Walkthrough - Guide for Advance Wars 2: Black Hole Rising
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Walkthrough" for Advance Wars 2: Black Hole Rising on Game Boy Advance (GBA), or click the above links for more cheats.
-Advanced Wars 2: Black Hole Rising-
Publisher- NIntendo
Developer-Intelligent Systems
____________
version 0.1
____________
----------
Contents
----------
1.Updates
2.Notes
3.CO Powers
4.Units
5.Army's
6.Campaign
7.CO's and how to use them
8.Questions?
9.Final Words
10.Legal Stuff
---------------------------------------------------------------------------
-------------
-Updates-
---version 0.1 goes up to orange star co's
---------------------------------------------------------------------------
-------------
-Notes-
-This is my first FAQ so it might be crappy srry : ( but i hope u like it.
-this is a great strategic game and the second version is so much better than the first
-I'm not saying the first one is bad but I didn't buy it cause it looked so cartoony
-My favorite CO is Drake and my favorite unit is the "battleship"
-Rankings are:
S=special ranking can only lose about 5-10 units max and have to complete in a small #
of days
# of days
A=great ranking can only lose an above average # of units usually have to complete in
above average number of
days
B=good ranking can only lose an average of units complete average # of days
C=bad ranking lose most of the units them complete in any number of days possible
more to come later
---------------------------------------------------------------------------
--------------
CO and there Powers-
-Orange Star-
-Andy-
More Powerful- None
Less Powerful- None
CO power meter- ******
Power - Takes *** stars
Restores 2 HP of damage for Andys units only.
Super Power- Takes ****** stars
Restores 5 HP of damage for Andys units only
Fire power increases and alows units to move 1
space farther.
-Max-
More powerful- Direct-firing units are More powerful
Less powerful- indirect-firing units lose one firing space
CO power meter- ******
Power- Takes *** stars
Fire power boost of direct combat units rises slightly and unit movement space
increases
by 1.
Super Power- Takes ****** stars
Direct- Combat units receive great firepower boost and there movement spaces
increase by 2.
-Sami-
More Powerful- INFRANTRY & MECH units
Less powerful- Direct-firing power units
CO power meter- ********
Power- Takes *** stars
Increases her INFRANTRY and MECH units by 1 movement space
Super Power ******** stars
Increases her INFRANTRY and MECH units by 2 spaces and they
can capture Propertys in 1 turn even if there HP is not full
more to come later
---------------------------------------------------------------------------
------------
----------------
-Units-
Land-
Infrantry= 1000g. Move= 3 Cheap but useful can capture and good aganist Infrantry & Mech. Weak
aganist vehcs. and coptrs.
Mech= 3000g. Move= 2 cheap and very useful anganist other infn. and weak vehc. but not coptrs.
Recon= 4000g. Move= 8 still cheap bad good aganist infrn. and some inderict combat units not aganist
vech. sometimes not mechs.
APC= 5000g. Move= 6 no weapons but very useful can transport infrn. and mech. pretty weak aganist
everything.
Artillery= 6000g. very effect
Tank= 7000g.
Anti-Air= 800g.
Missiles= 12,000g.
Rockets= 15,000g.
Md. Tank=16,000g.
Neotank= 22,000g.
Sea-
Lander= 12,000g.
Cruiser= 18,000g.
Sub= 20,000g.
BattleShip= 28,000g.
Air-
T-Copter= 5000g.
B-Copter= 9000g
Fighter= 20,000g.
Bomber= 22,000g.
-Campaign-
Orange star _/\_
\ /
//-\\
Okay orange star is the easiest campaign ever.
--------------
Cleanup
--------------
CO= Andy
Enemy CO= Flak
You star off with one APC



