Unit Tips and Stradigies - Guide for StarCraft: Brood War
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides |
- Achievements
Scroll down to read our guide named "Unit Tips and Stradigies" for StarCraft: Brood War on PC (PC), or click the above links for more cheats.
Made By Hellbrewer_717
Table Of Contents:
1. Terran
A. Unit Weakness And Strength
B. Tips
2. Zerg
A. Unit Weakness And Strength
B. Tips
3. Protoss
A. Unit Weakness And Strength
B. Tips
-----------------------------------------------------------------------
1. Terran
-----------------------------------------------------------------------
-----------------------------------------------
A. Unit Weakness And Strength
-----------------------------------------------
Marine- Marines are your first offensive units. They can attack both land and air.
They dont cost much and are good in bunkers and in groups of 6. They arnt
good agenst lurkers, cannons, or Sunken Colonies. Keep them behind you
battlecruisers to take out the ground-to-air defense. You can also
group
them with tanks incase zerglings rush up to kill your tanks.
Firebats- Firebats are good agenst Cannons, Sunken Conlonies, zerglings, zealots,
ghosts, and goliths. They cannot attack air and are only good in groups
of
atleast 4. They are usually used with marines. Keep them away from any
enemy air unit and any unit with heavy armor. Heavy armored units bring
down the attack value by 60 percent.
Ghosts- Ghosts are good on offense by themselfs. Cloak em and send them into an
area
with no detectors. When all ready, nuke your enemy where the most units
and/or defense is. They arnt good agenst face-to-face combat unless it is
a mechanical unit. Ghosts change their ammo for diffrent kinds of
units.
They are good agenst Hydralisks and anything mechanical because they can
lock down. They arnt good agenst tanks, and watch out for science
vessels and queens.
Goliath- Goliaths are good agenst ground-to-air combat. They can take out gardiens
fast and devour carriers like they are nothing. They arnt good agenst
wraiths and are easily killed by zerglings, and ultralisks. I usually keep
them grouped up with tanks.
Siege Tank- Siege Tanks are the pride of every Terran players army. They are good
on
defense and offense. They can take out any ground unit that crosses its
path. Keep them in groups of 5. Put them in dropships and sneak to the
back of your enemy's base to take out their mineral reasources and
anything else you want too. Keep them away from any air unit though.
And have marines and goliaths with them. Marines to take out the
zerglings and goliaths to take out the air units.
Vulture- I dont use these units much, so i dont kno what they are good for and what
their weaknesses are. All I know is if you got em, lay spider mines.
Wraiths- One of my favorite units. The wraith is good agenst gardians, carriers,
and battlecruisers. Given the ability to cloak lets them take out
bases with no detectors around. They arnt good agenst scouts or
other wraiths. And goliaths can take them out quick, and hydralisk can
kill them faster. Keep them in groups of 6 atleast.
Valkyrie Frigate- Valkyries are good agenst anything in the air. They arnt good
agenst 1 single air unit and anything that shoots a from the
ground. I dont use them much, except agenst this kid who keeps
trying to kill me with carriers.
Battlecruiser- Not good agenst units, except for ones that cant attack them. Use
them to take out buildings with their long-range yamato cannon.
---------------------------
B. Stradigies
---------------------------
~Get atleast $400 before you start building anything.
~If there is a cut point, block it with Service depots, then put Bunkers behind the
service depots, then tanks behind the bunkers, then missle turrets behind the
tanks,
and you have the ultimate defense.
~Some people dont do this, but i do. Lift off a barracks. Then, float it over to
your opponent(going around the defense), bring in in through a flaw and land it
near
the minerals. Then start pumping out marines to sucure the area. Then bring a war
factory in and build the add on. Then start pumping out tanks and you won. If you
start loosing there though, build one ghost, cloak, then nuke em when you die.
~Use dropships to sneak in the back and drop men.
~Here is another one people dont do. When you are attack their defense, bring an
SCV
to fix all your damaged units. Also, bring a medic to heal your non-mechanical
units.
~Agenst zerg, use mostly air combat and tanks. Cause think about it, zerg only has
3
units that can attack air. Now why didnt you think of that?
~Agenst Protoss, and your opponent like to use carriers, kill the carriers with
wraiths and valkaries. Then think, your opponent is making nothing but carriers, so
i should use what to attack? Im sure you can think of an attack.
~I dont kno what to do agenst a Terran player, Im never terran.
-----------------------------------------------------------------------
2. Zerg
-----------------------------------------------------------------------
---------------------------------
A. Unit Weakness And Strength
---------------------------------
Zergling- Fast, quick attack, good agenst most units, what is their weekness. Well
they arnt good agenst firebats and zealots. And they cant attack air
unless they can surprisingly jump really really high. When upgraded
fully,
use them agensts tanks and in the front of your offensive.
Hydralisk- Hydralisks have these long blades for hands, but they spit acid. If
anyone knows if they can use these blades please tell me. Anyway, they
arnt good agenst Tanks and Reavers. It is also a waste of time to attack
buildings with them. Use zerglings to take out buildings. The only way
they are good agenst buildings is if it evolves to a.....
Lurker- Can only attack if it is burrowed, which makes it hard for your opponent to
attack it. Cant attack air but does atleast 20 damage. VERY VERY GOOD IN
GROUPS. If they have detectors its best to surface and retreat.
Ultralisk- These scary things can only attack ground. They arnt good agenst
goliaths, and goliaths are good agenst them(wierd isnt it). They can
easily take out tanks and buildings.
Infested Terran- They are suicide bombers. They dont have a weakness or resistance.
They just run and blow up. To get them you have to infest a
Command
Center.
Mutalisk- I never use these things, so i dont know what they are good for. Whenever
I get them i quickly evolve them in to a......
Devourer- Air-to-air only. Their acid spores do devestating damage. They arnt good
agenst wraiths. Mutalisk dont always have to morph into these, they can
also become a.......
Gardien- These basiclly take out everything on the ground. They have very long
range
and do lots of damage. But they need to be protected by Devourers or they
will get eaten alive by air units.
Scorge- All they do is crash into air units and blow up.
--------------------
B. Tips
--------------------
~Since zerg's buildings are less money, all you need is 300 before you start
building. The first building you should get is a spawning pool, not a gas mining
station thing.
~Ambush by burrowing
~Giving the ability to make units fast, overflow your enemy with zerglings,
ultralisks, hydralisks, and gardiens.
~If you have another base, connect them with a nydus canal
~If your opponent is zerg, make a nydus canal by their miners, then send people
through.
-----------------------------------------------------------------
3. Protoss
-----------------------------------------------------------------
---------------------------------
A. Unit Weakness And Strength
---------------------------------
Zealot- Strong, brave, and fight for honor, thats what a zealot does. 1 zealot can
take out 4 zerglings. 1 zealot can take out 2 hydralisks. But 15 zealots
cant take out an ultralisk. Keep them grouped with dragoons so you have
both
ground to ground and ground to air. For terran, keep them away from
firebats.
Dragoon- I dont use this unit a lot. But it is good agenst mostly anything. All I
know is they suck agenst zerglings.
Reaver- They are easily killed by anything. They are only good at firing a scrab
into groups of enemies or taking out missile turrets, bunkers, photon
cannons, and sunken colonies.
High Templar- Normally I wouldnt put a unit with no attack on my guide, but this
one
is an exception. The high templar can confuse your enemy by using
hallucination. It is also good when enemies are grouped up and you
hit
em with a couple of psionic storms. They are also good because
they can morph into an..........
Archon- Dont use these much, do I dont know there weakness. But im sure if enough
zerglings or marines attack it will overpower one. I only use them to take
out buildings, which they do fast.
Dark Templar- There weakness is everything, if they are spotted. Given the ability
to cloak is valuable. They can kill almost anything if its a 1 on 1.
They can morph into a dark templar which can mind control and melee
storm.
Scout- Good at taking out battlecruisers, valkaries, carriers, arbiters, and
gardiens. So altogether this is a good unit. However, it doesnt fire fast
when attacking the ground, so keep it away from ground units.
Corsair- Dont use much, but ive seen people team them up with carriers. I only use
em to use their web to shut down anti air weapons.
Carrier- Another one of my favorites(and probably yours too). THey are strong
agenst
mostly anything on the ground and air. Except for the few amout of units
named scouts, valkaries, wraiths. If had no trouble with the zerg's air
units when im attacking with carriers.
Arbiter- It has the ability to cloak other units, which helps it out a lot because
it doesnt do a lot of damage and it fires slow. It has the ability to
recall a unit. It can also freeze opponents in its tracks. If you dont
know
what recall is, it teleports units.
----------------------
B. Tips
----------------------
~Start building when you get $500 dollors(pylons dont count).
~Take an arbiter and fly it to the back of an enemies base and recall about 5
archons, that should ruin your opponents resources.
~Overrun with carriers, thats what i do when im bored.
~If its a hard match, get 20 of every unit and attack. Trust me it works like a
charm.
~Surround your base with photon cannons.
~Mind control is one of your best friends.
------------------------------------------------------------------------------------
-
---
Questions or comments e-mail [email protected]
Looking for a World of Warcraft clan? Then I-M me at Shadow Mage 717 or sign up on
www.shadows-of-light.org



