Grand Theft Auto: San Andreas

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Walkthrough And Strategy Guide

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Grand Theft Auto: San Andreas Walkthrough and Strategy Guide
Version 1.4 (8/9/05)
Written by Charles Bayley (ohioguy67[at]yahoo[dot]com)
******************************************************************************


******************************************************************************
TABLE OF CONTENTS
   1. Version History
   2. Introduction
   3. Copyright Notice
   4. General Information
      4.1 Controls
         4.1.1 On foot
         4.1.2 Swimming
         4.1.3 On a bicycle
         4.1.4 In a vehicle
         4.1.5 In a helicopter
         4.1.6 In a plane
         4.1.7 In a jetpack
      4.2 Statistics
         4.2.1 Health and Body Armor
            4.2.1.1 Body Armor Locations
               4.2.1.1.1 Los Santos
               4.2.1.1.2 Badlands
               4.2.1.1.3 San Fierro
               4.2.1.1.4 The Desert
               4.2.1.1.5 Las Venturas
        4.2.2 Other Statistics
      4.3 Wanted Level
         4.3.1 Lowering the Wanted Level
         4.3.2 Police Bribe Locations
            4.3.2.1 Los Santos
            4.3.2.2 Badlands
            4.3.2.3 San Fierro
            4.3.2.4 The Desert
            4.3.2.5 Las Venturas
      4.4 Weapons and Other Items
         4.4.1 AK-47
         4.4.2 Baseball Bat
         4.4.3 Brass Knuckles
         4.4.4 Camera
         4.4.5 Cane
         4.4.6 Chainsaw
         4.4.7 Combat Shotgun
         4.4.8 Desert Eagle
         4.4.9 Dildo
         4.4.10 Fire Extinguisher
         4.4.11 Flamethrower
         4.4.12 Flowers
         4.4.13 Golf Club
         4.4.14 Grenades
         4.4.15 Heat-seeking Rocket Launcher
         4.4.16 Katana
         4.4.17 Knife
         4.4.18 M4
         4.4.19 Machine Pistol (Micro-SMG)
         4.4.20 Minigun
         4.4.21 Molotov Cocktails
         4.4.22 Nightstick
         4.4.23 Nightvision Goggles
         4.4.24 Parachute
         4.4.25 Pistol (9mm)
         4.4.26 Pool Stick
         4.4.27 Remote Satchel Explosive
         4.4.28 Rifle
         4.4.29 Rocket Launcher
         4.4.30 Sawn-off Shotgun
         4.4.31 Shotgun
         4.4.32 Shovel
         4.4.33 Silenced Pistol (9mm)
         4.4.34 SMG
         4.4.35 Sniper Rifle
         4.4.36 Spray Paint Can
         4.4.37 Tear Gas
         4.4.38 Tec-9
         4.4.39 Thermal Goggles
      4.5 Vehicles
         4.5.1 Cars, Trucks and Vans
         4.5.2 Motorcycles and Bicycles
         4.5.3 Airplanes
         4.5.4 Helicopters
         4.5.5 Boats
         4.5.6 Trains
         4.5.7 Remote Controlled (RC)
      4.6 100% Completion
         4.6.1 Requirements
         4.6.2 Rewards for Completing
      4.7 General Tips and Strategies
   5. Storyline Missions Walkthrough
      5.1 Los Santos
         5.1.1 Big Smoke
         5.1.2 Ryder
         5.1.3 Sweet
            5.1.3.1 Tagging the Turf
            5.1.3.2 Cleaning the Hood
            5.1.3.3 Drive-Thru
            5.1.3.4 Nines and AK's
            5.1.3.5 Drive-By
            5.1.3.6 Sweet's Girl
            5.1.3.7 Cesar Vialpando
            5.1.3.8 Doberman
            5.1.3.9 Los Sepulcros
            5.1.3.10 Reuniting the Families
            5.1.3.11 The Green Sabre
         5.1.4 Cesar Vialpando
            5.1.4.1 High Stakes, Low-Rider
         5.1.5 Ryder
            5.1.5.1 Home Invasion
            5.1.5.2 Catalyst
            5.1.5.3 Robbing Uncle Sam
         5.1.6 Big Smoke
            5.1.6.1 OG Loc
            5.1.6.2 Running Dog
            5.1.6.3 Wrong Side of the Tracks
            5.1.6.4 Just Business
         5.1.7 OG Loc
            5.1.7.1 Life's a Beach
            5.1.7.2 Madd Dogg's Rhymes
            5.1.7.3 Management Issues
            5.1.7.4 House Party
         5.1.8 CRASH
            5.1.8.1 Burning Desire
            5.1.8.2 Gray Imports
      5.2 Badlands
         5.2.1 CRASH
            5.2.1.1 Badlands
         5.2.2 Catalina
            5.2.2.1 First Date
            5.2.2.2 Tanker Commander
            5.2.2.3 First Base
            5.2.2.4 Against All Odds
            5.2.2.5 Gone Courting
            5.2.2.6 Local Liquor Store
            5.2.2.7 Made in Heaven
            5.2.2.8 Small Town Bank
         5.2.3 The Truth
            5.2.3.1 Body Harvest
            5.2.3.2 Are You Going to San Fierro?
         5.2.4 Cesar Vialpando
            5.2.4.1 King in Exile
            5.2.4.2 Wu Zi Mu
            5.2.4.3 Farewell, My Love...
      5.3 San Fierro
         5.3.1 Big Smoke's Cash
         5.3.2 Yay Courier
         5.3.3 Carl Johnson
            5.3.3.1 Wear Flowers in Your Hair
            5.3.3.2 555 We Tip
            5.3.3.3 Deconstruction
            5.3.3.4 Photo Opportunity
            5.3.3.5 Ice Cold Killa
            5.3.3.6 Pier 69
            5.3.3.7 Toreno's Last Flight
            5.3.3.8 Yay Ka-Boom-Boom
         5.3.4 Jizzy
            5.3.4.1 Jizzy
            5.3.4.2 T-Bone Mendez
            5.3.4.3 Mike Toreno
            5.3.4.4 Outrider
         5.3.5 CRASH
            5.3.5.1 Snail Trail
         5.3.6 Wu Zi Mu
            5.3.6.1 Mountain Cloud Boys
            5.3.6.2 Ran Fa Li
            5.3.6.3 Lure
            5.3.6.4 Amphibious Assault
            5.3.6.5 The Da Nang Thang
      5.4 The Desert
         5.4.1 Mike Toreno
            5.4.1.1 Monster
            5.4.1.2 Highjack
            5.4.1.3 Interdiction
            5.4.1.4 Verdant Meadows
         5.4.2 Airfield
            5.4.2.1 N.O.E.
            5.4.2.2 Stowaway
            5.4.2.3 Black Project
            5.4.2.4 Green Goo
      5.5 Las Venturas
         5.5.1 Wu Zi Mu
            5.5.1.1 Fender Ketchup
            5.5.1.2 Explosive Situation
            5.5.1.3 You've Had Your Chips
            5.5.1.4 Fish in a Barrel
            5.5.1.5 A Home in the Hills
         5.5.2 The Truth
            5.5.2.1 Don Peyote
         5.5.3 Ken Rosenburg
            5.5.3.1 Intensive Care
            5.5.3.2 The Meat Business
            5.5.3.3 Freefall
            5.5.3.4 Saint Mark's Bistro
         5.5.4 CRASH
            5.5.4.1 Misappropriation
            5.5.4.2 High Noon
         5.5.5 Madd Dogg
            5.5.5.1 Madd Dogg
      5.6 Los Santos
         5.6.1 Carl Johnson
            5.6.1.1 Vertical Bird
            5.6.1.2 Home Coming
            5.6.1.3 Cut Throat Business
            5.6.1.4 Riot
         5.6.2 Sweet
            5.6.2.1 Beat Down on B Dup
            5.6.2.2 Grove 4 Life
            5.6.2.3 Los Desperados
            5.6.2.4 End of the Line
  6. Side Missions
      6.1 'R3' Missions
         6.1.1 Taxi Driver
         6.1.2 Vigilante
         6.1.3 Paramedic
         6.1.4 Fire Fighter
         6.1.5 Pimping
         6.1.6 Burglar
         6.1.7 Freight
      6.2 Lowrider Challenge
      6.3 Gyms
         6.3.1 Boxing Instructor Challenge
         6.3.2 Martial Arts Instructor Challenge
         6.3.3 Kickboxing Instructor Challenge
      6.4 Stadium Events
         6.4.1 8-Track
         6.4.2 Blood Bowl
         6.4.3 Kickstart
         6.4.4 Dirt Track
      6.5 BMX
      6.6 Ammu-Nation Challenge
      6.7 Courier Missions
         6.7.1 Los Santos
         6.7.2 San Fierro
         6.7.3 Las Venturas
      6.8 Trucking
      6.9 The Chiliad Challenge
      6.10 NRG-500
      6.11 Valet Parking
      6.12 Schools
         6.12.1 Back to School (Driving)
            6.12.1.1 The 360
            6.12.1.2 The 180
            6.12.1.3 Whip and Terminate
            6.12.1.4 Pop and Control
            6.12.1.5 Burn and Lap
            6.12.1.6 Cone Coil
            6.12.1.7 The '90'
            6.12.1.8 Wheelie Weave
            6.12.1.9 Spin and Go
            6.12.1.10 P.I.T. Maneuver
            6.12.1.11 Alley Oop
            6.12.1.12 City Slicking
         6.12.2 Boat
            6.12.2.1 Basic Seamanship
            6.12.2.2 Plot a Course
            6.12.2.3 Fresh Slalom
            6.12.2.4 Flying Fish
            6.12.2.5 Land, Sea and Air
         6.12.3 Learning to Fly (Pilot)
             6.12.3.1 Takeoff
             6.12.3.2 Land Plane
             6.12.3.3 Circle Airstrip
             6.12.3.4 Circle Airstrip and Land
             6.12.3.5 Helicopter Takeoff
             6.12.3.6 Land Helicopter
             6.12.3.7 Destroy Targets
             6.12.3.8 Loop-The-Loop
             6.12.3.9 Barrel Roll
             6.12.3.10 Parachute onto Target
         6.12.4 Bike
            6.12.4.1 The 360
            6.12.4.2 The 180
            6.12.4.3 The Wheelie
            6.12.4.4 Jump and Stop
            6.12.4.5 The Stoppie
            6.12.4.6 Jump & Stoppie
      6.13 Zero
         6.13.1 Air Raid
         6.13.2 Supply Lines...
         6.13.3 New Model Army
      6.14 Cesar Vialpando
         6.14.1 Zeroing In
         6.14.2 Test Drive
         6.14.3 Customs Fast Track
         6.14.4 Puncture Wounds
      6.15 Car Export Lists
      6.16 Race Tournaments
         6.16.1 Los Santos
         6.16.2 San Fierro
         6.16.3 LVA Freight Depot
         6.16.4 Las Venturas Airport
      6.17 Quarry
         6.17.1 Quarry 1
         6.17.2 Quarry 2
         6.17.3 Quarry 3
         6.17.4 Quarry 4
         6.17.5 Quarry 5
         6.17.6 Quarry 6
         6.17.7 Quarry 7
      6.18 Heist
         6.18.1 Architectural Espionage
         6.18.2 Key to Her Heart
         6.18.3 Dam and Blast
         6.18.4 Cop Wheels
         6.18.5 Up, Up and Away!
         6.18.6 Breaking the Bank at Caligula's
   7. Gang Tags
      7.1 Ganton
      7.2 Idlewood
      7.3 Little Mexico
      7.4 El Carona
      7.5 Willowfield
      7.6 East Beach
      7.7 Playa De Seville
      7.8 Ocean Docks
      7.9 Los Santos International
      7.10 East Los Santos
      7.11 Las Flores
      7.12 Jefferson
      7.13 Glen Park
      7.14 Las Colinas
      7.15 Pershing Square
      7.16 Commerce
      7.17 Verdant Bluffs
      7.18 Verona Beach
      7.19 Marina
      7.20 Market
      7.21 Santa Maria Beach
      7.22 Rodeo
      7.23 Downtown Los Santos
      7.24 Mulholland Intersection
      7.25 Temple
      7.26 Vinewood
   8. Oysters
      8.1 Los Santos
         8.1.1 Playa De Seville
         8.1.2 Ocean Docks
         8.1.3 Los Santos (south)
         8.1.4 Verdant Bluffs
         8.1.5 Verona Beach
         8.1.6 Marina
         8.1.7 Santa Maria Beach
         8.1.8 Glen Park
         8.1.9 Mulholland
         8.1.10 Frederick Bridge
         8.1.11 Fisher's Lagoon
         8.1.12 Red County
         8.1.13 The Panopticon
      8.2 Badlands
         8.2.1 Flint County (east)
         8.2.2 Flint County (south)
         8.2.3 Whetstone
         8.2.4 Mount Chiliad
      8.3 San Fierro
         8.3.1 Missionary Hill
         8.3.2 San Fierro (east)
         8.3.3 Garver Bridge
         8.3.4 San Fierro (north)
      8.4 The Desert
         8.4.1 Tierra Robada
         8.4.2 Sherman Dam
         8.4.3 Bone County (north)
      8.5 Las Venturas
         8.5.1 Bone County (northeast)
         8.5.2 Roca Escalante
         8.5.3 Las Venturas (west)
         8.5.4 Las Venturas (south)
         8.5.5 Pilgrim
   9. Snapshots
      9.1 Red County
      9.2 Foster Valley
      9.3 Easter Bay Airport
      9.4 Missionary Hill
      9.5 San Fierro (west)
      9.6 Avispa Country Club
      9.7 Garcia
      9.8 Ocean Flats
      9.9 Hashbury
      9.10 Doherty
      9.11 Easter Basin
      9.12 Cranberry Station
      9.13 Queens
      9.14 City Hall
      9.15 King's
      9.16 Downtown
      9.17 Easter Basin
      9.18 Chinatown
      9.19 Garver Bridge
      9.20 Palisades
      9.21 Juniper Hill
      9.22 Juniper Hollow
      9.23 Gant Bridge
      9.24 San Fierro Bay
      9.25 Calton Heights
      9.26 Financial
      9.27 Esplande North
   10. Horseshoes
      10.1 Las Venturas (northwest)
      10.2 Whitewood Estates
      10.3 Redsands West
      10.4 Prickle Pine
      10.5 Yellow Bell Golf Course
      10.6 Greenglass College
      10.7 Rockshore West
      10.8 Randolph Industrial Estate
      10.9 Rockshore East
      10.10 Las Venturas Airport
      10.11 LVA Freight Depot
      10.12 Blackfield Chapel
      10.13 Las Venturas (south)
      10.14 Las Venturas (southeast)
      10.15 Las Venturas (east)
      10.16 Old Venturas Strip
      10.17 Redsands East
      10.18 Las Venturas (north)
      10.19 Las Venturas (northeast)
      10.20 Julius Thruway East
      10.21 Roca Escalante
      10.22 Creek
   11. Safe Houses and Properties
      11.1 Los Santos
      11.2 Badlands
      11.3 San Fierro
      11.4 The Desert
      11.5 Las Venturas
   12. Gang Wars
   13. Girlfriends
   14. Cheats and Secrets
      14.1 Cheats
      14.2 Secrets
      14.3 Easter Eggs
   15. Contact Information
   16. Credits

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1. Version History
******************************************************************************

Version 0.05 (11/1/04) 
   - Initial version

Version 0.06 (11/14/04) 
   - Added ASCII art
   - Added Los Santos police bribe locations
   - Added Cheats and Secrets section
   - Added additional controls
   - Added Los Santos body armor locations
   - Added weapons list and Los Santos weapon and item locations
   - Added Los Santos safe house locations
   - Added gang tag locations
   - Added Los Santos oyster locations

Version 0.14 (11/22/04) 
   - Corrected directions to cane #1, cane #2, flowers #1, flowers #3,
     flowers #7, flowers #8, grenades #2, grenades #3, pool stick #1, 
     shotgun #1, silenced pistol #1, Tec-9 #4, machine pistol #2
   - Corrected directions to body armor #1, #12, #14
   - Corrected directions to police bribe #8, #9, #10, #13, #17
   - Corrected directions to oyster #9, #10, #13, #15
   - Corrected directions to safe house #9, #10
   - Corrected directions to gang tag #7, #45-#52, #63-#73, #81, #82, #85,
     #91, #92, #100
   - Added Taxi Driver, Vigilante, Paramedic, Fire Fighter, Pimping, Burglar
     'R3' side missions
   - Added Lowrider Challenge side mission
   - Added Other Statistics section
   - Added Gyms section
   - Added Boxing Instructor Challenge side mission
   - Added Home Invasion, Catalyst, Robbing Uncle Sam missions
   - Added 8-Track side mission
   - Reordered subsections in section 4

Version 0.19 (11/25/04) 
   - Added OG Loc, Running Dog, Wrong Side of the Tracks, Just Business,
     Life's a Beach, Madd Dogg's Rhymes, Management Issues, House Party
     missions
   - Corrected weapon names
   - Added general tips about increasing money at Inside Track Betting and
     increasing weapon skill level

Version 0.24 (11/29/04) 
   - Added Burning Desire, Gray Imports, Doberman, Los Sepulcros, Reuniting
     the Families, The Green Sabre missions
   - Updated Weapon locations for weapons found at Ammu-Nation
   - Moved driving direction information from Introduction section to General
     Information section
   - Added information to the General Information section about the on-screen
     radar
   - Added Gang War section
   - Added BMX, Ammu-Nation Challenge, Los Santos courier side missions

Version 0.26 (11/30/04) 
   - Added note to The Green Sabre mission about losing territories
   - Added purchase information for safe houses in Palomino Creek, Blueberry
     and Dillimore

Version 0.27 (12/3/04) 
   - Added Badlands police bribe locations
   - Added Badlands body armor locations
   - Added Badlands safe house locations
   - Added Badlands weapon and item locations
   - Added Badlands oyster locations

Version 0.30 (12/7/04) 
   - Corrected spelling errors
   - Added camera controls
   - Updated numbering for section 5
   - Added Badlands, First Date, Tanker Commander, Body Harvest, King in 
     Exile, First Base, Against All Odds, Gone Courting, Local Liquor Store,
     Made in Heaven, Small Town Bank missions
   - Added Trucking, The Chiliad Challenge side missions

Version 0.32 (12/10/04) 
   - Updated the description for The Chiliad Challenge mission
   - Added tip to The Chiliad Challenge mission
   - Added Wu Zi Mu, Farewell, My Love..., Are You Going to San Fierro?
     missions
   - Added pistol location #2, cane location #4, molotov cocktails location 
     #3, nightstick location #1
   - Added additional Easter Eggs

Version 0.36 (12/17/04) 
   - Added San Fierro police bribe locations
   - Added San Fierro body armor locations
   - Added San Fierro weapon and item locations
   - Added San Fierro safe house and property locations
   - Updated description for Gang Tags and Oysters sections
   - Added San Fierro snapshot locations
   - Added additional strategy for Gray Imports

Version 0.57 (12/31/04) 
   - Added directions to 8-Track side mission
   - Added Blood Bowl, Martial Arts Instructor Challenge, San Fierro courier,
     NRG-500, Valet Parking, Back to School, Air Raid, Supply
     Lines..., New Model Army, Zeroing In, Test Drive, Customs Fast Track,
     Puncture Wounds, Car Export Lists side missions
   - Added Wear Flowers in Your Hair, Big Smoke's Cash, Yay Courier, 555 We
     Tip, Deconstruction, Photo Opportunity, Jizzy, T-Bone Mendez, Mike
     Toreno, Outrider, Snail Trail, Ice Cold Killa, Pier 69, Toreno's Last
     Flight, Mountain Cloud Boys, Ran Fa Li, Lure, Amphibious Assault, The 
     Da Nang Thang, Yay Ka-Boom-Boom missions
   - Corrected directions to camera #8
   - Added general strategy about collecting side items in a city will help
     familiarize with the city
   - Removed $10,000 from Burglar from the 100% game completion requirement
     list
   - Added note to general strategy that a wanted level may be received after
     the mission has been passed
   - Added general strategy about following railroad tracks may be shortest
     path to destination
   - Removed incorrect rocket launcher location #2 and shotgun location #3
   - Added remote satchel explosives location #4, rifle location #1, rifle
     location #2, sniper rifle location #5, AK-47 location #7, M4 location #3
   - Updated property #21 information
   - Added additional plane and helicopter controls
   - Updated the availability and description for the Trucking side mission
   - Updated property #22 information
   - Updated the availability, description and strategy for the Ammu-Nation
     Challenge
   - Updated vehicle location for Burglar side mission
   - Reorganized 100% game completion requirement list
   - Added vehicle descriptions to Vehicles section

Version 0.58 (1/2/05) 
   - Updated copyright notice
   - Added Desert police bribe locations
   - Added Desert body armor locations
   - Added Desert weapon and item locations
   - Added Desert oyster locations
   - Added Desert safe house and property locations

Version 0.65 (1/9/05) 
   - Minor formatting changes
   - Added Monster, Highjack, Interdiction, Verdant Meadows, N.O.E., Stowaway,
     Black Project, Green Goo missions
   - Added Boat School, Freight, Learning to Fly side missions
   - Updated Gang Wars section description to indicate gang wars can only be
     started before completing The Green Sabre mission
   - Added changing clothes as a way to remove wanted level
   - Updated property #26 information
   - Added additional helicopter controls
   - Added desert eagle location #6, thermal goggle locations #1-3
   - Added jetpack controls

Version 0.71 (1/14/05) 
   - Updated the description for The Green Goo mission
   - Added Las Venturas police bribe locations
   - Added Las Venturas body armor locations
   - Added Las Venturas weapon and item locations
   - Added Las Venturas oyster locations
   - Added Las Venturas safe house and property locations
   - Added Las Venturas horseshoe locations
   - Reorganized Oysters, Safe Houses and Properties, Body Armor Locations and
     Police Bribe Locations sections

Version 0.85 (1/19/05) 
   - Added Bike School, Kickstart, Kickboxing Instructor Challenge, Las
     Venturas courier, Dirt Track, Race Tournaments side missions
   - Added additional plane controls

Version 0.95 (1/31/05) 
   - Added Fender Ketchup, Explosive Situation, You've Had Your Chips, Don
     Peyote, Intensive Care, Misappropriation, The Meat Business, Fish in a
     Barrel, Madd Dogg, Freefall, High Noon, Saint Mark's Bistro missions
   - Added Quarry, Architectural Espionage, Key to Her Heart, Dam and Blast,
     Cop Wheels, Up, Up and Away!, Breaking the Bank at Caligula's side
     missions
   - Added combat shotgun location #2, chainsaw location #5, pistol location
     #6, molotov cocktails location #6, flamethrower location #3
   - Updated copyright notice concerning mirror sites
   - Added general tip about having weapon selected before getting into a 
     vehicle
   - Added girlfriends section

Version 0.96 (2/2/05) 
   - Corrected strategy for Breaking the Bank at Caligula's
   - Added directions for chainsaw location #5, pistol location #6, molotov
     cocktails location #6, flamethrower location #3
   - Added additional body armor and health icon tip to Black Project
   - Added tip for snapshot #15
   - Added general tip for changing the view to the front 
   - Added A Home in the Hills mission
   - Added thermal goggles location #1, body armor location #14, nightvision
     goggles locations #1-3
   - Updated weapons section to indicate which weapons can be dual wielded
   - Added tip to girlfriends section about requirements not applicable if 50
     oysters collected
   - Added dining location for each girlfriend

Version 1.0 (2/18/05) 
   - Added Vertical Bird, Home Coming, Cut Throat Business, Beat Down on B
     Dup, Grove 4 Life, Riot, Los Desperados, End of the Line missions
   - Added minigun location #2, rocket launcher location #2, heat-seeking
     rocket launcher location #3, flamethrower location #6
   - Added additional strategy for Gray Imports
   - Updated Gang Wars section description to indicate gang wars can be
     started after completing Home Coming mission
   - Corrected availability for Freefall mission
   - Added tip to Explosive Situation mission
   - Added San Fierro and Las Venturas locations for black Boxville for
     Burglar mission
   - Corrected directions to gang tag #7
   - Added rewards for 100% completion section

Version 1.1 (2/28/05) 
   - Added additional strategy for Ice Cold Killa and Up, Up and Away!
     missions
   - Added additional tip for Paramedic side mission

Version 1.2 (3/23/05) 
   - Corrected gang tag #97 numbering

Version 1.3 (7/13/05) 
   - Added additional tip for Toreno's Last Flight, You've Had Your Chips
     missions
   - Added additional strategy for Interdiction, Badlands, Tanker Commander
     missions
   - Added additional tip for Paramedic and Fire Fighter side missions
   - Corrected directions to gang tag #6
   - Added missing The Wheelie mission
   - Corrected strategy for OG Loc mission
   - Corrected tip for Quarry 2 mission

Version 1.4 (8/9/05) 
   - Corrected availability for Reuniting the Families mission

******************************************************************************
2. Introduction
******************************************************************************

This a walkthrough and strategy guide for the Grand Theft Auto: San Andreas 
game.  It is the fifth game in the GTA series and follows the very successful 
Grand Theft Auto III and Grand Theft Auto: Vice City.  Whether you have played 
the other GTA games before or not, you will be amazed at all there is to do.  
There are numerous weapons you can choose from (so many that you may have to 
decide which ones you want to carry), different types of cars, numerous 
missions and different things to do.  You will even hear some big name 
Hollywood actors as the voices of the characters.

With any action-based game, there are difficult parts as well as some easy 
parts.  The goal of this guide is to help you accomplish each of the tasks and 
not to tell the story (that will come as you play the game).  Each mission 
will indicate when it is available to do, a description of what you must do in 
the mission, a strategy for how to complete portions of it and possibly some 
tips that can be used to make the mission easier.  The strategy provided for 
each mission or objective is only ONE way it can be done, there can be many.  
It is recommended that a mission be attempted before reading the strategy for 
it.  You may find that the way you completed the mission is the same or is 
completely different.  Bear in mind that there is no right or wrong way to 
complete a mission.  The guide is only meant as an aid.  

Since most of the non-storyline objectives can be done in any order, there is 
little or no assumption as to what has already been completed when presenting 
the mission strategy (although finishing some items earlier is definitely 
helpful).    

Finally, there are documented glitches in the game.  While there is nothing 
wrong with exploiting these if it enhances your gaming experience, this guide 
will not take advantage of any these glitches and is beyond its scope.

******************************************************************************
3. Copyright Notice
******************************************************************************

This document is copyrighted © 2004-2005 by Charles Bayley (author) and the 
game is copyrighted © 2004 by Rockstar Games, Inc.  This guide is for personal 
use only and may not be altered, printed or distributed for any commercial 
purposes.  This guide may be printed for personal use providing it is not 
further distributed or sold.  No part of this guide may be used without 
written consent of the author and the requester agrees to provide proper 
recognition.  Violators of this copyright will be prosecuted to the fullest 
extent of the law.  The only Internet sites that have permission to use this 
guide are www.gamefaqs.com (and their associated "mirror" sites).  If this 
guide is found on any other sites, please contact the author (see Contact 
Information section).

******************************************************************************
4. General Information
******************************************************************************

The on-screen radar provides valuable information needed during the game.  In 
addition to displaying a map of the immediate vicinity, it also shows the 
locations needed to complete most missions.  These locations could be a 
destination you need to reach (indicated by a yellow dot), an enemy you must 
kill (indicated by a red dot), a person you must meet or make contact with 
(indicated by a blue or green dot) or an object you must obtain (indicated by 
a green dot).  These "dots" will also change to show the object's relative 
height in relation to yours.  If the dot becomes a triangle, the object is 
above your location.  If the dot becomes an inverted triangle, the object is 
below your location.  These dots are also displayed on the pause map.  
Additionally, most of the people and objects will have an inverted triangle 
over them of the same color and the travel destinations will have a red 
marker.

When specific traveling directions are given to reach a particular 
destination, the directions given are based primarily on the on-screen radar 
(e.g., begin traveling south and turn left at second intersection).  The 
starting point for directions to items required for 100% game completion 
(e.g., gang tags, oysters, etc.) will be one of the safe houses or a 
road/bridge connecting two sections of the city.  For items not required for 
100% game completion (e.g., weapons, police bribes, etc.), the direction's 
starting point may also be a landmark.  Each landmark that is used can be 
found on the in-box map.  All directions are based on major road intersections 
(indicated by a black line on the on-screen radar).  If the directions call 
for use of an alley (indicated by a light gray line on the on-screen radar) or 
non-main road (e.g., railroad track indicated by a red line on the on-screen 
radar), these are specifically indicated in the direction.  When the 
directions specify a certain numbered intersection, this refers to the 
numbered intersection where it is possible to travel in the indicated 
direction.  Any intersections where it is possible to turn only in the 
OPPOSITE direction are to be disregarded and NOT counted as an intersection.  
For example, if the direction says "Turn right at the third intersection", you 
would count the number of opportunities to turn right (either a side street 
(|-) or a crossroad (+)) and turn when you reach the third one.  In this 
example, any opportunities to only turn left (e.g., a side street (-|) are 
ignored and not included when counting intersections.  This method will not 
apply to T intersections.  A T intersection will have a specific turn 
right/left at T intersection direction (so if you are looking for a turning 
opportunity and you come to a T intersection, either you are in the wrong 
place or the directions are wrong).  Using this method will make the driving 
directions easy to follow.

Various building found in the city can also be entered.  An inverted yellow 
triangle will appear at the door of any building that can be entered.

******************************************************************************
4.1 Controls
******************************************************************************

The L1 and R1 buttons refer to the top buttons in the front of the controller.  
The L2 and R2 buttons refer to the bottom buttons in the front of the 
controller.  The L3 and R3 buttons refer to pressing the corresponding analog 
stick down (as if pushing it into the controller itself).  A '+' signifies the 
indicated buttons are to be pressed simultaneously.

******************************************************************************
4.1.1 On foot
******************************************************************************

Left analog stick: Move left or right
Right analog stick: Adjust view
Directional pad right: Positive response to conversation
Directional pad left: Negative response to conversation
Directional pad up: Command gang members to follow (when gang members have
                    been recruited)
Directional pad down: Command gang members to hold position (when gang
                      members have been recruited)
Triangle: Enter a vehicle, pick up an object or cancel cell phone call
Circle: Shoot (if weapon selected), punch (if no weapon selected) or
        take picture (if camera selected)
X: Run (when held), sprint (when tapped) or zoom out (if camera
        selected)
Square: Jump, climb or block, zoom in (if camera selected)
L1: Center camera, view statistics or shoot/attack (if targeting)
L2: Select previous weapon or select previous target (if weapon with
    auto-aim selected and target lock-on on), zoom in (if camera selected)
L3: Crouch
R1: Target lock-on (if weapon with auto-aim selected), look through camera
    (if camera selected)
R1 (hold)+Left analog stick (right/left): Roll in direction of left 
                                          analog stick movement
R1+Triangle: Running attack (if Boxing, Martial Arts or Kickboxing
             Instructor Challenge completed)
R1+Triangle (repeatedly): Combo attack (if Boxing, Martial Arts or
                          Kickboxing Instructor Challenge completed)
R1 on downed opponent: Ground attack (if Boxing, Martial Arts or Kickboxing
                       Instructor Challenge completed)
R2: Select next weapon or select next target (if weapon with auto-aim
    selected and target lock-on on), zoom out (if camera selected)
R3: Look behind
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.2 Swimming
******************************************************************************

Left analog stick: Swim left or right
Circle: Dive underwater
X: Swim (when held) or swim fast (when tapped)
Square: Jump
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.3 On a bicycle
******************************************************************************

Left analog stick: Steer left or right or shift weight forward or back
Triangle: Get off of bicycle
X: Pedal (when held) or pedal faster (when tapped)
Square:  Slow down (if moving) or reverse (if stopped)
L1: Bunnyhop (when pressed) or high bunnyhop (when held)
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.4 In a vehicle
******************************************************************************

Left analog stick:  Steer left or right
Right analog stick: Adjust view (if in a car or motorcycle, aim hose (if
                    in a Fire Truck), raise/lower blades (if in a
                    Forklift) or raise/lower dumper (if in a Dumper)
Directional pad up/down: Change radio stations
Triangle: Exit vehicle
Circle: Shoot weapon (if drive-by weapon selected and R2 or L2 pressed),
        use nitrous (if equipped) or spray hose (if in a fire truck)
X: Accelerate
Square:  Slow down (if moving) or reverse (if stopped)
L1: Shoot weapon (if drive-by weapon selected and R2 or L2 pressed),
    use nitrous (if equipped) or spray hose (if in a fire truck)
L2: Look to left side
L3: Horn (if in a car or motorcycle) or turn on/off siren (if in an
    emergency vehicle)
R1: Emergency (hand) brake (if in a car or motorcycle)
R2: Look to right side
R3: Start/stop side mission (if in applicable vehicle)
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.5 In a helicopter
******************************************************************************

Left analog stick (left or right):  Bank left or right
Left analog stick (up): Move forward
Left analog stick (down): Move backward
Triangle: Exit vehicle
Circle: Pick up object with magnet (if in RC Goblin and no objected being
        carried), drop object (if in RC Goblin and object being carried) or
        fire missiles (if in a Hunter)
X: Accelerate rotors to gain altitude
Square: Slow down rotors to decrease altitude
L1: Shoot machine gun (if in a Hunter or Seasparrow)
L2: Rotate left (counterclockwise)
L3: Hover
R2: Rotate right (clockwise)
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.6 In a plane
******************************************************************************

Left analog stick (left or right):  Bank left or right
Left analog stick (up): Dive
Left analog stick (down): Climb
Right analog stick: Rotate turret or camera
Right analog stick (up): Point engines toward rear (if in a Hydra)
Right analog stick (down): Point engines down (if in a Hydra)
Triangle: Exit vehicle
Circle: Self destruct (if in an RC Baron) or drop countermeasure flare (if in
        a Hydra)
X: Increase thrust
Square: Reverse thrust
L1: Fire machine gun (if in an RC Baron) or fire missiles (if in a Hydra)
L2: Turn left using the rudder
R1: Target lock-on (if in a Hydra)
R2: Turn right using the rudder
R2+L2: Look behind
R3: Raise/lower landing gear
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.1.7 In a jetpack
******************************************************************************

Left analog stick (left or right): Turn left or right
Left analog stick (up): Forward
Left analog stick (down): Backward
Right analog stick: Rotate camera
Triangle: Take off jetpack
Circle: Shoot weapon (if drive-by weapon selected)
X: Increase thrust to go up
Square: Decrease thrust to go down
L2: Strafe left
R2: Strafe right
R2+L2: Hover
SELECT: Change camera view
START: Display map (pause)

******************************************************************************
4.2 Statistics
******************************************************************************

******************************************************************************
4.2.1 Health and Body Armor
******************************************************************************

In the top right corner of your screen is a red bar that represents your 
health level.  This is the most important statistic.  If your health reaches 
empty, you will fail your current mission, be automatically transported to the 
nearest hospital, lose some money and lose all of your weapons.  You can 
replenish your health by eating at the various food restaurants located 
throughout the city.  Be careful since eating too much will cause the fat 
level to increase.  If the fat level is too high, it will impair your physical 
ability (e.g., it will not be possible to climb high fences or walls).  In 
addition, the health is automatically restored each time the game is saved.

Also located in the city is body armor (gray body armor icon).  This will give 
you added protection from injury.  When you have body armor, the white meter 
displayed on top of your health level represents the body armor level.  Once 
the body armor reaches empty, any further injury will cause your health to 
diminish.  Body armor can also be purchased at any of the Ammu-Nation stores 
located in the city.  It is a good idea to keep the body armor at its maximum 
since this makes it take longer for you to die.

******************************************************************************
4.2.1.1 Body Armor Locations
******************************************************************************

This section lists the locations of the body armor found in the city.

******************************************************************************
4.2.1.1.1 Los Santos
******************************************************************************

1. Under bridge support in East Los Santos
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  When reaching the 
intersection before crossing the bridge, there is a path on the left leading 
into the flood control trench.  Travel down the path until reaching the 
bottom.  The body armor is located on the right side of the bridge support 
structure at the bottom of the path.

2. In the grass next to the building behind the Cluckin' Bell in Willowfield
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  When reaching the Cluckin' Bell after crossing the bridge, turn 
right into the south parking lot.  Proceed down the alley on the south side 
and turn left when reaching the gray building.  The body armor is located in 
the grass at the southeast corner of the building.

3. In train yard in Willowfield
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Turn left at the first 
intersection (before crossing the train tracks).  Turn right at the first 
intersection and then immediately turn left to follow the tracks.  Proceed 
southwest through the train yard toward the brown crates on the southwest 
side.  The body armor is located between the left crate and the scrap pile.

4. In restaurant seating area in Verdant Bluffs
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
Turn right at the first intersection.  Turn left at the T intersection.  At 
the first intersection after entering Verdant Bluffs, there is a restaurant 
with outdoor seating on the left.  The body armor is located behind the middle 
table on the right side.

5. In train boxcar in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  Go over the train tracks and on the left is 
a boxcar loading area.  The body armor is located in the farthest south boxcar 
on the right track.

6. In room of warehouse in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  Go over the train tracks and on the left is 
an entrance to a loading dock area.  Proceed in the entrance, turn right and 
follow the wall to the far east corner of the area.  Go up the stairs into the 
building.  The body armor is located in the room behind a desk.

7. Next to a wall of the Los Santos International Airport
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
Turn right at the first intersection.  Turn left at the T intersection.  Turn 
left at the first intersection.  Upon reaching the bottom of the hill in front 
of the airport, cross over the grass to the right and travel west along the 
road next to the airport.  Turn left at the first intersection.  Turn left at 
the T intersection.  Turn left at the first intersection.  Turn left at the T 
intersection.  (Note: You will be traveling against the flow of traffic.)  
When the road turns to the right, continue traveling straight and drive off 
the ledge to reach the lower level.  The body armor is located next to the 
wall on the ledge to the left (north).

8. On walkway of Conference Center
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
Turn right at the first intersection.  Turn left at the T intersection.  
Continue traveling until reaching the T intersection.  Go up the conference 
center stairs to the right.  Proceed around the walkway to find the body armor 
in the northeast corner.

9. In an alley in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn right at the T intersection (at the top of the 
hill) and then immediately turn right into the alley.  The body armor is 
located at the end of the alley next to the fence in the east corner.

10. Behind the Golden Palms in East Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the second intersection.  
Turn right at the first intersection.  The Golden Palms building will be on 
the right at the first intersection (just before the bridge).  Follow the path 
on the left side of the building to find the body armor located on the path 
behind the building.

11. In police station locker room in Pershing Square
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the 
third intersection.  The police station is the first building on the right.  
Proceed inside and go straight ahead through the open door.  Turn right and 
proceed through the door into the locker room.  The body armor is located in 
the northwest corner.

12. Behind wall in Atrium in Commerce
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection.  
Turn left at the second intersection.  After the next intersection, there is a 
building to the left with two escalators.  Proceed up the escalator and enter 
the building (Atrium).  On the far, south side near the other entrance/exit is 
a small wall.  The body armor is located behind the wall.

13. Under awning of building balcony in Mulholland
Directions: Directions: The building is located in the western part of 
Mulholland.  The building is yellow and is located on the left side of the 
road that briefly runs parallel to the main road and then curves north.  The 
body armor is located on the south balcony of the top floor of the building 
under a black and red awning.  (Note: The only way to reach this body armor is 
with the use of a helicopter or jetpack.)

14. In bedroom in Madd Dogg's Mansion in Mulholland
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Continue on the road until crossing the intersection into 
Mulholland.  Turn left at the driveway on the left.  Follow the driveway to 
the house at the top of the hill.  Proceed around to the west side and enter 
through the door.  Once inside, proceed down the stairs into the hallway.  The 
body armor is located in the second bedroom on the left (east).  (Note: This 
body armor can only be accessed after completion of 'A Home in the Hills'.)

15. On dock in Red County
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp.  Turn right into the grass area before the first right intersection 
and proceed into the water.  Swim north to the boat docks.  The body armor is 
located between the stairs on the left (west) dock.

16. Between house and garage in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn right at the first intersection (first road 
in Palomino Creek).  After the road curves left, there are several houses on 
the right.  The body armor is located between the house and garage of the 
third house (garage is blue).

17. Corner of mobile home park in Montgomery
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection (after entering Montgomery).  After the second left intersection, 
there is an entrance on the left to a mobile home park between the tall, light 
brown fence.  The body armor is located by the fence in the northeast corner 
of the park.

18. Behind mobile home in Hampton Barns
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Just before entering 
Hampton Barns (after the third left intersection), there is a mobile home park 
on the right.  The body armor is located under the awning on the north side of 
the northern most home.

19. Next to factory in Blueberry Acres
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road into Blueberry and turn left at the first 
intersection.  Continue on the road into Blueberry Acres and turn left at the 
T intersection.  On the left, there is a factory (Fleischburg).  Continue on 
the road to the farthest south part of the entrance.  On the left, there are 
two sets of stairs (one going up to the left, one to the right) and a drivable 
path between them.  Proceed up the path and go under the concrete arch to the 
right of the doors.  Continue to the north side of the building.  The body 
armor is located at the top of the ramp leading to a door.

20. Purchased from Ammu-Nation after completion of 'Doberman'.

******************************************************************************
4.2.1.1.2 Badlands
******************************************************************************

1. Next to wall near restaurant in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn right at the T 
intersection and follow the road into Angel Pine.  Turn right at the first 
intersection.  Turn right at the first intersection (immediately after the 
road turns left).  After the turn, there is a restaurant (J & J's Restaurant) 
on the right.  The body armor is located next to a wall on the left side of 
the restaurant.

2. Top of Mount Chiliad
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  Continue on the 
highway until reaching the offramp on the west side of Whetstone.  Exit at the 
offramp and turn right at the T intersection.  At the first right 
intersection, there is a dirt road on the left.  Follow the dirt road to the 
top of the mountain.  The body armor is located on the northeast edge of the 
peak.  (Note: The path is very narrow so you will need to use a motorcycle to 
easily reach the top.)

3. Purchased from Ammu-Nation after completion of 'Doberman'.

******************************************************************************
4.2.1.1.3 San Fierro
******************************************************************************

1. In corner at Easter Bay Airport parking garage entrance
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Continue on the road to the Easter Bay 
Airport.  Stay on the center road when the road forks in three directions.  
Turn right before reaching the gate into the airport.  Follow the road until 
reaching the road on the right leading into the parking garage.  There is an 
area on the right of the entrance that runs parallel to the main road.  The 
body armor is located in the far right corner of the area.

2. Next to building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
After crossing the bridge over the railroad tracks (after passing the second 
left intersection), there is a building on the left (Shady Industries).  
Continue pass the stone and chain link fences, turn left and go toward the 
building.  The body armor is located at the northeast corner of the building 
next to the grass.  

3. In alley in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  Turn right at the first intersection.  After the first 
intersection, there is an alley on the left between the white and red 
buildings.  Go into the alley and turn left.  The body armor is located in the 
corner in the alley.

4. In backyard in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  After the first left intersection, there is an alley on the 
left (across from the country club entrance on the right).  Turn left into the 
alley.  Turn right into the backyard of the first house on the right (gray 
house with purple door).  The body armor is located in the corner of the yard.

5. Bottom of cliff in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the sixth right intersection, there will be a row 
of apartment buildings on the left (immediately after entering Palisades).  
Continue traveling on the road until passing the last apartment building.  
Turn left into the grass and proceed toward the water until reaching the tree.  
When reaching the tree, turn left and follow the base of the cliff.  The body 
armor is located next to the cliff.

6. Next to wall near store in Juniper Hill
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the second intersection.  Turn left at the 
first intersection.  Turn right at the first intersection.  After the turn, 
the entrance to the "Supa Save" store is on the left.  Proceed to the left 
side of the stores.  The body armor is located next to the wall across the 
area to the left of the stores.

7. On inlet dock in Esplanade East
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
right at the sixth intersection.  Turn left at the T intersection.  
Immediately after the turn, there is a long building on the right.  To the 
right of the building are stairs leading down to an inlet dock.  The body 
armor is located on the dock. 

8. Purchased from Ammu-Nation after completion of 'Doberman'.

******************************************************************************
4.2.1.1.4 The Desert
******************************************************************************

1. On beach near Bayside Tunnel
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn left 
at the first intersection.  Before reaching the second house on the left, 
there is an alley on the left leading to mobile homes.  Turn into the alley.  
Turn right at the second road.  When the road curves right, continue straight 
onto the beach.  The body armor is located at the end of the beach on the left 
next to the cliff.

2. Top of stairs of control tower in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the first intersection.  Follow the road until reaching the 
restricted area (Area 69).  Enter the area through the opening on the right 
side of the fence.  (Note: Immediately upon entering, you will have a 5-star 
wanted level.)  The body armor is located at the top of the stairs of the 
control tower building along the south fence.

3. Next to house in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  After crossing the red bridge over the river, there 
is a driveway on the right leading to a house.  The body armor is located 
between the house and garage.

4. Behind sign in Las Payasadas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  After passing the third left intersection, there is a 
"Pecker's Feed & Seed" sign on top of the building on the left.  The body 
armor is located on the roof behind the sign.

5. Inside aircraft fuselage in Verdant Meadows
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
left at the first intersection.  As the road curves right, there is a dirt 
path on the right leading to the airfield graveyard.  Follow the dirt path to 
the airfield.  Go to the far north area between the second and third aircraft 
symbols on the on-screen radar.  The body armor is located inside of the 
aircraft fuselage.  

6. Purchased from Ammu-Nation after completion of 'Doberman'.

******************************************************************************
4.2.1.1.5 Las Venturas
******************************************************************************

1. On motel floor in Redsands East
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  After 
the second left intersection, there is an entrance to a motel on the left.  
Proceed into the entrance and climb onto the roof of the small building to the 
right.  Climb onto the second floor of the motel.  Walk around the floor to 
find the body armor located in the corner.  

2. Next to building at Greenglass College
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and then north onto Julius Thruway West at the 
Blackfield Intersection.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  When the road turns 
left, Greenglass College is on the right.  The body armor is located next to 
the northwest corner of the building.

3. Next to fence at end of runway at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the first intersection onto Harry 
Gold Parkway.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the first intersection.  Turn right at the first 
intersection (before reaching the highway).  Immediately after the turn, the 
airport entrance is on the right.  Go into the airport and proceed to the 
north end of the runway.  The body armor is located next to the fence at the 
end of the runway.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

4. Inside hangar at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the first intersection onto Harry 
Gold Parkway.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the first intersection.  Turn right at the first 
intersection (before reaching the highway).  Immediately after the turn, the 
airport entrance is on the right.  Go into the airport and proceed to the 
hangars in the southwest corner of the airport.  The body armor is located in 
the right rear corner of the hangar on the right (north).
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

5. In alley near LVA Freight Depot
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn left 
at the second intersection.  Turn right at the T intersection.  Turn left at 
the first intersection.  After the turn, there is a chili dog vendor in the 
alley to the right.  Proceed down alley and turn left at the fence.  The body 
armor is located in the left corner at the end of the alley. 

6. Under Come-A-Lot sign in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  At the 
first right intersection, the Come-A-Lot entrance is on the right.  The body 
armor is located under the sign.

7. Top of white building at Caligula's Palace in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the fourth intersection.  Turn left at the T intersection.  At the next T 
intersection, there is a white building ahead with four triangular entrances.  
The body armor is located on top of the building.

8. Next to wedding chapel in southeast Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the first intersection.  Turn right at the third intersection.  Turn right 
at the first intersection.  At the T intersection, there is a wedding chapel 
on the right.  The body armor is located in a corner next to the building on 
the left (north) side.

9. Purchased from Ammu-Nation after completion of 'Doberman'.

******************************************************************************
4.2.2 Other Statistics
******************************************************************************

* Respect: Allows you to be able to recruit other gang members to help on 
various missions.  Respect is earned by completing certain missions, killing 
rival gang members and gaining control over territories.  Respect is lost 
whenever you kill a member of your gang, a member of your gang dies or a 
controlled territory is lost.  The current respect level can be seen from the 
Stats option on the main menu or by pressing the L1 button.

* Muscle: Allows for greater power in melee attacks.  Gained by working with 
the free weights in a gym and will decrease if there is no fat.

* Fat: Gained by eating food and will decrease by any type of physical 
activity (running, working out with free weights in the gym, etc.).  Ideally, 
there should be some fat, but not much (less than 5%).  If there is no fat, 
activity will cause muscle to go down.

* Stamina: Allows for greater endurance during physical activity (running, 
biking, etc.).  This is gained by riding the stationary bike in the gym or 
running on the treadmill in the gym and will never decrease.

* Sex Appeal: This indicates how well you are liked by the women.  The 
clothing being worn, haircut, respect level, muscle and fat level and the car 
being driven either will positively or negatively affect this statistic.

Lung Capacity: Indicates the length of time you can hold your breath while 
underwater.  This can be increased by swimming underwater.

Driving: Indicates how well a vehicle handles.  A higher value means the 
vehicle will be less likely to spin out.  This statistic is increased by 
driving.

Biking: A higher value means there is less chance of failing off.  This 
statistic is increased by riding motorcycles.

Cycling: A higher value means there is less chance of failing off and 
bunnyhops are higher.  This statistic is increased by riding bicycles.

Flying: A higher value means the controls are more responsive and there is 
less drift.  This statistic is increased by flying.  When this statistic 
reaches 20%, you will receive a free pilot's license.

Weapons: Each gun weapon will display one of three skill levels: Poor, 
Gangster and Hitman.  As a weapon's skill level increases, you will have 
additional abilities with that weapon.


* These statistics can be viewed by pressing the L1 button.

******************************************************************************
4.3 Wanted Level
******************************************************************************

When you do illegal things (running over or killing someone within sight of a 
cop, stealing a car within sight of a cop, stealing a cop car, running over a 
cop or shooting at the police), six stars will appear in the top right corner 
of your screen.  The yellow stars represent your Wanted Level, or how much the 
police want you.  If you continue doing illegal things, your wanted level will 
increase.  As your level increases, more and more authorities are sent after 
you.

1 star – Cops come after you but eventually give up (easy)
2 stars – More cops come after you, are more persistent and don't give up 
(hard)
3 stars – A helicopter comes after you, as well as the cops will set up 
roadblocks and put down "stop" sticks (tough)
4 stars – SWAT comes after you driving Enforcers, carrying submachine guns and 
repel from another helicopter (very tough)
5 stars – FBI comes after you driving Ranchers and carrying machine guns 
(extremely tough)
6 stars – Army (including Rhinos) come after you with heavy machine guns 
(nearly impossible)

If you are in a vehicle with a wanted level and are pulled out by a cop, you 
are busted.  You will be transported to the nearest police station, will lose 
some money and all of your weapons.

******************************************************************************
4.3.1 Lowering the Wanted Level
******************************************************************************

Once you have a wanted level, there are several ways to get rid of it.  If you 
only have 1 star, you can simple drive around for a while and the wanted level 
will eventually disappear.  For all other levels, any the following can be 
used:

- Picking up a police bribe (yellow star) will lower the wanted level by 1.

- If you are in a vehicle, going to a Pay 'n' Spray will eliminate the wanted 
level.  Once the vehicle has been sprayed, the wanted level stars will flash.  
If you commit an illegal act while the stars are flashing, the same wanted 
level will be reinstated (so be careful until the stars stop flashing).

- If you change clothes, any wanted level you have is removed.

- If you successfully complete a mission, any wanted level you have is 
removed.

- Go to a save point and save the game.  If you reload the game, the wanted 
level will be gone.

******************************************************************************
4.3.2 Police Bribe Locations
******************************************************************************

This section lists the locations of the police bribes found in the city.

******************************************************************************
4.3.2.1 Los Santos
******************************************************************************

1. On sidewalk next to house in Ganton
Directions: From the Johnson house, travel west past the first intersection.  
The police bribe is located on the sidewalk between the last house on the left 
(south) and the fence.

2. On edge of flood control trench wall in East Los Santos
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  When 
the road turns to the left, the police bribe is located directly ahead on the 
edge of the wall between the fence and building.

3. In the air above road in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn right at the T intersection (at the top of the 
hill).  The police bribe is located at the top of the hill just past the first 
right intersection, in the air above the road (you will need to drive fast and 
"jump" the hill to obtain it).

4. On path between buildings in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn left at the T intersection (at the top of the 
hill).  Continue along the road until reaching the bottom of the hill.  On the 
left will be several brown buildings with red awning (just before the road 
starts up a hill).  The police bribe is located at the bottom of the path 
between the buildings.

5. Under bridge in Glen Park
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the T intersection.  Follow the road until it 
makes a hard right curve.  Turn left at the third intersection following the 
right curve.  In the grass to the left is a path that runs parallel to the 
road.  Follow the path west to find the police bribe under the bridge.

6. On top of bridge support in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection.  Turn right at the second intersection (first intersection after 
crossing the bridge into the docks).  Turn right at the T intersection.  The 
police bribe is located at the top of the right (north) bridge support.

7. Behind crates in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the second intersection.  Turn right at the T intersection.  After the 
road turns to the right, there are crates to the left.  The police bribe is 
located on the left (north) side of the crates.

8. In building courtyard in Market
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Follow the road 
until it curves in a reverse S.  Turn right at the third intersection.  Turn 
left at the T intersection.  The police bribe is located in the courtyard of 
the first building on the right.

9. Under bridge in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Follow the road 
until it curves in a reverse S.  Turn right at the sixth intersection (first 
intersection after entering Market Station).  At the first intersection at the 
top of the hill, turn left into the area to the right of the red brick 
structure next to the road.  The police bribe is located at the bottom of the 
incline.

10. On sidewalk in front of building in Rodeo
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the third intersection.  Turn left at the fifth 
intersection.  The police bribe is located on the sidewalk in front of the 
building to the right.  

11. In alley in Verona Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  On the 
right is a large yellow building with stairs.  Go to the left (west) side of 
the building.  Travel north until reaching the alley.  The police bribe is 
located in the corner of the alley.

12. On dirt road under Montgomery Intersection
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north until reaching the Montgomery Intersection.  Take the 
offramp at the Montgomery Intersection.  At the bottom of the offramp, turn 
left to begin traveling west (do NOT follow the direction of the offramp).  
There is a dirt road to the left that runs parallel to the road.  The police 
bribe is located on the dirt road to the left (south) of the concrete bridge 
support under the overpass.

13. Next to house in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
third intersection (onto the road the runs parallel).  Turn right at the 
slanted T intersection (after beginning down the hill).  Continue on the road 
until reaching the last house driveway on the left before crossing a bridge.  
The police bribe is located next to the left (north) side of the house.

14. On the road past bridge in Red County
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  After passing the first left intersection, there is a bridge.  
After crossing the bridge, turn left onto the dirt road.  The police bribe is 
located on the rock to the left of the dirt road.

15. On path between building and fence in Blueberry
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road until reaching the T intersection in 
Blueberry.  The police bribe is located on the path between the building and 
fence directly ahead of the T intersection.

16. In a field in Blueberry
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road until reaching the T intersection in 
Blueberry.  Turn right at the T intersection.  Turn left at the T 
intersection.  When the road turns to the left, there is a field to the right.  
The police bribe is located in the field near the large tree.

17. On a dirt road in The Panopticon
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Follow the road to the 
northwest area (The Panopticon).  When the road bends to the left at the start 
of the "S" curves, there is a dirt road on the right.  The police bribe is 
located on the dirt road.
 
******************************************************************************
4.3.2.2 Badlands
******************************************************************************

1. On a dirt road near the river in Shady Creeks
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and turn left at the first intersection 
(immediately after the bridge).  Follow the road until reaching the bridge 
(over a dirt road) after the road curves north after entering Flint County 
from Back O' Beyond.  Carefully travel down the hill on the right side of the 
bridge and turn left.  Follow the dirt road and when the road forks, following 
the right fork.  Continue on the dirt road until reaching the river (use the 
on-screen radar to be sure the road is being followed).  The police bribe is 
located on the dirt road on the west side of the river.

2. Alley behind building in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn right at the T 
intersection and follow the road into Angel Pine.  Turn right at the first 
intersection.  Immediately after the turn, there is an alley on the left.  The 
police bribe is located in the alley.

3. Under highway bridge in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the first offramp.  
When the road curves right, there is a bridge ahead over the road for the 
oncoming traffic.  The police bribe is located under the bridge.

******************************************************************************
4.3.2.3 San Fierro
******************************************************************************

1. Under highway overpass in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
Turn left at the end of the offramp and then immediately right to travel 
between the bridge support structures under the highway.  The police bribe is 
located at the fifth bridge support structures.

2. Middle of road in Avispa Country Club
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp.  
Follow the highway into the tunnel.  The police bribe is located in the center 
of the street between the ninth and tenth support structures.

3. Edge of road in Missionary Hill
Directions: From the highway leading northwest from Whetstone into Foster 
Valley, follow the highway into Foster Valley and turn left at the Y 
intersection.  When the road curves sharply right (east), the police bribe is 
located on the left side of the road at the edge of the cliff.

4. In front of garage door in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
Turn left at the first intersection.  Turn right at the first intersection.  
After passing an orange building on the left, there is an opening in the wall 
leading to a garage area.  The police bribe is located at the north end of the 
area in front of a garage door.

5. Under building scaffolding in King's
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn right (at the T intersection).  After the fourth left 
intersection, there is a blue building with scaffolding on the left and 
surrounded by a yellow fence.  Climb over the fence.  The police bribe is 
located under the scaffolding in the southeast corner.

6. In alley in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  After the first left intersection, there is an alley on the 
left (across from the country club entrance on the right).  Turn left into the 
alley.  The police bribe is located at the far end of the alley.

7. In alley in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  Immediately after the road turns left, there is an alley on 
the left.  The police bribe is located in the alley.

8. On railroad tracks in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn right.  Turn left at the T intersection.  
There is a gas station (Xoomer) on the left.  After passing the gas station, 
proceed up the hill on the left to the railroad tracks.  Turn left and follow 
the tracks through the first tunnel.  The police bribe is located between the 
railroad tracks after passing through the tunnel.

9. Alley in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the third intersection.  Turn right into 
the alley.  Follow the alley, as it turns left.  The police bribe is located 
in the alley.

10. Alley between buildings in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the fourth intersection.  Turn left at the T intersection.  Turn right 
at the first intersection.  Turn right at the first intersection.  Turn right 
at the T intersection.  After the turn, there is an alley on the left between 
two buildings (brown and green buildings).  The police bribe is located in the 
alley. 

******************************************************************************
4.3.2.4 The Desert
******************************************************************************

1. Behind building in Bayside Marina
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn left 
at the first intersection.  Follow the road until it ends.  On the right, 
there is a white building.  The police bribe is located on the sidewalk on the 
rear (west) side of the building, next to the railing.

2. Between trees in southeast Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Before reaching the Y intersection, there 
is a group of three trees on the right.  The police bribe is located in the 
middle of the trees.

3. Next to road in east Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
left at the first intersection.  The police bribe is located along the right 
side of the road at the top of the hill.

4. Between buildings in Las Payasadas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn left at the third intersection.  At the T 
intersection, there is an area between the buildings on the left.  The police 
bribe is located in the area between the buildings.

5. In desert in north Bone County
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Before reaching 
the right intersection after passing the aircraft graveyard, turn left and 
proceed over the cliff until reaching the edge.  Turn right and continue until 
reaching a section of brush.  The police bribe is located in the middle of the 
brush.

******************************************************************************
4.3.2.5 Las Venturas
******************************************************************************

1. In alley in north Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the third intersection.  Turn right at the T 
intersection.  After the first right intersection, there is a house on the 
right with an alley on the left (north) side.  The police bribe is located in 
the middle of the alley.

2. In alley in south Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn right.  Turn right at the first intersection.  
After the turn, there is a store (Discount Furniture) on the right.  The 
police bribe is located in the alley on the left (north) side of the store.

3. In the air near transformers close to The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  At 
the fifth right intersection (first intersection after the road forks), there 
is a fence enclosing several electrical transformers.  The police bribe is 
located on the east side of the area near a transformer (you will need to 
drive up and off the ramp between the nearby transformer to reach the police 
bribe).

4. In alley in Redsands East
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the fifth intersection (after passing the Emerald Isle).  Turn left at 
the T intersection.  Turn right at the first intersection.  After the road 
curves left, there is an alley on the left between a boarded up building and a 
building with an orange awning.  The police bribe is located in the middle of 
the alley.

5. Next to railroad tracks in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  
Follow the road until it leads into a parking garage.  Proceed to the east 
wall of the parking garage and climb over.  The police bribe is located next 
to the railroad tracks.

6. Behind fence near LVA Freight Depot
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn left 
at the second intersection.  Turn right at the T intersection.  Turn left at 
the first intersection.  On the right is a driveway leading to a group of 
stores.  On the left of the driveway, there is a fence.  The police bribe is 
located behind the fence, near the building. 

7. In air at intersection on Julius Thruway South
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  The police bribe is located in the air at the 
second left intersection.  

8. In corner of courtyard near The Four Dragons Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn left 
at the first intersection.  When the road turns right (north), there is a 
large, open courtyard to the left.  The police bribe is located in the far 
left (southwest) corner of the courtyard.

9. Sidewalk under monument at The Camel's Toe in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
second right intersection, The Camel's Toe is on the right with a large, 
pointed monument in front.  The police bribe is located on the sidewalk 
running under the monument.

10. In the air next to pirate ship at Pirates in Men's Pants in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
fourth left intersection, there is a pirate ship on the left.  The police 
bribe is located in the air on the left side of the ship (you will need to 
drive up and off the ramp on the left side of the ship to reach the police 
bribe).

11. In air above roof of Royal Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the third intersection.  After the second left intersection, the Royal 
Casino is on the left.  The police bribe is located in the air above the 
southeast corner of the casino's roof.

12. Under overpass of Julius Thruway East
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Continue traveling on the highway as it becomes 
Julius Thruway East.  Before reaching the first offramp, you will pass under a 
bridge.  The police bribe is located under the bridge to the right.  

******************************************************************************
4.4 Weapons and Other Items
******************************************************************************

This section lists the weapons and other items available in the game.  Each 
weapon/item belongs to a different category.  You can only carry one 
weapon/item of each category at a time.  Most weapons/items have at least one 
fixed location.  Some of the weapons can be obtained by picking it up when a 
person is killed (if they were carrying any weapons) or is obtained during a 
particular mission.  The following are the categories and list the 
weapons/items contained in each.  The following sections list the fixed 
location (if any) for each of the weapons/items.

Fist
   Brass knuckles

Melee
   Baseball bat
   Cane
   Chainsaw
   Golf club
   Katana
   Knife
   Nightstick
   Pool stick
   Shovel

Pistols
   Desert eagle (two-shot kill)
   * Pistol (9mm)
   Silenced Pistol (9mm)

Shotguns
   Combat shotgun
   * Sawn-off shotgun
   Shotgun

Sub-machine guns
   * Machine Pistol (Micro-SMG)
   SMG
   * Tec-9

Assault rifles
   AK-47
   M4

Rifles
   Rifle
   Sniper rifle

"Heavy" Weapons
   Flamethrower
   Heat-seeking rocket launcher
   Minigun
   Rocket launcher

Projectiles
   Grenades
   Molotov cocktails
   Tear gas
   Remote satchel explosive

Handheld items
   Camera
   Fire extinguisher
   Spray paint can

Gifts
   Dildo
   Flowers

Other items
   Parachute
   Thermal goggles
   Nightvision goggles


* These weapons can be wielded in both hands simultaneously once the weapon's 
skill level reaches Hitman.

******************************************************************************
4.4.1 AK-47
******************************************************************************

1. In warehouse in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  Go over the train tracks and on the left is 
an entrance to a loading dock area.  Proceed in the entrance, turn right and 
follow the wall to the far east corner of the area.  Go up the stairs into the 
building.  Proceed through the room and out the door into the warehouse.  Go 
down the stairs.  The weapon is located along the west wall under the stairs.

2. Behind 24-7 store (Roboi's Food Mart) in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  After passing the 
first intersection, there is a 24-7 (Roboi's Food Mart) on the right.  Proceed 
around the right side of the store.  The weapon is located in a corner behind 
the store.

3. Corner of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the eighth intersection.  Turn right at the T intersection and immediately 
turn left at the first intersection.  On the left is the entrance to 
Interglobal Studios (through the archway).  The weapon is located behind the 
last building in the northwest corner of the studio.

4. Next to factory in Blueberry Acres
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road into Blueberry and turn left at the first 
intersection.  Continue on the road into Blueberry Acres and turn left at the 
T intersection.  On the left, there is a factory (Fleischburg).  Turn left and 
go to the left (north) side of the factory.  The weapon is located in the 
large alcove on the side of the factory.

5. Kitchen of the Johnson house in Ganton after spray painting 100 gang tags.

6. Behind rock in front of building in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the first offramp.  
After the first right intersection, there is a white building on the right.  
In the center of the building is an area with a large and small rock.  The 
weapon is located behind the large rock.

7. Purchased from Ammu-Nation after completion of 'Mountain Cloud Boys'.

8. Front door of camper in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  After passing the first right intersection after 
crossing the red bridge over the river, there is a mobile home park on the 
right on top of a cliff (cannot be seen from the road).  On the east side of 
the park, there is a camper.  The weapon is located by the front door of the 
camper.

9. Next to trees in apartment complex parking lot in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  After the third left intersection, the road will turn to 
the left.  After the turn, there is an entrance on the left leading to the 
parking lot of an apartment complex.  The weapon is located next to the second 
tree in the group of trees to the west of the entrance.

10. Roof of The Four Dragons Casino in Las Venturas
Directions: The building is located in the southern part of Las Venturas.  The 
weapon is located on the lower section of the northwest side of the roof.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.)

******************************************************************************
4.4.2 Baseball Bat
******************************************************************************

1. At home plate of baseball field in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  Turn right at the first intersection.  After the second 
intersection, there are two baseball fields on the left.  The weapon is 
located at home plate of the left (south) field.

2. In centerfield of baseball field in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn left at the T 
intersection.  After the turn, the Las Venturas Bandits baseball stadium is on 
the right.  On the south side of the building is a small wall leading to the 
fence surrounding the field.  Jump onto the wall and walk along it to the 
fence.  Climb over the fence to the bleachers and then climb over the fence 
onto the field.  The weapon is located next to the wall in centerfield.

3. Next to Blackfield Stadium in Blackfield
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and then north onto Julius Thruway West at the 
Blackfield Intersection.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  After the turn, the 
Blackfield Stadium is on the left.  The weapon is located next to the 
northwest corner of the stadium.

******************************************************************************
4.4.3 Brass knuckles
******************************************************************************

1. Under bridge support in Ganton
Directions: From the Johnson house, travel west until reaching the underpass.  
The weapon is located next to the left (south) bridge support.  

2. Alley next to 24-7 store (Roboi's Food Mart) in Commerce
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  After the third 
intersection, there is a 24-7 store (Roboi's Food Mart) on the left.  The 
weapon is located in the alley to the right (west) of the store.

3. Next to garage in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the second intersection.  Turn right at the third intersection.  Turn 
right at the third intersection.  Immediately after the turn, there is a 
parking lot and garages for an apartment building on the right.  The weapon is 
located next to the far (south) side of the garages. 

4. Behind building in Las Payasadas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn left at the third intersection.  Turn left at 
the first intersection.  Immediately after the turn, there is a long building 
on the right.  The weapon is located on the north side of the building.

******************************************************************************
4.4.4 Camera
******************************************************************************

1. Second floor room of the Johnson house in Ganton

2. On building loading dock in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the first offramp.  
Turn right at the first intersection.  Before the road curves left, there is 
an area on the right leading to the loading dock of the building.  The item is 
located on the loading dock by the doors.

3. On street corner at entrance to Easter Bay Airport
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  When reaching the second intersection, 
the item is located in the grass on the corner to the right.

4. Corner of TV studio parking lot in Missionary Hill
Directions: From the highway leading northwest from Whetstone into Foster 
Valley, follow the highway into Foster Valley and turn left at the Y 
intersection.  Turn left at the first intersection.  Follow the road until 
reaching the TV studio parking lot.  The item is located in the far right 
corner of the parking lot.

5. By front doors of Avispa Country Club
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the road curves right, the country club driveway is 
on the right.  Turn right into the driveway and proceed to the front doors.  
The item is located on the right side of the front doors.

6. On dock in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
Turn right at the first intersection.  When the road turns hard left, continue 
straight toward the buildings.  Turn left and continue until reaching the 
train tracks.  Turn right and follow the train tracks until reaching the end 
of the dock.  The item is located in the left corner of the dock.

7. Next to entrance of Burger Shot in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  When the road curves to the right, there is a Burger Shot 
restaurant on the right.  The item is located to the right of the entrance.

8. In train station terminal in Cranberry Station
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn right (at the T intersection).  At the third left 
intersection, there is a train station terminal on the right.  Proceed inside 
of the terminal either through the door on the west side or by going around 
one side of the building.  The item is located in the far right (southwest) 
corner of the terminal.

9. Behind Cluckin' Bell in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the fourth intersection.  Turn left at the 
first intersection.  Turn right at the first intersection.  Before the next 
intersection, there is an open gate on the left leading to the rear of 
Cluckin' Bell.  The item is located in the center of the area.

10. Center of monument at City Hall
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the fifth intersection.  Turn left at the 
first intersection.  When reaching the traffic circle, there is a monument in 
the center.  The item is located in the center of the monument.

11. On sidewalk of bridge leading from Downtown to Las Venturas
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and continue until reaching the 
suspension bridge leading to Las Venturas.  The item is located on the left 
sidewalk shortly after the suspension bridge begins.

12. Next to pillar inside of building in Downtown
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the first intersection.  Turn right at the T intersection.  At the 
next intersection, there is a building to the right with open glass doors.  Go 
inside of the door and turn right.  Continue until reaching the second pillar.  
The item is located between the second and third pillars.

13. In front of shop in alley in Juniper Hill
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the first intersection.  Turn left at the T intersection and then 
immediately turn right at the first intersection.  Turn right at the third 
intersection.  After the first left intersection, there is an alley on the 
left with stores on the left side of the alley.  The item is located in the 
alley in front of the second store.

14. Corner of parking area of San Fierro Medical Center in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the first intersection.  After the turn, 
the hospital is on the left.  When reaching the next intersection, the 
hospital parking area is on the left.  The item is located in the far right 
corner of the parking area.

15. Behind donut shop in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  At the first left intersection, there is a "Tuff Nut 
Donuts" shop on the left.  The item is located behind the donut shop next to 
the wall.

16. In front of apartment building garage in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the fourth intersection.  At the next T intersection, there is a beige 
apartment building on the far left corner.  Go up the incline on the right 
(north) side of the building.  The item is located in front of the garage door 
at the top of the incline.

17. Next to church in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the fourth intersection.  Turn right at the T intersection.  At the 
next T intersection, there is a church directly ahead.  The item is located on 
the left side of the church. 

18. Next to tall building in Financial
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
right at the third intersection.  Turn left at the first intersection.  At the 
next intersection, the item is located at the corner next to the building on 
the right. 

19. Roof of parking garage in Esplanade North
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  
After the sixth right intersection, the road curves to the right and there is 
a parking garage on the left.  The item is located in the northwest corner of 
the parking garage roof. 

20. In corner at pier in Esplanade North
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  When 
reaching the T intersection, there is a "Pier 69" sign directly ahead and a 
Well Stacked Pizza restaurant on the left.  Proceed along the left side of the 
building (past the Well Stacked Pizza restaurant).  The item is located in a 
corner on the right. 

******************************************************************************
4.4.5 Cane
******************************************************************************

1. On the sidewalk in Rodeo
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn right at 
the fourth intersection (first intersection after entering Santa Maria Beach).  
Turn left at the first intersection.  Turn right at the second intersection.  
Turn right at the second intersection (at the top of the hill).  The weapon is 
located on the sidewalk to the right near the next intersection.

2. Behind VINEWOOD sign in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
first intersection.  Turn into the driveway on the left.  Continue along the 
driveway up the hill until reaching the VINEWOOD sign.  The weapon is located 
behind the "N" in the sign.

3. Between buildings in Temple
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn left at the 
first intersection.  Turn right at the first intersection.  In the middle of 
the block on the left is an area between the buildings.  The weapon is located 
on the right (west) side of the area, just after the incline.

4. Inside of RS Haul depot in Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right, followed by the RS Haul depot.  The weapon is located next to the stone 
wall near the southwest corner of the depot.

5. Next to house in Beacon Hill
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County, follow the road past the Flint Intersection and 
turn right at the second intersection.  Turn left at the T intersection.  Turn 
left at the first dirt road.  Follow the dirt road up the hill and turn left 
into the driveway.  The weapon is located on the right side of the house at 
the end of the driveway.

6. At back door of house in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  After the first left intersection, there is an alley on the 
left (across from the country club entrance on the right).  Turn left into the 
alley.  Turn left into the backyard of the first house on the left (beige 
house).  The weapon is located at the back door of the house.

7. Driveway of house in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  Turn left at the second intersection.  At the second right 
intersection, the item is located in the driveway of the house on the left.

8. Backyard of house in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the second intersection.  Immediately after 
the turn, turn left into the alley.  Turn left into the backyard of the fourth 
house on the left (blue house).  The weapon is located in the yard by the 
house.

9. Backyard of house in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  Immediately after 
the turn, turn left into the alley.  Turn left into the backyard of the third 
house on the left (olive house).  The weapon is located in the yard.

10. Near festival booths in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the second intersection.  Turn left at the 
third intersection.  Immediately after the turn, there is an area to the left 
with festival booths.  The weapon is located in front of the booth in the far, 
left corner.

11. Next to building stairs at City Hall
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the fifth intersection.  Turn left at the 
first intersection.  When reaching the traffic circle, turn left.  After the 
road curves right, there is a large building with stairs on the left.  The 
weapon is located in the grass next to the right side of the stairs.

12. In front of doors to San Fierro Medical Center in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the first intersection.  After the turn, 
the hospital is on the left.  The weapon is located in front of the right set 
of doors.

13. In front of "Victim To Die For" building in Downtown
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
right at the third intersection.  Turn left at the second intersection.  At 
the next intersection, the "Victim To Die For" building is on the far right 
corner.  The weapon is located in front of the building's front door. 

14. Next to house in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn left at the T intersection.  Turn left at the first 
intersection.  Go to the last house on the left at the end of the cul-de-sac.  
The weapon is located on the right (south) side of the house. 

15. Next to wall of Yellow Bell Station in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn left at the T intersection.  At the first left intersection, 
the entrance to the Yellow Bell Station is on the right.  On the left side of 
the entrance is a small wall with bushes on top.  Climb over the wall and 
bushes.  The weapon is located near the southwest corner of the wall.

16. On walkway next to The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the fourth intersection.  Immediately after the turn, there is a 
walkway on the right next to The Emerald Isle.  The weapon is located on the 
walkway next to the building when the walkway turns right.

17. Next to triangular entrance of building in Pilgrim
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Continue traveling on the highway as it becomes 
Julius Thruway East.  Exit at the first offramp.  At the end of the offramp, 
turn left.  Turn right at the third intersection.  Before the road curves 
right, there is a building on the left with a triangular entrance.  The weapon 
is located to the left of the entrance.

******************************************************************************
4.4.6 Chainsaw
******************************************************************************

1. In scrap yard in Willowfield
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Turn left at the first 
intersection (before crossing the train tracks).  After passing the second 
left intersection, the entrance to the scrap yard is on the right.  The weapon 
is located on the west side of the first crate to the left inside of the 
entrance.

2. Behind pier stairs in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the first intersection.  Turn right at the first intersection.  After 
the road curves east after traveling north, turn left and proceed behind the 
building and crates to the stairs near the water.  Go down the stairs and 
follow the path.  The weapon is located next to the wall behind the stairs on 
the south side of the pier.

3. Next to house in Hampton Barns
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Just before entering 
Hampton Barns (after the third left intersection), turn left onto the gravel 
road.  The weapon is located on the right (north) side of the last house on 
the right.

4. Behind structure in The Panopticon
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the fifth 
intersection and then immediately turn right onto the dirt road.  Continue 
straight on the dirt road until reaching the logging site.  Proceed through 
the logging site to the dirt road in the far right (southwest) corner.  Follow 
the dirt road to the paved road.  Turn right and on the right is a log storage 
area.  The weapon is located behind the logs on the right (west) covered by an 
awning.

5. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right, followed by the RS Haul depot.  There is a dirt road on the left across 
from the RS Haul depot.  Turn left at the dirt road T intersection.  Turn left 
at the first dirt road intersection.  Follow the dirt road until reaching the 
farm.  The weapon is located inside of the farmhouse on the left (east).

6. On tennis court of Avispa Country Club
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the road curves right, the country club driveway is 
on the right.  Turn right into the driveway and then turn left into the 
parking lot.  Go across the parking lot to the entrance to the tennis courts.  
The weapon is located on the right just inside of the entrance.

7. In future building site in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  At the next intersection, there is a future building site on 
the right (Final Build Construction sign) surrounded by a wall.  Climb over 
the wall to find the weapon in the northwest corner.

8. On second floor of construction site building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn right at the T 
intersection.  Turn right at the fifth intersection (at the north end of the 
construction site on the right).  On the right after the turn is the entrance 
to the site.  Proceed into the site and turn left.  Continue to the east side 
of the first building on the left.  The weapon is located at the top of the 
ramp leading to the second floor of the building.

9. On structure in Hunter Quarry
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the first intersection.  
When the road curves to the left, the entrance to Hunter Quarry is on the 
right.  Go through the entrance and proceed to the bottom of the quarry.  On 
the south side, there are two structures.  The weapon is located at the top of 
the stairs of the structure on the right (west).

10. Next to warehouse in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the T intersection.  Turn right at the 
second intersection.  After the turn, there is a fence on the left surrounding 
a warehouse.  Climb over the fence.  The weapon is located to the right, next 
to the warehouse.

******************************************************************************
4.4.7 Combat Shotgun
******************************************************************************

1. Next to bush in LVA Freight Depot
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn left 
at the second intersection.  Turn right at the T intersection.  When the road 
turns right, the LVA Freight Depot is on the left.  In the center of the 
depot, there is an island with trees and bushes.  The weapon is located in the 
center of the island next to a bush.

2. Outside of The Four Dragons Casino door after collecting 50 horseshoes.

3. Purchased from Ammu-Nation after completion of 'You've Had Your Chips'.

******************************************************************************
4.4.8 Desert Eagle
******************************************************************************

1. Behind wall and fence in Playa del Seville
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Before the road bends to the right, there is a small, stone wall and fence on 
the left.  The weapon is located behind the wall and fence in the southwest 
corner.

2. In scrap yard warehouse in Whetstone
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  Continue on the 
highway until reaching the offramp on the west side of Whetstone.  Exit at the 
offramp and turn right at the T intersection.  Follow the road until reaching 
the scrap yard on the left.  Proceed into the scrap yard and travel to the 
left warehouse along the north side (with a cement truck inside).  The weapon 
is located inside of the warehouse in the front, left corner.

3. In alley in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  Turn right at the first intersection.  After the second left 
intersection, turn right into the second alley.  Just inside of the alley on 
the left is a small stone wall.  The weapon is located in the southeast corner 
of the area enclosed by the wall.

4. Backyard of house in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn left 
at the first intersection.  When reaching the third house on the left (with a 
red roof and a porch with pillars), go around the right side.  The weapon is 
located in the far right corner of the backyard, next to the wall.

5. Under solar panel in Lil' Probe Inn
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the first intersection.  Immediately after the turn, there is a 
mobile home park on the right.  In the far right corner of the park, there are 
three solar panels.  The weapon is located under the middle solar panel.

6. Purchased from Ammu-Nation after completion of 'Black Project'.

******************************************************************************
4.4.9 Dildo
******************************************************************************

1. In police station shower in Pershing Square
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the 
third intersection.  The police station is the first building on the right.  
Proceed inside and go straight ahead through the open door.  Turn right and 
proceed through the door into the locker room.  Proceed through the locker 
room into the shower.  The weapon is located in the shower.

2. Behind trash container on vacant house lot in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn left 
at the second intersection.  Before the road curves left, there is a vacant 
house lot on the left.  The weapon is located behind the trash container on 
the south end of the lot.

******************************************************************************
4.4.10 Fire Extinguisher
******************************************************************************

1. In front of building at gas station in Whetstone
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  There is a gas 
station (Xoomer) on the right.  The item is located in front of the far left 
building near the gas station.

2. Next to gas station in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn right.  Turn left at the T intersection.  
Continue until reaching the gas station (Xoomer) on the left.  The item is 
located on the left side in front of the gas station building.

3. Next to gas station in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  At the first right intersection after crossing the 
red bridge over the river, there is a motel and gas station on the left.  The 
item is located on the left side of the gas station.

4. Behind gas station in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn right at the 
T intersection.  Turn left at the first intersection.  Turn left at the first 
intersection.  Turn right at the second intersection.  Turn right at the T 
intersection.  Turn left at the first intersection.  Turn right at the first 
intersection.  Turn right at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection.  At the first left intersection, there is a gas station (Xoomer) 
on the right.  Behind the gas station building, there is a car wash.  The item 
is located in the narrow area between the gas station building and the car 
wash.

******************************************************************************
4.4.11 Flamethrower
******************************************************************************

1. Between log cabins in northeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County, follow the road past the Flint Intersection and 
turn right at the second intersection.  Turn left at the T intersection.  
Shortly after the turn, there is a drive on the right leading to several log 
cabins.  The weapon is located between the last two log cabins.

2. Behind trees in Shady Creeks
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and turn left at the first intersection 
(immediately after the bridge).  Follow the road until reaching the bridge 
(over a dirt road) after the road curves north after leaving Back O' Beyond.  
Carefully travel down the hill on the right side of the bridge and turn left.  
Follow the dirt road until reaching the fork.  At the fork, there is a group 
of trees at the top of the small hill directly ahead.  The weapon is located 
behind the trees.

3. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right, followed by the RS Haul depot.  There is a dirt road on the left across 
from the RS Haul depot.  Turn left at the dirt road T intersection.  Turn left 
at the first dirt road intersection.  Follow the dirt road until reaching the 
farm.  The weapon is located inside of the farmhouse on the left (east).

4. On cargo ship deck in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
Turn right at the first intersection.  When the road turns hard left, continue 
straight toward the buildings.  Turn left and continue until reaching the 
train tracks.  Turn right and follow the train tracks until reaching the cargo 
ship on the right.  On the side of the ship near the front (north) are stairs 
leading to the deck.  Proceed up the stairs onto the deck.  The weapon is 
located in the middle of the deck at the south end.

5. Under collapsed building floor in construction site in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn right at the T 
intersection.  After the third right intersection, there is a construction 
site on the right.  At the next intersection, turn right to enter the site.  
After entering the site, turn right (south).  On the right, there is a 
building with a collapsed floor.  The weapon is located under the floor on the 
left side.

6. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a dirt road on 
the left.  Follow the dirt road to the house.  The weapon is located inside of 
the house.  (Note: This weapon is only available after completion of 'Vertical 
Bird'.)
  
7. Under building on east side of K.A.C.C. Military Fuels in Las Venturas 
Directions: The weapon is located under the east side of the building in the 
center of the facility, near some shipping containers.  (Note: The only way to 
gain access to the facility is with the use of a helicopter or jetpack.)

******************************************************************************
4.4.12 Flowers
******************************************************************************

1. Yard in Las Colinas
Directions: From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn right at the T intersection.  The item is 
located in the front yard of the second house on the left (house has a 
balcony).

2. Next to path around pond in Glen Park
Directions: From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the third 
intersection.  After the turn, turn right into the grass area and proceed to 
the walkway surrounding the pond.  The item is located in the trees next to 
the southeast section of the path.

3. In front of gas station in Idlewood
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  At the second left intersection, 
there is a gas station on the left.  The item is located next to the soda 
machine in the front (east side) of the gas station building.

4. Front yard of house in El Carona
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  Turn right at the first intersection.  The item is located in 
the front yard of the fifth house on the right (second to last before the road 
turns right).

5. In the front of the observatory in Verdant Bluffs
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Follow the road to the observatory at the top of the hill.  The 
item is located on the left (south) side of the front of the observatory.

6. On beach in Verona Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the T intersection.  When reaching the next T 
intersection, proceed ahead to the beach.  On the beach will be three tables 
with red and white umbrellas and a chili dog vendor.  The item is located in 
the area between the tables and the vendor.

7. In cemetery in Vinewood
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the third intersection (first left intersection 
after entering Market).  (Note: The second intersection is on the opposite 
side of the bushes and not directly accessible from the current road.)  Turn 
right at the second intersection.  Turn right at the T intersection and then 
immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the third intersection.  Immediately after the 
turn, there is a driveway on the left leading into a cemetery.  The item is 
located to the left (south) of the tall monument on the left just inside of 
the entrance.

8. Next to the road in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
third intersection (onto the road the runs parallel).  Turn right at the 
slanted T intersection (after beginning down the hill).  Turn left at the 
first intersection (hard turn to travel in opposite direction).  As the road 
curves left down the hill, the item is located in the grass on the right side 
of the road.

9. In median at Flint Intersection
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and stop when reaching the top of the offramp.  The item 
is located between the lanes of traffic where the median begins.

10. Front of gas station in northeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right.  The item is located in front of the gas station building on the left 
side.

11. In trees in north Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County, follow the road past the Flint Intersection and 
turn right at the second intersection.  Turn right at the T intersection.  
Shortly after the turn, there is a dirt road on the left.  Follow the dirt 
road until reaching the rocks at the top of the hill.  Proceed up the left 
side of the rocks on the left.  The item is located in the center of the trees 
at the top of the rock.

12. Next to road in east central Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County, follow the road past the Flint Intersection and 
turn right at the second intersection.  Turn left at the T intersection.  
Follow the road until reaching the northing most part of the large "S" curve.  
The item is located along the right side of the road where the road curves 
south.

13. Rear of store in southeast Flint County
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway until it begins to curve west.  On 
the left, there is a small, orange colored store.  The item is located behind 
the store.

14. Next to store in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn left at the third 
intersection.  Immediately after the turn, there is a store on the right 
(Lovin' a Loan).  The item is located on the left side of the store next to a 
dumpster.

15. In flowerbed in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the first offramp.  
After the third right intersection, there is a white building on the right 
with a ledge above the windows.  Park a car near the building, jump onto the 
roof and then climb onto the ledge.  Climb over the wall into the eating area.  
Proceed south and the item is located in the first flowerbed.

16. Edge of road in Missionary Hill
Directions: From the highway leading northwest from Whetstone into Foster 
Valley, follow the highway into Foster Valley and turn left at the Y 
intersection.  When the road curves sharply left (north), the item is located 
in the grass on the left side of the road.

17. In alley in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  After the first left intersection, there is an alley on the 
left (across from the country club entrance on the right).  Turn left into the 
alley.  The item is located on the left side of the alley next to the first, 
green dumpster.

18. In front of war memorial in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the second intersection.  Turn left at the 
second intersection.  Immediately after the turn, the entrance to a war 
memorial is on the right.  Go into memorial's entrance and turn left.  The 
item is located near the third tree.

19. Next to road in Easter Basin
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  When 
the road curves to the left, the item is located in the grass on the right.

20. In driveway of apartment building in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the sixth right intersection, there will be a row 
of apartment buildings on the left (immediately after entering Palisades).  
The item is located in the driveway of the second apartment building.

21. Next to fountain in park in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the sixth right intersection, there will be a row 
of apartment buildings on the left (immediately after entering Palisades).  
After passing the last apartment building (before the road curves right), 
there is a park on the right.  Climb over the small wall and proceed up the 
hill.  When reaching the top, you will see a fountain.  The item is located at 
the northeast corner of the fountain.

22. Backyard of apartment in Santa Flora
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the third intersection.  Turn right into 
the alley.  When the alley turns left, continue straight and proceed down the 
hill.  At the bottom of the hill, there are four backyards to the left.  The 
item is located in the corner of the farthest left yard.

23. Front of gas station in Juniper Hill
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the fourth intersection.  Turn left at the 
third intersection.  Continue until reaching the gas station on the left.  The 
item is located to the right of the soda machines on the right side of the gas 
station's building.

24. Next to stone path in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the fourth intersection.  At the next T intersection, follow the stone 
path leading up the hill ahead.  The item is located in the grass to the right 
when the path turns to the left. 

25. Front of house in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn left 
at the first intersection.  The item is located in front of the first house on 
the left.

26. Behind building in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the third intersection (to go under the highway).  Turn left at the T 
intersection.  Shortly after the turn, there is a dirt road on the left.  
Follow the dirt road until reaching the white building at the top of the hill.  
The item is located on the rear (south) side of the building.

27. Behind gas station in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  At the second left intersection, there is a gas 
station (Xoomer) on the left.  The item is located behind the gas station 
building.

28. In front of monument at Sherman Dam
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Follow the road 
until it curves right to cross the Sherman Dam.  On the left, there is a 
monument.  The item is located in front of the monument.

29. In ghost town cemetery in Las Brujas
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  After crossing 
the Sherman Dam, there is a dirt road on the left.  Follow the road until 
reaching the ghost town.  When reaching the ghost town, there is a church on 
the right with a cemetery behind it.  The item is located on the right side of 
the cemetery.

30. Front yard of house in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the third intersection.  The item is located 
in the front yard of the first house on the left.

31. In front of Yellow Bell Golf Course sign in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn right at the T intersection.  Turn left at the first 
intersection.  After the first right intersection, the entrance to the Yellow 
Bell Golf Course is on the left.  The item is located in front of the golf 
course sign inside of the entrance.

32. Next to house in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn right at the T intersection.  Turn left at the first 
intersection.  After passing the Yellow Bell Golf Course on the left, the road 
will curve to the right.  The item is located by the front door of the second 
house on the left.

33. At gas station near The Emerald Isle in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the fifth intersection (after passing The Emerald Isle).  Immediately 
after the turn, there is a gas station (Xoomer) on the right.  The item is 
located between the gas pumps on the left.

34. In front of wedding store in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  When 
the road turns right, there is a small wedding chapel and wedding store 
(Wedding Tackle) on the left.  The item is located in front of the store.

35. Flowerbed next to Royal Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the fourth intersection.  Immediately after the turn, the Royal Casino is 
on the right.  On the east side of the building, there is a driveway.  The 
item is located in the flowerbed on the right side of the driveway.

36. In median of southbound Julius Thruway East
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Continue traveling on the highway as it becomes 
Julius Thruway East.  The item is located next to the dividing wall in the 
median of the southbound lanes.  

37. Front of gas station in east Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the second intersection.  Turn right at the T intersection.  After the 
turn, there is a gas station (Xoomer) on the left.  The item is located on the 
front (south) side of the gas station building.

38. Front of wedding chapel in east Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the first intersection.  Turn right at the third intersection.  Turn right 
at the first intersection.  At the T intersection, there is a wedding chapel 
on the right.  The item is located by the front door (south side).

39. Backyard of house in Rockshore West
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the first intersection.  Turn left at the 
T intersection and then immediately turn right at the first intersection.  The 
item is located in the backyard of the last house on the left at the T 
intersection.

******************************************************************************
4.4.13 Golf Club
******************************************************************************

1. Next to radio tower in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
first intersection.  At the top of the hill, there is a radio tower on the 
left.  The weapon is next to the southwest corner of the tower.

2. In house garage in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn right at the T 
intersection and follow the road into Angel Pine.  Turn left at the fourth 
intersection.  The weapon is located in the garage of the first house on the 
right.

3. By front doors of Avispa Country Club
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the road curves right, the country club driveway is 
on the right.  Turn right into the driveway and proceed to the front doors.  
The item is located on the left side of the front doors.

4. Deck of Yellow Bell Golf Course clubhouse in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn right at the T intersection.  Turn left at the first 
intersection.  After the first right intersection, the entrance to the Yellow 
Bell Golf Course is on the left.  Proceed through the entrance and follow the 
drive to the clubhouse building.  The weapon is located on the deck at the 
rear of the clubhouse.  (Note: In order to access this weapon, you need to 
park a vehicle next to the building, jump onto the vehicle's roof and then 
climb over the railing onto the deck.)

******************************************************************************
4.4.14 Grenades
******************************************************************************

1. Second floor of motel in Idlewood
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  When the road turns to the right, 
there is a motel on the left.  Travel along the left side to the rear parking 
lot.  At the west side of the parking lot is a set of stairs.  Proceed up the 
stairs to the second floor.  The weapon is located in the corner of the alcove 
at the top of the stairs.
   
2. Third level of parking garage in East Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
On the right is the entrance to the parking garage.  The weapon is located in 
the far right (northeast) corner of the third level. 

3. On the pier in Santa Maria Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn right at 
the fourth intersection (first intersection after entering Santa Maria Beach).  
Turn left at the first intersection.  Turn left at the first intersection 
(under an arch leading to the pier).  Travel down the pier and about 3/4 of 
the way to the end is a pizza stand on the left.  The weapon is located next 
to the railing behind the building behind the pizza stand.

4. Purchased from Ammu-Nation after completion of 'Doberman'.

5. South side of gas station property in Doherty after taking 50 snapshots.

6. In alley in Bayside
Directions: From the Gant Bridge connecting Battery Point to Bayside, cross 
the bridge into Bayside and turn right at the first intersection.  Turn right 
at the first intersection.  After the first intersection, there is an alley on 
the left between two buildings as the road curves left.  The weapon is located 
in the alley.

7. Roof of loading dock building in Rockshore East
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn left at the first intersection.  Turn left at the T 
intersection.  Follow the road until it ends at a warehouse facility.  Proceed 
into the warehouse area to the building on the right with the loading docks.  
The weapon is located on the east side of the structure in the southwest 
corner of the roof.

******************************************************************************
4.4.15 Heat-seeking Rocket Launcher
******************************************************************************

1. Between large, white tanks at Easter Bay Airport
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Continue on the road to the Easter Bay 
Airport.  Stay on the center road when the road forks in three directions.  
Continue on the road until reaching the airport entrance.  Enter the airport 
and follow the road right until reaching the tunnel leading to the hangars.  
Proceed north to the large, white tanks on the right of the hangars in the 
northeast section.  Go to the left side of the tanks.  The icon is located 
between the second and third tanks.

2. Behind pueblo building in Aldea Malvada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  After passing the gas station (Xoomer) on the left, 
there is a dirt road on the left (before reaching the bridge across the 
river).  Follow the dirt road and when it forks, follow the road on the right.  
Continue on the dirt road until reaching the pueblo.  The weapon is located 
next to the east wall of the tall building on the left.

3. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a dirt road on 
the left.  Follow the dirt road to the house.  The weapon is located inside of 
the house.  (Note: This weapon is only available after completion of 'Vertical 
Bird'.)
  
4. Corner of top floor of parking garage in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the T intersection.  Turn right at the 
third intersection.  Follow the road as it leads into a parking garage.  
Proceed to the east wall of the garage.  Turn right and go up the incline to 
the top floor.  The weapon is located in the northeast corner.

******************************************************************************
4.4.16 Katana
******************************************************************************

1. Behind 24-7 store (69c) in El Carona
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
When reaching the first right intersection, there is a 24-7 store (69c) on the 
left.  Proceed to the wooden fence behind the store.  Climb over the fence to 
find the weapon located on the right (south) side.

2. Bottom of stairs in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  After the second 
left intersection, you will begin traveling up a hill.  When the hill becomes 
flat, on the left there is a brown door at the top of a set of stairs.  The 
weapon is located at the bottom of the stairs.

3. In alley in Chinatown
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the first intersection.  Turn left at the T intersection and then 
immediately turn right at the first intersection.  Turn right at the third 
intersection.  After the turn, there is an alley on the right.  Proceed down 
the alley and turn left into the alley (at the shop with the lime green 
awning).  The weapon is located at the end of the alley.

4. Behind mobile home in El Quebrados
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn left at the second intersection (at the Xoomer 
gas station).  Before reaching the first left intersection, there are mobile 
homes on the left.  The weapon is located between the mobile home and the road 
of the mobile home closest to the road.

5. Next to Four Dragons Casino in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn left 
at the first intersection.  When the road curves left, there is a set of 
bushes on the right next to the casino.  The weapon is located in the center 
of the bushes.

6. On pirate ship at Pirates in Men's Pants in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
fourth left intersection, there is a pirate ship on the left.  The weapon is 
located on the ship to the left of the mast.

******************************************************************************
4.4.17 Knife
******************************************************************************

1. On loading dock behind hospital in Market
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  After the sixth 
intersection, the hospital will be on the right.  Located behind the hospital 
are several stores.  Travel down the alley between the hospital and stores 
until reaching the loading dock on the left.  The weapon is located at the 
bottom of the incline for the left (west) dock.

2. Between cages at snake farm in El Castillo del Diablo
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
left at the first intersection.  After passing the airplane graveyard on the 
left, there is a snake farm on the right.  The weapon is located between the 
two cages closest to the road.

3. Next to utility pole near mobile homes and campers in east Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
right at the fourth intersection.  At the T intersection, there are mobile 
homes and campers on the left.  The weapon is located between the south mobile 
home and camper, next to the utility pole near the road.

******************************************************************************
4.4.18 M4
******************************************************************************

1. Between structures at end of runways at Los Santos International Airport
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the fourth intersection.  Turn left at the first intersection.  At 
the first right intersection, the entrance to the airport is on the left.  Go 
into the airport and proceed to the west end of the runways.  The weapon is 
located between the center and left (south) yellow and white concrete 
structure between the ends of the runways.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

2. In backyard of apartment building in Palisades
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the sixth right intersection, there will be a row 
of apartment buildings on the left (immediately after entering Palisades).  Go 
to the third apartment building and proceed to the backyard.  The weapon is 
located next to the tree in the yard.

3. Purchased from Ammu-Nation after completion of 'Yay Ka-Boom-Boom'.

4. Under guard tower stairs in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the first intersection.  Follow the road until reaching the 
restricted area (Area 69).  Enter the area through the opening on the right 
side of the fence.  (Note: Immediately upon entering, you will have a 5-star 
wanted level.)  The weapon is located under the stairs of the southwest guard 
tower.

5. Top of building in Pilgrim
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Continue traveling on the highway as it becomes 
Julius Thruway East.  Exit at the first offramp.  At the end of the offramp, 
turn left.  Turn right at the second intersection.  Before the road turns 
left, there is a building on the left.  The weapon is located on the roof of 
the building.

6. Outside of The Four Dragons Casino door after collecting 50 horseshoes.

******************************************************************************
4.4.19 Machine Pistol (Micro-SMG)
******************************************************************************

1. Under bridge in East Los Santos
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  When reaching the 
intersection before crossing the bridge, there is a path on the left leading 
into the flood control trench.  Travel down the path until reaching the 
bottom.  Travel south along the west wall until reaching a path leading under 
the bridge.  The weapon is located on the path under the bridge.

2. Roof of parking garage in East Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
On the right is the entrance to the parking garage.  The weapon is located in 
the far left (northwest) corner of the roof. 

3. Purchased from Ammu-Nation after completion of 'Doberman'.

4. Behind mobile home in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn right at the T 
intersection and follow the road toward Angel Pine.  Before reaching the city, 
there is a trailer park on the right.  The weapon is located behind the 
farthest left mobile home.

5. In corner at pier in Esplanade North
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  When 
reaching the T intersection, there is a "Pier 69" sign directly ahead and a 
Well Stacked Pizza restaurant on the left.  Proceed along the left side of the 
building (past the Well Stacked Pizza restaurant).  The weapon is located in a 
corner on the right. 

6. South side of gas station property in Doherty after taking 50 snapshots.

7. Inside aircraft fuselage in Verdant Meadows
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
left at the first intersection.  As the road curves right, there is a dirt 
path on the right leading to the airfield graveyard.  Follow the dirt path to 
the airfield.  Go to the last plane on the left (south) side of the runway.  
The weapon is located inside of the aircraft fuselage.  

8. Behind dumpster in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  After the second left intersection, there is an area on 
the left with electrical transformers.  On the left side of the area, there is 
a dumpster between the transformers.  The weapon is located behind the 
dumpster.

******************************************************************************
4.4.20 Minigun
******************************************************************************

1. Top of concrete structure of Kincaid Bridge 
Directions: Top of the concrete structure on the Kincaid Bridge near Downtown.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.) 

2. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a dirt road on 
the left.  Follow the dirt road to the house.  The weapon is located inside of 
the house.  (Note: This weapon is only available after completion of 'Vertical 
Bird'.)
  
3. In front of elevator on lower level of parking garage in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
right at the seventh intersection (at the San Andreas police department).  
After the road turns right, there is an entrance to a parking garage on the 
right.  The weapon is located in front of the elevator on the north side of 
the lower level.

4. Top of scaffolding at construction site in Rockshore East
Directions: The construction site is located in the eastern Rockshore East.  
The weapon is located on the stop of the north scaffolding in the construction 
site.  (Note: The only way to reach this weapon is with the use of a 
helicopter or jetpack.)
  
******************************************************************************
4.4.21 Molotov Cocktails
******************************************************************************

1. Alley next to Rodriquez Iron Works in East Los Santos
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection.  Turn right at the T intersection and the immediately turn left 
at the first intersection.  On the left is a tall, brown building (Rodriquez 
Iron Works).  The weapon is located in the alley on the north side of the 
building.

2. Behind boxes in train loading area in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the first intersection.  Turn right at the first intersection.  When 
the next right intersection is reached, there is a large yellow structure to 
the right.  The weapon is located next to the structure on the east side.

3. In grass near billboard in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  At the third 
intersection (where the road the runs parallel), there is a "Strain Hard" 
billboard.  The weapon is located to the right of the billboard's pole.

4. Roof of library in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn right at the T intersection.  Turn left at 
the second intersection.  At the next intersection, there is a pink building 
on the right (library).  Proceed up the stairs on the east side of the 
building.  The weapon is located in the southwest corner of the roof.

5. Kitchen of the Johnson house in Ganton after spray painting 100 gang tags.

6. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right, followed by the RS Haul depot.  There is a dirt road on the left across 
from the RS Haul depot.  Turn left at the dirt road T intersection.  Turn left 
at the first dirt road intersection.  Follow the dirt road until reaching the 
farm.  The weapon is located inside of the farmhouse on the left (east).

7. Behind liquor store in Fort Carson
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County, 
cross the bridge into Bone County.  Turn left at the T intersection.  Turn 
right at the first intersection.  When reaching the first left intersection, 
there is a liquor store on the right.  The weapon is located behind the store 
on the right side.

8. Roof of shopping center in Creek
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Continue traveling on the highway as it becomes Julius Thruway East.  Exit at 
the first offramp.  At the end of the offramp, turn left.  Turn left at the T 
intersection.  Turn right at the T intersection.  Follow the road until 
reaching a shopping center parking lot.  The weapon is located in the south 
corner of the shopping center roof, behind the Cluckin' Bell sign.

9. Roof of building near Come-A-Lot in Las Venturas 
Directions: The building is located east of Come-A-Lot in the southern part of 
Las Venturas.  The weapon is located on the northwest corner of the roof.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.)

******************************************************************************
4.4.22 Nightstick
******************************************************************************

1. Inside guardhouse of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the eighth intersection.  Turn right at the T intersection and immediately 
turn left at the first intersection.  On the left is the entrance to 
Interglobal Studios (through the archway).  The weapon is located in the 
guardhouse inside of the entrance to the left.

2. On stairs to leading to pedestrian bridge in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp.  
Follow the highway and exit at the first offramp.  Turn left at the T 
intersection.  When the road curves right, there are stairs leading to a 
pedestrian bridge on the left.  The weapon is located at the top of the third 
flight of stairs.

3. Behind police station sign in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  At 
the seventh right intersection, there is a San Andreas police station on the 
right.  The weapon is located behind the sign in front of the station.

******************************************************************************
4.4.23 Nightvision Goggles
******************************************************************************

Note: These items do not appear until the completion of 'Breaking the Bank at 
Caligula's'.

1. In corner in Madd Dogg's Mansion in Mulholland
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Continue on the road until crossing the intersection into 
Mulholland.  Turn left at the driveway on the left.  Follow the driveway to 
the house at the top of the hill.  Proceed in through the door on the west 
side.  Once inside, go to the hallway on the east side and follow it to the 
end past the bedrooms.  When reaching the end of the hallway, go down the 
stairs and turn left.  Go to the kitchen entrance on the left (north) wall.  
The item is located to the left in front of the kitchen door.

2. On sidewalk next to building in Foster Valley
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the first offramp.  
After the first right intersection, there is a white building on the right.  
Turn right at the drive leading through the center of the building.  The item 
is located on the sidewalk on the left in front of the building doors.

3. Top of northwest guard tower in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the first intersection.  Follow the road until reaching the 
restricted area (Area 69).  Enter the area through the opening on the right 
side of the fence.  (Note: Immediately upon entering, you will have a 5-star 
wanted level.)  The item is located on top of the guard tower in the northwest 
corner.

******************************************************************************
4.4.24 Parachute
******************************************************************************

1. Building rooftop in Downtown Los Santos
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the second intersection.  On the left at the next intersection will be the 
entrance to a building behind the pillars.  Go into the building and proceed 
up the stairs to the helipad.  The item is located on the west side of the 
helipad.

2. Top of Mount Chiliad
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  Continue on the 
highway until reaching the offramp on the west side of Whetstone.  Exit at the 
offramp and turn right at the T intersection.  At the first right 
intersection, there is a dirt road on the left.  Follow the dirt road to the 
top of the mountain.  The item is located on the north edge of the peak.  
(Note: The path is very narrow so you will need to use a motorcycle to easily 
reach the top.)

3. Top of building tower in Financial
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
right at the third intersection.  After the first left intersection, there is 
a building on the left with many doors and pillars and several "Big Pointy 
Building" signs.  Go into the open door and you will appear at the top of the 
building's tower with the parachute on.  (Note: The only way to get down is to 
jump off the building and open the parachute.)

4. Top of Gant Bridge support structure
Directions: Top of the Gant Bridge northern support structure.  (Note: The 
only way to reach this weapon is with the use of a helicopter or jetpack.) 

5. Top of Garver Bridge support structure
Directions: Left side of Garver Bridge support structure near Downtown.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.) 

6. Top of antenna in Bone County
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the second intersection.  When the road curves to the left at the top 
of the hill, there is an antenna on the right.  Walk toward the antenna and 
you will appear at the top.  The item is located at the top.  (Note: The only 
way to get down is to jump off the antenna and open the parachute.)

7. Top of rocks in Arco Del Oeste
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn right at the first intersection (after crossing 
red bridge over river).  After the road turns hard right, there is a dirt road 
on the right.  Follow the dirt road until passing under the rock formation.  
Turn right and drive up the rocks until reaching the wooden shacks at the top.  
The item is located in the south shack.

8. Roof of The Emerald Isle in Las Venturas 
Directions: The building is located in the northern part of Las Venturas.  The 
weapon is located on the highest section of the building.  (Note: The only way 
to reach this weapon is with the use of a helicopter or jetpack.)

******************************************************************************
4.4.25 Pistol (9mm)
******************************************************************************

1. Next to fence behind Sweet's house in Ganton
Directions: From the Johnson house, go east to the adjacent house (Sweet's).  
Go around to the fence at the rear of the house.  Follow the fence north to 
find the weapon in the corner.

2. At Emmet's in Willowfield after completion of 'Nines and AK's'
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the second intersection.  Immediately after the 
turn, there is an alley on the left.  Follow the alley until reaching the 
destroyed car.  The weapon is located on the south side of the car.

3. Between houses in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  There is a grass area between the first two houses on 
the right.  The weapon is located on the south side of the area next to a 
wall.

4. Next to lifeguard structure in Santa Maria Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn left at 
the first intersection (turn is immediately after entering Santa Maria Beach).  
When the road turns to the right after passing under the bridge, turn left and 
proceed to the beach.  The weapon is located on the left (east) lifeguard 
structure at the top of its ramp on the walkway.

5. Purchased from Ammu-Nation after completion of 'Doberman'.

6. Inside of farmhouse in Flint County after meeting Helena
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road past the Flint Intersection.  
Shortly after passing the Flint Intersection, there is a gas station on the 
right, followed by the RS Haul depot.  There is a dirt road on the left across 
from the RS Haul depot.  Turn left at the dirt road T intersection.  Turn left 
at the first dirt road intersection.  Follow the dirt road until reaching the 
farm.  The weapon is located inside of the farmhouse on the left (east).

7. In alley in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn right at the first 
intersection.  Immediately after the turn, there is an alley on the left.  
Travel down the alley.  The weapon is located in a corner on the right when 
the alley widens.

8. Under railroad bridge in Tierra Robada
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County, 
cross the bridge into Bone County.  Turn left at the T intersection.  Follow 
the road until reaching the railroad bridge.  The weapon is located behind the 
left (west) bridge support structure.

******************************************************************************
4.4.26 Pool Stick
******************************************************************************

1. In front of a bar in Blueberry
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the fourth 
intersection (the first intersection after leaving Hampton Barns).  Turn left 
at the first intersection.  Turn right at the first intersection.  At the T 
intersection, there is a bar on the left.  The weapon is located next to the 
wall in the front (west side) of the bar.

2. Under collapsed building floor in construction site in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn right at the T 
intersection.  After the third right intersection, there is a construction 
site on the right.  At the next intersection, turn right to enter the site.  
After entering the site, turn right (south).  On the right, there is a 
building collapsed floor.  The weapon is located under the floor on the right 
side.

3. Next to warehouse in Rockshore East
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn left at the first intersection.  Turn left at the T 
intersection.  Follow the road until it ends at a warehouse facility.  Proceed 
into the warehouse area to the warehouse in the northeast corner (with 
"Loading Bay" written on the doors).  The weapon is located next to the 
building on the right (south) side.

******************************************************************************
4.4.27 Remote Satchel Explosive
******************************************************************************

1. In alley next to "Inside Track" in Montgomery
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection (after entering Montgomery).  At the third right intersection, 
the "Inside Track" building is on the right.  The weapon is located in the 
alley on the north side of the building.

2. Behind Avispa Country Club building
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the road curves right, there is a concrete wall on 
the right.  Climb over the wall.  The weapon is located behind the building on 
the east end.

3. Front door of house in Paradiso
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the fourth intersection.  At the second 
left intersection, there is a set of stairs on the left leading to a house.  
The weapon is located at the top of the stairs by the house's front door.

4. Purchased from Ammu-Nation after completion of 'Body Harvest'.

5. Outside of The Four Dragons Casino door after collecting 50 horseshoes.

******************************************************************************
4.4.28 Rifle
******************************************************************************

1. Top of rock formation in Back O' Beyond
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and turn left at the first intersection 
(immediately after the bridge).  Shortly after crossing a bridge (over a dirt 
road) after the road curves north after leaving Back O' Beyond, there will be 
a dirt road on the right (use the on-screen radar to locate it since it is 
difficult to see).  Turn right onto the dirt road.  After the turn, there is a 
large rock formation on the right.  The weapon is located on the south side of 
the top of the rock formation.

2. Purchased from Ammu-Nation after completion of 'Body Harvest'.

******************************************************************************
4.4.29 Rocket Launcher
******************************************************************************

1. Building rooftop in Downtown Los Santos 
Directions: The building is located in the northeast part of Downtown Los 
Santos and has an antenna on its roof with blue lights.  The weapon is located 
on the west side of the antenna.  (Note: The only way to reach this weapon is 
with the use of a helicopter, airplane or jetpack.)

2. Inside of Mike Toreno's ranch in Tierra Robada
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a dirt road on 
the left.  Follow the dirt road to the house.  The weapon is located inside of 
the house.  (Note: This weapon is only available after completion of 'Vertical 
Bird'.)
  
3. Eight level of The Emerald Isle parking garage in Las Venturas 
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the fifth intersection (after passing The Emerald Isle).  Shortly 
after the turn, the entrance to the casino's parking garage is on the left.  
The weapon is located in the northwest corner of the eighth level.

4. Roof of The Emerald Isle parking garage in Las Venturas 
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the fifth intersection (after passing The Emerald Isle).  Shortly 
after the turn, the entrance to the casino's parking garage is on the left.  
Proceed to the top floor of the parking garage.  On the north side, there are 
stairs leading to the roof.  The weapon is located in a corner on the south 
side of the roof.

5. Next to terminal building at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the first intersection onto Harry 
Gold Parkway.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the first intersection.  Turn right at the first 
intersection (before reaching the highway).  Immediately after the turn, the 
airport entrance is on the right.  Go into the airport and proceed to the 
south side of the terminal building.  The weapon is located on the left 
(north) side of the shipping containers next to the terminal.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

******************************************************************************
4.4.30 Sawn-off Shotgun
******************************************************************************

1. In train boxcar in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  Go over the train tracks and on the left is 
a boxcar loading area.  The weapon is located in the first boxcar on the right 
track.

2. Middle of Pig Pen building roof in East Los Santos
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn right at the second intersection (immediately 
before the T intersection).  Turn right at the first intersection.  On the 
right after the turn is Pig Pen's.  Go down the alley on the north side of the 
building to the middle section.  Climb onto the roof and then climb onto the 
roof to the left.  The weapon is located in the middle of the roof.

3. Corner of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the eighth intersection.  Turn right at the T intersection and immediately 
turn left at the first intersection.  On the left is the entrance to 
Interglobal Studios (through the archway).  The weapon is located between the 
buildings in the southwest corner of the studio.

4. On back porch of house in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn left at the T intersection.  The weapon is 
located on the back porch of the second house on the right.

5. Kitchen of the Johnson house in Ganton after spray painting 100 gang tags.

6. Purchased from Ammu-Nation after completion of 'Doberman'.

7. Behind warehouse in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the T intersection.  Before reaching the 
third left intersection, there is an entrance to a warehouse area on the left.  
Proceed through the entrance, turn right and go to the rear (west) of the 
warehouse.  The weapon is located between the building and the wall in the 
center.

8. Next to dumpster in alley in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn right at the 
T intersection.  Turn left at the first intersection.  After the road curves 
right, there is a small wooden fence on the right leading to an alley.  The 
weapon is located next to the dumpster on the right side of the alley.

9. Roof of parking garage near Las Venturas airport
Directions: North side of roof of parking garage that is south of the road 
running in front of the Las Venturas airport terminal.  (Note: The only way to 
reach this weapon is with the use of a helicopter or jetpack.)

******************************************************************************
4.4.31 Shotgun
******************************************************************************

1. Behind house in Dillimore
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
third intersection (onto the road the runs parallel).  Turn right at the 
slanted T intersection (after beginning down the hill).  Turn left at the 
first intersection (hard turn to travel in opposite direction).  Turn right at 
the first intersection.  The weapon is located on the east side of the rear of 
the last house on the right.

2. Purchased from Ammu-Nation after completion of 'Doberman'.

3. Next to building (Shady Industries) in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
After passing the second left intersection and before crossing the bridge over 
the railroad tracks, there is a building on the left (Shady Industries).  
Proceed toward the building and turn left when reaching it.  The weapon is 
located next to the building in the southeast corner.

4. South side of gas station property in Doherty after taking 50 snapshots.

5. Purchased from Ammu-Nation after completion of 'Pier 69'.

6. Front of house in Fort Carson
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County, 
cross the bridge into Bone County.  Turn left at the T intersection.  Turn 
right at the first intersection.  Turn right at the first intersection.  After 
making the turn, there is a dirt road on the right that runs between two 
fences.  Follow the dirt road until it turns left for the second time (north).  
The weapon is located in front of the house on the right.

7. On dock next to house in Valle Ocultado
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  After crossing the red bridge over the river, there 
is a driveway on the right leading to a house.  There is a dock on the west 
side of the house.  The weapon is located at the end of the dock.

8. Under highway overpass at Pilson Intersection
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn right at the 
T intersection.  Turn left at the first intersection.  Turn left at the first 
intersection.  When the road curves to the left for the second time (south), 
there is a "Pic 'n' Go Market" on the right.  The weapon is located under the 
highway overpass directly behind the store.

******************************************************************************
4.4.32 Shovel
******************************************************************************

1. Ryder's house backyard in Ganton
Directions: From the Johnson house, go west to the backyard of the adjacent 
house (Ryder's).

2. On back porch of house in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn right at the T intersection.  When the road 
curves east, there is a small cemetery on the left.  The weapon is located at 
the east end of the cemetery next to the fence.

3. Next to cabin in Fern Ridge
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection (after entering Montgomery).  After leaving Montgomery, turn 
right at the second dirt road.  Follow the dirt road up the hill and take the 
left fork in the road.  Follow the road until reaching the cabin.  The weapon 
is located on the left (west) side of the trees to the left of the cabin.

4. Under structure awning in The Panopticon
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the fifth 
intersection and then immediately turn right onto the dirt road.  Continue 
straight on the dirt road until reaching the logging site.  Proceed straight 
through the site until reaching the last structure on the right.  The weapon 
is located under the awning in the rear (south side) of the structure.

5. In scrap yard in Whetstone
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  Continue on the 
highway until reaching the offramp on the west side of Whetstone.  Exit at the 
offramp and turn right at the T intersection.  Follow the road until reaching 
the scrap yard on the left.  Proceed into the scrap yard and travel to the 
east side (past the large yellow machinery).  The weapon is located between a 
scrap pile and a container.

6. Front yard of house in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  After the third right intersection, continue to the 
seventh house on the right (orange house).  The weapon is located in the 
house's front yard.

7. Next to dirt pile in Hunter Quarry
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the first intersection.  
When the road curves to the left, the entrance to Hunter Quarry is on the 
right.  Go through the entrance and proceed to the bottom of the quarry.  On 
the south side, there are two structures.  The weapon is located next to the 
dirt pile north of the structure on the right (west).

8. In dugout of baseball field in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn left at the T 
intersection.  After the turn, the Las Venturas Bandits baseball stadium is on 
the right.  On the south side of the building is a small wall leading to the 
fence surrounding the field.  Jump onto the wall and walk along it to the 
fence.  Climb over the fence to the bleachers and then climb over the fence 
onto the field.  The weapon is located in the dugout on the right.

9. On tennis court in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  Turn right at the 
T intersection.  Turn left at the first intersection.  Turn left at the first 
intersection.  Turn right at the second intersection.  Turn right at the T 
intersection.  Turn left at the first intersection.  Turn right at the first 
intersection.  Turn right at the T intersection.  Turn left at the T 
intersection.  When the road ends, there is a fence surrounding an apartment 
complex with tennis courts in the far right (northeast) corner.  Climb over 
the fence and proceed to the tennis courts.  The weapon is located in the far 
right (northeast) corner of the far right tennis court.

10. Behind bush at Pirates in Men's Pants in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
fourth left intersection, Pirates in Men's Pants is on the left.  On the right 
side of the front of the building, there is a large skull.  The weapon is 
located behind the bushes near the skull.

******************************************************************************
4.4.33 Silenced Pistol (9mm)
******************************************************************************

1. Stairs leading to Conference Center in Commerce
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
Turn right at the first intersection.  Turn left at the T intersection.  After 
the third right intersection, the conference center is on the right.  The 
weapon is located on the south side at the top of the stairs leading into the 
conference center.

2. Purchased from Ammu-Nation after completion of 'Doberman'.

3. Under walkway leading to Blackfield Stadium in Blackfield
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and then north onto Julius Thruway West at the 
Blackfield Intersection.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  After the turn, the 
Blackfield Stadium is on the left.  On the north side of the stadium, there is 
an elevated pedestrian walkway leading to the stadium.  The weapon is located 
under the north side of the walkway.

******************************************************************************
4.4.34 SMG
******************************************************************************

1. Near Unity Train Station in El Corona
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
Before the road turns to the left, the entrance to Unity Train Station will be 
on the right.  Go into the entrance and travel to the short wall on the south 
side.  Climb the wall to find the weapon behind the wall.
   
2. Roof of building in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn left at the 
second intersection (immediately after passing an orange hotel).  On the south 
side of the hotel to the left is a set of stairs.  Go up the stairs and travel 
to the far left (west) side of the roof.  The weapon is located on the far 
left (west) side of the roof. 

3. Patio of house in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn left at the T intersection (at the top of the 
hill).  When reaching the bottom of the hill, there is a large house on the 
right.  Go up the stairs on the right side of the house.  The weapon is 
located in the middle of the patio at the top of the stairs.

4. Behind building in Montgomery
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection (after entering Montgomery).  At the next right intersection, 
there is a building with fire damage.  Go down the alley on the north side of 
the building.  The weapon is in the yard in the southwest corner between the 
building and a purple wall.

5. Purchased from Ammu-Nation after completion of 'Doberman'.

6. In backyard in Ocean Flats
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection (NOT the country 
club entrance).  After the first left intersection, there is an alley on the 
left (across from the country club entrance on the right).  Turn left into the 
alley.  Turn left into the backyard of the seventh house on the left (green 
and brown house).  The weapon is located in the yard near the house.

7. Behind building in El Quebrados
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn left at the first intersection.  Just before the 
first intersection, there is an alley on the left between a brown and white 
building.  Proceed down the alley and the weapon is located behind the white 
building.

8. Fifth level of Starfish casino parking garage in Las Venturas
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
right at the second intersection.  When the road turns left, there is an 
entrance to a parking garage on the left.  The weapon is located in the 
northeast corner of the fifth level.

9. In alcove behind Come-A-Lot building in Las Venturas
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
first right intersection, the driveway leading to the entrance of Come-A-Lot 
is on the right.  Turn right into the driveway.  After passing the entrance, 
there is a small wall on the right.  Climb over the wall and proceed along the 
narrow grass path between the buildings until reaching the rear (north) side 
of the building.  The weapon is located in an alcove on the right next to the 
building.

10. Outside of The Four Dragons Casino door after collecting 50 horseshoes.

******************************************************************************
4.4.35 Sniper Rifle
******************************************************************************

1. Roof of hospital in Jefferson 
Directions: The building is located in the northeastern part of Jefferson.  
The weapon is located in the southeast corner of the highest section of the 
building.  (Note: The only way to reach this weapon is with the use of a 
helicopter or jetpack.)

2. Top of stairs of Interglobal Studios in Vinewood
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  After the ninth 
right intersection, the entrance to the Interglobal Studios is on the right.  
Proceed up the stairs of the "Stage 25" building.  The weapon is located at 
the end of the metal path at the top of the stairs.

3. Balcony of building in Mulholland
Directions: Directions: The building is located in the western part of 
Mulholland.  The building is yellow and is located on the left side of the 
road that briefly runs parallel to the main road and then curves north.  The 
weapon is located on the top floor of the west balcony of the building.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.)

4. Building rooftop in Downtown 
Directions: The building is located in the northeast part of Downtown (San 
Fierro) along the main highway and across from "Otto's Auto's" building.  The 
weapon is located in the center of the roof.  (Note: The only way to reach 
this weapon is with the use of a helicopter or jetpack.)

5. South side of gas station property in Doherty after taking 50 snapshots.

6. Roof of The Clown's Pocket in Las Venturas 
Directions: The building is located in the eastern part of Las Venturas.  The 
weapon is located on the west side of the highest section of the building.  
(Note: The only way to reach this weapon is with the use of a helicopter or 
jetpack.)

7. Roof of wedding chapel in Roca Escalante
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  When 
the road turns right, there is a small wedding chapel on the left.  The weapon 
is located on the south end of the roof.

8. Roof of The Four Dragons Casino in Las Venturas
Directions: The building is located in the southern part of Las Venturas.  The 
weapon is located on the east side of the roof.  (Note: The only way to reach 
this horseshoe is with the use of a helicopter or jetpack.)

******************************************************************************
4.4.36 Spray Paint Can
******************************************************************************

1. Roof of pawnshop in Ganton
Directions: Proceed to the small wall behind the garage of the Johnson house.  
Climb onto the wall and then walk along the wall to the garage.  Climb onto 
the garage roof and then onto the roof of the house.  Jump onto the roof of 
the adjacent building to the south (pawn shop).  The weapon is located on the 
south side of the roof.

2. Second floor bedroom of the Johnson house in Ganton after completing 
'Tagging the Turf' mission.

3. Behind mobile home in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn left at the T intersection (at the top of the 
hill).  Go behind the fifth mobile home on the left (after starting down the 
hill).  The weapon is located on the path next to the fence.

4. Between buildings at Sobell Rail Yards.
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Continue traveling on the highway as it becomes 
Julius Thruway East.  Exit at the first offramp.  At the end of the offramp, 
proceed northwest to the Sobell Rail Yard.  The weapon is located between the 
left two buildings of the left (north) set of buildings.

******************************************************************************
4.4.37 Tear Gas
******************************************************************************

1. Behind boxes in train loading area in Ocean Docks
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  Go over the train tracks and on the left is 
a boxcar loading area.  The weapon is located in the southwest corner of the 
loading area.

2. Top of building stairs in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn left at the 
first intersection.  Turn left at the first intersection.  At the next 
intersection, there is a building on the left with wide stairs.  The weapon is 
located at the top of the stairs in the center next to the door.

3. Behind crates on navy aircraft carrier in Easter Basin
Directions: Enter the ship's structure from the north side of the deck.  
Proceed down the stairs (two flights) into the cargo room and turn right.  The 
weapon is located behind the crates on the right.  (Note: The only way to 
reach the deck of the ship is with the use of a helicopter, airplane or 
jetpack.  Also, once the navy base is entered, you will have a 5-star wanted 
level.)

4. East side of K.A.C.C. Military Fuels in Las Venturas 
Directions: The weapon is located on the east side of the facility, near the 
shipping containers close to the fence.  (Note: The only way to gain access to 
the facility is with the use of a helicopter or jetpack.)

5. Front of air traffic control tower building at Las Venturas airport
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the first intersection onto Harry 
Gold Parkway.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the first intersection.  Turn right at the first 
intersection (before reaching the highway).  Immediately after the turn, the 
airport entrance is on the right.  Go into the airport and proceed to the air 
traffic control tower building on the northwest side.  The weapon is located 
in front of the building next to the orange and white striped concrete 
structures.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

******************************************************************************
4.4.38 Tec-9
******************************************************************************

1. Roof of Sweet's house in Ganton
Directions: Proceed to the small wall behind the garage of the Johnson house.  
Climb onto the wall and then walk along the wall to the garage.  Climb onto 
the garage roof.  Jump onto the roof of the house to the east.  Proceed along 
the roof and jump to the roof of the next house to the east (Sweet's house).  
The weapon is located in the middle of the roof.

2. Under bridge at Los Santos International Airport
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Follow the highway to the west side of the airport.  After passing the first 
offramp, there is a bridge.  The weapon is located to the right (east), next 
to the support structure under the bridge.

3. In alley in Las Colinas
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  Turn right at 
the first intersection.  Turn right at the T intersection (at the top of the 
hill) and then immediately turn right into the alley.  The weapon is located 
next to the fence on the south end of the alley.

4. Behind house in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
third intersection (onto the road the runs parallel).  Turn right at the 
slanted T intersection (after beginning down the hill).  Turn left at the 
first intersection (hard turn to travel in opposite direction).  At the next 
intersection, there is a house on the left with two garages.  The weapon is 
located behind the house.

5. Next to garage in Blueberry
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the fifth 
intersection (first intersection after entering Blueberry).  Immediately after 
the turn is a garage on the left.  The weapon is located next to the garage on 
the left (north) side.

6. Kitchen of the Johnson house in Ganton after spray painting 100 gang tags.

7. Purchased from Ammu-Nation after completion of 'Doberman'.

8. Next to garage in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the fourth intersection.  Turn left at the T intersection.  Turn right 
at the first intersection.  Turn right at the first intersection.  At the next 
T intersection, there is a gray building on the right.  Go to the rear of the 
building.  The weapon is located behind (south side) the tree at the rear of 
the building. 

9. Under Gant Bridge in Battery Point
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Follow the road until it turns east.  After passing under 
the bridge, there is a parking lot on the left.  Turn left and proceed across 
the parking lot.  When reaching the water, turn left.  The weapon is located 
on the right side of the left bridge support structure.

10. Under Mako Span in Red County
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the first intersection.  Turn left at the 
T intersection and then immediately turn right at the first intersection.  
Turn left at the T intersection.  When the road curves right (north), continue 
straight across the field to the bridge.  The weapon is located between the 
bridge support structure and the cliff leading to the water.

******************************************************************************
4.4.39 Thermal Goggles
******************************************************************************

Note: These items do not appear until the completion of 'Black Project'.

1. Next to TV in Madd Dogg's Mansion in Mulholland
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Continue on the road until crossing the intersection into 
Mulholland.  Turn left at the driveway on the left.  Follow the driveway to 
the house at the top of the hill.  Proceed in through the door on the east 
side.  Once inside, proceed through the pool area and follow the hallway until 
reaching the bar and TV room.  The item is located in the TV room to the right 
of the TV.  (Note: This item can only be accessed after completion of 'A Home 
in the Hills'.)

2. Next to antenna in 'The Big Ear'
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the second intersection.  Follow the road to the large antenna at the 
top of the hill.  The item is located on the northeast side of the antenna.

3. Inside of Zero RC in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection and then immediately turn right at the first intersection.  After 
the second left intersection, the store is located on the right (across from 
the baseball fields).  The item is located inside of the store in the far 
right (southeast) corner.

4. Inside of control tower in Restricted Area
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn left at the Y intersection.  Turn 
right at the first intersection.  Follow the road until reaching the 
restricted area (Area 69).  Enter the area through the opening on the right 
side of the fence.  (Note: Immediately upon entering, you will have a 5-star 
wanted level.)  The item is located inside of the control tower building along 
the south fence.

******************************************************************************
4.5 Vehicles
******************************************************************************

This section gives a description of each of the available vehicles found in 
the game.  Some vehicles have a fixed location, while others can only be found 
while traveling around.  The website 
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_vehicle_loc.png is 
a map containing the fixed locations for the various vehicles.  Most of the 
cars "spawned" when you are driving around are of the same type as the vehicle 
you are driving (e.g., if you are driving an Infernus, most of the other cars 
you will see will be Inferenus or sports cars).  Some vehicles with a fixed 
location may not always be there.  If a vehicle is not there, simply drive a 
few blocks away in a direction other than the one you came from and it should 
be there.

Damage will occur to all vehicles when you strike other objects such as cars, 
buildings, trees, etc.  When a vehicle begins emitting white smoke, it has 
sustained moderate damage.  If the vehicle suffers additional damage, the 
smoke will turn black.  This indicates the vehicle has severe damage and you 
should consider finding an alternate vehicle soon.  If flames begin to appear 
from the vehicle, it is going to explode in a matter of seconds.  If you are 
in the vehicle, you must exit VERY QUICKLY or you will be killed when it 
explodes.
 
******************************************************************************
4.5.1 Cars, Trucks and Vans
******************************************************************************

Admiral
   Description: A very pricey sedan that looks less ritzy than it really is.
   Looks like a diesel Mercedes from the early to mid 90s.
   Type: 4-door luxury sedan

Alpha
   Description: A simple two-door sedan with a rounded front end. A Dodge 
   Stealth/Mitsubishi 3000GT.
   Type: 2-door sedan

Ambulance
   Description: An ambulance
   Type: Law enforcement, medical and fire

Baggage
   Description: A baggage handler.
   Type: Public service

Banshee
   Description: A sleek convertible. One of the best in the game. It's a Dodge
   Viper RT/10.
   Type: High performance sports car

Bandito
   Description: A custom-made dune buggy.
   Type: Recreational

Barracks OL
   Description: An army flatbed.
   Type: Law enforcement, medical and fire

Benson
   Description: A pickup with an overhanging camper. A GMC U-Haul-style truck.
   Type: Heavy truck or utility

BF Injection
   Description: A nice dune buggy with a roll cage and four wheel drive.
   Type: Recreational

Blade
   Description: There is rarely hydraulics on this simple lowrider. 
   Oldsmobile Cutlass convertible.
   Type: Lowrider

Blista Compact
   Description: A Honda CRX look-alike.
   Type: 2-door sedan

Bloodring Banger
   Description: A demolition derby lowrider that you get for completing
   the Blood Bowl.
   Type: Recreational

Bobcat
   Description: A simple pickup with Bobcat written on the back. It's an 80's 
   Ford Ranger.
   Type: Light truck or van

Boxville
   Description: A really boxy van.
   Type: Heavy truck or utility

Boxville (Black)
   Description: A black Boxville that starts 'Burglar'.
   Type: Heavy truck or utility

Bravura
   Description: A simple two-door sedan with a pointed front end. A Pontiac 
   Grand Am.
   Type: 2-door sedan

Broadway
   Description: A very stylish pimpmobile.
   Type: Lowrider

Buccaneer
   Description: An Esperanto look-alike. A 1971-73 Chevrolet Monte Carlo.
   Type: 2-door sedan

Buffalo 
   Description: The powerful sports car that Catalina drives. Mid-80s Chevy
   Camaro IROC with no IROC decals, but with dual hood scoops.
   Type: Muscle car

Bullet
   Description: A Banshee without the convertible.  It's a Ford GT40.
   Type: High performance sports car

Burrito
   Description: A simple gangster van with no windows.
   Type: Light truck or van

Bus
   Description: Your personal gang transportation system.
   Type: Public service

Cabbie
   Description: An old taxicab, modeled after the '57 Chevy Bel Aire.
   Type: Public service

Cadrona
   Description: A faster version of the Bravura.  1991 Chevy Cavalier Z-24.
   Type: 2-door sedan

Caddy
   Description: A golf cart.
   Type: Recreational

Camper
   Description: A Volkswagen Combi Van.
   Type: Recreational

Cheetah
   Description: A low riding, fast as hell Ferrari 512 Testarossa.
   Type: High performance sports car

Cement Truck
   Description: It's a cement truck.
   Type: Heavy truck or utility

Clover
   Description: A more off-road, low riding muscle car that can really fly.
   It's an old Charger.
   Type: Muscle car

Club
   Description: Late 80s or early 90s VW Rabbit, now called a Golf.
   Type: 2-door sedan

Coach
   Description: The same as a Bus.  Really, there's like no difference.
   Type: Public service

Combine Harvester
   Description: Farm equipment gone wild.
   Type: Heavy truck or utility

Comet
   Description: A 1976 Porsche 911 Targa sports car.
   Type: High performance sports car

DFT-30
   Description: A flatbed truck with an Isuzu or Mitsubishi-Fuso style truck 
   cab.
   Type: Heavy truck or utility

Dozer
   Description: A bulldozer.  Control the front with the right analog stick.
   Type: Heavy truck or utility

Dumper
   Description: A dump truck.  Control the lift with the right analog stick.
   Type: Heavy truck or utility

Dune
   Description: An off-road transport truck that you get for completing 'Kick 
   Start'.
   Type: Heavy truck or utility

Elegant
   Description: A plain four-door sedan.  A Ford Crown Victoria.
   Type: 4-door luxury sedan

Elegy
   Description: Has low side skirts and a sleek design.  A R32 Nissan
   Skyline.
   Type: Street racer

Enforcer
   Description: The SWAT truck.
   Type: Law enforcement, medical and fire

Emperor
   Description: A very nice looking Elegant that handles just the same.  It's
   a '90-'93 Infiniti Q45
   Type: 4-door luxury sedan

Esperanto
   Description: The same low riding Caddy from GTA3 and Vice.
   Type: 2-door sedan

Euros
   Description: A sporty sedan with a rounded front end.  A 90-96 Nissan
   300zx.
   Type: 2-door sedan

FBI Rancher
   Description: The FBI's version of the Rancher.
   Type: Law enforcement, medical and fire

FBI Truck
   Description: An off-road FBI vehicle. Only seen in 'End of the Line'.
   Type: Law enforcement, medical and fire

Feltzer
   Description: A convertible that rides just off the ground. A Mercedes SL
   Roadster.
   Type: 2-door sedan

Firetruck
   Description: A firetruck.
   Type: Law enforcement, medical and fire

Flash
   Description: Higher side skirts and a flashier looking hood.  It's a Nissan
   Pulsar (Sunny/Prince) GTi-R.
   Type: Street racer

Flatbed
   Description: A large Flatbed truck found in construction areas.
   Type: Heavy truck or utility

Forklift
   Description: A forklift
   Type: Light truck or van

Fortune
   Description: The simplest of all sedans. Plain in every way. An older Ford
   Thunderbird.
   Type: 2-door sedan

Glendale
   Description: A simple vintage Chevy.
   Type: 4-door luxury sedan

Greenwood
   Description: The most basic, horribly handling sedan you can find. It's a
   Dodge Diplomat.
   Type: 4-door luxury sedan

Hermes
   Description: It looks like a PT Cruiser, if you need a reference from 
   today.  It's a '49 Mercury.
   Type: 2-door sedan

Hotdog
   Description: Alex's Hotdog vans.
   Type: Heavy truck or utility

Hotknife
   Description: An insanely awesome roadster with amazing speed.
   Type: High performance sports car

Hotring Racer
   Description: This stock car is your reward for completing 8-Track.
   Type: High performance sports car

Huntley 
   Description: A four-door luxury SUV (Land Rover).
   Type: SUV

Hustler
   Description: An old Ford T.
   Type: 2-door sedan

Infernus
   Description: No longer than Lamborghini it was in GTA3, but obvious by it's
   style and spoiler.  A 1995-2005 Acura NSX.
   Type: High performance sports car

Intruder
   Description: A sedan with an angled front end.
   Type: 4-door luxury sedan

Jester
   Description: Same as the Elegy but it's a smaller car with a longer hood.
   It's a Toyota Supra Turbo.
   Type: Street racer

Journey
   Description: A big RV found out in the countryside.  It's a Winnebago.
   Type: Recreational

Kart
   Description: A crazy go cart found in some racing missions.
   Type: Recreational

Landstalker
   Description: The same SUV from GTA3 and Vice that rolls with a gust of
   wind, or maybe if you hit a squirrel.  It's a Ford Explorer.
   Type: SUV

Linerunner
   Description: The smallest of the truck cabs.
   Type: Heavy truck or utility

Majestic
   Description: An Esperanto that rides higher.  It's an '80's Buick Regal.
   Type: 2-door sedan

Manana
   Description: A sedan that looks and feels like it was made of cardboard.  A
   Dodge Aries.
   Type: 2-door sedan

Merit
   Description: A simple sedan that looks like an Intruder.  A '91 Acura 
Legend.
   Type: 4-door luxury sedan

Mesa
   Description: An off-road jeep.  It's a Jeep Wrangler.
   Type: Recreational

Monster
   Description: A monster truck that you get for completing '8-Track'.
   Type: Recreational

Moonbeam
   Description: The stupid soccer mom van with windows on all sides.  It's a 
   Chevy Astro.
   Type: Light truck or van

Mower
   Description: A riding lawn mower.
   Type: Light truck or van

Mr. Whoopee
   Description: The ice cream truck.  Press L3 to hear the jingle.
   Type: Heavy truck or utility

Mule
   Description: A larger version of the Benson.
   Type: Heavy truck or utility

Nebula
   Description: A 1991 Lincoln Continental that looks just like an Intruder.
   Type: 4-door luxury sedan

Newsvan
   Description: A Pony with a satellite dish on it.
   Type: Light truck or van

Oceanic
   Description: An old 50's Plymouth Belvedere.
   Type: 4-door luxury sedan

Packer
   Description: A portable ramp, great for motorcycle jumps. Use R3 to lift 
   the ramp up and down and transport cars.
   Type: Heavy truck or utility

Patriot
   Description: An off-road military Hummer.
   Type: Recreational

Perennial
   Description: The same wagon from GTA3 and Vice that rides at the speed 
   of smell.
   Type: Station wagon

Phoenix
   Description: A nice looking Pontiac Firebird that can haul ass.
   Type: Muscle car

Picador
   Description: Another Esperanto look-alike.  It's a Ford Ranchero, not an El
   Camino.
   Type: 2-door sedan

Police
   Description: A police car. 
   Type: Law enforcement, medical and fire

Pony
   Description: A simple van with one window on each side.
   Type: Light truck or van

Premier
   Description: A Chevrolet Caprice.
   Type: 4-door luxury sedan

Previon
   Description: A sedan with a station wagon-style back end.  A Honda Prelude.
   Type: 2-door sedan

Primo
   Description: This also looks like an Intruder with a more rounded front.
   It's a Buick Century.
   Type: 4-door luxury sedan

Quadbike
   Description: An ATV that handles like crap on the roads.  Keep it in the 
   dirt.
   Type: Recreational

Rancher
   Description: A nice two-door SUV that's a step up from the Landstalker.
   Late 70s to early mid 80s Chevy Blazer K-5.
   Type: SUV

Ranger
   Description: A police SUV found outside of towns.  
   Type: Law enforcement, medical and fire

Regina
   Description: A Perennial look-alike.  A Chevrolet Impala Wagon.
   Type: Station wagon

Remington
   Description: A boxy Cadillac lowrider.
   Type: Lowrider

Rhino
   Description: Everyone's favorite tank.  It's an M1A1 Abrams.
   Type: Law enforcement, medical and fire

Roadtrain
   Description: The biggest of the truck cabs.
   Type: Heavy truck or utility

Romero
   Description: A black hearse.
   Type: Station wagon

Rumpo
   Description: A slightly smaller version of the Pony.
   Type: Light truck or van

Sabre
   Description: A standard looking muscle car found all throughout San 
   Andreas.  1965-1970 Oldsmobile Cutlass 442.
   Type: Muscle car

Sadler
   Description: Another simple two-door pickup.
   Type: Light truck or van

Sandking
   Description: An SUV tricked out with huge tires.
   Type: Recreational

Savanna
   Description: A four-door convertible lowrider.  A 70s Chevy Impala.
   Type: Lowrider

Securicar
   Description: A durable security car for transporting bank money.
   Type: Commercial

Sentinel
   Description: The basic sedan from GTA3 and Vice that handles well and looks
   nice on the road.  A 5 series BMW.
   Type: 4-door luxury sedan

Slamvan
   Description: A very sleek and fast lowrider.
   Type: Lowrider

Solair
   Description: A sportier station wagon found all over San Andreas.  It's a
   Mercury Sable Station Wagon.
   Type: Station wagon

Stafford
   Description: A nice Manana with an elongated front end and a front grill.
   It looks like a Bentley.  1997-2005 or so Bentley, square front grill, boxy
   Body.
   Type: 2-door sedan

Stallion
   Description: A simple convertible sedan with weak handling. It's a 1971 or
   so Ford Mustang with a Mach 1 type hood.
   Type: 2-door sedan

Stratum
   Description: A street racing station wagon. An Audi S4.
   Type: Street racer

Stretch
   Description: It's a limo.
   Type: 4-door luxury sedan

Sultan
   Description: A Flash with a different hood and no side skirts. It's a
   Subaru Impreza WRX STi.
   Type: Street racer

Sunrise
   Description: A lesser version of the Emperor that just doesn't handle quite
   as well. 1988-1990 Acura Legend.
   Type: 4-door luxury sedan

Super GT
   Description: A road racer with a gigantic spoiler. A Toyota MR2 Turbo.
   Type: High performance sports car

SWAT
   Description: A crowd control SWAT vehicle.  Only seen in 'End of the Line'.
   Type: Law enforcement, medical and fire

Sweeper
   Description: Street cleaner
   Type: Public service

Tahoma
   Description: A fast accelerating sedan with a pointed front grill.
   Type: 4-door luxury sedan

Tampa
   Description: A beat-up Bravura look-alike.  It's a 1965-1969 Chevy Corvair.
   Type: 2-door sedan

Tanker
   Description: The cab that hauls tankers for 'Tanker Commander' and
   'Trucking'.
   Type: Heavy truck or utility

Taxi
   Description: A taxi version of the Ford Crown Victoria.
   Type: Public service

Tornado
   Description: A tricked out 50s Chevy with hydraulics.
   Type: Lowrider

Tow Truck
   Description: Tow truck
   Type: Public service

Tractor
   Description: A riding tractor.
   Type: Heavy truck or utility

Trashmaster
   Description: Garbage truck
   Type: Public service

Tug
   Description: An airplane tugger found near and on airport fields.
   Type: Light truck or van

Turismo
   Description: A much lower version of the Infernus.  A Ferrari F40.
   Type: High performance sports car

Uranus
   Description: A lesser version of the Jester. A 89-94 Nissan 240sx S13
   hatchback.
   Type: Street racer

Utility Van
   Description: It's a PG&E utility truck.  Not a van.
   Type: Public service

Vincent
   Description: A plain sedan with a square front end.  A 7 series BMW.
   Type: 4-door luxury sedan

Virgo
   Description: A Stafford with a different front grill and a vinyl back 
   window.
   Type: 2-door sedan

Voodoo
   Description: The most simple lowrider.  Usually comes with the works and 
   found in bright red.
   Type: Lowrider

Vortex
   Description: A hovercraft vehicle that can go on land or sea.
   Type: Recreational

Walton
   Description: A pickup with a wooden fence in the back.
   Type: Light truck or van

Washington
   Description: A Vincent with a hood ornament to separate it from the rest.
   Type: 4-door luxury sedan

Willard
   Description: A really dumbed down Sunrise.  Has no rims on the tires.
   Type: 4-door luxury sedan

Windsor
   Description: It's luxurious, sporty, and powerful. It's a Jaguar E-Type.
   Type: High performance sports car

Yankee
   Description: The simple hauling truck from GTA3 and Vice.
   Type: Heavy truck or utility

Yosemite
   Description: A much bigger version of the Sadler with more power. A Chevy
   full-size dually pickup
   Type: Light truck or van

ZR-350
   Description: A '92 Pontiac Firebird/Trans-Am with an RX-7 spoiler found all 
   over San Andreas.
   Type: High performance sports car

******************************************************************************
4.5.2 Motorcycles and Bicycles
******************************************************************************

BF-400
   Description: A crotch-rocket with amazing wheelie capabilities.

Bike
   Description: A simple lowrider bike.

BMX
   Description: A BMX bike.

Faggio
   Description: A simple motor scooter.  It's a Vespa Piaggio.

FCR-900
   Description: Faster than the BF-400 and PCJ-600, but still no match for 
   the NRG.

Freeway
   Description: A Harley hog.

HPV1000
   Description: The police motorcycle.

Mountain Bike
   Description: A bike that handles far better off road than on.

NRG-500
   Description: The fastest bike in the land by far.

PCJ-600
   Description: A sport bike that was great back in the 80s.

Pizzaboy
   Description: The Well Stacked Co.'s delivery scooter.

Sanchez
   Description: The off-road dirty Sanchez is back.

Wayfarer
   Description: A laid back cruising road bike.  It's a Honda Goldwing.

******************************************************************************
4.5.3 Airplanes
******************************************************************************

AT-400
   Description: A passenger jet liner.  It's a Boeing 737.

Beagle
   Description: A light dual prop plane.  Great for travel.  It's a J-3 club.

Cropduster
   Description: A cropdusting biplane.  It's a Grumman G-164 Ag-Cat.

Dodo
   Description: The stupid two-winged plane is back and just as horrid as
   ever.  A single engine Cessna 150.

Hydra
   Description: A special military plane that you get as a reward for doing
   some missions at Verdant Meadows. It's am AV-8B Harrier II.

Nevada
   Description: An old dual-prop passenger plane. It's a Douglas DC-3.

Rustler
   Description: A WWII fighter plane.  A P-40 Warhawk.

Shamal
   Description: A private jet. It's a Bombardier Learjet 40.

Skimmer
   Description: The stupid sea plane from Vice is back, but now it can land
   on land or water. It's a Havilland Beaveer.

Stuntplane
   Description: A single-prop biplane.  It's a Pitts Special.

******************************************************************************
4.5.4 Helicopters
******************************************************************************

Cargobob
   Description: A transport helicopter that looks like military.  It's a
   Mil Mi-17.

Hunter
   Description: The real military helicopter.  An AH-64A Apache.

Leviathan
   Description: Appears in Verdant Meadows after 'Up, Up, and Away'  It's an
   SH-3 Sea King.

Maverick
   Description: A plane old simple helicopter. It's a Bell 206B2 JetRanger.

Raindance
   Description: A big helicopter with no real interests. It's a UH-60 Black
   Hawk.

Sea Sparrow
   Description: A helicopter that can land on water.  It's a Bell H-13, but  
   with water pontoons.

Sparrow
   Description: A simple helicopter with a bubble cockpit.  It's a Bell H-13.

******************************************************************************
4.5.5 Boats
******************************************************************************

Coastguard
   Description: A plain coast guard boat.

Dingy
   Description: A James Bond style inflatable raft.

Jetmax
   Description: A sleek speedboat.

Launch
   Description: An attack boat.

Marquis
   Description: A nice looking recreational boat.

Predator
   Description: The police boat.

Reefer
   Description: A lame fishing boat.

Speeder
   Description: The second fastest boat in the sea. Very sleek and cool.

Squallo
   Description: A tenth of a step down from the Speeder.

Tropic
   Description: A simple recreational boat.

******************************************************************************
4.5.6 Trains
******************************************************************************

Brown Streak
   Description: The Brown Streak freight train.  It's an FP-40 locomotive.

Freight
   Description: A freight train.  It's an SD-40 locomotive.

******************************************************************************
4.5.7 Remote Controlled (RC)
******************************************************************************

RC Bandit
   Description: A remote controlled racecar.

RC Baron
   Description: A remote controlled biplane.

RC Goblin
   Description: A remote controlled helicopter.

RC Tiger
   Description: A remote controlled tank.

******************************************************************************
4.6 100% Completion
******************************************************************************

********************************************************************************
4.6.1 Requirements
********************************************************************************

In order to achieve 100% completion, you need to accomplish the following:

All storyline missions completed
   Los Santos
      Big Smoke
      Ryder
      Sweet
         Tagging the Turf
         Cleaning the Hood
         Drive-Thru
         Nines and AK's
         Drive-By
         Sweet's Girl
         Cesar Vialpando
         Doberman
         Los Sepulcros
         Reuniting the Families
         The Green Sabre
      Cesar Vialpando
         High Stakes, Low-Rider   
      Ryder
         Home Invasion
         Catalyst
         Robbing Uncle Sam
      Big Smoke
         OG Loc
         Running Dog
         Wrong Side of the Tracks
         Just Business
      OG Loc
         Life's a Beach
         Madd Dogg's Rhymes
         Management Issues
         House Party
      CRASH
         Burning Desire
         Gray Imports

   Badlands
      CRASH
         Badlands
      Catalina
         First Date
         Tanker Commander
         First Base
         Against All Odds
         Gone Courting
         Local Liquor Store
         Made in Heaven
         Small Town Bank
      The Truth
         Body Harvest
         Are You Going to San Fierro?
      Cesar Vialpando
         King in Exile   
         Wu Zi Mu   
         Farewell, My Love...   

   San Fierro
      Carl Johnson
         Wear Flowers in Your Hair
         555 We Tip
         Deconstruction
         Photo Opportunity
         Ice Cold Killa
         Pier 69
         Toreno's Last Flight
         Ya Ka-Boom-Boom
      Jizzy
         Jizzy
         T-Bone Mendez
         Mike Toreno
         Outrider
      CRASH
         Snail Trail
      Wu Zi Mu
         Mountain Cloud Boys
         Ran Fa Li
         Lure
         Amphibious Assault
         The Da Nang Thang

   The Desert
      Mike Toreno
         Monster
         Highjack
         Interdiction
         Verdant Meadows
      Airfield
         N.O.E.
         Stowaway
         Black Project
         Green Goo

   Las Venturas
      Wu Zi Mu
         Fender Ketchup
         Explosive Situation
         You've Had Your Chips
         Fish in a Barrel
         A Home in the Hills
      The Truth
         Don Peyote
      Ken Rosenburg
         Intensive Care
         The Meat Business
         Freefall
         Saint Mark's Bistro
      CRASH
         Misappropriation
         High Noon
      Madd Dogg
         Madd Dogg

   Los Santos
      Carl Johnson
         Vertical Bird
         Home Coming
         Cut Throat Business
         Riot
      Sweet
         Beat Down on B Dup
         Grove 4 Life
         Los Desperados
         End of the Line

All side missions completed
   50 taxi passengers dropped off
   Level 12 Vigilante
   Level 12 Paramedic
   Level 12 Fire Fighter
   Level 10 Pimping
   Level 2 Freight
   Gym challenges
      Boxing Instructor
      Martial Arts Instructor Challenge
      Kickboxing Instructor Challenge
   Stadium challenges
      8-Track (1st place)
      Blood Bowl
      Kickstart
      Dirt Track (1st place)
   BMX completed
   Ammu-Nation Challenge
   Courier missions
      Los Santos
      San Fierro
      Las Venturas
   8 Trucking missions
   All Chiliad Challenge races won (1st place)
      Scotch Bonnet Yellow Route
      Birdseye Winder
      Cobra Run
   NRG-500
   Level 5 Valet Parking
   Schools
      Back to School (Driving)
      Boat
      Learning to Fly (Pilot)
      Bike
   Zero
      Air Raid
      Supply Lines...
      New Model Army
   Cesar Vialpando
      Zeroing In
      Test Drive
      Customs Fast Track
      Puncture Wounds
   4 car export lists completed
   All Race Tournaments won (1st place)
      Los Santos
         Little Loop
         Backroad Wanderer
         City Circuit
         Vinewood
         Freeway
         Into the Country
      San Fierro
         Dirtbike Danger
         Bandito Country
         GO-GO Karting
         San Fierro Fastlane
         San Fierro Hills
         Country Endurance
      LVA Freight Depot
         SF to LV
         Dam Rider
         Desert Tricks
         LV Ringroad
      Las Venturas Airport
         World War Ace
         Barnstorming
         Military Service
         Chopper Checkpoint
         Whirly Bird Waypoint
         Heli Hell
   7 Quarry missions
   Heist
      Architectural Espionage
      Key to Her Heart
      Dam and Blast
      Cop Wheels
      Up, Up and Away!
      Breaking the Bank at Caligula's

All safe houses and properties owned
   The Johnson House in Ganton
   House in Willowfield
   House in Verdant Bluffs
   Building in Jefferson
   Apartment building in Verona Beach
   House in Santa Maria Beach
   House in Mulholland
   House in Palomino Creek
   Apartment complex in Blueberry
   House in Dillimore
   Farmhouse in Whetstone
   Log cabin in Angel Pine
   Gas station in Doherty
   Apartment building in Doherty
   High rise apartment building in Paradiso
   Hotel suite at Vank Hoff in the Park in Queens
   Warehouse in Hashbury
   Building in Chinatown
   Apartment building in Calton Heights
   Zero RC in Garcia
   Wang Cars in Downtown
   House in Fort Carson
   House in Tierra Robada
   House in El Quebrados
   Airfield in Verdant Meadows
   House in Whitewood Estates
   House in Redsands West
   House in Prickle Pine
   Apartment building in Creek
   Hotel suite in casino on Old Venturas Strip
   Hotel suite at The Camel's Toe 
   Hotel suite at Pirates in Men's Pants 
   Hotel suite at The Clown's Pocket 
   House in Rockshore West

100 gang tags sprayed
50 oysters collected
50 snapshots taken
50 horseshoes collected

********************************************************************************
4.6.2 Rewards for Completing
********************************************************************************

If you obtain 100% completion, you will receive the following rewards:

1. $1,000,000
2. Statistics are increased
3. Hydra available on roof of Sweet's house in Ganton
4. Rhino available on left side under the bridge to the west of The Johnson 
House in Ganton
5. Infinite ammunition
6. Damage to vehicles you use reduced by 1/2 (takes twice as long to destroy)

******************************************************************************
4.7 General Tips and Strategies
******************************************************************************

Here are some general tips and strategies to use while playing the game:

- Locating the various side items in a city (e.g., gang tags, oysters, etc.) 
before beginning the storyline missions will help familiarize you with the 
city since some of the locations are used in the missions.

- Complete the Paramedic and Vigilante missions as early as possible since 
having 150 health and 150 armor, respectively, are a definite advantage later 
in the game.

- Earn as much money as you can before starting the storyline missions.  Money 
is crucial to being able to buy items you need (safe houses, etc.).  This is 
another reason why it is recommended to do the side missions before beginning 
the storyline missions since they will increase your cash.

- Money can also be easily obtained by going to one of the Inside Track 
Betting locations and betting all of your current money on the long shot horse 
(teal color).  If the horse wins, return to a save point and save the game; 
otherwise reload the game and try again.  Since the odds are 11/1 or 12/1, you 
will significantly increase your money.

- When driving, learn to use the handbrake to swing the car's rear around a 
corner (known as power sliding).  This can be extremely beneficial in timed 
missions.

- When driving in a timed mission, be sure to use any available shortcut.

- If you exit a vehicle and immediately run away before the door is closed, 
the vehicle will USUALLY remain at the location for a long period.  If the 
door is closed or the car would be seen in a cutscene, the car will probably 
have disappeared when you return.

- Always start a mission with full health and armor to make it harder for you 
to be killed.

- Learn the location of the important places in the city, especially Pay 'n' 
Spray and police bribe locations.  When you really need to get to these 
locations (i.e., when you have a wanted level), it is much easier to be able 
to watch the road instead of having to refer to the on-screen radar or in-box 
map to figure out how to get to the location.

- If you die or you are busted, ALWAYS, ALWAYS reload from a saved game.  
Otherwise, you will lose all of the weapons and ammunition you were carrying, 
your body armor (if you had it) and some money.

- Since there is no penalty for saving often, DO SO!  Otherwise you run the 
risk of having to repeat missions if you die or are busted before saving (if, 
of course, you follow the tip to always reload from a saved game after dying 
or getting busted).

- Buying the safe houses and properties as soon as you have the money for them 
and they are available is a good idea because each one is also a save point 
location.  This eliminates having to drive all the way across the city to save 
the game.

- Finish all of the missions for a particular person before starting missions 
for another person.

- You will lose any wanted level you have when you successfully complete a 
mission.  (Note: There are some missions where you will receive a wanted level 
after the mission is complete and are part of the mission.)

- While driving, you can damage other vehicles by doing a drive-by shooting.  
This is useful for missions where you have to chase or ram someone since this 
will also damage their vehicle.

- Weapon skill levels can be easily increased by parking a car in the street 
in front of the Johnson house and continually shooting at the tires.  Be 
careful to not shoot the body of the car or it will catch fire and explode.

- Using and following the railroad tracks may be the shortest path to reach a 
destination.

- If you need to use a weapon immediately after getting out of a vehicle, be 
sure to have the weapon selected before getting into the vehicle.  This will 
save time by eliminating having to select the weapon after exiting the 
vehicle.

- When driving or flying, you can quickly change the view to the front by 
quickly pressing and releasing the L2+R2 buttons.

******************************************************************************
5. Storyline Missions Walkthrough
******************************************************************************

******************************************************************************
5.1 Los Santos
******************************************************************************

******************************************************************************
5.1.1 'Big Smoke'
******************************************************************************

Available: At the start of a new game.

Description: When you start a new game, several cutscenes are shown to give 
you the storyline plot.  Once the cutscenes are complete, get onto the bike 
and ride to the CJ icon on the on-screen radar.  When you reach the CJ icon, 
you are at the Johnson House.  Walk into the red marker and you will see 
additional cutscenes that provide additional plot information.  Once they are 
over, get onto the bike and follow Sweet.  A Ballas gang car will begin 
chasing you.  Once you reach the Mulholland intersection, you will begin 
following Ryder back to the Johnson House.

This house is also a save point.  You can return to any save point when not on 
a mission to save your game.  Simply walk into the blue computer disk icon to 
save the game.  The house also has a closet on the second floor.  Each time an 
article of clothing is purchased, the old article is automatically added to 
the closet.  The house also has an attached garage where vehicles and bicycles 
can be stored.

Strategy: Be sure to pedal quickly and keep up with the Sweet or Ryder.  If 
the gang car gets too close, stop suddenly, go behind the car and begin 
traveling in a different direction. 

******************************************************************************
5.1.2 'Ryder'
******************************************************************************

Available: After the completion of 'Big Smoke'.

Description: Get into Ryder's car and drive to the barbershop.  Go inside and 
walk into the red marker to purchase a haircut.  Once complete, walk outside 
where a conversation with Ryder will be seen.  Once it is complete, walk 
across the street to the Well Stacked Pizza.  Go inside and walk into the red 
marker to order food.  When you have completed eating, a cutscene of Ryder 
holding up the cashier will be seen.  Once the cutscene is over, return to 
Ryder's car and drive him back to his house.

Strategy: None needed

******************************************************************************
5.1.3 Sweet
******************************************************************************

These missions are started from Sweet's house in Ganton and are indicated by 
an 'S' icon on your on-screen radar and map.

******************************************************************************
5.1.3.1 'Tagging the Turf'
******************************************************************************

Available: After the completion of 'Ryder'.

Description: Get into Sweet's car and drive to Idlewood.  A cutscene of Sweet 
spray painting over a rival gang tag will be seen (this is also tag #1).  
Sweet will then tell you to spray paint two additional tags in the area.  Once 
both have been sprayed, return to Sweet's car and drive to East Los Santos.  
Once there, Sweet will drive off and you need to spray paint the three tags in 
the area.  Once complete, Sweet will return.  Proceed back to his car and 
drive to Sweet's house.

Strategy: After the cutscene of Sweet spray painting the first tag, go across 
the street to find the first tag on the right side of the far left house (this 
is also tag #2).  Go to the back of the house and climb the wall into the 
alley.  The tag is in the middle of the right (east) wall (this is also tag 
#3).  Upon reaching East Los Santos, the first tag is located across the 
street on the right (south) side of the building wall (this is also tag #4).  
Once sprayed, turn left, proceed to the alley and turn right.  The tag is 
located on the left (north) wall just before the gang members standing in the 
alley (this is also tag #20).  Once complete, travel on foot to the red 
marker, located on the next street to the south.  Climb the fence, proceed 
down the alley and climb the next fence.  Turn left and climb up the wall to 
the roof.  The tag is located on the north side of the structure on the east 
end of the roof (this is also tag #5).

Tip: Avoid killing the gang members standing near the fourth tag since this 
will increase the wanted level.

******************************************************************************
5.1.3.2 'Cleaning the Hood'
******************************************************************************

Available: After the completion of 'Tagging the Turf'.

Description: Get into Ryder's car and drive to B-Dup's crib.  Following the 
cutscene, you have to travel to the crack dealer's location and beat up the 
dealer.  After the dealer is dead, with Ryder, you have to kill the drug 
dealer and all of the other gang members in the crack house.  Once all gang 
members are killed, drive back to Sweet's house.

Strategy: After killing the first dealer, pick up the bat that he drops to use 
against the gang members in the house.  Be careful when fighting the gang 
members in the house to not be backed into a corner.

******************************************************************************
5.1.3.3 'Drive-Thru'
******************************************************************************

Available: After the completion of 'Cleaning the Hood'.

Description: Get into the car and drive to the Cluckin' Bell restaurant.  
During the cutscene of ordering food, you will be spotted by a Ballas gang 
car.  You have to chase the car to allow Sweet and Ryder to shoot it.  Once 
the car explodes, the gang members that get out need to be killed.  Once they 
are all killed, drive to Sweet's house to drop off Sweet and Ryder and then 
drive to Smoke's house.

Strategy: None needed

******************************************************************************
5.1.3.4 'Nines and AK's'
******************************************************************************

Available: After the completion of 'Drive-Thru'.

Description: Drive Smoke to Emmet's house where you will given a pistol and 
participate in target practice.  The target practice consists of shooting a 
series of one bottle and then a series of three bottles using auto-aim.  You 
will then practice shooting five bottles while crouched and finally using the 
manual aim to shoot the car's gas tank.  Once the target practice is complete, 
drive Smoke back to his house.  Finally, drive to Binco's and purchase new 
clothes. 

Strategy: Buy a green shirt at Binco's since this is the Grove St. Family 
colors and will earn you respect.

******************************************************************************
5.1.3.5 'Drive-By'
******************************************************************************

Available: After the completion of 'Nines and AK's'.

Description: Drive into the Ballas territory to where the gang members are 
located.  Drive near the gang members to allow Sweet and Ryder to shoot them.  
An indicator will be displayed indicating the car's damage level.  If the 
indicator reaches empty, the mission is a failure.  Once all of the gang 
members are dead, you will have a 2-star wanted level.  Drive to the Pay 'n' 
Spray (indicated by a flashing spray paint can icon and then a yellow dot on 
your on-screen radar and map) to remove the wanted level.  Finally, drive back 
to Sweet's house.

Strategy: None needed

******************************************************************************
5.1.3.6 'Sweet's Girl'
******************************************************************************

Available: After the completion of 'Drive-By'.

Description: Following a cutscene of a phone call from Sweet (where he says he 
is pinned down), an indicator of Sweet's health will be displayed.  If the 
health indicator reaches empty, the mission is a failure.  Drive to the area 
where Sweet is at and kill the five gang members.  Locate a 4-door car and 
pick up Sweet and his girlfriend in front of the apartment building.  Three 
rival gang cars will appear and begin chasing you and you need to drive back 
to Sweet's house.  If Sweet or his girlfriend is killed, the mission is a 
failure.

Strategy: Use a car to run down the five gang members.  Since the gang has 
very powerful weapons, change cars after two passes at them (or if black smoke 
begins coming from the engine).  If one (or more) of the gang members do not 
come into the street or a car cannot be located, crouch behind the one of low 
walls on each side of the street for cover.  When able, stand up, auto-aim at 
a gang member, shoot and then re-crouch behind the wall.  Crouching behind the 
wall for cover will minimize the injury sustained.

Tip: Be sure to have a gun (if needed) BEFORE starting the mission since 
trying to obtain one once the mission has started will decrease the amount of 
time available to rescue Sweet.

******************************************************************************
5.1.3.7 'Cesar Vialpando'
******************************************************************************

Available: After the completion of 'Sweet's Girl'.

Description: Drive to the garage in Willowfield and following the cutscene, 
back the car into the mod garage (Loco Low Co.).  This garage is available for 
low rider modifications and is represented by a red wrench icon on your on-
screen radar and map.  Drive to the low rider meeting and place a wager for 
the competition.  Once the competition begins, a circle will appear at the 
bottom of the screen and arrow icons will move into the circle from the right.  
The goal is to move the right analog stick in the direction indicated by the 
arrow icons as they pass through the circle.  The idea is to make the car 
"bounce" in time with the music.  Pushing the stick harder will give a bigger 
bounce.  Bad bounces (e.g., too early or too late) will result in points being 
given to the opposition.  The mission is a failure if the opposition has more 
points at the end of the competition.

Strategy: Try to listen to the music to synchronize the bounce with the beat.  
If this is too difficult, wait to push the stick until the arrow is completely 
in the circle.    

******************************************************************************
5.1.3.8 'Doberman'
******************************************************************************

Available: After the completion of 'Cesar Vialpando' and 'Burning Desire'.  
(Note: This mission is started from Ammu-Nation in Market.)

Description: Drive to Glen Park (indicated by a green person icon on the on-
screen radar).  The objective is to kill the Ballas gang members (wearing 
purple) in the area to take control of the territory.  The Ballas territory is 
indicated by a purple rectangle on the on-screen radar and map.  You must kill 
three Ballas gang members in order to start a gang war.  The Ballas territory 
will begin flashing red and you will need to defeat three waves of Ballas gang 
members.  There will be health and body armor located in the streets near the 
territory under war.  Once all of the Ballas are killed, the area will turn 
green on the on-screen radar and map indicating it is controlled by you and 
you will gain respect.  Following a cutscene, "grass" will run out of a house.  
You must chase and kill him.  Once the mission is complete, you are now able 
to start gang wars in other areas to take control of the territory (see Gang 
Wars section).

Strategy: Once the gang war has started, find a location that provides cover 
(e.g., a low wall) and has limited directions that the gang members can 
approach from (e.g., an alley).  Keep watch on the on-screen radar for the 
gang member locations since this will give an indication as to the direction 
they approaching from.  Pick up the dropped weapon and money from the dead 
gang members and the health and body armor (if needed) in between waves, but 
be sure to be in a defensible position before the next wave begins.

******************************************************************************
5.1.3.9 'Los Sepulcros'
******************************************************************************

Available: After the completion of 'Doberman' and between 9:00 and 17:00.  

Description: Recruit the two gang members indicated by the inverted blue 
triangles and get into the car.  A 4-minute timer will be displayed indicating 
the time remaining to reach the cemetery in Vinewood.  If the timer reaches 
0:00, the mission is a failure.  After arriving at the cemetery, climb over 
the wall to talk with Sweet.  Following the cutscene of Kane arriving, Kane 
(who will be running) and all of the other gang members in the cemetery must 
be killed.  When they are all dead, you will have a 2-star wanted level.  Get 
into the car in the northwest corner of the cemetery and drive Sweet back to 
his house. 

Pre-Mission Setup: Before starting this mission, get an assault rifle.

Strategy: When driving to the cemetery, the Interglobal Studios is a block 
south of the cemetery location.  Drive into the parking lot and proceed up the 
stairs on the north side of the "Stage 25" building.  Pick up the sniper rifle 
that is located at the top of the stairs.  (Note: The sniper rifle can also be 
obtained before starting the mission but you should have plenty of time to 
retrieve it and still get to the cemetery before the timer reaches 0:00).  
After Kane arrives, command your gang members to follow and use the sniper 
rifle to kill the gang members from a distance.  Kane will initially run to 
the northeast corner of the cemetery (be careful to not shoot Sweet since he 
will be chasing after him).  After the gang members are killed, select the 
assault rifle and go to Kane's location.  Shoot him with the assault rifle (he 
is wearing body armor so it will take numerous shots to kill him).  Once all 
of the gang members are dead, get into the car and drive to the Pay 'n' Spray 
that is located on the first street to the north of the cemetery exit to 
remove the wanted level.

******************************************************************************
5.1.3.10 'Reuniting the Families'
******************************************************************************

Available: After the completion of 'Los Sepulcros', 'High Stakes, Low-Rider', 
'Robbing Uncle Sam', 'Just Business', 'House Party' and 'Gray Imports'.  

Description (Part 1): Drive to the motel in Jefferson.  A cutscene will be 
seen of the police raiding the motel.  You will be given a shotgun and need to 
go inside of the hotel and find Sweet while the SWAT storm the hotel.  

Strategy: When the mission begins, ignore the police outside of the hotel and 
quickly go through the door.  Crouch and proceed up the stairs.  Slowly begin 
to walk toward the door and a SWAT member will roll into the hallway.  After 
he is killed, move to the doorway.  There is another SWAT member at the corner 
where the hallway turns right.  Move into the hallway, shoot the SWAT member 
and proceed down the hallway to the corner.  Continue moving down the hallway 
and three SWAT members will break through a door on the right into the 
hallway.  Once each has been killed, move to the end of the hall.  Two 
additional SWAT members will repel into the room through the skylight.  Shoot 
each SWAT member as they repel into the room.  There are two additional SWAT 
members in the next hallway.  One is crouched behind a cart on the left and 
the other is in the first room on the right and will move into the hallway and 
then back into the room.  As you begin to move down the hall, two more SWAT 
members will come through the ceiling at the end.  Continue down the right 
side of the hallway and when reaching the end, a SWAT team member will run 
down the stairs.  Shoot him as he is running down the stairs.  There are also 
SWAT members on the west balcony, on the north balcony and in the far right 
(northwest) corner of the room.  Shoot the SWAT member on the west balcony by 
slowly moving down the hall until a clear shot can be taken (you will be able 
to see his body before he can take a shot and may need to use manual aim).  
Use the crouch and roll technique to roll to the left to shoot the SWAT member 
in the corner and then roll again to shoot the SWAT member on the balcony.  
There are two SWAT members in the next hallway crouched behind carts.  After 
they are killed, start moving down the hallway and another SWAT member will 
break through the ceiling at the far end.  Another SWAT member will roll into 
the hallway from the first door on the right and a final SWAT member will roll 
into the hallway from the second door on the left.  Sweet is located in the 
second room on the right.

Tip: Use the SMG since the SWAT carries this weapon and ammunition can be 
retrieved from the killed officers or use the M4 since it has unlimited 
ammunition.

Tip: There is a soda machine in the lobby that can be used to replenish your 
health.

Tip: Your health can be completely restored by talking to the prostitute in 
the first room on the left in the first hallway. 

Tip: There is body armor at the top of the stairs in the room with the 
skylight (where the SWAT members repel into).

Tip: The cleaning carts can be shot and will "explode" to expose the SWAT 
member crouched behind it.

Description (Part 2): Once Sweet is found, a cutscene will be seen and you 
will be on the roof with a police helicopter overhead.  The helicopter will 
have four snipers on it.  An indicator will be displayed showing Sweet's 
health.  If the health indicator reaches empty, the mission is a failure.  The 
helicopter must be shot down.  

Strategy: Select the M4 (since it has unlimited ammunition) and shoot the four 
snipers.  Once they are killed, continue shooting at the helicopter until it 
is destroyed.

Description (Part 3): Once the helicopter is shot down, follow Sweet to the 
street where Smoke and Ryder will pull up.  An indicator will be displayed 
indicating the car's damage level.  If the indicator reaches empty, the 
mission is a failure.  Smoke will be driving, you will be given an AK-47 and 
several police cars will begin chasing and firing at you.  You must shoot each 
of the police cars and later the motorcycle officers who jump onto the car.  
When the car reaches the roadblock in Idlewood, you will see a final cutscene 
and the mission is complete.

Strategy: Aim for the engine of the cars to force it to explode.  If a police 
car moves alongside of your car, shoot it first since it will do the most 
amount of damage.

Tip: The AK-47 has unlimited ammunition so do not stop shooting.

Note: Any shotgun and assault rifle being carried when starting the mission 
will be lost since you are automatically given a shotgun and AK-47 (and will 
lose it at the end of the mission).

******************************************************************************
5.1.3.11 'The Green Sabre'
******************************************************************************

Available: After the completion of 'High Stakes, Low-Rider' and 'Reuniting the 
Families'.  

Description: Drive to meet Cesar under the overpass in Verdant Bluffs and get 
into the car in the alley.  Following the cutscene, you need to drive to the 
site under the Mulholland Intersection where Sweet is being ambushed.  An 
indicator of Sweet's health will be displayed.  If the health indicator 
reaches empty, the mission is a failure.  When reaching the site, you must 
defend against the Ballas gang members until the police arrive.  Once they 
arrive, a cutscene will be seen where you are given a camera.  Once the 
cutscene is over, you will be in Angel Pine and will have lost all of your 
weapons.

Strategy: When defending against the Ballas, use the best gun you have (since 
it will be lost after the mission).  The Ballas will be attacking from all 
directions so try to shoot their cars to eliminate multiple members at a time.

Tip: Once the mission is complete and you are in Angel Pine, there is a save 
point directly across the street.

Note: After completing this mission, any territories you controlled in Los 
Santos will be lost.

******************************************************************************
5.1.4 Cesar Vialpando
******************************************************************************

These missions are started from the Cesar Vialpando's house in El Corona and 
are indicated by a 'CV' icon on your on-screen radar and map.

******************************************************************************
5.1.4.1 'High Stakes, Low-Rider'
******************************************************************************

Available: After the completion of 'Cesar Vialpando'.

Description: Follow Cesar to the start of the race and drive into the red 
marker.  Once the race begins, drive to the checkpoints (indicated by a red 
marker and a red dot on the on-screen radar) as they appear on the course and 
finish the race in first place.  If you fail to finish the race in first 
place, the mission is a failure.

Strategy: Be careful when traveling to the mission start or when following 
Cesar to the race's start so that your car is not severely damaged.  Do not 
take corners too quickly since low riders have a tendency to "fish-tail" and 
may cause you to crash.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Before starting the mission, purchase nitrous from the mod garage (Loco 
Low Co.) and use it in the straight sections.

******************************************************************************
5.1.5 Ryder
******************************************************************************

These missions are started from the Ryder's house in Ganton and are indicated 
by a 'R' icon on your on-screen radar and map.

******************************************************************************
5.1.5.1 'Home Invasion'
******************************************************************************

Available: After the completion of 'Drive-By' and between 12:00 and 20:00.

Description: When the mission begins, an 8-minute timer will be displayed 
indicating the time remaining until daylight for the mission to be completed.  
Drive the Boxville truck to Colonel Fuhrberger's house in East Beach.  Enter 
the house and a noise indicator will be displayed on the screen that shows how 
much sound is being made.  Located in the house are six crates of weapons 
(indicated by an inverted green triangle).  There are two crates on the first 
floor (one is in the first room in the corner next to the artillery gun and 
the other is along the left wall of the room to the right).  There are two 
crates in the hallway at the top of the stairs (one is in the corner at the 
top of the stairs and the other is at the end of the hallway).  The last two 
crates are in the bedroom on the second floor (one is along the left wall and 
the other is on the left side of the bed next to the wall).  You have to 
quietly move to a crate, pick it up and take it to the truck.  If the daylight 
timer reaches 0:00 before three crates are removed or the noise indicator is 
filled, the Colonel will wake up, the mission is a failure and you will have a 
2-star wanted level.  Once three crates have been placed in the truck, drive 
the truck to the lockup and park the truck in the garage.  

Strategy: Take the crate next to the artillery gun first, the crate in the 
room to the right second and the crate at the top of the stairs third since 
these are the closest to the door and obtaining all crates is not required.  
The remaining three crates require much slower movement to reduce the noise 
made since they are in or close to the bedroom.

Tip: Moving while crouching will produce less noise.  However, the crates 
cannot be carried while crouching. 

******************************************************************************
5.1.5.2 'Catalyst'
******************************************************************************

Available: After the completion of 'Home Invasion'.

Description: Drive to the ammo train (initially indicated by a yellow dot on 
the on-screen radar but will change to a red dot once you get close).  When 
arriving, you must kill all of the Vagos gang members attempting to rob the 
train.  Once all the gang members are dead, a car of Ballas gang members will 
arrive.  Kill all of the gang members and then walk into the red marker at the 
rear of the train to climb on.  The train will begin moving and Ryder will 
follow behind it in his car.  You will start throwing crates of weapons to 
Ryder by pressing and holding the L1 button to increase the throw's power and 
then releasing the button to throw the crate.  You have 1:30 for Ryder to 
catch 10 crates of weapons.  If the timer reaches 0:00, the mission is a 
failure.  Once the tenth crate has been caught, you will be off the train and 
have a 3-star wanted level.  Drive to the Pay 'n' Spray to remove the wanted 
level and then drive to Ryder's house.

Strategy: Before starting the mission, make sure you are carrying some type of 
firearm.  When throwing the crates, there is an endless supply so throw them 
quickly so that distance and power can be more easily judged and the ten 
crates can be caught before the time limit expires.

******************************************************************************
5.1.5.3 'Robbing Uncle Sam'
******************************************************************************

Available: After the completion of 'Catalyst'.

Description: Drive the truck to the National Guard compound in Ocean docks.  
When arriving, a cutscene will be seen of a jeep entering the compound and a 
forklift entering the warehouse (which is directly east of the main gate).  
During the cutscene, you will see the switch that opens the main gate and the 
switch that opens the warehouse door.  You must shoot the switch next to the 
gate to let Ryder drive into the compound to the warehouse and shoot the 
switch next to the warehouse door to open the door.  After the door is open, 
you have to use the forklift to load six crates of weapons into the truck 
(four are in the rear of the warehouse and two are to the north of the door).  
An indicator will be displayed that shows Ryder's health.  If the indicator 
reaches empty, the mission is a failure.  Ryder will provide cover while 
loading since additional National Guardsmen will occasionally arrive.  Once 
the crates have been loaded, you must drive the truck to Emmet's while being 
pursued by two National Guard Patriots.  During the trip, you can have Ryder 
throw a crate of the weapons (that will explode on impact) at the Patriots by 
pressing the L3 button.

Pre-Mission Setup: Before starting this mission, get an assault rifle or 
Desert Eagle.

Strategy: There are five National Guardsmen initially in the compound (one is 
on the right side inside of the gate, one is near the warehouse who will 
approach the gate when gunfire occurs, one is behind the crates next to the 
warehouse door and two are inside of the warehouse).  Move to the left side of 
the gate and shoot the guard inside of the gate and then the one that moves 
toward the gate.  Climb over the left wall and approach the warehouse.  While 
using the parked jeep for cover, shoot the guard behind the crates.  Shoot the 
gate switch and then go to the warehouse switch.  While staying close to the 
warehouse wall near the switch, shoot the switch and then the National 
Guardsmen when they move outside.  Begin loading crates and when the 
additional National Guardsmen arrive, help Ryder by shooting them.  While 
traveling to Emmet's, concentrate on driving to the location and only throw a 
crate of weapons if absolutely necessary (since it is difficult to hit the 
vehicles).

Tip: Before shooting the gate lock, use the forklift to stack all of the 
crates near the warehouse door.  This will decrease the amount of time it will 
take to load them into the truck.

******************************************************************************
5.1.6 Big Smoke
******************************************************************************

These missions are started from the Big Smoke's house in Idlewood and are 
indicated by a 'BS' icon on your on-screen radar and map.

******************************************************************************
5.1.6.1 'OG Loc'
******************************************************************************

Available: After the completion of 'Nines and AK's'.

Description: Drive to the police station to pick up OG Loc and then drive OG 
Loc to Freddy's house.  When reaching Freddy's house, walk into the red marker 
at the front door to ring the doorbell.  After the cutscene, Freddy will be on 
a motorcycle and you need to chase him.  Eventually he will stop in East Los 
Santos near other Vagos gang members.  When he stops, you must shoot him and 
the other gang members.  Once all of the gang members are dead, drive OG Loc 
to the red marker behind Burger Shot.

Strategy: The path taken by Freddy contains many turns and driving against the 
flow of traffic on the highway so concentrate on following Freddy since he is 
difficult to kill until he stops.  

Tip: Use the motorcycle handbrake when needing to make tight turns.

Tip: Before starting the mission, have a gun selected to minimize injury from 
the Vagos when getting off the motorcycle.

******************************************************************************
5.1.6.2 'Running Dog'
******************************************************************************

Available: After the completion of 'OG Loc'.

Description: Drive Smoke to the meeting with the Vagos.  After the cutscene, 
one of the Vagos will begin running away.  Chase and kill the gang member.

Pre-Mission Setup: Before starting this mission, get a submachine gun that 
allows for firing while running (e.g., Tec-9).

Strategy: Run after the gang member and shoot him when getting close or when 
he stops to jump over walls or fences.

******************************************************************************
5.1.6.3 'Wrong Side of the Tracks'
******************************************************************************

Available: After the completion of 'Running Dog'.

Description: Drive Smoke to Unity Station.  After the cutscene of the train 
passing by, you must get onto the motorcycle and chase the train to allow 
Smoke to shoot the Vagos gang members on the roof of the engine.  While 
chasing the train, you will need to avoid the parked car the train will hit 
after the track curves left and two oncoming trains (one before reaching the 
tunnel and the second shortly after coming out of the tunnel).  If the train 
reaches the Frederick Bridge leading into Las Venturas, the mission is a 
failure.  Once all of the gang members are dead, you must drive Smoke back to 
his house.

Strategy: Be sure to keep up with the train's engine to allow Smoke to be able 
to shoot the Vagos members.  In order to give Smoke the best-shot angle, stay 
just to the right of the second track's rail and slightly behind the target.  
When approaching the tunnel's exit, Smoke will suggest taking the "high road 
to the right".  When he does, follow the dirt road on the right to avoid the 
barricade and an oncoming train.  After the oncoming train has passed, drive 
down the hill to the track.

******************************************************************************
5.1.6.4 'Just Business'
******************************************************************************

Available: After the completion of 'Wrong Side of the Tracks'.

Description (Part 1): Drive Smoke to the Atrium downtown.  After he enters the 
building, he will get into a gunfight with the Russians and you will enter the 
building.  An indicator will be displayed showing Smoke's health.  If the 
indicator reaches empty, the mission is a failure.  You and Smoke need to 
shoot all the Russians in the building.  Once all the Russians are dead, 
follow Smoke out the door and kill the Russians that are outside in the 
courtyard.  

Strategy: None needed

Tip: When shooting the Russians, crouching behind a wall will provide cover.

Tip: There is body armor located behind the south wall.

Tip: Use the manual aim to shoot the Russians behind the walls if you cannot 
get an auto-aim lock-on.

Description (Part 2): Once all of the Russians are dead, you will get onto a 
motorcycle with Smoke.  An indicator will be displayed indicating the 
motorcycle's damage level.  If the indicator reaches empty, the mission is a 
failure.  Smoke will be driving and several motorcycles and a Packer will 
begin chasing you.  You will need to shoot each of the motorcycles (the Packer 
cannot be destroyed).  After a short time, Smoke will stop near a roadblock to 
the right of three cars and a fourth car ahead on the left.  After pausing, 
Smoke will drive into the flood control trench.  Additional motorcycles, along 
with several cars, will begin pursuit.  After a while, a cutscene will be seen 
of a Packer driving off a bridge into the trench and will be pursuing you.  
The Packer will eventually move ahead of you and begin dropping its cars into 
your path.  A short time later, Smoke will say there is another roadblock and 
then you will see a cutscene of Smoke jumping over the roadblock as it 
explodes.  When reaching the end of the trench, there is a tunnel on the 
right.  The tunnel is blocked by a gate and has two Russians in front of it.  
You must shoot the gate to allow Smoke to drive into the tunnel.  More 
motorcycles will chase you through the tunnel.  When reaching the end of the 
tunnel, Smoke will drive through several alleys.  When the pedestrian bridge 
in East Beach is reached, the mission is complete.

Strategy: When pursued by the motorcycles, concentrate on shooting the rider 
first (since he is the bigger threat) and then the driver.  The tires can also 
be shot to cause the motorcycle to crash.  Ignore the pursuing Packer since it 
is indestructible and does not pose a danger.  When reaching the three car 
roadblock, shoot at the gas tank of the middle car to cause it to explode 
(which will destroy the other cars) and then shoot the car to the left.  When 
being chased through the tunnel and alleys, try to shoot the red barrels to 
cause an explosion that may eliminate several of the enemy motorcycles.

Tip: The machine pistol has unlimited ammunition while on the motorcycle so do 
not stop shooting.

Tip: Having a machine pistol skill level of Gangster or higher before the 
mission starts will make it easier since a higher skill level increases the 
weapon's range and accuracy.

Note: Any submachine gun being carried when entering the building or getting 
on the motorcycle will be lost since you are automatically given a machine 
pistol.

******************************************************************************
5.1.7 OG Loc
******************************************************************************

These missions are started from the Burger Shot in Marina and are indicated by 
a 'OG' icon on your on-screen radar and map.

******************************************************************************
5.1.7.1 'Life's a Beach'
******************************************************************************

Available: After the completion of 'OG Loc' and between 22:00 and 6:00.

Description: Drive to the beach party.  If you hit any of the partiers, the 
mission is a failure.  Walk into the red marker behind the van to talk to the 
DJ and answer positively.  You then have to prove your dancing ability by 
participating in a dance contest.  Once the music begins, a circle will appear 
at the bottom of the screen and icons representing the buttons on the 
controller will move into the circle from the right.  The goal is to push the 
button indicated by the icons as they pass through the circle.  The idea is to 
push the button to "move" in sync with music.  You are awarded points for 
pushing the buttons to trigger the dance move to the beat of the music.  The 
mission is a failure if you have less than 4000 points at the end of the 
contest.  Once the contest is successfully completed, the DJ will ask if you 
want to talk.  Answer positively and get into the van.  You then need to drive 
the van to the garage while being chased by partiers.

Strategy: Try to listen to the music to synchronize the button press with the 
beat.  If this is too difficult, wait to push the button until the icon is 
completely in the circle.  After stealing the van, quickly drive away and you 
may be able to get to the garage before the pursuers catch up.

******************************************************************************
5.1.7.2 'Madd Dogg's Rhymes'
******************************************************************************

Available: After the completion of 'Life's a Beach'.

Description: Drive to Madd Dogg's mansion and enter through the door on the 
southeast side.  Once inside, you need to locate the rhyme book in the 
recording studio without being seen by the guards (indicated by a red arrow on 
your on-screen radar with the arrow indicating the direction the guard is 
facing).  Until reaching the book, the only weapon that can be used is a knife 
(which you will automatically be given when entering the mansion).  A guard 
can be killed by using stealth by approaching him from behind, targeting him 
by pressing the L1 button and then pressing the circle button.  Inside of the 
mansion, there are numerous dark areas to hide.  Your position indicator will 
turn blue when you are hidden in the shadows and cannot be seen by the guards; 
otherwise, it is white.  After picking up the book in the recording studio, 
you are permitted to use any weapon and need to exit the mansion.  Once the 
mansion has been exited, drive the book to OG Loc at the Burger Shot.  Once 
the mission is completed, you will be able to use the stealth (i.e., hiding in 
the shadows) technique outdoors.

Strategy: After entering the mansion, kill the first guard and follow the 
hallway to the pool.  There is a guard inside of the pool area walking 
counterclockwise.  Hide in the shadow to the left of the door and wait for the 
guard to approach.  When he stops at the corner, silently kill him.  Proceed 
around the pool to the door.  Once through the doorway, another guard will 
approach along the hallway directly ahead.  Move into the first room on the 
left and hide in the shadow.  Wait until the guard stops at the door to the 
pool and when he does, silently move behind him and kill him.  Go through the 
door into the hallway and follow it to the room with the bar.  There is a 
guard behind the bar and another playing video games in the adjacent room.  
Crouch and go past the bar into the next room.  Silently kill the guard 
playing the video game.  Proceed into the hallway and continue until reaching 
the dark room on the left just before the hallway turns left.  There is a 
guard standing in the hallway around the corner.  Go through the room on the 
left into the hallway to a position behind the guard.  Silently kill the 
guard, move into the recording studio and pick up the rhyme book.  

After picking up the rhyme book, quickly move across the hallway into the dark 
room.  A guard will approach along the hallway to the left of the recording 
studio and enter the room.  When he does, silently kill him and pick up his 
silenced pistol.  Proceed back down the hallway to the corner where the 
hallway turns left.  Hide in the shadow in the corner and shoot the guard 
standing at the doorway leading to the room with the TV.  Move to the doorway 
leading into the room with the TV.  There is a guard on the far side of the 
room and another behind the bar in the adjacent room.  Shoot both guards, 
proceed through both rooms and stop when reaching the doorway.  There is a 
guard patrolling in the next hallway.  Wait at the door for the guard to be 
facing away, then move into the hallway and shoot him.  Move into the shadow 
in the corner where the hallway turns right.  Another guard is walking 
counterclockwise in the pool area.  Watch the doorway and once he walks by, 
quickly move into the pool area and shoot him.

Tip: Moving while crouching will produce less noise and make it easier to 
sneak up on the guards.

Tip: There is body armor located in the room across the hallway from the 
recording studio and upstairs in the second room to the right.  

Tip: There is a silenced pistol located on a table in the office at the end of 
the hallway to the left of the recording studio.

Note: Any melee weapon being carried when entering the mansion will be lost 
since you are automatically given a knife.

******************************************************************************
5.1.7.3 'Management Issues'
******************************************************************************

Available: After the completion of 'Madd Dogg's Rhymes' and between 12:00 and 
17:00.

Description: Drive toward Burger Shot where Madd Dogg's driver is eating.  
When getting close, you will receive a phone call from OG Loc saying that the 
driver is leaving.  You have to hit the car to force the driver to get out.  
When he does, get into the car and drive it to a Pay 'n' Spray to be repaired.  
Once the car has been fixed, you must drive it to the other drivers' location 
without sustaining ANY damage and arriving by 22:00.  If the car is damaged, 
you must return to the Pay 'n' Spray to have it repaired.  If you do not 
arrive at the rendezvous by 22:00, the mission is a failure.  When arriving at 
the meeting point, you have to drive into the red marker with the car facing 
the same direction.  When the drivers leave, drive between the two cars until 
reaching an awards ceremony.  Once the manager gets in, you must drive to the 
pier while the other cars are chasing.  When reaching the pier, you must drive 
fast along the pier and when approaching the end, press the triangle button to 
bail out so the car drives off the end of the pier.

Strategy: When driving to meet the other drivers, drive slowly and carefully 
since ANY damage will require returning to the Pay 'n' Spray for repairs.  At 
the rendezvous, the cars are facing west so approach from the east to avoid 
having to turn around (and possibly causing damage to the car).  After the 
manager gets into the car, drive quickly to the pier to easily lose the cars 
that will be chasing you.

******************************************************************************
5.1.7.4 'House Party'
******************************************************************************

Available: After the completion of 'Management Issues'.

Description: Go to a barbershop to get a haircut and to a clothing store to 
purchase new clothes.  Drive to OG Loc's house (indicated by a OG icon on your 
on-screen radar) and arrive between 20:00 and 5:00.  During the cutscene, you 
will learn that Ballas gang members are approaching and will see several 
Ballas gang cars arrive.  Once the cutscene is over, eight gang members will 
be attacking and need to be killed.  Once all of them are dead, four 
additional gang members will appear on the bridge overhead and must be shot.  
After they are killed, twelve Ballas gang members will attack from the 
surrounding alleys.  You and Sweet will need to eliminate the final set of 
gang members.  If Sweet is killed, the mission is a failure.

Strategy: During the first wave of Ballas, use the cars for cover.  During the 
final wave, keep moving since the Ballas will appear from all directions, 
including from behind.

******************************************************************************
5.1.8 CRASH
******************************************************************************

These missions are started from the donut shop in Market and are indicated by 
a 'C' icon on your on-screen radar and map.

******************************************************************************
5.1.8.1 'Burning Desire'
******************************************************************************

Available: After the completion of 'Madd Dogg's Rhymes'.

Description: Drive to the alley in Downtown Los Santos to pick up some molotov 
cocktails and then drive to the gang house (initially indicated by a yellow 
dot on the on-screen radar but will change to a red dot once you get close).  
You must throw a molotov cocktail into the five downstairs windows (indicated 
by an inverted red triangle over the window).  When a molotov cocktail has 
been thrown into each window, you must go into the building and rescue the 
trapped girl.  An indicator will be displayed indicating her health.  If the 
indicator reaches empty, the mission is a failure.  Once the girl has been 
located, you must escort her out of the building while extinguishing the fires 
along the way by using the fire extinguisher found in the kitchen.  Once you 
have escorted her safely out of the building, drive her to her house.  Once 
this mission is completed, the girl (Denise) is now your girlfriend (refer to 
the Girlfriend section for additional information).

Strategy: When reaching the house, there will be several Vagos gang members 
around the house.  Shoot any in the immediate area before throwing the molotov 
cocktails.  When entering the house to locate the girl, proceed into the room 
at the end of the hallway.  Go through the door on the right into the kitchen 
and pick up the fire extinguisher located to the left just inside of the door.  
Go back into the previous room and proceed to the stairs in the far corner.  
Go up the stairs and follow the hallway to the end to find the girl in the 
last room on the left.  Extinguish the fire in the doorway.  After a cutscene, 
the roof will have caved in along the hallway.  Move into the room across the 
hall and then into the adjacent room.  Go through the right door into the 
hallway and follow the hallway right and then left to the stairs.  At the 
bottom of the stairs, turn left and go into the kitchen.  Proceed through the 
door on the right into the bathroom.  Continue straight through the door into 
the bedroom.  Go out the door on the right into the living room and then turn 
left to find the front door.

Tip: If you have completed the Fire Fighter side mission and are fireproof, 
you will not need to worry about being injured from the fire.

Tip: When using the fire extinguisher, aim for the base of the fire and keep 
spraying until the fire is out.

Note: Any projectiles and handheld items being carried will be lost since you 
must pick up the molotov cocktails and fire extinguisher in order to complete 
the mission.

******************************************************************************
5.1.8.2 'Gray Imports'
******************************************************************************

Available: After the completion of 'Burning Desire'.

Description: Drive to the warehouse in Ocean Docks.  When arriving, a cutscene 
will be seen of the loading dock compound, including the warehouse door that 
must be entered.  You must proceed through the compound to the first warehouse 
door and shoot the lock to the left of the door in order to open it.  Once the 
door is opened, you need to proceed through the warehouse to the office where 
there are two Ballas gang members and a Russian arms dealer.  The Russian arms 
dealer must be killed.  If you enter the office, the Russian will exit out of 
a door, proceed across the loading dock compound to a car near the door used 
to enter the warehouse and drive away.  You will need to then chase the 
Russian in order to kill him.  If the Russian escapes, the mission is a 
failure.

Strategy: When entering the compound, move just inside of the gate and shoot 
the guards when they are in range.  In addition to the guards on foot, 
forklifts will approach and attempt to run you over.  At least one of the 
forklifts will be carrying orange barrels on its blades.  Shoot the orange 
barrels (using manual aim) to cause them to explode and destroy the forklift.  
Continue through the compound, shooting the remaining guards, until reaching 
the warehouse door.  Stay on the left side of the door when shooting the lock 
since there are two guards immediately inside of the door.  Once the door is 
open, one or both of the guards may move outside.  Slowly move to the door and 
shoot any remaining guard inside and the guard to the left at the corner.  
Crouch and slowly move around the crates in the warehouse.  Stop at each 
corner to try to locate any guards in the next section (some will hide behind 
crates and not be visible until you move into the area).  When a guard is 
spotted, use the roll and shoot or strafing technique to kill them (follow the 
on-screen instructions for how to perform each of these).  When reaching the 
open area near the office, the stand, shoot and crouch technique can also be 
used to shoot the guards crouched behind the crates.  When approaching the 
office, shoot the guard that is immediately inside and move to the left side 
of the door.  DO NOT GO INTO THE OFFICE (since this will cause the Russian 
arms dealer to run).  Move to the left side of the doorway and shoot the 
remaining guard when he moves out of the office.  Change the current weapon to 
an assault rifle and target the Russian arms dealer (you may need to use 
manual aim if a lock-on cannot be achieved).  Continue to shoot the arms 
dealer until he is dead (he is wearing body armor so it will take numerous 
shots to kill him).  As long as the office is not entered, the Russian will 
not flee.

Strategy if the Russian arms dealer flees (submitted by Glenn Dawson): Use 
your super sprint to get in front of him (ignoring the guards shooting at 
you) and get in front of his car, you can then blast away at the guards at 
leisure (you can even crouch for cover, as long as you stay in front of the 
car). After a few moments (usually before you've even managed to dispatch 
with all the guards), the dealer gets out of his car (he can't drive away 
cause you're standing in front of it and it appears he won't run over you). 
He then runs out of the gates into the street.  At this point it is MUCH 
easier (and quicker) to catch and kill him on foot than if you were to get 
into a car chase situation (he doesn't pull a gun so you can kill him any way 
you like, even by punching if you want to).

Strategy if the Russian arms dealer flees (submitted by Ronan Grace): When 
the Russian flees, use sprint to get to the car before him.  But instead of 
just standing in front of the car, steal it! If you're in it, he can't escape 
by car!  He'll now run toward the exit and you can simply mow him down in the 
car. This is the quicker than using ammo (since he's wearing body armor) and 
obviously saves a lot of ammo!

Tip: There is body armor located on a crate to the right of the warehouse 
door, next to a crate while proceeding through the warehouse and in the 
office.

Tip: There is an AK-47 located under the stairway leading to the office.

******************************************************************************
5.2 Badlands
******************************************************************************

******************************************************************************
5.2.1 CRASH
******************************************************************************

These missions are started from the trailer park in Angel Pine and are 
indicated by a 'C' icon on your on-screen radar and map.

******************************************************************************
5.2.1.1 'Badlands'
******************************************************************************

Available: After the completion of 'The Green Sabre'.

Description: Drive to the red marker at the dirt road leading to Mount 
Chiliad.  Follow the path up the mountain to the informant's location inside 
of a cabin.  When you get close to the cabin, a cutscene will show FBI 
patrolling outside of the cabin.  You need to kill the informant and take a 
photograph of the dead body.  When the cabin is approached, the FBI will shoot 
and the informant will flee in a car.  Once the informant is dead, the 
photograph must be taken to the drop-off point.

Pre-Mission Setup: Before starting this mission, obtain weapons by either 
going to one of their various pickup locations or purchasing them from Ammu-
Nation.

Strategy: Get onto the Sanchez that is located near the mobile home starting 
location since the mountain path is narrow and you can shoot directly ahead 
while on a motorcycle.  When reaching the cabin, drive quickly past it to 
cause the informant to flee.  Once he does, chase him and shoot the car to 
force him to bail out.  When he does, shoot him and photograph the body.

Strategy (submitted by Le Anh Dung): After you get close to the cabin, don't 
approach the cabin by riding your bike. You should hide behind a tree in front 
of the cabin's door. Wait until two FBI staff patrolling go to different 
directions and then you run into the cabin (they will not recognize you). After 
that, you can hit the informant easily because he will not flee.  Quickly 
photograph the body and run out of the cabin since the FBI will be shooting at 
you.

******************************************************************************
5.2.2 Catalina
******************************************************************************

These missions are either started from The Welcome Pump restaurant in 
Dillimore and indicated by a '?' icon on your on-screen radar and map, from 
Catalina's hideout in Fern Ridge and indicated by a red 'C' icon on your on-
screen radar and map or from one of the four robbery locations indicated by a 
green '$' icon on your on-screen radar and map.

******************************************************************************
5.2.2.1 'First Date'
******************************************************************************

Available: After the completion of 'Badlands'.

Description: A cutscene will be seen where Catalina explains the four robbery 
missions that need to be completed (in any order).  The locations will be 
displayed as a green '?' icon on your on-screen radar and map.

Strategy: None needed

Note: You cannot save the game until either the 'Tanker Commander', 'Against 
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.

******************************************************************************
5.2.2.2 'Tanker Commander'
******************************************************************************

Available: After the completion of 'First Date' if 'Against All Odds', 'Local 
Liquor Store' and 'Small Town Bank' mission have not been completed or after 
the completion of 'First Base' if one of 'Against All Odds', 'Local Liquor 
Store' and 'Small Town Bank' missions have been completed or after the 
completion of 'Gone Courting' if two of 'Against All Odds', 'Local Liquor 
Store' and 'Small Town Bank' missions have been completed or after 'Made in 
Heaven' if 'Against All Odds', 'Local Liquor Store' and 'Small Town Bank' 
missions have been completed.

Description: Drive Catalina to the Gasso Gas Station in Dillimore.  A cutscene 
will be seen where Catalina attempts to rob the station.  After the cutscene, 
get into the truck and connect it to the trailer.  Once the trailer is 
connected, you need to drive the truck to RS Haul in Flint County while being 
pursued by the gas station attendants.  An indicator will be displayed 
indicating the truck's damage level.  If the indicator reaches empty or if the 
trailer becomes disconnected, the mission is a failure.  

Strategy: Before starting to drive, press the START button to display the map 
and use the map to plan the best route to take.  Be sure to take turns slowly 
to avoid having to back up (since the trailer can easily become disconnected 
when backing up).  Try to maintain a good speed so the pursuing car cannot 
pull alongside of the truck.

Strategy (submitted by Le Anh Dung): Before starting to drive, get out of the 
car and kill the two men in the car.  Once they are dead, drive the truck to 
the destination.  Be sure to take turns slowly to avoid having to back up 
(since the trailer can easily become disconnected when backing up).  

******************************************************************************
5.2.2.3 'First Base'
******************************************************************************

Available: After the completion of 'King in Exile'.

Description: A cutscene will be seen with Catalina and the robbery locations 
will be redisplayed as a green '?' icon on your on-screen radar and map.

Strategy: None needed

Note: You cannot save the game until either the 'Tanker Commander', 'Against 
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.

******************************************************************************
5.2.2.4 'Against All Odds'
******************************************************************************

Available: After the completion of 'First Date' if 'Tanker Commander', 'Local 
Liquor Store' and 'Small Town Bank' mission have not been completed or after 
the completion of 'First Base' if one of 'Tanker Commander', 'Local Liquor 
Store' and 'Small Town Bank' missions have been completed or after the 
completion of 'Gone Courting' if two of 'Tanker Commander', 'Local Liquor 
Store' and 'Small Town Bank' missions have been completed or after 'Made in 
Heaven' if 'Tanker Commander', 'Local Liquor Store' and 'Small Town Bank' 
missions have been completed.

Description: Drive Catalina to Inside Track Betting in Montgomery.  Go inside 
and a cutscene of Catalina robbing it will be seen.  After the cutscene, you 
must place a satchel explosive next to the red door, select the detonator 
weapon and blow open the door.  Once the door is open, you will need to go 
inside of the room and repeat the same procedure for the safe.  Once the safe 
is open, a cutscene will be seen you collecting the money from the safe and of 
you and Catalina running outside.  Once you are outside, you will have a 4-
start wanted level.  You need to drive to the Pay 'n' Spray in Dillimore to 
remove the wanted level and then drive back to Catalina's hideout in Fern 
Ridge.

Strategy: Try to throw the satchel so that it sticks to the door.  When 
leaving the bank, press the START button to display the map and use the map to 
plan the best route to take.  Drive as quickly as possible to the Pay 'n' 
Spray since the police will be pursuing you and will setup roadblocks to try 
to stop you.

Note: Any projectile weapon being carried when starting the mission will be 
lost since you are automatically given the remote satchel explosives.

******************************************************************************
5.2.2.5 'Gone Courting'
******************************************************************************

Available: After the completion of two of the following missions: 'Tanker 
Commander', 'Against All Odds', 'Local Liquor Store', 'Small Town Bank'.

Description: A cutscene will be seen with Catalina and the robbery locations 
will be redisplayed as a green '?' icon on your on-screen radar and map.

Strategy: None needed

Note: You cannot save the game until either the 'Tanker Commander', 'Against 
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.

******************************************************************************
5.2.2.6 'Local Liquor Store'
******************************************************************************

Available: After the completion of 'First Date' if 'Tanker Commander', 
'Against All Odds' and 'Small Town Bank' mission have not been completed or 
after the completion of 'First Base' if one of 'Tanker Commander', 'Against 
All Odds' and 'Small Town Bank' missions have been completed or after the 
completion of 'Gone Courting' if two of 'Tanker Commander', 'Against All Odds' 
and 'Small Town Bank' missions have been completed or after 'Made in Heaven' 
if 'Tanker Commander', 'Against All Odds' and 'Small Town Bank' missions have 
been completed.

Description: Drive Catalina to the Liquor store in Blueberry.  A cutscene will 
be seen of four men robbing the store and then fleeing on Quadbikes.  As they 
are leaving, Catalina will kill one of them.  You must get on the Quadbike and 
chase the remaining three.  When you get close, Catalina will shoot at them.  
When each of them is killed, you must pick up the briefcase that is dropped.  
Once all three briefcases are collected, drive back to Catalina's hideout in 
Fern Ridge.

Pre-Mission Setup: Before starting this mission, get a submachine gun.

Strategy: Use the submachine gun to help Catalina shoot the men while chasing 
them.

Tip: You can return to pick up the briefcases after all three of the men are 
killed.

Note: Unique jump #28 is located at the wooden bridge on the dirt path when 
approaching Palomino Creek.

******************************************************************************
5.2.2.7 'Made in Heaven'
******************************************************************************

Available: After the completion of three of the following missions: 'Tanker 
Commander', 'Against All Odds', 'Local Liquor Store', 'Small Town Bank'.

Description: A cutscene will be seen with Catalina and the robbery locations 
will be redisplayed as a green '?' icon on your on-screen radar and map.

Strategy: None needed

Note: You cannot save the game until either the 'Tanker Commander', 'Against 
All Odds', 'Local Liquor Store' or 'Small Town Bank' mission is completed.

******************************************************************************
5.2.2.8 'Small Town Bank'
******************************************************************************

Available: After the completion of 'First Date' if 'Tanker Commander', 
'Against All Odds' and 'Small Town Bank' mission have not been completed or 
after the completion of 'First Base' if one of 'Tanker Commander', 'Against 
All Odds' and 'Small Town Bank' missions have been completed or after the 
completion of 'Gone Courting' if two of 'Tanker Commander', 'Against All Odds' 
and 'Small Town Bank' missions have been completed or after 'Made in Heaven' 
if 'Tanker Commander', 'Against All Odds' and 'Small Town Bank' missions have 
been completed.

Description: Drive Catalina to the bank in Palomino Creek.  A cutscene will be 
seen of you and Catalina robbing the bank.  After the cutscene, you will be 
holding the bank employees and guard at gunpoint.  Each person will keep their 
hands raised while they are being targeted.  Once one of the people is able to 
lower their hands, the alarm will be sounded and you will have a 3-star wanted 
level.  You will then need to shoot the three ATMs in the bank (two on the 
south wall and one on the north wall) and then follow Catalina into the alley.  
You will have to follow Catalina down the alley and shoot the police that will 
appear.  When reaching the end of the alley, two policemen on motorcycles will 
arrive.  Once they are killed, you and Catalina will get on the motorcycles.  
Two motorcycle officers will pursue Catalina.  Follow Catalina until she is 
eventually surrounded by the police in Montgomery.  When she is, you must 
rescue her and then drive back to Catalina's hideout in Fern Ridge.

Pre-Mission Setup: Before starting this mission, get a submachine gun or 
assault rifle.

Strategy: Since the alarm activation cannot be avoided, simply shoot the 
security guard (since he will shoot you if he gets his hands down).  After 
shooting the ATMs, select the submachine gun or assault rifle and crouch 
before entering the alley.  Use the crates in the alley for cover and let 
Catalina kill most of the police.  Be careful since some police may appear 
from behind.  When Catalina is surrounded, quickly ride up to her so she gets 
on the motorcycle and then quickly drive away.

Tip: There is a police bribe located on the dirt path under the bridge of the 
Montgomery Intersection.

Note: Unique jump #26 is located at the wooden bridge on the dirt path when 
leaving Palomino Creek.

******************************************************************************
5.2.3 The Truth
******************************************************************************

These missions are started from U Get Inn motel in Angel Pine or The Truth's 
farm in Leafy Hollow and are indicated by a 'TT' icon on your on-screen radar 
and map.

******************************************************************************
5.2.3.1 'Body Harvest'
******************************************************************************

Available: After the completion of 'Tanker Commander', 'Against All Odds', 
'Local Liquor Store' or 'Small Town Bank'.

Description: Drive to the cult farm in Flint County.  Find the combine 
harvester in the rear of the farm, steal it and drive it to the Truth's farm 
in Leafy Hollow while cultists pursue in a pickup truck.

Strategy: When reaching the farm, drive quickly through it to the right side 
of the fence to the field where the combine is located.  Quickly run to the 
side of the cab to steal it.  Use the combine's blades to kill any cultist in 
your path and to ram the pursuing pickup truck.

******************************************************************************
5.2.3.2 'Are You Going to San Fierro?'
******************************************************************************

Available: After the completion of 'Farewell, My Love...'.

Description: A cutscene will be seen where The Truth will give you a 
flamethrower.  When the cutscene is over, a 5:30-minute timer will be 
displayed indicating the time before the police arrive.  During this time, you 
must use the flamethrower to burn the field of "weed".  The field is divided 
into 9 rows with each row containing several square sections of 2-3 plants.  
Each section is indicated by a small red dot on the on-screen radar.  Once all 
of the sections have been burned, you must talk to The Truth and he will give 
you a rocket launcher.  You will need to use the rocket launcher to shoot down 
the police helicopter overhead.  If the timer reaches 0:00, the mission is a 
failure.  Once the helicopter has been shot down, get into The Truth's van and 
drive it to the garage in Doherty.

Strategy: Begin spraying at the end of the row and slowly walk along the row, 
continuing to spray.  Be sure to be far enough away or you will catch on fire.  
Once a "beep" is heard, you have sprayed enough in the section and can move to 
the next (even if it doesn't look like the section is burned yet).  Repeat 
this procedure for each row.  Be sure to look at the on-screen radar for any 
missed sections.  If the flamethrower runs out of fuel, another one will 
appear next to the barn.

Tip: If you have completed the Fire Fighter side mission and are fireproof, 
you will not need to worry about being injured from the fire.

Tip: The ending garage in Doherty is also a save point with a 2-car garage.

Note: Any "heavy" weapon being carried when starting the mission will be lost 
since you are automatically given the flamethrower and rocket launcher.

******************************************************************************
5.2.4 Cesar Vialpando
******************************************************************************

These missions are either started from the trailer park in Angel Pine, the 
logging site in The Panopticon and are indicated by a 'CV' icon on your on-
screen radar and map.

******************************************************************************
5.2.4.1 'King in Exile'
******************************************************************************

Available: After the completion of 'Body Harvest'.

Description: A cutscene with Cesar and Kendl will be seen.

Strategy: None needed

******************************************************************************
5.2.4.2 'Wu Zi Mu'
******************************************************************************

Available: After the completion of two of the following missions: 'Tanker 
Commander', 'Against All Odds', 'Local Liquor Store', 'Small Town Bank'.

Description: Participate in a race against three other competitors.  The 
objective of each race is to reach all of the checkpoints (indicated by a red 
marker and a red dot on the on-screen radar) as they appear on the course and 
finish the race in first place.  If you fail to finish the race in first 
place, the mission is a failure.  

Pre-Mission Setup: Before starting this mission, get a fast car (there is a 
Buffalo next to Catalina's hideout in Fern Ridge).

Strategy: Concentrate on the course and not the cars or your position.  Drive 
conservatively, especially on the dirt roads since some of the turns are 
tricky can cause your car to crash.  This will minimize mistakes and you will 
be able to easily catch up, pass the other competitors and win the race.  You 
can also use shortcuts to gain position on the other competitors since they 
will always stay on the road.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Running the race at night makes the red checkpoint markers easier to see 
and eliminates possibly being blinded by the sun.

Note: Unique jump #31 is located inside of the farm's barn in Blueberry Acres.

******************************************************************************
5.2.4.3 'Farewell, My Love...'
******************************************************************************

Available: After the completion of 'Tanker Commander', 'Against All Odds', 
'Local Liquor Store', 'Small Town Bank', 'Body Harvest' and 'Wu Zi Mu'.

Description: Participate in a race against three other competitors.  The 
objective of each race is to reach all of the checkpoints (indicated by a red 
marker and a red dot on the on-screen radar) as they appear on the course and 
finish the race in first place.  If you fail to finish the race in first 
place, the mission is a failure.  After the race is complete, Catalina will 
give you the deed to a garage in Doherty.

Strategy: The course is the same one used in 'Wu Zi Mu', but in reverse.  
Concentrate on the course and not the cars or your position.  Drive 
conservatively, especially on the dirt roads since some of the turns are 
tricky can cause your car to crash.  This will minimize mistakes and you will 
be able to easily catch up, pass the other competitors and win the race.  You 
can also use shortcuts to gain position on the other competitors since they 
will always stay on the road.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Running the race at night makes the red checkpoint markers easier to see 
and eliminates possibly being blinded by the sun.

Note: You will be in a ZR-350 at the beginning of the race, regardless of the 
car used to drive into the red marker to start the mission.

******************************************************************************
5.3 San Fierro
******************************************************************************

******************************************************************************
5.3.1 'Big Smoke's Cash'
******************************************************************************

Available: After the completion of 'Are You Going to San Fierro?' and the 
current day is Monday or Friday.

Description: When a call is received from Cesar indicating the cash is leaving 
Los Santos, answer positively.  Big Smoke's courier will leave the Grove 
Street cul-de-sac near the Johnson house in a Patriot and travel to Pier 69 in 
Esplande North.  Each time the Patriot is rammed, it will drop a $300 package.  
You need to collect a total of $1800 (i.e., 6 packages).  If you do not 
collect all of the packages before the courier reaches his destination, you 
will need to wait until the next available day to complete the mission.  Each 
time the mission is attempted, the Patriot will contain an additional 
passenger that will shoot at you when you get close.

Strategy: On the day before this mission is available, drive to the area close 
to the Grove Street cul-de-sac.  This will allow the maximum amount of time to 
collect the packages before the courier reaches the destination.  Try to ram 
the courier directly from behind since this should cause the dropped package 
to be picked up without having to stop.

IMPORTANT NOTE: This mission is NOT required for 100% game completion.

******************************************************************************
5.3.2 'Yay Courier'
******************************************************************************

Available: After the completion of 'Are You Going to San Fierro?' and the 
current day is Wednesday or Saturday.

Description: When a call is received from Cesar indicating the drugs are 
leaving San Fierro, answer positively.  The courier will leave Shady Creeks on 
a Sanchez and travel to Big Smoke's house in Idlewood.  You need to chase and 
kill the courier.  After the courier is killed, pick up the drugs for a cash 
reward.

Strategy: On the day before this mission is available, get a motorcycle 
(preferably a Sanchez) and drive to the area close to Shady Creeks.  This will 
allow the maximum amount of time to collect the packages before the courier 
reaches the destination.  When the courier leaves, try to get ahead of him and 
shoot him when he passes by.  This is because if he is shot from behind, the 
drugs will begin to spill out of his bag and reduce the cash reward collected 
after he is killed.

IMPORTANT NOTE: This mission is NOT required for 100% game completion.

******************************************************************************
5.3.3 Carl Johnson
******************************************************************************

These missions are started from the garage in Doherty and are indicated by a 
'CJ' icon on your on-screen radar and map.

******************************************************************************
5.3.3.1 'Wear Flowers in Your Hair'
******************************************************************************

Available: After the completion of 'Are You Going to San Fierro?'.

Description: Drive with The Truth to the gas station in Easter Basin to pick 
up Jethro.  After arriving, press L3 to sound the horn.  After picking up 
Jethro, The Truth will tell you to drive to the hospital in Santa Flora.  
After arriving, you will see a cutscene of a mysterious van.  After the 
cutscene, drive to the hot dog stand in King's to meet with Dwaine.  After 
arriving, press L3 to sound the horn.  After meeting with Dwaine, The Truth 
will tell you to drive to the police station in Downtown.  Another cutscene of 
the mystery van will be seen.  You will then drive to the Zero RC store in 
Garcia to pick up Zero.  After arriving, press L3 to sound the horn.  Once 
Zero has been picked up, drive back to the garage in Doherty.

Strategy: None needed

******************************************************************************
5.3.3.2 '555 We Tip'
******************************************************************************

Available: After the completion of 'Wear Flowers in Your Hair'.

Description: Drive to building across from the Vank Hoff Hotel in Financial.  
In front of the hotel, a valet will be taking a car to the hotel's underground 
car park.  Follow the valet to the underground car park and kill him.  Once he 
is dead, you need to pick up the valet uniform and return to the front of the 
hotel where the other valets are waiting.  A cutscene will be seen of the 
D.A.'s car (a blue Merit).  You need to wait for the D.A.'s car to arrive.  
(Note: The car will NOT be indicated by an inverted triangle in the game or a 
dot on the on-screen radar.)  Once the car arrives, be the first valet to get 
into the car.  Once inside of the car, a 2:30 timer will appear indicating the 
time to reach the garage in Doherty to plant drugs and return the car to the 
hotel's car park.  If the timer reaches 0:00 or you get a wanted level, the 
mission is a failure.   If the car is damaged after leaving the Doherty 
garage, you must return to the garage to repair the car.  When reaching the 
hotel's car park, park the car in the indicated space and quickly return to 
the front of the hotel to call the tip line.  If the D.A. receives his car 
before the call is made, the mission is a failure.  Once the mission is 
completed, a valet uniform will be delivered to the safe house wardrobe.

Strategy: The underground car park is around the west corner of the hotel.  
When the mission starts, drive into the car park and wait for the valet (you 
do not need to follow him).  If another valet gets into the D.A.'s car first, 
pull him out.  When driving to the Doherty garage, drive as quickly as 
possible but be careful to not hit pedestrians or police vehicles (which will 
cause a 1-star wanted level).  When driving to the hotel from the garage, 
drive carefully to avoid damaging the car.

Tip: If there are other valets in front of the hotel when the D.A. arrives, 
one of them will say, "That's the D.A.  He's a good tipper." as the car pulls 
up to the hotel.

******************************************************************************
5.3.3.3 'Deconstruction'
******************************************************************************

Available: After the completion of '555 We Tip'.

Description: Walk to the construction site located behind the garage.  When 
reaching the site, there are six portable buildings located throughout the 
site.  You need to destroy all of them within 3 minutes while being attacked 
by construction workers on foot and in a bulldozer.  If the timer reaches 
0:00, the mission is a failure.  After all of the buildings are destroyed, use 
a bulldozer to push the porta-potty containing the foreman into the nearby 
hole and then use one of the cement trucks located in the site to fill the 
hole with cement by backing it into the red marker next to the hole.

Strategy: When the mission starts, go around the south side of the garage to 
the construction site.  Kill the construction workers near the south portable 
buildings.  Go to the partially completed building on the west side and 
proceed up the incline.  The incline will protect you from the approaching 
bulldozer (since it cannot travel up the incline).  Kill the construction 
worker in the bulldozer using manual aim and any other nearby workers.  Get 
into one of the bulldozers and destroy each of the buildings.  Be careful of 
the red barrels near the buildings since they will explode.

******************************************************************************
5.3.3.4 'Photo Opportunity'
******************************************************************************

Available: After the completion of 'Deconstruction'.

Description: Drive to the Fleischburg factory in Red County to meet Cesar.  
When arrive, get into his car and drive to the Lovin' a Loan store in Angel 
Pine.  When arriving at the store, proceed up the stairs to the roof.  You 
need to take a photograph of the face of four Loco Syndicate members as they 
arrive for a meeting at the Cluckin' Bell restaurant.  If a photograph of the 
member's face is not taken, the mission is a failure.

Strategy: Once each Syndicate member gets out of the car, quickly zoom in and 
take the picture since their face will not be visible for a long amount of 
time.  The first member (Ryder) will arrive in a truck from the left side of 
the alley behind the restaurant.  Take his picture after he gets out of his 
car and is walking toward the restaurant.  Shortly afterwards, the second 
member (T-Bone Mendez) will appear from the right in the same alley.  Take his 
picture after he gets out of his car and is walking toward the restaurant.  
Immediately afterward, the third member will approach on the street from the 
right and stop in front of the restaurant.  Take his picture immediately after 
he gets out of his car.  The final Syndicate member will approach on the 
street from the left, stop in front of the restaurant and get out of the 
passenger side.  Take his picture immediately after he gets out of his car 
(his face will be visible for a very short amount of time).  

******************************************************************************
5.3.3.5 'Ice Cold Killa'
******************************************************************************

Available: After the completion of 'Snail Trail' and between 20:00 and 06:00.

Description: During the opening cutscene, Cesar will give you a silenced 
pistol.  Drive to the Pleasure Domes in Battery Point.  After arriving, the 
guards at the door will deny you entrance.  You need to enter the club via the 
skylight on the roof.  The skylight is accessed by climbing the scaffolding 
next to the bridge support structure in the parking lot (south of the club 
entrance).  From the scaffolding, jump onto the roof of the building and enter 
the skylight.  Proceed down the scaffolding and stairs to reach Jizzy's 
location in the club.  After a cutscene, you need to chase and kill Jizzy.  If 
Jizzy escapes, the mission is a failure.  After Jizzy is dead, you need to 
pick up his phone.

Strategy: After being denied entrance to the club, destroy Jizzy's car 
(Broadway parked to the right of the entrance next to the Stretch) by driving 
it into the bay.  Be sure when jumping onto the roof from the scaffolding, you 
jump onto the center of the skylight to avoid injury.  After the cutscene 
where Jizzy flees, turn around, run to the south side of the bar and crouch.  
Shoot the guards at the entrance (east of the bar) and exit the club.  Since 
Jizzy's car was destroyed, he will carjack a Pizzaboy in the parking lot.  Get 
into the nearby Stretch and follow him.  When you get close, run into him to 
knock him of the motorcycle.  When he falls off, quickly get out of the car, 
shoot him (it will take numerous shots to kill him) and retrieve his phone.

Strategy (submitted by Mark Begley): Before going into the club, snipe the two 
thugs guarding the entrance, then casually walk over to Jizzy's pimpmobile and 
shoot all four of his tires.  It's not necessary but you can even pump a couple 
of shotgun blasts into the grill to soften it up.  When Jizzy tries to use it 
for his escape, he's in for a surprise.  All he can do is slide around, and if 
he tries to go up any hills, he just spins out making him a sitting duck.

Note: Any pistol being carried when starting the mission will be lost since 
you are automatically given a silenced pistol.

******************************************************************************
5.3.3.6 'Pier 69'
******************************************************************************

Available: After the completion of 'Ice Cold Killa'.  (Note: This mission is 
started from the street corner across from Pier 69 in Esplande North.)

Description: Go around the right side of the building to find the door 
(located in front of Cesar's car) leading to the stairs to the roof.  Go up 
the stairs to the roof to meet with Cesar, who will give you a sniper rifle.  
After the cutscene, use the sniper rifle to shoot the six Syndicate guards on 
the roof of Pier 69 before they shoot all of the Triad members.  If all of the 
Triad members are killed, the mission is a failure.  Once all of the Syndicate 
guards are dead, another cutscene will be seen.  Once the cutscene is over, 
you need to find and kill T-Bone Mendez.  Once he is killed, a cutscene will 
be seen where Ryder jumps off the pier into the bay and begins swimming west 
toward a boat.  Once he reaches the boat, he will get in and drive away.  You 
have to chase and kill Ryder.  If he escapes, the mission is a failure.

Strategy: Shoot the Syndicate guards on the roof quickly.  Three are on the 
right side and three are on the left side (one is on a lower section of roof).  
After the guards are killed, go down the stairs and across the street toward 
the right side of the pier.  Shoot any guards that approach.  Continue along 
the right side of the building until reaching the end.  T-Bone Mendez is next 
to the railing on the northwest side of the pier.  Crouch and move toward the 
plants on the pier.  Use the crouch and roll technique to the right until T-
Bone Mendez can be seen and shoot him.  After the cutscene of Ryder jumping 
into the bay, go to the southwest side of the pier, jump into the bay and swim 
to the second boat.  When reaching the boat, get into it and begin chasing 
Ryder.  Drive next to Ryder's boat and perform a drive-by until it is 
destroyed.

Alternate strategy for killing Ryder: Go to the railing on the southwest side 
of the pier and use the sniper rifle to shoot Ryder before he reaches the 
boat.

Note: Any rifle being carried when starting the mission will be lost since you 
are automatically given a sniper rifle.

******************************************************************************
5.3.3.7 'Toreno's Last Flight'
******************************************************************************

Available: After the completion of 'Pier 69'. 

Description: Drive to the building with the helipad in Downtown.  When 
reaching the building, proceed up the stairs on the south side to the helipad.  
When near the top of the stairs, a cutscene of the helicopter taking off will 
be seen.  You need to pick up the rocket launcher located on the west side of 
the helipad and chase and destroy the helicopter.  An indicator will be 
displayed showing the helicopter's damage level.  When the indicator is empty, 
the helicopter will explode.  If the helicopter escapes, the mission is a 
failure.

Strategy: Approach the building from the west on the street that is north of 
the building and stop at the corner.  Shoot the guards in front of the 
building near the gate and on the helipad.  Proceed south to the gate and 
shoot any guards near the stairs leading to the helipad.  Once the helicopter 
takes off, it will follow the main highway south.  Get the rocket launcher on 
the helipad and proceed back to the gate at the street.  Equip the rocket 
launcher before getting on the motorcycle so that it will be the current 
weapon when getting off.  Get onto the FCR-900 parked outside of the gate and 
drive to the highway.  Drive past the helicopter, get off the motorcycle and 
shoot the helicopter when it passes.  Repeat until the helicopter is 
destroyed.

Tip: Avoid getting a wanted level since this makes it more difficult to shoot 
the helicopter since the police will be shooting you.

Tip: The helicopter will momentarily hover when it reaches the end of the 
highway in Whetstone.  This allows for an easy shot.

Tip: Get the rocket launcher before beginning the mission to give additional 
rockets for destroying the helicopter.

Tip (submitted by Jason Owens): Get the heat-seeking rocket launcher before 
beginning the mission and use it to destroy the helicopter.  The weapon has an 
auto-lock (when the targeting indicator turns red) and this makes the shots 
easier.

Note: The rocket launcher will be lost at the end of the mission, even if 
there are rockets remaining or it is not picked up from the helipad.

Note: If the rocket launcher is not picked up on the helipad, the helicopter's 
health level indicator will not be displayed.

******************************************************************************
5.3.3.8 'Ya Ka-Boom-Boom'
******************************************************************************

Available: After the completion of 'Toreno's Last Flight' and 'The Da Nang 
Thang'. 

Description: Drive to the bomb shop in Downtown and then drive to the compound 
with the crack lab in Doherty.  When reaching the compound, there are two 
guards outside of the gate that must be killed.  Once they are dead, the gates 
will open and additional guards will appear.  Drive inside of the gate and 
proceed to the south side of the compound.  Drive the car up the ramp into the 
drug lab and park it next to the chemical containers.  You must then press the 
circle button to activate the bomb's timer.  Once the timer is activated, a 40 
second timer will be displayed indicating the time before the bomb explodes.  
You must exit the drug lab before the bomb explodes.  If the timer reaches 
0:00, the mission is a failure.  Once the bomb explodes, travel back to the 
compound entrance.  When reaching the entrance, a car will pull into the gate 
and the gate will close.  You need to use this car to jump over the wall of 
the compound.  Once you are out of the compound, drive back to the garage in 
Doherty.  

Strategy: When approaching the compound, either run over or perform a drive-by 
to kill the guards by the gate.  After the gate has been opened, ignore the 
other guards and drive to the ramp leading into the drug lab.  Drive into the 
drug lab, ignore the single guard and other people in the lab, and park the 
car near the chemical containers.  Activate the bomb and run out of the drug 
lab, ignoring the guards that will appear.  Once the bomb explodes, proceed 
back to the compound entrance, shooting the guards that appear.  When arriving 
at the entrance, shoot the two guards that get out of the car.  Get into the 
car and then immediately back out.  Proceed back to the drug lab and shoot the 
additional guards.  Once all of the guards are dead, go back to the entrance 
and get in the car.  Drive to the large, white tanks along the south wall of 
the compound.  After reaching the tanks, turn around and begin traveling 
north.  Ahead on the left, a collapsed roof forms a ramp.  Use this roof to 
jump onto the containers and then over the compound wall.  The containers are 
higher on the right and left side so you must jump into the center.  To do 
this, be sure to drive up the center of the roof.  Otherwise, you will hit one 
of the higher containers and crash into the ground.

Tip: If the car used to exit the compound is destroyed, another car will 
appear somewhere inside of the compound.

******************************************************************************
5.3.4 Jizzy
******************************************************************************

These missions are started from the Pleasure Domes club in Battery Point and 
are indicated by a blue, oval icon on your on-screen radar and map.

******************************************************************************
5.3.4.1 'Jizzy'
******************************************************************************

Available: After the completion of 'Photo Opportunity'.

Description: Get into the car outside of the club and drive Jizzy's girl to 
the hotel in Downtown.  After dropping off the girl, you will get a phone call 
from Jizzy about a rival pimp.  After the phone call, 4-minute timer will be 
displayed indicating the time remaining to reach the pimp in Hashbury.  If the 
timer reaches 0:00 or the girl is killed, the mission is a failure.  Once you 
reach the pimp, you will need to kill him.  After the pimp is killed, you will 
receive another phone call from Jizzy about someone killing his girls.  An 
indicator will be displayed showing the girls health.  If the health indicator 
reaches empty, the mission is a failure.  Drive to the highway overpass in 
Foster Valley and kill the two men beating up the girl.  After both men are 
dead, you will receive a third phone call from Jizzy about one of his girls 
trying to leave and her "sugar-daddy" helping.  Drive to the hotel in Downtown 
where the first girl was dropped off.  After the cutscene, you must chase and 
kill the preacher (in the white Stretch) and his bodyguards (in the black 
Rancher).  After they are all dead, you will receive a final phone call from 
Jizzy and have a 2-star wanted level.

Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed 
for drive-bys).

Strategy: When killing the rival pimp and men beating up the girl, get out of 
the car and shoot them.  Do not try to run them over or perform a drive-by 
since the girl may accidentally be killed.  When chasing the preacher and 
bodyguards, ignore the Rancher and concentrate on the Stretch.  Perform a 
drive-by and P.I.T. maneuver to force the Stretch to crash.  When it does, the 
bodyguard's Rancher will stop, they will get out and move toward your car.  
Get out of the car and shoot the bodyguards as they approach.  After the final 
phone call from Jizzy, drive to a Pay 'n' Spray or police bribe location to 
eliminate or reduce the wanted level. 

******************************************************************************
5.3.4.2 'T-Bone Mendez'
******************************************************************************

Available: After the completion of 'Jizzy'.

Description: Drive to the ambushed van location under the highway overpass in 
Downtown.  When approaching the van, a cutscene will be seen of four thieves 
on motorcycles, each carrying a package, and you will automatically get onto a 
nearby motorcycle.  You must chase each thief and pick up the package by 
pressing the L1 button when close.  The package can be retrieved either while 
the motorcycle is in motion or after it has crashed.  If the rider is not 
killed, he will begin chasing you after taking the package.  After 5 game 
hours has elapsed (5 minutes real time), the thieves that still have a package 
will head to a garage in Ocean Flats.  If one of the thieves reaches this 
location, the mission is a failure.  After all of the packages have been 
collected, drive them to the Pleasure Domes club in Battery Point.

Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed 
for drive-bys).

Strategy: Immediately after the cutscene of the thieves escaping, travel to 
the T intersection, get off the motorcycle and select the sub-machine gun.  
Two of the thieves will approach the T intersection from the right.  One of 
them will continue straight and the other will turn towards your location.  
Shoot one (or both if possible) as they pass and pick up their package.  Get 
back onto the motorcycle and locate the remaining thieves.  If you grab a 
package from a thief while moving, quickly ride away since he will begin 
shooting at you.

******************************************************************************
5.3.4.3 'Mike Toreno'
******************************************************************************

Available: After the completion of 'T-Bone Mendez'.

Description: When the mission begins, a 5:30 timer will appear indicating Mike 
Toreno's phone battery life.  The van where Mike Toreno is being held captive 
must be located within this time limit.  If the timer reaches 0:00, the 
mission is a failure.  Get into the car with T-Bone Mendez and drive to the 
construction site in Doherty next to the garage.  When arriving, T-Bone Mendez 
will tell you to drive to the docks in Easter Basin.  When arriving, he will 
tell you to drive to the Easter Bay Airport.  When reaching the airport gate, 
an indicator will appear indicating the transponder signal strength of the 
phone.  When the indicator begins to fill up, you are approaching the van's 
location.  When the van is located, it will attempt to leave along with two 
motorcycle escorts.  You need to begin chasing the van.  Eventually it will 
stop while still inside of the airport and the guards inside will get out.  
All of the guards must be killed.  Since Mike Toreno is inside of the van, if 
the van is destroyed, the mission is a failure.  Once all of the guards are 
dead, a cutscene of Mike Toreno getting out of the van will be seen.  Once it 
is over, you need to destroy the van.  After the van is destroyed, you need to 
get into the nearby white Stretch and leave the airport.  After leaving the 
airport, you will have a 3-star wanted level.  Drive to the Pay 'n' Spray in 
Downtown and then drive back to the Pleasure Domes club in Battery Point.

Strategy: When driving to the various locations, the yellow dot on the on-
screen radar will disappear when you are close to the location (i.e., you do 
not need to reach its actual location).  As soon as the yellow dot disappears, 
begin driving to the next location to save time (even though the new yellow 
dot has not yet appeared).  When traveling to the construction site, approach 
it from the street on the east side.  The yellow dot on the on-screen radar 
will disappear as you are traveling down the street.  The quickest route from 
the construction site to the docks is to go to the railroad tracks at 
Cranberry Station (east of the construction site) and follow the eastern most 
track south and then east to the docks.  The yellow dot on the on-screen radar 
will disappear after you pass underneath the roads.  Turn right and proceed 
toward the airport.  When reaching the airport, watch the transponder signal 
strength indicator until locating the van (which can be in various locations).  
After the van stops, kill all of the guards by either running them over, 
performing a drive-by or by stopping the car, getting out and shooting them.

******************************************************************************
5.3.4.4 'Outrider'
******************************************************************************

Available: After the completion of 'Mike Toreno'.  (Note: This mission is 
started from the garage in Doherty.)

Description: Drive to the Xoomer gas station in Easter Basin to meet with T-
Bone Mendez.  After the cutscene, drive to the van location at the Shady 
Industries building in Easter Basin.  Pick up the rocket launcher next to the 
van and get onto the nearby motorcycle.  You must travel to and destroy four 
police roadblocks before the van reaches them.  If the van reaches a 
roadblock, it will be destroyed and the mission is a failure.  The first 
roadblock is located in Downtown.  The second roadblock is located on the 
north side of the construction site in Doherty.  In addition to cars blocking 
the road, there are also three police officers in the windows of the building 
under construction on the left.  The third roadblock is on the west side of 
the construction site and the fourth roadblock is further south along the 
road.  The third roadblock also has cars in the road and police officers in 
the windows of the building to the left, but the fourth roadblock only has 
cars in the road.  Once the fourth roadblock is destroyed, you need to wait 
for the van to arrive and follow it to the compound in Doherty.  Once the 
mission is completed, you will have a 3-star wanted level.

Strategy: Equip the rocket launcher before getting on the motorcycle so that 
it will be the current weapon when getting off.  When reaching each roadblock, 
aim for the car(s) in the middle since their explosion may cause the other 
nearby cars to explode as well.  After the cars are destroyed, quickly select 
a gun and eliminate any remaining police officers (an on-screen message will 
be displayed when all of the police officers have been killed).  Be sure to 
watch the van's location on the on-screen radar.  Once the mission is 
completed, quickly drive to the garage in Doherty and save to eliminate the 
wanted level.

Tip: There is body armor located on the south side of the second room from the 
left in the building on the left at roadblock 2.

******************************************************************************
5.3.5 CRASH
******************************************************************************

These missions are started from the garage in Doherty and are indicated by a 
'C' icon on your on-screen radar and map.

******************************************************************************
5.3.5.1 'Snail Trail'
******************************************************************************

Available: After the completion of 'Outrider'.  

Description: Walk to the construction site next to the garage and get the 
sniper rifle located in the pipe on the east side.  Shortly after reaching the 
sniper rifle, a train will arrive at Cranberry Station.  You must quickly 
drive to Cranberry Station and follow the train to Market.  When the train 
arrives, the reporter will exit the train.  An indicator will appear 
indicating how "spooked" the reporter is that he is being followed.  If the 
indicator fills up, the mission is a failure.  You must follow the reporter as 
he leaves the station and rides in a taxi to the pier at Santa Maria Beach.  
If you get too far behind the reporter, the mission is a failure.  When the 
reporter arrives at the pier, he will meet with his informant.  You must kill 
both the reporter and the informant.

Strategy: Before going to the construction site, get a motorcycle and park it 
near the garage.  After picking up the sniper rifle, quickly run to the 
motorcycle and drive to Cranberry Station before the train leaves.  When 
following the reporter out of the Market station, stay as far away as possible 
and use the inverted red triangle over the reporter's head to determine his 
location.  Once he gets into the taxi, drive out of the station onto the 
street and begin following him.  Watch the red dot on the on-screen radar to 
determine his location and when he is stopped.  Once the pier has been 
reached, use the sniper rifle to shoot one of the men.  The other will begin 
to run.  Use either the sniper rifle to shoot him or chase him and shoot him 
with any auto-aim gun (i.e., pistol, SMG, etc.).

******************************************************************************
5.3.6 Wu Zi Mu
******************************************************************************

These missions are started from the Woozie's place in Chinatown and are 
indicated by a 'W' icon on your on-screen radar and map.

******************************************************************************
5.3.6.1 'Mountain Cloud Boys'
******************************************************************************

Available: After the completion of 'Wear Flowers in Your Hair'.

Description: Get into the car and drive Woozie to the Tong meeting around the 
block.  When arriving, you need to follow Woozie through the alley.  Following 
the cutscene, an indicator of Woozie's health will be displayed and Da Nang 
gang members will attack.  If the health indicator reaches empty, the mission 
is a failure.  You need to proceed through the alley back to the car while 
protecting Woozie.  After reaching the car, you will need to destroy the two 
Da Nang gang cars that will be chasing you.  Once both of the cars are 
destroyed, drive Woozie back to his place.

Strategy: While proceeding out of the alley, stay ahead of Woozie and shoot 
the gang members that appear.  After the cutscene in the alley, two gang 
members will be approaching and two more will be further south in the alley 
behind a car.  Shoot the two approaching gang members and then proceed toward 
the car.  Shoot the car to force it to explode and kill the two gang members.  
When reaching the car, two motorcycles will appear at the end of the alley 
near the gate.  Each motorcycle carries a driver and a rider.  After the 
motorcycle gang members are dead, continue through the alley to the gate.  
There are ten gang members in the next alley.  Two are on the left side, two 
on the right side and one sniper on the roof of the building to the left.  
After moving into the alley, two additional gang members will appear from the 
alley on the left and two will move toward you from the end of the alley.  
Finally, one gang member will roll into the alley from the alley on the right.  

Tip: When arriving at the meeting, you can go ahead of Woozie and proceed 
directly to the gate on the left at the end of the alley.

Tip: You can help Woozie destroy the gang cars by performing a drive-by. 

******************************************************************************
5.3.6.2 'Ran Fa Li'
******************************************************************************

Available: After the completion of 'Mountain Cloud Boys'.

Description: Drive to the underground parking garage at the Easter Bay 
Airport, locate the Da Nang gang car and get in.  Once you are in the car, a 
damage indicator will be displayed indicating the damage level to the car and 
Da Nang gang members will block the entrances with trucks.  If the damage 
indicator reaches empty, the mission is a failure.  You need to drive the car 
to the garage in Esplande North.  Da Nang gang members on motorcycles and in 
cars will pursue you after leaving the airport.

Strategy: The gang car is located in section D of the parking garage.  After 
entering the garage, continue straight until reaching the red-stripped "No 
Entry Keep Clear" sign and turn left.  The car will be on the right.  After 
getting into the car, drive west (the direction the car is initially facing) 
and turn left.  When reaching the van blocking the path, drive through the 
area between the rear of the van and the wall.  Follow the yellow exit signs 
until reaching the garage's exit.  When reaching the van blocking the road 
after leaving the garage, drive through the area between the front or rear of 
the van and the wall.  After exiting the airport, press the START button to 
display the map and use the map to plan a route to the garage.  Concentrate on 
the road and try to ignore the pursuers.  

Tip: When leaving the airport, you can shoot the gang members on the 
motorcycles so that they do not inflict damage to the car.

Tip: The Pay 'n' Spray in Downtown can be used to repair the car's damage (and 
will reset the damage indicator to "full").

******************************************************************************
5.3.6.3 'Lure'
******************************************************************************

Available: After the completion of 'Ran Fa Li'.

Description: Get into the decoy vehicle outside of Woozie's place and drive to 
the sawmill in Angel Pine.  After arriving, you will then have to drive to the 
checkpoints (indicated by a red marker and a red dot on the on-screen radar) 
while being pursued by Da Nang gang members on motorcycles.  A damage 
indicator will be displayed indicating the damage level to the vehicle.  If 
the damage indicator reaches empty, the gang members will be able to see into 
the vehicle.  If the gang members see into the vehicle or you get out of the 
vehicle, the mission is a failure.

Strategy: Concentrate on the road (since it is easy to roll or tip over) and 
try to stay ahead of the pursuing gang members.  

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

******************************************************************************
5.3.6.4 'Amphibious Assault'
******************************************************************************

Available: After the completion of 'Lure', between 20:00 and 06:00 and lung 
capacity greater than 20%.

Description: Drive to the docks in Esplande North.  After the cutscene, you 
must swim through the red markers and rings in the channel.  When you reach 
the open water, you must swim out to the ship anchored in the bay.  Two boats 
patrol the bay.  You must swim underwater to avoid being spotted.  If you swim 
on the surface, you will be spotted and the guards will shoot at you.  When 
approaching the ship, there are two searchlights on the bow (front) and two on 
the stern (rear).  If you are spotted by a searchlight, the guards on the ship 
will shoot at you.  You need to board the ship by using the small dock with 
stairs on the northeast side of the ship.  Once aboard, you need to proceed to 
the rear of the ship and enter it through the doorway.  Once inside, you must 
travel down to the lower deck to the red marker.  After entering the red 
marker, you must plant a bug by pressing the triangle button, get off the ship 
and swim back to the dock.

Pre-Mission Setup: Before starting this mission, get a silenced pistol.

Strategy: When swimming to the boat, swim underwater as much as possible.  
When you air is running low, swim to the surface and DO NOT MOVE!  Swim toward 
the center of the side of the ship to avoid the searchlights.  Watch the on-
screen radar for the area the searchlight can see (indicated by a white circle 
around the red dot).  When reaching the ship, swim under it to the small dock.  
When reaching the ship's deck, pick up the knife.  Turn left and proceed along 
the containers.  There is a guard facing away (east).  Silently move behind 
him and kill him with the knife.  Continue along the containers until reaching 
the container that sticks out from the others.  Slowly move to the left until 
the next area can be seen.  There are two guards in the next area.  One is 
patrolling east/west along the deck.  The other guard is standing next to the 
containers on the right side.  When the patrolling guard is at the far (east) 
end of the deck, move around the container and shoot him with the silenced 
pistol.  Shoot the guard standing next to the containers.  Continue walking 
along the deck and turn right after passing the containers.  There is a set of 
stairs at the edge of the ship and a guard standing at the top, looking south 
over the water.  Move to the bottom of the stairs and use the silenced pistol 
to shoot the guard.  Proceed up the stairs.  When reaching the top of the 
second set of stairs, there is a guard standing on the deck between the two 
searchlights looking north.  Slowly move behind him and kill him with the 
knife or shoot him with the silenced pistol.  Go through the door into the 
ship and proceed down the stairs.  When reaching the bottom, turn left and 
continue down the next flight of stairs.  When reaching the bottom, turn left 
and continue down the next flight of stairs.  When reaching the bottom, stop 
before passing in front of the open door on the left.  There is a guard 
patrolling west/east in the passageway through the door.  Wait until he is 
walking away, move into the doorway and shoot him with the silenced pistol.  
Plant the bug and proceed out of the ship to the deck.  When reaching the 
containers on the deck, jump over the side of the ship and swim back to the 
dock (swimming underwater to avoid the patrol boats).

Tip: Having a higher lung capacity before beginning the mission will allow for 
swimming underwater for a longer amount of time.

Tip: When swimming to and from the boat, you do not have to swim underwater 
but you will be spotted by the patrol boats and/or searchlights and may be 
shot.

******************************************************************************
5.3.6.5 'The Da Nang Thang'
******************************************************************************

Available: After the completion of 'Amphibious Assault'.

Description: After the opening cutscene, you will be in a helicopter 
controlling a minigun.  The helicopter will do a fly-by of the freighter 
anchored in the bay.  Guards will appear on top of the containers and can be 
shot with the minigun.  When the helicopter is on the south side of the ship, 
it will be hit by an RPG (this cannot be avoided).  The helicopter will crash 
and you will be in the water.  You will lose all of your weapons except a 
knife.  You need to swim to the ship and proceed to the cargo hold of the 
ship.  When reaching the cargo hold, you have to kill the guards that are 
guarding a container with refugees in it.  Once they are all killed, shoot the 
lock on the container to release the refugees.  You must then exit the cargo 
hold and proceed to the bridge.  When reaching the bridge, Snakehead will give 
you a Katana.  You will then fight and must kill him.  Once he is dead, travel 
back to the hole in the deck to meet the refugees.

Strategy: During the helicopter fly-by, shoot as many of the guards as 
possible.  (Note: The strategy assumes no guards were killed during the fly-
by.  Any guards that were killed will not appear.)  After boarding the ship, 
there is a guard directly ahead standing next to the railing.  Slowly move 
behind him and silently kill him with the knife.  Pick up the shotgun that he 
will drop.  Use the wooden box to climb to the top of the crates.  At the top 
of the crate, there are three guards in the corners, each looking out over the 
water.  Silently kill each guard with the knife and pick up the weapon he 
drops (if possible).  In addition, a guard is located on the north side in a 
lower section of the containers and can be ignored.  After the guards are 
killed, proceed west and jump down the crates to the dock.  Use the brown box 
to reach the top of the next set of crates.  At the top, along the path 
between the containers, there are three guards (two facing away, one facing 
toward you).  Use the crouch and roll technique to shoot each of these guards.  
Proceed along the path and when it turns left, there will be two guards around 
the corner.  Use the crouch and roll technique to shoot each of these guards.  
Continue along the path and when it turns left again, there will be a guard on 
top of the containers at the far end.  (Tip: There is a health icon located in 
the alcove on the right.)  Continue following the path and when it turns 
right, there is a guard at the far end facing east.  Use the crouch and roll 
technique to shoot the guards.  Continue along the path and when it turns 
right, two additional guards will appear in the path and two will be in gap in 
the deck (and may climb out).  Kill each of these guards.  Continue to the end 
of the path and turn left.  Jump down the containers to the deck.  On the 
left, there is a hole in the deck that leads to the cargo hold.  Go to the far 
(south) side of the hole and jump down the crates to the red marker inside of 
the cargo hold.

Once inside of the cargo hold, there will be two guards directly ahead.  Shoot 
both of these guards and proceed along the path between the containers.  When 
the path turns right, four guards will be in the next area.  Shoot each of 
these guards and continue following the path.  When the path turns left (east) 
by the hull of the ship, a guard at the far end will throw grenades.  Use the 
crouch and roll technique to shoot the guard, being careful to avoid the 
grenades.  Once all of the guards are killed, proceed to the red container in 
the northeast corner of the cargo hold.  Shoot the lock to release the 
refugees.  Proceed back through the cargo hold to the hole in the deck.

After exiting the cargo hold, climb the crates to the right (west).  When 
reaching the red container in the middle, you will see a door leading into the 
ship and a guard standing outside of it.  Shoot the guard and proceed through 
the door.  On the left, there is a set of stairs leading to the bridge.  There 
are two guards at the top of the stairs.  Use the crouch and roll technique to 
shoot each of guards.  Proceed up the stairs to the bridge.  Once the fight 
with Snakehead begins, be sure to press the R1 button to "target" him before 
swinging the Katana.

Tip: There is body armor and a Tec-9 located in the cargo hold in the area 
enclosed by containers to the right of the entrance.

Tip: You can also use a gun to shoot Snakehead instead of fighting him with 
the Katana.

******************************************************************************
5.4 The Desert
******************************************************************************

******************************************************************************
5.4.1 Mike Toreno
******************************************************************************

These missions are started from the Mike Toreno's ranch in Tierra Robada and 
are indicated by a '?' or 'T' icon on your on-screen radar and map.

******************************************************************************
5.4.1.1 'Monster'
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom'.  

Description: Get into the Monster truck and drive to each checkpoint 
(indicated by a red marker and a red dot on the on-screen radar) as they 
appear.  The course contains 35 checkpoints and must be completed within 6:30 
minutes.  The timer begins when the first checkpoint is reached.  If the timer 
reaches 0:00 before the course is completed, the mission is a failure.

Strategy: Drive conservatively and concentrate on the course and not the timer 
since the course follows rough terrain and it is easy to tip the truck.  Press 
the R1 button to activate the 4-wheel steering option in the truck if needed.  
However, be careful since the truck's handling will change when this option is 
active.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Doing the mission at night makes the red checkpoint markers easier to see 
and eliminates possibly being blinded by the sun.

******************************************************************************
5.4.1.2 'Highjack'
******************************************************************************

Available: After the completion of 'Monster'.

Description: Get onto the PCJ-600 with Cesar and drive to the tanker truck's 
location on the highway.  When reaching the truck, you need to pull along the 
left side of the cab and hold a steady position so Cesar can climb onto the 
truck (an on-screen message will appear indicating when to hold the position).  
Once the truck stops, get into it and drive it to the garage in Doherty.

Strategy: None needed

******************************************************************************
5.4.1.3 'Interdiction'
******************************************************************************

Available: After the completion of 'Highjack'.

Description: Drive to the ghost town in El Castillo del Diablo.  After 
arriving, Toreno will tell you to get to the drop zone.  Pick up the rocket 
launcher and drive to the drop zone (located on the top of the rock formation) 
in Arco Del Oeste.  After arriving, a cutscene will be seen of the delivery 
helicopter approaching and being intercepted by agency helicopters.  An 
indicator will be displayed indicating the damage level to the delivery 
helicopter.  If the damage indicator reaches empty, the mission is a failure.  
You need to use the rocket launcher to shoot down the two agency helicopters 
and the additional two that will arrive.  After each helicopter has made 
several passes, agents will repel down from the helicopter.  You will need to 
kill these agents.  After all of the helicopters will be destroyed, a cutscene 
will be seen of the helicopter dropping the package.  You need to drive to the 
package's location in the north part of the desert and after arriving, drive 
the package to El Castillo del Diablo (the location where the rocket launcher 
was obtained).

Strategy: Wait until each helicopter begins to hover (indicating the agents 
are preparing to repel) and shoot it down before the agents reach the ground.  
If the agents reach the ground before the helicopter is destroyed, quickly 
select a different weapon, kill the agents and reselect the rocket launcher.

Pre-Mission Setup: Before starting this mission, get a heat-seeking rocket 
launcher.

Strategy (submitted by Jason Owens): Aim the heat-seeking rocket launcher at 
the helicopter as it approaches and shoot it when the targeting indicator 
turns red.  This allows the helicopter to be destroyed before it arrives at 
the cliff.

Tip: There is a health icon located in the shack on the east side of the 
cliff.

Tip: There is a rocket launcher located in the shack frame on the west side of 
the cliff.

Tip: There is a Seasparrow in the water, north of the package pickup.

******************************************************************************
5.4.1.4 'Verdant Meadows'
******************************************************************************

Available: After the completion of 'Interdiction'.

Description: Drive to the airfield in Verdant Meadows and purchase it.

Strategy: None needed

******************************************************************************
5.4.2 Airfield
******************************************************************************

These missions are started from the abandoned airfield in Verdant Meadows and 
are indicated by a white airplane icon on your on-screen radar and map.

******************************************************************************
5.4.2.1 'N.O.E.'
******************************************************************************

Available: After the completion of 'Learning to Fly'.  

Description: When the mission begins, get into the plane and a 10-minute timer 
will be displayed indicating the time to fly to Angel Pine and then back to 
the airfield.  If the timer reaches 0:00, the mission is a failure.  After 
taking off, an indicator will be displayed indicating your visibility to 
radar.  You need to fly low to avoid being detected by the radar.  If you are 
detected, an on-screen warning message will be displayed and the visibility 
indicator will begin to fill.  If the visibility indicator is filled, a 
fighter jet will fly to your position and attempt to shoot you down.  Once 
Angel Pine is reached, fly through the ring and then fly back to the airfield.  
When reaching the airfield, you need to land on the airstrip.

Strategy: Immediately after taking off, fly north to the ocean.  When reaching 
the ocean, fly west and then south to follow the coastline toward Angel Pine.  
If the on-screen warning message is displayed, you need to fly lower.  When 
reaching the bridge connecting Missionary Hill to Mount Chiliad, fly along the 
road toward Angel Pine and fly through the ring.  After passing through the 
ring, turn right and fly west to the ocean.  When reaching the ocean, fly 
north and then east along the coastline toward Verdant Meadows.  When you are 
northwest of the airfield (use the map for reference), turn right to fly over 
the mountains to the airfield and land on the airstrip.

******************************************************************************
5.4.2.2 'Stowaway'
******************************************************************************

Available: After the completion of 'N.O.E.'.  

Description (Part 1): Following the opening cutscene, you will be on a 
motorcycle and need to drive it up the ramp of the plane before it takes off.  
If the plane is able to takeoff before you are onboard, the mission is a 
failure.  

Strategy: After the opening cutscene is over, IMMEDIATELY accelerate toward 
the plane (ignore the guards by the cars that will shoot as you pass).  Stay 
on the right side of the ramp to avoid the barrels falling out of the plane.  
When reaching the side of the ramp, move to the left and drive up the ramp.  A 
set of barrels will fall out of the plane every couple of seconds so drive up 
the ramp after a set has fallen out.    

Tip: Push forward on the left analog stick for more speed on the motorcycle.

Description (Part 2): Once on of the plane, additional barrels will roll down 
the center aisle.  You need to locate and kill the agent with the parachute 
and pick up the parachute.  Once the parachute has been obtained, you need to 
place a satchel explosive anywhere on the plane and move to the edge of the 
cargo ramp.  When at the edge of the ramp, you need to detonate the satchel 
explosive, jump out of the plane and immediately select the parachute.  If the 
plane explodes before you jump out, the mission is a failure.  

Strategy: Proceed up the center aisle, using the alcoves between the cargo to 
avoid the barrels, and kill all five of the agents.  There is an agent in the 
first alcove on the right that is surrounded by netting, another in the second 
and third alcoves on the right, another in the third alcove on the left and 
the final agent (who has the parachute) in the area at the end of the aisle.  
The agents must be killed with either your fists or a melee weapon.  DO NOT 
USE A GUN since the plane is filled with explosives and a stray shot will 
cause the plane to explode and a mission failure.  Once the satchel explosive 
has been placed, move to the very end of the ramp.  Press the circle button to 
detonate the bomb, immediately jump out and press the R1 button to select the 
parachute.

Tip: Wait for all of the barrels to role down the center aisle before 
proceeding up it.

******************************************************************************
5.4.2.3 'Black Project'
******************************************************************************

Available: After the completion of 'Stowaway' and between 20:00 and 06:00.  

Description (Part 1): Following the opening cutscene, you will given a sniper 
rifle, thermal goggles and be near the fence of the Restricted Area (Area 69).  
You need to go into the area and locate one of the two entrances into the 
underground facility.  The first is the large blast doors on the northeast 
side.  To enter through the blast doors, you need to go to the control tower 
on the south side and walk into the red marker to open the doors.  The doors 
will only stay open for a short amount of time.  The other entrance is an air 
vent on the hill in the southeast corner of the area.  You need to be inside 
of the facility by 05:30.  If you are not inside by this time, the mission is 
a failure.  There are numerous military guards patrolling the area and 
searchlights scanning the grounds.  If you are spotted by a searchlight, the 
area will go to Condition Blue where the searchlights will be in tracking 
mode.  If you are spotted again before the alert ends, the area will go to 
Condition Red where guards will actively search and the blast doors will be 
sealed.  The searchlights can be shot, but Condition Red will occur if more 
than two are shot.

Strategy: Move toward the opening in the fence and use the sniper rifle to 
shoot all of the guards within range.  Be sure to shoot the guard on the 
second level of the west tower.  Once all of the guards in the immediate area 
are dead, move inside and go south along the west fence, making sure to stay 
next to the fence to avoid the northwest searchlight.  When reaching the 
tower, proceed to the top and use the sniper rifle to shoot any visible guards 
that are within range.  Once the guards are dead, proceed to the bottom of the 
tower.  Watch the south searchlight and after it begins sweeping south, move 
along the fence to the tower in the southwest corner.  Proceed to the top of 
the tower and shoot the searchlight in the southeast corner and any visible 
guards.  Proceed to the bottom of the tower and go east along the south fence 
to the control tower, staying close to the fence to avoid the southwest 
searchlight.  Go to the east side of the control tower and then move north to 
the side of the buildings.  Proceed along the building to the east side.  
Shoot the searchlight in the northeast corner and any guards in sight.  There 
is a hill to the northeast of the building containing the air vent into the 
facility.  Proceed to the air vent and shoot the grating.  Jump into the air 
vent and follow it to a grate.  Shoot the grate to enter the facility.

Tip: Start the mission as close to 20:00 as possible to allow for the maximum 
amount of time to enter the facility.

Tip: Use the on-screen radar to determine the location of the guards and 
remember that your position indicator will turn black when you are hidden in 
the shadows.

Tip: There is body armor located on the south side of the control tower.

Description (Part 2): Once inside of the facility, the area will automatically 
go to Condition Red.  You need to locate the research lab and optionally 
locate the defense control room to disable the SAM site.  Once the research 
lab has been located, you will need to pick up the access card from the 
scientist in the lab to open the door to the launch bay.  Once the door is 
open, you need to proceed to the bottom of the launch bay.  At the bottom of 
the launch bay is a jetpack.  You need to fly the jetpack up the launch bay 
and then to Arco del Oeste.  If the SAM site was not disabled, SAMs will be 
shot at you until you are out of range of the facility.

Strategy: Once inside of the facility, proceed through the door in the 
northeast corner and down the hallway.  There are five guards in the lower 
level of the next room.  When entering the room, quickly move up the stairs on 
the right.  Shoot the guard on the north side of the upper level.  The 
remaining guards will move to the upper level and toward your position.  Shoot 
each of them when they are visible.  Once all of the guards are dead, move to 
the south end of the lower level and go through the large door on the left.  
There will be a guard in the area at the bottom of the incline.  There are 
four other guards in the adjoining area who will move to your position once 
they hear gunfire.  Shoot the guard at the bottom of the incline and then use 
the on-screen radar to determine the other locations and shoot the guards (be 
careful since two of them may move down the incline and appear behind you).  
Once all of the guards are dead, go up the stairs on the south end of the 
area.  Turn right and follow the hallway to the defense control room (oval 
room with green radar screen).  Walk into the red marker to disable the SAM 
site.  

Proceed back to the previous area and go down the hallway on the east side to 
the research lab.  Go up the stairs on the left side and proceed into the dark 
hallway.  At the end of the dark hallway, there are two guards in the next 
hall.  When the guards are walking away, move into the hallway and shoot each 
of them.  Move down the hallway until reaching the first hallway on the left.  
Shoot the guard in the hallway.  There are two additional guards in the area 
that will move to your location.  Use the dark hallway on the right to hide 
and shoot the guards when they appear.  Proceed down the hallway and turn 
left.  Follow the hallway to the research lab.  Pick up the access card on the 
south side by the scientist and walk into the red marker in the northeast 
corner to open the door to the launch bay.  Move down the stairs in the launch 
bay and shoot the guards that will be encountered.  Once you have obtained the 
jetpack, quickly accelerate out the launch bay, ignoring the guards that will 
appear on the stairs, and fly to Arco del Oeste.

Tip: Use the M4 since this weapon is carried by all of the guards and you can 
pick up the ammunition of the dead guards.

Tip: There is body armor and a Minigun at the top of the stairs in the first 
room entered.

Tip: There is body armor located at the top of the south stairs of the large 
area before the research lab.

Tip (submitted by Scubadava1973): There is body armor and a health icon 
located under the floor by the stairs leading to the research lab and can be 
accessed through the open grate in the floor under the stairs on the right.

Tip: There is body armor located in the middle of the research lab.

Tip: The guards on the stairs of the launch bay can be shot when entering by 
using manual aiming.

Note: Any sub-machine gun and rifle being carried when starting the mission 
will be lost since you are automatically given a sniper rifle at the beginning 
of the mission and a machine pistol at the end of the mission.

******************************************************************************
5.4.2.4 'Green Goo'
******************************************************************************

Available: After the completion of 'Black Project'.  

Description: Fly the jetpack to the train's location.  On the train, there are 
three crates.  You need to shoot each one until locating the green goo.  Once 
it has been found, you must land on it to pick it up and then fly back to the 
airfield at Verdant Meadows.

Once the mission is completed, the airfield will become an asset and will earn 
money (up to $10000 per day).  The money can be picked up by walking into the 
money icon (indicated by a $ icon) located on the south side of the control 
tower.  The amount of money generated so far is displayed above the money 
icon.  A jetpack will also be available for use on the southeast side of the 
control tower.

Strategy: After the mission begins, immediately fly east to the railroad 
tracks, follow the tracks to the Yellow Bell Station near Prickle Pine and 
land on the roof of the station.  When the train passes, shoot as many of the 
guards as possible.  Use the jetpack to follow the train and shoot the 
remaining guards.  Land on the train, walk to each crate and shoot it until 
the green goo is found (it is always in the third crate shot).

Note: Any sub-machine gun being carried when starting the mission will be lost 
since you are automatically given a machine pistol when putting on the jetpack 
at the start of the mission.

******************************************************************************
5.5 Las Venturas
******************************************************************************

******************************************************************************
5.5.1 Wu Zi Mu
******************************************************************************

These missions are started from the front of the door to the managerial suites 
(on the south side) inside of the The Four Dragons Casino in Las Venturas and 
are indicated by a yellow circle with black dragon (Triad) icon on your on-
screen radar and map.

******************************************************************************
5.5.1.1 'Fender Ketchup'
******************************************************************************

Available: After the completion of 'Learning to Fly'.  

Description: After the opening cutscene, you will be in a car with a rival 
gang member tied to the hood.  An indicator will be displayed showing how 
scared the rival gang member is.  You need to drive so that the scared 
indicator is filled.  If a head-on collision occurs, the gang member will be 
killed and the mission is a failure.  Once the scared indicator is filled, 
drive the gang member back to The Four Dragons Casino.

Strategy: The scared indicator is filled by driving fast, on the wrong side of 
the road and doing insane stunts (i.e., jumps, etc.).  Drive to the Las 
Venturas airport and use runways since high speed can be obtained without 
traffic and there are ramps on the west side that can be used for jumps.

******************************************************************************
5.5.1.2 'Explosive Situation'
******************************************************************************

Available: After the completion of 'Fender Ketchup'.  

Description: Travel to office at Hunter Quarry and walk into the red marker.  
A 2:30 timer will be displayed indicating the time remaining to collect four 
sticks of dynamite before they are detonated.  You need to use the Dumper at 
the bottom of the quarry on the east side to smash four crates, each 
containing a single stick (one crate is on a moving forklift).  If the timer 
reaches 0:00, the mission is a failure.  After the dynamite has been 
retrieved, security will block the exit and a cutscene will be seen of the 
conveyor belts leading out of the quarry.  You need to get on the Sanchez and 
follow the red markers up the conveyor belts to exit the quarry.  Once out of 
the quarry, drive the dynamite to the drop off point along the Julius Thruway 
South, near the Blackfield Intersection.

Strategy: After getting on the Sanchez in the quarry, drive up the hill to the 
first marker.  At full speed, drive through the center of the marker onto the 
conveyor belt and over the gap to the structure.  Proceed up the conveyor belt 
on the right at full speed to jump over the gap at the end onto the ledge.  
Shoot the security guard at the top of the stairs.  Proceed up the stairs and 
conveyor belt.  Drive off the right side onto the ledge.  Travel around the 
ledge, staying next to the cliff, until reaching the next structure.  Shoot 
the guard near the structure and drive at full speed up the conveyor belt to 
jump the gap.  Continue up the next conveyor belt at full speed to cross the 
gap at the end onto the ledge.  Drive up the path toward the exit.  Shoot the 
two guards by the security van and proceed to the final marker and out of the 
quarry.

Strategy: Before driving to the quarry, get a helicopter and fly to the 
quarry.  After walking into the red marker, fly the helicopter to the bottom 
of the quarry and land near the Dumper.  Once the dynamite has been collected, 
run to the helicopter and fly out of the quarry to the drop off point.

Tip (submitted by Roger Barker): If you kill the quarry foreman (standing 
under the awning of the structure in the center of the quarry and wearing a 
blue suit and white hard hat), the timer will be removed giving you unlimited 
time to retrieve the dynamite.

******************************************************************************
5.5.1.3 'You've Had Your Chips'
******************************************************************************

Available: After the completion of 'Explosive Situation'.  

Description: Drive to the warehouse in Whitewood Estates.  When reaching the 
warehouse, there is a car outside of the warehouse with two guards watching 
the entrance to the road.  If you are spotted by the guards, they will run 
inside of the warehouse.  You need to go into the warehouse and destroy the 
ten fabrication machines.  Once all of the machines have been destroyed, drive 
back to The Four Dragons Casino.

Pre-Mission Setup: Before starting this mission, get remote satchel 
explosives.

Strategy: After reaching the warehouse, go into the west entrance being 
watched by the guards.  You will be seen by the guards in the car and they 
will run inside.  However, it is not necessary to reach the warehouse 
undetected as the game suggests.  Proceed to the warehouse door.  After the 
cutscene is over, quickly move back outside and to the left side of the door.  
There are 11 guards inside of the warehouse.  Two will come out of the 
warehouse door.  There are two guards on the far right (southeast) catwalk and 
one guard on the far (east) catwalk.  There is another guard behind a crate 
near the pole on the right (south) side who will sometimes move out the door.  
There are two additional guards on top of the crates just inside of the door 
to the left.  There is another guard on top of the crates along the far left 
(northwest) wall.  There is another guard on the floor in the far left 
(northwest) corner who will sometimes move toward the warehouse door.  The 
final guard is located behind a pole in the far left (northwest) corner of the 
warehouse.  Wait for and shoot the first two or three guards to move out of 
the warehouse door.  Proceed through the warehouse and kill the remaining 
guards using the crouch and roll technique.  Once all of the guards are dead, 
back the guard's car that is outside of the door into the warehouse.  Place a 
remote satchel explosive on each of the fabrication machines.  Stand next to 
the car and detonate the explosives.  Once all of the machines are destroyed, 
an additional car with guards will drive up to the warehouse door.  Quickly 
get into the car that you parked inside of the warehouse, drive out of the 
warehouse and return to the casino.

Tip (submitted by Le Anh Dung): When fighting, you can run out the warehouse, 
go to the Ammu-Nation to buy armor, go to the fast food shop to increase your 
health and after that, return to fighting.

******************************************************************************
5.5.1.4 'Fish in a Barrel'
******************************************************************************

Available: After the completion of 'The Meat Business'.  

Description: A cutscene will be seen with Wu Zi Mu and Ran Fa Li will be seen.

Strategy: None needed

******************************************************************************
5.5.1.5 'A Home in the Hills'
******************************************************************************

Available: After the completion of 'Fish in a Barrel' and 'Saint Mark's 
Bistro'.  

Description: After the opening cutscene, you will be parachuting into Los 
Santos.  You need to land on the helipad of Madd Dogg's mansion.  If you fail 
to land on the helipad, you need to go around the west side of the mansion to 
reach it.  Once on the helipad, you need to shoot the Vagos gang members until 
the remaining Triad gang members arrive.  Once the Triads have arrived and the 
Vagos are killed, go down the ramp on the south side of the roof and follow 
the balcony until reaching the door into the mansion.  Once inside, you will 
need to proceed through the mansion to locate Big Poppa.  Once he has been 
located, you must follow him through the mansion until he is outside.  Once 
outside, he will get into a car and drive away.  You must chase and kill him.  
Once the mission is complete, Madd Dogg's mansion is a save point.

Pre-Mission Setup: Before starting this mission, get an assault rifle or sub-
machine gun with plenty of ammunition.

Strategy: Open the parachute immediately and pull the left analog stick down 
to slow the descent.  After landing on the roof, use the air conditioning 
units on the northeast corner of the roof for cover.  After entering the 
mansion, shoot the four Vagos in the first room.  Go to the hallway on the 
east side.  There are numerous Vagos in the hallway and 1-2 in each room.  
Shoot the Vagos in the hallway and proceed to the end of the hallway (shooting 
the Vagos in the rooms is not necessary).  Be careful since some Vagos may 
appear behind you.  NOTE: If you go back down the hall, many of the Vagos will 
reappear!  When reaching the end of the hallway, shoot the Vagos on the lower 
level.  Proceed down the stairs and shoot all of the Vagos in the rooms to the 
left (east).  Go down the hallway to the right (west) and shoot any Vagos that 
appear in the hallway.  Big Poppa will be seen at the far end of the hallway.  
Follow him toward the office and shoot the Vagos that will roll into the 
hallway as the office is approached.  Continue following Big Poppa into the TV 
room and bar.  There is a Vagos behind the bar counter and several bystanders 
in the TV room and bar.  Shoot the Vagos behind the bar and proceed through 
the bar to the door on the west side.  Follow the hallway until reaching the 
entrance to the next room (with orange walls).  There is a Vagos standing by 
the left wall in the room.  Use the crouch and roll technique to kill the gang 
member.  Proceed through the rooms into the pool area.  Shoot the two Vagos 
standing in the southeast corner.  Go to the door in the southeast corner and 
follow the hallway to the exit.  When chasing Big Poppa, continually ram his 
car and perform drive-bys until it catches fire and explodes.

Tip: There is body armor located next to the air conditioning units on the 
northeast corner of the roof.

Tip: There is body armor located in the second bedroom on the left in the 
upstairs hallway in the mansion.

Tip: There is a health icon located in the kitchen on the left (east) side of 
the ground floor of the mansion near the stairs leading to the second floor.

Tip: Use the SMG since the Vagos carry this weapon and ammunition can be 
retrieved from the killed gang members.

******************************************************************************
5.5.2 The Truth
******************************************************************************

These missions are started from the front of The Four Dragons Casino in Las 
Venturas and are indicated by a yellow circle with black dragon (Triad) icon 
on your on-screen radar and map.

******************************************************************************
5.5.2.1 'Don Peyote'
******************************************************************************

Available: After the completion of 'You've Had Your Chips'.  

Description: Drive to Arco del Oeste to find Paul and Maccer.  After they have 
been found, you need to locate a 4-passenger vehicle and drive them to the 
snake farm in El Castillo del Diablo.  After arriving, a cutscene will be seen 
of Paul and Maccer being harassed by locals.  You need to drive them to 
Caligula's Palace while being pursued by the locals.  After arriving, a 
cutscene with "Rosie" will be seen.

Strategy: Before finding Paul and Maccer, get a 4-passenger vehicle.  Once the 
cutscene with the locals is over, shoot each of them before driving to the 
casino.  This will eliminate their pursuit during the trip.

******************************************************************************
5.5.3 Ken Rosenburg
******************************************************************************

These missions are started from the front of the door to the managerial suites 
(on the east side) inside of Caligula's Palace in Las Venturas and are 
indicated by a white diamond icon on your on-screen radar and map.

******************************************************************************
5.5.3.1 'Intensive Care'
******************************************************************************

Available: After the completion of 'Don Peyote'.  

Description: Drive to the Las Venturas hospital.  After arriving, you will 
learn that the mafia has taken Johnny Sindocco in an ambulance.  The location 
of three ambulances will appear on the on-screen radar and map.  You must 
locate which ambulance he is in by ramming it and seeing how the driver 
reacts.  If the correct ambulance is found, the driver will turn on the siren 
and speed away.  If the incorrect ambulance is found, the mafia will be 
alerted.  Ram each ambulance until the correct one is located.  Once it has 
been, you need to ram it and performing drive-bys until it stops.  Once it 
stops, you need to get into the ambulance and drive it to the meat factory in 
Whitewood Estates.  During the trip to the meat factory, two mafia cars may 
appear and pursue.  If the ambulance is destroyed, the mission is a failure.

Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed 
for drive-bys).

Strategy: Once the correct ambulance is found, continually ram and drive-by 
the ambulance until it stops.  When it does, quickly get in and drive toward 
the meat factory.  Be careful on turns and watch out for the mafia cars since 
the ambulance can tip very easily.

the east side) inside of Caligula's Palace in Las Venturas and are indicated 
by a white diamond icon on your on-screen radar and map.

******************************************************************************
5.5.3.2 'The Meat Business'
******************************************************************************

Available: After the completion of 'Intensive Care'.  

Description: Drive Rosenburg to the Sindocco Abattoir in Whitewood Estates and 
enter the building.  After a cutscene is seen, an indicator of Rosenberg's 
health will be displayed.  If the health indicator reaches empty, the mission 
is a failure.  You need to kill all of the guards in the factory.  Once they 
are all dead, exit the factory through the door in the storeroom and drive 
Rosenberg back to Catigula's Palace.

Strategy: Kill all of the guards in the first room and then move to the 
doorway with the fire.  Shoot as many guards as possible in the next room 
while Rosenberg puts out the fire.  Once the fire is out, proceed into the 
room and continue killing the guards.  Rosenberg will hide in the freezer on 
the right.  Use the on-screen radar to be sure all of the guards in the room 
are killed; otherwise one of them will lock Rosenberg in the freezer which 
will cause his health to steadily drop.  Proceed into the last room (with the 
long processing machine in the middle) and kill all the guards in the room.  
Turn right and go into the storeroom.  Crouch and slowly move around the 
boxes, stopping at each corner to try to locate any guards in the next 
section.  When a guard is spotted, use the roll and shoot to kill them.

Tip: There is a health icon located in the office of the factory.

Tip: There is body armor located in the freezer of the factory.  Do not 
retrieve the body armor until all of the guards are killed.  Otherwise, one of 
them may lock you in the freezer which will cause a mission failure.

Tip: Use the SMG since most of the guards carry this weapon and ammunition can 
be retrieved from the killed guards.

******************************************************************************
5.5.3.3 'Freefall'
******************************************************************************

Available: After the completion of 'The Meat Business' and 'Fish in a Barrel'.  

Description: Drive to the Las Venturas airport.  After arriving, go to the 
hangar in the southwest corner and get into the plane.  Fly north to intercept 
the incoming plane.  When reaching the plane, turn around to fly behind it and 
fly through the red corona.  After flying through the corona, a cutscene will 
be seen and you will be inside of the plane.  Using a pistol, you need to kill 
the four men in the cabin and the pilot (who will appear from the cockpit 
behind you once the four men are killed).  Once they are all dead, you need to 
land the plane at the Las Venturas airport.

Strategy: Use the walls for cover when shooting the men in the cabin.

Tip: There is body armor located in the southwest corner of the hangar 
containing the plane.

Note: Any pistol being carried when starting the mission will be lost since 
you are automatically given a pistol in the airplane.

******************************************************************************
5.5.3.4 'Saint Mark's Bistro'
******************************************************************************

Available: After the completion of 'Green Goo', 'Madd Dogg' and 'High Noon'.  

Description: Drive to the Las Venturas airport.  After arriving, get into the 
plane at the north end of the runway.  Fly east toward the yellow dot on the 
on-screen radar.  When reaching it, a cutscene will be seen where of you 
arriving at Saint Mark's Bistro in Liberty City.  After the cutscene, you need 
to kill all of the Forelli guards in the restaurant.  After the last guard has 
been killed, you will automatically be in a plane heading toward Las Venturas.  
Fly to the Las Venturas airport and land and stop on the runway.

Strategy: Crouch behind the planter for cover.  When the guards stop fire, 
stand up, shoot one of the guards and re-crouch.  When all of the guards in 
the area have been killed, move to the railing and shoot the two guards on the 
lower floor behind the bar.  Proceed down the left side of the stairs.  There 
is a guard standing on the left side of the bar and another standing on the 
right side of the bar.  When the guard on the left side of the bar is visible, 
stand and shoot him.  Continue to the bottom of the stairs.  Use the crouch 
and roll technique to shoot the guard on the right side of the bar.  Go down 
the stairs behind the right side of the bar.  When approximately half way to 
the bottom, a guard will roll out from the left.  Shoot the guard before he 
can open fire.  Proceed around the corner and stop at the top of the next set 
of stairs leading into the kitchen.  There is a guard crouched at the bottom 
of the stairs on the left side.  Use the crouch and roll technique to shoot 
the guard.  Crouch and proceed to the bottom of the stairs.  There is another 
guard standing on the right side behind the counter.  Use the counter for 
cover, stand and shoot the guard.  Proceed around the corner and out the door 
on the left side of the kitchen.  On the ground level, there are two guards 
behind boxes on the right side, one guard near the car and one guard behind 
the boxes on the left side.  Using the wall for cover, stand and shoot the 
guards.

******************************************************************************
5.5.4 CRASH
******************************************************************************

These missions are started from the front of a house in Prickle Pine or in 
front of a building at the ghost town in El Castillo del Diablo and are 
indicated by a 'C' icon on your on-screen radar and map.

******************************************************************************
5.5.4.1 'Misappropriation'
******************************************************************************

Available: After the completion of 'Intensive Care'.  

Description: Drive to the ghost town in Aldea Malvada.  In the ghost town, 
there is the target carrying a dossier and numerous FBI agents.  You need to 
approach the ghost town and once you are spotted, the target will run to a 
helicopter in the far left (northwest) corner of the town.  You must get into 
the second helicopter (also in the northwest corner) and follow the target's 
helicopter.  If the target escapes, the mission is a failure.  The target will 
land on the helipad on top of the Emerald Isle.  You need to land the 
helicopter, chase after the target and kill him.  Once he is killed, you must 
pick up the dossier.

Strategy: Drive a vehicle toward the ghost town and go around the left side 
toward the helicopters, ignoring the FBI agents.

Pre-Mission Setup: Before starting this mission, get a sniper rifle.

Strategy: Instead of following the dirt road into the ghost town, approach 
from the west side and drive to the corner with the helicopters.  Use the 
sniper rifle to shoot the target as he is running for the helicopter.  Quickly 
run, ignoring the FBI agents, and pick up the dossier before it can be picked 
up by an FBI agent.

******************************************************************************
5.5.4.2 'High Noon'
******************************************************************************

Available: After the completion of 'Misappropriation' and 'Freefall'.  

Description: After the opening cutscene, you need to chase and kill Pulaski.  
If Pulaski escapes, the mission is a failure.

Pre-Mission Setup: Before starting this mission, get a sub-machine gun (needed 
for drive-bys).

Strategy: Immediately after the cutscene, get into the Bandito in front of the 
cemetery and follow Pulaski.  Continually ram and perform drive-bys on his car 
until it is disabled and he gets out.  When he does, get out of the vehicle 
and shoot him.

Pre-Mission Setup: Before starting this mission, get a rocket launcher.

Strategy: Immediately after the cutscene, get into the Bandito in front of the 
cemetery and follow Pulaski until he reaches Fort Carson.  Once in the town, 
he will crash a lot at the intersection.  When he does, get out of the 
vehicle, quickly select the rocket launcher and shoot his car.  This will 
disable the car and kill Pulaski simultaneously.

Pre-Mission Setup: If all gold medals have been achieved in 'Learning to Fly', 
get the Hunter from Verdant Meadows and land it near the southwest corner of 
the ghost town.

Strategy: Immediately after the cutscene, get into the Hunter and use it to 
shoot Pulaski's car.  This will disable the car and kill Pulaski 
simultaneously. 

******************************************************************************
5.5.5 Madd Dogg
******************************************************************************

These missions are started from the front door of the Royal Casino in Las 
Venturas and are indicated by a 'D' icon on your on-screen radar and map.

******************************************************************************
5.5.5.1 'Madd Dogg'
******************************************************************************

Available: After the completion of 'The Meat Business'.

Description: Get into the pickup truck near the entrance and drive into the 
red marker.  You need to move the truck backwards and forwards to catch Madd 
Dogg in the boxes in the back when he jumps off the building.  If he does not 
land in the boxes, the mission is a failure.  After he is in the truck, an 
indicator of Madd Dogg's health will be displayed.  If the health indicator 
reaches empty, the mission is a failure.  You must drive him to the Ivory 
Towers Medical Clinic in Redsands East.  Any collisions with other objects 
will cause Madd Dogg's health to decrease.

Strategy: As Madd Dogg walks along the roof, move the truck so that the boxes 
are directly below him.  Drive cautiously to the hospital to avoid hitting any 
objects.
  
******************************************************************************
5.6 Los Santos
******************************************************************************

******************************************************************************
5.6.1 Carl Johnson
******************************************************************************

These missions are started from the outside of the west door of Madd Dogg's 
mansion in Mulholland and are indicated by a 'CJ' icon on your on-screen radar 
and map.

******************************************************************************
5.6.1.1 'Vertical Bird'
******************************************************************************

Available: After the completion of 'A Home in the Hills'.  

Description: After the opening cutscene, you will need to get into the 
speedboat and go to the aircraft carrier in the Easter Basin naval base.  You 
need to go through the large, open door in the stern (rear) of the ship before 
it closes.  If the door closes before you are inside, the mission is a 
failure.  Once inside, you need to locate the control room in order to disable 
the SAMs.  There are six guards located throughout the ship and if you are 
spotted, the alarm will be sounded immediately.  There are also two unarmed 
mechanics in the ship and if you are spotted by them, they will run to 
activate the alarm.  Once the SAMs have been disabled, you need to steal one 
of the Hydras in the hangar.  After taking off, you will need to shoot down 
the enemy Hydra(s) that will pursue you.  If your jet is destroyed, the 
mission is a failure.  Once all of the enemy jets are destroyed, you need to 
use the Hydra to destroy four spy ships near the Sherman Dam (it will take 
several hits to destroy each ship).  Once all of the ships are destroyed, you 
need to land at the airstrip at Verdant Meadows and then maneuver the jet into 
the hangar.

Pre-Mission Setup: Before starting this mission, get an assault rifle and 
remote satchel explosives.

Strategy: Drive the speedboat to the stern (rear) of the ship and swim through 
the door to the ramp leading onto the deck.  There is a guard and mechanic 
talking at the west side of the cargo hold.  Although the game suggests you 
need to sneak through the ship, it is not required.  Shoot the guard and 
mechanic.  Shoot the two additional guards will appear at the east end of the 
cargo hold.  Go to the hatch on the southeast side of the cargo hold and 
proceed up the first flight of stairs.  Proceed through the open hatch and 
follow the hallway into the next room.  Go through the hatch directly ahead 
(east wall) into the area with equipment and shipping crates.  Continue ahead 
through the large door into the large, open area.  Proceed to the SAM control 
room in the southeast corner.  Once the SAMs have been disabled, go west along 
the right (north) hull toward the hangar containing the Hydras.  Shoot the 
guards that are near the planes.  Once the planes are reached, place a remote 
satchel explosive by the plane on the left (south) side of the hull and the 
plane sitting on the right (north) elevator.  Move to the remaining plane and 
detonate the explosives.  (Note: If the planes are NOT destroyed, you will 
need to shoot down three enemy Hydras.)

After taking off in the Hydra, gain altitude to avoid hitting the bridges.  
Shoot down the enemy Hydra by pressing the R1 button.  If the target is 
acquired, a green circle will appear around the plane.  If the circle turns 
red, a lock-on has been achieved.  Press the L1 button to shoot a missile as 
soon as a lock-on is achieved.  Continue shooting at the enemy Hydra until it 
is destroyed.  Do not let the Hydra get behind your aircraft or it will shoot 
missiles at you.  If it shoots a missile (indicated by a small red dot on the 
on-screen radar), press the circle button to release a countermeasure.  Once 
all of the enemy Hydras have been destroyed, fly toward the location of the 
spy ships.  Press and hold the R1 button and fly slowly over the ships.  When 
the target circle turns red (indicating a lock-on), press the L1 button to 
fire a missile. 

Tip: Use the M4 since this weapon is carried by all of the guards and you can 
pick up the ammunition of the dead guards.

******************************************************************************
5.6.1.2 'Home Coming'
******************************************************************************

Available: After the completion of 'Vertical Bird'.  

Description: Drive to the police station in Pershing Square to pick up Sweet 
and then drive him to his house in Ganton.  After arriving, an indicator of 
Sweet's health will be displayed.  If the health indicator reaches empty, the 
mission is a failure.  You must kill the crack dealers in the neighborhood.  
Once they are dead, you must kill three Ballas gang members in order to start 
a gang war.  The Ballas territory will begin flashing red and you will need to 
defeat three waves of Ballas gang members.  There will be health and body 
armor located in the street near the territory under war.  

Strategy: Stay at the east end of the cul-de-sac and shoot the Ballas gang 
members as they approach down the street.  See the Gang Wars section for 
general strategies for gang wars.

******************************************************************************
5.6.1.3 'Cut Throat Business'
******************************************************************************

Available: After the completion of 'Home Coming'.  

Description: Drive Madd Dogg to the video shoot behind RS Haul in Flint 
County.  After arriving, OG Loc will attempt to escape in a Vortex and you 
need to follow him.  If he escapes, the mission is a failure.  When he reaches 
the pier in Verona Beach, he will get into a Kart.  You will automatically be 
in a Kart and need to continue following him until he reaches a building in 
Vinewood.  Once he reaches the destination, a cutscene will automatically be 
started.  

Strategy: OG Loc CANNOT be killed and his vehicles cannot be destroyed so 
concentrate on following him and drive conservatively.  Follow him at a 
distance so that you are able to see where he turns.

******************************************************************************
5.6.1.4 'Riot'
******************************************************************************

Available: After the completion of 'Cut Throat Business' and 'Grove 4 Life'.  

Description: Drive Sweet to his house in Ganton through the riot that is 
occurring in the city.  

Strategy: None needed

******************************************************************************
5.6.2 Sweet
******************************************************************************

These missions are started from the from of the Johnson House or the from of 
Sweet's house in Ganton and are indicated by an 'S' icon on your on-screen 
radar and map.

******************************************************************************
5.6.2.1 'Beat Down on B Dup'
******************************************************************************

Available: After the completion of 'Home Coming'.

Description: Drive to B-Dup's house in Ganton and following the cutscene, 
drive to Glen Park (indicated by a green person icon on the on-screen radar).  
After arriving, an indicator of Sweet's health will be displayed.  If the 
health indicator reaches empty, the mission is a failure.  You must kill three 
Ballas gang members in order to start a gang war.  The Ballas territory will 
begin flashing red and you will need to defeat three waves of Ballas gang 
members.  There will be health and body armor located in the streets near the 
territory under war.  Once all of the Ballas are killed, the area will turn 
green on the on-screen radar and map indicating it is controlled by you.  Once 
the gang war is over, you need to kill B-Dup's guards outside of his house. 

Strategy: See the Gang Wars section for general strategies for gang wars. 

******************************************************************************
5.6.2.2 'Grove 4 Life'
******************************************************************************

Available: After the completion of 'Beat Down on B Dup'.

Description: After the opening cutscene, an indicator of Sweet's health will 
be displayed.  If the health indicator reaches empty, the mission is a 
failure.  You must drive to Idlewood and kill three Ballas gang members in 
order to start a gang war.  The Ballas territory will begin flashing red and 
you will need to defeat three waves of Ballas gang members.  There will be 
health and body armor located in the streets near the territory under war.  
Once all of the Ballas are killed, the area will turn green on the on-screen 
radar and map indicating it is controlled by you.  Once the gang war is over, 
you need to start and complete a gang war in another section of Idlewood.  
Once both gang wars are over, you must drive Sweet to his house in Ganton. 

Strategy: See the Gang Wars section for general strategies for gang wars. 

Tip: When leaving Sweet's house, drive away before he can get into the car.  
This eliminates having to worry about his health during the gang wars since he 
will stay in the cul-de-sac.

IMPORTANT NOTE: Before the 'End of the Line' mission is available, you must 
control at least 35% of the gang territories in the city.  It is recommended 
that you acquire the needed territories after completing this mission since it 
will be more difficult to gain territories once the 'Riot' mission has been 
completed.

******************************************************************************
5.6.2.3 'Los Desperados'
******************************************************************************

Available: After the completion of 'Riot'.

Description: Recruit two Grove Street gang members and then drive Sweet and 
the recruited gang members to Unity Station to meet with the Veterano's.  
After seeing a cutscene, you, Cesar and the gang members with you will need to 
kill the Vagos gang members in the nearby housing complex.  Once they are all 
killed, you must travel to the alley and kill all of the Vagos gang members in 
the alley.  Once all of the Vagos are killed, you must kill all of the Vagos 
near Cesar's house. 

Pre-Mission Setup: Before starting this mission, get a sniper rifle.

Strategy: Use the on-screen radar to determine the location of the Vagos gang 
members.  Approach the building in the housing complex on the left and shoot 
the three Vagos gang members standing in the courtyard to the right (south) of 
the building.  Proceed east along the north fence of the complex until the 
Vagos in the next courtyard can be seen.  Shoot all of the Vagos in the 
courtyard and use the sniper rifle to shoot the gang members in the distance.  
Continue along the fence and shoot all of the Vagos after passing each 
building, using the building for cover.  When reaching the end of the fence, 
follow the wall south and continue shooting the Vagos after passing each 
building.  Proceed through the housing complex and kill any remaining gang 
members.  When shooting the Vagos gang members in the alley, use the parked 
car and open garage for cover.

Tip: There is a health icon located by the door to the north building in the 
housing complex (across from the building with gang tag #69).

Tip: There is a health icon and Tec-9 located in the open garage on the right 
side of the alley.

******************************************************************************
5.6.2.4 'End of the Line'
******************************************************************************

Available: After the completion of 'Riot' and 35% or more of the gang 
territories are controlled.

Description (Part 1): Get in the car outside of Sweet's house and drive to 
Smoke's crack fortress in East Los Santos.  After arriving, you will need to 
travel to the SWAT tank's location (two streets to the west), get in and drive 
through the wall at the crack fortress's entrance.  After driving through the 
wall, follow the hallway until reaching the entrance to the fortress.  You 
must proceed inside and travel to the penthouse on the fourth floor to find 
Smoke.  You will encounter numerous gang members and police officers on the 
way.  

Strategy: After arriving at the crack fortress, get on the BMX and travel to 
the SWAT tank's location.  Approach the SWAT tank from the south since the 
police are engaged in a gun battle with Ballas gang members to the north.  
After driving through the wall with the SWAT tank, use the tank to run over 
the Ballas gang members in the hall leading to the entrance.

Strategy (Floor 1: Security Area): After entering the fortress, proceed up the 
stairs.  There is a gang member walking in the hallway to the right and 
another will roll into the hall from the alcove on the left.  Use the crouch 
and roll technique to shoot the gang member walking in the hall, wait for the 
other gang member to appear and shoot him when he does.  Proceed to the end of 
the hall where it turns right.  There is a gang member at the end of the hall 
and another will roll into the hall from the left.  Shoot both gang members 
and once they are dead, proceed to the double, steel doors on the right at the 
end of the hall.  (Tip: There is body armor located in the small room at the 
end of the hallway.)  Go through the doors into the large, open area 
(warehouse).  There are ten gang members on the lower floor and three on the 
catwalk and balcony at the far (east) end of the room.  Crouch behind the 
crates just inside of the double, steel doors for cover and shoot all of the 
gang members in the room.  Once all of the gang members are dead, go to the 
left side of the doorway in the southeast corner.  There is a gang member 
crouched behind a crate just inside of the door to the left and three 
additional gang members crouched behind crates at the far left end of the 
room, one of which will retreat up the nearby stairs.  Use the crouch and roll 
technique to kill the gang member behind the crate inside of the doorway.  Go 
through the doorway and shoot the two gang members at the far end of the room.  
Proceed through the room to the stairs in the northeast corner of the room.  
Travel up the stairs and shoot the gang member at the top of the stairs.  
(Tip: There is a health icon and combat shotgun located at the north end of 
the room at the top of the stairs.)  Proceed through the double, steel doors 
on the left.
Tip: Use the SMG since most of the gang members carry this weapon and 
ammunition can be retrieved from the killed gang members.

Strategy (Floor 2: Drug Lab): Proceed up the stairs.  There is a gang member 
standing in the small room at the top of the stairs.  (Tip: There is body 
armor located in the small room at the top of the stairs.)  Once the gang 
member is dead, go through the double, steel doors on the left.  There is one 
gang member on the left side of the room just inside of the door.  Once the 
gang member is killed, proceed to the double, steel doors in the southwest 
corner of the room.  Go through the doors into the large, open area (drug 
lab).  There are eight drug lab workers on the lower floor and three on the 
catwalk above the area.  Crouch, use the pillars for cover and shoot all of 
the workers in the lab.  Once all of the workers are killed, go up the stairs 
in the northwest corner and proceed along the catwalk.  When nearing the 
northeast corner of the catwalk, shoot the two gang members that will appear 
on the ground floor.  Continue traveling around the catwalk.  When reaching 
the south side, shoot the two gang members that will enter through the door at 
the north end of the catwalk.  Follow the catwalk to the double, steel doors 
leading to the office area.  (Tip: There is a health icon located on the south 
side of the office area).  Go through the doors and proceed to the door on the 
southwest corner leading to the stairs.

Tip: Shooting a red barrel will cause it to explode and kill any nearby 
workers.

Tip: Use the M4 since most of the drug lab workers carry this weapon and 
ammunition can be retrieved from the killed workers.

Strategy (Floor 3: Ballas Lounge): Proceed up the stairs.  There is a gang 
member standing in the small room at the top of the stairs.  (Tip: There is 
body armor located in the small room at the top of the stairs.)  Once the gang 
member is dead, go through the double, steel doors on the left.  There are two 
gang members standing in the hall.  Proceed through the doors at the end of 
the hall into the bar.  There are four gang members in the bar, two in the 
center, one on the left behind the bar and one in the doorway on the right.  
Once the four gang members are killed, move to the right side of the doorway 
on the right.  There is a gang member standing on the right side of the next 
room.  Use the crouch and roll technique to shoot the gang member.  Once he is 
killed, proceed through the door on the left side of the room.  There are 
three gang members at the end of the hallway.  Shoot the gang members and 
continue down the hallway until it turns right.  There are three gang members 
standing in the hallway, a gang member will also enter the hall from the room 
on the left, and another gang member will enter the hall from the room on the 
right.  Crouch and shoot all of the gang members in the hall.  Once all of the 
gang members are killed, proceed into the room on the right and shoot the gang 
member inside.  (Tip: There is a health icon located in the far right corner 
of the room on the right).  Once both gang members are dead, proceed back into 
the hall.  Go through the doors into the room on the left and shoot the gang 
member inside.  (Tip: There is body armor located in the far left corner of 
the room on the left.)  Once the gang member is killed, proceed back into the 
hall and follow the hall until reaching the double, wooden doors at the end.  
Go through the doors and proceed up the stairs.

Description (Part 2): Once Smoke has been located, an indicator will be 
displayed showing his health.  You need to shoot him until the indicator is 
empty and he is dead.  Smoke is wearing body armor so he can only be shot in 
an area not covered by the armor (e.g., legs).  He will run in a circle around 
the room and will turn off the lights in the room.

Strategy: Smoke will run clockwise around the perimeter of the room and will 
stop and begin firing when halfway down the stairs to the right of the 
entrance and when he is near the bar.  Quickly shoot the two gang members in 
the northwest corner of the room and move to the southeast corner near the 
entrance.  Gang members will occasionally appear at the top of the stairs to 
the right.  Crouch and shoot any of the gang members that appear at the top of 
the stairs while Smoke is running.  When Smoke stops on the stairs and near 
the bar, use manual aim and continually shoot him in the legs until he is dead 
or begins running again.  Continue this pattern until he is dead.

Tip: There are thermal goggles located by the far right window under the 
staircase.

Tip: There is body armor, shotgun and M4 located in the room in the southwest 
corner.

Description (Part 3): Once Smoke is dead, you will see a cutscene of Tennpenny 
causing an explosion that sets the building on fire and causes the power to go 
out.  You will be given nightvision goggles and a 7-minute timer will be 
displayed indicating the time remaining before the building explodes.  If the 
timer reaches 0:00 before you exit the building, the mission is a failure.

Strategy: Put on the nightvision goggles, go out the door in the southeast 
corner and proceed down the stairs.  Continue through the double, wooden doors 
and shoot the gang member to the left of the door.  Follow the hall until it 
turns right.  There is a gang member in the hall immediately after the turn 
and another gang member hiding behind a pillar at the far end of the hall.  
Use the crouch and roll technique to shoot both gang members.  Proceed down 
the hall until it turns left.  (Tip: There is body armor located in the far 
left corner of the room on the right and a health icon located in the far 
right corner of the room to the left.)  There is a gang member at the end of 
the hall.  Shoot the gang member and proceed through the doors.  There is a 
gang member on the far side of the room, a gang member standing in the doorway 
to the right and a third gang member behind the bar in the adjacent room.  
Shoot the gang members in the room, move into the adjacent room and shoot the 
gang member behind the bar.  Go through the door in the northwest corner, 
follow the hallway to the double, steel doors and go through the doors.  Shoot 
the gang member in the hallway to the left at the top of the stairs.  (Tip: 
There is body armor located in the room to the right.)    

Go down the stairs and when reaching the bottom, you will discover that the 
floor is on fire.  Proceed through the double, steel doors.  There is a gang 
member on the far left side of the room.  (Tip: There is a health icon located 
on the far left side of the room.)  When the gang member is dead, pick up the 
fire extinguisher and extinguish the fire in the door to the right leading to 
the catwalk.  Once the fire is extinguished, move onto the catwalk.  There are 
six guards on the ground floor of the drug lab.  Once all of the guards are 
killed, follow the catwalk until reaching the stairs, extinguishing the fires 
along the way.  Proceed down the stairs and go to the door in the southeast 
corner, extinguishing the fires in the path to the door.  (Tip: There is a 
fire extinguisher behind the crates to the left of the door.)  Go through the 
door, follow the hallway to the double, steel doors and go through the doors.  
Shoot the gang member in the hallway to the left who will be running down the 
stairs.  (Tip: There is body armor located in the room to the right).  

Go down the stairs.  There are two gang members in the room at the bottom of 
the stairs.  One gang member will be facing the stairs and the other will be 
extinguishing a fire at the doorway leading to an adjacent office area.  Shoot 
both gang members in the room.  (Tip: There is a health icon located at the 
far end of the office area.)  Once both gang members are dead, proceed to the 
stairs on the right.  Shoot the gang member standing at the bottom of the 
stairs and go down the stairs.  At the bottom of the stairs, turn left and 
there is a hallway with three gang members at the far end.  One of the gang 
members will retreat into the adjacent large, open area (warehouse).  Shoot 
the remaining gang members in the hallway and proceed to the right side of the 
door at the end of the hall leading into the warehouse.  Use the crouch and 
roll technique to shoot the gang member just inside of the door.  There are 
seven additional gang members in the warehouse area, five on the ground floor 
and two in the balcony and catwalk overlooking the area.  Once all of the gang 
members are dead, proceed to the double, steel doors on the west side, 
extinguishing any fires in the path to the door.  Go through the doors when 
reaching them.  There are two gang members at the far end of the hallway to 
the left and another will roll into the hall from an alcove on the right side 
of the hall.  Shoot the gang members at the far end of the hall, wait for the 
other gang member to appear and shoot him when he does.  (Tip: There is body 
armor located in the room to the right.)  Follow the hallway until reaching 
the stairs leading to the exit, extinguishing the fires in the hall.  (Tip: 
There is a fire extinguisher in the alcove on the right side of the hall after 
the hall turns left.)  Proceed down the stairs to the exit.  After exiting, 
there are four gang members in the hallway to the right.  Once the gang 
members are dead, follow the hallway to exit the building.

Tip: If you have completed the Fire Fighter side mission and are fireproof, 
you will not need to worry about being injured from the fire.

Tip: When using the fire extinguisher, aim for the base of the fire and keep 
spraying until the fire is out.

Tip: Only use the nightvision goggles when shooting at gang members since it 
makes the fires difficult to see.

Tip: You only need to extinguish enough of a fire to safely make it past.

Description (Part 4): Once you have exited the crack fortress, a cutscene will 
be seen of the building exploding and Tennpenny escaping in a firetruck with 
Sweet hanging onto the ladder.  You need to follow the firetruck without 
damaging it or Sweet will be injured.  If the firetruck escapes, the mission 
is a failure.  Shortly after the firetruck enters the Ocean Docks area, an 
indicator will be displayed showing Sweet's grip.  When the indicator is 
empty, Sweet will fall.  You must drive under Sweet and catch him when he 
falls.  If you do not catch Sweet, the mission is a failure. 

Strategy: While following the firetruck, ignore the firebombs thrown at the 
car since the car will not be damaged by them.  Once the indicator of Sweet's 
grip is displayed, be sure to drive so that the car's passenger area is 
directly under him.  The indicator will be empty and Sweet will fall when 
traveling north on the main highway near the Los Santos Forum.

Description (Part 5): Once Sweet has been caught, Sweet will begin driving and 
you will be given a machine pistol.  An indicator will be displayed indicating 
the car's damage level.  If the indicator reaches empty, the mission is a 
failure.  You must shoot the police officer that is on the back of the 
firetruck.  Several police cars, gang cars and gang motorcycles will begin 
chasing and firing at you.  You must shoot each of the pursuing cars and 
motorcycles.  When the firetruck reaches the bridge in Ganton, you will see a 
final cutscene and the mission is complete.

Strategy: Aim for the engine of the cars to force it to explode.  If a car 
moves alongside of your car, shoot it first since it will do the most amount 
of damage.  When pursued by the motorcycles, concentrate on shooting the rider 
first (since he is the bigger threat) and then the driver.  The tires can also 
be shot to cause the motorcycle to crash.  

Tip: The machine pistol has unlimited ammunition so do not stop shooting.

Note: Any other item, handheld item and sub-machine gun being carried when 
starting the mission will be lost since you are automatically given 
nightvision goggles and a machine pistol and can pick up the fire 
extinguisher.

******************************************************************************
6. Side Missions
******************************************************************************

******************************************************************************
6.1 'R3' Missions
******************************************************************************

These missions are starting by entering the appropriate vehicle for the 
mission and pressing down on the right analog stick (R3 button).

******************************************************************************
6.1.1 'Taxi Driver'
******************************************************************************

Available: At any time.

Description: Find a person needing a taxi ride and deliver them to their 
destination.  At the destination, you must stop the taxi inside of the red 
marker in order for the passenger to get out.  You have a time limit to reach 
the destination.  If the timer reaches 0:00 or you exit the vehicle, the 
mission is over.  If you drive too badly, your passenger may flee.  If your 
car is too damaged (sustained significant damage that it begins emitting black 
smoke), customers will not get in and you will need to get it repaired at a 
Pay 'n' Spray.  Once you reach 50 passengers, you are rewarded with nitrous on 
every taxi in the city.  The passengers do NOT need to be dropped off 
consecutively so you can do other missions before all of the passengers are 
dropped off.

Note: The blue indicator above the person and the blue dot on the on-screen 
radar are difficult to see.

Vehicles that can be used: Taxi, Cabbie

Strategy: None

******************************************************************************
6.1.2 'Vigilante'
******************************************************************************

Available: At any time.

Description: Find and kill the criminals in the city.  You will have to chase 
the criminals' car(s) and kill the criminals inside.  You start at level 1 
where you have one car with one criminal.  Then at level 2, there is one car 
with two criminals.  At every fourth level, starting at level 5, an additional 
car (and passengers) is added.  Each level has a time limit to kill all of the 
criminals.  You receive a time bonus at the end of each level based on how 
quickly you killed the criminals.  If you exit the vehicle, you must enter 
another police vehicle before the time expires.  If the timer reaches 0:00, 
the mission is over.  Once you complete level 12, you are rewarded with your 
maximum armor being increased to 150%.

Vehicles that can be used: Police car, HPV1000 or Ranger (they are driving 
around the city), Enforcer (appears when wanted level is 4), FBI Rancher and 
FBI Truck (appears when wanted level is 5), Rhino (appears when wanted level 
is 6), and Hunter

Strategy: Use the vehicle to ram the criminal's car and then run them over 
once the car stops and they flee.  This is probably the most difficult way to 
complete the mission.  The reason is that your car will sustain a good amount 
of damage before the criminals flee and will force you to find another 
vehicle.  This will cost valuable time.  

Strategy: Get in front of the criminal vehicle and use a rocket launcher to 
destroy the car.  The explosion will also kill the criminals inside.  However, 
you must be careful to make sure you are able to get into a police vehicle 
before the time limit expires (if the criminal's car explodes too close to 
yours, it will be destroyed also).  In addition, you may run out of ammunition 
for the heavy weapon before you complete the mission.

Strategy: Use the Hunter as the vehicle.  The Hunter has an auto-lock on 
machine gun and missiles.  Using the Hunter makes completing this mission 
easier, but being able to fly and shoot at the same time takes some practice.

Strategy: Use the Rhino as the vehicle.  Any car that touches it will explode 
instantly.  Simply chase the criminal cars and ram them to instantly kill all 
the criminals in the car.  A downside is that the Rhino is slow and you will 
get a wanted level when you start destroying vehicles.  However, if you keep 
moving forward and avoid having to go in reverse, you will be safe from being 
pulled from the vehicle and busted.  Using the Rhino makes completing this 
mission very easy.

******************************************************************************
6.1.3 'Paramedic'
******************************************************************************

Description: Transport the injured people to the hospital.  When you reach a 
patient, you must stop the ambulance to let them get in.  You start at level 1 
where you have to rescue 1 patient, and then level 2 for 2 patients, etc.  
Each level has a time limit to pick up all of the patients and transport them 
to the hospital.  You receive a time bonus each time you pick up a patient 
(time based on their distance from the hospital) and for the first load of 
patients brought to the hospital on the level.  Your ambulance can only carry 
3 patients at a time (2 in the rear, 1 in the front seat) so when it is full, 
you must drop them off at the hospital before getting more patients.  If the 
timer reaches 0:00, you exit the ambulance or accidentally kill a patient by 
running over them, the mission is over.  Once you complete level 12, your 
maximum health being increased to 150%.

Vehicles that can be used: Ambulance (in addition to the fixed at each 
hospital in the city, will arrive when you injure a person)

Strategy: On level 4 and above, plan your route carefully since you will have 
to go back to the hospital up to 4 times.  First, go to the area that is the 
farthest away from the hospital with the most patients.  The reason is that 
you only receive a time bonus for the first load of patients delivered.  
Subsequent loads will be closer so you are able to save time.

Tip (submitted by Keith Ruck): I found it saves a good amount of accumulated 
time if you knock all the doors off, or more specifically, the passenger door 
and the two rear doors.  The patients just hop right in, I found this to save 
lots of time because it adds up to be a lot after a while.  

Tip: Turn on the siren since most cars will pull off the road.

Tip: Be sure to stop as close to the patient as possible.  As patients get 
into the ambulance, note where they get in.  When picking up the third 
patient, make sure the door to the last available seat is closest to them.  
This will minimize the amount of time it takes for them to get into the 
ambulance.  This is especially important since some patients may be old ladies 
who walk very slowly.  Significant time will be lost if they have to walk a 
large distance to reach the ambulance or the door.

Tip: When picking up a patient, you can start moving the ambulance as soon as 
the patient starts to get in (but be careful not to run them over).  This can 
save a couple of seconds per patient.

Tip: After delivering patients to the hospital, you can start moving the 
ambulance as soon as the "Rescued" message appears after delivering patients 
to the hospital.  The mission will not be over if one of the patients brought 
to the hospital is run over.

Tip (submitted by Tim Warnaar): In the Badlands, steal the ambulance beside 
the little hospital and do all twelve levels easily within the tiny town.  
The pick-ups never exceed town limits and the town in not much more than 12 
tiny city blocks.  So the victims are nearly right beside each other for easy 
location and pickup.  And no over passes or highways to make locating victims 
difficult. 

******************************************************************************
6.1.4 'Fire Fighter'
******************************************************************************

Available: At any time.

Description: Find and extinguish fires in the city.  When you reach the fire, 
you must put it out by spraying the hose by pressing the circle (or L1) button 
and using the right analog stick to aim the hose.  You start at level 1 where 
you have to put out a car fire.  Then at level 2, there is one car fire and 
when it is out, a person on fire will exit the car and you must put out this 
fire.  At level 3, there is one car fire, and two passengers on fire.  At 
every fourth level, starting at level 5, an additional car (and passengers) is 
added.  Each level has a time limit to put out all of the fires.  If the timer 
reaches 0:00, you exit the fire truck or you accidentally kill any of the 
people on fire by running over them, the mission is over.  Once you complete 
level 12, you are rewarded by becoming fireproof.

Vehicles that can be used: Fire Truck (in addition to the fixed locations, it 
will arrive to put out the fire when you use a fire weapon (e.g., molotov 
cocktail) to burn people)

Strategy: On level 2 and above, stop the fire truck close to the burning car.  
Once the car fire is out, the passengers will get out, pause briefly and then 
begin to run.  As soon as the passengers get out of the car, immediately spray 
each of them to knock them down to prevent them from running away.  Continue 
doing this until their fire is extinguished.  The goal is to keep the 
passengers as close to the car as possible to avoid having to "chase" them in 
order to extinguish their fire (since they can run in different directions).

Tip: Turn on the siren since most cars will pull off the road.

Tip: Keep spraying for as long as you see white steam since this indicates the 
water is hitting the fire.

Tip (submitted by Tim Warnaar): Always be conscious of ledges.  It's very 
easy to wash a burning victim right over a ledge and make reaching them 
within the time limits difficult.  Try to position your truck so you don't 
spray victims in a direction that will make them hard to pursue. 

******************************************************************************
6.1.5 'Pimping'
******************************************************************************

Available: At any time.

Description: Pick up one of your girls and drive them to their customer.  Each 
portion of the trip has a time limit.  If the timer reaches 0:00, you exit the 
car or you accidentally kill your girl, the mission is over.  This same 
sequence is repeated for your second girl.  Once the second girl has been 
dropped off at her customer, the first girl will be ready to be picked up at 
the same location where she was dropped off.  Occasionally a customer will get 
rough with a girl.  If this occurs, a time limit will appear to reach the 
girl's location and kill the customer.  If the timer reaches 0:00, the mission 
is over.  Once the girl has been picked up, the level is complete.  Once you 
complete level 10 (e.g., 10 times of dropping off and later picking up a 
girl), you are rewarded by prostitutes now paying you.

Vehicles that can be used: Broadway

Strategy: Since there is no time limit to reach the girl's location for pickup 
(unless the customer is being violent), use this time to repair the car at a 
Pay 'n' Spray.

******************************************************************************
6.1.6 'Burglar'
******************************************************************************

Available: After the completion of 'Home Invasion' and between 20:00 and 
06:00.

Description: When the mission begins, a timer will be displayed indicating the 
time remaining until daylight for the mission to be completed, along with a 
indication of the money received during the mission for the stolen goods.  
Locate a house that can be burglarized.  Enter the house and a noise indicator 
will be displayed on the screen that shows how much sound is being made.  
Quietly locate items that can be stolen (e.g., TV, VCR, stereo, etc.).  
Quietly move to an item, pick it up and take it to the truck.  If the noise 
indicator is filled or you are seen by the owner, a 10 second timer will be 
displayed indicating the time to get out of the house before the police are 
summoned.  At any time during the mission, the truck can be driven to the 
lockup and parked in the garage.  Money is received for each item that is 
delivered to the lockup.  The mission is over when the daylight timer reaches 
0:00.  Any items in the truck when the mission is over will be lost (i.e., no 
money received).  The goal is to steal a total of $10,000 worth of items.  The 
goal amount does NOT have to be done during the same mission (i.e., the total 
is cumulative for each mission attempt).

Vehicles that can be used: Black Boxville (in Los Santos between the western 
most apartment buildings across the street to the south of the Ganton gym, in 
San Fierro in the alley behind second building on the left on the street to 
the north of the Driving School parking lot, in Las Venturas between the 
buildings to the west of the onramp to southbound Julius Thruway East at the 
southern interchange)

Strategy: Drive to the area close to the lockup before starting the mission.  
Park the truck so that the rear door is as close as possible to a house's door 
to minimize the distance for loading.  Stick to items that are located in the 
first room since it takes longer to have to quietly move to other rooms.  Once 
the item has been picked up, ignore the noise indicator and quickly move to 
the door to exit the house.  There should be sufficient time to leave the 
house before the police timer reaches 0.  Watch the daylight timer and be sure 
to leave enough time to get to the lockup before it reaches 0:00.

Tip: Start the mission as close to 20:00 as possible to give as much time for 
the mission as possible (since the mission will always end at 06:00, 
irregardless of when it was started).

Tip: After a house is burglarized, its items are returned after another house 
has been burglarized.  Locate two houses that are close together and simply 
alternate between them.

IMPORTANT NOTE: This mission is NOT required for 100% game completion.

******************************************************************************
6.1.7 'Freight'
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom'.

Description: Drive the train to deliver cargo to each of the five stations and 
stop in the red marker within the time limit.  If the timer reaches 0:00 or 
you exit the train, the mission is over.  You start at level 1 where you have 
the following times and distance to travel between the stations:

Cranberry Station   => Market Station:      3110 distance, 2:40 minutes
Market Station      => Unity Station:       1096 distance, 1:30 minutes
Unity Station       => Linden Station:      3404 distance, 3:00 minutes
Linden Station      => Yellow Bell Station: 1973 distance, 2:15 minutes
Yellow Bell Station => Cranberry Station:   4215 distance, 3:00 minutes

Note: Distances are not exact since it depends on where the train stopped in 
the red marker at the current station.

Once you complete level 1, level 2 will have 6-10 seconds less time allotted 
to reach each station.  Once you complete level 2, you can use the train for 
free to travel to any of the stations around the city.

Vehicles that can be used: Brown Streak or Freight 

Strategy: Go to one of the train stations and wait for a train to arrive.  
When it does, hijack it and begin the mission.  When leaving a station, 
accelerate until the train's speed reaches 44.  Do not go faster since the 
train will derail.  Maintain the speed until the distance is 300 if in a Brown 
Streak or 330 if in a Freight and then brake.  It is better to stop short of 
the red marker than go past it since time will be lost since the train will 
have to be backed up.

Tip: The delivery will be made if the distance is less than 10, either before 
or past the red marker.

******************************************************************************
6.2 'Lowrider Challenge'
******************************************************************************

Available: After the completion of 'Cesar Vialpando'.

Description: Obtain a lowrider and if it is not equipped with hydraulics, go 
to the Loco Low Co. in Willowfield to purchase the equipment.  Travel to the 
Unity Train Station in El Corona and walk into the red marker in front of the 
man standing on the sidewalk along the east wall.  When the man asks if you 
are looking for the lowrider competition, answer positively.  Drive into the 
red marker at the competition and place a wager for the competition.  Once the 
competition begins, a circle will appear at the bottom of the screen and arrow 
icons will move into the circle from the right.  The goal is to move the right 
analog stick in the direction indicated by the arrow icons as they pass 
through the circle.  The idea is to make the car "bounce" in time with the 
music.  Pushing the stick harder will give a bigger bounce.  Bad bounces 
(e.g., too early or too late) will result in points being given to the 
opposition.  The mission is a failure if the opposition has more points at the 
end of the competition.  (This mission is the same as 'Cesar Vialpando' but 
with a greater level of difficulty.)

Strategy: Try to listen to the music to synchronize the bounce with the beat.  
If this is too difficult, wait to push the stick until the arrow is completely 
in the circle.    

IMPORTANT NOTE: This mission is NOT required for 100% game completion.

******************************************************************************
6.3 Gyms
******************************************************************************

There is a gym located in each section of the city (Los Santos, San Fierro and 
Las Venturas) and are indicated by a red and black dumbbell icon on your on-
screen radar and map.  In addition to a challenge, each gym has a treadmill, 
stationary bike, bench press and dumbbells that can be used to work out.  
Using the treadmill or stationary bike will increase stamina and reduce fat, 
while the free weights will increase muscle.  These gyms are always open and 
can be used at any time.  However, you are only allowed to gain a certain 
amount of muscle and/or stamina per day.  Once this limit is reached, you will 
not be able to work out for another 12 hours.

******************************************************************************
6.3.1 Boxing Instructor Challenge
******************************************************************************

Available: At the gym in Ganton after achieving 20% muscle (a message will 
appear on the screen when this has occurred).

Description: Walk into the red marker inside the gym in front of the boxing 
instructor.  When he asks if you want to learn new moves, answer positively.  
You will then begin fighting the instructor.  The objective is to knock out 
the instructor.  Press and hold the R1 button to "target" him and press the 
circle button to punch.  Once the instructor has been beaten, he will show the 
running, ground and combo attacks that can now be used.

Strategy:  Target the instructor and continually keep attacking him until he 
is beaten.

******************************************************************************
6.3.2 Martial Arts Instructor Challenge
******************************************************************************

Available: At the Cobra Martial Arts gym in Garcia after the completion of 
'The Green Sabre' and achieving 20% muscle (a message will appear on the 
screen when this has occurred).

Description: Walk into the red marker inside the gym in front of the martial 
arts instructor.  When he asks if you want to become a warrior, answer 
positively.  You will then begin fighting the instructor.  The objective is to 
knock out the instructor or knock him off the mat.  If you step off the mat, 
the mission is a failure.  Press and hold the R1 button to "target" him and 
press the circle button to punch.  Once the instructor has been beaten, he 
will show the running, ground and combo attacks that can now be used.

Strategy: Target the instructor and keep attacking him to force him to 
continually move backwards and step off the mat.

******************************************************************************
6.3.3 Kickboxing Instructor Challenge
******************************************************************************

Available: At the Below the Belt gym in Redsands East after the completion of 
'Yay Ka-Boom-Boom' and achieving 20% muscle (a message will appear on the 
screen when this has occurred).

Description: Walk into the red marker inside the gym in front of the 
kickboxing instructor.  When he asks if you want to learn new moves, answer 
positively.  You will then begin fighting the instructor.  The objective is to 
knock out the instructor.  Press and hold the R1 button to "target" him and 
press the circle button to punch.  Once the instructor has been beaten, he 
will show the running, ground and combo attacks that can now be used.

Strategy: Target the instructor and continually keep attacking him until he is 
beaten.

******************************************************************************
6.4 Stadium Events
******************************************************************************

These missions are started from a stadium located in each section of the city 
(Los Santos, San Fierro and Las Venturas) and are indicated by a silver trophy 
icon on your on-screen radar and map.

******************************************************************************
6.4.1 '8-Track'
******************************************************************************

Available: At any time.

Description: Walk into the red marker outside of the northwest entrance of the 
Los Santos Forum in East Beach.  Compete in a 12-lap stock-car race against 11 
other cars and finish in first place.  As you race, your car will sustain 
damage as you hit other cars or the wall.  (Note: In order to achieve 100% 
game completion, you must finish in first place.)  A Hotring Racer and Monster 
will appear in the northwest parking lot when first place is achieved.

Strategy: Drive conservatively and cautiously because the car spins out very 
easily.  Try to avoid hitting other cars or being hit (although it is 
inevitable) since this will cause your car to be damaged and if it sustains 
too much damage, it will not finish the race.

Tip: Using the handbrake will help you maneuver around the turns without 
needing to slow down (so you can keep the accelerator button continually 
pressed).

******************************************************************************
6.4.2 'Blood Bowl'
******************************************************************************

Available: After the completion of 'The Green Sabre'.

Description: Walk into the red marker on the west side of the Foster Valley 
Stadium in Foster Valley.  While participating in a demolition derby where the 
passengers in the cars are performing drive-bys, collect checkpoints 
(indicated by a red marker and a red dot on the on-screen radar) in order to 
reach the goal time.  Every time a checkpoint is reached, 15 seconds is added 
to the timer (which begins at 0:30).  If the timer reaches 0:00 or your car is 
destroyed, the mission is a failure.  A wrench icon will also occasionally 
appear in the stadium.  Driving through the icon will repair the damage to 
your car.

Strategy: Concentrate on reaching the checkpoints and try to avoid hitting 
other cars or being hit since this will cause you to spin or roll and will 
cost time.

Tip: If you car rolls over and lands on its top, it is automatically corrected 
so you can continue.
 
******************************************************************************
6.4.3 'Kickstart'
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom' and the current day is 
NOT Monday or Wednesday.

Description: Walk into the red marker on the north side of the Blackfield 
Stadium in Blackfield.  Proceed around the stadium course and collect red, 
green and amber colored balls in order to reach 26 points within 4 minutes.  
Each ball has a different point value and is based on the difficulty of 
reaching it (green = 1 point, amber = 2 points, red = 3 points).   If the 
timer reaches 0:00 before 26 points is obtained, the mission is a failure.  A 
Dune will appear next to the north entrance of the stadium when the current 
day is not Monday or Wednesday when the mission is passed.

Strategy: Proceed around the stadium and collect the easier (green) balls 
first.  Do not spend too much time working on a single ball.

Tip: Having a higher bike skill before starting the mission will make it more 
difficult to fall off the motorcycle.

******************************************************************************
6.4.4 'Dirt Track'
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom' and the current day is 
Monday or Wednesday.

Description: Walk into the red marker on the north side of the Blackfield 
Stadium in Blackfield.  Compete in a 6-lap race on a Sanchez against 11 other 
competitors and finish in first place.  (Note: In order to achieve 100% game 
completion, you must finish in first place.)  A BF Injection will appear next 
to the north entrance of the stadium when the current day is Monday or 
Wednesday when first place is achieved.

Strategy: Drive conservatively and cautiously and concentrate on the course.  
The other competitors will wreck often so you should be able to easily pass 
them.

Tip: Having a higher bike skill before starting the mission will make it more 
difficult to fall off the motorcycle.

******************************************************************************
6.5 'BMX'
******************************************************************************

Available: After the completion of 'Big Smoke' and cycling skill greater than 
20%.

Directions: From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the second 
intersection (after the road turns to the right).  At the first left 
intersection is the entrance to the skateboard park on the left.  In front of 
the half pipe at the east end of the park is a BMX that begins the mission.

Description: Reach all 19 rings (indicated by the red circle and a red dot on 
the on-screen radar) in any order.  Your time limit begins with 10 seconds and 
you receive an additional 10 seconds for each ring obtained.  If you do not 
reach all the rings within the time limit, the mission is a failure.

Strategy: Although the rings can be obtained in any order, using the following 
pattern will help to ensure you reach all of them within the time limit and 
allow the most amount of time for the difficult ones.  Begin down the hill to 
the right and bunnyhop through the first ring (1) and then ride through the 
ring to the right (2).  Go to the left (southwest) and ride through the ring 
on the ground (3) and then bunnyhop to obtain the next ring (4).  Turn hard 
left and ride through the ring at the edge of the "pipeline" (5).  Proceed to 
the right and ride through the ring near the west fence (6) and then travel to 
the south fence and bunnyhop to obtain the next ring (7).  Turn left (west), 
ride to the end of the park and then turn left to obtain the ring at the edge 
of the pipeline (8).  Continue west and ride through the next ring at the edge 
of the pipeline (9).  Turn right (northeast) and obtain the ring at the top of 
the hill (10) (you may need to bunnyhop if you do not have enough speed to 
reach the top).  Turn around, go to the bottom of the hill and bunnyhop to 
reach the next ring (11).  Travel west and ride into the pipeline to get the 
ring at the end (12).  Follow the pipeline to the southwest, bunnyhop to reach 
the next ring (13) and then ride through the next ring (14).  Turn left and 
follow the pipeline between the high walls.  Bunnyhop to reach the next ring 
(15).  Continue through the pipeline to the end to reach the next ring (16).  
Travel to the half pipe in the northeast corner of the park.  The next two 
rings are located at the top of each side (17,18).  In order to reach these 
rings, you will need to back up one side and then begin pedaling to start up 
the opposite side.  Once you stop going up, stop pedaling and allow the bike 
to go backwards.  When it stops going backward (partially up the opposite 
side), begin pedaling again.  Repeat this procedure until reaching both rings.  
Proceed to the half pipe in the northwest corner of the park.  The ring is 
located on the ledge at the top of one of the sides (19).  Repeat the same 
procedure used for the previous two rings to reach the ledge and obtain the 
ring.

Tip: The rings cause a shadow that can be seen on the ground.

Tip: Attempt this mission after achieving the maximum cycling skill level 
since this will allow for much higher bunnyhops.  Otherwise, some of the rings 
will be more difficult to reach.

******************************************************************************
6.6 Ammu-Nation Challenge
******************************************************************************

Available: After the completion of 'Doberman' (for pistol and machine pistol),  
'The Green Sabre' (for shotgun) and 'Yay Ka-Boom-Boom' (for AK-47).

Description: Enter an Ammu-Nation (indicated by a black pistol icon on your 
on-screen radar and map) and walk into the red marker at the shooting range.  
(Note: Not all Ammu-Nation stores have a shooting range.).  You will compete 
in a shooting range competition against two other competitors.  The 
competition consists of three rounds.  The first round requires shooting all 
of the parts of three targets.  A part will only be destroyed when a shot 
lands in the red circle.  Each target will be a greater distance away than the 
previous one.  If you are not the first competitor to shoot all of the 
targets, the mission is a failure.  The second round also requires shooting 
all of the parts of three targets.  However, each target will start far away 
and then move closer.  If you are not the first competitor to shoot all of the 
targets, the mission is a failure.  The third round consists of all 
competitors shooting at a single moving target.  Each part is worth one point.  
The first competitor to reach 20 points is the winner.  If you are not the 
first competitor to reach 20 points, the mission is a failure.  You will 
repeat the same competition for each weapon.  (Note: If you attempt this 
mission before completing 'Yay Ka-Boom-Boom', you will have to repeat the 
competition for each of the weapons, even if it was successfully completed.)

Strategy: For the pistol, continually shoot at the targets.  For the machine 
pistol, continually fire and strafe the targets until they are destroyed.  For 
the shotgun, the target is destroyed if the shot lands anywhere on it (i.e., 
it does not have to hit the red circle).  Be sure to aim precisely since the 
gun has a slow fire rate and you cannot afford to miss the target on any shot 
(especially in round 3).  For the AK-47, aim toward the red circle before 
shooting and then strafe until the target is destroyed.  For all weapons other 
than shotgun, continue shooting at the end of each round so that the gun is 
reloaded between the rounds and has a full clip of ammunition when the next 
round begins.

Tip: Having at least a Gangster weapon skill level will increase the weapon's 
accuracy.

******************************************************************************
6.7 Courier Missions
******************************************************************************

******************************************************************************
6.7.1 Los Santos
******************************************************************************

Available: At any time.

Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  After the third 
intersection, there is a 24-7 store (Roboi's Food Mart) on the left.  In front 
of the store on the left side is a BMX that begins the mission.

Description: Deliver packages to various locations (indicated by a red ring 
(corona) at the location and a yellow dot on the on-screen radar and map).  
Once you find a ring, you must throw the package through it by pressing the L2 
or R2 button to look left or right and then press the circle button.  If the 
package misses, it will be on the ground for a short time (when it can be 
picked up) and will then disappear.  After all of the packages have been 
delivered, you must return to the store to receive a portion of the profits.  
There are four phases to the mission, each with a different number of packages 
that are carried, number of deliveries to be made and time limit.  The 
following list shows this information.  Note that there are extra packages 
being carried and not all must be delivered.

Phase 1 – 6 packages, 3 delivery locations, 3 minutes
Phase 2 – 6 packages, 4 delivery locations, 5 minutes
Phase 3 – 7 packages, 5 delivery locations, 5 minutes
Phase 4 – 8 packages, 6 delivery locations, 10 minutes

Once the final phase is completed, the store will become an asset and will 
earn money (up to $2000 per day).  The money can be picked up by walking into 
the money icon (indicated by a $ icon) located in front of the store.  The 
amount of money generated so far is displayed above the money icon.  

Strategy: As soon as a phase begins, press the START button to display the 
map.  Use the map to plan a route that will take you in a "circle" and avoid 
backtracking.  Pedal hard throughout the entire trip and be sure to use any 
available shortcuts.  Be sure to stop close to the ring before throwing the 
package to minimize the chance of missing.

Tip: Having a high stamina when the mission starts will allow for pedaling 
harder for a longer time.

******************************************************************************
6.7.2 San Fierro
******************************************************************************

Available: After the completion of 'The Green Sabre'.

Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  Turn left at the 
second intersection.  Immediately after the turn, the "Hippy Shopper" store is 
on the right.  On the left side of the store is a Freeway that begins the 
mission.

Description: Deliver packages to various locations (indicated by a red ring 
(corona) at the location and a yellow dot on the on-screen radar and map).  
Once you find a ring, you must throw the package through it by pressing the L2 
or R2 button to look left or right and then press the circle button.  If the 
package misses, it will be on the ground for a short time (when it can be 
picked up) and will then disappear.  After all of the packages have been 
delivered, you must return to the store to receive a portion of the profits.  
There are four phases to the mission, each with a different number of packages 
that are carried, number of deliveries to be made and time limit.  The 
following list shows this information.  Note that there are extra packages 
being carried and not all must be delivered.

Phase 1 – 6 packages, 3 delivery locations, 3 minutes
Phase 2 – 6 packages, 4 delivery locations, 5 minutes
Phase 3 – 7 packages, 5 delivery locations, 5 minutes
Phase 4 – 8 packages, 6 delivery locations, 7 minutes

Once the final phase is completed, the store will become an asset and will 
earn money (up to $2000 per day).  The money can be picked up by walking into 
the money icon (indicated by a $ icon) located in front of the store.  The 
amount of money generated so far is displayed above the money icon.  

Strategy: As soon as a phase begins, press the START button to display the 
map.  Use the map to plan a route that will take you in a "circle" and avoid 
backtracking.  Be sure to use any available shortcuts.  Be sure to stop close 
to the ring before throwing the package to minimize the chance of missing.

******************************************************************************
6.7.3 Las Venturas
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom'.

Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Exit at the first exit onto Harry Gold Parkway.  Exit at the first offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the first intersection.  Turn left at the first intersection.  
Immediately after the turn, the "Burger Shot" restaurant is on the right.  On 
the right side of the store is a Faggio that begins the mission.

Description: Deliver packages to various locations (indicated by a red ring 
(corona) at the location and a yellow dot on the on-screen radar and map).  
Once you find a ring, you must throw the package through it by pressing the L2 
or R2 button to look left or right and then press the circle button.  If the 
package misses, it will be on the ground for a short time (when it can be 
picked up) and will then disappear.  After all of the packages have been 
delivered, you must return to the restaurant to receive a portion of the 
profits.  There are four phases to the mission, each with a different number 
of packages that are carried, number of deliveries to be made and time limit.  
The following list shows this information.  Note that there are extra packages 
being carried and not all must be delivered.

Phase 1 – 6 packages, 3 delivery locations, 3 minutes
Phase 2 – 5 packages, 4 delivery locations, 6 minutes
Phase 3 – 7 packages, 5 delivery locations, 5 minutes
Phase 4 – 8 packages, 6 delivery locations, 8 minutes

Once the final phase is completed, the restaurant will become an asset and 
will earn money (up to $2000 per day).  The money can be picked up by walking 
into the money icon (indicated by a $ icon) located in front of the 
restaurant.  The amount of money generated so far is displayed above the money 
icon.  

Strategy: As soon as a phase begins, press the START button to display the 
map.  Use the map to plan a route that will take you in a "circle" and avoid 
backtracking.  Be sure to use any available shortcuts.  Be sure to stop close 
to the ring before throwing the package to minimize the chance of missing.

Tip: Some of the phase 4 locations are difficult to see from the road.  The 
Roca Escalante location is behind the short wall, with entrances on the north 
and south sides.  The Spinybed location is in the warehouse facility and the 
entrance along the south wall should be used.  The Redsands West location is 
next to the baseball stadium and the entrance in the northeast corner of the 
parking lot should be used.  The Blackfield location is at the Blackfield 
stadium and should be approached using the north entrance.

******************************************************************************
6.8 'Trucking'
******************************************************************************

Available: After the completion of 'Tanker Commander' (for missions 1-6) and 
'Yay Ka-Boom-Boom' (for missions 7-8).

Description: Walk into the red marker inside of RS Haul depot in Flint County 
(indicated by gray truck icon on your on-screen radar and map).  You will need 
to transport a load to various locations in the city.  If the truck's trailer 
becomes disconnected, you will have 60 seconds to back the truck up to the 
trailer to reconnect it.  If the timer reaches 0, the mission is a failure.  
There are eight missions to be completed.  Missions 1 and 4 require driving 
the load to the destination before a certain time of day.  For each minute the 
load arrives late, the cash received after the mission will be decreased.  If 
the cash amount reaches 0, the mission is a failure.  Missions 2, 5 and 7 
require driving a fragile load to the destination.  An indicator will be 
displayed indicating the truck's damage level.  For each impact the truck 
makes with an object (e.g., trees, other cars, etc.), the damage indicator 
will empty and the cash received after the mission will be decreased.  If the 
indicator reaches empty (and the cash amount reaches 0), the mission is a 
failure.  Missions 3, 6 and 8 require driving an illegal load to the 
destination.  Once the RS Haul depot is left, you will have a 3-star wanted 
level for missions 3 and 6 and a 4-star wanted level for mission 8.  If the 
truck is destroyed before reaching the destination, the mission is a failure.

Once the final mission is completed, the depot will become an asset and will 
earn money (up to $2000 per day).  The money can be picked up by walking into 
the money icon (indicated by a $ icon) located inside of the depot on the 
right.  The amount of money generated so far is displayed above the money 
icon.  

Strategy: For the timed missions, press the START button to display the map 
and use the map to plan the best route to take.  For the fragile load 
missions, drive VERY cautiously to avoid sustaining damage.  For the illegal 
load missions, ignore the wanted level but be careful of the police cars since 
they will ram the truck and the trailer may become disconnected.

******************************************************************************
6.9 'The Chiliad Challenge'
******************************************************************************

Available: After the completion of 'The Green Sabre', between 7:00 and 18:00 
and a cycling skill greater than 40%.

Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  Continue on the 
highway until reaching the offramp on the west side of Whetstone.  Exit at the 
offramp and turn right at the T intersection.  At the first right 
intersection, there is a dirt road on the left.  Follow the dirt road to the 
top of the mountain.  At the top of the mountain is a Mountain Bike that 
begins the mission.

Description: Participate in a race on the Mountain Bike against five or three 
other competitors.  The objective of each race is to reach all of the 
checkpoints (indicated by a red marker and a red dot on the on-screen radar) 
as they appear on the course and finish the race in first place.  If you fail 
to finish the race in first place, the mission is a failure.  If you fall off 
the mountain, you will automatically reappear on the course.  The first race 
is Scotch Bonnet Yellow Route.  After finishing the race in first place, the 
Birdseye Winder race will be available.  Once that race is won, the Cobra Run 
race will be available.  Once the last race has been won, the races can be 
run again.  (Note: In order to achieve 100% game completion, you must finish 
each race in first place.)  

Strategy: Concentrate on the course and not the other riders or your position.  
Be sure to take turns slowly (slow down when approaching) and pedal in the 
straight sections.  Avoid traveling at high speed (except when approaching the 
finish line) since attempting to slow down quickly will either cause you to 
fall off the bike or make you do a stoppie (which will usually cause you to 
turn in the opposition direction of the course).  It is better to travel 
conservatively (even if you are in last place at the start of the race).  This 
will minimize mistakes and you will be able to easily catch up and pass the 
other competitors.

Tip: You only have to get close to a checkpoint for it to be obtained (i.e., 
you do not have to go through its center).  This will allow shortcuts to be 
taken at some curves to allow you to gain position on the other riders.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Having a high cycling skill before the mission starts will make it easier 
since you will not be as likely to fall off the bike.

Tip: Use the bike's rear brake (R1 button) to prevent against stoppies.

******************************************************************************
6.10 'NRG-500'
******************************************************************************

Available: After the completion of 'The Green Sabre'.

Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the second offramp.  
At the end of the offramp, turn right.  Turn left at the first intersection.  
Turn right at the first intersection.  When the road turns hard left, continue 
straight toward the buildings.  Turn left and continue until reaching the 
train tracks.  Turn right and follow the train tracks until reaching the dry 
dock on the left.  On the left (west) corner of the dry dock is an NRG-500 
that begins the mission.

Description: Reach all 18 rings (indicated by the red circle and a red dot on 
the on-screen radar) in any order.  Your time limit begins with 10 seconds and 
you receive an additional 10 seconds for each ring obtained.  If you do not 
reach all the rings within the time limit or the motorcycle is destroyed, the 
mission is a failure.  

Strategy: Although the rings can be obtained in any order, using the following 
pattern will help to ensure you reach all of them within the time limit and 
allow the most amount of time for the difficult ones.  After the mission 
starts, proceed clockwise and ride through the rings along the edge of the dry 
dock (1-3).  Go down the ramp on the north side (4-5) and then drive through 
the rings on the bottom of the dry dock and low on the walls (6-11).  The 
remaining rings are reached by traveling quickly up the side of the dry dock 
and jumping out of the dry dock (12-18). 

Tip: The rings above the edge of the dry dock cause a long shadow that can be 
partly seen on the edge of the dry dock.

Tip: Use the left analog stick to shift your body weight to help reach the 
rings and ensure you land on both wheels.

******************************************************************************
6.11 'Valet Parking'
******************************************************************************

Available: After the completion of '555 We Tip'.

Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
right at the fourth intersection.  After the first left intersection, the Vank 
Hoff Hotel is on the left.

Pre-Mission Setup: Before starting this mission, put on the valet uniform from 
the safe house wardrobe.

Description: Park cars in the hotel's underground car park as they arrive.  
When you get into a car to be parked, a damage bonus indicator will be 
displayed.  For each impact the car makes with an object (e.g., walls, other 
cars, etc.), the damage bonus indicator will decrease.  Drive the car into the 
underground car park and park in the indicated space.  Once the car is parked, 
the damage bonus indicator's amount will be added to the timer, as well as a 
time bonus corresponding to how well the car was parked (i.e., how straight 
within the space, etc.).  After the car has been parked, you must return to 
the front of the hotel where the other valets are waiting.  If one of the 
other valets is killed, a penalty of 20 seconds on the damage bonus indicator 
will be assessed.  The following list shows the initial time limit and the 
number of cars to be parked for each level:

Level 1 – 3 cars, 2 minutes
Level 2 – 4 cars, 2 minutes
Level 3 – 5 cars, 2 minutes
Level 4 – 6 cars, 2 minutes
Level 5 – 7 cars, 2 minutes

Once the final level is completed, the hotel will become an asset and will 
earn money (up to $2000 per day).  The money can be picked up by walking into 
the money icon (indicated by a $ icon) located in front of the hotel.  The 
amount of money generated so far is displayed above the money icon.  

Strategy: All cars needing to be parked will enter from the east side.  Stand 
on the south side of the driveway (closest to the driver side door) and when a 
car pulls up, quickly run to the driver's door and get in once the driver gets 
out.  When parking the car, concentrate on parking the car quickly with little 
or no damage since the maximum damage bonus will be much higher than the 
maximum parking bonus.  

Tip: Use the sidewalk at the east end of the hotel's driveway to bypass the 
traffic at the intersection (especially if there is another valet in a car at 
the end of the driveway).  However, the turn from the sidewalk into the 
underground car park is very tight. 

******************************************************************************
6.12 Schools
******************************************************************************

Located throughout the city are several schools you must attend (indicated by 
a red 'S' icon on your on-screen radar and map).  Each school contains a 
series of courses that must be completed.  When a course is completed, you 
will receive a grade based on your performance on the course.  A minimum grade 
of 70% is required to pass the course (and unlock the next course).  A medal 
will be received based on the grade received.  The follow are the score ranges 
for each medal:

Gold: 100%
Silver: 86% - 99%
Bronze: 70% - 85% 

Any course that has been completed can be repeated to attempt to receive a 
better score.  Once all of the courses have been completed, a reward vehicle 
will be available based on the medals received for the courses.

IMPORTANT NOTE: 100% game completion only requires a passing grade in each 
school's course (i.e., all gold medals are NOT required).

******************************************************************************
6.12.1 'Back to School' (Driving)
******************************************************************************

Available: After the completion of 'Deconstruction'.

Description: Enter the driving school in Doherty and complete a series of 12 
driving courses.  The course grade is based on the vehicle's final heading and 
position, the amount of cone or car damage sustained and the course's 
completion time (if applicable).  Once all of the courses have been passed, 
the following vehicles will be available in the west end of the school's 
parking lot based on the medals received for the courses:

All gold: Hotknife
All silver (or better): Bullet
All bronze (or better): Super GT

Note: If the car stops moving while on a course, the course will be 
terminated.

******************************************************************************
6.12.1.1 'The 360'
******************************************************************************

Description: Press and hold the X and square buttons and use the left analog 
stick to perform a 360-degree turn within 10 seconds.

Strategy: None needed

******************************************************************************
6.12.1.2 'The 180'
******************************************************************************

Description: Accelerate to top speed, press the R1 button to powerslide around 
the cones and return to the starting position within 10 seconds.

Strategy: None needed

******************************************************************************
6.12.1.3 'Whip and Terminate'
******************************************************************************

Description: Accelerate to top speed, press the R1 button to powerslide around 
a corner and stop in the designated area.

Strategy: None needed

******************************************************************************
6.12.1.4 'Pop and Control'
******************************************************************************

Description: Drive a police car through the course with the right rear tire 
flattened (by a spike strip at the start of the course) within 5 seconds.  

Strategy: After the tire has been flattened, avoid a lot of steering movement 
since this will cause a loss of control.

******************************************************************************
6.12.1.5 'Burn and Lap'
******************************************************************************

Description: Drive 5 laps in a short oval course.  This course's grade is 
based on the course time and damage sustained only.  A time of less than 35 
seconds is required for a gold medal.  

Strategy: Accelerate throughout the entire course and powerslide through every 
turn.

******************************************************************************
6.12.1.6 'Cone Coil'
******************************************************************************

Description: Zigzag around three rows of cones, powerslide around a single 
cone at the end of the course (in the center of the red marker) and then 
travel back through the course to the starting location within 10 seconds.  

Strategy: None needed

******************************************************************************
6.12.1.7 'The '90''
******************************************************************************

Description: Accelerate and powerslide to parallel park between two cars 
within 5 seconds.  

Strategy: Drive either to the right or to left of the center path before doing 
the powerslide.

******************************************************************************
6.12.1.8 'Wheelie Weave'
******************************************************************************

Description: Drive up the small ramp on the left side to ride on two wheels 
and then park in the center of the red marker.  

Strategy: After getting onto two wheels, push the left analog stick up.  When 
correcting the direction, do not push the left analog stick too hard or you 
will overcompensate.

******************************************************************************
6.12.1.9 'Spin and Go'
******************************************************************************

Description: Drive in reverse to the curve in the course, perform a 180 and 
park in the designated area within 5 seconds.

Strategy: None needed

******************************************************************************
6.12.1.10 'P.I.T. Maneuver'
******************************************************************************

Description: Drive a police car, perform a P.I.T. maneuver against another 
car, and stop perpendicular and as close as possible to the other car.

Strategy: After hitting the other car, turn toward the car so that you stop 
close and perpendicular to it.

******************************************************************************
6.12.1.11 'Alley Oop'
******************************************************************************

Description: Accelerate and drive one side of the car up the ramp to perform a 
barrel roll and land on all four wheels.

Strategy: After hitting the ramp, release the accelerator and use the left 
analog stick to control the pitch of the car to ensure it lands on all four 
wheels.

******************************************************************************
6.12.1.12 'City Slicking'
******************************************************************************

Description: Drive to and from Esplande North within 2 minutes.  A time of 
1:40 or less is required for a gold medal.

Strategy: Concentrate on the road and not the timer!  Do not take corners too 
quickly since the car used has a tendency to "fish-tail" and may cause you to 
spin out and lose time or crash.  Turn right out of the school and then 
immediately left onto the main road.  Travel down the center of the road on 
the trolley tracks.  Be careful at intersections because cars you pass will 
turn left into your path.  Just after entering Calton Heights, turn right onto 
the main road (with a white building on the left corner).  Drive between the 
trolley tracks down the hill until reaching the T intersection.  Turn left and 
continue on the road until reaching the red marker.  Turn left at the road 
with the red marker and follow it up the hill (use the right analog stick to 
adjust the view to look for traffic up the hill).  Turn right at the third 
intersection (after going down the hill).  Turn left at the first intersection 
onto the main road and follow the road back to the driving school (again 
traveling in the center).

******************************************************************************
6.12.2 Boat
******************************************************************************

Available: After the completion of 'Pier 69'.

Description: Enter the boating school at Bayside Marina and complete a series 
of 5 boating courses.  The course grade is based on the boat's final position, 
the amount of boat damage sustained and the course's completion time (if 
applicable).  Once all of the courses have been passed, the following boats 
will be available in the west side of the dock based on the medals received 
for the courses:

All gold: Jetmax
All silver (or better): Squallo
All bronze (or better): Marquis

******************************************************************************
6.12.2.1 'Basic Seamanship'
******************************************************************************

Description: Drive the boat forward and stop within the buoy region.  A time 
of 0:10 or less is required for a gold medal.

Strategy: Accelerate until the timer reaches 0:06 and then press and hold the 
square button to stop.

******************************************************************************
6.12.2.2 'Plot a Course'
******************************************************************************

Description: Drive the boat through a course of buoys.  A time of 0:35 or less 
is required for a gold medal.

Strategy: Pass through the center of the buoy markers and press the R1 button 
to turn sharply to the next buoy. 

******************************************************************************
6.12.2.3 'Fresh Slalom'
******************************************************************************

Description: Drive the boat through a course of buoys.  A time of 1:20 or less 
is required for a gold medal.

Strategy: Pass through the center of the buoy markers and press the R1 button 
to turn sharply to the next buoy.  Use the on-screen radar to determine the 
location of the next buoy.

******************************************************************************
6.12.2.4 'Flying Fish'
******************************************************************************

Description: Drive the boat up the ramp to the left of the starting position 
and land in the designated area.  The jump must be completed within 45 
seconds.  A jump of 67 meters or more is required for a gold medal.

Strategy: After starting, turn right and drive to the cliff near the Gant 
Bridge, near the stopped speedboat.  Turn around and drive toward the ramp, 
using the on-screen radar to line up.  Once the ramp comes into view, adjust 
the approach so that the middle of the ramp is used.  Avoid making large turns 
since this will cause the boat to lose some speed.

******************************************************************************
6.12.2.5 'Land, Sea and Air'
******************************************************************************

Description: Drive the boat through a course of buoys, some which have ramps 
between them.  A time of 2:10 or less is required for a gold medal.

Strategy: Pass through the center of the buoy markers and press the R1 button 
to turn sharply to the next buoy.  Use the on-screen radar to determine the 
location of the next buoy after the one being traveled to since it will appear 
as a small dot.

******************************************************************************
6.12.3 'Learning to Fly' (Pilot)
******************************************************************************

Available: After the completion of 'Verdant Meadows'.

Description: Enter the pilot school at the airfield in Verdant Meadows and 
complete a series of 10 flying courses.  The course grade is based on the 
aircraft's final position (if applicable), the amount of aircraft damage 
sustained and the course's completion time (if applicable).  Once all of the 
courses have been passed, the following aircraft will be available in and next 
to the hangar west of the control tower based on the medals received for the 
courses:

All gold: Hunter
All silver (or better): Stuntplane
All bronze (or better): Rustler

General Strategy: For courses using an airplane, be sure to raise the landing 
gear immediately after takeoff.  Otherwise, the plane's speed will be slowed 
due to the drag created.

******************************************************************************
6.12.3.1 'Takeoff'
******************************************************************************

Description: Accelerate to take off and fly through three rings (indicated by 
the red circle and a red dot on the on-screen radar).  A time of 0:30 or less 
is required for a gold medal.

Strategy: Avoid steep climbing or diving since this will decrease the plane's 
speed.  Keep the plane level as much as possible.

******************************************************************************
6.12.3.2 'Land Plane'
******************************************************************************

Description: Fly through one ring, land on the runway and stop the plane 
inside of the red marker.  A time of 0:25 or less is required for a gold 
medal.

Strategy: Fly parallel and close to the runway.  It is important to keep the 
plane level or damage will be sustained.  When nearing the red marker, press 
the square button to slow down.  As soon as the wheels touch the runway, push 
the left analog stick forward to put the nose of the plane down and taxi along 
the runway to the marker.

******************************************************************************
6.12.3.3 'Circle Airstrip'
******************************************************************************

Description: Accelerate to take off and fly through eight rings that are in a 
circular pattern around the airfield.  A time of 1:00 or less is required for 
a gold medal.

Strategy: Begin turning toward the next ring just before flying through a 
ring.  Be sure to fly "smoothly" by avoiding quick turns since an overturn 
will require you to correct (and possibly overturn again) and time will be 
lost.

******************************************************************************
6.12.3.4 'Circle Airstrip and Land'
******************************************************************************

Description: Accelerate to take off and fly through eight rings that are in a 
circular pattern around the airfield.  After passing through the last ring, 
you need to land on the runway and stop the plane inside of the red marker.  A 
time of 1:20 or less is required for a gold medal.

Strategy: Begin turning toward the next ring just before flying through a 
ring.  Be sure to fly "smoothly" by avoiding quick turns since an overturn 
will require you to correct (and possibly overturn again) and time will be 
lost.  Immediately after passing through the last ring, press the R3 button to 
lower the landing gear.  Descend toward the runway and fly parallel and close 
to it.  It is important to keep the plane level or damage will be sustained.  
When nearing the red marker, press the square button to slow down.  As soon as 
the wheels touch the runway, push the left analog stick forward to put the 
nose of the plane down and taxi along the runway to the marker.

******************************************************************************
6.12.3.5 'Helicopter Takeoff'
******************************************************************************

Description: Takeoff in the helicopter, turn 180 degrees a fly through single 
ring.  A time of 0:50 or less is required for a gold medal.

Strategy: Takeoff and when the timer reaching about 10 seconds, turn around 
and fly to the ring.  The 180 degree turn and flight toward the ring can be 
performed before the on-screen messages about these maneuvers are displayed.

******************************************************************************
6.12.3.6 'Land Helicopter'
******************************************************************************

Description: Fly to the runway and land in the red marker.  A time of 0:30 or 
less and a straight landing are required for a gold medal.

Strategy: None needed

******************************************************************************
6.12.3.7 'Destroy Targets'
******************************************************************************

Description: Fly to the end of the runway and destroy three stationary trucks.  
Once all of the trucks are destroyed, fly to the area at the opposite end of 
the runway and destroy two moving cars.  After the cars are destroyed, you 
need to fly to the opposite end of the runway and land in the red marker.  A 
time of 1:20 or less and a straight landing are required for a gold medal.

Strategy: Fly toward the targets and when close, push the left analog stick 
forward slightly to lower the helicopter's nose.  Begin continually shooting 
rockets and the machine gun at the trucks.  

******************************************************************************
6.12.3.8 'Loop-The-Loop'
******************************************************************************

Description: Fly through a single ring, perform a loop-the-loop and then fly 
through a second ring.  A time of 0:21 or less is required for a gold medal.

Strategy: When flying downward after the loop, continue flying down for a 
short amount of time to gain additional speed and then climb up to the final 
ring.  

******************************************************************************
6.12.3.9 'Barrel Roll'
******************************************************************************

Description: Fly through a single ring, perform a barrel roll and then fly 
through a second ring.  A time of 0:19 or less is required for a gold medal.

Strategy: After passing through the first ring, wait to execute the barrel 
roll until reaching the midpoint of the distance between the rings.  Be sure 
to push the left analog stick directly left or right when performing the 
barrel roll.

******************************************************************************
6.12.3.10 'Parachute onto Target'
******************************************************************************

Description: Parachute and land on the target.  Landing in the exact center of 
the target is required for a gold medal.

Strategy: Immediately push and hold the left analog stick forward.  Wait until 
the timer reaches 0:23 before opening the parachute, even though the timer 
will be at 0:18 when the on-screen directions tell you to open it.  Once the 
parachute is opened, pull and hold the left analog stick backwards.  When the 
timer reaches 0:47, release the left analog stick and you should land in the 
center of the target.

******************************************************************************
6.12.4 Bike
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom'.

Description: Enter the bike school in Blackfield and complete a series of five 
motorcycle courses.  The course grade is based on the motorcycle's final 
position and the amount of motorcycle damage sustained.  Once all of the 
courses have been passed, the following motorcycles will be available to the 
left of the school's entrance based on the medals received for the courses:

All gold: NRG-500
All silver (or better): FCR-900
All bronze (or better): Freeway

******************************************************************************
6.12.4.1 'The 360'
******************************************************************************

Description: Press and hold the X and square buttons and use the left analog 
stick to perform a 360-degree turn within 15 seconds.

Strategy: Use the tire marks on the ground to know when to stop.

******************************************************************************
6.12.4.2 'The 180'
******************************************************************************

Description: Accelerate to top speed, press the R1 button to powerslide around 
the cones and return to the starting position within 10 seconds.

Strategy: You need to start braking before reaching the stopping area or you 
will overshoot the area.

******************************************************************************
6.12.4.3 'The Wheelie'
******************************************************************************

Description: Accelerate to top speed, pull the left analog stick down to 
perform a wheelie through the indicated area and then stop in the center of 
the stop area within 8 seconds.

Strategy: Release the accelerator after starting the wheelie and keep the 
motorcycle stable until reaching the end of the wheelie area.

******************************************************************************
6.12.4.4 'Jump and Stop'
******************************************************************************

Description: Accelerate to top speed, use the ramp to jump and then stop in 
the center of the stop area within 8 seconds.

Strategy: None needed

******************************************************************************
6.12.4.5 'The Stoppie'
******************************************************************************

Description: Accelerate to top speed, perform a stoppie within the designated 
area and then stop in the stop area within 8 seconds.  The course will 
automatically stop if both wheels touch the ground in the designated stoppie 
area.

Strategy: Push and hold the left analog stick forward (to stand up) before 
reaching the stoppie area.  Immediately before reaching the start of the 
stoppie area, tap the square button to perform the stoppie.  Once the end of 
the stoppie area is reached, release the left analog stick and drive to the 
stop area.

******************************************************************************
6.12.4.6 'Jump & Stoppie'
******************************************************************************

Description: Accelerate to top speed, use the ramp to jump, perform a stoppie 
once landing and stop in the stop area within 8 seconds.  The course will 
automatically stop if both wheels touch the ground before the stop area.

Strategy: Before starting to accelerate, push the left analog stick forward 
approximately 75% to force you lower on the motorcycle (if the stick is pushed 
too far, you will stand up).  You will have additional speed by being lower on 
the motorcycle.  Accelerate and when reaching the end of the ramp, release the 
accelerator.  While in the air, push the left analog stick slightly forward so 
the motorcycle tilts forward so the front wheel will touch first.  After 
landing, push the left analog stick backward to drop the rear wheel, apply the 
brake and stop in the stop area.  The additional speed is needed when starting 
so that you land as close to the stop area as possible.  Otherwise, the back 
wheel will touch before reaching the stop area and cause the course to be 
over.

******************************************************************************
6.13 Zero
******************************************************************************

These missions are started from the Zero RC store in Garcia and are indicated 
by a 'Z' icon on your on-screen radar and map.

******************************************************************************
6.13.1 'Air Raid'
******************************************************************************

Available: After the completion of 'Wear Flowers in Your Hair' and purchasing 
the Zero RC property.  

Description: After the cutscene on the roof, RC Barons will drop bombs at the 
four transmitters on the roof.  You need to use the Minigun to destroy the 
attacking RC Barons.  A 3:10 minute timer will be displayed indicating the 
time remaining.  A transmitter signal strength indicator will be displayed 
indicating the signal strength.  If the signal strength indicator is empty 
(indicating all of the transmitters have been destroyed) before the timer 
reaches 0:00, the mission is a failure.  

Strategy: Watch the on-screen radar for the direction the RC Barons are 
attacking from.  Try to shoot the planes when they are in the distance before 
they reach the roof.  Ignore any planes that have already dropped their bomb.  
Concentrate on eliminating the groups of four or five planes aircraft that 
will attack since these can inflict significant damage.

Tip: Do this mission during the day (preferably early morning) since the 
planes cannot be seen if done at night.

******************************************************************************
6.13.2 'Supply Lines...'
******************************************************************************

Available: After the completion of 'Air Raid'.  

Description: Use an RC Baron to kill five couriers traveling through the city.  
Once the mission starts, a fuel indicator will be displayed on the screen 
indicating the amount of fuel remaining (total time is approximately 5 
minutes).  If the fuel indicator is empty, the mission is a failure.  Once all 
of the couriers have been killed, you must fly back to Garcia and land on the 
roof of the Zero RC shop.

Strategy: When flying the plane, the controls are very sensitive so be sure to 
not overcompensate.  Try to avoid hitting any objects (e.g., street lights, 
trees, etc.) since this will cause a loss of time.  Although the couriers can 
be killed in any order, using the following order will help ensure that they 
are all killed and you can land on the roof before the fuel runs out.  After 
taking off, the first courier is in a van and is located just south of the 
shop.  Try to shoot him before you pass the building so that you do not need 
to turn around.  Continue south along the same road that runs in front of the 
shop and shoot the second courier on the bicycle (you should try to get to him 
before he reaches the next intersection).  Turn right (west) and fly into 
Hashbury to find the third courier.  The courier is in a van and is driving on 
a road from the right (north) to left (south).  You should arrive at an 
intersection ahead of his path.  Land the plane and when he passes (or stops 
at the traffic light), shoot him.  Take off and begin flying toward courier #4 
riding on a Sanchez.  Use the map to determine a course to intercept him.  
When arriving at the courier's location, land behind him.  Be sure to be lined 
up with him before shooting since if he is not destroyed quickly, he will 
shoot at the plane and drive away quickly.  This courier is the hardest to 
kill since he can shoot at you while moving, even if you are behind him.  
After the courier is dead, use the on-screen radar to locate the last courier 
(driving in a van).  Fly to his location and shoot the van from behind.  Once 
all of the couriers are killed, fly to the Zero RC roof (you need 
approximately 1/4 fuel remaining in order to make it).  When reaching the 
roof, land in the red marker on the roof.

******************************************************************************
6.13.3 'New Model Army'
******************************************************************************

Available: After the completion of 'Supply Lines...'.  

Description: Use an RC Goblin to aid Zero as he drives an RC Bandit from your 
"base" to the enemy base in a countryside model.  An 8:00 minute timer will be 
displayed indicating the time remaining for the RC Bandit to reach the enemy 
base and an indicator will be displayed showing the damage level to the RC 
Bandit.  If the timer reaches 0:00, the mission is a failure.  If the damage 
indicator reaches empty, the RC Bandit is destroyed.  Zero has three RC 
Bandits and three RC Goblins.  If all of the RC Bandits or RC Goblins are 
destroyed, the mission is a failure.  Once the mission is completed, the store 
will become an asset and will earn money (up to $5000 per day).  The money can 
be picked up by walking into the money icon (indicated by a $ icon) located in 
front of the store.  The amount of money generated so far is displayed above 
the money icon.

Strategy: Shortly after the mission starts, a metal barrel will be blocking 
the RC Bandit's path.  Use the magnet on the RC Goblin to pick up the barrel 
and move it out of the path.  The RC Bandit will come to an impassable bridge.  
You will need to fly to your base, use the magnet to pick up a plank and drop 
it across the river to allow the RC Bandit to cross.  HOWEVER, once the river 
is crossed, the RC Bandit will be shot by a RC Tiger (tank).  Before placing 
the plank, fly to your base, use the magnet to pick up a bomb and drop it on a 
tank to destroy it.  Drop a bomb on each of the three tanks.  Once they are 
all destroyed, drop a plank across the river to allow the RC Bandit to 
continue.  Use the magnet to place a plank across the second river location 
and pick up and move the additional barrels that block the path until the RC 
Bandit reaches the enemy base.

Tip: You can also drop a bomb on the enemy RC Goblin.  However, it is 
difficult since it takes precise timing since it is moving.  

******************************************************************************
6.14 Cesar Vialpando
******************************************************************************

These missions are started from the garage in Doherty and are indicated by a 
'CV' icon on your on-screen radar and map.

******************************************************************************
6.14.1 'Zeroing In'
******************************************************************************

Available: After the completion of 'Yay Ka-Boom-Boom', 'Back to School' and 
purchasing the Wang Cars property.  

Description: Zero has installed a device to allow a car to be tracked when the 
driver makes a cell phone call.  The position will appear on the on-screen 
radar as a red dot and fade to yellow and then white and then disappear as the 
signal weakens.  You need to follow the signal until reaching the car.  If the 
signal is lost, the mission is a failure.  Once the car has been reached, you 
need to perform a PIT maneuver on it to force the driver to lose control.  
Once the driver loses control, you need to get into the car and drive it back 
to the garage in Doherty.

Strategy: None needed

Tip: When the car has been reached, the tracking device will make three beeps. 

******************************************************************************
6.14.2 'Test Drive'
******************************************************************************

Available: After the completion of 'Zeroing In'.  

Description: Drive Cesar to Otto's Autos in Esplande North.  After arriving, a 
cutscene will be seen where you and Cesar steal the two cars in the showroom.  
You need to follow Cesar back to the garage in Doherty.  During the trip, 
Cesar will cause you to get a 2-star wanted level.  When reaching the tunnel 
in Calton Heights, you will need to use the nitrous in order to keep up with 
Cesar.

Strategy: If you get too far behind Cesar, use the on-screen radar to locate 
his position.  When you are close to him, watch the inverted blue triangle 
over his car to determine his direction.

******************************************************************************
6.14.3 'Customs Fast Track'
******************************************************************************

Available: After the completion of 'Test Drive'.  

Description: Drive with Cesar to the docks in Easter Basin.  When arrive, get 
into the crane.  You need to use the crane to pick up each of the containers 
on the ship and place them into the red marker on the deck of the ship.  
Follow the on-screen directions for the crane controls.  After the third 
container is removed, a car will arrive with three men that begin shooting a 
Cesar and an indicator of Cesar's health will be displayed.  If the health 
indicator reaches empty, the mission is a failure.  You need to kill the three 
men.  After they are dead, another car will arrive with three additional men 
that must be killed.  Once they are dead, two more men will arrive on foot.  
Once they have been killed, you need to drive the car to the garage in 
Doherty.

Strategy: Use the crane magnet's shadow to determine when to lower the magnet 
to pick up the container and when to lower the container into the red marker.

******************************************************************************
6.14.4 'Puncture Wounds'
******************************************************************************

Available: After the completion of 'Customs Fast Track'.  

Description: Get in the car equipped with three Stingers (a metal strip with 
spikes to puncture tires) and locate the target car.  Once the target car has 
been located, you need to drive ahead of the car and push the circle button to 
deploy a Stinger to puncture the car's tires.  If all three Stingers are used 
without flattening the car's tires, the mission is a failure.  Once the tires 
have been flattened, get into the car and drive it to the garage in Doherty.

Once the mission is completed, Wang Cars will become an asset and will earn 
money (up to $8000 per day).  The money can be picked up by walking into the 
money icon (indicated by a $ icon) located in front of the showroom.  The 
amount of money generated so far is displayed above the money icon.  

Strategy: Do not get too far ahead of the target car when deploying the 
Stinger or the car will drive around it.

******************************************************************************
6.15 Car Export Lists
******************************************************************************

Available: After the completion of 'Customs Fast Track'.  

Description: At the north corner of the dock in Easter Basin is a chalkboard 
containing a list of cars.  Find each car on the list and drive it to the 
dock.  When reaching the dock, use the crane to pick up the car and place it 
into the red marker on the deck of the ship.  When a car is delivered, it is 
crossed off the list.  When all cars have been delivered, a second list is 
displayed.  There are three lists of cars to be delivered.  Each car has 
maximum value.  When a car is delivered, you will receive the maximum value 
minus the cost of any damage sustained.

List 1                  List 2                        List 3 
------                  ------                        ------
Patriot   - $40,000     Slamvan        -  $19,000     Blade        -  $19,000 
Sanchez   - $10,000     Blista Compact -  $35,000     Freeway      -  $10,000 
Stretch   - $40,000     Stafford       -  $35,000     Mesa         -  $25,000 
Feltzer   - $35,000     Sabre          -  $19,000     ZR-350       -  $45,000 
Remington - $30,000     FCR-900        -  $10,000     Euros        -  $35,000 
Buffalo   - $35,000     Cheetah        - $105,000     Banshee      -  $45,000 
Sentinel  - $35,000     Rancher        -  $40,000     Super GT     - $105,000 
Infernus  - $95,000     Stallion       -  $19,000     Journey      -  $22,000 
Camper    - $26,000     Tanker         -  $35,000     Huntley      -  $40,000 
Admiral   - $35,000     Comet          -  $45,000     BF Injection -  $15,000

Each car (along with several "special" cars for completing each list) is also 
available for importing on a certain day.  To import a car, go to the car list 
at the dock, press the triangle button and select the desired car.  You will 
then have to use the crane to pick it up off the deck and lowered it to the 
dock.

Strategy: When a car must be driven a long distance to reach the dock, use the 
railroad tracks since this will minimize the damage.  If a car has sustained 
damage, drive it into the garage in Doherty, get out of the car and then exit 
the garage.  When the garage door reopens, the damage will be repaired.  Drive 
to the railroad tracks at Cranberry Station (east of the garage) and follow 
the eastern most set of railroad tracks to the dock.  When using the crane, 
turn slowly to prevent the car from swinging (and possibly hitting an object 
and causing damage).

Some of the vehicles can be found in a fixed location, while others can only 
be found driving on the streets.  The following is a list of the fixed 
location (if any) for the vehicle that is the closest to the dock.  Refer to 
the Vehicles section for the complete list of the fixed locations for each of 
the vehicles.

List 1
------
Patriot – East end of dock at naval base in Easter Basin
Sanchez – Alley northeast of the tattoo parlor and Suburban in Hashbury
Stretch – Behind Wang Cars in Downtown
Feltzer – Parking lot of motel in southeast Flint Count (will appear based on 
the car being driven)
Remington – Parking lot of Unity Station in El Carona
Buffalo – Next to Catalina's hideout in Fern Ridge
Sentinel – Southeast corner of Interglobal Studios in Vinewood
Infernus – Driveway of house in northwest Paradiso
Camper – Parking lot in alley behind tattoo parlor in Hashbury
Admiral – Next to building across street from northwest corner of Conference 
Center

List 2
------
Slamvan – Behind nude shop in El Carona (2nd north/south street east of El 
Carona safe house)
Blista Compact – Southeast corner of Easter Bay Airport, next to red radar
Stafford – Front of "Vank Hoff in the Park" hotel in Queens
Sabre – Parking lot next to baseball fields in Garcia (across street from Zero 
RC)
FCR-900 – No fixed locations but can be found driving all over San Fierro
Cheetah – No fixed locations but can be found driving in Prickle Pine
Rancher – South end of farm in north Blueberry Acres
Stallion – No fixed locations but can be found driving in Doherty
Tanker – Right of Jay's diner in western Tierra Robada
Comet – Parking lot next to tennis courts at Avispa Country Club

List 3
------
Blade – No fixed located but can be found driving in Hashbury and Garcia
Freeway – Left side of "Hippy Shopper" store in Ocean Flats (San Fierro 
courier side mission location)
Mesa – Base of path leading up Mount Chiliad
Euros – Under the head of the Sphinx in The Camel's Toe
Banshee – Alley north of the Cobra Martial Arts in Garcia
Super GT – Parking lot of driving school in Doherty
Journey – North side of Interglobal Studios in Vinewood
Huntley – Parking lot of driving school in Doherty
BF Injection – South part of beach in Missionary Hill


Tip: If a car is exportable, a message will be displayed when entering the 
vehicle.  If this occurs, park the car in a safe house garage.  This will 
eliminate having to locate the vehicle later.

******************************************************************************
6.16 Race Tournaments
******************************************************************************

Available: After the completion of 'Back to School' and 'Verdant Meadows'.  

Description: Walk into the red marker at the race tournament location 
(indicated by a black and white checkered flag icon on your on-screen radar 
and map).  The objective of each race is to reach all of the checkpoints 
(indicated by a red marker and a red dot on the on-screen radar) as they 
appear on the course and finish the race in first place.  When you enter the 
red marker at the race location, you can select in which race to compete.  
Each of the races is run separately and can be done in any order.  (Note: In 
order to achieve 100% game completion, you must finish each race in first 
place.)  If you exit your vehicle and do not re-enter it within 25 seconds or 
if you destroy the vehicle, you will be disqualified from the race.

Strategy for all races: Try to get an early lead, but drive conservatively and 
cautiously and concentrate on the road, not the other competitors or your 
position.  The other competitors will crash a lot so do not worry if you are 
not in first place the entire race.  You should be able to easily catch up to 
them and be in first place at the end of the race.  Whenever possible, use the 
shortest path through each turn and use any available shortcut.

Tip: The red checkpoint markers have an arrow indicating which direction to 
follow or a large dot indicating to continue straight.

Tip: Running the race at night makes the red checkpoint markers easier to see 
and eliminates possibly being blinded by the sun.

Tip: When approaching a checkpoint, be careful since it is difficult to see 
the traffic beyond the checkpoint.

Tip: When racing in a car, you can use the P.I.T. maneuver on the other 
competitors to force them to crash.  However, be careful since they will also 
attempt this on your car.

Tip: When racing on a motorcycle, pushing the left analog stick forward will 
cause you to be lower on the motorcycle and provide a speed boost.

******************************************************************************
6.16.1 Los Santos
******************************************************************************

These race tournaments are started from the alley behind a building in Little 
Mexico.

1. Lowrider Race
Length: 1.46 miles
Vehicle used: Blade
(Note: This race uses the same course as 'High Stakes, Low-Rider' and is not 
required.)

2. Little Loop
Length: 0.82 miles
Vehicle used: NRG-500

3. Backroad Wanderer
Length: 2.05 miles
Vehicle used: FCR-900

4. City Circuit
Length: 2.26 miles
Vehicle used: FCR-900

5. Vinewood
Length: 2.41 miles
Vehicle used: Sunrise

6. Freeway
Length: 2.62 miles
Vehicle used: Super GT

7. Into the Country
Length: 5.22 miles
Vehicle used: Bullet

8. Badlands A
Length: 2.99 miles
Vehicle used: Sabre
(Note: This race uses the same course as 'Wu Zi Mu' and is not required.)

9. Badlands B
Length: 2.99 miles
Vehicle used: ZR-350
(Note: This race uses the same course as 'Farewell, My Love...' and is not 
required.)

******************************************************************************
6.16.2 San Fierro
******************************************************************************

These race tournaments are started from behind Wang Cars in Downtown.

1. Dirtbike Danger
Length: 1.99 miles
Vehicle used: Sanchez

2. Bandito Country
Length: 2.02 miles
Vehicle used: Bandito

3. GO-GO Karting
Length: 1.18 miles
Vehicle used: Kart

4. San Fierro Fastlane
Length: 1.64 miles
Vehicle used: Alpha

5. San Fierro Hills
Length: 5.20 miles
Vehicle used: Phoenix

6. Country Endurance
Length: 6.68 miles
Vehicle used: Bullet

******************************************************************************
6.16.3 LVA Freight Depot
******************************************************************************

These race tournaments are started from a warehouse in the south section of 
the LVA Freight Depot.

1. SF to LV
Length: 4.85 miles
Vehicle used: Banshee

2. Dam Rider
Length: 2.67 miles
Vehicle used: NRG-500

3. Desert Tricks
Length: 2.91 miles
Vehicle used: FCR-900

4. LV Ringroad
Length: 3.70 miles
Vehicle used: Turismo

******************************************************************************
6.16.4 Las Venturas Airport
******************************************************************************

These race tournaments are started from a hangar at the Las Venturas Airport.

Description: The objective of each these races is to reach all of the 
checkpoints (indicated by a red ring (corona) at the location and a red dot on 
the on-screen radar and map) as they appear on the course and finish the 
course.  

Strategy: For the airplane races, press the L3 button after takeoff to retract 
the landing gear.  For the helicopter races, "land" on the checkpoints that 
are difficult to fly through.

Tip: You only have to touch the checkpoint (i.e., you do not have to pass 
directly through the center of it). 

1. World War Ace
Length: 4.24 miles
Vehicle used: Rustler

2. Barnstorming
Length: 7.64 miles
Vehicle used: Stuntplane

3. Military Service
Length: 10.80 miles
Vehicle used: Hydra

4. Chopper Checkpoint
Length: 3.05 miles
Vehicle used: Maverick

5. Whirly Bird Waypoint
Length: 2.73 miles
Vehicle used: Maverick

6. Heli Hell
Length: 3.08 miles
Vehicle used: Hunter

******************************************************************************
6.17 Quarry
******************************************************************************

These missions are started from the site office at Hunter Quarry and are 
indicated by a yellow dump truck icon on your on-screen radar and map.

******************************************************************************
6.17.1 Quarry 1
******************************************************************************

Available: After the completion of 'Explosive Situation'.

Description: A 3:30 timer will be displayed indicating the time to use a Dozer 
to move seven rocks out of the path of the delivery trucks that will be 
arriving.  If the timer reaches 0:00, the mission is a failure.

Strategy: None needed

Tip: The red marker near each rock indicates where to push the rock.

Tip: Drive off the edge of the cliff to reach a lower ledge since the Dozer 
cannot be overturned or catch fire.

******************************************************************************
6.17.2 Quarry 2
******************************************************************************

Available: After the completion of 'Quarry 1'.

Description: Using a Dozer, push four explosive barrels into the nearby red 
marker.  The first barrel has a time limit of 1:20, the second barrel has a 
time limit of 2:13, the third barrel has a time limit of 1:49 and the fourth 
barrel has a time limit of 2:09.  If the timer reaches 0:00, the mission is a 
failure.

Strategy: When pushing the barrels, drive slowly and keep the barrel in the 
center or it may roll away in the wrong direction.

Tip: Drive off the edge of the cliff to reach a lower ledge.

******************************************************************************
6.17.3 Quarry 3
******************************************************************************

Available: After the completion of 'Quarry 2'.

Description: An 8-minute timer will be displayed indicating the time to 
destroy a Dumper being driven by thieves.  If the timer reaches 0:00, the 
mission is a failure.  A damage indicator will also be displayed showing the 
damage to the thieves' Dumper.  When the damage indicator is full, the Dumper 
will catch fire and explode.

Strategy: Continually ram and use the P.I.T. maneuver to force the Dumper to 
crash into other vehicles and objects until the damage indicator is full.  
Once the Dumper catches fire, drive away from it before it explodes. 

******************************************************************************
6.17.4 Quarry 4
******************************************************************************

Available: After the completion of 'Quarry 3'.

Description: A 4-minute timer will be displayed indicating the time to dispose 
of dead bodies before the police arrive.  If the timer reaches 0:00, the 
mission is a failure.  You need to get on the Sanchez next to the office and 
drive to the Dumper containing the dead bodies at the northeast entrance.  
When reaching the Dumper, you need to drive it to the main entrance and then 
down the path into the quarry to the fire on the east side.  If one of the 
bodies falls out of the truck, the mission is a failure.  When reaching the 
fire, you need to back up to it, press the R1 button to apply the handbrake 
and use the right analog stick to raise the loader to drop the bodies into the 
fire.

Strategy: When getting into the Dumper, drive slowly and cautiously along the 
highway to the entrance (since you will be traveling against the traffic flow) 
and into the quarry to the fire.  Watch the bodies in the rear of the truck 
and if they begin to slide out, quickly stop and go in reverse so they slide 
toward the front.

******************************************************************************
6.17.5 Quarry 5
******************************************************************************

Available: After the completion of 'Quarry 4'.

Description: A 3-minute timer will be displayed indicating the time to drive a 
Dumper filled with explosives to Verdant Meadows and dump the explosives at 
the end of the abandoned airfield.  If the timer reaches 0:00 or another 
vehicle is hit, the mission is a failure.  When reaching the red marker at 
Verdant Meadows, use the right analog stick to raise the loader to drop the 
explosives into the marker.

Strategy: Before starting to drive, press the START button to display the map 
and use the map to plan the best route to take.  Use the main roads as much as 
possible since this makes it more difficult for the Dumper to accidentally tip 
over.  Be sure to avoid the other vehicles on the road.

******************************************************************************
6.17.6 Quarry 6
******************************************************************************

Available: After the completion of 'Quarry 5'.

Description: A 3-minute timer will be displayed indicating the time to use a 
Dozer to move 10 explosive barrels off the railroad track before the next 
train arrives.  If the timer reaches 0:00, the mission is a failure.  

Strategy: After getting into the Dozer, proceed around the east side of the 
quarry to the main road.  Follow the road until you are even with the start of 
the barrels on the railroad tracks and then drive to the railroad tracks.  
There is not enough time to individually push each barrel off the track so 
drive north along the tracks to push the barrels.  As you drive along the 
tracks, the barrels will roll off.  When the barrel is off the railroad track, 
the inverted green arrow above the barrel and the green dot on the on-screen 
radar will disappear.  

******************************************************************************
6.17.7 Quarry 7
******************************************************************************

Available: After the completion of 'Quarry 6'.

Description: An 8-minute timer will be displayed indicating the time to 
dispose of a police motorcycle and dead body in a body bag before the police 
arrive.  If the timer reaches 0:00, the mission is a failure.  You need to get 
on the Sanchez next to the office and drive to the Dozer on the east side of 
the bottom of the quarry.  You must use the Dozer to push the HPV-100 and body 
bag into the red marker.  Once both objects are in the red marker, you need to 
drive up the path on the north side to the crane.  You must use the crane's 
magnet to put both objects into the Dumper located next to the crane.  Once 
both objects are in the Dumper, you need to drive it up the path to the quarry 
entrance and then to the red marker near the water.  If one of the objects 
falls out of the truck, the mission is a failure.  When reaching the water, 
you need to back up to the red marker, press the R1 button to apply the 
handbrake and use the right analog stick to raise the loader to drop the 
objects into the water.  If the Dumper falls into the water, the mission is a 
failure.

Once the mission is completed, Hunter Quarry will become an asset and will 
earn money (up to $2000 per day).  The money can be picked up by walking into 
the money icon (indicated by a $ icon) located in front of the office.  The 
amount of money generated so far is displayed above the money icon.  

Strategy: When pushing the HPV-100 and dead body in the Dozer, get behind the 
object before starting to push it and keep it in the middle as it is being 
pushed (used the inverted green arrow above the object for reference).  If the 
object begins to move to one side, reverse and adjust the Dozer's position.  
When using the crane, use the magnet's shadow to determine when to lower the 
magnet.  Avoid moving too fast with the object since this will cause it to 
swing and make it more difficult to place in the Dumper.  Be sure to put the 
objects as close to the Dumper's cab as possible to make it more difficult for 
the objects to fall out.  When driving the Dumper, drive slowly and cautiously 
along the most level ground.  Watch the objects in the rear of the truck and 
if they begin to slide out, quickly stop and go in reverse so they slide 
toward the front.

Tip: The picture will "jerk" when the crane's magnet has attached to the HPV-
100 or dead body.

******************************************************************************
6.18 Heist
******************************************************************************

These missions are started from the door leading to the maintenance room (on 
the north side) inside of The Four Dragons Casino in Las Venturas and are 
indicated by a green '$' icon on your on-screen radar and map.

******************************************************************************
6.18.1 'Architectural Espionage'
******************************************************************************

Available: After the completion of 'Explosive Situation'.

Description: Drive to the group of tourists standing in front of Pirates in 
Men's Pants.  You need to kill the tourist taking pictures and pick up his 
camera.  Once you have the camera, drive to the City Planning Department 
building near Come-A-Lot and walk inside.  While inside, if you select a 
weapon, the security guard will warn you about firearms in a civic building.  
If the weapon is not deselected, the mission is a failure.  Walk up to the 
receptionist's desk.  When asked if she can help you, answer positively.  When 
asked if you know that reproduction of the casino plans is prohibited, answer 
either positively or negatively.  Proceed through the door behind you on the 
right side and go to the top floor.  When reaching the top, a cutscene will be 
seen of the casino plans posted on the wall.  Go back down the stairs to the 
second floor.  Turn right and go across the area to the Document Depository 
room.  You need to destroy the air conditioning unit in the corner.  Once the 
unit is destroyed, it will catch fire and the fire alarm will sound.  Proceed 
back to the stairs and go to the top floor.  At the top, proceed directly 
ahead to the office at the end of the hall.  The casino blueprints are hanging 
on the wall on the right.  You need to use the camera to photograph the 
blueprints.  After the blueprints have been photographed, you will have a 2-
star wanted level.  Go back down the stairs to the ground level, turn right 
and exit the building.  There are security guards and police officers in the 
stairwell and in the building lobby.  After exiting the building, get into a 
car.  Once you have entered a car, you will have a 4-star wanted level.  Drive 
back to The Four Dragons Casino.

Strategy: When going down the stairs after photographing the casino 
blueprints, stop at each corner to locate any security guards or police 
officers in the next section.  Use the crouch and roll technique to shoot the 
guard or officer and continue traveling down the stairs.  When reaching the 
bottom of the stairs, ignore the security guards and police officers in the 
lobby and run out the door.

Tip: When arriving at the City Planning Department building, park the car so 
the driver side door is facing the building and leave the door open.  This 
will allow you to be able to quickly enter the car after leaving the building 
without being shot.

******************************************************************************
6.18.2 'Key to Her Heart'
******************************************************************************

Available: After the completion of 'Architectural Espionage'.

Description: Drive to the entrance to Caligula's Palace.  The croupier will 
exit the casino and get into a car.  An indicator will appear indicating how 
"spooked" the croupier is that she is being followed.  If the indicator fills 
up, the mission is a failure.  You need to follow the croupier.  If you get 
too far behind the croupier, the mission is a failure.  When the croupier 
stops at the sex shop in Redsands East, follow her in and go into the red 
marker in the hallway on the left (west) side.  Following the cutscene, go 
into the dressing room on the right to pick up the gimp suit.  You then need 
to exit the sex shop and continue following the croupier until she reaches her 
house in Prickle Pine.  The "spooked" indicator will be redisplayed.  After 
arriving at her house, you need to park your vehicle in the red marker across 
the street.  The gimp (shirtless man carrying a purple dildo) will be walking 
on the sidewalk toward the house from the west.  You need to kill the gimp 
before he reaches the house.  If he reaches the house, the mission is a 
failure.  After the gimp is killed, walk into the red marker to ring the 
doorbell and a cutscene will be seen.  Once the mission is completed, the 
croupier (Millie) is now your girlfriend and a gimp suit will be delivered to 
the safe house wardrobe.

After Millie is your girlfriend, you need to date her until your progress is 
40% (2 dates).  Refer to the Girlfriend section for information on dating.  
Once this occurs, you will receive a cell phone call from her.  You will then 
have to drive over to her house, go inside and pickup the keycard.

Strategy: When following the croupier, watch the red dot on the on-screen 
radar to determine her location and when she is stopped.  

******************************************************************************
6.18.3 'Dam and Blast'
******************************************************************************

Available: After the completion of 'Key to Her Heart'.

Description: Drive to the Las Venturas airport and get into the plane at the 
north end of the runway.  Take off and fly to the jump point (red corona) near 
Sherman Dam.  After flying through the corona, you need to press the triangle 
to jump out of the plane.  You need to parachute to the dam and land in the 
red marker on the dam's quay.  After reaching the quay, you must reach the 
entrance to the generator room without being seen by the guards.  Once inside, 
you must plant an explosive charge at each of the five generators without 
being seen by the patrolling guards or workers.  Once all of the charges have 
been planted, you can proceed to the exit.

Pre-Mission Setup: Before starting this mission, get a silenced pistol.

Strategy: After reaching the quay, crouch and move north along the wall to the 
red shipping container and pick up the knife (if needed).  There is a guard 
patrolling north/south next to the container.  When the guard is walking away, 
slowly move behind and silently kill him.  Continue along the quay until 
reaching the gray shipping container.  There is a guard walking east/west on 
the other side of the container.  When the guard is walking to the left 
(west), slowly move behind and silently kill him.  Once he is dead, proceed to 
the entrance.  Once inside, go up the stairs to the left.  There is a guard 
patrolling between the first two generators and a worker at the control panel 
to the left of the first generator.  Watch the patrolling guard and when he is 
walking away, slowly move behind the worker and silently kill him.  Move to 
the generator and plant the explosive charge.  Wait for the guard to walk 
toward the generator.  When he turns around and begins walking away, slowly 
move behind and silently kill him.  Move to the second generator and plant the 
explosive charge.  Move to the third generator and plant the explosive charge.  
There is a guard walking between the fourth and fifth generators and a worker 
standing next to the fourth generator.  Watch the patrolling guard and when he 
is walking away, slowly move behind the worker and silently kill him.  Move to 
the right (east) side of the generator and plant the explosive charge.  Wait 
for the patrolling guard to return.  When he begins walking toward the fifth 
generator (north), slowly move behind and silently kill him.  Plant the 
explosive charge at the fifth generator and proceed to the exit.

Tip: When parachuting to the dam, you can land in the water and swim to the 
quay.  HOWEVER, landing in the water will cause you to lose all of your 
weapons other than the knife during the mission.

Tip: Use the on-screen radar to determine the location of the guards and 
remember that your position indicator will turn black when you are hidden in 
the shadows.

******************************************************************************
6.18.4 'Cop Wheels'
******************************************************************************

Available: After the completion of 'Dam and Blast'.

Description: A 12-minute timer will be displayed indicating the time remaining 
to steal four HPV-100s (located in the parking lot of Ivory Towers Medical 
Center northeast of Las Venturas airport that will drive away when approached, 
left of Zip Pizza building at the offramp of the south interchange of 
northbound Julius Thruway East, parked in front of the San Andreas Police 
Department in Roca Escalante and in front of Rock Hotel in Roca Escalante that 
will drive away when approached).  Once each motorcycle is obtained, you must 
drive it onto a Packer that is driving clockwise on the Julius Thruway.  If 
the timer reaches 0:00, the mission is a failure.

Strategy: If the motorcycle drives away when reaching it, run into it to cause 
it to crash and then quickly get onto the motorcycle.  Once on a motorcycle, 
drive to the Julius Thruway using the shortest route.  When reaching the 
highway, press the START button to display the map.  Use the map to determine 
the Packer's location and drive toward the Packer.  Note that the shortest 
route may be to travel counter-clockwise along the highway.  If this occurs, 
continue driving until passing the Packer and then use one of the gaps in the 
dividing wall to turn around to travel in the same direction as the Packer.  
When driving a motorcycle onto the Packer, drive at a steady speed and not too 
fast or you will drive off the front and the motorcycle will not be attached.

******************************************************************************
6.18.5 'Up, Up and Away!'
******************************************************************************

Available: After the completion of 'Cop Wheels'.

Description: Drive to K.A.C.C. Military Fuels in northeast Las Venturas.  
After arriving, you need to gain entry to the base.  The front gate will only 
open for military vehicles.  Once inside, you need to go the roof of the 
building in the center of the complex.  Once the roof has been reached, two 
Hunters will approach and you must use the minigun on the west side of the 
roof to destroy them.  After the Hunters have been destroyed, you need to get 
into the Leviathan on the helipad and fly to the depot in Rockshore East.  You 
will then need to use the helicopter's magnet to pick up the bank van and fly 
to the airstrip at Verdant Meadows.  After arriving, you will need to drop the 
van in the red marker and then land the helicopter in the red marker.

Pre-Mission Setup: Before starting this mission, get an assault rifle and a 
sniper rifle.

Strategy: When arriving at K.A.C.C. Military Fuels, a Patriot will leave, 
causing the gate to open.  When the Patriot leaves, shoot the guard next to 
the guard building inside of the gate to the left and run inside of the gate.  
There is a guard running east in the parking lot to the right of the entrance 
and two guards running toward the entrance from the warehouse to the 
northeast.  Use the assault rifle to quickly kill each of these guards.  There 
is a guard standing on the northwest corner of the helipad on the roof of the 
building in the center of the complex, a second guard on the catwalk to the 
left (north) of the helipad and a third guard on the lower roof to the left 
(north) of the helipad.  Use the sniper rifle to shoot each of these guards.  

After the guards on the helipad are killed, select the assault rifle and 
proceed toward the door of the warehouse.  A guard may come out of the 
warehouse door.  Shoot him if he does.  After going through the warehouse 
door, immediately turn left and go to the end of the blue shipping container.  
There is a guard on the catwalk above the center of the warehouse and another 
guard on the east catwalk.  Use the crouch and roll technique toward the 
corner to shoot the guard on the center catwalk.  Use the sniper rifle to kill 
the guard on the east catwalk.  After both of the guards are dead, move to the 
north side of the red shipping container.  There are two guards on the ground 
on the south side of the warehouse, another guard on the ground in the center 
and two guards on the south catwalk.  Use the crouch and roll technique to 
kill the guards on the ground and then use the sniper rifle to kill the guards 
on the catwalk.  There is a guard located behind a crate in the center (left 
of the previous center guard and blocked from view by a shipping container) 
and another guard behind the crates along the far east wall.  Use the crouch 
and roll technique to shoot the guard in the center and then use the sniper 
rifle to kill the guard along the east wall.  There are two additional guards 
in the northeast corner of the warehouse.  Move to the right until they can be 
seen and use the sniper rifle to kill them.

After the guards in the warehouse are dead, proceed across the warehouse to 
the right side of the east door.  There is a guard behind a pillar to the 
right (south) outside of the door.  Use the crouch and roll technique to roll 
out the door and kill the guard.  Proceed south to the end of the building.  
There is a guard standing at the top of the first flight of stairs to the 
southeast.  Shoot the guard and proceed up the first flight of stairs (to the 
point where the stairs turn right).  There is a guard standing on the roof at 
the top of the stairs, next to the stairs leading to the roof.  Use the crouch 
and roll technique to kill the guard and proceed onto the roof.

Tip: Use the M4 since this weapon is carried by all of the guards and you can 
pick up the ammunition of the dead guards.

Tip: There is body armor and a health icon located on the south side of the 
warehouse.

Once the roof has been reached, quickly run to the minigun on the west side.  
Watch the on-screen radar for the location of the Hunters and continually 
shoot until they are destroyed.

Strategy (submitted by Q Nelson): If the 'Black Project' mission has been 
completed, drive to the airfield in Verdant Meadows and get the jetpack.  Fly 
directly to the helipad and kill the two guards on the helipad and the one 
guard near the minigun.

******************************************************************************
6.18.6 'Breaking the Bank at Caligula's'
******************************************************************************

Available: After the obtaining the keycard from Millie in 'Key to Her Heart', 
completion of 'Up, Up and Away!' and 'Saint Mark's Bistro'.

Description (Part 1): When the mission begins, you will be given tear gas and 
nightvision goggles.  Drive to Caligula's Palace and go inside.  A 4-minute 
timer will appear indicating the time remaining to open the door in the 
service bay to let the rest of the team in.  If the timer reaches 0:00, the 
mission is a failure.  Proceed to the staff door on the west side of the 
casino by traveling through the hallway to the main casino area, turning right 
and continuing until reaching the stairs.  If you have a weapon selected when 
reaching the staff door, the mission is a failure.  Once at the staff door, 
you must use the keycard in order to open the door.  You will then need to 
proceed down the stairs one level to the generator room on the left.  Once 
inside, you will need to throw tear gas into the open vent shaft on the left 
side of the back (north) wall.  After the tear gas has been thrown, you need 
to proceed back to the hallway and turn left.  You will need to go down the 
small set of stairs and follow the hallway to the left until reaching the door 
requiring the keycard.  During this time, Zero will detonate the charges 
planted at the dam during 'Dam and Blast' to cause a blackout.  You will need 
to select the nightvision goggles and press the circle button to put them on.  
When reaching the door, use the keycard to open the door.  Go into the room 
and go to the door on the far (east) wall leading to a hallway.  Follow the 
hallway until reaching the service bay.  When reaching the service bay, you 
will need to get into the forklift at the end of the hallway on the right.  
Drive the forklift to the door, placing the blades under the door, and use the 
right analog stick to raise the blades and door.  Once the door is open, the 
bank van will be backed into the service bay and the rest of the team will 
enter.

Pre-Mission Setup: Before starting this mission, get an assault rifle or sub-
machine gun.

Strategy: None needed

Tip: There is body armor is located in the hallway to the right after entering 
the room from the door needing the keycard (after throwing the tear gas in the 
vent shaft).

Tip: Use the SMG since most of the guards carry this weapon and ammunition can 
be retrieved from the killed guards.

Description (Part 2): Once the rest of the team is inside, a 7-minute timer 
will appear indicating the time remaining to reach the vault and take the 
money back to the bank van.  If the timer reaches 0:00, the mission is a 
failure.  You need to protect the team and shoot the guards in the hallways on 
the route to the vault.  Once the last guard is killed, follow Woozie to the 
vault.  When the entire team reaches the vault, you need to pick up the remote 
satchel explosives and proceed back up the stairs to the generator room.  When 
reaching the generator room, you need to place a satchel on one of the 
generators, leave the room and detonate it.  Once the generator has been 
destroyed, you need to go back to the vault.  When reaching the vault, a 
cutscene will be seen of the vault door being blown off.  Proceed inside of 
the vault.  Once inside, you need to kill the guards that will approach the 
vault from the stairs.  Once all of the guards are killed, you need to protect 
the team and shoot the guards in the hallways on the route back to the bank 
van.  Once the bank van has been reached, a cutscene will be seen of the bank 
van leaving.

Strategy: Stay in front of the team as they move to and from the vault.  When 
traveling to the vault, proceed out the door to the north.  When the hall 
turns left, there are three guards at the end of the next hallway.  Shoot the 
guards and continue down the hall.  When reaching the next room, there are 
four guards on the left side and four guards on the right side.  There is also 
a guard in the doorway on the west side.  Shoot all of the guards on both 
sides of the room, move to one side and shoot the guard in the doorway.  Go 
through the doorway and when the hall turns left, there is a guard on the 
right side next to the soda machine and another guard in the room on the left 
who will move into the hallway.  Shoot both of these guards and proceed to the 
vault.  When returning to the generator room, there are two guards inside of 
the room.  Shoot both of them and plant the remote satchel explosives.  Go 
back down the first flight of stairs and detonate the explosives.  When 
traveling back to the van, proceed out the door leading to the vault and go 
back up the stairs.  When reaching the door leading to the generator room, 
turn right.  Shoot the guard standing in the doorway and go down the stairs.  
There is one guard at the end of the hallway.  Shoot the guard and follow the 
hallway until reaching the next room.  There are three guards on the left side 
and one guard on the right.  Shoot all of the guards in the room and go to the 
door on the far (east) wall.  There are three guards at the end of the 
hallway.  Shoot all of the guards in the hallway and follow the hallway to the 
bank van in the service bay. 

Tip: There is body armor located inside of the vault.

Description (Part 3): Once the cutscene of the bank van leaving has been seen, 
you need to go to the service elevator and take it to the top floor.  When 
reaching the top floor, you then need to proceed to the roof.  Once the roof 
has been reached, you need to follow the rooftops to find the parachute.  
While on the roof, a police helicopter will shoot at you and SWAT members will 
repel onto the roof.  Once the parachute has been reached, you need to jump 
off and land on the helipad on the roof of the building to the north with the 
Maverick.  When reaching the Maverick, you need to fly to the airfield at 
Verdant Meadows.  Once the mission is completed, a croupier uniform will be 
delivered to the safe house wardrobe.

Strategy: Go back to the north door out of the service bay to the hallway.  
Shoot the guard that comes around the corner where the hallway turns left.  
After the hallway turns left, there is a guard at the end of the hallway and 
another that will roll into the hallway from the last room on the left.  Shoot 
the guards and follow the hallway to the next room.  When reaching the next 
room, there are two guards on the right side and two guards on the left side.  
Shoot all of the guards in the room and proceed to the west door to the 
hallway.  When the hallway turns left, there is one guard at the end of the 
hallway next to the stairs near the service elevator.  Kill the guard and 
proceed to the service elevator.  When reaching the top floor, a guard will 
come through the door to the right.  Shoot the guard, go down the hallway to 
the stairs and proceed up the first flight.  There is a guard at the top of 
the second flight of stairs.  Use the crouch and roll technique to shoot the 
guard.  Continue up the stairs until reaching the door leading to the roof.  
Once on the roof, quickly climb onto the first rooftop and run to the top.  
Shoot the SWAT members as they repel into the flat area between the rooftops.  
Once they are killed, run up the second rooftop and then down to the 
parachute.  Jump off the building and immediately open the parachute.  Shoot 
the two police officers near the Maverick after landing on the roof.

Tip: You can also parachute to the ground and drive to Verdant Meadows.

Note: Any projectile weapon being carried when starting the mission will be 
lost since you are automatically given tear gas and must pick up the remote 
satchel explosives in order to complete the mission.

******************************************************************************
7. Gang Tags
******************************************************************************

Located throughout Los Santos are 100 "tags" from rival gangs, spray painted 
on different structures.  These tags have various colors (purple, orange, 
green).  The objective is to spray paint over these tags with the Grove Street 
Families tag.  In order to spray paint a tag, equip the spray paint can and 
approach the tag.  Press the target lock-on button to lock onto the tag and 
press and hold the fire button until the tag is completely sprayed.  Once all 
100 tags have been sprayed, an AK-47, Molotov Cocktails, Sawn-off Shotgun and 
a Tec-9 will be available in the kitchen of the Johnson house.

The tag directions start from a central point (the Johnson House) and are 
organized by areas within the city.  All of the directions in an area begin 
from the same starting point and arranged by relative distance from the 
starting point (i.e., the first tag listed in a section is the closest to the 
starting point for that section).  The tag numbers represent the tag's number 
in the official Brady strategy guide.  Although each tag's directions start 
from a central point, several are close to each other.  By looking at the next 
tag's instructions, you should be able to tell if it is close to your current 
location.  If so, you can spray that tag without returning and starting from 
the central point.  The directions were written to start from a central point 
so that it is not required to get all of the tags that are close together 
before saving the game.  If you needed to save the game before finding all 
tags in a group and the directions were based on previous tag locations, you 
would have to repeat the directions for several previous tags in order to find 
the next one.

Note: Some of the tags are difficult to see at night.

******************************************************************************
7.1 Ganton
******************************************************************************

39. From the Johnson house, travel west until reaching the underpass.  The tag 
is located on the west side of the left (south) bridge support.

40. From the Johnson house, travel west past the first intersection.  On the 
left is an alley between a house and a fence.  Proceed down the alley and turn 
right at the path (where a police bribe is located).  The tag is past the 
fence on the green wall to the right.

******************************************************************************
7.2 Idlewood
******************************************************************************

61. From the Johnson house, travel west and after the second right 
intersection, you will pass under a bridge.  Following the bridge is a dead-
end drive on the right.  Proceed down the drive and turn left into the first 
unfenced path between the buildings.  Turn left through the archway.  The tag 
is located on the wall to the left.

1. From the Johnson house, travel west and turn left at the third 
intersection.  The tag is located on the concrete bridge support to the left.  
(Note: This tag is obtained during the 'Tagging the Turf' mission.)

2. From the Johnson house, travel west and turn left at the third 
intersection.  The tag is located on the front wall of the last house on the 
right before reaching the next intersection.  (Note: This tag is obtained 
during the 'Tagging the Turf' mission.)

3. From the Johnson house, travel west and turn left at the third 
intersection.  Travel along the street until reaching the last house on the 
right before the next intersection.  Go to the back of the house and climb the 
wall into the alley.  The tag is in the middle of the right (east) wall.  
(Note: This tag is obtained during the 'Tagging the Turf' mission.)

58. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  When the road turns to the right, 
there is a motel on the left.  Travel along the left side to the rear parking 
lot.  The tag is located on the middle of the wall to the right (north).

60. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the first 
intersection.  Turn right at the first intersection.  The tag is located 
behind a wire mesh on a window in the center of the building to the right. 

59. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the first 
intersection.  When the road turns to the right, there is a yellow building 
with an orange roof on the right.  The tag is located on the south wall of the 
building next to a soda machine. 

31. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  At 
the third right intersection, there is a warehouse on the right.  The tag is 
located on the right (east) side of the south wall of the warehouse.

98. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  At the next intersection, there is a house 
on the left (northwest) corner behind a fence with barbed wire.  The tag is 
located on the south wall of the far right (east) house.

32. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
right at the third intersection.  After crossing over the train tracks, there 
is a ramp on the right leading into the flood control trench.  At the bottom 
of the ramp, turn left and proceed to the second tunnel.  The tag is located 
on the right side at the entrance to the second tunnel.

62. From the Johnson house, travel west.  After the third right intersection 
(highway offramp), the road turns to the left.  At the curve, straight ahead 
is an alley that runs between two yellow buildings.  Go down the alley to the 
second building on the left.  The tag is located in the corner of the building 
on the east side.

63. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection.  
At the next intersection is a yellow building on the right with a small wall 
partly surrounding it.  Go around or climb over the wall.  The tag is located 
on the west wall of the building.

67. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  At the second left intersection, 
there is a gas station on the left.  On the west side of the gas station is a 
car wash.  Park a car next to the car wash, jump onto the car and then climb 
onto the roof of the car wash.  The tag is located on the back (north) side of 
the car wash sign. 

******************************************************************************
7.3 Little Mexico
******************************************************************************

64. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection.  
Turn left at the second intersection.  After the next intersection, there is a 
building to the left with a curved section near the street (directly behind a 
street light).  The tag is located on the curved section of the building.

66. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Located on the 
right immediately after the turn is a yellow building with a red awning.  The 
tag is located on the east wall.

65. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Located on the left 
at the next intersection is a brown building with an alley on its left side.  
The tag is located on the left (east) corner of the front (north) side of the 
building.

74. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the first 
intersection.  After crossing the bridge after the first right intersection, 
turn right into the area next to the flood control trench.  Travel to the west 
corner and walk down the wall into the flood control trench.  Proceed to the 
second bridge.  The tag is located on the right (north) side of the center 
bridge support. 

******************************************************************************
7.4 El Carona
******************************************************************************

68. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the T intersection.  
When reaching the first right intersection, on the left there is a store 
(Liquor Mart) to the right of the 24-7 store (69c).  The tag is located on the 
right (south) side of the Liquor Mart store.

70. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  At the second right intersection, there is a yellow building 
(Bar) on the right.  The tag is located on the east wall of the building. 

69. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  Turn right at the second intersection.  Turn right into the 
dead-end street and continue north when the street ends.  The tag is located 
on the west side of the last building to the right. 

71. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  When reaching the T intersection, there is a yellow building 
(Nude Shop) on the right.  The tag is located on the left wall of the 
building.

72. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  Turn right at the T intersection.  After passing the first 
right intersection, there is a green fence on the right side.  The tag is 
located in the middle of the green fence.

73. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  Turn right at the T intersection.  Turn right at the first 
intersection.  There is a house on the left side after the first left 
intersection.  The tag is located on the right (east) side of the house.

******************************************************************************
7.5 Willowfield
******************************************************************************

34. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  When reaching the 
intersection before crossing the bridge, there is a path on the left leading 
into the flood control trench.  Travel down the path until reaching the 
bottom.  When reaching the bottom, turn and travel south to the third 
overpass.  The tag is located on the left side of the center bridge support 
structure.

38. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  When reaching the Cluckin' Bell after crossing the bridge, turn 
right into the south parking lot.  The tag is located on the south wall of the 
restaurant near the drive-thru window.

36. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the first intersection.  Continue down the street 
until a group of stores with a parking area in front is seen on the right.  
The tag is located on the front (north) wall, next to the Sushi Man store.

35. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right (south) at the 
first intersection.  At the second left intersection, there is a 24-7 (98c) 
store on the left.  The tag is located on the right (south) wall of the store.

******************************************************************************
7.6 East Beach
******************************************************************************

23. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn left at the T intersection to get onto the highway and 
then immediately turn left into the Los Santos Forum parking lot.  The tag is 
located ahead on the southeast wall of the building to the left of the doors.

10. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  After the turn will be a pedestrian 
bridge over the road.  Turn left at the bridge and travel between the building 
and the left stairs leading to the bridge.  Turn left to go behind the 
building.  In the southwest corner is a garage.  The tag is located next to 
the left garage door.

11. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
On the right is an entrance to a parking garage.  The tag is located just 
inside of the entrance on the wall to the right.

12. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
Turn right at the T intersection.  After the turn, go to the building on the 
right that has two sets of stairs leading to the door (building address is 
2026).  Go up the left stairs.  The tag is located on the wall of the building 
at the top of the stairs.

16. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
Turn left at the T intersection and then immediately turn right at the first 
intersection.  The tag is located on the wall to the left as the road bends to 
the right.

37. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  After passing the second left 
intersection, stop at the last house on the left (before the grass area).  
Climb onto the house's garage from the north side.  Proceed south along the 
roof and jump down to the lower roof.  The tag is located on the south wall 
after the jump.

9. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Stay on the left side of the road to 
travel up the hill.  At the top of the hill, there are two houses on the left.  
The tag is located on the chimney on the north side of the left house.

13. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the second intersection.  
Turn right at the first intersection.  The Golden Palms building will be on 
the right at the first left intersection (just before the bridge).  Follow the 
path on the left side of the building to the rear of the building.  The tag is 
located on the east wall of the building.

******************************************************************************
7.7 Playa De Seville
******************************************************************************

27. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the first intersection.  When the road turns to 
the right, there is a basketball court ahead to the left.  The tag is located 
on the wall of the garage on the right (west) side of the court.

29. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the first intersection.  Turn right at the T 
intersection.  Before the road turns to the left there are electrical 
generators to the left.  The tag is located on the wall in front of the 
electrical generators.

25. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  At the next T intersection, there is an apartment building on 
the right.  Climb over the wall.  The tag is located in the middle of the 
green wall on the west side of the building.  (Note: This tag is difficult to 
see).

24. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  At the T intersection, travel straight across the road until 
reaching the wall leading to the beach.  Climb over the wall and jump down to 
the beach.  The tag is located on the east side of the wall facing the beach.

26. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection.  The tag is located in the 
middle of the third brown wall section on the right.

******************************************************************************
7.8 Ocean Docks
******************************************************************************

30. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  When 
reaching the second right intersection, the tag is located on the wall to the 
right on the northeast corner.

28. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Turn left at the first 
intersection (before crossing the train tracks).  After passing the third 
intersection, you will start over a suspension bridge.  The tag is located on 
the first left (east) bridge support beam.

33. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the second intersection.  Turn right at the T intersection.  When the 
road turns to the left, there is a path on the left leading to the dock.  
Follow the path down the stairs and continue along it until reaching the 
crates between the second and third building on the right.  The tag is located 
on the crate on the side closest to the water.

******************************************************************************
7.9 Los Santos International
******************************************************************************

97. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Continue traveling on the highway to the tunnel on the south side of the 
airport.  Continue through the tunnel until reaching the exit.  Continue on 
the highway to the top of the incline.  Jump onto the wall next to the fence 
on the left (south) side of the highway.  Walk along the wall to the tunnel 
entrance.  The tag is located on the right side at the top of the tunnel 
entrance.

96. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Continue traveling on the highway until passing under a bridge on the west 
side of the airport.  After passing under the bridge, immediately curve right 
on the offramp.  Turn right at the T intersection.  Turn right at the second 
intersection.  Turn right at the T intersection.  After the turn, there is an 
orange building on the left.  The tag is located on the right (south) wall of 
the building.

******************************************************************************
7.10 East Los Santos
******************************************************************************

4. From the Johnson house, travel west and turn right at the first 
intersection.  At the second right intersection, there is a red building to 
the right.  The tag is located on the right side of the west wall of the 
building.  (Note: This tag is obtained during the 'Tagging the Turf' mission.)

20. From the Johnson house, travel west and turn right at the first 
intersection.  After passing the second right intersection, there is an alley 
on the right.  The tag is located on halfway down the alley on the wall on the 
left side.  (Note: This tag is obtained during the 'Tagging the Turf' 
mission.)

5. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  On the right between 
the yellow and brown buildings is a fence.  Climb over the fence, proceed down 
the alley and climb over the next fence.  Turn left and climb up the wall to 
the roof.  The tag is located on the north side of the structure on the east 
end of the roof.  (Note: This tag is obtained during the 'Tagging the Turf' 
mission.)

22. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  When reaching the T 
intersection, go to the right side of the building directly ahead.  The tag is 
located on the wall to the left behind the steel fence where the fence ends 
(you will need to climb over the fence).

21. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  When 
the road turns to the left, there is a yellow building with a tunnel on the 
left.  The tag is located on the far (north) end of the tunnel.

19. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  After 
the road turns to the left for the second time, there is an alley between two 
buildings on the left.  Go down the alley and turn right.  The tag is located 
on the right wall immediately after the turn.

18. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  After 
the road turns to the left for the second time, there is an alley between two 
buildings on the left.  Go down the alley and turn right.  The tag is located 
on the left wall of the alley.

15. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  The 
tag is located on the corner of the building to the right when reaching the 
next intersection.

6. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the second intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn right at 
the T intersection.  Before traveling under the bridge, there is a set of 
stairs on the left.  The tag is located on the side of the stairs.

43. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  After the turn, there is an alley between two 
buildings on the left (next to the soda machine).  The tag is located on the 
wall of the building to the right at the end of the alley.

44. From the Johnson house, travel west and turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  After the first left intersection, there is an 
entrance in the green building to the left to an underground parking area.  
The tag is located on the west wall of the parking area.

******************************************************************************
7.11 Las Flores
******************************************************************************

17. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the first intersection.  
Turn left at the T intersection and then immediately turn right at the first 
intersection.  Turn right at the T intersection.  On the left there is an 
alley running between two buildings.  Proceed down the alley and turn left at 
the first alley (to go behind the building).  Proceed down the alley.  The tag 
is located in the building corner on the south wall.

14. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the second intersection.  
Turn right at the first intersection.  Turn left at the first intersection.  
Along the right side of the street is an empty billboard sign.  Directly 
across from the billboard is a set of three apartment buildings.  The tag is 
located on the north wall of the center building.

******************************************************************************
7.12 Jefferson
******************************************************************************

41. From the Johnson house, travel west and turn right at the second 
intersection.  At the first right intersection, there are four houses on the 
left.  The tag is located on the right (north) wall of the second house from 
the left (south).

42. From the Johnson house, travel west and turn right at the second 
intersection.  Turn right at the T intersection.  Immediately after the turn, 
there is a building on the left with a large stained glass window.  The tag is 
located in a corner near the window on the left (south) side.

57. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the first 
intersection.  Immediately on the right after the turn is a wall in front of 
the Jefferson hospital.  Climb over the wall and the tag is located on the 
wall of the hospital behind the bushes.

52. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  At the first left intersection, there is a narrow alley between 
the houses on the left.  The tag is located on the right (north) fence in the 
alley.

53. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the second intersection.  Turn right at the T 
intersection.  On the right, there is an alley between the stores and houses.  
The tag is located on the right (south) wall at the east end of the alley.

51. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  After the second right intersection, there is a large orange 
hotel on the right.  Proceed to the rear (south side) of the hotel.  The tag 
is located on the wall under the stairs leading to the roof.

******************************************************************************
7.13 Glen Park
******************************************************************************

56. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the second 
intersection (after the road turns to the right).  At the first left 
intersection is the entrance to the skateboard park on the left.  The tag is 
located on the fence in the northeast corner of the park.

55. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the third 
intersection.  At the first right intersection, there is a narrow alley on the 
left.  The tag is located on the left wall of the alley.

54. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the fourth 
intersection.  After the turn, turn left into the grass area and proceed to 
the walkway surrounding the pond.  The tag is located under the bridge on the 
north support structure.

******************************************************************************
7.14 Las Colinas
******************************************************************************

8. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Stay on the left side of the road to 
travel up the hill.  After crossing the bridge at the top of the hill, there 
is a tall apartment building on the left.  The tag is located on the left wall 
next to the building doors in the front (east side).

7. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Turn left at the second intersection.  
Turn right at the second intersection.  After crossing the bridge at the top 
of the hill, there is a set of houses on the left.  The tag is located on the 
right (south) wall of the third house from the left (south).

50. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the T intersection.  Angle to the right to follow 
the road up the hill.  The tag is located on the left (west) side of the first 
building to the right.

45. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the T intersection.  When reaching the railroad 
tracks, turn left and follow the tracks to the tunnel.  The tag is located on 
the left wall just inside of the tunnel.

49. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the T intersection.  Angle to the right to follow 
the road up the hill.  While traveling up the hill, there is an alley on the 
left between an orange and a gray building.  The tag is located in the alley 
on the wall of the gray building.

46. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn right at the T intersection.  Proceed to the 
last house on the left (large brown).  The tag is located on the right (west) 
side of the rear wall.

47. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  On the left will 
be an orange house with a red roof.  Go down the narrow walkway on the left 
side of the house.  The tag is located on the left wall in the walkway.

48. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the T intersection and then immediately turn left 
at the first intersection.  Turn left at the T intersection.  When the road 
turns to the left, there is a series of yellow building on the left, each 
surrounded by a fence and containing an archway leading to a courtyard.  The 
tag is located on the right side of the courtyard of the second building from 
the right (west).

******************************************************************************
7.15 Pershing Square
******************************************************************************

75. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  When reaching the 
third right intersection, there is a yellow building on the right (LSPD 
station).  The tag is located on the west side of the south wall.

******************************************************************************
7.16 Commerce
******************************************************************************

76. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  After passing the 
third right intersection, there is a brown building with pillars (city hall) 
on the left.  The tag is located on the north wall to the right of the 
pillars.

77. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  When reaching the T 
intersection, the tag is located on the south wall of the building to the 
right.

******************************************************************************
7.17 Verdant Bluffs
******************************************************************************

95. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Follow the road to the observatory at the top of the hill.  Go 
to the stairs on the right (north) side of the building.  When reaching the 
top of the stairs, turn left.  The tag is located on the wall to the left.

******************************************************************************
7.18 Verona Beach
******************************************************************************

78. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  
Immediately after the turn, there is a large yellow building with stairs on 
the right.  Proceed up the right stairs and follow the path to the end of the 
balcony.  The tag is located on the wall next to the door at the end of the 
balcony.

94. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the T intersection.  When reaching the next T 
intersection, the tag is located at the corner of the west wall of the 
building on the left.

******************************************************************************
7.19 Marina
******************************************************************************

93. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the T intersection.  Turn right at the T 
intersection.  After entering Marina, there is a wooden walkway on the left 
leading to the beach.  The tag is located on the north corner of the building 
on the right (west) side of the walkway.

88. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the third intersection.  Between the fourth and 
fifth left intersections, there is a drive leading to a building (next to the 
Kitty Lounge sign).  Follow the drive to the stairs on the left side of the 
building.  Go down the stairs.  At the bottom, there is another set of stairs 
leading to a pier.  The tag is located on the wall to the right at the bottom 
of the stairs.

******************************************************************************
7.20 Market
******************************************************************************

79. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Before reaching the second intersection, there are two 
buildings on the left that have a narrow "base" with stairs leading to it.  
The tag is located on the middle of the right (north) wall of the right 
(north) building.

86. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the second intersection.  Turn right at the third 
intersection.  Turn right at the first intersection.  Immediately after the 
turn, there is a building on the right with a ledge.  Climb onto the ledge.  
The tag is located on the wall on the east end of the ledge.

87. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the second intersection.  Before reaching the 
third left intersection, there is an alley on the left running between the 
buildings.  Proceed down to the end of the alley.  At the end of the alley, 
there is a building to the right with a ledge.  Park a car next to the 
building, jump on top of the car and then climb onto the ledge.  The tag is 
located on the wall of the building.

85. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the third intersection (first left intersection 
after entering Market).  (Note: The second intersection is on the opposite 
side of the bushes and not directly accessible from the current road.)  Turn 
right at the second intersection.  Turn right at the T intersection and then 
immediately turn left at the first intersection.  At the next T intersection, 
the tag is located on the corner of the building to the left.

******************************************************************************
7.21 Santa Maria Beach
******************************************************************************

92. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn left at 
the first intersection (after entering Santa Maria Beach).  Before the road 
curves to the right, there is a set of stairs on the left leading to a 
walkway.  To the right of the stairs is a path leading under the walkway.  The 
tag is located on the wall on the left side of the path.

91. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn right at 
the fourth intersection (first intersection after entering Santa Maria Beach).  
Turn left at the first intersection.  Turn left at the first intersection 
(under an arch leading to the pier).  Travel to the end of the pier and then 
proceed to the far left (southeast) corner of the pier behind the building 
next to the Ferris wheel.  There is a set of stairs on the east side of the 
building.  The tag is located on the wall at the top of the stairs.

******************************************************************************
7.22 Rodeo
******************************************************************************

89. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the second intersection.  Turn left at the fifth 
intersection.  Shortly after the turn is a "Ranch" billboard sign on the 
right.  The tag is located on the wall behind the right (north) billboard 
pole.

90. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the T intersection.  Turn right at the sixth 
intersection (at the major intersection that leads into the Badlands).  At the 
second right intersection, there is an orange building on the left.  The tag 
is located on the front (south side) wall of the building.

******************************************************************************
7.23 Downtown Los Santos
******************************************************************************

80. From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the first intersection.  When reaching the next intersection, turn right and 
proceed up the stairs on the west side of the building.  The tag is located on 
the far wall at the top of the stairs.

99. From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the first intersection.  When reaching the next intersection, there is a tall 
building on the northwest corner.  Go along the right (east) side of the 
building.  The tag is located on a wall, facing north, across from the fourth 
tree.

81. From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Exit at the first offramp.  Turn left at the T intersection.  Turn right at 
the third intersection.  When reaching the first left intersection, there is a 
walkway between the buildings on the right.  Follow the walkway until reaching 
a set of stairs on the left.  Go up the stairs to the top.  The tag is located 
in the corner to the left at the top of the stairs.

******************************************************************************
7.24 Mulholland Intersection
******************************************************************************

100. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the T intersection.  Angle to the right to follow 
the road up the hill.  Continue straight when reaching the first interchange 
at the Mulholland Intersection and proceed to the first overpass.  The tag is 
located on the bridge support structure on the right.

82. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the 
fourth intersection.  Turn right at the T intersection and then immediately 
turn left at the first intersection.  When reaching the next T intersection, 
there is a large building directly ahead.  Go to the right (east) side of the 
building.  The tag is located in the corner next to a green dumpster.

******************************************************************************
7.25 Temple
******************************************************************************

84. From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn left at the 
fourth intersection.  After the turn, the tag is located on the middle of the 
wall of the building to the right.

******************************************************************************
7.26 Vinewood
******************************************************************************

83. From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  At the fifth left 
intersection, there is a small building on the left.  The tag is located on 
the north wall of the building.

******************************************************************************
8. Oysters
******************************************************************************

Located throughout San Andreas are 50 oysters in the various bodies of water.  
Once all 50 oysters have been collected, your lung capacity and sex appeal 
will increase.

The oyster directions are organized by areas within the city.  All of the 
directions in an area begin from the same starting point and arranged by 
relative distance from the starting point (i.e., the first oyster listed in a 
section is the closest to the starting point for that section).  The oyster 
numbers represent the oyster's number in the official Brady strategy guide.  
Although each oyster's directions start from a central point, several are 
close to each other.  By looking at the next oyster's instructions, you should 
be able to tell if it is close to your current location.  If so, you can 
collect that oyster without returning and starting from the initial point for 
the area.  The directions were written to start from the same initial point so 
that it is not required to get all of the oysters that are close together 
before saving the game.  If you needed to save the game before finding all 
oysters in a group and the directions were based on previous oyster locations, 
you would have to repeat the directions for several previous oysters in order 
to find the next one.

******************************************************************************
8.1 Los Santos
******************************************************************************

******************************************************************************
8.1.1 Playa De Seville
******************************************************************************

3. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Before the road bends to the right, there is a small, stone wall and fence on 
the left.  Go to the left of the fence and continue to the pier on the beach.  
The oyster is located at the end of the pier.

******************************************************************************
8.1.2 Ocean Docks
******************************************************************************

5. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the second intersection.  Turn right at the T intersection.  After the 
road turns to the left, there is a bridge.  The oyster is located under the 
east side of the bridge.

6. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the second intersection.  Turn right at the T intersection.  After the 
road turns to the right, there is a bridge.  The oyster is located under the 
center of the bridge.

4. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  Turn 
left at the second intersection.  Turn right at the T intersection.  When the 
road curves left after crossing a bridge, turn right and proceed to the end of 
the dock.  Go down the stairs to the pier.  The oyster is located in the 
middle of the pier.

******************************************************************************
8.1.3 Los Santos (south)
******************************************************************************

7. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Follow the highway until it turns north on the southwest side of the Los 
Santos International airport.  Go west to the beach.  The oyster is located 
directly west of the curve in the road.

******************************************************************************
8.1.4 Verdant Bluffs
******************************************************************************

1. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn right at the T intersection to get onto the highway.  
Follow the highway until it turns north on the southwest side of the Los 
Santos International airport.  Exit at the first offramp on the west side of 
the airport.  Turn left at the first intersection.  Follow the road until 
reaching the tunnel entrance.  Turn left and proceed to the water.  The oyster 
is located directly west of the tunnel entrance.

******************************************************************************
8.1.5 Verona Beach
******************************************************************************

8. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn left at the T 
intersection.  Turn right at the T intersection.  Turn right at the T 
intersection.  After entering Marina, there is a wooden walkway on the left 
leading to the beach.  Turn left onto the walkway, immediately turn right onto 
the path, immediately turn left and travel toward the beach.  When reaching 
the beach, turn right and continue until reaching the bridges.  The oyster is 
located between the bridges.

******************************************************************************
8.1.6 Marina
******************************************************************************

9. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Turn left at the third intersection.  Between the fourth and 
fifth left intersections, there is a drive leading to a building (next to the 
Kitty Lounge sign).  Follow the drive to the stairs on the left side of the 
building.  Go down the stairs.  At the bottom, there is another set of stairs 
leading to a pier.  The oyster is located under the middle of the first bridge 
to the south.

******************************************************************************
8.1.7 Santa Maria Beach
******************************************************************************

10. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn left at 
the first intersection (after entering Santa Maria Beach).  When the road 
curves to the right for the second time, there is a lighthouse on the left.  
Travel to the lighthouse.  The oyster is located on the south side of the 
lighthouse near the wall.

******************************************************************************
8.1.8 Glen Park
******************************************************************************

11. From the Johnson house, travel west and turn right at the second 
intersection.  Turn left at the T intersection.  Turn left at the fourth 
intersection.  After the turn, turn left into the grass area and proceed to 
the walkway surrounding the pond.  The oyster is located in the center of the 
pond under the bridge.

******************************************************************************
8.1.9 Mulholland
******************************************************************************

2. From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection.  Continue on the road until crossing the intersection into 
Mulholland.  Turn left at the driveway on the left.  Follow the driveway to 
the house at the top of the hill.  The oyster is located in the house's pool.  
(Tip: To reach the pool, proceed up the incline to the house and go to the 
west side, past the garage.  Climb up the wall to the left of the garage, turn 
right and climb up the next wall.  Turn right and climb over the next wall to 
the pool area.)

******************************************************************************
8.1.10 Frederick Bridge
******************************************************************************

13. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp.  After passing under the bridge, turn left into the grass and go up 
the hill to the railroad tracks.  Follow the tracks north to the Frederick 
Bridge.  The oyster is located on the north side of the third concrete bridge 
support.

******************************************************************************
8.1.11 Fisher's Lagoon
******************************************************************************

12. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn left at the T intersection.  Turn right at 
the T intersection.  When the road turns to the left, continue straight onto 
the dirt road.  Follow the dirt road to the pier on the beach.  The oyster is 
located at the end of the pier.

******************************************************************************
8.1.12 Red County
******************************************************************************

14. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Shortly after the turn, 
there is a bridge.  The oyster is located under the center of the bridge.

15. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the third 
intersection.  Immediately after the next intersection is a bridge.  The 
oyster is located under the center of the bridge.  (Tip: To reach the water, 
proceed down the grass area on the right just before the bridge.  This is 
better than jumping off the bridge since the water area is very narrow and if 
it is missed, injury will occur.)

31. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road into Blueberry and turn left at the first 
intersection.  Continue on the road into Blueberry Acres and turn left at the 
T intersection.  Continue on the road until reaching the bridge after passing 
the factory (Fleischburg) on the left.  The oyster is located under the center 
of the bridge.

******************************************************************************
8.1.13 The Panopticon
******************************************************************************

30. From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the first 
intersection.  Continue on the road through Montgomery and turn right at the T 
intersection.  Continue on the road into Blueberry and turn left at the first 
intersection.  Continue on the road into Blueberry Acres and turn right at the 
T intersection.  Turn left at the first intersection.  When the road curves to 
the left, there is a wooden fence on the right.  The oyster is located 
directly west of the rightmost gap in the fence. 

******************************************************************************
8.2 Badlands
******************************************************************************

******************************************************************************
8.2.1  Flint County (east)
******************************************************************************

34. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road toward the Flint Intersection.  
Before reaching the Flint Intersection overpass, turn right into the grass and 
proceed to the water.  The oyster is located between the bridges leading to 
Richman, between the second and third bridge support structures.

33. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road past the Flint Intersection.  
Continue on the road and turn right on the dirt road at the top of the hill 
near an electrical tower after passing a gas station on the right.  Follow the 
dirt road until reaching the water and then swim north.  The oyster is located 
under the center of the railroad bridge.

32. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County, follow the road past the Flint Intersection and turn 
right at the first intersection.  Immediately after the turn, there is a 
bridge.  The oyster is located under the center of the bridge.

25. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and turn left at the first intersection (immediately 
after the bridge).  When the road curves left (as Flint Range is entered), 
there is a small beach on the left.  The oyster is located at the point where 
the beach connects to rocks on the left.

******************************************************************************
8.2.2 Flint County (south)
******************************************************************************

27. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road to the Flint Intersection.  Exit 
at the offramp and follow the highway until it passes through a tunnel.  
Shortly after exiting the tunnel, there is a bridge.  The oyster is located 
under the center of the bridge.

26. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road to the Flint Intersection.  Exit 
at the offramp and follow the highway until reaching a gravel road on the 
right after passing under the overpass when entering Back O' Beyond.  Turn 
onto the gravel road and follow the left path when the road forks.  Continue 
on the road until reaching a small wooden bridge.  The oyster is located under 
the center of the bridge.

******************************************************************************
8.2.3 Whetstone
******************************************************************************

28. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road to the Flint Intersection.  Exit 
at the offramp and follow the highway to Whetstone.  Continue on the highway 
until reaching the offramp on the west side of Whetstone.  Exit at the offramp 
and turn right at the T intersection.  After passing the scrap yard on the 
left, there is a steel bridge.  The oyster is located under the bridge on the 
west side of the bridge support structure.

******************************************************************************
8.2.4 Mount Chiliad
******************************************************************************

29. From the south bridge that connects Rodeo to Flint County, cross the 
bridge into Flint County and follow the road to the Flint Intersection.  Exit 
at the offramp and follow the highway until reaching the steel bridge on the 
northwest side of Mount Chiliad.  The oyster is located under the bridge 
between the first and second bridge support structures.

******************************************************************************
8.3 San Fierro
******************************************************************************

******************************************************************************
8.3.1 Missionary Hill
******************************************************************************

21. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill.  When reaching the 
first intersection, there is a pond on the far right corner.  The oyster is 
located in the center of the pond.  

******************************************************************************
8.3.2 San Fierro (east)
******************************************************************************

18. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Turn left at the first intersection.  Turn 
right at the first intersection.  When the road turns hard left, continue 
straight toward the buildings.  Turn left and continue until reaching the 
train tracks.  Turn right and follow the train tracks until reaching the cargo 
ship on the right.  The oyster is located under the stern (rear) of the ship.

24. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn right.  Turn left at the T intersection.  When the 
road curves left, the entrance to the naval base is on the right.  Proceed 
through the gate and turn left.  Travel to the end of the dock.  On the right 
are three docks.  The oyster is located in the middle of the second (center) 
dock.  (Note: Once the navy base is entered, you will have a 5-star wanted 
level.)
(Strategy: Quickly enter the naval base and drive to the end of the dock.  
Jump into the water, quickly swim into the dock, and obtain the oyster.  
Quickly swim to the stairs on the north side of the dock near the front of the 
aircraft carrier.  Quickly get into the car, drive out of the naval base and 
go to the Pay 'n' Spray in Easter Basin to remove the wanted level.)

17. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn right.  Turn left at the T intersection.  When the 
road curves left, the entrance to the naval base is on the right.  Proceed 
through the gate and turn left.  Travel to the end of the dock past the 
aircraft carrier on the left.  The oyster is located under the bow (front) of 
the aircraft carrier.  (Note: Once the navy base is entered, you will have a 
5-star wanted level.)
(Strategy: Quickly enter the naval base and drive to the end of the dock.  
Jump into the water and quickly obtain the oyster.  Quickly swim to the stairs 
on the north side of the dock near the front of the aircraft carrier.  Quickly 
get into the car, drive out of the naval base and go to the Pay 'n' Spray in 
Easter Basin to remove the wanted level.)

23. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Continue on the road to the Easter Bay 
Airport.  Stay on the center road when the road forks in three directions.  
Continue on the road until reaching the airport entrance.  Enter the airport 
and follow the road left until reaching the tunnel leading to the runway.  
Proceed to the northeast end of the main runway.  The oyster is located next 
to the wall at the end of the runway.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

******************************************************************************
8.3.3 Garver Bridge
******************************************************************************

22. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway to the Garver Bridge connecting Downtown to Las Venturas.  
The oyster is located between the center bridge support structures.

******************************************************************************
8.3.4 San Fierro (north)
******************************************************************************

16. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Follow the road until it turns east.  After passing under 
the bridge, there is a parking lot on the left.  Turn left and proceed across 
the parking lot.  The oyster is located south of the bridge support structure 
on the right (east) side.

20. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Follow the road until it turns right (east).  After 
passing under the bridge, there is a parking lot on the left.  Turn left and 
proceed across the parking lot.  The oyster is located under the stern (rear) 
of the cargo ship in the bay.

19. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  When 
reaching the T intersection, there is a "Pier 69" sign directly ahead.  
Proceed under the sign and go to the end of the pier.  The oyster is located 
under the stern (rear) of the freighter in the bay.

******************************************************************************
8.4 The Desert
******************************************************************************

******************************************************************************
8.4.1 Tierra Robada
******************************************************************************

35. From the Gant Bridge connecting Battery Point to Bayside, cross the bridge 
into Bayside.  The oyster is located between the last bridge support structure 
and the cliff. 

36. From the Gant Bridge connecting Battery Point to Bayside, cross the bridge 
into Bayside and turn right at the first intersection.  Turn left at the first 
intersection.  Follow the road until it ends.  Swim east toward the beach.  
There is a rock formation jutting out on the right before reaching the beach.  
The oyster is located in front of the formation.

37. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Follow the highway as it curves northwest and exit 
at the first offramp.  Turn left at the T intersection.  Turn left at the 
first intersection (to get back onto the highway).  At the end of the onramp, 
there is a small concrete wall on the right.  The oyster is located near the 
center of the wall.

43. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a dirt road on 
the left.  Follow the dirt road to the house.  On the east side of the house, 
there are stairs leading to a dock with a boat storage shelter.  The oyster is 
located in the center of the shelter.

42. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Exit at the first offramp (to begin traveling 
southeast).  After passing under the railroad bridge, there is a small bridge.  
The oyster is located under the center of the east bridge (for the traffic 
traveling the opposite direction).

41. From the Martin Bridge connecting Blueberry Acres to Bone County, cross 
the bridge into Bone County.  Turn left at the T intersection.  Continue on 
the road until reaching the steel bridge before entering Las Barrancas.  The 
oyster is located under the center of the bridge.

39. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Follow the highway as it curves northwest and exit 
at the first offramp.  Turn right at the T intersection.  Turn left at the 
first intersection.  After making the turn, there is a dirt road on the right 
(just past the Aldea Malvada sign).  Follow the dirt road until reaching a 
steel bridge.  The oyster is located under the center of the bridge.

38. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Follow the highway as it curves northwest and exit 
at the first offramp.  Turn right at the T intersection.  Turn left at the 
first intersection.  After crossing the red bridge over the river, there is a 
driveway on the right leading to a house.  There is a dock on the west side of 
the house.  The oyster is located directly west of the dock

******************************************************************************
8.4.2 Sherman Dam
******************************************************************************

40. From the Garver Bridge connecting Downtown to Tierra Robada, cross the 
bridge into Tierra Robada.  Follow the highway as it curves northwest and exit 
at the first offramp.  Turn right at the T intersection.  Follow the road to 
the Sherman Dam.  After beginning to cross the dam, there is a walkway on the 
left leading to a structure.  On the north side of the structure, there is a 
walkway leading to a second structure.  The oyster is located between the 
structures under the walkway.

******************************************************************************
8.4.3 Bone County (north)
******************************************************************************

44. From the highway in north Bone County, travel east on the highway past the 
abandoned airfield on the right.  After passing the first right intersection, 
turn left (north) and travel until reaching the ocean.  Turn right (east) and 
continue until directly north of the railroad track in Bone County that runs 
north/south (use the map for reference).  The oyster is located next to the 
cliff.

******************************************************************************
8.5 Las Venturas
******************************************************************************

******************************************************************************
8.5.1 Bone County (northeast)
******************************************************************************

45. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn right at the T 
intersection.  Turn right at the second intersection (first intersection after 
the road turns left).  Turn right at the T intersection and then immediately 
turn left at the first intersection.  Turn right at the T intersection.  
Follow the road until it ends at K.A.C.C. Military Fuels.  Go around the left 
of the complex and proceed northeast to the ocean.  The oyster is located near 
the bow (front) of the fishing boat in the ocean. 

******************************************************************************
8.5.2 Roca Escalante
******************************************************************************

46. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn right at the T 
intersection.  Turn right at the first intersection.  Follow the road to the 
Rock Hotel entrance.  On the left of the entrance is the hotel parking lot.  
On the right side of the parking lot, there is a set of stairs leading up to a 
deck.  Go up the stairs and proceed to the swimming pool on the north side.  
The oyster is located under the swimming pool's diving board.

******************************************************************************
8.5.3 Las Venturas (west)
******************************************************************************

48. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  At the T intersection, Pirates in Men's Pants 
is on the right.  On the right side of the front of the building, there is a 
large skull.  The oyster is located in front of the skull.

47. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  At the 
second right intersection, The Visage is on the left.  In front of the 
building, there are several waterfalls.  The oyster is located under the 
second waterfall from the left (south).

******************************************************************************
8.5.4 Las Venturas (south)
******************************************************************************

50. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  At the second 
right intersection, the walkway to the entrance to Come-A-Lot is on the right.  
Go around the left side of the entrance to the water next to the walkway.  The 
oyster is located in the northeast corner next to the walkway.

******************************************************************************
8.5.5 Pilgrim
******************************************************************************

49. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Continue traveling on the highway as it becomes Julius 
Thruway East.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn right at the third intersection.  After the road curves left, 
there is a swimming pool on the right.  The oyster is located in the center of 
the swimming pool.

******************************************************************************
9. Snapshots
******************************************************************************

Located throughout San Fierro are 50 sites to be photographed.  Refer to the 
Camera portion in the Weapons and Other Items section for the camera locations 
throughout the city.  In order to take a picture of a site, equip the camera 
and look through it.  A purple camera icon will appear above the area to be 
photographed.  Press the button to take the picture.  Once all 50 sites have 
been photographed, a Shotgun, Machine Pistol, Sniper Rifle and Grenades will 
be available on the south side of the gas station property in Doherty.

The photograph directions are organized by areas within the city.  All of the 
directions in an area begin from the same starting point and arranged by 
relative distance from the starting point (i.e., the first photograph listed 
in a section is the closest to the starting point for that section).  The 
photograph numbers represent the photograph's number in the official Brady 
strategy guide.  Although each photograph's directions start from a central 
point, several are close to each other.  By looking at the next photograph's 
instructions, you should be able to tell if it is close to your current 
location.  If so, you can collect that photograph without returning and 
starting from the initial point for the area.  The directions were written to 
start from the same initial point so that it is not required to get all of the 
snapshots that are close together before saving the game.  If you needed to 
save the game before finding all snapshots in a group and the directions were 
based on previous photograph locations, you would have to repeat the 
directions for several previous snapshots in order to find the next one.

Tip: It is easier to see the icons through the camera at night.

Tip: Between 0:00 and 5:00, the icons will glow red and can be easily seen 
without the camera.

******************************************************************************
9.1 Red County
******************************************************************************

34. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Turn right at the second intersection.  
Follow the road until reaching the Y intersection.  On the left road there is 
a bridge leading to The Panopticon.  The icon is located above the north end 
of the bridge.

******************************************************************************
9.2 Foster Valley
******************************************************************************

33. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the first offramp.  After 
the third right intersection, there is a white building on the right with a 
ledge above the windows.  Park a car near the building, jump onto the roof and 
then climb onto the ledge.  Climb over the wall into the eating area.  Proceed 
south to the first flowerbed.  The icon is located above the center of the 
flowerbed on the outside of the roof.

32. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the first offramp.  Turn 
left at the first intersection.  After the road curves to the right, there are 
five circular buildings on the right.  The icon is located on the top of the 
fourth building.  (Note: You will need to go to the top of the hill to the 
west of the buildings in order to see the icon.)

******************************************************************************
9.3 Easter Bay Airport
******************************************************************************

3. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  After passing the second right intersection, 
the icon is located in the middle of the airport sign over the road.

40. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Continue on the road to the Easter Bay 
Airport.  Stay on the center road when the road forks in three directions.  
Continue on the road until reaching the airport entrance.  Enter the airport 
and follow the road right until reaching the tunnel leading to the hangars.  
Proceed north to the large, white tanks on the right of the hangars in the 
northeast section.  Go to the left side of the tanks.  The icon is located 
between the second and third tanks.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

41. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Continue on the road to the Easter Bay 
Airport.  Stay on the center road when the road forks in three directions.  
Continue on the road until reaching the airport entrance.  Enter the airport 
and follow the road right until reaching the tunnel leading to the hangars.  
Proceed north to the control tower.  The icon is located at the top of the air 
traffic control tower antenna.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

******************************************************************************
9.4 Missionary Hill
******************************************************************************

1. From the highway leading northwest from Whetstone into Foster Valley, 
follow the highway into Foster Valley and turn left at the Y intersection.  
Turn left at the first intersection.  Follow the road until reaching the TV 
studio parking lot.  On the left (south) side of the TV studio is an antenna.  
The icon is located near the top of the antenna on the right side.

******************************************************************************
9.5 San Fierro (west)
******************************************************************************

31. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway until passing over a steel bridge.  After 
passing the bridge, turn around.  The icon is located high in the air over the 
north end of the bridge.

******************************************************************************
9.6 Avispa Country Club
******************************************************************************

2. From the highway leading from Mount Chiliad over the bridge into Missionary 
Hill, follow the highway into Missionary Hill and turn left at the first 
intersection.  After the road curves right, the country club driveway is on 
the right.  Turn right into the driveway.  There is a tower located above the 
country club's main entrance.  The icon is located in front of the tower.

8. From the highway leading from Mount Chiliad over the bridge into Missionary 
Hill, follow the highway into Missionary Hill and turn left at the first 
intersection.  After the road curves right, the country club driveway is on 
the right.  Turn right into the driveway and then turn left into the parking 
lot.  Go across the parking lot to the entrance to the tennis courts.  The 
icon is located above the far right tennis court.

******************************************************************************
9.7 Garcia
******************************************************************************

49. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the third offramp onto the 
highway.  Follow the highway and exit at the first offramp.  At the end of the 
offramp, turn left (at the T intersection).  Turn left at the T intersection.  
Turn right at the second intersection.  Immediately after the turn, there is a 
"Final Build Construction" sign on the right.  The icon is located in front of 
the sign.

48. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the third offramp onto the 
highway.  Follow the highway and exit at the first offramp.  At the end of the 
offramp, turn left (at the T intersection).  Turn left at the T intersection.  
Turn right at the first intersection.  After the second intersection, there 
are baseball two fields on the left.  The icon is located above home plate of 
the right (north) field.

******************************************************************************
9.8 Ocean Flats
******************************************************************************

45. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  After the first 
right intersection, there is a church on the right.  The icon is located on 
top of the church's spire.

******************************************************************************
9.9 Hashbury
******************************************************************************

44. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  Turn right at the 
second intersection.  After the turn, there is a war memorial on the left.  
The icon is located high above the center of the wall surrounding the 
memorial.

46. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  Turn left at the 
second intersection.  Immediately after the turn, the "Hippy Shopper" store is 
on the right.  The icon is located above the store.

42. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  When approaching 
the T intersection, there is a "Hashbury & Garcia Joint Festival" banner above 
the road.  The icon is located in the center of the banner.

******************************************************************************
9.10 Doherty
******************************************************************************

7. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Turn left at the first intersection.  After 
passing the second left intersection and before crossing the bridge over the 
railroad tracks, there is a building on the left (Shady Industries).  On the 
left side of the building, there are two large white tanks.  The icon is 
located between the tanks.

36. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the third offramp onto the 
highway.  Follow the highway and exit at the first offramp.  At the end of the 
offramp, turn right (at the T intersection).  At the third left intersection, 
there is a construction site on the left.  The icon is located above the 
large, yellow crane.

******************************************************************************
9.11 Easter Basin
******************************************************************************

35. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the second offramp.  At the 
end of the offramp, turn right.  Turn left at the first intersection.  Turn 
right at the first intersection.  When the road turns hard left, continue 
straight toward the buildings.  Turn left and continue until reaching the 
train tracks.  Turn right and follow the train tracks until reaching the dry 
dock on the left.  The icon is located above the west end of the dry dock.

******************************************************************************
9.12 Cranberry Station
******************************************************************************

16. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the third offramp onto the 
highway.  Follow the highway and exit at the first offramp.  At the end of the 
offramp, turn right (at the T intersection).  At the third left intersection, 
there is a train station terminal on the right.  Proceed around the right side 
of the building.  The icon is located by the roof over the railroad tracks.

******************************************************************************
9.13 Queens
******************************************************************************

43. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the third intersection.  Turn left at the 
second intersection.  At the T intersection, there is a movie theater directly 
ahead.  The icon is located above the movie theater's entrance.

37. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection.  After the sixth 
left intersection, the road will curve to the right just after entering 
Queens.  On the left is the "Vank Hoff in the Park" hotel.  The icon is 
located under the green awning at the hotel's entrance.

39. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection.  After the sixth 
left intersection, the road will curve to the right just after entering 
Queens.  On the left is the "Vank Hoff in the Park" hotel.  Turn left at the 
first intersection after passing the hotel.  After passing the first right 
intersection, the icon is located in the middle of the fourth floor of the 
rear of the hotel to the left.

28. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection.  Turn left at the T 
intersection.  After the first right intersection, there is a red building on 
the right with a smoke stack.  The icon is located above the smoke stack.

******************************************************************************
9.14 City Hall
******************************************************************************

9. From the highway leading from Mount Chiliad over the bridge into Missionary 
Hill, follow the highway into Missionary Hill and turn left at the first 
intersection.  After the fifth right intersection, there is a city hall 
building with a dome on the right.  The icon is located on the right (west) 
side of the dome.

30. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the fifth intersection.  Turn left at the 
first intersection.  When reaching the traffic circle, turn left.  After the 
road curves right, there is a large city hall building with stairs on the 
left.  The icon is located between the building's center columns.

******************************************************************************
9.15 King's
******************************************************************************

17. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn left at 
the T intersection and then immediately turn right at the first intersection.  
Turn right at the first intersection.  After the first intersection, there is 
a building on the left with a tall tower.  The icon is located on the east 
side of the tower.  (Note: You will need to go either north or south of the 
building in order to see the icon.)

19. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the T intersection.  At the next intersection, there is a building on the 
left with four flagpoles in front of it.  The icon is located at the top of 
the middle poles.

******************************************************************************
9.16 Downtown
******************************************************************************

19. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the T intersection.  Before reaching the next intersection, three buildings 
on the right form a triangle.  The icon is located in the area in the center 
of the buildings.

20. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn left 
at the first intersection.  Turn right at the T intersection.  At the next 
intersection, there is a building to the right with open glass doors.  Go 
inside of the door and turn right.  There is a metal sculpture at the south 
end.  The icon is located inside of the sculpture, approximately 3/4 of the 
way to the top. 

25. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  After the 
third left intersection, there is a park on the left with a baseball player 
statue in the southeast corner.  The icon is located on the east side of the 
statue. 

4. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn right.  Turn left at the T intersection.  After 
passing under the Garver Bridge (as Downtown is entered), there is a long, 
white building on the right with a clock tower.  The icon is located in front 
of the west clock face. 

******************************************************************************
9.17 Easter Basin
******************************************************************************

6. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn right.  Turn left at the T intersection.  Continue 
until reaching the gas station (Xoomer) on the left.  The icon is located 
above the rotating Xoomer sign.

15. The icon is located in front of the superstructure of the aircraft carrier 
in the naval base in Easter Basin.  (Note: Once the navy base is entered, you 
will have a 5-star wanted level.)
(Strategy: Obtain a helicopter, fly to the naval base, quickly land on the 
aircraft carrier deck and take the photograph.  Do not attempt to get back 
into the helicopter since it will be too severely damaged before you are able 
to fly away.  Jump off the ship onto the dock.  At the east end of the dock, 
there is a Patriot.  Quickly get into the Patriot, drive out of the naval base 
and go to the Pay 'n' Spray in Easter Basin to remove the wanted level.)
(Tip (submitted by Brad Villiere): The photograph can also be taken from the 
Easter Bay Airport runway.  However, you will not be able to see the icon.)

******************************************************************************
9.18 Chinatown
******************************************************************************

18. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the T intersection.  Turn left at the first intersection.  Turn right at 
the second intersection.  Turn left at the T intersection.  Immediately after 
the turn, there is a yellow building on the right with a Chinese tower on the 
southwest corner of the roof.  The icon is located at the base of the tower on 
the southwest corner.

38. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the T intersection.  Turn left at the first intersection.  Turn right at 
the second intersection.  Turn left at the T intersection and then immediately 
turn right at the first intersection.  At the next right intersection, the 
Chinatown entrance is on the right.  The icon is located above the center of 
the entrance.

******************************************************************************
9.19 Garver Bridge
******************************************************************************

14. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway until reaching the first suspension structure on the Garver 
Bridge.  The icon is located on the west side of the bottom "X" of the 
suspension structure.

5. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway until reaching the second suspension structure on the 
Garver Bridge.  The icon is located on the west side of the top "X" of the 
suspension structure.  (Note: If the bridge is still closed, you will need to 
get a boat and take the picture from the water.)

******************************************************************************
9.20 Palisades
******************************************************************************

10. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  After the second right intersection, there is a "Tuff Nut 
Donuts" shop on the left.  The icon is located in the center of the donut 
above the entrance.

******************************************************************************
9.21 Juniper Hill
******************************************************************************

29. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the second intersection.  After the second 
left intersection, there is a "Supa Save" store on the left.  The icon is 
located above the store's entrance.

******************************************************************************
9.22 Juniper Hollow
******************************************************************************

22. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the second intersection.  Turn left at the 
third intersection.  After the second right intersection, there is a Burger 
Shot restaurant on the right.  On the left side of the restaurant is a 
rotating sign.  The icon is located in front of the rotating sign.

******************************************************************************
9.23 Gant Bridge
******************************************************************************

11. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn left at the second intersection.  Turn left at the 
first intersection onto the Gant Bridge.  Continue until reaching the first 
orange bridge support structure.  The icon is located on the south side of the 
bridge support structure in the middle of the second crossbeam from the 
bottom.

******************************************************************************
9.24 San Fierro Bay
******************************************************************************

12. From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Follow the road until it turns east.  After passing under 
the bridge, there is a parking lot on the left.  Proceed across the parking 
lot to the water and locate a boat.  (There is a Marquis located to the east.)  
Proceed to the south side of the freighter in the bay.  The icon is located on 
the south side of the ship's mast. 

******************************************************************************
9.25 Calton Heights
******************************************************************************

21. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn left 
at the fourth intersection.  At the T intersection, there is a stone path 
directly ahead.  The icon is located above the path, approximately 1/2 way up 
the hill.

23. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn left 
at the fourth intersection.  Turn right at the T intersection.  Turn left at 
the T intersection.  Immediately after the turn, there are light posts in the 
median before reaching the tunnel.  The icon is located above the second light 
post.

******************************************************************************
9.26 Financial
******************************************************************************

24. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn right 
at the fourth intersection.  At the first intersection, there is a tall, 
yellow building with a vertical "Parking" sign on the side on the far right 
corner (Vank Hoff Hotel).  The icon is located above the antenna on the top of 
the hotel.

26. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn right 
at the fifth intersection.  Immediately after the turn, there is a tall 
building on the right.  The icon is located in the middle on the side of the 
building.

******************************************************************************
9.27 Esplande North
******************************************************************************

27. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  When 
reaching the T intersection, there is a "Pier 69" sign directly ahead.  The 
icon is located in front of the sign.

47. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  When 
reaching the T intersection, there is a "Pier 69" sign directly ahead.  
Proceed to the right side of the building to the water.  There is a rock 
formation in the bay.  The icon is located on the south side of the rock 
formation.

13. From the highway leading directly north from Whetstone into Foster Valley, 
follow the highway into Foster Valley and exit at the fourth offramp.  At the 
end of the offramp, turn left.  Turn right at the T intersection.  Turn left 
at the T intersection.  After the turn, there are docks with buildings on the 
right.  Continue to the last dock (which points northwest).  On the right side 
of the dock, there is a submarine.  The icon is located in front of the masts 
on the submarine's conning tower.

******************************************************************************
10. Horseshoes
******************************************************************************

Located throughout Las Venturas are 50 horseshoes.  Once all 50 horseshoes 
have been collected, your luck will be increased and a Combat Shotgun, SMG, M4 
and Remote Satchel Explosive will be available by the front door of The Four 
Dragons Casino in Las Venturas.

The horseshoe directions are organized by areas within the city.  All of the 
directions in an area begin from the same starting point and arranged by 
relative distance from the starting point (i.e., the first horseshoe listed in 
a section is the closest to the starting point for that section).  The 
horseshoe numbers represent the horseshoe's number in the official Brady 
strategy guide.  Although each horseshoe's directions start from a central 
point, several are close to each other.  By looking at the next horseshoe's 
instructions, you should be able to tell if it is close to your current 
location.  If so, you can collect that horseshoe without returning and 
starting from the initial point for the area.  The directions were written to 
start from the same initial point so that it is not required to get all of the 
horseshoes that are close together before saving the game.  If you needed to 
save the game before finding all horseshoes in a group and the directions were 
based on previous horseshoe locations, you would have to repeat the directions 
for several previous horseshoes in order to find the next one.

******************************************************************************
10.1 Las Venturas (northwest)
******************************************************************************

29. From the highway in north Bone County leading to Las Venturas, follow the 
highway east toward Las Venturas.  Before reaching the Pilson Intersection, 
there is a "Welcome to Fabulous Las Venturas" sign in the median.  The 
horseshoe is located under the sign. 

******************************************************************************
10.2 Whitewood Estates
******************************************************************************

49. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
right.  At the T intersection, there is a brown building directly ahead.  The 
horseshoe is located next to the front of the building. 

40. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
right.  Turn right at the T intersection.  At the second right intersection, 
there is an entrance to a warehouse on the left.  Proceed around the left side 
of the warehouse.  When reaching the wall behind the warehouse, turn left.  
The horseshoe is located between the warehouse on the left and the wall. 

******************************************************************************
10.3 Redsands West
******************************************************************************

36. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn right at the T intersection and then immediately turn left at the 
first intersection.  After the turn, there is steakhouse restaurant on the 
left.  Climb onto the restaurant's roof and go to the west side.  The 
horseshoe is located on the awning of the adjacent building to the left of the 
"Casino" sign.

47. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Before the road turns left, there is an entrance to a warehouse on the right.  
Go inside of the entrance and turn left.  In the corner, there are numerous 
multi-colored shipping containers.  The horseshoe is located on the top of the 
crate in the northwest corner (you will need to park a car next to the 
exterior wall, jump onto the car roof, jump onto the wall, walk along the wall 
to the containers and then jump onto the container).

27. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Turn left at the first intersection.  As the road curves right, there is a 
green wall next to a parking lot on the left.  The horseshoe is located on top 
of the wall on the left side.

******************************************************************************
10.4 Prickle Pine
******************************************************************************

1. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Turn right at the second intersection (to pass over the highway).  Turn left 
at the T intersection.  Follow the road until reaching the railroad tracks.  
The horseshoe is located in the archway on the right side of the last house on 
the left (before the railroad tracks).

21. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Turn right at the second intersection (to pass over the highway).  Turn right 
at the T intersection.  Turn left at the first intersection.  Turn right at 
the first intersection.  Turn right at the T intersection.  After the road 
curves left, there is an apartment complex on the left.  There is a swimming 
pool in the center of the complex.  The horseshoe is located at the north end 
of the swimming pool.

34. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Turn right at the second intersection (to pass over the highway).  Turn right 
at the T intersection.  Turn left at the first intersection.  Turn right at 
the first intersection.  Turn right at the T intersection.  After the road 
curves left, there is an apartment complex on the left.  There are tennis 
courts in the northeast corner of the complex.  The horseshoe is located in 
the area between the eastern courts.

******************************************************************************
10.5 Yellow Bell Golf Course
******************************************************************************

5. From the highway in north Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Pilson Intersection onto Julius 
Thruway West.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  Turn right at the first intersection.  
Turn right at the second intersection (to pass over the highway).  Turn right 
at the T intersection.  Turn left at the first intersection.  After the first 
right intersection, the entrance to the Yellow Bell Golf Course is on the 
left.  Proceed through the entrance and follow the drive to the clubhouse 
building.  When reaching the clubhouse, climb onto the roof by using the small 
wall in front of the clubhouse on the right side.  The horseshoe is located by 
the north window on the west side of the roof.

******************************************************************************
10.6 Greenglass College
******************************************************************************

22. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and then north onto Julius Thruway West at the Blackfield 
Intersection.  Exit at the first offramp.  At the end of the offramp, turn 
left.  Turn left at the T intersection.  When the road turns left, Greenglass 
College is on the right.  The horseshoe is located in the area in the center 
of the circular path.

******************************************************************************
10.7 Rockshore West
******************************************************************************

38. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Exit at the first offramp.  At the end of the offramp, 
turn right.  Turn right at the first intersection.  Turn right at the T 
intersection.  The horseshoe is located behind the last house on the left.

6. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Exit at the first offramp.  At the end of the offramp, 
turn right.  Turn right at the first intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  The 
horseshoe is located behind the third house on the right (green house with no 
fence surrounding the front yard).

******************************************************************************
10.8 Randolph Industrial Estate
******************************************************************************

30. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Exit at the first offramp.  At the end of the offramp, 
turn right.  Turn right at the first intersection.  Turn left at the T 
intersection and then immediately turn right at the first intersection.  Turn 
left at the T intersection.  When the road curves right (north), continue 
straight across the field to the bridge.  The horseshoe is located to the 
right of the bridge support structure.

******************************************************************************
10.9 Rockshore East
******************************************************************************

9. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Exit at the first offramp.  At the end of the offramp, 
turn right.  Turn left at the first intersection.  Turn left at the T 
intersection.  Follow the road until it ends at a warehouse facility.  Proceed 
into the entrance and go to the rear (south) side of the warehouse on the 
right.  The horseshoe is located above a dumpster at the far (east) end of the 
warehouse.

******************************************************************************
10.10 Las Venturas Airport
******************************************************************************

15. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the first intersection onto Harry Gold 
Parkway.  Exit at the first offramp.  At the end of the offramp, turn left.  
Turn left at the first intersection.  Turn right at the first intersection 
(before reaching the highway).  Immediately after the turn, the airport 
entrance is on the right.  Go into the airport and proceed to the west side of 
the terminal building.  The horseshoe is located next to the west side of the 
terminal building.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

25. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the first intersection onto Harry Gold 
Parkway.  Exit at the first offramp.  At the end of the offramp, turn left.  
Turn left at the first intersection.  Turn right at the first intersection 
(before reaching the highway).  Immediately after the turn, the airport 
entrance is on the right.  Go into the airport and proceed north along the 
right runway.  The horseshoe is located next to the runway where it begins to 
curve left.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

28. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the first intersection onto Harry Gold 
Parkway.  Exit at the first offramp.  At the end of the offramp, turn left.  
Turn left at the first intersection.  Turn right at the first intersection 
(before reaching the highway).  Immediately after the turn, the airport 
entrance is on the right.  Go into the airport and proceed to the north end of 
the runway.  The horseshoe is located next to the fence in the northwest 
corner.
(Tip: If your flying skill is not high enough to enter the airport, you can 
gain access by parking a car next to the building at the gate, jumping onto 
the roof of the car, climbing onto the roof of the building and jumping over 
the fence.)

******************************************************************************
10.11 LVA Freight Depot
******************************************************************************

37. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn left at the 
second intersection.  Turn right at the T intersection.  Turn left at the 
second intersection.  After the turn, the entrance to the LVA Freight Depot is 
on the right.  Go into the entrance and proceed to the rear (south) side of 
the building on the left.  The horseshoe is located at the bottom of the 
second loading dock from the right.

16. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn left at the 
second intersection.  Turn right at the T intersection.  Turn left at the 
second intersection.  After the turn, the entrance to the LVA Freight Depot is 
on the right.  Go into the entrance and proceed straight (west) to the left 
building with an orange roof.  The horseshoe is located on the left side of 
the building.

******************************************************************************
10.12 Blackfield Chapel
******************************************************************************

50. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn left at the 
second intersection.  Turn right at the T intersection.  Turn left at the 
first intersection.  After crossing over the highway, the Blackfield Chapel is 
on the right.  The horseshoe is located on the east side of the roof.

******************************************************************************
10.13 Las Venturas (south)
******************************************************************************

20. The horseshoe is located in the lower section in the southwest corner of 
the roof of The Four Dragons Casino.  (Note: The only way to reach this 
horseshoe is with the use of a helicopter or jetpack.)

31. The horseshoe is located between structures on the top of the Come-A-Lot 
sign.  (Note: The only way to reach this horseshoe is with the use of a 
jetpack.)

19. The horseshoe is located on top of the flat, castle-like structure on the 
north side of Come-A-Lot.  (Note: The only way to reach this horseshoe is with 
the use of a jetpack.)

******************************************************************************
10.14 Las Venturas (southeast)
******************************************************************************

33. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn right at 
the first intersection.  Turn right at the third intersection.  Turn right at 
the first intersection.  At the T intersection, there is a wedding chapel on 
the right.  The horseshoe is located in the northwest corner of the roof 
behind the steeple.

43. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn right at 
the first intersection.  Turn right at the third intersection.  Turn left at 
the second intersection.  After the turn, there is an alley on the left.  Go 
down the alley and proceed up the stairs on the right side to the roof.  The 
horseshoe is located on the middle balcony of the wall to the north (you can 
reach the horseshoe by going up the stairs to the left of the windows and 
jumping down onto the balcony).

2. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn right at 
the second intersection.  After the first left intersection, The Camel's Toe 
is on the left.  The oyster is located at the top of the pyramid (you can 
reach the horseshoe by walking up the west side of the pyramid).

26. The horseshoe is located between on top of the narrow concrete structure 
behind The Camel's Toe pyramid.  (Note: The only way to reach this horseshoe 
is with the use of a jetpack.)

11. From the highway in south Bone County leading to Las Venturas, follow the 
highway east and take the first exit at the Blackfield Intersection onto 
Julius Thruway South.  Turn left at the second intersection.  Turn right at 
the third intersection.  After the first left intersection, the entrance to 
the Royal Casino parking garage is on the left.  The horseshoe is located in 
the northwest corner of level 3.

******************************************************************************
10.15 Las Venturas (east)
******************************************************************************

18. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  At the T intersection, Pirates in Men's Pants 
is on the right.  On the right side of the front of the building, there is a 
large skull.  The horseshoe is located in front of the skull. 

7. The horseshoe is located in front of the red and white striped circus tent 
over the entrance to The Clown's Pocket.  (Note: The only way to reach this 
horseshoe is with the use of a helicopter or jetpack.)

48. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  After the 
first right intersection, The Visage is on the left.  In front of the 
building, there are several waterfalls.  The horseshoe is located behind the 
center waterfall.

44. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the second intersection.  After the turn, there is a 24-7 store on the 
right.  The horseshoe is located behind the southeast corner of the store, 
next to the Starfish Casino parking garage.

39. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn left at the T 
intersection.  Turn left at the T intersection.  Turn right at the T 
intersection.  Turn left at the T intersection.  After the turn, on the left 
there is an archway leading to a shopping center.  Go through the archway and 
travel to the northwest corner of the shopping center.  The horseshoe is 
located on the ledge above the Arts & Crafts store (right of Zip).

******************************************************************************
10.16 Old Venturas Strip
******************************************************************************

24. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the second intersection.  At the T intersection, there is a "Venturas 
Steaks Drive Thru" sign directly ahead.  The horseshoe is located on the 
awning behind the sign.

46. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn right 
at the second intersection.  Turn left at the T intersection.  Turn right at 
the second intersection.  After the turn, there is a "CASINO" sign on the 
casino on the left.  The horseshoe is located in front of the sign's "S".

******************************************************************************
10.17 Redsands East
******************************************************************************

17. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  After the 
second left intersection, there is an entrance to a motel on the left.  Go 
through the entrance and climb onto the roof using the short building on the 
right.  Proceed to the east side of the roof and then turn left (south).  The 
horseshoe is located on the balcony.

42. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  After the 
second left intersection, there is a motel on the left with an alley on the 
right (north) side.  Proceed down the alley until reaching another alley on 
the right at the end of the green wall.  The horseshoe is located in the 
second alley.

3. The horseshoe is located on the north side of the roof of the building with 
a red awning, southwest of The Emerald Isle.  (Note: The only way to reach 
this horseshoe is with the use of a helicopter or jetpack.)

35. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn left at 
the third intersection (first intersection after the road forks and will pass 
in front of The Emerald Isle on the right).  Turn right at the T intersection.  
When the road curves right, there is a small wall on the left near an 
electrical transformer.  The horseshoe is located behind the wall.

13. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn left at 
the third intersection (first intersection after the road forks and will pass 
in front of The Emerald Isle on the right).  Turn right at the T intersection.  
Turn left at the T intersection and then immediately turn right at the first 
intersection.  After the first right intersection, there is a white building 
with a brown awning on the right.  The horseshoe is located in the center of 
the building's roof.

******************************************************************************
10.18 Las Venturas (north)
******************************************************************************

14. The horseshoe is located on the highest section of the roof of The Emerald 
Isle.  (Note: The only way to reach this weapon is with the use of a 
helicopter or jetpack.)

41. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn left at 
the fourth intersection (second intersection after the road forks and passing 
The Emerald Isle on the left).  Immediately after the turn, there is a gas 
station (Xoomer) on the right.  Go around the right side of the gas station 
building to the rear.  The horseshoe is located next to the pole in the area 
between the gas station building and the car wash.

12. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Exit at 
the first exit onto Harry Gold Parkway.  Exit at the first offramp.  At the 
end of the offramp, turn left.  Turn left at the T intersection.  Turn left at 
the fourth intersection (second intersection after the road forks and passing 
The Emerald Isle on the left).  After passing the gas station (Xoomer) on the 
right, there is a parking lot on the right.  Turn into the parking lot and go 
to the garages on the north side.  The horseshoe is located in front of the 
far right (east) garage door.

******************************************************************************
10.19 Las Venturas (northeast)
******************************************************************************

45. The horseshoe is located on the south side of a small wall next to several 
multi-colored shipping crates next to the center of the north fence of 
K.A.C.C. Military Fuels.  (Note: The only way to reach this weapon is with the 
use of a helicopter or jetpack.)

******************************************************************************
10.20 Julius Thruway East
******************************************************************************

32. There is a "Victim To Die For" billboard located south of the north 
interchange on the Julius Thruway East.  The horseshoe is located on the 
platform on the left side of the billboard.  (Note: The only way to reach this 
weapon is with the use of a jetpack.)

******************************************************************************
10.21 Roca Escalante
******************************************************************************

4. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn right at the T 
intersection.  After the second left intersection, there is a heart shaped 
"Exotic Wedding Chapel" sign on the corner next to a white building.  The 
horseshoe is located on the west side of the building.

10. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn right at the T 
intersection.  Follow the road until reaching the fence on the right 
separating the road from railroad tracks.  Continue along the road until 
reaching the end of the fence.  Travel south along the railroad tracks until 
reaching the tunnel.  Continue into the tunnel.  The horseshoe is located on 
the right side of the tunnel.  (Watch out for approaching trains.)

8. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn right.  Turn right at the T 
intersection.  Turn right at the first intersection.  Follow the road to the 
Rock Hotel entrance.  On the left of the entrance is the hotel parking lot.  
On the right side of the parking lot, there is a set of stairs leading up to a 
deck.  Go up the stairs and proceed to the swimming pool on the north side.  
The horseshoe is located in the middle of the pool.

******************************************************************************
10.22 Creek
******************************************************************************

23. From the highway in north Bone County leading to Las Venturas, follow the 
highway east at the Pilson Intersection onto Julius Thruway North.  Continue 
traveling on the highway as it becomes Julius Thruway East.  Exit at the first 
offramp.  At the end of the offramp, turn left.  Turn left at the T 
intersection.  Turn right at the T intersection.  Follow the road until 
reaching a shopping center parking lot.  On the right of the parking lot, 
there is a small wall.  Follow the wall north behind the shopping center.  The 
horseshoe is located in a corner next to the wall.

******************************************************************************
11. Safe Houses and Properties
******************************************************************************

Located throughout San Andreas are properties that can be purchased (indicated 
by a red house).  These locations can be used as a point where you can save 
your game and must be purchased in order to achieve 100% completion.  In 
addition, some of these properties have special attributes.

The following sections list the safe houses and properties that can be 
purchased, when they are available for purchase, their cost and their special 
attributes (if any):

******************************************************************************
11.1 Los Santos
******************************************************************************

1. The Johnson House in Ganton
Directions: N/A
Available: After the completion of 'Big Smoke'.
Cost: $0
Special Attributes: 1-car garage, wardrobe

2. House in Willowfield
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn left at the second intersection.  The safe house is the 
second house on the left.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe

3. House in Verdant Bluffs
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn left at the second 
intersection.  Turn right at the T intersection.  Turn right at the first 
intersection.  Turn left at the first intersection.  The safe house is the 
last house on the right.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe

4. Building in Jefferson
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the T intersection.  Turn right at the fourth 
intersection (after the road turns to the right).  The safe house is the first 
house on the left.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe

5. Apartment building in Verona Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
right at the T intersection.  Turn left at the first intersection.  Turn left 
at the first intersection.  The safe house is the apartment building on the 
right.
Available: After the completion of 'Big Smoke'.
Cost: $10,000
Special Attributes: Wardrobe

6. House in Santa Maria Beach
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn right at the T intersection.  Proceed over the train 
tracks and turn left at the T intersection.  Turn right at the T intersection 
and then immediately turn left at the first intersection.  Turn right at the T 
intersection and then immediately turn left at the first intersection.  Turn 
left at the T intersection.  Turn right at the T intersection.  Turn left at 
the first intersection (after entering Santa Maria Beach).  The safe house is 
located where the road turns to the right after passing under the bridge.
Available: After the completion of 'Big Smoke'.
Cost: $30,000
Special Attributes: 2-car garage, wardrobe

7. House in Mulholland
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first interchange after the Mulholland 
Intersection.  Exit at the offramp.  Follow the road and at the top of the 
hill, turn left into the driveway between the concrete walls.  The safe house 
is located at the end of the driveway.
Available: After the completion of 'Big Smoke'.
Cost: $120,000
Special Attributes: 1-car garage, wardrobe

8. House in Palomino Creek
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling north).  Exit at the 
offramp and turn left at the bottom of the offramp (do NOT follow the 
direction of the offramp).  Turn right at the T intersection.  Turn right at 
the T intersection.  The safe house is the first house on the left after the 
road turns to the right.
Available: After the completion of 'The Green Sabre'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe

9. Apartment complex in Blueberry
Directions: From the Johnson house, travel west and turn left at the first 
intersection.  Turn left at the T intersection.  Turn left at the T 
intersection.  Turn right at the first intersection.  Turn left at the T 
intersection to get onto the highway.  Follow the highway to the interchange 
in the northeast section of Red County (while traveling west).  Exit at the 
offramp and turn right at the first intersection.  Turn left at the fourth 
intersection (the first intersection after leaving Hampton Barns).  
Immediately after the second intersection after entering Blueberry, the safe 
house is located on the right.
Available: After the completion of 'The Green Sabre'.
Cost: $10,000
Special Attributes: Wardrobe

10. House in Dillimore
Directions: From the Johnson house, travel west and turn right at the first 
intersection.  Turn left at the first intersection to get onto the highway.  
Follow the highway north to the first offramp at the Mulholland Intersection.  
Exit at the offramp and stay left when the offramp forks.  Turn right at the 
second intersection.  Turn left at the first intersection.  Turn right at the 
T intersection.  After the road bends to the left, the safe house is the 
second house on the right.
Available: After the completion of 'The Green Sabre'.
Cost: $40,000
Special Attributes: 1-car garage, wardrobe

11. Farmhouse in Whetstone
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to Whetstone.  When the road 
curves to the right (north), the safe house is located on the right.
Available: After the completion of 'The Green Sabre'.
Cost: $100,000
Special Attributes: Wardrobe

******************************************************************************
11.2 Badlands
******************************************************************************

1. Log Cabin in Angel Pine
Directions: From the south bridge that connects Rodeo to Flint County, cross 
the bridge into Flint County and follow the road to the Flint Intersection.  
Exit at the offramp and follow the highway to Whetstone.  After passing the 
gas station on the right, exit at the first offramp.  Turn right at the T 
intersection and follow the road into Angel Pine.  Turn right at the first 
intersection.  Turn right at the first intersection (immediately after the 
road turns left).  When the road curves to the left, the safe house is located 
on the right.
Available: After the completion of 'The Green Sabre'.
Cost: $20,000
Special Attributes: Wardrobe

******************************************************************************
11.3 San Fierro
******************************************************************************

1. Gas station in Doherty
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $0
Special Attributes: 2-car garage

2. Apartment building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn right (at the T intersection).  After the first left 
intersection, the safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: Wardrobe

3. Apartment building in Doherty
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn right (at the T intersection).  After the first left 
intersection, the safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: Wardrobe

4. High rise apartment building in Paradiso
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the sixth intersection.  Turn left at the 
first intersection.  Turn right at the third intersection.  The safe house is 
located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: 1-car garage, wardrobe

5. Hotel suite at Vank Hoff in the Park in Queens
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection.  After the sixth 
left intersection, the road will curve to the right just after entering 
Queens.  The safe house is located on the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $50,000
Special Attributes: Wardrobe

6. Warehouse in Hashbury
Directions: From the highway leading from Mount Chiliad over the bridge into 
Missionary Hill, follow the highway into Missionary Hill and turn left at the 
first intersection.  Turn right at the first intersection.  Turn left at the 
third intersection.  After making the turn, there is an alley on the right 
between the purple building and "Bing's Bongs" store.  The safe house is 
located at the end of the alley.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $40,000
Special Attributes: 3-car garage, wardrobe

7. Building in Chinatown
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the first intersection.  Turn left at the T intersection and then 
immediately turn right at the first intersection.  Turn right at the third 
intersection.  Turn right at the first intersection.  The safe house is 
located on the right immediately after the turn. 
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $20,000
Special Attributes: Wardrobe

8. Apartment building in Calton Heights
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn right at the T intersection.  Turn 
left at the third intersection.  Turn left at the T intersection and then 
immediately turn right at the first intersection.  Turn right at the first 
intersection.  At the next intersection, there is a stone path on the right 
leading down a hill.  The safe house is located on the right when the path 
curves to the left.
Available: After the completion of 'Are You Going to San Fierro?'.
Cost: $100,000
Special Attributes: 1-car garage, wardrobe

9. Zero RC in Garcia
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the third offramp 
onto the highway.  Follow the highway and exit at the first offramp.  At the 
end of the offramp, turn left (at the T intersection).  Turn left at the T 
intersection and then immediately turn right at the first intersection.  After 
the second left intersection, the property is located on the right (across 
from the baseball fields).
Available:  After the completion of 'Wear Flowers in Your Hair'.
Cost: $30,000
Special Attributes: None
Note: This property is NOT a save point.

10. Wang Cars in Downtown
Directions: From the highway leading directly north from Whetstone into Foster 
Valley, follow the highway into Foster Valley and exit at the fourth offramp.  
At the end of the offramp, turn left.  Turn left at the T intersection.  Turn 
left at the T intersection.  The property is located on the left immediately 
after the turn.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $50,000
Special Attributes: None
Note: This property is NOT a save point.

******************************************************************************
11.4 The Desert
******************************************************************************

1. House in Fort Carson
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County, 
cross the bridge into Bone County.  Turn left at the T intersection.  Turn 
right at the first intersection.  Turn left at the second intersection.  
Follow the road until it turns right for the second time (north).  The safe 
house is located on the left at the curve.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $30,000
Special Attributes: 2-car garage, wardrobe

2. House in Tierra Robada
Directions: From the Martin Bridge connecting Blueberry Acres to Bone County, 
cross the bridge into Bone County.  Turn left at the T intersection.  When 
reaching the first right intersection after entering Las Barrancas, there is a 
dirt road on the left.  Follow the dirt road until reaching the safe house on 
the left.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $20,000
Special Attributes: Wardrobe

3. House in El Quebrados
Directions: From the Garver Bridge connecting Downtown to Tierra Robada, cross 
the bridge into Tierra Robada.  Follow the highway as it curves northwest and 
exit at the first offramp.  Turn right at the T intersection.  Turn left at 
the first intersection.  Turn left at the first intersection (after entering 
El Quebrados).  Turn right at the T intersection.  The safe house is located 
on the right when reaching the next T intersection.
Available: After the completion of 'Yay Ka-Boom-Boom'.
Cost: $20,000
Special Attributes: Wardrobe

4. Airfield in Verdant Meadows
Directions: From the Fallow Bridge connecting Hampton Barns to Bone County, 
cross the bridge into Bone County.  Turn right at the Y intersection.  Turn 
left at the first intersection.  As the road curves right, there is a dirt 
path on the right leading to the airfield graveyard.  Follow the dirt path to 
the airfield.  
Available: During 'Verdant Meadows'
Cost: $80,000
Special Attributes: 2-car garage

******************************************************************************
11.5 Las Venturas
******************************************************************************

1. House in Whitewood Estates
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn right at the T intersection and then immediately 
turn left at the first intersection.  After the first right intersection, the 
safe house is the first house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe

2. House in Redsands West
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the second intersection.  The safe house is 
the first house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $30,000
Special Attributes: 1-car garage, wardrobe

3. House in Prickle Pine
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Pilson Intersection 
onto Julius Thruway West.  Exit at the first offramp.  At the end of the 
offramp, turn left.  Turn left at the T intersection.  Turn right at the first 
intersection.  Turn right at the second intersection (to pass over the 
highway).  Turn left at the T intersection.  Turn left at the second 
intersection.  The safe house is the last house on the right.
Available: After the completion of 'Learning to Fly'.
Cost: $50,000
Special Attributes: 2-car garage, wardrobe

4. Apartment building in Creek
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Continue traveling on the highway as it becomes Julius Thruway East.  Exit at 
the first offramp.  At the end of the offramp, turn left.  The safe house is 
located on the left when reaching the T intersection.
Available: After the completion of 'Learning to Fly'.
Cost: $10,000
Special Attributes: Wardrobe

5. Hotel Suite in casino on Old Venturas Strip
Directions: From the highway in north Bone County leading to Las Venturas, 
follow the highway east at the Pilson Intersection onto Julius Thruway North.  
Continue traveling on the highway as it becomes Julius Thruway East.  Exit at 
the first offramp.  At the end of the offramp, turn right.  Turn right at the 
T intersection and then immediately turn left at the first intersection.  The 
safe house is located on the right at the first intersection.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe

6. Hotel suite at The Camel's Toe 
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the second intersection.  Turn left at the first intersection.  The safe 
house is located on the right after the turn.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe

7. Hotel suite at Pirates in Men's Pants 
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  After the 
fourth right intersection, the safe house is located on the left.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe

8. Hotel suite at The Clown's Pocket 
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Turn left at the second intersection.  Turn right 
at the fifth intersection.  The safe house is located on the left after the 
turn.
Available: After the completion of 'Learning to Fly'.
Cost: $6,000
Special Attributes: Wardrobe

9. House in Rockshore West
Directions: From the highway in south Bone County leading to Las Venturas, 
follow the highway east and take the first exit at the Blackfield Intersection 
onto Julius Thruway South.  Exit at the first offramp.  At the end of the 
offramp, turn right.  Turn left at the first intersection.  Turn right at the 
T intersection.  The safe house is the first house on the left.
Available: After the completion of 'Learning to Fly'.
Cost: $20,000
Special Attributes: 1-car garage, wardrobe

******************************************************************************
12. Gang Wars
******************************************************************************

After completion of 'Doberman' and before the completion of 'The Green Sabre' 
or after the completion of 'Home Coming', you can gain control of enemy gang 
territories by waging a gang war.  Each area controlled by a gang is 
represented on the on-screen radar and map by that gang's color.  In order to 
gain control of the territory, you must kill three gang members in that area 
to start a gang war.  The territory will begin flashing red and you will need 
to defeat three waves of gang members.  The first wave carries pistols and 
submachine guns, the second wave has primarily SMGs and the third wave has 
primarily AK-47s.  There will be health and body armor located in the streets 
near the territory under war.  Once all of the gang members are killed, the 
area will turn green on the on-screen radar and map indicating it is 
controlled by you.  Each territory controlled will earn money.  The money can 
be picked up by walking into the money icon (indicated by a $ icon) located in 
front of the Johnson House.  The amount of money generated so far is displayed 
above the money icon.  

Occasionally, a territory you control will come under attack by a rival gang.  
When this happens, the territory will begin flashing red and an on-screen 
message will be displayed.  You must go to the area and kill the rival gang 
members that are attacking.  If you do not return and defend the territory, 
you will no longer control it and will lose respect.

Strategy: Some of the territories are very small and is sometimes difficult to 
see the boundaries.  In order to start the gang war, the gang members MUST be 
killed within the territory.  This means it may be necessary to provoke them 
to follow you into the territory in order to kill them.  Once the gang war has 
started, find a location that provides cover (e.g., a low wall) and has 
limited directions that the gang members can approach from (e.g., an alley). 
If possible, choose a location that allows you to shoot the gang members from 
a distance.  Keep watch on the on-screen radar for the gang member locations 
since this will give an indication as to the direction they approaching from.  
Pick up the dropped weapon and money from the dead gang members and the health 
and body armor (if needed) in between waves, but be sure to be in a defensible 
position before the next wave begins.

Tip: Use either the SMG or the AK-47 since additional ammunition can be 
obtained from the killed gang members.

Tip: Having at least a Gangster weapon skill level will allow for the enemy 
gang members to be shot from a greater distance.

Tip: Other Grove Street Family members can be recruited to help in the gang 
war.  However, if one of them is killed, you will lose respect (2%) as 
compared to losing the territory (3%) and the gang members do not have good 
shooting skills.  This makes it slightly better to attempt to gain a territory 
alone.

******************************************************************************
13. Girlfriends
******************************************************************************

During the game, you have the opportunity to date six different girls.  Two of 
these girls you will meet during the storyline and side missions.  The 
remaining four can be met at certain locations in the city.  

Note: Other than 2 dates with Millie, having and dating girlfriends in NOT 
required for 100% game completion.

In order to meet a girl, you must meet certain requirements for your 
appearance.  These are dependent upon the girl.  When you approach the girl, 
if you do not meet the requirements, she will tell you why (refer to the Other 
Statistics section to determine how to raise or lower a statistic).  If you 
meet the requirements, she will ask you out and will become your girlfriend.  
(Tip: If you have collected 50 oysters, the requirements do not apply.)  Your 
current progress with each girlfriend can be seen from the Stats option on the 
main menu.

Once a girl has become your girlfriend, her home will be indicated with a red 
heart icon on your on-screen radar and map.  A red marker will appear outside 
of her home whenever she is there.  When you walk into the red marker, you and 
your girlfriend will go on a date.  There are three types of dates and she 
will tell you what she is in the mood for.

* Food: These involve taking the girl to a restaurant, diner, fast food or 
bar.  The type of food place liked by each girl varies, but usually the eating 
establishment that is closest to her house is good.  

* Dancing: These involve taking the girl to one of the clubs in the city.  
Once there, you will need to go to the dance floor and push the button on the 
controller indicated by the icons as they pass through the circle at the 
bottom of the screen.  You are awarded points for pushing the buttons to 
trigger the dance move to the beat of the music.  The date is a failure if you 
have less than 4000 points at the end.  

* Driving: These involve driving the girl around a section of town that she 
likes and at the speed she likes.

Once the date is over, you will take your girlfriend back to her home where 
she may invite you in for "coffee".

Your progress with each girl will increase for each successful date, for 
giving her a gift of flowers or a dildo (refer to the Weapons and Other Items 
section for the locations of these items) or for having sex.  Your progress 
will decrease for unsuccessful dates, both successful and failed kisses, not 
going out for several days when you are in town and not showing up for a date 
after she has called.  When your progress has reached 50% with a girl, she 
will give you the keys to her car that will be available whenever she is at 
home.  When the progress reaches 100%, she will give you a special outfit that 
will be delivered to your safe house wardrobe.

The following is a list of the girls that can be dated, along with their 
requirements, the location where they are met, their home location with the 
times they are home and the rewards for dating her.

Denise
   Requirements: None
   Meeting Location: During 'Burning Desire'
   Home Location: House in Ganton
   Times at Home: 16:00 - 6:00
   Dining Location for Successful Date: Any
   50% Reward: Green Hustler
   100% Reward: Pimp Suit

Helena
   Requirements: Low fat (< 5%), average muscle (25%)
   Meeting Location: West roof balcony of Ammu-Nation in Blueberry
   Home Location: Farm in Flint County
   Times at Home: 8:00 - 12:00, 14:00 - 2:00
   Dining Location for Successful Date: Restaurant
   50% Reward: Bandito
   100% Reward: Sleeveless flannel shirt with overalls
   Other Reward: Chainsaw, Pistol, Molotov Cocktails and Flamethrower inside
                 of her house after beginning to date her

Barbara
   Requirements: High fat (> 50%)
   Meeting Location: Front of sheriff station in El Quebrados
   Home Location: Front of sheriff station in El Quebrados
   Times at Home: 16:00 - 6:00
   Dining Location for Successful Date: Diner
   50% Reward: Police Ranger
   100% Reward: Police uniform
   Other Reward: After beginning to date her, if busted, you will retain your
                 weapons and cash.

Katie
   Requirements: High muscle (> 75%)
   Meeting Location: On hill in northeast corner of Avispa Country Club 
                     practicing T'ai Chi
   Home Location: Apartment in Paradiso
   Times at Home: 12:00 - 0:00
   Dining Location for Successful Date: Diner
   50% Reward: White Romero
   100% Reward: Medic uniform
   Other Reward: After beginning to date her, if killed, you will retain your
                 weapons and cash.

Michelle
   Requirements: High fat (> 50%)
   Meeting Location: Driving school in Doherty
   Home Location: Front of Michelle's Auto Repair in Downtown
   Times at Home: 0:00 - 12:00
   Dining Location for Successful Date: Bar
   50% Reward: Monster
   100% Reward: Racing suit
   Other Reward: After beginning to date her, free car repairs at her garage.

Millie
   Requirements: None
   Meeting Location: During 'Key to Her Heart'
   Home Location: House in Prickle Pine
   Times at Home: 2:00 - 10:00, 14:00 - 18:00
   Dining Location for Successful Date: Restaurant
   50% Reward: Pink Club
   100% Reward: None

******************************************************************************
14. Cheats and Secrets
******************************************************************************

******************************************************************************
14.1 Cheats 
******************************************************************************

This section contains all of the cheats that can be entered with the 
controller.  Gameshark codes can be found at www.gameshark.com.

U = Up
D = Down
R = Right
L = Left
X = X
O = Circle
T = Triangle
S = Square
R1 = R1
R2 = R2
L1 = L1
L2 = L2

Gameplay Cheats
R1, R2, L1, R2, L, D, R, U, L, D, R, U----All Weapons #1
                                            (Brass knuckles, Bat, Pistol,
                                             Shotgun, SMG, AK-47, Rifle, 
                                             Rocket Launcher,
                                             Molotov Cocktails, Spray Paint
                                             Can)
R1, R2, L1, R2, L, D, R, U, L, D, D, L----All Weapons #2
                                            (Knife, Desert Eagle, Sawn-off
                                             Shotgun, Tec-9, M4, Sniper Rifle,
                                             Flamethrower, Grenades, Fire
                                             Extinguisher)
R1, R2, L1, R2, L, D, R, U, L, D, D, D----All Weapons #3
                                            (Chainsaw, Silenced Pistol, Combat
                                             Shotgun, SMG, M4, Sniper Rifle,
                                             Heat-Seeking Rocket Launcher,
                                             Remote Satchel Explosives)
R1, R2, L1, X, L, D, R, U, L, D, R, U-----Full Armor
R1, R2, L1, O, L, D, R, U, L, D, R, U-----Full Health
R1, R2, L1, X, L, D, R, U, L, D, R, U-----Full Health, Armor and $250,000
R1, R1, O, R2, L, R, L, R, L, R-----------Raise Wanted Level
R1, R1, O, R2, U, D, U, D, U, D-----------Lower Wanted Level
R1, R2, L1, X, L, R, D, U-----------------Increase Respect
O, X, L1, L1, R2, X, X, O, O--------------All Girls Like CJ
R, L2, D, R1, L, L, R1, L1, L2, L1--------Commit Suicide

Vehicle Spawning Cheats
O, O, L1, O, O, O, L1, L2, R1, T, O, T----Rhino
D, R2, D, R1, L2, L, R1, L1, L, R---------Romero's Hearse
R1, O, R2, R, L1, L2, X, X, S, R1---------Hotring Racer 101
R2, L1, O, R, L1, R1, R, U, O, R2---------Hotring Racer 2
U, R, R, L1, R, U, S, L2------------------Bloodring Banger
R2, U, L2, L, L, R1, L1, O, R-------------Stretch
U, R, R, L1, R, U, S, L2------------------Rancher
O, R1, O, R1, L, L, R1, L1, O, R----------Trash Master
O, L1, U, R1, L2, X, R1, L1, O, X---------Caddie

Other Vehicle Cheats
O, L1, D, L2, L, X, R1, L1, R, O----------Pink Cars
O, L2, U, R1, L, X, R1, L1, L, O----------Black Cars
T, R1, R1, L, R1, L1, R2, L1--------------Better Handling
R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1--Blow Up Cars
R, R2, O, R1, L2, S, R1, R2---------------Cars Drive On Water
R2, O, U, L1, R, R1, R, U, S, T-----------Flying Boats
R2, O, R1, L2, L, R1, L1, R2, L2----------Aggressive Drivers
R, R1, U, L2, L2, L, R1, L1, R1, R1-------Faster Cars

Weather Cheats
R2, X, L1, L1, L2, L2, L2, T--------------Sunny
R2, X, L1, L1, L2, L2, L2, D--------------Really Sunny
R2, X, L1, L1, L2, L2, L2, S--------------Cloudy
R2, X, L1, L1, L2, L2, L2, O--------------Stormy
R2, X, L1, L1, L2, L2, L2, X--------------Foggy

Miscellaneous Cheats
O, O, L1, S, L1, S, S, S, L1, T, O, T-----Speed Up Time
T, U, R, D, S, R2, R1---------------------Slow Down Time
S, L1, O, D, L1, R1, T, R, L1, X----------Increase Amount of Blood
D, L, U, L, X, R2, R1, L2, L1-------------Pedestrians Riot
D, U, U, U, X, R2, R1, L2, L2-------------Pedestrians Hate You
R2, R1, X, T, X, T, U, D------------------Pedestrians Have Weapons

WARNING! WARNING! If you save with the "Pedestrians" codes, they will NEVER go 
away!

******************************************************************************
14.2 Secrets 
******************************************************************************

Bulletproof Savanna - After 'High Stakes, Low-Rider', Cesar's car will remain 
at the finish line.  Since the doors are locked, push the car to one of the 
garages.  When the garage door opens, the doors will be unlocked.

******************************************************************************
14.3 Easter Eggs 
******************************************************************************

An Easter Egg is something put into the game for a quick laugh.  Below are 
some examples.

Super Moon - If you shoot the moon with a sniper rifle a few times, it will 
grow in size.

Screensaver - Do not move the character for several minutes.  The camera will 
zoom in on other activities occurring in the area.

Los Angeles Police - During the second part of 'Reuniting the Families', the 
police helicopter will say "Los Angeles Police" instead of "Los Santos 
Police".

Grand Theft Auto III character - The main character from the Grand Theft Auto 
III game can be seen in the beginning cutscene of 'Wu Zi Mu' leaning against a 
car and during the beginning and ending cutscene of 'Farewell, My Love...'.

******************************************************************************
15. Contact Information
******************************************************************************

If you find a mistake in this guide, have an idea or strategy for doing 
something better or easier, or have suggestion on how to make the guide 
better, you can email me at ohioguy67[at]yahoo[dot]com.  If your suggestion is 
used in the next version, you will receive credit for it.  Questions will be 
answered PROVIDING the information is not already contained in the guide or 
the in-game map.  If it is a valid question, it will be answered.  Any email 
that is sent MUST have a subject line containing one of the following:  "Grand 
Theft Auto: San Andreas", "GTA:SA" or "San Andreas".  If it does not include 
one of these, it will be filtered out.  All emails received that meet these 
criteria will be answered.

The following types of emails will be deleted and NOT answered:
   - Emails not containing the required subject line text (since the spam 
filter will automatically delete these)
   - Emails that are derogatory toward this guide
   - Unless specifically requested, any emails including any type of 
attachment (to reduce virus possibility)
   - Emails including any codes or cheats (since these are readily available 
on sites such as www.gamespot.com or www.gameshark.com)

******************************************************************************
16. Credits
******************************************************************************

Special thanks to the contributions of Glenn Dawson for the additional 
strategy for 'Gray Imports', Chase Ansok (AggroSk8er) for the use of his FAQ's 
vehicle descriptions, Gaz Wown for changing clothes as a way to remove a 
wanted level, Too Louche for Dildo location #1, Scubadava1973 for the body 
armor and health icon location near the research lab entrance in 'Black 
Project', Brad Villiere for the tip for snapshot #15, Ronan Grace for the 
additional strategy for 'Gray Imports', Matt Felten for the correction that 
'Freefall' is available only after completing 'Fish in a Barrel', Roger Barker 
for the 'Explosive Situation' tip, Ernesto Jimenez for gang tag #7 corrected 
directions, Mark Begley for the additional strategy for 'Ice Cold Killa', 
Keith Ruck for the additional tip for Paramedic side mission, Q Nelson for the 
additional strategy for 'Up, Up and Away!', Dave Waterfill for finding gang 
tag #97 was misnumbered, Jason Owens for the additional tip for 'Toreno's Last 
Flight' and strategy for 'Interdiction', Tim Warnaar for the additional tips 
for Paramedic and Fire Fighter side missions, Guillaume for gang tag #6 
correction, Le Anh Dung for the additional strategy for 'Badlands', 'Tanker 
Commander' and additional tip for 'You've Had Your Chips', Soviet Caladbolg 
for 'OG Loc' strategy correction, Komataguri for 'Quarry 2' tip correction, 
Jeff Veasey (CJayC) at GameFAQs.com for posting this guide, to everyone on the 
GTA:SA message board at GameFAQs.com who helped me when I was stuck, to 
Rockstar for making a great game and most of all to my daughter for putting up 
with me always wanting to play the game (especially while writing this guide).

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