Conker's Pocket Tales

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"Walkthrough" Guide for Conker's Pocket Tales

Conker's Pocket Tales

Walk through by Jackson Steinkamp and his dad Mark

Version 1.1 September 27, 1999

Table of Contents:

Chapter One - The Forest

Chapter Two - Vultureville

Chapter Three - Krow Keep

Chapter Four - Mako Island

Chapter Five - Claw Swamp

Chapter Six - Aztec Temple

To come:

Chapter Seven - The Catacombs

Chapter One

THE FOREST - Present #1

You start out in Conker's House. You go left to pick up a conker and an acorn. 
Then go down to exit. Dig (with select) in the patch of dirt to the left of his 
house. You'll come out inside a fence where you can grab a present. Dig again 
and you'll go back out.

SUPERTIP! - Remember to save your game often, about every minute or two!

THE FOREST - Present #2

Then go to the other patch of dirt south of his house. Dig there and you'll come 
out on the other side of the fence that was blocking your path out. Go south to 
the path and take a right turn. Follow the path and when you reach the fork, go 
south. Keep following the path you're on and don't take the other fork. The path 
looks like steps, so climb them and follow the path. When you reach the sign, 
don't take the time to read it... just keep going. Take the north path and 
follow the steps up and to the left. You should find the forest guardian's 
house. Enter it and go to the room on the right. Talk to the forest guardian. 
He'll tell you to grab the key and present. They'll only appear after you've 
talked to him, so don't worry if they aren't there right when you come in. 

THE FOREST - Present #3

Exit the forest guardian's house and follow the path that looks like steps down. 
That will lead you to a fork. Take a left and go back down the path that looks 
like steps. At the bottom you'll come to the fork again. TAke a left and head 
north. Keep going north, going right past the path that led from Conker's house 
here. Go left and watch out for mushroom guys. Turn north at the fork and follow 
the steps up and to the right, straight in to the windmill. Don't worry about 
the acorn person in the house. Go to the room on the right and here you'll find 
your first block puzzle. 

Instructions for Block Puzzle

Push A and the direction (with the arrows on the left of the control pad) that 
you want the block to go. 

Push the bottom white block to the left against the green block. Then push the 
block up right into the hole. Lastly, push the other white block up into the 
hole. Then the door will open. Go up there to find your present.

THE FOREST - Present #4

Take the top door from where you are. (It opens after you collect the present.) 
When you are through the door, go through the next door on the bottom and you'll 
find a slingshot. Grab it and find your way back the beginning of the windmill 
by going in reverse order through the doors you've travelled through. When you 
come back to the beginning door, go out and you'll come out outside. Go back the 
way you came from, back to the forest guardian's house. (Follow the path in 
reverse.) 

Instructions for Slingshot

Hit B to fire. Make sure you don't run out of Conkers. (Look at the bottom right 
corner to see how many Conkers you have left.)

Once you're back to the forest guardian's house, go right until you find the 
forest guardian. Talk to him and he'll give you a game to play... your first 
mini-game. 

Instructions for First Mini-Game

Hit B to fire. Steer your cursor around with the control pad and fire when it's 
right on the target that is standing up. If it falls down, you need to hit an 
extra target to win. (That happens everytime a target falls down.) It shows on 
the bottom of the screen your remaining time and remaining targets. Once you 
finally hit them all in one try, go back out the exit but don't go out the 
fence. Look up and grab your present!

THE FOREST - Present #5

Get ready for the spooky woods! Go up into the scary-looking trees. At the sign, 
take a right and keep going right. Shoot all the enemies that you see with your 
slingshot. Go left, not up. When you reach a dead end (a tree in your way), head 
up. You can't beat the ant in your way so just run up and to the left before he 
hits you. Go left. There you'll find a house with two doors. Enter either one. 
Inside are two more doors. Take the one on the left and then talk to the person. 
He'll throw a key on the floor for you to grab. Then return to the room on right 
and take the top door. Grab your present in the room.

THE FOREST - Present #6

From the present room exit through either door. When you get outside, take a 
right and find your way back to the sign in the rock. Go back to the forest 
guardian. Don't talk to him. Just keepgoing down the path that looks like steps. 
Go down the other path of steps on the left. When you reach the fork that led 
from the house, go south. At the bottom of that path, cross the bridge. Watch 
out for the crow. Then follow the long path, watching out for mushrooms. AT the 
fork, take a left and continue. At the end of the path, enter the door. When you 
see the guy at the top of the house talk to him. He'll give you a present. 

THE FOREST - Present #7

Exit through the top door, which opens after you grab the present. At the end of 
this path, you come to your next block puzzle. 

First push the top block left, then down, then right, into it's hole. Next, push 
the bottom block down, then left into the hole. Then push middle white block 
down into its hole. Then run out of the door and through the door that was 
closed before you completed the block puzzle. Go down. Stomp the mouse. (To 
stomp, press A-A quickly). Then go up and out of the door. Go left and enter the 
door that wasn't open before. Go down, go left and through the exit door. Enter 
the next house, go right and you'll be at your next block puzzle. First push the 
top block left. Tlhen the second to top block left and up. Push the block on the 
left and the bottom up to the hole. Lastly push the other white block right into 
its hole. Then go down and exit. Talk to the acorn person and he'll tell you 
there's a switch puzzle in the room at the left. There you'll find three 
switches. Stomp the middle first, then the bottom, then the top. Go through the 
top door and grab the next present.

THE FOREST - Present #8

Stomp the switch in that room. That activates another door. Find your way back 
to the room with the acorn person and exit through the bottom door. Enter the 
next house and go up t hrough the last door. There's another mouse. Stomp him, 
then exit through the top door. Then go down... exit at the bottom. Enter the 
next house. If you enter the left door, you can go up and around to the right. 
If you enter the right door, y ou can go straight up. You'll see five switches. 
Stomp them in this order, middle, bottom right, top left, top right, bottom 
left. That will open the door at the top of the room. Enter it and run straight 
down to the exit. Two mice await you. Stomp them. After you've beaten them enter 
the door on the right. Exit through the bottom to the outside. Run right and 
into the cave. Walk up and right, watching out for the spider. Dodge the lasers 
coming from the right. Then go up and to the right and dodge those lasers. Talk 
to the acorn. He'll ask you if you have seven presents yet. If you don't have 
seven presents, you'll need to go back and get them. If you do have seven, dig 
down through the dirt. Exit the bottom door, grab the acorn, and watch out for 
the ant and the crow. Go down, right, up and you'll find the evil acorn. Talk to 
him and go up through the top door. Run up through the top trees. Wait for 
Hssstamean the snake to come around. When he does fire at his head with your 
slingshot. It takes five hits to beat him. Never run out from between the two 
trees. After you hit him five times, evil acorn speaks. Go out the same path you 
entered and grab present eIght. Enter the whirlpool and you'll end up in a 
different place. Go up and talk to the acorn. He'll tell you that you've beaten 
the snake. A piece of paper appears to the left. Push the log to the left of the 
paper the same way you'd push a block in a block puzzle. Next cross the water. 
Follow the yellow path. Enter the barn (you have to have eight presents). Go up 
and talk to the acorn. Enter the door at the top of the screen. Stomp on the 
mouse. That will open the door on the right side. Go out through the bottom 
door. There are three more switches. Stomp in the following order: left, right, 
middle. Enter through the top door. There's a block puzzle there. Push the top 
block up and then left into its hole. Push the block in the upper left corner 
left and up into its hole. Push the block second from the bottom up. Then push 
the last block left. You've solved the block puzzle. Then go down through the 
door and door on the right side of the room. Get the key on upper right corner 
of the room. Exit through the bottom door. Welcome to Vultureville!

Chapter Two

VULTUREVILLE - Present #1

Follow the path to the left. You'll see a house with two doors. Enter the left 
door. Go right through the two doors and go up through the top door. Stomp the 
mouse and go right, then down, then right again through the top part of the 
room. Talk to the person and hit the switch that opens the door on the far left 
side that wasn't open before. Keep going all the way to the left and enter the 
door that wasn't open before. Go up and right and you'll find the present.

VULTUREVILLE - Present #2

There should be a switch puzzle Hit fs top left first, then bottom right, top 
right and lastly bottom left. Exit back out the left door. There are tons of 
conkers and acorns. Go through the right fence. Follow the yellow path that 
leads you to a sign that says Vultureville. Check out the hotel first. Talk to 
the acorn and he'll tell you to see the undertaker. First you'll want to 
explore. Go to the top right corner of the room. Enter the door. Stomp the mouse 
if you want. Go back and exit the hotel. To go the undertakers, go past 
Smithy's. Enter the Undertaker's building right of Smithy's. Make your way to 
the top door. It leads out. Follow the yellow path to the ladder and keep 
following the yellow path. Go between all the treesor to the right of them and 
you'll find a "stonehenge" structure. At the top right corner you'll find a key. 
Go to the house on the top left corner. Talk to the acorn in the house. He'll 
give you a present. Grab it.

VULTUREVILLE -Present #3

Another acorn will appear. He'll put you in jail. To get out you'll have to 
solve the switch puzzle in this order... top right, bottom right, bottom left, 
top left. After you get it, exit the cell and go right and enter the next cell. 
The order for this cell's switch puzzle is ... top left, bottom left, bottom 
right, middle, top right. Next go right to the next cell and enter it. This cell 
has six switehes. Heres the order BL, BM, BR, TM, TL, TR. Exit out and run down 
the pathway. Run left through the two doors. Speak to the acorn. He'll ask you 
to go the bank and give you a present. Grab it!

VULTUREVILLE - Present #4

The bank is two buildings below Smithy's. Once your in there, talk to the acorn. 
Run up through the hole and talk to the second acorn. Time for a mini-game. 

Instructions for second mini-game. 

Hit left and right to steer Conker. Try not to get hit by Honker's shots. The 
number of red lines on the bottom of the screen shows how many hits you have 
left. The blue lines show his energy level, just like the red shows yours. Hit A 
to fire and B to duck. He can't shoot at him or be hit while you're ducking. You 
don't need to hold B to stay ducked. Hit B again to get to normal position.

After you beat him, you'll receive a present. Grab it.

VULTUREVILLE - Present #5

Get out of the bank and find the Sheriff's House. It's one building left of and 
one building above the bank. Talk to the person inside then exit again. Go to 
the bottom right corner of the course. You'll find a sign that says VV. Go past 
the sign but don't cross the bridge. Go right until you find some teepees. Enter 
whichever one you want and talk to the acorn inside. Then exit the teepee. Take 
the bridge and go left. You should find a house that says pan for gold. Enter it 
and go to the far left room and talk to the acorn inside. Exit. Then go back 
into VV the same way you came. Find Smithy's (one building right of the 
Sheriff's). Enter Smithy's and go to the top. There should be a person there. 
It's Smithy! Talk to him and then look for Dusty's. It's one building left and 
one below the bank. First defeat the bat by shooting him with a slingshot. Then 
talk to Dusty. He'll give you a tankard. Then go back to Smithy's and he'll melt 
the tankard down into a pan. Grab the pan and the present (it only appears after 
you get the pan) by the door before you leave. 

VULTUREVILLE - Present #6

Exit Smithy's and go out of Vultureville. Go down the bridge and left to get to 
the gold-panning area. Go the far left area and talk to the acorn again. He'll 
say that you're ready for mini-game number 3. 

Instructions for third mini-game.

Hit left and right to steer your pan to a nugget. Hit A or B to grab a nugget. 
Then push left-right, left-right, left-right, etc. to shake it. When you see the 
bag at the bottom of the screen, that means you've got a gold nugget. The more 
bags you have, the more gold you have. You need to fill up the bottom black part 
of the screen all the way to win. You'll also see a timer on the bottom right 
that shows you how much time you have left. Once you've filled up the bottom of 
the screen, grab the gold and exit the house.

Go right and back to the bridge. Go up the bridge but don't go into VV. Take a 
right and go back to the teepees. Enter any of them and talk to the acorn 
inside. Exit the teepee and go to the top. There should be a ladder. Climb it. 
At the end of the ladder you'll find a present!

VULTUREVILLE -Present #7

Keep going up watching out for walking cacti. If you find another ladder, climb 
it and you should find the evil acorn. Get ready for Luxo and Sol, two serious, 
mean, angry, tough bosses. 

Instructions for battle vs. Luxo and Sol

They'll fly around trying to hit you. Always keep an eye out for them. Don't try 
to hit them while they are moving... it's wasting ammo. It takes four hits on 
one bird and five on the other. Use the slingshot by pushing the B button. Good 
luck!

Once you've beaten them, there should be a present and a diving mask. Make sure 
you grab both items.

VULTUREVILLE -Present #8

Go down the two ladders you came from and then find your way back to the bridge 
that leads to Vultureville. Don't go across it. Dive into the water. Hit select 
to dive in a dark area. There should be an invite on one side and a present on 
the other side. Swim to both and get both items.

KROW KEEP - Present #1

Exit out the top of VV and cross the bridge. Follow the yellow path and exit out 
of the fence. Then go right and enter the barn. Go up to the top room and enter 
the door there. You should be at the switch puzzle. Go in the top door and then 
the left door, and then the bottom door, and then the bottom door again to get 
outside. Dive into the river below you and go left. Keep following the river. 
Once in the lake, dive down. Watchout for all the fish. Enter the well (a hole 
in the water) to get outside. Go left and up and find a tent. lEnter it and talk 
to the acorn. Get ready for another mini-game, the same as your first, but with 
less time to knock over the targets. You only get ten seconds. You get a present 
after you win. Grab it and the token at the top.

KROW KEEP - Present #2

Exit the tent and go up and across the river and search for a tent. Enter it, if 
there's an acorn inside it, it's the right one. This is your fifth mini-game.

Instructions for fifth mini-game.

For those of you who have N64's Mario Party game, you'll know how to do this. 
It's similar to the shell game. You watch which cup the acorn puts the pea 
under. Keep your eye on it. Steer the hand around to pick which cup has the pea. 
You need to get it right two out of three tries. After you win, you get a 
present.

KROW KEEP - Present #3

Exit the tent and go down and left. Go through the river and past the snake. Go 
to the bottom and then left. Dodge all the trees and enemies and you'll reach a 
third tent. Enter and talk to the acorn. He'll give you a key and a present. 
Grab both and exit.

KROW KEEP - Present #4

Go back to the right, dodging the trees and enemies. Go past the snake again and 
there should be a place where the side of a castle is visible. Enter the castle 
door. You're now in Krow Keep. Go up through the next door. Watch out for the 
mouse as you make your way to the door on the right. Enter the top door. You'll 
see spikes. Don't stop on them as you shoot Waldorf. Every time you hit him 
he'll shoot a buzz saw at you. When you hit him again the buzz saw will 
disappear. After four hits, he'll give up a present. Grab it!

KROW KEEP - Present #5

Now go down the steps and through the bottom door. Stomp on the yellow stones if 
you want an extra acorn. Go right and enter the next door. Watch out for the 
lasers in the wall as you make your way to the top door. Go left. Get ready for 
a running jump over the spikes. (Run by tapping the control pad inthe direction 
you want to go, then push A). Enter the door on the far left. Make two quick 
running jumps over more spikes and then go down. There's a bat. Jump over the 
hole with a running jump. Don't fall in the hole. Do a running jump to the 
spikes when they are down, then quickly run up before they come back up. There 
are two statues. Enter the door between them. Win another battle with Waldorf. 
After four hits, he'll give up the present.

KROW KEEP - Present #6

Exit down the stairs and go through the left door, then the bottom door. Then 
jump the gaps. Make a run across the spikes when they are down. Then go through 
the bottom door. Go through the next bottom door. Lots of spikes to get past. 
After a while, you'll get to a door... go through it. Go through the bottom door 
and then the right door. If you want an invite, stomp on the flagstones. Go 
through the right door, then down and left. Watch out for the sword. Go through 
the door between the two statues. Win another battle with Waldorf. This time he 
shoots swords. After four hits, he'll give up the present. 

KROW KEEP - Present #7

Exit through the stairs. Take the left door. Watch out for blobs as you make 
your way through the door and tothe next right door. Now jump over the spikes 
and run and stomp the switch. Go back across the spikes and find your way back 
to the beginning of this area. Go left, up and right and then up and left to the 
mouse. Go left and up. You should be back to the major spike room. When you pass 
a door, go through it. Keep going right and jump the spikes. Watch out for the 
laser, making your way right and up. Go right again. You should find a room with 
lots of conkers and acorns. Keep going right and then down. More lasers. Keep 
going down. Then jump the spikes and the gap and go through the door on the 
right. Keep going right. through the right door and then down. Dodge the buzz 
saw as you make your way down to the next door. Take a left. Go past the statue, 
and take the bottom path. Take a right and up to a door. Enter. You'll have 
another battle with Waldorf. He shoots two buzz saws this time. Otherwise it is 
the same. Beat him with four hits and you've got the present. 

KROW KEEP - Present #8

He should increase your rating to Nutty Forager. Now take the bottom door and 
you'll be at a block puzzle. First push the bottom right block right into the 
hole. Do it when the spikes are down. Push the top block up into its hole. Push 
the bottom left block left. Once your clear it, go out the top door. Go left, 
down and left again. Keep going left past the three sets of spikes. Then go up 
through the door, dodge the buzz saw, to the next top door. Work your way up to 
the door in the top right corner. Go up to the door right after that door. Go up 
to the exit door at the top. Get ready for guess who? It's Waldorf again. Talk 
to evil acorn and he'll ask if you've already met Waldorf. Take the top door and 
get ready for the toughest battle so far. He shoots two buzz saws and a sword 
each time you hit him. Four hits will get you the final present and the portal, 
warping you right back to the entrance of the castle.

MAKO ISLAND - Present #1

Find your way back to the well and enter it. Dodge the fish as you make your way 
back up to the surface. Now you have a choice between Mako Island or Claw Swamp. 
Let's go to Mako first. Go right until you are back on land. The proceed past 
the acorn and follow the path. Watch out for the crow. Go left, go down. Beat 
the guy and cross the bridge. This time dive into the river and follow it to the 
left. Keep going. Turn north and then turn right to get back on land. Then take 
a left after you're past the bridge. Then go north and left back into the water. 
Find the dark part of the water and dive in. Go left and into the next hole in 
the water, then exit to the south. Welcome to Mako Island. 

Go south and dive into the water. Watch out for sharks. Make your way to the 
next island. Go down, turn right and go past the hole. Keep going right, then 
turn up when you see the stairs. Go straight up and follow the path. Then go 
into the house that says Ted's Boats. Talk to the acorn in there (Ted). He tells 
you to search for the forest wong. Go left and back up to the island you came 
from. Find the yellow path and the sign and go left to enter the house. The 
forest wong is inside. He'll give you a present and some good advice.

MAKO ISLAND - Present #2

Go south, back to the island you came from. Find Ted's Boats and talk to him. 
He'll ask you to get an engine, a propeller, a rudder and some wood. Grab the 
present and exit out the door.

 

MAKO ISLAND - Present #3

From Ted's Boat, go down after you've exited. Follow the brown path. Go outside 
of the brown path and you should be on the outside of the island. Work your way 
left. Once you're the point, swim out into the water. You'll find another 
island. Get on the island and go right. You'll find a hut there. Enter it. There 
should be an acorn inside of it. The acorn will give you a rudder that Ted asked 
for if you beat Honker in a swimming race. 

Instructions for mini-game six.

To swim, press the control pad right and left quickly and repeatedly. Hit A when 
it says you should breathe. SUPERTIP: We've found that your fingers get tired 
and have won more easily using the eraser ends of two pencils to increase our 
speed and save our fingertips. However, this required two players, one on the 
pencils and on doing the breathing.

It's kind of a long race. A good time is about 80-85 seconds. The skunk, your 
competition, swims the race in about 91 seconds. You'll get a present and the 
rudder Ted Acorn asked for.

MAKO ISLAND - Present #4

Now exit the hut. Go to the far right of the island. When you see the water, 
dive in. Go down to the next island. There should be a hut in the middle of the 
island. Enter the hut and talk to the acorn. He'll give you the engine Ted 
want's if you beat Honker in the hurdle's race. 

Instruction for mini-game seven.

See mini-game six instructions. Use the pencil technique here also. Hit A to 
jump at the exact right time. Good luck! You're time will need to be less than 
36.2 seconds to win here. The acorn dude gives you the engine for Ted and a 
present.

MAKO ISLAND - Present #5

Exit this hut and go to the top of the island. Swim up the next island above it. 
If you want, find the invite and go to the island on the right. There's a secret 
present there. They help you gain high ratings and scores. Go left to the island 
there. Then go south again. The next island you find there is Ted's Island. Keep 
going south and then go left to the far left side of this island. You'll see a 
point sticking up and to the right. Then come around and go right again. Keep 
going right until you are at the far right corner of this island. When you see 
some bushes, go in between them into the hut. You'll see Mr. Acorn in there. 

Instructions for mini-game eight.

This is a tough mini-games you'll have to win. Win it and you've got the third 
piece for the boat, the propeller. It's a long jump contest. You must jump 5.00 
meters or longer to win. SUPERTIP! Use the two-player, pencil technique. Push 
the control pad left-right until you reach the take off line. Keep pushing them 
as you jump by pushing A. Let go of A when the launch angle is between 27 and 32 
degrees. You'll have to practice this one for a little while at least.

When you win, grab the present. The forest guardian will increase your rating to 
AA - Acorn Agrivator.

MAKO ISLAND - Present #6

Go back to Ted's Island. Look on the map on the back of the hut you are in for 
assistance. If you find a cave, enter it and up left and out of the exit. Go 
left and up the stairs. You should find a hut. Enter it. Get ready for your last 
mini-game of all.... The Coconut Shoot.

Instructions for mini-game nine.

Shoot the coconuts using the A and B Buttons. They fly across from both 
directions. The A button fires at the coconut when it's in the right target box, 
the B in the left. You get more points if you hit them on the first shot, and 
you have to get most of the coconuts in the target box closest to the side from 
which the coconut came. 

After you win, you'll get a present and you're final boat part... the wood.

MAKO ISLAND - Present #7

Go out and back into the cave. Go down through the door, right through the door, 
and down through the final door. Go right to the stairs and go up to Ted's 
Boats. You should have all four boat parts now. Talk to him and he'll give you a 
present and build his boat. You can go out the door. Grab the present.

MAKO ISLAND - Present #8

Once outside, go to the far left side of this island. You'll find evil acorn. 
Get ready for one of the toughest boss battles in CPT. This is the boat race, 
using the boat Ted built. Talk to the evil acorn. He wants your boat and makes a 
bet. You beat him in a race and he'll free Berri. Lose the race and she'll be 
history. Don't be worried, he's just pulling your leg. He doesn't do either, win 
or lose.

Instructions for boss battle four.

Once you talk to evil acorn, get ready for the boat race. Hold A for 
acceleration. Steer with the control pad. To move diagonally, push the control 
arrows in that direction. For example, if you want to go up and to the right at 
the same time, push both up and right arrows on the control pad together at the 
same time. There are different paths to take. We recommend this path: Go north, 
northeast, until you reach part of the island hanging down, go down a littlle, 
go under the rock, steer up so you get over the next point, then go down, go 
past the next point, go straight down, take a left and steer around the point. 
Here's your fork... take a left, go straight west, until you hit a rock. Go up 
and to the left diagonnally, Go straight up when you reach a point. He slows 
down a lot at this time. Go straight up for a while and you'll be at the end. 

After you beat him, he won't give you Berri, but he will give you a present and 
an aztec key. 

CLAW SWAMP - Present #1

You need two of these keys to get into the Aztec temple. Go back into Ted's 
house. Check the map for the Forest Wong's island. You want to get to the upper 
left part of this island. Swim straight up and turn left to get past the rock 
and go up and right to get to another island. There will be a path on the 
island. Go right into the cave. Pick up the acorn and the conker. Dive into the 
dark blue water. Dodge the fish as you make your way right. Go up to the 
surface. You are now out of Mako Island and back into the forest. Follow the 
path to the right that the ant is on. Go down and go past the sign, You go south 
at the fork, then go right. Go north at the tree, and follow the path that looks 
like steps. Go up when you see the stairs and go to the right of the Forest 
Guardian's house. Then go up into the Spooky Forest. Find the sign with the rock 
beside and go left. Dodge the ants, going down, left and back up again. You 
should find another ant. Go past it and up and to the right. You should find 
another ant. Go past it and to the right for quite a while. Then up. You should 
find a sign with a cave entrance. Enter the cave. It's really the entrance to 
Claw Swamp. Go up and follow the path. You'll see a house to the right. Enter 
it. There's a block puzzle in there. 

Push the bottom block to the hole in the left lower corner. Push the block that 
directly above the entrance into the hole that's directly above it. Watch out 
for the spikes. Push the block right of the one you just pushed up into the hole 
to its left. Push the far right block up into its hole. Go to the top right 
corner and push the top block left into the corner hole. Finally, push the 
remaining block left and south to its hole. Then exit the house. There should be 
another present waiting for you. Grab it.

CLAW SWAMP - Present #2

Go right and you should see a yellow tree. Keep going right. Defeat the pink and 
orange enemies with your slingshot. Go into the water. Go right and down. Jump 
over the spikes with a running jump and keep going right. Go up when you reach 
the up arrow and take a running jump over the spikes. There are three sets of 
spikes to clear. Go left and jump more spikes after a while. Enter the next 
house in front of you. A tougher block puzzle awaits you. There are four blocks 
to get into holes. First, dodge spikes to move the lower right block down to its 
hole. Second, push the upper right block right, up and left to its hole. Third, 
push the lower left block left, and down to its hole. Finally, push the last 
block left, up and right to its hole. Exit, go left on the path, and collect 
your present. 

CLAW SWAMP - Present #3

Go up and right. Jump the two sets of spikes and you should find another set of 
spikes. Jump them and follow the path with water up and right. Then go down, 
jump the spikes, and go right. Go up. Jump the next two spike sets and walk into 
the wall. It's really a door. It leads to another path with water. Follow it up, 
moving left and down. Then go up and right. Take a left at the fork and then 
proceed down and left. Then up and left. You'll see some yucky swamp water. In 
the bottom left corner is a secret present. Grab it. Then go to the upper left 
corner. There you have four sets of spikes to jump. Go up and to the right until 
you find a cannon shooting arrows. Get past this and the next cannon and another 
two sets of spikes. Go up at the first fork and right at the next fork. More 
spikes going right and up. There's a house near the wolf. Inside, you guessed 
it, is another block puzzle. 

Push the third block from the top to the right, then down , then to the the left 
one space. Push the block on the third level from the bottom up one. Push the 
block above that one to the right into the hole two spaces away. Push the top 
block right into the hole one spot away from it. Push the center block left into 
its hole. Push the bottom middle block up into the hole one space away. Finally 
push the remaining block four spaces right into its hole. Exit and grab your 
present.

CLAW SWAMP - Present #4

Follow the path left and down and left again to another set of spikes. Jump 
over. Then head left for a while. You should find another house, with an even 
harder block puzzle inside. First, move the block in row three (from the bottom) 
down one space into the block below it. Move the block in the fourth row, two 
from the left up one, then right five spaces. Push the block in the third row on 
the left side up three. Then push the top block right into its corner hole. Push 
the block in the sixth row on the right down two into its hole. Push block in 
the sixth row from the bottom, right, down and right into the hole on row five. 
Push the rest of the blocks right into their holes. Exit, go up and to the left 
to get your present.

CLAW SWAMP - Present #5

Then go up and to the right. You'll see some cannons shooting arrows. Time your 
way past them. Make your way down and to the left while jumping spikes. Then go 
up and walk into the trees again. It's really a door like before. Get past the 
maze of snakes and you'll see some water. Follow the water to another house, 
which, expectedly enough, has a block puzzle inside. The outside rows and 
columns are full of spikes, as well as more in the middle. Make your way past 
the center spikes, and push the far left block down into its hole. Push the 
block in the third row from the bottom, fourth column from the left, left. There 
are some spikes underneath it. Next push that same block up and its hole in 
column three. Next push the block in row four, column five to the right one 
space. Push the remaining block down one space into its hole. Exit and collect 
your present. 

CLAW SWAMP - Present #6

Follow the path up, watching out for crows and spikes. Go down and left.. more 
cannons shooting arrows. Then down and left. Some spikes to jump. Then go down, 
then right. Jump the spikes and watch out for the snake as you go up and to the 
right. There should be some yucky swamp water above you. Watch out for spiders! 
Follow the swamp water until you see a pool. Go up and right, then down. Watch 
out for bats. Get down to the house. You guessed it! There's another block 
puzzle in there. How many block puzzles do you think there are in this course? 
Too many? Here's how to win this one. Again, we'll use row and column positions 
to describe where blocks and holes are, with row 1 begin the bottom row, and 
column 1 being the left row. 

First, push the block in row 3, column 4 left three spaces into its hole. Then 
push the block in row 6, column 6 left against the other block. Next, go ahead 
and push it up one space into its hole. Then push the block in row 5, column 3 
to its hole on its left. Then, push the block in row 6, column 3 up into the 
hole above it. Push the one right above the spikes up two spots into its hole at 
the top, revealing more spikes. Next, push the block in row 4, column 6 left two 
spots into the boulder, then down into its hole. Next, push the block in row 5, 
column 6 left into its hole. More SPIKES!!!!! Push the remaining block in row 3, 
column 7 down one space into its hole. Exit, go down and left to claim your 
prize.

CLAW SWAMP - Present #7

Then go down and right to find some water. Follow it up watching out for arrows, 
snakes and lasers. Find the place that you can go through on the top wall of 
trees. Then go up, following the water up and to the right. Go up when it turns 
up, then left when it ends. Jump the patch of spikes while going left. Then go 
up while avoiding arrows. To the right is another house and another block 
puzzle. Enter to start. This one is a little easier. Push the block in row 1, 
corner 3 left two spaces into the hole. Push the block in row 1, column 6 two 
spaces right into the hole. Push block in R4, C2 left one space, up three into 
corner hole. Push block in far right column up into corner hole. Push block in 
R4, C7 down one space into hole. Push block in R3, C3 left one space into hole. 
You've got it. Exit, go up and right, then up and left to find your present. 

CLAW SWAMP - Present #8

Go down and left, dodging arrows and bats. Follow the water to some spikes. Jump 
the three sets. Grab the invite. Go left and up to find another house and block 
puzzle. Here's the sequence. Block in R2, C3 left one space into hole. Block in 
R4, C4 down one into hole. Block in R#, C& left one into hole. Blcok in R5, C8, 
down three into hole. Push block in R7, C5 left one into hole. Push block in R7, 
C2 left one into hole. Push block in R6, C2 down one into hole. Push the last 
block one spot right, into its hole. Exit. Go up and to the left and up and to 
the right. You'll have to go through the yucky swamp water to reach the evil 
acorn. Talk to him and, if you really want to, walk into the door. Go to the top 
left corner of the room quickly and keep stomping. This is the best way to beat 
him. Keep stomping, stomping, stomping. Then stomp some more. After many hits, 
he'll change into two hands. Just keep stomping. Soon he'll change into three, 
four, five, six and even seven hands trying to grab you and pull you into the 
mud. Make sure not to stomp in the middle of the hand. That hurts you, as well 
as him. It takes about 25 hits to beat this enemy. Remember that stomping is 
pushing A-A quickly. After you beat him you'll get a present and a camaflouged 
Aztec key. Also remember that Aztec keys get you into the Aztec Temple. 

AZTEC TEMPLE - Present #1

Step into the portal to warp back into spooky woods. Go back to the forest 
guardian' s house by reversing your tracks through the spooky forest. When you 
reach the sign by the rock, go south to get back to the forest. Go back into the 
forest guardians house and talk to him... he'll give you a helpful clue to get 
to the Aztec Temple. Exit and follow the path that looks like steps. Take a left 
and keep going south and to the left. At the fork, go right. When you see some 
grass above you, go into it and into the patch of dirt. Remember how to dig? Hit 
select to dig. Go out of the dirt and go left and up. You should find a cave at 
the end of the path. That's the Aztec Temple. Enter it and the two doors above 
you will automatically open when you get close to the them. You should have 40 
presents by now. Go through the doors. You'll enter a room with tons of spikes. 
Get past them through the door on the far left side. Here's comes the tough 
part... dodge rolling rocks. Don't go too far. Don't go under the boulders (same 
kind you find in the block puzzles). Go to the upper right corner. When you're 
ready to run, run really fast. Step onto the tile with the circular decoration. 
It will activate a boulder, so quickly run back through the door you just came 
from. Once the boulder passes, you're safe. Run left, and past the spikes when 
its safe to do so. Go right through the door. Jump the spikes when the lasers 
are off. Then you have a short maze of blocks to get through. You will reach a 
pool of water with a buzz saw bouncing around. Time your run into the pool of 
water so that the buzz saw won't hurt you, then dive with select. Go to the 
right side and swim up to the surface. Walk forward, past the laser cannons. 
There are two doors above you. Go through both, jump the gap and go through the 
next door. Jump three more gaps. Walk through the door at the top. There will be 
a green blob above you. Shoot him three times and go to the right of the spikes. 
There are more gaps to jump and more lasers and spikes to get through. When you 
get through the door on the right, there's a block puzzle. 

Here's the order. Push the block in R3, C4 down 2 and left 3 spaces into the 
hole. Push the block in R2, C6 left 3 spaces into the hole. Push the block in 
R4, C7 down 2 into the hole. Push the block in R4, C6 left 2 spaces, up 2 spaces 
and left 1 into the hole. Push the last block in R3, C4 up two spaces and left 
one into the hole. Go through the door, above the boulders, jumping the spikes, 
to grab the present.

AZTEC TEMPLE - Present #2

Keep going right and jump the spikes. Go above the boulders and take the top 
fork. Jump over the two sets of spikes, and watch out for the laser cannons as 
you make your way to the right. Go past the pools of water and go south and 
you'll be in another block puzzle. 

Here's the order. Push the block in R3, C3 up 1, left 1 into hole. Push the 
block in R5, C3 left 2 into hole. Push the block in R2, C4 down 1, left 1 into 
hole. Push the block in R5, C6 left 1 into hole. Push the block in R4, C7 right 
1 space into hole. Push the block in R3, C7 down 1 into hole. Push the block in 
R3, C6 left 1 into the hole. You've got it. Go south through the door. Jump the 
gap and you'll find your present. The forest guardian should increase your 
rating to Raving Rodent.

AZTEC TEMPLE - Present #3

Jump the gap below, more lasers to dodge. Skip the pool of water, dodge two 
lasers, jump the spikes and gaps. Go south and left. When you see the boulders, 
go down and left. Get ready to run right and up from the rolling rock that's 
coming at you. Go above the boulders and through the door. Go through the next 
door on the left, then take the top door. Go right to find a piece of paper (an 
invite). Grab it, then go left up and right. Dodge the spikes and lasers. Time 
your way past the spikes and through the door. Jump the gap and go to the top 
right corner of this area. Jump the gap and walk up. There's another block 
puzzle in this room. 

This is a rather tough puzzle. Move the blocks in this order. Block in R4, C5 
down 1 into hole. Block in R5, C3 left 3 spaces into hole. Block in R4, C7 left 
5 spaces, up 1 space into hole. Block in R1, C3 right 3 space into hole. Block 
in R2, C6 left 4, down 1 into hole. Block in R3, C3 left 1 space into hole. 
Exit, jump the gap to find your prize.

AZTEC TEMPLE - Present #4

There are two sets of spikes to jump above you. Jump them and go through the 
door. Watch out for lasers as you go up and to the left. Then go up and to the 
right. Go through the door. Follow the maze-like path. Watch out for lasers and 
make your way to the door on the left. Jump the two gaps and go through the 
door. Another block puzzle. 

Push the block in R1, C7 left 1 into hole. Push block in R3, C7 left 1 into 
hole. Push block in R1, C2 right 1 into hole. Push block in R3, C4 left 1 into 
hole. Push block in R2, C5 up 3, right 1 into hole. Push the last block in R4, 
C2 up 1, right 1 into hole. 

Go through the door on the left. Watch out for lasers as you jump the three sets 
of spikes. After the third pair of spikes, you'll find your present.

AZTEC TEMPLE - Present #5

Keep going left and jump the two sets of spikes. Dive into one of the pools of 
water in the next room on the left. Swim down, left and back up to the surface. 
Watch out for the buzz saw as you make your down through the door. Jump the gap 
on the left. Don't walk right. Stay on the outside. When you're ready for the 
next rolling rock, go right onto the panel. The rock should come rolling. Go 
left and up until the rock hits the wall. Don't run in the gap or you'll lose. 
After it hits the wall, go south through the door. Go south to the next door. 
Once you go in it, you'll see another block puzzle! 

Push the block in R5, C3 left 2 spaces into the hole. Push the block in R4, C4 
right 2 spaces into hole. Push the block in R3, C3 down 2, left 1 into the hole. 
Push the block in R2, C1 down 1 into the hole. Push the block in R2, C5 right 1 
into the hole. Push the block in R4, C8 up 1 into the hole. Go south through the 
door, watch out for the snake, and down to the present. 

AZTEC TEMPLE - Present #6

Keep going right and jump the spikes. Go through the door on the right and take 
the bottom path to the right to the door, unless you want some acorns. Go 
through the right door, then north through the next door. You should be in a 
room with tons of spikes. Make sure you never save in that room. When you reach 
the far left side, go through the door. Then watch out for the buzz saw, and get 
to the left side of this room. Dive into the water, go down, right and up to the 
surface. Go through the door on the top and find your way through this easy 
maze. If you take the path on the bottom, you'll find an invite. Go up from 
there and you'll find a door which leads to ..... another block puzzle!

Push the block in R2, C4 down 1, right 4 into the hole. Push the block in R2, C5 
right 3 into the hole. Push the block in R6, C3 right 1 into the hole. Push the 
block in R5, C4 left 2, down 1 into the hole. Push the block in R4, C2 right 5 
into the hole. Push the final block in R5, C5 left 4 space into the hole. Go up 
through the top door, get through the maze-like path . At the end you'll find a 
present. Grab it and head through the door on the right.

AZTEC TEMPLE - Present #7

Keep going right and jump the middle row of spikes. Go through the door, then 
jump the next two sets of spikes. Here's another maze-like path. Get through it 
and through the door and go right and down. Watch out for the lasers. Go through 
the next door. Watch out for buzz saws. Don't worry about the pools of water as 
you make your way south to the next door. Jump through the spikes and keep going 
south. Go left and jump the spikes and the gap. If you want to, defeat the blob 
and go to the next room. Go through the top door and jump the set of spikes. 
Don't worry about the block puzzle here. The doors already open. Go north 
through the door and keep going north. Take the top path and then go right and 
up. Go to the door in the top left corner. Go through it and through the door on 
the far left. It leads to a room with three snakes. Take the top door, jump the 
spikes to get to the door on the left. Watch out for buzz saw as you make your 
way south to the door. Enter it, but don't go down to the bottom two rows 
because there is a rolling rock. Run down to the second row and quickly back up 
to get away from it. Once the rock gets past you, follow the path to the left 
and jump the spikes and gap. Take the door on the right and keep going right. 
Eventually you should find the evil acorn. Get ready for a tough boss battle. 
After you talk to him, go through the door. Shoot Sigfried and the two bats that 
he spits. Hit him again. He'll be trying to suck you into the spikes that 
surround you and him. Quickly shoot him and he'll shoot a blob. Defeat the blob 
by shooting him. Follow this pattern. The second time he shoots a blob, he'll 
shoot a bat with it. On the third time, he'll shoot one blob and two bats. Beat 
them and hit him one more time to win. You'll get a present and a portal will 
appear. Grab the present and step into the portal.

Then go down through the next two doors. You'll be out of the Aztec Temple. 

-------------------------------------

We will continue this walkthrough and update it soon. 

Please look back for future updates. Good luck!

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