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FAQ #2 (UPDATED) For people who enjoy squishing bugs on a hot summer day, I bring you...... ----- -- -- --- --- --- ' - \ ' ' ' ' / \ ' ' / / ' ' \ \ ' ' ' ' / / ' ' / / ' ' ) ) ' ' ' ' ' -- ' ' / / ' ' / / ' ' ' ' ' / ' ' / / ' '-- / ' ' ' ' ' ' ' '/ / ' ( ' ' ' ' ' ' ' ( ' - \ ' ' ' ' ' ' ' '\ \ ' ' \ \ ' ' ' ' ' \ ' ' \ \ ' ' ) ) ' \ / ' ' -- ' ' \ \ ' ' / / \ ----- / \ \ ' ' \ \ ' '- / \ / \ / ' ' \ \ ----- ------- --- --- --- --- - - -- -- --- - ---- ' '\ \ ' '' ' ' \ / ' ' '\ \ ' ' ' --- ' ' ) ) ' '' ' ' '\ \ / /' ' ' ' ) ) ' ' ' ' ' '/ / ' '' ' ' ' \ \ / / ' ' ' '/ / ' ' ' --- ' ( ' '' ' ' ' \ \ / / ' ' ' ( ' ' ' ' ' '\ \ ' '' ' ' ' \ \ / / ' ' ' '\ \ ' ' ' --- ' ' ) ) ' \/ ' ' ' \ \/ / ' ' ' ' ) ) ' -- ' ' ' '/ / \ / ' ' \ / ' ' ' '/ / ' ' ' --- --- -- - - - --- ---- ---- The offical walkthrough! Author: Cedric Cooks/Oda (Username: Cedoda) E-mail address: firstname.lastname@example.org Okay, so I check out the most requested FAQ's list, and here, I see Buck Bumble in the #4 spot on the Nintendo 64 list. well, you can stop whining now, it's here! Table of Contents 1. Controls 2. Items 3. Weapons 4. Enemies 5. Helpful tips 6. Walkthrough 7. Credits 8. Disclaimer Revision History 7/23/2000 This was originally my 16th FAQ, but since many people needed it, I figured, "What the heck?" and made it my 2nd FAQ. 7/24/2000 Finished up controls section. 7/25/2000 Finished sections 2-5, and I'm done with stages 1-10 on the walkthrough. 7/26/2000 Now that the walkthrough is complete, I'll think I'll relax for a while........ 7/30/2000 Added "Extras" to the walkthrough. 8/11/2000 Just for fun, I'll throw in the lyrics to the introduction! 1. Controls Control Stick: Move A: Fly B: Hover C-left/C-down: Change weapon C-up: Change camera angle C-right/R: Do a loop-de-loop. Start: Pause (DUH!) 2. Items Honey drop: Eat this hanging from flowers to recover some health. If they are found in a green sphere, and you grab them, you'll fully recover your life meter! Point particles: Depending on how big it is, you'll get 10,100, or 500 points. 10,000 pts. means an extra life! Key piece: Needed for key doors, they are gotten by performing certain tasks. Switches: Shoot the blue dot and see what happens! It can't be hit while it's red. They mostly open doors. Explosives: Carry these to your destined area, but make sure it doesn't hit ANYTHING or you're dead. Nuclear Device: Fly through one and get out of that area quickly! Red Doors: Opened by killing all enemies. Yellow Doors: Opened br hitting switches. Key Doors: You need all three key pieces before you can open these! Portals: Takes you to another area, obviously. 3. Weapons (I don't know their real names, so don't scream at me if I get it wrong.) 1. Blaster Pistol This is your starting weapon. Although it has unlimited ammo, as you'd expect, it is completely weak, and more importantly, useless. 2. Plasma Blaster It fires plasma blasts at an average speed, and is a common weapon for most stages. They are mostly gotten by killing those wasps. And since it has lots of ammo to hold (500 to be precise), you can guarantee you'll be keeping this one for a while. 3. Ground Missile Launcher This fires a missile of sorts, and explodes on contact with he ground. This is recommended for any heavily armed and armored enemies on the ground, such as snails and weevils. 4. Multibomb Coming in packs of 3, throwing one will release about 5 bombs at once! Again, it's more of a ground weapon, unless you enjoy bombing enemies in the air.......... 5. Quickfire Dartgun This partial crossbow-like gun fires darts at a high speed, but the downside is that they are weak. 6. Homing Missile Gun The name explains itself, really. However, the catch is that they can only go a certain distance before they start to lose altitude. 7. Laser Blaster This fires a red laser. Not powerful, right? WRONG! It may look weak when you first use it, but because of it's power, it can lay down some more heavily armed creatures, say, the Queen's gatekeepers? 8. Manual Guided Missile Launcher This should be your other weapon of choice, it'll fire a missile, but with the control stick, you'll be able to control it! It's best if you hide yourself before using it, for if you get hit while controlling it, you'll lose control of it! Best used for the later stages. Again, it'll start to go down a while. 9. Lighting Gun Whoa, what's the bee doing with a backpack? He fires a blast of lighting from it. It can go through anything until it disappears. I'd save it for something big if I were you, since ammo is hidden cleverly. 10. Lock-on Plasma Blaster Another favorite. He fires plasma blasts at his enemies, and they actually chase his enemies! There's only one problem-it needs more ammo to hold! 11. Stun Gun Used only in the 11th level, this is used for shooting Herdlings. 4. Enemies Dragonflies: There are 2 types of these bugs. The first type just flies around, another type fires at you and follows you. Wasps: These things are completly annoying. The moment one sees you, it'll try to sting you! Plus, they rely on that safety in numbers tactic-they travel in groups. Oh, the other type carries a gun and fires it at you. Mosquitoes: They crash into you........annoying things............. Snails: Some threats they are-they just move around. However, when they die, and blood flies all over the place, don't get hit by the blood, as it'll harm you. Another type is where they have a gun mounted on their backs, and before their demise, they'll fire two heat seeking missiles at you! Weevils: I hate these enemies. Their nose is a cannon of sorts, and when a bomb hits you, it takes off an insane amount of health! That's not right! Thankfully, they shoot in a straight line, allowing you to move away, but it does turn when you move. Beetles (Wild guess) : Very rare, they fly around and fire lasers at you. Spiders: They hang on webs, blocking your path. Te only way to remove the web is to kill the spider. Ants (Another wild guess): These little munchkins squirt blood at you. Flies: They fire lasers at you, and always seem to get in the way when you have a chance to go somewhere. Earthworms: Found watery areas (How odd.........), they fire pulse blasts at you when you get close. They're also a little hard to hit because they move their head a lot. Giant Beetles: A bigger, badder, and well armored beetle, they fire lasers at you from one place. When they near death, they get up and fly around. Gatekeepers: These rare machines unload heavy firepower on you (Can you say lasers and homing missiles?). Even if you know what the weak spot is, you'll have to make it past their tricky firepower to get to it! Boats: They shoot missiles at you. And here are some other traps! Protector beams: When you get close to a certain object, it'll fire lasers at you. Look for switches to shut them off. Proxmity Mines: One type hovers in the air, and gets close to you when you get close enough. Also fires laser blasts. Thankfully, these can be destryoed. On the other hand, there is another type where they are planted on the ground, and will ALMOST KILL YOU (If not instantly) if you're not careful. Plus, they can't be destroyed. 5. Helpful tips 1. Flee to a certain area (Such as a corner) and blast some bugs from there while hovering in place. 2. Take cover whenever possible. This holds especailly true for later stages. 3. Doing a loop-de-loop can save your hide when it come to enemies attacking you up close-especially if it's those annoying wasps. 4. Save honeydrops for when you really need them. Trust me, this game hard enough with all this firepower being aimed at you. 5. Don't touch the water! Otherwise, he'll die. Besides, I'd laugh myself silly if a bee could swim. 6. Impossible as it may seem, you can shoot enemy missiles! However, it's better to fly away from them. 6. Walkthrough (Extras will indicate secrets!) Stage 1: Shock Strike Objective: Kill all enemies in the area. This stage is just a taste of what's to come. So........start off by warping from the base by following the obvious path to the portal. Go to the left and kill the not-so-threating dragonflies, and pick up the plasma blaster ahead. Once the red door opens, immediately fire at the wave of wasps that come toward you. After that, you'll be near a fountain. Kill the obvious enemies while finding powerups, and if there are none, search! You'll also find the groung missile launcher while you're at it. Then, you should see a path the goes to the left, follow it. Kill the last three enemies and you're done in here. Extras: None, though you'll also find the Ground Missile Launcher here. Stage 2: Radar Run Objective: Locate the 3 radar dishes before your base is discovered. Okay, shoot the switch, and fly through the door that just opened. You'll immediately find the first radar satelite, shoot the weak spot (Note the blue dot)and it'll explode. Scan the area for powerups, then follow the wire to the the switch (Don't follow it over the hill yet. That just leads to a locked door.), then go over the hill and through the yellow door. Radar dish #2 is here, but so are those pesky wasps. After destroying that, blast that weird-looking structure near the wall. It'll lead to a secret tunnel. Go inside and blast those annoying weevils to continue. Here, you'll find the Multibomb weapon (go over the lilypads.). Then go to the left and shoot the midair mines guarding the warp. The last radar dish is here, so shoot that while ignoring the enemies guarding it to complete Stage 2. Extras: Before entering the tunnel, go above the wall and you'll see powerups leading to a warp. Inside, you'll find the Quickfire Dartgun! Save it for later, you'll need it in another stage. Stage 3: Return Fire Objective: Save the base before it's gone! WHAT THE?! Looks like they found your base after all. No time to waste-follow the obvious path to the switch and shoot it, then double back and you should find the Herd Door that just opened (It's somewhere on a brick wall.). Fly to the base (When you see that dome-shaped structure, you're there.), and kill all of the enemies with your plasma blaster as quick as you can (Don't forget to check for ground enemies!). Now, you have one more thing to accomplish-to take that explosive someone set on the base and carry it back to the start. Pick up and head to the warp, while carefully flying through the holes. After reaching the warp, go to the right and fly over a yellow platform (That's your starting point.). You'll automatically drop the bomb, thus, ending the insane stage. Extras: None Stage 4: The Sonar Tower Objective: Destroy the Sonar Tower. Now that they FINALLY located the reason for the location of the base (You should've found that out eariler!), it's time to make sure that this Sonar Tower never causes any more trouble. Shoot the first sheild generator at the the start, and follow the wire to *GASP!* ANOTHER SHEILD GENERATOR!!!!!!!!! Okay, in short, the 4 shield generators are easy to find as long as you follow the wire, which in turn will lead you to the tower. While waiting patiently for the explosions to to reach the next one, kill the time by gunning down any threats with your Plasma Blaster. After destroying all 4 shield generators, shoot the Sonar Tower to end the Stage. Extras: None Stage 5: Big Blips Objective: Wipe those enemies (As big blips of course) before the base is threatened. This should take you less than 2-3 minutes (Heck, maybe even a minute and a half!). After leaving the base, use your obivious weapon on the 2 earthworms by shooting the head, and once they're gone, A big one will appear. Don't be afraid to look for flowers with honey if your health is low. Again, shoot the giant earthworm in the head to finish him off, not to mention the stage. Extras: None Stage 6: Short Fuse Objective: Take the explosives and drop them under one of the Herd's main buildings. Shoot the switch and wait for the protective beam to disappear. Then grab the explosives and follow the pond until you spot a wire, follow it to a switch and shoot it to open the door. Fly through the doors and holes carefully and you'll be in the sewers after a while. Then kill the earthworms that get in the way, as they will block your path. Keep following the path to a door and go left. You see another switch, and after flying through the open door, and another hole on the right......*YAWNS* you'll be at the structure. Carefully go under the buliding and fly over the target, and this stage is finished. Extras: For better results, try killing everything first and search for items BEFORE you pick up the explosives. Heck, that's why by doing that, you'll not only have a clear path, but you'll get lots of Homing Missile ammo. Stage 7: Outpost Objective: Destroy the Herd Outpost. Go forward and blast everything in sight (Don't forget to search fo helpful weapons throughout the entire stage!), then go through the fence. You should see another fence to your right, and when you do, search for 2 switches. After that, shoot this blue stuff blocking the door to enter the sewers. After following yet another linear path to the outpost, you must shoot the generators first (Two are on one wire, go to the farthest one first.), then blow up the main buliding to exit. Extras: None Stage 8: The Sewers Objective: Kill all wasps and wasp generators. First, go forward until you see some more blue stuff blocking a door, shoot that to enter the smelly ol' sewers. Go forward, until you hit an area where one road goes to the left and one road goes to the right. Regardless of which one you take first, both paths lead to a wasp generator. Then take the other path you ingored eariler. Now that both wasp generators are destroyed (Don't forget to kill the remaining wasps!), you have one more left. Go back to that area where those Dragonflies crash into you, and you should see a tunnel ahead, enter (If inside the tunnel, you find 2 pipes on the left side and many others on the right, you're on the right path.). Take the far path on the right and the last wasp generator will be located! After it's destroyed, the level is over! Extras: Before going in, search along the right wall for a hidden area with *GASP!* just health and point item with little ammo powerups. But, if you're in the mood for an extra life, this just might be the place to go! Stage 9: Clean Up Objective: Scan this particular area for any info. This first part of the stage wants you to find those key pieces. Here, fo forward, and keep low to avoid the explosions (What did you think it was, a fireworks display?), and keep straight until you see a building, shoot it for the first key piece. Before moving on, go up for the Homing Missile Launcher! Keep going until you see some wasps, one of them holds the second key piece. Finally, kill the earthworm creature (Keep follwing the pond to the end) for the final key piece. After going through the door, kill all of the enemies to open the portal, then fly through while blasting the flies that get in your way and avoiding those dragonflies. Then, you'll be unintentonally warped to a mini-boss. Shoot at him from afar at a point where he can't shoot back, then, when he flies, keep shooting at him with your own weapon of choice. End of stage. Extras: None Stage 10: Scramble Pylon Objective: Destroy the Scramble Pylon. Start this tricky stage off by following the wires to their switches (It doesn't matter which side you take.) while shooting and avoiding the enemies, but it's not as easy as it looks. You'll have to blast the enemies in your way and ignore almost everything. After the first 4 switches are shot, see that wire going into the mound? Follow along the mond until the wire appears again, then continue for the final switch. Enter the was-locked door and keep going until you see the pylon. If you have the Manual Guiding Missile Launcher, blast it from afar. If done correctly, only 2 of those should destroy the pylon. But if you don't have the weapon I mentioned (You'll find it somewhere in this stage at the beginning.), quickly blast the earthworms and concentrate on the Pylon itself. Either way, stage 10 is finished. Extras: I now remember that the Manual Guiding Missile Launcher is in a log at the beginning! Silly me........... Stage 11: Herdling Research Objective: Capture 3 different colored Herdlings. Again, you have to look for three key pieces, but first, we need to find the stun gun. All you have to do is follow the path, then go to the left up a hill. You'll see it on a platform. One of the turrets should be shooting at you, so use the multibomb weapon to blow it up for the first key piece (Hard to miss, really, It's at the edge of the hill where you get your stun gun.). Use the stun gun to freeze one of those yellow herdlings and take it back to the starting point. After that, look for a building with 4 holes. Go inside and search for the second key piece! Now, follow the path to the locked door and blow up one of the snails for the final key, then in the next room, equip your plasma blaster, 'cause your in wasp country again! After going throuugh the door that just opened, blow up the turret guarding a switch ahead. Shoot the switch (Unless the explosions triggered it.) so the other door in the wasp area can open, then follow the lake to a set of red Herdlings. Use your stun gun (AGAIN.) to freeze one and take it back to the start. The trick to keep the stuuned herdlings safe is to treat these like explosives-go the door carefully so it won't get hit. Go through the now open door and keep your stun gun, and go to the left to a platform with green Herdlings. Stun one and take it back to the start, ending this tricky stage. Extras: None Stage 12: The Extractor Objective: Destroy the Extractor. Keep going until you see a pair of wires connected to a switch, follow those. Take the one to the right when they split up, and you should know what to do for switches. Go to the left for the other switch. See? I spared you the time of following the other wire! Trace them back to that one switch (I'm getting tired of saying "Switch" now.), and follow the wire to the door. One switch (I can't think of any other names for this word!) opens a door, another turns off the protective beam. The next room wants you to kill all the enemies, then go the left shoot the switch (Via the wire, of course) so the protective beam is off. Shoot one of those structures and go inside for health and ammo powerups. Shoot the Extractor from afar by hitting those batteries with your maunally guided missiles (They must hit any side of the batteries, not the top.) and laugh like a happy nut as the extractor sinks, ending Stage 12. But if you STILL don't that weapon (Which you should!), gun down everyone with the Homing Plasma Blaster, then shoot the Extractor down with your weapon of choice. Extras: Whoops, I mentioned that secret tunnel in the walkthrough! Oh, well, I'm too lazy to delete it and type it here............. Stage 13: The Nuke Tower Objective: Disable Nuclear weapon before it's launched. What's with the Herd and Nuclear weapons? Oh well........first, follow the path and go to the left for a switch, then fly behind the barrel (You'll see one along the way) through the door. Shoot the next switch to an obvious path with another switch, then go through the door, and enter the warp. Go to the left and shoot the switch for to turn off the protective beam. After entering the warp, make sure your Quickfire Dartgun is maxed out (That's why I told you to stock up......), and fire at that blue dot in the middle. you have 1:30 (1 minute and 30 seconds) to do this. After about 20 shots, it'll go to the right, then a few more shots will make it go to the left. It'll repeat pattern one more time. However, those wasps will harm you a lot while you're turning it off, so kill them first before concentrating on the Nuke tower. Once disabled, this crazy stage is over! Extras: None (Besides, it's too dangerous!) Stage 14: Mucus Storage Objective: Destroy the Mucus Storage. Pick up the maunal guiding missiles to the left, then go through the tunnel. Use the homing plasma gun to kill the enemies, then use missile launcher (Manual one) to hit the switch so that the 3 protective beams are gone. Kill the enemies in the the next two rooms to continue. Again, use those maunal missiles to hit the switches ahead so there will be no more beams, fly through the holes then go to where the 4 silos are. Use the Laser Blaster to take all four, down, and this stage is finished! Extras: None Stage 15: Depot Attack Objective: Kill the wasps before they reach the depot. Then, destroy the Spore Carrier. You have to kill three wasps before they get to the depot. Use the plasma blaster as usual, but because they take more hits than usual, this may take a while.........watch their flying patterns while keeping up with them and you'll make it. Now, we have a Spore Carrier to deal with. Just simply shoot the engine, then shoot the top of the carrier to finish it off. It shouldn't be that hard. Extras: None (Yet again......) Stage 16: Steralization Objective: Trigger the nuclear device and escape. Get anything you need before you proceed (Nice rhyme!), because the Herd has already triggered the device! WHY THOSE FLITHY........*Ahem* Excuse me..........use the homing plasma blaster most of the time and don't stop for anything and don't let anything get in your way! The moment you see a threat, start shooting! You have 2:20 (2 mintues and twenty seconds) to escape this long stage. Oh, one more thing-as linear as the route may seem, lots of enemies and traps await, which is why you should only kill the threats in front of you. With luck, you'll make it out of this stage alive............ Extras: None (Too linear, and who'd want to put secrets when you have a limited time to leave?) Stage 17: Scorpion Killer Objective: Kill everything in the hives area of the Herd's base. Again, yet another linear stage. You'll have to conserve ammo and move carefully throughout this tricky stage! Also, check the area for powerups before going any further. First, shoot the spider on the web, and go to the left for lots of goodies. Then go forward and kill the spider shooting blasts at you before some heavy damage gets sent toward you. Now, shoot the Giant beetle with the Homing Plasma blaster, then search the area for ammo before moving on. Shoot the spider on the web, then use your manual missiles on the earthworms in the hallway ahead. After that, another Giant beetle awaits! Use the Regular Plasma Blaster for this one. Search for more ammo, then continue. Use homing missiles on the final earthworm to open the portal. Now, get any ammo, cross your fingers, and get ready to battle............A GATEKEEPER! Okay, shoot any homing missiles it sends toward you, then use the Laser Blaster on the weak spot. By quickly shooting 15 or so shots, he'll be finished, not to mention the stage! Extras: None (Obiviously because you'll explore almost the entire area.) Stage 18: Core Nuke Objective: Use a bomb to blow up the core. First, kill everyone and everything to open the portal, and look for ammo before flying inside. Next, fly around through the hive area until you get to area with a warp portal. Shoot that one nest where those dragonflies come out of, then shoot the switch to disable those beams. Get the powerups, grab the bomb, and enter the portal. Immediately turn to your left, and follow the path to a switch. Shoot that to remove a you-know-what from your presence. Then, using the manual missiles, hit the four blue dots above the platform with the beam. Take the bomb and drop it under the platform (Killing all the earthworms will send in reinforcements-wasps! However, they shouldn't be a problem. So you can ignore killing them if you wish.). Now, you have to exit in 1:30! Thankfully, the route is shorter. Just blast the spider web, then shoot the web in the middle. it should be straightforward from here on out. Ingore the earthworms and enter the portal, then go to platform to leave. Extras: None Stage 19: Gatekeepers Objective: Destroy all gatekeepers, then kill the QUEEN! Okay, you're facing the enterance to the queen's chamber, so turn around and go forward. Here's the Gatekeepers locations: 1. By crossing the bridge. 2. Go to the right of the bridge. 3. On the left of the bridge, obviously. Use the same tactics for the Gatekeeper in Stage 17 and you're okay, but they'll fire homing missiles more often! Looking for health is a must! Each time a Gatekeeper is killed, it'll leave a key after it dies. When you have all three, head back to the start point and enter the door. Now prepare to scream like heck, because we are facing.......THE QUEEN! Okay, shoot her in the head with the manual missiles. Shoot any homing missiles that come your way, and move far away so she can't seriously harm you. Her second phase is where she justs helplessly flies around. Just shoot her in the head so she can be defeated, and now this game is offically completed (Another rhyme!)! Extras: None (Must not like secret places or something.........) 7. Credits Nintendo/Ubi Soft: Well, they made the game, after all. Cedric Cooks/Oda (Cedoda): I wrote this! CJayC: Let's just say without him, this website, www.gamefaqs.com, wouldn't exist! Wow, the credits were that short? 8. Disclaimer 1. This can be printed out with my permission. Don't be afraid to say please, either (SYKE!). 2. You can also post this on your site with my permission, but posting it directly will only mean you're asking for trouble! 3. No stealing! That includes replacing my name with your name. Plus, it's wrong to steal one's possesions anyway. 4. Don't even think about selling my FAQ in any form! It's just not right! 5. Newest versions are always found at www.gamefaqs.com 6. No idiotic E-mail (Chain letters, jobs working for your site, etc.). 7. Update this when I update this. I don't care if you found cheat codes, don't slip this in my FAQ! Now, as I bring this FAQ to a close, Let me just say a few things. First, why is a swarm of insects being called the Herd? How did they build all of this equipment? But more importantly, why is there rap music when we are in a rural area? Ah, well........ Speaking of rap, since I'm updating this FAQ, why don't we include the lyrics to the title screen. DANCE, BABY, DANCE! *Turns on karaoke machine* Buck Bumble Rap Right about now it's time to ruck with the king of bees, Buck Bumble! Right about now it's time to ruck with the king of bees, Buck Bumble! Bump to the bump to the bump to the bass, bump to the bump to the Bumble! Bump to the bump to the bump to the bass, bump to the bump to the Bumble! Bump to the bump to the bump to the bass, bump to the bump to the Bumble! Bump to the bump to the bump to the bass, bump to the bump to the Bumble! Bump to the bump to the bump to the boom-boom, Bump to the bump to the bump to the bass-as-as-ase! Bump to the bump to the bump to the boom-boom, Bump to the bump to the bump to the bass-as-as-ase! Itty-bitty bup, itty-bitty bup, Itty-bitty bup, itty-bitty bup, (Ie shay) Itty-bitty bup, itty-bitty bup, Ie shay monda moola dip DIP! Itty-bitty bup, itty-bitty bup, Itty-bitty bup, itty-bitty bup, (Ie shay) Itty-bitty bup, itty-bitty bup, Ie shay monda moola dip DIP! Bump to the bump to the bump to the bass, Bump to the bump to the...... Bump to the bump to the bump to the bass, bump to the bump to the...... Bump to the bump to the bump to the bass, bump to the bump to the...... Bump to the bump to the bump to the bass, bump to the bump to the......bum-bum-bumble! E-mail me at email@example.com for any questions, comments, or if you want to add in a special section to the rap I wrote down. Until the next guide, everyone.......... FEEL THE STING OF BUCK BUMBLE, BABY!!!!!!!!!!! Copyright 2000 by Cedric Cooks/Oda All rights reserved -"And that's the end of that chapter!"-