Walkthrough - Guide for Army of Two
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Army Of TWO +-------------------------+ |Last updated 4/8/08 | by RaNdOmSePhIrOtH | Jonathan Frisby | +-------------------------+ ------------------------------------------- Table of Contents ------------------------------------------- 1. Introduction (Intr1) 2. What Does What (WDW2) 3. Walkthrough (Walk3) AGT. Aggro Training So93. Somalia Af01. Afghanistan Ir03. Iraq AC08. Aircraft Carrier Ch08. China Mi09. Miami 4. Stuff to buy (Stuff4) 5. Special Thanks (Thanks5) 6. Legal Stuff (Legal6) 7. Contacting me (Contact7) ---------------------------------------------------- (Intr1) Introduction ---------------------------------------------------- Hello everyone, I am going to have to beg you to not go straight to that contact section and send me hate mail. If you donât know what Iâm talking about, this is my first faq and itâs pretty sloppy looking, but on the good side I think I did a half decent job of writing this Anyway, about me hmmmmmmmmmâ¦â¦â¦ this game is awesome so I wrote this faq thatâs about it. ---------------------------------------------------- (WDW2) What Does What ---------------------------------------------------- +--------------------------------------+-------------------+ | Reload | x button | +--------------------------------------+-------------------+ | Action | a button | +--------------------------------------+-------------------+ | Roll/Vault | y button | +--------------------------------------+-------------------+ | Shoot | Right Trigger | +--------------------------------------+-------------------+ | Precision Aim | Left Trigger | +--------------------------------------+-------------------+ | GPS | Back Button | +--------------------------------------+-------------------+ | Open inventory wheel | Left Bumper | +--------------------------------------+-------------------+ | Open partner wheel | Right Bumper | +--------------------------------------+-------------------+ ------------------------------------------------------------- (Walk3) Walkthrough ------------------------------------------------------------- Before starting I'd like to let you know that this was written while playing on contractor difficulty, and that this is a complete walkthrough (A little short compared to the other faq but it will get you through the game just as well). +------------------------------+ | Aggro Training (agt) | +------------------------------+ As you start out the game you will be greeted by Pedro explaining your current situation, you are in a training camp where you and everyone else are using rubber bullets thus you canât die. He will also explain Aggro, which is a very important concept in this game. Aggro is pretty much how aware the enemy is of your presence. If your partner has all the aggro you will be practically invisible. Once you start playing there will be yellow bars in front of you that you have to vault over. To do this simply press y. After a brief cutscene you will be introduced to âPrecision Aimingâ. You will have to shoot the four target dummies to move on. The only thing you need to keep in mind is that the dummies donât go down after one shot. Another brief scene and you will be under fire! This is your first aggro exercise and it will introduce you to a very annoying kind of enemy, turret gunners. As soon as you can move hit right on the d-pad twice to tell your partner to aggressively hold his position. Every time the gunner stops firing move one wall closer to him. Eventually you will bee close enough to move in for the kill. Now that youâve taken down the gunner head over to the shooting range to learn how to throw grenades(Press and hold left bumper and simultaneously hit down on the d-pad. Now press left trigger to see where youâre aiming and right trigger to throw the grenade). You want to throw one through the door of the building. You will now find yourself trapped in a cage, and on the outside is a swarm of enemies. You now have a choice, fight them yourself, or set your partner to advance aggressively. It really doesnât matter. Once theyâre down your partner will release you from the cage. Proceed ahead and you will meet a new playmate, a heavy soldier. These arenât ordinary soldiers; they have strong body armor that makes it so they can only be hurt from behind. Set your partner to hold position aggressively while you sneak behind the heavy soldier and take him down. You will now be introduced to your gps, hit back to activate it. Now walk up to the gate. After a scene hold right bumper and simultaneously press left on the d-pad and release right bumper. You will now be in co-op snipe mode; here you should simply shoot the targets. This next section is an introduction to back-to-back mode. Here you will have enemies come at you from all sides but you will have infinite ammo. Take everyone down to continue. Walk around the corner to set off a proximity mine. You will now be wounded. Start shooting as your partner drags you to safety and heals you. Now head back to the gate and take out the remaining soldiers. Congratulations youâve finished Aggro Training. +-----------------------+ | Somalia (So93) | +-----------------------+ Objctives Pay 1. Meet up with PMC contact Clyde $4,000 2. Eliminate Somalia warlord Mo'Allim $4,500 3. Reach the extraction point $3,000 4. Use gun turrets to secure extraction point $3,500 +_______ $15,000 When you start out head straight and climb up the ladder, then fall through the hole in the floor of the building. Now run underneath the other hole and step jump. Be careful when taking out the guys out here, you can die now. Oh yeah donât forget to pull up your partner. Walk out the door, head right and quickly find some cover, now set your partner to regroup aggressively. Be sure to help him out by blind firing (Crouching behind cover and shooting without precision aiming). After the guys behind the first car are dead it should be fairly safe for you to come out. Just be cautious towards the end of the path, as there is a wall in front of a building with many enemies hiding behind it. Throw a grenade to take them out. After the scene quickly set your partner to regroup aggressively while you rip the door off the car. Make sure you are providing good cover while he kills everyone. Then head through the gate on the left. In this back-to-back section it is absolutely crucial to aim for the head. Once the back-to-back ends walk around to make sure everyone in the plaza is dead. Now head to the pillar on the right in the back of the plaza and hit a. The guys here arenât too much of a threat but if you let them get to close theyâll melee you, which will knock you down. Make sure you are always covered when possible and once all the soldiers are dead a scene will commence. In this area you will need to co-op snipe a gas tank. Once you have done this, HIDE! This area is swarming with enemies and itâs not a good idea to set you partner to aggressive, as he would probably be wounded. Aim for their heads and slowly advance. If you keep doing this you will eventually make it to the end of the road. Once here head to the right side and step jump. Bring your partner along too. Now enter the turret and take down everyone. +----------------------------+ | Afghanistan (Af01) | +----------------------------+ 1. Take down the helicopter $3,500 2. Destroy the M-11 missile in cave complex $3,000 3. Destroy the M-11 missile in bunker $4,000 4. Find SSC Hostage Brian Hicks $3,000 5. Escort Hicks to a safe area $2,500 6. Discover the Taliban's source of funding $3,500 7. Eliminate Al-Habiib $5,000 8. Destroy Al-Habiib's Chemical Warheads $5,000 +______ $30,500 After the long scene you will find yourself hang-gliding, act fast and take out the tail rotor of the chopper, now start sniping everyone you can. Once you land you will find yourself back-to-back but this one is incredibly easy. Just remember to shoot the bombs on the martyrs chests before they get close to you. This next part is a little harder but as long as you get headshots youâll be fine. After the battle head over by the spire thatâs on fire and head through the cave on the right. After the scene duck and throw a grenade in the group of enemies and follow the path making sure that you wrap around to behind the turret being careful of mines. Get in the turret and take out anyone left. Now go plant a charge on the missile, and head into the cave that was on the path to the missile. Take down the gate and toss a grenade onto the ledge, you should now step jump. Hide behind the cement blocks to take out the guys up here. Set your partner to aggressively hold position while you take out the gunner. For next few people you donât need to worry about cover just aim for headshots. Once youâve dealt with them head up the rock ramp. The parachute ride is fairly easy just make sure you swerve to avoid enemy fire. Once you land you will be back-to-back but this one is similar to the one at the beginning of the mission. When you finish take out anyone left (Including the sniper). As soon as you enter head downstairs and plant a charge on the missile thatâs pointing straight up. Now head back upstairs to the right and blow up the explosive barrels. Keep following this path but when you meet the heavy soldier set your partner to regroup aggressively so you can take him out. Now turn on your gps and open up the glowing door (Watch out for mines). Now open the next door, and the next one. Pick up a shield and have your partner take out anyone near you, then cross the bridge on the left and throw a grenade into the group of enemies on your right. Proceed with caution, as there will be many people still alive. Once you reach the turret enter and take out anyone left alive. Then head back and open the door. For this area there isnât much I can tell you strategy wise other than headshots, and nades. Once you clear out those people head downstairs and grab a shield. Now work your way down the maze of stairs. There should be very little enemy resistance, as you make your mad to Hicks. Now proceed down the stairs to an enemy infested room. All I can say is lob a few grenades. Head up two sets of stairs and go over to the elevator. Once you get to the open area head right and take out the gunner and get in the turret. Once youâve taken out every one you can, exit the turret. Now head to the other side and lob a grenade. You should now go upstairs and take out the guys up here it wont be hard. Get ready for the first kinda challenging fight of the game. You will face a heavy soldier, Al Habib, and some regular soldiers. Take out the heavy and regular soldiers as you normally would. Now switch to your most powerful weapon and aim for headshots on Al Habib. Head upstairs through the door and plant a charge. +-----------------+ | Iraq (Ir03) | +-----------------+ 1. Locate Col. Samuel Eisenhower in the U.S. base $5,000 2. Defend Lt. Col. Eisenhower $6,000 3. Locate and kill Ali Youssef's lieutenant $11,000 4. Destroy Bunker in Iraq Base $10,000 5. Eliminate Ali Youssef $13,000 +________ $45,000 As the mission starts follow the path until you are being fired at. Start blind firing and set your partner to aggressively hold his position. After about a minute of fighting head in between the two far tents (On your right) and snipe the turret gunner. Continue to advance trying to stay covered. After a while you will spot a ladder to climb up. No tips for the next battle other than headshots. After the scene, follow the path taking out any enemies you see. When you get to the gunner take him out as you usually would. Now you should be at a wall that your partner will help you up. The only tough part in the area up ahead is the gunner. After a while you will go through a building and see a sealed bunker. Open it. The next few skirmishes are easy. Now climb up a ladder, step jump, and climb another ladder. In this area very quickly take out the enemies in your immediate area (If you find you are running out of time trying to do this, skip it but you must finish the next step must quicker)then co-op snipe the gas tank. Now head down the two sets of stairs, make a right and open the door. Make a left to leave this area and cross the bridge take out the enemies and plant the beacon. An easy 10 grand. Cross the bridge and when you see people start shooting get behind some cover. After you take out the enemies near you (Best to do this while hiding in the building) get in the turret and take out anybody that comes near you. After the air strike you will encounter a large group of enemies that are covered as well as a turret gunner. The only way to take out the soldiers (Short of meleeing them) is to throw some grenades. Once you have taken them down have your partner aggressively hold his position while you take out the gunner. After you head through the kinda hidden path by the turret, proceed to take out any resistance. Now head over to the small building and tear down the door, you should now be back-to-back. This one is easy just be sure to take out the guy with the rpg launcher first. Now enter the tunnel and open the door. There will be two soldiers waiting outside the tunnel that I normally melee but shoot em if you want. During the next few encounters thereâs no advice other then lob nades at the turret to take it out quickly but if you see that your health is dropping or the grenade isn't going to be fatal, then you should just take him out regularly. Now head through the gate. As soon as this section loads, hide! This is one of the harder fights in the game. To start out throw a grenade into any group of three or more enemies and take out any survivors of the blast. Now proceed as you normally would (Remember slow and steady wins the race). Be careful, as there is a heavy soldier. Once you get the scene with Ali Youssef take out the nearby proximity mine and enter the building take out everyone being careful of the heavy soldier. When you finish in there head into the next area and shoot the explosive barrels next to the heavy soldier (This should kill him) and take out Ali. +-------------------------+ |Aircraft Carrier (AC08) | +-------------------------+ 1. Disable the Fighter Jets on the Carrier runways $6,000 2. Find Philip Clyde's USB drive $10,000 3. Find Philip Clyde's second laptop $5,000 4. Speak to the Aircraft Carrier's captain $10,000 5. Kill well-armoured terrorist $8,000 6. Sink the Aircraft Carrier $15,000 7. Reach the deck stern emergency boat $0 +________ $54,000 I hope you brought along a good rifle cuz youâre gonna need it. You start out parachuting in with ten or so enemies shooting at you, just keep going for headshots and youâll be fine. When you land you will be engaged in the easiest back-to-back section in the game, follow the normal routine and again youâll be fine. After the scene chuck some nades while avoiding nades then follow the normal procedure for taking out large groups of enemies. After a chopper brings reinforcements shoot the nearby explosive barrels. Now turn on your gps and disable the fighter jets that are glowing green. Now head towards the control tower, then to the back of the ship, downstairs on the right and open the door. First thing you should do is pick up the shield and take out the enemies, now head over to the shutter and open it. This room is easy, drop to the ground, neutralize the enemies, take the usb drive and climb the ladder to leave. Now step jump to the next area and open up the cabinet. In this area you will be forced into close-quarters-combat a few times so melee will be your best friend. Once everyoneâs dead turn on your gps and get in the glowing jet. Be careful as a heavy soldier will now attack you. Head through the door you blew down and get in the elevator. A scene will occur where you are talking to the ships captain about the current situation. Get back in the elevator, head downstairs, grab the shield and whack away then head to the back of the hangar and step jump. Now blow up the valve and head through the door that you just opened. This battle is pretty tough; donât try setting your partner to aggressive until the room is almost clear make sure that when ever the screen starts to go red you get into cover immediately because the many soliders seem to gather around when your health is low. When it is almost clear set your partner to hold hid position aggressively while you take out the heavy soldier. Now walk over to the missiles and move them. Step jump out of there. Now make your way to the lifeboat on the other side of the ship while avoiding debris and taking out soldiers and your done. +------------------------+ | China (Ch08) | +------------------------+ 1. Destroy the convoy as it crosses the bridge $30,000 2. Kill the first heavily armoured soldier $15,000 3. Take down the first Chinook Helicopter $10,000 4. Retrieve the satellite data from the laptop $15,000 5. Use the cargo train for extraction $0 +_______ $70,000 Follow the path all the way back taking out the five soldiers on the way after the scene co-op snipe the large cylinder on the underside of the bridge. Now head back down the path and get into the boat with the mounted gun. Time to take the boat on a joyride! But donât expect to kill everyone you see, as the boat has very low health so you will have to spend all your time running. Keep going until you reach the lock system. Here you should pull the boat over to dock it. Climb the stairs, set your partner to advance aggressively, and throw a few grenades. Now head back towards the stairs, turn on your gps and flip the glowing switch. Head down to the boat and drive into the lock and dock it. Now climb the ladder and rejoin your partner. There are about five soldiers and a heavy soldier here. You shouldnât have any problems as long as you take out the normal soldiers first. Now turn your gps back on and hit the switch that is glowing. A military chopper will now show up, take it down. Now go hit the last switch. Another chopper will show up, take down the soldiers it drops with the nearby shield. Now head down the stairs by the bridge and get in your boat. Head about fifteen seconds down the river and dock your boat at the pier. Proceed along the path and there will be a broken section, drop down, then step jump. The battle you will get caught up in is very tough. Always go for headshots and use explosive barrels when you see them. Eventually you will get a scene and more enemies, then another scene and more enemies. After all the fighting is over, head into the mineral processing plant and open the shutter (Donât forget to access the laptop). Now open the other shutter, grab the car door and kill everyone out here being extremely careful when taking out the gunner. Enter the building and clear out the ground floor. Pull out your rifle and start shooting at the people on the upper floor. The gunner here can be tricky. I told my partner to hold his position aggressively on the stairs, and then I took him out. After taking out the gunner, turn and step jump. Up here be careful of the proximity mines and the heavy soldier. In the next section grab the shield and get ready to fight. After the skirmish open the shutter. This battle can be extremely hard but as long as you take down the heavy soldier early on you will be ok. After the battle open the shutter by the stairs and you will be engaged in another easy back-to-back. Again just aim for their heads. Once youâve cleared out the building, turn on your gps and hit the switch, now head to the next building and pull the lever by the stairs. +-----------------------+ | Miami (Mi09) | +-----------------------+ 1. Find and rescue Murray $35,000 2. Find and eliminate Ernest Stockwell $N/A 3. Kill Smiley's bodyguard #1 $5,000 4. Ride the monorail to the SSC Tower $0 5. Kill Smiley's bodyguard #2 $5,000 6. Kill Smiley's bodyguard #3 $5,000 7. Reach the archive room on the executive floor $0 8. Kill Smiley's bodyguard #4 $5,000 9. Clear your name by uploading data $0 10. Find and eliminate Philip Clyde $20,000 11. Eliminate Richard Dalton before he kills Stockwell $0 +_______ $75,000 After the scene take the boat up the stairs and get out. In this area there are about fifteen enemies that are preety easy to take out with a rifle. Once you have done so head upstairs and open the door. Now open the other door. Immediately take out the two heavy soldiers in here, then head to the other end of the room and take cover on the conveyor belt. Now set your partner to aggressively hold his position and take out everyone in the room. The gate behind you should now open. In here you need to always be covered. This is one of the hardest battles of the game! Once about three quarters of the people are dead, turn on your gps and hit the glowing switch. Turn your gps back on and locate the riot shield, follow this hallway all the way back and open the door upstairs. Now drop down and push the ramp. Head up the ramp being careful of the enemies at the top. When youâve killed them free Alice. Head back to the other room, take out the enemies and move on to the next room. This is a pretty straight forward battle, the only tricky part is taking out the heavy soldier, but everyone else should be dead by that time so itâll be easy. After youâve done this open the shutter. You should now get in the boat, turn on your gps, and go to where it says objective. Of course you canât get in the easy way! Turn around and go to the place where it says objective. Head up the ramp and donât get out of the boat, as your partner will use the mounted gun to take down a few people. In this building there are enemies around every corner but you should have no problem taking them down. When you reach the control room activate your gps and hit the glowing switch (Stay where you are). When your partner tells you to turn the power back on, do just this. Tell your partner to advance and he should open the door and flip the circuit breaker. Now shut off the power and leave. Follow your gps to the monorail station and drive your boat up the nearby stairs. Dock it and get out. Now head up stairs and enter the farther of the two cars and hit the switch in the back. When you see people you should pull of a simple ride by shooting and take them down. Head over to the open doors and co-op snipe the guys that are just standing there. This will however alert any other soldiers in the area of you presence. Run into cover and throw a grenade into the largest group of enemies, then melee everyone else. Go up stairs and use the same strategy that you just did except when you encounter the heavy soldier. When you try to open the elevator you will learn that thereâs no power, so you will have to head upstairs and fix this. When you get up here grab the riot shield and start whacking people, just be sure not to get to close to the heavy soldier. Once the regular soldiers are dead, take out the heavy. Turn on your gps and follow the arrow to the elevator control room. In here you should take out the guard and turn on the electricity. The next two battles are extremely easy. There are no surprises just regular soldiers. Once theyâve been dealt with go to the computer on the ground floor and enter the code. Now go up to the third floor, take out the soldiers and vault onto the elevator. Go up two stairs and step jump. You will now be back-to-back. Itâs actually the easiest one in the game. Just take out the guy with the rpg launcher first. Turn on your gps and follow it to Clyde. Head downstairs and take out any soldiers you see on your way to the back of the room. Walk over to the server here and download evidence, now go to the other servers and do the same. Quickly take out the heavy soldier on the stairs, and then go upstairs. Get behind cover and take out all the regular soldiers, then carefully take out the heavy. You should now proceed upstairs and take out the heavy up here. Hereâs the hard part, as soon as Clyde stops firing run over to the barricade heâs behind and duck. Now you can blind fire at him without him being able to hurt you. Congratulations you just completed Army of TWO. ____________________________________________________________ (Stuff4) Stuff to Buy ____________________________________________________________ +---------------------------------+ | Primary Weapons | +---------------------------------+ +------------------------+ | HK36 Free | +-------------+----------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $2,500 | +-------------|----------+ | Barrel 2 | $5,000 | +-------------+----------+ | Base | $0 | +-------------+----------+ | Stock 1 | $2,000 | +-------------|----------+ | Stock 2 | $4,500 | +-------------|----------+ | 30 Rounds | $0 | +-------------+----------+ | 50 Rounds | $4,500 | +-------------|----------+ | Grip | $2,000 | +-------------+----------+ | Shotgun | $12,500 | +-------------|----------+ | 40mm GL | $25,000 | +-------------|----------+ |No Suppressor| $0 | +-------------+----------+ |Suppressor 1 | $1,000 | +-------------|----------+ |Suppressor 2 | $2,000 | +-------------|----------+ | Shield | $5,000 | +-------------|----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | AK-47 $900 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $2,000 | +-------------+----------+ | Barrel 2 | $5,000 | +-------------+----------+ | Base | N/A | +-------------+----------+ | Stock 1 | $2,000 | +-------------+----------+ | Stock 2 | $6,000 | +-------------+----------+ | 30 Rounds | $0 | +-------------+----------+ | 50 Rounds | $5,500 | +-------------+----------+ | 70 Rounds | $9,500 | +-------------+----------+ | 100 Rounds | $18,000 | +-------------+----------+ | Grip | $2,000 | +-------------+----------+ | Shotgun | $12,500 | +-------------+----------+ | 40mm GL | $25,000 | +-------------+----------+ |No Suppressor| $0 | +-------------+----------+ | Suppressor 1| $1,000 | +-------------+----------+ | Suppressor 2| $2,000 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | S-SYSTEM $10,000 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $2,500 | +-------------+----------+ | Barrel 2 | $5,000 | +-------------+----------+ | Base | N/A | +-------------+----------+ | Stock 1 | $2,500 | +-------------+----------+ | Stock 2 | $5,000 | +-------------+----------+ | 30 Rounds | $0 | +-------------+----------+ | 60 Rounds | $5,000 | +-------------+----------+ | 100 Rounds | $12,500 | +-------------+----------+ | Grip | $2,000 | +-------------+----------+ | Shotgun | $12,500 | +-------------+----------+ | 40mm GL | $25,000 | +-------------+----------+ |No Suppressor| $0 | +-------------+----------+ | Suppressor 1| $1,000 | +-------------+----------+ | Suppressor 2| $2,000 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | M3 SUPER 90 $8,000 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $3,500 | +-------------+----------+ | Barrel 2 | $7,000 | +-------------+----------+ | Barrel 3 | $22,000 | +-------------+----------+ | Base | $0 | +-------------+----------+ | Stock 1 | $5,000 | +-------------+----------+ | Grip | $2,500 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | FSPS-12 $15,500 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $4,000 | +-------------+----------+ | Barrel 2 | $8,000 | +-------------+----------+ | Barrel 3 | $25,000 | +-------------+----------+ | Base | $0 | +-------------+----------+ | Stock 1 | $4,500 | +-------------+----------+ | Stock 2 | $7,000 | +-------------+----------+ | Grip | $2,500 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | AUG $17,500 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $2,500 | +-------------+----------+ | Barrel 2 | $6,000 | +-------------+----------+ | 30 Rounds | $0 | +-------------+----------+ | 60 Rounds | $6,000 | +-------------+----------+ | Grip | $2,000 | +-------------+----------+ | Shotgun | $12,500 | +-------------+----------+ | 40mm GL | $25,000 | +-------------+----------+ |No Suppressor| $0 | +-------------+----------+ | Suppressor 1| $1,000 | +-------------+----------+ | Suppressor 2| $2,000 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | M249 SAW $20,000 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $3,000 | +-------------+----------+ | Barrel 2 | $6,000 | +-------------+----------+ | Barrel 3 | $22,000 | +-------------+----------+ | Base | $0 | +-------------+----------+ | Stock 1 | $5,000 | +-------------+----------+ | 60 Rounds | $0 | +-------------+----------+ | 120 Rounds | $11,500 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ Pimped | $10,000 | +-------------+----------+ +------------------------+ | PKM $24,500 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $3,500 | +-------------+----------+ | Barrel 2 | $7,000 | +-------------+----------+ | Barrel 3 | $24,500 | +-------------+----------+ | Base | $0 | +-------------+----------+ | Stock 1 | $5,000 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | FELIN-2C $16,000 | +------------------------+ | Base | $0 | +-------------+----------+ | Barrel 1 | $2,500 | +-------------+----------+ | Barrel 2 | $6,000 | +-------------+----------+ | 30 Rounds | $0 | +-------------+----------+ | 60 Rounds | $6,000 | +-------------+----------+ | Grip | $2,000 | +-------------+----------+ | Shotgun | $12,500 | +-------------+----------+ | 40mm GL | $25,000 | +-------------+----------+ |No Suppressor| $0 | +-------------+----------+ | Suppressor | $1,000 | +-------------+----------+ | Suppressor | $2,000 | +-------------+----------+ | Shield | $5,000 | +-------------+----------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | DAD-X $75,000 | +------------------------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | M134 $175,000 | +------------------------+ | Pimped | $10,000 | +-------------+----------+ +------------------------+ | MGL MK-X $225,000 | +------------------------+ | Pimped | $10,000 | +-------------+----------+ Notes on Primary weapons: All Primary weapons are unlocked for beating the game on recruit, or contractor. For contractor you should buy the PKM immediately and upgrade it a lot. For proffesional you should always have either the M134 or the MGL MK-X equipped. Armor _____________________________ Light Armor: Equipped at the beggining of the game Medium Armor: Earned after the Afghanistan mission Heavy Armor: Earned after the Aircraft Carrier Masks _____________________________ Grim Reminder: Equipped at the beggining Sidewinder: $10,000 Woodland War: $10,000 Desert Storm: $10,000 Mojave Brave: $10,000 SSC Elite: $10,000 Grey Wolf: $10,000 Black Watch: $10,000 Dark Heart: $10,000 Street War: $10,000 Justice: $10,000 AO2 Veteran: $10,000 ___________________________________________________ (Thanks5) Special Thanks ___________________________________________________ To my mom for buying this game for me and all of my friends for helping me write this. ___________________________________________________ (Legal6) Legal Stuff ___________________________________________________ Unlike most people I really donât care where this is posted or who uses. But if you are going to post it somewhere else let me know. My email address is in the next section. ___________________________________________________ (Contact7) Contacting Me ___________________________________________________ If you noticed anything I missed or you have any questions my email address is [email protected] you can also write me a letter at 337 Stonehedge lane, Mechanicsburg, PA 17055. Thanks for reading :)