into the village
killing the tribesman along the way.  In the village you will be attacked
by another tribesman.  On the far side of the village you will find a hut
with a LARGE MEDIKIT in it.  Do not go in there or you will die.  Instead
follow the path behind the hut and go into the next section of village.
Here you will notice a tree house to the left and 2 huts in front of you.
Go between the 2 huts and kill the 2 tribesmen that you find.  At the back
turn right and you will find a dark cave there.  This is SECRET #4 (or 3
if you went down the slope earlier).

Now from the cave run straight across and climb onto the ledge that has
more huts built onto it.  Go around the back and you will find another
tribesman.  Enter the hut whose entrance is next to a tree limb and
flip the switch in here.  Another tribesman will come to greet you.  Go
back to the tree house and climb the ladder into it.  Go to the window and
jump to the ledge on the nearby wall.  In here to the left is fire (bad)
and to the right is a tribesman (stupid) who is guarding the rest of the
tunnel (good).  Go to the end of the tunnel and leave through the window
jumping to the tops of the higher huts.  On the second hut get onto the
top of the roof and grab the vines that look like a ladder.  Monkey swing
all the way to the end and drop down.  Enter the nearby tree house over
here and flip the switch inside.  Here comes another tribesman.  Anyway,
go and climb the ladder into the tree house again and then into the tunnel
with the fire.  You will notice that there is now a ledge above the fire.
Jump to the ledge and then off of the other side and flip the switch in
front of you.  Kill the tribesman who comes to you.  Do not flip the other
nearby switch.  Go down the corridor and sprint past the blade trap ahead.
Flip the switch at the end and then slide backwards down the slope doing a
safety grab at the end.  Go over to the pool and get into the water.  Take
the underwater tunnel to the exit killing the crocodile along the way.
At the end pull yourself out onto the ledge and follow the path until you
come to a tree house.  Jump to it holding in the grab button and pull
yourself up to end the level.

==========================================================================
South Pacific level 2:  Crash Site
==========================================================================

You begin the level in the tree house that you ended the last level in.  Go
outside and get on the ground and approach the swamp.  This next section
looks tough but it's easy.  Go to the edge of the swamp and do a running
jump to the lily pad that is in front of the switch you flipped last
level.  From here do another running jump to the lily pad nearest the
wall.  Now turn and do a running jump over the lily pad in front of you
and land on the one that is in line with it.  Keep jumping in a pattern
like this until you are on the last lily pad before you reach land.  Now
look to the left.  Jump to the lily pad in the corner just below the
niche in the wall.  Climb into the niche to get SECRET #1.

Now get onto safe land and go through the trees and head down into the
valley.  When you reach the fog below you will be attacked by a
Velociraptor, raptor from here on, from the right.  Kill it and go up
through the area it was guarding.  Climb up the ledges at the end here
until you are in a larger area with trees and a crashed airplane.  You
will be attacked by another raptor in this area also.  Follow the path
along until the crashed plane is on your left.  When you get to the tree
in this area, enter the dark area next to the tree and follow it into a
room.  In here you get the MP5 and have to kill 7 Compsognathus, Compo
from here on.  Once they are dead, flip the 2 switches in here and go
back to the tree.  Climb on top of the hill near the tree and watch 2
soldiers kill a raptor.  Do not help.  If they die you can get their ammo.
If you shoot them they will shoot you.  If you don't shoot them they will
not shoot you.  See where I'm going here?  Anyway when the raptor is dead
go through the tunnel that you find on the right side of the area.  Follow
the tunnel to the exit where you can help another soldier kill a raptor.
Climb onto the ledge to the right of where you came in to the area, and
keep climbing ledges until you are on a rock ladder.  Climb up until you
can backflip onto the ledge behind you and hold in the jump button.  As
soon as you land on the tree branch pull out your guns and kill the raptor
up here.  Turn around and jump to the flat spot on the wall ledge to the
left of where you entered.  Climb up onto the tree branch that is above
you.  Kill the raptor that you find in this section of tree.  Now you will
see a slope in this branch and a side of the branch that you can grab onto
and pull yourself up.  This is the highest section of the tree and
SECRET #2.

Go over to where the raptor is hanging by the rope.  Shoot the rope and
let the raptor fall into the water below to keep the piranhas busy for a
very long time.  Dive into the water near the raptor and flip the nearby
switch.  Climb up onto the shore opposite where you entered the area and
follow the tunnel into the room.  Along the way you will kill 2 raptors.
Inside the room there are 3 switches.  After you flip a switch run and get
onto the block in the room because there will be a total of 3 raptors come
out.  Once you have flipped all 3 switches climb on the box again and then
jump to the ledge above.  Get LT. TUCKERMAN'S KEY and kill the raptor.
Now go back to the area where you first saw the soldiers and climb back
over the hill that you used to get into this area originally.  In the wall
straight ahead of you will find an opening that leads to another area.
In here is a lone soldier.  When you approach him 2 raptors come out to
play.  Once they are dead, go to the lower section of the area and kill
another group of compos.  Take and follow the path to a large
Tyrannosaurus Rex nest.  That will be called T-Rex from here on.  Anyway,
in the nest get COMMANDER BISHOP'S KEY and the T-Rex will be summoned.
Run like hell all the way across the area to the small niche under the
lit torch.  Flip the switch in here and then turn around and shoot the
T-Rex from the safety of the niche.  It can't get you here so use the
PISTOLS and save ammo.  It takes a very long time to kill the T-Rex.
After it's dead run back across the area to the new lit torch on the other
side of the water area.  Flip the switch in the niche and the way back up
to the higher section is now open.  All of the raptors from the level up
to this point will come in here now unless you have killed them already.
There will be 1 raptor come in anyway.  Once you take the walkway back up
to where the soldier was go to the wall on your left as you came up and
climb onto the wall.  From there turn around and jump onto the tree branch
in the middle of the area.  Now jump over to the branch with the FLARES
and you will activate SECRET #3.

Leave this area and head back to where the plane crashed.  As you come
into the area, head left.  You should recognize this area as where you
killed the second raptor of the level.  Go behind the tree and climb onto
the small hill and jump onto the ledge.  From here jump onto the higher
ledge and then monkey swing over to the tree.  Walk along the branch until
you can jump onto the tree and climb up.  At the top monkey swing again
until the camera pulls away and then drop onto the ledge below.  Climb
down the obvious rock ladder and at the bottom shimmy left until you can
pull yourself up.  Go through the crawlspace and into the room at the end.
Monkey swing on the ceiling of the room and let go when you are in the
doorway to the next room.  Drop down onto the ledge below the doorway and
flip the switch in the back part of the ledge.  Now climb back into the
doorway and monkey swing all the way across the room to the rock ladder
in the back.  Climb down until you can climb UP into the niche with the
second switch.  Flip it.  Now walk to the edge of the ledge and go over
the side.  Hold in the jump button and as soon as you touch the slope you
will jump.  You will then land on the central pillar with the SAVE GEM on
it.  Jump back to the ledge with the first switch and flip it again.  Now
take and monkey swing along and take the left path this time.  Follow it
until you come to where there is a gap in the path.  Turn around and grab
onto the rock ladder behind you and climb all the way to the top and then
go all the way to the bottom.  When Lara's feet are just barely on the
wall at the bottom, backflip onto the ledge behind you.  Flip the switch
here.  Now take and jump back to the rock ladder and climb up and into the
niche in the wall there.  Turn and jump to the slope in the main section
of the room below switch #2.  Pull up onto the slope and backflip onto
the central pillar.  Now take and make your way back up to monkey swing
completely to the end of the room.  At the end of the room climb up the
ledges and outside again.  At the end do a running jump to the airplane.
Walk across the roof and drop through the trapdoor.  Kill the raptor
inside.  Now go into the cockpit and use LT. THURMAN'S KEY and COMMANDER
BISHOP'S KEY in the locks to turn the power on.  Go to the lower section
of the switch and in the purple/red area flip the switch there to send the
gun outside.  Get onto the gun and kill the army of raptors that attacks.
If the soldiers are still alive they will help as much as they can.  In
the end when all the raptors are dead, shoot the far upper left corner of
the area and destroy the walls up there.  Go up there and go to the exit.

==========================================================================
South Pacific level 3:  Madubu Gorge
==========================================================================

From where you begin run forward.  Bats will fly past you and then soon in
front of you, you will see a dragon (I think they look more like
lizard-men, but everyone else calls them dragons). When it is dead
approach the grassy edge next to the river after the last pillar and
another dragon will climb up.  After it is dead climb down the ledges at
the area where it climbed up.  You will climb down 3 ledges and then jump
to the block in the middle of the river.  Now do a running jump to the
slope on the other side of the river and grab onto the edge of the slope
and shimmy right until you find a place where you can safely stand up.
Climb onto the ledge to your right and then make your way across the area
ahead and onto the other side of the other outcropping.  There you will
find and flip a switch.  Now go back up the area and backflip back onto
the block in the middle of the river.  Now turn around and jump back to
the first side and climb the ledges.  Under the overhang you will find a
trapdoor that you can climb into.  In here get the items and then leave.
Do not go through the other trapdoor.  Now go back out and get back onto
the other side of the river.  This time, shimmy left not right.  At the
end you will find a lower ledge that you can drop to.  Flip the switch
that you find at the end and then climb up onto the top ledge.  Grab the
monkey swing built into the bottom of the arch and go across the river.
Do a safety drop and shimmy right until you can stand up on the other
side of the block.  Turn around and look at the wall to the left.  See
that opening in the cliff face and the flat area beside it?  Jump to the
slope next to the opening and then shimmy to the right until you can climb
up onto the flat area aforementioned.  Jump up into the opening and you
will go past a closed door on the left.  At the back of the room you will
find a slope that you can go down.  Go down the slope and then there is
another slope at the bottom.  Do a safety drop off of this slope so that
you can backflip over the spikes.  Drop to the area below ignoring the
rest of the path for the moment, and crawl into the crawlspace.  As you
are coming out of the crawlspace a dragon will attack.  Follow the path
ahead of you and you will cross the river again and after that follow
along until you can jump up onto an arch to claim a SAVE GEM.  Now go back
and kill the dragon that is coming up the path behind you.  Go back to
where you went through the crawlspace and follow the rest of the path
ahead.  You will have to kill another dragon near the end of the path.  At
the end flip the switch that you find and go back to the room with the
closed door that you passed.  Go through the door and do a safety drop
onto the ledge below.  See how the nearby waterfall has an opening in it?
Jump onto the waterfall and go in.  Kill the dragon and get SECRET #1.

Now go back onto the top of the waterfall and in the cave area monkey
swing across the ceiling to the next room.  Go down the slope and then
jump and grab the pillar in front of you.  Do a running jump and grab onto
the third pillar.  Do not touch the second one.  Then do another running
jump into the hallway beyond.  Follow this hallway and when you near the
slope you will set off a dart trap.  Go down the slope and at the bottom
monkey swing down to get the save gem.  Then follow the monkey swing to
the top and get off onto the ledge.  From there go through the crawlspace
you find and then jump to the climbable section of wall on your left.
See how there is a sharp slope that is just out over the water to your
immediate right as you climb up?  Backflip over the slope and grab the
edge.  Now shimmy right until you can drop onto the platform below safely.
Jump onto the nearby ledge and then onto the ledge holding the hut.
Investigate the hut to get SECRET #2.

Take and go back to the slatted ledge that you dropped onto earlier.  Now
take and angle a running jump (this would be a good place to save) to the
ledge sticking out on the right side under the main path that you were on
earlier.  This jump is very tricky.  Then climb back up onto the main
path.  Climb the wall again and follow the path into a room with water,
a kayak and 2 crocodiles.  Kill the crocks and then flip the underwater
switch.  Get into the kayak and practice moving about before you leave the
water.  Exit the room when you are ready and if you want the SAVE GEM in
the lagoon to the right backpedal like hell.  Otherwise get as close to
the right wall as you can.  When you begin to go over the falls, backpedal
as hard as you can.  At the bottom turn so that your kayak is facing to the
right.  Then backpedal into the green rope to deactivate the swinging
blades ahead.  Go down the falls ahead of you and backpedal again.  At the
bottom again head to the right (this is a very tough spot) and go into the
cave.  Follow the path to the right and go down the falls ahead again.
Avoid the red ropes at all costs unless you have plenty of MEDIKITS.  At
the bottom you have a choice, after the last rope if you want to take the
narrow left path, you will catch a bit of a shortcut and go over the falls
ahead getting another SAVE GEM.  At the end go up the falls and into the
whirlpool room.  If you took the wide right path, you will have to dodge
3 sets of spikes and will still wind up in the whirlpool room.  Take the
only path in the room without a waterfall and at the end of the path go
and collect the SAVE GEM that you find and get SECRET #3.

Go back to the whirlpool room, and go up the greenish tinged tunnel.  At
the top you will get into some calm water.  Get out of the kayak and climb
onto land as fast as possible.  Avoid the crocodile and on land kill the
dragon first.  Now follow up the short path and drop onto the ledge in the
whirlpool room.  Monkey swing across the whirlpool room and time your
swings to avoid the flames from the faces.  At the end drop onto the ledge
and then do a running jump across the river to the opposite ledge.
Collect the ROCKET LAUNCHER in the area behind the ledge and then follow
the path into the same area where you got SECRET #3.  Make your way to the
back where the items are that you couldn't get earlier.  Along the way in
the right wall you will notice a spot where you can climb up the wall.
After getting the items, climb the wall and get onto the ledge up there.
Now monkey swing and time your swing so that you pass the face without
getting burned.  When you near the end of the swing, you will hear bats,
turn left and explore the area on that side of the river for items.  Now
take and monkey swing to the right side of the river all the way to the
end.  Walk up the area until you see a small ledge above a swinging blade.
Jump to the ledge and then turn around and do a running jump over the
spikes to the climbable wall behind.  Climb as far to the left and up as
possible then drop off onto the level ledge.  In the dark area beyond,
do a safety drop and climb down the ladder.  At the bottom run forward
to the small ledge and duck so the boulder misses you.  Repeat for the one
above as well.  When you reach the level area, put your back to either the
left or right wall and sidestep until you hear another boulder begin to
move.  Now do a safety grab over the edge and pull yourself back up after
the boulder is past.  At the end jump into the hallway and side jump over
the flames and then side jump over the moving boulder.  Make sure that you
are at full health before trying this.  At the end of the tunnel you will
be at the river again.  Jump to the nearby ledge on the right wall and
then climb the wall and move left to reach the next ledge.  Crawl through
the crawlspace.  On the other side walk along and then jump along the
blocks and ledges until you get to the zip-line.  Let go of the zip-line
when you will land on the small ledge above the entrance to the room
ahead.  Climb up the opposite wall and at the top kill the dragon that
is up there.  You will find a switch to the left.  Now head down the
hallway.  There will be another dragon attack.  Follow the tunnel all
the way back to your kayak.  Take the kayak back to the whirlpool room.
Enter the whirlpool and stay to the edge unless you wish to die.  At the
bottom, get out of the kayak and swim to the nearest ledge and kill the
crocodile in the water.  Now swim in the water and under the other ledge
you will find an underwater switch.  After flipping the switch quickly
swim out and climb on top of the ledge above you and leave the level
before the crocodiles get to you.  And you are done with this hellish
level!

==========================================================================
South Pacific level 4:  The Temple of Puna
==========================================================================

As you begin the level you are under attack to the right from some
natives.  If you get hit with a dart then make sure to kill all 4 of them
on the entire stairway area before using a MEDIKIT.  At the very top of
the stairs you will see a crawlspace, go through it.  This next room has
the main puzzle for the level.  You must flip 4 switches while dodging the
rolling blades.  Sounds hard but it isn't.  Wait until the blades are
going to one side or the other and then jump down the slope and head the
opposite direction.  Go to a corner on that particular side of the room
and get completely in the corner facing either the left or right wall
(whichever wall you are closest to) and the blades should miss you.  As
they are rolling away backflip out of the corner and flip the nearest
switch.  After that do 2 side jumps into the corner that you were just
in and make sure you are in the corner completely.  Do the same for the
other switch on that side of the room.  After you flip 2 switches, you
must jump over the rolling blades and do the same for the other side of
the room.  Once you have flipped all 4 switches the exit to the room will
open.  If you want the SAVE GEM, then go back into the room after leaving
and dodge the blades.  For the next room slide down the slope and pull the
obvious block out of the wall.  Flip the 3 switches and then do a safety
drop to the next room.  In here go to the left and flip the switch, then
turn around and sprint.  You will have a huge boulder chasing you.  After
you reach the doorway go to the right and you will have another huge
boulder chasing you.  Stay in the center or you could fall off and die.
You will soon be in familiar territory.  As you enter the beginning area
again you will be attacked by 3 natives.  When they are dead climb the
stairs up to the point where they switch back on themselves.  Look up at
the wall and you will see an opening.  Climb the stairs until you can grab
the wall at a point level to the opening and then shimmy left and pull
into the opening.  This is SECRET #1.  You get the DESERT EAGLE.

Now go back down the stairs and enter the area opposite the stairs.  Slide
down the slope and approach the throne.  When you get close enough the
Boss turns around.  Begin to jump side to side so he can't hit you and
use the DESERT EAGLE on him.  This will be a short battle.  After he is
dead get the ORA DAGGER and the South Pacific is behind you.

==========================================================================
Antarctica level 1:  Antarctica
==========================================================================

Before we begin our adventure here you should know about the water.  You
now have a new thing to worry about in the water.  Since the water is so
cold you can only stand it for a very short time before you begin to take
damage.  There is ammo in the water in places, but you have to decide if
the risk is worth the reward.  Now let's begin.

Work your way along the shoreline keeping the large ship on your left.
There is now need to jump into the water until you get past the hut, which
contains SECRET #3.  Anyway you need to get wet now and jump into the
water and climb out on the opposite bank of the tunnel to the right.  Next
you must jump into the water again and swim to the ledge that is just
above the water slightly to the left and ahead of you near the end of the
ship.  If you look up you will see a monkey swing.  Follow it to the right
and you will see some ledges that you can climb up to reach it.  Drop off
of the monkey swing at the end landing on a small ledge.  Now jump onto
the ship and enter the hole in the deck that you find.  In here follow
into the room that is behind where you entered and kill the 2 guards.
Flip the switch in the room here and you will open a trap door that will
drop you into the hallway below.  In that hallway, kill the 2 guards that
are in there and then flip the switch at the end to go into another
chamber of the ship.  In here if you look at the ceiling you will see that
you can climb into another area above.  But for now follow the path around
to the right staying on this deck of the ship.  Kill the gunman that you
come across and drop through the hole to the next deck down.  Follow this
tunnel along and climb the ladder.  At the top flip the switch to put your
boat into the water.  Now work your way back to where you could climb into
the next deck up that you passed earlier.  Along the way kill the guard.
In the upper deck follow the hallway until you find a switch you can flip
to open the door out onto the main deck.  On the main deck if you go off
of the end of the ship in the direction that you are facing you will land
in the water near your boat.  But first, as you come out of the door turn
right and follow the railing along until there is a break in the railing.
Jump into the hole in the ice wall and get SECRET #1.

Now go and run off of the end of the ship and get into the boat.  Pilot
the boat around to the right going completely around the ship.  When you
get to the channel you jumped earlier and the hut you passed earlier go
down the channel a short ways.  You will soon see an opening in the wall
to the left.  Park next to the opening and then jump into the opening.
Climb up the ladder and then slide down the slope jumping at the end
grabbing the wall and pulling yourself into the crawlspace.  If you light
a flare you will come across an opening to the left, but instead for the
moment continue straight.  At the end you will find SECRET #2.

Now go back through the crawlspace and take the branch that you didn't
take earlier and drop into the water at the end.  You will find your boat
to the left.  Get into the boat and drive to where you come to another
building and a guard shooting you.  Get onto the land and kill the guard
then go to the back of the building.  Climb onto the back part of the
building and monkey swing to the end getting off of the right branch at
the end.  Slide into the tunnel in front of you and kill the guard.  Run
the rest of the way through the tunnel and when you come out you will be
greeted by a huskies.  If you look to your left you will see a raised
building that you can climb into.  You will do that later.  Instead go
through the tunnel in the building and come out the other side.  You will
kill a husky and a guard along the way.  On the other side of the tunnel
flip the switch that is next to the door of the building.  Now go around
the back of the building and you will see where a pipe enters the ground.
Enter the ground here too.  Swim quickly to climb out of the other side
and then climb the ladder to another area.  Go through here without worry
of taking damage because the water isn't deep enough.  These are the fuel
valves.  Remember them for later.  On the other side climb out and follow
the trail along going past the kennels.  Keep going along the trail and
you will kill another guard.  If you want some ammo for your GRENADE
LAUNCHER then enter the area under the bridge and kill the husky down
there too.  Now keep moving along and you will come back to the area with
the building that you were at a moment ago.  This time, follow the
building around completely entering the cave after the back of the
building.  Do not enter the way to the fuel valves yet.  After this cave
you will come across 2 huskies that you need to kill.  Then enter the
opening and closing doors.  Don't let them close on you because they can
kill you easily.  After you are through both sets, climb the stairs and
kill the 2 guards up here.  Walk along until you find the CROWBAR.  Now,
make your way back to the raised structure on the other side of the
building.  Along the way you will have to kill 2 guards.  Now inside the
raised structure, flip the switch and use the CROWBAR on the door.  Make
sure to pick the CROWBAR up after you use it.  Monkey swing across to the
next building and drop through the trapdoor.  Inside just below the
trapdoor look at the fuel map so you can see which valves need to be
turned.  Now take an flip the switch to go back outside and kill another
guard.  Go to the fuel valves.  Flip 2 and 4 then climb back out into the
generator room above.  The door to the room is now open.  Flip the switch
in the back and then head to the kennels again.  Flip the 3 switches to
enter the building killing the 3 huskies along the way.  Inside you will
have to kill another husky then collect the GATE KEY.  Now it is time for
the classic Tomb Raider backtrack.  Go all the way back to where you
parked your boat and use the CROWBAR to enter the building.  Inside use
the GATE KEY then flip the switch.  There will be a guard outside as you
leave the building.  Get into the boat and enter the new area.  Follow
along until you come to the turn with the first flag.  Take and get out of
the boat and enter the underwater niche to find the HUT KEY.  Note:  If
you left the boat facing the flag then the niche will be on your right
side.  Now go all the way back to the hut from the beginning of the level
and use the HUT KEY to open it.  As soon as you open it, a husky will
come out.  Once you enter the building and gather the goodies, then you
will have SECRET #3.

Get back into the boat and follow the new area all the way to the end.
Then get out and climb on the ledges.  Follow the path around and kill the
2 guards.  Stay away from the hole in the upper area.  Follow along until
you come completely around the building and when you get to the front the
level ends.

==========================================================================
Antarctica level 2:  RX-Tech Mines
==========================================================================

You begin in a small enclosed area.  Crawl through the crawlspace and then
on the other side head to the left.  Keep going forward through the open
doors until you hear the sound of the sixth door opening up.  Then turn
around and go back.  You will now find a crawlspace in the wall.  Follow
it to another area and take the ladder down.  On the other side of the
fence you will see 2 poison mutants.  Flip the switch on the wall in here
and then follow the tunnel outside.  Meanwhile, a flamethrower guy will
come up to kill the poison mutants.  Do not shoot the flamethrower guy.
If you don't shoot him, he will ignore you.  If you do shoot him, you are
toast.  Follow the tunnel along and soon you will enter a large room with
3 mine carts in it.  Take the ramp to the right up to the top level and
enter the small room up there on the left side.  Kill the poison mutant
and then flip the switch to turn on the lights.  Go back into the mine
cart room and climb onto the top of the office you were just in.  Go to
the back side of it and then do a safety hang and shimmy left.  You will
soon come to a ladder.  Go down the ladder until Lara's feet are just
barely on the bottom.  Then do a backflip with a twist grabbing the edge
of the crawlspace behind you.  Pull yourself in and get SECRET #1.

Now take and drop to the floor below and kill the poison mutant.  Climb
around the room until you are at the middle mine cart.  Get in.  Before
you really begin to do anything, play around and find out what buttons
do what.  Lean into the turn just after the small jump.  Next you will
come to where there is some scaffolding.  After the camera cuts away, and
you go down the first small slope, hit the brakes.  After releasing them
go down the rest of the hill and lean into the turn at the bottom.  You
should make the jump no problem.  Next you will come to where there is a
switch up next to the track, hit it.  When the cart stops get out and a
flamethrower guy is killing another poison mutant for you.  Walk up to the
drills and crawl under them.  Turn left at the other side and then follow
the trail.  You will come to a slope, go down backwards.  At the bottom
grab onto the edge and then drop to the ledge below.  I suggest a strong
gun here.  Look into the small hallway and you will find a mutant.  Once
it is dead drop to the ledge below the one you are on.  Take and work your
way down the chasm by using the ledges and cracks until you are on the
ledge just above the bottom.  Kill the poison mutant and then grab onto
the nearby crack in the wall and shimmy left until you can climb into the
crack.  As you are moving along you will encounter another poison mutant.
Once it is dead go into the room behind it.  Let the flamethrower guy in
the large room kill the 3 poison mutants here for you.  On the other side
of the room you will find a crawlspace that you can't jump up to.  Look to
the right of the crawlspace.  Get onto the small snow drift and then jump
up and grab the wall.  Shimmy left on the invisible crack.  At the
crawlspace climb in and flip the switch at the back.  Now go back into the
larger room.  Get onto the metal ledge in the center of the room and get
the CROWBAR.  From here take and jump clockwise on the tops of the larger
snow piles until you can get into the high hallway leading out of the
room.  It is tricky so it may take a few times.  Follow the hallway along
crawling under the drills and running under the snow grinders.  At the end
you will encounter another poison mutant.  Kill it and then drop back onto
the mine tracks.  Follow them to the mine cart that you were in a moment
ago.  At the top of the tall hill hit the brakes as you start to go down.
You will make it over the jump safely then as you land hit the brakes
again and lean into the turn.  Hit the switch that is coming up and if you
want to you can duck most of the rest of the way to the stopping point.
After the third duck-bar you will go down a small hill, hit the brakes and
lean into the turn.  You should now be back in the mine cart room.  Go
back up to the top level of the room and go back to where you got
SECRET #1.  You will now find a new door open in there.  Enter the new
room and kill the poison mutant in there.  This is SECRET #2.

Now back in the mine cart room, go back to the middle level and use the
CROWBAR to open the locked door on the left side of the room.  Inside get
the LEAD ACID BATTERY.  Now go to the bottom floor of the room and get
into the bottom mine cart.  There is no need to tell you when to duck on
this cart because you have plenty of time to see it coming with this one.
Hit the switch when you come to it at the top of the first hill and enjoy
the ride.  When you stop get out and go up the small walkway.  Flip the
switch that you find on the wall and then follow the corridor along until
you are in a large room with steam coming out of vents in the floor.  Go
to exit this room and a mutant will attack you.  Once it is dead, move
along keeping your eye open for a crawlspace on the right.  When you find
the crawlspace, enter and get the goodies that you find.  As you are
leaving the crawlspace, another mutant will usually be there to greet you.
When it's dead, move along until you find a ladder on the left in a larger
area.  At the top of the ladder get off onto the right side.  The switch
nearest you opens the exit back to the mine cart, if you want to push it
now.  After that head to the end of the hall and flip the switch there.
Follow the tunnel along and you will wind up in a room.  As you approach
the door on the other side a mutant will run around and enter.  Kill it.
Now take and open the other door in here and kill the mutant in there as
well.  Go outside into the snow.  Dive into the water you find and get the
WINCH STARTER at the bottom of the pool.  Now go back into the room and
take the path you opened when you killed the second mutant.  Now go back
to the mine cart.  In the mine cart, when you first start to go downhill,
hit the brakes and then at the bottom, enjoy the ride back to the mine
cart room.  Now go to the top mine cart.  Get in and after the jump, duck
the rest of the way until you stop.  When you stop, use both the LEAD ACID
BATTERY and the WINCH STARTER on the crane.  It will lower the yellow
thing.  Dive into the water and as quick as you can swim under and into
the yellow thing.  You will have to use at least 1 LARGE MEDIKIT on this
leg of the swim.  Once your cold meter is fixed dive back in and swim
toward the metal looking wall.  In the middle you will find an opening.
Swim through the opening and stick to the right wall.  You will come out
in a nearby dry area.  Get out of the water and recharge your meter and
health.  Now for the last leg of the swim.  Dive into the water and in the
right corner of the underwater area you will find a long tunnel that goes
straight up.  Climb out at the top and go into the large room.  There are
poison mutants about but let the flamethrower guy take care of them.  On
the bridge look to the right.  See that area where you can jump down?  Do
so.  Jump along all of the ledges in this chasm and at the end you will go
into a short hallway.  This is SECRET #3.

Now jump back along the ledges until you can climb onto the bridge.  Cross
the bridge and flip the switch on the building to enter and end the level.

==========================================================================
Antarctica level 3:  Lost City of Tinnos
==========================================================================

Leave the room you begin in and you are in a large ruin.  Head to the far
left corner and climb the ladder.  At the top follow the corridor to a
switch.  If you want to find a window and jump to the center pillar and
then jump to the ledge on the wall to get some goodies.  Now go back to
the ladder and enter the lower hallway that you just opened.  Get the
ULI KEY.  Go to the right side of the room and use the ULI KEY in the
lock next to the grating.  Inside climb the ladder and at the top, flip
the switch next to the gate and then go out the window and onto the
balcony.  Flip the switch out here and then go back inside and go down the
slope that you find.  At the bottom of the slope go across the room and
flip the switch that you find.  Now go across the other room and enter the
room on the other side.  Climb the ladder and flip switches 1, 2, and 5.
Now drop down and enter the new area.  In this room you will be attacked
by giant wasps.  It does not matter how many that you kill because more
will keep coming.  Run to the end of the broken bridge and go to the left
side.  Jump and grab the far ledge and pull yourself up.  Climb the ledges
that are to the right of where you are.  On the top ledge turn to face the
broken bridge and jump over and grab the flat section pulling yourself up.
Now it gets kind of tricky.  Turn and face the other side of the bridge
(the side you were on a moment ago) and jump slightly to the left and
ahead to land on an invisible block.  Now jump onto the more level section
of the first side of the bridge.  Follow the angle of the slope of the
ledge you are on and do a running jump straight ahead to land on another
invisible block.  Now turn and jump into the hole in the wall that the
giant wasps are coming out of.  This is SECRET #1.  Do not fall in the
hole in here.

When you are leaving jump back across all of the same ledges back onto
the top of the second part of the bridge.  Now take and work your way
down the other side.  You will find a SMALL MEDIKIT to the left and the
exit to the right side.  Now you should be on another section of the
bridge.  Move forward and you will be attacked by 2 monsters.  When they
are dead run through the hall that they were guarding and dodge the fire
pots.  When you come to the intersection, go left.  Follow along until you
find a small opening in the wall ahead.  You may or may not meet some
giant wasps.  Flip the switch that you find at the end of this small path
and enter the room beyond.  In here kill the 3 monsters that attack one at
a time.  Enter the area occupied by the third monster and flip the switch
that is in there.  Back out in the room, climb the block that you find to
your left and then jump to the ledge in front of it.  On top of this ledge
move along until you find a crawlspace.  Enter.  In the next room dodge
the fire pots.  If you want some goodies, enter the area behind the fire
pot to the left.  From where you enter look to the right.  See that switch
that is on the walkway below you?  Ignore it for now.  Instead make your
way to the ledge that is on the opposite side of the room from the
entrance and flip the switch in the alcove there.  Now take and jump to
the alcove that is on the right side of the room and flip the switch in
there as well.  These are switches 1 and 2.  Now go to the ledges below
switch 1 and make your way to the floor.  On the bottom there flip the
switch that is a little above the ground which we will call switch 3.
Climb the ledge to the left so that you are next to the wall and then turn
and jump to the ledge that you just raised.  As you flip the switch above
this ledge (switch 4) jump to the left.  Now take and while you are here
flip switch 3 again.  Now make your way back up and flip 1 and 2 again.
Get onto the ledge just under the goodie area, and from the middle of the
ledge do a forward jump to land on the ledge below the walkway.  Monkey
swing along the bottom of the walkway to the other side and flip switch 5.
Now take and get onto the newly raised ledge and drop to the floor.  Go
through the open doors and you will enter a room with some pools of water
on the floor.  From where you entered go to the near right corner and get
the ULI KEY.  While in this room you may also run into 2 monsters.  Go to
the far left side of the room and you will find a ladder.  At the top use
the ULI KEY and flip the switch.  Now go back to the room with all the
ledges.  Get onto the ledge below switch 4 and jump to the ledge you
raised with switch 5.  Get onto the top of the walkway and go into the
alcove on top and flip the switch.  You may wish to save first because
this switch is timed.  Now as quick as possible make your way to the floor
and go back to the ladder in the pool room.  At the top go through the
hallway and you will be in the light room.  As you enter turn right and
keep the light on your right.  Go up the stairs in front of you.  At the
top you will see a hallway with earth symbols on either side and another
hallway.  Take the other hallway.  At the bottom, you will come to an
intersection, turn left.  Dodge the fire pots you passed earlier and run
to the end of the bridge.  Go to the right side and jump onto the slopes
below.  At the bottom you will find an open door if you were quick enough.
This is SECRET #2.

Now go back to the room with the light beam and stay on the top floor.
Enter the room with the earth symbols on either side of the door.  When
you hit the quicksand follow the path around to the right.  You will come
across a ledge on the right with an earth symbol beside it, remember it.
Now moving along in the next alcove to the right climb out of the
quicksand.  Jump onto the slanted ledge in front of you and then jump onto
the ledge on the center pillar of the room.  From here turn and you will
see the ledge with the earth symbol.  Jump to the ledge and enter the
crawlspace above it.  At the end flip the switch and then go back into
the larger room.  Climb out of the quicksand in the same place you did a
moment ago and climb the ledges all the way to the top and follow the
trail.  You will come across a giant wasp.  At the end of the trail you
will find an OCEANIC MASK.  Once you get it an earthquake starts.  Go back
down the trail avoiding the falling rocks.  As you near the area where you
killed the giant wasp take the outside path and jump over the fire pit
below.  Then make your way down to the ledge you climbed out of the
quicksand on.  There is no quicksand now.  Take and jump to the ledge
directly in front of you.  As soon as you land do a safety grab off of the
side so that the falling rocks don't hit you.  Now take and jump to the
other ledge on the side of the pillar that should be in front of you and
slightly to the right.  From this ledge do a running jump to the ledge
where you originally entered the area.  In the entranceway, turn right and
go down the ladder to the bottom.  Follow the hallway along and flip the
switch you find just after the fire pots.  At the end climb another ladder
and in the area above walk off a short distance and the trap door will
close.  Now enter the grating that is near the trapdoor and you will be
back on the lower floor of the light room.  Go up the stairs again and
follow the hallway down into the large area with the fire pots to the
left.  You will now notice a block on the ground in front of you.  Move
the block so that it is in front of the ladder on the wall and then climb
up.  In the area at the top, dodge the fire pot and get SECRET #3 the
final secret in the game!

Now go back to the top of the light room and you will notice 3 other rooms
that you must enter.  They represent the other 3 elements of wind, water,
and fire.  Enter the water chamber and dive into the water.  At the bottom
you will find a tunnel into another room.  You will now find 4 openings in
the shape of a clock.  Enter the left opening and get some air at the
back.  Dive back in and flip the switch and then quickly swim into the
right opening.  Follow this all the way to a large room and get some air.
When you dive back in go to the right side of the room from where you
entered and at the back of it you will find a smaller room.  At the end
you will see a crack that is going down and a switch.  Remember the crack
for later and flip the switch.  Now swim completely across the room and
get the OCEANIC MASK in the room on the other end.  Flip the switch in the
room with the OCEANIC MASK.  Now swim across the area and back into the
far room with the crack that is going down.  Again enter the left opening
and get some air.  Now go and enter the bottom opening and the current
will take you along when you reach the back.  At the end you will be in a
familiar hallway.  Find the grating above the trap door and go back into
the light room.  Now enter the wind room.  Follow the sound of the wind
until you find a slope.  Climb the slope and then you will see 2 more
slopes on either side.  Jump from one to the other to activate the log
traps.  After they are past go up top and get the OCEANIC MASK.  Then
exit via the door and go back into the light room.  Now for the fire room.
This one is hard.  As you enter if you climb onto the first block you will
see a map.  I don't think it is much help.  Jump onto the pillar that is
nearest the left wall and the ledge you are currently on.  Now take and
jump to the pillar that is along the far wall and just to the left of the
torch.  From there turn right and do a running jump and grab to the next
pillar along the wall.  Now you should be next to the pillar that was on
fire when you entered.  Jump to it and then jump to the ledge exiting the
room.  Do not mess with the items on the flaming pillar.  Now in the next
room you will have to get past some flaming dragon heads.  Do a running
jump to the invisible block that the first one is blowing on.  As you land
turn to face the dragon head and do a safety hang over the side.  Wait for
a couple of breath cycles to get the timing down.  When the breath cycle
is about half done, pull yourself up and side jump to the right.  Roll as
soon as you land and do another safety hang.  Repeat.  Now when you land
on the third ledge, do not roll but just do a safety hang over the edge.
When you get up do a running jump to the ledge on the wall with the
switch.  Flip the switch and then jump back to the invisible ledge.  As
you land turn right and do a safety hang over the edge with your back to
the beginning of the room.  When it is time do a running jump to the last
ledge in the area.  When you approach the grate, it will open.  Claim the
OCEANIC MASK and then go back to the light room.  At the bottom of the
light room, place the 4 OCEANIC MASKS on the pillars.  When the light is
gone drop down into the hole and end the level.

==========================================================================
Antarctica level 4:  Meteorite Crater
==========================================================================

This is the customary final boss level and this boss is tough.  The boss
will usually circle the area in a counter clockwise direction.  Do the
same.  Do your best to keep the center hole between the two of you.  As
long as the meteor is between you he cannot use his death ray (which he
never misses with).  I recommend using the ROCKET LAUNCHER for this
battle.  At the beginning the boss cannot be killed, only stunned.  It
takes 4 rockets to stun him.  When he is stunned take and run down the
nearest corridor (which is hopefully opposite the boss) and collect the
ARTIFACT at the end.  When you come out, and you should be sprinting when
possible, head in the direction that you were headed in before.  After you
collect all 4 ARTIFACTS the meteor will drop down and you can now kill the
boss.  Do the same thing that you have been doing but concentrate on
staying away from him.  He will die easily now.

When he is dead take and climb the ladder on either side of one of the
alcoves.  At the top get onto the ledge and follow the tunnel to the left.
When you come back into the arena, monkey swing to the left and land on
the ledge that you pass over.  Now turn and jump to another ledge that is
even higher up.  From this ledge, jump to a still higher one that is a
little to the right.  Now climb out of the hole and you will find a slope
that is in a cave.  Go down.  At the bottom you will be attacked by 3
gunmen and a flamethrower guy.  Flip the switch on the wall (the last
switch in the game) and go through the open gate to the helicopter.

==========================================================================
Bonus level:  All Hallows
==========================================================================

If you got all of the secrets in the game then you can play this level
when you load your game after beating Meteorite Crater.  When you begin
the level, you only have your pistols and nothing else.  But it's okay.

After you are off of the slope look at the pillar to the right.  It is
your goal to get on top of that.  So take and climb along the ledges until
you find one at the top that has some FLARES on it.  Now take and aim a
running jump at the tallest pillar in the center.  Grab onto the monkey
swing above and then drop onto the collapsible tile below.  If you are not
at full health then you will die.  The ledge that you land on has a LARGE
MEDIKIT on it.  Now take and do a running jump to the purple ledge along
the wall.  Turn a little to the left and look down.  See the safe ledge
a little below you.  Drop to this area and if you go into the lower area
in the back of it you can get some more goodies.  Now jump over to the
ledge on the wall with the bookcases and enter the alcove in the wall.
There is only one.  In the back of the alcove flip the switch.  Now take
and drop over the edge of the bookcase ledge onto the ledge below it.
Turn around and do a running jump and grab onto the other ledge next to
the central structure.  Climb into the side of the structure and then
do a running jump and grab onto the crack in the wall.  Shimmy left and
pull yourself into the niche.  Flip the switch in here and then make your
way to the floor.  Enter the hallway on the floor that you just opened and
run across the collapsible tiles.  At the end flip the switch.  Now at the
edge of the ledge jump forward and grab onto the monkey swing and go to
the end and back into the main room.  As you re-enter the room turn right
and then climb onto the ledge to your right.  Turn around and jump to the
hanging ledge behind you.  Make your way up to the ledge with the first
switch that you flipped in the level on the bookcase wall.  Climb into the
alcove with the first switch.  Now turn around and jump to the monkey
swing above.  Move over to the left and then drop and grab the ledge.  In
the higher area there is a zip-line and climb the ladder and get the
VAULT KEY at the top.  Now take and get onto the zip-line.  As soon as you
enter the beginning of the hallway at the end let go or you will die.  Now
go to the opening of the hallway and jump to the ledge on the left of the
opening.  Crawl through to the other side of the ledge and when you drop a
door will open.  Follow the path behind the door to the end and you will
then have to monkey swing.  Along the way while monkey swinging you will
catch on fire, drop into the water before you die and heal yourself.  Swim
under the piston and climb out the other side.  There is a ladder to the
right, but first go through the crawlspace and flip the switch you find.
At the top of the ladder take a walking step forward then roll and grab
the edge.  Pull yourself back up and jump over the hole.  Follow the path
and climb as high as you can.  Now take and drop through the hole and into
the water far below.  Climb out of the water and use the VAULT KEY to open
the vault.  Enter the water that you find in the vault and when you find
a body floating, turn right.  At the next intersection turn left and then
climb out of the water.  Kill the guard and his dog and then climb the
ladder to the level exit.  You are now completely done with this game!

**************************************************************************

IV.  Codes and Tricks

The following codes are for the playstation version.

All Weapons:  Lara will scream when complete.
L2, R2*2, L2*4, R2, L2, R2*2, L2, R2*2, L2*2, R2, L2*2, R2 

All Secrets:  Lara will sigh when complete.
L2, R2, L2*2, R2, L2, R2, L2, R2, L2*4, R2, L2, R2*4, L2

Refill Energy:  Lara will grunt when complete.
R2*2, L2, R2, L2*6, R2, L2*3, R2, L2*5

**************************************************************************

**************************************************************************

V.  Credits and Special Thanks

I want to take this opportunity to thank the following:

CJayC at www.gamefaqs.com for running the best gaming related website out
there.

The people at the Tomb Raider 3 message board at www.gamefaqs.com,
especially graybeard.

Thanks to the people at www.cheatcodes.com.

Thanks to Nebloof for being my soundboard for ideas when I got stuck.

Thanks to myself for writing this.

Thanks to you the reader for using this.

Have a nice day!

**************************************************************************

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