Ultimate Weapons Guide V.03 - Guide for Halo 2

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I add 2-3 weapons a day so come back again tommorow! (PLZ DO NOT VOTE FOR THIS FAQ)

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                             Ultimate Weapons Guide V.03
                          Created/Made by: Warrior Shiznit
                               Date Started: 01/21/04
                               Last Update : 01/23/04

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CONTENTS:

Contact Info:         [CI00]                   
How to use the Guide: [HG01]
Introduction:         [ID02]*
Updates:              [UD03]
Credits:              [CT04]
Weapons Intro:        [WI05]
UNSC Weaponry:        [UW06]{H}
Magnum:               [MG07]{H}
SMG:                  [SG08]{H}
Battle Rifle:         [BR09]{H}
Shotgun:              [SH10]{H}

* = In development
C = Covenant weapons
H = Human weapons

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Contact Info: [CI00]
Email: redcrack2@hotmail.com
AOL: Warrior Shiznit
Contact me if you see any spelling mistakes, missing info, or comments/suggestions. 
No junk email or you will be put in the Junk folder. 

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How to use the Guide: [HG01]
Instead of scrolling down to the weapon, you can just use this easy way to 
instantly go to the part of the faq with the weapon of your choice:
Highlight the "Content Code" located next to the name of each weapon in the 
Contents (example: [MG06]). Then press: Ctrl+C, Ctrl+F, Ctrl+V, Enter and you 
should be at the specific place. 

Now on with the guide...

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Introduction: [ID02]
In development.

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Updates: [UD03]
0.2 - Added Magnum and SMG information.
0.3 - Added Battle Rifle and Shotgun information.

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Credits: [CT04]
Cheatcodes.com - for accepting this Faq.
Bungie.net     - for making a great game.
Halo 2's Guide - for alot of information.

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Weapons Intro.: [WI05]
Every weapon in Halo 2 is unique. In terms of raw power, ammo capacity, speed and 
Range - not to mention miscellaneous strengths and shortcomings - each firearm is 
Defined by distinct characteristics. Due to the varied nature of the enemies you'll 
face, there is no such thing as the perfect gun for all occasions. Learning to 
equip the right weapon for the job at hands is half the battle.

Thing of your choice of armaments as a more involved version of the Rock Paper 
Scissors game. A Plasma Rifle is great tool for destroying the shield of an Elite, 
for example, but will be woefully underpowered if you're facing a Hunter; 
similarly, dual-wielded SMGs might cut through Grunts like butter, but they're not 
the ideal choice if you're facing a pack of Jackals. Generally, your secondary 
weapon should provide you with options your primary firearm does not.

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UNSC Weaponry: [UW06]
By the year 2552 (Military Calendar), human weapons science has undergone an 
evolution, not revolution. UNSC armaments utilize technology first conceived 
centuries before and are based on what is, By Covenant and Forerunner standards, 
the almost archaic principle of accelerating crude metal projectiles. Still: as the 
saying goes, "if it hurts, it works". While space born combat exchanges have 
invariably led to the decimation of its fleets, homo sapiens has fared a little 
better when given the opportunity to launch its latter-day spears at the Covenant 
solid ground.

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{{-M A G N U M-}} [MG07]                  
 _____________________________________________________
|   OFFICIAL DESIGNATION: M6C MAGNUM SIDEARM          | 
|        PROJECTILE TYPE: 12.7MM SEMI, ARMOR PIERCING |
|             DUAL-WIELD: YES                         |
|                 DAMAGE: MEDIUM                      |
|                  RANGE: CLOSE                       |
|               ACCURACY: MEDIUM                      |
|           RATE OF FIRE: MEDIUM                      |
|    AUTOFIRE CAPABILITY: MANUAL                      |
|      MAGAZINE CAPACITY: 12 BULLETS                  |
|AMMUNITION (ADDITIONAL): 48 (4 MAGAZINES)            |
|           RELOAD SPEED: SLOW                        |
|           MELEE ATTACK: AVERAGE                     |
|                  SCOPE: NO                          |
 -----------------------------------------------------

A stripped-down version of the M6D Pistol equipped by the crew of the Pillar of 
Autumn during their battle with the Covenant on Installation 04, the Magnum does 
not have a scope - and therefore lacks the very feature that made its counterpart 
so deceptively deadly in Halo: Combat Evolved.

The magazine of this handgun can hold 12 bullets and has moderate stopping power. 
In close quarters with a dual-wield configuration , it can be surprisingly 
effective when employed against unshielded foes - not to mention curiously stylish. 
Over long distances, however, its lack of scope and modest magazine capacity 
renders the Magnum largely ineffective. It is also rather slow to reload, a fact 
you should take into consideration before opting to use it against large groups of 
enemies. It is, however, quite useful for placing exact headshots.

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{{-SMG-}} [SG08]
 _____________________________________________________
|   OFFICIAL DESIGNATION: M7/CASELESS SUB MACHINE GUN | 
|        PROJECTILE TYPE: 5MM                         |
|             DUAL-WIELD: YES                         |
|                 DAMAGE: LOW                         |
|                  RANGE: CLOSE                       | 
|               ACCURACY: LOW                         |
|           RATE OF FIRE: HIGH                        |
|    AUTOFIRE CAPABILITY: CONTINUOUS FIRE             |
|      MAGAZINE CAPACITY: 60 BULLETS                  |
|AMMUNITION (ADDITIONAL): 180 (3 MAGAZINES)           |
|           RELOAD SPEED: SLOW                        |
|           MELEE ATTACK: AVERAGE                     |
|                  SCOPE: NO                          |
 -----------------------------------------------------

The SMG's strength is its high rate of fire. While individual shots are not 
enormously damaging, its full automatic mode has led to it being dubbed the "bullet 
hose" by users in the UNSC. When dual-wielded, it allows the Master Chief to drown 
targets in a veritable torrent of projectiles.

The SMG has a number of shortcomings. Its accuracy is strictly limited unless used 
at close range. Furthermore, full automatic fire leads to enormous recoil, forcing 
the SMG's muzzle steadily upwards. You will need to compensate for this effect by 
constantly adjusting your aim. Finally, its phenomenal capacity for filling the air 
with lead means that its magazine can be depleted in what will seem like a 
heartbeat. If there's no cover available to hide behind while reloading in your 
current area, you may be better served by another weapon.

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{{-B A T T L E  R I F L E-}} [BR09]
 _____________________________________________________
|   OFFICIAL DESIGNATION: BR55 RIFLE                  | 
|        PROJECTILE TYPE: 9.5MM                       |
|             DUAL-WIELD: NO                          |
|                 DAMAGE: MEDIUM                      |
|                  RANGE: MEDIUM (WITH SCOPE: HIGH)   |
|               ACCURACY: MEDIUM (WITH SCOPE: HIGH)   |
|           RATE OF FIRE: MEDIUM                      |
|    AUTOFIRE CAPABILITY: SHORT BURSTS                |
|      MAGAZINE CAPACITY: 36 BULLETS                  |
|AMMUNITION (ADDITIONAL): 108 (3 MAGAZINES)           |
|           RELOAD SPEED: SLOW                        |
|           MELEE ATTACK: SLOW                        |
|                  SCOPE: 2X                          |
 -----------------------------------------------------

Replacing the MA5B Assault Rifle found in Halo: Combat Evolved, the Battle Rifle 
was built with high reliability and ease of use in mind. With every pull of its 
trigger the BR55 fires a burst of three bullets. It is a precise, clinical tool 
when used by a well-trained soldier. If the SMG could be described as a brutish 
cudgel, the Battle Rifle is more akin to a scalpel in the right hands.

The BR55's optical scope has a 2x zoom facility, which allows the Master Chief to 
make accurate hits - even headshots - over greater distances than you might at 
first suspect. Under most circumstances, the Battle Rifle's short bursts, long 
range and average damage makes it a great all-round weapon, although it is less 
effective in close quarters. That said, if you equip a Shotgun as your secondary 
weapon, you can safely claim to be equipped for most eventualities. 

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{{-S H O T G U N-}} [SH10]
 _____________________________________________________
|   OFFICIAL DESIGNATION: M90 SHOTGUN                 | 
|        PROJECTILE TYPE: 8-GAUGE MAGNUM (3.5")       |
|             DUAL-WIELD: NO                          |
|                 DAMAGE: HIGH                        |
|                  RANGE: VERY CLOSE                  |
|               ACCURACY: LOW                         |
|           RATE OF FIRE: LOW                         |
|    AUTOFIRE CAPABILITY: MANUAL                      |
|      MAGAZINE CAPACITY: 12 BULLETS                  |
|AMMUNITION (ADDITIONAL): 36 (3 MAGAZINES)            |
|           RELOAD SPEED: VERY SLOW                   |
|           MELEE ATTACK: FAST                        |
|                  SCOPE: NO                          |
 -----------------------------------------------------

A weapon design that has barely changed since first conceived, the Shotgun is a 
close-range firearm that can stop any creature, Human or Covenant, in its tracks. 
Deadly at short distances, it is a weapon that even Elites should fear: it can 
overload some shields in a single shot. With it, you can make aggressive charges 
against foes, punching through flesh and armor before they have the opportunity to 
return fire. It can also be, in turn, a great means of defense. When pinned down 
under cover - or having ducked behind a corner to allow the Master Chief's shields 
time to recharge - any Covenant soldier with the temerity to rush your position 
should meet with a venomous rebuke from you M90.

Alas, due to the high speed of its projectiles, the Shotgun is practically useless 
over medium and long distances. It should always be complemented by a secondary 
weapon that addresses this most salient of weakness. Additionally, the M90 is 
reloaded one cartridge at a time. During furious combat exchanges, it will feel as 
if you could grow a beard in the time it takes to load up - and that's just for 
female Halo 2 players. Every opportunity that you get, hide and perform a manual 
reload. Note that you can interrupt the process of loading the Shotgun by firing at 
any time. You can then, as you might expect, use the remaining cartridges.

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I add 2-3 weapons a day so come back again tommorow! (PLZ DO NOT VOTE FOR THIS FAQ)









 

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