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"Walkthrough And Tips" Guide for Tiny Wings
__ __|_) _) | | __ \ | | \ \ \ / | __ \ _` | __| | | | | | | \ \ \ / | | | ( |\__ \ _| _|_| _|\__, | \_/\_/ _|_| _|\__, |____/ ____/ |___/ *==========* Tiny Wings Walkthrough *==========* ============================================================= | Tiny Wings Walkthrough | | Last Modified: 25 Feburary 2012 | | Created On: 24 February 2012 | | | | Author: James âTwIsTeD_EnEmYâ Bouchier | | TwIsTeD_EnEmY@Hotmail.com | ============================================================= ---------------- About the game -------------- Tiny Wings is an iOS game developed by German game developer Andreas Illiger that was released on February 18, 2011. The game, which won the 2011 iPhone game of the year, was allegedly modelled after the experimental app âWavesparkâ. --------- Main menu --------- In Tiny Wings, the player takes control of a bird whose wings are too small to fly. The goal of the game is to use hills in order to gain speed and flutter as long as possible. This is done by tapping and holding the screen in order to make the bird dive. The game play mainly revolves around timing your taps so that the bird slides down hills and flies up them. The game's one level is separated into several islands, which have predetermined layouts. The game features special missions that allow players to upgrade their nest, which adds a score multiplier usually X2. These challenges revolve around reaching specific islands or performing certain tricks a number of times in one game. The game's visuals change daily along with the islands' layouts. The intent of the game is to achieve a high score. *-----------------* General information *-----------------* â¢Point scoring â Coins = 3 points (x nest multiplier) - Cloudtouches = 20 points (x nest multiplier) - Great slides = 10 points (x nest multiplier) - Fever mode = doubles points âTravellingâ also gives you points, however, it is difficult to say amount of points you achieve by doing it. â¢ Blue coins are âspeed coinsâ â they increase your speed when you travel over them. They have no point value. â¢The yellow/ gold coins are âcoinsâ, and are good for nothing except for being worth 3 points each. â¢A âgreat slideâ is when you slide down the trough of a hill, and soar overtop of another hill. This has a point score of 10 â¢A âcloudtouchâ is when your bird flies so high that he quite literally touches the clouds. Doing a cloudtouch awards you with 20 points â¢Being in âfever modeâ happens when you do 3 great slides in succession without failure. When you are in fever mode, you red and blue stars fall from your tail, and everything you do (great slides, travelling, cloudtouches etc) doubles in points *-------* Main Menu *-------* Chapter 1- Day Trip ------------------- -You are given till sun sets to travel with your bird as far as possible and to achieve the highest score possible. Complete objectives to improve your next so you can achieve a better score. Tap he âplayâ button, and you will be given 4 more options. On the far left is the âhomeâ button- tap this to go back to the main menu. Click on the question mark for help. In help, you can turn on âFlight instructorâ. Simply put, this tells you when in the game to tap the screen in order to achieve great slides. This is good for learning, but I suggest turning it off once you get the gist of it, because it can get pretty annoying afterwards. If you click on the right arrow at the bottom right of the screen, you are given a brief tutorial â Youâve always dreamed of flying- but your wings are tiny. Luckily the world is full of beautiful hills Touch the screen to fold your wings. This will make yourself heavy and you will gain speed when moving downhill Donât touch the screen while sliding uphill to flap your wings and become lightweight- do big jumps and try flying! Day trip- Night is haunting you- so hurry as fast as you can! How far can you fly in the course of one day? The night âProgression of night is displayed at the bottom of the screen. Bonuses Coins = 3 points Speed coins = speed boost Great slide (slide perfectly through a valley) = 10 points Cloudtouch = 20 points Fever mode â in order to reach fever mode, you have to do three âgreat slidesâ in a row. You earn double the points in fever mode. Fever mode will continue as long as you keep doing consecutive âgreat slidesâ. Your nest â All points are multiplied by an overall score multiplier: you can increase your overall score multiplier by completing various objectives and thus upgrading your nest. The only option you have at this point is pressing the âXâ button and returning to the day trip menu. Clicking on the âplayâ button starts the game To the right of the play button is the score/ stats button. Press âscoresâ to view your top 32 high scores you have achieved. Press âstatsâ to look at the following stats: Longest fever (Most) Great slides (Most) Cloudtouches (Most) Coins (Longest) Distance Press ânestsâ to view which nests you have accumulated. Press the on the garbage can icon to reset the nests you have accumulated. The final Icon is the leader board Icon. Click âActivateâ to open further options, and then âsyncâ to sync your scores to your game centre account. Click âleaderboardâ to view all scores and stats from players across the Feint leaderboard. Press âOpen feintâ to start/ activate a feint account. The back button will take you back to the day trip menu. Chapter 2- Flight School ------------------------ You are given the choice of choosing between four birds Owell- green bird Peli- orange bird Peck- blue bird Flami- red bird Pressing on the settings button gives you the choice of turning the music on or off and turning the sounds on or off, as well as resetting your game progress and high scores. To the right of the screen are the credits: â Dedicated to Birte <3 Design, code, art and music: Andreas Illiger Thanks to: Birte, my parents, Ruben, Hans, Meike www.box2d.org for the superb physics www.71squared.com for the great iPhone tutorials Ryoichi Tsunekawa for the freefont: pusab Game mechanic inspired by wavespark by Nathan McCoy Copyright 2011 by Andreas Illiger Pressing â playâ will bring you to another screen to choose islands to play on. From there, pressing âhelpâ will bring you to another tutorial â Youâve always dreamed of flying- but your wings are tiny. Lucky the world is full of beautiful hills. Touch the screen to fold your wings. This will make yourself heavy and you will gains peed when moving downhill. Donât touch the screen while sliding uphill to flap your wings and become lightweight- do big jumps and try flying! Flight school- flying lessons are tough! Practice as much as you can in order to reach your mama at the end of an island. If youâre faster than your siblings, you will get the fattest fish (Yellow the biggest (1st place), Green the 2nd biggest (2nd place) and blue 3rd biggest (3rd place)). Rubber flowers- bounce from one flower to the next like a honeybee. The flowers will do their best to keep you happy Watering hole- Take a bath! But only I f you have time- hopping into the watering hole will slow you down. Fever boost- if you do three âgreat slidesâ in a row, youâll jump for joy and take off like a rocket! Again, the only option you can do here is the âXâ button to go back to the flight school menu. Gift app -------- This lets you buy Tiny wings for someone else as a gift. Tiny wings will be sent to the receiver. Not exactly sure how it works, since Iâve never done it before The hilly news -------------- Updates you on the most recent news and developments in the Tiny Wings world. At the of me writing this, the current news story said â Tiny Wings in HD with- split screen multiplayer â play against your friends on a single iPad! Now: available on the app storeâ *----------------* Day Trip Islands *----------------* Island 1 -------- Layout- small/ medium sized hills throughout. About 60 percent angles. Flat plane, but varies a little. A relatively easy island. Start- 0M Finish- 45M Difficulty- 1.5/10 Island 2 -------- Layout- small/ medium hills throughout. About 60 degree angles. Plane varies- can go either slightly up or slightly down. Can have one or two downward slopes in the middle of the map. The most difficult part is In the middle when the plane goes down, since you cannot tell where to great slide. Start- 55M Finish- 105M Difficulty- 3/10 Island 3 -------- Layout- Large hills, with a small hill every 4 to 5 large hills. The small halls are about 45 degrees, with a high upward slope afterwards, whereas the rest of the large hills are around 70 degrees. Towards the end of the island there is always a long series of small hills (45 degrees). The latter part of the island can pose some problems when trying to maintain fever mode, as it is hard to great slide on the small hills when flying at such a high speed. Start- 115M Finish- 175M Difficulty- 4.5/10 Island 4 -------- Layout- medium hills with high angles for the most part (60 degrees). Occasionally has a few medium hills with gentle slopes in the middle (about 70 degrees). The plane gradually lowers as the island goes on. A very difficult level to maintain fever mode on, as great slides are probably the most difficult to achieve. Start- 185M Finish- 245M Difficulty- 8.5/10 Island 5 -------- Layout- small/ medium sized hills throughout- 60 degree angles at the start, and 45 degree angles in the middle as the plane slopes up. The plane starts out flat, slopes upwards towards the middle, until it reaches a point and goes downwards thereafter. The most difficult part is where the plane Start- 255M Finish- 315M Difficulty- 4.5/10 Island 6 --------- Layout- small hill throughout with 60 degree angles. Plane either slightly raises or lowers gently. Tends to have a few hills with longer slopes afterwards in the middle. Its best you watch out for these are difficult to great-slide on. Start- 325M Finish- 385M Difficulty- 6.5/10 Island 7 -------- Layout- small/ medium/ large hills throughout, but mostly small hills. The degree at which the slopes are at usually varies from day to day- can go anywhere from 30 degrees to 70 degrees, though it is mostly high angles. The direction of the dip of the plane also varies from day to day. Start- 395M Finish- 455M Difficulty 8.5/10 Island 8 -------- Layout- small/ medium/ large hills throughout, but mostly small hills. The degree at which the slopes are at usually varies from day to day- can go anywhere from 30 degrees to 70 degrees, though it is mostly high angles. The direction of the dip of the plane also varies from day to day. Very similar to island 7. Start- 465M Finish- 525M Difficulty 8.5/10 Island 9 -------- Layout- Mostly medium hills, with occasional large or very small hills. Slopes upward to start off with, then slopes downward. Anywhere between 30 to 70 degree angles, varying greatly. A pretty difficult island. The constant varying at which the slopes occur makes it particularly hard to maintain speed, let alone fever mode. Youâre doing very well if you can get past island 9 onto island 10 Start- 535M Finish- 595M Difficulty 9/10 Island 10 --------- Layout- Mostly medium hills, with occasional large or very small hills. Slopes upward to start off, then levels off towards the end. Anywhere between 30 to 70 degree angles, varying greatly. The hardest island. The constant varying at which the slopes occur makes it particularly hard to maintain speed, let alone fever mode. Youâre doing very well if you can get past island 9 onto island 10 Similar to island 9, but the fact that the plane keeps rising makes it hard to go through this island with speed. Start- 605M Finish- 665M(?) Difficulty 9.5/10 *----------* High scores *----------* The point of the game of Tiny Wings is to achieve a high score. To do this, you will need to have a high/ the highest ranked nest (see bellow) and obviously be very skilled. The current high score according to Guinness World Records is 337,403 achieved by Carl Robert Behler (United States). According to Recordsetter.com, the world record is 381,738 held by Thouy Vincent (France). However, the highest score, according to the Tiny Wings online interactive database is 400,000 points, held by 127 different people. This leads us to believe that that is the highest score you can possibly achieve, with that being the point cap. *----------------* Nests & Objectives *----------------* General tips for speed- ---------------------- â¢Memorize the map, and utilise speed coins (blue coins) â¢Time goes by quicker when you are on the ground, so try and be in the air as much as possible â¢Try and avoid small- high angle hills. â¢Going into fever mode increases your speed â¢Choose when to great slide carefully. Sometimes, its even best to not great slide, and to just let the bird hit the top of the hills and glide over. General tips for achieving a high score --------------------------------------- â¢Cloudtouches provide the most points, so try and get as many as possible â¢Being in Fever mode is an obvious tip- but being in it at the end of an island is especially good, since there are 28 coins at the end of every island, and once you are flying off the island, you have a 5+ second period where you cannot lose your fever mode status. -see âgeneral informationâ section for additional information on points Nest 1 (x10) ------------ 1. Reach the 4th island- Considering there are 10 islands in total, getting to the 4th island cant be too hard, right? Well it isnât. When youâre getting started out, perhaps it is best to go to âFlight instructorâ in the help menu bar ( its the question mark symbol on the day trip menu), as it teaches you the basics of the game. See above for general speed tips for help on how to achieve the objective. 2. Do 7 great slides in one game- the way in which you do a great slide is by landing on the trough of the hill, sliding down the slope, and soaring into the air (removing your finger from the screen). You will know when you have done a great slide , since there will be a curved symbol at the bottom of your screen with +(points achieved), and the bird will make a noise. The easiest island on which to do great slides is island three, so if you can do a few before that island, and a few on that island, you should easily accomplish this objective. 3. Collect 100 coins- Coins are the gold circles which you find on the islands. They serve no purpose other than being worth 3 points a piece. The coins, like the islands, are randomly generated so I cant really give you any tips on where to find them- but there are 28 coins at the end of every level, so if you collect all 28 at the end of the first 4 levels, that is more than enough coins to pass this. Nest 2 (x12) ------------ 1. Do one cloudtouch- A cloudtouch is how it sounds- when your bird gets so high that it literally touches the clouds. To do a cloud touch, you generally have to do a series of great slides, great slide a high angle hill, or get lucky with a blue coin. This is a pretty easy objective, but if you are having troubles with it, Iâd say that the 3rd and 4th islands are the easiest ones to do a cloudtouch on. 2. Be 5 seconds in fever mode- To achieve fever mode, you must do 3 great slides in a row. The easiest way to do this objective is to go into fever mode right before an island jump, as every second that you are flying between islands still counts. 3. Gain 5000 points on the 1st island- See above for tips on getting high point scores. Nest 3 (x14) ------------ 1. Do one great slide directly after an island jump- The easiest island to do this on is island 3. However, if you are unhappy with the difficulty, you can always wait to do it on another day when the angle on the hills is easier. 2. Do 5 great slides on the 3rd island- Sounds a bit difficult? Lucky for you, the third islands large hills makes it the easiest island to do great slides on. Best you get the 5 slides done before you get to the end part, as the small hills are more difficult to great slide on. 3. Collect 200 coins- The most difficult objective so far. Follow tips from nest 1 to achieve this. Nest 4 (x16) ------------ 1. Be 5 times in fever mode in one game- The objectives start getting more difficult! The best way to do this is by getting into fever mode (3 great slides in a row), then end it quickly. This way it saves time. 2. Reach the 5th island without speedcoins- The hardest part of doing this is trying to avoid the blue coins. You do this by memorizing where each blue coin on each island there is. Avoid them by going overtop of them. If there are too many blue coins, it might be best to wait another day when there are less blue coins. See above for tips on speed. 3. Gain 60,000 points â See above for tips on achieving a high score Nest 5 (x18) ------------ 1. Do 32 great slides in one game- If you really focus on doing great slides and only doing great slides, you can do 8 to 10 of them on each island. You make it easier on yourself if you stay low, and try to great slide on every single possible hill. 2. Reach the 4th island being in fever mode- Donât let this objective fool you- you donât need to be in fever mode for the first 3 islands, all you have to do is be in fever mode when you get to the 4th island. The end of the third island makes this slightly difficult, but itâs still the easiest of the objectives in the 5th nest. 3. Turn the device upside down, reach island 5 ;)- yes, this is seriously an objective. Probably the funnest one to do- and when you do accomplish it, you feel great! Just do what youâve been doing the whole time, except this time touch the screen to go up into the valleys instead of down. It could take a while, but after a few times of trying you start to get the hang of it Nest 6 (x20) ------------ 1. Be 17 seconds in fever mode- This can be done by just continuously doing great slides on the first island. A great slide on the first valley of the first island can actually be achieved by waiting a fraction of a section before nose diving down the valley. 2. Reach the 5th island without fever mode- Pretty easy. Similar to the nest 4 objective âreach the 5th island without speedcoinsâ, except instead of avoiding the blue coins, you avoid achieving a third great slide in a row. Easy peasy. See above for tips on speed. 3. Do 10 great slides on the 1st island- like said earlier, you can get a great slide on the first valley. Make sure to go slowly, and hit every hill possible and you should have no trouble doing this objective. Nest 7 (x22) ------------ 1. Do 10 cloudtouches in one game- 2. Do 5 cloudtouches in fever mode- 3. Do 2 cloudtouches on the 5th island- I group these three objectives together because they are obviously very similar, and can be achieved all at once. Ok, firstly you need to concentrate solely on getting cloudtouches. Get your mind around that and you are half way there. Being in fever mode makes getting cloudtouches easier. So does blue coins- which there are a lot of on the 5th island. This nest as a whole is pretty easy to do. Nest 8 (x24) ------------ 1. Reach the 7th island- see above for tips on speed 2. Reach the 4th island without any great slides â A pretty recurring objective isnât it? Trying to achieve a goal by avoiding something. This one is particularly annoying. I mean, not be able to do any great slides? Its not really as difficult as it sounds. See above for tips on speed. 3. Be 34 seconds in fever mode- very similar to the next 6 objective. Just do the same things really. Try to move as slowly as possible from valley to valley. That gains you some time. If you go really slowly, usually you reach the 2nd island on 28 seconds. So all you have to do then is do a couple of great slides and you are good to go! Nest 9 (x26) ------------ 1. Reach the 8th island- Not easy to do for a first time. If you have more than one bad spell, itâs probably best you restart and try again. You need to make sure you are at the end of the 6th island before the sun starts coming down, or else you probably wonât make it. See above for tips on speed 2. Gain 175,000 points- See above for tips on achieving a high score. 3. 5x: Do 1 great slide after each island- There are 10 islands. The easiest ones to do for are island 2, island 3, island 5, island 6 and Island 7. If you miss one of these, you may as well restart. Nest 10 (x28) ------------ 1. Reach the 9th island- Getting to the 9th island is really difficult. You pretty much have to do nearly everything perfectly. If you ever come to a halt, where you arenât moving quickly or great sliding, you may as well just restart. On some days the islands can be pretty bad- so perhaps its best to wait another day for the map to be better. So above for speed tips. 2. Fly through the 4th island in fever mode- Easiest the most difficult objective in the game. There arenât really any tips I can give for this one. It takes a whole lot of skill, not just to go through island 4 in fever mode, but to GET to island 4 in fever mode. Map generation can be key- some days the angles are a bit easier to handle. I guess try and keep slow, but thatâs difficult in its own to do, since the angles are always so high. 3. Do 20 cloudtouches in fever mode- The best way to do the final objective is to string together 2 great slides together, then try and avoid the final 3rd great slide. You can get maybe 3 cloudtouches on most islands, but on islands like island 4 and 5 and 6, you can get a few more in. Remember to utilize blue coins, and you will complete the game! *-----------* Flight school *-----------* This gametype is a fun race. You get the choice of choosing between 4 birds (Owell, Peli, Peck or Flami) in an attempt to beat your other three siblings back to your mother so that you can eat some fish! There are 3 groups of 5 different islands: Clown Islands, Koi Islands and Orca Islands. The maps and difficulty of your AI siblings get significantly more difficult as you progress. To be able to progress to the next island, you need to receive a fish from your mama bird. To do that, you need to come 1st, 2nd or 3rd. So in other words, if you avoid coming last, you will be able to progress. If you come last place, Mama will give you a shrimp, and you will be giving the chance to start the level again. There are some other differences and new additions to the âflight schoolâ section of the game. For starters- there no speed coins or coins the game. Instead, the introduced âWatering holesâ and ârubber flowersâ. Watering holes are something you want to avoid. They are valleys that are filled with water, and are put there to slow you down. Bad! However, rubber flowers can be helpful. If you land on them, they simply bounce you slightly. This is good if you think you are going to miss great sliding into a valley and you need some more air time to make the next one. The downside to rubber flowers is that they do slow your speed and momentum down slightly. Also unlike the other gametype, each individual islands stay the same, and do not change from day to day. The background scenery does change every time you restart an island, but thatâs it. Approximate times to beat for 1st place position ------------------------------------------------ Clown Islands 1-1: 53.7 seconds 1-2: 49.8 seconds 1-3: 48.2 seconds 1-4: 42.8 seconds 1-5: 51.8 seconds Koi Islands 2-1: 57.9 seconds 2-2: 44.8 seconds 2-3: 37 seconds 2-4: 39.8 seconds 2-5: 67.1 seconds Orca Islands 3-1: 49.5 seconds 3-2: 37.8 seconds 3-3: 50.8 seconds 3-4: 36 seconds 3-5: 45.6 seconds *-------* Glitches *-------* -There used to be the âFever glitchâ which entailed you getting into fever mode, locking your device, unlocking it, pressing ok, then quickly unlocking it and pressing ok again. However, a patch in late 2011 fixed that glitch. -Occasionally a glitch will occur at the end of an island before you do the island jump (usually island 8 for me). You hit an invisible bump, and then go into the air, above the clouds, and you will continue travelling- your score and distance forever going up as time does not run out. However, you canât submit your score with this glitch since time never runs outs ------- Credits ------- Thanks to the following people: Andreas Illiger for making the game Me- for making this walkthrough You- for reading this walkthrough ---------- Disclaimer ---------- Tiny Wings is property of Andreas Illiger and all trademarks belong to him. This walkthrough belongs in copyright to its creator James âTwIsTeD_EnEmYâ Bouchier. If I have not submitted this document to your website, and you would like to use it or any of its content, you can reach me by my Email address provided above and below. You may not use or edit this walkthrough without my written consent. ------- Contact ------- I have many Email addressâ, but if you have a question regarding this walkthrough/ FAQ please message me at TwIsTeDEnEmY@Hotmail.com Thanks for reading! Take Care James âTwIsTeD_EnEmYâ Bouchier __ __| _ _| __ __| __ \ ____| ____| \ \ / |\ \ \ / | __| | _ \ | | __| __ \ __| __ `__ \ / | \ \ \ / | \__ \ | __/ | | | | | | | | | | _| \_/\_/ ___|____/_|\___|____/ _____|_| _|_____|_| _| _|_| _____|