Tony Hawk Pro Skater 3 Guide - Guide for Tony Hawk's Pro Skater 3
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Tony Hawk Pro Skater 3(PS2) Nov. 07, 2001 Ver. 1.1 By Camathy Listed here are all the Secret Areas, Hidden Combos!, regular and secret characters, grind chains, lip links, flatland tricks, and suggestions to link them all. Plus the hot soundtrack, sick score suggestions, a few tips, and of course, goals, tape locations and secret levels. Email me your own suggestions to be added at [email protected] Contents ~~~~~~~~~~~~~~~~~~~~~ 1. Characters 1a. Secret Characters 2. Create-A-Skater 2a. Hidden Characters 3. Park Editor 4. Grinds 4a. Hidden Combos 5. Lip Tricks 5a. Linking Lips 6. Manuals 7. Flatland Tricks 7a. Hidden Combos 8. Revert 9. Levels 9a. Foundry 9b. Canada 9c. Rio 9d. Suburbia 9e. Airport 9f. Skater Island 9g. Los Angeles 9h. Tokyo 9i. Cruise Ship 10. Secret Levels 10a. Warehouse 10b. Burnside 10c. Roswell 11. Soundtrack 12. Tips 13. Credits 14. Contact Info 1. Characters ~~~~~~~~~~~~~~ Tony Hawk --------- Style: Vert Stance: Goofy Stats(out of 10) Air: 7 Hangtime: 5 Ollie: 3 Speed: 5 Spin: 8 Switch: 4 Rail Balance: 5 Lip Balance: 5 Manual Balance: 3 Special Tricks: 5-0 Overturn 1-2-3-4 The 900 Double Kickflip Indy Steve Caballero ---------------- Style: Street Stance: Goofy Stats(out of 10) Air: 5 Hangtime: 6 Ollie: 5 Speed: 4 Spin: 5 Switch: 4 Rail Balance: 6 Lip Balance: 5 Manual Balance: 5 Special Tricks: Kickflip Superman FS 540 Hang Ten Nosegrind Handstand 360 Handflip Kareem Campbell ---------------- Style: Street Stance: Regular Stats(out of 10) Air: 6 Hangtime: 3 Ollie: 6 Speed: 5 Spin: 7 Switch: 5 Rail Balance: 7 Lip Balance: 2 Manual Balance: 4 Special Tricks: Ghetto Bird Kickflip Backflip Reemo Slide Nosegrind to Pivot Rune Glifberg -------------- Style: Vert Stance: Regular Stats(out of 10) Air: 7 Hangtime: 7 Ollie: 5 Speed: 4 Spin: 5 Switch: 6 Rail Balance: 4 Lip Balance: 5 Manual Balance: 2 Special Tricks: Double Kickflip Madonna Christ Air Crail Slide One Foot Blunt Eric Koston ------------ Style: Street Stance: Goofy Stats(out of 10) Air: 4 Hangtime: 3 Ollie: 7 Speed: 4 Spin: 4 Switch: 7 Rail Balance: 7 Lip Balance: 3 Manual Balance: 6 Special Tricks: Fandangle Slamma Jamma Stalefish Backflip Pizza Guy Bucky Lasek ------------ Style: Vert Stance: Regular Stats(out of 10) Air: 7 Hangtime: 7 Ollie: 3 Speed: 5 Spin: 7 Switch: 5 Rail Balance: 3 Lip Balance: 6 Manual Balance: 2 Special Tricks: Big Hitter II Fingerflip Airwalk Misty Flip FS 540 Heelflip Bam Margera ------------ Style: Street Stance: Goofy Stats(out of 10) Air: 4 Hangtime: 4 Ollie: 6 Speed: 6 Spin: 5 Switch: 6 Rail Balance: 7 Lip Balance: 3 Manual Balance: 4 Special Tricks: 540 Tailwhip The Jackass Human Dart Russian Boneless Rodney Mullen -------------- Style: Street Stance: Regular Stats(out of 10) Air: 2 Hangtime: 2 Ollie: 6 Speed: 3 Spin: 8 Switch: 8 Rail Balance: 6 Lip Balance: 2 Manual Balance: 8 Special Tricks: Gazelle Underflip Truckstand Anti Casper Handstand Double Flip Chad Muska ----------- Style: Street Stance: Regular Stats(out of 10) Air: 4 Hangtime: 4 Ollie: 8 Speed: 5 Spin: 5 Switch: 5 Rail Balance: 8 Lip Balance: 3 Manual Balance: 3 Special Tricks: Handstand 50-50 BS Nose Comply Tailblock Slide Ghetto Blastin Andrew Reynolds --------------- Style: Street Stance: Regular Stats(out of 10) Air: 4 Hangtime: 2 Ollie: 8 Speed: 4 Spin: 5 Switch: 7 Rail Balance: 8 Lip Balance: 4 Manual Balance: 3 Special Tricks: Dark Disaster Hardflip Late Flip Noseslide Lipslide Quad Heelflip Geoff Rowley --------------- Style: Street Stance: Regular Stats(out of 10) Air: 6 Hangtime: 2 Ollie: 7 Speed: 4 Spin: 3 Switch: 5 Rail Balance: 8 Lip Balance: 7 Manual Balance: 3 Special Tricks: Rowley Darkslide Casper Flip 360 Flip The H Teeth Sweeper Sproing Elissa Steamer ---------------- Style: Street Stance: Regular Stats(out of 10) Air: 5 Hangtime: 5 Ollie: 5 Speed: 4 Spin: 5 Switch: 5 Rail Balance: 6 Lip Balance: 5 Manual Balance: 5 Special Tricks: Coffin Primo Bigspin Flip to Tail Judo Madonna Jamie Thomas -------------- Style: Street Stance: Regular Stats(out of 10) Air: 4 Hangtime: 4 Ollie: 7 Speed: 5 Spin: 4 Switch: 4 Rail Balance: 8 Lip Balance: 4 Manual Balance: 5 Special Tricks: Crook BigSpin Crook One Wheel Nosemanual 360 Hardflip Layback Sparks 1a. Secret Characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Darth Maul - Complete all goals with any one skater Wolverine - Complete all goals with two skaters Officer Dick - Complete all goals with four skaters Private Carrera - Complete all goals with five skaters Ollie the Magic Bum - Complete all goals with seven skaters Kelly Slater - Complete all goals with eight skaters Demoness - Complete all goals with ten skaters 2. Create-A-Skater ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In THPS3 you have a much more detailed create-a-skater, allowing you to create almost any possible look or style, including females. You can set the skaters sex, age, height/weight, skin tone, accessories, and other things as well. To completely beat the game, you need to have completed all goals with one created skater, so go ahead and design at least one. 2a. Secret Create-A-Skaters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Programmers: ------------- Most of these are available by typing in the programmers' name, or read the description for instructions. All the faces are unique and some have unique boards and other unique features. Jeremy Anderson: He has a unique sun/tribal tattoo on his back. Dave Cowling: He is shirtless with back tattoo #2 and the beer hat. Ralph D'Amato: Has a neatly cut goatee even when "clean shaven." Chad Findley: Has a unshaven face even when "clean shaven." Edwin Fong: Skinny Asian guy. Steve Ganem: Kinda looks like Jason Biggs. Noel Hines: You can also just type "Noel" for the name. Brian Jennings: You can also just type "Brain" for the name. Gary Jesdanun: Happy Asian guy with glasses. Joel Jewett: President of Neversoft. Has a very cool Neversoft board and a handlebar mustache with a mullet. Henry Ji: Asian without glasses. Ryan Mcmahon: Tall guy, 6'5" Kevin Mulhall: Looks somewhat like a young Tom Cruise. BrainEaters: Type in "Nolan Nelson" for the name. He has a sweet devil board, which may be unique. The Nelson glasses are named after him. Nolan Nelson: Type in "Braineaters" and you get a version of Nolan with a skull for a face and the brain hat with two casts. Very grim but funny. Johnny Ow: Asian guy with a fro. Very hip lookin' Hardcore Pease: Type in "Scott Pease" for the name. He looks like a programmer with an army helmet. Chris Rausch: This guy looks like a skater. Very cool lookin. Paul Robinson: An English chap with a cool orange outfit. Aaron Skillman: You can also just type "Aaron" for the name. Darren Thorne: You can also just type "Darren" for the name. Jason Uyeda: A Asian guy with a pimpin pink outfit. Chris Ward: Looks like an urban green goblin street guerilla. Mick West: A very skinny English guy. Trey Smith: A tall shirtless urban cowboy with dark eyebrows and a unique goatee, has a Neversoft board. The Women ---------- Lisa Davies: A waifish blonde with a pink and aqua dip dye shirt. Sandy Jewett: Wife of Joel? with floral pants and a unique board with a picture of Joel Jewett with "Wanted" above his face. Mighty Mic: Type in "Nicole Willick" for the name. She has a blue panda board. Tony Hawk's Kids ----------------- Riley Hawk: Simply go into create a skater and write in "Riley Hawk" for the name. Riley Hawk will automatically be loaded. Spencer Hawk: Simply go into create a skater and write in "Spencer Hawk" for the name. Spencer Hawk will automatically be loaded. 3. Park Editor ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the park editor to create the skate park of your dreams. Load a pre-made park to get ideas on how levels are made. 4. Grinds ~~~~~~~~~~~~~~~~~~~~~~~~~ FS/BS is determined by if your back or front is facing the rail while you grind. Controls are the same whether frontside or backside. 50-50 ------- Regular grind with no directional arrows. Links to: Nosegrind(up-triangle) 5-0(down-triangle) Nosebluntslide(up-up-triangle) Bluntslide(down-down-triangle) Nosegrind ----------- Up-Triangle Links to: Nosebluntslide(up-up-triangle) Noseslide(square-square) Overcrook(circle-circle) 5-0 ---- Down-Triangle Links to: Bluntslide(down-down-triangle) Tailslide(square-square) Feeble(circle-circle) Nosebluntslide ---------------- Up-Up-Triangle Links to: Crooked(up-down-triangle) Noseslide(square-square) Overcrook(circle-circle) Bluntslide ------------ Down-Down-Triangle Links to: Smith(down-up-triangle) Tailslide(square-square) Feeble(circle-circle) Noseslide ---------- Left-Triangle Links to: Nosebluntslide(up-up-triangle) Overcrook(circle-circle) Tailslide ---------- Right-Triangle Links to: Bluntslide(down-down-triangle) Feeble(circle-circle) Overcrook ---------- Up/Left-Triangle Links to: Nosebluntslide(up-up-triangle) Noseslide(square-square) Crooked --------- Up/Right-Triangle Links to: Nosebluntslide(up-up-triangle) Noseslide(square-square) Overcrook(circle-circle) Feeble ------- Down/Left-Triangle Links to: Bluntslide(down-down-triangle) Tailslide(square-square) Smith ------- Down/Right-Triangle Links to: Bluntslide(down-down-triangle) Tailslide(square-square) Feeble(circle-circle) Boardslide/Lipslide -------------------- Hit the rail sideways Can't be linked 4a. Hidden Combo! Chains ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To perform a hidden combo, press the controls for the next grind without jumping. All combos can be done without your special meter full, but will fill it up immediatley. If you want to have every grind in your chain, you should begin with a 50-50 and then move to a Nosegrind or 5-0. These are the only grinds that can't be looped back to. So if you don't put them in the beginning, you can't have them at all. While grinding, loop through Nosebluntslide-Crooked-Noseslide-Overcrook in any order, if you're on your nose, or Bluntslide-Smith-Tailslide-Feeble in any order, if you're on your tail. Cheap Combo: In any grind besides boardslide or 50-50 repeatedly switch between hitting circle-circle and square-square. You can rack up decent points but at the loss of style. Ex: 50-50 + Nosegrind + Nosebluntslide + Crooked + Noseslide + Overcrook + Nosebluntslide + Crooked + . . . + Ex: 50-50 + 5-0 + Bluntslide + Smith + Tailslide + Feeble + Bluntslide + Smith + . . . + 5. Lip Tricks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Perform a lip trick by riding up to the edge of a quarterpipe straight on and pressing triangle. By pressing a directional button with triangle, you can perform various lip tricks. There are 15 regular and 8 special lip tricks you can perform. The regular lip tricks are performed with one directional button push and triangle. The special lip tricks are performed with two presses of a directional button. Edit your tricks to the trick you want and how to control it. 5a. Linking Lips ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are two ways to link lip tricks. You can perform an ollie and before coming back down enter another lip trick and you will land back on the edge in the new trick. You can also link to other tricks without using an ollie. While holding a trick(besides Inverts), press: right-right-triangle for an Axel Stall left-left-triangle for a Boneless left-right-triangle for a Disaster If you are in an Invert lip trick, press: right-right-triangle for an Invert left-left-triangle for an One Foot Invert left-right-triangle for a Gymnast Plant right-left-triangle for a Varial Invert to Fakie 6. Manuals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Manuals are essential to keep your combo going and rack up the points. Press either up-down, or down-up to perform a manual or nose manual. You can press the controls while skating on the ground, or in the air, pulling the manual when you land. If you press either L2 or R2 while manualing, you will perform a pivot. A pivot spins your character around 180 degrees. The pivot is best used to add to your multiplyer, but also adds that extra style. 7. Flatland Tricks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flatland tricks are special manuals you can do that add extra points to your score, but more importantly, add extra style. All characters can perform everyone else's particular flatland tricks with the exception of Demoness' Going Home. First thing you need to do is set your characters special tricks. Make sure your character has at least one special manual. Set the controls to something comfortable to you. When your special meter is full, perform your special manual. Keep an eye on your balance meter. 7a. Hidden Combos! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` You cannot combo out of all manuals so try out the one you chose. Perform the special manual with special meter full. From any special manual you can combo into a: Truckstand(right-right-triangle) To Rail(left-left-triangle) Casper(right-left-triangle) Anti-Casper(left-right-triangle) Handstand(right-right-circle) While in any of these tricks but the Anti-Casper, pressing left-square will flip the board. While in a Truckstand, performing another Truckstand will do a Truckspin. Ex: Reemo Slide + Casper(right-left-triangle) + Casper Flip(left-square) + To Rail (left-left-triangle) + Rail Flip(left-square) + Truckstand(right-right-triangle) + Truckflip(right-right-triangle) + Handstand(right-right-circle). Don't forget to throw in a few pivots for extra flair. 8. Revert ~~~~~~~~~~~~~~~~~~~~~~~ I can't stress enough the importance of the revert/manual. I have people bragging to me online, "I am a master at Tony Hawk, all I need to do is learn how to manual." You are a master of nothing without the revert/manual. To revert press R2 or L2 as you land. This performs a quick spin. During this spin you can perform any trick to keep your combo going. Revert on nearly every landing. Even if you don't plan on continuing your combo, by using the revert, the landings are more forgiving. You can land at terrible angles and hold grabs until the second you revert, without bailing. 9. Levels ~~~~~~~~~~~~~~~~~~~~~~~ Stat and deck locations are different depending on who you are skating with. Vert skaters have a different goal than street skaters on each level. Both goals are listed here. 9a. Foundry ~~~~~~~~~~~~~~~~~~~~~~~~ Goals: ------- Get a High Score: 10,000 Get a Pro Score: 30,000 Get a Sick Score: 60,000 Sick Score Suggestion - 60,000: This score is neither high nor hard. In the halfpipe, do a few spinning flip/grab tricks, followed by a revert/manual, and then another spinning flip/grab trick. Three of these will give you the score. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: As you start the level, turn slightly right and use the lip to jump up to the catwalk. Ride the catwalk up to the glass room. Face right and line yourself up with the metal rafter in the center. Jump through the glass and grind on the rafter to reach the tape. 50-50 TC's Rail(street): Use a regular grind the whole length of the rail in the middle of the level with photographer Taylor standing next to it. Cannonball Over the Halfpipe(vert): Pause the game, go to edit tricks, grab tricks. Look at the controls for cannonball. Leap over the halfpipe while doing a cannonball. Soak the Foreman: Grind the rail behind the foreman next to the pool. Grind the Molten Bucket: Stand next to the window with the man inside at the back of the level. When the lights turn red and the alarms go off, use the quarterpipe to pick up speed, then head towards the molten bucket. Use the lip to gain air and grind on either rail on the side of the bucket. Don't aim for the center of the bucket or you'll be hurting. Un-Jam 5 Valves: Grind the 5 pipes sticking out from the wall located around the outside of the level. The lights should turn from red to blue. Plus you may find a secret. Secret Area: ------------- Complete the level goal of unjamming 5 valves by grinding all five of the pipes sticking out of the wall around the level. They will be lit red until you un-jam them and the light turns blue. This opens up the generator core behind the starting point. 9b. Canada ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goals: ------- Get a High Score: 35,000 Get a Pro Score: 70,000 Get a Sick Score: 120,000 Sick Score Suggestion - 120,000: Grind up and down the two long rails found at the end of the parking lot, picking up the Parking Lot Mini Gap. Manual from each end of the rail up the vert and perform a spinning flip/grab trick. Revert/manual back onto the rail and repeat on the other side. With special grinds you get the sick score in two passes. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: On the furthest wooden walkway behind the starting point, grind the rail next to the box with the on off switch. This will raise the halfpipe at the end of the walkway. Transfer up to the raised halfpipe and then transfer across to the higher level. Ride to the end and jump across the gap. At the top is the mine car rails. Grind the right side of the rail and you will be brought to the tape. Nosegrind Around the Horn(street): Fall into the water under the wooden bridge behind the starting point. This will place you in perfect position. Grind the rail all the way around to the left passing by photographer Taylor. Melongrab Over the Blade(vert): Pause the game, go to edit tricks, grab tricks. Look at the controls for melongrab. Transfer over the ramp you ride down at the start of the level while pulling a melongrab. Get Chuck Unstuck: Jump the fence on the left at the start of the level. Run over unlucky Chuck to free him. Bury That Bully!: Use the quarterpipe on the right side of the ramp you ride down at the begginning. Hold up and X to launch over the quarterpipe and land in the tree, giving the bully what he deserves. Impress the Skaters: There are five Canadian skaters located above the quarterpipes in the skate park to the right of the starting point. Bust a decent trick on their quarterpipe to impress them. They will disappear so you know when you have impressed which skater. 9c. Rio ~~~~~~~~~~~~~~~~~~~~~~ Gold Medal Suggestion ----------------------- 170,000 should get you the gold medal. Grind around the rails and short walls circling around the level, picking up many gap bonuses. Secret Location: ---------------- On the left-hand wall of the level, break through the wooden fence between two buildings. There will be a pool and the hidden deck for all characters in this new area. 9d. Suburbia ~~~~~~~~~~~~~~~~~~~~~~~ Goals: -------- Get a High Score: 55,000 Get a Pro Score: 110,000 Get a Sick Score: 200,000 Sick Score Suggestion - 200,000: Do good tricks. Use the pools and the halfpipes. Special/revert/manual - special/revert/manual. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: Open secret area(see below). Ride through the house and transfer over to the right. Use the high vert on the back wall to gain speed then transfer up into the houses upstairs window. Watch out for the bats as you ride out the other window. Grind the rail outside the window to get the tape. Heelflip the Trailer Hop(street): Pause the game, go to edit tricks, flip tricks. Look at the controls for a heelflip. Go to the trailer park. Leap over the trailer with photographer Taylor on it while pulling a heelflip. Nosegrab Between the Ramps(vert): Pause the game, go to edit tricks, grab tricks. Look at the controls for nosegrab. Pull a nosegrab while transferring between the ramps with photographer Taylor standing by. Squash 5 Pumpkins: Run over the five pumpkins located on the large houses side wall, the other house's front porch, on a ramp in it's backyard, on the quarterpipe to the left of the starting point, and on the left porch of the haunted house. Help the Thin Man: Find the thin man's key in the construction area on the 2x4's. Bring him his key and he will open up a new area. Restore Power to the Dish: Ride onto the roof of the house slightly to the left of the starting point. Ride off onto one of the wires stretching between the two houses. Stop on the roof of the next house and turn back, grinding the other wire stretching between the two houses. On each wire there are two branchesyou need to grind over. Secret Area: ------------- Find the thin man's key in the construction area on the 2x4's. Bring him his key and he will open up a new area. 9e. Airport ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goals: ------- Get a High Score: 75,000 Get a Pro Score: 150,000 Get a Sick Score: 300,000 Sick Score Suggestion - 300,000: In the baggage claim area, grind up then down an escalator. Jump to the next rail and continue picking up the Claim Hop! all the way around to the next escalator, grinding up then down, and back to the Claim Hop! You can easily pick up a million-point trick set here. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: Travel to the end of the level and turn right. Use the last ramped wall to get air and hang over to the right. Hold triangle to land on the highest rail. Ride the rail around to the tape. Crooked Grind Around Baggage Claim(street): Use the x-ray to get the the baggage claim area or ride down the escalators and turn right into the area. Press up- right- triangle to crooked grind on the bottom of the round baggage claim. Grind the whole circumference. Airwalk Over the Escalator(vert): Pause the game, go to edit tricks, grab tricks. Look at the controls for airwalk. Use either quarterpipe on each side of an escalator in the baggage claim area and transfer over the escalator while doing an airwalk. Smile for Taylor. Visit 10 Countries: Grind the lower rail on each end of the waiting are at the bottom of the level. Every time you pass a flag you pick up one country. Pick up five on each side. Get the Tickets to your Skate Buddy: The tickets are located on the first counter to the left at the beginning of the level. Grind the counter to pick them up. If you bail or ride through a metal detector before delivering the tickets you will lose them. Ride all the way to the end of the level and to the left without falling and leaping over the security checkpoint. Stop the Pickpockets: There are five pickpockets you need to run over. They are wearing all black. Two are on the first level, one on each side of the moving walk. Two are a level lower, in the restroom no the right. And the last is on the lowest level to the right near the quarter pipe. When you approach a pickpocket and his victims, they will all begin to scatter. The innocent victims will knock you flat, and the pickpocket may run away, so you may have to track him down. Secret Area: ------------- Jump the ticket counter to the right of the starting point and enter the baggage X- ray. 9f. Skaters Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gold Medal Suggestion: ------------------------ About 170,000 should get you the gold medal. Use the huge halfpipe, picking up the roll in gap on one side, and revert manualing every landing till you can't manual no more. Secret Area: -------------- Grind the black pirates flag near the left wall of the level, between the high vert and the pools. This will open an outside area with a pirate ship, also containing an elusive stat point. If you look out into the ocean, you can see a hint of secrets to come. 9g. Los Angeles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goals: --------- Get a High Score: 100,000 Get a Pro Score: 190,000 Get a Sick Score: 400,000 Sick Score Suggestion - 400,000: Head down the NorthernTremor rail to the halfpipe between the twin towers with the Tower Poppin' gap. Perform a special trick on one side of the pipe, revert/manual to the other side, perform a spinning flip/grab trick, then revert/manual to the small circle fountain. Perform a special grind around the circle as long as you can. You can easily get at least 200,000 each time. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: 1) Use the car wash to get up to the broken freeway, ride to the end. Or 2) Use the quarterpipe behind the starting point to gain speed and grind up the wire to get to the top of the building, jump to the freeway. Use the wooden planks near the end of the freeway to get up to the building's platform. Jump the gap to the pink roof. Face right and ride out onto the narrow ledge, jumping across to grind on the pipe to the tape. Varial Kickflip the Tower Rails Gap(street): Pause the game, go to edit tricks, flip tricks. Look at the controls for a varial kickflip. Behind the twin towers is a set of stairs with many railings and photographer Taylor. Pick up the Tower Rails gap while varial kickflipping by grinding on the rails no one side of the stairs and leaping to the rails on the other side. One Foot Japan the Tower Poppin' Transfer(vert): Use the halfpipe between the twin towers to transfer on top of the glass portion of buliding connecting the towers. Pause the game, go to edit tricks, grab tricks. Look at the controls for a one foot Japan. Transfer over into the roof halfpipe while pulling a one foot japan. Free Ballin': Knock the two large red balls off their pedestals. Start the Earthquake: You need to grind the whole length of all four east/west/north/south tremor rails to set off the earthquake. The rails are all located around the building immediately in front of the starting point. The westerntremor rail is under the arch through the middle of the building, on the left-hand side. The southerntremor rail is bordering the sidewalk on the far side of the building. The northentremor rail is bordering the sidewalk on the near side of the building off to it's right. The easterntremor rail is the rail on the left of the two rails running down the left side of the building. Block the Car Chase: Get on top of the broken freeway near the car wash. Grind the edge of the freeway over the green car hanging off the edge. You will complete the yelling requests of the man in the car by getting him down from the freeway, and assist the good people of the LAPD in the same process. 9h. Tokyo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gold Medal Suggestion: ------------------------ 200,000 can get you a gold medal. Try grinding around repeatedly on the inner rail of the walkway in the middle of the level, pulling multiple specials. Or hit the pools and special/revert/manual - special/revert/manual. Secret Area: --------------- In the middle of the left hand wall there is a circular blue sign with red writing on it. You need to grind on top of this sign, breaking the wires holding it up, and crashing it into the perimeter wall behind it. To get up to the sign can take a couple tries. First get up on top of the starting deck. The are other ways but the easiest is to start from the far right back pool. Use the left side of the pool to pick up speed and ollie off the right side of the pool, over to the right, landing on the red sign. Grind the sign to the wire with the hanging lanterns, and grind this wire all the way to the next roof. Grind off this roof onto the proceeding wire and you will be on top of the starting deck. Stop and catch your breath on this deck, while lining your self up to the opposite wire that faces the yellow sign on the left wall of the level. Grind this wire to the yellow sign, then grind the bottom edge of the sign. Ollie off the yellow sign and wall ride on the blue. Wallie off the face of the blue to grind on the top of the blue. Ollie off the top of the blue and wall ride on the face of the red. Wallie off the face of the red and grind the top of the red. You will grind up and over the circular sign, opening the secret area. Don't forget to pick up the stat icon on top of the broken fallen down circular sign. 9i. Cruise Ship ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goals: ---------- Get a High Score: 150,000 Get a Pro Score: 225,000 Get a Sick Score: 500,000 Sick Score Suggestions - 500,000: Drain the pool by grinding the low white rail next to the red tower near the pool. Use the pool to pull specials, revert/manualing on every landing. Grind around the pool's edge picking up the Pop the Notch gap over the slide entrance. You can pick up many +ped props from the scantily clad women watching you skate. Collect S-K-A-T-E: The letters vary throughout the level depending on which skater you are using. They can always be found in a logical order S through E. Get the Secret Tape: Use one of the two ramps you ride down at the start to jump up to the highest wire above them. Grind this wire around to the high wire and ride it all the way across to the red tower. Use the halfpipe to reach the high-flying tape on the left side. Nosebluntslide an Awning(street): Use up-up-triangle to nosebluntslide one of the red awnings on the right side of the ship, pleasing you fans at the same time. Ivert the High Wires(vert): Drain the pool by grinding the low white rail next to the red tower next to the pool. Use the pool to vert yourself high enough to stall on the high wires. Pause the game, go to edit tricks, lip tricks. Look at the controls for an invert. If you get high enough air, are perfectly straight, and hold the controls for the invert, you will complete the goal. Impress the Neversoft Girls: There are seven Neversoft girls located around the ship you need to impress by pulling a sick trick near them. They are located by the pool, on the mid deck with the cake near the back of the ship, at the back of the ship, on one side below the awnings, at the front of the ship, outside the museum at the front of the ship, and on the other side of the ship in the atrium. Raise the Ferry: Wall ride over the control box on the side of the ship near the lifeboats. Trash the Museum: Near the front of the ship is the museum with the large propelling hanging from the ceiling. Grind over the two ropes holding it in place. Hopefully you won't hurt anyone. *Complete a full run on the cruise ship and let the ship sail on the all goals complete screen. After about 5 minutes the captain will once again forget to turn off the mic and you will hear what the Neversoft girls are really used for on the ship. 10. Secret Levels ~~~~~~~~~~~~~~~~~~~~~~~~~ Unlockable levels from THPS1 10a. Warehouse ~~~~~~~~~~~~~~~~~~~~~~~~~~ Complete all goals with any three skaters 10b.Burnside ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Complete all goals with six skaters 10c. Roswell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Complete all goals with nine skaters 11. Soundtrack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A.F.I: The Boy Who Destroyed the World Adolescents: Amoeba Alien Ant Farm: Wish Bodyjar: Not the Same CKY: 96 Quite Bitter Beings Del the Funky Homosapien: If You Must Guttermouth: I'm Destroying the World House of Pain: I'm a Swing It KRS One: Hush Mad Capsule Markets: N Pulse Motorhead: Ace of Spades Nextmen: Amongst Madness Ozomatli: Cut Chemist Suite Ramones: Blitzkreig Bop Red Hot Chili Peppers: Fight Like a Brave Redman: Let's Get Dirty Reverend Horton Heat: I Can't Surf Rollins Band: What's the Matter Man Xzibit: Paparazzi Zebrahead: Check If you get three gold medals with Kareem Campbell you can hear another song by his group CityStars in his movie. In sound options you can choose to turn off any of these songs if they bring you headaches. You can also skip tracks, leave the playlist in order, or make the playlist random. There is also an added ambience if you turn off the music altogether. 12. Tips ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Keep an eye on your balance meter. THPS2 veterans must get used to looking at the meter instead of looking at the character when they grind. You can perform Truckstands, To Rail, Casper, Anti-Casper, and Handstands without having them use up one of your special trick slots, so don't choose these as one of your special moves. Put all your special grinds on down-up up-down combinations. Everytime you are in the air press down-up/up-down and hold triangle. You can hit a rail and pull a special, or even if you miss the rail, your combo will continue with a manual. To get higher scores, press L2 to Nollie before each trick, add a spin during each trick, manual between each trick, and skate in switch. Use a wide variety of tricks. In career mode, you first objective on each level should be the stat icons. Each one you pick up will make completing the goals easier. Use the right analog stick to look around for stat icons and decks. Revert/Manual Revert/Manual Revert! 13. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So far all of this information has come out of my own playing time. Any information I forgot to add, and you remind me, will give you credit here. So let me know how forgetful I am. MtnRIGE and his lovely girlfriend for discovering all the hidden playable programmers. Check out http://home.earthlink.net/~mtnrige/ Beckert Email: [email protected] - Excellent info on use of pivots while manualing. [email protected] - Cleared up the definition of FS/BS grinds. 12. Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to hit me up on AIM, MSN, ICQ or anywhere else as Camathy. Email [email protected] I'm not going to put all the don't ask me questions, don't bother me crap I see everyone else doing. Don't be a jerk, if you give everyone the info to contact you, let them contact you how ever they want. Just because you live in your grandparents basement and have enough time to write all this crap doesn't mean you get to tell them what to do. They have lives and deserve the help they want. Reproduce and distribute only by permission This document Copyright 2001 Camathy