Castlevania: Harmony of Dissonance

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"Walkthrough/FAQ" Guide for Castlevania: Harmony of Dissonance

***************************************************************************
*          Castlevania: Concerto of Midnight Sun Walkthrough/FAQ          *
*                Version 1.1 - Last Updated 6 July 2002                   *
*                By: Zach Keene (zjkeene@bellsouth.net)                   *
***************************************************************************

   Table of Contents
1) Introduction        
2) What's New?         
3) Credits             
4) Legal Crap          
5) Frequently Asked Questions

   Part I: Juste Belmont
6) Introduction to Juste Belmont
7) Subweapons and Spell Fusion
8) Walkthrough

   Part II: Other Hints and Tips
9) Miscellaneous Tips
10) Maxim
11) Mechanics

   Part III: Equipment Lists
12) Equipment - Whip
13) Equipment - Body
14) Equipment - Head
15) Equipment - Hands
16) Equipment - Legs
17) Equipment - Goods
18) Equipment - Relics
19) Equipment - Spellbooks
20) Collectables
21) Encyclopedia

22) The End

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::: Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Bear with me folks, because with this FAQ I'm doing a few things I do not
normally do. First, I'm writing a FAQ for a Japanese version of a game
before an English version has been released. I have done that before (my 
Castlevania Chronicles FAQ), but this is quite different, as this game does
have quite a bit of Japanese. Which, as anyone who knows Japanese will 
probably soon see, is not a language I have much expertise in. I don't 
think I screwed anything up too badly with the item name translations, but
there were a few things I couldn't figure out. Either way, I will appreciate 
any corrections anyone with more knowledge than me may have. (The second 
thing was releasing versions of this FAQ before I considered it complete,
but that's no longer an issue.)

  Anyway, this FAQ was originally written for the Japanese version. The US
version is currently set for release in September, and whether or not I
update this for the US version depends on whether I feel like buying another
copy of this game in three months. :) Circle of the Moon's US item names 
seemed to stick pretty close to the Japanese version though, so hopefully
Harmony of Dissonance will follow suit and this FAQ won't be too confusing 
for players of the US version.

                Where to get the latest version of this FAQ
                -------------------------------------------
           http://www.geocities.com/arcanelore2001/faqs/cv-coms.txt
                       [This version is always current.]

              Cheat Code Central - http://www.cheatcc.com/

                   GameFAQs - http://www.gamefaqs.com/

    The Castlevania Dungeon - http://www.classicgaming.com/castlevania/

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::: What's New? :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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Version 1.1 - 2 July 2002
  - Three new Rare Ghost locations added.
  - Fixed the requirements for the best ending.

Version 1.0 - 26 June 2002
  - Finally, the complete version of the FAQ. Which is not to say that
    there's nothing more to be added (or screw-ups to be fixed. Never seem
    to run out of those...) 
  - HARDGAME damage formula added to the Mechanics section.
  - Entrance shopkeeper condition corrected.
  - Contrary to earlier reports, spellbooks do _not_ turn into Heart Max
    Ups when playing the NO MAGIC game.
  - Rambled on some more about abusing the Sacred Fist + Ice trick to do the 
    story sequences out of order...
  - A few new questions added to the Frequently Asked Questions section.
  - Noted a title mix-up in the Sound Test.
  - And the usual minor corrections.
 
Version 0.9 - 21 June 2002
  - Yet another Rare Ghost location added.
  - Some more Spell Fusion tricks added (see Thunder + Holy Book, 
    Fire + Holy Book, Fire + Dagger, and Wind + Holy Cross). 
  - Some minor updates to the Mechanics section and the Miscellaneous Tips
    section.

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::: Credits :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  Thanks to: (in alphabetical order)

AnotherGamer
  - For the "Gradius Shield on both sides" Thunder + Holy Book trick.

AsianUser
  - Found a Rare Ghost location.

AstroBlue
  - Corrected some of the translations I couldn't figure out.

Brayze
  - Gave me some enemy drops.

Dais
  - Corrected one of Maxim's moves.

Gilrad
  - For finding out how to get the merchant in the Entrance to appear.

Machinegun
  - For finding the some interesting abuses of the Sacred Fist + Ice glitch, 
    which allows you to get to some areas before you were meant to. Also 
    found that you can somewhat control where the Axe + Wind fusion spins, 
    and a number of other Spell Fusion tricks. Also noted that the 
    Entrance merchant condition was not entirely correct, and found a
    Rare Ghost location. 

n3m3s1s
  - Gave me a few Rare Ghost locations, and found that its appearance rate
    is based on your LCK score.

Nintendo Power
  - For those nice maps they published several months before the US 
    release. (Beware though, they have a few omissions...)

NobuoMusicMaker
  - Found out that Maxim can roll indefinitely (or until he runs out of
    MP, whichever comes first. :) Also found a Rare Ghost location.

samsonlamhk
  - Noted a title switcheroo in the Sound Test mode.

Shuu831 
  - For finding the summon book.

T0037
  - For figuring out where to use the Konami Code to play as Simon, and
    for posting some subweapon tricks.

THOTH 
  - For suggesting to the GameFAQs board that the Konami Code might be
    useful in finding Simon...

  Thanks also to whoever discovered all the name codes that have been 
submitted to GameFAQs (and thusly have shown up here, as well. :)

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::: Legal Crap ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  This Castlevania: White Night Concerto FAQ is (C) 2002 Zach Keene.
As Grand Poo-bah of Copyrightedness, I grant upon thee the following
rights:

1) Thou mayst give this FAQ to whomever you so choose. The key word here is
   "give". If anybody gets paid for this, it darn well better be me. :)

2) Thou mayst put this FAQ up on thine website, so long as it remains
   completely unchanged and intact. And I do mean completely. 

3) The Grand Poo-bah of Copyrightedness asks that if this FAQ appears on 
   thine website, thou must make the effort to make sure thou hast the 
   latest version.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Frequently Asked Questions ::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q) Concerto of Midnight Sun? White Night Concerto? Harmony of Dissonance?
   What is this game really called?
A) "Concerto of Midnight Sun" is Konami's official translation of the 
   Japanese title (Hakuya no Concerto). "White Night Concerto" is the 
   unofficial translation of the Japanese title you're probably more
   familiar with. (Whether or not either English title is a mistranslation
   is dealt with in another question at the end of this section.)

   "Harmony of Dissonance" is the title of the US version, which as I write
   is scheduled for a September release.

Q) OK, so what the heck is a "midnight sun (or a white night)" anyway?
A) From dictionary.com:

     midnight sun (n) - the sun as seen at midnight during the summer 
     within the Arctic and Antarctic regions.
  
     white night (n) - A night without full darkness, as during the
     summer in high latitudes.

Q) Help! I need to equip  to get through the game, but I can't read
   Japanese and can't find it in my inventory!
A) Fortunately for non-Japanese speakers, items important to passing
   certain areas of the game will always be located at the very top of 
   your inventory. Juste's Bracelet will be the first bracelet in your 
   inventory, Maxim's will always be the second, and the Smashing Boots
   will always be the first pair of boots you come across. (This is 
   assuming you have actually found these items, of course.)
 
   The Dark Night Glasses aren't strictly necessary for passing through
   the dark section of Corridor in the Air A, but nonetheless they will
   appear in the first four items in your inventory once you acquire them.
   (And yes, I somehow managed to do it the hard way before I figured out
   what the glasses did. :)

   The Crush Stone is always first on your Whip inventory (in the top right
   corner.)

Q) What do the "COOL!" messages mean when I touch an orb after defeating a 
   boss?
A) Nothing much. You get these if you are doing something fancy when you 
   touch the orb, like whipping, jump whipping, or doing the Leap Stone 
   Stomp. You can get a "GOOD!", "COOL!", or "EXCELLENT!", but I'm not 
   quite sure what the requirements are. I suspect is has more to do with
   how high you are when you catch the orb rather than what exactly you
   happen to be doing.

Q) Where is enemy #79 (the Rare Ghost)?
A) The Rare Ghost appears only in certain rooms, and even if you know where
   it appears, it will not appear all of the time. For more details and a 
   partial list of locations, check the Miscellaneous Tips section.

Q) How do I open the door to the final battle area in Castle A using Maxim?
A) So far, no method to do so has been discovered. (I personally don't believe
   any such method exists, but I would be happy to be proven wrong. :)

Q)  is a crappy translation!
A) I'd hoped I'd cleared this up with the first two questions, but apparently
   not.

   Some have objected to "White Night Concerto" on the grounds that "white
   night" is a very literal translation of "hakuya". That is true. And there
   certainly are nearly unlimited examples where literally translating 
   something from one language to another gives amusing, awkward, 
   nonsensical, and/or just plain wrong results.

   This is not one of them. As I pointed out above, the term "white night" 
   exists in English, and it has pretty much the same meaning "hakuya" does 
   in Japanese.

   Some have objected to "Concerto of Midnight Sun" _because_ "hakuya"
   literally translates into "white night". As I also pointed out above, 
   since the terms "white night" and "midnight sun" are synonymous in 
   English, neither one is a mistranslation.

   Don't believe me? Then go to WWWJDIC at: 

   http://www.csse.monash.edu.au/~jwb/wwwjdic.html

   Click on "Search for words in the dictionary", then click on "Enter 
   Japanese Keyword in Romaji", then type "hakuya" (without the quotes) 
   into the box, and see what comes up when you press "Begin Search".
   
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Juste Belmont :::::::::::::::::::::::::::::::::::::::::
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  Well, if you're used to playing Richter in CSOTN or Nathan in Circle of 
the Moon, not a whole lot has changed. Except for the fact that Juste 
cannot run per se; but his walk is plenty fast enough. Juste can dash 
forward or backward by pushing the L and R buttons, which makes up for his
lack of running ability.
  Juste's basic weapon is, of course, the Vampire Killer whip. Juste can
find several stones that, when equipped, can give the whip special powers,
elemental properties, or just simply more power. He can also do the whip
wiggle a la Simon Belmont in Super Castlevania IV by holding down the 
attack button.
  CSOTN and CotM players will be familiar with the Save Points, but 
Concerto of Midnight Sun has an additional save feature. After saving at 
any Save Point, you can use the "Saveroom" function on the menu to instantly
save anytime. The catch is, however, that when you restart you will be 
warped back to the last actual Save Point you visited. (You'll keep any
items, map coverage, experience, etc. you acquired before using the 
Saveroom function.) 
  This can also be useful for a technique I call "Save Point Bookmarking", 
which I make extensive use of in the walkthrough below to save a lot of
backtracking time. The idea is this: make a "bookmark" save somewhere you
will want to come back to, then go wander off to wherever. When you need
to come back, simply hit Saveroom on the menu, then reset your game.
(The soft reset is A+B+Select+Start, BTW). Poof! Instant backtracking. :)

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::: Subweapons and Spell Fusion :::::::::::::::::::::::::::::::::::::::::::
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* Subweapons *

  Like any other Castlevania game, Juste can use Subweapons, which can
occasionally be found in candles. Subweapons generally are less powerful
than the whip, but will have longer range, hit multiple times, or have some
other attack pattern that will still make them useful. Subweapons consume
Hearts when used. (Push Up + Attack to use a Subweapon.)
  Note that except for the dagger, all subweapons are equally powerful 
damage-wise (though some may hit more times than others...) Unlike CSOTN,
Subweapon damage is based on your STR stat.

- Axe: Flies in an arc; low horizontal range. (4 Hearts)
- Dagger: Flies quickly straight across the screen. (1 Heart)
- Holy Cross: Flies straight ahead, travels about half-screen, then
  returns. If you position yourself such that you hit the enemy right
  at the point the Holy Cross turns around, it will get smacked 
  several times. (5 Hearts)
- Holy Book: Just like in Rondo of Blood, the Holy Book spirals outward
  from your location. (3 Hearts)
- Holy Water: When a vial of Holy Water hits the ground, it creates a 
  flame that travels across the floor. (3 Hearts)
- Sacred Fist: Juste performs a rapid flurry of punches that reaches 
  about halfway across the screen. (8 Hearts)

  (You may come across items that, when equipped, change the behaviour of
Subweapon attacks.)

* Spell Fusion *

  Along the way, you will find Spellbooks that you can use to enhance your
subweapons. After activating a Spellbook, you will change the way your 
current Subweapon attacks, as well as giving it elemental properties.
You can select and activate Spellbooks by visiting the Spellbook menu. 
Also, you can toggle whether or not your Spellbooks are active by holding
Down and pressing L + R, and cycle through your spellbooks by holding Up
and pushing L or R.
  When a Spellbook is active, Subweapon attacks consume MP rather than 
Hearts, and become INT-based attacks.

Fire Spellbook:
- Axe: Creates twin fire dragons that attack enemies. (70 MP)
- Dagger: A circle of daggers forms clockwise around Juste. Roll the 
  directional pad in a circle at the same time as the daggers form to turn
  them into fireballs. Any daggers you've turned into fireballs will then
  bounce around the screen, while the remaining daggers will just 
  disappear. (The topmost dagger will always turn into a fireball.) (60 MP)
- Holy Book: A Holy Book flies forward a short distance, creating a tornado
  of flame around it. (By default this is cast in the direction you are 
  facing, but hold the directional pad in the opposite direction 
  immediately after casting to send it the other way.) (50 MP)
- Holy Cross: A flaming cross flies across the screen, until something hits
  it; two spiralling fireballs are then unleashed. (50 MP)
- Holy Water: Creates a fireball that bounces around the screen (not quite 
  as dramatically as the Axe fireball). (40 MP)
- Sacred Fist: Fires off four fireballs which drift slowly. (50 MP)

Ice Spellbook:
- Axe: An icicle falls on a nearby enemy. (20 MP)
- Dagger: Several daggers home in on enemies. (30 MP)
- Holy Book: Creates a tidal wave that expands along the floor to both sides
  of Juste. (30 MP)
- Holy Cross: An "Icicle Familiar" follows Juste around, firing ice pellets
  at nearby enemies. (30 MP)
- Holy Water: Three "ice shields" form on top of a nearby enemy, damaging it.
  (40 MP)
- Sacred Fist: Dashes forward with a giant ice fist. (30 MP)

Thunder Spellbook:
- Axe: Several bolts fire from Juste's position. (60 MP)
- Dagger: Fires several daggers upward, which rain down on an unfortunate
  victim a few seconds later. (80 MP)
- Holy Book: Two Gradius Shields protect Juste (complete with the original
  Gradius sound effects!). They can take about 16 hits before disappearing.
  Push Up, Down + Attack to move the shields to the other side of Juste.
  Or, after the first shield attaches to Juste, use this command to move it
  to the other side, then let the second attach. You'll end up with a shield
  on both sides. (60 MP)
- Holy Cross: A beam of light surrounds Juste, while several crosses rotate
  around him (a la CSOTN or Rondo of Blood). (60 MP)
- Holy Water: A bolt of lightning from the sky moves back and forth in front
  of Juste, frying anything in its path. (40 MP)
- Sacred Fist: Creates three bolts of lightning that home in on enemies.
  (60 MP)

Wind Spellbook:
- Axe: An axe will rotate around where Juste was when he activated this 
  attack. If you push a direction on the directional pad before the axe 
  appears, you can adjust the point around which the axe rotates. (40 MP)
- Dagger: Juste will rapid fire a large number of daggers across the screen,
  Richter Belmont style. (40 MP)
- Holy Book: Three holy books rotate around Juste. (40 MP)
- Holy Cross: Juste will be surrounded by a rotating circle of crosses. Each
  cross will take three hits before disappearing. Push Up, Down + Attack to
  switch between a vertical rotation and a horizontal rotation. (50 MP)
- Holy Water: Holy water rains down on all onscreen enemies. (50 MP)
- Sacred Fist: Fire an absurdly powerful fireball. (20 MP)

Summon Spellbook:
- None: If you have no subweapon equipped, you will restore all HP instead
  of doing a Subweapon attack. (100 MP)
- Axe: Juste turns into a demon, whose wings hit anything nearby several
  times. (100 MP)
- Dagger: A large bird appears and causes arrows to rain down on everything
  on screen. (100 MP)
- Holy Book: A faerie appears and hits one enemy with her hammer, doing 
  massive damage. (60 MP)
- Holy Cross: Meteors rain down on everything onscreen. (100 MP)
- Holy Water: An angel floats across the screen and back, raining dust down
  on enemies. (100 MP)
- Sacred Fist: A large figure appears, doing damage to everything onscreen.
  (100 MP)

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::: Walkthrough :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  Just like my CSOTN walkthrough, I make no promises that this is the 
fastest, best, and/or easiest way through the game. I've tried to put the
priority on eliminating unnecessary backtracking, which means there some 
items you could get long before my walkthrough gets you there. (If any such
items are especially worthwhile I'll go ahead and point them out.)

---------------------------------------------------------------------------
Facts About:    Entrance A
Music Track:    Entrance
Enemies Found:  Armored Knight, Bat, Skeleton, Zombie
Bosses Found:   None
Items Found:    Heart Max Up, High Mana Prism, Leather Armor, Leather 
                Boots, Life Max Up, Magical Armor, Potion x2, Soul Orb
---------------------------------------------------------------------------

  After the dialogue with Maxim, head to the right. Jump over the large
golem, and it'll get up and start chasing you. Just head right, and you'll
be able to escape by making it to the castle while the golem plunges to its
doom. Mwahaha... sorry.
  Continue right, and whip the statue to create a "stairway". Upon 
switching screens you'll find a cabinet (it'll be the second you come 
across; ignore the first.) Jump up on the cabinet then take the top exit.
You'll find the Leather Boots to your left; grab and equip them, then
continue to the right. On the next screen you'll find the Soul Orb relic.
  Head back to the cabinet and continue to the right. When you see the 
"bridge" in the floor, stand on it and press Down + Jump. You'll jump down
to a small area with a Life Max Up. You'll soon run into a barrier, so head
back up and continue right. This is just for map coverage; the door there
leads to the Heretic's Grave A, but you won't be able to go far from this 
direction.
  So, turn around and head back a few screens to that first cabinet you
skipped, jump on top of it, and take the top exit. Grab and equip the
Leather Armor you'll find to your right, then continue left and take
the top exit. 
  Grab the Potion to your left, then make your way up the staircases.
About three-quarters of the way up, there's another Potion on the right.
After finally making it to the top exit, take the left exit on the next
screen to reach your first Save Point.
  Save, then keep on truckin' to the right. Take the first top exit you
come across, and grab the Heart Max Up to your right. Don't bother heading
to the left just yet; you won't be able to get far. So, drop back down and
continue to the right. Beyond the door lies...

---------------------------------------------------------------------------
Facts About:    Corridor of Marble A
Music Track:    Marble Corridor
Enemies Found:  Armored Knight, Flea Man, Medusa Head, Skeleton, Skeleton 
                Soldier
Bosses Found:   Giant Bat
Items Found:    Antidote x2, Bandanna, Castle Map 1, Dracula's Ring, Faerie 
                Book, Fire Spellbook, Heart Max Up x3, Leather Gloves, Life 
                Max Up, Light Clothes, Potion x2, Red Stone, Silver Armor,
                Red Stone
---------------------------------------------------------------------------

  Just plow through this screen and take the right exit to find Death. No,
you won't have to fight him (yet), and no, he won't steal all your
equipment. :) Just continue to the right.
  On the next screen, jump to the right to find the Castle Map 1. Like the
Castle Map in CSOTN, this will add to your automap a partial map of areas 
you haven't explored yet. Remeber this room, as we'll be back, but for now 
head for the top right exit.
  Make your way over to the box and push it to the right until it falls down
the gap. Follow it down, then push it all the way to the left. You can then
use it as a stepping stone. Continue up and back to the left, then up and
back to the right again. Finally you'll make it to a small room with the
Ice Spellbook and a Heart Max Up.
  Make your way back to the room where you found the Castle Map 1. This time
take the top right exit. Work your way down to the bottom right exit. On
this screen, grab the Axe in the first candle you find, then take the top
exit. There's a save point to the left, so save, then continue to the
right, picking up the Leather Gloves on the way. You'll find yourself in
another room similar to the one with the Castle Map. Make your way to the
top right to pick up the Red Stone, then take the bottom left exit. This
will put you up against:

---------------------------------------------------------------------------
Giant Bat Tactics            Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Well, it just wouldn't be Castlevania without the ol' giant bat, would it?
If you've played any Castlevania before you pretty much know how to deal 
with this boss (avoid or whip fireballs, avoid and whip bat, etc.) Be 
careful though, as this time around it has its drill attack from Rondo of
Blood, but since you can see it coming a mile away it's easy to avoid.

  For more fun, grab an Axe and activate your Ice Spellbook. It'll go down
much faster that way.
---------------------------------------------------------------------------

  Continue left and take the first top exit; you're back at the Save Point.
Save and return to tthe room with the Red Stone and take the 
bottom exit. Head right and pick up the Faerie Book. Take the door to:

---------------------------------------------------------------------------
Facts About:    The Approach of Deplore A
Music Track:    Shrine of the Apostates
Enemies Found:  Big Ghost, Bone Pillar, Ghost, Rock Armor
Bosses Found:   None
Items Found:    Beautiful Clothes, Heart Max Up, Encyclopedia, Life Max Up, 
                Logos Ring, Mana Prism, Meat, Potion, Silk Cape
---------------------------------------------------------------------------

  Head right and drop down. From here, immediately take the right exit to
grab the useful Encyclopedia. Exit left from that room, then continue left.
Near the top right exit, jump up the platforms to reach the Mana Prism.
Ignoring the left exits for now, head down and back around to the right.
Take the bottom right exit and grab the Silk Cape. Climb up and over the
wall (you won't be able to get the Life Max Up just now), grab the Meat,
then exit right.This little room is a dead end for now, but it has a Heart 
Max Up in it. Turn around, exit left, then exit left again. Continue left 
and take the bottom exit. From here, go right until you've reached...

---------------------------------------------------------------------------
Facts About:    Heretic's Grave A
Music Track:    Shrine of the Apostates
Enemies Found:  Lizardman, Rock Armor, Victory Armor, White Dragon
Bosses Found:   Living Armor
Items Found:    Circle of Energy, Life Max Up x2, Lizard's Tail, Meat, 
                Opal, Potion
---------------------------------------------------------------------------

  Jump over the bottom exit to grab a Potion, then drop down. Head down
the stairs then take the first bottom exit there. Then head as far right
as you can (you'll see a Life Max Up, but you can't reach it yet), then
climb up. Over to the right you'll see an Opal, so get it, the head left 
for some Meat. Climb up again, and head right.
  You'll soon come up against a Victory Armor, and it will be tough to 
defeat this early in the game. But not impossible; if you're still packing
an Axe you can creep up just far enough to see the Victory Armor, unleash
about 4 or 5 Ice Spellbook enhanced Axe attacks, then just wait until your
MP recharges and do it again. 1 or 2 more will do the job. If you do it 
right the Victory Armor will never retaliate. :)
  Continue behind him and drop down to collect the Circle of Energy. 
Equipping this on your whip will give it no STR or elemental bonuses, but
will allow you to perform a twirling whip attack if you hold down the
attack button (just like Nathan in Circle of the Moon.)
  With that done, head back up (the Victory Armor won't regenerate), 
back left, then exit down, then right, then exit down, then continue to the
left. Taking the second top exit then heading right a bit will allow you to
fill in some missing percentage, but won't net you anything interesting.
So do that, then head back to the hallway you were in and exit left.
  In this room, just work your way up and exit left. Then head all the
way to the left for a Life Max Up. Backtrack to the right a bit and take
the bottom exit. To your right is another Save Point, and to the left
is a short dialogue with Maxim, then...

---------------------------------------------------------------------------
Living Armor Tactics           Boss Music Track: Boss (Loop Pattern B)
---------------------------------------------------------------------------
  This guy isn't much to worry about. Every three hits he takes will knock
him back, unless his sword is raised. And if his sword is raised, you 
should immediately dash backwards to avoid his strike. And... that's pretty
much all there is to this boss battle.
---------------------------------------------------------------------------

  After that yawner of a battle head left to pick up the Lizard's Tail 
relic (which allows you slide if you push Down + Jump), then push the switch 
to open your way back to the Entrance. While you're here though, you may 
wish to backtrack back to the Life Max Up you couldn't reach earlier.

  Make your way back to the Corridor of Marble (through the Entrance is 
the quickest way, but anyway that gets you there works.) Your eventual
destination is the bottom exit of the room where you found the Castle Map
(if you've entered from the Entrance, it's the first bottom exit you come
across.) However, you may wish instead to head back to the Save Point near
the Giant Bat, and take the top exit this time. Head right to pick up the
Fire Spellbook and Light Clothes, then make your way back to the exit I 
described above.
  Pick up the potion on your way down; you'll have the choice of heading
left or right. Both ways lead to different parts of the Room of Illusion;
start with the left. 

---------------------------------------------------------------------------
Facts About:    Room of Illusion A
Music Track:    Marble Corridor
Enemies Found:  Lizardman, Medusa Head, Zombie
Bosses Found:   None
Items Found:    Bandanna, Life Max Up, Talisman
---------------------------------------------------------------------------

  Nothing much here, just fight your way to the left and pick up the Life
Max Up, then return to the Corridor of Marble A. Take the right exit this 
time, then work your way down and to the right, picking up the Bandanna
and a Heart Max Up along the way.
  Finally, you'll make your way to the first Fixed Portal. Walk up to it,
(grabbing the Talisman), and push Up. You'll be whisked away to...

---------------------------------------------------------------------------
Facts About:    Castle's Treasury B
Music Track:    Castle
Enemies Found:  Bomber Armor, Ectoplasm, Feather Demon, Gate Guarder, 
                Ghost, Peeping Eye, Skeleton, Skeleton Blade, Skeleton 
                Flail, Skeleton Rib, Skeleton Soldier
Bosses Found:   None
Items Found:    Chair, Cloth Armor, Heart Max Up, Potion, Uncurse, 
                Wristband
---------------------------------------------------------------------------

  Yes folks, that's "Castle's Treasury" with a B. Your map will not yet show 
that you're in a different castle. Since I can't read the dialogue I'm not 
sure if this was done to intentionally confuse you or if the Castle B simply
does not exist at this point in the plot. Either way, this area (and the
next few you're going to visit) will end up in Castle B.
  Keep heading right until you reach a vertical corridor with a Potion, 
then climb up and take the left exit. Continue left past the Skeleton Blades
until you reach the room with the Wristband. Pick it up and continue down
(picking up the Uncurse on the way). Take the bottom exit, then go right
for a save point and left for a Heart Max Up. Return to the vertical
corridor (the one that had the Potion.) 
  This time, take the right exit, then drop down the bottom exit you'll
almost immediately run into. In this room, drop down and make your way
back up to the Gate Guarder at the top. Like the Living Armor you fought
before, it will stumble backwards after taking a few whip hits, so back it
off the right side of the platform. When it falls, it will take out the 
pile of rocks in the bottom right corner. This will allow you access to the
first shop:

---------------------------------------------------------------------------
Shop List: Castle's Treasury B         Condition: None
---------------------------------------------------------------------------
Potion                 80G
Antidote               20G
Uncurse                20G
Rubber Plate           250G
Plate Coat             800G
Casual Clothes         98G
Cloth Helmet           160G
Leather Greaves        140G
Castle Map 2           105G
---------------------------------------------------------------------------

  Buy anything that looks interesting (you'll find better body armor soon,
though). If this is your first time through the game or you want a "perfect"
inventory, pick up the Castle Map 2 as well.
  Once you're done, climb your way out of here and back into the crystalline
background, and continue to the right. Take the first exit up into a room
with a Cloth Armor at the top. Exit this room and continue right, then
take the bottom exit. 
  Head all the way to the left to find a Chair, then back up and take the 
bottom exit. Head left, and take the bottom exit. In this vertical corridor,
take the bottom left exit. You'll end up in the Item Collection room, where
any collectables you've found will be displayed. At the moment, all you
have is a Chair (which has somehow become two chairs. :) Leave here, then
go back to the vertical corridor and take the middle left exit. Continue
all the way to the left to find yourself in...

---------------------------------------------------------------------------
Facts About:    Cave of Skeletons B
Music Track:    Skeleton Cave
Enemies Found:  Bone Pillar, Flying Skeleton, Large Skeleton, Red Skeleton, 
                Skeleton, Skeleton Ape, Skeleton Flail, Skeleton Rib, 
                Skeleton Spear, Skeleton Spider, Throw Master
Bosses Found:   Skeleton Knight Lord
Items Found:    Christopher Soul, Devil Vase, Foot Guarder, Heart Max Up, 
                Leather Cap, Life Max Up, Mounted Deer, Potion, Side Table, 
                Summon Book, Sylph Feather
---------------------------------------------------------------------------

  Surprisingly enough, this area is filled with nothing but skeletons. 
After entering the area, drop down and take the bottom exit. Then, make 
your way to the right side, then jump up and head back left to pick up the
Foot Guarder. Make your way to the bottom, then head left. Ignore the 
bottom exit for now, but jump up the platforms on the left side of the 
screen to get a Potion. Now, head back to the top left of this room and 
exit left.
  There's a Side Table waiting for you at the top left corner of this room.
Get it, then drop down and whip the giant skull below from the left side.  
Then, make your way down to the bottom of this room and exit left. In the 
next room, just make your way up to the top right corner to collect your 
Mounted Deer, then exit to the left.
  In this area, your only threat is a swinging blade. Wait for it to swing
all the way to the left, then slide under it, then exit left. In the next
room, just make your way up, left, down, then exit left again. Save at the
save point, then continue left. Again with the up, left, down, exit left, 
and you will find yourself facing...

---------------------------------------------------------------------------
Skeleton Knight Lord Tactics   Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  The Skeleton Knight Lord has a few different patterns:

Pattern 1) It'll do one of the following: squat, then jump; hold it's sword
           in the air then charge (he does this so slowly you won't need to
           dash in order to avoid it). After doing enough damage it will 
           switch to pattern 2.

Pattern 2) It still uses the squat-and-jump, but it's a little faster this
           time. When it starts flashing, jump up on one of the ledges, 
           because it'll do a teleport/dash thing that will hit you if you
           are still on the ground. Do enough damage and it will start 
           pattern 3.

Pattern 3) It still likes to jump around, but when you see it gathering 
           energy, get within whipping distance then duck. It will fire a
           laser, but if you're ducking it will completely miss. You will
           get several free shots at the Knight Lord if you happen to be 
           close enough while you are ducking. After dealing some damage 
           you will finally defeat it for good. 
---------------------------------------------------------------------------

  Continue left to get the Leap St... er, I mean, Sylph Feather. You now 
have the ability to double jump, and do the Leap Stone Stomp (double jump
then press Down + Jump). Go right two screens and take the top exit. Go
right several rooms until you can take a bottom exit (no, the Large 
Skeleton doesn't drop a Ring of Varda or any equivalent item :). You'll 
find a Life Max Up. 
  Go back up, left four rooms, then left again. Make your way down and take 
the left exit. At the top right corner of this room is a Leather Cap. The
top exit leads to Entrance B, but its a dead end at this point for several
reasons, so turn around and head back the way you came. 
  Make your way back to the large room near the beginning of this area (with 
the Potion) and take the bottom exit. From there, head right and take the 
exit, then climb up to find a Heart Max Up. Now, leave the Cave of 
Skeletons. 
  The next important destination is the Moss-Grown Cave B, but instead I'm 
going to sidetrack a bit to grab the Wind Spellbook, if for no other reason 
than it allows two of my favourite "item crashes" (the rapid dagger toss and 
Hydro Storm :). Make your way back to the vertical corridor that exits to the 
Item  Collection room. From there, head up and take the top exit, then 
continue to the right and take the top exit to...

---------------------------------------------------------------------------
Facts About:    Castle Tower B
Music Track:    Castle
Enemies Found:  Bone Naga, Disc Armor, Ectoplasm, Skeleton Spear, Throw 
                Master, Zombie
Bosses Found:   Minotaurus, *****, ******* *******
Items Found:    Heart Max Up, High Potion, Life Max Up, Padded Armor, 
                Potion, Solar Armor, Wind Spellbook
---------------------------------------------------------------------------

  Climb your way up (or take the elevator!) and take the top exit. Then,
make your way up (grab the Heart Max Up), left (grab the Padded Armor in 
the top left corner), and back down and take the left exit. Head all the 
way to the left for a Save Point, then backtrack to the top exit and take
it. You can explore this room for percentage if you want, but the only way
out at the moment is up, so take the top exit.
  This'll be the point that the game gives you the "Castle Tower" banner,
but given that the last elevator room we just went through is pretty near
identical to this one (and the area boundaries often aren't as clear in this
game as they were in CSOTN) I'm considering the other areas part of the 
Castle Tower as well. Anyway, make your way to the top again. The top left
exit is another Save Point. After saving, take the top exit.
  Head all the way to the right for a High Potion, then head all the way
to the left and take the top exit. 
  The right exit from this room leads to a shop, but the shopkeeper only
appears if you have an even number of hearts when you enter the room. If
you do, you may purchase the following:

---------------------------------------------------------------------------
Shop List: Castle Tower B              Condition: Even number of Hearts
---------------------------------------------------------------------------
Potion                 80G
Antidote               20G
Uncurse                20G
Rubber Plate           250G
Plate Coat             800G
Casual Clothes         98G
Cloth Helmet           160G
T Shirt                199G
Sallet                 340G
Cuirass Armor          1200G
Rameeru(?) Coat        1005G
Corinthian Helmet      750G
Pilos                  1050G
Bangle                 550G
Nova Ring              5000G
---------------------------------------------------------------------------

  Explore the rest of this room then take the top exit. In the next room,
grab the High Potion, then continue left to a save point. Heading left will
soon send you to a dead end. So, head back to the Save Point in the last
elevator room, then take the top right exit to fight...

---------------------------------------------------------------------------
Minotaurus Tactics             Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  The Minotaurus can be tough, but his attacks are easy enough to avoid.
Dash back when he swings his axe at you, and duck when he hurls it. Finally
watch out for his dash attack; he'll get stuck in the wall afterwards, 
allowing you a few free hits. Watch out not to get hit when he jumps back
out of the wall, though.
---------------------------------------------------------------------------

  Exit right for a Life Max Up and the Wind Spellbook. Now, make your way
back to the Castle's Treasury and take the warp back to Room of Illusion A.
  From the Warp room, exit right, right, left, up, right, right, right, right,
and right. Climb up the stairs, but jump left on the ledge when you see it.
Continue left, then jump up and climb to the right. Jump over to the Uncurse
and the Heart Max Up, then continue climbing to the right. At the end you
will find Dracula's Ring (LCK +10) and another Heart Max Up. Go back to the
first stairway, and continue climbing. Jump down the gap and climb down,
then head right for a Potion and an Antidote. Climb back up and take the
right exit. There's a Victory Armor and a Life Max Up here (as well as a
locked door.) We can't go any further here (the whole point of this 
excursion was to get Dracula's Ring anyway.) 
  Head back two left exits and take the bottom exit. Exit right back to
the Approach of Deplore. Now, take the bottom exit and then the top left
exit. Grab the Potion here, then head for the bottom right exit (but don't
take it; this is just for percentage.) Take the bottom left exit instead.
  Take the Beautiful Clothes at the top right of this room, then make your
way to the Logos Ring at the top left. Then take the right exit, then take
three more right exits. In this room, jump up to the Life Max Up you missed
earlier.
  OK, now that you're sick of backtracking,  go back to the Room of Illusion 
and warp back to Castle's Treasury B. Make your way back to the vertical 
corridor where the bottom left exit leads to the Item Collection room. This 
time, however, take the right exit to head to the...

---------------------------------------------------------------------------
Facts About:    Moss-Grown Cave B
Music Track:    Liminous Cavern
Enemies Found:  Axe Armor, Bat, Bone Pillar, Bomber Armor, Ghost, 
                Scarecrow, Shokujinhana, Siren, Skeleton Ape, Slime, Small 
                Slime, Throw Master, Witch
Bosses Found:   Golem
Items Found:    Heal Walker, Heart Max Up, High Potion, Life Max Up, Mana 
                Prism, Potion, Sage's Statue, Tableware Set, Turquoise, 
                Uncurse, X-Potion, Yellow Stone
---------------------------------------------------------------------------

  Keep going all the way to the right. In the next room, work your way up
and take the right exit. Then, keep heading right and take the top exit.
Head up and grab the Turquoise (ignore the right exit for now.) Head back
to the hallway you came from and continue to the right. Ignore the bottom
exit for now and take the right exit for a Save Point. 
  In this room, work your way to the top left corner. It's a dead end for
now, but there's a Mana Prism you can pick up. (You'll also see the Sage's
Statue, so go ahead and work your way over to that as well.) Take the right
exit; it leads to a large room with a Potion. Grab that and return to the
room you came from. This time take the bottom exit. 
  From here, go left and take the bottom exit. Then take the right exit.
Work your away down and around to the bottom left exit. 
  This room is another box "puzzle"; just slide the box to the right off
the ledge, then push it to the left off the ledge it lands on, then push
it right off the next ledge, then left onto the switch. Take the bottom
left exit to find a Life Max Up. Return, then take the bottom right exit
for a shop.

---------------------------------------------------------------------------
Shop List: Moss-Grown Cave B           Condition: None?
---------------------------------------------------------------------------
Potion                 80G
Antidote               20G
Uncurse                20G
Rubber Plate           250G
Plate Coat             800G
Casual Clothes         98G
Cloth Helmet           160G
Leather Greaves        140G
T Shirt                199G
Sallet                 340G
---------------------------------------------------------------------------

  Buy whatever you need, then take the right exit. From the next screen,
take the top left exit. Then continue all the way to the left (for
percentage purposes, as there is nothing there.) Take the top exit.
  Now head all the way to the right (you may wish to return to the Save
Point first). You will now face...

---------------------------------------------------------------------------
Golem Tactics                  Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  His two attacks are a punch (just stay out of range), and his earthquake
attack, which sends large rocks falling on you. They are usually not too
difficult to avoid. Once you have done enough damage, the Golem will 
switch to its second form. You now must hit its eye (which will 
occasionally be spewing a stream of rocks at you). This is easily
accomplished by kneeling on one of the platforms and whipping madly. 
---------------------------------------------------------------------------

  Continue to the left. Once you make it all the way, a door will close
behind you. Flip the switch with your whip, and the floor will start rising.
Avoid all the spiky platforms until you make it to the top. Head all the 
way to the left to find the Yellow Stone (+2 STR, thunder elemental whip)
and the Suspicious Mirror.
  Return to the Save Point, then head left and take the bottom exit we 
ignored earlier. Continue left and go down again. Then go all the way to
the right for a Heart Max Up, then turn around and go all the way to the
left and take the bottom exit. Then, go all the way down to pick up a High
Potion, then continue to the right. Once you've passed the room with the
Scarecrows, climb up and take the left exit. Continue all the way to the
left to another Fixed Portal.

---------------------------------------------------------------------------
Facts About:    Corridor in the Air A
Music Track:    Chapel of Dissonance
Enemies Found:  Archer Skeleton, Balloon, Big Balloon, Flying Skeleton,
                Ruler Sword, White Dragon
Bosses Found:   Devil
Items Found:    Antidote, Chaos Ring, Dark Night Glasses, Face Guard, 
                Golden Ornament, High Potion, Hint Card 2, Invincibility 
                Potion x2, Life Max Up, Maxim's Bracelet, Silver Ornament, 
                X-Potion 
---------------------------------------------------------------------------

  Well, we're back in Castle A again. Head to the right for an encounter
with Maxim. He'll run back the way you came, but do not follow him. Instead
take the right exit. Once you make it all the way to the right, notice you
can drop through the floor. Do so to find a Life Max Up. After that, climb
up and take the right exit (the upper left exit is a dead end for now.)
  Ignore the first top exit you find, and take the rightmost top one 
instead. Explore this room to find the Gold and Silver Ornaments and an
X-Potion, then drop back.
  You'll see the entrance to the boss room on the right, but ignore that
for now and drop down. Head for the lower right exit instead; it is a 
Save Point. Save, then circle your way back to the boss room.

---------------------------------------------------------------------------
Devil Tactics                  Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Mostly the Devil flies around a lot, occasionally shooting streams of 
flame at you (which are usually easy enough to avoid.) When it does land, 
it will usually do a dashing punch that can curse you, so try to stay out 
of its way. It does not have a very long range.
  For best results try to whip it when its back is turned to you and is
spewing flames. The Devil tends to drift your way if you jump to whip it,
meaning you'll probably get hit unless you are at maximum whipping 
distance.
---------------------------------------------------------------------------

  Just beyond the Devil are the Dark Night Glasses. If you wish you can
continue on to the Clockwork Tower from here to get on with the game, 
but I recommend turning around and heading for the Waterway of Aquatic
(not to mention the rest of the Corridor in the Air) instead, to pick up 
the useful Blue Stone. The Waterway also makes a good place for levelling 
up, if you feel the need to do so. So, head back for to the Devil room, 
exit left, then take the bottom exit.
  Head to the right for a percentage point (and to look at the fountain,
I guess), then turn around and head all the way to the left and exit 
bottom.
  You will find your self in a very dark room. Equip the Dark Night Glasses
and you'll be able to see a little bit more of the room. In the bottom left
corner of this screen is the Face Guard. Grab that then continue right, 
then exit down. The bottom right corner of the next screen contains Hint
Card 2. Get it then continue all the way to the left (take the bottom path
for the Chaos Ring, which changes the behaviour of the Holy Water 
subweapon.) Take the left exit to find yourself in...

---------------------------------------------------------------------------
Facts About:    Waterway of Aquatic A
Music Track:    Aqueduct of Dragons
Enemies Found:  Bat, Fishman, Merman, Scale Armor, Slime, Small Slime
Bosses Found:   Giant Merman
Items Found:    Blue Stone, Hard Leather Glove, Heart Max Up x2, Life Max 
                Up
---------------------------------------------------------------------------

  Work your way down and take the bottom exit. Head right, then take the
bottom exit again. Head all the way left for a Heart Max Up, then head 
right and take the top exit. From here, go left to a Save Point. After 
saving, take the bottom exit, then take the right exit. Head all the way to
the right (slide to get past the blades) to find the Blue Stone. The Blue
Stone gives you STR +2 and an ice elemental whip, which will be very useful
to have against the Mermen and Fishmen here.
  Head back and exit left, then take the bottom exit. Head and exit left.
Grab the Hard Leather Glove, then work your way down and exit left. The
bottom exit won't get you far for now, so just head left and face the Scale
Armor. Note that its shuriken must be jumped; it will hit you even if you
duck. The wall behind him has a false section; just jump up and hold left
and you'll be able to walk through it to find Dracula's Nail (STR +10).
  Return to the Save Point. The Fish and Mermen here are pretty good for
leveling up (unless you've been doing some mad leveling up earlier), so now
is a good time to do so if you wish. Once you're done, head right from the
Save Point to fight...

---------------------------------------------------------------------------
Giant Merman Tactics           Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  In a game full of wimpy bosses, this is probably one of the worst. Its
most threatening attack is probably its rolling attack, which is easily 
avoided by jumping on a ledge. The tidal waves it summons are easily 
jumped, and the merman it summons are easily dispatched (equip the Blue
Stone). And, after it does most of its attacks it just stands there for 
several seconds so you can wail away at it with your whip, or whatever
method of pain you have in mind. (Ice Spellbook fused Axe, anyone?)
---------------------------------------------------------------------------

  Continue to the right and pick up the Life Max Up and Heart Max Up on your
way to the...

---------------------------------------------------------------------------
Facts About:    Clockwork Tower A 
Music Track:    Clock Tower
Enemies Found:  Arahabaki, Bone Pillar, Flea Man, Guardian Armor, Gold 
                Head, Harpy, Large Skeleton, Ruler Sword LV2, Spectre, 
                White Dragon
Bosses Found:   Slime Max
Items Found:    Burgeonet, Beckoning Cat, Castle Map 3, Dracula's Fang,
                Extravagant Table, Guardian Armor, Guardian Boots, Guardian 
                Glove, Guardian Helm, Heart Max Up x2, Hint Card 4, Life 
                Max Up, Scale Armor
---------------------------------------------------------------------------

  Climb up and take the first exit to the left. Continue left, exit up,
then head all the way to the right for a Heart Max Up. Return to the
vertical corridor and keep climbing. Exit up, then step on the switch to
the left, head all the way right, then exit up.
  Continue to the left, using the pendulums to make your way across the
spikes. Take the bottom exit to grab the Castle Map 3, then return to 
the spike room and exit left. 
  Drop to the bottom of this corridor for the Burgeonet, then climb
up. The left exit leads back to the Corridor in the Air, but there's no
reason to go there now (unless you need a Save Point to heal). Work your
way up to the topmost right exit, then climb up to find the Hint Card 4.
Returning to the previous corridor, take the second highest right exit.
Make your way to the top exit and take it. There you will find a small room
with a Life Max Up. Return to the room you came from and continue all the 
way to the right for the Scale Armor. Back up a bit and take the bottom 
exit.
  Backtrack to the left a bit for some percentage, then head all the way to
the right and exit. Climb up and take the first right exit you find. Exit
right again. Ignore the large gear here for now and make your way up and
over to the right. You'll find yourself in a room with a large Guardian
Armor. You will not be able to damage it, but whip it anyway; you can back
it into the gears behind it. After the Guardian Armor's gruesome death, you
can collect its armor, which is quite powerful for this point in the game.
  Head back to the giant gear room and exit left. Work your way down. The
bottom right exit is a dead end for now, but at the bottom of this corridor
is the Extravagant Table. Head back up and exit left.
  Continue climbing and take the next right exit for a Save Point. The next
right exit will put you up against the...

---------------------------------------------------------------------------
Max Slime Tactics              Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Again, another sleeper boss battle. The Max Slime pretty much does 
little but slowly lurch across the room. It will occasionally leap to the
ceiling, attempting to drop on you if you get under it. Hitting it will 
spawn smaller Slimes, which are easily dispatched. Just whip this thing to 
death and move on.
---------------------------------------------------------------------------
 
  Continue to the right. Climb up, and take the first left exit for the
Green Stone (STR +2, Wind elemental whip). Return and continue climbing up
to the next left exit. 
  Here you'll see a short scene with Death, who will use the portal behind
him to escape. This is the first Circular Portal you'll come across, so
I'll explain a how they work. Once you are standing in front of one, 
either:

1) Push Down to instantly warp to any other Circular Portals that you have
   activated in the same castle you are currently in (at the moment, this
   is the only one, so pushing down will not do anything just yet.)
2) Push Up to warp to the same place in the other castle. 

  Also, from now on your map screen will show three maps: one of Castle A,
one that shows both castles together, and one of Castle B.

  Anyway, there is little else to do here, so go ahead and push Up.

---------------------------------------------------------------------------
Facts About:    Clockwork Tower B
Music Track:    Clock Tower
Enemies Found:  Arahabaki, Armored Flea Man, Bronze Armor, Disk Armor 2, 
                Ghost, Medusa Head, Peeping Eye, Skeleton Blade, Skeleton 
                Rib, Screw Dragon, Spectre
Bosses Found:   Peeping Big
Items Found:    Clock, Crash Stone, Healing Mail, Heart Choker, Heart Max 
                Up, High Mana Prism, High Potion, Invincibility Potion, 
                Kaiser Knuckle, Life Max Up x2, Lucky Ring, Racoon 
                Ornament, Squall Mantle, X-Potion
---------------------------------------------------------------------------

  Welcome back to Castle B. Leave the Warp Room, then head down and take the
top left exit for a Life Max Up. Return to the vertical corridor and then
take the bottom left exit. Continue left, then grab the Clock in the top
left corner. Make your way down and take the first right exit for a Save 
Point, then take the second right exit. From here, exit to the right again.
  You're "back" in the room with the giant gear. Whip it from the right to
move the barrier out of the way, then head up and over, and exit right.
Head all the way to the right for a Heart Max Up.
  Return to the giant gear and exit left. Go ahead and drop all the way to
the bottom for percentage purposes, then take the lower right exit. In this
room, lure the Bronze Armor near the hammer on the ceiling toward the left,
then step on the switch. This will knock it into the barrier behind it,
destroying it. Head over to the right and take the exit.
  Make your way down. The exit to the right leads to a shop, but you will 
need to have collected a Midday Constellation before the shopkeeper will 
appear. These are occasionally dropped by the enemies Shimon (which you
won't meet for some time), and Spectre (which you have already met).

---------------------------------------------------------------------------
Shop List: Clockwork Tower B   Condition: Midday Constellation obtained
--------------------------------------------------------------------------- 
Potion                 80G
High Potion            200G
Antidote               20G
Uncurse                20G
Plate Coat             800G
T Shirt                199G
Sallet                 340G
Cuirass Armor          1200G
Lamellar Coat          1005G
Corinthian Helmet      750G
Pilos                  550G
Bangle                 550G
Armet                  1800G
Velvet Mantle          1350G
Mana Prism             250G
---------------------------------------------------------------------------

  Continue down; the left exit is a Save Point (and _do_ save, even if you
really don't need to. You'll see why later.) The bottom exit leads
you somewhere interesting. When you press on the switch, the gate will 
open, and the large marble below you will start rolling. You now must 
proceed through the large maze quickly before the marble beats you. If the
marble wins, it will cut you off from some items, and you'll have to leave
the room, re-enter, and start over. In Clockwork Tower B this is pretty
easy; just dash when you can and slide your way through the Flea Men. 
There's a Healing Mail and a Heart Choker waiting for you. But don't leave
just yet! You may have noticed a small room off to the left near the bottom
left corner of the maze. Head there now to collect a Racoon Ornament and a
Lapis Laz... er, I mean, Lucky Ring.
  Now, just to be annoying, I'm going to suggest a little backtracking in
order to pick up the last elemental spellbook. Save at the nearby Save Point
then head back to the Circular Warp room, and return to this room in Castle A. 
(The barrier blocking your way before will have been removed.) Be sure you 
stop by the Save Point (but don't save!) and and Shop rooms along the way for 
percentage.
  This time the maze is a bit more difficult. More enemies and more
obstacles are in your way, but your general strategy should be the same.
Dash when you can, and slide through enemies (including those Bone Pillars).
Waiting for you at the end are the Beckoning Cat, a Heart Max Up, a Life
Max Up, and the Thunder Spellbook.
  Now, head back to the left side of the maze. There's no visible
path, but you should see a small vertical corridor with some ledges that
you cannot seem to reach. Get even with the highest of these ledges and
slide through the wall. Take the left exit to find a small room with 
Dracula's Fang.
  If you used the Save Point near the Marble Room in Castle B and have not
used one since, use the Saveroom function on the menu now, then reset and
restart your game. You'll find yourself right where we left off in Castle 
B. Convienient, innit? :)
  After leaving the Save Room climb all the way up and take the top exit.
Continue through the Hammer room and climb back up the vertical corridor.
Exit left, then continue down and exit left again.

---------------------------------------------------------------------------
Peeping Big Tactics            Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Oh, now this is pathetic. Hit it a few times until you've got it cornered
against a wall. You may now commence whipping the smack out of it for quite
a while with nothing more than a weak tail-swipe coming your way. 
Eventually it will put up a shield and start bouncing around the room; just
avoid it and return to whipping once its shield drops.
---------------------------------------------------------------------------

  Head on to the left and pick up the Life Max Up, and take the left exit.
In case you've forgotten, the door there leads to the Corridor in the Air,
which we will be going back to shortly. But first, we need the Crush Stone.
First work your way up to the topmost exit, then up to the top left corner
for the Kaiser Knuckles. Return to the large vertical corridor and take the
second highest right exit. Head to the left, detouring to the top exit for
the Squall Mantle. Head all the way to the right for an X-Potion, then 
return to the vertical corridor. 
  This time, drop all the way to the bottom for percentage purposes, then
take the lowest right exit. Immediately drop down the bottom exit in the
spike room. The Crush Stone is here, but you can not get it just yet. 
Remember this room, then return to the spike room and make your way to
the right (collecting the High Mana Prism along the way) and take the 
bottom exit (after collecting the High Potion on the far right).
  Head all the way left and exit down. Go all the way down for percentage
purposes, then come back and take the first left exit, continue left, then 
exit up. Grab the Invincibility Potion then head right. Whip at the 
corkscrew until you get a message, then return to the Crush Stone room and 
grab the Crush Stone. 
  When equipped on your whip, you lose 5 strength points, but you gain the
ability to do a charge attack that can, among other things, destroy the
cracked stoned barriers that are scattered throughout the castles. Now,
leave the Crush Stone room, exit left, then take the door on the left to...

---------------------------------------------------------------------------
Facts About:    Corridor in the Air B
Music Track:    Chapel of Dissonance
Enemies Found:  Arahabaki, Axe Armor II, Flying Skeleton, Ruler Sword LV3, 
                Skeleton Mirror, Spriggan
Bosses Found:   Legion Saint, Shadow
Items Found:    Blizzard Robe, Dracula's Heart, Heart Max Up x2, King Size 
                Bed, Large Meat, Life Max Up, Mana Prism, Radio, Rocking 
                Chair
---------------------------------------------------------------------------
 
  Grab the Mana Prism at the top of this room, then exit left to...

---------------------------------------------------------------------------
Legion Saint Tactics           Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  This works much like the Granfaloon battle in CSOTN, just without the
bodies. :) Stick to one side, and whip it until you've destroyed enough of
its shell to attack its core. And, um, that's pretty much all there is to 
it. Watch out for the flying things that occasionally break away from 
Legion to come after you.
---------------------------------------------------------------------------

  Continue left, then take the first up exit. Exploring this room will get
you a King Size Bed and a Heart Max Up. Return from whence you came, then
take the lower right exit for a Save Point. While you're here, equip your
Crush Stone and take a swipe at the right stone wall of the Save Point.
You'll find a small room with Dracula's Heart. 
  From the Save Point, exit left and head all the way to the left, then 
take the exit. Then take the top left exit. Break down the barrier with
the Crush Stone, then continue and exit left. You'll see a short scene with
Maxim before you fight...
  
---------------------------------------------------------------------------
Shadow Tactics                 Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  In its face form, it cannot be harmed, so just wait until it transforms.
Its wolf form will either dash at you or attempt to jump at you, but these
are not too difficult to avoid. Its sword form is a bit more annoying, as
it is fairly fast and erratic. The moth form is not too threatening either,
just beware of the dust rain underneath it, as it can poison you.
---------------------------------------------------------------------------

  Leave here, then exit right again. Work your way to the bottom right 
corner of this room, then jump through the floor to pick up the Rocking 
Chair and the Radio over to the left. Then grab the Blizzard Robe which is
on a ledge above the path to the lower left exit. Take said left exit. Exit
left again for a Heart Max Up.
  Head back to the Save Point (save again if you wish), then take the
bottom exit. Again head right a bit for some percentage, then head all the 
way to the left, pick up the Large Meat, then take the bottom exit. Head 
all the way right and exit down. Then head all the way left, and take the 
door to...

---------------------------------------------------------------------------
Facts About:    Waterway of Aquatic B
Music Track:    Aqueduct of Dragons
Enemies Found:  Fishman, Merman, Melting Zombie, Small Slime, Skeleton 
                Liquid, White Dragon
Bosses Found:   None
Items Found:    Earth Ring, Life Max Up x2, X-Potion, Uncurse
---------------------------------------------------------------------------

  Head down and take the bottom exit. Head right, then take the bottom exit 
again. Go all the way to the left for an X-Potion, then go right and take the 
bottom exit. 
  Go all the way to the left and exit. Then, go down and take the left 
exit. Go all the way to the left, jumping up through the fake part of the
wall, to get the Life Max Up. Go back to the right and take the bottom 
exit. At the bottom of this corridor you will find the Earth Ring. The door
to the left leads back to Moss-Grown Cave B, but you won't be able to get
very far just yet. So, climb back and take the top exit, then exit right,
then climb up and exit right again, then take the top exit, then exit 
right yet again. Head all the way to the right for another Life Max Up, then
go back to the left and exit. 
  This time, take the top exit. There's a Save Point to the left; visit it,
but do _not_ save there. After exiting to the right, you'll be in the Giant
Merman room. Except there is no Giant Merman in this room, just a bunch of
Mermen and Fishmen. Make your way through them to exit right. Keep going 
right and take the door, which puts you back to Clockwork Tower B.
  Yep, we have to do a little backtracking here. Head back to the Circular
Warp Room, and push up to go back to Castle A. Return to Corridor in the
Air A, and head for the area where you just fought the Shadow in Castle B.
The barrier will now be gone, and after a short sequence with Maxim you
will get Maxim's Bracelet.
  Now, head for the Save Point and save (making sure to stop by the now 
opened secret room to the right of the Save Point for some Invincibility
Potions), then leave the Save Point room and take the leftmost top exit.
Head left and exit to end up in...

---------------------------------------------------------------------------
Facts About:    Chapel of a Heretic A
Music Track:    Chapel of Dissonance
Enemies Found:  Archer Skeleton, Bone Pillar, Flea Man, Flying Skeleton, 
                Throw Master  
Bosses Found:   Pazuzu
Items Found:    Antidote, Dark Green Mantle, Dracula's Eye, Gold 
                Candlestick, Heart Max Up, High Mana Prism, Hint Card 3, 
                Large Meat, Life Max Up x2, Potion, X-Potion
---------------------------------------------------------------------------

  Keep going left, then climb up and take the top exit. Wind your way
through the next screen and take the top exit again. In the next screen,
take the top exit yet again. Grab the Antidote to the right, then head left
and take the (you'll never guess) top exit. Head over to the left for some
percentage, then continue right, then climb up to the Heart Max Up. Continue
to the left. Double jump over to the right to pick up the Dark Green Mantle,
then continue on. The next ledge over to the right leads to Dracula's Eye,
but you will not be able to reach it yet, so continue to the left. When
you get to the yellow door, climb up to reach a Potion and a Life Max Up.
Return to the yellow door, and equip Maxim's Bracelet to unlock it.
  Break down the barrier with the Crush Stone, and you'll find yourself
very familiar... but instead of Dracula, the stairway now leads to Hint Card
3 and another Circular Warp. Go ahead and push Up to activate it in Castle 
B as well, then return to Castle A and exit left to fight...

---------------------------------------------------------------------------
Pazuzu Tactics                 Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Pazuzu likes to jump around alot, so try to stand on the opposite side 
of a ledge from him. If you're standing so that you're just barely underneath
it, Pazuzu will usually land on the ledge when he jumps. This makes his
fireball attacks much easier to avoid. He'll also summon some Little Devils
from time to time, but they are not much to worry about.
---------------------------------------------------------------------------

  Exit to the left and you'll meet up with Lydie... but not for long, as
Death will show up and take her away. Exit left again.

---------------------------------------------------------------------------
Facts About:    Castle Tower A
Music Track:    Castle
Enemies Found:  Arahabaki, Armored Flea Man, Gorgon, Lizardman, Peeping 
                Eye, Poison Lizard, 
Bosses Found:   Minotaurus Another, *****
Items Found:    Attack Stone, Demon Castle Painting, Extravagant 
                Chandelier, Heart Max Up, Holy Ring, Life Max Up, Lunar 
                Armor, X-Potion
---------------------------------------------------------------------------

  Climb up to the top of this room for a Heart Max Up and a Life Max Up, 
then drop down and take the right exit. Save at the Save Point, then exit
right. Head right and take the bottom exit. If you have an even number of
Hearts, you'll find the merchant waiting for you after taking the right 
exit.

---------------------------------------------------------------------------
Shop List: Castle Tower A              Condition: Even number of Hearts
--------------------------------------------------------------------------- 
Potion                 80G
High Potion            200G
Antidote               20G
Uncurse                20G
Lamellar Coat          1005G
Pilos                  1050G
Bangle                 550G
Armet                  1800G
Velvet Mantle          1350G
Heavy Armor            2000G
Barrel Helm            2300G
Morion                 3000G
Blood Gloves           2100G
Greaves                1700G
Aurora Ring            5000G
---------------------------------------------------------------------------

  Once you're done shopping, take the bottom exit. Continue all the way to
the right for the Demon Castle Painting, then backtrack and take the bottom
exit. In the elevator room, take the top left exit for a Save Point, then
take the top right exit to fight...

---------------------------------------------------------------------------
Minotaur Another Tactics       Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  Maybe I just leveled up too much, but the only thing this boss ever did
to me was swing its mace at me, which you can see coming a mile away and
easily avoid. It can do some damage though, so do avoid it.
---------------------------------------------------------------------------

  Exit right to aquire the Attack Stone (STR +10, no element). Then return
to the elevator room and make your way down, picking up the X-Potion on 
the way. Take the bottom exit. Head left a bit for some percentage, then
go all the way right and take the bottom exit.
  Head all the way to the left for the Extravagant Chandelier, then exit
left for a Save Point. Then turn around and take the right exit. Make your
way up and over (picking up the Holy Ring in the top right corner) and back
down, taking the bottom exit. Yet another elevator room... just explore it
thoroughly (for percentage, as there's nothing here) then take the 
bottom exit.

  We're now in Castle's Treasury A, but since we won't be here long, 
I'm not going to bother with "Facts About" bit until we return to explore
it in detail later on. Take the bottom exit. Make your way to  the bottom 
of the corridor, then take the bottom left exit. You're back in the Item 
Collection Room, which somehow clones itself in both castles. :) Once 
you're finished admiring your m4d d3c0r4t1nG sk1!!Z, return to the vertical 
corridor and take the top left exit. Head all the way to the left and take 
the door.
  
---------------------------------------------------------------------------
Facts About:    Cave of Skeletons A
Music Track:    Skeleton Cave
Enemies Found:  Archer Skeleton, Big Ghost, Bone Pillar, Glass Skeleton, 
                Koukidou Skeleton, Munemune, Red Skeleton, Skeleton Ape, 
                Skeleton Flail, Skeleton Soldier, Throw Master, White 
                Dragon
Bosses Found:   Legion Corpse
Items Found:    Bookshelf, Floodgate Key, Gramophone, Heart Max Up, 
                High Mana Prism, Hint Card 5, Life Max Up x2, Sypha's 
                Crystal, Thunder Robe
---------------------------------------------------------------------------

  Head down and take the bottom exit. Head to the top right corner of this
room for the Gramophone, then head to the bottom left corner. Climb up
to get the Thunder Robe then take the bottom exit. Head all the way to 
the left and break the wall. Continue all the way to the left for 
percentage, as there is nothing here. (There was a point to this actually,
but we'll get to that later.) Head all the way to the right and take the
exit there. Climb all the way up to grab the Bookshelf. (How the heck does
Juste carry around all this furniture anyway?)
  Return to the bottom and take the left exit, then the top one. Back in 
the large room, head for the top left corner and take the exit there. You
will find yourself in a box puzzle room. Push the lower box over so you
can reach the ledge, then push the box on the ledge off the right side.
Jump down and push the first box off to the left, then push the second box
to the left so that it is halfway off of the first one (creating a
"stairway" of sort.) This should allow you to jump up to the Heart Max Up,
so do so then continue on your way, taking the left exit.
  Another box puzzle. Make your way over to the boxes, then push the lower
box most of the way to the left (leave a small space between the box and
the little wall.) Then, push the box on the ledge off to the left. You
should now be able to stand on the first box, and push the second one 
further to the left (and off the wall). Jump down and continue pushing the
box to the left, allowing you to continue. Pick up the Life Max Up in the
top right corner before taking the left exit.
  Continue left through the Glass Skeleton room. (BTW, the Glass Skeletons
are easily killed and give a pretty good amount of EXP... if you're not 
already above level 40 or so.) Make your way up, over, down, and take the
left exit for a Save Point. Continue left.
  Make your way up and take the top exit. Exit right, then right again. In
this room, the monster mimics your moves, and you need to make it jump over
the bump and step on the switch. Do so, then exit right. Hint Card 5 is 
in this room, so grab it then drop down. Here you'll find the Ring of Arc..
er, I mean the Rare Ring. Exit up, then exit left five more times. Drop
down and take the left exit. 
  Yet another box puzzle. You'll find two boxes on a ledge to the left, and
one to the right. Push the leftmost box left off the ledge its on, then left
off the ledge it lands on. Push it to the right so that about half of it is
hanging over the hole. Then, push the box remaining on the left ledge over
to the right, onto the box below. Follow it, and nudge the second box as far
as it can go to the right without falling off the first box. Then, go push
the box on the upper right ledge off to the left, onto the stack of boxes
you've created below. Then, go down and push the top box off the stack to
the right. If you have done this correctly, you should be able to go to
the bottom right corner, slide to the left, then jump up the hole right
next to the box you just knocked over, and push it over to the right so you
can reach the ledges there. Climb up and take the Floodgate Key in the 
upper left corner. 
  The top exit leads back to the cavern under Entrance B, but you won't get
too far at the moment. You can reach the shop there, but the merchant there
will not appear until you are level 50 or above. So, just use your Saveroom
function and reset to return to the Save Point. Exit left, then go up, over,
down, and exit left again.

---------------------------------------------------------------------------
Legion Corpse Tactics          Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  This battle with Legion is more annoying then the last, but not much more
difficult. Keep whipping at the shell; you will not do any damage, but this
will cause it to open up some. When its opened up enough that you see the
skeleton, whipping it will cause damage. (But it will not stay open for 
long, making this battle more tedious than difficult.)
  Watch out for the maggots that are occasionally released and creep along
the bottom of the screen.
---------------------------------------------------------------------------

  Continue left for Sypha's Crystal, and that's all there is to the Cave 
of Skeletons A. Make your way back to the hallway that leads to the Item
Collection Room (quickly, from the room with Sypha's Crystal, exit right
eight times, exit up, then right twice more.) Once there, take the right
exit to pay a visit to Moss-Grown Cave A.

---------------------------------------------------------------------------
Facts About:    Moss-Grown Cave A
Music Track:    Liminous Cavern
Enemies Found:  Axe Armor II, Bat, Blade Master, Bone Pillar, Disc Armor, 
                Ectoplasm, Hammer Hammer, Pixie, Shokujinhana, Slyph, Small 
                Devil, Victory Armor
Bosses Found:   Death, Talos
Items Found:    Arm Plate, Full Helm, Heart Max Up x3, Griffin's Wing, Hint 
                Card 1, Invincibility Potion, Leggings, Life Max Up, 
                Meat, Skull Key, Uncurse
---------------------------------------------------------------------------

  Head right and exit. Climb your way up and exit right again. Take the top
exit, then climb all the way up for some Meat. (Ignore the right exit for
now). Drop back down, then continue and exit right. Save at the save point,
then exit right again. You'll find a Heart Max Up and the Full Helm at the
top of this room. Get them, then break down the barrier to the top left 
exit. Exit left to find yourself at another Circular Warp. Push Up to
activate it in Castle B, then return to Castle A.
  Leave the warp room, then take the right exit from the large room. Explore
this room to find an Invincibility Potion. Exit left, then take the bottom
exit from the large room. Head left, and exit down. Head left again for 
Hint Card 1. Head all the way to the right and take the exit. Make your way
down and exit left. Work your way to the bottom of this room, and exit 
left. Juste will automatically use the Floodgate Key here, which will drain
water from elsewhere in the Cave. Exit right, then right again. If you are
at an odd level, the merchant will be waiting for you here.

---------------------------------------------------------------------------
Shop List: Moss-Grown Cave A           Condition: Odd numbered level
---------------------------------------------------------------------------
Potion                 80G
High Potion            200G
Antidote               20G
Uncurse                20G
Velvet Mantle          1350G
Heavy Armor            2000G
Barrel Helm            2300G
Morion                 3000G
Bloody Gloves          2100G          
Greaves                1700G
Cabaset                3800G
Silver Boots           2800G
Battle Armor           6000G
Lobster Tail Pot       4400G
Ceramic Mail           15000G
---------------------------------------------------------------------------

  Head back to the Save Point (Saveroom then reset!), then exit left and 
take the bottom exit. Head left and take the bottom exit. Head all the way
to the right for the Arm Plate, then go all the way to the left and take the
bottom exit. Climb down, take the Leggings, then head and exit right. 
Continue right and exit, then climb up and exit left. 

---------------------------------------------------------------------------
Death Tactics                  Boss Music Track: Boss (Loop Pattern A )
---------------------------------------------------------------------------
  Death likes to teleport around a lot, and do one of three things:
1) Dash forward and swing his scythe at you (dash back to avoid this)
2) Throw his scythe at you (usually ducking will work)
3) Laugh, and start summoning beams of light (you can see these coming, so
   get between two of them and start smacking the heck out of Death for 
   daring to use such a wimpy attack on you. :)
  Occassionally some sickles will materialize out of thin air and fly at
you (longtime Castlevania fans will expect this), so destroy any that get
in your way.
---------------------------------------------------------------------------

  After beating Death...

---------------------------------------------------------------------------
Death Tactics                  Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  He will change into a large skeleton snake-like thing and start flying
slowly around the room. You can jump on its back if you need to, but at all
costs stay away from its claws, as they can do quite a bit of damage. The
weak point is its head.
---------------------------------------------------------------------------

  Ahem. As I was saying, after beating Death, exit left to find the 
Griffin's Wing, which allows you to do a super jump by pushing Down, then
Up + Jump.

  Head back to the Save Point (Saveroom then reset! :), then exit right and
take the bottom exit again. This time head right and exit.

---------------------------------------------------------------------------
Talos Tactics                  Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  This thing is big, but easily dispatched. Its weak point is its knee, 
which you can easily whip from the ground. Anytime it sticks its arm out or
kneels is your cue to dash backwards, then move in again when its safe to 
do so. 
---------------------------------------------------------------------------

  Exit right. When you see the "hole" in the ceiling in this room, super
jump up to a Heart Max Up. Come back down then go all the way to the right,
then super jump your way up again and exit left. Exit left again to find
the Skull Key.

  While we're in the neighbourhood, let's fill in a few gaps on the map, 
shall we? Return to the Save Point, exit left, then take the top exit, then
work your way towards the Waterway of Aquatic. Once there, do the ol' 
Saveroom/Reset trick. This time, exit left, then go to Circular Warp and
return to Moss-Grown Cave B. Fill in the gaps here, grabbing a Heal Walker
and an X-Potion in the far right room.

  Well, there's really no quick way to do this; we need to go to Entrance 
B. I suggest getting there through Cave of Skeletons B, as there are two 
rooms there we couldn't get to before. Here's the quick and dirty 
walkthrough from the Circular Warp room in Moss-Grown Cave B:

  Right, left, left, left, left, left, left, left, down, down

  then head all the way to the left for Christopher Soul. When equipped
your whip will do a fireball attack if you have full HP. From here head
to the Save Point, then super jump through the ceiling. You'll collect the
Summon Book and the Devil Vase. From the Save Point:

  Left, up, left, left, up 

  will get you to Entrance B. 

---------------------------------------------------------------------------
Facts About:    Entrance B
Music Track:    Entrance
Enemies Found:  Feather Demon, Transparent Skeleton, Skeleton Liquid
Bosses Found:   None
Items Found:    Beautiful Vase, Combat Suit, Dracula's Rib, Heart Max Up, 
                High Mana Prism x2, High Potion, Lure Key, Secondhand Vase
---------------------------------------------------------------------------

  Climb up, taking out the barrier with the Crush Stone, and pick up the
High Mana Prism along the way. The first exit on the left is a Save Point.
A little higher (and a High Potion and Beautiful Vase later), you'll come
across two exits. The left exit is a Warp Point (which is locked at the
moment), and the right exit is a shop. The merchant only appears if you are
level 50 or above, and have the Griffin Wing turned on. (This shop also 
exists in Entrance A with identical merchandise, so this list will be for 
both shops:)

---------------------------------------------------------------------------
Shop List: Entrance    Condition: Level 50 or above, Griffin Wing activated
---------------------------------------------------------------------------
Potion                 80G
High Potion            200G
X-Potion               800G
Mana Prism             250G
High Mana Prism        1000G
Antidote               20G
Uncurse                20G
Invincibility Potion   10000G
Platinum Crown         9999G  
Scarlet Silk Hat       9800   
Platinum Shoes         5000G 
Infinite Shoes         12000G
---------------------------------------------------------------------------

  Anyway, super jump your way up and take the top exit. Head left, take the
top exit, then exit right for a Heart Max Up. Exit left, then down, then 
left again. Dispatch the Feather Demons and exit left again. Head all the
way to the left to pick up the Combat Suit. 
  Turn around and head back to the right and exit. Head right some more, 
then take the top exit. Head left and exit up. Climb up and exit up. There
is a Save Point to the left, save there and head right. Take the top exit.
  Head to the right a bit for percentage, then head left and exit. In this
room, the bottom left exit leads to the Lure Key and the top left exit 
leads to a Circular Warp. Get the key and then take the warp to Entrance A; 
we have some more annoying backtracking to do. (You did save at that last 
Save Point, right?)
  Leave the warp, then drop down and take the bottom left exit for the 
Attack Platinum (STR +20). Super jump back up and exit right. Head all the
way to the right for a Heart Max Up, then take the bottom exit. Quick 
walkthrough again: Down, down, down, right, down. 
  Work your way down to the first left exit. This time you'll be able to
open the door to the Circular Warp. Push Up to activate it in Castle B as
well, then return to Castle A. The right exit is a shop, and the lower left
exit is a Save Point (visit, but don't save here.) Backtrack down to the 
Save Point in Cave of Skeletons A, and super jump through the middle of the
ceiling for a High Mana Prism and a Life Max Up. Saveroom and reset.
  Back at the Save Point in Entrance B, head right and exit.

---------------------------------------------------------------------------
Facts About:    Corridor of Marble B
Music Track:    Marble Corridor
Enemies Found:  Arahabaki, Armored Flea Man, Axe Armor II, Devil, Flea Man, 
                Lizardman, Lizard Master, Oh, Pike Master, Poison Lizard, 
                Spectre
Bosses Found:   None
Items Found:    High Potion, Jet Black Cloak, Life Max Up, Viking Helm
---------------------------------------------------------------------------

  Continue right through several more rooms, and take the first bottom exit
you come across. Drop all the way down and take the left exit.

---------------------------------------------------------------------------
Facts About:    Room of Illusion B
Music Track:    Marble Corridor
Enemies Found:  Oh, Spriggan, Victory Armor
Bosses Found:   None
Items Found:    Life Max Up, Silk Curtain
---------------------------------------------------------------------------

  Head all the way to the left for a Silk Curtain. Exit right, then right
again. Climb down and take the lower left exit. Head all the way to the
left for a Life Max Up. Exit right twice, then take the upper left exit,
then exit up back to the Corridor of Marble.
  From here, take the upper left exit, then exit left again for a Life Max
Up. Exit right twice, then take the right exit again. Drop down and exit
right yet again. Take the top exit, head left for a Save Point (save here,
we're going to use this as a bookmark again), then take the top exit again. 
Exit right for the Jet Black Mantle.
  Return to the save point and head all the way to the right, then drop
down and take the bottom left exit. The Pike Master here is tough, but
drops some interesting items. Once you're explored this room, head back
and exit right. Explore this room thoroughly (taking the High Potion in the
upper right corner), then take the right exit. 
  Climb up the stairs and jump to the ledge on the left. Continue left, 
then up and right. You'll find a Viking Helm at the end of this passage.
Return to the stairway and keep climbing. Then jump down the gap and climb
down the second stairway. There's nothing at the bottom but percentage, 
though. Climb back up and take the right exit. Take the Heart Max Up in 
this room then exit right. You're now in the Castle Tower again. 
  Exit right again, then take the next two bottom exits. Then take the
next two right exits, then down again. Exit left for a Circular Warp and
the Solar Armor. Push Up to activate this warp in Castle A and grab the
Lunar Armor. The trick to these armors is that the Solar Armor gives +80
DEF in Castle A but only +40 in Castle B. Similarly, the Lunar Armor is
+80 in Castle B but only +40 in Castle A.
  Stay in Castle A but go back the way you came, to the room that connects
the Castle Tower to the Corridor of Marble. You'll find a Silver Armor 
there. Now, do the Saveroom and reset trick to get back to Corridor of 
Marble B. From the Save Point exit right twice then take the bottom exit,
then exit right again.

---------------------------------------------------------------------------
Facts About:    The Approach of Deplore B
Music Track:    Shrine of the Apostates
Enemies Found:  Big Ghost, Bone Pillar, Owl, Shimon 
Bosses Found:   None
Items Found:    Antidote, Goddess Statue, Life Max Up, 
                Potion, Silver Candlestick, Smashing Boots
---------------------------------------------------------------------------

  Go all the way to the right and take the bottom exit. Immediately exit
right again for a Life Max Up. Exit left, then make your way over to the
top left exit. Grab the Silver Candlestick in the top left corner of this
room, and then take the left exit. Grab the Potion in the bottom right 
corner and the Goddess Statue in the top right corner, then work your way
to the top left corner for the Smashing Boots. 
  Exit right, then take the bottom right exit. Head and exit right again.
Here, there's an Antidote at the top right. Take the right exit. Explore
this small passage, but don't take the right exit. It just leads back to 
the Castle Tower. Instead, exit left twice then take the bottom exit, then
exit right.

---------------------------------------------------------------------------
Facts About:    Heretic's Grave B
Music Track:    Shrine of the Apostate
Enemies Found:  Bat, Big Ghost, Owl, Skewered Bone Pillar, Shimon
Bosses Found:   Cyclops
Items Found:    Heart Max Up x2, Large Meat, Meat, X-Potion
---------------------------------------------------------------------------

  Head right and exit down. Head all the way to the left and take the 
bottom exit. Head all the way to the right and take the top exit. Exit up
again. Head right, grab the Large Meat, then exit down for a Heart Max Up.
Exit up, head left, then take the bottom exit twice. Go all the way to the
left and exit. 
  Grab the Meat at the far left, then climb up and exit left. Head all the
way to the left for an X-Potion, then return and take the bottom exit. Head
right for a Save Point, then left for...

---------------------------------------------------------------------------
Cyclops Tactics                Boss Music Track: Boss (Loop Pattern A)
---------------------------------------------------------------------------
  This battle works much like the Minotaurus one; slide back when the 
Cyclops swings its hammer, and get on a ledge when it dashes. The Holy 
Water summon works pretty well too; I got 6 or 7 hits per cast, and that
will hurt badly.
---------------------------------------------------------------------------

  Exit left for a Heart Max Up, then take the door back to the Entrance.
Head all the way to the beginning of the game (or what would be the 
beginning of the game, were this Castle A), and look for the vertical 
corridor just off the top of the screen. When you find it, super jump up.
Equip the Smashing Boots and super jump again to continue your way up
through the blocks. Grab the High Mana Prism and the Secondhand Vase, then
exit right to find Dracula's Rib.
  Head to the nearest Warp and do the same thing in Castle A. This time 
you will get another High Mana Prism and a Magical Armor. 
  
  You can beat the game now if you wish (technically, you could have beat
it back when you got the Smashing Boots), but since you can get 200.0% and
get whichever ending you wish, we may as well do a little map clean up.
Let's start with Castle's Treasury A. I ignored it before because it 
was out of the way and except for one neat accessory, contains little of 
interest.

  Head back to the Circular Warp and warp to Castle Tower A. Head down
and take the bottom exit.

---------------------------------------------------------------------------
Facts About:    Castle's Treasury A
Music Track:    Castle
Enemies Found:  Arahabaki, Archer Skeleton, Axe Armor II, Blade Master, 
                Disc Armor, Flea Man, Master Lizard, Poison Lizard, 
                Ruler Sword LV3, Skeleton Ape, Skeleton Flail, Spectre, 
                Spriggan
Bosses Found:   None
Items Found:    Closet, Greed Necklace, Heart Max Up, Heaven's Ring, Life 
                Max Up, Plate Armor, Teacup, Teapot
---------------------------------------------------------------------------

  Head all the way to the left and exit up. Go all the way left for a Heart
Max Up, then return to the right and exit up. Grab the Closet to the right,
then head left. Take the top exit, then explore this room for a Heaven's
Ring. Leave this room, then continue left. Take the bottom exit, then
grab the Plate Armor to the right. The bottom right exit leads to a shop.

---------------------------------------------------------------------------
Shop List: Castle's Treasury A         Condition: None
---------------------------------------------------------------------------
Potion                 80G
High Potion            200G
Antidote               20G
Uncurse                20G
Velvet Mantle          1350G
Heavy Armor            2000G
Barrel Helm            2300G
Morion                 3000G
Bloody Gloves          2100G          
Greaves                1700G
Cabaset                3800G
Silver Boots           2800G
Musical Necklace       5000G
---------------------------------------------------------------------------
  
  Take the top exit, then exit left. Drop to the bottom, then exit left 
twice for the Greed Necklace. When equipped, the value of money bags 
dropped by candles increases. For example, there is a $250 money bag in
the vertical corridor you were just in. Equip the Necklace to make that
candle start dropping $400 bags.
  Anyway, exit right twice, then climb up and exit left. Exit left again,
then pick up the Teacup and Teapot in the upper left corner. Work your way
down and take the bottom exit. From here, exit left for a Life Max Up and 
right for a Save Point. Leave the Save Point, exit up, exit right, then
take the bottom exit. Head all the way to the left and exit to find a 
Circular Warp. Push up to activate it in Castle B, then exit to the left
for a Life Max Up. Explore the rest of this room if you haven't already,
then return to Castle A.

  Just a little more clean up to do. Warp to Chapel of a Heretic A. Exit
right, then look for the smashable blocks on the ceiling. Super jump into
them with the Smashing Boots equipped, then exit up. Grab the High Mana
Prism and Large Meat, then break through the second set of blocks. Grab
the X-Potion, Golden Candlestick, and Life Max Up to the right, then go
to the left and whip the large hand. You'll get a message; the way to the
final boss chamber in Castle A is now open.
  But first, take the bottom exit and exit right. Jump to the ledge on 
the right, head as far as you can go, then super jump to find Dracula's 
Eye. With all of Dracula's relics now in your possession, you can open the
way to the final boss chamber in Castle B as well.
  
  Speaking of Castle B, we still have some unfinished business there. Head
back to the Warp and switch castles. Once in Castle B, you may wish to make 
a "bookmark" save in the nearby Castle Tower Save Point before continuing. 
Exit right from the Warp Room, then smash the blocks in the ceiling. Explore
to find two Invincibility Potions, a Heart Max Up, a Wine Glass, and the 
powerful Kaiser Mail. Leave this room, then head right and exit through 
the yellow door.

---------------------------------------------------------------------------
Facts About:    Chapel of a Heretic B
Music Track:    Chapel of Dissonance
Enemies Found:  Axe Armor II, Skeleton Spear, Spectre
Bosses Found:   None
Items Found:    Heart Max Up x2, Hero's Statue, High Potion, High Mana 
                Prism, Hint Card 6, Invincibility Potion x2, Kaiser Mail, 
                Mystic Robe, Wine Glass 
---------------------------------------------------------------------------

  Super jump straight up to find a High Mana Prism, then head to the area
where you found Dracula's Eye in the other castle to find Hint Card 6 and
a Life Max Up. Return to the stairway and climb down, picking up a Heart
Max Up along the way. Over to the right, climb up for the Hero's Statue.
Drop down, head all the way to the left for some percentage, then drop
down the bottom exit. Head right and exit down for the next two screens, 
then drop for a High Potion then head left. Wind your way down to the
bottom exit, then continue to the right. Exit right again and then take the
bottom exit. You're back to the Corridor in the Air B. Unless there's 
something here you'd like to see again, Saveroom and reset.

  Now, let's rack up a few endings, shall we? Head back to the Warp Point
in Castle Tower A. From there, exit right, up, left, left, and down. 
Explore as much of this room as you can without actually getting to the
middle part of the very bottom. Once done, well, go to the elevator platform
at the middle part of the very bottom.

---------------------------------------------------------------------------
Maxim Tactics                  Boss Music Track: Boss (Loop Pattern C)
---------------------------------------------------------------------------
  Equip your best armor for this one. His basic attack is swinging his 
sword, which is fairly short range. More annoying is his image attack, 
where he sends multiple images at you. These are difficult to avoid, but
don't do as much damage as his sword. Still more annoying is when he splits
into two images, but only one takes damage. He'll also occasionally toss
his Shuriken at you.
  I recommend bringing the Sacred Fist into this battle; the Wind Fusion
is extraordinarly powerful, and if you can get both of the images on one
side of you can still hit the real Maxim.
---------------------------------------------------------------------------

  Congratulations! You just got the normal ending. That's good enough to
enjoy the Boss Rush Mode, but if you want 200.0% (and the Sound Test), 
there is still more to be done.

  Restart your game, but this time warp to Castle Tower B. From there, exit 
right, up, left, left, and down. As before, explore as much of this room
as you can before triggering the elevator, then step on the elevator to
confront Maxim again. This battle is the same as before, except you'll get
an even worse ending when you beat him. Good job. :P Oh well, at least now
you should have 200.0%.

  OK, let's get it right this time, shall we? Head back to Maxim's chamber
in Castle Tower B, but this time, immediately after defeating Maxim, equip 
both Juste's Bracelet and Maxim's Bracelet. (Contrary to earlier reports,
you do not need to be wearing them during the battle. You may wish to 
do this anyway, since you need to be wearing them after defeating Maxim but
before the dialogue starts up.) This time, the _real_ final 
boss will appear when you beat Maxim. 

---------------------------------------------------------------------------
Dracula Phantom Tactics        Boss Music Track: Last Battle
---------------------------------------------------------------------------
  Go ahead and re-equip your best armor. This is the textbook standard 
Dracula battle; he warps in and shoots some fireballs (which you can whip)
or unleashes some meteors (which you can't, but can be jumped and/or
ducked). This is also your chance to hit him. Lather. Rinse. Repeat.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Dracula Phantom Tactics        Boss Music Track: Last Battle
---------------------------------------------------------------------------
  Well, you didn't think it would be that easy, did you? :) Dracula's 
second form is big and ugly, and it makes an easy target for the Holy Water
Summon if you have it. (The Sacred Fist + Wind combo is still a good second
choice; Dracula is so darned big you'll hit it twice per shot.)
  The only things to watch out for here are its claw and the laser it 
occasionally fires. Neither are particularly difficult to avoid, and this
battle will probably be over very quickly.
---------------------------------------------------------------------------

  This will get you the best ending, and access to the Sound Test mode.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Miscellaneous Tips ::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Why Don't I Have 200.0%? *

  Most percentage problems in this game will mostly be a matter of not 
having the right item to get to a certain area; there really are not that
many hidden areas. That said, there are a few:

1) Corridor in the Air: the save point here has a breakable wall. 
2) Cave of Skeletons: Once you have the Griffin's Wing, you can super jump
   through the ceiling of the Save Point here.
3) Waterway of Aquatic: One room here has a brick wall, part of which is 
   false. Just jump up and hold to the left.
4) Clockwork Tower A: In the "Race the Marble" room, you'll notice a small
   vertical corridor with some ledges, but a wall is blocking your way.
   Get even with the topmost ledge and slide through the wall.

* Boss Rush Mode *
  
  To unlock Boss Rush Mode, simply beat the game (any ending.) When you 
first enter this mode, your only choices will be "Easy" and "Score". Easy 
starts your contest against a few of the CoMS bosses. You can pick up one 
of the five subweapons before the boss fights start, but you'll be stuck 
with it for the duration of the game so choose wisely. Notice also that 
some (all?) of the bosses in this mode have more HP than they do in the
normal game.
  Beating Easy unlocks Normal, which is the same thing except with more
bosses. Similarly, beating Normal unlocks Hard, which has even more bosses.

  Your default character for Boss Rush mode is, of course, Juste Belmont.
Juste will be able to double jump and super jump, but he will not be able 
to use Spell Fusion. Here are Juste's stats in Boss Rush mode:

Level:       50
Max HP:      378
Max MP:      222
Max Hearts:  165
STR:         195
DEF:         203 
INT:         157
LCK:         89

  Want to play as Maxim instead? Quickly hold L + R after you choose your
difficulty. You'll hear a tone if the code worked. Maxim's stats are as 
follows:

Level:       40
Max HP:      306
Max MP:      197
Max Hearts:  135
STR:         159
DEF:         191 
INT:         131
LCK:         79

  Want to play as Simon Belmont instead? (Yes, you read that right.) When
you start the game, enter the Konami code at the screen with the Konami
logo. (That's Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.)
If it worked, you'll notice that the title screen is now blue again. Now,
just select Boss Rush as normal.
  Simon is quite powerful, but plays just like he did in the original 
Castlevania. That means no Sacred Fist or Holy Book subweapons, no sliding,
no double jumping, no super jumping, and no controlling jumps in mid-air.
(It also means that he is immune to poison and curse. :) Also, his Holy
Water is the original version with the stationary flame, which makes it
very damaging to earthbound bosses that don't move around much.
  Simon gets his own ending when he beats Boss Rush (at least on hard;
haven't tried the other modes yet.) Also, Boss Rush music changes to
Vampire Killer. 
  Here are Simon Belmont's stats:

Level:       79
Max HP:      566
Max MP:      294
Max Hearts:  249 
STR:         276 
DEF:         196
INT:         227
LCK:         113

* Sound Test *

  To unlock the sound test, you must beat the game by defeating Dracula.

* Name Codes *

  Bored with Boss Rush? (Or just not interested in the first place?) Well,
after beating the game with Juste, start a new game and put in one of the
following for your name:

MAXIM    - Play the game as Maxim.
HARDGAME - Play the game as Juste, but a bit harder this time. Juste's 
           attacks will do roughly 25% less damage than they do in the
           regular game.
NO MAGIC - Play the game as Juste, but you won't be able to use Spell 
           Fusion. Use the R button to enter the space; if you use the space
           on the letter selection this code will not work.

* Rare Ghost *

 The Rare Ghost only appears in certain rooms, but doesn't appear all of 
the time. The chances of it appearing are based on your LCK, but even at
999 LCK it will only appear about 25% of the time. With a more reasonable
luck score your chances are probably closer to 1% or 2%.

  Here are the locations I currently know about:

- The room directly under the Circular Warp Room in Clockwork Tower B. It 
  will appear right at the beginning, so you can just quickly enter and 
  leave the room until it shows up.

- The room at the bottom of Castle's Treasury A with the Ruler Sword Lv 3, 
  right before the room where you find the Greed Necklace.

- The room to the right of the uppermost Save Point in Castle Tower A.

- The rightmost room in Room of Illusion B with the three Victory Armors.

- The very beginning of Entrance B (outside the castle), just to the left
  of the corridor you can super jump through to get Dracula's Rib.

- A bit to the left of the candle containing the Cross in Heretic's Grave B
  (from the Save Point there exit left, then up to get to the right room.)

- Amongst the Arahabakis in the rightmost dead end room in Waterway of 
  Aquatic B (from the Save Point exit right, down, then right again.)

* Sacred Fist + Ice Spellbook Trick *

  Here's a neat little trick you can use to reach some ledges before getting
the Sylph Feather or Griffin's Wing. Find a ledge that you can almost, but
not quite, jump to. At the height of your jump, use the Sacred Fist + Ice
combo, and you will end up on top of the ledge. 
  One place to use this is in the room in the Approach of Deplore A with 
the Logos Ring that you cannot normally reach until you have the Sylph 
Feather.   You can also use it to get the out of reach Heart Max Up and 
Dracula's Ring in the Corridor of Marble the first time you pass through 
the area. (Apparently it was the discovery of this that lead Machinegun 
to find other uses for the Sacred Fist + Ice Spellbook combo, which in 
turn, lead me to re-discover this trick. Heh. Neither one of us has found 
who originally discovered this, unfortunately.)

  The most game-breaking use of this trick is to get to the Entrance A
warp room very early in the game. Once you have the Slyph's Feather, 
go back to the topmost Save Point in Entrance A, then exit right, 
then Up, then Left. You should see a ledge right above the entrance to
this room (which itself is on a ledge of sorts.) What you do is walk right 
_almost_ off the ledge you start on, then double jump twice as fast as you
can. If you didn't bump your head on the second jump, you should be able
to Ice Fist to the right to land on the upper ledge. (This takes some 
practice. if you walk too far off the entrance ledge you won't be able to
double jump, and if you don't walk far enough you'll just bump into the
upper ledge on the second jump.) 
  You can easily get from there to the other side of the wall. The lower
left exit is, of course, the room with the Attack Platinum. As if this
game wasn't easy enough... :) The top right is the Warp Room. However,
you will not be able to use it until you've met Death in the Warp Room
in Clockwork Tower A. At that point, you can warp back to Entrance A, 
then warp to Entrance B, then grab the Lure Key.
  From there, you can do all sorts of ridiculous things like getting the
Levitation Boots from the Pike Master before getting the Griffin's Wing.
Or, you can reach the Cave of Skeletons A and get the Floodgate Key before
going through the rigamarole of getting Maxim's Bracelet. The amusing
thing about this is that you can defeat Death and get the Griffin's Wing,
then go back to Castle Tower A and watch the defeated Death kidnap Lydie.
Heh. (As far as I know there are no dialogue changes if you do this.)

  Let's not even talk about levelling up to some absurd level early on...  

* Oops! *

  As noted by samsonlamhk on the GameFAQs board, the titles for the songs 
"Aqueduct of Dragons" and "Skeleton Cave" have been switched on the Sound 
Test screen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Maxim :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Introduction to Maxim *

  After you've played through the Juste game, and you want to play a less
traditional Castlevania game, you can choose to play the game as Maxim.
To do so, after beating the Juste game, start a new game and enter "MAXIM"
as your name. 
  The Maxim game is essentialy CoMS's version of the Richter game. There is
no dialogue, Maxim cannot collect relics or rare items, and he does not 
gain levels. Maxim is armed only with his sword and his large shuriken 
subweapon (the only subweapon he can use.) He can however make use of the 
Life Max Ups and Heart Max Ups throughout the castle. 
  Here are Maxim's stats (they're the same as in Boss Rush, except he's 
considered level 0 in his own game):

Level:       0
Max HP:      306 (+5 per Life Max Up)
Max MP:      197
Max Hearts:  135 (+5 per Heart Max Up)
STR:         159 
DEF:         191
INT:         131
LCK:         79

  Several enemies and bosses, especially towards the beginning of the game,
have increased HP to adjust for the fact that Maxim can do 79 damage right
from the start. (The boss stats are probably the same as the boss stats for
Boss Rush mode.)
  Apparently Maxim is unable to enter the final battle area in Castle A, and
thusly the maximum Maxim (heh) percentage seems to be 198.3%.

* Special Moves *

  Information that's always good to know. :)

1) Kick: Down + Attack
 
2) Slide: Down + Jump

3) Triple Jump: Jump, Jump, Jump
   Just like Juste with the Sylph Feather, except you get an extra leap.

4) Leap Stone Stomp: Anytime after a double jump, D + Jump
   Just like... you get the idea.

5) Screw Attack: In air, U + Jump
   Can be repeated in mid-air until you run out of MP. Also, you can simply
   hold U to roll along the floor until you run out of MP. Maxim is 
   invincible during this move, and can damage enemies. (5 MP/roll)

6) Shuriken: U + Attack
   Maxim's only subweapon; he throws a large shuriken that will boomerang
   back to Maxim. (5 Hearts)

7) Mirage Attack: F, B, D, U + Attack
   Maxim splits into several images that jump around the screen. (100 MP)

8) Healing: U, UB, B, DB, D, DF, F + Attack
   Restores Maxim's HP. (50 Hearts)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Mechanics :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Notation *

  If you've read my CSOTN FAQ or anything by Ben Siron, this will be
familiar to you.

[x] - Denotes the greatest integer less than or equal to x. For example,
      [3.23] = 3. [9.9999] = 9. 

* Battle Mechanics *

  I haven't quite worked out all the details yet, but whip and basic 
subweapon damage seems to go something like this:

                 Expected Damage = [STR * AM]

    Here are the attack multipliers:

Regular whip attack:             AM = 0.5
Wiggle/Twirl whip attack:        AM = 0.1
Crush Stone level 1 attack:      AM = 0.75
Crush Stone level 2 attack:      AM = 1.0
Crush Stone level 3 attack:      AM = 1.25

Axe:                             AM = 0.375
Dagger:                          AM = 0.25
Holy Book:                       AM = 0.375
Holy Cross:                      AM = 0.375
Holy Water:                      AM = 0.375
Sacred Fist:                     AM = 0.375

  The expected damage is then adjusted somehow to account for enemy 
defense. I am not sure how this works exactly, but it depends on the enemy 
you are attacking and the value of the expected damage. Ironically, the 
lower the expected damage, the more the actual damage seems to be lowered.
If the expected damage is high enough (and how high is "high enough" 
depends on what you are fighting), it will not be affected at all.
  The actual damage (which we'll call DMG for later reference) then is this:

                   DMG = [Adjusted Damage * EM]

  Where EM is the elemental multiplier (these also work for Spell Fusion 
attacks, which shall be discussed shortly below.)

Enemy neutral to element:        EM = 1
  (or attack has no element)
Enemy tolerant to element:       EM = 0.75
Enemy weak against element:      EM = 1.5

  Some examples will probably help at this point (but not much, since I
still do not understand how damage adjusting works.) Whipping a Throw Master
with a STR of 62 gives an expected damage of 31; you'll actually do 27.
Whip a Merman with the Blue Stone equipped and an STR of 62; you get an
expected damage of 31 again. However, the adjusted damage is still 27, 
and the elemental multipler kicks in to give you 40 points of damage.

  With an STR of 124, you would expect 62 damage against the Throw
Master, and that's exactly what you'll get. If you have the Blue Stone
equipped, attacking the Merman will get you the expected 62 multiplied
by 1.5 for a total of 93 damage.

  Keeping the STR of 124, throwing a knife at a Throw Master will give
you an expected damage of 31. But, as above with the first whip example,
you will get 27.

* Spell Fusion *

  Spell Fusion attacks use a similar formula, except you replace STR with
INT, and use the following table to find the AM:
  
           +-----------+-----+------+---------+------+--------+
           |           | Ice | Fire | Thunder | Wind | Summon |
           +-----------+-----+------+---------+------+--------+
           |None       |  N/A|   N/A|      N/A|   N/A|       *|
           |Axe        | 1.25|  0.75|     1.25| 0.375|   1.125|
           |Dagger     |  0.2|   0.5|     0.25|   0.1|   0.875|
           |Holy Book  | 0.75|  0.75|     1.00|   0.5|    3.75|
           |Holy Cross | 0.25|  0.75|     1.00| 0.375|    1.00|
           |Holy Water |0.375| 0.875|      0.5| 0.375|   1.375|
           |Sacred Fist| 0.75|  0.75|     0.75|  2.00|    1.00|
           +-----------+-----+------+---------+------+--------+

  * - Using the Summon Book with no subweapon results in a healing spell
      which, so far as I can tell, restores all HP.

  The annoying damage adjustment step still applies, as do the elemental
multipliers. Some of the Summon spells seem to have one (or possibly
more) elemental properties. For example, the Axe Summon seems to do fire
damage against Shimon (at 156 INT, I get [[156 * 1.125] * 1.5] = 262
damage). But, I seem to also be getting Wind damage against Owl (still 
at 156 INT, I get [[156 * 1.125] * 0.75] = 131).  

* HARDGAME Damage Formula *

  To determine damage in HARDGAME mode, use the same formulas as
described above to find DMG. The HARDGAME damage (or HDMG) is then
found as follows:

                         HDMG = DMG - [DMG / 4]

  This is usually equal to 75% of DMG, rounded up to the next 
integer (instead of truncating the decimal.)

* Maxim *

  The same formulas apply to Maxim, using the following for AM:

      - STR based attacks -
Sword:                   AM = 0.5
Kick:                    AM = 0.5
Slide:                   AM = 0.5
Screw Attack:            AM = 0.5
Shuriken                 AM = 0.5

      - INT based attacks -
Mirage Attack            AM = 1.25

* Simon Belmont *

  Simon's attacks work exactly the same as Juste's. 

      - STR based attacks -
Regular whip attack:     AM = 0.5
Axe:                     AM = 0.375
Dagger:                  AM = 0.25
Holy Cross:              AM = 0.375

* The Art of Leveling Up *

  Determining how much experience you need to reach any given level is 
fairly predicatble in CoMS: to reach level x, you need x * (x - 1) * 60
experience points. (For example, to reach level 10, you would need
10 * 9 * 60 = 5400 experience points.) This formula stops working
somewhere around level 70, however.
  All stat increases are predetermined, as per the following chart:

------+----------+-----+-----+-----+-----+-----+-----+-----
LV    |   EXP    | HP  | MP  | Hts | STR | DEF | INT | LCK  
------+----------+-----+-----+-----+-----+-----+-----+-----
 1    |   0      | 50  | 100 | 30  | 30  | 30  | 30  | 25
 2    |   120    | 57  | 102 | 33  | 32  | 31  | 32  | 26
 3    |   360    | 64  | 105 | 37  | 34  | 32  | 35  | 27
 4    |   720    | 70  | 107 | 40  | 38  | 33  | 37  | 28
 5    |   1200   | 77  | 110 | 43  | 40  | 35  | 39  | 29
 6    |   1800   | 83  | 112 | 45  | 44  | 37  | 42  | 30
 7    |   2520   | 90  | 114 | 48  | 48  | 39  | 45  | 31
 8    |   3360   | 96  | 117 | 51  | 50  | 40  | 47  | 32
 9    |   4320   | 102 | 120 | 54  | 52  | 41  | 49  | 33
10    |   5400   | 108 | 123 | 56  | 56  | 42  | 52  | 34
11    |   6600   | 115 | 125 | 60  | 58  | 43  | 54  | 35
12    |   7920   | 122 | 128 | 63  | 60  | 44  | 57  | 36
13    |   9360   | 127 | 130 | 65  | 64  | 46  | 59  | 37
14    |   10920  | 135 | 132 | 67  | 66  | 47  | 62  | 38
15    |   12600  | 143 | 134 | 71  | 68  | 48  | 65  | 39
16    |   14400  | 151 | 137 | 75  | 70  | 50  | 68  | 40
17    |   16320  | 157 | 139 | 77  | 72  | 51  | 70  | 41
18    |   18360  | 162 | 141 | 79  | 76  | 52  | 72  | 42
19    |   20520  | 169 | 144 | 81  | 80  | 53  | 74  | 43
20    |   22800  | 176 | 147 | 84  | 84  | 54  | 77  | 44
21    |   25200  | 184 | 149 | 87  | 86  | 56  | 79  | 45
22    |   27720  | 192 | 151 | 89  | 90  | 58  | 81  | 46
23    |   30360  | 198 | 153 | 91  | 94  | 59  | 83  | 47
24    |   33120  | 203 | 155 | 93  | 96  | 61  | 85  | 48
25    |   36000  | 211 | 157 | 95  | 98  | 62  | 87  | 49
26    |   39000  | 216 | 160 | 99  | 100 | 63  | 89  | 50
27    |   42120  | 223 | 162 | 101 | 102 | 64  | 91  | 51
28    |   45360  | 231 | 165 | 103 | 104 | 65  | 93  | 52
29    |   48720  | 237 | 167 | 105 | 108 | 66  | 96  | 53
30    |   52200  | 245 | 170 | 107 | 110 | 67  | 99  | 54
31    |   55800  | 252 | 173 | 109 | 112 | 68  | 102 | 55
32    |   59520  | 258 | 175 | 111 | 116 | 69  | 105 | 56
33    |   63360  | 265 | 177 | 114 | 118 | 70  | 108 | 57
34    |   67320  | 272 | 180 | 117 | 122 | 72  | 111 | 58
35    |   71400  | 278 | 182 | 120 | 126 | 73  | 113 | 59
36    |   75600  | 283 | 185 | 123 | 130 | 74  | 115 | 60
37    |   79920  | 288 | 188 | 126 | 134 | 75  | 118 | 61
38    |   84360  | 294 | 191 | 129 | 138 | 76  | 120 | 62
39    |   88920  | 301 | 194 | 132 | 142 | 77  | 123 | 63
40    |   93600  | 306 | 197 | 135 | 144 | 79  | 126 | 64
41    |   98400  | 313 | 199 | 138 | 148 | 81  | 129 | 65
42    |   103320 | 321 | 201 | 141 | 152 | 82  | 131 | 66
43    |   108360 | 327 | 203 | 144 | 154 | 83  | 134 | 67
44    |   113520 | 334 | 206 | 146 | 156 | 85  | 137 | 68
45    |   118800 | 341 | 208 | 149 | 160 | 86  | 139 | 69
46    |   124200 | 349 | 211 | 152 | 164 | 87  | 142 | 70
47    |   129720 | 355 | 214 | 156 | 168 | 88  | 144 | 71
48    |   135360 | 363 | 216 | 158 | 172 | 89  | 147 | 72
49    |   141120 | 370 | 219 | 161 | 176 | 90  | 150 | 73
50    |   147000 | 378 | 222 | 165 | 180 | 91  | 152 | 74
51    |   153000 | 384 | 224 | 169 | 184 | 92  | 155 | 75
52    |   159120 | 392 | 227 | 172 | 186 | 93  | 157 | 76
53    |   165360 | 400 | 230 | 175 | 188 | 94  | 160 | 77
54    |   171720 | 407 | 233 | 177 | 190 | 96  | 162 | 78
55    |   178200 | 413 | 236 | 180 | 194 | 97  | 165 | 79
56    |   184800 | 420 | 238 | 184 | 196 | 98  | 168 | 80
57    |   191520 | 428 | 241 | 186 | 198 | 100 | 170 | 81
58    |   198360 | 433 | 243 | 190 | 202 | 102 | 172 | 82
59    |   205320 | 438 | 245 | 192 | 206 | 104 | 174 | 83
60    |   212400 | 445 | 247 | 195 | 208 | 105 | 177 | 84
61    |   219600 | 452 | 250 | 198 | 212 | 106 | 179 | 85
62    |   226920 | 460 | 252 | 201 | 214 | 108 | 182 | 86
63    |   234360 | 465 | 255 | 204 | 218 | 109 | 184 | 87
64    |   241920 | 471 | 257 | 207 | 220 | 110 | 187 | 88
65    |   249600 | 478 | 259 | 210 | 222 | 111 | 190 | 89
66    |   257400 | 483 | 262 | 212 | 224 | 113 | 193 | 90
67    |   265320 | 490 | 265 | 214 | 228 | 114 | 195 | 91
68    |   273360 | 496 | 268 | 217 | 232 | 116 | 197 | 92
69    |   281520 | 504 | 271 | 220 | 236 | 118 | 200 | 93
70    |   288800 | 509 | 274 | 222 | 238 | 119 | 203 | 94
71    |   296080 | 515 | 276 | 226 | 242 | 120 | 206 | 95
72    |   303360 | 522 | 278 | 229 | 246 | 121 | 209 | 96
73    |   310640 | 530 | 280 | 231 | 250 | 122 | 211 | 97
74    |   317920 | 536 | 282 | 234 | 252 | 123 | 214 | 98
75    |   325200 | 542 | 285 | 238 | 254 | 125 | 217 | 99
76    |   332480 | 549 | 287 | 242 | 258 | 127 | 220 | 100
77    |   339760 | 555 | 289 | 245 | 260 | 128 | 222 | 101
78    |   347040 | 560 | 292 | 247 | 262 | 129 | 225 | 102
79    |   354320 | 566 | 294 | 249 | 266 | 131 | 227 | 103
80    |   361600 | 574 | 297 | 251 | 268 | 134 | 229 | 104
81    |   368880 | 581 | 300 | 254 | 270 | 133 | 231 | 105
82    |   376160 | 588 | 303 | 257 | 274 | 134 | 233 | 106
83    |   383440 | 594 | 306 | 259 | 278 | 136 | 236 | 107
84    |   390720 | 602 | 308 | 262 | 280 | 137 | 239 | 108
85    |   398000 | 608 | 311 | 265 | 284 | 138 | 242 | 109
86    |   405280 | 615 | 314 | 268 | 288 | 139 | 245 | 110
87    |   412560 | 622 | 317 | 270 | 292 | 140 | 247 | 111
88    |   419840 | 630 | 319 | 272 | 296 | 141 | 250 | 112
89    |   427120 | 638 | 322 | 276 | 298 | 142 | 253 | 113
90    |   434400 | 659 | 390 | 333 | 368 | 227 | 328 | 202
91    |   441680 | 680 | 458 | 390 | 438 | 312 | 403 | 291
92    |   448960 | 701 | 526 | 447 | 508 | 397 | 478 | 380
93    |   456240 | 722 | 594 | 504 | 578 | 482 | 553 | 469
94    |   463520 | 743 | 662 | 561 | 648 | 567 | 628 | 558
95    |   470800 | 764 | 730 | 618 | 718 | 652 | 703 | 647
96    |   478080 | 785 | 798 | 675 | 788 | 737 | 778 | 736
97    |   485360 | 806 | 866 | 732 | 858 | 822 | 853 | 825
98    |   492640 | 827 | 934 | 789 | 928 | 907 | 928 | 914
99    |   499999 | 849 | 999 | 849 | 999 | 999 | 999 | 999 

  There are 30 Heart Max Ups and 30 Life Max Ups to be found, so if you
are in the mood to get to level 99, you can have every stat at 999. 
However, given that starting at level 53 no enemy gives more than 1 EXP,
this could take a very long time.

* Experience Calculation *

  Similarly to CSOTN, the experience listed in the Encyclopedia is not 
necessarily what you will receive from defeating a given enemy. Here's
how this works. If you are at a lower or equal level to the enemy you 
are fighting, you will get the listed EXP. If you are at a higher level
than the enemy you are fighting, then you will get either 1 EXP or
[LXP * (1 - ((Your Level - Enemy's Level) / 10)] EXP, whichever is 
larger. (LXP = the EXP value listed in the Encyclopedia.)
  In other words, you get 90% of LXP if you are one level above the
enemy, 80% if you are 2 levels above, 70% if you are three levels, 
etc. If you are 10 levels above or higher, you only get 1 EXP.

  Let's take Shimon as an example:

Your Level      Experience Gained       The Math
----------      -----------------       --------
41 or less      488                     This is the listed EXP.
42              439                     [488 * 0.9]
43              390                     [488 * 0.8]
44              341                     [488 * 0.7] 
45              292                     [488 * 0.6]
46              244                     [488 * 0.5]
47              195                     [488 * 0.4]
48              146                     [488 * 0.3]
49              97                      [488 * 0.2]
50              48                      [488 * 0.1]
51 or more      1                       Awarded EXP cannot be less than 1.

  For the mathematically minded, a rough estimate of the level at which an
enemy will only give 1 experience is...
 
                               Enemy LV + 10

  Adding an LOW (Level of Worthlessness) stat to my Enemy List shall not be
necessary, I think. :)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Whip ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Attack Platinum                Type: Whip
STR +20        DEF +0          INT +0          LCK +0
Find: Entrance A
---------------------------------------------------------------------------
Attack Stone                   Type: Whip
STR +10        DEF +0          INT +0          LCK +0
Find: Castle Tower A
---------------------------------------------------------------------------
Blue Stone                     Type: Whip
STR +2         DEF +0          INT +0          LCK +0
- Whip becomes Ice elemental.
Find: Waterway of Aquatic A
---------------------------------------------------------------------------
Circle of Energy               Type: Whip
STR +0         DEF +0          INT +0          LCK +0
- Hold Attack: Juste performs Nathan's Twirling Whip of Doom[TM].
Find: Heretic's Grave A
---------------------------------------------------------------------------
Crush Stone                    Type: Whip
STR -5         DEF +0          INT +0          LCK +0
- Hold Attack: Charges whip. Release to unleash a more powerful attack that
               can also destroy some stone barriers.
Find: Clockwork Tower B
---------------------------------------------------------------------------
Christopher Soul               Type: Whip
STR +5         DEF +0          INT +0          LCK +0
- Whip unleashes a fireball if Juste is at full health.
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Green Stone                    Type: Whip
STR +2         DEF +0          INT +0          LCK +0
- Whip becomes Wind elemental
Find: Clockwork Tower A
---------------------------------------------------------------------------
Red Stone                      Type: Whip
STR +2         DEF +0          INT +0          LCK +0
- Whip becomes Fire elemental
Find: Corridor of Marble A
---------------------------------------------------------------------------
Yellow Stone                   Type: Whip
STR +2         DEF +0          INT +0          LCK +0
- Whip becomes Thunder elemental
Find: Moss-Grown Cave B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Body ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Ancient Armor                  Type: Body
STR +0         DEF +45         INT +0          LCK +0
Drop: Axe Armor II
---------------------------------------------------------------------------
Ancient Robe                   Type: Body
STR +0         DEF +58         INT +10         LCK +0
Drop: Transparent Skeleton
---------------------------------------------------------------------------
Attractive Clothes             Type: Body
STR +0         DEF +20         INT +7          LCK +0
Drop: Witch
---------------------------------------------------------------------------
Battle Armor                   Type: Body
STR +0         DEF +62         INT +0          LCK +0
Buy:  Moss-Grown Cave A (6000G)
Drop: Master Lizard
---------------------------------------------------------------------------
Beautiful Clothes              Type: Body
STR +0         DEF +18         INT +6          LCK +0
Find: The Approach of Deplore A
---------------------------------------------------------------------------
Blizzard Robe                  Type: Body
STR +0         DEF +30         INT +8          LCK +0
Find: Corridor in the Sky B
---------------------------------------------------------------------------
Brigandine                     Type: Body
STR +0         DEF +40         INT +0          LCK +0
Drop: Manemane
---------------------------------------------------------------------------
Bronze Armor                   Type: Body
STR +0         DEF +18         INT +0          LCK +0
Drop: Skeleton Rib
---------------------------------------------------------------------------
Buff Coat                      Type: Body
STR +0         DEF +25         INT +0          LCK +0
Drop: Ruler Sword
---------------------------------------------------------------------------
Casual Clothes                 Type: Body
STR +0         DEF +1          INT +5          LCK +0
Buy:  Castle's Treasury B, Moss-Grown Cave B (98G)
Drop: Zombie
---------------------------------------------------------------------------
Ceramic Mail                   Type: Body
STR +0         DEF +90         INT +0          LCK +0
Buy:  Moss-Grown Cave A (15000G)
---------------------------------------------------------------------------
Chain Mail                     Type: Body
STR +0         DEF +28         INT +0          LCK +0
Drop: Ruler Sword Lv 2
---------------------------------------------------------------------------
Combat Suit                    Type: Body
STR +8         DEF +46         INT +9          LCK +0
Find: Entrance B
---------------------------------------------------------------------------
Cross Armor                    Type: Body
STR +0         DEF +14         INT +0          LCK +0
Find: Castle's Treasury B
---------------------------------------------------------------------------
Cuirass Armor
STR +0         DEF +22         INT +0          LCK +0
Buy:  Castle Tower B, Clockwork Tower (1200G)
Drop: Big Balloon
---------------------------------------------------------------------------
Double Mail                    Type: Body
STR +0         DEF +55         INT +0          LCK +0
Drop: Gorgon
---------------------------------------------------------------------------
Field Armor                    Type: Body
STR +0         DEF +8          INT +0          LCK +0
Drop: Armored Knight
---------------------------------------------------------------------------
Flame Armor                    Type: Body
STR +0         DEF +36         INT +0          LCK +0
Drop: Armored Flea Man
---------------------------------------------------------------------------
Guardian Armor
STR +0         DEF +36         INT +0          LCK +0
Find: Clockwork Tower A 
---------------------------------------------------------------------------
Hard Leather Armor             Type: Body
STR +0         DEF +20         INT +0          LCK +0
Drop: Skeleton Ape
---------------------------------------------------------------------------
Heal Walker                    Type: Body
STR +0         DEF +30         INT +0          LCK +0
- Restores HP as you walk.
Find: Moss-Grown Cave B
---------------------------------------------------------------------------
Healing Mail                   Type: Body
STR +0         DEF +15         INT +0          LCK +0
Find: Clockwork Tower B
---------------------------------------------------------------------------
Heavy Armor                    Type: Body
STR +0         DEF +48         INT +0          LCK +0
Buy:  Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (2000G)
Drop: Poison Lizard
---------------------------------------------------------------------------
Kaiser Mail                    Type: Body
STR +5         DEF +75         INT +5          LCK +5
Find: Chapel of a Heretic B
---------------------------------------------------------------------------
Leather Armor                  Type: Body
STR +0         DEF +4          INT +0          LCK +0
Find: Entrance A
---------------------------------------------------------------------------
Light Clothes                  Type: Body
STR +0         DEF +2          INT +5          LCK +0
Find: Corridor of Marble A
---------------------------------------------------------------------------
Light Robe                     Type: Body
STR +0         DEF +15         INT +5          LCK +0
Drop: Ectoplasm
---------------------------------------------------------------------------
Lunar Armor                    Type: Body
STR +0         DEF +40         INT +0          LCK +0
- Becomes DEF +80 when in Castle B.
Find: Castle Tower A
---------------------------------------------------------------------------
Magical Armor                  Type: Body
STR +0         DEF +64         INT +0          LCK +0
- Reduces Spell Fusion MP costs by 25%.
Find: Entrance A
---------------------------------------------------------------------------
Mystic Robe                    Type: Body
STR +0         DEF +35         INT +8          LCK +0
Find: Chapel of a Heretic B
---------------------------------------------------------------------------
Noble Clothes                  Type: Body
STR +0         DEF +39         INT +8          LCK +0
Drop: Oh
---------------------------------------------------------------------------
Padded Armor                   Type: Body
STR +0         DEF +23         INT +0          LCK +0
Find: Castle's Treasury B
---------------------------------------------------------------------------
Parade Armor                   Type: Body
STR +0         DEF +26         INT +0          LCK +0
Drop: Fishman
---------------------------------------------------------------------------
Plate Armor                    Type: Body
STR +0         DEF +52         INT +0          LCK +0
Find: Castle's Treasury A
---------------------------------------------------------------------------
Plate Coat                     Type: Body
STR +0         DEF +12         INT +0          LCK +0
Buy:  Castle Tower B, Castle's Treasury B, Clockwork Tower, Moss-Grown Cave
      B (800G)
Drop: Lizardman
---------------------------------------------------------------------------
Lamellar Coat                  Type: Body
STR +0         DEF +29         INT +7          LCK +0
Buy:  Castle Tower, Clockwork Tower (1005G)
Drop: Feather Demon
---------------------------------------------------------------------------
Rubber Plate                   Type: Body
STR +0         DEF +6          INT +0          LCK +0
Buy:  Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (250G)
Drop: Skeleton Soldier
---------------------------------------------------------------------------
Scale Armor                    Type: Body
STR +0         DEF +30         INT +0          LCK +0
Find: Clockwork Tower A 
---------------------------------------------------------------------------
Silver Armor                   Type: Body
STR +0         DEF +75         INT +0          LCK +0
Find: Corridor of Marble A
---------------------------------------------------------------------------
Solar Armor                    Type: Body
STR +0         DEF +40         INT +0          LCK +0
- DEF becomes +80 when in Castle A.
Find: Castle Tower B
---------------------------------------------------------------------------
T Shirt                        Type: Body
STR +0         DEF +3          INT +5          LCK +0
Buy: Castle Tower B, Clockwork Tower, Moss-Grown Cave B (199G)
---------------------------------------------------------------------------
Thunder Robe                   Type: Body
STR +0         DEF +44         INT +9          LCK +0
Find: Cave of Skeletons A
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Head ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Armet                          Type: Head
STR +0         DEF +15         INT +0          LCK +0
Buy:  Castle Tower A, Clockwork Tower B (1800G)
Drop: Bone Naga
---------------------------------------------------------------------------
Bandanna                       Type: Head
STR +0         DEF +1          INT +0          LCK +0  
Find: Room of Illusion A
---------------------------------------------------------------------------
Barbutte                       Type: Head
STR +0         DEF +13         INT +0          LCK +0
Drop: Feather Demon
---------------------------------------------------------------------------
Barrel Helm                    Type: Head
STR +0         DEF +18         INT +0          LCK +0
Buy:  Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (2300G)
---------------------------------------------------------------------------
Bascinet                       Type: Head
STR +0         DEF +16         INT +0          LCK +0
Drop: Harpy
---------------------------------------------------------------------------
Bicoket                        Type: Head
STR +0         DEF +8          INT +0          LCK +0
Drop: Skeleton Spider
---------------------------------------------------------------------------
Burgeonet                      Type: Head
STR +0         DEF +12         INT +0          LCK +0
Find: Clockwork Tower A
---------------------------------------------------------------------------
Cabaset                        Type: Head
STR +0         DEF +23         INT +0          LCK +0
Buy: Castle's Treasury A, Moss-Grown Cave A (3800G)
---------------------------------------------------------------------------
Circlet                        Type: Head
STR +0         DEF +3          INT +0          LCK +0
Drop: Rock Armor
---------------------------------------------------------------------------
Corinthian Helmet              Type: Head
STR +0         DEF +9          INT +0          LCK +0
Buy:  Castle Tower B, Clockwork Tower B (750 G)
Drop: Ruler Sword
---------------------------------------------------------------------------
Cross Helmet                   Type: Head
STR +0         DEF +5          INT +0          LCK +0
Buy:  Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (160G)
Drop: Disc Armor, Skeleton Flail
---------------------------------------------------------------------------
Face Guard                     Type: Head
STR +0         DEF +10         INT +0          LCK +0
Find: Corridor in the Air A
---------------------------------------------------------------------------
Full Helm                      Type: Head
STR +0         DEF +22         INT +0          LCK +0
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Golden Crown                   Type: Head
STR +0         DEF +28         INT +0          LCK +0
Drop: Pike Master
---------------------------------------------------------------------------
Guardian Helm                  Type: Head
STR +0         DEF +14         INT +0          LCK +0
Find: Clockwork Tower A
---------------------------------------------------------------------------
Iron Helm                      Type: Head
STR +0         DEF +21         INT +0          LCK +0
Drop: Melting Zombie
---------------------------------------------------------------------------
Kettle Hat                     Type: Head
STR +0         DEF +20         INT +0          LCK +0
Drop: Axe Armor II
---------------------------------------------------------------------------
Leather Cap                    Type: Head
STR +0         DEF +4          INT +0          LCK +0
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Leather Helmet                 Type: Head
STR +0         DEF +6          INT +0          LCK +0
Drop: Skeleton Spear
---------------------------------------------------------------------------
Lobster Tail Pot               Type: Head
STR +0         DEF +24         INT +0          LCK +0
Buy: Moss-Grown Cave A (4400G)
---------------------------------------------------------------------------
Morion                         Type: Head
STR +0         DEF +19         INT +0          LCK +0
Buy:  Castle Tower A, Moss-Grown Cave A (3000G)
---------------------------------------------------------------------------
Pilos                          Type: Head
STR +0         DEF +11         INT +0          LCK +0
Buy:  Castle Tower, Clockwork Tower B (1050G)
Drop: Merman
---------------------------------------------------------------------------
Platinum Crown                 Type: Head
STR +0         DEF +30         INT +0          LCK +0
Buy: Entrance (9999G)
---------------------------------------------------------------------------
Sallet                         Type: Head
STR +0         DEF +7          INT +0          LCK +0
Buy: Castle Tower B, Moss-Grown Cave B (340G)
---------------------------------------------------------------------------
Scarlet Silk Hat               Type: Head
STR +0         DEF +25         INT +5          LCK +0
Buy: Entrance (9800G)
---------------------------------------------------------------------------
Silk Hat                       Type: Head
STR +0         DEF +17         INT +0          LCK +0
Drop: Skeleton Mirror
---------------------------------------------------------------------------
Silver Tiara                   Type: Head
STR +0         DEF +25         INT +0          LCK +0
Drop: Sylph
---------------------------------------------------------------------------
Steel Helmet                   Type: Head
STR +0         DEF +26         INT +0          LCK +0
Drop: Blades Master
---------------------------------------------------------------------------
Turban                         Type: Head
STR +0         DEF +2          INT +0          LCK +0
Drop: Slime 
---------------------------------------------------------------------------
Viking Helm                    Type: Head
STR +0         DEF +27         INT +0          LCK +0
Find: Corridor of Marble B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Hands :::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Arm Guard                      Type: Hands
STR +0         DEF +18         INT +0          LCK +0
Drop: Ruler Sword Lv 2
---------------------------------------------------------------------------
Arm Plate                      Type: Hands
STR +0         DEF +21         INT +0          LCK +0
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Bloody Gloves                  Type: Hands
STR +0         DEF +25         INT +0          LCK +0
Buy:  Castle Tower A, Castle's Treasury A, Moss-Grown Cave (2100G)
Drop: Blades Master
---------------------------------------------------------------------------
Gauntlet                       Type: Hands
STR +0         DEF +4          INT +0          LCK +0
Drop: Scarecrow
---------------------------------------------------------------------------
Glove                          Type: Hands
STR +0         DEF +7          INT +0          LCK +0
Drop: Archer Skeleton
---------------------------------------------------------------------------
Guardian Glove                 Type: Hands
STR +0         DEF +14         INT +0          LCK +0
Find: Clockwork Tower A 
---------------------------------------------------------------------------
Hard Leather Glove             Type: Hands
STR +0         DEF +10         INT +0          LCK +0
Find: Waterway of Aquatic A
---------------------------------------------------------------------------
Leather Gloves                 Type: Hands
STR +0         DEF +2          INT +0          LCK +0
Find: Corridor of Marble A
---------------------------------------------------------------------------
Steel Gauntlet                 Type: Hands
STR +0         DEF +28         INT +0          LCK +0
Drop: Spriggan
---------------------------------------------------------------------------
Wristband                      Type: Hands
STR +0         DEF +0          INT +0          LCK +0
Find: Castle's Treasury B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Legs ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Bronze Boots                   Type: Legs
STR +0         DEF +6          INT +0          LCK +0
Drop: Throw Master
---------------------------------------------------------------------------
Foot Guarder                   Type: Legs
STR +0         DEF +5          INT +0          LCK +0
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Greaves                        Type: Legs
STR +0         DEF +12         INT +0          LCK +0
Buy:  Castle Tower A, Castle's Treasury A, Moss-Grown Cave A (1700G)
Drop: Ruler Sword Lv 3
---------------------------------------------------------------------------
Guardian Boots                 Type: Legs
STR +0         DEF +8          INT +0          LCK +0
Find: Clockwork Tower A
---------------------------------------------------------------------------
Infinite Shoes                 Type: Legs
STR +0         DEF +0          INT +0          LCK +0
- Allows for infinite jumping in mid-air.
Buy: Entrance (12000G)
---------------------------------------------------------------------------
Iron Boots                     Type: Legs
STR +0         DEF +9          INT +0          LCK +0
Drop: Axe Armor
---------------------------------------------------------------------------
Leather Boots                  Type: Legs
STR +0         DEF +2          INT +0          LCK +0
Find: Entrance A
---------------------------------------------------------------------------
Leather Greaves                Type: Legs
STR +0         DEF +3          INT +0          LCK +0
Buy:  Castle Tower B, Castle's Treasury B, Moss-Grown Cave B (140G)
Drop: Peeping Eye
---------------------------------------------------------------------------
Leggings                       Type: Legs
STR +0         DEF +16         INT +0          LCK +0
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Levitation Boots               Type: Legs
STR +0         DEF +0          INT +0          LCK +0
- When equipped, Juste will stay in mid-air after jumping, and will be able
  to literally fly. Lower him back to the ground (or unequip the Boots) to
  return to normal control.
Drop: Pike Master
---------------------------------------------------------------------------
Platinum Shoes                 Type: Legs
STR +0         DEF +25         INT +0          LCK +0
Buy: Entrance (5000G)
---------------------------------------------------------------------------
Silver Boots                   Type: Legs
STR +0         DEF +23         INT +0          LCK +0
Buy: Castle's Treasury A, Moss-Grown Cave A (2800G)
---------------------------------------------------------------------------
Smashing Boots                 Type: Legs
STR +0         DEF +15         INT +0          LCK +0
- Allows super jump to smash through some kinds of blocks
Find: The Approach of Deplore B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Goods :::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Aurora Ring                    Type: Goods
STR +0         DEF +0          DEF +0          LCK +0
- When equipped, the unfused Sacred Fist punches a wider area. (10 Hearts)
Buy: Castle Tower A (5000G)
---------------------------------------------------------------------------
Bangle                         Type: Goods
STR +0         DEF +3          INT +0          LCK +0
Buy:  Castle Tower, Clockwork Tower B (550G) 
Drop: Axe Armor
---------------------------------------------------------------------------
Chaos Ring                     Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Instead of travelling along the ground, a Holy Water flame will bounce 
  once, then stay where it lands. (5 Hearts).
Find: Corridor in the Air A
---------------------------------------------------------------------------
Crest Bracelet                 Type: Goods
STR +0         DEF +15         INT +0          LCK +0
Drop: Hammer Hammer
---------------------------------------------------------------------------
Dark Green Mantle              Type: Goods
STR +0         DEF +5          INT +0          LCK +0
Find: Chapel of a Heretic A
---------------------------------------------------------------------------
Dark Night Glasses             Type: Goods
STR +0         DEF +0          INT +2          LCK +1
- Allows you to see in dark rooms...
Find: Corridor in the Air A
---------------------------------------------------------------------------
Earth Ring                     Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- When equipped, an unfused Holy Book will rotate around Juste instead of 
  spiralling outward. In other words, it will become the CSOTN Holy Book
  instead of the Rondo Holy Book. :) (5 Hearts)
Find: Waterway of Aquatic B
---------------------------------------------------------------------------
Gold Necklace                  Type: Goods
STR +0         DEF +3          INT +0          LCK +0
Drop: Arahabaki
---------------------------------------------------------------------------
Greed Necklace                 Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Increases value of Money Bags.
Find: Castle's Treasury A
---------------------------------------------------------------------------
Heart Checker                  Type: Goods
STR +0         DEF +0          INT +0          LCK +0
Find: Clockwork Tower B
---------------------------------------------------------------------------
Heaven's Ring                  Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- When equipped, an unfused Axe flies much more slowly. (6 Hearts)
Find: Castle's Treasury A
---------------------------------------------------------------------------
Holy Ring                      Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Increases resistance to Curse.
Find: Castle Tower A
---------------------------------------------------------------------------
Jet Black Cloak                Type: Goods
STR +0         DEF +18         INT +0          LCK +8
Find: Corridor of Marble B
---------------------------------------------------------------------------
Juste Bracelet                 Type: Goods
STR +0         DEF +0          INT +0          LCK +0
Find: Juste starts with this equipped.  
---------------------------------------------------------------------------
Kaiser Knuckle                 Type: Goods
STR +3         DEF +3          INT +0          INT +0
Find: Clockwork Tower B
---------------------------------------------------------------------------
Logos Ring                     Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- When dagger subweapon is used, three daggers will be thrown instead of 
  one. (2 Hearts)
Find: The Approach of Deplore A
---------------------------------------------------------------------------
Lucky Ring                     Type: Goods
STR +0         DEF +0          INT +0          LCK +20
Drop: Rare Ghost
Find: Clockwork Tower B
---------------------------------------------------------------------------
Maxim's Bracelet               Type: Goods
STR +0         DEF +0          INT +0          LCK +0
Find: Corridor in the Air A
---------------------------------------------------------------------------
Medusa Pendant                 Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Increases resistance to stone.
Drop: Gold Head
---------------------------------------------------------------------------
Mirror Pendant                 Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Increases resistance to poison.
Drop: Shokujinhana
---------------------------------------------------------------------------
Musical Necklace               Type: Goods
STR +0         DEF +0          INT +5          LCK +0
Buy:  Castle's Treasury A (5000G)
Drop: Koukidou Skeleton
---------------------------------------------------------------------------
Mystic Brooch                  Type: Goods
STR +0         DEF +0          INT +15         LCK +0
Drop: Rare Ghost
---------------------------------------------------------------------------
Nova Ring                      Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- When equipped, Holy Cross range increases. (8 Hearts) 
Buy: Castle Tower B (5000G)
---------------------------------------------------------------------------
Pendant                        Type: Goods
STR +0         DEF +1          INT +0          LCK +0
Drop: Medusa Head
---------------------------------------------------------------------------
Rare Ring                      Type: Goods
STR +0         DEF +0          INT +0          LCK +0
- Increases rare item appearence.
Find: Cave of Skeletons A
---------------------------------------------------------------------------
Silk Cape                      Type: Goods
STR +0         DEF +2          INT +0          LCK +0
Find: The Approach of Deplore A
---------------------------------------------------------------------------
Scarlet Mantle                 Type: Goods
STR +0         DEF +12         INT +0          LCK +3
Drop: Flying Skeleton
---------------------------------------------------------------------------
Shinobi Mantle                 Type: Goods
STR +0         DEF +15         INT +0          LCK +5
Drop: Victory Armor
---------------------------------------------------------------------------
Silver Bracelet                Type: Goods
STR +0         DEF +10         INT +0          LCK +0
Drop: Gorgon
---------------------------------------------------------------------------
Squall Mantle                  Type: Goods
STR +0         DEF +8          INT +0          LCK +0
Find: Clockwork Tower B
---------------------------------------------------------------------------
Sypha's Crystal                Type: Goods
STR +0         DEF +0          INT +0          LCK +0
Find: Cave of Skeletons A
---------------------------------------------------------------------------
Talisman                       Type: Goods
STR +0         DEF +0          INT +0          LCK +10
Find: Room of Illusion A
---------------------------------------------------------------------------
Velvet Mantle                  Type: Goods
STR +0         DEF +3          INT +0          LCK +0
Buy:  Castle Tower A, Castle's Treasury A, Clockwork Tower B, Moss-Grown 
      Cave A (1350G)
Drop: Skeleton Liquid
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Items :::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Antidote                        Type: Item
- Cures poison [use].
Buy:  Castle Tower, Castle's Treasury, Clockwork Tower, Entrance, 
      Moss-Grown Cave (20G)
Drop: Skeleton Liquid, Slime, Witch
Find: The Approach of Deplore B, Chapel of a Heretic A, Corridor in the Air 
      A, Corridor of Marble A
---------------------------------------------------------------------------
Castle Map 1                    Type: Item
- Adds to your automap parts of the Entrance, Corridor of Marble, 
  Heretic's Grave, and The Approach of Deplore.
Find: Corridor of Marble A
---------------------------------------------------------------------------
Castle Map 2                    Type: Item
- Adds to your automap parts of Castle's Treasury, Castle Tower, Cave of 
  Skeletons, and Moss-Grown Cave.
Buy: Castle's Treasury B (105G)
---------------------------------------------------------------------------
Castle Map 3                    Type: Item
- Adds to your automap parts of the Clockwork Tower, Chapel of a Heretic, 
  and Corridor in the Air.
Find: Clockwork Tower A
---------------------------------------------------------------------------
Diamond                         Type: Item
- Sell for 1000G
Drop: Pixie
---------------------------------------------------------------------------
Floodgate Key                   Type: Item
- Allows you to drain the flooded parts of Moss-Grown Cave A.
Find: Cave of Skeletons A
---------------------------------------------------------------------------
High Mana Prism                 Type: Item
- Restores 100 MP [use]
Buy:  Entrance (1000G)
Drop: Pixie, Sylph
Find: Cave of Skeletons A, Chapel of a Heretic A, Chapel of a Heretic B, 
      Clockwork Tower B, Entrance A, Entrance B
---------------------------------------------------------------------------
High Potion                     Type: Item
- Restores 150 HP [use]
Buy:  Castle's Treasury A, Clockwork Tower, Entrance, Moss-Grown Cave A 
      (200G)
Drop: Disc Armor II, Bone Naga, Hammer Hammer, Harpy, Koukidou Skeleton,
      Shimon
Find: Castle Tower B, Chapel of the Heretic B, Clockwork Tower B, 
      Corridor in the Air A, Corridor of Marble B, Entrance B, 
      Moss-Grown Cave B
---------------------------------------------------------------------------
Hint Card 1                     Type: Item
- ?
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Hint Card 2                     Type: Item
- ?
Find: Corridor in the Air A
---------------------------------------------------------------------------
Hint Card 3                     Type: Item
- ?
Find: Chapel of a Heretic A
---------------------------------------------------------------------------
Hint Card 4                     Type: Item
- ?
Find: Clockwork Tower A
---------------------------------------------------------------------------
Hint Card 5                     Type: Item
- ?
Find: Cave of Skeletons A
---------------------------------------------------------------------------
Hint Card 6                     Type: Item
- ?
Find: Chapel of a Heretic B
---------------------------------------------------------------------------
Invincibility Potion            Type: Item
- Renders you invunerable for a short period of time. [use]
Buy:  Entrance (10000G)
Find: Chapel of a Heretic B, Clockwork Tower B, Corridor in the Air A, 
      Moss-Grown Cave A
---------------------------------------------------------------------------
Large Meat                      Type: Item
- Restores 200 HP [use]
Drop: Master Lizard, Owl, Poison Lizard
Find: Chapel of a Heretic A, Corridor in the Air B, Heretic's Grave B
---------------------------------------------------------------------------
Lure Key                        Type: Item
- Allows you to open glowing doors
Find: Entrance B
---------------------------------------------------------------------------
Mana Prism                      Type: Item
- Restores 20 MP [use]
Buy:  Clockwork Tower, Entrance (250G)
Drop: Siren
Find: The Approach of Deplore A, Corridor of the Air B, Moss-Grown Cave B
---------------------------------------------------------------------------
Meat                            Type: Item
- Restores 100 HP [use]
Drop: Oh
Find: The Approach of Deplore A, Heretic's Grave A, Heretic's Grave B, 
      Moss-Grown Cave A
---------------------------------------------------------------------------
Midday Constellation            Type: Item
- Causes the merchant to appear in the Clockwork Tower.
Drop: Shimon, Spectre
---------------------------------------------------------------------------
Opal                            Type: Item
- Can be sold for 125 gold.
Drop: Large Skeleton
Find: Heretic's Grave A
---------------------------------------------------------------------------
Potion                          Type: Item
- Restores 70 HP. [Use]
Buy:  Castle Tower, Castle's Treasury, Clockwork Tower, Entrance, 
      Moss-Grown Cave (80G) 
Find: The Approach of Deplore A, Castle Tower B, Castle's Treasury B, Cave of 
      Skeletons, Chapel of a Heretic A, Entrance A, Corridor of Marble A, 
      Heretic's Grave A, Heretic's Grave B, Moss-Grown Cave B
Drop: Archer Skeletion, Fishman, Lizardman, Manemane, Merman, Peeping Eye,
      Rock Armor, Screw Dragon, Shokujinhana, Skeleton Blade, Skeleton 
      Soldier, Skeleton Spider 
---------------------------------------------------------------------------
Ruby                            Type: Item
- Sell for 600G
Drop: Glass Skeleton
---------------------------------------------------------------------------
Sapphire                        Type: Item
- Sell for 500G
Drop: Spectre
---------------------------------------------------------------------------
Skull Key                       Type: Item
- Allows you to open skull doors
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Turquoise                       Type: Item
- Sell for 200G
Drop: Little Devil
Find: Moss-Grown Cave B
---------------------------------------------------------------------------
Uncurse                         Type: Item
- Cures curse [use]
Buy:  Castle Tower, Castle's Treasury, Clockwork Tower, Entrance, 
      Moss-Grown Cave (20G)
Drop: Ectoplasm, Melting Zombie, Skeleton Rib
Find: Castle's Treasury B, Moss-Grown Cave A, Moss-Grown Cave B, 
      Waterway of Aquatic B
---------------------------------------------------------------------------
X-Potion                        Type: Item
- Restores HP [use]
Buy:  Entrance (800G)
Find: Castle Tower A, Chapel of a Heretic A, Clockwork Tower B, 
      Corridor in the Air A, Heretic's Grave B, Moss-Grown Cave B, 
      Waterway of Aquatic B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Spellbooks ::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
Ice Spellbook                   Type: Spellbook
Find: Corridor of Marble A
---------------------------------------------------------------------------
Fire Spellbook                  Type: Spellbook
Find: Corridor of Marble A
---------------------------------------------------------------------------
Thunder Spellbook               Type: Spellbook
Find: Clockwork Tower A
---------------------------------------------------------------------------
Wind Spellbook                  Type: Spellbook
Find: Castle Tower B
---------------------------------------------------------------------------
Summon Book                     Type: Spellbook
Find: Cave of Skeletons B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Relics ::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  I've listed these in alphabetical order by my (mis)translations, not the
order they appear on the menu. The menu order goes like this:

Lizard's Tail
Sylph's Feather
Griffin's Wing
Soul Orb
Faerie Book
Encyclopedia
Dracula's Eye
Dracula's Heart
Dracula's Rib
Dracula's Nail
Dracula's Fang
Dracula's Ring

---------------------------------------------------------------------------
Dracula's Eye                   Type: Relic
- Prevents Curse
Find: Chapel of a Heretic A
---------------------------------------------------------------------------
Dracula's Fang                  Type: Relic
- DEF +10
Find: Clockwork Tower A
---------------------------------------------------------------------------
Dracula's Heart                 Type: Relic
- Prevents Stone
Find: Corridor in the Air B
---------------------------------------------------------------------------
Dracula's Nail                  Type: Relic
- STR +10
Find: Waterway of Aquatic A
---------------------------------------------------------------------------
Dracula's Rib                   Type: Relic
- Prevents Poison
Find: Entrance B
---------------------------------------------------------------------------
Dracula's Ring                  Type: Relic
- LCK +10
Find: Corridor of Marble A
---------------------------------------------------------------------------
Encyclopedia                    Type: Relic
- Unlocks the "Encyclopedia" option under the Secret Info menu. This is
  the Enemy List.
Find: The Approach of Deplore A
---------------------------------------------------------------------------
Faerie Book                     Type: Relic
- Allows you to see enemy names when you hit them (a la the Faerie Scroll
  in CSOTN.)
Find: Corridor of Marble A
---------------------------------------------------------------------------
Griffin's Wing                  Type: Relic
- Down, Up + Jump - Performs a super jump. Can be repeated in mid-air.
Find: Moss-Grown Cave A
---------------------------------------------------------------------------
Lizard's Tail                   Type: Relic
- Down + Jump: Slide
Find: Heretic's Grave A
---------------------------------------------------------------------------
Soul Orb                        Type: Relic
- Allows you to see enemy damage (a la the Spirit Orb in CSOTN).
Find: Entrance A
---------------------------------------------------------------------------
Sylph Feather                   Type: Relic
- Allows Juste to double jump.
- Jump, Jump, Down + Jump - Leap Stone Stomp. :)
Find: Cave of Skeletons B 
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Collectables ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Again, this list is in alphabetical order by my (mis)translations, not in 
the order these items appear on the menu. This is how they appear on the 
menu:

Extravagant Chandelier          Clock
Bookshelf                       Radio  
Tableware Set                   Extravagant Table
Chair                           Rocking Chair
Silk Curtains                   Secondhand Vase
Devil Vase                      Beautiful Vase
Side Table                      Teacup
Teapot                          Wine Glass
Hero's Statue                   Goddess Statue
Sage's Statue                   Raccoon Ornament
Beckoning Cat                   Gramophone
Mounted Deer                    Silver Candlestick
Golden Candlestick              Silver Ornament
Golden Ornament                 Suspicious Mirror
Demon Castle Painting           King Size Bed
Closet

---------------------------------------------------------------------------
Beautiful Vase                  Type: Collectable
Find: Entrance B
---------------------------------------------------------------------------
Beckoning Cat                   Type: Collectable
Find: Clockwork Tower A
---------------------------------------------------------------------------
Bookshelf                       Type: Collectable
Find: Cave of Skeletons A
---------------------------------------------------------------------------
Chair                           Type: Collectable
Find: Castle's Treasury B
---------------------------------------------------------------------------
Clock                           Type: Collectable
Find: Clockwork Tower B 
---------------------------------------------------------------------------
Closet                          Type: Collectable
Find: Castle's Treasury A
---------------------------------------------------------------------------
Demon Castle Painting           Type: Collectable
Find: Castle Tower A
---------------------------------------------------------------------------
Devil Vase                      Type: Collectable
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Extravagant Chandelier          Type: Collectable
Find: Castle Tower A
---------------------------------------------------------------------------
Extravagant Table               Type: Collectable
Find: Clockwork Tower A  
---------------------------------------------------------------------------
Goddess Statue                  Type: Collectable
Find: The Approach of Deplore B
---------------------------------------------------------------------------
Gold Candlestick                Type: Collectable
Find: Chapel of a Heretic A
---------------------------------------------------------------------------
Golden Ornament                 Type: Collectable
Find: Corridor in the Air A
---------------------------------------------------------------------------
Gramophone                      Type: Collectable
Find: Cave of Skeletons A
---------------------------------------------------------------------------
Hero's Statue                   Type: Collectable
Find: Chapel of a Heretic B
---------------------------------------------------------------------------
King Size Bed                   Type: Collectable
Find: Corridor in the Air B
---------------------------------------------------------------------------
Mounted Deer                    Type: Collectable
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Racoon Ornament                 Type: Collectable
Find: Clockwork Tower B
---------------------------------------------------------------------------
Radio                           Type: Collectable
Find: Corridor in the Air B
---------------------------------------------------------------------------
Rocking Chair                   Type: Collectable
Find: Corridor in the Air B
---------------------------------------------------------------------------
Sage's Statue                   Type: Collectable
Find: Moss-Grown Cave B
---------------------------------------------------------------------------
Secondhand Vase                 Type: Collectable
Find: Entrance B
---------------------------------------------------------------------------
Side Table                      Type: Collectable
Find: Cave of Skeletons B
---------------------------------------------------------------------------
Silk Curtain                    Type: Collectable
Find: Room of Illusion B
---------------------------------------------------------------------------
Silver Candlestick              Type: Collectable
Find: The Approach of Deplore B
---------------------------------------------------------------------------
Silver Ornament                 Type: Collectable
Find: Corridor in the Air A
---------------------------------------------------------------------------
Suspicious Mirror               Type: Collectable
Find: Moss-Grown Cave B
---------------------------------------------------------------------------
Tableware Set                   Type: Collectable
Find: Moss-Grown Cave B
---------------------------------------------------------------------------
Teacup                          Type: Collectable
Find: Castle's Treasury A
---------------------------------------------------------------------------
Teapot                          Type: Collectable
Find: Castle's Treasury A
---------------------------------------------------------------------------
Wine Glass                      Type: Collectable
Find: Chapel of a Heretic B
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Encyclopedia ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  This is just a simple "cut and paste" from the Encyclopedia.

---------------------------------------------------------------------------
Bat                                                                 No. 001
LV: 1          HP: 1           EXP: 5 
Tolerance: None                Weakness: None
Drop: $1                       Drop: None
---------------------------------------------------------------------------
Small Slime                                                         No. 002
LV: 1          HP: 3           EXP: 5
Tolerance: None                Weakness: None
Drop: $1                       Drop: None
---------------------------------------------------------------------------
Slime                                                               No. 003
LV: 3          HP: 32          EXP: 9
Tolerance: None                Weakness: None
Drop: Antidote                 Drop: Turban
---------------------------------------------------------------------------
Medusa Head                                                         No. 004
LV: 1          HP: 1           EXP: 5
Tolerance: Thunder             Weakness: None
Drop: None                     Drop: Pendant
---------------------------------------------------------------------------
Zombie                                                              No. 005
LV: 1          HP: 2           EXP: 5
Tolerance: None                Weakness: Fire
Drop: None                     Drop: Casual Clothes
---------------------------------------------------------------------------
Skeleton                                                            No. 006
LV: 2          HP: 3           EXP: 7
Tolerance: None                Weakness: None
Drop: $5                       Drop: $25
---------------------------------------------------------------------------
Flea Man                                                            No. 007
LV: 2          HP: 3           EXP: 7
Tolerance: None                Weakness: None
Drop: $1                       Drop: $5
---------------------------------------------------------------------------
Skeleton Soldier                                                    No. 008
LV: 3          HP: 32          EXP: 9
Tolerance: None                Weakness: None
Drop: Potion                   Drop: Rubber Plate
---------------------------------------------------------------------------
Armored Knight                                                      No. 009
LV: 4          HP: 32          EXP: 11
Tolerance: None                Weakness: Thunder
Drop: Potion                   Drop: Field Armor
---------------------------------------------------------------------------
Giant Bat                                                           No. 010
LV: 10         HP: 400         EXP: 66
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Ghost                                                               No. 011
LV: 4          HP: 4           EXP: 11
Tolerance: None                Weakness: Fire
Drop: None                     Drop: None
---------------------------------------------------------------------------
Bone Pillar                                                         No. 012
LV: 4          HP: 48          EXP: 11
Tolerance: Fire                Weakness: None
Drop: $1                       Drop: $5
---------------------------------------------------------------------------
Big Ghost                                                           No. 013
LV: 6          HP: 33          EXP: 12
Tolerance: None                Weakness: Fire
Drop: $5                       Drop: $25
---------------------------------------------------------------------------
White Dragon                                                        No. 014
LV: 6          HP: 96          EXP: 12
Tolerance: None                Weakness: None
Drop: $5                       Drop: $25
---------------------------------------------------------------------------
Rock Armor                                                          No. 015
LV: 7          HP: 48          EXP: 13
Tolerance: Ice                 Weakness: Thunder
Drop: Potion                   Drop: Circlet
---------------------------------------------------------------------------
Screw Dragon                                                        No. 016
LV:  8         HP: 204         EXP: 17
Tolerance: None                Weakness: None
Drop: Potion                   Drop: $100
---------------------------------------------------------------------------
Lizardman                                                           No. 017
LV: 8          HP: 48          EXP: 17
Tolerance: None                Weakness: Ice
Drop: Potion                   Drop: Plate Coat
---------------------------------------------------------------------------
Living Armor                                                        No. 018
LV: 13         HP: 900         EXP: 110
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Ectoplasm                                                           No. 019
LV: 7          HP: 9           EXP: 13
Tolerance: None                Weakness: None
Drop: Uncurse                  Drop: Light Robe
---------------------------------------------------------------------------
Skeleton Blades                                                     No. 020
LV: 9          HP: 64          EXP: 22
Tolerance: None                Weakness: None
Drop: $25                      Drop: Potion
---------------------------------------------------------------------------
Large Skeleton                                                      No. 021
LV: 9          HP: 128         EXP: 22
Tolerance: None                Weakness: Fire
Drop: $25                      Drop: Opal
---------------------------------------------------------------------------
Flying Skeleton                                                     No. 022
LV: 7          HP: 12          EXP: 13
Tolerance: Wind                Weakness: None
Drop: $5                       Drop: Scarlet Mantle
---------------------------------------------------------------------------
Peeping Eye                                                         No. 023
LV: 8          HP: 51          EXP: 17
Tolerance: None                Weakness: None
Drop: Potion                   Drop: Leather Greaves
---------------------------------------------------------------------------
Skeleton Flail                                                      No. 024
LV: 10         HP: 51          EXP: 27
Tolerance:                     Weakness: Thunder
Drop: $25                      Drop: Cross Helmet
---------------------------------------------------------------------------
Skeleton Spear                                                      No. 025
LV: 11         HP: 51          EXP: 33
Tolerance: None                Weakness: None
Drop: $25                      Drop: Leather Helmet
---------------------------------------------------------------------------
Red Skeleton                                                        No. 026
LV: 11         HP: 6           EXP: 0
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Skeleton Rib                                                        No. 027
LV: 11         HP: 51          EXP: 33
Tolerance: None                Weakness: None
Drop: Uncurse                  Drop: Bronze Armor
---------------------------------------------------------------------------
Throw Master                                                        No. 028
LV: 12         HP: 51          EXP: 39
Tolerance: None                Weakness: None
Drop: Antidote                 Drop: Bronze Boots
---------------------------------------------------------------------------
Skeleton Ape                                                        No. 029
LV: 12         HP: 51          EXP: 39
Tolerance: None                Weakness: None
Drop: $25                      Drop: Hard Leather Armor
---------------------------------------------------------------------------
Gate Guarder                                                        No. 030
LV: 12         HP: 640         EXP: 39
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Golem                                                               No. 031
LV: 18         HP: 1408        EXP: 273
Tolerance: Thunder             Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Skeleton Knight Lord                                                No. 032
LV: 20         HP: 1600        EXP: 339
Tolerance: None                Weakness: Thunder
Drop: None                     Drop: None
---------------------------------------------------------------------------
Small Devil                                                         No. 033
LV: 12         HP: 64          EXP: 49
Tolerance: None                Weakness: None
Drop: Uncurse                  Drop: Turquoise
---------------------------------------------------------------------------
Scarecrow                                                           No. 034
LV: 13         HP: 12          EXP: 47
Tolerance: None                Weakness: Fire
Drop: $5                       Drop: Gauntlet
---------------------------------------------------------------------------
Skeleton Spider                                                     No. 035
LV: 13         HP: 400         EXP: 47
Tolerance: None                Weakness: None
Drop: Potion                   Drop: Bicoket
---------------------------------------------------------------------------
Shokujinhana                                                        No. 036
LV: 14         HP: 96          EXP: 55
Tolerance: None                Weakness: Fire, Ice
Drop: Potion                   Drop: Mirror Pendant 
---------------------------------------------------------------------------
Axe Armor                                                           No. 037
LV: 15         HP: 80          EXP: 62
Tolerance: Fire                Weakness: Thunder
Drop: Iron Boots               Drop: Bangle
---------------------------------------------------------------------------
Witch                                                               No. 038
LV: 16         HP: 80          EXP: 71
Tolerance: Ice                 Weakness: Fire
Drop: Antidote                 Drop: Attractive Clothes
---------------------------------------------------------------------------
Siren                                                               No. 039
LV: 16         HP: 80          EXP: 71
Tolerance: None                Weakness: None
Drop: None                     Drop: Mana Prism
---------------------------------------------------------------------------
Bomber Armor                                                        No. 040
LV: 16         HP: 96          EXP: 71
Tolerance: None                Weakness: Thunder
Drop: $5                       Drop: $25
---------------------------------------------------------------------------
Minotaurus                                                          No. 041
LV: 20         HP: 1920        EXP: 339
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Balloon                                                             No. 042
LV: 14         HP: 12          EXP: 55
Tolerance: None                Weakness: Wind
Drop: $5                       Drop: $25
---------------------------------------------------------------------------
Big Balloon                                                         No. 043
LV: 15         HP: 30          EXP: 62
Tolerance: None                Weakness: Wind
Drop: $25                      Drop: Cuirass Armor
---------------------------------------------------------------------------
Archer Skeleton                                                     No. 044
LV: 17         HP: 84          EXP: 81
Tolerance: Ice                 Weakness: None
Drop: Potion                   Drop: Glove
---------------------------------------------------------------------------
Ruler Sword                                                         No. 045
LV: 19         HP: 240         EXP: 102
Tolerance: Thunder, Wind       Weakness: Ice
Drop: Buff Coat                Drop: Corinthian Helmet
---------------------------------------------------------------------------
Disc Armor                                                          No. 046
LV: 19         HP: 156         EXP: 102
Tolerance: None                Weakness: Thunder
Drop: $100                     Drop: Cross Helmet
---------------------------------------------------------------------------
Devil                                                               No. 047
LV: 27         HP: 2176        EXP: 627
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Merman                                                              No. 048
LV: 19         HP: 160         EXP: 102
Tolerance: Fire                Weakness: Ice
Drop: Potion                   Drop: Pilos
---------------------------------------------------------------------------
Fishman                                                             No. 049
LV: 19         HP: 160         EXP: 102
Tolerance: Fire                Weakness: Ice
Drop: Potion                   Drop: Parade Armor
---------------------------------------------------------------------------
Arahabaki                                                           No. 050
LV: 20         HP: 13          EXP: 113
Tolerance: None                Weakness: None
Drop: $25                      Drop: Gold Necklace
---------------------------------------------------------------------------
Ruler Sword LV 2                                                    No. 051
LV: 20         HP: 320         EXP: 113
Tolerance: Thunder, Wind       Weakness: Ice
Drop: Arm Guard                Drop: Chain Mail
---------------------------------------------------------------------------
Feather Demon                                                       No. 052
LV: 23         HP: 272         EXP: 150
Tolerance: Wind                Weakness: None
Drop: Barbutte                 Drop: Lamellar Coat
---------------------------------------------------------------------------
Guardian Armor                                                      No. 053
LV: 24         HP: 4800        EXP: 165
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Scale Armor                                                         No. 054
LV: 24         HP: 800         EXP: 165
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Giant Merman                                                        No. 055
LV: 30         HP: 3520        EXP: 1298
Tolerance: Fire                Weakness: Ice
Drop: None                     Drop: None
---------------------------------------------------------------------------
Max Slime                                                           No. 056
LV: 32         HP: 3680        EXP: 1479
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Armored Flea Man                                                    No. 057
LV: 14         HP: 20          EXP: 55
Tolerance: Fire                Weakness: Thunder
Drop: $25                      Drop: Flame Armor
---------------------------------------------------------------------------
Gold Head                                                           No. 058
LV: 14         HP: 13          EXP: 55
Tolerance: Thunder             Weakness: None
Drop: None                     Drop: Medusa Pendant
---------------------------------------------------------------------------
Manemane                                                            No. 059
LV: 18         HP: 112         EXP: 91
Tolerance: None                Weakness: Ice
Drop: Potion                   Drop: Brigandine
---------------------------------------------------------------------------
Bone Naga                                                           No. 060
LV: 18         HP: 160         EXP: 91
Tolerance: None                Weakness: None
Drop: High Potion              Drop: Armet
---------------------------------------------------------------------------
Skeleton Mirror                                                     No. 061
LV: 18         HP: 160         EXP: 91
Tolerance: None                Weakness: None
Drop: $100                     Drop: Silk Hat
---------------------------------------------------------------------------
Oh                                                                  No. 062
LV: 19         HP: 160         EXP: 102
Tolerance: None                Weakness: None
Drop: Meat                     Drop: Noble Clothes
---------------------------------------------------------------------------
Harpy                                                               No. 063
LV: 21         HP: 192         EXP: 125
Tolerance: Wind                Weakness: Ice
Drop: High Potion              Drop: Bascinet
---------------------------------------------------------------------------
Axe Armor II                                                        No. 064
LV: 24         HP: 192         EXP: 165
Tolerance: None                Weakness: Thunder
Drop: Kettle Hat               Drop: Ancient Armor
---------------------------------------------------------------------------
Spectre                                                             No. 065
LV: 24         HP: 96          EXP: 165
Tolerance: None                Weakness: None
Drop: Midday Constellation     Drop: Sapphire
---------------------------------------------------------------------------
Bronze Guarder                                                      No. 066
LV: 25         HP: 112         EXP: 179
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Peeping Big                                                         No. 067
LV: 33         HP: 2000        EXP: 1981
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Legion Saint                                                        No. 068
LV: 35         HP: 1920        EXP: 2230
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Shadow                                                              No. 069
LV: 36         HP: 1600        EXP: 2362
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Melting Zombie                                                      No. 070
LV: 26         HP: 192         EXP: 193
Tolerance: None                Weakness: Ice, Wind
Drop: Uncurse                  Drop: Iron Helm
---------------------------------------------------------------------------
Skeleton Liquid                                                     No. 071
LV: 25         HP: 38          EXP: 179
Tolerance: None                Weakness: Thunder
Drop: Antidote                 Drop: Velvet Mantle
---------------------------------------------------------------------------
Ruler Sword LV 3                                                    No. 072
LV: 27         HP: 384         EXP: 209
Tolerance: Thunder, Wind       Weakness: Ice
Drop: $250                     Drop: Greaves
---------------------------------------------------------------------------
Poison Lizard                                                       No. 073
LV: 29         HP: 240         EXP: 242
Tolerance: None                Weakness: Ice
Drop: Large Meat               Drop: Heavy Armor
---------------------------------------------------------------------------
Pazusu                                                              No. 074
LV: 38         HP: 4500        EXP: 2640
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Spriggan                                                            No. 075
LV: 35         HP: 280         EXP: 354
Tolerance: None                Weakness: Wind
Drop: $100                     Drop: Steel Gauntlet
---------------------------------------------------------------------------
Gorgon                                                              No. 076
LV: 32         HP: 420         EXP: 295
Tolerance: Thunder             Weakness: None
Drop: Double Mail              Drop: Silver Bracelet
---------------------------------------------------------------------------
Blades Master                                                       No. 077
LV: 33         HP: 280         EXP: 314
Tolerance: None                Weakness: None
Drop: Steel Helmet             Drop: Bloody Glove
---------------------------------------------------------------------------
Koukidou Skeleton                                                   No. 078
LV: 33         HP: 1400        EXP: 314
Tolerance: None                Weakness: None
Drop: High Potion              Drop: Musical Necklace
---------------------------------------------------------------------------
Rare Ghost                                                          No. 079
LV: 34         HP: 2           EXP: 334
Tolerance: None                Weakness: None
Drop: Lucky Ring               Drop: Mystic Brooch
---------------------------------------------------------------------------
Glass Skeleton                                                      No. 080
LV: 34         HP: 56          EXP: 334
Tolerance: Ice                 Weakness: None
Drop: $250                     Drop: Ruby
---------------------------------------------------------------------------
Victory Armor                                                       No. 081
LV: 36         HP: 280         EXP: 375
Tolerance: Fire                Weakness: Thunder
Drop: $400                     Drop: Shinobi Mantle
---------------------------------------------------------------------------
Hammer Hammer                                                       No. 082
LV: 36         HP: 1400        EXP: 375
Tolerance: None                Weakness: None
Drop: High Potion              Drop: Crest Bracelet
---------------------------------------------------------------------------
Disc Armor II                                                       No. 083
LV: 33         HP: 280         EXP: 143
Tolerance: None                Weakness: Thunder
Drop: $250                     Drop: High Potion
---------------------------------------------------------------------------
Minotaurus Another                                                  No. 084
LV: 42         HP: 4200        EXP: 3228
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Legion Corpse                                                       No. 085
LV: 43         HP: 4620        EXP: 3388
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Talos                                                               No. 086
LV: 48         HP: 4200        EXP: 4227
Tolerance: Ice                 Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Death                                                               No. 087
LV: 48         HP: 3920        EXP: 4227
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Death                                                               No. 088
LV: 49         HP: 2800        EXP: 4406
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Pixie                                                               No. 089
LV: 36         HP: 320         EXP: 375
Tolerance: Fire                Weakness: Ice
Drop: High Mana Prism          Drop: Diamond
---------------------------------------------------------------------------
Sylph                                                               No. 090
LV: 36         HP: 320         EXP: 375
Tolerance: None                Weakness: None
Drop: High Mana Prism          Drop: Silver Tiara
---------------------------------------------------------------------------
Master Lizard                                                       No. 091
LV: 38         HP: 280         EXP: 419
Tolerance: None                Weakness: Ice
Drop: Large Meat               Drop: Battle Armor
---------------------------------------------------------------------------
Owl                                                                 No. 092
LV: 37         HP: 252         EXP: 397
Tolerance: Wind                Weakness: None
Drop: $250                     Drop: Large Meat
---------------------------------------------------------------------------
Transparent Skeleton                                                No. 093
LV: 38         HP: 72          EXP: 419
Tolerance: Thunder             Weakness: None
Drop: $400                     Drop: Ancient Robe
---------------------------------------------------------------------------
Skewered Bone Pillar                                                No. 094
LV: 39         HP: 72          EXP: 441
Tolerance: None                Weakness: Wind
Drop: $250                     Drop: $400
---------------------------------------------------------------------------
Shimon                                                              No. 095
LV: 41         HP: 360         EXP: 488
Tolerance: None                Weakness: Fire
Drop: High Potion              Drop: Midday Constellation
---------------------------------------------------------------------------
Pike Master                                                         No. 096
LV: 43         HP: 1800        EXP: 537
Tolerance: None                Weakness: None
Drop: Golden Crown             Drop: Levitation Boots
---------------------------------------------------------------------------
Cyclops                                                             No. 097
LV: 49         HP: 4680        EXP: 4406
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Maxim                                                               No. 098
LV: 46         HP: 4800        EXP: 0
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Dracula Phantom                                                     No. 099
LV: 52         HP: 2250        EXP: 0
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------
Dracula Phantom                                                     No. 100
LV: 55         HP: 6666        EXP: 0
Tolerance: None                Weakness: None
Drop: None                     Drop: None
---------------------------------------------------------------------------

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  I can't think of anything witty to add here, so... thanks for reading!

Zach Keene
6 July 2002

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