Tony Hawks Pro Skater 2x FAQ V1.1 - Guide for Tony Hawk's Pro Skater 2x
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********************************************************************************** *** Tony Hawks Pro Skater 2x FAQ Written by Decimor ********************************************************************************** *** ================================================================================== === Table Of Contents ================================================================================== === 1) Version Info, Legal Stuff, Contact Information 2) Series History 3) How to use this FAQ 4) Controls 5) Trick List 6) Walkthrough 6.1 The Hangar, Mullet Falls 6.1a High Score, 10,000 6.1b Pro Score, 25,000 6.1c Sick Score! 75,000 6.1d Collect S-K-A-T-E 6.1e Barrel Hunt 6.1f Pilot Wings 6.1g Nosegrind Over the Pipe 6.1h Hit 3 Hangtime gaps 6.1i Find the Secret Tape 6.1j 100% Goals and Cash 7) Projects 8) Acknowledgements ================================================================================== === 1) Version Info, Legal Stuff ================================================================================== === Version 1.0 This is my first FAQ for this game. I want to at least get a skeleton guide up. Ive got the series history up, the controls up, and all the non- special flip tricks up. Ive also got a few non-special grabs up there as well. Oh yea, I finished the table of contents. Anyway Its taken me about 2-3 days just to get the first 2 and part of the 3rd section up. There will definetely be more updates. I want to turn this into an all-out supreme FAQ for THPS2x. Im not even going to start on the THPS2x or THPS1 walkthrough until I get my THPS2 walkthrough done and perfect, as well as my trick list. Ill come up with the gap list once I finish finding them all just another 7 levels for THPS2 Check back later because next update Ill finish the stuff on the ToC ok? Gimme a break Im in school and Ive got chores to do and mountain biking to ride and basketball to play. Not to mention Dance Dance Revolution. Anyway, if you want to see something up here thats not on the table of contents, then let me know. Email me at [email protected] ok? Version 1.01 I started the walkthrough, and I've got the 5th goal done on the Hanger level. Did some minor editing, added two more sections. =========== Legal Stuff =========== This FAQ is written solely by Joshua Roscoe. I have copyrighted this, and if you do, in any way, shape, or form copy off of this FAQ, then I can and WILL take you to court. Anyone found hosting this FAQ by without my permission will be SUED! I will track you down, find you, and SUE YOU! But only if you either a) plaguerize, and then assume credit, b) host this on your website without my permission. The only websites currently allowed to host this FAQ are www.cheatcodes.com and www.gamefaqs.com. =================== Contact Information =================== If you DO wish to host this on your website, e-mail me @ [email protected]. I'll read and respond to your email as quickly as I can. If you would like my assistance in anything regarding writing something about this FAQ, then email me and we'll talk. If you're stuck on something that isn't mentioned in this FAQ, then email me and I'll see what I can do. If you would like to add something you feel is important to this FAQ, then email me with what you want to add and I'll put it in the FAQ, provided it hasn't already been covered, and provided that someone else hasn't already submitted the same thing... Anyway, I'd also appreciate critiques. If I haven't explained something very clearly, then you can ALWAYS email me and tell me what I've done wrong, and how you think it can be made better. However, there are a few guidelines to this. 1. Never, EVER use profanity when emailing me, and NEVER use obscene language when emailing me. That's called harassment. You might not think so, but since I have told you what I do and do not want in an email, that's not an excuse. 2. I'm looking for critiques, not criticism. What that means is, when you see something that you know how to improve upon, send it in, and I'll look at it, post it, and give you credit. 3. Whenever you send in a critique, and you spot a problem, MAKE SURE YOU KNOW HOW TO CORRECT THE PROBLEM!!! It doesn't do a thing for me except let me know that all you want to do is point out problems, and not solutions. The world's got enough of those already. Here is an example of a critique: "Dear Josh, I think that you didn't explain the time thingy on your trick list well. Instead of using alligators, I recommend using bunnies. It's a lot less confusing." That is the way a critique should be submitted. Note that the person that submitted it also submitted a solution as well as a problem. That's pretty much it. Also, very important. If you submit ANYTHING and I put it in my FAQ, then you WILL get credit for it. ================================================================================== === 2) Series History ================================================================================== === The Tony Hawk series began way back in about 1998 or 99. It started when Neversoft and Activision decided to create an awesome skateboarding game. As it turns out, it revolutionized gaming. The Tony Hawk series set a new standard on sports games, and also raised the bar on the graphics and controls of ANY game. After Tony Hawks Pro Skater smashed all expectations of success, NS and AV decided to create another one. Pushing the limits of the then top-of-the-line consoles, THPS2 once again set the standard. Adding newer and better features to the game, as well as improving the existing ones, AV and NS looked like it couldnt get any better. And then the PS2, GameCube, and Xbox were announced to be in development. Seeing a new chance to top one of the most popular games of all time, Neversoft and Activision threw down some of the most amazing controls, features, and anything else you could ask for in a PS2, GCN, or Xbox game. Of course, there really wasnt that much to improve from THPS2. THPS3 added new levels, new tricks, and a new look to the Tony Hawk series. The only downside was that NS let a different company do the development. NS left Shaba games, the creator of Grind Session to the development of THPS3 for PlayStation. As it was, in my opinion its the ugly duckling of the Tony Hawk series. While still a great game, it paled in comparison to the other games. And now, here we are, with the Xbox. NS and AV decided to make the first two THPS games available to Xbox. While not completely the same, NS and AV still blew what expectations you had out the window. Great graphics, controls, and secret levels have made this another star in the THPS series hat. ================================================================================== === 2) How To Use this FAQ ================================================================================== === This FAQ is long. Very long. And I know, its annoying and time consuming to scroll all the way through the sections just to find that one cash icon youre looking for. Well, if you want to find something, you can use ctrl+f to find the section youre looking for. The chapters are numbered, as are the sections, as are the specific goals. I wont number the individual icons. Anyway, if youre looking for a specific goal, just use ctrl+f and type in the section number youre looking for. Simple huh? ================================================================================== === 4) Controls ================================================================================== === The controls for THPS2x are awesome. They also make you want to hit your controller with a hammer. Dont. Anyway heres a list of the default controls for THPS2x. They can be modified, and so, if you have trouble with one in a particular spot, I would recommend moving it. It also helps to get a controller like a Mad Catz, where the D-Pad looks more like a PlayStations D-Pad, instead of the Circle D-Pad. Most Mad Catz controllers also have the A,B,X,Y buttons farther apart, making it much easier to get along without frustratng yourself into oblivion. Of course, this doesnt eliminate the issue. Anyway.. To the controls! Left Joystick: Turn left right, hold back to slow down. D-Pad: Same as joystick, only a lot less frustrating to handle. Right Joystick: Nothing (at least not that I know of. If you do find out, e- mail me) A button: Ollie, accept B button: Grab trick, cancel X button: Flip trick Y button: Grind/Lip trick White button: Nothing (again, if you do find it does something, let me know) Black button: See white button Left trigger: Spin left, Nollie stance Right trigger: Spin right, switch stance, press again for regular Hehehe, thats the basic controls. Heres a list of advanced controls. Press and hold forward when ollieing or riding off a quarterpipe to ramp out of that pipe. Hold A (if A is your ollie button) to ollie higher. Press Up and A to do a No-Comply, which is higher than an ollie. Press Up twice and A to do a Boneless, which is the highest you can actually ollie. Press L to switch to Nollie stance. This can give you more points, as well as ollie higher than a normal ollie. Press Up and then Down to manual, and the opposite to nose manual. Note that you can land tricks in manual, except from quarter/half pipes. Note: A while a Boneless can give you a higher ollie, sometimes it also means you dont get as much distance. Grinds cannot be changed, except for specials. Ill list the grind controls here, and Im using Y as my grind button. If you change yours, just assume that Y is your grind button. Ack! Almost forgot. Lip tricks can be changed. Y: 50-50 Up+Y: Nosegrind Down+Y: 5-0 Left+Y: Tailslide/Noseslide* Right+Y: Tailslide/Noseslide* Right/Up+Y: Crooked/Overcrook** Left/Up+Y: Crooked/Overcrook** Down/Left+Y: Smith/Feeble*** Down/Right+Y: Smith/Feeble*** Up+Up+Y: Nosebluntslide Down+Down+Y: Bluntslide *If the rail is on your left side, Left+Y will let you do a Noseslide, while Right+Y will let you do a Tailslide. If the rail is to your right, the Right+Y will do a Noseslide, while Left+Y will do a Tailslide. ** If the rail is on your left side, Left/Up+Y will perform a crooked, while Right/Up+Y will perform an overcrook. If the rail is on your right, the exact opposite is true. ***If the rail is to your left then Down/Left+Y will do a Feeble, while Down/Right+Y will do a Smith. If the rail is to your right, then the exact opposite is true. ================================================================================== === 5) Trick List ================================================================================== === This is just a trick list Ive compiled for you more advanced THPSers, or those of you becoming more advanced. Im also going to be listing the speed of the trick, in other words how long it takes to do the trick. This can be useful for more advanced grind combos, or for those of you who like to get your multiplier up. Also, for the time measurement, Im using alligators. You know, 1 alligator, 2 alligator, anyway The thing is, I put how far along the word goes from the time the trick starts until it finishes. For some specials, there are a few alligators The asterisk by the word means that you can hold it like a grab trick for additional points. Also, for the 360 flip to mute, if you find out how to hold that one, please let me know. I used to know how to do it but I couldnt quite figure it out for Xbox. Anyway Heres the list! Oh! One more thing. Specials are in a catergory of their own, apart from the standard grab/flip/grind tricks. Flip Tricks Cost Point Value Switch Speed ================================================================================== === Pop Shove It $500 100 120 1 Alli ================================================================================== === FS Shove It $500 100 120 1 Alli ================================================================================== === Kickflip $500 100 120 1 Alli ================================================================================== === Heelflip $500 100 120 1 Alli ================================================================================== === Impossible $500 250 300 1 Allig ================================================================================== === Body Varial $750 500 600 1 Allig ================================================================================== === Varial Hflip $1000 300 360 1 Alli ================================================================================== === Varial Kflip $1000 300 360 1 Alli ================================================================================== === 360 Shove It $1000 300 360 1 Allig ================================================================================== === Hardflip $1000 300 360 1 Alli ================================================================================== === *Ollie North $1500 500 600 1 Alli ================================================================================== === 360 flip $1500 500 600 1 Allig ================================================================================== === Inward Hflip $1500 350 420 1 Allig ================================================================================== === F-Foot Imposs. $1500 700 840 1 Alligator ================================================================================== === *Kflip to Indy $2000 700 840 1 Allig ================================================================================== === Hflip Varial Lien $2000 800 960 1 Alligat ================================================================================== === 360 flip to Mute $2500 800 960 1 Alligat Grab Tricks Cost Point Value Switch Speed ================================================================================== === Mute $500 180 210 1 All ================================================================================== === Stalefish $500 175 210 1 All ================================================================================== === Nosegrab $500 150 180 1 All ================================================================================== === Indy Nosebone $500 150 180 1 Alli ================================================================================== === Melon $500 150 180 1 Allig ================================================================================== === Tailgrab $500 150 180 1 All ================================================================================== === Roastbeef $500 150 180 1 Alli ================================================================================== === Benihana $500 300 360 1 Alli ================================================================================== === Indy $500 150 180 1 All ================================================================================== === Japan Air $500 175 210 1 Allig ================================================================================== === Method $750 250 300 1 Alli ================================================================================== === Rocket Air $750 250 300 1 All ================================================================================== === Crossbone $750 175 210 1 Allig ================================================================================== === Airwalk $1000 250 300 1 Allig ================================================================================== === Judo $1000 300 360 1 Alliga ================================================================================== === Indy Stiffy $1000 250 300 1 Alli ================================================================================== === Madonna $1000 250 300 1 Alligat ================================================================================== === **Varial $1500 900 1080 1 Alligator **The Varial cannot be held like a regular grab trick. Specials- Flip Tricks ===================== On the specials, Im not even going to tell you how long it takes to do each trick. Only 3 special flip tricks that I know of are fast enough to do them off of a boneless on flat ground. Just think of it this way: If youre going to do a special flip trick for a combo, do it off of a kicker and land in a manual. Or do it on a halfpipe for a vert combo. Name Cost Point Value Switch ================================================================================== === Triple Kflip $7500 1250 1450 ================================================================================== === HrdflipLateflip $7500 1500 1800 ================================================================================== === Double Hrdflip $7500 1500 1800 ================================================================================== === 540 Flip $7500 1250 1450 ================================================================================== === Shove It Rewind $8000 1250 1450 ================================================================================== === Laser Flip $9000 1500 1800 ================================================================================== === Triple Hflip $9500 1700 2040 ================================================================================== === Half Flip Casper $9500 1250 1500 ================================================================================== === Hospital Flip $9500 1250 1500 ================================================================================== === Nollieflip Underflip $10000 1500 1800 ================================================================================== === ================================================================================== === 6) Walkthrough ================================================================================== === This is the fun part Again, if you want to find something, use ctrl+f to find the particular goal or level youre looking for. ================================================================================== === 6.1 The Hangar, Mullet Falls ================================================================================== === =========== Level Goals =========== ======================== 6.1a High Score, 10,000 ======================== 6.1b Pro Score, 25,000 ======================== 6.1c Sick Score! 75,000 ======================== 6.1d Collect S-K-A-T-E ======================== 6.1e Barrel Hunt ======================== 6.1f Pilot Wings ======================== 6.1g Nosegrind Over the Pipe ======================== 6.1h Hit 3 Hangtime Gaps ======================== 6.1i Find the Secret Tape ======================== 6.1j 100% Goals and Cash ======================== The Hangar is the first level in THPS2x. Duh. Anyway, this is a great place for you veterans to brush up on your skills, while letting those of you new to THPS to get used to Tony Hawk's Pro Skater 2x. It's also a great place for those elite THPSers to go out and duke it out in trick attack, graffiti, and horse. Interesting Facts about The Hangar- Yes, Virginia there is a secret area. There are actually two. The first area of interest is in the halfpipe. From the start of the level, go down the rollin and to the right wall where the halfpipe begins. Look towards the other side of the halfpipe, and youll see a propeller. The easiest and most common way to do this is just to ride of the lip of the pipe and grind the propeller. Any way you do it you still have to grind it, but Ive found that this is the easiest and least frustrating way to do this. Whats inside is basically a really long halfpipe, with a break on one side. That and some cash, but Ill tell you about that later. The second secret area is accessed via the other room. From the start of the level, go down the rollin and to the quarterpipe across the room. Do you see the big divider wall in the middle of the room with glass on top? What youre going to do is transfer from one side of that quarterpipe to the quarterpipe on the other side of the wall. Now that youre in that room, do you see the helicopter? Hard to find isnt it? Anyway, all you have to do is grind a propeller blade. Now dont get all freaked out on me all you newbies (no offense, Im just telling those of you new to Tony Hawk that this isnt a very long grind), because you dont have to grind it all the way across. All you have to do is grind a little portion of the chopper. Once youve ground the helicopter, it should take off. Now, if you look straight at the wall that divides the hangar, turn around, and you should see an opening in the wall behind you, past a little quarterpipe with a rail above it. Skate up to the pipe, and hold Up and ramp off. Youre now in the second secret area of the Hangar. Your reward for all this tiresome work is a tape, a quarterpipe, and a rail thingy or two. Now to the level goals of The Hangar. ======================= 6.1a High Score, 10,000 ======================= This actually isnt hard to get, but for those of you that are new, it can seem a little tough. Heres an easy, less complicated way to get 10,000 points. From the start of the level, go down the rollin and into the halfpipe. Trick around in the halfpipe, doing spins as you execute your tricks. You should be able to get 10,000 points in no time flat. But, dont keep using the same trick over and over. Use different ones. Grab tricks are usually best for vert (thats halfpipe and quarterpipe style of skating and doing tricks in skater lingo) style skating and sessioning. ====================== 6.1b Pro Score, 25,000 ====================== Again, this is a really easy goal. For those of you that are new, its basically just another 15,000 points from your High Score goal. Ill give you a way that Ive found is pretty straight forward and non-complicated. From the start of the level, go down the rollin, and into the halfpipe. Trick around in the halfpipe until you get 25,000 points. If you feel you wont make it before time runs out, then exit the halfpipe and go to the quarterpipe at either end of the room. Here is a perfect place to do some grinding. Start a grind, and after a bit ollie, do a fast trick, like a kickflip or a pop shove it, and land in another grind. Sound difficult? Well its really not. But if you cant, then keep doing it until you can. I cannot stress enough the importance of being able to combo your grinds and tricks. This is essential later in the game. Anyway, between tricking around in the halfpipe, and comboing on the quarterpipe, you should be able to get 25,000 points no problem. ======================= 6.1c Sick Score! 75,000 ======================= This is the first major obstacle in Tony Hawks Pro Skater 2x. While not even really a problem for veterans of the Tony Hawk series, it can be a bit daunting to someone new to the game. This goal is rather complex for those of you new to Tony Hawk, and I would recommend trying this goal only after youve completed most of the others. Also, be ready with that Rogaine, because youll be doing a lot of hair pulling. There are two ways Im going to go about explaining this goal. The first way is through vert, and I wouldnt recommend it unless you know how to spin and trick at the same time. The second way is going to be more of an all-around approach. The vert way ============ From the start of the level, go down the rollin and into the halfpipe. Once youre in the halfpipe, start doing some serious tricks. I strongly recommend using tricks like benihanas, japan airs, stalefish, and other higher point tricks. But also use tricks that are easy to spin with. Tricks like the Tailgrab, Nosegrab, Indy, Stalefish, Japan Air, Benihana, tricks where you would land going the direction your board is spinning. This will get you serious points. And above all, DONT FORGET TO SPIN!!! If you dont spin, you wont get 1/4th of the amount of points you would otherwise get with your tricks. The second way to go about getting 75,000 points is to go via the all-around method. What is the all-around method? Im glad you asked. Ill explain: From the start of the level, go down the rollin, and into the halfpipe. Trick around for about a minute or so, and see if you cant get at least 30,000 points. Once you have 30,000 points, or youve reached 1:00 left on the timer, exit the halfpipe and go to the quarterpipe on either side of the room. Start grinding, and when you reach the dividing wall, jump over it to receive a gap bonus. Keep grinding, but dont forget to keep ollieing and tricking, and then landing in a grind again. If you get off the rail, or by some miracle manage to stay on the rail long enough, when you reach the gap between quarterpipes where the rollin is, ollie off the one side of the quarterpipe and land in a grind on the other side. This will give you another gap bonus, adding to your score and multiplier. If this doesnt get you 75,000 points, it should get you pretty darn close. If you still have time keep grinding/tricking. You should easily be able to get 75,000 in a run. ====================== 6.1d Collect S-K-A-T-E ====================== S-K-A-T-E is standard to every level in the Tony Hawk series so far. The letters float in mid-air, and the letters are usually easy to find. Ok, so heres how to get S-K-A-T-E. S: From the start of the level, go down the rollin, and look at the halfpipe. On one of the rails stretching across the pipe, the letter S should be floating above it. I think its the leftmost one. Anyway, you can either skate forward and ollie up to the S, or, you can go the easy way and just grind across the bar, and you should be able to pick up S. K: From the S, if you ground across it, and look at the quarterpipe against the wall. To your left, floating at the end of a rail above the quarterpipe is the letter K. You can either get some air of the quarterpipe and nab the letter, or you can grind the quarterpipe, and ollie when you reach the letter. A: From the letter K go back towards the center of the first room, and look for the plane. Ollie off one side of the plane to get the letter A. T: From the letter A, look toward the quarterpipe in front of you. Floating above the quarterpipe, where the divider wall intercepts the quarterpipe, there should be the letter T. In order to get this letter, get some air off the quarterpipe while transfering to the quarterpipe on the other side of the wall. You should easily be able to nab the letter. E: From the letter T, look toward the area of quarterpipe on your left. There should be a wooden quarterpipe thats shorter than the ones surrounding it, with a rail above it. In the center of that rail is the letter E. The easiest way to go about this is to grab some air off the pipe, and collecting S-K-A-T-E. ================ 6.1e Barrel Hunt ================ The barrel hunt can actually be kinda challenging, at least to those of us veteran THPSers who think themselves that are over-cocky. Even then, its really not that big of a problem. 1st Barrels: From the start of the level, go down the rollin and into the halfpipe. In the middle of the halfpipe, there should be a set of barrels. Run into these to collect your first set of barrels. 2nd Barrels: From the 1st barrel set, exit the halfpipe and turn to your right. You should be facing the quarterpipe with 2 rails above it. To your right there should be another set of barrels. 3rd Barrels: From the 2nd set of barrels, transfer over the wall and look toward your right. You should see a wooden quarterpipe with a rail running over it. Behind this quarterpipe is your 3rd set of barrels. 4th set: From the 3rd barrel set, look to the right of the helicopter. There should be another set of barrels. Run over these to collect the 4th in the series of barrels. 5th set: From the 4th set of barrels, transfer over the dividing wall and into the other room. There should be another set of barrels nearby. Run into these to collect your 5th level goal. ================ 6.1f Pilot Wings ================ The Pilot Wings goal can actually be sort of annoying. Particularly when you dont upgrade your skaters stats. 1st Pilot Wings: From the start of the level, go down the rollin and to your right. Get right up next against the wall, and then look toward the halfpipe. In the middle of the halfpipe, up against the right wall theres a propeller. Skate forward, and grind the propeller to get this Pilot Wing. 2nd Pilot Wings: From the 1st set of Pilot Wings, move toward the halfpipe on the opposite side of the room as where you start the level. Floating above the dividing wall, theres a Pilot Wing. In order to grab it, you have to transfer from one side of the wall to the other. To do this simply transfer from the quarterpipe in the room youre in to the quarterpipe on the other side. You have to get some decent air to do this through. 3rd Pilot Wings: From the 2nd set of pilot wings, move toward the quarterpipe in the middle of the room with the helicopter. The pipe will be up against the wall dividing the 2 rooms. Ive found that the quickest and easiest way to do this is to approach the quarterpipe from the side and grind it all the way across. The other way you could do it is simply get some air of that little pipe and nab the wing. Of course, youll most likely eat it on that one. 4th Pilot Wings: From the 3rd set of pilot wings, move toward the wall on the same side of the two rooms as the rollin you start on. Transfer back over the wall to the first room, and turn around. You should see a gap between the quarterpipes where the rollin is. Theres a set of pilot wings floating above that gap. Ive found that the easiet way to do this is to get some speed from the quarterpipe on the opposite side of the room, and then transfer from one quarterpipe to the other, and in the process grab the wings. Dont forget to press A (ollie) whenever you jump off the quarterpipe. 5th Pilot Wings: From the 4th set of pilot wings, look for the plane in the first room. When you find it, you should see a long kicker thingy in front of it. What you want to do is simply grind across it. Once you grind across it, the 5th set of Pilot Wings will be yours. ============================ 6.1g Nosegrind Over the Pipe ============================ This goal is REALLY simple. Have you figured it out? From the start of the level, go down the rollin and look at the HP. Running across the pipe should be 4 rails. What you want to do is Nosegrind one of them. In order to do this, simply skate up to the rail, and press Up+Y to Nosegrind. However, I would recommend holding A to build up speed so you can actually grind across without coming back down the way you came. ======================== 6.1h Hit 3 Hangtime Gaps ======================== This one is fun. Its also pretty easy. 1st Hangtime Gap: From the start of the level, go down the rollin, and boneless over the halfpipe. A boneless is accomplished by tapping Up+Up+A, or releasing A. Anyway, if you clear the halfpipe, it should give you a gap called Halfpipe Hangtime, and display in silverish letters above you that you hit 1 of 3 Hangtime gaps. 2nd Hangtime Gap: Once you clear the halfpipe, make sure youre facing the wall without a gap in the quarterpipe. Get some air, and skate toward the plane. Ollie of its wings, or just over it to get the 2nd Hangtime gap. 3rd Hangtime Gap: After clearing the plane, transfer to the room with the helicopter. This one can be a little tough. What you want to do is clear the helicopter. Heres how: Get some air off of one of the quarterpipes on either wall. Get as high as you can, and do a few tricks as well. Itll help your speed. Anyway, once you come down, skate to the kicker in front of the helicopter, and boneless over the chopper and onto or over the other kicker. ========================= 6.1i Find the Secret Tape ========================= This is probably the easiest tape to find in the entirety of the Tony Hawk series. No, I take that back. The Philadelphia level has the easiest. Anyway, heres how to get it. From the start of the level, go down the rollin and transfer to the other room. Now, do you see the helicopter? What you want to do is ollie off of a kicker on either side of it, and grind one of the blades. Once youve done that, the helicopter will take off, and crash through the roof. Anyway, look toward the wall that divides the two rooms. Turn around. You should be able to see a small wooden quarterpipe in the middle of two larger metal pipes. What you want to do is roll up to the wooden quarterpipe, hold up and ramp off of it. I find this easier than holding up and ollieing because sometimes ollieing doesnt always work, and youve just wasted time doing it. Anyway, once youre outside, look straight ahead. You should see a little quarterpipe, and a tape with an aura around it. Can you guess what that is? Yes! Its the secret tape! All you have to do is roll up the quarterpipe. You dont even have to get any air! ======================== 6.1j 100% Goals and Cash ======================== The Hangar is a pretty easy level to 100%. Ill just list the cash icons, since thats all you really need. To do this however, youll need to unlock the secret area by the halfpipe. From the start of the level, go down the rollin and to your right. Get right up next against the wall, and then look toward the halfpipe. In the middle of the halfpipe, up against the right wall theres a propeller. Skate forward, and grind the propeller to unlock the secret area. $50: From the start of the level, go down the rollin and look toward the other side of the room. Do you remember where the K was? Well, if not, then look for the highest rail above the quarterpipe. At the left end of it, there is $50. What you want to do is turn around, and get some air off of the quarterpipe on the same side of the room as the rollin you skated down on. Do a few tricks as well. Anyway, skate back over to the 1st quarterpipe and get as much air as you can. You should be able to nab the cash. $50: From the start of the level, go down the rollin and to the left. Transfer over to the room with the helicopter. Once youre there, look for the door that takes you out to the secret tape. What you want to do is get major air off the quarterpipe and grab the $50. You might have already gotten this when you got the letter E from the 4th level goal. $50, $50, $100: From the start of the level, go down the rollin and to your right. Get right up next against the wall, and then look toward the halfpipe. In the middle of the halfpipe, up against the right wall theres a propeller. Skate forward, and grind the propeller to open the secret area. Go into that secret area. In front of you floating above the quarterpipe, you should see 3 cash icons. The one in the middle is $100, and the other two are $50. Anyway, all you have to do is get enough air on the quarterpipe to nab the icon. $50, $50, $100: From the start of the level, go down the rollin, and transfer into the next room. What you want to do is grind the helicopter blades. After you grind one all the way to the end, it should fly away and open up the area with the Secret Tape. Anyway, where the chopper was you should see a $50 icon. From here, turn around until youre facing the door that leads to the secret area where the secret tape is. Get some major air off the quarterpipe to nab 50 bucks. From here, turn around and go into the room where the helicopter was. Crouch down by holding A, and skate under the rail. Hold Up, and ollie off the quarterpipe, and land in a grind on the light. From here, keep grinding until you reach the slanted part. Once you reach the end, ollie off to collect the Benjamin. $50: From the start of the level, go down the rollin and to your right. Get right up next against the wall, and then look toward the halfpipe. In the middle of the halfpipe, up against the right wall theres a propeller. Skate forward, and grind the propeller to open up the secret area. Enter the secret area. Hanging above the entrance is a bank note worth $50. Anyway, what you want to do is get as much air and speed off of the quarterpipe opposite the entrance, come down, and transfer from one quarterpipe to the other. In the process of transfering, you should nail the note. ================================================================================== === 7) Projects ================================================================================== === This is my projects section. This is where I let you know what I'm going to put in this FAQ, and what I'm currently working on. It also lets you know the progress of my projects. There are two sections. The top one is the priority list, and the stuff in the priority sections gets worked on the most often. The other section is the less important stuff. Priorities ---------- Walkthrough- School II Trick List- Special Grabs Other stuff ----------- Walkthrough- France to Bullring Trick List- Special Manual and Grind list Gap List- School II to Bullring Cheats List Tips Section Multi-player Section Create-A-Skater Section Park Editor Section Combo Section Really Unlikely in the near future ------------------------------------- Walkthrough- TH2x and TH1 career mode Gap List- TH2x Levels and TH1 Levels Lyrics (Ill probably do the Lyrics section last) E-mail me and tell me what you want in this FAQ people! My e-mail is [email protected] ================================================================================== === 8) Acknowledgements ================================================================================== === First and foremost, I would like to thank God for sending his son Jesus to die for me. Second, I would like to thank my mom for helping me get this awesome Xbox and game. And third, I would like to thank cheatcodes.com for hosting this FAQ. And lastly, I would like to thank you for taking the time to read this FAQ.