Walkthrough - Guide for Carrier
Scroll down to read our guide named "Walkthrough" for Carrier on Dreamcast (DC), or click the above links for more cheats.
A Demo Walkthrough for... _ ______ (_) / ____/ ____ ___ ___ _ ___ ___ / /__ / _ \ / __/ / __/ / / /_ /__ / __/ /_____/ /___'__\ /_/ /_/ /_/ /______\ /_/ Carrier Demo Walkthrough Platform: Dreamcast Version: Final Brett "Nemesis" Franklin E-mail: email@example.com ================================= T A B L E O F C O N T E N T S ================================= 1. INTRODUCTION 2. LEGAL STUFF 3. UPDATES/REVISION HISTORY 4. Controls 5. Walkthrough 6. Weapons & Items 7. Credits 8. Contact Info 1. INTRODUCTION This Walkthrough is based on the demo version of Carrier that comes with the May/June issue of Offical Sega Dreamcast Magazine. And since Carrier just came out in the US, I decided to whip this walkthrough up. Carrier is a survial- horror game, and a Resident Evil wanna-be. It has very bad voice acting, and sloppy controls. The graphics aren't half bad though. But the puzzles are easy as hell to solve, since all they compose of is either a) blowing stuff up with your explosives, or b) flipping a switch. 2. LEGAL STUFF ***ATTENION WEBMASTERS*** FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM ANYONE WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES. I'M SICK AND TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR SITE. I'M NOT TRYING TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP ON RECEIVING E-MAILS FROM WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR SITE. ANY MORE E-MAILS THAT I GET FROM NOW ON THAT ARE ASKING ME IF THEY CAN USE MY FAQ ON THEIR SITE, WILL BE DELETED AND IGNORED. THE ONLY SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES SPECIFIED IN THE LEGAL STUFF SECTION OF THIS FAQ. HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO! SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU. This FAQ can only appear on the following sites: -GameFAQS
-Cheat Code Central -GameSages If anyone finds it on any other site, please inform me ASAP. E-mail address: firstname.lastname@example.org Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you want to use this FAQ on your site, please contact me. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. All rights reserved. 3. UPDATES/REVISION HISTORY Version 1.0 (03/26/00) ----------------------- * First version 4. Controls D-Pad.............Move character Analog Stick......Move character A.................Shoot/Action B.................Scanner X.................Run Y.................Map data L Trigger.........Switch Weapons R Trigger.........Aim Weapon 5. Walkthrough Ok, you'll start out by watching some long cinemas that are pretty boring, and that show off how bad the voice acting is. After the cinemas are over, you'll begin in small hallway with some plant-like things all around you. This is a type of "tutorial" with some lady telling you what to do and what the controls are. After you get familiar with the controls, head over to the middle of the hallway, around the plants, and equip your T-7 bombs. Use one on the plants to reveal a hidden door. Go through it. Now you only have 5:00 to complete this demo. The clock WILL not stop at anytime, even if you pause the game. In the next room, kill off the zombie thing near the door, then kill the next zombie thing near the bar. Near the next door there should be a large creature. Kill this guy off so you can proceed to the next room. Go through the door after killing the big creature. Before you enter the next hallway, you'll need to have some explosives handy to save time. When you're ready, go down the hallway to the end and blow up the plants that are covering up the doorway, then go back to the beginning of the hallway where you came from and hit the switch next to the door. Flip the switch, and go back down the hallway and through the doorway that you just cleared with the explosives, go right, and through the unlocked door. But you must hurry, because if you take too long, the door will lock again, and you'll have to return to the switch and flip it again. Now go through the unlocked door. In this room, there will be a boss fight with a strange tenticle thing. You'll notice a switch on one side of the room, behind the creature. You can only activate this switch AFTER you kill the monster. Use the Electron Gun on the monster, because it seems that this weapon is the only one that works against it. You must also stay on the move, since there are spikes that come up from the ground and follow you, and these things can kill you fast. You must kill one tenticle at a time, then the main monster. Or you can kill just one tenticle, then go straight for the main monster, it's your choice. I used the latter strategy, since it didn't take as long. Once you have killed the main monster, and there is still some time left on the game clock, the game will end, and you will have beaten the demo of Carrier. I finished with about 31 seconds left over. Take it for what it's worth. 6. Weapons & Items -=-=-=-=-=-= WEAPONS: -=-=-=-=-=-= --------- T-7 Bomb: --------- A handheld bomb using a TFT explosive. ------------ West Cobra: ------------ Submachine gun with a 30 round magazine. Manufactured by Revenge Hill. -------------- Electron Gun: -------------- Emits high energy bursts of electrons, use is unlimited. ------------ 19 O'Clock: ------------ 9mm automatic pistol with a 15 round magazine. Manufactured by E&H. -=-=-=- ITEMS: -=-=-=- ----------------- Pistol Magazine: ----------------- Magazine for automatic pistol with 9mm parabellum rounds. ---------------------- Level 1 energy drink: ---------------------- A mild healing drink. ------------------------- Submachine Gun Magazine: ------------------------- Magazine for submachine gun with 12mm explosive rounds. 7. Credits CJayC- For creating the best web site on the planet! Carrier demo- For the weapon and item info Me- For making this FAQ! :p 8. Contact Info Shameless Self-Promotion: Other FAQs by me: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PLAYSTATION: -Ape Escape -Brave Fencer Musashi -Crash Team Racing -Gran Turismo 2 -Medal Of Honor -NBA Live 2000 -Need for Speed: High Stakes -Tony Hawk's Pro Skater -R4: Ridge Racer Type 4 -Rollcage NINTENDO 64: -NBA Live 2000 -Mario Party 2 DREAMCAST: -Carrier -Crazy Taxi -Hydro Thunder -MDK 2 -Sega GT: Homologation Special -Sega Rally 2 -Sega Swirl -Resident Evil Code: Veronica (Coming soon!!!) :::::::::::::::::::::::::::::::::::::::::::::::: E-Mail Address: email@example.com E-MAIL RULES: --------------- Types I WILL accept: - Small questions that are NOT answered in the FAQ - Comments - Any types of contributions that can be HELPFUL to others - Corrections for this FAQ Types I will NOT accept: - Hate mail - Small contributions that will NOT help anyone - Chain letters - Any mail that is in ALL CAPS - Any mail that demands an answer - Mail asking me to send you this FAQ - Unconstructive critism - Any questions that are already answered in this FAQ - Any mail asking if you can use this FAQ on your website. Read the Legal Stuff section for all the details. NO MEANS NO! ~End of Document~