Tony Hawks Pro Skater 2x FAQ V1.1 - Guide for Tony Hawk's Pro Skater 2x

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                            Tony Hawk’s Pro Skater 2x FAQ

                                 Written by Decimor



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Table Of Contents
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===

1) Version Info, Legal Stuff, Contact Information
2) Series History
3) How to use this FAQ
4) Controls
5) Trick List
6) Walkthrough
    6.1 The Hangar, Mullet Falls
        6.1a High Score, 10,000
        6.1b Pro Score, 25,000
        6.1c Sick Score! 75,000
        6.1d Collect S-K-A-T-E
        6.1e Barrel Hunt
	6.1f Pilot Wings
	6.1g Nosegrind Over the Pipe
	6.1h Hit 3 Hangtime gaps
	6.1i Find the Secret Tape
	6.1j 100% Goals and Cash
7) Projects
8) Acknowledgements


==================================================================================
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1)	 Version Info, Legal Stuff
==================================================================================
===

Version 1.0  This is my first FAQ for this game.  I want to at least get a 
skeleton 
guide up.  I’ve got the series history up, the controls up, and all the non-
special 
flip tricks up.  I’ve also got a few non-special grabs up there as well.  Oh yea, 
I 
finished the table of contents.  Anyway… It’s taken me about 2-3 days just to get 
the first 2 and part of the 3rd section up.  There will definetely be more 
updates.  
I want to turn this into an all-out supreme FAQ for THPS2x.  I’m not even going 
to 
start on the THPS2x or THPS1 walkthrough until I get my THPS2 walkthrough done 
and 
perfect, as well as my trick list.  I’ll come up with the gap list once I finish 
finding them all… just another 7 levels for THPS2…  Check back later because next 
update I’ll finish the stuff on the ToC ok?  Gimme a break I’m in school and I’ve 
got chores to do and mountain biking to ride and basketball to play.  Not to 
mention 
Dance Dance Revolution.  Anyway, if you want to see something up here that’s not 
on 
the table of contents, then let me know.  Email me at Loki_Twin@hotmail.com ok?

Version 1.01  I started the walkthrough, and I've got the 5th goal done on the 
Hanger level.  Did some minor editing, added two more sections.

===========
Legal Stuff
===========

This FAQ is written solely by Joshua Roscoe.  I have copyrighted this, and if you 
do, in any way, shape, or form copy off of this FAQ, then I can and WILL take you 
to 
court.  Anyone found hosting this FAQ by without my permission will be SUED!  I 
will 
track you down, find you, and SUE YOU!  But only if you either a) plaguerize, and 
then assume credit, b) host this on your website without my permission.

The only websites currently allowed to host this FAQ are www.cheatcodes.com and 
www.gamefaqs.com.

===================
Contact Information
===================

If you DO wish to host this on your website, e-mail me @ loki_twin@hotmail.com.  
I'll read and respond to your email as quickly as I can.  If you would like my 
assistance in anything regarding writing something about this FAQ, then email me 
and 
we'll talk.  If you're stuck on something that isn't mentioned in this FAQ, then 
email me and I'll see what I can do.  If you would like to add something you feel 
is 
important to this FAQ, then email me with what you want to add and I'll put it in 
the FAQ, provided it hasn't already been covered, and provided that someone else 
hasn't already submitted the same thing... Anyway, I'd also appreciate 
critiques.  
If I haven't explained something very clearly, then you can ALWAYS email me and 
tell 
me what I've done wrong, and how you think it can be made better.  However, there 
are a few guidelines to this.

1.  Never, EVER use profanity when emailing me, and NEVER use obscene language 
when 
emailing me.  That's called harassment.  You might not think so, but since I have 
told you what I do and do not want in an email, that's not an excuse.

2.  I'm looking for critiques, not criticism.  What that means is, when you see 
something that you know how to improve upon, send it in, and I'll look at it, 
post 
it, and give you credit.

3.  Whenever you send in a critique, and you spot a problem, MAKE SURE YOU KNOW 
HOW 
TO CORRECT THE PROBLEM!!! It doesn't do a thing for me except let me know that 
all 
you want to do is point out problems, and not solutions.  The world's got enough 
of 
those already.  Here is an example of a critique:  "Dear Josh, I think that you 
didn't explain the time thingy on your trick list well.  Instead of using 
alligators, I recommend using bunnies.  It's a lot less confusing."  That is the 
way 
a critique should be submitted.  Note that the person that submitted it also 
submitted a solution as well as a problem.

That's pretty much it.  Also, very important.  If you submit ANYTHING and I put 
it 
in my FAQ, then you WILL get credit for it.

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2) Series History
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===

The Tony Hawk series began way back in about 1998 or ’99.  It started when 
Neversoft 
and Activision decided to create an awesome skateboarding game.  As it turns out, 
it 
revolutionized gaming.  The Tony Hawk series set a new standard on sports games, 
and 
also raised the bar on the graphics and controls of ANY game.  After Tony Hawk’s 
Pro 
Skater smashed all expectations of success, NS and AV decided to create another 
one.  Pushing the limits of the then top-of-the-line consoles, THPS2 once again 
set 
the standard.  Adding newer and better features to the game, as well as improving 
the existing ones, AV and NS looked like it couldn’t get any better.

And then the PS2, GameCube, and Xbox were announced to be in development.  Seeing 
a 
new chance to top one of the most popular games of all time, Neversoft and 
Activision threw down some of the most amazing controls, features, and anything 
else 
you could ask for in a PS2, GCN, or Xbox game.  Of course, there really wasn’t 
that 
much to improve from THPS2.  THPS3 added new levels, new tricks, and a new look 
to 
the Tony Hawk series.

The only downside was that NS let a different company do the development.  NS 
left 
Shaba games, the creator of Grind Session to the development of THPS3 for 
PlayStation.  As it was, in my opinion it’s the ugly duckling of the Tony Hawk 
series.  While still a great game, it paled in comparison to the other games.

And now, here we are, with the Xbox.  NS and AV decided to make the first two 
THPS 
games available to Xbox.  While not completely the same, NS and AV still blew 
what 
expectations you had out the window.  Great graphics, controls, and secret levels 
have made this another star in the THPS series’ hat. 

==================================================================================
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2) How To Use this FAQ
==================================================================================
===

This FAQ is long.  Very long.  And I know, it’s annoying and time consuming to 
scroll all the way through the sections just to find that one cash icon you’re 
looking for.  Well, if you want to find something, you can use ctrl+f to find the 
section you’re looking for.  The chapters are numbered, as are the sections, as 
are 
the specific goals.  I won’t number the individual icons.  Anyway, if you’re 
looking 
for a specific goal, just use ctrl+f and type in the section number you’re 
looking 
for.  Simple huh?

==================================================================================
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4)	Controls
==================================================================================
===

The controls for THPS2x are awesome.  They also make you want to hit your 
controller 
with a hammer.  Don’t.  Anyway… here’s a list of the default controls for 
THPS2x.  
They can be modified, and so, if you have trouble with one in a particular spot, 
I 
would recommend moving it.  It also helps to get a controller like a Mad Catz, 
where 
the D-Pad looks more like a PlayStation’s D-Pad, instead of the Circle D-Pad.  
Most 
Mad Catz controllers also have the A,B,X,Y buttons farther apart, making it much 
easier to get along without frustratng yourself into oblivion.  Of course, this 
doesn’t eliminate the issue.  Anyway.. To the controls!

Left Joystick:  Turn left right, hold back to slow down.
D-Pad:  Same as joystick, only a lot less frustrating to handle.
Right Joystick:  Nothing (at least not that I know of.  If you do find out, e-
mail 
me)
A button:  Ollie, accept
B button:  Grab trick, cancel
X button:  Flip trick
Y button:  Grind/Lip trick
White button:  Nothing (again, if you do find it does something, let me know)
Black button:  See white button
Left trigger:  Spin left, Nollie stance
Right trigger:  Spin right, switch stance, press again for regular

Hehehe, that’s the basic controls.  Here’s a list of advanced controls.

Press and hold forward when ollieing or riding off a quarterpipe to ramp out of 
that 
pipe.

Hold A (if A is your ollie button) to ollie higher.

Press Up and A to do a No-Comply, which is higher than an ollie.

Press Up twice and A to do a Boneless, which is the highest you can actually 
ollie.

Press L to switch to Nollie stance.  This can give you more points, as well as 
ollie 
higher than a normal ollie.

Press Up and then Down to manual, and the opposite to nose manual.  Note that you 
can land tricks in manual, except from quarter/half pipes.

Note:  A while a Boneless can give you a higher ollie, sometimes it also means 
you 
don’t get as much distance.

Grinds cannot be changed, except for specials.  I’ll list the grind controls 
here, 
and I’m using Y as my grind button.  If you change yours, just assume that Y is 
your 
grind button.  Ack!  Almost forgot.  Lip tricks can be changed.

Y: 50-50
Up+Y: Nosegrind
Down+Y: 5-0
Left+Y: Tailslide/Noseslide*
Right+Y: Tailslide/Noseslide*
Right/Up+Y: Crooked/Overcrook**
Left/Up+Y: Crooked/Overcrook**
Down/Left+Y: Smith/Feeble***
Down/Right+Y: Smith/Feeble***
Up+Up+Y:  Nosebluntslide
Down+Down+Y:  Bluntslide

*If the rail is on your left side, Left+Y will let you do a Noseslide, while 
Right+Y 
will let you do a Tailslide.  If the rail is to your right, the Right+Y will do a 
Noseslide, while Left+Y will do a Tailslide.
** If the rail is on your left side, Left/Up+Y will perform a crooked, while 
Right/Up+Y will perform an overcrook.  If the rail is on your right, the exact 
opposite is true.
***If the rail is to your left then Down/Left+Y will do a Feeble, while 
Down/Right+Y 
will do a Smith.  If the rail is to your right, then the exact opposite is true.
==================================================================================
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5) Trick List
==================================================================================
===

This is just a trick list I’ve compiled for you more advanced THPSers, or those 
of 
you becoming more advanced.  I’m also going to be listing the speed of the trick, 
in 
other words how long it takes to do the trick.  This can be useful for more 
advanced 
grind combo’s, or for those of you who like to get your multiplier up.  Also, for 
the time measurement, I’m using alligators.  You know, 1 alligator, 2 alligator, 
anyway… The thing is, I put how far along the word goes from the time the trick 
starts until it finishes.  For some specials, there are a few alligators… The 
asterisk by the word means that you can hold it like a grab trick for additional 
points.  Also, for the 360 flip to mute, if you find out how to hold that one, 
please let me know.  I used to know how to do it but I couldn’t quite figure it 
out 
for Xbox.  Anyway… Here’s the list!  Oh!  One more thing.  Specials are in a 
catergory of their own, apart from the standard grab/flip/grind tricks.

Flip Tricks	Cost		Point Value	Switch	       Speed
==================================================================================
===
Pop Shove It	$500		100		120	      1 Alli
==================================================================================
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FS Shove It	$500		100		120	      1 Alli
==================================================================================
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Kickflip	$500		100		120	      1 Alli
==================================================================================
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Heelflip	$500		100		120	      1 Alli
==================================================================================
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Impossible	$500		250		300	     1 Allig
==================================================================================
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Body Varial	$750		500		600	     1 Allig
==================================================================================
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Varial Hflip	$1000	        300		360	      1 Alli
==================================================================================
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Varial Kflip	$1000	        300		360	      1 Alli
==================================================================================
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360 Shove It	$1000	        300		360	     1 Allig
==================================================================================
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Hardflip	$1000	        300		360	      1 Alli
==================================================================================
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*Ollie North	$1500	        500		600	      1 Alli
==================================================================================
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360 flip	$1500	        500		600          1 Allig
==================================================================================
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Inward Hflip	$1500	        350		420          1 Allig
==================================================================================
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F-Foot Imposs.	$1500	        700		840	 1 Alligator
==================================================================================
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*Kflip to Indy	$2000	        700		840	     1 Allig
==================================================================================
===
Hflip Varial Lien $2000	        800		960	   1 Alligat
==================================================================================
===
360 flip to Mute $2500	        800	        960	   1 Alligat


Grab Tricks	Cost		Point Value	Switch	       Speed
==================================================================================
===
Mute		$500		180	        210	       1 All
==================================================================================
===
Stalefish	$500		175		210	       1 All
==================================================================================
===
Nosegrab	$500		150		180	       1 All
==================================================================================
===
Indy Nosebone	$500		150		180	      1 Alli
==================================================================================
===
Melon		$500		150		180	     1 Allig
==================================================================================
===
Tailgrab	$500		150		180	       1 All
==================================================================================
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Roastbeef	$500		150		180	      1 Alli
==================================================================================
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Benihana	$500 	        300		360	      1 Alli
==================================================================================
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Indy		$500		150		180	       1 All
==================================================================================
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Japan Air       $500		175		210	     1 Allig
==================================================================================
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Method		$750		250		300	      1 Alli
==================================================================================
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Rocket Air	$750		250		300	       1 All
==================================================================================
===
Crossbone	$750		175		210	     1 Allig
==================================================================================
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Airwalk		$1000	        250		300	     1 Allig
==================================================================================
===
Judo		$1000	        300		360	    1 Alliga
==================================================================================
===
Indy Stiffy	$1000	        250		300	      1 Alli
==================================================================================
===
Madonna		$1000	        250	        300	   1 Alligat
==================================================================================
===
**Varial	$1500	        900	        1080	 1 Alligator

**The Varial cannot be held like a regular grab trick.

Specials- Flip Tricks
=====================

On the specials, I’m not even going to tell you how long it takes to do each 
trick.  
Only 3 special flip tricks that I know of are fast enough to do them off of a 
boneless on flat ground.  Just think of it this way:  If you’re going to do a 
special flip trick for a combo, do it off of a kicker and land in a manual.  Or 
do 
it on a halfpipe for a vert combo.

Name		Cost	        Point Value	Switch
==================================================================================
===
Triple Kflip	$7500	        1250		1450
==================================================================================
===
HrdflipLateflip $7500	        1500		1800
==================================================================================
===
Double Hrdflip	$7500	        1500		1800
==================================================================================
===
540 Flip	$7500	        1250		1450
==================================================================================
===
Shove It Rewind $8000	        1250		1450
==================================================================================
===
Laser Flip	$9000	        1500		1800
==================================================================================
===
Triple Hflip	$9500	        1700		2040
==================================================================================
===
Half Flip Casper $9500	        1250		1500
==================================================================================
===
Hospital Flip	$9500	        1250		1500
==================================================================================
===
Nollieflip Underflip $10000	1500	        1800
==================================================================================
===


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6) Walkthrough
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===

This is the fun part… Again, if you want to find something, use ctrl+f to find 
the 
particular goal or level you’re looking for.

==================================================================================
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6.1 The Hangar, Mullet Falls
==================================================================================
===

===========
Level Goals
===========

========================
6.1a High Score, 10,000
========================
6.1b Pro Score, 25,000
========================
6.1c Sick Score! 75,000
========================
6.1d Collect S-K-A-T-E
========================
6.1e Barrel Hunt
========================
6.1f Pilot Wings
========================
6.1g Nosegrind Over the Pipe
========================
6.1h Hit 3 Hangtime Gaps
========================
6.1i Find the Secret Tape
========================
6.1j 100% Goals and Cash
========================

The Hangar is the first level in THPS2x.  Duh.  Anyway, this is a great place for 
you veterans to brush up on your skills, while letting those of you new to THPS 
to 
get used to Tony Hawk's Pro Skater 2x.  It's also a great place for those elite 
THPSers to go out and duke it out in trick attack, graffiti, and horse.

Interesting Facts about The Hangar-

Yes, Virginia there is a secret area.  There are actually two.  

The first area of interest is in the halfpipe.  From the start of the level, go 
down 
the rollin and to the right wall where the halfpipe begins.  Look towards the 
other 
side of the halfpipe, and you’ll see a propeller.  The easiest and most common 
way 
to do this is just to ride of the lip of the pipe and grind the propeller.  Any 
way 
you do it you still have to grind it, but I’ve found that this is the easiest and 
least frustrating way to do this.  What’s inside is basically a really long 
halfpipe, with a break on one side.  That and some cash, but I’ll tell you about 
that later.

The second secret area is accessed via the other room.  From the start of the 
level, 
go down the rollin and to the quarterpipe across the room.  Do you see the big 
divider wall in the middle of the room with glass on top?  What you’re going to 
do 
is transfer from one side of that quarterpipe to the quarterpipe on the other 
side 
of the wall.  Now that you’re in that room, do you see the helicopter?  Hard to 
find 
isn’t it?  Anyway, all you have to do is grind a propeller blade.  Now don’t get 
all 
freaked out on me all you newbies (no offense, I’m just telling those of you new 
to 
Tony Hawk that this isn’t a very long grind), because you don’t have to grind it 
all 
the way across.  All you have to do is grind a little portion of the chopper.  
Once 
you’ve ground the helicopter, it should take off.  Now, if you look straight at 
the 
wall that divides the hangar, turn around, and you should see an opening in the 
wall 
behind you, past a little quarterpipe with a rail above it.  Skate up to the 
pipe, 
and hold Up and ramp off.  You’re now in the second secret area of the Hangar.  
Your 
reward for all this tiresome work is a tape, a quarterpipe, and a rail thingy or 
two.  Now to the level goals of The Hangar.

=======================
6.1a High Score, 10,000
=======================

This actually isn’t hard to get, but for those of you that are new, it can seem a 
little tough.  Here’s an easy, less complicated way to get 10,000 points.

From the start of the level, go down the rollin and into the halfpipe.  Trick 
around 
in the halfpipe, doing spins as you execute your tricks.  You should be able to 
get 
10,000 points in no time flat.  But, don’t keep using the same trick over and 
over.  
Use different ones.  Grab tricks are usually best for vert (that’s halfpipe and 
quarterpipe style of skating and doing tricks in skater lingo) style skating and 
sessioning.

======================
6.1b Pro Score, 25,000
======================

Again, this is a really easy goal.  For those of you that are new, it’s basically 
just another 15,000 points from your High Score goal.  I’ll give you a way that 
I’ve 
found is pretty straight forward and non-complicated.

From the start of the level, go down the rollin, and into the halfpipe.  Trick 
around in the halfpipe until you get 25,000 points.  If you feel you won’t make 
it 
before time runs out, then exit the halfpipe and go to the quarterpipe at either 
end 
of the room.

Here is a perfect place to do some grinding.  Start a grind, and after a bit 
ollie, 
do a fast trick, like a kickflip or a pop shove it, and land in another grind.  
Sound difficult?  Well it’s really not.  But if you can’t, then keep doing it 
until 
you can.  I cannot stress enough the importance of being able to combo your 
grinds 
and tricks.  This is essential later in the game.

Anyway, between tricking around in the halfpipe, and comboing on the quarterpipe, 
you should be able to get 25,000 points no problem.

=======================
6.1c Sick Score! 75,000
=======================

This is the first major obstacle in Tony Hawk’s Pro Skater 2x.  While not even 
really a problem for veterans of the Tony Hawk series, it can be a bit daunting 
to 
someone new to the game.  This goal is rather complex for those of you new to 
Tony 
Hawk, and I would recommend trying this goal only after you’ve completed most of 
the 
others.  Also, be ready with that Rogaine, because you’ll be doing a lot of hair 
pulling.

There are two ways I’m going to go about explaining this goal.  The first way is 
through vert, and I wouldn’t recommend it unless you know how to spin and trick 
at 
the same time.  The second way is going to be more of an all-around approach.

The vert way
============

From the start of the level, go down the rollin and into the halfpipe.  Once 
you’re 
in the halfpipe, start doing some serious tricks.  I strongly recommend using 
tricks 
like benihana’s, japan airs, stalefish, and other higher point tricks.  But also 
use 
tricks that are easy to spin with.  Tricks like the Tailgrab, Nosegrab, Indy, 
Stalefish, Japan Air, Benihana, tricks where you would land going the direction 
your 
board is spinning.  This will get you serious points.  And above all, DON’T 
FORGET 
TO SPIN!!! If you don’t spin, you won’t get 1/4th of the amount of points you 
would 
otherwise get with your tricks.

The second way to go about getting 75,000 points is to go via the all-around 
method.  What is the all-around method?  I’m glad you asked.  I’ll explain:

From the start of the level, go down the rollin, and into the halfpipe.  Trick 
around for about a minute or so, and see if you can’t get at least 30,000 
points.  
Once you have 30,000 points, or you’ve reached 1:00 left on the timer, exit the 
halfpipe and go to the quarterpipe on either side of the room.  Start grinding, 
and 
when you reach the dividing wall, jump over it to receive a gap bonus.  Keep 
grinding, but don’t forget to keep ollieing and tricking, and then landing in a 
grind again.  If you get off the rail, or by some miracle manage to stay on the 
rail 
long enough, when you reach the gap between quarterpipes where the rollin is, 
ollie 
off the one side of the quarterpipe and land in a grind on the other side.  This 
will give you another gap bonus, adding to your score and multiplier.  If this 
doesn’t get you 75,000 points, it should get you pretty darn close.  If you still 
have time keep grinding/tricking.  You should easily be able to get 75,000 in a 
run.

======================
6.1d Collect S-K-A-T-E
======================

S-K-A-T-E is standard to every level in the Tony Hawk series so far.  The letters 
float in mid-air, and the letters are usually easy to find.  Ok, so here’s how to 
get S-K-A-T-E.

S:  From the start of the level, go down the rollin, and look at the halfpipe.  
On 
one of the rails stretching across the pipe, the letter “S” should be floating 
above 
it.  I think it’s the leftmost one.  Anyway, you can either skate forward and 
ollie 
up to the “S”, or, you can go the easy way and just grind across the bar, and you 
should be able to pick up “S”.

K:  From the “S”, if you ground across it, and look at the quarterpipe against 
the 
wall.  To your left, floating at the end of a rail above the quarterpipe is the 
letter “K”.  You can either get some air of the quarterpipe and nab the letter, 
or 
you can grind the quarterpipe, and ollie when you reach the letter.

A:  From the letter “K” go back towards the center of the first room, and look 
for 
the plane.  Ollie off one side of the plane to get the letter “A”.

T:  From the letter “A”, look toward the quarterpipe in front of you.  Floating 
above the quarterpipe, where the divider wall intercepts the quarterpipe, there 
should be the letter “T”.  In order to get this letter, get some air off the 
quarterpipe while transfering to the quarterpipe on the other side of the wall.  
You 
should easily be able to nab the letter.

E:  From the letter “T”, look toward the area of quarterpipe on your left.  There 
should be a wooden quarterpipe that’s shorter than the one’s surrounding it, with 
a 
rail above it.  In the center of that rail is the letter “E”.  The easiest way to 
go 
about this is to grab some air off the pipe, and collecting S-K-A-T-E.

================
6.1e Barrel Hunt
================

The barrel hunt can actually be kinda challenging, at least to those of us 
veteran 
THPSers who think themselves that are over-cocky.  Even then, it’s really not 
that 
big of a problem.

1st Barrels:  From the start of the level, go down the rollin and into the 
halfpipe.  In the middle of the halfpipe, there should be a set of barrels.  Run 
into these to collect your first set of barrels.

2nd Barrels:  From the 1st barrel set, exit the halfpipe and turn to your right.  
You should be facing the quarterpipe with 2 rails above it.  To your right there 
should be another set of barrels.

3rd Barrels:  From the 2nd set of barrels, transfer over the wall and look toward 
your right.  You should see a wooden quarterpipe with a rail running over it.  
Behind this quarterpipe is your 3rd set of barrels.

4th set:  From the 3rd barrel set, look to the right of the helicopter.  There 
should be another set of barrels.  Run over these to collect the 4th in the 
series 
of barrels.

5th set:  From the 4th set of barrels, transfer over the dividing wall and into 
the 
other room.  There should be another set of barrels nearby.  Run into these to 
collect your 5th level goal.

================
6.1f Pilot Wings
================

The Pilot Wings goal can actually be sort of annoying.  Particularly when you 
don’t 
upgrade your skaters stats.

1st Pilot Wings:  From the start of the level, go down the rollin and to your 
right.  Get right up next against the wall, and then look toward the halfpipe.  
In 
the middle of the halfpipe, up against the right wall there’s a propeller.  Skate 
forward, and grind the propeller to get this Pilot Wing.

2nd Pilot Wings:  From the 1st set of Pilot Wings, move toward the halfpipe on 
the 
opposite side of the room as where you start the level.  Floating above the 
dividing 
wall, there’s a Pilot Wing.  In order to grab it, you have to transfer from one 
side 
of the wall to the other.  To do this simply  transfer from the quarterpipe in 
the 
room you’re in to the quarterpipe on the other side.  You have to get some decent 
air to do this through.

3rd Pilot Wings:  From the 2nd set of pilot wings, move toward the quarterpipe in 
the middle of the room with the helicopter.  The pipe will be up against the wall 
dividing the 2 rooms.  I’ve found that the quickest and easiest way to do this is 
to 
approach the quarterpipe from the side and grind it all the way across.  The 
other 
way you could do it is simply get some air of that little pipe and nab the wing.  
Of 
course, you’ll most likely eat it on that one.

4th Pilot Wings:  From the 3rd set of pilot wings, move toward the wall on the 
same 
side of the two rooms as the rollin you start on.  Transfer back over the wall to 
the first room, and turn around.  You should see a gap between the quarterpipes 
where the rollin is.  There’s a set of pilot wings floating above that gap.  I’ve 
found that the easiet way to do this is to get some speed from the quarterpipe on 
the opposite side of the room, and then transfer from one quarterpipe to the 
other, 
and in the process grab the wings.  Don’t forget to press A (ollie) whenever you 
jump off the quarterpipe.

5th Pilot Wings:  From the 4th set of pilot wings, look for the plane in the 
first 
room.  When you find it, you should see a long kicker thingy in front of it.  
What 
you want to do is simply grind across it.  Once you grind across it, the 5th set 
of 
Pilot Wings will be yours.

============================
6.1g Nosegrind Over the Pipe
============================

This goal is REALLY simple.  Have you figured it out?  From the start of the 
level, 
go down the rollin and look at the HP.  Running across the pipe should be 4 
rails.  
What you want to do is Nosegrind one of them.  In order to do this, simply skate 
up 
to the rail, and press Up+Y to Nosegrind.  However, I would recommend holding A 
to 
build up speed so you can actually grind across without coming back down the way 
you 
came.

========================
6.1h Hit 3 Hangtime Gaps
========================

This one is fun.  It’s also pretty easy.  

1st Hangtime Gap:  From the start of the level, go down the rollin, and boneless 
over the halfpipe.  A boneless is accomplished by tapping Up+Up+A, or releasing 
A.  
Anyway, if you clear the halfpipe, it should give you a gap called Halfpipe 
Hangtime, and display in silverish letters above you that you hit 1 of 3 Hangtime 
gaps.

2nd Hangtime Gap:  Once you clear the halfpipe, make sure you’re facing the wall 
without a gap in the quarterpipe.  Get some air, and skate toward the plane.  
Ollie 
of it’s wings, or just over it to get the 2nd Hangtime gap.

3rd Hangtime Gap:  After clearing the plane, transfer to the room with the 
helicopter.  This one can be a little tough.  What you want to do is clear the 
helicopter.  Here’s how:  Get some air off of one of the quarterpipes on either 
wall.  Get as high as you can, and do a few tricks as well.  It’ll help your 
speed.  
Anyway, once you come down, skate to the kicker in front of the helicopter, and 
boneless over the chopper and onto or over the other kicker.

=========================
6.1i Find the Secret Tape
=========================

This is probably the easiest tape to find in the entirety of the Tony Hawk 
series.  
No, I take that back.  The Philadelphia level has the easiest.  Anyway, here’s 
how 
to get it.

From the start of the level, go down the rollin and transfer to the other room.  
Now, do you see the helicopter?  What you want to do is ollie off of a kicker on 
either side of it, and grind one of the blades.  Once you’ve done that, the 
helicopter will take off, and crash through the roof.  Anyway, look toward the 
wall 
that divides the two rooms.  Turn around.  You should be able to see a small 
wooden 
quarterpipe in the middle of two larger metal pipes.  What you want to do is roll 
up 
to the wooden quarterpipe, hold up and ramp off of it.  I find this easier than 
holding up and ollieing because sometimes ollieing doesn’t always work, and 
you’ve 
just wasted time doing it.  Anyway, once you’re outside, look straight ahead.  
You 
should see a little quarterpipe, and a tape with an aura around it.  Can you 
guess 
what that is?  Yes!  It’s the secret tape!  All you have to do is roll up the 
quarterpipe.  You don’t even have to get any air!

========================
6.1j 100% Goals and Cash
========================

The Hangar is a pretty easy level to 100%.  I’ll just list the cash icons, since 
that’s all you really need.  To do this however, you’ll need to unlock the secret 
area by the halfpipe.  From the start of the level, go down the rollin and to 
your 
right.  Get right up next against the wall, and then look toward the halfpipe.  
In 
the middle of the halfpipe, up against the right wall there’s a propeller.  Skate 
forward, and grind the propeller to unlock the secret area.

$50:  From the start of the level, go down the rollin and look toward the other 
side 
of the room.  Do you remember where the K was?  Well, if not, then look for the 
highest rail above the quarterpipe.  At the left end of it, there is $50.  What 
you 
want to do is turn around, and get some air off of the quarterpipe on the same 
side 
of the room as the rollin you skated down on.  Do a few tricks as well.  Anyway, 
skate back over to the 1st quarterpipe and get as much air as you can.  You 
should 
be able to nab the cash.

$50:  From the start of the level, go down the rollin and to the left.  Transfer 
over to the room with the helicopter.  Once you’re there, look for the door that 
takes you out to the secret tape.  What you want to do is get major air off the 
quarterpipe and grab the $50.  You might have already gotten this when you got 
the 
letter E from the 4th level goal.

$50, $50, $100:  From the start of the level, go down the rollin and to your 
right.  
Get right up next against the wall, and then look toward the halfpipe.  In the 
middle of the halfpipe, up against the right wall there’s a propeller.  Skate 
forward, and grind the propeller to open the secret area.  Go into that secret 
area.  In front of you floating above the quarterpipe, you should see 3 cash 
icons.  
The one in the middle is $100, and the other two are $50.  Anyway, all you have 
to 
do is get enough air on the quarterpipe to nab the icon.

$50, $50, $100:  From the start of the level, go down the rollin, and transfer 
into 
the next room.  What you want to do is grind the helicopter blades.  After you 
grind 
one all the way to the end, it should fly away and open up the area with the 
Secret 
Tape.  Anyway, where the chopper was you should see a $50 icon.  From here, turn 
around until you’re facing the door that leads to the secret area where the 
secret 
tape is.  Get some major air off the quarterpipe to nab 50 bucks.  From here, 
turn 
around and go into the room where the helicopter was.  Crouch down by holding A, 
and 
skate under the rail.  Hold Up, and ollie off the quarterpipe, and land in a 
grind 
on the light.  From here, keep grinding until you reach the slanted part.  Once 
you 
reach the end, ollie off to collect the Benjamin.

$50:  From the start of the level, go down the rollin and to your right.  Get 
right 
up next against the wall, and then look toward the halfpipe.  In the middle of 
the 
halfpipe, up against the right wall there’s a propeller.  Skate forward, and 
grind 
the propeller to open up the secret area.  Enter the secret area.  Hanging above 
the 
entrance is a bank note worth $50.  Anyway, what you want to do is get as much 
air 
and speed off of the quarterpipe opposite the entrance, come down, and transfer 
from 
one quarterpipe to the other.  In the process of transfering, you should nail the 
note.



==================================================================================
===
7) Projects
==================================================================================
===

This is my projects section.  This is where I let you know what I'm going to put 
in 
this FAQ, and what I'm currently working on.  It also lets you know the progress 
of 
my projects.  There are two sections.  The top one is the priority list, and the 
stuff in the priority sections gets worked on the most often.  The other section 
is 
the less important stuff.

Priorities
----------

Walkthrough-  School II
Trick List- Special Grabs

Other stuff
-----------

Walkthrough- France to Bullring
Trick List- Special Manual and Grind list
Gap List- School II to Bullring
Cheats List
Tips Section
Multi-player Section
Create-A-Skater Section
Park Editor Section
Combo Section


Really Unlikely in the near future
-------------------------------------
Walkthrough- TH2x and TH1 career mode
Gap List- TH2x Levels and TH1 Levels
Lyrics (I’ll probably do the Lyrics section last)

E-mail me and tell me what you want in this FAQ people!  My e-mail is 
Loki_Twin@hotmail.com


==================================================================================
===
8) Acknowledgements
==================================================================================
===

First and foremost, I would like to thank God for sending his son Jesus to die 
for 
me.  Second, I would like to thank my mom for helping me get this awesome Xbox 
and 
game.  And third, I would like to thank cheatcodes.com for hosting 
this FAQ.  And lastly, I would like to thank you for taking the time to read this
FAQ.


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