Trap List Guide - Guide for Deception IV: Blood Ties

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Deception IV - Trap List (for PS3/Vita)
Version 1.00 (Last update on 08/06/2014)
Created by Garamoth
Contact: ernestpworell@hotmail.com

===============================================================================
= (01) Table of contents                                                      = 
===============================================================================

(01) Table of content
(02) Introduction/Updates
(03) General Info
(04) Ceiling Traps
(05) Wall Traps
(06) Floor Traps
(07) Strategies/tips
(08) Contributions/Legal Terms

===============================================================================
= (02) Introduction/Updates                                                   = 
===============================================================================

---------------------------
Version update             
---------------------------

Version 1.00 - 08/06/2014
-- First full version. I'm still missing info on the five DLC traps (2 Japan-
only, 3 pre-order)none of which I have. Anyone feel like giving me a code?

---------------------------
Introduction
---------------------------

This guide is for Deception IV: Blood Ties (a.k.a Kagero: Dark Side Princess) 
on PS3 and Vita. 

I've decided to write this guide because many of the traps have hidden 
qualities/drawbacks that the game doesn't make clear. This includes some of 
life's greatest questions: "can this trap actually hit an enemy on the floor?" 
and "which way will my target face after this trap?"

Well, after a lot of testing in Free Battle mode on Anna the archer (God bless 
her soul), I have answers.

===============================================================================
= (03) General info                                                           = 
===============================================================================

Just in case you don't know the terminology of the Deception series, here are 
the basics:

Ark         - Basically, your score. A function of damage dealt and 
              trap multipliers. Also used for some challenges.

Warl        - Basically, money. Awarded according to Ark.

TYPE points - Determines the ELABORATE/SADISTIC/HUMILIATING value of a combo.
              Also used for some challenges.

TYPE Exp.   - Determines which ELABORATE/SADISTIC/HUMILIATING traps you 
              can buy. Awarded according to TYPE points.


Here are the three trap types. Each trap belongs to one of the three types:

- ELABORATE traps are usually blunt and do low to medium damage. Contains lots 
of good traps for moving targets around.

- SADISTIC traps use spikes and blades and have high damage. Good for finishing 
off targets quickly.

- HUMILIATING traps are usually worthy of Wile E. Coyote's gag arsenal. They 
also usually have low damage.

***

To better understand the following list, here is an example of a trap:

-----------------------------------------
Trap name
-----------------------------------------
Type               - Determines if enemy will be resistant/weak to this 
                     trap (if "None", no one is immune)
Damage             - By how much the trap reduces enemy Hp
Charge             - How many seconds you have to wait before it can be used
Ark multiplier     - Adds how much to the Ark multiplier. Can be increased 
                     on some traps
TYPE points        - How many base ELABORATE/SADISTIC/HUMILIATING points 
                     the trap gives

Effects: Which special effects the trap has.
Upgrade: Which upgrade effect this trap can have.

Description: Official in-game description.

Notes: Tips and tricks for this trap.

***


The different possible trap effects are:


Trap effects:
-------------------------------------------------------------------------------
Binds for x sec.      - Keeps target on the spot for x sec.
-------------------------------------------------------------------------------
Draws Victim In       - Pulls target to grid square the trap is on (or against 
                        the wall for wall traps).
-------------------------------------------------------------------------------
Electric              - Target moves a bit more slowly.
-------------------------------------------------------------------------------
Enraging              - Target temporarily loses "Resistant" attributes 
                        and will only run at you and use melee attacks for 
                        a few seconds.
-------------------------------------------------------------------------------
Enveloping            - Boulder carries target with it to its destination.
-------------------------------------------------------------------------------
Fire                  - Can be used after Oil to set target on fire.
-------------------------------------------------------------------------------
Flammable             - Can be set on fire by another trap.
-------------------------------------------------------------------------------
Ice                   - Freezes target in the position it is currently in.
-------------------------------------------------------------------------------
Ignores Defenses      - This trap always does full damage (Enemy Defense = 0).
-------------------------------------------------------------------------------
Knocks into the Wall  - Knocks target into the opposing wall, no matter 
                        the distance.
-------------------------------------------------------------------------------
Moves Along the Floor - Follows the elevation of the floor (not necessarily 
                        on the ground).
-------------------------------------------------------------------------------
Oil                   - Target will start burning if hit with a Fire trap 
                        and take extra damage gradually.
-------------------------------------------------------------------------------
Piercing              - Can go through targets and hit more than one.
-------------------------------------------------------------------------------
Push x squares        - Moves target x squares. Direction and exact 
                        results depend on trap.
-------------------------------------------------------------------------------
Slow                  - Slows down target considerably.
-------------------------------------------------------------------------------
x sec. of Suction     - Sucks target against trap for x sec.
-------------------------------------------------------------------------------
x Stage Hit           - Hits x times as a part of its normal operation.
-------------------------------------------------------------------------------
yx Reflex(es)         - Can bounce off walls up to y times.
-------------------------------------------------------------------------------


Upgrade effects :
-------------------------------------------------------------------------------
Bonus Ark                  - Flat 0.2 bonus to the trap's Ark multiplier.
-------------------------------------------------------------------------------
+ Aerial Hit bonus         - Extra bonus when achieving an ?Aerial Hit? with 
                             this trap
-------------------------------------------------------------------------------
+ Death by Tombstone bonus - Extra bonus for killing a target 
                             (Hp becomes 0) with the Tombstone.
-------------------------------------------------------------------------------
+ Exact Damage bonus       - Extra bonus when achieving ?Exact Damage? with 
                             this trap
-------------------------------------------------------------------------------
+ Long Range Hit bonus     - Extra bonus when achieving ?Long Range Hit? 
                             with this trap
-------------------------------------------------------------------------------
+ Perfect Aim bonus        - Extra bonus when achieving ?Perfect Aim? with 
                             this trap
-------------------------------------------------------------------------------
+ Rapid Fire bonus         - Extra bonus when achieving ?Rapid Fire? with 
                             this trap
-------------------------------------------------------------------------------

(You can only upgrade traps once you've bought all of them.)

===============================================================================
= (04) Ceiling Traps                                                          = 
===============================================================================

-----------------------------------------
Boulder
-----------------------------------------
Type               - Boulder
Damage             - 50
Charge             - 8 sec.
Ark multiplier     - 0.9 -> 1.1
ELABORATE points   - 70

Effects: Piercing
Upgrade: Bonus Ark

Description: An enormous rock comes crashing down, crushing the hapless human 
underneath.

Notes: The boulder will start rolling on its own if used on a slope. It can 
also be manipulated by other traps to change its direction (ex: Springboard, 
Wall Nudge). This gives the "Trap Chain" combo bonus.

The Boulder flattens the enemy on the spot, which means you need to know when 
it will hit to keep your combo going. Note that some of the early Daemon 
Requests want to you use a Boulder trap. They're talking about this trap, not 
any trap in the boulder category.

-----------------------------------------
Iron Ball
-----------------------------------------
Type               - Boulder
Damage             - 60
Charge             - 10 sec.
Ark multiplier     - 0.8
ELABORATE points   - 80

Effects: Piercing, Push 4 squares, 2x Reflexes
Upgrade: + Long Range Hit bonus

Description: An enormous iron ball comes crashing down, crushing the hapless 
human underneath.

Notes: Creates a lot of chaos, but very hard to use with precision. Sends 
targets flying almost randomly depending on exact hit angle and can bounce a 
few times depending on momentum. Enemies seem terrible at dodging the Iron 
Ball's bounces and can be hit multiple times.

-----------------------------------------
Flaming Boulder
-----------------------------------------
Type               - Fire, Boulder
Damage             - 65
Charge             - 8 sec.
Ark multiplier     - 0.7
ELABORATE points   - 75

Effects: Piercing, Fire
Upgrade: + Perfect Aim bonus

Description: A flaming rock comes crashing down, crushing the hapless human 
underneath and setting them alight.

Notes: Flattens targets on the spot. Despite description, doesn't actually set 
targets on fire.

-----------------------------------------
Snowball
-----------------------------------------
Type               - Boulder
Damage             - 20
Charge             - 9 sec.
Ark multiplier     - 1.1 -> 1.3
HUMILIATING points - 55

Effects: Enveloping
Upgrade: Bonus Ark

Description: An enormous snowball comes crashing down, enveloping the hapless 
human underneath.

Notes: Enveloping means the Snowball will carry the target with it to its 
destination. Target will stay put if the Snowball does not roll.

Despite appearances, is not actually ice-related. Weakest of the boulders. Very 
useful for setting up armor breaks without killing the target.

-----------------------------------------
Spiked Ball
-----------------------------------------
Type                - Boulder
Damage              - 70
Charge              - 11 sec.
Ark multiplier      - 0.7
SADISTIC points     - 90

Effects: Enveloping
Upgrade: + Aerial Hit bonus

Description: A spiked iron ball comes crashing down, impaling the hapless human 
underneath.

Notes: Fantastic trap. The most damaging trap, directly anyway. Great for 
quickly wiping out enemies. Enveloping makes it easy to combo into something 
else, since the target will either stay put if the ball doesn't roll or will 
end where the ball stops if it does roll.

-----------------------------------------
Washbin
-----------------------------------------
Type               - Enraging
Damage             - 7
Charge             - 3 sec.
Ark multiplier     - 2.4
HUMILIATING points - 90

Effects: Piercing, Fire
Upgrade: + Perfect Aim bonus

Description: A washbin comes crashing down, enraging the human victim.

Notes: Second best Ark multiplier and high Humiliating score, but awkward to 
use. Enrages foes. Unlike pots, the Washbin almost always hits an enemy as long 
as it?s roughly on the grid square. Doesn't make enemy fall down or stop him 
much, so window for combo is very small, less than a second.

-----------------------------------------
Vase
-----------------------------------------
Type               - Covers Head
Damage             - 1
Charge             - 3 sec.
Ark multiplier     - 1.0
ELABORATE points   - 70

Effects: Push 4 squares
Upgrade: + Perfect Aim bonus

Description: A vase falls on top of the victim's head, rendering them unable to 
see.

Notes: Fastest charging of the pots, so it can easily be added into an ongoing 
combo. Target hit walks around very slowly, so the delay can be used to set up 
even more new traps.

Direction of pushing depends on the target's facing when hit, but only in 4 
directions. Target will keep walking into a wall if it reaches one. Finicky to 
use, as the target must be centered on the grid square and there is a slight 
delay for the Vase to fall down.

-----------------------------------------
Oil Bottle
-----------------------------------------
Type               - Oil, Covers Head
Damage             - 3
Charge             - 6 sec.
Ark multiplier     - 1.0 -> 1.2
ELABORATE points   - 65

Effects: Push 4 squares, Oil
Upgrade: Bonus Ark

Description: An oil bottle renders the victim blind, and covers them in oil.

Notes: Mostly like the Vase, but with a better Ark multiplier once upgraded.
Oil status will be inflicted as soon as pot hits.

Can also be used on empty ground to create an oil spill. The first target to 
walk on the spill will slip like on the Banana Peel: half-second stun and push 
one square in 8 directions depending on facing. It will also be inflicted the 
Oil status.

-----------------------------------------
Pumpkin Mask
-----------------------------------------
Type               - Covers Head
Damage             - 1
Charge             - 7 sec.
Ark multiplier     - 1.0
HUMILIATING points - 65 

Effects: Push 4 squares
Upgrade: + Perfect Aim bonus

Description: A pumpkin falls on top of the victim's head, rendering them unable 
to see.

Notes: Pretty much a Humiliating variant of the Vase. Takes more than twice as 
long to charge, though, without any apparent advantage to compensate.

-----------------------------------------
Agony Mask
-----------------------------------------
Type               - Electric, Covers Head
Damage             - 45
Charge             - 6 sec.
Ark multiplier     - 0.9 -> 1.1
SADISTIC points    - 95

Effects: Push 2 squares, Electric
Upgrade: Bonus Ark

Description: A torture mask renders the victim blind, and subjects them to 
painful electric shocks.

Notes: Very high Sadistic score, but pushes only 2 squares. Unlike other head 
pots, this one hurts a lot.

-----------------------------------------
Swinging Axe
-----------------------------------------
Type               - Ceiling
Damage             - 45
Charge             - 5 sec.
Ark multiplier     - 0.9
SADISTIC points    - 60

Effects: Push 3 squares
Upgrade: + Aerial Hit bonus

Description: A pendulum-like swinging axe slices through the victim.

Notes: Well-rounded, but also complicated to use. Hits three grid squares, but 
cannot hit a target on the ground unless it is on the center square. For the 
other two squares, it helps if the target is pinned standing up by another 
trap.

The game's prediction of trajectory is only valid if the target is hit on the 
activation symbol. Will actually send the target one square further than shown 
if it is hit on the last square the axe hits. Likewise, will send the target 
one square closer if it is hit by the first square the axe hits.

After the first swing, the axe goes back and forward for a second time, so it 
can be set up to hit multiple times, but can also mess up combos. Can also 
swing right by the target if not centered correctly. On top of that, it also 
has a tendency to fail by being blocked by another trap or the environment.

-----------------------------------------
Swinging Hammer
-----------------------------------------
Type               - Ceiling
Damage             - 20
Charge             - 3 sec.
Ark multiplier     - 0.9 -> 1.1
ELABORATE points   - 55

Effects: Push 4 squares
Upgrade: Bonus Ark

Description: A swinging hammer knocks the victim off their feet and sends them 
flying.

Notes: Simpler version of the Swinging Axe. Also sends target closer/further 
depending on which square it hits on. Swings only once, so creates less chaos. 
Can hit targets on the ground on its last square but it?s not always foolproof.

-----------------------------------------
Evil Strike
-----------------------------------------
Type               - None
Damage             - 35
Charge             - 8 sec.
Ark multiplier     - 0.8 -> 1.0
ELABORATE points   - 66

Effects: Knocks into the Wall, Ignores Defenses
Upgrade: Bonus Ark

Description: The Devil's foot kicks the human victim, sending them flying.

Notes: The foolproof version of the Swinging Axe. Has no type, so no enemy is 
immune. Knocks target straight into the opposing wall no matter where the 
target is hit, so requires no calculations. Can hit on the ground on every 
square.

Ignores armor, so always does decent damage. Decent Ark multiplier. Also 
excellent as an armor-breaking finisher that sends the enemy flying into the 
air. What?s not to love? Probably the best trap in the game, so never start a 
mission without this one!

Evil Strike and all the devil-themed "Evil" traps give 66 TYPE points... 
because it?s the devil. 666, get it?

-----------------------------------------
Needle Nasty
-----------------------------------------
Type               - Ceiling
Damage             - 55
Charge             - 10 sec.
Ark multiplier     - 1.0
SADISTIC points    - 70

Effects: Ignores Defenses
Upgrade: + Perfect Aim bonus

Description: A ceiling studded with needles descends from above, impaling the 
hapless human beneath.

Notes: Only hits its square and does nothing special. Good for damaging armored 
enemies.

-----------------------------------------
Claw
-----------------------------------------
Type               - Ceiling
Damage             - 15
Charge             - 5 sec.
Ark multiplier     - 1.7 -> 1.9
ELABORATE points   - 85

Effects: Binds for 3 sec., Push 1 square
Upgrade: Bonus Ark

Description: The victim is picked up by a claw and carried through the air.

Notes: Can't hit a target on the ground and it?s finicky about centering the 
target on the grid. Good Ark multiplier and Elaborate points. Can be used to 
drop down a target over a railing.

-----------------------------------------
Circular Saw
-----------------------------------------
Type               - Ceiling
Damage             - 10 (x4)
Charge             - 5 sec.
Ark multiplier     - 0.5
SADISTIC points    - 75

Effects: Push 2 squares, 4 Stage Hit
Upgrade: + Perfect Aim bonus

Description: A circular saw descends from above, tearing the victim to shreds.

Notes: Excellent and easy to use. Normally hits 4 times, so great for boosting 
the number of hits in a combo and an instant "Multi-hit" bonus. Hits targets on 
the ground. Barely does any damage to an armored target, since the damage is 
split between the 4 hits.

-----------------------------------------
Tombstone
-----------------------------------------
Type               - Boulder
Damage             - 44
Charge             - 8 sec.
Ark multiplier     - 0.9
HUMILIATING points - 60 

Effects: None
Upgrade: + Death by Tombstone bonus

Description: A tombstone comes crashing down, squashing the hapless human 
underneath.

Notes: Gives the unique combo bonus "Death by Tombstone" if the Tombstone 
reduces the target's Hp to 0. Now that's painful irony!

Pretty damaging for a Humiliating trap. Despite being a boulder, cannot roll 
and just flattens the target on the spot.

-----------------------------------------
Evil Stomp
-----------------------------------------
Type               - None
Damage             - 50
Charge             - 10 sec.
Ark multiplier     - 1.0 -> 1.2
HUMILIATING points - 66 

Effects: Ignores Defenses
Upgrade: Bonus Ark

Description: The human victim is squashed by the foot of the Devil himself.

Notes: Excellent, like all the devil traps. Hits two squares, so great for 
hitting something on a square grid that already has another trap on it.

Pins the target on the ground for a few seconds. Has a tendency to get in the 
way of other traps, so wait for the foot to disappear before activating the 
next trap in a combo.

-----------------------------------------
Buzzsaw
-----------------------------------------
Type               - Ceiling
Damage             - 35
Charge             - 6 sec.
Ark multiplier     - 0.8
SADISTIC points    - 50

Effects: Push 2 squares
Upgrade: + Perfect Aim bonus

Description: An enormous circular saw comes crashing down, then continues to 
roll along the floor.

Notes: Rolls until it hits an obstacle. Hits target on the ground. It can be 
used to set up an easy "Long Range Hit". Pushes 2 square forward, but only from 
where the target is hit.

-----------------------------------------
Mega Yo-Yo
-----------------------------------------
Type               - None
Damage             - 30
Charge             - 9 sec.
Ark multiplier     - 0.6
HUMILIATING points - 50 

Effects: Push 3 squares
Upgrade: + Exact Damage bonus

Description: An enormous yo-yo rolls along the floor.

Notes: A cousin of the Swinging Axe and Swinging Hammer. Useful for its ability 
to bypass immunities. Can hit targets on the ground, but it's not foolproof, 
especially on the first square.

Like the other swinging traps, the distance pushed depends on which square the 
target is hit on. The game?s prediction is only valid if the target is hit on 
the activation symbol.

===============================================================================
= (05) Wall Traps                                                             = 
===============================================================================

-----------------------------------------
Arrow Slit
-----------------------------------------
Type               - Projectile
Damage             - 25
Charge             - 2 sec.
Ark multiplier     - 2.5 -> 2.7
ELABORATE points   - 90

Effects: None
Upgrade: Bonus Ark

Description: An arrow is fired out of a slit in the wall.

Notes: Has the best Ark multiplier in the game. An obvious candidate for a 
"Long Range Hit", but it's easy to miss. Travel time and the narrow projectile 
have to be taken into account. Can't hit anything on the ground either. It is 
one of the fastest traps with its 2 sec. charge time, however.

-----------------------------------------
Frozen Arrow
-----------------------------------------
Type               - Ice, Projectile
Damage             - 20
Charge             - 3 sec.
Ark multiplier     - 2.0
ELABORATE points   - 75

Effects: Ice
Upgrade: + Perfect Aim bonus

Description: An icy arrow that freezes its human victim is fired out of a slit 
in the wall.

Notes: The only ice trap in your arsenal. Freezes the target in its current 
position, can be useful to keep a target standing up. After being frozen for a 
few seconds, the target will continue doing whatever it was doing (like 
wandering around under the effect of a Vice Grip) provided it is not hit by 
another trap. Otherwise acts as a regular arrow.

Can be used for a Sadistic Daemon Request on mission 10/11.

-----------------------------------------
Fireball
-----------------------------------------
Type               - Fire, Projectile
Damage             - 35
Charge             - 3 sec.
Ark multiplier     - 1.8 -> 2.0
ELABORATE points   - 85

Effects: Moves Along the Floor
Upgrade: Bonus Ark

Description: Balls of flame are fired from the wall towards the victim.

Notes: Unlike other arrows, it follows the ground up and down stairs.
It still hovers a few feet above ground, so it doesn't actually hit targets 
lying down, even on stairs. Doesn't set targets on fire on its own either.

-----------------------------------------
Lightning Spear
-----------------------------------------
Type               - Electric, Projectile
Damage             - 45
Charge             - 4 sec.
Ark multiplier     - 1.4 -> 1.6
ELABORATE points   - 95

Effects: Piercing, Electric
Upgrade: Bonus Ark

Description: A spear engulfed in lightning pierces the victim.

Notes: Unlike other arrows, can hit multiple targets. Slows them down a little 
bit too.

-----------------------------------------
Gatling Arrows
-----------------------------------------
Type               - Projectile
Damage             - 12 (x5)
Charge             - 5 sec.
Ark multiplier     - 1.0
SADISTIC points    - 55

Effects: 5 Stage Hit
Upgrade: + Long Range Hit bonus

Description: Countless arrows are fired out of the wall, piercing the victim.

Notes: Shoots five arrows for five hits. Great for increasing the number of 
hits in a combo, but like most arrows, it is difficult to aim and chain into 
another trap.

-----------------------------------------
Brutal Buzzsaw
-----------------------------------------
Type               - Projectile
Damage             - 30
Charge             - 4 sec.
Ark multiplier     - 1.0
SADISTIC points    - 65

Effects: Moves Along the Floor, Knocks into the Wall
Upgrade: + Perfect Aim bonus

Description: A circular saw forces the victim towards the wall.

Notes: Knocks target all the way to the opposing wall. Like the Fireball, 
travels up and down stairs, but doesn't actually hit anything on the ground.

-----------------------------------------
Sticky Arrow
-----------------------------------------
Type               - Projectile
Damage             - 3
Charge             - 5 sec.
Ark multiplier     - 0.7
HUMILIATING points - 70

Effects: Moves Along the Floor, Knocks into the Wall
Upgrade: + Perfect Aim bonus

Description: An arrow fitted with a suction pas draws the victim towards the 
wall.

Notes: The anti-Buzzsaw. Drags target back to the point of origin. Doesn't hit 
anything on the floor and doesn't move up or down stairs.

-----------------------------------------
Cake in the Face
-----------------------------------------
Type               - None
Damage             - 1
Charge             - 3 sec.
Ark multiplier     - 2.0
HUMILIATING points - 95

Effects: Push 3 squares
Upgrade: + Long Range Hit bonus

Description: A cake is launched at the victim's face, rendering them unable to 
see.

Notes: If hit from the front or sides, the target will walk blindly (like with 
head pots) three squares towards the point of origin. They are not kidding 
about the face part: if hit from behind, the target is hurt, but not blinded.

-----------------------------------------
Rolling Bomb
-----------------------------------------
Type               - Fire
Damage             - 55
Charge             - 6 sec.
Ark multiplier     - 1.2
ELABORATE points   - 100

Effects: Push 2 squares, Fire
Upgrade: + Long Range Hit bonus

Description: A bomb rolls out of the wall. It explodes when it makes contact 
with its victim.

Notes: Rolls very slowly. Explodes upon hit, sending target flying away 
randomly. Like boulders, it can pick up speed by rolling down stairs. Can't go 
up stairs and will instead roll back to its point of origin. Unlike boulders, 
it can't be made to change direction with another trap. Can't actually hit 
something on the floor on the square next to the wall.

This is the trap that?s worth the most elaborate points.

-----------------------------------------
Wall Nudge
-----------------------------------------
Type               - Wall
Damage             - 5
Charge             - 4 sec.
Ark multiplier     - 1.2
ELABORATE points   - 65

Effects: Push 2 squares
Upgrade: + Perfect Aim bonus

Description: The wall juts out, giving humans standing in front of it a shove.

Notes: Extremely useful placement trap. Good for keeping target alive and good 
Ark multiplier as well. Target will fall lying down 3 squares from the wall. 
Depending on how it was hit, the target will either face the wall or away from 
the wall, but not sideways.

-----------------------------------------
Wall Smash
-----------------------------------------
Type               - Wall
Damage             - 15
Charge             - 6 sec.
Ark multiplier     - 1.4
ELABORATE points   - 70

Effects: Push 6 squares
Upgrade: + Rapid Fire bonus

Description: The wall itself slams into the victim, sending them flying.

Notes: The more aggressive sibling of the Wall Nudge. Will send the target 
flying one square further if it is hit by the tip of the wall.

-----------------------------------------
Evil Smash
-----------------------------------------
Type               - None
Damage             - 40
Charge             - 5 sec.
Ark multiplier     - 1.0 -> 1.2
ELABORATE points   - 66

Effects: Knocks into the Wall, Ignores Defenses
Upgrade: Bonus Ark

Description: The fist of the Devil himself knocks the victim flying into the 
Wall.

Notes: Very useful, like all Devil traps. Hits targets up to 3 squares away, 
unlike the previous two wall traps that have a range of 2. Despite what it 
might look like, it hits targets on the floor.

-----------------------------------------
Nerve Gas
-----------------------------------------
Type               - Slow
Damage             - 3
Charge             - 8 sec.
Ark multiplier     - 0.7 -> 0.9
ELABORATE points   - 50

Effects: Slow, Flammable
Upgrade: Bonus Ark

Description: A gas that slows down human movement is released from the wall.

Notes: An odd duck. Slows enemies to a crawl in a huge 3x3 square in front of 
the wall. Lingers for a few seconds after activation, so don't step in that 
area.

Any Fire trap (ex: Fireball, Hotplate) that enters or is activated in this 
radius will create a fabulous explosion sending all targets flying and cause 
around 50 damage.

-----------------------------------------
Mallet
-----------------------------------------
Type               - Wall
Damage             - 7
Charge             - 5 sec.
Ark multiplier     - 1.3 -> 1.5
HUMILIATING points - 70

Effects: Push 1 square
Upgrade: Bonus Ark

Description: The victim is struck with a toy hammer.

Notes: Sends target 1 space left or right. Target will end facing either left 
or right of the wall, depending on facing when hit. Can actually hit a target 
on the ground. Barely stuns target (less than a second), so make sure you 
quickly activate the next trap to maintain your combo.

-----------------------------------------
Reaper's Scythe
-----------------------------------------
Type               - Wall
Damage             - 50
Charge             - 8 sec.
Ark multiplier     - 0.9 -> 1.1
SADISTIC points    - 70

Effects: Push 2 squares
Upgrade: Bonus Ark

Description: The Grim Reaper's scythe slices through the victim.

Notes: The nastier version of the mallet. Sends target 2 spaces left or right. 
Can hit targets on the floor.

-----------------------------------------
Vacuum Wall
-----------------------------------------
Type               - Vacuum
Damage             - 1
Charge             - 5 sec.
Ark multiplier     - 0.6
ELABORATE points   - 55

Effects: 4 sec. of Suction
Upgrade: + Perfect Aim bonus

Description: A powerful fan sucks the victim towards the wall, and keeps them 
stuck there.

Notes: Sucks in a straight line from up to 3 squares away. Target sucked will 
stay pinned to the wall until trap ends, then falls to the floor. Useful for 
buying time and keeping target alive for something else.

-----------------------------------------
Deadly Fan
-----------------------------------------
Type               - Vacuum, Wall
Damage             - 45
Charge             - 7 sec.
Ark multiplier     - 0.4
SADISTIC points    - 85

Effects: 4 sec. of Suction
Upgrade: + Exact Damage bonus

Description: A bladed propeller sucks victims towards it before slicing them to 
shreds.

Notes: A nastier version of the Vacuum Wall, but only sucks from 2 spaces away. 
Has the lowest Ark multiplier.

-----------------------------------------
Lethal Lance
-----------------------------------------
Type               - Wall
Damage             - 40
Charge             - 5 sec.
Ark multiplier     - 0.5
SADISTIC points    - 55

Effects: Draws Victim In
Upgrade: + Aerial hit bonus

Description: The victim is skewered by a spear and dragged towards the wall.

Notes: Extremely useful trap. Target will get drawn against the wall from up to 
2 spaces away, and fall down on the floor. Target will always end up facing 
away from the wall. Activates at lightning speed, so it can be used to guard 2 
spaces wide areas and set up further traps.

-----------------------------------------
Maiden's Embrace
-----------------------------------------
Type               - None
Damage             - 60
Charge             - 6 sec.
Ark multiplier     - 0.8
SADISTIC points    - 100

Effects: Binds for 3 sec., Ignores Defenses
Upgrade: + Perfect Aim Bonus

Description: The victim is crushed by a mobile iron maiden.

Notes: One of the nastiest high damage traps. It?s also the most sadistic trap, 
the one worth the most points. Kind of picky, though. Will "eat" a standing 
target from up to 2 spaces away from the wall and will spit it back out 2 
spaces away. Target eaten will always exit facing away from the wall. Can 
actually eat three targets at once.

Won't eat a target lying down and will just push it 3 squares from the wall.

===============================================================================
= (06) Floor Traps                                                            = 
===============================================================================

-----------------------------------------
Bear Trap
-----------------------------------------
Type               - Clamping
Damage             - 15
Charge             - 4 sec.
Ark multiplier     - 0.8
ELABORATE points   - 65

Effects: Binds for 4 sec.
Upgrade: + Rapid Fire bonus

Description: The victim's legs are caught in a giant bear trap.

Notes: Simple and easy to use, but outclassed by the Vice Grip. Unlike the Vice 
Grip or the Rake, the Bear Trap has to be sprung at exactly the right moment.

-----------------------------------------
Bloody Scissors
-----------------------------------------
Type               - Clamping
Damage             - 50
Charge             - 7 sec.
Ark multiplier     - 0.6
SADISTIC points    - 80

Effects: Binds for 1 sec.
Upgrade: + Exact Damage bonus

Description: Enormous scissors emerge from the floor to slice through the 
victim.

Notes: The sadistic version of the Bear Trap. This trap can be rotated.
Has the unique property of sending target half a square in the chosen 
direction. The target will then fall down, sprawled between two squares.

-----------------------------------------
Hanging Chains
-----------------------------------------
Type               - Clamping
Damage             - 15
Charge             - 8 sec.
Ark multiplier     - 0.7
ELABORATE points   - 60

Effects: Binds for 6 sec.
Upgrade: + Rapid Fire bonus

Description: The victim is bound in chains and hung upside down.

Notes: Keeps target hanging in the air for a long time. Hitting the hanging 
target counts as an ?Aerial hit?. Can be a good setup for an arrow slit.

-----------------------------------------
Vice Grip
-----------------------------------------
Type               - Clamping
Damage             - 10
Charge             - 8 sec.
Ark multiplier     - 0.9 -> 1.1
HUMILIATING points - 65

Effects: Binds target for 3 sec., Push 1 square
Upgrade: Bonus Ark

Description: The victim's feet are held in place while they are spun around 
quickly and made to feel dizzy.

Notes: One of the best binding/setup traps. Will not hit targets on the corners 
of the grid square, but the timing is pretty generous. After spinning for a few 
seconds, target will walk very slowly one square forward and fall down one 
square to the left. It's easy to hit an enemy with a trap that needs a standing 
target while it is walking slowly. It's also an excellent way to decide which 
direction the target will be facing for future traps. Affects targets for an 
extremely long time (more than the 3 sec. stated above), enough to recreate a 
whole new trap setup before they recover.

It's a shame many targets are immune to it.

-----------------------------------------
Springboard
-----------------------------------------
Type               - Floor
Damage             - 5
Charge             - 4 sec.
Ark multiplier     - 0.7
ELABORATE points   - 50

Effects: Push 3 squares
Upgrade: + Rapid Fire bonus

Description: Sends victim flying in a direction of your choice.

Notes: Another classic setup trap. Covers the entire grid square, so very easy 
to aim. Despite the description, this trap cannot break armor "by sending the 
victim flying".

-----------------------------------------
Super Springboard
-----------------------------------------
Type               - Floor
Damage             - 10
Charge             - 6 sec.
Ark multiplier     - 0.8 -> 1.0
ELABORATE points   - 55

Effects: Push 6 squares
Upgrade: Bonus Ark

Description: Sends the victim flying even further.

Notes: Pretty much a souped-up Springboard. The extra Ark multiplier can make a 
difference, though.

-----------------------------------------
Human Cannon
-----------------------------------------
Type               - Floor
Damage             - 30
Charge             - 7 sec.
Ark multiplier     - 0.7 -> 0.9
HUMILIATING points - 80

Effects: Knocks into the Wall
Upgrade: Bonus Ark

Description: The victim is stuffed into an enormous cannon and fired into the 
air.

Notes: Unique in that it shoots the target diagonally up. Can be used to hit 
higher stage traps or bypass low walls.

-----------------------------------------
Blast Bomb
-----------------------------------------
Type               - Fire
Damage             - 50
Charge             - 3 sec.
Ark multiplier     - 1.2
ELABORATE points   - 90

Effects: Push 2 squares, Fire
Upgrade: + Rapid Fire bonus

Description: The ground explodes, sending the victim flying.

Notes: Very fast charge for a 50 damage trap. However, it hits only one square 
and sends the target flying in an unpredictable pattern. Doesn't actually set 
the target on fire.

-----------------------------------------
Spark Rod
-----------------------------------------
Type               - Electric
Damage             - 35
Charge             - 5 sec.
Ark multiplier     - 0.6 -> 0.8
ELABORATE points   - 60

Effects: Binds for 3 sec., Electric
Upgrade: Bonus Ark

Description: An electrical charge surrounds this trap, giving the victim a 
nasty shock.

Notes: An excellent way to start a combo, as very few enemies are immune to 
electricity. Also keeps target standing up. It can hit multiple targets at 
once, unlike another good combo starter, the Delta Horse. However, unlike the 
Delta Horse, it doesn't center the targets on the grid.

-----------------------------------------
Launchpad
-----------------------------------------
Type               - Floor
Damage             - 25
Charge             - 4 sec.
Ark multiplier     - 1.1
ELABORATE points   - 80

Effects: 2 Stage Hit
Upgrade: + Perfect Aim bonus

Description: A spring-loaded floor launches the victim high into the air.

Notes: Target will fly straight up, hit the ceiling and come back down on the 
same spot. An instant 2-hit combo. Falling down will also cause damage, but is 
not considered a hit. Almost always gives a "High Fall" combo bonus.

-----------------------------------------
Hellfire
-----------------------------------------
Type               - Fire
Damage             - 65
Charge             - 7 sec.
Ark multiplier     - 1.0
SADISTIC points    - 75

Effects: Push 3 squares, Fire
Upgrade: + Aerial Hit bonus

Description: A column of fire sends the victim high into the air.

Notes: Oh yes. The strongest damage trap. Burns everyone in a huge 3x3 square 
and sends them flying. Unlike every other fire trap, actually sets targets on 
fire on its own (and also adds "Burning Up" combo bonus). This means the trap 
does more than the 65 damage listed. Burning targets will also run around 
harmlessly for a few seconds.

If this trap has one drawback, it's that it's almost impossible to predict 
where targets will land.

A must for killing multiple enemies quickly.

-----------------------------------------
Evil Punch
-----------------------------------------
Type               - None
Damage             - 20
Charge             - 6 sec.
Ark multiplier     - 1.0 -> 1.2
ELABORATE points   - 66

Effects: 2 Stage Hit, Ignores Defenses
Upgrade: Bonus Ark

Description: The Devil's fist knocks the victim high into the air.

Notes: Another excellent devil trap. A better version of the Launchpad. Will 
actually send the target flying 2 squares forward. Despite appearances, can be 
rotated during setup. Can be used to reach cages high up.

Almost guarantees multiple combo bonuses: "Long Range Hit", "Aerial Hit", 
"Multi-Hit" and "High Fall".

-----------------------------------------
Shark Blade
-----------------------------------------
Type               - Floor
Damage             - 25
Charge             - 8 sec.
Ark multiplier     - 1.0
SADISTIC points    - 50

Effects: 1x Reflex
Upgrade: + Long Range Hit bonus

Description: A protruding blade darts across the floor, before turning around 
and returning to its starting point.

Notes: Basically hits the wall it is facing, turns around and stops after 
hitting the opposite wall. Can easily be set up to hit twice. Can also move 
up/down stairs.

-----------------------------------------
Banana Peel
-----------------------------------------
Type               - Floor
Damage             - 5
Charge             - 1 sec.
Ark multiplier     - 1.3 -> 1.5
HUMILIATING points - 100

Effects: Push 1 square
Upgrade: Bonus Ark

Description: The hapless victim slips on a banana peel.

Notes: The fastest charging trap, but hard to use. The target can slip in any 
direction and gets back up instantly. The highest-scoring humiliating trap, for 
obvious reasons.

-----------------------------------------
Iron Rake
-----------------------------------------
Type               - Enraging
Damage             - 10
Charge             - 6 sec.
Ark multiplier     - 0.7
HUMILIATING points - 75

Effects: Push 1 square, Enraging
Upgrade: + Perfect Aim bonus

Description: The victim steps on a rake, smacking themselves in the face with 
the handle.

Notes: Another classic prank trap. Easy to use, as it lingers for a little 
while after activation. Target will fall down after moving 1 square, either 
facing the direction it came from or facing away from it, depending on facing 
when hit.

-----------------------------------------
Delta Horse
-----------------------------------------
Type               - None
Damage             - 30
Charge             - 6 sec.
Ark multiplier     - 0.6
HUMILIATING points - 85

Effects: Binds for 3 sec., Ignores Defenses
Upgrade: + Exact Damage bonus

Description: A wooden horse that rises up to attack from underneath the victim.

Notes: An excellent combo starter. Hits from anywhere in the square and places 
the target dead center of that square. It's even better that no enemy can 
resist the Delta Horse. Can only hit one target at a time, though.

Also, some traps are stopped by the horse (especially the head). This is made 
even worse by the fact that the orientation of the horse is random each time 
it?s activated. The target does stay stunned for a few seconds even after the 
horse disappears, so that's the best time to hit.

-----------------------------------------
Hotplate
-----------------------------------------
Type               - Fire, Floor
Damage             - 40
Charge             - 7 sec.
Ark multiplier     - 0.7
HUMILIATING points - 85

Effects: Binds for 3 sec., Push 2 squares, Fire
Upgrade: + Rapid Fire bonus

Description: The floor turns into a hotplate, scorching the victim's feet.

Notes: Target will jump 2 squares away in one of 4 directions, the one it was 
facing when hit. Good for being both a fire and a floor trap at the same time.
Also good damage for a humiliating trap.

-----------------------------------------
Vacuum Floor
-----------------------------------------
Type               - Vacuum
Damage             - 1
Charge             - 6 sec.
Ark multiplier     - 0.5
ELABORATE points   - 50

Effects: 4 sec. of Suction
Upgrade: + Perfect Aim bonus

Description: A suction vent appears in the floor, sucking the victim towards 
it.

Notes: Sucks in a huge 3x3 square to the center square. Good if you don't want 
to harm the target (yet) and are not sure where it will land after being sent 
flying by another trap.

-----------------------------------------
Black Hole
-----------------------------------------
Type               - Vacuum, Floor
Damage             - 50
Charge             - 8 sec.
Ark multiplier     - 0.4 -> 0.6
HUMILIATING points - 50

Effects: 4 sec. of Suction
Upgrade: Bonus Ark

Description: The victim is swallowed by a black hole, the spit out from the 
ceiling.

Notes: Meaner version of the Vacuum Floor, also in a 3x3 grid. Excellent damage 
for a humiliating trap. Drops target dead center of the square.

Keeps multiple targets for a very, very long time, so you can set up new traps 
before it spits targets back out. Also excellent for killing targets even when 
you don't know where they will land, like after a Hellfire trap.

===============================================================================
= (07) Strategies/tips                                                        = 
===============================================================================

--Using Walls--

Having problems figuring out a trap's trajectory with the Swinging Axe, 
Swinging Hammer, Mega Yo-Yo, etc.? Use the walls!

Targets don't go through walls, so at least you can be sure what square they 
will end on. It also prevents targets from falling in an awkward spot between 
two squares. It also sets up the target for a wall trap.

This is even better in a corner, where you can use three different traps on the 
same grid square (one floor/ceiling & two wall traps).

--Door Cheapness--

Enemies sometimes avoid walking on your traps, but must always step on the grid 
square right in front of a door. Especially useful with doors 1 square wide.

Put an easy trap to aim that is hard to resist on that spot, like the Delta 
Horse or the Spark Rod as the first step in a larger combo.

--Stage Traps--

Stage traps are sometimes difficult to use, but almost always have high Ark 
multipliers, often higher than any trap you can place. The best example is the 
Event Stage, with the three Exploders worth a whopping 21x.

--Trap Renewal--

There's nothing stopping you from erasing traps that have been used mid-combo 
to set up new ones further down the line. In fact, it is essential to achieve a 
very high score.

Note that you can't remove a trap until it is completely gone. It helps a lot 
to change traps while the target is affected by a trap that lasts a very long 
time, like the Vice Grip, the Black Hole or most of the pots. You'll also need 
a moment to find your bearings on your trap order, which will have changed.

--Cycle of Doom--

It's cheap and not really good for score, but you can easily set up a combo 
that will pin a target indefinitely between 2-3 traps. It is, however, useful 
to rack up a very high number of hits in a combo.

Easier to do with fast-charging traps.

Ex: Vacuum Wall -> Vice Grip -> Circular Saw

--Quick Death--

Sometimes you just want it done quickly. An Evil Kick, followed by the Spiked 
Ball, Hellfire and a Black Hole, will finish almost anything instantly and 
requires very little precision.

Ex: Evil Punch -> Lethal Lance -> Evil Kick -> Spiked Ball -> Hellfire -> Black 
Hole

--Foolproof Armor Break--

It's not too hard to set up a combo that will hit (almost) every possible 
weakness.

An enemy's weakness is never part of his Invulnerabilities, which he is 
completely invincible to as long as he has armor.

There are roughly three types of armored targets: Knights (immune to clamps and 
projectiles), Soldiers (immune to Head Covering pots and one element, which 
differs) and bosses (mostly like Knights, but usually with extra 
invulnerabilities). Soldiers and some bosses have elemental (Ice, Fire, 
Electric) resistances and weaknesses which defy hard-and-fast setups.

The following will work for most targets, however:

For Knights: Spark Rod/Hotplate -> Swinging Hammer -> Lethal Lance -> 
Springboard -> Vase -> Snowball -> Evil Kick

For Soldiers: Vice Grip -> Swinging Hammer -> Lethal Lance -> Springboard -> 
Snowball -> Evil Kick

===================================================================
= (08) Contributions/Legal Terms                                              = 
===================================================================

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Copyright (c) 2014 Paul Chenevert


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