Walkthrough - Guide for Draconus: Cult of the Wyrm
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DRAGON'S BLOOD WALKTHROUGH BY ADK : To find the best versions of my guides go to : http://advanced.knight.free.fr E mail at : firstname.lastname@example.org Welcome to this new guide for an action game. Dragon's blood is also known as Draconus cult of the Wyrm in America. I have played with the european version, that's why i chose the european name. Enjoy ! Summary : 1 Review 2 Characters 3 Ennemies 4 Bosses 5 Blessings 6 Walkthrough 7 Credits 1 Review : Dragon's blood is the story of a knight in a quest to save the world from the last dragon. In addition of this, it's a tradition to kill a dragon before a knight becomes a prince. That's why everyone is the game will call you dragon's scourge. That's all for the scenario. Interplay has created a great game. Their other DC title was MDK 2, i think it was a good game but also a difficult one in the way of the controls. This time, they have created again an action game but it's an easy game to handle. The presentation is very poor, it is a poor dialogue on poor cinematics. The red color used is terrible and i always zap it. Worst is the very slow battle between an ork and a skeleton. The player can think he has bought a bad game. In two words : FORGET IT. Graphically this game is for true adventurers. You will visit several castles, towers and villages, and others. The map of each stage is gigantic and you will spend a lot of hoursif you wish to explore it at 100%. The bosses in the game are simply excellent. All the sprites are based on the middle age and i admit it's one of my favourite atmosphere for a game. Interplay has done a great job with the animation. 60 fps, damned i like it so much, the game never slows even when four sprites attack you. The movements are smooth and quick. The magic effects are various. Except for the last boss, none offer a visual show and that's my only regret. There is no music. Ok, there are musics but they come and disappear as quickly as they appear according to the situation. They are good but it's not the strong point. Where Interplay have done a great job for this part is in the voice acting. All voices are excellent (even the one of Krujens). We feel that every actors have pleasure to play their role. The atmosphere in these conditions has no equal on the DC for an action game. The character is very easy to handle. He can also perform excellent combos. I used the warrior and he had a lot of weapons according to the situation. He was also a honorable magic user. With the sorceress the game is slightly different. The cntrols are always easy but we can count on her magic power. She is in these conditions less strong with a weapon. The difference is clear and only you can choose which one is the best for you. Dragon's blood is a jewel of the DC. You can see it as a classical action game, but you must choose your progression, you can search for the blessings in each stage and there are side quests in each stage. I like this game and i'm very happy that it exists only on the DC. PRESENTATION : 9/20 GRAPHICS : 18/20 ANIMATION : 18/20 SOUND : 17/20 CONTROLS : 17/20 INTEREST : 17/20 FINAL NOTE : 93% ADK, the dragon's scourge. 2 Characters : Cynric the warrior : He is a valiant knight and a good magic user. I found him powerful but only 2 magics were useful : Shield and Berserk. The "true" healing spell is missing, it is a bonus of 2 vials for him. Aeowyn the sorceress : She is less powerful than Cynric with a weapon but she is also an excellent magic user (logic for a sorceress...). Her text is different from Cynric but she will play the same quest. That's why after 2 stages i abandon the game with her. However in the last stages i suppose that with all her magics it can be easy to win. 3 Ennemies : Elf : They are allies. You must help them. They will give you great powers. Krujens : They have a horrible voice and move everywhere quickly. It's easy to kill one but hard to handle 2 or 3. Goblins : They are big and have a good technique. The problem is that they have a lack of HP. Skeletons : In theory a skeleton fears magic and especially fire. You can forget this rule. Here to kill a skeleton, the only way is to fight and they are hard to kill. Trolls : Their second name must be STUPID. Just because they are powerful, they go straight on you. Ogre : Same as the trolls but slower. Spider, Hybrid, Scorpion and Giant Lizard : They haunt the swamp and i don't like them. Draconus : They are Dragon man. It exists 5 different Draconus. You will see that they are all difficult to kill. Minotaur : It is the nightmare of the beginner. Hard to hit, you need to circle around them or hit them when they hit you. They have the best dodge movement of all the ennemies. Hell hound : They can burn you, so it's a good idea to kill them quickly. 4 Bosses : Alana : She summons demons but if you push her in the void she dies automatically. Giant Minotaur : He guards the level 2 exit. You need a good technique to kill him. Gavrik : The best skeleton fighter, but nothing else. Mister Big : A ghost you must kill, if you wish that Fearghas rests in peace. Queen : It's a giant insect but it's an easy boss. The champion + 2 fire elementals : He guards the exit of the level 11. Use the shield spell to kill him. Strong Pic Chief + 1 Dwarf : The boss of the dwarves awaits you in the level 12. X'Calith : It's the last dragon and also the last boss. Exactly as in Lodoss and PSO, he must never fly if you wish to win this battle. 5 Blessings : There are two types of blessings : 1) The normal blessing : Find them in all stages. They allow you to upgrade your character. There are 3 per stages except for some stages where you can find only 2. 2) The healing blessing : Their number in a stage is random, one or two usually and sometimes 3 or 4. They heal of lot of HP according to your current level. 6 Walkthrough : Stage 1 : Celenarin : 1) You begin at the top of a mountain. Go to the elven village and meet Ansorin. Follow him. Enter in the house. Collect the first blessing. Go up the way and Krujens attack the village. It's time to fight. 2) Go up then down. Fight then go straight to talk to an elf. You must find Golamal. Visit the house and search for a blessing around it. After a battle you obtain a key. 3) Now go back and take the other path instead of the door. Go up of the door and enter in the house to kill 2 krujens. Use the path to arrive in a new house. You find a blessing around this one (on the right) and Golamal on the left. He gives the password. Go back to the previous house and pass the other door. Go to the shrine and kill the ennemies here. Collect the heart to complete the stage. Stage 2 : The lake : It's better to complete this stage in order to gain levels. After this one, stage 3 will be easier, especially for the boss. There is a blessing on the top of the mountain here. 1) At the beginning of the stage you meet Pollug. He gives you the key of the grave. Find it. You see a point on the map. It's the graveyard of goblins. Search for a locked house. Enter there. Kill. Inside there is a healing blessing. Economize it if you can. Exit and search for another house. Inside you fight and then obtain a fire key. Search now for the locked house and pass the door with a face on it. Now you can go further deep in the other house. Advance and meet a little chief to obtain the key of the secret gate. Collect the blessing here and search for a passage way behind the waterfall near the rock. Be sure to not fall in the water, if you want to avoid a game over. 2) Enter and kill. Climb a ladder, kill then go down to the new bridge. Advance on the stone bridge. You meet the big chief. Kill then collect a blessing. Go down and chase the chief until you can reach the top of the mountain. Kill him now. You have the key. 3) Go back to the beginning of the stage to search for a spider on the hole to put the key. Go to the bridge. Kill 3 skeletons and open the door. Use the elevator, kill 2 efreets and push a lever. Use again the elevator. Go to the bridge and kill the efreet. You reach the second tower. Use the elevator in it. Go up to use another elevator and prepare for the boss. BOSS : ALANA. It's easy. You have to hit her when she appears. kill the monster she sends. She will reappeared then, try to push her. Once she falls, go in a tower to make the forever flame appears. Stage 3 : Castle of Lomyn : 1) Begin to go straight to a goblin village. Kill them until you find the boss who is guarding a "shining". Fight him and collect it. Now exit to a firecamp near and kill the Krujens. You obtain a key. 2) Go left of the firecamp to a prison. Kill 2 krujens and collect the healing blessing if you need it. Continue the way to the other side of the river (you find 2 bridges with 3 goblins). Under one of the bridge is a secret passage to a blessing and some ennemies. Find your way to a fountain with the stone head of the chief of the goblin village. Fill the "shining" and kill 2 krujens. 3) Find the krujen behind a door. He said to bring him his friend Gonka. Return to the prison (where you found a healing blessing). On the way, you find an altar where you can use the "shining" to complete a side quest. Once you have restored the altar, go to the prison. Use the door on the right, go down and kill. Pass a door and a bridge. In the new corridor go right then left to a open a shortcut. Then use the right way to find a key. Go left and up the stairs to kill more. With the key, open the jail of Gonka. He dies. Go back to the Krujen by using the shortcut. 4)After a scene, go back to the prison, go up and open a door. Kill the boss : Bowman. Bring his head to the krujen. He gives a key. Now enter the village and talk to the chief. In this village you will find a blessing. Go back for the last time to the prison and go where you killed the boss to open a door. It leads you to the last key. Exit to find the citadel castle. 5) Go in the citadel. It's a straight tower. Enter. Kill. Go down the stairs to a blessing, then go up to kill and use a lever. You will use the key to pass the door here. BOSS : SUPER MINOTAUR : You need 2 vials and you must circle around him to kill him easily. Take the elevator. Use a lever. Go down to collect the helm. You are teleported to the prison. Pass the door with a minotaur on it. Advance carefully to collect the stone and complete this level. STAGE 4 : ASENGATH : 1) You meet an elf. You must help Ansorin. Follow the way to the first village. There is a healing blessing here. Find the only house opened and kill. Search for a ladder, use it and talk to Ansorin. Now you have the 3 locations of the 3 staffs. 2) Follow the river to the north west location. Kill a minotaur and find the healing blessing. Now save the mayor and follow him to the mini boss. After ths you obtain the first staff. 3) Go to the south west location. Go up the bridge and kill the minotaur and his friends. Find the healing blessing, talk to the magician for the second staff and take the vial. 4) To go to the third location you must find a bridge with a healing blessing on it, and a vial near. Then use an elevator. Kill in the small village and find the blessing in th mountain near the fountain. Kill the minotaur and touch the fountain. Follow the way to the third staff. 5)Go to the last locations : Put the staffs in the squares on the ground by pressing A. Then enter in the observatory near to unlock a magic barrier. The last blessing is hidden behind a tree near the village where Ansorin is hidden. Enter now, in the light house to fix the city and complete the stage. STAGE 5 : ZEPHYRON : 1) You land on a small tower. Behind it, is a vial. Kill until you arrive in the first room. There will be a minotaur to kill. In the second room you will meet 3 shamans. After them you will meet again Pollug. 2) Follow the way, kill a lot of minotaurs. Take the healing blessing on the bridge outside. You arrived in a room with a minotaur and 2 exits. 1 exit leads to the magic door. The other leads to a fork. Go left first to kill a goblin and down to kill a minotaur. You obtain a key. Pass the door near to find a blessing. Go back to the fork and go right to use the key on the door. You are in the machine room. 3) Use the first ladder. Jump on the other side to kill a minotaur and find a blessing. Go back and use the ladders to go as up as possible. Do a short jump to continue. Jump between the wheels without falling. Use the wheel to turn the bridge. Search for small wheels to deactivate the steam. Now search for a room to fall and find the heart of the fortress. Kill. 4) Use the way to go up and search for a ladder. Once at the top, kill the shaman. Put the stone on the top and exit of here. You use the way of the magic door and then search for the boss. It's easy to find him because all the way are blocked except for the good one. BOSS : RAKKA. He his powerful so be sure to avoid his attack. Exit of here to the warp to complete the stage. STAGE 6 : RYVES'S ABBAYE : 1) First, find your way to the abbaye and through a swamp full of lizards. Search for a nest with a vial in its center to find the good way. Once in front of the abbaye, kill the ennemies. Around the abbaye is a healing blessing. Now you can enter. Go left, in the corridor kill ennemies. You must find a diamond key by using the stairs on the left, and then a round key by using the one on the right of the big place. Anyway, you will go to the top floor so take the vial there. Go down and search for a jail to open. You find a triangulare key and the soul of Frejoc. You can use the triangle key near the stairs of the right. You find a vial but it's a trap. Kill to obtain the square key. Use the stairs and then the square key and the diamond key. You find the encens. Bring it to Frejoc. After the scene use the new stairs. Second, you arrive in a labyrinth. 2) Once at the entrance : Right way leads to a circular room 1. The soul of Frejoc is in the center of the pillar. Talk to him. You can go back at the entrance to visit this labyrinth. Left way leads to a room, then a corridor with 2 exits. The left one leads to the second circular room with a vial in the center of the pillar. The right way leads to a locked room with 2 exits. >From here go right to a vial straight then left to a blessing. The last way leads to the circular room 1. 3) After you talk to Frejoc, he opens a new way in the circular room 1. Use it to arrive outside. Jump on the roof to collect a blessing. Go down to a building and enter. You arrive outside again after a path in the building. Just above this exit is the third blessing. Collect it then search for a house with a tunnel near. Use this tunnel to reach the house of the troll's chief. Kill the guards to obtain a key and talk to the chief. Kill him to recover the flag. 4) Last return to the locked room in the labyrinth, open the door with the key and use a lever. A room opens. Go in this room to put the flag near the body of the king. You have just to go back to Frejoc to obtain the amulet. STAGE 7 : THE GRAVEYARD : 1) ISLAND 1 : Kill 2 spiders then go behind the head with the entrance to collect the first blessing. Go down without falling. Go right to a door then go down again to a bridge. You will go up and you will see 2 exits. One leads to a vial and the second allows you to exit to the next island. 2) ISLAND 2 : Kill everyone on the way. Find your way to a village of trolls. You will kill some trolls then you can search for a healing blessing and a blessing on the north corner of this island and between rocks. You can also find a vial and more foes. You can go after this to the second mouth. Inside the tunnel go to a fork then choose the left path for a vial. You can now go straight then left to a door. After a short way you can exit. 3) ISLAND 3 : Exit of the graveyard. Search for a labyrinth of herb. You find there the third blessing and the way to the third mouth. Kill to advance. Inside the tunnel, you find a healing blessing behind a door and you will pass a second door. You are on a bridge. Go in the open door 1 to kill some foes. You can now pass the previously locked door 2. Follow the way to another bridge. Kill to pass the next door. If you go left you will find a vial. You can be completely healed here. Last enter in the treasure room to collect the staff. STAGE 8 : MAGUS'S TOWER : Follow the way until you meet some skeletons. Exit to find the first blessing. immediately after you must kill some trolls. There are a lot of points of interest in the city. 1) A hole with a ladder which goes in the sewer. 2) A skeleton asks you to show him a signet ring if you wish to pass his door. 3) You meet a troll who asks some herbarus. 4) You find the second blessing in the fountain after you kill 2 trolls. 5) There is a way to an arena with the champion Gavrik there and a second hole to the sewer. 1) Enter in the sewer by the second hole. One way leads to the first hole and the second to 2 skeletons. To pass this point you must beat Gavrik. Go left to collect a vial then go in the arena and beat him. Come back to pass. You find the root of herbarus. bring it to the troll who asks for it. He opens a new way. You will kill some dark spiders then you jump in the hole. Back in the sewer go right. 2) You have 2 choices : straight, you go to a wheel and open a shortcut to the first hole. Left, leads to a ladder. Kill some skeletons to obtain a signet ring. Bring it to the skeleton who asks for it and you access to the last area of this stage. Follow the way and kill. You find a single room with the third blessing inside and a healing one. Climb the tower. Kill a troll to open the magic door. Find a painting and jump in it to beat a skeleton. You can go upstairs. BOSS : SKELETON : To win, use the shield spell. Take the soul of Xambre to complete this stage. STAGE 9 : FALFAR CITY : 1) You can find 2 vials outside. Go to the harbor and collect a vial in a boat and a key from a troll. Now go in the city and search for a door. Pass it and you see 2 ways. Left leads to a vial and right is the good one. Follow this way then go down. You find the first blessing near the stairs. You arrived on a harbor. Use the boat to reach the other side. Go up then left to a vial then right. Turn right in the tunnel, you are now outside. Enter in a prison, find a vial and a healing blessing then help Lelass. He will create a magic bridge to the small island. To reach it go back to the path you were before the tunnel. Go to the island. There are a blessing and a healing blessing there. Use a lever then a ladder. 2) You arrive in the lost city. You must find the house of Feargas. After you talk to him, search for a skeleton near the house. Beat him and his friend to obtain a key. Search for a blessing behind the house of Feargas. Near where you got a key, is the house of Mister Big. BOSS : MISTER BIG : Kill him first then his friends. You obtain a key. Use it to obtain a pump and bring it to Feargas. You have completed the stage. STAGE 10 : QUEEN'S NEST : 1) Search for the camp of the elves. Walk in the water to reach the first blessing. Talk to Ansorin. You can go in the nest. Follow the way until an elf dies in a scene. You can go left or right. There is nothing right so go left. You can then use a tunnel or go up. Use the tunnel. You see 2 exits. Follow one of them to a blessing and then use the second to find the first potion you need. 2) Come back to the previous room and go up. Follow the insects to find the red potion. Go in the room with the big nest. This time go straight. Follow the way and kill them all one by one. Find the acid lake and put the potions in the red signs. Exit of here quickly and be sure to collect he third blessing. 3) Follow the way to a room. Go up to kill a lot of spiders. Then use the other way to collect a healing blessing before the boss. BOSS : INSECT QUEEN : It's a big fight. Use your magics as well as your best weapon (press up to change of weapon and try the best one against the queen). STAGE 11 : FORT HERFET'S MINE : 1) You will fight a monster and a dwarf. Find a house with a vial. Exit to another house. Kill to obtain a green potion. You see 3 doors. One leads to stairs. Take the one that leads to a vial and a key. Open the third door with the key to collect the first blessing. Pass the first door to use the stairs. Visit 1F to obtain a key and a healing blessing. Go to 2F to take a vial. Pass a door and kill 2 dwarves. Use the ladder. Kill the dwarf and follow the way of the wagon. Pass a bridge and look at a dwarf who makes an explosion. Continue after his death. The way leads to a room then to a fork with a healing blessing on the left. Go right to a lake. Exit of the lake after you kill 2 dwarves. You are now in the mine. 2) Use a ladder to go down. Another ladder leads to a healing blessing if you need HP. There are 2 dwarves here. Follow the railroad to a new room. You see an exit down, use it to collect the second blessing. Come back to the initial position and use the railroad to jump to a vial (you can't reach neither the door nor the other side after the big hole). On the good way, up, you see water. Find the healing blessing and kill 2 monsters. Use the small path to meet a dwarf in a scene. Go back to the mine to collect a purple crystal. Then use the second way of the room to follow a path down. It's a red room. After you kill everyone, collect a key and a healing blessing. Unlock the door and follow the way. Once in the room go straight to a lever. Go back to the room and pass the other door. You arrive in a known room. You can use the new bridge to reach a new room. Collect the healing blessing and prepare for the boss. BOSS : THE CHAMPION + 2 EFREETS. Use your shield spell to win. Then it's over. STAGE 12 : THE CANNON OF FORT HELFET : 1) Simply follow he way. Jump down and follow the stairs. Visit the second floor to obtain a vial and the first floor to find the first blessing and a vial. Go outside. There is a vial near the house. Pass the huge doors. Kill. You see a huge cannon, pass between two flames and kill. Use the right ladder to collect a blessing and the left ladder to collect a healing blessing. You can now pass the second huge door. Go up but beware cause the foes are numerous. At the top you kill the first Draconus. Enter. After the scene you will kill a second Draconus. Use the wooden door left for a healing blessing. Go right then for the good way to a big room. You will kill a lot of dwarves. You find the third blessing in a small room. Use the exit and watch the scene. 2) Your mission is to find 4 levers. Lever 1 : Go straight and use it. Lever 2 : Take the first ladder and a vial. Use the second ladder. Kill, go left to another entrance. Go up with a third and a fourth ladder. Kill then you can use the second lever. Lever 3 : Before you use the fifth ladder, exit to the right to another entrance with a vial. Follow the way to the third lever. Lever 4 : Go back to the fifth ladder and use it. Search for a healing blessing and follow the way to the boss. BOSS : STRONG PIC CHIEF + 1 DWARF. Now you can use the fourth lever to destroy the fort. This stage is completed. STAGE 13 : ZESSON OBSERVATORY : 1) Once you arrive, kill 2 lizards. Take the blue way and go right. Go as down as possible (B3) to find a lever. Use it. Go up to B1 and the way to the left to reach 1F. Find the first blessing and use a second lever. Take the blue rune and go back to the entrance of the stage to take the red way. On the way put the blue rune in the blue pedestal. 2) Use a warp, don't take now the healing blessing. After the scene, take the elevator to go down. Follow the way to the lever and use it. Go up. First go straight to a vial then use the first exit on the right to search for a lever. Use it. Take the red rune. There is a vial just behind the warp, use it again and put the red rune in the red pedestal. Use the magic bridge to reach the new warp. 3) Search for an entrance then go straight and down. You see a tunnel and a door. Use the tunnel. You will see a blue thing in a big room. Break it. You will use 2 tunnels then a way to go up. Go up until you meet a Draconus. After him continue to go down, take the healing blessing and go down until you win a key. Use the door, you are in a known room. Return up to put the key in the hole. Kill the Draconus and use the key. You obtain the rune after the stairs. Put it in front of the magic door. Use the new way and kill a magician. Find the second blessing and the atlas. STAGE 14 : CASTLE DRACO : 1) Follow the long and hard way to the castle. On the way you can find 3 vials, a healing blessing hidden near a small wall and a blessing on the left near the final road to the castle. Then you will watch a scene of a Draconus opening a door with 2 monsters behind. Go around the castle to kill. Enter in the castle. 2) Go left to find a healing blessing. Then go straight then right. Follow the way to a lever. Use it and continue to go up. Fight a Draconus and collect a rune of blood. Find the second blessing and then a healing one. Use the way that goes up. Kill, pass a bridge and open a door. You see 2 doors. Left and right. Go right to obtain a second rune of blood and left to obtain a third one. Go back to the blood room and put them all in the pillar. 3) Go to the last door (right, straight, left) kill monsters in a terrible fog to obtain the last rune of blood. Put it in the blood room then jump in the warp. STAGE 15 : X'CALITH SANCTUARY : Scene. Kill then take the vial and the healing blessing. Follow the long way until you must jump then pass a bridge. Follow the way to a small cave with a lake an a healing blessing. You arrive outside. You see the dragon. Kill, find the healing blessing and enter in the sanctuary. You see the dragon falling in a warp. Take the healing blessing and follow him. Scene. BOSS : X'CALITH Kill him with the berserk spell (for Cynric). Be sure to never let him catch you or fly. Else you are dead. After this battle, enjoy the short end. ADK. 7 Credits : Thanks to Interplay for this wonderful game. This guide is copyright 2001 and again, ask for permission to post it on your site.