Resident Evil: Outbreak
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Very Hard Walkthrough
RESIDENT EVIL OUTBREAK VERY HARD WALKTHROUGH By Chr1s_r3dfield Table of contents 1. INTRODUCTION 2. COPYRIGHT 3. CONTACT INFO 4. UNLOCKING VERY HARD MODE 5. VERY HARD BASICS 5-1. Partners 5-2. Enemies 5-3. No Weapon Use 5-4. No Damage Taken 6. WALKTHROUGH 6-1. Outbreak 6-2. Below Freezing Point 6-3. The Hive 6-4. Hellfire 6-5. Decisions, Decisions 7. REWARD POINTS 8. CHEATS 9. FREQUENTLY ASKED QUESTIONS 10. CONCLUSIONS 1. INTRODUCTION Greetings, Resident Evil fans! I have been playing Resident Evil for almost 8 years now. It is my most favorite horror survival game of all time. The first one I played was RE3: Nemesis and I liked it a lot. After that I got RE 1 and I was disappointed in the graphics, but not the story, too. But then I got my faith back in the RE series after I played RE 2. However, RE: Survivor disappointed me so much that I played it completed it a few times. The best RE I ever played was RE: Code Veronica and RE 4. I didn't get to play any Resident Evils that are on Game Cube (which are Zero and Remake) or such as Deadly Silence, but those are the only ones I didn't play. After this Resident Evil, Outbreak, RE just wasn't the same anymore. I liked RE 4 and Dead Aim, but Capcom has turned the horror survival game into an action game. Well, enough about the other Resident Evils. I've decided to write a FAQ for Outbreak on Very Hard difficulty, so that the RE fans (and all other players) could complete the game on Very Hard and unlock the new mode which would help them get the remaining items and enjoy the game a bit more. I've unlocked everything in all Resident Evils except Outbreak and Outbreak file 2, so far. I'm not too far from getting what I have left for Outbreak, but I've completed the game on all difficulties and techniques is one of the most important things for surviving in RE on harder difficulties. So, I wrote the guide on Very Hard for all scenarios, so that the players wouldn't have to suffer so much. Once you complete all scenarios on Very Hard, you get some costumes. I know, it's not much, but if you're a Resident Evil maniac like me, you'll try to unlock everything. Or if you're not going for a 100% completion of the game, then you can play on Very Hard to get more points. More on that is explained in the REWARD POINTS section. WARNING! Keep in mind that my FAQ is for offline only. Well, I've said more than I should for introduction, huh? :) 2. COPYRIGHT This FAQ is copyright of Boris Bacic. Whoever wants to put this FAQ on his site should e-mail me for permission first and I'll see if I can give you my permission to publish this. But if you do want to publish this, do not change the contents. It must remain the way it is. 3. CONTACT INFO If you would like to ask me anything, e-mail me at email@example.com If you didn't understand something about my FAQ and need better details, contact me and I'll help you as soon as possible. You can ask me anything you want about Resident Evil and Silent Hill. I'm also a fan of other Capcom games like Devil May Cry and Dino Crisis. I like Konami games, too, so you can ask me questions about Castlevania, Metal Gear Solid and Silent Hill. If you think my FAQ sucks (or that it's good), e-mail me. I want to hear your opinion. 4. UNLOCKING VERY HARD MODE To unlock Very Hard difficulty, you must complete all scenarios on Hard. That is fairly easy (much easier than Outbreak 2) and you shouldn't have trouble completing that. If you're a bad RE Outbreak player, I suggest you first complete all scenarios on Normal mode, without weapon usage (except Hellfire and Decisions, Decisions, because there you must fight the bosses). I suggest playing with Kevin (he's my favorite, by the way) or Cindy. Kevin - he has a high quality handgun which can kill zombies from one shot. If you aim and wait for Kevin to aim steadily, you can bring the zombie down from one shot. He is also fast and agile. For example, he can kick the enemies, or bump into them, to stun them. As for that, he can't kill the enemies by kicking and bumping, so it's just good to get time for escape. Cindy - she has a set of 9 herbs at the beginning of the scenario (3 green, 3 blue and 3 red herbs) which she can use to heal herself and others. She can keep the herbs she finds in the set which doesn't take item space. Also, she can duck to avoid enemy attacks, which is very useful, if your timing is right. Yeah, she can hit them, too, using R1+X. Also, when she aims, when you want to rotate, she rotates really fast. But the negative side is that when she gets hit or bitten, her health is spent easily. One zombie bite on Very Hard can put her in red CAUTION condition, or BLEED. So try these two characters for unlocking Very Hard mode. 5. VERY HARD BASICS As I mentioned above, you should use Kevin or Cindy, not just in Hard, but also in Very Hard mode. Now let's go onto basics. Even if you're a Resident Evil veteran, please read this section. It will help you in Very Hard: 5-1. Partners: As you all know, in Outbreak you have two partners (offline). You can't choose your partners, like in Outbreak 2, so in some scenarios, partners may prove to be useless. For example George and Jim in The Hive scenario. They never follow you (George doesn't even help you) and in the end, they wind up dead, attacking you in the leech-man form. Idiots! You should keep your partners alive as much as you can, because they will be of use. They can kill enemies, save you when you're dying and they can even find some items that are required to complete the scenario. If you're condition is CAUTION (yellow) and one of you're partners is injured, give them a health item, just enough for them to walk normally, even if that means red CAUTION. If you have more than two health items, you should give each partner one (especially if they're in a bad shape). If you want to complete the game without weapons to get extra points, give them all weapons and bullets. Each partner should carry a weapon to defend themselves (or to defend you). Sometimes, you should keep a weapon until you reach a part with a strong enemy or a boss, because they usually waste ammo on useless enemies like zombies. But some partners get killed before they even use a weapon (Yoko, for instance). There are certain places, when one partner follows you and the other one goes his/her own way. In that case, you should protect the one that's with you. As for the one that left - don't worry, the worst that can happen to him/her is that they get to DANGER condition. By the time you find them (which is by the way almost always the same place), you'll have a health item to spare and your partner will probably have a little something for you - an item for completing the scenario. If a partner falls down and starts crawling, immediately get to them and help them get up. If it's not too dangerous, carry them to the closest (or safest) room. There you can give your partner health items. If you start dying, scream 'Help!' by pressing the right analog stick to the left side and a partner will bust his way through to help you up. If you want an item from a partner (so that they don't waste it for nothing, for example), then take it from them and give them something else. If they leave a health item over an 'Iron Pipe', for example, take the health item and ask for the pipe. When they give you the pipe, exchange it for a health item. That way they keep the health item. But don't leave the pipe back in that room, because they'll take it again. If you don't have health items and you're partner is in DANGER, save yourself. Also, keep saying 'Come on!', so that your partners follow you. That's all for partners... 5-2. Enemies: The most common enemy in all of Resident Evil is a zombie. There's no need for me to explain his basic attack because you already know them - if you don't, you never played Resident Evil. I suggest killing the least of these you can; only when you need to enter a code and zombies are near you. The rest of the time, I just kick them or bump into them. Killing them doesn't pay off, because they always reappear. If you're unlucky, a zombie's bite can put you into BLEED condition, which is like DANGER, only temporary. If you have a gun and a zombie grabs you, struggle, and your character will shoot the zombie's head. You will still lose health, though. Don't kick a zombie twice in a row, because when you kick him once, he stops, but he ignores the second kick. Instead, wait for him to start attacking again, and then kick him again. I wouldn't suggest kicking or hitting any other enemies. For example, when you do it to a Hunter and try to get passed him, he hits you with his claw. The Lickers can be kicked only when they're on the walls. You get the point, right? As for the kicks and bumps - don't wait for the enemy to get too close, just kick them from a not so far distance. If you miss them, you'll need time (about a sec) before you can move again, and by then, the enemy will hit you. 5-3. No Weapon Use: You've probably noticed that when you complete a scenario, it says on the results display NO WEAPON CLEAR and NO DAMAGE CLEAR. It's simple - if you manage to complete a scenario without using any weapons (not even chemicals and concrete pieces) you'll get extra points. These could mean a lot, if you wish to unlock something expensive. I only cleared Outbreak and Below Freezing Point without weapons on Very Hard. But if we don't watch the difficulty, I made it in all four scenarios. The problem is that in The Hive, Hellfire and Decisions, Decisions your partners can't kill the bosses on Hard and Very Hard, so you have to do it (like I said before, this FAQ is for offline play only). Besides, unlike Below Freezing Point, there are no objects which could help you defeat the boss. In Decisions, Decisions you can kill the final boss with 'Daylight', which takes only one shot, but even that counts as a weapon usage. 5-4. No Damage taken: Like NO WEAPON CLEAR, you can also get the NO DAMAGE CLEAR. You mustn't take a single hit from enemies to get this. If you even get a scratch, you failed. This is extremely hard, even on Easy in the first scenario I sometimes fail to get NO DAMAGE CLEAR. It gives a lot of points, so it's worth trying it. I didn't manage to get the NO DAMAGE CLEAR in The Hive, because of the Leech-man, and in Hellfire, because Regis Licker keeps choking me in the beginning of the battle. 6. WALKTHROUGH Here starts our adventure. It's not so hard, believe me. Remember, you can keep pressing the square button, because your character talks about the situation then, and it can really calm you down and relax you. If you find the game tensing and scary, turn on some background music to relax. And always choose the costume which you usually chose, so that there don't be any confusions. Take a deep breath. Relax. Rub your hands a bit and let's get started! 6-1. Outbreak It would be good that you play with Cindy if it's your first time on Very Hard. Like I mentioned before, I choose Kevin, 'cause he's my favorite and because of his abilities, or Cindy because of her healing abilities. Anyway, after the cut scene the zombies are trying to break through. Go left behind the bar tend and down. Here there's nothing useful, so go into the bathroom (the first one, the one closest to the locked door). On your character's left side is a handgun. Take it and get out. If you're playing as Kevin, call Cindy (push the right analog stick up, while holding the L2 button) and select 'PRESENT' on your handgun. Let Cindy take the gun. If you're playing as Cindy and have Kevin and Mark in the team (that's not referred just to Cindy), keep the handgun because they both have weapons to protect themselves. You don't use the handgun; you keep it until the storage room, so that they wouldn't waste all ammo. If you are playing as George, ask for the blue herb that your partner took. Mix it to create a recovery medicine. If they didn't take the herb, you can find it left of the bathroom, in a corner. Now go to the bartender, Will, who's near the entrance. Don't push the barrels, because to get the key, you must let the zombie bust inside. So do this: stand a few steps (3-4) left of Will until the zombies bust inside. After they break in, keep pressing X until you see your character bend over and the letters 'STAFF ROOM KEY TAKEN' appear. If you didn't take it, move around there and keep pressing X. Ignore the zombies. You have time until they stand up. Keep in mind that you must quickly do these things before the zombies bust in, because then you'll be in trouble. Okay, so you got the key. Ignore the zombies and use the key on the staff room door. Press X to open it and say 'Come on!' by pushing the right analog stick down. Read the memo on the right side and climb the stairs. Be careful not to get to close to the window. Go around it and slowly walk towards the green herb. A zombie will break the window, but as long as you are here, he can't hurt you. One of your partners will probably get grabbed by the zombie, so kick or hit the zombie to make him fall. Go on and climb the stairs. Turn right and open the white door. Now you're in the break room. As soon as you can move your character, go down and keep pressing X until you crawl under a bed. Take the STORAGE ROOM KEY. Get out from under the bed and keep screaming 'Help!' by pressing the right analog stick left, so that the zombies don't hurt you. Your partner/s will probably struggle with zombies, but they'll be fine - you just get out of there. Turn left into the hall and move forward. Ignore the first door and turn left to the desk. Take the nail gun and go back to where you came from until you see planks. Make sure both of your partners are inside the hall and then use the nail gun on the planks, to barricade the door. Be careful - before you use the planks, they may be a zombie near you. Now keep going down until you reach a door at the end of the hall - it leads into owner's room. There could be a zombie nearby, so if you see him, go around the dart board. Get inside owner's room and go down. When the zombie starts moving, wait for one second and then kick/hit him. Go around him and scream for help. Two things will happen now: Either the zombie will come after you, in which case you must hold him off until your partners come. Or the zombie will attack your partners. In either case, wait until your partners are under attack and then take the KEY WITH BLUE TAG off the chair and the green herb off the ground. If that zombie is still alive, kick him and run out of the room. Return up and use the KEY WITH BLUE TAG on the door on the left wall (there's a door that leads into drawing room - skip it). The door is near the planks where you used the nail gun. Go through the door and climb up the stairs. Open the door to get into liquor room. Go up and open the door. Read the memo on the ground (if you want to) and take the LIQUOR BOTTLE from the desk. By this time, your partners will probably come into this room. It's very rare to have them both FINE, so it doesn't matter if there condition is red CAUTION. But if it's DANGER, the only way to save them is to give them both green herbs. But if both of your partners are in DANGER condition, one of them will die. If your condition is FINE or yellow CAUTION, you can give each partner a green herb (especially if their condition is bad). I suggest waiting in this room about one minute, so that all zombies gather in the liquor room. That way they won't bother you in the other rooms. Once you get out of this room, run right, and open the door to get back. The zombies will miss you (there's about 4 of them). Now there won't be any zombies on the stairs, which is really bad. They're all on the stairs, so you're safe here. Go down and open the door. There may be a zombie here, but you'd have to be a complete idiot to get hit by him (just kidding). Go back into owner's room. Go left (very quickly) and use the LIQUOR BOTTLE on the picture. Now listen very carefully - when you enter the room, you may have seen a zombie come inside. If that happened, as soon as you use the bottle, press R1 wait for less than a second and kick or bump into the zombie. Until then, your partners will come to help you, but so will another zombie. While your partners distract the zombies, check the drawer on the left and take the FORKLIFT KEY. Stun the zombie (kick/hit) and get out. Go back to the liquor room. Now it's important that you follow my guide here. As soon as you are in liquor room, keep going down (from your character's view you're supposed to go left). Follow the one path until you get passed the bottles (until you get passed two corners). Stop at the third corner. Your character will turn his/her head towards an enemy which you can't see from this view. But prepare yourself - as soon as you see the character turn their head, prepare to bump into the attacking zombie. After that get passed the zombie and turn left to the forklift. Operate the fork lift and go back. Climb the ladders. WARNING! If your partners aren't nearby, the zombie won't let you climb the ladder, so scream 'help'. But they'll be there 75%, so you can climb the ladder. Keep going and your partners will follow you. Crawl through the hole. When you're out, climb the stairs and wait for you're partners to come. In 40% of the cases, one of your partners will die. Open the door and you're on the roof. Here, you must keep moving. The crows will attack, so you must follow the one path, and don't stop! Go until you reach a door. Make sure you don't hear the crows wings, because that means they are attacking. Use the STORAGE ROOM KEY on the door and get in. Here, you'll find a first aid spray and a handgun magazine. When your partners come in, they'll be in a bad condition. If your condition is yellow caution, give the injured partner the spray. Now if you have Kevin and Mark for partners, you kept the handgun you found in the beginning. Now it's time to give them both the handgun and the clip. But if both of your partners are dead, keep the handgun and the clip, so that you can shoot the fence ahead. I suggest giving the weapon and ammo to Kevin first, then Mark, and then to everyone else. The last person I would give it to is Yoko - she just runs around and fires a bullet occasionally. If you're going for the NO WEAPON CLEAR, give the ammo to the character that's in a better condition. Now get out and run around screaming for help. Eventually, your armed partner will shoot the zombie and the crows. Now approach the fence on the right side and start kicking and ramming the fence. If you happen to be playing on Lone Wolf mode or your partners are dead, kill the zombie and shoot the fence a few times to destroy the fence. But it's better to kill the crows, because when you have to jump to the other building, they can make you fall. So now you have time. Climb up and follow the path until you reach the spot where you have to jump. You're on the top of another building. Open the door and get to the elevator, pressing X to call it. If you're lucky, you'll be able to call the elevator before the zombie comes. If not, get as far as you can from the zombie and wait for your partners to attack her (yes, her). If you're alone, kick her and call the elevator. Then kick her again and get inside the elevator. It doesn't matter if she hits you. When you're out go straight and turn left. Keep going straight, but stay on the right side of the wall, so that the zombie ahead misses you. You can see the zombie's back, so run on the right side, because he'll make a quick turn on the left side. Open the door and get out. Go down and a cut scene occurs. This part is pretty easy, if you're careful. As soon as you can move your character, start going down, behind the police vehicle. Start pushing it until the camera changes. Those bugs may block your path, so either wait for the cop to kill them, or use yourself as bait to get them out of that spot. As soon as you see them preparing for something, run aside, because they'll jump. Don't get too close to them either, because they can poison you, and that's nasty. If none of this works, then jump over the vehicle which is on the road and go up until you see another patrol car. Push it to create a barricade (if the cop kills the bugs in the meantime, new ones will appear up where you are, so be careful). When you're done with that car, you can return to the first one, since the bugs probably followed you, so the path is clear now - you can push that car. In either way, if you don't create a barricade, the next cut scene will occur for a few minutes. This part is not so easy, because your partners always get into trouble. Even if they're bleeding or dying, and you come to their face giving them a first aid spray, they just run around. Here's the thing - the cop blasts the gate with the shotgun while you try to stay alive (it takes him pretty much to bust a gate with a shotgun (O_o)). If you help him with the gate, the scene shifts faster, but those bugs can jump on ya at any time when you expect it the least, so it's not a good idea. Unless you have a gun equipped and kick the gate (Kevin), you'll be able to see the enemy from a distance, because your character will aim at the enemy. Here's what I do - I wait at one end until the bugs are about 5 meters away from me. Then I get around them and wait at the other end. How do you see them, when the camera is fixed that way, you ask? You don't! Run left-right to avoid their jumps, and focus on the volume of the sound they make. Don't wait for too long, though. It takes about 3-5 minutes, but they seem like an eternity. If one of your partners is wounded, or is on the ground, help them get up and give them the green herb you find in this place. It doesn't matter if you're 'poisoned' or in DANGER. You just have to stay away from them and keep yourself alive until the scene shifts. When it finally does shift and the cop dies, do this - when you're able to move your character, go down and then left, around the bugs. Once you're behind them, go up and right to the cop's body. Keep pressing X until you take the LIGHTER. If you want the alternate ending, take the shotgun from besides the cop's body. Now just keep going right until you reach the gas tank. Open the tanker and after the cut scene, move a bit up (a few steps) and use the LIGHTER. Now you made it. The only thing that can kill you now is the virus, which shows the percentage in the down-left corner. You can also see your partners' virus by the color of the circle next to their names (blue - fine, green - caution, yellow - danger, red - dead). Anyway, jump into the water on the left side. You have a few minutes to jump before the explosion. One of your partners is missing (if they both survived this far), but don't worry, you'll see him/her later. When you jump into the water, the cut scene with explosion will occur, probably. Climb the opening on the left and go up. When the camera changes, jump down and turn left, viewing from your character's side. If you like, you can take the red herb on the right side, but I'd take that only if I was heading for the alternate ending, which is not necessary (it doesn't give extra points). Follow the path and climb the ladder. Keep following the street until you reach a cop (he appears about 7-10 seconds after you arrive). You can read the newspaper, located behind the cop on the left wall, but it's not necessary. When you are ready, then talk to the cop. Here, the missing partner will come, before, or after you talk to the cop. One last part is left, which ends this scenario. Please, go for the "ESCAPED ZOMBIES AND SURVIVED" ending, not the "KILLED ZOMBIES AND SURVIVED" ending. Besides, if you go for the second one, your partners will probably get killed and you'll get hurt, which eliminates your chances to get NO DAMAGE CLEAR. But I'll write the guide for that, too, just in case you want to get that ending. Okay, if you're heading for the escape ending and your condition is danger, take the spray from the van and get out quickly. If your condition is red caution or better, don't take anything, just go around the van (on the right side) and climb the stairs. Remember to scream 'Wait!' to your comrades, by pressing the R3 button. When you climb the stairs, follow the path until the scene occurs. If you're heading for the escape ending, quickly go back to the van and make sure everyone alive is in this place. Talk to the cop to enter the van and escape. If someone leaves the place, you'll have to pick them up. Try carrying them to the van (if they're wounded). Carry the one that doesn't follow your commands. If one of them gets to Main Street, they're pretty much doomed. So try to have them both in the street with the van. Now for the "killed zombies" ending: Take everything from the van and give it to your partners - heal them and go to the stairs. You'll find a green herb and a revolver. If you want to get NO WEAPON CLEAR and haven't used weapons so far, give the revolver to one of the partners (preferably Kevin or Mark). Go to the footbridge until the cut scene occurs. Go on and go down the stairs. If you're playing as Kevin, the wounded cop will give you a handgun. Go on and on the left side, really far, you'll find the DETONATOR. Now go right until the camera changes. Here, on the ground you'll see a DETONATOR HANDLE. Combine them and go left until you see a cop's corpse. Use the DETONATOR to end the scenario. There are no tips here, because the zombies act randomly, thanks to your partners. Juts dodge them and kick them. That's it. It shouldn't have taken you more than 17 minutes. 6-2. Below Freezing Point This scenario has so many boring zombies, that after 10 minutes of fighting, you'll be too lazy to kick them. Well, let's do it! It doesn't matter who you take, and it doesn't make much difference whether you play alone or with partners. They'll just make the zombies come to you. Well, here we go! In the beginning, you're in the subway. Just stand at the gate until the cut scene occurs and the gate will open. Go through it and climb up from the railway track to the upper floor. Go straight until you see someone shooting you. After the cut scene, go left (viewing from your character's side) and keep following the one path. Jump down and use the stairs. Follow the stairs until you see a vent hole on the left wall. Climb there and you'll be in a lab hall. Go straight until you reach a dead end, where you have to turn right. Take the FROZEN WRENCH and quickly (seriously, quickly) move back one corner and turn into the hall left (viewing from the camera angle). Open the door. Whether you're playing alone or with someone, you won't need weapons here. You'll find more than enough health items and you can kill the boss without using weapons (I'll explain about that at the end of the scenario). Here, you can use a terminal to enter the code. It's very hard inputting the code before the zombies bite you. Well first take the green herb on the left side and try to make the zombie get out of that spot, because he'll probably be near the computer. Or you can let him attack your partner. But your partner will run away, which will leave you with the zombie. If you're not fast, more zombies will come. You don't need to enter the code, but it's about 20% easier that way, because then you won't have to take the key card and go back here and there. So here are the codes: A375 B482 That's one possibility. The second possibility is C582 and A194. And the final possibility is J126 and D580. Remember, you must enter two codes, to unlock a shutter and the computer room. If you can't enter both codes, than at least try the second one, because the computer room is very important. If you are not able to input any of the codes, it doesn't matter. There's another way, which I'll explain soon. After you are done with this room, go all the way opposite of the entrance you just used and take the green herb from the floor on the left side (there are two green herbs in this room). Open the door and follow the one path until you get to a big waiting room-like place. Just keep going. Don't even take the ammo from the floor, just go down and follow the path before the zombie gets up. You'll find yourself in a room, where there's a FAS (first aid spray) on the desk. Don't take it yet. Wait for the zombie to come from the left side and kick him (bump into him), quickly keep pressing X to take the spray and kick the zombie again. Go around him to where he came from and use the FROZEN WRENCH in the sink. Kick the zombie again when he comes and exit the room. You may hear a zombie trying to break the door, before you exit the room - just ignore it and get out. If you did hear the door, just run and don't stop now. If you didn't, wait and kick the zombie, then run past him, back to the room with the computers. Use the WRENCH on the hatch-like thing on the wall to get the VALVE HANDLE. WARNING! In easy and normal the VALVE HANDLE was in the hatch on the other side. On hard and very hard it's in the one you just see first now. Take the VALVE HANDLE instead of the WRENCH and go to the center of the room. If you want to enter the code, now is your last chance. You know where to use the handle - on the hole at the closed door, in the center of the room. Do it before the zombies attack you. While you're rotating the handle, the zombies can't hurt you. However, it's bad luck if they hit you just when you're done rotating. In either case, go quickly through the opened passage and take the green herb. You can mix two of them, but keep this one, because you'll soon see red herb. Go down the ladder and be careful not to get hit by the zombies, because you'll have to use the ladder again. Now that you're down, open the door and go left (viewing from the camera angle). Quickly take the FAS from the floor and quickly press X at the computer. When you get asked to read the file, choose NO. The corpse will get up, so quickly go to the other side of the room. Don't open the first door, but the second (it's left of the first door). Before you open the door, check your file, there's a four digit code. It's very important to remember it, because you won't have time to check it later. Open the door, follow the hall and enter the room (ignore the corpse that gets up). Viewing from your character's angle, go right and enter the code on the computer. Go left and take the chemical (VP-O17). Keep the VALVE HANDLE for now, because you'll need it. You may have to drop a health item, or give to a partner (if he/she is alive). I prefer dropping the mixture of two green herbs. A zombie will enter the room. Either kick him and get out, or let our partner have and get out. Go back to the computer room where you found the four-digit code. Now you can open the door that we passed by. Follow the path until you reach a zombie. Kick him and get passed him. Turn left (viewing from your character's angle) and kick the zombie. Open the door. Quickly take the red herb from the barrel and combine it with the green herb. You may see one of your partners (possibly Alyssa) in the next room, getting bitten by a zombie. It doesn't matter, she'll get out and she'll have an item you need - UMB.3. If you are playing alone, or happened to see Alyssa in the computer room, you'll have to get the UMB.3 yourself. Open the door to enter the alarm room and kick the zombie. Take the item instead of the VALVE HANDLE and kick the zombie. Quickly combine the VP-O17 and the UMB.3 to get the V-JOLT and kick the zombie again. Take back the VALVE HANDLE and get out of there. You may have to use a health item after you leave the room, because there will be 3 zombies in here. When you get out to the hall, go down and turn left (from character's angle) and open the door. DO NOT give the wounded man a FAS, because he'll only give you a chemical. It's useless. Give your partner that found the UMB.3 a health item, even if that means that you'll be 'naked'. There's a 50% chance that one of your partners will die by now. If not, just keep them that way. If your condition is yellow CAUTION and you have a health item to spare, give it to your partner. But I wouldn't give it to George. He's an idiot. He'll probably die just before you leave this place. Anyway, use the V-JOLT on the plant and climb the ladder. Use the VALVE HANDLE in the hole. From here, you no longer need the handle. Climb the ladder. Now I'll have to write two guides separately - one for when you input the code, and one where you use the card key. CODE INPUT GUIDE: In case you entered one code only, you'll still have to find the CARD KEY, which is in the room with the turntable, on floor B4. Okay, once you climbed the ladder, open the door. Take the herb and read the memo. Go through the ventilation shaft and ignore the Licker. Go straight and kick the zombie. Go further and kick the other zombie and go behind him. Kick him again (safety first!) and read the memo (remember to always choose no, whether to read it or not). Kick the zombie again and go through the vent hole. Press the button to open the shutter and open the door. This door is unlocked by inputting the code (if you don't input the code, you must find the card key). Register your fingerprint on the computer and get out. Return to the vent hole and kick the first, and then the second zombie, then go through the other hole. Open the door to return to the ladder. Climb to the top and open the door. Go straight and turn right (from character's angle) to get to a door. Here, you'll see some Moths, but ignore them, just go straight and turn right (again, from character's angle). Go straight and open the door. Go right (yes, character's angle) and input the fingerprint (this shutter you also open with the code, or the card). Ignore the Hunter, he won't attack right away and open the door. Take the BLOWTORCH from near the corpse and get out before the corpse gets up. Get passed the Hunter (don't kick him, or he'll fight back) and go straight to open the next door. Use the BLOWTORCH at the corpse. Okay, so that's for the CODE INPUT. Now let's see the CARD KEY explanation. CARD KEY GUIDE: Okay, so you didn't input the two codes in the terminal, so you'll have to get the CARD KEY. Climb the ladder to the top and open the door. Turn right (okay, from now on I'll only say directions from the character's angle) and open the door. Go straight and don't turn right, but left. Follow the bridge-like thing and open the door. Go to the left side of the turntable and kick the zombie. Take the CARD KEY from the floor. It's shining on the ground. Return back all the way to the place where you used the ladder. Go back one level and open the door. Ignore the Licker, take the green herb and go through the vent shaft. Get passed the zombies the same way I explained in the CODE INPUT GUIDE. Open the shutter and this time, use the CARD KEY on the card reader. Enter the room and register your fingerprints. If you're not playing as Yoko, you must read the 'Staff Memo', found in the hole, right after Licker. Get back to the Main Shaft on floor B4, where you saw the giant Moths. A cut scene will occur and you'll find yourself back in the computer room where you registered your fingerprints. Struggle (X and circle) until you are out of the cocoon. Get out and take the blue herb from the floor. Use it to cure the poison. Go back to the Main Shaft the same way you did before and now turn right. Use the CARD KEY on the shutter and ignore the Hunter. Input your fingerprints (As Yoko, you just need the card to unlock this room, because she doesn't need fingerprint registration) and open the door. Take the BLOWTORCH. Get out and enter the frozen room to use the BLOWTORCH on the machine. That wasn't so hard, was it? Now we continue with the walkthrough normally. Exit the room and back to the main shaft. From there, go straight and turn right to get to the turntable room. Kick the zombies and get to the left side of the locomotive. Take the key from the ground and wait until a short cut scene occurs. Use the key in the keyhole to activate it. Now just go up and climb on the turntable. Wait there until the time runs out. Before it does, a cut scene will occur, with Monica, the Umbrella worker that tried to shoot you in the beginning. Just wait until the turntable goes up. If you're partners are in trouble, just bring them up there, where it's safe. When the turntable goes up, go straight to see a cut scene. Now comes the boss - Mutated G. To kill him, you don't need weapons. Lure him just in front of the locomotive and then quickly go to the right side of it to move it on him. Also, he'll be sending some little buggers. You can kill them by holding R1+backwards and pressing X to stomp on them. Move the locomotive 3-4 times on the creature and he'll die. If you need items, there are some in the back. Make sure you don't get boxed in, because he's big and takes a lot of space, so he can corner you easily. It shouldn't be hard killing this bastard. Once he's dead, the scenario is done. I know, you lost your patience, haven't you? 6-3. The Hive Frankly, I never managed to complete this scenario without using weapons, or without damage. That Leech man keeps showing up everywhere you go, and there are leeches all around the place, for crying out loud! Not to mention the queen leech. There's no way to kill her without ammo, so you'll just have to complete this scenario with less points. If someone did manage to complete the scenario without weapons, please e-mail me. So here goes. Playing as George here would be really good, because there are a lot of blue herbs, and George can use his kit to create a health item that restores health (recovery medicine -small). But then again, playing as Yoko allows you to carry all those blood packs and other stuff. In either case, partners make no difference here. If you give them a health item, then it's a question whether you'll stay alive. They also keep getting bitten by the zombies, so they're useless. Yes, they can carry your items, but if they die, they keep them and what's even worse - they become the leech creature. One Leech man is bad enough, so play alone. If you don't have the LONE WOLF mode, play with the partners, but ignore them. In this scenario, I won't mention partners. Okay, so you're in one of the hospital rooms. Go down to trigger a scene. Get out and turn left (character's angle) and left again. Go straight and open the door on the left side. Take the handgun from the closet and the Leech man will come. Wait a bit and kick him (bump into him) and quickly get out. Your partners usually get hit, so you have time to get out. Go down and open the door on the right side. Go to the pile of trash to trigger a cut scene. Right after that, quickly climb the boxes and jump to the other side. Open the drawer and take two BLOOD PACKS. Now get out. Go down-left to the elevator and as soon as you push the button to call it, move besides it, because a zombie will jump out. As soon as you see the zombie swing his arms twice in a row, enter the elevator and go to the second floor. Now go left, or if you view by the camera angle, go down. Hit the zombie and use the stairs. You can (but don't have to) enter the door on the right side to unlock the shutters, but it's not necessary. In any case, go left and open the door. Place one BLOOD PACK here, so that Leechy doesn't disturb you, and equip the handgun. Kill the zombie on the left side and open the locker on the right side to take the red herb instead of the handgun. Enter the door back. Go straight, but stick on the right side, because a zombie will break a window. Go right and up to the corpse that sits. Take the LEVEL 1 CARD KEY and go right-up, to the central waiting room. Take the red herb off the counter and get out. If you're playing as George, don't go out of the next room yet, but go right to take the blue herb and then go back to the place where you left the BLOOD PACK. You may see Leechy sucking the blood from the floor. As long as he does that, you're safe. Climb back the stairs. The zombie will try to attack you, but she'll miss. Run to the elevator and go to B1 floor. If you're George, take the blue herb on the left side and enter the room on the left side. Here, you're safe. A handgun is here, so take it instead of the mixed herb you have, so that you take it later. You'll need 10 bullets tops for this scenario. So get out and go down, until you see a door on the right side. Open it and immediately place one BLOOD PACK on the floor, to distract the leeches off the computer (and Leech man, if he comes). Enter the code to the computer. The codes are either: 3555 8211 Or 5315 You'll have enough time to enter all three combinations and one more. You can enter the code 0930 to get to the roof, but I personally haven't been there on very hard. It's too risky to find the file with the code on it, so just try all three 'till you get the right one. Once you got it, check in which item spot is your CARD KEY, because you'll have to be fast. Get out and go down. As soon as you see a door, go right of it and use the CARD KEY before the zombie attacks. She will attack, but she'll miss, which will give you time to enter the door unharmed. Go down a bit and you'll see a zombie. Lure him near the door, then hit him and go around him. Quickly take the green herb (combine it with the red one) and run straight. Follow the only path, and when you see a crashed place with a zombie, don't stop. Juts go and open the door. Now go left and quickly take the green herb before the leech attacks you. Combine the herb with the red one. Use the stairs and jump into the water. Go right and climb up, on the right side of the corpse. Slowly move towards the shining item on the ground and replace it for the CARD KEY. Now that you have the PADLOCK KEY, go back, but if the corpse starts crawling, quickly run into the water. Climb up, use the stairs and open the door. You'll probably see the zombie in your direction. Hit her and run. Hit the second zombie (his location is random) and get out of there. Don't stop, just run straight and enter the safe room on the left side. Take the mixed herb and get out. Call the elevator. Select B2 floor. Open the door on the left side. Quickly go straight and then turn left to get to the door. Open it. Go inside the room where you can set the temperature. If you're Yoko, place the BLOOD PACK you have inside the room. If you're not, wait inside that room, until Leech man appears. You can either use yourself as bait, or a BLOOD PACK to lure him into the room. I prefer BLOOD PACK, but only your partners could help you with that. Or, you can kill the leeches on the terminal on B1 floor, so that you don't have to waste the BLOOD PACK (but Leechy may come in the meantime).When he comes inside the room, get out and set the temperature to HIGH. He's finally finished. If your partners were here, they would hand around here, and you wouldn't be able to raise the temperature, because either your partners would be inside, or the Leech man would be outside. Now that you're done, set the temperature to LOW and enter the room. Take the CARD KEY. Okay, so here's the situation so far - you must have a handgun with at least 7 bullets, 1 mixed herb and the CARD KEY. You don't need to have at least one herb, but it's recommendable. Don't mix all three types of herbs (green, red, blue) because then it won't heal you completely. Get out of here and get out of the next room, so that you're in the hall with the elevator. Go down and quickly use the CARD KEY (ignore the rising zombie). Enter the place and use the PADLOCK KEY on the boat. Use it, and a cut scene will occur. As soon as you are able to move your character, move backwards a bit. Here are the tactics: The queen leech will follow you when ever you're close to her, so make sure that she follows you. Every 10-15 seconds, move far away from her, because she'll spit acid. If you get too far from her, she'll dive her head into water and attack you with tentacles. If you see something under water, move away from there (preferably towards the queen leech), because for a second, her tentacle-like thing will hit you. Get her to follow you until you see a valve handle on the ceiling. Lure her below it and shoot that handle. Move a bit more to see another handle. Repeat the same thing. Now just make her follow you until she gets next to some pipes (you'll know which pipes, because your character will says that it may explode - the pipes are in exactly that spot). Shoot the pipes. If you're accurate, she'll die. If not, you'll have to take her through one more handle and to the place where you took the boat. That's where you take the final shot. You'll see a barrel-like thing in the corner. Make sure that the leech is close to it with its body (not its head) and blast it. If you missed her, you'll have to finish her off with bullets, but only happens to me in 5% of the cases. When you kill her, just run straight to the place where the boat crashed and the scenario is done. 6-4. Hellfire I never got NO DAMAGE or NO WEAPON in this scenario on very hard, either. It's because Regis Licker hits me right when the battle starts and because your partners are too dumb to kill him, so you have to do it yourself. I strongly suggest you take Kevin here, because he has the 45 Auto and there isn't much ammo to be found here. The shotgun you find has only one bullet, and you find more, but... The handgun isn't a bad weapon, but you must conserve ammo. Playing alone isn't a good idea, either, because your partners can unlock a door and find the GOLD KEY. If they do find the GOLD KEY, you won't have to solve the Europe map puzzle. But I solved that puzzle only twice in my life - once in Normal and once in Very Hard, when I was playing alone. I know only that you must push the switches for England and Germany. Well, let's go! First, take the map (it's glowing) and go through the destroyed door passage. Go straight a bit, and take the handgun - you can't see it, but it's there. You must find it, it's very important. Check the firefighter's corpse to see a cut scene. Climb the ladder and open the door. Go right a few steps wait one second and press the R1 button. As soon as you see a zombie on the screen, press the X button (or circle, depending on the character) to stun the zombie. Run past the zombie and open the door at the end of the corridor. Go left (up) and climb on the window for the emergency escape exit. DO NOT open the door on the left side, just before the window. Just trust me, don't do it. Here, you have two choices - you can kill the crow (or give your partner the gun to kill it), or you can ignore it. But the problem is, you'll be sliding left on the edge, so if they hit you, you'll hang down for a couple of seconds. It's especially screwed if you pass the first corner and one crow brings you down. Then another one comes, and it can hit you while you're hanging. Since I play with Kevin, I give David (my partner) the handgun and he kills the first crow. But when I'm not Kevin, I just slide. There are two good things here - first, the crow doesn't take your health when you're sliding, and second, the second crow will get killed by the fire. So here's the final solution: keep sliding on the edge, if you get hit keep pressing X to climb up. When you pas the first corner, move a few more steps and wait 'till the fire comes out of the window. Then move quickly. The crow probably gets killed by the fire, so you won't die. This is just the beginning, for crying out loud! When you are finally on a safe ground, go down the ladder. Open the door on the left side. As soon as you are inside, go right (up) and kick the zombie. Don't stop, run left behind the corner and then right. WARNING! After you kick that zombie, do not open the door on the left side. You'll see smoke below the door. If you open it, an explosion will put you in DANGER condition. Instead of that, when you kick the zombie, go left and then right. Take the FAS from the left side and open the door on the right side. You can skip this door, and instead use the one above the FAS in the corner, because there is a green herb in that room. You'll find enough supplies, so don't worry. Now you're in owner's room. Nice place, huh? Push the crate and jump down. Read the file that shines. It shows a pass code. Wait until the strong fire stops, and open the door. Go up and quickly open the door on the left side before Licker hits you. Kill the zombie using the handgun and combine the green herbs (or just take it, if you don't have any). I suggest giving it to your partner, because you have FAS. Use the safe to enter a code. Here are the solutions: BAE, FBH, JIA, IIB, DCH, CJF, GGF. It's one of these. Take the SILVER RELIEF KEY from the safe. Get out, ignore the Licker and go down (right). Use the SILVER RELIEF KEY on the door in front of you. Open the door. You're in Apple Inn square. Check the map. If you're playing alone, you'll have to check the motel rooms, to find pictures of Germany and England. Push the switches to solve the puzzle. In room 102, you'll find shotgun ammo. But you would need to kill the zombie and break the locked bathroom door. You can use the handgun to kill the zombie and you can tackle the door to eventually open it. In room 103, you'll find a green herb. You just need to get in and take it. I wouldn't mix any herbs yet, because you can find a red herb. In the corridor on the first floor (where you are now) there will be zombies - you know how to handle them; kick 'em and run. Behind the last corner, there will be a zombie which you can't see, so be careful. Climb the stairs and open room 204. If you're playing alone, you should find the GOLD RELIEF KEY here. There will also be a red herb in the bathroom. Keep these things: FAS, mixture of a green and herb, SILVER RELIEF KEY and GOLD RELIEF KEY. If you took the shotgun ammo from room 102, then replace it for the herb mixture. It's better if you're not alone - you probably can't find the key here (because your partner has it), you can let your partner hold onto your items, so that you can carry all of those. Anyway, get out and go straight. Kick the zombie and turn left. Now, if you're playing alone you'll have to enter a pass code on the door. The codes are: 2287, 6354, 5128, 0721. You'll have to be quick because of the zombie. If he bothers you, lure him away to the other side (to the stairs) and get back to enter the code - you won't have much time, though. If you're playing with partners and have not met with both of them until this point, the door is unlocked. You're in the security room. Like I said, if you're not playing alone, one partner will be here with the GOLD RELIEF KEY in his/her inventory. Let your partner keep it for now, but give her the FAS. Take the other FAS from the desk. On the right side you'll find 45 Auto ammo for Kevin. Unless you have Kevin in your team, or are playing as him, leave the ammo. Take the shotgun from the left side. It has one bullet. Reload it, but don't use it. If your other partner has the handgun, then your partner that found the key will be 'naked'. The problem is that your other partner no longer follows you, since you entered the security room. Forget him/her. If by any miracle you kept the handgun, give it to your partner that found the key. Now get out, back to the corridor where you used the code. Kick the zombie and run back to the stairs. Climb to the third floor. Turn right and use the SILVER RELIEF KEY on the door in front of you (306). Quickly go straight and take the RED JEWEL instead of the SILVER RELIEF KEY. I think there's handgun ammo here, so if your partner has a handgun (or you), kick the zombie and take the bullets from the floor near the bed. Get out and go straight (down). Use the stairs to get to the second floor. Go right and turn left after the first corner. Open the door at the end of the corridor on the right side. It leads to the stairs. Go down and straight. Watch out for the fire and take the shotgun ammo. Crawl through the hole on the left side and open the door. Quickly go right (down) and open the door at the end of this corridor, just before the corner. It leads to the small hall where you used the SILVER RELIEF KEY. Go down and turn right. Take the green herb if you want to and go back up a bit. Ignore the Lickers and use the GOLD RELIEF KEY on the door on the left side, to get to the power supply room. Here, you must set the emergency power. This puzzle is easy, but I don't know how exactly to solve it, so I can't help you. It's simple; you must get all the lights to be on. When you're done, go out and left (up). Open the door to get to Apple Inn square. Turn right and follow the path until you reach the stairs. Kick the zombies to avoid them in the meantime. When you're on the second floor kick the zombie behind the corner and go into the security room. Go left and push the closet to hear a 'click'. Use the RED JEWEL on the statue to open the secret passage. Go inside. Go own-right and lower the ladder. Go down it. If both your partners are alive, they'll come here now. Remember where Regis Licker appeared? That small exit hall... Equip the best weapon you have and stick to the wall (left, right, doesn't matter). The wall where you must stay next to is right after the reception with the bell. Just keep yourself out of the middle. After the cut scene, the battle begins. Run straight. If you did what I said, Regis Licker might have missed you. If he hasn't and you see him choking you, scream for help. In either case, go to the exit door, behind the boss. Take the green herb (if you have space) and shoot the Licker. I never use the handgun on him, so do this - with the shotgun you shoot him twice and then he's immune to attacks while he's performing his. With Kevin 45 Auto you shoot him once and then he's immune. I don't know how the handgun works. Make sure you are as far from him as you can be. When he attacks with his tongue, he's dangerous. I don't like the shotgun, because you would need to get close to him to inflict good damage. If that's what you must use, then come relatively close to him, fire one bullet and quickly retreat. When he's done attacking, repeat the process. If those ordinary lickers come, just aim forward and blast them with the shotgun. That way you'll damage both the boss and his helpers. When Regis Licker is defeated, a cut scene occurs. Just turn around and use the door quickly, because if those small Lickers are alive, they can still attack you. That's that! 6-5. Decisions, Decisions This is the hardest scenario - not by logics, but by action and map. From the start, you have to make snap decisions to stay alive. You can choose whether to go up, down, left or right, because you have to do a thing or two at each place. Having partners here is a good idea, because they can find a valuable item, the V-POISON, which is required to move on. Getting that item is very hard, so I suggest having partners. If you go for V-POISON, your partner will go for the P-BASE, where they will die. It's also harder by combat getting the V-POISON, so let your partner take care of it. Also, you can't carry all items you see, so if you play alone, you won't even have space for a weapon or a health item. One of your partners will be gone 60% of the scenario, while the other one will follow you, which makes it easier - you can give him/her items to hold onto. Also, there are a lot of weapons, so you can give one partner, for example, the assault rifle, while you keep the grenade launcher. You need a lot of ammo, because you need to kill the Thanatos. As you know, there are a few endings here. There's the "Chopper zombie" ending, which you get by not using DAYLIGHT on yourself, and by not having it in possession when you complete the game. There's the "Regretful" ending which you get by using DAYLIGHT on yourself, but not completing the game with DAYLIGHT in your possession. And finally there's the "Remain hopeful" ending which you get by using DAYLIGHT on yourself and ending the game with it in your possession. If you play with certain characters, you can get other endings - for example, if you go for the "Chopper zombie" ending with Alyssa and your partner Yoko stays alive, you get ending "Alyssa and Yoko". The same is with Jim and Kevin, Mark and David and George and Cindy. You must be the first mentioned character and your partner must be alive to get this ending. Remember, you must not use or carry DAYLIGHT. But since this is Very Hard mode, the best ending you should go for is either "Chopper zombie" or "Regretful" ending. You must use one DAYLIGHT on the final boss. So if you carry two DAYLIGHTS, you won't have much space for supplies. I suggest the any ending but 'Remain hopeful', at least until you get better. Even in hard mode, you'll be low on ammo until you reach the final boss, so you'll have to kill him in one shot with DAYLIGHT, or by using the rocket launcher. I'll give the explanation for "Remain hopeful" ending, so it will be easier for you to get other endings. My guide will mention only two item spaces, because you'll need two DAYLIGHTS - one to keep and one to use on the last boss. But if you intend to kill the final boss using the rocket launcher, you won't need the DAYLIGHT. It depends on the ending which you're going for. Here is the guide for the scenario. You start in the main hall of the Raccoon University. On the other three difficulties, you would first investigate the first floor to find the BRASS SPECTACLES and use them on the second floor. But on Very Hard, there are no BRASS SPECTACLES, so when the bomb is set, you'll have to get out by using the longer path. Still, check the first floor first. When you start, go right (up) and open the door - not the one in the right corner, but the one left from it. When you're in the room, go forward a few steps and take the anti virus. Go right (left) and when the camera changes, you'll see a female zombie coming towards you. You know the drill - kick 'n' run. Go forward and enter the door. Now wait. If you see zombies coming into the room, get out of it. Once the door closes, wait until you hear the zombies hitting the door. Open the door and enter the room. Now you'll have some time. Use the anti virus and check the left wall. Push the switch and go to the other side, to the clock. Set the time to 2h50m. Take the RED JEWEL and get out. Get passed the zombies by stunning them and get out. Now go up and check the centre of the main hall, up the stairs. You should find a FAS, unless one of your partners took it. If they did, it's okay. They'll need it. Go up to the second floor and check near the window to find the green and blue herb. If one of your partners is in CAUTION condition, give them the herb. You can use the blue herb right away, because it also stops the effect of the virus for a short time. Now open the door that leads to the second floor corridor. It's in the right corner. When you open the door, go straight and kick the zombie. Get passed him and quickly take the herb off the table-thing. Go left (down) and kick the zombie. Open the door on the right side (viewing from the camera angle). Kick the zombie on the right side and get passed him. Quickly open the door. Pull the string (any string) and get out of that and the next room. When you're in the hall, just go straight and open the door to get to the gallery. Take the BLUE JEWEL from the statue's hand and get out of there. Kick the zombie if you must and go back to the main hall of the university. Go behind the staircase on the first floor and use the BLUE JEWEL and the RED JEWEL on the moose. You may see zombies in here, but ignore them. If any of your partners gets killed here to this point, restart - you need them to help you. Once you use the jewels, you'll open the secret passage. When you use the jewels and are not able to move your character while the moose is shown, you may get hit, but don't worry. Go into the secret passage and use the stairs to go down. Just go straight until the cut scene occurs. On Very Hard, the corpse Peter comes to life, but it's not pleasant having him for company. Your task is to read the file that has number 4 on it. Here's the tip - lure Peter near the stairs (but don't be on the stairs), kick him and go around him. Check one file (but always choose NO when you are asked to read it), wait for Peter and kick him. Read the second file and kick him again. Read the third file, kick him and get out. If you played the scenario (you must've, to unlock Very Hard) you'll know to go to the left side of the main hall to get to the safe room where you enter the code for the elevator. If you can't remember, check the map and see where the door on the first floor is - it's opposite of the door where you found the RED JEWEL. The code is found on the first floor, but it's too risky going there. On the terminal enter the code. The codes are: 4161 4927 4032 4284 It's one of these. If you're playing alone (please don't play alone), I suggest you immediately go to floor B4 to get the V- POISON. Here, I'll separate the guide into three sections: T-BLOOD, V-POISON and P-BASE. Okay, I'll first give the guide for T-BLOOD. T-BLOOD: When you activate the elevator, go to floor B2. If you don't have George in the team, you'll find him here. He'll give you two items - recovery medicine, anti virus. Don't use the manhole, go down and open the big door (shutter). You're on the pier. Go to the docks and follow the path. I suggest you stay ahead of your partners and don't stop. If you stop or your partners are in front of you, the sharks may knock you down and throw you into the water. I always get killed in the water if I fall, so be careful. As you go, just stop to take the FAS and the CARD KEY from the floor. Follow the wooden planks until you reach the stairs. Climb them and take the green and red herb and combine them. Give the mixture of the herbs to one of your partners and open the door. After the cut scene use the CARD KEY on the university door. Since I play with partners, here's how I do it - when I get to here, I use the CARD KEY but do not enter the door. Instead, I go left and use the manhole. That way, I first get the P-BASE. Once I have it, I go for T-BLOOD and use both substances on the third floor. Then I go to B4 and my partner has V-POISON. But as for T-BLOOD, do this: Use the CARD KEY and enter the door. Take the herbs if you like and open the door on the right side. Once Thanatos appears, go back into the previous room before the door closes (since the knob is broken from that side). Go up and turn right. Wait at the switch. Press X once to see the option 'PUSH IT: YES, NO'. When you hear a strange music, it means Thanatos has entered the room. Just stand there until you see the ugly creature. See that sparking wire above? Once he's below it, push the switch to electrocute him. Carefully! He'll start running towards you just before you push the switch, so be careful. If you happen to miss him, run to the other side to lure him, and then get back and try to electrocute him. If your partners are attacked instead of you, scream 'Come on!' to call them, then electrocute Thanatos. Once he's down, take the T-BLOOD off the floor to replace it for the CARD KEY. Now open the door you just used and use the door that leads to the safe room where you sued the elevator code. Select third floor in the elevator. Open the door and you'll be in a small room. Open the next door, go down and turn left. See that machine? Use T-BLOOD on the left side of it to store the substance. Here you must store all three substances - T-BLOOD, V-POISON and P-BASE. Here comes the solution to P-BASE... P-BASE: I always get this one first, so you should, too. After you use the CARD KEY on the university door, go left and use the manhole. The reason why you used the CARD KEY now and didn't enter the university is because you can now discard that item. When you get down into the water purifying facility, climb the pipe above the boxes and shimmy to the right side. I think there are 2 burst rounds, so take it. Climb the left pipe and shimmy it to the left side. Go up until you see the cut scene. Once you are in control again, kick the Hunter and run right. Take the KEY WITH RED TAG and kick the Hunter again. Go back and run straight until you see two doors. Open the one on the left side. Take the item from this room (if there is any) and get out. Open the other door. Follow the one path and open this door. Go straight and open the door. Go straight and kick the zombie. Quickly take the red herb and continue going straight. Open the door and go on until you reach a door on the right side. Here you'll find a grenade launcher and the map, right besides the anti virus. Use the anti virus. Combine the burst rounds with the grenade launcher. If you or your partner have a green herb, combine it with the red herb. So now keep the KEY WITH RED TAG, the grenade launcher and at least one health item (FAS, or a mixture of a red and a green herb). Let your partner have at least one health item that will restore his/her whole health. Get out and go down. When you get passed a corner you'll see a zombie. He'll just stand there. Get a little close to him and kick him. If he starts moving, kick him faster. After that, quickly open the door on the left side. Here you'll find useful items. You'll see handgun ammo and a REAGENT CASE. Don't take the REAGENT CASE, because if you store P-BASE in it, it will evaporate. Instead, you must find a SEALED REAGENT CASE, so that you get the P-BASE later in this room. Use the KEY WITH RED TAG on the door in the right corner. Give your partner the grenade launcher, or if you prefer, use it yourself. Open the door and you'll find yourself in the water tank. Watch out for the Hunters - there's two of them. Run straight and climb up. Push the switch and get out. It doesn't matter if the Hunter hits you. But if you intend to kill them, kill them right away, before you activate the machine. And since you'll need to go through here later, you should kill 'em. If you get into the water (try not to), use the R1 button to dodge the Hunters just before they grab you. Once you activate the thing get out, back to the previous room. Get out of there, too. You need to get back all the way to the water purifying facility. Once you are out of the room with the REAGENT CASE, go up and turn left. Go straight and open the door. Just keep going straight. When you get near the place where the red herb was on the floor, kick the zombie and open the door on the opposite side. Keep going and open the next door. Go through this passage, ignore the Hunter and open the door. There are three Hunters here. Make sure you kill them first, and then use the pipes to get to the other side. Two Hunters will be in the water, so first kill the one on the surface with the grenade launcher. Wait for him to approach and then blast him, to inflict more damage. If he jumps in the meantime, aim up and shoot him just before he hits you. Don't fire the round right away, because he may jump over you. In that case, press L1 while holding R1 to aim at him and then fire. If he's dead, you should hear him screaming (the same way he screams in RE1 and RE3) and you should see him shaking on the ground. If he just lays there, shoot him again while he's on the ground. If you're playing as Kevin, you should use the 45 Auto to kill them. Make sure to be far away from them, aim at him, wait until Kevin aims steadily (he moves his arms back and aims again - you perform this by holding the R1 button for one second) and fire. This should inflict more damage and maybe even knock them down. If the Hunter is too close, don't use the "perfect shot" - just blast them. The point in this room is to get rid of enemies, so that you can pass to the other side of the facility. You've been here before, so you know what to do - first use the pipe to get to the right side. Climb the pipe and shimmy to the right side. When you're down, go right-up and climb the second pipe. Shimmy left and when you're on the boxes, go left (viewing from the camera angle). Climb the step and open the door ob the right side. Take the anti virus off the table (it's right next to you when you enter the room) and use it. Open the next door. Take the green herb off the floor and kick the Hunter. Get behind him and open the door. You're back in the water tank, but the other side. Climb on the broken ladder and open the door. Take the SEALED REAGENT CASE. Go back (open the door) and jump down on the left side, into the water. WARNING! If you jump into the water before taking the SEALED REAGENT CASE, you'll have to go back all the way around again to get to the other side of the water tank. When you're in the water, swim down to get to the surface. Either you or your partner will get attacked by the Hunter. Here's a tip - when the Hunter is close to you and you see him trying to perform an attack, immediately press R1 to dodge. Then keep swimming and repeat the process if you have to. Press X at the surface to climb up. BUT...if your partner gets attacked, you'll immediately have to get out of the room. Reason - your partner is too dumb to dodge the Hunters, and if you stay there to watch them, your partner will die. However, if you get out of the room, your partner will come for about one minute. In any case, when you're back in the room where the REAGENT CASE is, use the SEALED REAGENT CASE on the big machine to get the P-BASE. Get out of there. Now remember the place where you found the red herb? The place where that zombie was? Go there. Okay, here's the path. When you're out of the water works management office (the room where you got P-BASE), quickly go up and turn left to dodge the zombie. Just keep running straight. Open the first door, go straight and open the second door. Go straight, kick the zombie, get passed him and turn right (from character's angle) and open the door. You haven't been here yet, and this path leads out of this place. When you open the door, go a few steps forward and kick the zombie. Don't take the herb; you'll just get bitten because this zombie is fast. Ignore him and go down. Use the ladder to go down. You may get hit by the zombie here, but try this way. Descend down until you see the zombie coming at you. Then climb up a bit and wait until he attacks. Then go down and run left to open the door. Follow the path and climb the ladder to get out. You're now on floor B2, in the place where you find George wounded (if he's not on your team). Go left and use the elevator to get to the third floor. The place where the substance (P-BASE) should be stored is explained in the T-BLOOD section. To get T-BLOOD from here, use the elevator to go to the first floor. Open the door to get to the main hall and just run straight until you see a door in the corner. Open it, follow the one path, ignore the Cerberus' (dogs) and open the door. Electrocute him in this room. After P-BASE you get T-BLOOD, and then V-POISON. Here's the guide for V-POISON. V-POISON: Here's the solution when you play with partners. After you store P- BASE and T-BLOOD on the third floor (you should store the substances one by one, not more than that at one time) go back to the elevator and go to floor B4. If you're playing with partners, you just need to follow the path until you reach the railway tracks. Here's the path. When you're out of the elevator, go right and turn left (character's angle). Leave the antidote because you'll need it later and open the door. Go forward until you reach the stairs. Run left-right and then go down. Doing this, you should be able to dodge the jumping spider. Go straight, jump down, go up, ignore the spiders, and climb on the left side in the corner. You'll see a spider down. When you see him preparing for something, move left-right because he'll jump. Now go down and through the open space. Here you'll see your partner with the V-POISON. Exchange it for a health item. Only give your partner a health item if your condition is yellow CAUTION, or better. Take the green herb on the left side in the corner and get out. Go back to the elevator dodging the enemies and go to the third floor. Store V-POISON and a cut scene will occur. Here's the solution when you go for the V-POISON. When you activate the elevator in the university, go to floor B4. Open the door mentioned above and dodge the spiders as mentioned above in this section. Go through the open space. Take the green herb off the floor up the stairs on the left side and go right. Follow the subway tracks until you reach the other side of the tracks. On the left side is a broken train. Enter it. Wait for the zombie to come close and kick him. Quickly take the FAS off the seat and kick the zombie again. Get passed him and go straight to reach a door. Open it. Kick the female zombie and get passed her. Go right, out of the train. Go down a bit and right to reach a door. Open it and go down. There are a lot of zombies here. Just go straight, kick the zombie and start kicking the door on the left side. If you're playing alone, you'll have to kill the zombies first. If your partner is with you, let the zombies have fun with him. You may see someone hitting the door from the inside. If so, let that zombie open it up, while you hold off the zombies. But you don't have to use the door - you can crawl in the vent on the right side. You'll be in the emission tower, where you find a green herb. Walk on the edge until you reach the other vent. The bee may hit you, but you'll climb up again. When you're in the room where the door had to be rammed, open the other door (ignore the zombies). Here, if you see a zombie coming inside, quickly get out. Then wait for the door to get hit and open it. That way you'll have time to supply emergency power. The puzzle is somewhat the same as in Hellfire, so you should have no problem solving it. Once the puzzle is solved, you can get out of there, back to the T- shaped passage. Now this is the tricky part - you must get passed the zombies and turn right to climb the ladder. If you didn't kill them, just kick them to get passed them. Climb the ladder and open the upper door. Ignore the bees and enter the elevator. Push the switch and you'll move the elevator. Since the bees will attack even when the elevator's moving, you'll have to dodge them. Just run in circles. Keep in mind that you must make full circles. If you don't, the bees will hit you. When the elevator is up, go straight and run along the circular path until you see a shining item in a hole on the wall. It's the V-POISON. Climb the stairs. You may get hit here, but don't worry. Open the door. Use the anti virus off the desk and open the door. You are now in the back square, where you need to use the CARD KEY. Don't go for the V-POISON alone, I'm warning you. It's really hard. Now that you have all three substances, we can go back to the normal guide. After the cut scene, enter the wooden door on the right side, next to the machine. In this room, you'll find a lot of equipment. Go right, behind the curtains and take all you need. Let your partner keep the assault rifle. You take the grenade launcher. All three of you should have at least one healing item. When you're done, go behind the other curtains, opposite of the door where you came from. After the cut scene, run to Greg's corpse and take the handgun. Give it to a partner that has handgun ammo. Go to the computers. Use one to restart the incubator and another to open the locks. Quickly go back two rooms, to get to the room where you stored those 3 chemicals. When you hear a beep, it means that the DAYLIGHT anti virus is done. If you wish to cure yourself of the virus, use DAYLIGHT, but you really don't need to. It depends on which ending you want. If you want the best ending, you'll have to use that one DAYLIGHT and wait for two more to be created. It will take about a minute and a half of your time, but don't worry; you'll make it on time. If you want the best ending, you absolutely must not use DAYLIGHT or give it to your partners - they will use it. You'll use one DAYLIGHT to kill Thanatos and you'll keep the other one. But for whichever ending you are going, you should take one at least one DAYLIGHT with you to kill the last boss. When you're done with the samples, so back to the room where Greg was killed and open the door on the left wall. Run down and descend the ladder. Run forward and open the door on the left side. You're in the president's room. Open the door to get out of there and quickly use the next door, before Thanatos attacks. Go up and turn right (you can't use the shortcut, because on Very Hard you can't use BRASS SPACTACLES to open the passage). Run down the hall and open the door. Quickly run left and go down the stairs to the ground floor. Thanatos may follow you, but ignore him. Just run right and open the door in the right corner. Follow the hall, ignore the Cerberus' and open the door. Run up and follow the path until you reach the exit door. Open it and you'll be outside. That is the door where you used the CARD KEY. Run left and take the map off the wall near the right corner. See that door next to the map? Remember it. Now just wait until the time runs out. After the cut scene run down to the door where you got the map. Some flying bugs will attack you, and on Very Hard it's different - you have to run into zik-zak. Open the door. Run straight and take the burst rounds next to the ladder. Always remember to combine the rounds with the grenade launcher right away. Climb the ladder and run to the other side. Take the FAS off the ground and keep it. You must have at least one health item, but even that may not be enough. Jump down and jump off the truck. After the cut scene, you battle the mutated Thanatos. Make sure to stay as far as you can from him, but don't shoot yet. He may come running at you. When ever he hits you, scream for help. If Thanatos jumps, move around. You'll see by the shadow on the ground where he'll land. When you use all grenade rounds, take the handgun off the floor - it's near the blocked door - and find ammo for it, or ask from your partners. It may take some time, but eventually, he'll fall. After the two cut scenes, you battle the final boss. You have two choices - you can kill him with the rocket launcher, or with the ampoule shooter. If you want to get no weapons use, run to the east wall and hit the cabinet until you are able to get the rocket launcher. Give it to your partner. It has only one shot, so if your partner misses, you'll have to use the ampoule shooter, since your partner won't use it. It's found on the tank on the left side. Reload it with the DAYLIGHT and prepare to shoot. Wait for a good opportunity - when he's hitting around. Do not do it while he's jumping. If you fail to kill him with both the rocket launcher and the ampoule shooter, you're finished... Use it very carefully. When you kill Thanatos, the scenario is over. I suggest you watch the ending here, because in COLLECTION, you can only see the best ending. That's that. Great job! If you complete this, you have passed the "RE Fan test". No, seriously, by beating Very Hard mode, you prove to be a great fan of Resident Evil. 7. REWARD POINTS As you all know, when you complete a scenario (or die) you get points for reward, which you use in the COLLECTION menu to buy certain stuff. Reward points depend on: The difficulty you play The time for which you have cleared the scenario The percentage of the event completion The number of survivors The number of special items NO DAMAGE CLEAR NO WEAPON CLEAR The most points I ever got was 13 535. I was playing in offline mode, Outbreak scenario, with Cindy, on Very Hard. I didn't get the best time, but I had all three survivors and I cleared the game with NO DAMAGE and NO WEAPON. I also managed to get 12 725 points with UBCS1 in Outbreak. So my point is you should play on the hardest difficulty because it gives a lot of points. If you manage to complete a scenario on Very Hard twice, the next time you play it'll be like on Easy mode. For example, there's a costume that costs 100 000 pts. Instead of playing on Normal a million times to get 100 000 pts, you should complete the scenarios on Very Hard less than 15 times. When I started playing on Very Hard, I was like "Oh, man, this is impossible to beat...", but as soon as I completed all scenarios on Very Hard, I got and urge to play them again on the same difficulty, which even, believe it or not, became fun later. Play INFINITY mode the least you can, because it gives a very small amount of points. If you complete a scenario without getting the NO WEAPON CLEAR and NO DAMAGE CLEAR on Very Hard, you get about 1000 pts, which is even less than on Easy. 8. CHEATS No, there aren't any cheats for this game, but there's a thing that can help you have everything unlocked. First, you need a save file of RE: Outbreak and RE: Outbreak File #2. In file 2, in the main menu select CONVERT DATA. You can use it to transfer data, which unlocks everything in Outbreak 1. You still need points to buy those things, though, but at least you don't need to suffer through all that trouble to get everything. Yeah, I did use the convert system, but I've unlocked almost everything. The only thing that I didn't do is getting SP (special) items. 9. FREQUENTLY ASKED QUESTIONS COMING SOON! 10. CONCLUSIONS Like I mentioned in the CONTACT INFO section, you can contact me at firstname.lastname@example.org If you think that my FAQ is good or bad, e-mail me and give me your opinion. Whatever you didn't understand in the FAQ, just e-mail me and I'll help you. If you want to ask me something about the previous Resident Evils, just send me a mail and I'll answer you as quickly as possible. There's no one specific I'd like to thank here, except CAPCOM for creating the best horror survival game. It's changed, but I still love it. I hope you liked my FAQ. See ya!