Ultimate Armor Guide - Guide for Vagrant Story

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*************** _______________________________________________ ***************
*************  |                                               |  *************
*************  |      VAGRANT STORY ULTIMATE ARMOR GUIDE       |  *************
*************  |                                               |  *************
*************  |                   VERSION 2                   |  *************
*************  |                                               |  *************
*************  |            By Samuel Riesterer (c)            |  *************
*************  |                                               |  *************
*************  |               A.K.A. Braveheart               |  *************
*************  |                                               |  *************
*************  |                  March 2001                   |  *************
*************  |                                               |  *************
*************  |         Version 2 -  April/May 2001           |  *************
*************  |                                               |  *************
*************  |         [email protected]          |  *************
*************  |_______________________________________________|  *************
***************                                                 ***************
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-------------------------------------------------------------------------------
TABLE OF CONTENTS
-------------------------------------------------------------------------------
I. COPYRIGHT NOTICE

II. INTRODUCTION

    Updates

III. DEFINITIONS

IV. LEVELS OF ARMOR

    Head Armor
    Body Armor
    Arm Armor
    Leg Armor
    Shield Armor
    The Best Armor?

V. MATERIAL

VI. STATS

VII. COMBINING

    Type Stat In Combining
    Points To Consider In Combining
    Combining Rates

VIII. The Armor You Will Need

IX. Total Of Armor Needed

X. Places To Acquire The Armor

    The Forgotten Passageway
    The Iron Maiden B2
    Alternative Places To Find Needed Armor

XI. Combining The Armor

    Head Armor - (D) Dread Helm 100/100/100
    Body Armor - (D) Dread Armor 100/100/100
    Arm Armor - (D) Dread Glove 100/100/100
    Leg Armor - (D) Dread Legs 100/100/100

XII. Shield Armor

    Shield Stats
    Shield Locations
    Shield Material Combinations
    Shield Combinations
    Shield Alternatives
    (D) Dread Shield 100/0/0
    (H) Dread Shield 100/100/0
    (H) Dread Shield 100/100/100

XIII. Raising Class And Affinity Stats

    Helpful Things To Know
    Opposing Stats
    The Process
    Where To Rack Up Class And Affinity Stats

XIV. Credit And Thanks


-------------------------------------------------------------------------------
I. COPYRIGHT NOTICE
-------------------------------------------------------------------------------
This guide is copyrighted material. No one may alter, add to, subtract from,
edit, change, convert, modify, or abridge this guide in any way. This guide
may not be reproduced in any form (written, visual, electronic or audio) for
any reason without my expressed written permission. This guide may be used for
informational purposes for private use only. The text of this guide may be
quoted in any form (written, visual, electronic or audio), up to and inclusive
of two hundred (200) words without my express written permission, providing the
words quoted do not amount to a complete section nor do the words quoted amount
for 25 percent or more of the total text of the work in which they are quoted.
You must also give my name (Samuel Riesterer) as clearly the source of the
quotation. This guide may be made available on a non-commercial web site only
with my expressed written permission and provided the following conditions are
met: (1) It appears in its original form without additions, subtractions, or
modifications; (2) It is freely accessible; (3) It is available with no cost of
monies, materials, goods, services, etc.; (4) It is not used for promotional or
profitable purposes; (5) My name is given as the author (Samuel Riesterer).
Violators of any of the above stipulations will be prosecuted.


-------------------------------------------------------------------------------
II. INTRODUCTION
-------------------------------------------------------------------------------
This guide will assist you in combing and making ultimate armor. Ultimate armor
as I define it is the best possible armor you can combine, in the best
material, and having 100 in every stat. This is no easy task. In fact, few will
every take the challenge to follow it. However, for those who do, this guide
will prove very useful.

Most of the material that will be explained has been personal tested out.
However, not everything has. Where there is question, I will explain it. Just
don't complain to me if something goes wrong.

It will be very beneficial to read through this guide FIRST before starting it
(particularly the "Raising Class And Affinity Stats").

If you have questions or comments concerning this guide or the game, please
email me at [email protected]. Please put "VAGRANT STORY" in the
subject of your email to ensure it will not be deleted by mistake. Also, I would
love to have any information that is not presented in this guide, as well as any
corrections or improvements on my examples. I am sure with all the figures and
tables in this FAQ that there may be mistakes. I am rather picky about having
accurate information, so email me if something is amiss.


******************************************
Updates
******************************************
This version differs from version 1 by the following:

-Corrected spelling mistakes
-Corrected material
-Corrected figures for the combinations given
-Added missing material
-More efficient processes for some
-Fixed the rates for combining
-Additional information about combining
-Additional information about factors for rates
-Added section about shield stats, combinations, and locations
-Adjusted section "Raising Class And Affinity Stats" and added new information
-New "Credit And Thanks" section


-------------------------------------------------------------------------------
III. DEFINITIONS
-------------------------------------------------------------------------------
It will be helpful to understand how I define certain terms in this guide:

Armor:    Any type of head, body, arm, leg, or shield armor
Level:    The level of the armor (from 1 to 16)
Material: The type of material a piece of armor is made out of
Class:    The defense against the 6 classes
Affinity: The defense against the 8 affinities
Type:     The defense against the 3 types (Blunt/Edged/Piercing)
Stat:     The number of defense
Piece:    A single piece of distinct armor
Category: The type of armor it is (head, body, arm, leg, shield)
Result:   The piece of armor that is forged
Rate:     The figure used to determine the stat of a combined piece


-------------------------------------------------------------------------------
IV. LEVELS OF ARMOR
-------------------------------------------------------------------------------
There are five categories of armor: Head, Body, Arm, Leg, and Shield. In each
category, there are a total of 16 levels of armor. Essentially, the higher the
level, the better the armor is.


******************************************
Head Armor
******************************************
1 Bandana       9 Barbut
2 Bear Mask    10 Basinet
3 Wizard Hat   11 Armet
4 Bone Helm    12 Close Helm
5 Chain Coif   13 Burgonet
6 Spangenhelm  14 Hoplite Helm
7 Cabasset     15 Jazeraint Helm
8 Sallet       16 Dread Helm


******************************************
Body Armor
******************************************
1 Jerkin        9 Segmentata
2 Hauberk      10 Scale Armor
3 Wizard Robe  11 Brigandine
4 Cuirass      12 Plate Mail
5 Banded Mail  13 Fluted Armor
6 Ring Mail    14 Hoplite Armor
7 Chain Mail   15 Jazeraint Armor
8 Breastplate  16 Dread Armor


*****************************************
Arm Armor
******************************************
1 Bandage            9 Plate Glove
2 Leather Glove     10 Rondanche
3 Reinforced Glove  11 Tilt Glove
4 Knuckles          12 Freiturnier
5 Ring Sleeve       13 Fluted Glove
6 Chain Sleeve      14 Hoplite Glove
7 Gauntlet          15 Jazeraint Glove
8 Vambrace          16 Dread Glove


******************************************
Leg Armor
******************************************
1 Sandals          9 Poleyn
2 Boots           10 Jambeau
3 Long Boots      11 Missaglia
4 Cuisse          12 Plate Leggings
5 Light Greave    13 Fluted Leggings
6 Ring Leggings   14 Hoplite Leggings
7 Chain Leggings  15 Jazeraint Leggings
8 Fusskampf       16 Dread Leggings


******************************************
Shield Armor
******************************************
1  Buckler         9 Kite Shield
2  Pelta Shield   10 Casserole Shield
3  Targe          11 Heater Shield
4  Quad Shield    12 Oval Shield
5  Circle Shield  13 Knight Shield
6  Tower Shield   14 Hoplite Shield
7  Spiked Shield  15 Jazeraint Shield
8  Round Shield   16 Dread Shield


******************************************
The Best Armor?
******************************************
The last three levels in all categories are always called Hoplite, Jazeraint,
and Dread. Dread armor is the last level and is usually viewed as the best
armor. However, this is not necessarily the truth. Compare the following stats:

Armor   Material  Type       Str  Int  Agl  Total
-------------------------------------------------
Head    Damascus  Hoplite    19   18   -3   34
Head    Damascus  Jazeraint  20   17   -3   34
Head    Damascus  Dread      21   15   -3   33

Body    Damascus  Hoplite    26   25   -4   47
Body    Damascus  Jazeraint  27   23   -4   46
Body    Damascus  Dread      28   22   -4   46

Arm     Damascus  Hoplite    19   18   -3   34
Arm     Damascus  Jazeraint  20   17   -3   34
Arm     Damascus  Dread      21   16   -3   34

Leg     Damascus  Hoplite    21   21   -4   38
Leg     Damascus  Jazeraint  22   20   -4   38
Leg     Damascus  Dread      23   18   -4   37

Shield  Damascus  Hoplite    29   27   -4   52
Shield  Damascus  Jazeraint  31   26   -4   53
Shield  Damascus  Dread      33   23   -4   52

If we total all the stats up, Hoplite would be tied with Jazeraint for first
place (205) and Dread would be last (202). Therefore, it really depends on
preference. Hoplite is actually the most balanced and could therefore be called
the best armor. Besides, its magic stat is the highest and magic is usually the
only thing that is very damaging. However, Dread armor is level 16 and the
hardest armor to forge. Therefore, it is almost like a "status symbol" to have
it. Because of this, this guide will view Dread armor as the best armor and show
you how to make it. Besides, you can only do this guide after playing through
the game once, which means your character is going to kick butt anyways. Even if
your character is weak, we are only talking about a few points here-- it doesn't
really matter. People who want to make ultimate armor do not do so for defense;
they do it because of the status symbol.

If you decide to forge Jazeraint or Hoplite instead, that is your choice. You
will be able to do so much easier than Dread, but you will have to adjust the
information presented in this guide. Reading and studying the "Combining"
section will help you understand how to do this on your own.


-------------------------------------------------------------------------------
V. MATERIAL
-------------------------------------------------------------------------------
There are seven types of material an armor is made out of: Wood (only shields),
Leather (only head, body, arm, and leg), Bronze, Iron, Silver, Hagane,
Damascus. The strongest material is Damascus. It will be the type of material
your ultimate armor should be in.


-------------------------------------------------------------------------------
VI. STATS
-------------------------------------------------------------------------------
There are three sets of stats for every armor: Class, Affinity, and Type.

Class includes: Human, Beast, Undead, Phantom, Dragon, Evil
Affinity includes: Physical, Air, Fire, Earth, Water, Light, Dark
Type includes Blunt, Edged, Piercing

For each of these types, the max stat you can get is 100 (except with gems for
shields).


-------------------------------------------------------------------------------
VII. COMBINING
-------------------------------------------------------------------------------
You no doubt know about combining in Vagrant Story. It is a very complex system
within the game that takes a long time to master. This guide is not a guide
about understanding combining. However, understanding a certain aspect will be
very beneficial. For one, as I have stated, I have not actually tested some
parts out and others I have deviated a little bit from the processes. If you
understand a few things, you too will be able to adjust, improvise, and
deviate. This improvising will allow you to achieve the same success but, in
many cases, more easily or convenient.

In order to do this guide, you will have to have access to the last workshop
(Godhands), which allows you to combine any material together. This workshop is
only found after the first play. You need the gold key to access it and it is
in the Undercity West. This is where you will do the most of your combining.


******************************************
Type Stat In Combining
******************************************
Of particular importance concerning combining is the Type stat (Blunt/Edged/
Piercing). This is because it can only be increased through the combining
process.

When you combine two pieces of armor, the resulting stat will be: stat of piece
1 + stat of piece 2 X the rate (if the final stat is a decimal, it is floored
down to the lowest whole integer; for example, 31.9 = 31, 5.1 = 5). It is the
rate that is critical. There are three major rates when combining. Observe some
examples:

Stats     Stats     Rate    Stats
of        of                of
Piece 1   Piece 2           Result Piece
----------------------------------------
15/6/7    28/2/15   80%    34/6/17
22/0/10   11/30/7   60%    19/18/10
6/6/8     5/6/9     40%    4/4/6

The three rates above are the three rates you get when combining. Although they
are fairly accurate, they are still just estimates. There are a few instances
where it will be off one point. At any rate, use the rates as gauges, NOT EXACT
PROJECTIONS.


******************************************
Points To Consider In Combining
******************************************
-The workshop you combine the pieces in does not affect the rate or the
resulting stat

-The slot you put the pieces in does not affect the rate or the resulting stat

-Combining two different categories of armor (e.g. head with body) does not
seem to matter

-There are never two different rates for the same combination (e.g. 80% for
blunt but 60% for edged)

-The resulting piece does not seem to matter (e.g. if the result is better than
the two pieces combined, it will not be a better rate solely for that reason)

-The computer will floor the final stat down to the lowest integer. And once it
is combined, it is a whole number (there are no hidden tenths).

-The closer the stats are to each other the better. For example, combining a
stat of 50 with a stat of 3 at rate 80% will result in a stat of 42. That is
16% LOWER than the highest number (50). But if you combine a stat of 50 with
another stat of 50 at rate 80%, you will get a resulting stat of 80. That is
63% HIGHER than the highest stat (50). This is good to know in order to find the
quickest way to achieve maxed out stats. For example, say you have eight pieces
of a stat 10. And you want to combine them all together and get the best
possible stat. Compare the following worst method:

10+10=20*80%=16
16+10=36*80%=20
20+10=30*80%=24
24+10=34*80%=27
27+10=37*80%=29
29+10=39*80%=31
31+10=41*80%=32

Now for the best method:

10+10=20*80%=16
10+10=20*80%=16
10+10=20*80%=16
10+10=20*80%=16
16+16=32*80%=25
16+16=32*80%=25
25+25=50*80%=40

Obviously you can see that combining like stats nets the quickest route. It may
not seem like much, but when you are dealing with a max stat of 100 and have to
collect all the pieces, you want to cut every corner. Besides, if you project
the first example forward, eventually the final stat would level out at 36 and
not go higher. In light of all this, however, be aware that the total of the two
pieces is what counts. For instance, combining a stat 50 with stat 50 will
result in the same number as combining, say, 75 + 25, or 68 + 32.

-A piece of armor is generally only as good as its lowest stat. A piece of
armor with a low stat of 0 will drastically reduce that type of stat in the
end. For example, combining a stat of 88/76/69 with 74/55/0 at 80% rate =
100/100/55. Not bad at first glance, but consider this: you are going for maxed
out stats of 100/100/100 and 55 is still lower than 69. However, there may be
some good in such instances. For example, combine 100/88/0 with 0/77/100 at
80% and you get 80/100/80. That is much better.


******************************************
Combining Rates
******************************************
There are rules to getting any of the three rates. However, the rules are vague
and not definitively known to me. Also, there are exceptions to every rule. It
seems the programmers threw some "rotten apples" into the mix, so sometimes
things won't go as planned. And though the information that follows it vague
and imperfect, it should be more than enough for you to experiment and
improvise on your own.

80% Rate  -  The two pieces are of the same material and have fairly similar
             stats and/or levels

60% Rate  -  The two pieces are of the same material but have somewhat
             different stats and/or levels

60% Rate  -  The two pieces are of different material but have fairly similar
             stats and/or levels

40% Rate  -  The two pieces are of different material and have somewhat
             different stats and/or levels

I have done numerous tests and have theories, proposed by myself and others, in
regards to the factors in determining what rate you will get. However, I have
not found a common thread in my examples that is definitive. One theory is that
if the stats of the two pieces are corresponding in rank, it is considered
"fairly similar" and nets a better rate. Corresponding rank is when the highest
stat of both pieces is the same type (e.g. Blunt), and the second highest is the
same type, and the lowest stat is the same as well. For example, a piece with
stats = 31/6/25 is the same rank as 5/0/1. I have pretty much done all I am
going to do testing wise. If you have any conclusive evidence regarding this
issue, I would love to receive it.


-------------------------------------------------------------------------------
VIII. The Armor You Will Need
-------------------------------------------------------------------------------
The following are the best pieces of armor to work with for two reasons: (1)
they have high stats, and (2) they are easy to get.

Piece         Stats
-------------------------
Tilt Glove    12/12/12
Missaglia     12/12/12
Plate Mail    10/10/10
Fluted Armor  15/15/15

These pieces will be the primary pieces you will use to combine. The shields
are an altogether different matter (see the "Shield Armor" section that
follows).


-------------------------------------------------------------------------------
IX. Total Of Armor Needed
-------------------------------------------------------------------------------
All told, for the processes I will give, you will need:

55x (H) Missaglia
60x (S) Missaglia
85x (H) Tilt Glove
68x (S) Tilt Glove
16x (H) Fluted Armor
16x (H) Plate Mail
4x  (S) Brigandine

Don't be frightened by the amount of armor you need. The beauty about the
examples I will give is that you get everything from two racking places, and
everything needed is in relative proportion to what you end up getting (except
maybe the (S) Missaglia, which will be the last thing you will end up needing).
It will take some time though.

You can do other things while you are racking to help with the boredom. For
example, you can practice chaining the enemies, build up class and affinities on
your weapons, or switch your weapons periodically to build up the number of
attacks on that weapon type.

Obviously, you cannot fit everything into the container. You will have to
combine as you go. If you are really serious about doing all of this guide,
then discard most of your armor (except maybe the high level ones).


-------------------------------------------------------------------------------
X. Places To Acquire The Armor
-------------------------------------------------------------------------------
The two primary places to rack are: The Forgotten Passageway (accessed via The
Keep), and Iron Maiden B2 (accessed via The Iron Maiden B1 via The Keep). The
enemies in both of these places have a 3% drop rate for the pieces you are
trying to acquire. There are other places but these two are the most efficient
overall.


******************************************
The Forgotten Passageway
******************************************
In the Forgotten Passageway, there are a total of four Blood Lizards. Two of
them each carry 1x (H) Fluted Armor and 2x (H) Tilt Glove. The other two carry
1x (H) Plate Mail.

The most efficient way is to kill all four Blood Lizards and then exit the
area. You do not have to kill the two Imps in the room "Awaiting Retribution."
You do, however, have to kill them in the room "The Fallen Knight."


******************************************
The Iron Maiden B2
******************************************
In the Iron Maiden B2, there are a total of four Liches and two Lich Lords.
Combined together, three of them each carry 1x (H) Missaglia and 2x (H) Tilt
Glove and the other three each carry 1x (S) Missaglia, 1x (S) Brigandine, and
2x (S) Tilt Glove.

There is a path that will take you to every room the Liches and Lich Lords are
and very efficiently:

The Spider > Lead Sprinkler > The Spider > Squassation > The Spider > The
Strappado > Thumbscrews > The Strappado > Tablillas > Strangulation > Tablillas
> Tormentum Insomniae > Iron Maiden B3... and then back again in reverse order.

You will, rather quickly, memorize this order and be able to do things in a
fast and perfect manner. A few notes, however, are in order:

-If you keep your HP under 150, you can also encounter a few Dark Crusaders and
one Last Crusader. They carry good weapons and gems. You will sacrifice one
Lich if you do. It is one that carries the (S) Missaglia, which you need more
then anything. You can keep your HP under 150, and then heal after fighting the
Dark Crusader in the room "Tabillas." Then the next time you come to this room
the Lich will be there. When you want your HP to drop again, simply use break
arts.

-The Shriekers in the room "The Spider" each carry a fine wine.

-You do not have to kill the Shriekers in the rooms "Lead Sprinkler" and
"Squassation." Just go into the room in battle mode. Then open up the sphere as
soon as you can and kill the Lich in one hit or with chains, aiming for the
body or head. This should turn your body around to face the door. Then run for
the door, open it, and press X again to sheath your weapon before the door
opens, then exit the room. You should exit before the Shrieker gets a chance to
attack. BE VERY CAREFUL. If you have low HP, and they cast Banish, and it hits
you, and you fail to use Absorb Magic, you will probably die. That's a lot of
"ifs" but it happened to me three times. The feeling is not good. You should be
fine if you do what I told you to. Just watch the dots over their heads. If it
is two dots as you are killing the Lich, then don't be impatient: kill the
Shriekers too.


******************************************
Alternative Places To Find Needed Armor
******************************************
Note that the following places are the only additional places where you can
find the corresponding armor. The % number in front of the enemy indicates the
chance that that enemy will drop the armor.


(H) Fluted Armor
----------------
Chest in "The Flayed Confessional (Great Cathedral L1)"


(H) Plate Mail
--------------
3% Lich Lord in "Salvation for the Mother (Undercity West)"
3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes)


(H) Missaglia
-------------
5% Crimson Blade in "Rue Crimnade (Town Center East)" (after Sky Dragon)
3% Lich in "Corner of the Wretched (Undercity West)"
3% Lich in "Larder for a Lean Winter" (Undercity West)" (HP 200 or greater)
3% Lich in "The Crumbling Market (Undercity West)" (after all cutscenes)
3% Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)"
3% Lich Lord in "Salvation for the Mother (Undercity West)"
3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes)
3% Blood Lizard in "From Boy to Hero (City Walls North)" (before Limestone
   Quarry)


(S) Missaglia
-------------
3% Lich Lord in "Dunking the Witch (Iron Maiden B3)"


(H) Tilt Glove
--------------
5%  Crimson Blade in "Kesch Bridge (Town Center East)" (after Sky Dragon)
3%  Death1 in "Bite the Master's Wounds (Undercity West)"
3%  Death2 in "Bite the Master's Wounds (Undercity West)" (HP 225 or greater)
3%* Lich in "Corner of the Wretched (Undercity West)"
3%* Lich in "Larder for a Lean Winter (Undercity West)" (HP 200 or greater)
3%* Lich in "The Crumbling Market (Undercity West)" (after all cutscenes)
3%* Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)"
3%  Lich Lord in "Crossroads of Rest (Undercity West)"
3%  Lich Lord in "The Body Fragile Yields (Undercity West)" (HP 201 or
    greater)


(S) Tilt Glove
--------------
5%  Crimson Blade in "Shasras Hill Park (Town Center East)" (after Sky Dragon)
3%* Lich Lord in "Dunking the Witch (Iron Maiden B3)"


*The percentage that the enemy would drop the corresponding armor would actually
be double than this because they carry two of the pieces.


-------------------------------------------------------------------------------
XI. Combining The Armor
-------------------------------------------------------------------------------
The following gives step by step instructions on what to combine. I have
overcompensated for the fact that I haven't test everything out exactly as
follows. In other words, if you follow the steps you will succeed but you don't
necessarily have to do it this way. Feel free to experiment but always view the
resulting stat and compare it with my examples to see if you are on track.

There are completely different ways besides my examples to achieve the desired
end. However, the basic ideas of my examples are, in my opinion, the quickest
way to get there.

In the following processes, note:

-The letter in parenthesis indicates the material (S=Silver, H=Hagane,
D=Damascus)

-The figure before the "x" is the number of combinations you need to make

-The figures given are the lowest stat of the corresponding piece of armor

-The order the pieces are listed sometimes matters


******************************************
Head Armor - (D) Dread Helm 100/100/100
******************************************
You need:

68x (S) Tilt Glove
4x  (S) Brigandine
1x  (H) Tilt Glove
11x (H) Missaglia
10x (S) Missaglia

The process:

#    Piece 1           Stat  Piece 2            Stat  Result             Stat
-------------------------------------------------------------------------------
32x (S) Tilt Glove      12  (S) Tilt Glove       12  (S) Freiturnier      19
16x (S) Freiturnier     19  (S) Freiturnier      19  (S) Freiturnier      30
4x  (S) Freiturnier     30  (S) Freiturnier      30  (S) Freiturnier      48
4x  (S) Freiturnier     30  (S) Brigandine        0  (S) Rondanche        18
4x  (S) Rondanche       18  (S) Tilt Glove       12  (S) Rondanche        24
4x  (S) Freiturnier     48  (S) Rondanche        24  (S) Fluted Glove     43
4x  (S) Fluted Glove    43  (S) Freiturnier      30  (S) Hoplite Glove    43
2x  (S) Hoplite Glove   43  (S) Hoplite Glove    43  (S) Jazeraint Glove  68
1x  (S) Jazeraint Glove 68  (S) Jazeraint Glove  68  (S) Dread Glove     100

1x  (H) Missaglia       12  (H) Missaglia        12  (H) Plate Legs       19
1x  (H) Plate Legs      19  (H) Tilt Glove       12  (H) Missaglia        24
1x  (H) Missaglia       24  (H) Missaglia        12  (H) Plate Legs       28
3x  (H) Missaglia       12  (H) Missaglia        12  (H) Plate Legs       19
2x  (H) Plate Legs      19  (H) Missaglia        12  (H) Fluted Legs      24
1x  (H) Fluted Legs     24  (H) Plate Legs       28  (H) Hoplite Legs     41
1x  (H) Fluted Legs     24  (H) Plate Legs       19  (H) Hoplite Legs     34
1x  (H) Hoplite Legs    41  (H) Hoplite Legs     34  (H) Jazeraint Legs   60

4x  (S) Missaglia       12  (S) Missaglia        12  (S) Plate Legs       19
2x  (S) Plate Legs      19  (S) Missaglia        12  (S) Fluted Legs      24
2x  (S) Fluted Legs     24  (S) Plate Legs       19  (S) Hoplite Legs     34
1x  (S) Hoplite Legs    34  (S) Hoplite Legs     34  (S) Jazeraint Legs   54

1x  (H) Jazeraint Legs  60  (S) Jazeraint Legs   54  (D) Dread Legs       68

1x  (D) Dread Legs      68  (S) Dread Glove     100  (D) Dread Helm      100


******************************************
Body Armor - (D) Dread Armor 100/100/100
******************************************
You need:

44x (H) Tilt Glove
4x  (H) Plate Mail
4x  (H) Fluted Armor
12x (S) Missaglia

The process:

#    Piece 1           Stat  Piece 2           Stat  Result             Stat
-------------------------------------------------------------------------------
4x  (S) Missaglia       12  (S) Missaglia       12  (S) Plate Legs       19
20x (H) Tilt Glove      12  (H) Tilt Glove      12  (H) Freiturnier      19
8x  (H) Freiturnier     19  (H) Freiturnier     19  (H) Freiturnier      30
4x  (H) Freiturnier     30  (H) Tilt Glove      12  (H) Tilt Glove       33
4x  (H) Tilt Glove      33  (H) Freiturnier     30  (H) Tilt Glove       50
4x  (H) Tilt Glove      50  (H) Plate Mail      10  (H) Plate Mail       48
4x  (H) Freiturnier     30  (H) Fluted Armor    15  (H) Fluted Armor     36
4x  (S) Missaglia       12  (H) Plate Mail      48  (D) Plate Mail       36
4x  (S) Plate Legs      19  (H) Fluted Armor    36  (D) Fluted Armor     33
4x  (D) Fluted Armor    33  (D) Plate Mail      36  (D) Hoplite Armor    41
2x  (D) Hoplite Armor   41  (D) Hoplite Armor   41  (D) Jazeraint Armor  65
1x  (D) Jazeraint Armor 65  (D) Jazeraint Armor 65  (D) Jazeraint Armor 100

******************************************
Arm Armor - (D) Dread Glove 100/100/100
******************************************
(Obviously you have to do the process twice to get two of them.)

You need:

20x (H) Tilt Glove
4x  (H) Plate Mail
4x  (H) Fluted Armor
11x (H) Missaglia
10x (S) Missaglia


The process:

#   Piece 1           Stat  Piece 2            Stat  Result             Stat
-------------------------------------------------------------------------------
8x (H) Tilt Glove      12  (H) Tilt Glove       12  (H) Freiturnier      19
4x (H) Freiturnier     19  (H) Tilt Glove       12  (H) Tilt Glove       24
4x (H) Tilt Glove      24  (H) Plate Mail       10  (H) Plate Mail       27
4x (H) Freiturnier     19  (H) Fluted Armor     15  (H) Fluted Armor     27
4x (H) Fluted Armor    27  (H) Plate Mail       27  (H) Hoplite Armor    43
2x (H) Hoplite Armor   43  (H) Hoplite Armor    43  (H) Jazeraint Armor  68
1x (H) Jazeraint Armor 68  (H) Jazeraint Armor  68  (H) Dread Armor     100

1x (H) Missaglia       12  (H) Missaglia        12  (H) Plate Legs       19
1x (H) Plate Legs      19  (H) Tilt Glove       12  (H) Missaglia        24
1x (H) Missaglia       24  (H) Missaglia        12  (H) Plate Legs       28
3x (H) Missaglia       12  (H) Missaglia        12  (H) Plate Legs       19
2x (H) Plate Legs      19  (H) Missaglia        12  (H) Fluted Legs      24
1x (H) Fluted Legs     24  (H) Plate Legs       28  (H) Hoplite Legs     41
1x (H) Fluted Legs     24  (H) Plate Legs       19  (H) Hoplite Legs     34
1x (H) Hoplite Legs    41  (H) Hoplite Legs     34  (H) Jazeraint Legs   60

4x (S) Missaglia       12  (S) Missaglia        12  (S) Plate Legs       19
2x (S) Plate Legs      19  (S) Missaglia        12  (S) Fluted Legs      24
2x (S) Fluted Legs     24  (S) Plate Legs       19  (S) Hoplite Legs     34
1x (S) Hoplite Legs    34  (S) Hoplite Legs     34  (S) Jazeraint Legs   54

1x (H) Jazeraint Legs  60  (S) Jazeraint Legs   54  (D) Dread Legs       68

1x (D) Dread Legs      68  (H) Dread Armor     100  (D) Dread Glove     100


******************************************
Leg Armor - (D) Dread Legs 100/100/100
******************************************
You need:

22x (H) Missaglia
18x (S) Missaglia

The process:

#    Piece 1          Stat  Piece 2          Stat  Result            Stat
-------------------------------------------------------------------------------
10x (H) Missaglia      12  (H) Missaglia      12  (H) Plate Legs      19
4x  (H) Plate Legs     19  (H) Plate Legs     19  (H) Plate Legs      30
2x  (H) Plate Legs     30  (H) Plate Legs     30  (H) Plate Legs      48
2x  (H) Plate Legs     19  (H) Missaglia      12  (H) Fluted Legs     24
2x  (H) Fluted Legs    24  (H) Plate Legs     48  (H) Hoplite Legs    57
1x  (H) Hoplite Legs   57  (H) Hoplite Legs   57  (H) Jazeraint Legs  91

8x  (S) Missaglia      12  (S) Missaglia      12  (S) Plate Legs      19
2x  (S) Plate Legs     19  (S) Plate Legs     19  (S) Plate Legs      30
2x  (S) Plate Legs     30  (S) Plate Legs     19  (S) Plate Legs      39
2x  (S) Plate Legs     19  (S) Missaglia      12  (S) Fluted Legs     24
2x  (S) Fluted Legs    24  (S) Plate Legs     39  (S) Hoplite Legs    50
1x  (S) Hoplite Legs   50  (S) Hoplite Legs   50  (S) Jazeraint Legs  80

1x  (H) Jazeraint Legs 91  (S) Jazeraint Legs 80  (D) Dread Legs     100

-------------------------------------------------------------------------------
XII. Shield Armor
-------------------------------------------------------------------------------
Now, to burst your bubble: forget about making a (D) Dread Shield with
100/100/100. It is hard enough simply making a (D) Dread Shield, let alone one
with maxed stats. This is because you can only get two Damascus shields in the
game and they are both in chests. Granted you can combine Wood with Damascus
and have the result still Damascus, but Wood + Damascus will almost always be
the worst rate (38.5%). Furthermore, to bring up the Edged and Piercing stats,
you would have to mix in numerous (W) Pelta Shields (+10 in Edged) and (W)
Targes (+10 in Piercing). Don't get me wrong, it is possible, but consider
this: if you had 64x (W) Pelta Shields, 64x (W) 65 Targes, and 2x (D) Casserole
Shields, the best you could come up with is a (D) Heater Shield with stats =
11/5/6. Obviously you can see that you would need literally thousands of wood
shields to get (D) Dread Shield 100/100/100. I estimate it will take about 5000
shields. At 4 shields an hour, and two hours a day, it will take about 2 years
(not counting additional time to deposit, combine, etc.)!! Some have even set
out to make it and I commend them for it. However, I am not going to work out a
plan to make it. I will leave that to the courageous fellows who take up this
quest. If you have a scheme and wish to email me it, I may add it to a future
revision (with credits of course). I will, however (because I'm nice), list the
stats for all the shields you can get in the game, their location, and the
combination possibilities.


******************************************
Shield Stats
******************************************
These are the stats fresh from the enemy. Note that the Type stat is the same
for all materials if it is uncombined.

Buckler            10/0/0
Pelta Shield       0/10/0
Targe              0/0/10
Quad Shield        0/0/15
Circle Shield      15/0/0
Tower Shield       0/0/20
Spiked Shield      12/0/0
Round Shield       18/0/0
Kite Shield        0/20/0
Casserole Shield   20/0/0
Heater Shield      0/0/25
Oval Shield       15/15/0
Knight Shield      0/25/0
Hoplite Shield    25/10/0


******************************************
Shield Locations
******************************************
Note that some enemies will not appear unless your HP is a certain amount.
Others will not appear until a certain event, while others not after a certain
event. For more information see the footnotes.


M Shield    Room                     Area                Enemy           %
-------------------------------------------------------------------------------
W Buckler   Worker's Breakroom       Wine Cellar         Chest            --
W Buckler   Rue Mal Fallde           Town Center West    Crimson Blade   10% *a
B Buckler   The Rene Coastroad       Town Center West    Crimson Blade   10% *a
B Buckler   Advent Ground            Sanctum             Lizardman        6%
W Pelta     The Gallows              Wine Cellar         Chest            --
W Pelta     Tircolas Flow            Town Center West    Crimson Blade   10% *a
B Pelta     Shrine of the Martyrs    Sanctum             Skeleton Knight  3%
I Pelta     Coal Mine Storage        Abandoned Mines B1  Goblin Leader    3%
I Pelta     Greed Knows No Bounds    Abandoned Mines B1  Goblin Leader    3%
I Pelta     The Dark Tunnel          Abandoned Mines B1  Goblin Leader    3% *b
W Targe     Rue Sant D'alsa          Town Center West    Crimson Blade   10% *c
W Targe     Corridor of the Clerics  Sanctum             Skeleton         3%
W Targe     Theology Classroom       Sanctum             Skeleton         3%
B Targe     Bandits' Hideout         Catacombs           Chest            --
B Targe     Coal Mine Storage        Abandoned Mines B1  Goblin           3% *d
B Targe     Conflict and Accord      Abandoned Mines B1  Goblin           3%
B Targe     Miners' Resting Hall     Abandoned Mines B1  Goblin           3% *d
B Targe     The End of the Line      Abandoned Mines B1  Goblin           3%
B Quad      Miners' Resting Hall     Abandoned Mines B1  Chest            --
I Quad      Rue Aliano               Town Center South   Crimson Blade   10% *e
I Quad      The Gabled Hall          City Walls West     Zombie Knight    6% *f
H Quad      Forcas Rise Town         Center South        Crimson Blade   10% *e
W Circle    Coal Mine Storage        Abandoned Mines B1  Goblin           3%
W Circle    Everwant Passage         Abandoned Mines B1  Goblin           3%
W Circle    Miners' Resting Hall     Abandoned Mines B1  Goblin           3%
W Circle    The Dark Tunnel          Abandoned Mines B1  Goblin           3% *g
W Circle    The Suicide King         Abandoned Mines B1  Goblin           3%
B Circle    Hewn from Nature         Snowfly Forest      Chest            --
B Circle    Rue Aliano               Town Center South   Crimson Blade   10% *e
H Circle    Acolyte's Burial Vault   Abandoned Mines B2  Chest            --
H Circle    Forest River             Snowfly Forest      Chest            --
H Circle    Swords for the Land      City Walls South    Lizardman        6%
H Circle    The Boy's Training Room  City Walls South    Lizardman        6%
H Circle    Hall of Poverty          Undercity West      Zombie Knight    6%
H Circle    Underdark Fishmarket     Undercity West      Zombie Knight    6%
D Circle    The Gallows              Wine Cellar         Chest            --
B Tower     Forcas Rise              Town Center South   Crimson Blade   10% *e
I Tower     Hidden Resources         Abandoned Mines B2  Chest            --
I Tower     The Warrior's Rest       The Keep            Chest            --
I Tower     The Boy's Training Room  City Walls South    Lizardman        6% *h
I Tower     Where Weary Riders Rest  City Walls South    Lizardman        6% *i
H Tower     Those who Fear the Light Temple of Kiltia    Gremlin          6% *j
H Tower     Forest River             Snowfly Forest      Zombie Knight   12%
H Tower     Way of the Mother Lode   Undercity West      Zombie Knight    6%
B Spiked    The Weeping Boy          City Walls South    Lizardman        6% *k
B Spiked    Where Weary Riders Rest  City Walls South    Lizardman        6%
I Spiked    The Children's Hideout   Undercity West      Chest            --
I Spiked    Screams of the Wounded   Limestone Quarry    Dullahan         3%
I Spiked    The Fallen Hall          Limestone Quarry    Dullahan         3%
H Spiked    Delusions of Happiness   Abandoned Mines B2  Blood Lizard     6%
H Spiked    The Air Stirs            Limestone Quarry    Gremlin          3% *l
H Spiked    The Timely Dew of Sleep  Limestone Quarry    Gremlin          3%
H Spiked    Where the Serpent Hunts  Limestone Quarry    Gremlin          3%
H Spiked    Those who Fear the Light Temple of Kiltia    Gremlin          6% *m
H Spiked    Those who Fear the Light Temple of Kiltia    Gremlin          6% *j
I Round     Bandits' Hollow          Abandoned Mines B2  Blood Lizard     6%
S Round     Gharmes Walk             Town Center East    Chest            --
H Round     From Squire to Knight    City Walls North    Blood Lizard     6%
H Round     Catspaw Blackmarket      Undercity East      Chest            --
H Round     Nameless Dark Oblivion   Undercity West      Dark Skeleton    6%
H Round     Tears from Empty Sockets Undercity West      Dark Skeleton    6%
H Round     Beggars of the Mouthharp Undercity West      Dullahan         9% *k
H Round     Path to the Greengrocer  Undercity West      Dullahan*1       9% *n
H Round     The Body Fragile Yields  Undercity West      Dullahan         9% *o
H Round     The Crumbling Market     Undercity West      Dullahan         9% *p
H Round     Corridor of Tales        Limestone Quarry    Gremlin          3% *q
H Round     The Air Stirs            Limestone Quarry    Gremlin          3%
H Round     The Rotten Core          Limestone Quarry    Gremlin          3%
I Kite      Be for Battle Prepared   City Walls North    Blood Lizard     6%
I Kite      The Invaders are Found   City Walls East     Dark Skeleton    6%
I Kite      The Squire's Gathering   City Walls East     Dark Skeleton    6%
I Kite      Corner of Prayers        Undercity West      Dark Skeleton    6%
I Kite      Corner of the Wretched   Undercity West      Dark Skeleton    6%
I Kite      Fear of the Fall         Undercity West      Dark Skeleton    6%
I Kite      Larder for a Lean Winter Undercity West      Dark Skeleton    6%
H Kite      Stone and Sulfurous Fire Limestone Quarry    Chest            --
H Kite      Shasras Hill Park        Town Center East    Crimson Blade   10% *h
H Kite      Cleansing the Soul       Iron Maiden B1      Dark Skeleton    6%
H Kite      Fear of the Fall         Undercity West      Skeleton         6%
B Casserole From Squire to Knight    City Walls North    Blood Lizard     6%
I Casserole Rue Fisserano            Town Center East    Crimson Blade   10% *h
I Casserole Kesch Bridge             Town Center East    Crimson Blade   10% *h
H Casserole Awaiting Retribution     Forgotten Pathway   Blood Lizard     3%
H Casserole The Oracle Sins No More  Forgotten Pathway   Blood Lizard     3%
H Casserole Excavated Hollow         Limestone Quarry    Chest            --
H Casserole Blooding                 Iron Maiden B1      Dark Skeleton    6%
H Casserole The Judas Cradle         Iron Maiden B1      Dark Skeleton    6%
H Casserole The Wheel                Iron Maiden B1      Dark Skeleton    6%
D Casserole Companions in Arms       Limestone Quarry    Chest            --
B Heater    Rue Crimnade             Town Center East    Crimson Blade   10% *h
I Heater    Delusions of Happiness   Abandoned Mines B2  Chest            --
H Heater    The Whirligig            Iron Maiden B1      Dark Skeleton*2  6%
H Oval      Where Darkness Spreads   Great Cathedral L1  Chest            --
H Knight    Nature's Womb            Snowfly Forest East Chest            --
H Hoplite   Squassation              Iron Maiden B2      Chest            --

--------------------------------------------------------------------------------
Footnotes:

*a  After battle with Ogre
*b  Before battle at Hewn From Nature
*c  After cutscene with Guildenstern/Samantha/Sydney at Villeport Way
*d  HP 190 or more
*e  After battle with Rosencrantz
*f  Before battle with Duane
*g  Before battle at Hewn From Nature
*h  Before battle with Sky Dragon
*I  HP 215 or more
*j  HP 150 or more; After cutscene with Sydney/Rosencrantz at Chamber of Reason
*k  HP 210 or more
*l  HP 150 or more
*m  HP 149 or less; After cutscene with Sydney/Rosencrantz at Chamber of Reason
*n  HP 150 or less
*o  HP 200 or less
*p  Before battle with Dao
*q  HP 180 or more

*1  This Dullahan is the best Dullahan to rack on because he is only one door
    away from a new area and he also drops a strength elixir.
*2  The fastest way to make this enemy reappear is to travel from "The
    Whirligig" to "Blooding" and then back again.


******************************************
Shield Material Combinations
******************************************

First Slot-->Wood      Bronze  Iron    Hagane  Silver  Damascus
Second Slot ---------------------------------------------------
Wood       | Wood      Bronze  Iron    Hagane  Silver  Damascus
Bronze     | Bronze    Bronze  Hagane  Hagane  Bronze  Hagane
Iron       | Iron      Hagane  Iron    Hagane  Iron    Hagane
Hagane     | Hagane    Silver  Hagane  Hagane  Hagane  Hagane
Silver     | Silver    Bronze  Iron    Hagane  Silver  Silver
Damascus   | Damascus  Hagane  Hagane  Hagane  Silver  Damascus


******************************************
Shield Combinations
******************************************

First Slot-->BUCKLER  PELTA    TARGE    QUAD     CIRCLE   TOWER
Second Slot ----------------------------------------------------
BUCKLER    | Buckler  Buckler  Pelta    Buckler  Targe    Buckler
PELTA      | Buckler  Pelta    Quad     Targe    Buckler  Pelta
TARGE      | Pelta    Quad     Targe    Circle   Pelta    Buckler
QUAD       | Buckler  Targe    Circle   Quad     Tower    Spiked
CIRCLE     | Targe    Buckler  Pelta    Tower    Circle   Spiked
TOWER      | Buckler  Pelta    Buckler  Spiked   Spiked   Tower
SPIKED     | Quad     Buckler  Spiked   Targe    Round    Round
ROUND      | Buckler  Pelta    Buckler  Round    Buckler  Kite
KITE       | Pelta    Buckler  Targe    Buckler  Spiked   Buckler
CASSEROLE  | Targe    Pelta    Spiked   Buckler  Kite     Targe
HEATER     | Quad     Targe    Pelta    Buckler  Quad     Kite
OVAL       | Circle   Quad     Targe    Pelta    Buckler  Targe
KNIGHT     | Tower    Circle   Quad     Targe    Pelta    Buckler
HOPLITE    | Spiked   Tower    Circle   Quad     Targe    Pelta
JAZERAINT  | Round    Spiked   Tower    Circle   Quad     Targe
DREAD      | Kite     Round    Spiked   Tower    Circle   Quad


First Slot-->SPIKED     ROUND      KITE       CASSEROLE  HEATER
Second Slot ---------------------------------------------------
BUCKLER    | Quad       Buckler    Pelta      Targe      Quad
PELTA      | Buckler    Pelta      Buckler    Pelta      Targe
TARGE      | Spiked     Buckler    Buckler    Spiked     Pelta
QUAD       | Targe      Round      Buckler    Targe      Buckler
CIRCLE     | Round      Buckler    Spiked     Kite       Quad
TOWER      | Round      Kite       Buckler    Targe      Kite
SPIKED     | Spiked     Kite       Casserole  Buckler    Round
ROUND      | Kite       Round      Casserole  Heater     Buckler
KITE       | Casserole  Casserole  Kite       Heater     Buckler
CASSEROLE  | Buckler    Heater     Heater     Casserole  Oval
HEATER     | Round      Buckler    Buckler    Oval       Heater
OVAL       | Kite       Casserole  Targe      Spiked     Knight
KNIGHT     | Casserole  Circle     Buckler    Round      Targe
HOPLITE    | Buckler    Quad       Casserole  Buckler    Circle
JAZERAINT  | Pelta      Buckler    Buckler    Buckler    Kite
DREAD      | Targe      Pelta      Buckler    Targe      Buckler


First Slot-->OVAL       KNIGHT     HOPLITE    JAZERAINT  DREAD
Second Slot ---------------------------------------------------
BUCKLER    | Circle     Tower      Spiked     Round      Kite
PELTA      | Quad       Circle     Tower      Spiked     Round
TARGE      | Targe      Quad       Circle     Tower      Spiked
QUAD       | Pelta      Targe      Quad       Circle     Tower
CIRCLE     | Buckler    Pelta      Targe      Quad       Circle
TOWER      | Targe      Buckler    Pelta      Targe      Quad
SPIKED     | Kite       Casserole  Buckler    Pelta      Targe
ROUND      | Casserole  Circle     Quad       Buckler    Pelta
KITE       | Targe      Buckler    Casserole  Buckler    Buckler
CASSEROLE  | Spiked     Buckler    Round      Buckler    Targe
HEATER     | Knight     Targe      Circle     Kite       Buckler
OVAL       | Oval       Hoplite    Quad       Buckler    Spiked
KNIGHT     | Hoplite    Knight     Buckler    Quad       Buckler
HOPLITE    | Quad       Buckler    Jazeraint  Buckler    Circle
JAZERAINT  | Buckler    Quad       Buckler    Dread      Buckler
DREAD      | Spiked     Buckler    Circle     Buckler    Dread


******************************************
Shield Alternatives
******************************************
The alternatives to a (D) 100/100/100 are:

1: (D) Dread Shield 100/0/0
2: (H) Dread Shield 100/100/0
3: (H) Dread Shield 100/100/100

The first option takes 32 play-throughs to make. The second takes 12 play-
throughs. The last option takes multiple play-throughs and multiple shields. I
have listed the process for all options, and with different ways to do the last
option. This way you can decide which one you feel like doing.

I must say that I have not done any of these processes to the fullest. However,
I have done some combining and run some tests. For the (D) Dread Shield, I
simply used the 80% rate for estimations but I can guarantee that it will be
100/0/0 in the end. Some of the stats for the other processes are tested but
most are simply my assumptions on a certain combination netting a certain rate.
It may turn out worse or better but be forewarned.


******************************************
(D) Dread Shield 100/0/0
******************************************
You need:

32x (D) Casserole Shield  -->  32 play-throughs
24x (D) Circle Shield     /

The process:

#    Piece 1      Stat  Piece 2      Stat  Result       Stat
-------------------------------------------------------------------------------
12x (D) Circle     15/0/0  (D) Circle     15/0/0  (D) Circle     24/0/0
12x (D) Casserole  20/0/0  (D) Circle     24/0/0  (D) Kite       35/0/0
12x (D) Kite       35/0/0  (D) Casserole  20/0/0  (D) Heater     44/0/0
8x  (D) Heater     44/0/0  (D) Casserole  20/0/0  (D) Oval       51/0/0
4x  (D) Heater     44/0/0  (D) Oval       51/0/0  (D) Knight     76/0/0
4x  (D) Knight     76/0/0  (D) Oval       51/0/0  (D) Hoplite   100/0/0
2x  (D) Hoplite   100/0/0  (D) Hoplite   100/0/0  (D) Jazeraint 100/0/0
1x  (D) Jazeraint 100/0/0  (D) Jazeraint 100/0/0  (D) Dread     100/0/0


******************************************
(H) Dread Shield 100/100/0
******************************************

You need:

12x (H) Knight Shield   \
12x (H) Oval Shield      >  12 play-throughs
12x (H) Hoplite Shield  /

The process:

#    Piece 1      Stat      Piece 2      Stat      Result       Stat
-------------------------------------------------------------------------------
12x (H) Knight     0/25/0  (H) Oval      15/15/0  (H) Hoplite      9/24/0
12x (H) Hoplite    9/24/0  (H) Hoplite   25/10/0  (H) Jazeraint   20/20/0
6x  (H) Jazeraint 20/20/0  (H) Jazeraint 20/20/0  (H) Dread       32/32/0
3x  (H) Dread     32/32/0  (H) Dread     32/32/0  (H) Dread       51/51/0
1x  (H) Dread     51/51/0  (H) Dread     51/51/0  (H) Dread       81/81/0
1x  (H) Dread     81/81/0  (H) Dread     51/51/0  (H) Dread     100/100/0*

*This is based on the assumption of an 80% rate.


******************************************
(H) Dread Shield 100/100/100
******************************************

Plan 1
------
You need:

40x (H) Oval Shield  ->  40 play-throughs
40x (H) Heater Shield

The process:

#    Piece 1      Stat       Piece 2      Stat       Result       Stat
-------------------------------------------------------------------------------
20x (H) Heater      0/0/25  (H) Heater      0/0/25  (H) Heater         0/0/40
20x (H) Heater      0/0/40  (H) Oval       15/15/0  (H) Knight         9/9/24
20x (H) Knight      9/9/24  (H) Oval       15/15/0  (H) Hoplite      14/14/14
10x (H) Hoplite   14/14/14  (H) Hoplite   14/14/14  (H) Jazeraint    22/22/22
5x  (H) Jazeraint 22/22/22  (H) Jazeraint 22/22/22  (H) Dread        35/35/35
2x  (H) Dread     35/35/35  (H) Dread     35/35/35  (H) Dread        56/56/56
1x  (H) Dread     56/56/56  (H) Dread     35/35/35  (H) Dread        72/72/72*
1x  (H) Dread     72/72/72  (H) Dread     56/56/56  (H) Dread     100/100/100*

*This is based on the assumption of an 80% rate.


Plan 2
------
You need:

24x  (H) Knight Shield    -->  24 play-throughs
24x  (H) Hoplite Shield  -/
12x  (H) Casserole Shield
96x  (H) Heater Shield

The process:

#    Piece 1      Stat        Piece 2      Stat        Result       Stat
-------------------------------------------------------------------------------
12x (H) Knight       0/25/0  (H) Knight      0/25/0   (H) Knight         0/40/0

48x (H) Heater       0/0/25  (H) Heater      0/0/25   (H) Heater         0/0/40
24x (H) Heater       0/0/40  (H) Heater      0/0/40   (H) Heater         0/0/64
12x (H) Heater       0/0/64  (H) Heater      0/0/64   (H) Heater        0/0/100
12x (H) Casserole    20/0/0  (H) Heater     0/0/100   (H) Oval          12/0/60

12x (H) Knight       0/40/0  (H) Oval       12/0/60   (H) Hoplite       7/24/36
6x  (H) Hoplite     7/24/36  (H) Hoplite    7/24/36   (H) Jazeraint    11/38/57
3x  (H) Jazeraint  11/38/57  (H) Jazeraint 11/38/57   (H) Dread        17/60/91

12x (H) Hoplite     25/10/0  (H) Hoplite    25/10/0   (H) Jazeraint     40/16/0
6x  (H) Jazeraint   40/16/0  (H) Jazeraint  40/16/0   (H) Dread         64/25/0
3x  (H) Dread       64/25/0  (H) Dread      64/25/0   (H) Dread        100/40/0

3x  (H) Dread      100/40/0  (H) Dread     17/60/91   (H) Dread        70/60/54

1x  (H) Dread      70/60/54  (H) Dread     70/60/54   (H) Dread       100/96/86
1x  (H) Dread     100/96/86  (H) Dread     70/60/54   (H) Dread     100/100/100*

*This is based on the assumption of an 80% rate.


Plan 3
------
You need:

32x  (H) Knight Shield    \
32x  (H) Oval Shield       >  32 play-throughs
32x  (H) Hoplite Shield   /
32x  (H) Kite Shield
32x  (H) Round Shield
64x  (H) Heater Shield

The process:

#    Piece 1      Stat       Piece 2      Stat       Result       Stat
-------------------------------------------------------------------------------
16x (H) Knight      0/25/0  (H) Knight      0/25/0  (H) Knight         0/40/0
16x (H) Oval       15/15/0  (H) Oval       15/15/0  (H) Oval          24/24/0

16x (H) Knight      0/40/0  (H) Oval       24/24/0  (H) Hoplite       14/38/0
16x (H) Hoplite    14/38/0  (H) Hoplite    25/10/0  (H) Jazeraint     23/28/0
8x  (H) Jazeraint  23/28/0  (H) Jazeraint  23/28/0  (H) Dread         36/44/0

32x (H) Kite        0/20/0  (H) Round       18/0/0  (H) Casserole     10/12/0
32x (H) Casserole  10/12/0  (H) Heater      0/0/25  (H) Oval           6/7/15
32x (H) Oval        6/7/15  (H) Heater      0/0/25  (H) Knight         3/4/24
32x (H) Knight      3/4/24  (H) Oval        6/7/15  (H) Hoplite        5/6/23
16x (H) Hoplite     5/6/23  (H) Hoplite     5/6/23  (H) Jazeraint      8/9/36
8x  (H) Jazeraint   8/9/36  (H) Jazeraint   8/9/36  (H) Dread        12/14/57

8x  (H) Dread     12/14/57  (H) Dread      36/44/0  (H) Dread        28/34/34
4x  (H) Dread     28/34/34  (H) Dread     28/34/34  (H) Dread        44/54/54
2x  (H) Dread     44/54/54  (H) Dread     44/54/54  (H) Dread        70/86/86
1x  (H) Dread     70/86/86  (H) Dread     70/86/86  (H) Dread     100/100/100

-------------------------------------------------------------------------------
XIII. Raising Class And Affinity Stats
-------------------------------------------------------------------------------
This process is very long. You need to do this process before you actually make
the final combinations of your ultimate armor. What you do is equip certain
pieces of armor, go to a certain place, cast Surging Balm, get in battle mode,
and leave the game on overnight. In the morning, your stats for certain classes
and affinities will be much increased, if not maxed out. This works in theory;
the actual process is more difficult then it seems (read on).


******************************************
Helpful Things To Know
******************************************
-Your character has to be somewhat strong (high STR stat) for this to work.
Note that you will have very good armor on so you should be OK. However, I
would suggest fighting Dark and Last Crusaders in the Iron Maiden B2 first in
order to get lots of HP elixirs. This can be done while racking for armor
pieces (see "Places To Acquire The Armor"). Try and get your HP at least 750 or
more.

-Your character has to be somewhat slow (low AGL stat) for this to work. If
your character is too fast, no one will be able to hit him. This is why I have
not testing this process out completely. My character had about 220 in AGL on
my fourth play before I found out my AGL was too high (I had to start a
completely new game just to test some things). This goes to show that the best
time to do this is on your second time through the game (third at the most).

-If you do go through multiple game plays, be sure to not use any AGL elixirs
or wines. And try not to get AGL for the roulette stat bonuses after the
bosses. If you rapidly press circle button, you will automatically get the
second item in the list. If the second item is AGL, simply wait a split second
and then press circle.

-To lower AGL: Get cursed. Equip certain weapons with a high negative AGL stat.
Try an Iron Hand of Light with Bhuj Type, Elephant, or Grimorie grip (-13 AGL).
Or, a Pole Axe, Bardysh, Brandestoc with Ahlspies or Spiral Pole grip; or a
Holy Win with Power Palm, Murderer's Hilt, or Spiral Hilt grip. Also, unequip
all gems and necklaces with a positive stat in AGL.

-Surging Balm heals 5% of your max HP

-Any spell cast on you will nullify Surging Balm

-Stat modifying attacks will nullify Surging Balm (e.g. getting poisoned,
paralyzed, etc.)

-You cannot rack up armor with any enemy that might cast a spell on you. Though
the enemies' MP will soon be depleted, it regenerates just like yours. When it
does, either he will cast another spell or simply stay still and not do
anything.

-Nearly every enemy has a normal attack (e.g. with a weapon or a normal hit).
These normal attacks are almost always physical (i.e. they will raise Physical
stat). Some enemies have spells and some have special attacks. Some of these
special attacks will raise other affinities besides Physical.

-You do not have to be in battle mode for the armor to go up. You do, however,
have to be in battle mode in order for the shield to go up.

-You can also increase the stats in your armor with the enhancer spells. For
Light, use Heal. This method is slow and takes manual operation, but it can be
helpful in lifting up a piece a few points to get 100.

-You can also increase the stats with the affinity based warlock spells. Simply
get close to an enemy and cast it so that it hits you.

-Racking up affinities is not easy. The problem with some enemies is that their
risk goes sky high and never end up hitting you. Others seem to like a
particular body part and only hit those parts. To counter this, try positioning
yourself in an open space, one in which the enemy can move all around you. The
best enemies to rack on are the Dragons. This is because their breath hits all
body parts in one attack. The only remedy to these affinity problems is to
monitor it. Yet even this does not help with the problem of Physical canceling
out certain affinities (read on).


******************************************
Opposing Stats
******************************************
You will have to rack up 9 pieces of armor in the combining process. It has to
be 9 and not 3 or 4 because of the cross conflicting stats (particularly
Physical). As you probably know, when one stat goes up, there is a chance that
opposing stats will go down. For example, when Human goes up, Beast might go
down; when Earth goes up, Air might go down.

Note that you can possibly get away with racking up fewer pieces and/or with
different combinations. However, you will find that it will be hard to do
because Physical can potentially take away any other affinity (and note that
just about every enemy has a physical based attack).

The following lists the opposing stats:

Goes up     Might Go Down
---------------------------------------------------
Human       Beast and/or Undead
Beast       Undead and/or Phantom
Undead      Phantom and/or Dragon
Phantom     Dragon and/or Evil
Dragon      Evil and/or Human
Evil        Human and/or Beast

Physical    Any combination of all other affinities
Air         Physical and/or Earth
Fire        Physical and/or Water
Earth       Physical and/or Air
Water       Physical and/or Fire
Light       Physical and/or Dark
Dark        Physical and/or Light


******************************************
The Process
******************************************
In order to make ultimate armor, you cannot rack a piece that has already been
racked. For example, if you rack one piece in Water to 100, you cannot rack that
piece in another affinity that opposes Water (which is Earth and anything
Physical). If you do, Water will probably go down. Also, when you combine that
piece of Water=100, you still cannot combine the resulting piece with anything
that opposes Water. This may not seem like a big deal but it is. If you wait
until too long to pick your 9 pieces, you will find that it will be too late to
do this process.

It will be very efficient to rack the pieces as you are in the combining stage.
For example, in the day, acquire the pieces; in the night, leave the game on
overnight and rack them. Try and equip as many pieces as you can before racking
the armor. This way it will go much faster.

Note that there is a lot of flexibility with determining what 9 pieces you want
to rack. Just make sure you rack up a piece to a full 100 before combining and
never rack a piece that has any racked-up stats. The pieces I have selected are
a well-balance selection (18 arm pieces, 10 legs, 8 body) so you can equip the
most pieces at one time. These are 9 acceptable pieces for each category in my
examples. When you get them or combine them, be sure to set them aside to be
racked.


Head Armor ((D) Dread Helm 100/100/100):

Armor#   Armor With Stat      Process
-------------------------------------------------------------------------------
1       (S) Freiturnier  30   Rack up Human and Phantom to 100
2       (S) Freiturnier  30   Rack up Beast, Dragon, and Physical to 100
3       (S) Freiturnier  30   Rack up Undead and Evil to 100
4       (S) Freiturnier  30   Rack up Air to 100
5       (S) Freiturnier  30   Rack up Earth to 100
6       (S) Freiturnier  30   Rack up Water to 100
7       (S) Freiturnier  30   Rack up Fire to 100
8       (S) Freiturnier  30   Rack up Dark to 100
9       (S) Freiturnier  30   Rack up Light to 100


Body Armor ((D) Dread Armor 100/100/100):

Armor#   Armor With Stat       Process
-------------------------------------------------------------------------------
1       (H) Missaglia     12   Rack up Human and Phantom to 100
2       (H) Plate Mail    48   Rack up Beast, Dragon, and Physical to 100
3       (H) Plate Mail    48   Rack up Undead and Evil to 100
4       (H) Plate Mail    48   Rack up Air to 100
5       (H) Plate Mail    48   Rack up Earth to 100
6       (H) Fluted Armor  43   Rack up Water to 100
7       (H) Fluted Armor  43   Rack up Fire to 100
8       (H) Fluted Armor  43   Rack up Dark to 100
9       (H) Fluted Armor  43   Rack up Light to 100


Arm Armor ((D) Dread Glove 100/100/100):

Armor#   Armor With Stat     Process
-------------------------------------------------------------------------------
1       (H) Tilt Glove  12   Rack up Human and Phantom to 100
2       (H) Tilt Glove  12   Rack up Beast, Dragon, and Physical to 100
3       (H) Tilt Glove  12   Rack up Undead and Evil to 100
4       (H) Tilt Glove  12   Rack up Air to 100
5       (H) Tilt Glove  12   Rack up Earth to 100
6       (H) Tilt Glove  12   Rack up Water to 100
7       (H) Tilt Glove  12   Rack up Fire to 100
8       (H) Tilt Glove  12   Rack up Dark to 100
9       (H) Tilt Glove  12   Rack up Light to 100


Leg Armor ((D) Dread Leggings 100/100/100):

Armor#   Armor With Stat         Process
--------------------------------------------------------------------------------
1       (H) Plate Leggings  19   Rack up Human and Phantom to 100
2       (H) Plate Leggings  19   Rack up Beast, Dragon, and Physical to 100
3       (H) Plate Leggings  19   Rack up Undead and Evil to 100
4       (H) Plate Leggings  19   Rack up Air to 100
5       (H) Plate Leggings  19   Rack up Earth to 100
6       (S) Plate Leggings  30   Rack up Water to 100
7       (S) Plate Leggings  30   Rack up Fire to 100
8       (S) Plate Leggings  30   Rack up Dark to 100
9       (S) Plate Leggings  30   Rack up Light to 100


Shield Armor:

This depends on what plan you follow. Select a plan and determine ahead of time
9 acceptable pieces. Then rack them like the other armor.


******************************************
Where To Rack Up Class And Affinity Stats
******************************************
Note: Only the enemies that cannot nullify Surging Balm are listed. Also note
that the enemies in the timed rooms in Abandoned Mines B2 are not included.
(Boss enemies are in ALL CAPS.)

Room                     Area                   Enemy            Stats Raised
-----------------------------------------------------------------------------
Rue Aliano               Town Center South      3xCrimson Blade  Human
Priests' Confinement     Sanctum                5xBat            Beast/Physical
Hall of Dying Hope       Catacombs              3xSkeleton/Z.K.  Undead
Where Weary Riders Rest  City Walls South       3xLizardman      Dragon
The Oven at Neisse       Iron Maiden B2         1xDark Crusader  Evil

Dining in Darkness       Abandoned Mines B2     SKY DRAGON       Air
The Miner's End          Abandoned Mines B2     Orc Leader       Air*
The Battle's Beginning   Abandoned Mines B1     2xHellhound      Fire
The Cleansing Chantry    Sanctum                DRAGON           Fire
The Cleansing Chantry    The Keep (Time Trial)  Dragon           Fire
The Hall of Broken Vows  Great Cathedral L2     FLAME DRAGON     Fire
The Battle's Beginning   Abandoned Mines B1     WYVERN           Fire
Spanish Tickler          Iron Maiden B1         WYVERN KNIGHT    Fire
Knotting                 Iron Maiden B1         WYVERN QUEEN     Fire
The Cold's Bridle        Iron Maiden B2         Dark Crusader    Fire*
Return to the Land       Snowfly Forest         EARTH DRAGON     Earth
Return to the Land       The Keep (Time Trial)  Earth Dragon     Earth
Which Way Home           Snowfly Forest         2xBasilisk       Earth
Gambler's Passage        Abandoned Mines B2     Orc              Earth*
The Miner's End          Abandoned Mines B2     Orc              Earth*
The Spider               Iron Maiden B2         Dark Crusader    Earth*
The Giving Trees         Snowfly Forest         2xIchthious      Water
Nature's Womb            Snowfly Forest East    DAMASCUS CRAB    Water
Nature's Womb            The Keep (Time Trial)  Damascus Crab    Water
Underdark Fishmarket     Undercity West         GIANT CRAB       Water
Sanity and Madness       Great Cathedral B1     IRON CRAB        Water
Hall of the Wage-Paying  Limestone Quarry       SNOW DRAGON      Water
Hall of the Wage-Paying  The Keep (Time Trial)  Snow Dragon      Water
Tablillas                Iron Maiden B2         Dark Crusader    Water*
A Light in the Dark      Great Cathedral L1     ARCH DRAGON      Light
Bandits' Hollow          Abandoned Mines B2     Blood Lizard     Light*
Brank                    Iron Maiden B2         Dark Crusader    Light*
The Rack                 Iron Maiden B2         Dark Crusader    Air*
The Saw                  Iron Maiden B2         DRAGON ZOMBIE    Dark
The Treaty Room          Abandoned Mines B2     2xSlime          Dark


Notes:

-* These enemies have a distinct affinity attack because they have a silver
weapon and/or they have a particular gem in their weapon. At any rate, after
they attack you for so long, their Physical stat will become dominant. When it
does, their attack will be Physical. If you exit the room, their stat will
reset. You will probably want to analyze each enemy to see which one you want.
Note that all stared enemies except the Orcs and the Dark Crusader in "Brank"
can also cast an enhancer on their weapon. This will lift up their
corresponding affinity so that the chances of them attacking you with Physical
will decrease.

-You will notice that there is no place listed for Phantom. This is because all
the Phantoms can cast spells on you, which will nullify Surging Balm. Of course
you can manually operate the encounters but this would take a very long time. If
you are looking for a Phantom that you can raise the Phantom Class, try the
Ghosts in the Catacombs. Their Mind Blast attack is a Phantom/Physical attack.

-All Dark Crusaders will not appear unless your HP are 149 or less when
entering the room.

-The Dark Crusaders in the Iron Maiden B2 are the only Evil enemies that cannot
cast a spell on you. The Dark Crusader listed for Evil is the weakest of them,
and hence the best one.

-When racking on a particular enemy, make sure you kill the other enemies in
the room first.

-The Dark Dragon has a Dark affinity attack but the attack poisons you; hence
it will not work with Surging Balm.


-------------------------------------------------------------------------------
XIV. Credit And Thanks
-------------------------------------------------------------------------------
-To Jay Tilton ([email protected]), whose "Enemy Guide" and "Combination FAQ"
came in very handy.

-To Wilson Lau ([email protected]), who pointed out numerous mistakes and fixes with my first version.


-------------------------------------------------------------------------------
(C) 2001 Samuel Riesterer (a.k.a. Braveheart)

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