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Walkthrough And Guide
Ubisoft is making sure that the Wii U launches with a blood bath in the form of the M-rated ZombiU. ZombiU Written by Dalton "Horror Spooky" Cooper Copyright 2012 Contact Information E-mail: firstname.lastname@example.org Legal Information - â â â â â â â - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 1. Introduction and Controls 2. Walkthrough A. Safehouse Beginnings B. Supermarket C. Royal Bunker D. Buckingham Palace E. Brick Lane Flats F. Tower of London G. Spitalfields Green H. The Nursery I. St. George's Church J. Letters of Dee K. Panacea L. Escape 3. King of Zombies 4. Bonus 5. Survival Tips 6. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - It's the zombie apocalypse, and you're stuck in merry old London, England. As a survivor of the apocalypse, your job is to explore the city and uncover the hidden truths about the zombie outbreak. -GamePad Controls- Left stick - Move Left stick (press) - Run Right Stick - Look D-pad - N/A L (hold) - Use the scanner ZL - Aim R - Quick turn (180) ZR - Push Back/Execute Infected/Use Virucide ZL + ZR - Shoot/Hit/Throw X - Primary Interaction Y - Reload A - Seoncary Interaction/Validate B - Write Message/Back Minus - Display objectives + - Pause Home - Open Home Menu There are three different difficulty levels available in ZombiU. Chicken - Easy mode Standard - Normal mode Survival - Hard mode, one death means starting the entire game back at the beginning When scanning the environment in ZombiU, color-coded arrows will pop up on your HUD. These are what the arrows mean: Red - Enemy Orange - Door Green - Fast-travel Teal - Item White - Message !NOTE! For Survival Tips, please refer to the section at the end of the guide. !NOTE! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ======================= A. SAFEHOUSE BEGINNINGS ======================= At the start of the game, sprint down the stairs and just follow the path straight. You'll find a ladder. Press X to climb the ladder. Press it again to crouch. Move through the ventilation shaft. After you land, exit the room. Tap the flashlight icon on the touchscreen to turn it on. Going through the halls, you'll attract the attention of zombies because of the flashlight. You can turn it off and sneak past them, or you can leave it on and just sprint by them, quickly opening the door at the end of the hall, where you will be greeted by the ZombiU logo. This next room is the safehouse. It is the main hub of the game. Grab the Prepper Pad off the desk and then look at the GamePad screen. This is your map. If you tap the icon on the bottom right hand corner of the screen, you will use your radar, which shows the locations of enemies in the vicinity. Go turn on the power, first. The generator is located in the nearby bathrooms. Press X to crank the generator to life and then go watch the monitor display on the desk at the far wall of the room. This will be your first mission brief. Your goal is to collect the bag that the previous survivor had. Exit the safehouse through the nearby door, and the only door that is unlocked here. Work your way into the large radius indicated on the GamePad map. Use your radar to locate the survivor and make your way to that room. He will be stuck in the shutter of a window. Pick up the cricket bat next to him and then smash his brains in with a couple of swings. After that, press X to loot his body and get the bag. Look at the GamePad screen and drag the "bag" menu down. Drag the gun to your inventory on the upper right. Return to the safehouse. You will be told about saving, which you do by sleeping on the cot there. I recommend doing that now and after every other mission, too. Save at the cot and then go to the computer monitor screens to receive your next mission brief. First, you need a keycard to get out of this area and reach the Supermarket area. Exit through the same door that you did before, and make your way to the designated door. The door will be locked and needs a keycard to enter. The game now teaches you about scanning. Hold L and then move the GamePad around you to scan the area. To scan, tap the icon on the screen when it appears and hold it there until scanning is complete. This will tell if you dead bodies have any loot on them, and it also tells you if anything else has any loot either. There will be handgun ammo on the body of at least one of the dead bodies in the area. Grab that and then loot the suitcase on the ground to find more ammo. Go into the next hallway. Climb through the window in the room with the zombie. Beat him to death and then loot his body for an energy drink. Go into the next room and loot the filing cabinet for the keycard. With the keycard in hand, return to the door. Open it and turn your flashlight on because it's pretty dark. Go through the darkness and up the stairs. Look down to find a ladder and climb it to the bottom. Go through the next door marked "EXIT" to complete the level. ============== B. SUPERMARKET ============== Outside, there should be a single zombie to worry about. Bludgeon him to death and then use your map to find the first junction box. Scan the box and then hack it by holding the stylus on the icon that appears on the screen. When it is hacked, you'll have a full map. Go to the next objective marker. Go to the manhole cover on the ground. Press X to interact with it, and then tap on the seal repeatedly when it appears on the touch screen. This will open the manhole cover. You can use this to fast travel to the safehouse or to fast travel from the safehouse back to the manhole cover. Leave it for now and head out into the alleyway. Climb the ladder and grab the flares at the top, then climb back down the ladder. Slide under the barricade and ignore the zombies here and go over to the downed fence. Climb over it and go to the supermarket door. When you try to open it, an alarm will sound, alerting the undead to your location. A zombie will break through the door. Push him away by just pulling ZR instead of ZL+ZR as you normally would to attack, then quickly go through the next door to enter the supermarket. Move through the freezer. There will be a crawler on the ground, plus a zombie struggling with a noose near the door. Kill the crawler first and then loot it. Then knock down the zombie on the noose and loot it as well. Go into the next room. The next door will be barricaded shut. Search the trashcan to find the hammer and drag it to your bag. Approach the door and press A to use the hammer. Then tap on the board that appears on the touchscreen to remove it, so you can enter the larger supermarket area. Make your way to the left and around the shelves. You'll see plastic flaps. Go through them. There will be a zombie on the other side, and the noise he makes will attract a second zombie. Push him away and open the door. Run to the end of the room and grab the planks off the ground. Barricade the door quickly if you don't want to fight them. Loot the room and then move into the dark room, with your flashlight turned on. Go downstairs and then work your way through the tunnel area to find the next junction box. Scan and hack it as well. With that done, it's time to return to the safehouse. Make a break for it and sprint by the two zombies left in the supermarket to the barricaded door. Rip the barricade off and then exit to be outside again. You'll then meet a new type of zombie that spews electricity and attracts the attention of a lot of zombies. Sprint by him and then slide under the barricade. Knock down the zombie by the door and then go through to reach the manhole cover. Use it to reach the safehouse. !WARNING! In some instances, trying to open that door results in a loading time, which means you have to wait for the loading to finish before the door will even open. This is frustrating as hell, but if it happens, quickly equip your pistol and get your back to the wall. Pick off the zombies from afar until the door comes open. It may be a waste of ammunition, but it's a necessary waste if you want to survive. !WARNING! Back at the safehouse, you'll encounter an unfortunate discovery. Zombies are moving in on your position! The best strategy here is to just sit tight and let them funnel through the door. Keep your gated door open and then just smash their heads as they come in through the door. When they're all dead, save at your bed. =============== C. ROYAL BUNKER =============== First item on the agenda is finding the proper badge needed to get on the path to the bunker to begin with. Luckily, it is nearby. Use your map to help you find the room it is in, which also contains a bed to sleep on and save if you'd like to do that, plus other supplies, such as planks and ammunition. Loot the room then make your way to the door and use the keycard. You will have to move through a series of destroyed walls and the like. Just crouch when you have to and go through the holes in the wall. You'll find yourself in a building. Go all the way downstairs to find a manhole cover. Rip it off and then work your way upstairs and open the door. Work your way through the streets and go through the next door as prompted. You will be outside in an area filled with shipping containers. There are a lot of zombies here as well, with one standing right in front of the next door. Knock him down and go through the door. Quickly turn around and barricade the door. Grab the rifle from the table as well as the ammo. Loot the room, hack the junction box on the wall, and then exit the room before the zombies have a chance to break the door down. This next street is marked with flaming vehicles, ambulances, and metal containers that contain plenty of helpful loot. There is also a surplus of zombies here. You'll get your first taste of the armored enemies, which are police in riot gear that were turned into zombies. Be sure to only take on one zombie at a time. The armored zombie has to have his helmet knocked off his head first. Accomplish this using the cricket bat. When his helmet is knocked off his head, simply beat him to death with the cricket bat. If there are other zombies around, it may be a good idea to flee and then pick them off one by one with the rifle or the pistol. When the coast is clear, explore the area and loot everything. Be wary of the containers, as they often contain zombies as well as goodies. You'll be able to find a firepower upgrade for the pistol in one of the crates, and be sure to loot all the dead bodies and whatever else you find. This place is absolutely stacked with supplies. There will be a dumpster to loot, too, but I recommend leaving the rats inside alone. If you are low on health, you can eat rats to replenish your health, sure, but they also run the risk of turning you into a zombie. Find the door that is your next objective and try to open it, but you'll find that you need a lockpick. Now make your way to your new objective. You'll walk by a turret gun. Grab the ammo for it off the sandbags and then go through the next shipping crate. An armored zombie will fall off the top, so quickly dispose of him. Loot the metal container to find grenades, turret ammo, and more. Then go through the door with the Ravens of Dee symbol on it. The lockpick you need is in here. Grab it. Grab the other supplies as well, and then sleep to save. Back outside, there are waves of zombies coming after you, so QUICKLY get behind the turret. You have to literally move the GamePad to aim the turret. Mow down the zombies as they come. Even if it seems they're all gone, I would stay at the turret a little longer just to be on the safe side. Armored zombies will also try to attack while you're at the turret, and they can be very difficult to kill with the actual turret. There will be two of them total, though, so that's not a big deal. Just get rid of all the regular zombies with the turret then kill the armored zombies with melee attacks. When the coast is clear, go to the door and complete the lockpicking mini-game. This mini-game requires you to drag the lockpick across the curved line at the bottom of the touchscreen. Once the meter starts to fill up, hold the stylus there until the meter is full, and then the door will unlock. Go to the open manhole and go down. Turn your flashlight on. This sewer area is dark and you won't have radio help for a while. At the bottom of the ladder, tap your scanner to find a zombie hiding in the alcove behind you. Go kill him and then work through the hall. Your scanner will alert you to another zombie hiding in the left side of the hall in an alcove. Kill him. Loot the dead bodies and continue through the sewer. Wait for the zombie in the water to come out and then kill him. Go in the water and quickly make your way to the segmented piece of catwalk that is floating in the water. Being in water leaves you extremely vulnerable. Climb up the piece of catwalk and press X to climb back onto the more solid ground. Keep following the sewer and you'll find yourself in the bunker. Use the catwalks to reach the next door. Go through and you'll be one step closer to reaching Buckingham Palace, with radio help restored as well, if only momentarily. ==================== D. BUCKINGHAM PALACE ==================== Approach the next door. It is electronically locked. Scan it and it will be hacked for you. You'll then be able to reach the palace proper, and radio help will once again be robbed from you. There are no undead in the immediate vicinity, so now let's get a hold of your surroundings. This first room with the staircase has a bunch of locked doors. If you go straight ahead down the hall across from the staircase, you can find another set of stairs and Ravens painted on the wall. Follow the Ravens to another save room. When ready, go back to the lobby area you started in. There is one door here that can be picked. Its lock is a triple-level lock. After picking the lock, sit tight in the next room. Listen to the doctor as he introduces himself, then go through the door when it opens. Follow the objective marker through the lab area and over the catwalks to reach the doctor's lab. There will be zombies in cages, but don't be alarmed, as they cannot harm you. Speak with the doctor, then explore the room behind the next door he opens up. You'll find a book in here, so grab it. You're going to be doing research for the doctor. Return to the main lobby area. A new door will be opened up. Go through the door and then you will find an elevator. Open the elevator, step inside, and then press the button on the wall to ride it to the top. At the top, kill the zombies in the first hall and then step out into the red lobby area. This is where you will be introduced to a new type of zombie called the Spitter. Dressed in white, these zombies, predictably, spit! To keep this from happening, quickly shoot them from afar, or sprint up to them and start bashing away before they even have a chance to spit. At any rate, this room is filled with the undead, and not just Spitters. Go up the stairs and lure them up them. Kill all the zombies in this room since you will be moving through it a lot. After they're all dead, on the top floor, walk around to the opposite side and go through the door. This hall is a bit easier. Kill the initial zombies, and then the rest will have to climb over the barricade. When they do this, bash them quickly and then they will fall on the ground. If you're fast enough, you can smash their brains in with an execution strike. Funnel the zombies down the hall in this manner as you move to the darker room, and keep doing it until they're all gone. Armored zombies will be there as well, so remember that. Move to the room with the fire. Kill any zombies in here. If you want to find a suitcase to loot, there is a secret door in the hall connecting the dark room and the fire room. The keypad combination was 4234 in my save, but it may be something different for you. The first three digits of the code are painted in blood on the wall next to it, but you have to guess the fourth digit. There's really nothing special in there, and it will spawn zombies, so I recommend ignoring the keypad. In the fire room, check the scaffolding for a ladder. Climb it to the top. Go right, then take two lefts. Follow the scaffolding and you'll find some cake as well as crossbow bolts. Grab that ammo and then drop from one level of scaffolding to the next until you reach the floor. Climb back up the ladder and this time move toward the fire way. The scaffolding will collapse a bit, allowing you to move to the floor without taking falling damage. There will be an armored zombie and a regular zombie in the first room. Trick them up the stairs and kill them as they come. Then loot the big box at the top of the stairs. Go downstairs and be ready for a LOT of zombies. Use your guns for this section. There will be multiple zombies down the next hall and they can overwhelm you easy if you stick to the cricket bat. When they're dead, loot their bodies and go down the hall yourself. You'll next find yourself in the study that you needed to be in. Loot the place and check the book on the alcove in the wall. That's the book that the Doctor wanted to help him with his research on the undead. A secret panel opens up as well, so crouch down and go inside. Inside the walls, you can go left and get out, or you can go right. Go right. There are no zombies, but if you keep following this path, you'll find a note on the ground as well as the Hunting Crossbow that you need to use with your crossbow bolts! The Hunting Crossbow is invaluable because it is as effective as a gun but makes no noise. When you have the crossbow, backtrack to the left way this time. There will be an XL backpack in the corner. Grab it. It will increase your inventory slots by two. Then press the big red button on the wall. This will open up the gate. Crouch and move through, and you'll be back in the dark room right before the fire room. Backtrack to the Doctor's lab. Speak with him and then go to the bin. Press X to open it and place the book inside so that the doctor can get his book. Once that has been accomplished, the doctor will give you a syringe as well as an upgrade to your radar. Pick them both up. The radar upgrade will constantly make your radar ping so that you always know when zombies are around without having to look down and tap the icon on the touchscreen. You may have to turn the volume down, but it is a very helpful tool. Scan the zombie through the window that is the "patient". When the scanning is done, the door will open. Kill him and then press A to get a syringe full of his blood. What this does is basically saves you from infection. When a zombie is on top of you and bites, it's usually game over, but this syringe will give you a second chance. You can refill it using zombie dead bodies throughout the course of the game. Talk to the doctor again and he'll give you another mission, which is yet another book to recover. It's time to go back to the Supermarket area. First, however, I recommend stopping by the safehouse to organize your inventory. Dump your extras in the big blue box in your safehouse for the next survivors that may come (i.e. in case you die so you don't have to start with almost nothing) and then save the game. =================== E. BRICK LANE FLATS =================== Use the sewer to fast travel to the Brick Lane Markets area. Out on the street, take a quick left and run to the caged door to avoid confrontation with any of the undead. Go down the ladder and then continue through the next few areas. You'll see a dead body slumped up against the wall, so loot him for ammunition and continue until you reach an exit door. Press X to go through here and reach the Brick Lane Flats. Climb up the scaffolding. Climb over the broken wall and drop down. Move into the warehouses and then immediately move for the stairs. A single zombie will drop down. You can opt to beat her to death with your cricket bat or shoot the red barrel she walks by to blow her up. Before going through the door, check the scaffolding behind the boxes to find a large med pack. Through the door, there will be a shelf, stairs, and another door. Your objective is through the door, but go up the stairs first. You'll find a zombie up here. Kill her so that she won't attack you from behind later. Move into the next warehouse by going through the door. In here will be many more zombies. You can funnel them in through the door and beat them to death one by one, or if you have flares and a Molotov or grenade, this can be much easier. Walk down the stairs and toss a flare in the light. All the zombies, including an armored one, will run over to it. Then toss your Molotov or grenade to blow them up/light them on fire. The grenade will kill everything, but the Molotov will leave the armored zombie alive. Loot their bodies and then use the scaffolding to reach the top. Climb over the brick wall and then climb down the ladder. Kill the armored zombie and then use the scaffolding again to climb up to a catwalk. There will be an armored zombie here as well. Kill it and then drop from the catwalk onto the boxes below. Walk along the boxes and reach the building. Drop through the hole. There is a shotgun in here as well as shotgun ammo. Gather the supplies and then go through the next door. There will be a flight of stairs going down as well as a door marked with a safehouse icon. Go through that door and go down all of the stairs. Open the manhole at the bottom and return to the safehouse if you need to quit. Otherwise, continue toward the objective marker. This will lead you into a basement area. Kill the few zombies that are here initially and then loot the place. You'll find a pair of elevators. Click the button on one of them and then quickly get inside. Equip a firearm of some sort. A zombie will likely jam the doors, so blast them away. Then reload and aim upward. There will be a couple of zombies on the roof of the elevator as it is going up. If they get close to the hole, shoot them away. When you reach your floor, you shouldn't have to worry about them. Two zombies will be in this hall. One will be climbing over the barricade of suitcases and such, and the other will be right in your face. Kill the first one as quickly as possible and then take out the second one. From here, ignore the room with all the music coming out of it to your left. It is barricaded from the other side anyway. Instead, go through the door on your right, which is a different apartment. Make sure your flashlight has a lot of charge as it is very dark in here. There will be one initial zombie walking around. Killing him will stir another zombie awake, so kill that one, and then another zombie will wake up as well, so bash its brains in, too. Then exit this room through the ventilation shaft. The vent will lead you on the other side of a big rubble barricade in the middle of the hall. Go through the door to access the party room. This room is actually simple because all the zombies are too distracted by the pretty lights and loud music. Bash the brains in of the zombie closest to you, then equip a grenade. Toss it at the feet of the six or seven zombies. Loot their bodies and then go through the next ventilation shaft. You'll hear a zombie clambering after you, but don't worry about it. Just keep moving until you come out in the necessary room. The Ravens of Dee will broadcast a message here. Destroy the brains of all the zombies in here and loot them. Loot the desk. Turn on the lamp on the desk and it will reveal numbers on the desk. 1527. Input that code on the wallsafe against the far wall. Start to loot it and then zombies will start piling in the room. A zombie will crawl out of the ventilation duct and another zombie will break through the door. Kill them both and then loot the wallsafe. It will contain the book you need for the doctor as well as many other valuable supplies. I recommend leaving the animal meat as it will probably just damage you, however. Follow the objective marker to the next area. You will be lead to a place filled with containers. There are a couple of zombies here, so kill them. Scan the fusebox on the wall to get a map of the area, and then keep going until you reach a kitchen area. Go through the laundry chute and you will land hard in a room filled with zombies. As soon as you regain your composure, sprint through door. Keep going until you reach the next door that leads into an underground area of Buckingham Palace. Follow the path upstairs to find a door barricaded from behind. Tap the barricad until it is removed. I recommend stopping at the safehouse here to upgrade your weapons and save. Then return to the doctor. Give him the book and listen to him. Your new goal is to find the Letters of Dee. The doctor will place the letter found in the book in the box, so grab it. Then return to the manhole and fast-travel to the safehouse. ================== F. TOWER OF LONDON ================== Collecting the Letters of Dee for the Doc is optional for now. You can find the locations of the zombies that are carrying a letter using the monitors at the safehouse. Watch the TV screens, but then the Prepper will give you a new task anyway. Follow the objective marker to Victoria Memorial Park, or "Green Park". Move through the sewage waste, but don't worry, there are no immediate threats. Outside, of course, there are about five zombies. Rush to the tent and kill the zombies in here first. Hold your position and take out the other zombies as they come. Loot the place, especially sure to loot the required zombie that has the keycard. If you start to get overwhelmed, there is a small gutter you can crouch into nearby. Crawl to the end of the gutter and just kill the zombies as they try to crawl through. When the coast is clear, go to the door that is electronically locked. Use the keycard to get inside. Loot the place. There is a lot of ammunition to be had, plus C4. Grab as much as you can carry. Loot the dead body leaning against the wall for one of the Letters of Dee. Now exit. Start moving to the water, and then a couple of explosions will likely scare the hell out of you. A short cut-scene will play showing you Sandra of the Ravens of Dee calling you to the Tower of London for evacuation. The water is filled with zombies, and when the water gets too deep, you are unable to defend yourself. Pick them off from your current location with any crossbow bolts or other ammunition you have. If you are out of ammo, bait them close and then beat them to death with the cricket bat. Hop in the water and swim straight ahead, then take a right onto the first dry land after the island in the middle. If you go to the left, you'll find a camera box to hack, but there will also be two more zombies there for your troubles. On the right, there an exploding zombie will be crawling out of the gutter. Quickly place C4 and then get the hell out of the air. The C4 should destroy the zombie and leave a path open through a sewer tunnel. Go through this tunnel and then through the short sewer system section. You'll come out at a pier. Two zombies will be here to jump you. Kill them first before doing anything else. When they're dead, grab the sniper rifle from the dock. Use it to take out all the zombies in the nearby area. Take the ladder down to the sand, then kill the zombies across the way. Climb up the next ladder and smash the radio jammer here. Climb down the ladder again. Make your way through the water and to the next sewer system. Walk through this system. You'll come out to a gate that has a pile in front of it. Kill the lone zombie here and then place the C4. Get out of range of the explosion. After the explosion, the gate will be open enough to allow you access. Unfortunately, there is a Spitter zombie on the other side. Take him out as fast as possible, and then take note of the opening on the left. There is a zombie leaning next to it, so kill him. He may not be moving just now, but he will be soon. There is a safehouse to the right that contains a manhole cover that I suggest you open. When the zombie is dead, drop through the opening and you'll find the secret passage. Hold up your GamePad and then scan the strange writing on the wall and the secret passage will open. This next section is very difficult, so be ready. You have to move through a very dark, watery passage that has exploding zombies and other zombies all over. It's a genuinely hellish maze if I've ever seen one. However, the tight confines of these catacombs can actually play to your advantage. Lead the zombies on by one through the area and then kill them as they come. Don't take on more than one at a time, and be sure NOT to shoot the zombie with the tank on his back. When the place has been cleared of zombies, look for an indention in the wall. It will be close to where your objective marker is pointing. Scan that piece of wall and it will move, revealing another secret passage. Move through the passage. You'll come up to a door, but it is barricaded from the other side. Go over to the ventilation shaft on the ground. Press X to "duck in", but then a zombie will start crawling into view. Quickly back out and wait for it to crawl out of the vent. Smash its brains in and then go through the vent to reach a secret room in the Tower of London used by the Ravens of Dee. A weapon upgrade is in the fist of a knight in the upper left-hand corner of the room, so grab it. Look to the trophy case on the far wall and scan it. You can now decipher the "angel language" that Dee used back in his day. Push the dresser near the locked door and then scan that piece of wall to find the numbers needed to unlock the door. Grab the AK-47 off the ground and unlock the door. This will lead into the streets. Sandra will shoot a tank, causing one of the zombies to catch on fire, and she'll take care of a couple of other ones for you. Finish off the flaming zombie and then kill the Spitter here. Go to the next door that is your objective. You now have to book it through the tower. There are a lot of zombies. I recommend taking it as slow as possible. There is an exploding zombie in this building, after all, and you don't want to get blown up. There is ammo lying around on the desks and such, so keep an eye out. Keep going until you are lead up a flight of stairs. From here, drop down to the door and then go through that. Keep going until you are on the roof. Go up the winding staircase to reach the roof proper. Now you have to clear a landing zone for the helicopter. Sandra will help fight the enemies. Retreat down the stairs and let Sandra take out as much as she can, then finish off those that remain. ===================== G. SPITALFIELDS GREEN ===================== A door will open up after the cut-scene and a zombie will stumble out. Kill the zombie. Follow the objective marker to a barricaded door. Rip the barricade off, and you will be right back at the manhole from earlier. Use it to fast-travel to the safehouse and speak with the Prepper. The power goes out, so the generator needs some refueling. Save your game and then fast-travel to the Brick Lane Markets area near your objective marker. Ravens will now appear on your radar as red blips. Don't waste your ammo and then just watch them fly off. A zombie will show up to the left so kill him. Follow the objective marker. There will be zombies, but there's enough room to maneuver around them if you don't want to spend the energy killing them. The objective marker will lead you to a door that is electronically locked. If you scan the walls, arrows will lead you to a nearby shed. Inside the shed, you will find the last two numbers of thhe code to the door if you scan it. Then open the door and scan the brick wall on the other side of the shed to find the first two numbers of the code. Then input the full code at the door and go through. Follow through to the exit door to reach Spitalfields Green. This area is tricky. In the center is a field in the middle of a square of houses. There are multiple zombies in the area, but most of them will be blown up by the mines placed in the grassy field in the center. By all means, ignore that place for now. If you look at the GamePad, there will be red circles on your map, and these indicate the locations of the mines. Unfortunately, there is a jammer in place that is messing up your map. Go to the nearby shed in the yard of the house closest to where you came from. Before picking the lock, open the door of the house and eliminate the explosive zombie inside. Then pick the lock of the shed and move through the hole in the wall. This will allow you to skip a couple of yards over and get a clear view of the jammer. Shoot it to destroy it, and now you will have a clear view of all the mines in the grass. Avoid the large red circles and run by the zombies. Go to the metal gate at the end of the yard and open it. Turn around and close the gate behind you. Climb up the ladder and then work your way around to the other side. Below there will be a regular zombie and an armored zombie. Toss a flare to distract them and then blow them up or light them on fire with a Molotov. If you don't have any of these available to you, your best bet is to drop down and run, funneling them through the alley. Be careful doing this, as there are more zombies farther down that alley that can trap you, so don't alert them to your presence. When dropping down off the ledge, be sure to land on the dumpster. Otherwise you will take fall damage. Move through the alley carefully. A zombie will smash through glass and alert the attention of another armored zombie. Retreat and then funnel them through the alley and kill them. Then move farther out so you have a clear view of the street. As you can see, there is an ambulance parked in the middle of the street, as well as a couple of police squad cars. There are a ton of zombies as well, making this part very difficult. The slow method to doing this is to just funnel all the zombies through the alley, but that takes time and resources, and the Spitter zombie there can make this very difficult. If you have any crossbow bolts, the easiest way to do this is to silently pick off as many enemies as possible with that first. Remember, the Spitters will take two bolts to the head to take down. The armored zombie there will have to be beaten to death. If you have a flare and a grenade or Molotov, you can group them all together by tossing the flare and then blowing them all up or otherwise destroying them, of course. You can also lay a mine, get their attention, and trick them into walking onto the mine. There are many methods to thinning out this herd. Even after the bulk of them have been killed, there will still be a few stragglers out and about on the far ends of the street. Take them out one by one. They are far enough away that the noise of killing them should not call attention to the others. When the coast is clear, go to the gated door near the Petrol station. Pick the lock then open the door to the station. ============== H. THE NURSERY ============== Vikrom, the dude with the fuel needed to power the generator, refuses to help you unless you get antibiotics for his sick wife. Exit the petrol station and then start heading to the next objective marker. You'll move through a brick building, but there are minimal threats. Keep going until you reach the exit door. Outside, you'll have a vast expanse of area to explore, but let's get a hold on the layout first. Before dropping off, there is a safehouse door to your right and inside of that is a manhole cover that you should take vested interest in, so open that sucker up. Back outside, there is a pit in the middle filled with dirty water. Broken cars lay about, and there is a fence with a hole in it if you hug the left side. At the far end is the nursery, which is your goal to snag antibiotics. Using a ranged weapon such as the crossbow, pick off as many enemies as you can from your current position. Use the crossbow for as long as possible so that you don't attract attention. You should be able to kill all the zombies with ranged weaponry except for the armored zombie. Leave him be and run over to the nursery and go inside. This place is very, very creepy. Move over the children's toys and then walk into the bathroom area and go through the vent. On the other side, a zombie will pop out of the cabinet and attack. Kill her quickly, then loot the dead bodies and continue through. There aren't many zombies here, but keep an eye out for any helpful supplies that are laying about. You'll have to go down a flight of stairs, and at the bottom, you'll be in what appears to be a cafeteria-like area. In the room on the left as you come in, there will be a cabinet that has a keycard you need, so grab it. Go back into the cafeteria and go to the door at the far end. A strange electrical figure will move through the room and distort your prepper pad for a moment. Go to the far door and use the keycard. Move across the dilapidated boards to the red container attached to the wall. Loot it for the medicine. As you move back across the floor, it gives way and you fall into the basement area. Regain your composure, then get your back to a corner, cricket bat at the ready. This is a boss fight coming up. The electrical figure from earlier will appear, disappear, and reappear as a woman zombie. It will charge you viciously and swing its arms rapidly and wildly. Trying to shoot it is a lost cause, so instead have your cricket bat out at all times. Swat the zombie away with hard strikes. If she starts to hit you, mash the cricket bat like crazy to get her off. After about three hits, she will disappear and then you have to wait for her to show up again. Keep wailing on her as she appears to keep her disappearing, and remember to keep your back firmly against a corner. Eventually, she will become more aggressive, and you'll need to hit her about five times to put her down for good. When she's down, scan her body with the GamePad. Then take note of the electronically locked door. Scan all over the room to find the first three digits. After that it's just a matter of inputting different final digits until you get it correctly. Inside is a UMP machinegun, which is incredibly helpful. I'm not entirely sure what it's doing in a nursery, but maybe child care is tougher than I think. At any rate, snag it and then go through the door. This leads to a laundry room with a few supplies. Loot it and then go up the stairs and you'll be in a kitchen. Wait for the exploding zombie to rise and then shoot him from far away to be done with him. Loot the kitchen as well, as there are supplies here, too, including a medium medical pack. After the boss fight, you will probably be in need of healing anyway. A hoard of zombies will start breaking down the door in the next room. Retreat to the laundry room and funnel them down the stairs. When they're dead, you aren't out of the woods yet. Sprint up to the very top of the stairs and then go through the door. In this next room, there will be a single zombie that has to rise to get you, so you can kill it or leave it there. The exit door is in this room, so quickly use it. Back outside, there shouldn't be any new zombies here. Yet. Run back across the field to the way you came. Of course, the stairs are out, so you can't backtrack as easily. There is a camera box on the building to the right, so scan it to gain access to the cameras. Then scan the nearby lock on the door and the Prepper will start hacking. Unfortunately, a metric boat load of zombies will start pouring into the area. If you have flares, use those generously. Toss one, wait for them to get near it, then out as many possible. Always try to toss the flares as far away as you can. There will be a Spitter joining them as well, which makes matters even worse. Unlike many games, the Prepper won't magically have the door hacked based on how many enemies you put down. It's just time based, so if you have to flee, then do so. Wait to start sprinting when you hear the Spitter about ready to attack so you can dodge his projectile. When the Prepper has the door open, sprint to it and close it behind you. I don't recommend trying to fight all the zombies, and it's much better to retreat. Work your way back to the Petrol Station. When you near it, a girl will radio in with a distress call, saying that she and two others are holed up in St. George's Church with guns and other supplies, asking for help. The Prepper advises against it, but you just know that you'll be going there sooner or later. In the meantime, the task at hand is still getting that generator up and running, so hop to it. Equip a gun and go inside the Petrol Station. Vikrom will be chowing down on his own son. Disturbing. Blow his brains out and then loot him for a juice to replenish any lost health. Check the desk for an upgrade to your scanner that will allow you to hack through doors with keypad locks manually. Exit the station. Around the back of the station is a door with an electronic keypad lock. Use the scanner's hacking function to hack the door and then go through. You'll find a couple of useful items out here. For one, you will find the gas can with fuel needed to restore power to the generator. And you'll also find a pump-action shotgun. Grab them both. Go through the door with the safehouse symbol written next to the door. Go down the stairs. Open the manhole cover and then fast-travel to the safehouse. Go to the generator and then interact with it to fill it back up. Save. Now it's time to go to church. ====================== I. ST. GEORGE'S CHURCH ====================== Follow the objective marker to the terminal area with the turret gun. There will be a couple of zombies below, and since you need to hack a door, it would be wise to take them out. When they're dead, go to the door with the electronic keypad lock. Hack it. Keep following the objective marker to the church catacombs, and be very careful in here. There are a lot of zombies, as well as a couple of mines. You can look down at the mines and press X to pick them up. There is one near the catwalk bridge and one in the water. Take out the zombies that are here, and then a couple of more will crawl out of the ventilation shaft that is close by. Kill them, too. Keep following the catacombs until you reach what appears to be the basement of the church. There will be a stack of barrels behind some bars, with a red barrel at the bottom. There are a lot of zombies in the next hall. Get their attention and then when they are nearing the barrels, shoot the red barrel to blow a good portion of them up, then take out the rest. Before continuing down that hall, check the door on the left. Destroy the heads of the zombies in the chairs and loot the room. There is a lot of healing items in this room. Then loot the dead bodies of all the zombies in the hall. There are a lot of supplies to be had at this point, including a medical pack on the shelves. There are a lot of zombies in the area still, but they should be far enough away for you to lockpick the door. Kill the zombies in the room and loot it. Tons of supplies are here as well. Then move back out into the hall and move down to the pile of rubble with a place to set C4. Don't set the C4 yet. Instead go through the door on the right. Kill the exploding zombie in here and then loot the place for more supplies. Then go place the C4 and run away. Let it explode. In this area there is a bathroom you can access with a couple of zombies, but if you go to the end of the bathroom, you will find a weapon upgrade. Return to the room before the bathroom to find a ventilation shaft slightly obscured by barrels. Crouch and go through the vent. As you move through the vent you will start moving downward, and then you will come out in another set of horrifying catacombs. It may be tempting to kill the zombies here, but it's better to just ignore all of them. There will be zombies that come from above, but they will tend to just fall off the edges and into the water anyway. If you come face to face with a zombie, simply push them off the ledge and they will fall to their doom. Carefully work your way across these ruins. Push your way to the far end of the room, being very careful not to fall off. Falling off will cause falling damage that will probably be enough to kill you, plus there are a ton of zombies below, remember? Crouch to move through the area at the far end. Move to the end of that, ignoring the skinny board to the left for now, and then loot the chest and zombie. Then move back to the board. Cautiously walk across the board and DON'T fall off. Follow these boards into a brighter room with a couple of Spitters. Move so that the first Spitter can't see you, and then take out the Spitter higher up by shooting it. Ignore the handgun ammo on the ledge, and then kill the other Spitter. Work your way to where that Spitter came from and climb through the hole in the wall. Rip the barricade off the nearby door, and you can go through there to be back in the hallway from earlier that had all the zombies and supplies. Otherwise, go to the ladder and climb up. The Prepper was right. It's a trap! You'll wake up in a cage with nothing at all to defend yourself. As soon as the cage raises, rush to the bird bath at the steps of the church and grab the pistol and the handgun ammo. The zombies will be armored zombies. Remember, you can shoot their helmets off, but this is a waste of ammo usually. During this part, it is definitely NOT a waste of ammo as it is the only way you can survive. Kill one and leave the other alive. Now run around the area and gather the ammo. There is a box of handgun rounds in the back of the truck. Inside the church, there is a medipack as well as more handgun rounds in the fridge with the broken door. Check the dumpster outside for more handgun rounds. Then kill the remaining zombie and get ready. Now there will be two more armored zombies as well as an exploding zombie. Use the exploding zombie to blow up the other two zombies and if one remains, just keep shooting it until it dies. Try to leave the explosive red tanks on the ground for the next couple waves of zombies. Trick them into walking by it and then fire to blow up most if not all of them. Your captors will then raise a gate, which leads to a flare and a mine. There will be more zombies in the next area, but there is also handgun rounds on the ground. Make a break for the handgun rounds and then place the mine and make them walk over it. Climb the ladder to the top of the bus and grab the mines here, too. Wait for the huge group of zombies to be dropped into the area. Backtrack a bit and place one mine. Then use the other mine or shoot whatever is left. After that, you will be prompted to hit the "fun" button. Go press the button and the gate will raise, revealing an entire swarm of the undead. Quickly toss the flare away from you so they all chase after it. Move to where they were released and press the button to lower the gate. Grab the bag off the box, but be careful not to push the button again. Lockpick the door and step inside. All of your stuff will be in here as well as a new assault rifle hanging on the wall. Collect everything. The bag you picked up is an even bigger bag than the one you had before, so you should have no problem carrying everything right now. Back outside, there should be a nice amount of zombies clawing at the red gate. There should be a gap just wide enough so that you can see through. Thin them out with as much ammo as you can spare with this method, and then open the gate. You can also open the gate and then quickly toss a flare somewhere else if you have any flares left. When the coast is clear, make a run for the ladder from whence you came. It is behind a gate near the church. Climb down the ladder and then go through the door to be back in the basement area. Go into the room that had all the supplies from earlier and use your scanner on the wall to find arrows pointing to a cabinet that can be pushed. Push the cabinet out of the way and go through the ventilation shaft. Crawl around inside the vent until you see the safehouse symbol written on the wall. Follow the symbols to find another sewer manhole. Tap the manhole on the touchscreen to remove it and then fast-travel to the safe-house. Organize your inventory. Leave your extra assault rifle in the item box as well as the extra shotgun. Grab the mines and spray paint that constantly spawn in the closet near the manhole and stash them in the item box as well. Then save your game. ================= J. LETTERS OF DEE ================= What was once a side mission is now a main quest. I've already detailed earlier how to find the letter of Dee in Victoria's Memorial, but here's a recap incase you missed it. The room where you get the C4, there is a dead body slumped against the wall. That dead body has the letter of Dee. In the Brick Lane Markets area, go to the area that is opposite of the Supermarket, that actually leads to the Petrol Station eventually. There is a set of stairs that you can go up that are attached to an apartment building. Beneath these stairs is a pile of rubble blocking a cracked wall. Place C4 and then wait for it to explode. You'll find a dead body slumped on the ground on the other side that has other goodies as well as the Letter of Dee. Now for the Letter of Dee at Brick Lane Flats. Fast-travel there, and then go to the warehouse area. Exit this initial room. You can place C4 against the pile of rubbish on the wall if you want to kill a zombie on the other side sitting on the toilet and get other goodies as well. Find the ladder and climb up the scaffolding. Drop down near the hole in the wall and then press X to climb over. Distract the zombies with a flare or knock them off, then climb through the window up here. In this room, you will see a Raven of Dee symbol that is partially written on the wall. There is a pane of glass on a window that separates the two rooms with the rest of the symbol. You have to line them up so that it makes a complete symbol if you look through the window. Once this is done, pull out your scanner and scan to get the code to the keypad in the next room. Input the code to find and loot the dead body, being sure to grab the Letter of Dee off the wall. Now let's tackle Spitalfields Green. Fast-travel there and then sprint to the area with the mines in the center. You're going to want to kill all the zombies here because you have to hack the keypad door that is locked in the area. Kill the zombies, then hack the keypad. A CCTV camera box will be on the side of the building, so scan it. Then go through the hole in the wall to find a zombie that has the Letter of Dee on him. If you look closely at the ground in the corner, you'll find an upgrade for your weapons. Up next is Baconfields. When you exit the fast-travel area, use your sniper or crossbow to pick off enemies if there happens to be a lot. Definitely kill any Spitters if there are some left over from your last visit. Then make your way to the shed at the far end of the field, just outside the Nursery. Use the scanner on the keypad and you'll find the Letter of Dee inside on a corpse. There is also a Magnum Pistol on the ground to pick up. The final Letter of Dee is at the Tower of London area. Fast-travel there, then backtrack to the pier. Kill the zombies in the area from a distance, then go to the ramp leading down to the boat. Hack the lock and then go down there yourself. A super zombie will be down here, so kill him and loot him. Grab the M4 Tactical Shotgun off the dumpster and then loot the dead body here for the final letter. Return to the safehouse to dump off your old shotguns in the item box and save your game. When ready, return to Buckingham Palace. Go to the doctor and place the Letters of Dee in the item box. When the doctor is finished talking, fast-travel back to the safehouse and listen to the doctor, and then listen to the Prepper. ========== K. PANACEA ========== You're almost to the point of no return. Grab everything out of the item box in the safehouse that you can carry. Take all your healing items and all the weapons that you can if they have ammo in them, regardless of if they are repeats or not. You can't fast-travel to Buckingham Palace. You have to get there the way that you did originally, which is a lot of backtracking and walking. Try to run by any zombies that you can on the way back there to conserve ammunition and healing items. From there, follow the objective marker to a door with a retinal scanner. This is the door the doc said he got clearance for. Try to use it, but you'll need the doc. Approach the elevator doors, and this is where the game warns you that this is the point of no return. When you're ready, take the elevator up, and get ready for a mad dash of hell. Sprint by all the enemies you see and make a run for it to the objective marker. You'll have to move through the palace like you did during your first visit, but there's a lot more opposition than ever before. Finally, past the room that was on fire, you'll be in a room with even more zombies, including three electric ones! Quickly toss a flare and then use any grenades or Molotovs to kill them all quickly. If any electric zombies survive, kill them with firearms this time as they are much easier to kill than the one from the nursery. When they're dead, or at least when they've stopped pursuing you, go into the designated hall. Hack the door and then go through. Climb over the barricade, but have a good gun ready. This is the Palace Kitchens, and this is where the doctor is...as a zombie. He is a super zombie as well, which only serves to complicate matters. He will be with an armored zombie. Kill them both as quickly as possible. The doctor in particular deals a lot of damage. When they're both dead, approach the doctor's body. Tap his eyeball repeatedly to rip it out of the socket, and now you have to solve a puzzle. Scan the room with your GamePad. You'll notice writings on the walls and the two pillars near the door from whence you came. Go behind these pillars and if you aim the GamePad right, numbers will be spelled out. The numbers are 6407 and they are used to unlock the keypad in this room. Unlock the door and then go through. To your right will be a ventilation shaft and to your left will be a pile of rubble to blow up using C4. Place the C4 and then after the explosion go back in there for loot. Then go through the ventilation shaft and you will come out near the kitchen proper. There is a zombie cook in the kitchen as well as an armored zombie, and three crawlers. Bait the cook and armored zombie out of the room and then hop over the barricade. Keep them from getting over by whacking them with the cricket bat. When they're both dead, take out the crawlers. Then go down the stairs. You will see a safehouse icon. Go through that door and follow the passage to reach a manhole. Point of no return? They lied, I tell ya! At any rate, you can stop by the safehouse real quick and replenish your health if you want and get any supplies. Then start walking all the way back to Buckingham Palace just as before... When you finally get back, use the eye on the scanner. This will lead to an area that is flooded. Move through the water and avoid all zombies. Keep pushing forward and try to avoid fighting as much as possible. Climb on tables to avoid being too deep in water and then keep pushing to the vault room. You will see an electric zombie on the way, but she'll disappear before you can even fight her. In the vault room, interact with the computer to start the download. Then quickly be prepared with a shotgun, preferrably. Multiple enemies will start coming into the room, so pick them off as they come through. When they're all dead, grab the USB drive from the computer and get the hell out of there! You have to backtrack all the way to the safehouse this time. Once again, the best course of action is to AVOID fighting any zombies. Knock them out of the way if they are in your path, but try to AVOID fighting any zombies to the best of your ability. Back at the safehouse, take all the supplies you've left in there if you have room to carry them. You can't use the fast-travel sewer. Save your game. The Prepper will flip out on you for helping the Ravens of Dee and for helping the doctor and demand you leave his safehouse. Oblige him. You have to move back through the Victoria's Memorial section, of course. You will notice in the terminal area that there are a TON of zombies on the floor below, which finally makes that turret useful. Kill as many as you can with it, but then get out of there before any zombies flank you. Rush through the next few doors and watch the end credits sequence... ========= L. ESCAPE ========= But wait! There's more! After the ending credits, there is actually more game! You have to finish your mad dash to the Tower of London. Ignore almost all the zombies on the way there, and you'll actually do quite fine. As you move out into the pier, be careful as there is an explosive zombie under the dock. Have your best weapons out that have the most ammo. After that one exploding zombie, you should be fine from there. The door that is usually barricaded at the top of the steps when you near the tower will be open, so go through there. Multiple electric zombies will be filling the streets. Ignore them and rush to the stairs and hurry up. Go through the door and shut it behind you. Board it up real quick if you have the planks, and then continue into the next room. Quickly shoot your way through the regular zombies so you can get by the Spitter, and quickly grab the assault rifle ammo that will be sitting on the desk. The door you went through earlier, by dropping through the hole in the floor, will be locked. A zombie blocks the path downstairs, so blow its head off. Then run down the stairs. Wait for a couple of zombies to come down the spiraling staircase and then take them out. Run up the stairs yourself and toss a flare to distract the zombies. At the top, Sandra will fly by and rescue you! !NOTE! This is a description of how to get the "A" ending, or the best ending. If you want to see the "B" ending, you have to reach the helicopter without the Panacea. If you want the "C" ending, die during your attempt to reach the helicopter. !NOTE! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. King of Zombies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The multiplayer mode in ZombiU is called King of Zombies. In this mode, one player uses the GamePad to spawn zombies. A second player can use a Wii remote and nunchuk or a Wii U Pro Controller to play as a survivor. The player with the GamePad is known as "King Boris". Players are able to spawn zombies by tapping their icons on the touchscreen and choose where they spawn. Strategic placing of zombies will be necessary to win. -King Boris Controls- Left Stick - Move Right Stick - Center view on Survivor A - N/A B - N/A + - Pause -Survivor Controls (Wii U Pro Controller) Left Stick - Move Left Stick (press) - Run Right Stick - Look D-pad - Activate Inventory Items L - N/A ZL - Aim R - Quick turn (180) ZR - Push Back/Execute Infected/Use Virucide ZL + ZR - Shoot/Hit/Throw X - Contextual Action Y - Reload A - N/A B - Swap Weapons Minus - N/A + - N/A Home - Open Home Menu -Survivor Controls (Wii Remote + Nunchuk) Analog Stick - Move D-pad - Activate Inventory Items C - Run Z - Aim B - Push Back/Execute Infected/Use Virucide Z + B - Shoot/Hit/Throw A - Contextual Action 1 - Quick turn 2 - N/A Minus - Reload + - Swap weapon Home - Open Home Menu There are three different game types to play in King of Zombies and five different stages or "arenas" to play the multiplayer mode. The game types are as follows (NOTE THE FOLLOWING DESCRIPTIONS WERE TAKEN DIRECTLY FROM THE ZOMBIU INSTRUCTION BOOKLET): Game #1: Assault Objective: As the survivor, capture flags by remaining within flag zones and keeping the Infected out! As the King of Zombies, capture flags by sending Grunt units to attack them! Each flag is worth a point. The first player to reach the Score Limit wins! Game #2: Killing Box Objective: This is a fast paced, combat-only mode. As the Survivor, kill as many Infected as you can before you die! As the King of Zombies, kill the Survivor while losing as few Infected units as possible! Switch roles to see who makes the most efficient killing machine! Game #3: Survival Objective: This mode can only be accessed by earning the "THE LAST OF THEM" Uplay reward. As the Survivor, survive for as long as you can! As the King of Zombies, kill the survival as quickly as possible! Switch roles to see who makes the toughest survivor and the most merciless King of Zombies! The Arenas are as follows: 1. Rooftops 2. Stadium 3. Metro 4. Bunker 5. Brick Lane You can also set the difficulty level for the survivor, choosing from Beginner or Normal. You can customize the score limit and time limit for the different game types as well. These are the Infected units you can spawn against the survivor: INFECTED UNITS: Grunt - Finds and captures flags. Grunts are indispensible to win, but must be protected. COST: 10 Guard - Detects and attacks the Survivor within a limited range. COST: 3 Hunter - Detects Survivor's position throughout the map and gives chase. COST: 4 Sprinter - A faster and stronger version of the Hunter. COST: 8 Armored Guard - A very tought Guard, that needs multiple headshots to kill. COST: 12 Explosive Hunter - A Hunter that explodes if shot in the body, damaging everything around. COST: 7 Spitter - uses a ranged acid attack that impairs vision and damages the human and turrets. COST: 10 At the start of each multiplayer match, the survivor gets to choose their weapon set. These are the weapons sets available WEAPON SET 1 Magnum Pistol Double-Barreled Shotgun Flare WEAPON SET 2 Model 870 Shotgun P226 Pistol Grenade WEAPON SET 3 M4 Tactical Shotgun L9A1 Pistol Molotov Cocktail WEAPON SET 4 MP5 SD Sub-Machine Gun Model N04 Mk1 Carbine Grenade WEAPON SET 5 UMP45 Sub-Machine Gun P226 Pistol Grenade WEAPON SET 6 AK-47 Assault Rifle L9A1 Pistol Grenade WEAPON SET 7 SA80a2 Assault Rifle Hunting Crossbow Molotov Cocktail While playing the game, King Boris can earn experience points simply by spawning enemies and capturing objectives/doing damage to the survivor. By leveling up, King Boris can unlock new zombie types to spawn. The survivor can fill up a blue meter and unlock prizes that can be turrets to place around the map, Virucide, healing items, or whatever. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4. Bonus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As of the time of this writing, there is only one "Bonus" feature in ZombiU. It is called "Me As A Zombie" and what it does is use the front camera of the GamePad. You then need to line up your eyes with the two dots on the screen and your mouth with the smiley line. You will then be "Zombified" on both the GamePad screen as well as the television screen. There are three different zombie faces you can choose from by tapping the icon on the left side of the touchscreen. You can snap a photo of your zombified self by tapping on the camera icon in the upper right hand corner of the touchscreen. There is an icon directly below that where you can view your album of zombified photos! ===== UPLAY ===== Those connected to the Nintendo Network, having registered their Miis with a Nintendo Network ID, will also be able to sign up to ubisoft's Uplay account optionally. This Uplay account features ZombiU achievements as well as other stat tracking that is sent to other Uplay members. ============ LEADERBOARDS ============ ZombiU features online leaderboards that keep track of various status and compare them to those on your friend list. ======== MIIVERSE ======== Miiverse integration is also present in ZombiU, and it is by far one of the most unique integrations of Miiverse in any game on the system. When connected to Miiverse and playing ZombiU, your dead survivor can actually show up in some random person's game! What this means is that if you die and become a zombie, your zombie can show up in the game of someone else that is connected to Miiverse. This gives those people an opportunity to kill your zombie and loot their dead body for supplies they may have. Miiverse integration is also used by spray painting on the walls. You can spray paint the walls and floors of ZombiU to lead people down hidden paths. You can use this feature to lead people to a hidden area with a secret stash of supplies, or you can use this feature to trick people into walking right into a trap! When connected to Miiverse, tap B at any time during gameplay to write a message about the game. This message will be sent out to all of your Miiverse friends. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5. Survival Tips - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - During my time with ZombiU, I have discovered various survival tips that will definitely help you out. #1 - Never leave ammo or health packs behind! Ammo and healing items are very few and far between in ZombiU. Even if your inventory is full, you should definitely make room for these items. Even a single bullet or shell can be life or death in ZombiU. Remember, you can drag the ammunition icons to the weapons while looting something to automatically add the ammo to the guns. If you need to get rid of something, dump some weapons at the item box in the safehouse or get rid of planks, as they are rarely useful. #2 - Sprint! But do so wisely. When running from zombies, sprint by them. You can't sprint at a constant pace, so use it wisely. When being surrounded by zombies, sprint by them. Retreating is almost always a wise strategy in ZombiU. #3 - Be careful of explosions! Explosions can be the most frustrating way to die in ZombiU. But if you are very cautious and pay attention closely, you should be able to avoid going out with a "bang!" so to speak. There are exploding zombies that have takens on their back, and they have a tendency to pop out at you when you least expect it. DON'T hit them with the cricket bat and DON'T shoot them up close. Always put distance between yourself and those zombies. And remember, you CAN be blown up by your own mines. If you placed a mine and want to pick it up, look down at it and press X. #4 - Flares are your friend! Flares are the most helpful items in ZombiU. You can toss the flares in any direction and the zombies will run over to the flares. This can buy you invaluable time to get away from the zombies, or to lay a trap for them so that you can toss a grenade or Molotov while they are crowding around the falre. #5 - Pay attention to your radar! Your radar on the GamePad screen reveals a lot of useful information. It tells you when there are zombies and other enemies nearby, indicated by red blips on the screen. Later in the game, your radar will also show the location of mines embedded in the ground. #6 - Never lose your stuff! If you die and become a zombie, you have to go recover your gear. If you die again, you lose all of those weapons and items. Make recovering your gear your biggest priority. If you do happen to lose all your stuff, your weapons will respawn in random places in the game. Use the CCTV cameras at the safehouse to find them. #7 - Hack CCTV camera boxes! Whenever you see cameras, that means there is a camera box nearby. These look like fuseboxes, however, they have a camera icon plastered on the front of them. Scan and hack them using the "prepper pad" and then you will have your map to look at on the GamePad screen. You can look at these cameras at the CCTV computers at your safehouse to find items and equipment. #8 - Save often! Yes, ZombiU does overwrite your save file every time that you die, but saving replenishes your health! If you have a chance, head back to the safehouse to heal up, or keep an eye out for Ravens of Dee hidden locations. These places tend to have sleeping bags that you can rest on as well as workbenches. #9 - Use workbenches! Speaking of workbenches, these are invaluable in the world of ZombiU. You will stumble upon plenty of upgrades to your weapons throughout the game. Using these workbenches, you can apply these upgrades to your weapons and make them much more powerful and efficient. #10 - Open manholes! Manholes that lead to the sewer are how you fast-travel in ZombiU. Each area of the game features a manhole, so search it out and then open it up. They can often be found in areas marked with the safehouse symbol, which is a house with a circle around it, written in black paint. Tap the manhole cover repeatedly to open it, and then you can use it forever. #11 - Use the item box! In the safehouse, there is a big blue container that you can stash items in for the next survivor to use if you happen to die. Whenever you find an improved version of a previous weapon, I recommend you throw the old weapon into the item box for safe keeping. The same weapon types all use the same ammo, so it is redundant to have, say, two shotguns on you at a time. #12 - Use your map! Your map tells you a lot of useful information. For example, it will tell you the area where you last died, and it will also show where your next objective is. #13 - Scan all the time! Scanning in the game can reveal a lot about the area. You can assess how many zombies are in a room, and you can find secret items or the location of documents. #14 - Keep an eye on your flashlight! Your flashlight has a charge of 99. That number drops as you leave the light on, but it will regenerate all the way once you turn the light off. Before entering dark areas, it may be wise to let your flashlight's battery recharge all the way. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 6. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Well, I hope this guide helped you beat ZombiU! Now if you're ready for a real challenge, try going back through the game without dying a single life in Survival Mode! Special thanks to Cheat Masters and everyone at GameFAQs! Feel free to check out all my content on Cheat Masters as well as GameFAQs! Questions, comments, concerns? Zombies got you down? Send me an e-mail at: email@example.com and I will get back to you ASAP! Assuming my brain isn't being gnawed on by zombies...