Carrier

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Walkthrough

A Demo Walkthrough for...


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                       Carrier Demo Walkthrough
                         Platform: Dreamcast
                            Version: Final
                       Brett "Nemesis" Franklin
                   E-mail: thebeefycow@hotmail.com




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                     T A B L E   O F   C O N T E N T S
                     =================================
                     1. INTRODUCTION
                     2. LEGAL STUFF
                     3. UPDATES/REVISION HISTORY
                     4. Controls 
                     5. Walkthrough
                     6. Weapons & Items
                     7. Credits
                     8. Contact Info




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1. INTRODUCTION

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This Walkthrough is based on the demo version of Carrier that comes with the 
May/June issue of Offical Sega Dreamcast Magazine. And since Carrier just came 
out in the US, I decided to whip this walkthrough up. Carrier is a survial-
horror game, and a Resident Evil wanna-be. It has very bad voice acting, and 
sloppy controls. The graphics aren't half bad though. But the puzzles are easy 
as hell to solve, since all they compose of is either a) blowing stuff up with 
your explosives, or b) flipping a switch. 



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2. LEGAL STUFF

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***ATTENION WEBMASTERS***
FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM ANYONE 
WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES. I'M SICK AND 
TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR SITE. I'M NOT TRYING 
TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP ON RECEIVING E-MAILS FROM 
WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR SITE. ANY MORE E-MAILS THAT I GET 
FROM NOW ON THAT ARE ASKING ME IF THEY CAN USE MY FAQ ON THEIR SITE, WILL BE 
DELETED AND IGNORED. THE ONLY SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES 
SPECIFIED IN THE LEGAL STUFF SECTION OF THIS FAQ. 

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY 
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR 
READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY 
FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO! SORRY IF I'M BEING 
RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites:

-GameFAQS 
-Cheat Code Central 
-GameSages 

If anyone finds it on any other site, please inform me ASAP.

E-mail address: thebeefycow@hotmail.com

Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, 
or used for any type of profit. It may be reproduced electronically, and printed 
for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine 
or any type of publication. If you want to use this FAQ on your site, please 
contact me. If you would like to contribute to this FAQ (you will be credited,) 
please e-mail me, as well as any questions, comments, or corrections, to the 
address above.

All rights reserved.


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3. UPDATES/REVISION HISTORY

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Version 1.0 (03/26/00)
-----------------------

* First version




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4. Controls

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D-Pad.............Move character
Analog Stick......Move character

A.................Shoot/Action
B.................Scanner
X.................Run
Y.................Map data

L Trigger.........Switch Weapons
R Trigger.........Aim Weapon



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5. Walkthrough 

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Ok, you'll start out by watching some long cinemas that are pretty boring, and 
that show off how bad the voice acting is. After the cinemas are over, you'll 
begin in small hallway with some plant-like things all around you. This is a 
type of "tutorial" with some lady telling you what to do and what the controls 
are. After you get familiar with the controls, head over to the middle of the 
hallway, around the plants, and equip your T-7 bombs. Use one on the plants to 
reveal a hidden door. Go through it.

Now you only have 5:00 to complete this demo. The clock WILL not stop at 
anytime, even if you pause the game. In the next room, kill off the zombie thing 
near the door, then kill the next zombie thing near the bar. Near the next door 
there should be a large creature. Kill this guy off so you can proceed to the 
next room. Go through the door after killing the big creature.

Before you enter the next hallway, you'll need to have some explosives handy to 
save time. When you're ready, go down the hallway to the end and blow up the 
plants that are covering up the doorway, then go back to the beginning of the 
hallway where you came from and hit the switch next to the door. Flip the 
switch, and go back down the hallway and through the doorway that you just 
cleared with the explosives, go right, and through the unlocked door. But you 
must hurry, because if you take too long, the door will lock again, and you'll 
have to return to the switch and flip it again. Now go through the unlocked 
door.

In this room, there will be a boss fight with a strange tenticle thing. You'll 
notice a switch on one side of the room, behind the creature. You can only 
activate this switch AFTER you kill the monster. Use the Electron Gun on the 
monster, because it seems that this weapon is the only one that works against 
it. You must also stay on the move, since there are spikes that come up from the 
ground and follow you, and these things can kill you fast. You must kill one 
tenticle at a time, then the main monster. Or you can kill just one tenticle, 
then go straight for the main monster, it's your choice. I used the latter 
strategy, since it didn't take as long. Once you have killed the main monster, 
and there is still some time left on the game clock, the game will end, and you 
will have beaten the demo of Carrier. I finished with about 31 seconds left 
over. Take it for what it's worth.




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6. Weapons & Items

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-=-=-=-=-=-=
WEAPONS:
-=-=-=-=-=-=

---------
T-7 Bomb:
---------
A handheld bomb using a TFT explosive.


------------
West Cobra:
------------
Submachine gun with a 30 round magazine. Manufactured by Revenge Hill.


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Electron Gun:
--------------
Emits high energy bursts of electrons, use is unlimited.


------------
19 O'Clock:
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9mm automatic pistol with a 15 round magazine. Manufactured by E&H.



-=-=-=-
ITEMS:
-=-=-=-

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Pistol Magazine:
-----------------
Magazine for automatic pistol with 9mm parabellum rounds.


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Level 1 energy drink:
----------------------
A mild healing drink.


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Submachine Gun Magazine:
-------------------------
Magazine for submachine gun with 12mm explosive rounds.





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7. Credits

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CJayC- For creating the best web site on the planet!

Carrier demo- For the weapon and item info

Me- For making this FAQ! :p


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8. Contact Info

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Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Gran Turismo 2
-Medal Of Honor
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage

NINTENDO 64:
-NBA Live 2000
-Mario Party 2

DREAMCAST:
-Carrier
-Crazy Taxi
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2 
-Sega Swirl
-Resident Evil Code: Veronica (Coming soon!!!)


::::::::::::::::::::::::::::::::::::::::::::::::
 

E-Mail Address: thebeefycow@hotmail.com


E-MAIL RULES:
---------------

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- Hate mail
- Small contributions that will NOT help anyone
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- Unconstructive critism
- Any questions that are already answered in this FAQ
- Any mail asking if you can use this FAQ on your website. Read the  
  Legal Stuff section for all the details. NO MEANS NO! 






   ~End of Document~

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