Tony Hawks Pro Skater 2x FAQ V1.1 - Guide for Tony Hawk's Pro Skater 2x
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Tony Hawks Pro Skater 2x FAQ
Written by Decimor
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***
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Table Of Contents
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1) Version Info, Legal Stuff, Contact Information
2) Series History
3) How to use this FAQ
4) Controls
5) Trick List
6) Walkthrough
6.1 The Hangar, Mullet Falls
6.1a High Score, 10,000
6.1b Pro Score, 25,000
6.1c Sick Score! 75,000
6.1d Collect S-K-A-T-E
6.1e Barrel Hunt
6.1f Pilot Wings
6.1g Nosegrind Over the Pipe
6.1h Hit 3 Hangtime gaps
6.1i Find the Secret Tape
6.1j 100% Goals and Cash
7) Projects
8) Acknowledgements
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1) Version Info, Legal Stuff
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===
Version 1.0 This is my first FAQ for this game. I want to at least get a
skeleton
guide up. Ive got the series history up, the controls up, and all the non-
special
flip tricks up. Ive also got a few non-special grabs up there as well. Oh yea,
I
finished the table of contents. Anyway
Its taken me about 2-3 days just to get
the first 2 and part of the 3rd section up. There will definetely be more
updates.
I want to turn this into an all-out supreme FAQ for THPS2x. Im not even going
to
start on the THPS2x or THPS1 walkthrough until I get my THPS2 walkthrough done
and
perfect, as well as my trick list. Ill come up with the gap list once I finish
finding them all
just another 7 levels for THPS2
Check back later because next
update Ill finish the stuff on the ToC ok? Gimme a break Im in school and Ive
got chores to do and mountain biking to ride and basketball to play. Not to
mention
Dance Dance Revolution. Anyway, if you want to see something up here thats not
on
the table of contents, then let me know. Email me at [email protected] ok?
Version 1.01 I started the walkthrough, and I've got the 5th goal done on the
Hanger level. Did some minor editing, added two more sections.
===========
Legal Stuff
===========
This FAQ is written solely by Joshua Roscoe. I have copyrighted this, and if you
do, in any way, shape, or form copy off of this FAQ, then I can and WILL take you
to
court. Anyone found hosting this FAQ by without my permission will be SUED! I
will
track you down, find you, and SUE YOU! But only if you either a) plaguerize, and
then assume credit, b) host this on your website without my permission.
The only websites currently allowed to host this FAQ are www.cheatcodes.com and
www.gamefaqs.com.
===================
Contact Information
===================
If you DO wish to host this on your website, e-mail me @ [email protected].
I'll read and respond to your email as quickly as I can. If you would like my
assistance in anything regarding writing something about this FAQ, then email me
and
we'll talk. If you're stuck on something that isn't mentioned in this FAQ, then
email me and I'll see what I can do. If you would like to add something you feel
is
important to this FAQ, then email me with what you want to add and I'll put it in
the FAQ, provided it hasn't already been covered, and provided that someone else
hasn't already submitted the same thing... Anyway, I'd also appreciate
critiques.
If I haven't explained something very clearly, then you can ALWAYS email me and
tell
me what I've done wrong, and how you think it can be made better. However, there
are a few guidelines to this.
1. Never, EVER use profanity when emailing me, and NEVER use obscene language
when
emailing me. That's called harassment. You might not think so, but since I have
told you what I do and do not want in an email, that's not an excuse.
2. I'm looking for critiques, not criticism. What that means is, when you see
something that you know how to improve upon, send it in, and I'll look at it,
post
it, and give you credit.
3. Whenever you send in a critique, and you spot a problem, MAKE SURE YOU KNOW
HOW
TO CORRECT THE PROBLEM!!! It doesn't do a thing for me except let me know that
all
you want to do is point out problems, and not solutions. The world's got enough
of
those already. Here is an example of a critique: "Dear Josh, I think that you
didn't explain the time thingy on your trick list well. Instead of using
alligators, I recommend using bunnies. It's a lot less confusing." That is the
way
a critique should be submitted. Note that the person that submitted it also
submitted a solution as well as a problem.
That's pretty much it. Also, very important. If you submit ANYTHING and I put
it
in my FAQ, then you WILL get credit for it.
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2) Series History
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===
The Tony Hawk series began way back in about 1998 or 99. It started when
Neversoft
and Activision decided to create an awesome skateboarding game. As it turns out,
it
revolutionized gaming. The Tony Hawk series set a new standard on sports games,
and
also raised the bar on the graphics and controls of ANY game. After Tony Hawks
Pro
Skater smashed all expectations of success, NS and AV decided to create another
one. Pushing the limits of the then top-of-the-line consoles, THPS2 once again
set
the standard. Adding newer and better features to the game, as well as improving
the existing ones, AV and NS looked like it couldnt get any better.
And then the PS2, GameCube, and Xbox were announced to be in development. Seeing
a
new chance to top one of the most popular games of all time, Neversoft and
Activision threw down some of the most amazing controls, features, and anything
else
you could ask for in a PS2, GCN, or Xbox game. Of course, there really wasnt
that
much to improve from THPS2. THPS3 added new levels, new tricks, and a new look
to
the Tony Hawk series.
The only downside was that NS let a different company do the development. NS
left
Shaba games, the creator of Grind Session to the development of THPS3 for
PlayStation. As it was, in my opinion its the ugly duckling of the Tony Hawk
series. While still a great game, it paled in comparison to the other games.
And now, here we are, with the Xbox. NS and AV decided to make the first two
THPS
games available to Xbox. While not completely the same, NS and AV still blew
what
expectations you had out the window. Great graphics, controls, and secret levels
have made this another star in the THPS series hat.
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2) How To Use this FAQ
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===
This FAQ is long. Very long. And I know, its annoying and time consuming to
scroll all the way through the sections just to find that one cash icon youre
looking for. Well, if you want to find something, you can use ctrl+f to find the
section youre looking for. The chapters are numbered, as are the sections, as
are
the specific goals. I wont number the individual icons. Anyway, if youre
looking
for a specific goal, just use ctrl+f and type in the section number youre
looking
for. Simple huh?
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4) Controls
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===
The controls for THPS2x are awesome. They also make you want to hit your
controller
with a hammer. Dont. Anyway
heres a list of the default controls for
THPS2x.
They can be modified, and so, if you have trouble with one in a particular spot,
I
would recommend moving it. It also helps to get a controller like a Mad Catz,
where
the D-Pad looks more like a PlayStations D-Pad, instead of the Circle D-Pad.
Most
Mad Catz controllers also have the A,B,X,Y buttons farther apart, making it much
easier to get along without frustratng yourself into oblivion. Of course, this
doesnt eliminate the issue. Anyway.. To the controls!
Left Joystick: Turn left right, hold back to slow down.
D-Pad: Same as joystick, only a lot less frustrating to handle.
Right Joystick: Nothing (at least not that I know of. If you do find out, e-
mail
me)
A button: Ollie, accept
B button: Grab trick, cancel
X button: Flip trick
Y button: Grind/Lip trick
White button: Nothing (again, if you do find it does something, let me know)
Black button: See white button
Left trigger: Spin left, Nollie stance
Right trigger: Spin right, switch stance, press again for regular
Hehehe, thats the basic controls. Heres a list of advanced controls.
Press and hold forward when ollieing or riding off a quarterpipe to ramp out of
that
pipe.
Hold A (if A is your ollie button) to ollie higher.
Press Up and A to do a No-Comply, which is higher than an ollie.
Press Up twice and A to do a Boneless, which is the highest you can actually
ollie.
Press L to switch to Nollie stance. This can give you more points, as well as
ollie
higher than a normal ollie.
Press Up and then Down to manual, and the opposite to nose manual. Note that you
can land tricks in manual, except from quarter/half pipes.
Note: A while a Boneless can give you a higher ollie, sometimes it also means
you
dont get as much distance.
Grinds cannot be changed, except for specials. Ill list the grind controls
here,
and Im using Y as my grind button. If you change yours, just assume that Y is
your
grind button. Ack! Almost forgot. Lip tricks can be changed.
Y: 50-50
Up+Y: Nosegrind
Down+Y: 5-0
Left+Y: Tailslide/Noseslide*
Right+Y: Tailslide/Noseslide*
Right/Up+Y: Crooked/Overcrook**
Left/Up+Y: Crooked/Overcrook**
Down/Left+Y: Smith/Feeble***
Down/Right+Y: Smith/Feeble***
Up+Up+Y: Nosebluntslide
Down+Down+Y: Bluntslide
*If the rail is on your left side, Left+Y will let you do a Noseslide, while
Right+Y
will let you do a Tailslide. If the rail is to your right, the Right+Y will do a
Noseslide, while Left+Y will do a Tailslide.
** If the rail is on your left side, Left/Up+Y will perform a crooked, while
Right/Up+Y will perform an overcrook. If the rail is on your right, the exact
opposite is true.
***If the rail is to your left then Down/Left+Y will do a Feeble, while
Down/Right+Y
will do a Smith. If the rail is to your right, then the exact opposite is true.
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5) Trick List
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This is just a trick list Ive compiled for you more advanced THPSers, or those
of
you becoming more advanced. Im also going to be listing the speed of the trick,
in
other words how long it takes to do the trick. This can be useful for more
advanced
grind combos, or for those of you who like to get your multiplier up. Also, for
the time measurement, Im using alligators. You know, 1 alligator, 2 alligator,
anyway
The thing is, I put how far along the word goes from the time the trick
starts until it finishes. For some specials, there are a few alligators
The
asterisk by the word means that you can hold it like a grab trick for additional
points. Also, for the 360 flip to mute, if you find out how to hold that one,
please let me know. I used to know how to do it but I couldnt quite figure it
out
for Xbox. Anyway
Heres the list! Oh! One more thing. Specials are in a
catergory of their own, apart from the standard grab/flip/grind tricks.
Flip Tricks Cost Point Value Switch Speed
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Pop Shove It $500 100 120 1 Alli
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FS Shove It $500 100 120 1 Alli
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Kickflip $500 100 120 1 Alli
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Heelflip $500 100 120 1 Alli
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Impossible $500 250 300 1 Allig
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Body Varial $750 500 600 1 Allig
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Varial Hflip $1000 300 360 1 Alli
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Varial Kflip $1000 300 360 1 Alli
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360 Shove It $1000 300 360 1 Allig
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Hardflip $1000 300 360 1 Alli
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*Ollie North $1500 500 600 1 Alli
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360 flip $1500 500 600 1 Allig
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Inward Hflip $1500 350 420 1 Allig
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F-Foot Imposs. $1500 700 840 1 Alligator
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*Kflip to Indy $2000 700 840 1 Allig
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Hflip Varial Lien $2000 800 960 1 Alligat
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360 flip to Mute $2500 800 960 1 Alligat
Grab Tricks Cost Point Value Switch Speed
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Mute $500 180 210 1 All
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Stalefish $500 175 210 1 All
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Nosegrab $500 150 180 1 All
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Indy Nosebone $500 150 180 1 Alli
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Melon $500 150 180 1 Allig
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Tailgrab $500 150 180 1 All
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Roastbeef $500 150 180 1 Alli
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Benihana $500 300 360 1 Alli
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Indy $500 150 180 1 All
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Japan Air $500 175 210 1 Allig
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Method $750 250 300 1 Alli
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Rocket Air $750 250 300 1 All
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Crossbone $750 175 210 1 Allig
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Airwalk $1000 250 300 1 Allig
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Judo $1000 300 360 1 Alliga
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Indy Stiffy $1000 250 300 1 Alli
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Madonna $1000 250 300 1 Alligat
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**Varial $1500 900 1080 1 Alligator
**The Varial cannot be held like a regular grab trick.
Specials- Flip Tricks
=====================
On the specials, Im not even going to tell you how long it takes to do each
trick.
Only 3 special flip tricks that I know of are fast enough to do them off of a
boneless on flat ground. Just think of it this way: If youre going to do a
special flip trick for a combo, do it off of a kicker and land in a manual. Or
do
it on a halfpipe for a vert combo.
Name Cost Point Value Switch
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Triple Kflip $7500 1250 1450
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HrdflipLateflip $7500 1500 1800
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Double Hrdflip $7500 1500 1800
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540 Flip $7500 1250 1450
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Shove It Rewind $8000 1250 1450
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Laser Flip $9000 1500 1800
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Triple Hflip $9500 1700 2040
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Half Flip Casper $9500 1250 1500
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Hospital Flip $9500 1250 1500
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Nollieflip Underflip $10000 1500 1800
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6) Walkthrough
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This is the fun part
Again, if you want to find something, use ctrl+f to find
the
particular goal or level youre looking for.
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6.1 The Hangar, Mullet Falls
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===
===========
Level Goals
===========
========================
6.1a High Score, 10,000
========================
6.1b Pro Score, 25,000
========================
6.1c Sick Score! 75,000
========================
6.1d Collect S-K-A-T-E
========================
6.1e Barrel Hunt
========================
6.1f Pilot Wings
========================
6.1g Nosegrind Over the Pipe
========================
6.1h Hit 3 Hangtime Gaps
========================
6.1i Find the Secret Tape
========================
6.1j 100% Goals and Cash
========================
The Hangar is the first level in THPS2x. Duh. Anyway, this is a great place for
you veterans to brush up on your skills, while letting those of you new to THPS
to
get used to Tony Hawk's Pro Skater 2x. It's also a great place for those elite
THPSers to go out and duke it out in trick attack, graffiti, and horse.
Interesting Facts about The Hangar-
Yes, Virginia there is a secret area. There are actually two.
The first area of interest is in the halfpipe. From the start of the level, go
down
the rollin and to the right wall where the halfpipe begins. Look towards the
other
side of the halfpipe, and youll see a propeller. The easiest and most common
way
to do this is just to ride of the lip of the pipe and grind the propeller. Any
way
you do it you still have to grind it, but Ive found that this is the easiest and
least frustrating way to do this. Whats inside is basically a really long
halfpipe, with a break on one side. That and some cash, but Ill tell you about
that later.
The second secret area is accessed via the other room. From the start of the
level,
go down the rollin and to the quarterpipe across the room. Do you see the big
divider wall in the middle of the room with glass on top? What youre going to
do
is transfer from one side of that quarterpipe to the quarterpipe on the other
side
of the wall. Now that youre in that room, do you see the helicopter? Hard to
find
isnt it? Anyway, all you have to do is grind a propeller blade. Now dont get
all
freaked out on me all you newbies (no offense, Im just telling those of you new
to
Tony Hawk that this isnt a very long grind), because you dont have to grind it
all
the way across. All you have to do is grind a little portion of the chopper.
Once
youve ground the helicopter, it should take off. Now, if you look straight at
the
wall that divides the hangar, turn around, and you should see an opening in the
wall
behind you, past a little quarterpipe with a rail above it. Skate up to the
pipe,
and hold Up and ramp off. Youre now in the second secret area of the Hangar.
Your
reward for all this tiresome work is a tape, a quarterpipe, and a rail thingy or
two. Now to the level goals of The Hangar.
=======================
6.1a High Score, 10,000
=======================
This actually isnt hard to get, but for those of you that are new, it can seem a
little tough. Heres an easy, less complicated way to get 10,000 points.
From the start of the level, go down the rollin and into the halfpipe. Trick
around
in the halfpipe, doing spins as you execute your tricks. You should be able to
get
10,000 points in no time flat. But, dont keep using the same trick over and
over.
Use different ones. Grab tricks are usually best for vert (thats halfpipe and
quarterpipe style of skating and doing tricks in skater lingo) style skating and
sessioning.
======================
6.1b Pro Score, 25,000
======================
Again, this is a really easy goal. For those of you that are new, its basically
just another 15,000 points from your High Score goal. Ill give you a way that
Ive
found is pretty straight forward and non-complicated.
From the start of the level, go down the rollin, and into the halfpipe. Trick
around in the halfpipe until you get 25,000 points. If you feel you wont make
it
before time runs out, then exit the halfpipe and go to the quarterpipe at either
end
of the room.
Here is a perfect place to do some grinding. Start a grind, and after a bit
ollie,
do a fast trick, like a kickflip or a pop shove it, and land in another grind.
Sound difficult? Well its really not. But if you cant, then keep doing it
until
you can. I cannot stress enough the importance of being able to combo your
grinds
and tricks. This is essential later in the game.
Anyway, between tricking around in the halfpipe, and comboing on the quarterpipe,
you should be able to get 25,000 points no problem.
=======================
6.1c Sick Score! 75,000
=======================
This is the first major obstacle in Tony Hawks Pro Skater 2x. While not even
really a problem for veterans of the Tony Hawk series, it can be a bit daunting
to
someone new to the game. This goal is rather complex for those of you new to
Tony
Hawk, and I would recommend trying this goal only after youve completed most of
the
others. Also, be ready with that Rogaine, because youll be doing a lot of hair
pulling.
There are two ways Im going to go about explaining this goal. The first way is
through vert, and I wouldnt recommend it unless you know how to spin and trick
at
the same time. The second way is going to be more of an all-around approach.
The vert way
============
From the start of the level, go down the rollin and into the halfpipe. Once
youre
in the halfpipe, start doing some serious tricks. I strongly recommend using
tricks
like benihanas, japan airs, stalefish, and other higher point tricks. But also
use
tricks that are easy to spin with. Tricks like the Tailgrab, Nosegrab, Indy,
Stalefish, Japan Air, Benihana, tricks where you would land going the direction
your
board is spinning. This will get you serious points. And above all, DONT
FORGET
TO SPIN!!! If you dont spin, you wont get 1/4th of the amount of points you
would
otherwise get with your tricks.
The second way to go about getting 75,000 points is to go via the all-around
method. What is the all-around method? Im glad you asked. Ill explain:
From the start of the level, go down the rollin, and into the halfpipe. Trick
around for about a minute or so, and see if you cant get at least 30,000
points.
Once you have 30,000 points, or youve reached 1:00 left on the timer, exit the
halfpipe and go to the quarterpipe on either side of the room. Start grinding,
and
when you reach the dividing wall, jump over it to receive a gap bonus. Keep
grinding, but dont forget to keep ollieing and tricking, and then landing in a
grind again. If you get off the rail, or by some miracle manage to stay on the
rail
long enough, when you reach the gap between quarterpipes where the rollin is,
ollie
off the one side of the quarterpipe and land in a grind on the other side. This
will give you another gap bonus, adding to your score and multiplier. If this
doesnt get you 75,000 points, it should get you pretty darn close. If you still
have time keep grinding/tricking. You should easily be able to get 75,000 in a
run.
======================
6.1d Collect S-K-A-T-E
======================
S-K-A-T-E is standard to every level in the Tony Hawk series so far. The letters
float in mid-air, and the letters are usually easy to find. Ok, so heres how to
get S-K-A-T-E.
S: From the start of the level, go down the rollin, and look at the halfpipe.
On
one of the rails stretching across the pipe, the letter S should be floating
above
it. I think its the leftmost one. Anyway, you can either skate forward and
ollie
up to the S, or, you can go the easy way and just grind across the bar, and you
should be able to pick up S.
K: From the S, if you ground across it, and look at the quarterpipe against
the
wall. To your left, floating at the end of a rail above the quarterpipe is the
letter K. You can either get some air of the quarterpipe and nab the letter,
or
you can grind the quarterpipe, and ollie when you reach the letter.
A: From the letter K go back towards the center of the first room, and look
for
the plane. Ollie off one side of the plane to get the letter A.
T: From the letter A, look toward the quarterpipe in front of you. Floating
above the quarterpipe, where the divider wall intercepts the quarterpipe, there
should be the letter T. In order to get this letter, get some air off the
quarterpipe while transfering to the quarterpipe on the other side of the wall.
You
should easily be able to nab the letter.
E: From the letter T, look toward the area of quarterpipe on your left. There
should be a wooden quarterpipe thats shorter than the ones surrounding it, with
a
rail above it. In the center of that rail is the letter E. The easiest way to
go
about this is to grab some air off the pipe, and collecting S-K-A-T-E.
================
6.1e Barrel Hunt
================
The barrel hunt can actually be kinda challenging, at least to those of us
veteran
THPSers who think themselves that are over-cocky. Even then, its really not
that
big of a problem.
1st Barrels: From the start of the level, go down the rollin and into the
halfpipe. In the middle of the halfpipe, there should be a set of barrels. Run
into these to collect your first set of barrels.
2nd Barrels: From the 1st barrel set, exit the halfpipe and turn to your right.
You should be facing the quarterpipe with 2 rails above it. To your right there
should be another set of barrels.
3rd Barrels: From the 2nd set of barrels, transfer over the wall and look toward
your right. You should see a wooden quarterpipe with a rail running over it.
Behind this quarterpipe is your 3rd set of barrels.
4th set: From the 3rd barrel set, look to the right of the helicopter. There
should be another set of barrels. Run over these to collect the 4th in the
series
of barrels.
5th set: From the 4th set of barrels, transfer over the dividing wall and into
the
other room. There should be another set of barrels nearby. Run into these to
collect your 5th level goal.
================
6.1f Pilot Wings
================
The Pilot Wings goal can actually be sort of annoying. Particularly when you
dont
upgrade your skaters stats.
1st Pilot Wings: From the start of the level, go down the rollin and to your
right. Get right up next against the wall, and then look toward the halfpipe.
In
the middle of the halfpipe, up against the right wall theres a propeller. Skate
forward, and grind the propeller to get this Pilot Wing.
2nd Pilot Wings: From the 1st set of Pilot Wings, move toward the halfpipe on
the
opposite side of the room as where you start the level. Floating above the
dividing
wall, theres a Pilot Wing. In order to grab it, you have to transfer from one
side
of the wall to the other. To do this simply transfer from the quarterpipe in
the
room youre in to the quarterpipe on the other side. You have to get some decent
air to do this through.
3rd Pilot Wings: From the 2nd set of pilot wings, move toward the quarterpipe in
the middle of the room with the helicopter. The pipe will be up against the wall
dividing the 2 rooms. Ive found that the quickest and easiest way to do this is
to
approach the quarterpipe from the side and grind it all the way across. The
other
way you could do it is simply get some air of that little pipe and nab the wing.
Of
course, youll most likely eat it on that one.
4th Pilot Wings: From the 3rd set of pilot wings, move toward the wall on the
same
side of the two rooms as the rollin you start on. Transfer back over the wall to
the first room, and turn around. You should see a gap between the quarterpipes
where the rollin is. Theres a set of pilot wings floating above that gap. Ive
found that the easiet way to do this is to get some speed from the quarterpipe on
the opposite side of the room, and then transfer from one quarterpipe to the
other,
and in the process grab the wings. Dont forget to press A (ollie) whenever you
jump off the quarterpipe.
5th Pilot Wings: From the 4th set of pilot wings, look for the plane in the
first
room. When you find it, you should see a long kicker thingy in front of it.
What
you want to do is simply grind across it. Once you grind across it, the 5th set
of
Pilot Wings will be yours.
============================
6.1g Nosegrind Over the Pipe
============================
This goal is REALLY simple. Have you figured it out? From the start of the
level,
go down the rollin and look at the HP. Running across the pipe should be 4
rails.
What you want to do is Nosegrind one of them. In order to do this, simply skate
up
to the rail, and press Up+Y to Nosegrind. However, I would recommend holding A
to
build up speed so you can actually grind across without coming back down the way
you
came.
========================
6.1h Hit 3 Hangtime Gaps
========================
This one is fun. Its also pretty easy.
1st Hangtime Gap: From the start of the level, go down the rollin, and boneless
over the halfpipe. A boneless is accomplished by tapping Up+Up+A, or releasing
A.
Anyway, if you clear the halfpipe, it should give you a gap called Halfpipe
Hangtime, and display in silverish letters above you that you hit 1 of 3 Hangtime
gaps.
2nd Hangtime Gap: Once you clear the halfpipe, make sure youre facing the wall
without a gap in the quarterpipe. Get some air, and skate toward the plane.
Ollie
of its wings, or just over it to get the 2nd Hangtime gap.
3rd Hangtime Gap: After clearing the plane, transfer to the room with the
helicopter. This one can be a little tough. What you want to do is clear the
helicopter. Heres how: Get some air off of one of the quarterpipes on either
wall. Get as high as you can, and do a few tricks as well. Itll help your
speed.
Anyway, once you come down, skate to the kicker in front of the helicopter, and
boneless over the chopper and onto or over the other kicker.
=========================
6.1i Find the Secret Tape
=========================
This is probably the easiest tape to find in the entirety of the Tony Hawk
series.
No, I take that back. The Philadelphia level has the easiest. Anyway, heres
how
to get it.
From the start of the level, go down the rollin and transfer to the other room.
Now, do you see the helicopter? What you want to do is ollie off of a kicker on
either side of it, and grind one of the blades. Once youve done that, the
helicopter will take off, and crash through the roof. Anyway, look toward the
wall
that divides the two rooms. Turn around. You should be able to see a small
wooden
quarterpipe in the middle of two larger metal pipes. What you want to do is roll
up
to the wooden quarterpipe, hold up and ramp off of it. I find this easier than
holding up and ollieing because sometimes ollieing doesnt always work, and
youve
just wasted time doing it. Anyway, once youre outside, look straight ahead.
You
should see a little quarterpipe, and a tape with an aura around it. Can you
guess
what that is? Yes! Its the secret tape! All you have to do is roll up the
quarterpipe. You dont even have to get any air!
========================
6.1j 100% Goals and Cash
========================
The Hangar is a pretty easy level to 100%. Ill just list the cash icons, since
thats all you really need. To do this however, youll need to unlock the secret
area by the halfpipe. From the start of the level, go down the rollin and to
your
right. Get right up next against the wall, and then look toward the halfpipe.
In
the middle of the halfpipe, up against the right wall theres a propeller. Skate
forward, and grind the propeller to unlock the secret area.
$50: From the start of the level, go down the rollin and look toward the other
side
of the room. Do you remember where the K was? Well, if not, then look for the
highest rail above the quarterpipe. At the left end of it, there is $50. What
you
want to do is turn around, and get some air off of the quarterpipe on the same
side
of the room as the rollin you skated down on. Do a few tricks as well. Anyway,
skate back over to the 1st quarterpipe and get as much air as you can. You
should
be able to nab the cash.
$50: From the start of the level, go down the rollin and to the left. Transfer
over to the room with the helicopter. Once youre there, look for the door that
takes you out to the secret tape. What you want to do is get major air off the
quarterpipe and grab the $50. You might have already gotten this when you got
the
letter E from the 4th level goal.
$50, $50, $100: From the start of the level, go down the rollin and to your
right.
Get right up next against the wall, and then look toward the halfpipe. In the
middle of the halfpipe, up against the right wall theres a propeller. Skate
forward, and grind the propeller to open the secret area. Go into that secret
area. In front of you floating above the quarterpipe, you should see 3 cash
icons.
The one in the middle is $100, and the other two are $50. Anyway, all you have
to
do is get enough air on the quarterpipe to nab the icon.
$50, $50, $100: From the start of the level, go down the rollin, and transfer
into
the next room. What you want to do is grind the helicopter blades. After you
grind
one all the way to the end, it should fly away and open up the area with the
Secret
Tape. Anyway, where the chopper was you should see a $50 icon. From here, turn
around until youre facing the door that leads to the secret area where the
secret
tape is. Get some major air off the quarterpipe to nab 50 bucks. From here,
turn
around and go into the room where the helicopter was. Crouch down by holding A,
and
skate under the rail. Hold Up, and ollie off the quarterpipe, and land in a
grind
on the light. From here, keep grinding until you reach the slanted part. Once
you
reach the end, ollie off to collect the Benjamin.
$50: From the start of the level, go down the rollin and to your right. Get
right
up next against the wall, and then look toward the halfpipe. In the middle of
the
halfpipe, up against the right wall theres a propeller. Skate forward, and
grind
the propeller to open up the secret area. Enter the secret area. Hanging above
the
entrance is a bank note worth $50. Anyway, what you want to do is get as much
air
and speed off of the quarterpipe opposite the entrance, come down, and transfer
from
one quarterpipe to the other. In the process of transfering, you should nail the
note.
==================================================================================
===
7) Projects
==================================================================================
===
This is my projects section. This is where I let you know what I'm going to put
in
this FAQ, and what I'm currently working on. It also lets you know the progress
of
my projects. There are two sections. The top one is the priority list, and the
stuff in the priority sections gets worked on the most often. The other section
is
the less important stuff.
Priorities
----------
Walkthrough- School II
Trick List- Special Grabs
Other stuff
-----------
Walkthrough- France to Bullring
Trick List- Special Manual and Grind list
Gap List- School II to Bullring
Cheats List
Tips Section
Multi-player Section
Create-A-Skater Section
Park Editor Section
Combo Section
Really Unlikely in the near future
-------------------------------------
Walkthrough- TH2x and TH1 career mode
Gap List- TH2x Levels and TH1 Levels
Lyrics (Ill probably do the Lyrics section last)
E-mail me and tell me what you want in this FAQ people! My e-mail is
[email protected]
==================================================================================
===
8) Acknowledgements
==================================================================================
===
First and foremost, I would like to thank God for sending his son Jesus to die
for
me. Second, I would like to thank my mom for helping me get this awesome Xbox
and
game. And third, I would like to thank cheatcodes.com for hosting
this FAQ. And lastly, I would like to thank you for taking the time to read this
FAQ.



