Tony Hawk Pro Skater 3 Guide - Guide for Tony Hawk's Pro Skater 3

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Tony Hawk Pro Skater 3(PS2)
Nov. 07, 2001
Ver. 1.1
By Camathy


Listed here are all the Secret Areas, Hidden Combos!, regular and secret 
characters, 
grind chains, lip links, flatland tricks, and suggestions to link them all.
Plus the hot soundtrack, sick score suggestions, a few tips, and of course, 
goals, 
tape locations and secret levels.
Email me your own suggestions to be added at Camathy@hotmail.com


Contents
~~~~~~~~~~~~~~~~~~~~~

1. Characters
  1a. Secret Characters
2. Create-A-Skater
  2a. Hidden Characters
3. Park Editor
4. Grinds
  4a. Hidden Combos
5. Lip Tricks
  5a. Linking Lips
6. Manuals
7. Flatland Tricks
  7a. Hidden Combos
8. Revert
9. Levels
  9a. Foundry
  9b. Canada
  9c. Rio
  9d. Suburbia
  9e. Airport
  9f. Skater Island
  9g. Los Angeles
  9h. Tokyo
  9i. Cruise Ship
10. Secret Levels
  10a. Warehouse
  10b. Burnside
  10c. Roswell
11. Soundtrack
12. Tips
13. Credits
14. Contact Info


1. Characters
~~~~~~~~~~~~~~

Tony Hawk
---------
Style: Vert
Stance: Goofy

Stats(out of 10)
Air: 7
Hangtime: 5
Ollie: 3
Speed: 5
Spin: 8
Switch: 4
Rail Balance: 5
Lip Balance: 5
Manual Balance: 3

Special Tricks:
5-0 Overturn
1-2-3-4
The 900
Double Kickflip Indy


Steve Caballero
----------------
Style: Street
Stance: Goofy

Stats(out of 10)
Air: 5
Hangtime: 6
Ollie: 5
Speed: 4
Spin: 5
Switch: 4
Rail Balance: 6
Lip Balance: 5
Manual Balance: 5

Special Tricks:
Kickflip Superman
FS 540
Hang Ten Nosegrind
Handstand 360 Handflip


Kareem Campbell
----------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 6
Hangtime: 3
Ollie: 6
Speed: 5
Spin: 7
Switch: 5
Rail Balance: 7
Lip Balance: 2
Manual Balance: 4

Special Tricks:
Ghetto Bird
Kickflip Backflip
Reemo Slide
Nosegrind to Pivot


Rune Glifberg
--------------
Style: Vert
Stance: Regular

Stats(out of 10)
Air: 7
Hangtime: 7
Ollie: 5
Speed: 4
Spin: 5
Switch: 6
Rail Balance: 4
Lip Balance: 5
Manual Balance: 2

Special Tricks:
Double Kickflip Madonna
Christ Air
Crail Slide
One Foot Blunt


Eric Koston
------------
Style: Street
Stance: Goofy

Stats(out of 10)
Air: 4
Hangtime: 3
Ollie: 7
Speed: 4
Spin: 4
Switch: 7
Rail Balance: 7
Lip Balance: 3
Manual Balance: 6

Special Tricks:
Fandangle
Slamma Jamma
Stalefish Backflip
Pizza Guy


Bucky Lasek
------------
Style: Vert
Stance: Regular

Stats(out of 10)
Air: 7
Hangtime: 7
Ollie: 3
Speed: 5
Spin: 7
Switch: 5
Rail Balance: 3
Lip Balance: 6
Manual Balance: 2

Special Tricks:
Big Hitter II
Fingerflip Airwalk
Misty Flip
FS 540 Heelflip


Bam Margera
------------
Style: Street
Stance: Goofy

Stats(out of 10)
Air: 4
Hangtime: 4
Ollie: 6
Speed: 6
Spin: 5
Switch: 6
Rail Balance: 7
Lip Balance: 3
Manual Balance: 4

Special Tricks:
540 Tailwhip
The Jackass
Human Dart
Russian Boneless


Rodney Mullen
--------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 2
Hangtime: 2
Ollie: 6
Speed: 3
Spin: 8
Switch: 8
Rail Balance: 6
Lip Balance: 2
Manual Balance: 8

Special Tricks:
Gazelle Underflip
Truckstand
Anti Casper
Handstand Double Flip


Chad Muska
-----------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 4
Hangtime: 4
Ollie: 8
Speed: 5
Spin: 5
Switch: 5
Rail Balance: 8
Lip Balance: 3
Manual Balance: 3

Special Tricks:
Handstand 50-50
BS Nose Comply
Tailblock Slide
Ghetto Blastin


Andrew Reynolds
---------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 4
Hangtime: 2
Ollie: 8
Speed: 4
Spin: 5
Switch: 7
Rail Balance: 8
Lip Balance: 4
Manual Balance: 3

Special Tricks:
Dark Disaster
Hardflip Late Flip
Noseslide Lipslide
Quad Heelflip


Geoff Rowley
---------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 6
Hangtime: 2
Ollie: 7
Speed: 4
Spin: 3
Switch: 5
Rail Balance: 8
Lip Balance: 7
Manual Balance: 3

Special Tricks:
Rowley Darkslide
Casper Flip 360 Flip
The H Teeth Sweeper
Sproing


Elissa Steamer
----------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 5
Hangtime: 5
Ollie: 5
Speed: 4
Spin: 5
Switch: 5
Rail Balance: 6
Lip Balance: 5
Manual Balance: 5

Special Tricks:
Coffin
Primo
Bigspin Flip to Tail
Judo Madonna


Jamie Thomas
--------------
Style: Street
Stance: Regular

Stats(out of 10)
Air: 4
Hangtime: 4
Ollie: 7
Speed: 5
Spin: 4
Switch: 4
Rail Balance: 8
Lip Balance: 4
Manual Balance: 5

Special Tricks:
Crook BigSpin Crook
One Wheel Nosemanual
360 Hardflip
Layback Sparks


1a. Secret Characters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Darth Maul - Complete all goals with any one skater

Wolverine - Complete all goals with two skaters

Officer Dick - Complete all goals with four skaters

Private Carrera - Complete all goals with five skaters

Ollie the Magic Bum - Complete all goals with seven skaters

Kelly Slater - Complete all goals with eight skaters

Demoness - Complete all goals with ten skaters



2. Create-A-Skater
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In THPS3 you have a much more detailed create-a-skater, allowing you to create 
almost any possible look or style, including females. You can set the skaters 
sex, 
age, height/weight, skin tone, accessories, and other things as well. To 
completely 
beat the game, you need to have completed all goals with one created skater, so 
go 
ahead and design at least one.


2a. Secret Create-A-Skaters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Programmers:
-------------

Most of these are available by typing in the programmers' name, or read the 
description for instructions. All the faces are unique and some have unique 
boards 
and other unique features. 

Jeremy Anderson: He has a unique sun/tribal tattoo on his back. 

Dave Cowling: He is shirtless with back tattoo #2 and the beer hat.

Ralph D'Amato: Has a neatly cut goatee even when "clean shaven."

Chad Findley: Has a unshaven face even when "clean shaven."

Edwin Fong: Skinny Asian guy.

Steve Ganem: Kinda looks like Jason Biggs.

Noel Hines: You can also just type "Noel" for the name.

Brian Jennings: You can also just type "Brain" for the name.

Gary Jesdanun: Happy Asian guy with glasses.

Joel Jewett: President of Neversoft. Has a very cool Neversoft board and a 
handlebar 
mustache with a mullet.

Henry Ji: Asian without glasses.

Ryan Mcmahon: Tall guy, 6'5"

Kevin Mulhall: Looks somewhat like a young Tom Cruise.

BrainEaters: Type in "Nolan Nelson" for the name. He has a sweet devil board, 
which 
may be unique. The Nelson glasses are named after him.

Nolan Nelson: Type in "Braineaters" and you get a version of Nolan with a skull 
for 
a face and the brain hat with two casts. Very grim but funny.

Johnny Ow: Asian guy with a fro. Very hip lookin'

Hardcore Pease: Type in "Scott Pease" for the name. He looks like a programmer 
with 
an army helmet.

Chris Rausch: This guy looks like a skater. Very cool lookin.

Paul Robinson: An English chap with a cool orange outfit.

Aaron Skillman: You can also just type "Aaron" for the name.

Darren Thorne: You can also just type "Darren" for the name.

Jason Uyeda: A Asian guy with a pimpin pink outfit.

Chris Ward: Looks like an urban green goblin street guerilla.

Mick West: A very skinny English guy.

Trey Smith: A tall shirtless urban cowboy with dark eyebrows and a unique goatee, 
has a Neversoft board.


The Women
----------

Lisa Davies: A waifish blonde with a pink and aqua dip dye shirt.

Sandy Jewett: Wife of Joel? with floral pants and a unique board with a picture 
of 
Joel Jewett with "Wanted" above his face.

Mighty Mic: Type in "Nicole Willick" for the name. She has a blue panda board.


Tony Hawk's Kids
-----------------

Riley Hawk: Simply go into create a skater and write in "Riley Hawk" for the 
name. 
Riley Hawk will automatically be loaded.

Spencer Hawk: Simply go into create a skater and write in "Spencer Hawk" for the 
name. Spencer Hawk will automatically be loaded.


3. Park Editor
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Use the park editor to create the skate park of your dreams. Load a pre-made park 
to 
get ideas on how levels are made.


4. Grinds
~~~~~~~~~~~~~~~~~~~~~~~~~

FS/BS is determined by if your back or front is facing the rail while you grind. 
Controls are the same whether frontside or backside.

50-50
-------
Regular grind with no directional arrows.

Links to:
Nosegrind(up-triangle)
5-0(down-triangle)
Nosebluntslide(up-up-triangle)
Bluntslide(down-down-triangle)


Nosegrind
-----------
Up-Triangle

Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)
Overcrook(circle-circle)


5-0
----
Down-Triangle

Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)
Feeble(circle-circle)


Nosebluntslide
----------------
Up-Up-Triangle

Links to:
Crooked(up-down-triangle)
Noseslide(square-square)
Overcrook(circle-circle)


Bluntslide
------------
Down-Down-Triangle

Links to:
Smith(down-up-triangle)
Tailslide(square-square)
Feeble(circle-circle)


Noseslide
----------
Left-Triangle

Links to:
Nosebluntslide(up-up-triangle)
Overcrook(circle-circle)


Tailslide
----------
Right-Triangle

Links to:
Bluntslide(down-down-triangle)
Feeble(circle-circle)


Overcrook
----------
Up/Left-Triangle

Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)


Crooked
---------
Up/Right-Triangle

Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)
Overcrook(circle-circle)


Feeble
-------
Down/Left-Triangle

Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)


Smith
-------
Down/Right-Triangle

Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)
Feeble(circle-circle)


Boardslide/Lipslide
--------------------
Hit the rail sideways
Can't be linked


4a. Hidden Combo! Chains
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To perform a hidden combo, press the controls for the next grind without jumping.
All combos can be done without your special meter full, but will fill it up 
immediatley.
If you want to have every grind in your chain, you should begin with a 50-50 and 
then move to a Nosegrind or 5-0. These are the only grinds that can't be looped 
back 
to. So if you don't put them in the beginning, you can't have them at all.
While grinding, loop through Nosebluntslide-Crooked-Noseslide-Overcrook in any 
order, if you're on your nose, or Bluntslide-Smith-Tailslide-Feeble in any order, 
if 
you're on your tail.

Cheap Combo: In any grind besides boardslide or 50-50 repeatedly switch between 
hitting circle-circle and square-square. You can rack up decent points but at the 
loss of style.

Ex: 50-50 + Nosegrind + Nosebluntslide + Crooked + Noseslide + Overcrook + 
Nosebluntslide + Crooked + . . . +

Ex: 50-50 + 5-0 + Bluntslide + Smith + Tailslide + Feeble + Bluntslide + Smith 
+ . . . +


5. Lip Tricks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Perform a lip trick by riding up to the edge of a quarterpipe straight on and 
pressing triangle. By pressing a directional button with triangle, you can 
perform 
various lip tricks. There are 15 regular and 8 special lip tricks you can 
perform.  
The regular lip tricks are performed with one directional button push and 
triangle. 
The special lip tricks are performed with two presses of a directional button. 
Edit 
your tricks to the trick you want and how to control it.


5a. Linking Lips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are two ways to link lip tricks. You can perform an ollie and before coming 
back down enter another lip trick and you will land back on the edge in the new 
trick.

You can also link to other tricks without using an ollie.
While holding a trick(besides Inverts), press:
right-right-triangle for an Axel Stall
left-left-triangle for a Boneless
left-right-triangle for a Disaster

If you are in an Invert lip trick, press:
right-right-triangle for an Invert
left-left-triangle for an One Foot Invert
left-right-triangle for a Gymnast Plant
right-left-triangle for a Varial Invert to Fakie


6. Manuals
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Manuals are essential to keep your combo going and rack up the points. Press 
either 
up-down, or down-up to perform a manual or nose manual. You can press the 
controls 
while skating on the ground, or in the air, pulling the manual when you land. If 
you 
press either L2 or R2 while manualing, you will perform a pivot. A pivot spins 
your 
character around 180 degrees. The pivot is best used to add to your multiplyer, 
but 
also adds that extra style.


7. Flatland Tricks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Flatland tricks are special manuals you can do that add extra points to your 
score, 
but more importantly, add extra style.  All characters can perform everyone 
else's 
particular flatland tricks with the exception of Demoness' Going Home.
First thing you need to do is set your characters special tricks. Make sure your 
character has at least one special manual. Set the controls to something 
comfortable 
to you.
When your special meter is full, perform your special manual. Keep an eye on your 
balance meter.


7a. Hidden Combos!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`

You cannot combo out of all manuals so try out the one you chose. Perform the 
special manual with special meter full. From any special manual you can combo 
into a:

Truckstand(right-right-triangle)
To Rail(left-left-triangle)
Casper(right-left-triangle)
Anti-Casper(left-right-triangle)
Handstand(right-right-circle)

While in any of these tricks but the Anti-Casper, pressing left-square will flip 
the 
board. While in a Truckstand, performing another Truckstand will do a Truckspin.

Ex: Reemo Slide + Casper(right-left-triangle) + Casper Flip(left-square) + To Rail
(left-left-triangle) + Rail Flip(left-square) + Truckstand(right-right-triangle) 
+ 
Truckflip(right-right-triangle) + Handstand(right-right-circle).

Don't forget to throw in a few pivots for extra flair.


8. Revert
~~~~~~~~~~~~~~~~~~~~~~~

I can't stress enough the importance of the revert/manual. I have people bragging 
to 
me online, "I am a master at Tony Hawk, all I need to do is learn how to manual." 
You are a master of nothing without the revert/manual.

To revert press R2 or L2 as you land. This performs a quick spin. During this 
spin 
you can perform any trick to keep your combo going.

Revert on nearly every landing. Even if you don't plan on continuing your combo, 
by 
using the revert, the landings are more forgiving. You can land at terrible 
angles 
and hold grabs until the second you revert, without bailing.



9. Levels
~~~~~~~~~~~~~~~~~~~~~~~
Stat and deck locations are different depending on who you are skating with. Vert 
skaters have a different goal than street skaters on each level. Both goals are 
listed here.


9a. Foundry
~~~~~~~~~~~~~~~~~~~~~~~~

Goals:
-------
Get a High Score: 10,000
Get a Pro Score: 30,000
Get a Sick Score: 60,000
Sick Score Suggestion - 60,000: This score is neither high nor hard. In the 
halfpipe, do a few spinning flip/grab tricks, followed by a revert/manual, and 
then 
another spinning flip/grab trick. Three of these will give you the score.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: As you start the level, turn slightly right and use the lip 
to 
jump up to the catwalk. Ride the catwalk up to the glass room. Face right and 
line 
yourself up with the metal rafter in the center. Jump through the glass and grind 
on 
the rafter to reach the tape.

50-50 TC's Rail(street): Use a regular grind the whole length of the rail in the 
middle of the level with photographer Taylor standing next to it.

Cannonball Over the Halfpipe(vert): Pause the game, go to edit tricks, grab 
tricks. 
Look at the controls for cannonball. Leap over the halfpipe while doing a 
cannonball.

Soak the Foreman: Grind the rail behind the foreman next to the pool.

Grind the Molten Bucket: Stand next to the window with the man inside at the back 
of 
the level. When the lights turn red and the alarms go off, use the quarterpipe to 
pick up speed, then head towards the molten bucket. Use the lip to gain air and 
grind on either rail on the side of the bucket. Don't aim for the center of the 
bucket or you'll be hurting.

Un-Jam 5 Valves: Grind the 5 pipes sticking out from the wall located around the 
outside of the level. The lights should turn from red to blue. Plus you may find 
a 
secret.

Secret Area:
-------------
Complete the level goal of unjamming 5 valves by grinding all five of the pipes 
sticking out of the wall around the level. They will be lit red until you un-jam 
them and the light turns blue. This opens up the generator core behind the 
starting 
point.


9b. Canada
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goals:
-------
Get a High Score: 35,000
Get a Pro Score: 70,000
Get a Sick Score: 120,000
Sick Score Suggestion - 120,000: Grind up and down the two long rails found at 
the 
end of the parking lot, picking up the Parking Lot Mini Gap. Manual from each end 
of 
the rail up the vert and perform a spinning flip/grab trick. Revert/manual back 
onto 
the rail and repeat on the other side. With special grinds you get the sick score 
in 
two passes.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: On the furthest wooden walkway behind the starting point, 
grind 
the rail next to the box with the on off switch. This will raise the halfpipe at 
the 
end of the walkway. Transfer up to the raised halfpipe and then transfer across 
to 
the higher level. Ride to the end and jump across the gap. At the top is the mine 
car rails. Grind the right side of the rail and you will be brought to the tape.

Nosegrind Around the Horn(street): Fall into the water under the wooden bridge 
behind the starting point. This will place you in perfect position. Grind the 
rail 
all the way around to the left passing by photographer Taylor.

Melongrab Over the Blade(vert): Pause the game, go to edit tricks, grab tricks. 
Look 
at the controls for melongrab. Transfer over the ramp you ride down at the start 
of 
the level while pulling a melongrab.

Get Chuck Unstuck: Jump the fence on the left at the start of the level. Run over 
unlucky Chuck to free him.

Bury That Bully!: Use the quarterpipe on the right side of the ramp you ride down 
at 
the begginning. Hold up and X to launch over the quarterpipe and land in the 
tree, 
giving the bully what he deserves.

Impress the Skaters: There are five Canadian skaters located above the 
quarterpipes 
in the skate park to the right of the starting point. Bust a decent trick on 
their 
quarterpipe to impress them. They will disappear so you know when you have 
impressed 
which skater.


9c. Rio
~~~~~~~~~~~~~~~~~~~~~~

Gold Medal Suggestion
-----------------------
170,000 should get you the gold medal. Grind around the rails and short walls 
circling around the level, picking up many gap bonuses.

Secret Location:
----------------
On the left-hand wall of the level, break through the wooden fence between two 
buildings. There will be a pool and the hidden deck for all characters in this 
new 
area.


9d. Suburbia
~~~~~~~~~~~~~~~~~~~~~~~

Goals:
--------
Get a High Score: 55,000
Get a Pro Score: 110,000
Get a Sick Score: 200,000
Sick Score Suggestion - 200,000: Do good tricks. Use the pools and the halfpipes. 
Special/revert/manual - special/revert/manual.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: Open secret area(see below). Ride through the house and 
transfer over to the right. Use the high vert on the back wall to gain speed then 
transfer up into the houses upstairs window. Watch out for the bats as you ride 
out 
the other window. Grind the rail outside the window to get the tape.

Heelflip the Trailer Hop(street): Pause the game, go to edit tricks, flip tricks. 
Look at the controls for a heelflip. Go to the trailer park. Leap over the 
trailer 
with photographer Taylor on it while pulling a heelflip.

Nosegrab Between the Ramps(vert): Pause the game, go to edit tricks, grab tricks. 
Look at the controls for nosegrab. Pull a nosegrab while transferring between the 
ramps with photographer Taylor standing by.

Squash 5 Pumpkins: Run over the five pumpkins located on the large houses side 
wall, 
the other house's front porch, on a ramp in it's backyard, on the quarterpipe to 
the 
left of the starting point, and on the left porch of the haunted house.

Help the Thin Man: Find the thin man's key in the construction area on the 2x4's. 
Bring him his key and he will open up a new area.

Restore Power to the Dish: Ride onto the roof of the house slightly to the left 
of 
the starting point. Ride off onto one of the wires stretching between the two 
houses. Stop on the roof of the next house and turn back, grinding the other wire 
stretching between the two houses. On each wire there are two branchesyou need to 
grind over.

Secret Area:
-------------
Find the thin man's key in the construction area on the 2x4's. Bring him his key 
and 
he will open up a new area.


9e. Airport
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goals:
-------
Get a High Score: 75,000
Get a Pro Score: 150,000
Get a Sick Score: 300,000
Sick Score Suggestion - 300,000: In the baggage claim area, grind up then down an 
escalator. Jump to the next rail and continue picking up the Claim Hop! all the 
way 
around to the next escalator, grinding up then down, and back to the Claim Hop! 
You 
can easily pick up a million-point trick set here.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: Travel to the end of the level and turn right. Use the last 
ramped wall to get air and hang over to the right. Hold triangle to land on the 
highest rail. Ride the rail around to the tape.

Crooked Grind Around Baggage Claim(street): Use the x-ray to get the the baggage 
claim area or ride down the escalators and turn right into the area. Press up-
right-
triangle to crooked grind on the bottom of the round baggage claim. Grind the 
whole 
circumference.

Airwalk Over the Escalator(vert): Pause the game, go to edit tricks, grab tricks. 
Look at the controls for airwalk. Use either quarterpipe on each side of an 
escalator in the baggage claim area and transfer over the escalator while doing 
an 
airwalk. Smile for Taylor.

Visit 10 Countries: Grind the lower rail on each end of the waiting are at the 
bottom of the level. Every time you pass a flag you pick up one country. Pick up 
five on each side.

Get the Tickets to your Skate Buddy: The tickets are located on the first counter 
to 
the left at the beginning of the level. Grind the counter to pick them up. If you 
bail or ride through a metal detector before delivering the tickets you will lose 
them. Ride all the way to the end of the level and to the left without falling 
and 
leaping over the security checkpoint.

Stop the Pickpockets: There are five pickpockets you need to run over. They are 
wearing all black. Two are on the first level, one on each side of the moving 
walk. 
Two are a level lower, in the restroom no the right. And the last is on the 
lowest 
level to the right near the quarter pipe. When you approach a pickpocket and his 
victims, they will all begin to scatter. The innocent victims will knock you 
flat, 
and the pickpocket may run away, so you may have to track him down.

Secret Area:
-------------
Jump the ticket counter to the right of the starting point and enter the baggage 
X-
ray.


9f. Skaters Island
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gold Medal Suggestion:
------------------------
About 170,000 should get you the gold medal. Use the huge halfpipe, picking up 
the 
roll in gap on one side, and revert manualing every landing till you can't manual 
no 
more.

Secret Area:
--------------
Grind the black pirates flag near the left wall of the level, between the high 
vert 
and the pools. This will open an outside area with a pirate ship, also containing 
an 
elusive stat point. If you look out into the ocean, you can see a hint of secrets 
to 
come.


9g. Los Angeles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goals:
---------
Get a High Score: 100,000
Get a Pro Score: 190,000
Get a Sick Score: 400,000
Sick Score Suggestion - 400,000: Head down the NorthernTremor rail to the 
halfpipe 
between the twin towers with the Tower Poppin' gap. Perform a special trick on 
one 
side of the pipe, revert/manual to the other side, perform a spinning flip/grab 
trick, then revert/manual to the small circle fountain. Perform a special grind 
around the circle as long as you can. You can easily get at least 200,000 each 
time.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: 1) Use the car wash to get up to the broken freeway, ride to 
the end. Or 2) Use the quarterpipe behind the starting point to gain speed and 
grind 
up the wire to get to the top of the building, jump to the freeway.
Use the wooden planks near the end of the freeway to get up to the building's 
platform. Jump the gap to the pink roof. Face right and ride out onto the narrow 
ledge, jumping across to grind on the pipe to the tape.

Varial Kickflip the Tower Rails Gap(street): Pause the game, go to edit tricks, 
flip 
tricks. Look at the controls for a varial kickflip. Behind the twin towers is a 
set 
of stairs with many railings and photographer Taylor. Pick up the Tower Rails gap 
while varial kickflipping by grinding on the rails no one side of the stairs and 
leaping to the rails on the other side.

One Foot Japan the Tower Poppin' Transfer(vert): Use the halfpipe between the 
twin 
towers to transfer on top of the glass portion of buliding connecting the towers. 
Pause the game, go to edit tricks, grab tricks. Look at the controls for a one 
foot 
Japan. Transfer over into the roof halfpipe while pulling a one foot japan.

Free Ballin': Knock the two large red balls off their pedestals.

Start the Earthquake: You need to grind the whole length of all four 
east/west/north/south tremor rails to set off the earthquake. The rails are all 
located around the building immediately in front of the starting point.
The westerntremor rail is under the arch through the middle of the building, on 
the 
left-hand side.
The southerntremor rail is bordering the sidewalk on the far side of the building.
The northentremor rail is bordering the sidewalk on the near side of the building 
off to it's right.
The easterntremor rail is the rail on the left of the two rails running down the 
left side of the building.

Block the Car Chase: Get on top of the broken freeway near the car wash. Grind 
the 
edge of the freeway over the green car hanging off the edge. You will complete 
the 
yelling requests of the man in the car by getting him down from the freeway, and 
assist the good people of the LAPD in the same process.


9h. Tokyo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gold Medal Suggestion:
------------------------
200,000 can get you a gold medal. Try grinding around repeatedly on the inner 
rail 
of the walkway in the middle of the level, pulling multiple specials. Or hit the 
pools and special/revert/manual - special/revert/manual.

Secret Area:
---------------
In the middle of the left hand wall there is a circular blue sign with red 
writing 
on it. You need to grind on top of this sign, breaking the wires holding it up, 
and 
crashing it into the perimeter wall behind it.
To get up to the sign can take a couple tries. First get up on top of the 
starting 
deck. The are other ways but the easiest is to start from the far right back 
pool. 
Use the left side of the pool to pick up speed and ollie off the right side of 
the 
pool, over to the right, landing on the red sign. Grind the sign to the wire with 
the hanging lanterns, and grind this wire all the way to the next roof. Grind off 
this roof onto the proceeding wire and you will be on top of the starting deck. 
Stop 
and catch your breath on this deck, while lining your self up to the opposite 
wire 
that faces the yellow sign on the left wall of the level. Grind this wire to the 
yellow sign, then grind the bottom edge of the sign. Ollie off the yellow sign 
and 
wall ride on the blue. Wallie off the face of the blue to grind on the top of the 
blue. Ollie off the top of the blue and wall ride on the face of the red. Wallie 
off 
the face of the red and grind the top of the red. You will grind up and over the 
circular sign, opening the secret area.
Don't forget to pick up the stat icon on top of the broken fallen down circular 
sign.


9i. Cruise Ship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goals:
----------
Get a High Score: 150,000
Get a Pro Score: 225,000
Get a Sick Score: 500,000
Sick Score Suggestions - 500,000: Drain the pool by grinding the low white rail 
next 
to the red tower near the pool. Use the pool to pull specials, revert/manualing 
on 
every landing. Grind around the pool's edge picking up the Pop the Notch gap over 
the slide entrance. You can pick up many +ped props from the scantily clad women 
watching you skate.

Collect S-K-A-T-E: The letters vary throughout the level depending on which 
skater 
you are using. They can always be found in a logical order S through E.

Get the Secret Tape: Use one of the two ramps you ride down at the start to jump 
up 
to the highest wire above them. Grind this wire around to the high wire and ride 
it 
all the way across to the red tower. Use the halfpipe to reach the high-flying 
tape 
on the left side.

Nosebluntslide an Awning(street): Use up-up-triangle to nosebluntslide one of the 
red awnings on the right side of the ship, pleasing you fans at the same time.

Ivert the High Wires(vert): Drain the pool by grinding the low white rail next to 
the red tower next to the pool. Use the pool to vert yourself high enough to 
stall 
on the high wires. Pause the game, go to edit tricks, lip tricks. Look at the 
controls for an invert. If you get high enough air, are perfectly straight, and 
hold 
the controls for the invert, you will complete the goal.

Impress the Neversoft Girls: There are seven Neversoft girls located around the 
ship 
you need to impress by pulling a sick trick near them. They are located by the 
pool, 
on the mid deck with the cake near the back of the ship, at the back of the ship, 
on 
one side below the awnings, at the front of the ship, outside the museum at the 
front of the ship, and on the other side of the ship in the atrium.

Raise the Ferry: Wall ride over the control box on the side of the ship near the 
lifeboats.

Trash the Museum: Near the front of the ship is the museum with the large 
propelling 
hanging from the ceiling. Grind over the two ropes holding it in place. Hopefully 
you won't hurt anyone.


*Complete a full run on the cruise ship and let the ship sail on the all goals 
complete screen. After about 5 minutes the captain will once again forget to turn 
off the mic and you will hear what the Neversoft girls are really used for on the 
ship.


10. Secret Levels
~~~~~~~~~~~~~~~~~~~~~~~~~

Unlockable levels from THPS1

10a. Warehouse
~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with any three skaters

10b.Burnside
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with six skaters

10c. Roswell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with nine skaters


11. Soundtrack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A.F.I: The Boy Who Destroyed the World
Adolescents: Amoeba
Alien Ant Farm: Wish
Bodyjar: Not the Same
CKY: 96 Quite Bitter Beings
Del the Funky Homosapien: If You Must
Guttermouth: I'm Destroying the World
House of Pain: I'm a Swing It
KRS One: Hush
Mad Capsule Markets: N Pulse
Motorhead: Ace of Spades
Nextmen: Amongst Madness
Ozomatli: Cut Chemist Suite
Ramones: Blitzkreig Bop
Red Hot Chili Peppers: Fight Like a Brave
Redman: Let's Get Dirty
Reverend Horton Heat: I Can't Surf
Rollins Band: What's the Matter Man
Xzibit: Paparazzi
Zebrahead: Check

If you get three gold medals with Kareem Campbell you can hear another song by 
his 
group CityStars in his movie.

In sound options you can choose to turn off any of these songs if they bring you 
headaches. You can also skip tracks, leave the playlist in order, or make the 
playlist random.
There is also an added ambience if you turn off the music altogether.


12. Tips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Keep an eye on your balance meter. THPS2 veterans must get used to looking at the 
meter instead of looking at the character when they grind.

You can perform Truckstands, To Rail, Casper, Anti-Casper, and Handstands without 
having them use up one of your special trick slots, so don't choose these as one 
of 
your special moves.

Put all your special grinds on down-up up-down combinations. Everytime you are in 
the air press down-up/up-down and hold triangle. You can hit a rail and pull a 
special, or even if you miss the rail, your combo will continue with a manual.

To get higher scores, press L2 to Nollie before each trick, add a spin during 
each 
trick, manual between each trick, and skate in switch. Use a wide variety of 
tricks.

In career mode, you first objective on each level should be the stat icons. Each 
one 
you pick up will make completing the goals easier.

Use the right analog stick to look around for stat icons and decks.

Revert/Manual Revert/Manual Revert!


13. Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So far all of this information has come out of my own playing time. Any 
information 
I forgot to add, and you remind me, will give you credit here. So let me know how 
forgetful I am.

MtnRIGE and his lovely girlfriend for discovering all the hidden playable 
programmers. Check out http://home.earthlink.net/~mtnrige/

Beckert
Email: mjmbeck@ulster.net - Excellent info on use of pivots while manualing.

MuSkAmAn122@aol.com  - Cleared up the definition of FS/BS grinds.



12. Contact Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Feel free to hit me up on AIM, MSN, ICQ or anywhere else as Camathy.
Email Camathy@hotmail.com
I'm not going to put all the don't ask me questions, don't bother me crap I see 
everyone else doing. Don't be a jerk, if you give everyone the info to contact 
you, 
let them contact you how ever they want. Just because you live in your 
grandparents 
basement and have enough time to write all this crap doesn't mean you get to tell 
them what to do. They have lives and deserve the help they want.




Reproduce and distribute only by permission
This document Copyright 2001 Camathy

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