Castlevania: Symphony of the Night

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Walkthrough/FAQ

***************************************************************************
*           Castlevania: Symphony of the Night Walkthrough/FAQ            *
*               Version 2.9 - Last Updated 25 June 2001                   *
*                By: Zach Keene (zjkeene@bellsouth.net)                   *
***************************************************************************

   Table of Contents    .       .       .       .       .       .         7
1) Introduction         .       .       .       .       .       .        50
2) What's New?  .       .       .       .       .       .       .        89
3) Credits      .       .       .       .       .       .       .       124
4) Legal Crap   .       .       .       .       .       .       .       241

   Part I: Alucard      .       .       .       .       .       .       261
5) Introduction to Alucard      .       .       .       .       .       263
6) Alucard's Special Weapons    .       .       .       .       .       280
7) Alucard's Special Moves      .       .       .       .       .       308
8) Alucard's Familiars  .       .       .       .       .       .       357
9) Frequently Asked Questions   .       .       .       .       .       417
10) Walkthrough - First Castle  .       .       .       .       .       530
11) Walkthrough - Second Castle .       .       .       .       .      1545
12) Why Don't I Have 200.6%?    .       .       .       .       .      2159
13) Miscellaneous Alucard Tips  .       .       .       .       .      2236

   Part II: Richter Belmont     .       .       .       .       .      2488
14) Introduction to Richter Belmont     .       .       .       .      2490
15) Richter's Special Weapons   .       .       .       .       .      2511
16) Richter's Special Moves     .       .       .       .       .      2573
17) Richter Tips        .       .       .       .       .       .      2619

   Part III: Mechanics  .       .       .       .       .       .      2724
18) Combat Handbook     .       .       .       .       .       .      2613
19) Levels and Experience       .       .       .       .       .      2841

   Part IV: Equipment Lists     .       .       .       .       .      2955
20) Equipment - Hands   .       .       .       .       .       .      2957
21) Equipment - Head    .       .       .       .       .       .      4246
22) Equipment - Body    .       .       .       .       .       .      4386
23) Equipment - Cloak   .       .       .       .       .       .      4568
24) Equipment - Accessories     .       .       .       .       .      4626
25) Equipment - Relics  .       .       .       .       .       .      4861

   Part V: Enemy Lists  .       .       .       .       .       .      5042
26) Enemy List  .       .       .       .       .       .       .      5044
27) Enemy Index .       .       .       .       .       .       .      6174

   Part VI: Miscellaneous       .       .       .       .       .      6227
28) Audio Info  .       .       .       .       .       .       .      6229
29) The End     .       .       .       .       .       .       .      6403

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  "Oh bloody hell, Konami's screwed up again!" Or so I thought, as I first
read about the new Castlevania game. It was supposed to be more
Metroid-ish than Castlevania-ish. Now, Metroid is pretty cool and all, but
I remembered what happened _last_ time Konami brought one of its classic
series to the Playstation, and screwed with its formula. The result can
easily be found in the used bins at any EB or Software, Etc.
  However, the reviews were overwhelmingly positive, so I figured, "what
the hell?"
  I got my copy for Christmas last year, and my previous skepticism proved
to be completely unfounded. Far from being another Legacy of Bore, this
was, and is, probably the best Playstation game ever made.

  This FAQ covers the North American PSX version. I am not aware of any
major gameplay differences between this and the Japanese or any other
PSX version. The few minor differences between the Japanese and Western
versions that I do know about have been covered. 
  This FAQ does not specifically cover the Japanese Saturn version, 
although I have brought it up in a few places where it seemed prudent
to do so. I originally intended to make a Saturn-specific version of this
FAQ, but I never got around to it and probably never will. :( 

  This FAQ was originally written using the almighty MS-DOS edit, but since
then I have found an even greater power, and henceforth all updates will be
conducted using Emacs, The One True Editor. For best results, view with a
monospace font, 8 spaces per tab, 75 characters per line.

                Where to get the latest version of this FAQ
                -------------------------------------------
          http://members.aol.com/fnlfanatic/arcanelore/csotnfaq.txt
                       [This version is always current.]

                   GameFaqs - http://www.gamefaqs.com/
                  
 The Castlevania Dungeon - http://classicgaming.com/castlvania/dungeon.htm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: What's New? :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 2.9 (25 June 2001)
        - A few people who should have been credited last update weren't.
          That's been corrected.
        - Corrected list of Clock Tower enemies (Sword Lord and Vandal
          Sword were missing, and there is no such enemy as "Flail Lord". :)
        - The Muramasa has an ATT of -5. Find out why you should be using 
          it.
        - Some other Weapon List bugs fixed. (Fist weapons, Combat Knife, 
          Jewel Sword, and Tyrfing.)
        - Throw 2 weapons seem to react weirdly to some STR augmenting
          items like the Ring of Varda. I've not tested this thoroughly, but
          what little I do know has been added to the Weapon List.
        - Added some more frequently asked questions (as well as one
          infrequently asked question as an excuse to rant. :)
        - No, you don't need 180%, or even 170%, to get Richter.
        - Verified the exact requirement for Ending #4... 196% (not 200% as 
          I'd previously reported, or 190% as is usually claimed.) Kudos to 
          Brian Kern for having the only FAQ I could find that actually got 
          this right. :) 
        - Added a blurb about some alternative "Game Over" sound clips
          you can hear in the Japanese versions of the game. (Check
          the "Misc. Alucard Tips" section.)
        - Unbeknownst to even the Master Librarian, Stone Roses are weak 
          against Curse.
        - Added a bit to the Combat Handbook section.
        - Added the "Levels and Experience" section to the newly renamed
          Mechanics part.
        - Added a Level Of Worthlessness stat to the Enemy List; this is
          the level at which enemies start giving only one experience point.
        - Added in some tips for leveling up Familiars.
           
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Credits :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Thanks to (in alphabetical order):

Amuro2nd@aol.com
        - Info about the Yasatsuna oddity and other weapon abilities.
An unthinkable DAIS
        - Pointed out screw-ups, well, pretty much everywhere...
Azusa
        - Corrected a name mix-up.
Robert Braddock
        - Told me about the Alucart equipment luck bonus, and gave me a
          few teleporting weapon tips.
The Cardinal
        - Told me about the alternative "Game Over" sound clips.
The Castlevania Dungeon [http://classicgaming.com/castlevania/dungeon.htm]
        - Where I found out what the Runesword "says." 
John Chambers
        - Pointed out a section that was not written clearly.
Mike Chenoweth
        - Sent me info about the possible fifth ending.
Dave Connoy
        - Told me about the Throw 2 weapon weirdness, as well as some other 
          tips, Familiar leveling strategies,  and other goofups. (And was 
          the only person three years ago who thought my writing this FAQ 
          wouldn't be a complete waste of my time. :)
Ben Darlow
        - Was the first to suggest to me that beating Dracula would clear
          up the Rare Item "Bug".
diehard@euronet.nl
        - Told me about the trick to go over 200.6%
~dust
        - Told me about the Red Rust's tendency to jam.
Fett1099@aol.com
        - Info about the Heaven Sword special move.
gargoyle sox
        - Lots of tips and corrections, including the infinite peanuts
          trick.
General MX
        - Told me how to get the large fireballs with Alucard's Hellfire.
the guy
        - Pointed out some spelling errors, straightened out my left from
          my right, and many other tips.
Brian Kern
        - His FAQ describes how experience is determined.
n3m3s1s
        - Pointed out my Clock Tower enemy list had a few omissions.
Nolan Irving
        - The Library Card Invisibility trick and some other tips.
Jacka1
        - Figured out once and for all how the Drac vs Richter battle
          affects Alucard's beginning stats.
Stephen Judkins
        - Gave me a working version of the trick to keep Alucard's inital
          equipment, and some info on how to get higher stats.
Joshua Kaufman
        - Reminded me months ago that you needed a Lv. 99 Sword Familiar
          to escape the castle. 
Lord Genji
        - Pointed out that my walkthrough still said that the Alucart stuff
          is useless.
Saverio M.
        - Pointed out a missing pork bun in the Catacombs.
Nemo Incognito
        - Helped me clarify the Master Librarian trick, as well as giving
          me some great Maria vs. Galamoth tips I'll have to use if I ever
          make a FAQ for the Saturn version.
Nightman
        - A few tips, such as cancelling the Hellfire's fireball and Medusa
          Shield abilities.
P-Chan
        - Insight on how to affect Alucard's beginning stats.
rec.games.video.sony
        - Where do you think I learned most of the stuff in the first
          place?
Richard Perrin
	- Pointed out evidence against the fifth ending, as well as how to
          get around XAPlay's 17:30 time limit.
Rimage
        - Also helped to straighten out my left and right. 
Sanosuke21@aol.com
        - Pointed out that I was missing the Sword of Dawn.
Dean Siron
        - For a Combat Knife tip.
Skiewolf
	- Pointed out an inaccuracy in my description of the Clock Special
          Weapon.
smelliton 
	- For revealing the Muramasa's true awesome powers.
THOTH
	- For pointing out the Tyrfing's elemental oddities.
TorgVega Q
        - How not to get the Fifth Alucard ending.
Toto
        - Told me how to get the Grape juice in the Royal Chapel.
Toykeeper
        - Some tips on how to take Richter through the Catacomb Spike
          Rooms.
Joe Wisley
        - Sent me a revised .XA file index after using XA2WAV to circumvent
          XAPlay's 17:30 limit.
Nick Zitzmann
        - Lots of various info. 

  Thanks to the five billion people who wrote in to tell me I had neglected
to add Richter's Brandish Whip move: Rainard Belmont, Lurk, and Robby
Stone. (I think there were a few more, but that's all I could find at the
moment.)

  Thanks also go to Pijaibros' Castlevania Page and Darkhugh's Den. I used
neither directly in the making of this FAQ, but some of the stuff here I
originally learned from either source. (Yes, I really did hunt down every
blasted enemy and drop item myself, which is what added an extra week on to
the production of this FAQ.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Legal Crap ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  This Castlevania: Symphony of the Night FAQ is (C) 1998, 1999 Zach Keene.
As Grand Poo-bah of Copyrightedness, I grant upon thee the following
rights:

1) Thou mayst give this FAQ to whomever you so choose. The key word here is
   "give". If anybody gets paid for this, it darn well better be me. :)

2) Thou mayst put this FAQ up on thine website, so long as it remains
   completely intact. And I do mean completely.

  Castlevania (R), Symphony of the Night (TM) are registered trademarks of
Konami Co., Ltd. (C) 1997 Konami Co., Ltd.

  Now if you'll excuse me, I have to sue myself for copying from my
Einhander FAQ. :)

-----------------------------Part I: Alucard-------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Alucard :::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Unlike previous Castlevania games, where you played as a member of clan
Belmont, you now play as Dracula's half-human, half-vampire son Alucard.
Alucard was previously seen fighting alongside Trever Belmont in
Castlevania III.
  Instead of relying on a whip for the whole game, Alucard can use many
different kinds of weapons and armor that can be found or bought during the
course of the game. Also, Alucard has all sorts of special moves he can
pull off, and he can shapeshift into a mist, bat, or wolf form. Also,
Alucard gains experience as he fights enemies, which makes him stronger
as the game progresses.
  [If you want to play the game as Richter Belmont, see the Richter part of
the FAQ below.]
  
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Special Weapons :::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Like the Belmonts, Alucard can make use of the traditional Castlevania
special weapons. These special weapons are powered by Hearts, which can
be collected from defeated enemies or Candles. The maximum number of Hearts
Alucard can be increased by gaining levels or collecting Heart Max Up
items.

1) Knife: Throws knife straight ahead. Travels quickly, but weak. (1 Heart)
2) Axe: Hurls axe in an arc. Strong, but low range and hard to aim. (4
   Hearts.)
3) Holy Water: Lobs in a small arc, which creates a small flame on impact.
   Good power, but very low range. (3 Hearts)
4) Clock: Freezes on screen enemies for a short period of time. Does not
   work on most bosses and some enemies. (20 Hearts)
5) Cross: Large crosses rotate around a beam of light, which expands to
   envelop the whole screen. Does massive damage to all on-screen enemies.
   (100 hearts)
6) Holy Book: Holy Book revolves around Alucard and does damage to all
   enemies it contacts. (5 Hearts)
7) Rebound Stone: Alucard throws the stone at an angle and it bounces off
   everything it hits. (3 Hearts)
8) Agunea: Throws lightning. If it connects, hold U + Attack to continue
   the attack. The longer you hold it, the more hearts it uses. (5 Hearts)
9) Bibuti: Throws ashes directly ahead. (3 Hearts)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Special Moves :::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Alucard also has a number of special moves at his disposal. First, there
are the eight "spells" that can be viewed on the "Spells" menu on the
status screen. The Master Librarian will sell items that will put these
spells on the spell list, but this is not necessary. They will be added
as you do them.
  Also, various weapons or Relics may allow additional special moves. These
will be discussed in the Items lists.

Key:
U = Up          D = Down        F = Foward       B = Back
Charge (button) = Hold (button) for two seconds, then do whatever.

1) Dark Metamorphosis: B, UB, U, UF, F + Attack
   Whenever Alucard attacks an enemy that bleeds and touches the blood,
   Alucard heals some HP. (10 MP)

2) Hellfire: U, D, DF, F + Attack
   Just like Dracula. After you teleport out, press left or right to
   determine where you teleport in. Then, you'll do Dracula's 3-Fireball
   attack. Or, hold U as you teleport in to do Dracula's large fireball
   attack. Hold D to cancel the fireball period and just have a teleport.
   (15 MP)

3) Summon Spirit: B, F, U, D + Attack
   Summons spirit which homes in on one enemy. (5 MP)

4) Tetra Spirit: Charge U, UF, F, DF, D + Attack
   Like above, but summons four spirits at once. (20 MP)

5) Soul Steal: B, F, DF, D, BF, B, F + Attack
   Steals life from enemies and Candles. (50 MP)

6) Wolf Charge: D, DF, F + Attack
   Swift charge attack. (Must be in wolf form. Requires Skill of Wolf and
   Soul of Wolf Relics. 10 MP)

7) Wing Smash: Hold X (U, UB, B, DB, D, DF, F) Release X
   Swift charging attack. (Must be in Bat form. Requires Soul of Bat
   Relic. 8 MP)

8) Sword Brothers: D, DF, F, UF, Charge U, D + Attack
   Sword Familiar does an attack which damages all on screen enemies.
   (Requires Sword Card relic. Sword Familiar must be active as a Familiar.
   30 MP)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Familiars :::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  As you progress through the game, you will pick up various relics that
will summon Familiars. As you fight enemies, Familiars will gain experience
independently of Alucard. (Most enemies are only worth 1 point of Familiar
experience, but some are worth more.) For every 100 points a familiar gets,
it will gain a level. Note that a Familiar has to be active to gain
experience. Note also that the Familiar does not have to do the killing to
get experience.

1) Faerie Familiar: When she's active, she will administer potions and
   medicine to Alucard as needed. For example, if you get cursed and have
   an Uncurse in your inventory, the Faerie will instantly use it. She is
   the only one who can use the Hammer and Life Apple items. She will also
   point out breakable walls ("There's something funny about this
   wall") and give out other tips.

1a) Sprite Familiar (Japanese version only): I'm not sure what, if
   anything, is different about the Sprite.

2) Demon Familiar: The demon's most practical use is to press the switches
   in the Abandoned Mine and the Cave. Otherwise it will use different
   elemental attacks, depending on its level.

2a) Nose Demon Familiar (Japanese version only): Just a funky looking
   version of the Demon that will not press switches.

3) Bat Familiar: Occasionally swoops on enemies. At its level rises, so
   does the damage it causes. Also, if Alucard morphs into a Bat, the
   familiar will summon other bats to fly alongside Alucard. These extra
   bats function like Options in Gradius: if you fire, so will they. The
   number of "Options" you get depends on the level of the Bat Familiar.

4) Ghost Familiar: It homes in on enemies and does a weak attack. When it
   gets to a high enough level, it will Soul Steal enemies.

5) Sword Familiar: Probably the most powerful Familiar. It will do various
   swooping and slashing attacks which increase in both frequency and
   power as the Familiar gains levels. It also allows you to do the Sword
   Brothers spell. When it gets to level 50, you will have the option of
   using it as either a sword or a Familiar. The higher the level of the
   Familiar, the more powerful the sword will be. However, you can not
   raise the Familiar's levels if you are using it as a sword.

  Here are some tips for leveling up your familiars. Most of these have 
been floating around for so long that I'm not even sure who to credit for
them anymore, unfortunately.

1) The enemies in the Forbidden Library are almost always worth several
   points of familiar experience, and are easy to kill.
2) Similiarly, the Spectral Sword in the Anti-Chapel. I don't think the
   individual parts are worth as much as the Forbidden Library enemies,
   but you can kill a lot of them quickly.
3) If you have a Duplicator, find a spot where you can switch screens 
   quickly to regenerate a lot of enemies (the room in the Reverce Caverns
   with the four zillion Dark Octopi is good for this), and use a weapon
   like the Power of Vlad to kill them all.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Frequently Asked Questions ::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Here's a quick list of questions that I get asked quite a bit. If your
question is listed here please don't e-mail me about it, since I'll
probably just tell you to read this section.

Q) I'm missing enemy number 61 (the Mudman)! Where is it?
A) It is in the Long Library, but the only time you can find one is when
   you fight the Lesser Demon there as a boss. If you can leave it alive
   long enough it will periodically summon one of three enemies: a
   Skeleton, an Ectoplasm, or a Mudman. Unfortunately the Lesser Demons in
   the inverted castle only replicate themselves and don't summon enemies.

Q) Help! I used a Library Card and now I'm stuck in the first castle!! How 
   do I get back to the second castle?
A) The same way you got there in the first place. Head to where you fought
   Richter, keep heading left, and notice the teleporter at the "dead end"
   there. Press Up to teleport to the second castle.

Q) Where is the Sword Card?
A) I assume you are playing a Western version of the game if you are asking
   this, since it lying in plain sight in the Japanese versions. :)

   Anyway, find that large open area in Olrox's Quarters with a
   fountain at the very bottom, and four exits. The top left
   heads to Olrox, the top right leads to a Save Point, bottom right leads
   to some minor treasure, and the bottom left leads to the Royal Chapel?
   Once you're there, take the bottom left exit, and keep heading left
   until you come to an area where the bricks change colour from dark grey
   to a more whitish colour. This area is about a screen or so wide, and is
   a sort of "bridge". Once you're here, slash at the ceiling towards the
   left of this area. Or, just use the Soul Steal spell to find the
   breakable area. Once you break the hole in the ceiling, fly up the hole.
   You'll now be in a small room with the Sword Card.

Q) Where is the Soul of Bat?
A) In the Long Library. You'll first need to have the Leap Stone (found in
   the Castle Keep) and the Form of Mist (found in the Colosseum). Then,
   go to the Long Library, and find the large "stairway" that leads down
   to the Master Librarian's room. As you go down you should be able to see
   a ledge on the left side of the screen. Double jump to that ledge. It
   will lead to another section of the Library that contains the Soul of 
   Bat. (The Soul of Bat is tucked away behind a grate, which is why you 
   must have the Form of Mist to get it.)

Q) I've been trying to get a Ring of Varda from a Paranthropus but all I'm
   getting are Gauntlets and Turquoises. Help!
A) Short answer: beat Dracula. See the "Getting a Ring of Varda" header 
   under the "Misc. Alucard Tips: section for more details.

Q) There's this gate in the Clock Tower. How do I open it?
A) Scattered in two rooms of the Clock Tower are four gears. To open the 
   gate, go to a gear and keep hitting it until it makes a "click" sound,
   instead of the clanking sound it usually makes. Then move on to another
   gear. Once all four gears are "clicked" into place, the gate will open.

Q) How do I get the right statue of the giant clock room in the Marble
   Gallery to open?
A) Use the Clock subweapon.

Q) You said that the Ring of Arcana/Dracula Tunic/AxeLord Armor is dropped
   by the Master Librarian. How?
A) See the "Master Librarian Trick" heading under the "Misc. Alucard Tips"
   section.

Q) My familiars aren't gaining any experience!
A) Almost all of the time I get an e-mail like this, it's from someone who
   is using a GameShark. I don't know what codes they were using, and even
   if I did I couldn't confirm that they were the source of the problem 
   since I don't own a GameShark. But I am unaware of any other reason that
   would cause the familiars not to gain experience, other than not having
   one active (duh.) So, GameShark users beware...

Q) I'm playing the Saturn version and I can't get the wolf to swim! How
   do I fill in those missing blanks in my map of the Reverse Caverns?
A) Yep, for some unknown reason, the powers that be at KCEN removed the 
   wolf's ability to swim. Fortunately, Alucard's super jump is much 
   better at filling in map squares in this area than it was in the PSX
   version, but there are still a few stubborn squares.

   The easiest way, albeit a little tricky, to fill in the water areas in 
   the Saturn version is a method I call "turbobombing", and anyone 
   familiar with the Metroid games will probably soon see why. Find the 
   place in the block you need filled in with the highest ceiling, and 
   then position Alucard beneath it. Do a Super Jump, then immediately 
   after you hit the ceiling keep transforming into a wolf and back as 
   quickly as possible. You may be able to gain just enough altitude
   doing this to fill in the block. (If not, just try again.) 

Q) What's up with the "Final Stage: Bloodlines" in the intro? 
A) OK, I'll admit it; very few people have actually asked me this. But I 
   want to rant about this. Kurt Kalata of the Castlevania Dungeon has 
   put up his own explanation of this on his site, and he may be right,
   but even so I argue that this was incredibly stupid.
   
   In the original Japanese version, it read "Final Stage: Chi no Rondo",
   which makes a heck of a lot more sense. (Chi no Rondo = Rondo of Blood,
   the PC Engine CD/Turbo Duo game that CSOTN is the sequel to, and that the
   SNES game Castlevania: Dracula X is loosely based upon.) Seeing as this
   level was a recreation of the final level of Rondo, what else should the
   title of this level be?

   So what possessed the translators to render this "Final Stage: 
   Bloodlines"? I have no clue whatsoever. It's incredibly misleading, since
   this game has little to do with the Sega Genesis Castlevania game.
   Maybe the translators didn't want to use "Rondo of Blood", since it was
   never released in the US and perhaps they felt very few people would be
   familiar with the title. If that's the case, they probably should have
   called it "Final Stage: Dracula X", referring (for better or worse :) to
   the SNES title that did make it over.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Walkthrough - First Castle ::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  And now, the part you've all been waiting for: the complete Alucard game
walkthrough. First off, I make no claims that the walkthrough below is the
fastest, easiest, best, or the only possible way through the game. But, it
will get you through the game, so want more do you want? :)
  If you've already played through the game once and don't have 200.6%, but
would like to get there without starting a new game, see the "Why Don't I
Have 200.6%?" section for some hints. 

---------------------------------------------------------------------------
Facts About:    Final Stage: Bloodlines
Music Track:    Prologue
Enemies Found:  None
Bosses Found:   Dracula
Items Found:    Badelaire, Dark Shield, Firebrand, Heart Refresh, Moon Rod,
                Shield Rod, Sunglasses, Power of Sire
---------------------------------------------------------------------------

  Journey back to 1792 and the Transylvanian countryside of Romania...

  When you reach the top of the stairs, whip the entranceway to hit a
switch. This switch will lower another stairway that you can go up. This
leads to an area where you can pick up various weapons from the "real"
game. I'm not sure what effect this has on anything, since they don't
carry over into the Alucard game.
  Continue to the left to encounter Dracula.

---------------------------------------------------------------------------
Dracula Tactics                 Boss Music Track: Dance of Illusions
---------------------------------------------------------------------------

  The game begins with a flashback to the last battle between Dracula and a
Belmont. You play this level as Richter Belmont. Richter has a variety of
cool special moves, but the only ones you need to know right now are the
Super Jump (D, U + Jump) and the Air Dash (U, D, DF, F + Attack).
  Why are these necessary? Really, they're not. But, how powerful you are
when you start the "real" game depends on your performance here. For
instance, Alucard's HP is affected by Richter's HP after you beat Dracula
as follows:

Richter's Life          Alucard's HP
Full                    80
You got hit             75
You "died"              70

  Alucard's starting MP is affected by which Special Weapon you are
holding when Dracula dies. No weapon is worth 20 MP, a Holy Water is worth
25 MP, and a Cross is worth 30 MP.
  As for the rest of your stats, they seem to mostly be based on how
quickly you blow through this battle, although taking damage will lower
your stats. Basically, you want to beat Dracula in under a minute with no 
damage for the best stats, which should be:
 
80 HP/25 MP/60 Hearts/13 STR/12 CON/13 INT/12 LCK (finish w/ Holy Water)
80 HP/30 MP/60 Hearts/13 STR/12 CON/12 CON/12 LCK (finish w/ Cross)

  If this is your first time playing, you will not be able to skip the 
dialogue, and therefore it will take you several minutes, and you won't be
able to get the very best stats out of this battle. What you _can_ do, is 
try not to get hit and grab a Cross to make the best you can out of the 
situation. (If I'm interpreting Jacka1's data correctly, it seems that you
can get a Luck score of 14 if you can beat Dracula perfectly without the 
aid of a special weapon.)
  Some other things: if you finish the battle with Dracula with no hearts
remaining, Alucard will start with a Heart Refresh. If you collected over
40 Hearts with Richter, Alucard will start with a Neutron Bomb, lose one
STR point, and gain one INT point. (Occasionally I've gotten Alucard to
start with a Monster Vial, but I'm not sure how.)
  
  At any rate, the quick way to beat Dracula is to grab the Holy Water,
then Hydro Storm Dracula into submission. One blast will take care of his
first form, but his second form will be a bit more stubborn. Also, if you
want to have the best MP, you will need to be holding the Cross when
Dracula dies, meaning you need to keep switching between the two weapons
so you can use the Water, but not let the Cross disappear. If you run out
of Hearts before Dracula's second form dies, skip the next paragraph for
some Special Weaponless fighting tips.

  If you want to fight this battle out the hard way, here're some tips:
Remember the Air Dash I told you to learn earlier? Here's what you do.
Dracula fights using his standard teleport and fireball attack. When he
starts to teleport in, get within a few steps of him. When he solidifies,
jump up and Air Dash him. After you land, try to whip him before he
teleports out. Lather. Rinse. Repeat. However, if he teleports to either
edge of the screen, don't try to do this, or you'll get hit. Instead, avoid
his attack. How? Just Super Jump repeatedly and stay at the top of the
screen until the fireball attack passes. 6 or 7 Air Dash hits will kill his
first form. And if you're really smooth, you can Air Dash him twice before
he vanishes. Be careful with this, because if Dracula does the meteor
attack, a second Air Dash will most likely hurt you.
  First form? Yep, after you kill his first form, Dracula transforms into a
large bluish-green demon. Get just close enough to whip it, and do so
repeatedly until you see it's mouth glow, which means it's about to spew
fire. When you see the glow, Super Jump repeatedly until it stops. Drop
back and whip it a few more times. Better yet, Air Dash it, and attack it
from behind while it continues to spew fireballs to the wrong side of the
screen.
  When it jumps, Air Dash (on the ground) to get out of it's way. You'll
get a few free licks in as it turns around to face you.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
Intermission                    Music Track: Moonlight Nocturne
---------------------------------------------------------------------------

  Read the words and enjoy the music. If you've already beaten the game,
push start to get on with it.

---------------------------------------------------------------------------
Facts About:    Entrance
Music Track:    Dracula's Castle
Enemies Found:  Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman,
                Owl, Owl Knight, Warg, Zombie
Bosses Found:   Gaibon and Slogra (Optional)
Items Found:    Cube of Zoe, Heart Max Up x2, Holy Mail, Jewel Sword, Life
                Apple, Life Max Up x3, Pot Roast, Power of Wolf, Shield
                Potion, Turkey
---------------------------------------------------------------------------

  You start out the game pretty well equipped, but you'll soon lose your
cool stuff, so enjoy it while it lasts. Your sword comes with a teleport
move. Push D, DF, F + Attack to try it out.
  There is not much you can do outside the castle, so head to the right to
enter the castle itself. You'll make short work of the Wargs and Zombies
that oppose you.
  The second room you enter contains a hole in the ceiling and a huge rock
formation. You can destroy part of the rock to make a tunnel through it,
and find a Pot Roast in the process. You can't do much else with it just
yet, though. If you want, you can drop to the lower floor of this room and
fight the Merman for a while to gain a few levels. If you get hurt too
badly, try out the Dark Metamorphosis spell. Push B, UB, U, UF, F + Attack.
If done correctly, you'll hear Alucard shout "Dark Metamorphosis!" and
he'll glow red. For a limited time, any enemy you kill that bleeds will
give you 8 HP, if you touch the blood. Also, you'll learn one of the basic
facts about CSOTN: The higher your level, the less experience points the
enemies will give you. After you gain a few levels, the Mermen will only
give you about 1 point apiece. When you are ready to move on, climb back up
and continue to the right.
  The third room contains a few more Wargs. Before you leave, though, slash
the bottom of the staircase to collect a Turkey.
  You'll meet Death in the next room. He'll steal your cool equipment and
leave.
  Now what do you do? All you have is a Turkey and a Pot Roast, and they're
not going to help you at all. You need to find some weapons, and fast!
  Continue to the right, and climb up the stairs, and exit left. Notice
the crack in the ground here. If you jump down this crack and hold Left,
you'll land on a ledge that leads to a Heart Max Up. Once you get it, drop
off this ledge back to where you met Death, exit right, climb the stairs
again, and continue left this time.
  You'll soon enter a room with Bone Scimitars. Punch them out and they'll
gladly donate a Red Rust and a Short Sword to your cause. Equip the Short
Sword.
  The bottom left exit from this room leads to a wooden barrier with a
Heart Max Up behind it. You can't get it now.
  The middle left exit is a Save Point. Walk in front of the rotating
thing and push Up to save.
  Head to the top, and collect the Cube of Zoe. Now, slashing Candles will
earn you minor items such as Hearts or Money Bags. Take the door to the
left, which leads to the Alchemy Laboratory.

---------------------------------------------------------------------------
Optional Bosses: Gaibon and Slogra         
---------------------------------------------------------------------------
  
  After you enter the Alchemy Lab, immediately turn around. The room you
were in should now be inhabited by Bloody Zombies. Save your game, and
backtrack to the room where you met Death. You'll find Gaibon and Slogra
waiting for you. Ignore Gaibon, duck and slash Slogra like crazy. When you
knock away Slogra's spear, Gaibon will swoop down, pick up Slogra, and fly
off. You'll meet them again later, whether or not you fought them here.
Return to the Alchemy Lab.

---------------------------------------------------------------------------
Facts About:    Alchemy Laboratory
Music Track:    Dance of Gold
Enemies Found:  Axe Knight, Blood Skeleton, Bloody Zombie, Bone Scimitar,
                Skeleton, Spittle Bone
Bosses Found:   Gaibon and Slogra (Not optional, this time)
Items Found:    Basilard, Bat Card, Cloth Cape, Heart Max Up, Hide Cuirass,
                Leather Shield, Life Max Up, Potion, Resist Thunder, Skill
                of Wolf, Sunglasses
---------------------------------------------------------------------------

  Head to the far left of the room, jump up on the far left pillar, and
jump on the switch on the pillar to the right. This lowers the spikes in
front of the globe on the far left wall. Slash it for a Hide Cuirass.
Continue right on the pillars and jump through the hole in the ceiling.
Again, head left, and jump the spikes. The switch will lower them. The
burning thingy on the table can be slashed for a Leather Shield. At this
point you can either climb up the ledges or backtrack. Backtracking will
allow you to map out the room and find a Save Point, but either way you'll
end up at the top left door. (If you backtrack, ignore the elevator. You
can't do anything with it now.)
  That door leads to a long vertical corridor. Head for the very bottom
and slash out the floor. This leads to a secret passage that contains a
Life Max Up at the very bottom. Grab it and return to the first corridor.
Then, head to the far left wall and slash it out. Another secret passage!
The globe here contains a Heart Max Up. Grab it and return.
  Climb up the corridor and head to the left. You find yourself in another
corridor. Take out the skeleton and grab the Resist Thunder. Climb up and
exit stage left.
  In this room, you can use the two switches on the floor to lower the
spikes on either side of a block. Lower both sets, and push the block to
the right where the spikes used to be. Then, switch the right set of spikes
back on, lifting up the block. You can use this to jump up to the ledge
where the Spittle Bone is, and climb up to the right exit. This exit
eventually leads to a Cloth Cape.
  Return to the room with the block and spikes, head to the bottom left of
this room and climb up, taking out the Axe Knights on the way up. Exit
left. You're now in yet _another_ vertical corridor! Head down, then back
up. Take care not to get hit by the Spittle Bones, since they can poison
you, and at this point the only way to cure poison is to wait it out. The
first exit on the left is a Save Point. Save and continue up. Grab the Axe
at the top. Don't bother dropping down to take the top left exit; you won't
get far. Take the top right exit instead.
  And a stone block just closed you in. That's not a good sign. Head right
to meet once again with...

---------------------------------------------------------------------------
Gaibon and Slogra Tactics       Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  If you hit Slogra, Gaibon will lift him into the air and try to drop him
on you. This is a good time to use that Axe you just picked up. Also, it'll
keep Gaibon from blasting fire at you. If he does start blasting fire at
you, use the Hellfire spell (U, D, DF, F + Attack) to teleport out of the
path of the fireballs. They're not very hard to take out at all, so have
fun. After their defeat, grab the Life Max Up they leave behind.
---------------------------------------------------------------------------

  Continue on to the right until you reach a vertical corridor. Ignore the
bottom right exit for now, and climb up and take the middle right exit for
a Save Point. Drop down and take the bottom right exit. Continue to the
right until you reach the elevator shaft. Step on the switch and take the
elevator down. It's first stop takes you to a small room where you find
some Sunglasses. Continue the trip down. The next stop leads to a giant
cannon and a wooden barrier. Slash the switch to fire the cannon and take
out the barrier. Pick up the Basilard on the way out. Equip it; it's
slightly less powerful than your Short Sword, but a lot quicker. Continuing
left takes you back to the room where you found the Leather Shield and a
Save Point. However, there's no point in continuing here, so turn around,
go back up the elevator, and return to the vertical corridor you reached
after you fought Gaibon and Slogra. Save again if you like, and take the
top right exit.
  Continue right through a hallway with Bloody Zombies. When you get to a
large room, chose to go up or down. It doesn't really matter, but be sure
to explore the entire room. The globe at the bottom left contains a Potion.
When you're done here, exit to the right.

---------------------------------------------------------------------------
Facts About:    Marble Gallery
Music Track:    Marble Gallery
Enemies Found:  Axe Knight, Ctulhu, Diplocephalus, Flea Man, Marionette,
                Ouija Table, Plate Lord, Slinger, Skelerang, Skeleton,
                Stone Rose
Bosses Found:   None
Items Found:    Alucart Mail, Alucart Shield, Alucart Sword, Attack Potion,
                Hammer, Heart Max Up x2, Holy Glasses, Library Card, Life
                Apple, Life Max Up x2, Potion, Spirit Orb
---------------------------------------------------------------------------

  Heading to the right past the Axe Knights, you'll soon find a giant gap.
Dive down, and on the next screen you'll find stairs that lead back up,
an exit to the right, and stairs leading down. Take the right exit for a
Save Point, then head down. On the next screen, exit left.
  In this room, head down past the Slingers and Marionettes. There will be
items on high ledges that you can't reach... yet. Ignore them for now. The
bottom left corner of this room contains the Spirit Orb. Now you'll be able
to see how much damage you're doing to enemies. Exit to the right, jump
down to the bottom of the next screen, and exit left. Continue left past
the Plate Lord, down past the Skelerangs, right past the Ghosts, down
again, and left past Ctulhu and take the door. You're now back in the
Entrance. Step on the switch to lower the barrier, and collect the Shield
Potion.
  Now, head back to the crossroads area in the Marble Gallery (where you
went right for a Save Point, down to the Spirit Orb, or up to the big gap.)
This time, head up the stairs to the right. Continue right until you reach
the room with the large clock. You'll meet Maria here. After the
conversation, continue right.
  The path onward is pretty straightfoward until you reach an area that
splits into four directions. You've come from the upper left; the lower
left is a dead end. The upper right path leads to a locked door that you
can't open yet. So take the lower right path.
  That path exits to a long corridor. Head right past the Diplocephaluses
and Stone Roses. The Roses can petrify you. If they do, simply wiggle the
controller to break free.

---------------------------------------------------------------------------
Facts about:    Outer Wall
Music Track:    Tower of Mist
Enemies Found:  Armor Lord, Axe Knight, Bone Archer, Bone Musket, Medusa
                Head, Skeleton, Skeleton Ape, Spear Guard, Sword Lord
Bosses Found:   Doppleganger10   
Items Found:    Garnet, Heart Max Up, Jewel Knuckles, Life Max Up, Mirror
                Cuirass, Pot Roast, Soul of Wolf, Zircon
---------------------------------------------------------------------------

  When you first enter the Outer Wall, slash the trophy directly to your
right for a Zircon. Then head down, then left to the Armor Lord (big guy
with big sword.) Don't bother trying to fight him; Hellfire your way past
him and enter the small room on the left. Break the left wall for a Pot
Roast. Then, stand in the gap you made by slashing the wall and wait for
about 30 seconds. You'll suddenly drop through the floor to the room below.
Pick up the Jewel Knuckles and the Mirror Cuirass here. Equip both, then
hop back on the elevator and push Up (exiting right will only lead to a
grate you cannot yet pass.) Hellfire past the Armor Lord again and head
down. Explore the entire room, and exit down.
  The lower room contains a telescope. You can look through it if you wish,
but there's really no point in it. If you leave and come back a few times,
you can watch a bird lay eggs and have babies. No point in that either.
  When you're done here, head up past the door that lead to the Outer Wall
in the first place, and continue. The next screen up contains an out of
reach trophy. Ignore it for now and head left past the Axe Knights.
Continue past a vertical corridor for a Save Point. Then, head up the
vertical corridor, exit right, and prepare for a boss battle.
  
---------------------------------------------------------------------------
Doppleganger10 Tactics        Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Prepare for battle with... yourself? Yep. The fake Alucard will toss
daggers at you, then jump in the air and slash or toss more daggers. Wait
until he jumps, then jump up yourself and punch him with your Jewel
Knuckles. This will knock him back, so try to land as close as you can to
where he lands, duck and punch him again. This knocks him back some more,
so quickly jump, land, duck and punch. Repeat until dead. Collect Life Max
Up.
---------------------------------------------------------------------------

  Moving on to the right, the next small room contains a Gladius, your
first real sword. It has a relatively long range, but your Knuckles are
more powerful. Choose your weapon wisely, then continue right. Jump the
gap, slash the Trophy to collect another Life Max Up.
  Continue upwards, ignoring the elevator (for now) and the exit doors on
the left. You'll eventually reach a weird contraption with a switch. Slash
or punch the switch to activate the elevator. Ignore the trophy for now.
Continue upwards, ignoring the exit door, until you reach the very top.
Exit left for a Save Point.
  Return to the exit door just below the Sword Lord. This leads to a Portal
room, which teleports you to other Portal rooms located throughout the
castle. Trick is, you have to find the Portal rooms before you can teleport
there. However, this one will take you to the Portal room in the Entrance.
Try it out, and exit left. Remember the room with the wooden barrier and
the Heart Max Up? Well, collect the Heart Max Up, step on the switch, and
take the Portal back to the Outer Wall.
  Now, enter the elevator shaft and collect the Soul of Wolf. You can now
turn into a wolf by pushing R2. Take the elevator down. It will leave you
right in front of the exit door to the Long Library.

---------------------------------------------------------------------------
Facts About:    Long Library
Music Track:    Wood Carving Partita
Enemies Found:  Corpseweed, Dhuron, Ectoplasm, Flea Armor, Flea Man, Magic
                Tome, Mudman, Spellbook, Thornweed
Bosses Found:   Lesser Demon
Items Found:    Antivenom, Bronze Cuirass, Faerie Card, Faerie Scroll,
                Frankfurter, Holy Rod, Jewel of Open, Onyx, Potion, Soul of
                Bat, Stone Mask, Takemitsu, Topaz Circlet, Uncurse
---------------------------------------------------------------------------

  Fight your way past the Dhurons to the left. Continue left past the
stairway to battle Flea Men and more Dhurons. Go as far left as you can to
pick up a Bronze Cuirass. It's no better than the Mirror Cuirass you
already have, however. Just notice the hole in the ceiling and remember
this room, since there's a trick you can do here later.
  For now, return to that staircase and head up. Continue right, past the
Ectoplasma, then up and to the left. Then you can choose to go either left
or up/right. Go up and right. At the end of this section some Magic Tomes
are guarding the Faerie Scroll. Collect it, and you'll now see the names of
the enemies as you smack them around.
  Return to the crossroads and head left again. You'll pass some ledges
that you can't jump to. Ignore them for now. Exit left to talk to the
Master Librarian.
  After a little chitchat, you can talk to the Librarian to get a menu:

1) Buy Item: You can buy various weapons and items from the Librarian.
   Before you even look at anything, buy the Jewel of Open for $500, and if
   you need it, the Castle Map for $103. If this is your first time through
   the game, the Map is a pretty good buy.
   [Note: Joesph's Cloak and the Reversible Cloak open up two options on
    the System menu, but those options only change the color of the cloak
    you're wearing, and only if you're wearing one of the above.]
2) Sell Gem: You can sell various gems (like the Zircon you got earlier)
   for some cash.
3) Tactics: For a fee, you can watch demonstrations of how to beat each
   boss. Thing is, you have to have already faced the boss before you can
   view its movie.
4) Enemy List: Shows a list of all enemies and their stats. I've reproduced
   this list in the Enemy List section at the end of ths FAQ.
5) Sound Test: If you've beaten the game, this option will appear, and let
   you listen to all the songs in the game.
6) Exit: Lets you move on.

  After you get the Jewel of Open and anything else you want (try to pick
up an Elven Cloak, if you've got enough money), there's nothing to do here.
Exit the Library, take the Elevator back up to the Portal, and return to
the Entrance. From there, return to the Alchemy Lab, and head to the
vertical corridor that lead to the battle with Gaibon and Slogra. Instead
of taking the top right exit, take the top left one instead. (Don't forget
to save on your way up!) You can now open the blue door, so do so and
continue left. Say hi to Maria again, and continue on to the Royal Chapel.

---------------------------------------------------------------------------
Facts About:    Royal Chapel
Music Track:    Requiem for the Gods
Enemies Found:  Bat, Black Crow, Blue Raven, Bone Halberd, Bone Pillar,
                Corner Guard, Hunting Girl, Skelerang, Spectral Sword,
                Winged Guard
Bosses Found:   Hippogryph
Items Found:    Ankh of Life, Aquamarine, Boomerang, Cutlass, Goggles,
                Grape Juice, Life Max Up, Magic Missile, Morningstar,
                Mystic Pendant, Potion, Shuriken, Silver Plate, Silver
                Ring, Str. Potion, TNT, Zircon
---------------------------------------------------------------------------

  The first exit to the left as you enter the Royal Chapel is a Save Point.
Save your game and go up. On the next screen, heading left will net you an
Aquamarine. Collect it and head right. As you climb the stairs, you'll
notices several ledges you can't reach. Make note of them and move on.
Toward the top of the stairs, you'll come across a Bone Pillar with a
Spiked Ball. For a laugh you can defeat the Bone Pillar to send the ball
rolling down the stairs, demolishing anything in its path. But a better
use for the ball is that it gives a pretty good amount of experience; equip
a Fist weapon like the Jewel Knuckles, walk up behind it, get _very_ close,
crouch, and hold the attack button, and wait. You can easily gain 10 or so
levels here if you want, but it's not necessary.
  Continue on until you find the room with the Spectral Sword. Climb the
steps on the left wall, and exit left. Jump up on the ledge, and jump to
collect the Goggles. Equip them and return to the Spectral Sword room.
  Take the lower right exit. This leads to the Colosseum, but you won't get
far due to a wooden barrier. Collect the Knight Shield here and return to
the chapel.
  Finally, take the upper right exit. Continue right until you reach the
Confession Room. You can sit in the chair, and a ghostly figure will hear
your confession. If you get the blue-robed figure, it'll sometimes drop
some Grape juice when it disappears. If you get the greyish-robed figure
that draws the curtains, watch out! It'll send a few spears your way.
  When you're done there, continue up the bell tower. Be sure to whack the
Skelerangs on both sides of the tower, for this will help fill in your
map. The first right exit is blocked by a large statue that you can't move
from this end, so ignore it for now. Keep climbing until you reach the
top left exit. This leads to a room full of spikes. Note its location, and
return to climbing.
  Ignore the top right exit until you've reached the top of the tower and
collected the Life Max Up, Str. Potion, and Silver Plate. Equip the plate,
then head right, through a narrow corridor. This leads to another bell
tower. Climb to the top, grab the Zircon, then exit right. Another narrow
corridor, but when you exit this one, you face..

---------------------------------------------------------------------------
Hippogryph Tactics              Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Switch to your Jewel Knuckles, if you're not wearing them, and wait for
it to land. When it does, beat the snot out of it. If you hear an electric
sound, jump back before it starts spewing flames. Jump over it if it rushes
at you, and you can punch it out of the air when it flies.
---------------------------------------------------------------------------

  After you fight the Hippogryph, you'll talk to Maria again. After the
conversation, continue on your way. Go right until you reach the save
point, then climb up the third and final bell tower. Grab the Cutlass and
Potion at the top, then exit right.

---------------------------------------------------------------------------
Facts About:    Castle Keep
Music Track:    Heavenly Doorway
Enemies Found:  Axe Knight, Flea Rider
Bosses Found:   Richter Belmont, Shaft
Items Found:    Falchion, Fire Mail, Frankfurter, Ghost Card, Heart Max Up
                x2, Leap Stone, Life Max Up x2, Pot Roast, Power of Mist,
                Resist Dark, Resist Holy, Resist Stone, Sirloin, Turkey,
                Turquoise, Tyrfing
---------------------------------------------------------------------------

  Continue to the right, past the Axe Knights. You'll see the Leap Stone
above you, and you'll get it in just a minute. Head right until you get
to the elevators and the exit door. Ignore the door, and head up the
elevators. Take the right exit to get the Tyrfing, a sword that really
sucks. Take the left exit and walk over to the Leap Stone. Now that you
can double jump (Jump, then Jump again in mid-air), use your new ability
to collect the Turquoise right above the Leap Stone. Once there, break the
wall to the left to grab the Turkey.
  Head back to the large clock in the Marble Gallery where you first met
Maria. Now, you'll notice two large statues in the upper corners
of the room. Every other minute, the one on the left will slide out,
allowing you access to the corner. Double jump to the corner and exit up.
This will lead to a Life Max Up and an exit door. It leads to Olrox's
Quarters, but don't go there just yet.
  What about the right statue? It only slides out if you have a Clock. Head
to the right of the clock room until you find one in the Candles, then
return and use it. Exit up, and you'll find a Heart Max Up and some
counterfeit "Alucart" equipment. At first glance all the pieces of Alucart
equipment appear to suck, but when you equip them all together, you get a
LCK +30 bonus. Not bad at all when you want to hunt for rare items.
  Now head for Olrox's Quarters.

---------------------------------------------------------------------------
Facts About:    Olrox's Quarters
Music Track:    Dance of Pales
Enemies Found:  Blade, Hammer, Skelerang, Spectral Sword
Bosses Found:   Olrox (Who were you expecting? Akmodan II?)
Items Found:    Broadsword, Cheese, Echo of Bat, Estoc, Garnet (NA/EU
                only), Heart Max Up, Iron Ball, Luck Potion, Manna Prism,
                Resist Fire, Sprite Card (JP only), Sword Card
---------------------------------------------------------------------------

  Head up the corridors until you enter the large room with the Spectral
Sword. This room has many exits:

1) Lower Right: Dead end? Nope, slash the wall. Enter the room behind it
   for some Cheese, an Onyx, and a Broadsword. Equip the Broadsword and
   return to the large room.
2) Upper Right: Heads right past Blade and Hammer, to a Portal. Note the
   hole in the ceiling just before the Portal, since this leads to Olrox
   himself. You can't get there now, though.
3) Left: Leads to the Colosseum, your next destination.

---------------------------------------------------------------------------
Facts About:    Colosseum
Music Track:    Wandering Ghosts
Enemies Found:  Armor Lord, Blade Soldier, Blade Master, Bone Musket, Bone
                Scimitar, Hunting Girl, Owl, Owl Knight, Paranthropus,
                Plate Lord, Valhalla Knight
Bosses Found:   Minotaurus and Werewolf
Items Found:    Blood Cloak, Form of Mist, Green Tea, Heart Max Up, Holy
                Sword (NA/EU only), Knight Shield, Library Card, Nose Demon
                Card (JP only), Shield Rod
---------------------------------------------------------------------------

  As you enter the Colosseum, take the first pit down, and take the first
right exit. This leads to a Save Point. Continue down, and take the next
right exit. This room contains a Heart Max Up.
  Head left. You'll soon encounter a Paranthropus. "So what?" I hear you
asking. Well, I'll tell you what. These buggers sometimes drop a Ring of
Varda when defeated. The Ring of Varda gives massive bonuses to all of your
stats, and the only thing in this game sicker than one Ring of Varda is
two. However, this probably isn't the best place to pick one up, since
later on in the game is an area with more of them in a smaller room,
allowing you to kill more of them quickly.
  The room on the far left contains a Blood Cloak. Pick it up and equip
it if you didn't buy the Elven Cloak (or something better) at the Library.
Head back to the rightmost corridor and take the passageway to the left of
the save point. Pass the elevator, and head left. Get past the next room,
which is full of Axe and Valhalla Knights. Don't bother fighting, just jump
over them as best you can. Head left, past a vertical corridor and an
Armor Lord, until you reach the other Save Point. Then, drop down and take
the bottom left exit.
  Use your stomp attack (Double Jump, then press Down+Jump) to get over
the hordes here and make your way to the Shield Rod. Equip it, and a shield
if you don't have one equipped, and use it to beat the hell out of those
Armor Lords and such that are strong against swords but don't take a good
clubbing very well. Also, if you press both attack buttons at once, you'll
do a Shield Rod Combo, the effects of which depend on what shield is
equipped. (See the Shield list, later in the FAQ, for more details).
  Save again, if you wish, then head down and all the way to the right,
where you'll find some Green Tea. Then, head back to the leftmost vertical
corridor, and head all the way up.
  If you head to the left after the corridor, you can step on a switch that
removes the barrier to the Royal Chapel. Do that, then head to the right.
When the path splits, take the upper route. When you get to the room with
the Blade Masters, you can find a secret passageway in the ceiling. Smash
or Soul Steal the ceiling after the second pillar (from the left). However,
you can't yet get up there, so move on. If you drop down after this room,
you'll see a Relic behind a grate. How do you get it? First, you save your
game. Then return to where the path split and take the lower route. You'll
find a library card, and then go to the next room to find Richter Belmont.
  After the conversation, you'll fight...

---------------------------------------------------------------------------
Minotaurus and Werewolf Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  When the two of them are alive, watch out for their nasty combo attacks.
When the Minotaurus tosses his axe, watch out, since both of them are about
to rush you. Jump between them before the Minotaur does his upper cut.
Also, watch out for the Werewolf's spinning attacks, and the Minotaurus'
jumping Axe attack.
---------------------------------------------------------------------------

  Head right after the battle, and step on the switch to open the floor.
Jump down to the elevator, and bring it back up to get the Form of Mist.
Use it to pass the grate. Head back towards Olrox's Quarters, and save the
game on your way, if you wish.
  Head back to the Long Library. On your way, slash the large trophy you
couldn't reach earlier for a Garnet. Head towards the Master Librarian, but
instead double jump onto the lower of the two ledges you couldn't reach
before. Continue left past a Save Point, a room full of Dhurons and Flea
Armors, and when you get to the large room, head all the way down, and left
to do battle with...

---------------------------------------------------------------------------
Lesser Demon Tactics            Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  The Lesser Demon's tricks include launching a blue energy ball at you,
and flying up into the air and summoning enemies. If you want a full Enemy
List, you'll have to wait until it summons a Mudman before you kill it.
No special tactics are required here; just jump up and smack it if it's in
the air and kill whatever it summons.
---------------------------------------------------------------------------

  After you defeat the Lesser Demon, continue to the left, head down and
back to the right. Collect the Takemitsu, Onyx, and Frankfurter. Then use
your newfound Mist ability to pass through the grate and continue to the
right. Collect the Soul of Bat. Then return to the entrance of the large
room. However, instead of leaving, double jump to the ledge above. Then,
transform into a Bat and fly to either of the ledges above that. The left
ledge leads nowhere, while the right ledge leads to a small room. Slash
the candle on the table for a Stone Mask. Then push on the bookshelf to
find another small room which contains the Topaz Circlet and the Holy Rod.
  Head back to the main part of the Library (the "yellow" area, if you
will.) Transform into a Bat, and fly to the top left hand corner of the
Library. You'll find an Antivenom, a Potion, and the Faerie Card.
Activate your Faerie Familiar, and leave the Library. Take the nearby
Portal to the Olrox's Quarters and head for the Giant Clock (again.) Once
there, transform into the Bat and fly straight up the middle of the
ceiling. The long hallway you'll reach contains a Potion, Hammer, and Life
Apple to the left. To the right you'll find the Gravity boots, which give
you the ability to Super Jump (D, U + Jump).
  Return to Olrox's and head to the Colosseum. Remember the hidden passage
in the ceiling you couldn't reach before? Either fly or Super Jump there
now to collect a Holy Sword, which is slightly less powerful than the
Shield Rod, but is quicker. If you are playing the Japanese version, you'll
find the Nose Demon here instead.
  Now to fill in some other holes. Head back to the Portal in Olrox's and
return to the Entrance. Now, head to the Alchemy Lab, and fly up the hole
in the top left celing of the first large room. Head to the right to
receive the Skill of Wolf. Then, return to the room where you battled
Gaibon and Slogra. Fly up to the top right exit to receive the Bat Card.
  Return now to the Royal Chapel, and fly up to the Trophies you couldn't
reach before. You'll obtain a Mystic Pendant, a Magic Missile, a Shuriken,
an Ankh of Life, some TNT, a Boomerang, and a Morningstar. For maximum
percentage, be sure to fly into every corner of the room, even if it
doesn't have a Trophy.
  Now head back to the very beginning of the game. Yep, all the way back.
However, on your way, stop to pick up a few items. Before you leave the
Bloody Zombie room, fly up the right wall to find a room with a Life Max
Up. In the area where you met Death, fly up the left wall to find a room
with a Heart Max Up if you didn't get it earlier. When you reach the Merman
room with the giant rock, run through the rock one way as the Wolf, and fly
through it the other way as the Bat. This will open the bottom left wall,
revealing a room containing a Life Apple and a Jewel Sword. Before you
leave the room with the rock, fly through the hole in the ceiling. Head
left past Gurkha and Blade, to a vertical stairway. The first exit on the
left is a Save Point, and the next is a small room with the Holy Mail.
  Once you finally make it back to where you first started your journey,
fly up to find a small area containing a Life Max Up and the Power of Wolf.
  Now that you've done all that, let's serve Olrox with an eviction notice,
shall we? Portal back to Olrox's Quarters. This time, Super Jump up the
gap in the ceiling outside the Portal, stopping to collect the Manna Prism,
Resist Fire, and Luck Potion in the Trophies on the way up. After the
corridor, head left, collect the Estoc in the Trophy, and drop down into
the main area of Olrox's Quarters.
  This main area is very large and has several exits. Stay out of the top
left exit for now, since that leads to Olrox himself. Instead, drop to the
very bottom, take the lower left exit, and continue left. Grab the Heart
Max Up. When you get to a "bridge" of sorts made up of light-colored
bricks, slash the ceiling before towards the end of said "bridge". This
passage leads up to the Sword Card in the NA/EU versions or the Sprite Card
in the Japanese version. Return to the "bridge" and continue left. The door
leads back to the large statue in the Royal Chapel. Destroy the little
statue to open the way, and return to the main area of Olrox's Quarters.
  The right wall has two exits. The lower one leads to a Garnet (NA/EU) or
the Sword Card (Japanese). The upper is a save point. Before you save,
though, transform into a Bat and fly around the center of the area to fill
in your map.
  OK, head for that top left exit. Pick up the Iron Ball on your way to the
left, and transform into a Bat to fly through the narrow section of the
hallway. The door here leads to...

---------------------------------------------------------------------------
Olrox Tactics                   Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Olrox will teleport around the room, summoning Bats and Skulls to attack
you. These can be easily defeated. Attack Olrox directly. He'll easily
fall.
  Except he'll then turn into a huge green monster that will shoot lasers
from its mouth and spew fire. Get out of the path of the laser and swipe
the fireballs. Aim for its head, since that's its weakest point.
  After you finally kill it, notice the Super Metroid-ish way in which it
dies: It's skeleton will still lunge for you, although it won't do any
damage.
---------------------------------------------------------------------------

  Now that you've done Olrox in, take the top left exit from his room to
find the Echo of Bat.
  Our next destination is the Underground Caverns. To get there, head back
to the four-way crossing in the Marble Gallery right before the loooong
hallway that leads to the Outer Wall. Remember the upper right path that
was blocked by a blue door? Go back there now and go past the blue door
to find a switch. Step on it, and then take the lower right path. You'll
notice a new hole in the floor. Dive in to collect an Attack Potion and
a Library Card.
  Now, take the upper left route until you find a similar hole in the
floor. Drop down, and exit right, drop down again, and exit left.

---------------------------------------------------------------------------
Facts About:    Underground Caverns
Music Track:    Crystal Teardrop
Enemies Found:  Bone Archer, Fishhead, Frog, Frozen Shade, Killer Fish,
                Scylla Wyrm, Skeleton Ape, Spear Guard, Toad
Bosses Found:   Scylla, Succubus
Items Found:    $2000, Antivenom, Bandanna, Claymore, Crystal Cloak,
                Elixir, Gold Ring, Heart Max Up x2, Herald Shield, Holy
                Symbol, Knuckle Duster, Life Max Up x5, Meal Ticket x4,
                Merman Statue, Moonstone, Nunchaku, Onyx, Pentagram, Pot
                Roast, Resist Ice, Scimitar, Secret Boots, Shiitake x4,
                Toadstool x2, Zircon
---------------------------------------------------------------------------

  Right off the bat, break the Trophy for a Zircon. Then drop down. You'll
soon find exits to the right and left. Take the right for a Save Point. The
left exit leads to a Heart Max Up. After you collect it, break the left
wall to find another room with a Bandanna. Right before the exit to the
Heart Max Up is a gap in the floor. Drop down it, exit right, and continue
downward through a different vertical corridor parallel to the one you were
just in. Take the left exit, and climb up the stairs to find a Life Max Up.
Head back to the corridor you were in and continue down, picking up the
Shiitake.
  Drop down the gap in the floor, collect the Toadstool, and exit right.
Continue right for a Save Point. Leaving the Save Point, you can choose to
go up or down. Head back up, which is the original vertical corridor you
were in before you went for the Heart Max Up. Take the first exit to the
right you come upon. Head right, pick up the Claymore in the Trophy, and
head down. Exit right, then down again, picking up the Meal Tickets and the
Moonstone which are in the Trophies. Finally, at the bottom of this
corridor, are exits to the left and right. The left exit is a Save Point.
The right exit is... a pink save point?

---------------------------------------------------------------------------
Succubus Tactics                Boss Music Track: Enchanted Banquet
---------------------------------------------------------------------------
  Jump up and smack her. If she duplicates herself, just slash at
the duplicates until you find the real one. When she closes her wings, she
is about to send some sort of projections out at you, so watch out.
---------------------------------------------------------------------------

  When you break free of the Nightmare, the Gold Ring will appear in the
Fake Save Point room. Grab it and return to the vertical corridor, and drop
all the way down.
  When you get outside of the Save Point at the bottom of the corridor,
drop down further and take the right exit. You'll fight a quick battle
with a Scylla Wyrm, which is easily taken out by slashing its head. Then
continue right. Hop across the pillars here quickly, before the water rises.
Exit up, then head right to pick up a Pot Roast.
  Head left to face Scylla.

---------------------------------------------------------------------------
Scylla Tactics                  Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Hang back a bit and take out the three Scylla Wyrms. Then leap on the
left most pillar and slash at Scylla itself. An easy victory shall be
yours.
---------------------------------------------------------------------------

  The room behind Scylla contains a Crystal Cloak. Grab it then return to
the room where the water was rising. It's gone now, so head right to find
a Scimitar, and on your way out collect the Resist Ice.
  Exit the room where you fought the first Scylla Wyrm, and note that the
floor in the main corridor can be broken. No need to do so just yet,
though. Head back up to the Save Point, save if you wish, then head left.
Push the block you find over to the left to stop the waterfall and kill
a few Spear Guards. Collect the Shiitake up and to the right, then continue
left. Stay out of the water for now.
  Ignore the Life and Heart Max Ups under the wooden bridge, since there's
nothing you can do about them yet. Continue left. Eventually you'll get to
a giant waterfall. There are four exits out of this area, and you just came
from the top right. Fly over to the top left to find a switch. A Skeleton
Ape will drop down and destroy the wooden bridge with a barrel. That was
a clue, folks. Also, you'll receive the message that "something has
appeared near to the wooden bridge." Collect the Herald Shield, then return
to the waterfall room and take the bottom left exit, collecting the
Shiitake and Toadstool on the way down.
  Head to the left until you can head either up or left. Go up, collect
the Shiitake, and continue left. Take the door back to the Entrance,
collect the Life Max Up, step on the switch to open the way back to the
Merman room, and return to where the path split.
  Head left, and talk to the Ferryman. On your boat trip, a Candle up high
contains a $2000 money bag. There is another place in the game with a $2000
bag, so don't bother trying to get this one.
  When the Ferryman stops, head left to get the Merman Statue. Now return
to the place where I said you could break the floor (just outside the room
where you fought the Scylla Wyrm.) On your way, jump through the large
waterfall for the lower right exit, which leads to a Life Max Up. Also,
on your way back up, look out for the Secret Boots on the right wall. Note
also the Skeleton Ape that appeared in the room with the wooden bridge.
  When you finally get to the breakable floor, break it, then drop down and
take the Ferry. (If you came here before you found the Merman Statue, the
Ferryman wouldn't be here.) When he docks, head right to find the Holy
Snorkel... er, Symbol. You can now safely walk in water, so take a swim.
Altogther, your scuba expiditions should net you an Elixir, two more Life
Max Ups, a Knuckle Duster, Nunchaku, an Antivenom, and a Pentagram.
  When you're done swimming, enter the room with the wooden bridge from the
right side. Walk slowly to the left until you see the Skeleton Ape. Keep
as far away from the ape as possible, walk slowly back to the bridge. When
you are standing on the bridge, let the Ape close in on you and wait for
him to toss his barrel, destroying the bridge. Collect the Heart and Life
Max Ups, then drop down.

---------------------------------------------------------------------------
Facts About:    Abandoned Mine
Music Track:    Abandoned Pit
Enemies Found:  Corpseweed, Gremlin, Salem Witch, Thornweed, Venus Weed
Bosses Found:   Cerberos
Items Found:    Combat Knife, Demon Card, Karma Coin, Peanuts x4, Power of
                Sire, Ring of Ares, Shiitake x2, Turkey
---------------------------------------------------------------------------

  When you first enter the Mine, drop all the way to the bottom and exit
right for a Save Point. Then, take the upper exit and prepare to do battle
with the dog from hell.

---------------------------------------------------------------------------
Cerberos Tactics                Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  No tactics are really necessary, just walk up to it and slash it. Its
attacks include jumping you, shooting rapid-fire fireballs (just jump up
onto the pillars to avoid this) and spewing flame in a diagonal direction,
which is easily avoided.
---------------------------------------------------------------------------

  Continue to the right. Note the switch in the upper right corner of the
next screen, and continue downward. When you get to the four-way
crossroads, go left for the Demon Card. Go back up to the switch and
activate the Devil Familiar to push it. After the block slides out, head
right, pass the various Weeds, and drop down to find the Ring of Ares.
It gives a massive strength boost, but also gives an equal defense penalty,
so be careful when you use it. Slash the left wall for a Turkey and a
passageway to a small room with four Peanuts, some Barley Tea and a
Power of Sire.
  Back at the four-way crossroad, the right route leads to a Portal. Ignore
it for the time being and continue down. Collect the Shiitakes on your way.
At the bottom, there are two exits, to the left and right. Take the left
for a Combat Knife and a Karma Coin. Take the right to find...

---------------------------------------------------------------------------
Facts About:    Catacombs
Music Track:    Rainbow Cemetary
Enemies Found:  Bloody Skeleton, Bone Ark, Discus Lord, Grave Keeper,
                Hellfire Beast, Large Slime, Lossoth, Slime, Thornweed,
                Wereskeleton
Bosses Found:   Granfaloon
Items Found:    Ballroom Mask, Bloodstone, Cat-eye Circlet, Cross Shuriken
                x2, Heart Max Up x2, Icebrand, Karma Coin x2, Library Card,
                Life Max Up, Monster Vial 3 x3, Mormegil, Pork bun, Spike 
                Breaker, Walk Armor
----------------------------------------------------------------------------

  Head down, then take the left exit for a Save Point, and head left to
find the Bloodstone, then slash the wall for the Cat-eye Circlet. Then
head right to the first large room, then take the lower right exit.
  The second large room (with the slimes) has an upper right exit to a
dark room. Watch out! This dark room is full of spikes. How do you get
past? Transform into a Bat, and use your radar (push Triangle) to see
the spikes. Once you've made it, continue right. Slash the Trophies for
two Cross Shurikens and two Karma Coins. Drop down, make a quick right for
a Pork Bun, and then head left to find the Spike Breaker armour. Slash the
wall behind it for a Library Card. Don the Spike Breaker, and head back to
the slime room.
  Head left until you reach a room full of coffins. Some contain Bloody
Skeletons; others contain Monster Vials. Collect them and move on left to
find a Heart and Life Max Up. Grab them and continue left until you meet
the Discus Lord. Fight him if you want, but fly up the hole in the ceiling,
slash the Trophies on the right for a Ballroom Mask and another Heart Max
Up. Then, head left, slash the wall to find a small room with the Icebrand.
Head back down where the Discus Lord is and continue to the left.
  Your path soon splits again: up or left. Continue left. The room there
contains nothing, but it adds to your percentage. Go up now, and you can
choose left or right. Go right for a Save Point, and continue right for the
Walk Armor. It's not so hot right now, but will become the most powerful
armor in the game, so keep checking on it as you progress.
  Head left and continue on to fight...

---------------------------------------------------------------------------
Granfaloon Tactics              Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Swarms of bodies continually fall of the Granfaloon, so take them out
quickly before they overwhelm you. Destroy enough of its shell so you can
attack its nucleus. Watch out for the lasers its arms will fire after you
have uncovered them. Using the Axe or the Cross will help you out.
---------------------------------------------------------------------------

  After that's done, take the left exit out of Granfaloon's chamber to find
the dark sword Mormegil.

==========================================================================
Optional: Ending #1

  There are four endings to the Alucard game, and now is as good as time
as any to see the first one. First, save your game NOW so you don't lose
any of your progress after you "beat" the game. Then, take the Portal in
the Abandoned Mine to the Castle Keep. Once there, take the elevators up,
then fly through the hole in the ceiling. Then, either fly or take the
elevator up to the colored carpet. Head left. Look familiar?
  You've been here before as Richter Belmont. The switch to the secret
stairwell is still there, so switch it and head up to grab some items if
you wish, but it isn't necessary. Continue left to find Richter Belmont.

---------------------------------------------------------------------------
Richter Belmont Tactics         Boss Music Track: Blood Relations
---------------------------------------------------------------------------
  Before the battle, equip yourself with the Holy Mail and the Mormegil.
The Ring of Ares will allow you to pound Richter harder, but you'll take
more damage yourself. Still, it just might be worth it.
  Richter fights, well, like a Belmont. He'll whip you, and use the
various Special Weapons. You can't avoid his Cross Item Crash, which is why
you should equip the Holy Mail.
  After you do enough damage, he'll start to fight harder and use more
Item Crashes. However, with the Mormegil and Ring of Ares, you should make
short work of him.
---------------------------------------------------------------------------

  However, this isn't how the game is supposed to end, so reset back to the
Catacombs after viewing the ending.

===========================================================================

  Head back to the Portal in the Abandoned Mines and teleport back to
Olrox's. Make your way back to the spike room in the first bell tower of
the Royal Chapel. Once there, make sure you have your Spike Breaker
equipped and head to the left. After a chitchat with Maria, continue left
to find the Silver Ring.
  Now, head back to the Giant Clock in the Marble Gallery (for the 1000th
time.) Once there, equip both the Gold and Silver Rings to open the floor.
Ignore the elevator for now, and take the right exit for a Heart and Life
Max Up. Then, take the Left for a Save Point. Now, the elevator down and
explore the large room. You'll meet Maria again, and she'll give you the
Holy Glasses.
  Now, head for the top of the Outer Wall. You can Portal there if you
wish, or just walk from the Marble Gallery. At any rate, head for the left
exit below the Save Point. If you haven't already gotten the Heart Max Up
in the Trophy next to the elevator switch, do so now on the way.

---------------------------------------------------------------------------
Facts About:    Clock Tower
Music Track:    The Tragic Prince
Enemies Found:  Cloaked Knight, Flail Guard, Flea Armor, Harpy, Medusa 
                Head, Phantom Skull, Skull Lord, Sword Lord, Vandal Sword
Bosses Found:   Karasuman
Items Found:    Bekatowa, Bwaka Knife, Gold Plate, Fire of Bat, Healing
                Mail, Heart Max Up, Ice Mail, Life Max Up, Magic Missile,
                Pentagram, Pot Roast, Shaman Shield, Shuriken, Star Flail,
                Steel Helm, TNT
---------------------------------------------------------------------------

  You're immediately given the choice: top left or bottom left. Doesn't
matter, since both lead to a huge room that you need to explore completely
to fill in your map. In this room, you'll find the Bekatowa, Ice mail, and
the Shaman Shield. You'll also find a Pentagram and a Magic Missile.
Fly up to the top right exit to find the Fire of Bat.
  Fly around all the empty space in the huge room to fill in the map, then
take the lower left exit. Climb up the corridor and take the left exit (if
you completely explored the previous room, you shouldn't need to take the
right exit.) Take it and head back down.
  See those gears in the wall? Smack them and listen to the sounds they
make. If they make a deeper clicking sound instead of their normal ka-chink
sound, stop smacking them. There's two in this room. After you're done with
the gears, take the left exit.
  There's two more gears in this corridor too, so do the same to them. If
you've correctly done all four gears, a lower left exit should open up.
Enter it to find a Steel Helm, Gold Plate, and a Star Flail.
  Climb up the third corridor and slash at the top right wall to open a
secret passageway. Completely explore the area for a Heart and Life Max Up.
After you're done here, return to the third corridor and head left.
  In this long hallway, keep on the bottom and head left. When you get to
the end (and the Statue pointing to the right), slash the wall to find a
room with the Healing Mail. Also, one of the walls in the hallway can be
broken to find a Pot Roast.
  Take the top left exit. In this room, many of the walls can be broken for
items. You can collect some TNT, a Bwaka Knife, and a Shuriken.
  Continue left to fight Karasuman. I'm not going to bother with a tactics
section. Just equip anything but the Mormegil and smack him to death. The
music track is Festival of Servants. Beat him and move on.
  Welcome back to the Castle Keep. When you exit the Clock Tower, take the
elevator or fly up. Take the right exit for a Save Point, then fly through
the hole in the ceiling to find the Falchion. Then head back and take the
left exit. You end up in the main area of the Keep. Fly straight up, and
take the upper right exit. You'll find two Heart Max Ups and two Life Max
Ups, and the Ghost Card in the bottom right corner. For max percentage, be
sure to fly up to the ceiling of this room.
  The carpeted path leads to where you fought Dracula as Richter, but
ignore that for now. Instead, fly around the rest of the area to fill in
your map. You'll obtain the Power of Mist in the top left corner, and break
the wall behind it for a Fire Mail.
  Once you're done with that, head back up the carpeted path. The switch
to the bonus area is still here. Hit it, and go up the stairway to collect
the Frankfurter, Pot Roast, Turkey, Sirloin, Resist Stone, Resist Dark,
Resist Holy, and the Platinum Mail. Return to the main hall and head left.
The Trophy contains a Heart Max Up.

===========================================================================
Optional: Ending #2

  Save your game. After getting the Holy Glasses from Maria, do not equip
them and kill Richter Belmont as described in the Ending #1 section. This
still isn't how the game is supposed to end.
===========================================================================

  When you enter the chamber where Dracula was, Richter Belmont will attack
you. Equip the Holy Glasses; you should see a green orb floating around.
Equip the Holy Sword (so if you accidentally hit Richter you won't hurt
him) and attack the green orb. Destroy it to break Richter free of Shaft's
control.

---------------------------------------------------------------------------
Intermission                            Music Track: Metamorphosis 2
---------------------------------------------------------------------------

  After the FMV and conversation between Alucard, Richter, and Maria,
you'll find yourself in the second castle. The second castle is
structurally identical to the first, except for the fact that it's upside
down. You can return to the first castle via the Library Card, or returning
to where you're standing now and pushing up.
  The first castle is worth an even 100%, not counting the one little area
you get just for having been in the second castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Walkthrough - Second Castle :::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
  Once you've made it here, you're free to roam the castle as you see fit.
You can follow the below or not, since it doesn't really matter. Your goals
here are to collect the five Vlad relics (the Eye, Heart, Ring, Rib, and
Tooth) and take them to the Giant Clock in the Black Marble Gallery. Once
there, you'll be able to face Shaft and Dracula to beat the game. Beating
it with a percentage of less than 200% will get you the third ending, and
having a percentage over 200% will get you the fourth.
  You'll notice that I have apparently misspelled "reverse" several times
for the rest of the FAQ. I've done so intentionally because the game does
as well. To see what I mean, go save a game at the "Reverce" Caverns, Keep,
or Colosseum, then reset, and check your save game. 

---------------------------------------------------------------------------
Facts About:    Reverce Keep
Music Track:    Heavenly Doorway
Enemies Found:  Skull Lord, Tombstone, Yorick
Bosses Found:   None
Items Found:    Bastard Sword, Heart Max Up x3, Garnet, High Potion, Iron
                Ball, Library Card, Life Max Up x3, Lightning Mail, Resist
                Fire, Resist Ice, Resist Stone, Resist Thunder, Royal
                Cloak, Sword of Dawn, Zircon
---------------------------------------------------------------------------

  Make your way to the left, slashing the Trophy for another Zircon. Drop
down the gap in the floor past the staircase to collect a bunch of Life
and Heart Max Ups, the Royal Cloak, and the Bastard Sword.
  Return to the carpeted stairway (which is now a carpeted ceiling of
sorts) and drop down. Take the lower left exit to find a variety of
medicines. 
  Explore the main room of the Reverce Keep. The bottom right wall can be
broken for an Iron Ball, and a Garnet can be found where the Leap Stone
was in the first castle. Just below that, you can break the wall to find
the Sword of Dawn, an odd two-handed sword that can summon all sorts
of odd troops. When you're done there, take the upper left exit. Then, take
the left exit for the Lightning Mail. Then, fly up and take the upper left
exit door to find a Portal. You can't Portal anywhere yet, so return to the
Keep. Drop down, ignore the left exit door and continue down for a Library
Card. Then, take the lower left exit for a Save Point.
  At this point you have two choices. You can either head for the
Anti-Chapel or the Clock Towers. The Chapel probably the easier route, but
the Clock Tower leads quickly to the inverted Outer Wall and Library, were
you can pick up some really sick equipment if you're patient enough.
  So, for the sake of the walkthrough, let's head for the Clock Tower.
First though, take the exit to the right of the Portal for the sake of
completing your map. If you want to go for the Anti-Chapel, continue on
this way. Otherwise, turn around and take the exit door above the Save
Point.

---------------------------------------------------------------------------
Facts About:    Reverse Clock Tower
Music Track:    Finale Toccata
Enemies Found:  Bomb Knight, Cloaked Knight, Medusa Head, Valhalla Knight
Bosses Found:   Darkwing Bat
Items Found:    Bwaka Knife, Diamond, Dragon Helm, Heart Max Up, Karma
                Coin, Magic Missile, Life Apple, Life Max Up, Luminus, Moon
                Rod, Pot Roast, Ring of Vlad, Shuriken, Smart Potion, Str.
                Potion, Sunstone, TNT
---------------------------------------------------------------------------

  As you enter the Reverse Clock Tower, the first thing you'll find is the
Darkwing Bat.

---------------------------------------------------------------------------
Darkwing Bat Tactics            Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  All it does is fly around, so jump and smack it. It's wing attack will
knock you against the edge of the screen if you jump, but it won't do much
damage anyway. You'll win the Ring of Vlad after this battle.
---------------------------------------------------------------------------

  Continue left. In the next room, just like it's right-side-up
counterpart, many of the walls can be broken for items. Grab them and go.
As you enter the long hallway with the Bomb Knights, take out the upper
right wall for a secret room with a Moon Rod. As you make your way to the
left, one of the walls can be broken for a Pot Roast.
  As you enter the first vertical corridor, break the lower left wall.
This leads to a secret area containing a Heart and Life Max Up.
  The Cloaked Knights in this area drop Heaven Swords, which are pretty
neat throwing swords, if you want to take the time to get them.
  Make your way through the vertical corridors just like in the normal
Clock Tower. The gears in the walls are still here, and they work just
like they do in the first castle. The hidden room here contains a Diamond,
a Life Apple and a Sunstone.
  When you make your way back to the main area of the Clock Tower, take
the lower left exit to find the Dragon Helm that Death stole from you
back at the beginning of the game. Fly around the main area to find the
Luminus, Smart Potion, Str. Potion, Magic Missile and Karma Coin. 
When you're done, head left to exit to the Reverse Outer Wall.

---------------------------------------------------------------------------
Facts About:    Reverse Outer Wall
Music Track:    Finale Toccata
Enemies Found:  Jack O' Bones, Nova Skeleton, Paranthropus, Stone Skull
Bosses Found:   The Creature
Items Found:    Dim Sum Set, Garnet, Hammer, Heart Max Up, High Potion,
                Life Max Up, Luck Potion, Shield Potion, Shotel, Tooth
                of Vlad
---------------------------------------------------------------------------

  Immediately drop down to find a Save Point, then head back up, collecting
items. After the exit to the Reverse Clock Tower, the first right exit is
a Portal. Go there and return. Continue up. The elevator here doesn't work,
so you're going to have to go up manually. The next right exit leads to the
Forbidden Library, so ignore it for now. Ignore the next two left exits
after that and continue up. Collect the High Potion in the Trophy, and the
Luck Potion in the Trophy in the above room. Continue upwards. Collect the
Life Max Up, and ignore the right exit to the Black Marble Gallery.
  Now, head up again, then take the lower right exit to find a small room.
Break the wall to find a Dim Sum Set. There's no magic elevator here like
there was in the first castle, so return to the larger room and mist
through the grate to find a Hammer and a Shotel. The Shotel has a neat
throwing special move (D, DF, F + Attack). Continue upward to find a Heart
Max Up. Head to the room above for a few extra percentage points.
  Depending on your current level, the Nova Skeletons in here may be worth
1000 exp or more, so hang around and gain a few levels if you wish. Then
head back down again, ignoring the Black Marble Gallery exit but taking
the one after that.
  This leads to a chamber with three Paranthropuses. A Paranthropus, if
you'll recall from the Colosseum section, sometimes drops a Ring of Varda.
This chamber is the best place to get one, but it may take a while. Having
a Ring of Arcana and/or a Lapus Lazuli helps, but you likely don't have
one either just yet. (WARNING: Using one (or two) Rings of Varda is
somewhat akin to cheating, especially if used in conjunction with the
Crissaegrim. If you want to retain any challenge in this game whatsoever,
you may want to leave the Paranthropi alone.)
  Continue left for a Save Point, then drop down the corridor, exit left,
and prepare for a boss battle.

---------------------------------------------------------------------------
The Creature Tactics             Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Most of the time all the Creature does is roll around the room, where he
is easily jumped over. Do so and slash him from behind. When he stops,
he'll try to bop you with his hammer, which is also easily avoided. You'll
acquire the Tooth of Vlad for your troubles.
---------------------------------------------------------------------------

  Now, take the left exit, collect the Shield Potion, and continue on to
the Forbidden Library.

---------------------------------------------------------------------------
Facts About:    Forbidden Library
Music Track:    Lost Painting
Enemies Found:  Lion, Scarecrow, Schmoo, Tin Man
Bosses Found:   None
Items Found:    Badelaire, Library Card, Neutron Bomb, Opal, Resist Fire,
                Resist Ice, Resist Stone, Staurolite, Turquoise
---------------------------------------------------------------------------

  Continue straight to the right as you enter. When you get to the far
right room, drop down, collect the items, and continue to the left, and
drop down. Head right for a Save Point. Continue right to the large room.
Take the lower right exit for a Neutron Bomb, then continue right for a
a Badelaire. Go back to the main room, and explore the rest of the room,
making sure to grab the Staurolite. Once done, head back to the Save Point
and exit left. Continue left until you can drop down, do so, then head
right to collect some Resist potions.
  Head left until you can take a high or low route. Go low for some
percentage points, then take the high road. You should end up near the
beginning.
  Now, before you leave, you might want to take the time to hunt down the
Schmoos here. Why? Because they rarely drop what is most likely the most
powerful sword in the game, the Crissaegrim. Swords with higher attack
power than the Crissaegrim can be found, but 'Grim smacks enemies several
times with one slash, and it has a long range to boot. However, this weapon
falls under the sick category along with the Ring of Varda, since it
effectively removes all challenge from the game.
  At any rate, once you're done here, head into the Black Marble Gallery.

---------------------------------------------------------------------------
Facts About:    Black Marble Gallery
Music Track:    Finale Toccata
Enemies Found:  Blade, Corpseweed, Guardian, Jack O'Bones, Thornweed
Bosses Found:   Dracula, Shaft
Items Found:    Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library
                Card, Life Max Up, Meal Ticket, Potion, Resist Dark, Resist
                Fire, Resist Holy, Resist Thunder
---------------------------------------------------------------------------

  Yes, it's that loooong hallway again. Head right. When you finally get
past the hallway, fly up into a hole in the ceiling to get an Iron Ball.
Then, continue right. You're now in the reverse version of the four-way
crossroads. The top right and lower left directions are dead-ends, but
are worth percentage points and a Meal Ticket. When you're done, exit to
the lower right. Ignore the hole in the ceiling for now, and continue
right.
  The path to the clock hall is straightfoward, and when you get there,
look out for the Guardians. These guys are extremely powerful, have a
lot of HP, strong against practically everything. For now, you may just
want to Mist by them. Later, you'll want to fight them, because they
give a lot of experience points.
  Yep, it's the Giant Clock again. Drop down the center, head left for a
Heart Max Up, and right for a Life Max Up. Use a Clock to slide the left
statue, then drop down and collect the Resist potions. Wait for the right
clock to slide, then head for Death Wing's Lair.

---------------------------------------------------------------------------
Facts About:    Death Wing's Lair
Music Track:    Finale Tocatta (again)
Enemies Found:  Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman,
                Malachi, Medusa Head
Bosses Found:   Akmodan II 
Items Found:    Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High
                Potion, Life Max Up, Luck Potion, Manna Prism, Opal, Rib of
                Vlad, Shield Potion, Shuriken, Sword of Hador
---------------------------------------------------------------------------
 
  Drop down, then exit right and drop down again for the first large room.
Take the upper left route, then smash the wall for a secret area containing
a High Potion, Opal and the Sword of Hador.
  Take the lower left exit, head right until you reach the Portal. Then,
drop down the gap, taking the time to collect the Luck and Shield Potions
and the Manna Prism.
  Head to the right, either flying over the spikes or using the Spike
Breaker to walk through them. The Trophy to the far right has an
Aquamarine. Grab it, then fly through the hole in the ceiling to enter the
main chamber of Death Wing's Lair.
  The Karasumen are no more difficult now than when they were the boss of
the Clock Tower. Stay out of the lower right exit for now. The lower left
exit is a Save Point. The upper left exit contains the Alucard Mail. The
upper right exit leads to a hallway that contains a Life Max Up and
eventually leads to the Anti-Chapel. Remember the ceiling you broke in
Olrox's Quarters to get the Sword Card? Well, the floor can be broken
in the same spot, and it leads to a Heart Refresh.
  Now, save your game if you wish, and go take the lower right exit of the
main chamber. On your way to the right, grab the Shuriken. Enter the door
to find the lair of Akmodan II.

---------------------------------------------------------------------------
Akmodan II Tactics              Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Equip the Holy Sword and the Topaz Circlet before the battle, and you
can practically ignore anything Akmodan does. You'll recieve the Rib of
Vlad after his defeat.
---------------------------------------------------------------------------

  Head right to find a Heart Max Up, then head for the Anti-Chapel.

---------------------------------------------------------------------------
Facts About:    Anti-Chapel
Music Track:    Lost Painting
Enemies Found:  Archer, Balloon Pod, Black Panther, Imp, Sniper of Goth
Bosses Found:   Medusa
Items Found:    Boomerang, Diamond, Fire Boomerang, Heart of Vlad, Heart
                Max Up x2, Javelin, Life Max Up, Manna Prism, Shuriken,
                Talwar, TNT, Twilight Cloak, Zircon
---------------------------------------------------------------------------

  The exit from Death Wing's takes you midway through the first bell tower
of the Anti-Chapel. For now, let's head back toward the Reverce Keep. Go
down. Before you take the right exit, make sure you're wearing the Spike
Breaker armor. Collect the Twilight Cloak, then drop down to the bottom
of the bell tower to collect a Smart Potion, a Life Max Up, and a Manna
Prism.
  Take the left exit, and continue through the hallway. When you get to the
second bell tower, drop down to collect the Talwar, then continue left.
You'll soon run into Medusa.

---------------------------------------------------------------------------
Medusa Tactics                  Boss Music Track: Enchanted Banquet
---------------------------------------------------------------------------
  Stay close, duck, and slash. If you're close enough, her petrifing gaze
won't touch you, but her slash might. It doesn't really matter, since you
will be doing more damage than she will. You'll win the Heart of Vlad.
---------------------------------------------------------------------------

  Continue left. The upper left exit of the third bell tower is a Save
Point. Drop down to collect a Magic Missile and a Bwaka Knife. Take the
lower left exit back to the Reverce Keep. Then, continue heading left and
Portal back to Death Wing's Lair. Head back to the reverse Giant Clock and
head left. Continue on your way until you reach the hole in the ceiling.
Fly up, and exit left. Head upwards, then exit right to reach the Reverce
Caverns.

---------------------------------------------------------------------------
Facts About:    Reverce Caverns
Music Track:    Lost Painting
Enemies Found:  Balloon Pod, Blue Venus Weed, Cave Troll, Dark Octopus,
                Killer Fish, Imp, Jack O'Bones, Nova Skeleton, Rock Knight
Bosses Found:   Doppleganger40
Items Found:    $2000, Alucard Shield, Bat Pentagram, Dark Blade, Diamond,
                Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up
                x2, Manna Prism, Meal Ticket x5, Opal, Osafune Katana,
                Peanuts xInfinity, Potion, Pot Roast, Shiitake x4,
                Toadstool, Zircon x2
---------------------------------------------------------------------------

  When you first enter the Reverce Caverns, break the Trophy for a Zircon.
Then climb up. Take the first left exit for a Save Point (ignore the right
exits.) Continue up. Take the next left exit. Continue left until you
reach the Trophy with the Heart Max Up. Grab it, then climb up and exit
left. The Trophies in the next room all contain Meal Tickets. The top right
exit is a Save Point and the top left exit is empty save for a Peanut. If
you grab it, leave this room, and come back, the Peanut will return. 
  Return to the vertical corridor and fly up. The first left exit is
another Save Point. Take it, because the next left exit is a boss...

---------------------------------------------------------------------------
Doppleganger40 Tactics          Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Equip the Topaz Circlet beforehand, because this fake's slash causes
poison damage. And the D40 loves to slash. He jumps around the room
slashing, so jump and slash him out of the air. He also throws Rebound
Stones 3 at a time, but they cause little damage. He also likes to
change into a bat and charge across the room.
---------------------------------------------------------------------------

  Head left. You'll find another Zircon. Pass the hole in the floor and
go all the way to the left. There's nothing there, but it's worth some
percentage. Head down, and then left for a Pot Roast. Head right to find
a small room with the Dark Blade.
  Remember the breakable floor in the Underground Caverns? Well, now it's
a breakable ceiling, so break it and go up. Head right. For maximum
percentage, you're going to have to swim with the wolf. Jump into the
water, transform into the wolf, and hold Up and Triangle, and stick to the
ceiling.
  On your way to the right, be sure to pick up the Manna Prism, Elixir, and
the Force of Echo.
  Now, head back to the Save Point below the Doppleganger battle room, and
go to the right. Collect the Shiitake, and drop down the hole in the floor.
Continue down, take the right exit, and go down some more to find an Opal.
Return to the vertical corridor and continue down and take the right exit.
Drop down, and go right. Pick up the Life Max Up, then take down the right
wall to find a Diamond. Now head left back to the very first vertical
corridor of this area, climb back up to the Save Point, and head right
again, this time skipping the hole in the floor.
  Head right, collecting the Shiitake on the way. Jump up into the first
water area you see, and head left to find a Heart Max Up. Continue right.
The second water area contains nothing but percentage points. The third
contains a Potion and a Life Max Up.
  The hole in the ceiling of the next screen leads to the Cave, but let's
continue exploring the Caverns for now. Continue right, collecting the
Bat Pentagram on the way (use the wolf to swim against the current).
At the waterfall, walk on right to find a Garnet. Then, fly up, collect
the Shiitake and the Toadstool, and take the top left exit. Grab the
Osafune Katana, then head right. Take the first hole in the floor, then
continue right (grabbing the Shiitake). Take the door to the Reverse
Entrance. You'll wind up in the room with the large rock. Open the secret
passage by flying through the rock as a bat one way and running through it
as a wolf the other way (collecting a Pot Roast in the process.) Take the
newly opened top right exit for an Opal, a Zircon, and the Beryl Circlet.
Then, return to the Reverce Caverns.
  From the hole in the floor that lead to the Reverse Entrance, head right.
Be sure to use the wolf in all the water areas for maximum percentage. The
room at the far right contains the Alucard Shield.
  Remember the $2000 bag Candle in the Underground Caverns that was a pain
to get? Well, over here, it's just off the ground where it can easily be
slashed. Leave the room, and it's back again. If you need money, this is
the place. 
  Head back to the waterfall, take the lower left exit, and head left until
you see the hole in the ceiling. Fly up to reach the Cave.

---------------------------------------------------------------------------
Facts About:    Cave
Music Track:    Abandoned Pit
Enemies Found:  Bat, Corpseweed, Gaibon, Slogra, Thornweed
Bosses Found:   Death
Items Found:    Alucard Sword, Eye of Vlad, Green Tea, Life Apple, Power of
                Sire x2, Shiitake x2
---------------------------------------------------------------------------

  Take the topmost exit for a Save Point, then take the middle exit. Head
left, and you'll soon run up against...

---------------------------------------------------------------------------
Death Tactics                   Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Equip the Holy Sword and you'll probably beat his first form before he
does any damage to you.  Aim for the head of his second form and you'll
probably beat him before he does any damage to you. How's that for
tactics? :) You now have the Eye of Vlad. 
---------------------------------------------------------------------------

===========================================================================
Optional: Ending #3

  Save your game here so you can return later. Head back to the Giant Clock
in the Black Marble Gallery with the five treasures of Vlad. The ceiling
will open, allowing you access to a Save Point, a Heart Refresh and an
elevator that leads to the final confrontation with both Shaft and Dracula.
I'll write a tactics for them later on, but if you get in trouble just
equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll
make short work of them. Or, if you got the Crissaegrim and Ring of Varda
earlier, you'll not get in trouble in the first place. :)
  Finally, you'll get a good ending, but there's still one more ending you
can receive if you have a percentage greater than or equal to 196%, so play 
on.
===========================================================================

  After you beat Death, continue left. Activate your Demon familiar to push
the switch, and continue left. Head up the corridor, slash the right wall
for some Green Tea, and head right to collect a Power of Sire and a Life
Apple. Returm to the corridor with the switch and head up.
  At the four-way crossroad, head right to collect the Alucard Sword. Head
left for a Portal, and go up to continue on. On your climb up, pick the
Shiitakes. At the top, head right for a Power of Sire and head left to
move on to the...

---------------------------------------------------------------------------
Facts About:    Floating Catacombs
Music Track:    Curse Zone
Enemies Found:  Bat, Blood Skeleton, Frozen Half, Salome, Skeleton
Bosses Found:   Galamoth
Items Found:    Attack Potion, Buffalo Star, Diamond, Elixir, Gas Cloud,
                Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up
                x2, Magic Missile, Necklace of J, Red Bean Bun, Resist
                Fire, Resist Thunder, Shield Potion
---------------------------------------------------------------------------

  Head up, then right for a Save Point, then continue right for a Magic
Missile. Slash the wall behind it for a Buffalo Star. Head back to the
left.
  The Salome enemies are very annoying. They create magic shields which
prevent damage, so what can you do? Use a long range weapon and hit them
before they see you is one option. The other is to equip the Cat-Eye
Circlet and fight it out. When they throw cats at you, touch one for a
large HP boost. When you defeat a Salome and it turns into a cat, touch
it for a large HP boost.
  Continue left until you reach the first large room, then take the upper
left exit. This leads into another large room with only one exit. Take
it to find a spike room. Don your Spike Breaker and plow on through.
Continue to the left to find two Karma Coins, and two Resist potions.
Head up, collect the Red Bean Bun to the left, and head right. You'll
discover an Elixir, and the wall behind it conceals a Library Card.
  Return to the second large room and head right. Continue past the Heart
and Life Max Ups until you find the hole in the floor. Drop down to collect
Attack and Shield Potions, then head right, slash the wall, and continue
to collect the Necklace of J. Go back up through the gap and continue
right. The far right room has nothing but a fraction of a percent, so
double back and drop down the vertical corridor. Take the lower left exit
for a Save Point and continue left for a Diamond. Take the lower right
exit to fight Galamoth.

---------------------------------------------------------------------------
Galamoth Tactics                Boss Battle Music: Death Ballad
---------------------------------------------------------------------------
  Fighting Galamoth with the Beryl Circlet equipped just wouldn't be fair,
now would it? Whether you use it or not, those black spheres he sends out
still damage, so avoid them as best as possible. Slashing his legs just
doesn't have the effect of slashing his head, but that's easier said than
done. Unless you do something really drastic (Crissaegrim, Shield Rod),
Galamoth will still put up quite a fight even if you've got the Beryl
Circlet equipped, so it's not totally cheating.
---------------------------------------------------------------------------

  After that, take the upper right exit from Galamoth's chamber to find
a Heart and Life Max Up. Continue right to find a Ruby Circlet and the
Gas Cloud. Now, head back to the Reverse Entrance via the Reverce Caverns.

---------------------------------------------------------------------------
Facts About:    Reverse Entrance
Music Track:    Finale Toccata (the official theme song of the second
                castle, apparently)
Enemies Found:  Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack
                O'Bones, Nova Skeleton, Orobourous, Warg Rider
Bosses Found:   None
Items Found:    Antivenom, Beryl Circlet, Fire Boomerang, Hammer, Heart
                Max Up, High Potion, Life Max Up, Opal, Pot Roast,
                Talisman, Zircon
---------------------------------------------------------------------------

  You'll exit the Reverce Caverns to the room with the large rock. You've
been here before to collect the Beryl Circlet and such. Now head right and
take the hole in the floor. Continue far to the right for a Save Point,
then drop down the vertical corridor and take the bottom right exit for a
Fire Boomerang. Return to the rock room and head right.
  The Orobourouses in this room rarely drop the Lapus Lazuli, an Accessory
that gives a +20 LCK bonus. Having higher luck means that monsters drop
rare items more often. For more Orobourous fun, knock the rider off their
back and they'll follow you around the rest of this room, and will damage
any enemy they touch.
  The large room at the far right contains a Hammer and an Antivenom. Once
you collect these, head back to the left. The room past the Rock room
contains a Dodo Bird. They rarely drop the Runesword, which is a really
neat throwing weapon. Also, slash the staircase suspended in the air at the
far left of the room for a High Potion.
  At the vertical corridor, drop down and take the middle right exit to
find a Life Max Up. Then, continue down, take the left exit, climb back up,
exit right, drop down again, and take the lower right exit.
  When you reach this large room, take the middle left exit for a Talisman,
and take the top right exit for a Portal. The middle right exit is a Save
Point. Grab the Heart Max Up at the bottom, and take the lower left exit
back to the Black Marble Gallery.
  The route back to the Giant Clock is pretty straightfoward, and be sure
to pick up the Library Card along the way. Be sure to explore the first
large room for a Potion and an Antivenom. Exit to the left, drop down one
screen, then take the left exit of the next for a save point. Drop down
one more screen, then take the left exit for back towards the Giant Clock.
There's no need just yet to actually go back to the Giant Clock itself, so
once you've explored the hallway, turn around and head right, all the way
to the Necromancy Laboratory.

---------------------------------------------------------------------------
Facts About:    Necromancy Laboratory
Music Track:    Finale Toccata (did the music people go on strike during
                the development of this game?)
Enemies Found:  Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon,
                Salem Witch
Bosses Found:   Beezelbub, Lord of the Flies
Items Found:    Goddess Shield, Heart Max Up, High Potion, Katana, Life Max
                Up, Manna Prism, Resist Dark, Ring of Arcana, Turquoise
---------------------------------------------------------------------------

  Circle around the first room you find, collect the Turquoise, and exit
left. Continue left until you reach the vertical corridor. The first left
exit is a Save Point. Take the top left exit, then fly up and take the
middle right exit to find the Goddess Shield. Then, continue up and exit
right.
  Explore the large room you end up in. The top left exit is a Save Point.
Take the hole in the bottom right floor, then continue right for a High
Potion. Collect the Manna Prism in the top right, then take the hole in
the ceiling in the top left corner.
  Head right to find a Resist Dark, then go to the left. You'll end up back
at the Reverce Entrance. Save if you wish, then head back to the first
large room. This time, take the bottom right entrance.
  When you get to the vertical corridor, take out the ceiling for a Katana,
and the top right wall for a Heart Max Up. Continue on to the second large
room. The bottom left exit leads to a Life Max Up. Grab it, then take the
bottom right exit.
  It leads to another vertical corridor. Take the top right exit for a Save
Point, then take the lower left exit to battle Beezelbub.

---------------------------------------------------------------------------
Beezelbub                       Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Beezelbub doesn't attack directly, but some very large insects will be
bugging you the whole time. Also, some maggots will be swarming the floors,
so equip a Topaz Circlet and you won't have to worry about them. Just keep
hacking off Beezelbub's various limbs until dead. You can use an Axe or the
Cross to make this a little easier. You won't win the Conch Shell of Vlad,
however. 
---------------------------------------------------------------------------

  Take the lower left exit to find the Ring of Arcana, which makes enemies
drop rare items more often. The top left exit leads back to where you've
already been, so head back to the last vertical corridor and take the
bottom right exit to head back to the Anti-Chapel.
  Grab the Heart Max Up on your way to the Save Point, then drop down. Head
right for a Zircon, then continue left. On your way, you can collect a
Heart Max Up, a Shuriken, some TNT, a Diamond, a Boomerang, a Javelin, and
finally, a Fire Boomerang.
  In the next room, drop down to the bottom for mapping purposes, then take
either exit. Then take the lower left exit of the Spectral Sword room. That
leads back to the first bell tower. Take the upper left exit for an extra
percentage point, then explore whatever part of the bell tower that wasn't
explored when you fought Medusa. That done, return to the Spectral Sword
room and take the top left exit, which leads to the Reverce Colosseum.

---------------------------------------------------------------------------
Facts About:    Reverce Colosseum
Music Track:    Door of Holy Spirits
Enemies Found:  Azaghal, Minotaur, Stone Skull, Werewolf, White Dragon
Bosses Found:   Fake Grant, Fake Sypha, and Fake Trevor
Items Found:    Aquamarine, Buffalo Star, Fury Plate, Gram, Heart Max Up
                x2, Life Max Up, Zircon
---------------------------------------------------------------------------

  Well, there's only about 6 percent of the castle left to go. At your
first opportunity, go up and take the first right exit for a save point,
then the top right exit for a Zircon. Climb to the top, then head all the
way to the left for a Buffalo Star. Walk back to the vertical corridor,
drop down a level, then head back towards the Save Point to add to your
map. Then, turn around and go all the way left, collecting the Heart and
Life Max Ups on the way to the other Save Point. Then, climb up to the
top, and exit left to find an Aquamarine. Head to the right to find Gram.
  Drop down the elevator shaft, then head left past the grate, and drop
down again. On your way to the right, slash the floor near the first pillar
to find a secret passage that leads to the Fury Plate. Continue to the
right, head up, then take the top left route to encounter...

---------------------------------------------------------------------------
Fake Trevor, Grant, and Sypha Tactics           Music: Festival of Servants
---------------------------------------------------------------------------
  Grant crawls on the ceiling tossing daggers downward at you, Trevor
tosses Crosses at you Belmont-style, and Sypha casts elemental storms at
you. If you hit Grant, he'll fall down, allowing you to hit him a few free
times. Watch out also for Trevor's whip. Slash them all to death and move
on.
---------------------------------------------------------------------------

===========================================================================
Ending #4

  Exit left, and continue left straight on to Death Wing's Lair. Head back
to the Giant Clock. The ceiling will open, so fly upwards. Head left for a
Heart Refresh, then right for a Save Point, then take the elevator up.
Head upwards, then drop into the center room to face...

---------------------------------------------------------------------------
Shaft Tactics                   Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Avoid the orbs that Shaft sends flying all over the place. If when you
see an elemental attack coming, quickly equip the appropriate Circlet to
absorb it.
---------------------------------------------------------------------------
Dracula Tactics                 Boss Music Track: Black Banquet
---------------------------------------------------------------------------
  When you first meet Dracula, hit him once or twice, then use the Library
Card to escape the battle. Why? This allows you to save the last .1% of
the game, and to put Dracula in the Master Librarian's Enemy List. Do
that, then come back and face Dracula again.
  Dracula's two giant claws will grab for you from either side, but you
should be doing tons more damage to him than he is to you. From time to
time, he'll fly off the screen, and cast some sort of spell at you that is
easily avoided. Dracula's three heads will also pop out at you. When you
see all three pop out, transform into a Mist to avoid the spell they will
cast. After Dracula's defeat, you'll see the best ending of the game.
---------------------------------------------------------------------------
===========================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Why Don't I Have 200.6%? ::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  So you've played through the game and don't have 200.6%, and you don't
really want to read through that long walkthrough that I just wrote to find
out what you're missing? I don't blame you; so here are a few tips that may
help you ferret out those last remaining percentage points.
  Want to know just how much you're missing? If you hit Start and look in
the bottom right corner of the screen, you'll see the "Rooms" counter.
It counts the number of little blue sqaures you have on your map. (Each
blue square is roughly equivalent to one screen.) The highest number you
can achieve (without the Sword Familiar glitch above) is 1890.
  An obvious source of missing points are "gaps", or areas of larger rooms
that you have been in, but failed to explore each and every corner. These
are generally pretty easy to pick out. Also, notice that the entire map
should be outlined in white. If you see an area not outlined in white, that
an indication of a gap.
  Still don't have 200.6%? Here is a list of some of the less obvious
secret areas. Remember that any secret area that exists in one castle
exists in the other as well.

   Abandoned Mine/Cave
1) Use the Devil Familiar to push the switch in the wall.
2) In the corridor after the switch, the wall at the bottom left (top
   right) can be broken for another secret room.

   Castle Keep/Reverce Keep
1) At the end of the carpeted stairway but before you enter the hallway
   that leads to Richter, slash the top of the entranceway to uncover the
   switch that lowers a secret staircase. If you hit the switch in the
   first castle, the staircase will also be raised in the second castle.

   Colosseum/Reverce Colosseum
1) The topmost (bottommost) room with the Blade Masters (Azaghals) has a
   part of the ceiling (floor) that can be destroyed.

   Clock Tower/Reverse Clock Tower
1) In the vertical towers, there are four gears in the walls which can be
   hit. Listen carefully to the sound they make when you hit them. If
   they make a clicking sound, stop hitting it and move on to another one.
   If done correctly, another secret room will open up.
2) At the bottom left (top right) of the long hallway after the gear
   towers, slash the wall for another secret room.

   Entrance/Reverse Entrance
1) Tunnel through the large rock, then fly through it one way as a Bat and
   run through it the other way as a Wolf. This will open up a secret room
   at the bottom left (top right) corner of the room.

   Long Library/Forbidden Library
1) When you enter a room with a bookcase that is apparently blocking your
   path, keep walking against it to push it out of your way.

   Marble Gallery/Black Marble Gallery
1) At the Giant Clock, one of the stone statues can only be moved by using
   a Clock in the room.
2) The switch beyond the Blue Door opens two holes: one leads to the
   Abandoned Mine, the other leads to a small room.
3) When you get to the fight with Dracula, don't fight him but use a
   Library Card. This will allow you to save the small room you fight him
   in.

   Olrox's Quarters/Death Wing's Lair
1) When you first enter the first large chamber with the Spectral Sword
   (Azaghal), take out the lower right (upper left) wall to find a secret
   area.
2) Take the hallway that leads to the Royal Chapel (Anti-Chapel). When you
   come to an area that's a different color than the rest of the hallway,
   there's a portion of the ceiling (floor) that can be destroyed.

   Underground Caverns/Reverce Caverns
1) Go to the left (right) of the room where you fought the Scylla Wyrm
   (Doppleganger40). Drop down (head up) and take out the floor (ceiling).
2) In the Reverce Caverns, be sure to use the Wolf and stick to the ceiling
   of the water areas.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Miscellaneous Alucard Tips ::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Quick Alucard Ending Conditions Recap *

Ending #1: Don't get the Holy Glasses and kill Richter.
Ending #2: Get the Holy Glasses, kill Richter
Ending #3: Beat Dracula with less than 1847 rooms (less than 196.0%).
Ending #4: Beat Dracula with 1847 rooms or more (196.0% or higher).

* OK, I've beaten the game. Now what? *

  Once you've gotten a "Clear" save file by beating Dracula, you'll be able 
to do all sorts of things. (Contrary to popular belief and earlier versions
of this FAQ, percentage is irrelevant to this.) First, the Master Librarian 
will add the Sound Test to his menu. Also, he'll start selling the 
Duplicator for the low, low price of $500000.
  The Time Attack option should show up on your System menu, detailing how
long it took you to reach various points in the game.
  Any new game you start will have all of the above from the start, as long
as your memory card has the beaten game still saved on it.
  Speaking of starting new games, try using the following names:

1) RICHTER - Play the game as Richter Belmont. (see Part II)
2) AXEARMOR - You start the Alucard game with the Axe Lord Armor.
3) X-X!V''Q - Alucard starts with 99 Luck and a Lapus Lazuli, but his other
   stats are extremely low.

* Master Librarian Trick *

  By doing this trick, you can get the Master Librarian to drop a few items,
one of which cannot be obtained anywhere else. You can do this anytime in
the game, but since it requires a lot of MP and having a high LCK stat seems
to help, I'd recommend waiting until later before trying this. (A Mystic 
Pendant will help too.)
  Go to the Long Library, and go to the room just under the Master
Librarian (where you found the Bronze Cuirass). Now, Super Jump up the 
narrow gap. (Keep in mind that the Super Jump can be repeated in mid-air as
long as you have the MP to perform the Super Jump.) What you want to do is
Super Jump high enough that you lift the Librarian off the ground, but not
so high that he hits the ceiling. Having done so, fall down just enough so
that the Librarian returns to the ground, but not so far that you fall all
the way back down the gap and hit the ground yourself. Then Super Jump 
again, fall again, etc. You'll get a Life Max Up right off the bat, but it
will take many, many more consecutive jumps without Alucard touching the
ground to get the other items the Librarian drops: Ring of Arcana, Dracula
Tunic, and AxeLord Armor.
  Contrary to what my FAQ said previously, it is possible to try again if
you have screwed up. That said, I find it works best if you get them all in
one go.

* Keep Your Alucard Equipment *

  Well, I finally got this to work. Start a game with the 99 Luck code (see
above). Then, when you get to the room with the 3 Wargs (before the room
with Death), kill them all. Then, unequip everything but the Alucard Sword,
the Necklace of J, and the Twilight Cloak, leaving you with a DEF rating of
12. Turn around, exit left, and return to this room. Kill the first Warg,
then jump over the second. If you got hit (and you most likely will), use
either a Pot Roast or a Turkey to heal so this next part won't kill you.
After you jump the second Warg, stand there and let it lunge at you. It
should send you flying out of the room and past Death.
  You will be unable to go to the Menu screen until you save the game, so
head to the nearest Save Point and save. Also, if you ever enter the room
with Death again, he'll steal your equipment anyway unless you undertake
the optional battle with Gaibon and Slogra (see the walkthrough for more
details.)

* Sword Familiar Glitch *

  Want more than 200.6%? Head back to the Royal Chapel. At the very bottom
of the first bell tower, walk up to the left exit (but don't enter.)
Activate the Sword Familiar, and cast the Sword Brothers spell. As it is
being cast, transform into a Bat and fly to the left. If you switched
screens (like you should) you flew left too early. Otherwise, you'll fly
behind the wall. Continue left as far as you can, then head up. You'll be
outside the castle! Any area you explore like this will be marked in blue
on your map. I've been told that this trick works at the same place in the
Anti-Chapel, as well. However, your Sword Familiar must be at Level 99 for
this trick to work.

* Rare Items *

  Most of the enemies in CSOTN can drop two "rare" items, i.e., items other
than Hearts or Money Bags. This happens rarely though, so if an enemy drops
an item you've really got to have, here are a few ways to make that happen.
  First, find and equip the Ring of Arcana and/or a Lapus Lazuli. The
former increases the apperance of rare items, and the latter increases luck
(which has the same effect, in addition to increasing critical hits.) For
an extra luck bonus, equip all of the Alucart equipment. This gives you
an extra +30 Luck boost.
  Second, if possible, try to find a place where the target enemy is near a
doorway, so you can kill it, leave, come back, kill it again, etc.

* 200 Luck *

  For best results in rare item hunting, you need a large Luck rating. The
highest you can theoretically get without a GameShark is 199. Here's how.
Start a game with the 99 Luck code. That gives you 99 Luck (duh) and a
Lapus Lazuli (Luck +20 = 119). Now collect and use/equip the following:

Alucart Mail, Alucart Shield, Alucart Sword (Luck +30 = 149)
A extra Lapus Lazuli (Luck +20 = 169)
Eye of Vlad (Luck +10 = 179)

  To get the last 20 points, use a Luck Potion. 

* Getting a Ring of Varda *

  I got an E-mail not too long ago from LordHeresy@aol.com, who had claimed
to have gotten a Cat-Eye Circlet from a Salem Witch. At first I didn't
believe it, until the save game I was playing refused to give me a single
Ring of Varda. I was fighting Paranthropuses, and they were giving me
Gauntlets by the boatload. They weren't, however, giving me Rings of Varda.
Weirder still, they were dropping Turquoises. I didn't have the Jewel Sword
equipped, and I have never seen a Paranthropus drop a Turquoise. I tried
one of my earlier saves, and I couldn't get the Paranthropuses there to
drop a Turquoise (but I got a number of Rings of Varda.)
  While I'm not sure what happened in the Cat-Eye Circlet case, here is the
deal with the Ring of Varda. It has been suggested to me several times that
this "bug" was put in the game intentionally, so that you could not get the
Ring of Varda without beating the game first. I initally did not believe 
this, because thought I remembered getting a Ring of Varda without beating
the game once before. However, I have since been unable to reproduce this,
so apparently I was wrong.
  Anyway, the point is this: this "bug" seems to only affect saves that are
made before you beat the game. "Clear" and "Replay" saves do not seem to be
affected, so if you get hit with the bug (and you almost certainly will the
very first time you play), just beat Dracula and all should be well.
  This bug also appears in the Saturn version, which might suggest it was 
done intentionally. 

* Invisibility *

  Go to one of the Portals, and use a Library Card. After Alucard does his
animation, but before the pillar of light appears, press Up to teleport.
When you come out of the teleport, you'll be invisible. After a while,
you'll be able to control Alucard, but only his sword and shield will be
visible. This will last until you leave the CD hallway adjacent to the
Portal.

* Infinite Peanuts *

  Remember the room in the Underground Caverns with the fake Save Point and
the battle with the Succubus? Make your way to the same room in the second
castle, and there is a Peanut on the ground, hidden by the floor. However,
if you leave and come back, the Peanut will return. You can collect as
many as you like!

* Healing Tips *

  Are you running low on HP and there's no Save Point nearby? Don't want to
waste those Elixirs? Eaten all your food and still low? Well, if you happen
to have some of the various Circlets handy, you can heal up easily. If you
have the Topaz Circlet, you can walk into the little thingies that the
Balloon Pods release, collecting some HP in the process. Have a Ruby
Circlet? Then let some Gremlins fill up the room with flame, then absorb
them for 24 HP each. Also, since Stone Skulls are indestructible, you can
Soul Steal from them until you run out of MP.

* Fight Evasion *

  Turning into a Mist is a very good defensive strategy, especially if you
have the Power of Mist relic. Don't want to fight something? Turn into the
Mist and fly by. Need to avoid some boss attack? Turn into a Mist.
  
* Teleport Attacks *

  Some of Alucard's weapons come with a Teleporting special ability. So
what, you might ask? Well, since you're invincible during the teleport, and
you can teleport again before you've finished teleporting the first time,
this can be quite useful.

* Hidden Audio Track *

  Well, this one's pretty obvious actually, but Justin Sison thought I
should mention it in the FAQ. Place your CSOTN CD in a regular CD player,
and select track 2. You'll hear Alucard give a little speech, then a
neat remix of Castle Dracula will play. 

* Fifth Ending? *

  I received an E-mail from Mike Chenoweth, who had found some utility to
rip sound files from Playstation CD's, and found this:

"   Then, while listening to the various texts for the battle with Richter,
  I heard these lines. [See attached file] Later, during the texts for game
  endings, I heard the bit at the end that Alucard is saying [also see
  file.] I put all the lines into a single MP3 file, and for the sake of
  size, there isn't much space between the lines--but apparently they
  detail in different parts:

  1. Maria showing up to save Richter
  2. Maria transforming into a demon
  3. The demon defeating Alucard ["Such power..."]
  4. The demon being defeated by Alucard ["It won't end like this..."]
  5. Alucard mourning Richter and Maria's passing.

    I have no idea how to trigger this ending--but I assume it IS in there,
  since Konami wouldn't bother to have the English voice actors do these
  parts unless they had a purpose for them! "

  The attached file that Mike speaks of was an MP3 file of the above five
lines, which I will attempt to transcribe here: 

1. Maria: "Wait! Don't hurt Richter any more!"
   Richter: "Ma.. Maria?"
   Maria: "Richter!"
   Richter: "You saved me!"

2. (Male voice, perhaps Shaft?): "If not for you, I would have lost to this
   fool"
   Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to
   your oath. Defend your master who commands you!"

3. Female Demon: "Oh! Such power in such a little girl. Hahahaha!"

4. Female Demon: "EEYAAAHHH! It won't end like this! You should be
   destroyed along with this castle. Hahaha!"

5. Alucard: "It's over, but the sacrifice was great. Maria, Richter... I
   did not wish for you to die. Such is the fate of mortals. I'm certain
   that some dark force was behind Maria's transformation, but it doesn't
   matter now."

  If you're running Windows, you can listen for yourself by obtaining 
XAPlay or PSMPlay. See the Audio Info section for more details.

  Now, the question remains: how do you get it? You don't. If you check the
data files on the CSOTN CD, under the various subdirectories of the /ST 
directory, you can find the scripts for all of the spoken dialogues in the
game. In none of them will you find the above scripts for the fifth ending.
So, either the fifth ending exists and it does not have a text 
accompaniment (unlikely), or it was planned but for some reason never 
implemented. Given that no working method, legit or GameShark, has
surfaced to obtain this ending, it most likely cannot be gotten. It's still
a neat curiosity though. 

* Alternate "Game Over" Voices... *

  This is kind of weird. Occasionally in the Japanese version, when you get
killed, instead of the usual "Gaammee Oovverr... mwahahaha!" clip, you'll
hear a female voice say something in Japanese. (I don't know what, since
I don't speak Japanese.) I was told that this would happen sometimes when
you got killed by a Venus Weed, but the only times it has happened to me
was when I was fighting Dracula and Galamoth.

  Also, you can hear yet another clip if you lose to the Succubus. This
may also work in the US version (there is an unused Succubus recording 
that would be perfect for this), but I've not got around to confirming it.

-------------------------Part II: Richter Belmont--------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Richter Belmont :::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  After you've played through the Alucard game, and you want to play a more
traditional Castlevania game, you can choose to play the game as Richter
Belmont. To do so, after beating the Alucard game with a percentage around
180 or higher, enter "RICHTER" as your name, and viola. You'll know if you
can play as Richter when the message at the top of the File Select screen
reads "Input 'RICHTER' to play as Richter Belmont." Also, your Alucard save
game will say "Clear".
  The Richter game varies significantly from the Alucard game. Richter
cannot collect relics or rare items, and he does not gain levels. Richter
is armed only with the Vampire Killer, which cannot be powered up. (Two
exceptions: the Vampire Killer does twice as much damage in the inverted
castle, and doing an Item Crash [see below] with no item causes your whip
to become a flame whip.) Richter can only collect up to 99 hearts; the
Heart Max Up items award you about 30 hearts, but do not increase your
heart maximum.
  And yes, Richter's max HP _does_ increase when you pick up a Life Max Up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter's Special Weapons :::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  As stated above, Richter's main weapon is the Vampire Killer whip.
He can't use (or collect) the swords and such that Alucard can use, but
Richter wouldn't be much of a Belmont if he couldn't use the ol' Special
Weapons that have been around since the first Castlevania game. In
addition, pushing Triangle will allow you to do an Item Crash, a special
attack that depends on the Special Item Richter has equipped.

1) No Item
   Use: Nothing (duh)
   Crash: Turns your whip into a Flame Whip.

2) Holy Water
   Use: Lobs at floor, then creates a flame which travels in the direction
        you're facing. (1 Heart)
   Crash: "Hydro Storm" - Creates a rainstorm which does massive damage to
        all enemies on screen. This attack is incredibly sick. (15 Hearts)

3) Cross
   Use: Throws straight ahead, then returns. Good power, good range. (1
        Heart)
   Crash: Identical to Alucard's normal use of the Cross. A large cross
        rotates around a beam of light that expands to take up the whole
        screen, doing damage to all enemies on screen. (20 Hearts)

4) Clock
   Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts)
   Crash: Freezes all on-screen enemies for a longer period of time (20
        Hearts.)

5) Axe
   Use: Identical to Alucard. Hurls a slow, but powerful Axe in an arc.
        (1 Heart)
   Crash: Leaps up in the air, and sends out a circle of Axes in all
        directions. (10 Hearts)

6) Knife
   Use: Identical to Alucard. Fast, but weak. (1 Heart)
   Crash: Richter throws an almost endless stream of daggers. (10 Hearts)

7) Holy Book
   Use: Holy Book revolves around Richter and does damage to any enemy it
        contacts. You can have two active at once. (5 Hearts)        
   Crash: Fires a large laser blast forward. (15 Hearts)

8) Rebound Stone
   Use: Throws a stone which bounces off walls. (1 Heart)
   Crash: Creates a flash of light which damages all on-screen enemies (10
        Hearts)

9) Agunea
   Use: Sends out lightning. If it hits a target, hold Up + Attack to keep
        the juice flowing. This uses up more hearts, though. (10 Hearts)
   Crash: Sends lightning out in all directions. (20 Hearts)

10) Bibuti
   Use: Tosses holy ashes ahead. (1 Heart)
   Crash: Creates ash storm directly overhead. (10 Hearts)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter's Special Moves :::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  In addition to the above, Richter has a number of special moves. These
are important to playing a Richter game, so try to master these.

1) Super Jump: D, U + Jump * LEARN THIS *
   This is Richter's most important move. Not unlike Alucard with Gravity
   boots. Also, if you hit an enemy during the jump, you will do more
   damage to it than a normal whip crack. However, be sure you will kill
   it, or else you'll take some damage yourself. This move can be repeated
   indefinitely.

2) Air Dash: U, D, DF, F + Attack * LEARN THIS *
   This is Richter's second most important move. This also can be repeated
   indefinitely, or used after the Super Jump. This attack does about
   double the damage of a normal whip attack. Use this move to pass through
   larger enemies that don't easily die, since you are invincible during
   this move. If you do this in mid-air, you can do a mid-air backflip by
   jamming on the Jump button as this move ends.

3) Dash: F, hold F
   Runs. Allows for higher regular jumps.

4) Slide: Hold Down and press Jump
   Slides a la Mega Man.

5) Air Slide: Hold Down and press Jump twice
   Lifts your slide off the ground. Use this to get past a narrow corridor
   that leads to Olrox. (Even Alucard has to transform to pass this area.)
   Hold or jam on the attack button when you do this, and if you come in
   contact with an enemy you will sort of backflip off it. This is a pain
   in the butt to pull off, and has no practical use.

6) Backflip: Press Jump twice quickly.
   Jumps backwards.

7) Whip Dash: B, F + Attack
   Dashes forward slightly while whipping.

8) Brandish Whip: Hold Attack + any direction
   Stands in place and swings whip around, a la Simon Belmont in Super
   Castlevania IV. Unlike Simon's attack, Richter does normal damage with
   this move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Richter Tips ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Since Richter does not have the shapeshifting abilities that Alucard has,
there are several places that Richter cannot go:

1) Grates: Richter can not pass through grates. This closes off a small
   part of the Library. Exception: The grate in the lower room of the
   Outer Wall can be circumvented. The room behind the Armor Lord (who is
   above said grate) has a secret elevator. Enter this room, break open the
   left wall, and stand in the gap for about a minute. An elevator will
   appear, allowing you access to the room below. This does not work in the
   inverted castle, though.

2) Center of Marble Gallery: Richter cannot collect the Gold and Silver
   Rings. Although he can enter the center of the Black Marble Gallery
   to fight Shaft, he can't Library Card his way out to save that .1% like
   Alucard can.

3) Spike Rooms in the Royal and Anti-Chapels: Even if he could survive the
   spikes, he couldn't pass the grate. However, he can make it _to_ the
   grate and back to grab an extra .1% per castle.

4) Wall in Underground Caverns: In the bottom right area of the Underground
   Caverns is a wall that the Ferryman opens in the Alucard game. No such
   luck here.

5) Water areas in the Reverce Caverns: There are a few points here that
   Alucard needs to be in Wolf form to reach. Richter can't reach them, no
   matter how many Super Jumps and Air Dashes you perform. 

6) Large Rock in Entrance/Reverse Entrance: Richter can go through the rock
   well enough, but he can't open up the secret room that Alucard opens by
   using the Bat and Wolf forms.

  However, there are a few areas that only Richter can enter. Immediately
after starting a new Richter game:

1) Dash to the left. You will fall into a hole (if you get stuck, just
   wiggle the controller and mash some buttons until you get un-stuck).
   This hole leads to a small cave with a Save Point. You'll get an
   extra .3% for this cave. This area is obviously where KCET started to
   add the Underground Garden but aborted it for some reason.

2) Slide to the left. You'll exit the castle entirely, and can run back
   to the forest where the Alucard game starts. There's no point to doing
   this, however, since you can't reenter the castle.

* How to Obtain Maximum Percentage Using Richter *

  The maximum percentage you can achieve with Richter is 195%. To get that
high, be sure to get the hidden cave at the beginning (see above). You're
also going to have to get through those Catacomb spike rooms.
  Impossible, you say? It's actually quite easy once you get the hang of
it. The key is using Item Crashes to gain short windows of invincibility.
The Rebound Stone gives you the best bang for your buck. At 10 Hearts a
crash, you get 9 shots of invincibility. Conviently, one is located not too
far from the spike rooms themselves. (The Knife and the Bibuti also only
crash for 10 Hearts. However, the Knife crash ties you up for too long to
be of any use. I've not tried the Bibuti.)
  Here are some tips from Toykeeper to help you along:

"  I think I've also figured out some general guidelines for staying
   invincible, since certain things seem to "void" the protection
   instantly.

   - Don't walk off ledges.  You'll get hurt.
     - Instead, jump off them.
   - Don't try to run.  It usually doesn't work.
      - Jump, slide, or spin-dash instead.
   - Use the special weapon frequently.  You have 9 shots, so use one
     every time you land on the ground.  "

  Also, when you pass through the spike room, make sure you refill your
hearts before you try to return.

* Boss Battles, or How to Beat Galamoth Without Getting Your Rear Kicked *

  Boss fights in the Richter game aren't really difficult. If you get into
trouble, just Hydro Storm a few times and the boss will die. It's that
easy. However, using Hydro Storm exclusively in boss fights really is not
too fun (or fair). Fear not, because the Air Dash will allow you to do
massive damage while taking little yourself.
  Except for Galamoth, that is. Hydro Storm is almost useless; Galamoth
simply has too many HP, and you don't have enough Hearts to Storm him
to death. Galamoth would probably kick your butt before you could pull off
a whole 99 Hearts worth of storms anyway. The Cross isn't much better, and
Galamoth is too big for the Air Dash to take you too far out of harm's way.
  So how are you supposed to beat this guy? It turns out you can cheese the 
heck out of Galamoth if you have a Knife and 99 hearts handy. Just get up
on the top ledge of the right wall, and send Knife crashes Galamoth's way.
He won't be able to take much of this.
  But what if you don't have a Knife handy? Well, on the Saturn version
you are pretty much screwed, but on the PSX version there is another method,
albeit slower, boring, and probably not too good for your thumb.
  What you want to do is get up on the top ledge on the right wall of
Galamoth's chamber. Super Jump and Air Dash your way there. Then avoid his
attacks as best you can until Galamoth is in range of your normal Whip
attack. Then, jam on the Attack button like a complete madman. If done
correctly, Galamoth's head will snap backwards with every hit and he won't
be able to do any attacks. Don't bother trying to Hydro Storm or anything
fancy, for this will just screw up the rhythm. If your thumb gets tired,
and it will, hit Pause and take a breather. 

----------------------------Part III: Mechanics----------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Combat Handbook :::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  This, dear CSOTN fans, is where I shall describe how the CSOTN combat 
engine determines how much butt you are kicking at any given moment. This
section is currently unfinished; for the moment I will be focusing on how
physical attacks harm enemies, and not on things like magic or special
weapons, or even how enemies can harm Alucard or Richter.

  Unlike other RPG battle engines that love to include all sorts of random
factors, CSOTN's damage formula is pretty straightforward: 

                    Damage done = (AM * ATT) - Enemy's DEF

  AM is the attack multiplier. This is usually 1, except in the following 
cases:

Alucard is poisoned:                          AM = 0.5
Enemy is strong vs. attack:                   AM = 0.5
Enemy is strong vs. attack, Alucard poisoned: AM = 0.25
Enemy is weak vs. attack:                     AM = 2
Enemy is weak vs. attack, Alucard poisoned:   AM = 0.5

  Note that weapons can only do one kind of damage at a time. Most swords
do Cut damage, but the Terminus Est does Poison (and not Cut) damage. 
Similarly, most clubs do Hit damage, but the Holy Rod will do Holy (and not
Hit) damage.

  ATT is pretty self-explanatory. In the Alucard game, this is simply
Alucard's ATT stat, except in the case of the Leap Stone stomp, where 
ATT = (Alucard's unarmed ATT) - 2. 
  With Richter, use the following values for ATT (double these if you are
in the second castle):

- Whip:       32 ATT
- Flame Whip: 32 ATT
- Slide:      20 ATT
- Air Slide:  60 ATT
- Air Dash:   80 ATT
- Super Jump: 80 ATT
  
  Richter's attacks are a bit strange. They seem to do Hit damage to
enemies that are weak vs. Hit, and Holy damage to enemies weak vs. Holy.
However, enemies that are strong vs. Hit are not strong against Richter's
attacks. 

  Occasionally, you will do a Critical Hit, in which case ATT becomes a 
random number between normal ATT and twice the normal ATT, inclusive.

  Enemy's DEF is also pretty self-explanatory. Check the Enemy List section
to find the defense rating of a particular enemy. 

  After doing the calculation, truncate any decimals, if any. If the damage
calculation results in a number less than one, the damage will be equal to 
one. If the enemy absorbs the particular attack you are doing, the damage 
is added to the enemy's HP instead of subtracted.

  Here are some example calculations:

Let's say Alucard is fighting a Tombstone (def 100, strong vs. cut, weak 
vs. hit) with a STR of 50. Then:

With the Alucart Sword (ATT +2, Cut): 
- AM = 0.5, because the Tombstone is strong vs. cut.
- ATT = 52, Alucard's attack stat with the Alucart sword equipped.
- DEF = 100, the Tombstone's DEF rating.
- Damage = (.5 * 52) - 100. Since this comes up to be -74, which is less 
  than 1, the damage done will be 1. Let's try a different weapon. :)

With the Marsil (ATT +33, Fire):
- AM = 1, because the Tombstone has neither weakness nor strength to fire.
- ATT = 83, Alucard's attack stat with the Marsil equipped.
- DEF = 100, Tombstone's DEF rating.
- Damage = (1 * 83) - 100. Since this will be -17, Alucard will still only
  do 1 damage to the Tombstone. Let's try something else.

With the Fist of Tulkas (ATT +36, Hit):
- AM = 2, because the Tombstone is weak vs. Hit.
- ATT = 86, Alucard's attack stat with the Fist of Tulkas equipped.
- DEF still is 100.
- Damage = (2 * 86) - 100 = 72. That's much better. 

  With this is mind, one can begin to appreciate the Dragon Helm, which
cuts an enemy's DEF in half. This would give Alucard an extra 50 points
of damage on the Tombstone in each of these cases.

* Subweapons and Spells *

  All I have to say about these at the moment is that the damage they do
is influenced by INT and your level. Obviously the higher your 
intelligence, the more damage you can do with a subweapon or spell. However,
for the few subweapons and spells I've played with, your level seems to 
have a retarding effect on the damage you do. Strange.
  Hopefully I'll have something more concrete in a later update.

* Colour by Elemental *

  Here's a quick way to tell what sort of damage your weapon is doing. 
Some enemies will flash when you hit them, and what colour they flash is
determined by what type of damage your weapon does. Here's a quick list,
but those of you with Japanese versions (PSX or Saturn) may want to refer
to your manual, since the pictures there will no doubt be better than my
descriptions here. (For some reason this information was removed from the
US manual; probably the fact that the US manual was in black and white had
something to do with it. :)
  Unfortunately some of the elemental attacks cause similarly coloured 
flashes. (I can't tell the difference between Poison and Curse, myself.)

Curse   - Green + Purple              Holy    - Green
Cut     - Red                         Ice     - Blue
Dark    - Dark Green                  Poison  - Purple + Green
Fire    - Orange-Red                  Stone   - Grey
Hit     - Rainbow                     Thunder - Yellow

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Levels and Experience :::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Experience Calculation *

  You have probably noticed that the EXP value listed for any given enemy 
bears little resemblance to the amount you get when you actually kill an 
enemy. You've probably also noticed that as you level up, an enemy that was
giving you tons of experience suddenly is not giving you jack. 
  So, shamelessly ripped off from Brian Kern's CSOTN FAQ, here's the deal
with gaining experience. If your level is equal to the level of the enemy
you just defeated, you will get the experience amount listed in the Master
Librarian's list. If your level is one below that of the enemy, you get the
listed EXP * 1.25 (truncate decimals, as usual). If you're two levels below
the enemy, you get the "one below" EXP * 1.25 (again, truncate any decimals).
If you're three below, you get the "two below" EXP * 1.25, and so on.
  However, the experience you get at five below is the most you can get, so
if you are six or more levels below the enemy, you will still only receive
the "five below" experience amount.
  Of course, the flip side of this is that you gain less than the listed 
amount if your level is above that of an enemy. This works the same way as
being below the enemy, with two exceptions. First, the magic number to
multiply by in this situation is 2/3 (better still, just divide by 1.5 :). 
Secondly, the experience can (and will) drop all the way to 1. Annoying, 
innit?
  Here's an example. Brian Kern worked out the details for a Guardian, so
I'll choose a different enemy. Let's go with Galamoth (LV 50, EXP 9999).
The [stuff] notation means to take the greatest integer less than or equal
to (stuff)... or in these situations it's safe to say just truncate the
decimal from (stuff).

Your Level      Experience Gained       The Math
----------      -----------------       --------
45 or less      30510                   [24408 * 1.25]
        46      24408                   [19527 * 1.25] 
        47      19527                   [15622 * 1.25]
        48      15622                   [12498 * 1.25] 
        49      12498                   [9999 * 1.25] 
        50      9999                    This is the listed EXP.  
        51      6666                    [9999 / 1.5]
        52      4444                    [6666 / 1.5]
        53      2962                    [4444 / 1.5] 
        54      1947                    [2962 / 1.5]
        55      1316                    [1947 / 1.5]
        56      877                     [1316 / 1.5]
       ...      ...                     ...
        70      2                       [4 / 1.5]
        71      1                       [2 / 1.5]
72 or more      1                       Awarded EXP cannot be less than 1.

  For the mathematically minded, a rough estimate of the level at which an
enemy will only give 1 experience is...

                Enemy LV + ( log(2/Listed EXP) / log(2/3) )

  ...give or take one level. You may instead wish to look up the new LOW 
(Level of Worthlessness) stat I added to the Enemy List. :)

* Experience Chart *

LV      Exp Needed              LV      Exp Needed
--      ----------              --      ----------
 1               0              51          222000
 2             100              52          234000
 3             250              53          246000
 4             450              54          258000
 5             700              55          270000
 6            1000              56          282000
 7            1350              57          294000
 8            1750              58          306000
 9            2200              59          318000
10            2700              60          330000
11            3250              61          344000
12            3850              62          358000
13            4500              63          372000
14            5200              64          386000
15            5950              65          400000
16            6750              66          414000
17            7600              67          428000 
18            8500              68          442000 
19            9450              69          456000 
20           10450              70          470000 
21           11700              71          486000 
22           13200              72          502000 
23           15100              73          518000 
24           17500              74          534000 
25           20400              75          550000 
26           23700              76          566000 
27           27200              77          582000 
28           30900              78          598000 
29           35000              79          614000 
30           39500              80          630000
31           44500              81          648000 
32           50000              82          666000 
33           56000              83          684000 
34           61500              84          702000
35           68500              85          720000
36           76000              86          738000 
37           84000              87          756000 
38           92500              88          774000 
39          101500              89          792000 
40          110000              90          810000 
41          120000              91          830000 
42          130000              92          850000 
43          140000              93          870000 
44          150000              94          890000
45          160000              95          910000
46          170000              96          930000
47          180000              97          950000
48          190000              98          970000
49          200000              99          999999
50          210000                                

-----------------Part IV: Equipment, Item, and Enemy Lists-----------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Hands :::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  The Hand equipment is the largest category of items in the game. It
contains such important items as weapons, shields, medicine, and food. Your
Hand list will fill up quickly; but there is a sort feature that the manual
neglects to mention. When you first enter the Equip screen, highlight
either the left or right hand and push Triangle. A list of item types will
appear on the right side of the screen. Choose one. Your entire inventory
will be sorted by category, and the category you chose will appear first.

* Bomb *

  Bombs have a nasty effect on all onscreen enemies.

---------------------------------------------------------------------------
Bat Pentagram                   Type: Bomb
STR +0          CON +0          INT +0          LCK +0
ATT +70 Hit     DEF +0
Damages all enemies [use]
Drop: Ctulhu
Find: Reverce Caverns
---------------------------------------------------------------------------
Karma Coin                      Type: Bomb
STR +0          CON +0          INT +0          LCK +0
ATT +50         DEF +0
Coin with 2 effects [use]
- Heads: Angel appears for a limited time and Soul Steals all on-screen
  enemies or Candles.
- Tails: Lightning blast hits directly where the coin lands.
Drop: Fire Warg, Orobourous
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
---------------------------------------------------------------------------
Neutron Bomb                    Type: Bomb
STR +0          CON +0          INT +0          LCK +0
ATT +30 Hit     DEF +0
Damages all enemies [use]
Drop: Cave Troll, Plate Lord
Find: Forbidden Library
---------------------------------------------------------------------------
Pentagram                       Type: Bomb
STR +0          CON +0          INT +0          LCK +0
ATT +50 Hit     DEF +0
Damages all enemies [use]
Drop: Ctulhu, Diplocephalus, Spellbook
Find: Clock Tower, Underground Caverns
---------------------------------------------------------------------------
Power of Sire                   Type: Bomb
STR +0          CON +0          INT +0          LCK +0
ATT +40 Hit     DEF +0
Damages all enemies [use]
- The picture appears to be of the real Vlad Tepes, upon whom Bram Stoker
  based his character of Dracula.
Find: Abandoned Mine, Cave
---------------------------------------------------------------------------

* Club *

  Clubs are good against enemies that are strong vs. Cut, such as the
various Lords. I believe Clubs do Hit type damage. Check out the Shield
Rod for some really sick attacks.

--------------------------------------------------------------------------
Holy rod                        Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +12 Holy    DEF +0
Anoited rod
- B, F + Attack: Does slightly more damage.
Find: Long Library
--------------------------------------------------------------------------
Mace                            Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +9 Hit      DEF +0
Iron cudgel
Buy: Long Library ($2000)
--------------------------------------------------------------------------
Moon rod                        Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +17 Hit     DEF +0
Rod with lunar markings
- D, DF, F + Attack: Creates four crescent blades which rush foward. (4 MP)
Find: Reverse Clock Tower
--------------------------------------------------------------------------
Morningstar                     Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +11 Hit     DEF +0
Spiked iron club
Drop: Flail Guard
Find: Royal Chapel
--------------------------------------------------------------------------
Shield Rod                      Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +11 Hit     DEF +2
Extra effective with shield.
- ATT +16 if shield equipped.
- Shields add an extra DEF +2 when Shield Rod is equipped (in addition to
  the DEF+2 the rod itself gives).
- B, F + Attack: Creates shield (from Gradius, no less) that blocks enemy
  projectiles.
- Square + Circle: Does attack based on shield equipped. See Shields for
  details.
Find: Colosseum
--------------------------------------------------------------------------
Star Flail                      Type: Club
STR +0          CON +0          INT +0          LCK +0
ATT +13 Hit     DEF +0
Flail with spiked balls
- B, F + Attack: Does slightly more damage
Find: Clock Tower
--------------------------------------------------------------------------

* Fist *

  Fists do short-ranged Hit type damage. All fist weapons have the 
following special attack:

- Jump, DB or DF + Attack: Kick

  All fist weapons except the Blue knuckles have the following special attack:

- Hold Attack: Alucard's elbow will cause rapid, multiple hits to anything
  at extremely close range. (Note: the Empty Hand will only do two hits in
  this manner.)

--------------------------------------------------------------------------
Blue knuckles                   Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +7 Hit      DEF +0
Knuckles for uppercut-use
Drop: Toad
--------------------------------------------------------------------------
Empty Hand (unarmed)            Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +0 Hit      DEF +0
- Do you have the MAD SKILLZ necessary to beat the game using only this
  weapon? :)
--------------------------------------------------------------------------
Fist of Tulkas                  Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +36 Hit     DEF +5
Blessed by Tulkas the Valar
- D, DF, F + Attack: Fireball (seems to hit for Fire damage).
- B, F + Attack: Punching flurry
Drop: Lion
--------------------------------------------------------------------------
Iron Fist                       Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +26 Hit     DEF +0
Owned by Karate master
- D, DF, F + Attack: Alucard goes into a punching flurry.
Drop: Werewolf
--------------------------------------------------------------------------
Jewel knuckles                  Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +21 Hit     DEF +0
Jewel reinforced knuckles
Drop: Rock Knight
Find: Outer Wall
--------------------------------------------------------------------------
Knuckle duster                  Type: Fist
STR +0          CON +0          INT +0          LCK +0
ATT +1 Hit      DEF +0
Iron studded brass knuckles
Drop: Frog
Find: Underground Caverns
--------------------------------------------------------------------------

* Food *

  The various Food items restore HP. When you find them, they go into your
inventory for later use. Warning: Playing Symphony of the Night for
extended periods of time can make one very hungry. I wonder if Konami has
the recipe for a Castlevania Pot Roast. :)

--------------------------------------------------------------------------
Apple                           Type: Food
Crunchy delicious apple [use]
- Heals 9 HP.
Drop: Harpy
--------------------------------------------------------------------------
Banana                          Type: Food
Best when nearly rotten [use]
- Heals 7 HP.
Drop: Skeleton Ape
--------------------------------------------------------------------------
Barley tea                      Type: Food
Cool barley tea [use]
- Heals 15 HP.
Drop: Ouija Table
Find: Abandoned Mine
--------------------------------------------------------------------------
Cheese                          Type: Food
Delicious cheese [use]
- Heals 18 HP.
Drop: Flea Man
Find: Olrox's Quarters
--------------------------------------------------------------------------
Cheesecake                      Type: Food
With chocolate chips [use]
- Heals 14 HP.
Drop: Hunting Girl
--------------------------------------------------------------------------
Chinese Bun                     Type: Food
Vegetable steamed bun [use]
- Heals 10 HP. Meal ticket only.
--------------------------------------------------------------------------
Curry rice                      Type: Food
Cooked with coconut milk [use]
- Heals 28 HP. Meal ticket only.
--------------------------------------------------------------------------
Dim Sum set                     Type: Food
3 Dim Sum dishes [use]
- Heals 30 HP.
Find: Reverse Outer Wall
--------------------------------------------------------------------------
Frankfurter                     Type: Food
Local favorite [use]
- Heals 19 HP.
Drop: Flying Zombie
Find: Castle Keep, Long Library
--------------------------------------------------------------------------
Grape juice                     Type: Food
Sparkling juice [use]
- Heals 20 HP.
Find: Royal Chapel
--------------------------------------------------------------------------
Grapes                          Type: Food
Juicy seedless grapes [use]
- Heals 5 HP.
Drop: Thornweed
---------------------------------------------------------------------------
Green tea                       Type: Food
Japanese green tea [use]
- Heals 10 HP.
Drop: Dark Octopus, Tombstone
Find: Cave, Colosseum
--------------------------------------------------------------------------
Gyros plate                     Type: Food
With fries [use]
- Heals 29 HP. Meal ticket only.
--------------------------------------------------------------------------
Ham and eggs                    Type: Food
Increases cholestorol [use]
- Heals 22 HP.
Drop: Bone Halberd, Flea Rider 
--------------------------------------------------------------------------
Hamburger                       Type: Food
100% US Grade A [use]
- Heals 20 HP. Meal ticket only. (Of course, since this game takes place in
  1796, the US has only existed for 20 years. I don't think the USDA
  existed in 1796. Oh, never mind.)
--------------------------------------------------------------------------
Ice Cream                       Type: Food
3-layer ice cream [use]
- Heals 15 HP.
Drop: Frozen Shade
--------------------------------------------------------------------------
Lunch A                         Type: Food
Lunch set A [use]
- Heals 25 HP.
Drop: Tin man
--------------------------------------------------------------------------
Lunch B                         Type: Food
Lunch set B [use]
- Heals 26 HP. Meal ticket only.
--------------------------------------------------------------------------
Meal ticket                     Type: Food (sorta)
Mystery food ticket [use]
- Causes a random food item to appear. Some foods only appear by using
  this.
Buy: Long Library ($2000)
Drop: Black Panther, Stone Rose
Find: Black Marble Gallery, Reverce Caverns, Underground Caverns
--------------------------------------------------------------------------
Miso soup                       Type: Food
Japanese miso soup [use]
- Heals 20 HP.
Drop: Grave Keeper
--------------------------------------------------------------------------
Morning set                     Type: Food
Eggs, toast and coffee [use]
- Heals 24 HP.
Drop: Ouija Table
--------------------------------------------------------------------------
Natou                           Type: Food
Smelly fermented soybean [use]
- Heals 32 HP.
Drop: Grave Keeper
--------------------------------------------------------------------------
Omelette                        Type: Food
Western omelette [use]
- Heals 23 HP. Meal ticket only.
--------------------------------------------------------------------------
Orange                          Type: Food
Japanese tangerine [use]
- Heals 6 HP. Meal ticket only.
--------------------------------------------------------------------------
Parfait                         Type: Food
With whipped cream [use]
- Heals 16 HP. Meal ticket only.
--------------------------------------------------------------------------
Peanuts                         Type: Food
Difficult to eat [use]
- Heals 50 HP. When used, peanut is thrown high into air. Get under it and
  hold Up to eat. (Who says you shouldn't play with your food?)
Find: Abandoned Mine, Reverce Caverns
--------------------------------------------------------------------------
Pineapple                       Type: Food
Tart southern fruit [use]
- Heals 8 HP. Meal ticket only.
--------------------------------------------------------------------------
Pizza                           Type: Food
New York style! [use]
- Heals 21 HP.
Drop: Frog, Toad
--------------------------------------------------------------------------
Pork bun                        Type: Food
Chinese pork bun [use]
- Heals 17 HP.
Drop: Blue Raven
Find: Catacombs
--------------------------------------------------------------------------
Pot Roast                       Type: Food
Castlevania pot roast [use]
- Heals 50 HP.
Drop: Flail Guard
Find: Castle Keep, Clock Tower, Entrance, Outer Wall, Reverce Caverns,
      Reverse Clock Tower, Underground Caverns
--------------------------------------------------------------------------
Pudding                         Type: Food
A la mode [use]
- Heals 17 HP. Meal ticket only.
--------------------------------------------------------------------------
Ramen                           Type: Food
Chinese ramen noodles [use]
- Heals 30 HP.
Drop: Schmoo
--------------------------------------------------------------------------
Red bean bun                    Type: Food
Chinese red bean bun [use]
- Heals 12 HP.
Drop: Black Crow
Find: Floating Catacombs
--------------------------------------------------------------------------
Shiitake                        Type: Food
Japanese mushroom [use]
- Heals 30 HP
Find: Abandoned Mine, Cave, Reverce Caverns, Underground Caverns
--------------------------------------------------------------------------
Shortcake                       Type: Food
Strawberry shortcake [use]
-Heals 11 HP.
Drop: Salem Witch
--------------------------------------------------------------------------
Sirloin                         Type: Food
Sirloin steak [use]
- Heals 100 HP.
Drop: Lossoth, Minotaur 
Find: Castle Keep
--------------------------------------------------------------------------
Spaghetti                       Type: Food
Spaghetti Carbonara [use]
- Heals 27 HP. Meal ticket only.
--------------------------------------------------------------------------
Strawberry                      Type: Food
Ripe red strawberry [use]
- Heals 10 HP.
Drop: Thornweed
--------------------------------------------------------------------------
Sushi                           Type: Food
Toro, ebi, tamago [use]
- Heals 100 HP.
Drop: Dark Octopus, Killer Fish
--------------------------------------------------------------------------
Tart                            Type: Food
Strawberry tart [use]
- Heals 12 HP.
Drop: Diplocephalus
--------------------------------------------------------------------------
Toadstool                       Type: Food
Poisonous mushroom [use]
- Causes Poison. Heals 1 HP if Topaz Circlet equipped.
Find: Reverce Caverns, Underground Caverns
--------------------------------------------------------------------------
Turkey                          Type: Food
Roast turkey [use]
- Heals 80 HP.
Drop: Flea Rider
Find: Abandoned Mine, Castle Keep, Entrance
--------------------------------------------------------------------------

* Medicine *

  An important type of item in CSOTN. Use medicines when your HP are low,
or you've got a nasty status condition, or if you want to increase your
attributes. Notice that these are all [use] items, which means you have
a limited supply.

---------------------------------------------------------------------------
Antivenom                       Type: Medicine
Cures poisoning [use]
Buy: Long Library ($200)
Drop: Bone Pillar, Corpseweed, Ghost
Find: Black Marble Gallery, Long Library, Underground Caverns, Reverse
      Entrance
---------------------------------------------------------------------------
Attack potion                   Type: Medicine
Temporarily raises ATT [use]
- Gives a ATT +20 bonus.
- Use in conjunction with the Strength Potion to get a +40 attacking bonus.
Find: Floating Catacombs, Marble Gallery
---------------------------------------------------------------------------
Elixir                          Type: Medicine
Restores all HP [use]
- Slow.
Buy: Long Library ($8000)
Find: Floating Catacombs, Reverce Caverns, Underground Caverns
---------------------------------------------------------------------------
Hammer                          Type: Medicine
Unpetrify [Familiar use only]
- Only the Faerie Familiar can use this.
Buy: Long Library ($200)
Drop: Gorgon, Hammer
Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall
---------------------------------------------------------------------------
Heart Refresh                   Type: Medicine
Restores 500 hearts [use]
Drop: Archer, Blue Venus Weed, Venus Weed
Find: Black Marble Gallery, Death Wing's Lair
---------------------------------------------------------------------------
High potion                     Type: Medicine
Restores about half HP [use]
- Heals 100 HP. Slower than food items.
Buy: Long Library ($2000)
Drop: Flea Armor
Find: Death Wing's Lair, Necromancy Laboratory, Reverce Keep, Reverse
      Entrance, Reverse Outer Wall
---------------------------------------------------------------------------
Library Card                    Type: Medicine (odd, but true)
Enchanted library card [use]
- These teleport you directly outside of the Master Librarian's room. Use
  one when you fight Dracula to get an extra .1%
Buy: Long Library
Find: Black Marble Gallery, Catacombs, Colosseum, Floating Catacombs,
      Forbidden Library, Marble Gallery, Reverce Keep
---------------------------------------------------------------------------
Life apple                      Type: Medicine
Heals [familiar use only]
- If Faerie Familiar is active, these revive you if you die.
Drop: Harpy
Find: Cave, Entrance, Marble Gallery, Reverse Clock Tower
---------------------------------------------------------------------------
Luck potion                     Type: Medicine
Temporarily raises LCK [use]
- Gives a LCK +20 bonus.
Drop: Bitterfly, Imp
Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall
---------------------------------------------------------------------------
Manna prism                     Type: Medicine
Restores all MP [use]
Buy: Long Library ($4000)
Drop: Ectoplasm, Salome
Find: Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Olrox's
      Quarters, Reverce Caverns
---------------------------------------------------------------------------
Potion                          Type: Medicine
Restores some HP [use]
- Restores 50 HP. Slower than Food items, though.
Buy: Long Library ($800)
Drop: Bat, Corpseweed
Find: Alchemy Laboratory, Black Marble Gallery, Long Library, Marble
      Gallery, Reverce Caverns, Royal Chapel
---------------------------------------------------------------------------
Resist Dark                     Type: Medicine
Resistance to darkness [use]
Drop: Karasuman, Phantom Skull
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory
---------------------------------------------------------------------------
Resist fire                     Type: Medicine
Brief resistance to fire [use]
Drop: Gremlin
Find: Floating Catacombs, Forbidden Library, Olrox's Quarters, Reverce Keep
---------------------------------------------------------------------------
Resist holy                     Type: Medicine
Resistance to holy [use]
Find: Castle Keep
---------------------------------------------------------------------------
Resist ice                      Type: Medicine
Brief resistance to ice [use]
Drop: Fishhead
Find: Forbidden Library, Reverce Keep, Underground Caverns
---------------------------------------------------------------------------
Resist stone                    Type: Medicine
Resistance to stone [use]
Drop: Medusa Head [either color]
Find: Castle Keep, Forbidden Library, Reverce Keep
---------------------------------------------------------------------------
Resist thunder                  Type: Medicine
Resistance to lightning [use]
Find: Alchemy Laboratory, Floating Catacombs, Reverce Keep
---------------------------------------------------------------------------
Shield potion                   Type: Medicine
Temporarily raises DEF [use]
- Gives a DEF +20 bonus.
Drop: Skeleton
Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall
---------------------------------------------------------------------------
Smart potion                    Type: Medicine
Temporarily raises INT [use]
- Gives a INT +20 bonus.
Drop: Marionette
Find: Reverse Clock Tower
---------------------------------------------------------------------------
Str. potion                     Type: Medicine
Temporarily raises STR [use]
- Gives a STR +20 bonus.
Drop: Wereskeleton
Find: Royal Chapel, Reverse Clock Tower
---------------------------------------------------------------------------
Uncurse                         Type: Medicine
Removes curse [use]
Buy: Long Library ($200)
Drop: Ectoplasm
Find: Long Library
---------------------------------------------------------------------------

* Shields *

  Equipping shields can increase your overall defense, and using them can
block some attacks. Some shields can be used as weapons, too.
  When equipped with the Shield Rod, all shields have a combo attack that
is activated by pressing both attack buttons at once. The effect that each
shield produces is described in the shield list below.

---------------------------------------------------------------------------
Alucard shield                  Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +5
Strong vs. all attacks
- Shield Rod Combo: Alucard Shield does incredible damage and Soul Steals.
  (20 MP)
Find: Reverce Caverns
---------------------------------------------------------------------------
Alucart shield                  Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +0
Resembles family shield
- Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus.
  This also puts you in "alucart" status, which has no effects that I know
  of.
- Shield Rod Combo: Nothing happens? (10 MP)
Find: Marble Gallery
---------------------------------------------------------------------------
AxeLord Shield                  Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +3
Favorite shield of Axe Lords
- Shield Rod Combo: Summons AxeLord. (20 MP)
Drop: Axe Knight
---------------------------------------------------------------------------
Dark Shield                     Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT +10 Hit     DEF +3
Unholy dark shield
- Shield Rod Combo: Raises Hell to attack all on screen enemies (18 MP)
Drop: Malachi
---------------------------------------------------------------------------
Fire Shield                     Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +4
Shield with fire properties
- Shield Rod Combo: Summons Gradius-style Fire Dragons that attack for fire
  based damage. (50 MP)
Drop: Fire Demon
---------------------------------------------------------------------------
Goddess shield                  Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +4
Engraved with goddess image
- Shield Rod Combo: Grants protection from Dark. (40 MP)
Find: Necromancy Laboratory
---------------------------------------------------------------------------
Herald Shield                   Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +4
Shield with heart crest
- Any attack blocked by the Herald Shield gives Alucard 1 heart.
- Shield Rod Combo: Grants protection from Fire and Thunder. (10 MP)
Find: Underground Caverns
---------------------------------------------------------------------------
Iron Shield                     Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +2
Hard iron shield
- Any attack blocked by the Iron Shield gives Alucard about 4 seconds of
  invincibility.
- Shield Rod Combo: Summons two giant swords that attack all onscreen
  enemies. (20 MP)
Buy: Long Library ($3980)
Drop: Winged Guard
---------------------------------------------------------------------------
Knight Shield                   Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +2
Armored knight's shield
- Shield Rod Combo: Gives a temporary ATT +20 bonus. (10 MP)
Drop: Shield (Spectral Sword [Anti-Chapel]), Slinger
Find: Colosseum
---------------------------------------------------------------------------
Leather Shield                  Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +1
Leather shield - low DEF
- Shield Rod Combo: Gives a temporary DEF +20 bonus. (10 MP)
Buy: Long Library ($400)
Drop: Slinger, Stone Rose
Find: Alchemy Laboratory
---------------------------------------------------------------------------
Medusa Shield                   Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT +13 Stone   DEF +1 Stone
Gorgon headed shield
- Shield Rod Combo: Summons Medusa head that fires a homing laser blast.
  (30 MP)
Drop: Medusa Head (either color)
---------------------------------------------------------------------------
Shaman Shield                   Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +4
Shield used in magic ritual
- Shield Rod Combo: Gives a temporary INT +20 bonus (10 MP)
Find: Clock Tower
---------------------------------------------------------------------------
Skull Shield                    Type: Shield
STR +0          CON +0          INT +0          LCK +0
ATT =0          DEF +4
Shield with Knight's crest
- Shield Rod Combo: Evil-looking skull thing fires a laser straight ahead.
  (40 MP)
Drop: Bone Ark, Skull Lord, Yorick
---------------------------------------------------------------------------

* Short Swords *

  Short swords are, well, short. They are generally quicker than their
larger counterparts. They do short ranged Cut type damage.

---------------------------------------------------------------------------
Basilard                        Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +1 Cut      DEF +0
Basic short sword
- B, F + Attack: Slashes for slightly more damage.
Drop: Bloody Zombie
Find: Alchemy Laboratory
---------------------------------------------------------------------------
Combat knife                    Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +24 Cut     DEF +0
Flat combat dagger
- Attack + Attack: Stab and slash combo
- B, F + Attack: Slashes for slightly less damage. (For me, at level 66, it
  seems to do 9 less than a normal attack. Your mileage may vary.)
- Use while holding out a shield and the stab and slash combo won't occur.
  This turns the Combat knife into a more powerful version of the Basilard.
Drop: Gurkha
Find: Abandoned Mine
---------------------------------------------------------------------------
Holbein dagger                  Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +6 Cut      DEF +0
Swift upper diagonal attack
- Weak, but equip 2, jam alternatively on both Attack buttons, and you
  have a short ranged poor man's Crissaegrim.
Drop: Lesser Demon
---------------------------------------------------------------------------
Jewel Sword                     Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +15 Cut     DEF +0
Transforms enemies into jewels
- Well, the game description should be self-explanatory, but it has been
  suggested that I elaborate, so I will. Using this sword make enemies drop
  various Jewels, regardless of whether or not they would normally do so.
  Usually you'll get Zircons, but more valuable jewels can be obtained. I've
  been told you can get Diamonds this way (you can stop E-mailing me now :),
  although I've never tried it myself. 
- D, DF, F + Attack: Creates up to eight $1 coins.
Drop: Discus Lord
Find: Entrance
---------------------------------------------------------------------------
Rapier                          Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +7 Cut      DEF +0
Long bladed sword
- Actually has good range.
- D, DF, F + Attack: Alucard goes into stabbing flurry. Think Charlotte's
  Splash Fount from Samurai Shodown.
Drop: Armor Lord, Dhuron
---------------------------------------------------------------------------
Short Sword                     Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +2 Cut      DEF +0
Common short sword
Drop: Bone Scimitar
---------------------------------------------------------------------------
Shotel                          Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +20 Cut     DEF +0
Abyssinian curved sword
- D, DF, F + Attack: Throws Shotel as if it were a Throw 1 type weapon.
Drop: Blade Master
Find: Reverse Outer Wall
---------------------------------------------------------------------------
Stone Sword                     Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +1 Stone    DEF +0
May "petrify" enemies...
- If you hit something and it freezes, you've petrified it. Hit it again to
  destroy it.
Drop: Gorgon
---------------------------------------------------------------------------
Were Bane                       Type: Short Sword
STR +0          CON +0          INT +0          LCK +0
ATT +18 Cut     DEF +0
Effective against werebeasts
- D, DF, F + Attack: More Charlottesque swordplay.
Drop: Hunting Girl
---------------------------------------------------------------------------

* Swords *

  One-handed swords (Einhaender? Oops, wrong FAQ...) are your standard
weapons in CSOTN. While the two-handed swords are generally more powerful,
the regular swords are quicker. Besides, you can use a shield with a sword
to help improve defense.
  Swords are generally medium-to-long ranged, and do Cut type damage.

---------------------------------------------------------------------------
Alucard sword                   Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +42 Cut     DEF +0
Mother's family heirloom
- D, DF, F + Attack - Teleport foward, slash twice, return to original
  position. (5 MP)
Find: Cave
--------------------------------------------------------------------------
Alucart sword                   Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +2 Cut      DEF +0
Resembles family sword
- Equip along with the Alucart mail and Alucart shield for a LCK +30
  bonus. This also puts you in "alucart" status, which has no effects
  that I know of.
Find: Marble Gallery
--------------------------------------------------------------------------
Badelaire                       Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +Variant Cut                DEF +0
Power increases with game play
- The Badelaire gives one point of ATT for every full hour you have played
  the game.
Find: Forbidden Library
--------------------------------------------------------------------------
Bastard Sword                   Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +20 Cut     DEF +0
Standard sword
Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters]
Find: Reverce Keep
--------------------------------------------------------------------------
Bekatowa                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +14 Cut     DEF +0
Plain, easy-to-use war sword
Drop: Sword Lord
Find: Clock Tower
--------------------------------------------------------------------------
Broadsword                      Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +12 Cut     DEF +0
Simple mercenary's sword
Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters]
Find: Olrox's Quarters
--------------------------------------------------------------------------
Crissaegrim                     Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +36 Cut     DEF +1
Countless blades dice enemy
- Special moves?!? We don't need any stinkin' special moves!
Drop: Schmoo
--------------------------------------------------------------------------
Cutlass                         Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +7 Cut      DEF +0
Sword of the English Navy
Drop: Sword Lord, Corner Guard, Owl Knight 
Find: Royal Chapel
--------------------------------------------------------------------------
Damascus sword                  Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +17 Cut     DEF +0
Fine sword honed to razor-edge
Buy: Long Library ($4000)
Drop: Corner Guard
--------------------------------------------------------------------------
Dark Blade                      Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +35 Cut     DEF +2
Sword forged by elves
Find: Reverce Caverns
--------------------------------------------------------------------------
Falchion                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +10 Cut     DEF +0
Norman curved sword
Find: Castle Keep
--------------------------------------------------------------------------
Firebrand                       Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Fire    DEF +0
- D, DF, F + Attack: Sword gathers fire energy which damages nearby
  enemies, then slashes for slightly more damage. (3 MP)
Fire sword of Oberon
Buy: Long Library ($10000)
Drop: Lossoth
--------------------------------------------------------------------------
Gladius                         Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +3 Cut      DEF +0
Sword of ancient Rome
Find: Outer Wall
--------------------------------------------------------------------------
Gram                            Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +30 Cut     DEF +0
The sword named Gram
Find: Reverce Colosseum
--------------------------------------------------------------------------
Gurthang                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Cut     DEF +1
Gets stronger when bloodied
- Does double damage when Alucard is in Dark Metamorphosis.
- D, DF, F + Attack - Dark Metamorphizies enemies
Drop: Spectral Sword [Anti-Chapel]
--------------------------------------------------------------------------
Harper                          Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +28 Cut     DEF +0
The sword named Harper
Buy: Long Library ($12000)
--------------------------------------------------------------------------
Holy sword                      Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +26 Holy    DEF +0
Cross hilt - strong vs. undead
- D, DF, F + Attack: Sword flashes, does slightly more damage.
Drop: Vandal Sword
Find: Colosseum
--------------------------------------------------------------------------
Hunter sword                    Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +20 Cut     DEF -1
Ivory handled hunting sword
Drop: Blade 
--------------------------------------------------------------------------
Icebrand                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Ice     DEF +0
Ice sword of Mim
- D, DF, F + Attack: Sword gathers ice energy, then attacks for slightly
  more damage. (5 MP)
Buy: Long Library ($10000)
Drop: Fishhead
Find: Catacombs
--------------------------------------------------------------------------
Luminus                         Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +26 Cut     DEF +0
Sword forged by elves
Find: Reverse Clock Tower
--------------------------------------------------------------------------
Mablung Sword                   Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +39 Cut     DEF +2
Spirit sword - improves DEF
- Circle + Square: Does a Shield Rod Combo. See Shield section for further
  details.
Drop: Spectral Sword [Anti-Chapel]
--------------------------------------------------------------------------
Marsil                          Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +33 Fire    DEF +1
Powerful sword of flame
- D, DF, F + Attack: Massive fire energy causes damage to nearby enemies,
  then more powerful slash. (4 MP)
Drop: Fire Demon
--------------------------------------------------------------------------
Mormegil                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Dark    DEF +0
Black sword - strong vs. holy
Find: Catacombs
--------------------------------------------------------------------------
Mourneblade                     Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +36 Cut     DEF +1
Feeds upon enemy's souls
- Soul Steals on contact with enemies or candles.
Drop: Azaghal
--------------------------------------------------------------------------
Saber                           Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +9 Cut      DEF +0
Light cavalry sword
Buy: Long Library ($1500)
Drop: Armor Lord, Magic Tome
--------------------------------------------------------------------------
Scimitar                        Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +5 Cut      DEF +0
Drop: Skull Lord
Find: Underground Caverns
--------------------------------------------------------------------------
Sword Familiar                  Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +Variant Cut                DEF +0
Sentient sword familiar
- Attack bonus equal to current level of Sword Familiar.
Find: Olrox's Quarters; Sword Familiar becomes usuable as weapon at level
  50.
--------------------------------------------------------------------------
Sword of Hador
STR +0          CON +0          INT +0          LCK +0
ATT +24 Cut     DEF +0
House of Hador heirloom
Find: Death Wing's Lair
--------------------------------------------------------------------------
Talwar                          Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +32 Cut     DEF +0
Curved Indian sword
Find: Anti-Chapel
--------------------------------------------------------------------------
Terminus Est                    Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +32 Poison  DEF +2
Poisoned executioner's sword
- Name means "It is finished" in Latin.
Drop: Nova Skeleton
--------------------------------------------------------------------------
Thunderbrand                    Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Thunder DEF +0
Lightning sword of Indra
- D, DF, F + Attack: Thunderbrand gathers Lightning energy and slashes for
  slightly more damage. (4 MP)
Buy: Long Library ($10000)
--------------------------------------------------------------------------
Tyrfing                         Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT -30 Null    DEF +0
Cursed dark sword
- This sword is strange. It seems to do no elemental damage whatsoever,
  although it causes the green flash animation of a Dark elemental
  weapon. (Saturn players will notice that the Spectres will absorb hits
  from the Tyrfing. Spectres absorb Hit, Cut, Dark and Curse elemental
  attacks. However, using the Tyrfing against other enemies with 
  weaknesses or strengths against these attacks will show that it does 
  none of these kinds of damages. Stranger and stranger...)
Find: Castle Keep
--------------------------------------------------------------------------
Vorpal blade                    Type: Sword
STR +0          CON +0          INT +0          LCK +0
ATT +25 Cut     DEF +0
Slices cleanly through enemies
- Weaker version of the Crissaegrim
Drop: Archer
--------------------------------------------------------------------------

* Throw 1 *

  The Throw 1 category contain long-ranged weapons that can be used over
and over again. These are some pretty cool weapons, so try to pick them
up if you can (and are patient enough.)

--------------------------------------------------------------------------
Chakram                         Type: Throw 1
STR +0          CON +0          INT +0          LCK +0
ATT +15 Cut     DEF +0
Sikh steel throwing ring
- Can throw two at a time.
- Hold F and press Attack: Chakram travels farther.
Drop: Discus Lord
---------------------------------------------------------------------------
Heaven sword                    Type: Throw 1
STR +0          CON +0          INT +0          LCK +0
ATT +21 Cut     DEF -2
Enchanted throwing sword
- Hold F and press Attack: Heaven sword travels farther.
- Equip two Heaven swords, then press Circle + Square: Creates semi-circle
  of swords, which rush forward. It is not necessary to duck while using
  this move (as was previously reported), but it is much easier to do
  that way. (5 MP)
Drop: Cloaked Knight
--------------------------------------------------------------------------
Runesword                       Type: Throw 1
STR +0          CON +0          INT +0          LCK +0
ATT +40 Cut     DEF -4
Flying rune-inscribed sword.
- When used, the sword leaves a trail in which the word "verboten" is
  inscribed. This means "forbidden" in German.
Drop: Dodo Bird
--------------------------------------------------------------------------

* Throw 2 *

  Throw 2 weapons are generally very powerful, but can only be used once,
unless you have the Duplicator.
  NOTE: STR and ATT augmenting items like the Ring of Varda seem to mess
with the ATT values of some of the Throw 2 weapons. (For example, when a
Ring of Varda is equipped, the Buffalo Star becomes 36 points more powerful
than the Flame Star; usually the Buffalo Star is 10 points weaker.)

---------------------------------------------------------------------------
Boomerang                       Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +30 Hit     DEF +0
Anti-aerial weapon [use]
Buy: Long Library ($500)
Drop: Skelerang
Find: Anti-Chapel, Royal Chapel
---------------------------------------------------------------------------
Buffalo Star                    Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +61 Cut     DEF +0
Razor-sharp master star [use]
Buy: Long Library ($8000)
Drop: Ghost Dancer
Find: Floating Catacombs, Reverce Colosseum
---------------------------------------------------------------------------
Bwaka Knife                     Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +30 Cut     DEF +0
Bwaka throwing knife [use]
Buy: Long Library ($400)
Drop: Poltergeist (Spectral Sword [Olrox's Quarters])
Find: Anti-Chapel, Clock Tower, Reverse Clock Tower
---------------------------------------------------------------------------
Cross shuriken                  Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +41 Cut     DEF +0
Powerful throwing star [use]
Buy: Long Library ($5000)
Drop: Blade Master
Find: Catacombs
---------------------------------------------------------------------------
Dynamite                        Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +71 Fire    DEF +0
Powerful! Be careful... [use]
Drop: Bomb Knight
---------------------------------------------------------------------------
Fire Boomerang                  Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +50 Fire    DEF +0
Flaming boomerang [use]
Buy: Long Library ($1000)
Drop: Skelerang
Find: Anti-Chapel, Reverse Entrance
---------------------------------------------------------------------------
Flame Star                      Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +71 Fire    DEF +0
Flaming throwing star [use]
Buy: Long Library ($15000)
Drop: Jack O'Bones
---------------------------------------------------------------------------
Iron Ball                       Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +31 Hit     DEF +0
Plate Lord's iron ball [use]
Drop: Plate Lord, Skull (Yorick), Spiked Ball (Bone Pillar)
Find: Black Marble Gallery, Olrox's Quarters, Reverce Keep
---------------------------------------------------------------------------
Javelin                         Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +50 Cut     DEF +0
Throwing spear [use]
Buy: Long Library ($800)
Drop: Bone Halberd, Scarecrow, Spear (Spectral Sword [Anti-Chapel]), Spear
      Guard, Winged Guard
Find: Anti-Chapel
---------------------------------------------------------------------------
Magic Missile                   Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +30 Cut     DEF +0
Shoots a magic arrow [use]
Buy: Long Library ($300)
Drop: Bone Archer, Bone Musket, Sniper of Goth
Find: Anti-Chapel, Clock Tower, Floating Catacombs, Reverse Clock Tower,
      Royal Chapel
---------------------------------------------------------------------------
Monster vial 1                  Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +40 Hit     DEF +0
Summons merman ally [use]
Drop: Merman
---------------------------------------------------------------------------
Monster vial 2                  Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +25 Hit     DEF +0
Summons bat ally [use]
Drop: Bat
---------------------------------------------------------------------------
Monster vial 3                  Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +30 Hit     DEF +0
Summons skeleton ally [use]
Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick
Find: Catacombs
---------------------------------------------------------------------------
Shuriken                        Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +50 Cut     DEF +0
Japanese throwing star [use]
Buy: Long Library ($2400)
Drop: Flying Zombie, Jack O'Bones
Find: Anti-Chapel, Clock Tower, Death Wing's Lair, Royal Chapel, Reverse
      Clock Tower
---------------------------------------------------------------------------
TNT                             Type: Throw 2
STR +0          CON +0          INT +0          LCK +0
ATT +31 Fire    DEF +0
Creates pillar of flame [use]
Drop: Bomb Knight, Skeleton Ape
Find: Anti-Chapel, Clock Tower, Royal Chapel, Reverse Clock Tower
---------------------------------------------------------------------------

* Two-handed *

  Two-handed equipment are generally slower than their one-handed
counterparts. Also, you can't use a shield when using a two-handed weapon,
so your defense won't be quite as good.

---------------------------------------------------------------------------
Claymore                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +26 Cut     DEF +0
Scotch two-handed sword
- B, F + Attack: Dash Attack (Can be done in mid-air; 5 MP)
Drop: Valhalla Knight
Find: Underground Caverns
---------------------------------------------------------------------------
Estoc                           Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +39 Cut     DEF +0
German thrust sword [2 hand]
- Always does dash attack; cannot attack low.
Drop: Valhalla Knight
Find: Olrox's Quarters
---------------------------------------------------------------------------
Flamberge                       Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +31 Cut     DEF +0
Flame-edged sword [2 hand]
- B, F + Attack: Dash Attack (Can be done in mid-air; 5 MP)
- Despite name, does not do fire damage.
Drop: Cloaked Knight
---------------------------------------------------------------------------
Great Sword                     Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +36 Cut     DEF +0
Greatsword of Aubec [2]
Drop: Guardian
---------------------------------------------------------------------------
Katana                          Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +32 Cut     DEF +0
Unsigned katana [2 hand]
- D, DF, F + Attack: Does rapid short-ranged slashes not unlike the Holbein
  Dagger.
Drop: Tombstone
Find: Necromancy Laboratory
---------------------------------------------------------------------------
Masamune                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +61 Cut     DEF -30
Legendary Masamune katana [2]
- D, DF, F + Attack: Teleport attack that does near double damage.
- If a STR augmenting Accessory is equipped (such as the Ring of Varda,
  Covenant Stone, Moon/Sun Stone, King's Stone, und so weite), then the
  attack power of this weapon is decreased. What it's decreased by is
  determined by some function I'm not aware of, depending on which
  Accessory is equipped.
Drop: Black Panther
---------------------------------------------------------------------------
Muramasa                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +/-Variant Curse            DEF -4
Bloodythirsty sword [2 hand]
- Puts Alucard into a permenant state of Dark Metamorphosis.
- Attack power increases as Alucard absorbs blood with Muramasa equipped. 
  I'm not sure of the exact formula for how the Muramasa's ATT increases, 
  but I do know that as its ATT increases, the number of absorbtions 
  necessary to further strengthen the Muramasa increases. I believe the 
  formula is (2*Muramasa's current ATT) + 12. 
- In other words, absorb twice for an ATT of -4, four additional times for
  -3, six additional times for -2, etc.
- Animation and range change when Muramasa can do more than 30 damage 
  (taking into account its natural power as well as STR and ATT bonuses
   from potions, Rings of Varda, or other similar accesories). 
Drop: Scarecrow, Vandal Sword
---------------------------------------------------------------------------
Nakamura                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT -5 Curse    DEF +0
Poorly made sword [2 hand]
Drop: Blade Soldier
---------------------------------------------------------------------------
Nunchaku                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +10 Hit     DEF +0
Strikes enemy twice [2 hand]
Find: Underground Caverns
---------------------------------------------------------------------------
Obsidian sword                  Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +42 Cut     DEF +0
Two-handed obsidian sword
- B, F + Attack: Dash attack (can be done in mid-air; 5 MP)
Drop: Lesser Demon
---------------------------------------------------------------------------
Osafune katana                  Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +50 Cut     DEF -10
Osafune-made katana
- B, F + Attack: Short-ranged rapid slashes not unlike the Holbein dagger.
  (Can be done in mid-air.)
- D, DF, F + Attack: Teleport foward and does above.
Find: Reverce Caverns
---------------------------------------------------------------------------
Red Rust                        Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT -2 Curse    DEF +0
Rusty red sword [2 hand]
- Occasionally "jams", as if Alucard is cursed.
Drop: Bone Scimitar
---------------------------------------------------------------------------
Sword of Dawn                   Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +27 Cut     DEF +0
Summons Dawn Warriors [2]
- D, DF, F + Attack: Summons one of the following randomly (5 MP):
  1) Knight: Walks forwards and attacks with long spear.
  2) Armoured Knight: Above with shield as well.
  3) Magician: Creates meteoric fireball not unlike Dracula's.
  4) Bone Magician: Hovers; creates arrows from thin air and launches them.
  5) Bone Archer: Launches arrows high.
  6) Bone Archer: Launches arrows low.
  7) All of the above: Creates an entire legion of the above troops. 
Find: Reverce Keep
---------------------------------------------------------------------------
Takemitsu                       Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +1 Hit      DEF +0
Bamboo sword [2 hand]
Drop: Flea Man, Puppet Sword (Spectral Sword [chapel])
Find: Long Library
---------------------------------------------------------------------------
Yasutsuna                       Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +31 Cut     DEF -20
Yasutsuna-made katana [2 hand]
- Slashes rapidly
- If a STR augmenting Accessory is equipped (such as the Ring of Varda,
  Covenant Stone, Moon/Sun Stone, King's Stone, und so weite), then the
  attack power of this weapon becomes +60.
Drop: Werewolf
---------------------------------------------------------------------------
Zwei hander                     Type: Two-hand
STR +0          CON +0          INT +0          LCK +0
ATT +38 Cut     DEF +0
German two-handed sword
- B, F + Attack: Dash Attack (Can be done in mid-air; 5 MP)
Drop: Blue Venus Weed
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Head ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  The Head category contains helments, hats, circlets, and so on. These
usually improve intelligence, and add a little defense. Try to collect as
many of the circlets as possible, since many of them absorb damage of
various types.

---------------------------------------------------------------------------
Ballroom mask                   Type: Head
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +2
Mask used at a ball
Drop: Bone Pillar
Find: Catacombs
---------------------------------------------------------------------------
Bandanna                        Type: Head
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +2
Protects sensitive head parts
Find: Underground Caverns
---------------------------------------------------------------------------
Beryl circlet                   Type: Head
STR +0          CON +0          INT +10         LCK +0
ATT +0          DEF +0 Thunder
Heals HP by lightning damage
Find: Reverse Entrance
---------------------------------------------------------------------------
Cat-eye circlet                 Type: Head
STR +0          CON +0          INT +8          LCK +0
ATT +0          DEF +0
Big HP restore by cat damage.
Find: Catacombs
---------------------------------------------------------------------------
Circlet                         Type: Head
STR +0          CON +0          INT +5          LCK +0
ATT +0          DEF +0
Circlet
Buy: Long Library ($4000)
Drop: Marionette
---------------------------------------------------------------------------
Coral circlet                   Type: Head
STR +0          CON +0          INT +7          LCK +0
ATT +0          DEF +0
Immune to curses
Drop: Venus Weed
---------------------------------------------------------------------------
Dragon helm                     Type: Head
STR +4          CON +0          INT +0          LCK +0
ATT +4          DEF +3
Frightens enemy, lowers DEF
- Halves enemy's defense rating.
Find: Reverse Clock Tower
---------------------------------------------------------------------------
Felt hat                        Type: Head
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +1
Felt hat
Drop: Phantom Skull
---------------------------------------------------------------------------
Goggles                         Type: Head
STR +0          CON +0          INT +4          LCK +0
ATT +0          DEF +1
Comfortable eye protection
Find: Royal Chapel
---------------------------------------------------------------------------
Gold circlet                    Type: Head
STR +0          CON +0          INT +6          LCK +0
ATT +0          DEF +0
Restores HP by holy damage
Drop: Salem Witch
---------------------------------------------------------------------------
Holy glasses                    Type: Head
STR +0          CON +0          INT +5          LCK +0
ATT +0          DEF +1
Sees beyond magical curses
Find: Marble Gallery
---------------------------------------------------------------------------
Leather hat                     Type: Head
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +2
Tanned leather hat
Buy: Long Library ($1000)
---------------------------------------------------------------------------
Opal circlet                    Type: Head
STR +0          CON +0          INT +10         LCK +0
ATT +0          DEF +0 Ice
Restores HP by ice damage
Drop: Frozen Half
---------------------------------------------------------------------------
Ruby circlet                    Type: Head
STR +0          CON +0          INT +10         LCK +0
ATT +0          DEF +0 Fire
Restores HP by fire damage
Find: Floating Catacombs
---------------------------------------------------------------------------
Silver crown                    Type: Head
STR +0          CON +0          INT +12         LCK +0
ATT +0          DEF +0
Increases intelligence
Buy: Long Library ($12000)
---------------------------------------------------------------------------
Steel helm                      Type: Head
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +3
Standard adventurer's helm
Find: Clock Tower
---------------------------------------------------------------------------
Stone mask                      Type: Head
STR +0          CON +0          INT +4          LCK +0
ATT +0          DEF +2
Ancient ceremonial stone mask
Drop: Ghost Dancer
Find: Long Library
---------------------------------------------------------------------------
Sunglasses                      Type: Head
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +1                          
Cool looking sunglasses
Find: Alchemy Laboratory
---------------------------------------------------------------------------
Topaz circlet                   Type: Head
STR +0          CON +0          INT +10         LCK +0
ATT +0          DEF +0 Poison
Restores HP by poison damage
Find: Long Library
---------------------------------------------------------------------------
Velvet Hat                      Type: Head
STR +0          CON +0          INT +2          LCK +0
ATT +0          DEF +1
Velvet Hat
Buy: Long Library ($400)
---------------------------------------------------------------------------
Wizard Hat                      Type: Head
STR +1          CON +1          INT +7          LCK +0
ATT +1          DEF +5
Wide-brimmed for protection
Drop: Salome

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Body ::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Armor is your main defense in this game. What more needs to be said?

---------------------------------------------------------------------------
Alucard mail                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +20 Fire, Thunder, Ice
Resists fire, lightning, ice
Find: Death Wing's Lair
---------------------------------------------------------------------------
Alucart mail                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +2
Resists fire, lightning, ice?
- I doubt it.
- Equip along with the Alucart sword and Alucart shield for a LCK +30
  bonus. This also puts you in "alucart" status, which has no effects
  that I know of.
Find: Marble Gallery
---------------------------------------------------------------------------
Axe Lord Armor                  Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +2          DEF +15
Wearer becomes an Axe Knight
- This armor is good for a laugh, but not much else. Alucard cannot jump
  very high in this Armor, and cannot transform or use spells.
Drop: Master Librarian, Spiked Ball (Bone Pillar)
---------------------------------------------------------------------------
Brilliant mail                  Type: Body
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +12
Increases sub-weapon strength
Drop: Sniper of Goth
---------------------------------------------------------------------------
Bronze cuirass                  Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +3
Bronze cuirass
Drop: Axe Knight [Alchemy Laboratory]
Find: Long Library
---------------------------------------------------------------------------
Cloth Tunic                     Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +1
Simple cloth tunic
Drop: Bloody Zombie, Zombie
---------------------------------------------------------------------------
Dark armor                      Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +8 Dark
Impervious to evil attacks
Drop: Malachi
---------------------------------------------------------------------------
Diamond plate                   Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +15
Diamond breastplate
Buy: Long Library ($12000)
---------------------------------------------------------------------------
Dracula Tunic                   Type: Body
STR +1          CON +1          INT +1          LCK +0
ATT +3          DEF +14
Embroidered nobleman's tunic
Drop: Master Librarian
---------------------------------------------------------------------------
Fire mail                       Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +4 Fire
Strong vs. fire-based attacks
Drop: Gremlin, Hellfire Beast
Find: Castle Keep
---------------------------------------------------------------------------
Fury Plate                      Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +1          DEF +13
DEF goes up when damage taken
- Gives temporary DEF +20 bonus when damage is taken.
Drop: Minotaur
Find: Reverce Colosseum
---------------------------------------------------------------------------
God's Garb                      Type: Body
STR +0          CON +2          INT +0          LCK +0
ATT +0          DEF +26
Strongest of all armor
Drop: Guardian
---------------------------------------------------------------------------
Gold plate                      Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +8
Gold breastplate
Drop: Blade, Gurkha, Hammer
Find: Clock Tower
---------------------------------------------------------------------------
Healing mail                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +4
Restores HP while walking
- Restores 1 HP every three seconds, as long as you are walking.
Find: Clock Tower
---------------------------------------------------------------------------
Hide cuirass                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +2
Tanned leather cuirass
Drop: Dhuron
Find: Alchemy Laboratory
---------------------------------------------------------------------------
Holy mail                       Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +11 Holy
Strong vs. holy attacks
Find: Entrance
---------------------------------------------------------------------------
Ice mail                        Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +8 Ice
Strong vs. ice-based attacks
Drop: Frozen Shade
Find: Clock Tower
---------------------------------------------------------------------------
Iron cuirass                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +4
Iron cuirass
Buy: Long Library ($1500)
Drop: Flea Armor, Spear Guard
---------------------------------------------------------------------------
Lightning mail                  Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +8 Thunder
Strong vs. Lightning attacks
Drop: Hellfire Beast
Find: Reverce Keep
---------------------------------------------------------------------------
Mirror cuirass                  Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +3 Stone
Polished to resist stoning
Find: Outer Wall
---------------------------------------------------------------------------
Mojo mail                       Type: Body
STR +0          CON +0          INT +1          LCK +0
ATT +0          DEF +15
Increases magic attack power
Drop: Tin man
---------------------------------------------------------------------------
Platinum mail                   Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +10
Platinum breastplate
Drop: Rock Knight
Find: Castle Keep
---------------------------------------------------------------------------
Silver plate                    Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +6
Silver breastplate
Find: Royal Chapel
---------------------------------------------------------------------------
Spike Breaker                   Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +12
Spike-breaking armor
Find: Catacombs
---------------------------------------------------------------------------
Steel cuirass                   Type: Body
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +5
Steel cuirass
Buy: Long Library ($4000)
---------------------------------------------------------------------------
Walk Armor                      Type: Body
STR +0          CON +0          INT -5          LCK +0
ATT +0          DEF +Variant
DEF increases with map coverage
- DEF increases by 1 for every 60 rooms (roughly 6.368%) you cover on 
  your map. At 200.6% this armor will have a DEF rating of 31. 
Find: Catacombs

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Cloaks ::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Cloaks add to defense, and are there to generally look cool.

--------------------------------------------------------------------------
Blood Cloak                     Type: Cloak
STR +0          CON +4          INT +0          LCK -1
ATT +0          DEF +2
Converts damage to hearts
Find: Colosseum
--------------------------------------------------------------------------
Cloth Cape                      Type: Cloak
STR +0          CON +1          INT +0          LCK +0
ATT +0          DEF +0
Well-made but shabby looking
Find: Alchemy Laboratory
---------------------------------------------------------------------------
Crystal Cloak                   Type: Cloak
STR +0          CON +6          INT +0          LCK +0
ATT +0          DEF +2
Enchanted semi-invisble cape
Find: Underground Caverns
--------------------------------------------------------------------------
Elven Cloak                     Type: Cloak
STR +0          CON +5          INT +0          LCK +0
ATT +0          DEF +2
Perfect for forest camouflage
Buy: Long Library ($3000)
--------------------------------------------------------------------------
Joesph's Cloak                  Type: Cloak
STR +0          CON +9          INT +0          LCK +0
ATT +0          DEF +4
Select color [System Menu]
- Unlocks "Cloak color" option under the System Menu.
Buy: Long Library ($30000)
--------------------------------------------------------------------------
Reverse Cloak                   Type: Cloak
STR +0          CON +3          INT +0          LCK +0
ATT +0          DEF +1
Dual colored reversible cape.
- Unlocks "Cloak lining" option under the System Menu
Buy: Long Library ($2000)
--------------------------------------------------------------------------
Royal Cloak                     Type: Cloak
STR +0          CON +8          INT +0          LCK +0
ATT +0          DEF +3
Gorgeous blue cape
Find: Reverce Keep
--------------------------------------------------------------------------
Twilight Cloak                  Type: Cloak
STR +0          CON +10         INT +0          LCK +0
ATT +0          DEF +4
Black cape for vampires
Find: Anti-Chapel
--------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Accessories :::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Accessories have a variety of effects, like the relics in Final Fantasy
6. You can have two equipped.

--------------------------------------------------------------------------
Ankh of Life                    Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Improves heal item power
Find: Royal Chapel
--------------------------------------------------------------------------
Aquamarine                      Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Fairly Valuable ring [salable]
Drop: Black Crow, Killer Fish
Find: Death Wing's Lair, Reverce Colosseum, Royal Chapel
Sell: Long Library ($800)
--------------------------------------------------------------------------
Bloodstone                      Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Improves blood-healing ability
Find: Catacombs
--------------------------------------------------------------------------
Covenant stone                  Type: Accessory
STR +15         CON +0          INT +0          LCK +0
ATT +15         DEF +0
Gemstone buckle STR+15
Drop: Azaghal
---------------------------------------------------------------------------
Diamond                         Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Highly valuable ring [salable] 
Find: Anti-Chapel, Floating Catacombs, Reverce Caverns, Reverse Clock Tower
Sell: Long Library ($20000)
---------------------------------------------------------------------------
Duplicator                      Type: Accessory
STR +0          CON -10          INT -10         LCK -10
ATT +0          DEF -24
Duplicates [use] items
- Allows infinite use of throw-away items. You must have a save game marked
  "Clear" before the Master Librarian will sell you this.
Buy: Long Library ($500000)
--------------------------------------------------------------------------
Heart Broach                    Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Reduces heart consumption
Drop: Dodo Bird
--------------------------------------------------------------------------
Gauntlet                        Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +5          DEF +0
ATT+5
Buy: Long Library ($8000)
Drop: Paranthropus, Lion
--------------------------------------------------------------------------
Garnet                          Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Valuable ring [salable]
Drop: Wereskeleton
Find: Olrox's Quarters, Outer Wall, Reverce Caverns, Reverce Keep, Reverse
      Outer Wall
Sell: Long Library ($5000)
--------------------------------------------------------------------------
Gold Ring
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Inscription "Wear...Clock..."
- Equip with Silver Ring at the big clock in the center of the Marble
  Gallery. After the clock strikes 13, floor opens up.
Find: Underground Caverns
--------------------------------------------------------------------------
King's stone                    Type: Accessory
STR +10         CON +0          INT +0          LCK +0
ATT +10         DEF +0
Gemstone buckle STR+10
Drop: Imp
--------------------------------------------------------------------------
Lapus Lazuli                    Type: Accessory
STR +0          CON +0          INT +0          LCK +20
ATT +0          DEF +0
Jewel which brings luck
Drop: Orobourous
--------------------------------------------------------------------------
Medal                           Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +1          DEF +1
DEF+1 ATT+1
Buy: Long Library ($3000)
Drop: Owl Knight
--------------------------------------------------------------------------
Moonstone                       Type: Accessory
STR +5          CON +5          INT +5          LCK +5
ATT +5          DEF +2
Improves status after sunset.
- Only gives bonus from 6 PM to 6 AM. (Check your total time played. The
  Moonstone improves status from 0:00:00 to 5:59:59, from 18:00:00 to
  29:59:59, etc.)
Find: Underground Caverns
--------------------------------------------------------------------------
Mystic pendant                  Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Increases MP restoration rate
Drop: Bitterfly
Find: Royal Chapel
--------------------------------------------------------------------------
Nauglamir                       Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +15
Dwarfen necklace DEF+15
Drop: Cave Troll
--------------------------------------------------------------------------
Necklace of J                   Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +5
DEF+5
Drop: Frozen Half
Find: Floating Catacombs
--------------------------------------------------------------------------
Onyx                            Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Valuable ring [salable]
Find: Long Library, Olrox's Quarters, Underground Caverns
Sell: Long Library ($3000)
--------------------------------------------------------------------------
Opal                            Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Valuable ring [salable]
Find: Death Wing's Lair, Forbidden Library, Reverce Caverns, Reverse
      Entrance
Sell: Long Library ($8000)
--------------------------------------------------------------------------
Ring of Arcana                  Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Increases rare item appearance
Drop: Master Librarian
Find: Necromancy Laboratory
--------------------------------------------------------------------------
Ring of Ares                    Type: Accessory
STR +24         CON +10         INT +0          LCK +0
ATT +24         DEF -24
Confers strength of 24 men
Find: Abandoned Mine
--------------------------------------------------------------------------
Ring of Feanor                  Type: Accessory
STR +7          CON +7          INT +7          LCK +2
ATT +8          DEF +4
Increases overall strength
Drop: Karasuman
--------------------------------------------------------------------------
Ring of Pales                   Type: Accessory
STR +1          CON +1          INT +1          LCK +1
ATT +1          DEF +0
Ring with holy powers
Buy: Long Library ($4000)
--------------------------------------------------------------------------
Ring of Varda                   Type: Accessory
STR +30         CON +10         INT +20         LCK +5
ATT +40         DEF +14
Golden ring to rule over all!
- This ring is sick. Two of these plus the Crissaegrim and...
- Apparently only obtainable on "Clear" and "Replay" saves. See the 
  "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" section
  for more details.
Drop: Paranthropus
--------------------------------------------------------------------------
Secret Boots                    Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Discreetly increases height!
- Actually does increase Alucard's height slightly, but all this really 
  does is make him a larger target.
Find: Underground Caverns
--------------------------------------------------------------------------
Silver Ring                     Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Inscription "...in... Tower"
- Equip with Gold Ring at the big clock in the center of the Marble
  Gallery. After the clock strikes 13, floor opens up.
Find: Royal Chapel
--------------------------------------------------------------------------
Staurolite                      Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Strengthens power of cross
Find: Floating Catacombs
--------------------------------------------------------------------------
Sunstone                        Type: Accessory
STR +5          CON +5          INT +5          LCK +5
ATT +5          DEF +2
Improves status after sunrise
- Only gives bonus from 6 AM to 6 PM. (Check your total time played. The
  Sunstone improves status from 6:00:00 to 17:59:59, from 30:00:00 to
  41:59:59, etc.)
Find: Reverse Clock Tower
--------------------------------------------------------------------------
Talisman                        Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
May absorb damage taken
Drop: Bone Musket
Find: Reverse Entrance
--------------------------------------------------------------------------
Turquoise                       Type: Accessory 
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Fairly Valuable ring [salable]
Drop: Fire Warg, Skull (Yorick)
- If a Paranthroupus drops one, good luck getting a Ring of Varda...
  See the "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" 
  section for more details.
Find: Castle Keep, Forbidden Library
Sell: Long Library ($1500)
--------------------------------------------------------------------------
Zircon                          Type: Accessory
STR +0          CON +0          INT +0          LCK +0
ATT +0          DEF +0
Sparkling ring [salable]
Drop: Merman, Blue Raven
Find: Anti-Chapel, Outer Wall, Reverce Caverns, Reverce Colosseum, Reverce
      Keep, Reverse Entrance, Royal Chapel, Underground Caverns
Sell: Long Library ($150)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Equipment - Relics ::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  These Relics give Alucard special powers, such as shapeshifting abilites,
summoning Familiars, and others.

--------------------------------------------------------------------------
Bat Card                        Type: Relic
Summons "Bat" Familiar
- Bat Familiar occasionally does swooping attacks. When you shapeshift
  into a bat form, the Bat Familiar will summon additional Bats. How many
  depends on the level of the Bat Familiar. The additional Bats will follow
  you and shoot fire when you do. Think "Options" from Gradius.
Find: Alchemy Laboratory
--------------------------------------------------------------------------
Cube of Zoe                     Type: Relic
Causes items to materialize
- Otherwise candles and such give no items.
Find: Entrance
--------------------------------------------------------------------------
Echo of Bat                     Type: Relic
Use radar as Bat
Find: Olrox's Quarters
--------------------------------------------------------------------------
Demon Card                      Type: Relic
Summons "Devil" Familiar
- The Devil Familiar's main use is to press the button in the Abandoned
  Mine and Cave. Otherwise, it does various elemental attacks as it gains
  levels.
Find: Abandoned Mine
--------------------------------------------------------------------------
Eye of Vlad                     Type: Relic
1 of 5 Treasures. LCK +10
- Find this and the Heart, Rib, Ring, and Tooth of Vlad. Bring them to the
  huge clock in the center of the Black Marble Gallery. After the clock
  strikes 13, the ceiling will open, leading to the final battle.
Find: Cave
--------------------------------------------------------------------------
Faerie Card                     Type: Relic
Summons "Faerie" Familiar
- The Faerie Familiar will administer medicines to Alucard as needed. For
  example, if you get poisoned, she will use an Antivenom, if you have one.
  If your HP gets low, she will use a Potion. Also, she will point out
  secret passageways ("There's something funny about this wall...")
Find: Long Library
--------------------------------------------------------------------------
Faerie Scroll                   Type: Relic
Displays enemy's name
Find: Long Library
--------------------------------------------------------------------------
Fire of Bat                     Type: Relic
Shoot fireballs as Bat
Find: Clock Tower
--------------------------------------------------------------------------
Force of Echo                   Type: Relic
Attack with radar waves
Find: Reverce Caverns
--------------------------------------------------------------------------
Form of Mist                    Type: Relic
Transform into Mist
Find: Colosseum
--------------------------------------------------------------------------
Gas Cloud                       Type: Relic
Transform into poisonous cloud
- When in Mist form, Alucard does Poison type damage.
Find: Floating Catacombs
--------------------------------------------------------------------------
Ghost Card                      Type: Relic
Summons "Ghost" Familiar
- Soul Steals at level 75 or above.
- Ghost Familiar becomes confused and vanishes if you transform into a 
  Bat. He'll return as soon as you return to normal.
Find: Castle Keep
--------------------------------------------------------------------------
Heart of Vlad                   Type: Relic
1 of 5 Treasures. Avoid Curse.
- Find this and the Eye, Rib, Ring, and Tooth of Vlad. Bring them to the
  huge clock in the center of the Black Marble Gallery. After the clock
  strikes 13, the ceiling will open, leading to the final battle.
Find: Anti-Chapel
--------------------------------------------------------------------------
Gravity Boots                   Type: Relic
Wearer can jump high
- D, U + Jump: Super Jump. Can be repeated in mid-air. (4 MP)
- Replace U with UL or UR for a diagnoal Super Jump.
Find: Marble Gallery
--------------------------------------------------------------------------
Holy Symbol                     Type: Relic
Protection while underwater
- Jokingly referred to as the "Holy Snorkel".
Find: Underground Caverns
--------------------------------------------------------------------------
Jewel of Open                   Type: Relic
Can open locked blue doors
Buy: Long Library ($500)
--------------------------------------------------------------------------
Leap Stone                      Type: Relic
Wearer can do double jump
- Jump, Jump: Double Jump
- Jump, Jump, D + Jump: Stomp Attack. If it connects with enemy or Candle,
  repeat D + Jump to stomp again. (Note that you can replace D with DF or
  DB to do a more diagonal Stomp.) The stomp attack has an attack power 2
  less than your unarmed attack power.
Find: Castle Keep
--------------------------------------------------------------------------
Merman Statue                   Type: Relic
Summons the oarsman
Find: Underground Caverns
--------------------------------------------------------------------------
"Nose Demon Card"               Type: Relic
- Japanese Version Only. The Nose Demon is apparently functionally
  identical to the regular Demon, but this guy doesn't do switches. I do
  not know the exact translation of this item, but the familiar is
  commonly referred to as the Nose Demon.
Find: Colosseum (Japanese version only)
--------------------------------------------------------------------------
Power of Mist                   Type: Relic
Extends Mist transform time
Find: Castle Keep
--------------------------------------------------------------------------
Power of Wolf                   Type: Relic
Run Swiftly as Wolf
- F, hold F: Run quickly (must be in wolf form)
Find: Entrance
--------------------------------------------------------------------------
Rib of Vlad                     Type: Relic
1 of 5 Treasures. CON +10
- Find this and the Eye, Heart, Ring, and Tooth of Vlad. Bring them to the
  huge clock in the center of the Black Marble Gallery. After the clock
  strikes 13, the ceiling will open, leading to the final battle.
Find: Death Wing's Lair
--------------------------------------------------------------------------
Ring of Vlad                   Type: Relic
1 of 5 Treasures. INT +10
- Find this and the Eye, Heart, Rib, and Tooth of Vlad. Bring them to the
  huge clock in the center of the Black Marble Gallery. After the clock
  strikes 13, the ceiling will open, leading to the final battle.
Find: Reverse Clock Tower
--------------------------------------------------------------------------
Skill of Wolf                   Type: Relic
Special move as Wolf
-D, DF, F + Attack: Charge attack (must be in wolf form)
-Triangle: Swim (must be in water in wolf form, PSX versions only)
Find: Alchemy Laboratory
--------------------------------------------------------------------------
Spirit Orb                      Type: Relic
Shows enemy damage
Find: Marble Gallery
--------------------------------------------------------------------------
"Sprite Card"                   Type: Relic
- Japanese version only. Apparently functionally identical to the other
  faerie. I don't know the exact translation of this item, but I'm calling
  it the Sprite Card to differentiate it from the Faerie card.
Find: Olrox's Quarters (Japanese version only)
--------------------------------------------------------------------------
Soul of Bat                     Type: Relic
Transform into Bat
Find: Long Library
--------------------------------------------------------------------------
Soul of Wolf                    Type: Relic
Transform into Wolf
Find: Outer Wall
--------------------------------------------------------------------------
Sword Card                      Type: Relic
Summons "Sword" Familiar
- D, DF, F, UF, Charge U, D + Attack: Sword Familiar does attack that
  damages all on-screen enemies. (30 MP)
- Sword Familiar does various slashing attacks that increase in power and
  frequency as its level increases. At level 50, you will have the option
  to use it as either a Familiar or a Weapon. The higher the level of the
  Familiar, the higher the power of the weapon.
Find: Olrox's Quarters
--------------------------------------------------------------------------
Tooth of Vlad                   Type: Relic
1 of 5 Treasures. STR +10
- Find this and the Eye, Heart, Rib, and Ring of Vlad. Bring them to the
  huge clock in the center of the Black Marble Gallery. After the clock
  strikes 13, the ceiling will open, leading to the final battle.
Find: Reverse Outer Wall

----------------------------Part V: Enemy Lists----------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Enemy List ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  As you encounter enemies during the game, they'll be added to the Master
Librarian's enemy list. Here, for your perusing pleasure, is that enemy
list.
  Since I've listed them in the same order as the Librarian's list (ie,
more or less in order of level), I'll include an index with the enemies
listed alphabetically. First though, here's a key to the list:

--------------------------------------------------------------------------
Name                                                               No. 000
Lv xx           HP: xxx         Exp: xxx        Def: xxx           LOW: xx
Part 1                                          Def: xxx
Part 2                                          Def: xxx
Strong Vs.: xxx                 Immune: xxx
Weak Vs.: xxx                   Absorb: xxx
Drop: xxx                       Drop: xxx
Description
--------------------------------------------------------------------------

Name - Name of creature.
Lv - Creature's level.
HP - Creature's hit points
Exp - Listed Exp for given creature. The actual amount you receive is 
      dependent on your level as well as this number. (See Experience
      section for details.)
Def - Enemy's defense rating.
LOW - Level Of Worthlessness. When you reach this level, the enemy will
      only give 1 experience point.
Part x Def: Some enemies (usually bosses) may have several parts or forms
            with different defense ratings. In this case, they will be
            listed separately like this.
Strong Vs. xxx - Creature takes reduced damage from xxx attack.
Weak Vs. xxx - Creature takes increased damage from xxx attack.
Immune xxx - Creature takes no damage from xxx attack.
Absorb xxx - Creature is healed by xxx attack. 
Drop - Rare items dropped by creature after its defeat.
Description - Description of creature.

---------------------------------------------------------------------------
Dracula                                                             No. 001
Lv: ??          HP: 600         Exp: 0          Def: ??            LOW: N/A
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Destroyed by Richter in 1792. (5 years ago)
---------------------------------------------------------------------------
Blood Skeleton                                                      No. 002
Lv: 0           HP: 9           Exp: 0          Def: 0             LOW: 
N/A        
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Revives due to blood soaked bones.
---------------------------------------------------------------------------
Bat                                                                 No. 003
Lv: 1           HP: 1           Exp: 10         Def: 0             LOW:   5
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Potion                    Drop: Monster vial 2
Vampire bats. Feared as servants of evil.
---------------------------------------------------------------------------
Stone Skull                                                         No. 004
Lv: 1           HP: ????        Exp: 0          Def: N/A           LOW: N/A
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Indestructible spinning skull.                                     
---------------------------------------------------------------------------
Zombie                                                              No. 005
Lv: 1           HP: 1           Exp: 5          Def: 0             LOW:   4
Strong Vs.: None                Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: $100                      Drop: Cloth Tunic
Fresh corpses. Magically animated.
---------------------------------------------------------------------------
Merman                                                              No. 006
Lv: 2           HP: 10          Exp: 12         Def: 0             LOW:   7
Strong Vs.: Water               Immune: None
Weak Vs.: Fire, Thunder         Absorb: None
Drop: Zircon                    Drop: Monster vial 1
Legendary "creature". Attacks all invaders.
---------------------------------------------------------------------------
Skeleton                                                            No. 007
Lv: 2           HP: 9           Exp: 10         Def: 0             LOW:   6  
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Shield Potion             Drop: Monster vial 3
Magically animated skeleton
---------------------------------------------------------------------------
Warg                                                                No. 008
Lv: 2           HP: 32          Exp: 10         Def: 0             LOW:   6      
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Wolves which guard castle entrance.
---------------------------------------------------------------------------
Bone Scimitar                                                       No. 009
Lv: 3           HP: 18          Exp: 15         Def: 2             LOW:   8
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Short sword               Drop: Red Rust
Ferocious skeleton swordsman.
---------------------------------------------------------------------------
Merman                                                              No. 010
Lv: 3           HP: 10          Exp: 12         Def: 0             LOW:   8
Strong Vs.: Water               Immune: None
Weak Vs.: Fire, Thunder         Absorb: None
Drop: Zircon                    Drop: Monster vial 1
Fireball-spitting Merman. Largest of merman kind.
---------------------------------------------------------------------------
Spittle Bone                                                        No. 011
Lv: 3           HP: 18          Exp: 20         Def: 3             LOW:   9      
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: None
4-legged skeleton. Drips poison.
---------------------------------------------------------------------------
Axe Knight                                                          No. 012
Lv: 4           HP: 32          Exp: 10         Def: 3             LOW:   8
Strong Vs.: None                Immune: None
Weak Vs.: Hit                   Absorb: None
Drop: Axe                       Drop: Bronze cuirass
Low level axe knight.
---------------------------------------------------------------------------
Bloody Zombie                                                       No. 013
Lv: 4           HP: 24          Exp: 15         Def: 3             LOW:   
9        
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Cloth tunic               Drop: Basilard
Eastern Church soldiers dispatched 300 years ago.
---------------------------------------------------------------------------
Slinger                                                             No. 014
Lv: 4           HP: 12          Exp: 10         Def: 0             LOW:   8       
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Leather Shield            Drop: Knight Shield
Bone-hurling skeleton.
---------------------------------------------------------------------------
Ouija Table                                                         No. 015
Lv: 5           HP: 20          Exp: 20         Def: 0             LOW:  11
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Barley Tea                Drop: Morning Set
Possessed Ouija table.
---------------------------------------------------------------------------
Skelerang                                                           No. 016
Lv: 5           HP: 18          Exp: 15         Def: 0             LOW:  10
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Boomerang                 Drop: Fire Boomerang
Boomerang wielding skeleton.
---------------------------------------------------------------------------
Thornweed                                                           No. 017
Lv: 5           HP: 12          Exp: 20         Def: 0             LOW:  11
Strong Vs.: Hit                 Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Grapes                    Drop: Strawberry
Plant with razor-sharp leaves.
---------------------------------------------------------------------------
Gaibon                                                              No. 018
Lv: 6           HP: 200         Exp: 200        Def: 0             LOW:  17
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Fire-breathing flying demon.
---------------------------------------------------------------------------
Ghost                                                               No. 019
Lv: 6           HP: 11          Exp: 10         Def: 0             LOW:  10
Strong Vs.: Dark                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: $400                      Drop: Antivenom
Low level flaming ghosts.
---------------------------------------------------------------------------
Marionette                                                          No. 020
Lv: 6           HP: 20          Exp: 30         Def: 2             LOW:  13
Strong Vs.: None                Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Smart Potion              Drop: Circlet
Demonic puppet from Hell.
---------------------------------------------------------------------------
Slogra                                                              No. 021
Lv: 6           HP: 200         Exp: 200        Def: 0             LOW:  17
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Demon with enchanted spear.
---------------------------------------------------------------------------
Diplocephalus                                                       No. 022
Lv: 7           HP: 80          Exp: 50         Def: 0             LOW:  15     
Strong Vs.: Water               Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: Pentagram                 Drop: Tart
Nauseating two-headed beast. Which is the head?
---------------------------------------------------------------------------
Flea Man                                                            No. 023
Lv: 7           HP: 11          Exp: 17         Def: 0             LOW:  12    
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Takemitsu                 Drop: Cheese
Strange human-like creature.
---------------------------------------------------------------------------
Medusa Head                                                         No. 024
Lv: 7           HP: 12          Exp: 20         Def: 0             LOW:  13      
Strong Vs.: None                Immune: Stone
Weak Vs.: None                  Absorb: None
Drop: Resist stone              Drop: Medusa shield
From Medusa's hair.
---------------------------------------------------------------------------
Blade Soldier                                                       No. 025
Lv: 8           HP: 16          Exp: 20         Def: 4             LOW:  14
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: $400                      Drop: Nakamura
Novice of twin-bladed combat.
---------------------------------------------------------------------------
Bone Musket                                                         No. 026
Lv: 8           HP: 24          Exp: 20         Def: 5             LOW:  14
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Magic Missile             Drop: Talisman
Skeletons equipped with rifles.
---------------------------------------------------------------------------
Medusa Head                                                         No. 027
Lv: 8           HP: 12          Exp: 30         Def: 0             LOW:  15      
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: Stone
Drop: Resist stone              Drop: Medusa shield
From Medusa's hair. Can petrify.
---------------------------------------------------------------------------
Plate Lord                                                          No. 028
Lv: 8           HP: 90          Exp: 90         Def: 6             LOW:  17
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Iron Ball                 Drop: Neutron Bomb
Heavily armored knight with iron ball.
---------------------------------------------------------------------------
Stone Rose                                                          No. 029
Lv: 8           HP: 60          Exp: 60         Def: 0             LOW:  16  
Strong Vs.: Water               Immune: None
Weak Vs.: Cut, Curse            Absorb: Dark
Drop: Leather Shield            Drop: Meal Ticket
Mutated plant. Seeds petrify.
---------------------------------------------------------------------------
Axe Knight                                                          No. 030
Lv: 9           HP: 42          Exp: 50         Def: 6             LOW:  17
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Axe                       Drop: AxeLord Shield  
Well armored axe knight.
---------------------------------------------------------------------------
Ctulhu                                                              No. 031
Lv: 9           HP: 200         Exp: 100        Def: 2             LOW:  19
Strong Vs.: Dark                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Pentagram                 Drop: Bat Pentagram
Fire and ice demon. Seems reluctant to fight.
---------------------------------------------------------------------------
Bone Archer                                                         No. 032
Lv: 10          HP: 10          Exp: 50         Def: 4             LOW:  
18                  
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: $400                      Drop: Magic Missile
Skeleton archer equipped with bow.
---------------------------------------------------------------------------
Bone Pillar                                                         No. 033
Lv: 10          HP: 64          Exp: 30         Def: 2             LOW:  
17                
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Antivenom                 Drop: Ballroom mask
Cannon built of white dragon skulls.

Spiked Ball     HP: 500         Exp: 100        Def: 28            LOW:   ?
Drop: Iron Ball                 Drop: Axe Lord Armor
---------------------------------------------------------------------------
Doppleganger10                                                      No. 034
Lv: 10          HP: 120         Exp: 500        Def: 5             LOW:  
24        
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Shape-shifting demon.
---------------------------------------------------------------------------
Owl                                                                 No. 035
Lv: 10          HP: 26          Exp: 30         Def: 0             LOW:  17 
Strong Vs.: None                Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: None
Local barnyard owl Mutated by castle's influence.
---------------------------------------------------------------------------
Phantom Skull                                                       No. 036
Lv: 10          HP: 15          Exp: 30         Def: 0             LOW:  17  
Strong Vs.: Dark                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Felt hat                  Drop: Resist Dark
Executed soldier's head. Hunting for vengeance.
---------------------------------------------------------------------------
Scylla Wyrm                                                         No. 037
Lv: 10          HP: 130         Exp: 100        Def: 3             LOW:  20
Strong Vs.: None                Immune: Water
Weak Vs.: Thunder               Absorb: None
Drop: None
Snake living off Scylla.
---------------------------------------------------------------------------
Skeleton Ape                                                        No. 038
Lv: 10          HP: 10          Exp: 30         Def: 2             LOW:  17
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Banana                    Drop: TNT
Animated ape skeleton. Hurls wooden barrels.
---------------------------------------------------------------------------
Spear Guard                                                         No. 039
Lv: 10          HP: 20          Exp: 70         Def: 4             LOW:  19
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Javelin                   Drop: Iron cuirass
Armored warrior with naginata.
---------------------------------------------------------------------------
Spellbook                                                           No. 040
Lv: 10          HP: 26          Exp: 30         Def: 0             LOW:  17       
Strong Vs.: Hit                 Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: $1000                     Drop: Pentagram
Book of beginner's spells.
---------------------------------------------------------------------------
Winged Guard                                                        No. 041
Lv: 10          HP: 15          Exp: 30         Def: 0             LOW:  17 
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Iron Shield               Drop: Javelin
Slow-flying skeleton warrior.
---------------------------------------------------------------------------
Ectoplasm                                                           No. 042
Lv: 11          HP: 18          Exp: 70         Def: 0             LOW:  20
Strong Vs.: Cut                 Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: Uncurse                   Drop: Manna Prism
Physical manifestations of bodiless tormented souls.
---------------------------------------------------------------------------
Sword Lord                                                          No. 043
Lv: 11          HP: 61          Exp: 80         Def: 8             LOW:  20
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Cutlass                   Drop: Bekatowa
Knight armed with Greatsword.
---------------------------------------------------------------------------
Toad                                                                No. 044
Lv: 11          HP: 10         Exp: 20         Def: 4              LOW:  17
Strong Vs.: Water              Immune: None
Weak Vs.: Fire, Thunder        Absorb: None
Drop: Blue knuckles            Drop: Pizza
Toad magically enlarged by demonic baptism.
---------------------------------------------------------------------------
Armor Lord                                                          No. 045
Lv: 12          HP: 84         Exp: 100        Def: 6              LOW:  22
Strong Vs.: Cut                Immune: None
Weak Vs.: None                 Absorb: None
Drop: Rapier                   Drop: Saber
Heavily armored undead warrior.
---------------------------------------------------------------------------
Corner Guard                                                        No. 046
Lv: 12          HP: 48         Exp: 30         Def: 3              LOW:  19   
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: Cutlass                  Drop: Damascus sword
Armored guard. Strong in perilous areas.
---------------------------------------------------------------------------
Dhuron                                                              No. 047
Lv: 12          HP: 32         Exp: 50         Def: 3              LOW:  20   
Strong Vs.: None               Immune: None
Weak Vs.: Holy                 Absorb: None
Drop: Hide cuirass             Drop: Rapier
Headless skeleton. Wields a rapier.
---------------------------------------------------------------------------
Frog                                                                No. 048
Lv: 12          HP: 2          Exp: 20         Def: 1              LOW:  18
Strong Vs.: Water              Immune: None
Weak Vs.: Fire, Thunder        Absorb: None
Drop: Knuckle duster           Drop: Pizza
Cave-dwelling frog.
---------------------------------------------------------------------------
Frozen Shade                                                        No. 049
Lv: 12          HP: 16         Exp: 40         Def: 0              LOW:  19
Strong Vs.: None               Immune: Water
Weak Vs.: Fire                 Absorb: Ice
Drop: Ice mail                 Drop: Ice Cream
Ice-wielding female spirit.
---------------------------------------------------------------------------
Magic Tome                                                          No. 050
Lv: 12          HP: 22         Exp: 35         Def: 2              LOW:  19     
Strong Vs.: Hit                Immune: None
Weak Vs.: Fire                 Absorb: None
Drop: $2000                    Drop: Saber
Book of ancient weapons.
---------------------------------------------------------------------------
Skull Lord                                                          No. 051
Lv: 12          HP: 80         Exp: 50         Def: 4              LOW:  20
Strong Vs.: Dark               Immune: None
Weak Vs.: Holy                 Absorb: None
Drop: Scimitar                 Drop: Skull shield
Giant skull spirit.
---------------------------------------------------------------------------
Black Crow                                                          No. 052
Lv: 13          HP: 15         Exp: 50         Def: 0              LOW:  21
Strong Vs.: Thunder            Immune: None
Weak Vs.: None                 Absorb: None
Drop: Aquamarine               Drop: Red bean bun
Flesh-eating raven.
---------------------------------------------------------------------------
Blue Raven                                                          No. 053
Lv: 13          HP: 15         Exp: 50         Def: 0              LOW:  21
Strong Vs.: Thunder            Immune: None
Weak Vs.: None                 Absorb: None
Drop: Zircon                   Drop: Pork bun
Spirit of long-dead blue raven.
---------------------------------------------------------------------------
Corpseweed                                                          No. 054
Lv: 13          HP: 18         Exp: 100        Def: 0              LOW:  23
Strong Vs.: Hit                Immune: None
Weak Vs.: Fire                 Absorb: None
Drop: Antivenom                Drop: Potion
Plant with razor-sharp leaves.
---------------------------------------------------------------------------
Flail Guard                                                         No. 055
Lv: 13          HP: 36         Exp: 50         Def: 2              LOW:  21
Strong Vs.: None               Immune: None
Weak Vs.: Holy                 Absorb: None
Drop: Morningstar              Drop: Pot Roast
Skeleton equipped with spiked iron flail.
---------------------------------------------------------------------------
Flea Rider                                                          No. 056
Lv: 13          HP: 17         Exp: 50         Def: 0              LOW:  21
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: Turkey                   Drop: Ham and eggs
Flea Man riding on specially trained war-goose.
--------------------------------------------------------------------------
Spectral Sword [Olrox's Quarters]                                  No. 057
Lv: 13          HP: 90         Exp: 80         Def: 4             LOW:  22
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: Broadsword               Drop: Bastard sword
Evil demon-sword. Causes poltergeist phenomena.

Poltergeist                                    Def: 2
Drop: Bwaka Knife
---------------------------------------------------------------------------
Bone Halberd                                                        No. 058
Lv: 14          HP: 30         Exp: 40         Def: 2              LOW:  21
Strong Vs.: None               Immune: None
Weak Vs.: Holy                 Absorb: None
Drop: Javelin                  Drop: Ham and Eggs
Naginata-wielding skeleton.
---------------------------------------------------------------------------
Scylla                                                              No. 059
Lv: 14          HP: 200        Exp: 500        Def: 0              LOW:  28
Strong Vs.: None               Immune: None
Weak Vs.: Thunder              Absorb: Water
Drop: None
Mythological sea monster.
---------------------------------------------------------------------------
Hunting Girl                                                        No. 060
Lv: 15          HP: 88         Exp: 70         Def: 0              LOW:  24       
Strong Vs.: Holy, Hit          Immune: None
Weak Vs.: None                 Absorb: None
Drop: Were Bane                Drop: Cheesecake
Invisible huntress spirit.
---------------------------------------------------------------------------
Mudman                                                              No. 061
Lv: 15          HP: 15         Exp: 50         Def: 0              LOW:  23
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: None
Animated mud golem.
- These only appear during the boss fight with a Lesser Demon in the Long
  Library.
---------------------------------------------------------------------------
Owl Knight                                                          No. 062
Lv: 15          HP: 180        Exp: 50          Def: 2             LOW:  23
Strong Vs.: Cut                Immune: None
Weak Vs.: None                 Absorb: None
Drop: Cutlass                  Drop: Medal
Heavily armored knight. Attacks with trained owl.
---------------------------------------------------------------------------
Spectral Sword  [chapel]                                            No. 063
Lv: 15          HP: 100        Exp: 100         Def: 6             LOW:  25
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: Broadsword               Drop: Bastard sword

Puppet Sword                                    Def: 4
Drop: Takemitsu

Evil demon-sword. Causes plotergeist phenomena.
---------------------------------------------------------------------------
Vandal Sword                                                        No. 064
Lv: 15          HP: 120         Exp: 100        Def: 3             LOW:  
25        
Strong Vs.: Hit                 Immune: None
Weak Vs.: None                  Absorb: None
Drop: Holy Sword                Drop: Muramasa
Sword Lord wields sword even when banished.
---------------------------------------------------------------------------
Flea Armor                                                          No. 065
Lv: 16          HP: 18          Exp: 40         Def: 0             LOW:  23
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: High potion               Drop: Iron Cuirass
Flea Man armed with axe and shield.
---------------------------------------------------------------------------
Hippogryph                                                          No. 066
Lv: 16          HP: 800         Exp: 800        Def: 0             LOW:  31 
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Part horse, lion, and eagle.
---------------------------------------------------------------------------
Paranthropus                                                        No. 067
Lv: 16          HP: 100         Exp: 50         Def: 0             LOW:  24
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Gauntlet                  Drop: Ring of Varda
Giant skeleton.
---------------------------------------------------------------------------
Slime                                                               No. 068
Lv: 16          HP: 32          Exp: 50         Def: 10            LOW:  24
Strong Vs.: None                Immune: Cut
Weak Vs.: Fire                  Absorb: None
Drop: None
Monster made from gel.
---------------------------------------------------------------------------
Blade Master                                                        No. 069
Lv: 17          HP: 65          Exp: 80         Def: 4             LOW:  26
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Shotel                    Drop: Cross shuriken
Master of twin-bladed combat.
---------------------------------------------------------------------------
Wereskeleton                                                        No. 070
Lv: 17          HP: 33          Exp: 50         Def: 4             LOW:  25
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Str. potion               Drop: Garnet
Were panther skeleton.
---------------------------------------------------------------------------
Grave keeper                                                        No. 071
Lv: 18          HP: 123         Exp: 60         Def: 0             LOW:  26
Strong Vs.: None                Immune: None
Weak Vs.: Fire, Thunder, Ice    Absorb: None
Drop: Miso soup                 Drop: Natou
Grave keeper. Master of unarmed combat.
---------------------------------------------------------------------------
Gremlin                                                             No. 072
Lv: 18          HP: 100         Exp: 60         Def: 0             LOW:  26
Strong Vs.: None                Immune: None
Weak Vs.: Ice                   Absorb: None
Drop: Resist fire               Drop: Fire mail
Pyromaniacal gremlin.
---------------------------------------------------------------------------
Harpy                                                               No. 073
Lv: 18          HP: 26          Exp: 70         Def: 0             LOW:  27
Strong Vs.: Thunder             Immune: None
Weak Vs.: None                  Absorb: None
Drop: Apple                     Drop: Life Apple
Creature with head of woman and body of bird.
---------------------------------------------------------------------------
Minotaurus                                                          No. 074
Lv: 18          HP: 300         Exp: 400        Def: 3             LOW:  31
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Bull-headed monster.
---------------------------------------------------------------------------
Werewolf                                                            No. 075
Lv: 18          HP: 260         Exp: 300        Def: 1             LOW:  30
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Shape-shifting lycanthrope.
---------------------------------------------------------------------------
Bone Ark                                                            No. 076
Lv: 19          HP: 250         Exp: 40                            LOW:  26
Carrier                                         Def: 2
Head                                            Def: 4
Strong Vs.: None                Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: Monster Vial 3            Drop: Skull Shield
Portable skull shrine carried by skeleton priests.
---------------------------------------------------------------------------
Valhalla Knight                                                     No. 077
Lv: 19          HP: 161         Exp: 100        Def: 0             LOW:  29
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Estoc                     Drop: Claymore
Bloodthristy undead knight who eternally seeks combat.
---------------------------------------------------------------------------
Cloaked Knight                                                      No. 078
Lv: 20          HP: 65          Exp: 80         Def: 3             LOW:  29
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Flamberge                 Drop: Heaven sword
Mysterious cloaked swordsman.
---------------------------------------------------------------------------
Fishhead                                                            No. 079
Lv: 20          HP: 70          Exp: 50         Def: 2             LOW:  28
Strong Vs.: Fire                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Resist ice                Drop: Icebrand
Fish head guardian.
---------------------------------------------------------------------------
Lesser Demon                                                        No. 080
Lv: 20          HP: 400         Exp: 100        Def: 5             LOW:  30
Strong Vs.: None                Immune: Dark
Weak Vs.: Holy                  Absorb: None
Drop: Obsidian sword            Drop: Holbein dagger
Short magic-wielding demon. Summons demonic allies.
---------------------------------------------------------------------------
Lossoth                                                             No. 081
Lv: 20          HP: 99          Exp: 50         Def: 0             LOW:  28
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Sirloin                   Drop: Firebrand
Searches among graves and knows much wise lore.
---------------------------------------------------------------------------
Salem Witch                                                         No. 082
Lv: 20          HP: 180         Exp: 80         Def: 0             LOW:  28
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Gold Circlet              Drop: Shortcake
Ghost witches from Salem.
---------------------------------------------------------------------------
Blade                                                               No. 083
Lv: 21          HP: 380         Exp: 100        Def: 0             LOW:  31
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Hunter Sword              Drop: Gold Plate
Eldest Giant brother. Wields two huge daggers.
---------------------------------------------------------------------------
Gurkha                                                              No. 084
Lv: 21          HP: 420         Exp: 120        Def: 0             LOW:  31
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Combat knife              Drop: Gold plate
Giant brother. Wields a gurkha knife.
---------------------------------------------------------------------------
Hammer                                                              No. 085
Lv: 21          HP: 250         Exp: 110        Def: 0             LOW:  31
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Hammer                    Drop: Gold plate
Giant brother. Uses huge steel hammer.
---------------------------------------------------------------------------
Discus Lord                                                         No. 086
Lv: 22          HP: 450         Exp: 140        Def: 10            LOW:  33
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Chakram                   Drop: Jewel Sword
Discus-wielding armored knight.
---------------------------------------------------------------------------
Karasuman                                                           No. 087
Lv: 22          HP: 500         Exp: 1000       Def: 10            LOW:  37
Strong Vs.: Dark                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Resist Dark               Drop: Ring of Feanor
Demon Lord of Ravens.
---------------------------------------------------------------------------
Large Slime                                                         No. 088
Lv: 22          HP: 64          Exp: 100        Def: 10            LOW:  32
Strong Vs.: None                Immune: Cut
Weak Vs.: Fire                  Absorb: None
Drop: None
Monster created from slimy gel substance.
---------------------------------------------------------------------------
Hellfire Beast                                                      No. 089
Lv: 23          HP: 380         Exp: 150        Def: 8             LOW:  34
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Lightning mail            Drop: Fire Mail
Thunder-wielding demon. Called "Musician from Hell".
---------------------------------------------------------------------------
Cerberos                                                            No. 090
Lv: 24          HP: 800         Exp: 1500       Def: 0             LOW:  40
Strong Vs.: None                Immune: None
Weak Vs.: Ice                   Absorb: Fire
Drop: None
Watchdog of Hell.
---------------------------------------------------------------------------
Killer Fish                                                         No. 091
Lv: 25          HP: 120         Exp: 100        Def: 4             LOW:  35
Strong Vs.: Fire, Water         Immune: None
Weak Vs.: Thunder               Absorb: None
Drop: Aquamarine                Drop: Sushi
Master Fish-head.
---------------------------------------------------------------------------
Olrox                                                               No. 092
Lv: 25          HP: 666         Exp: 500                           LOW:  39
First Form                                      Def: 8    
Second Form Head                                Def: 4
Second Form Legs                                Def: 20
Strong Vs.: Dark                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Magic wielding vampire. Rules upper part of castle.
---------------------------------------------------------------------------
Succubus                                                            No. 093
Lv: 25          HP: 666         Exp: 2000       Def: 0             LOW:  42      
Strong Vs.: Dark                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Female demon. Invades men's dreams.
---------------------------------------------------------------------------
Tombstone                                                           No. 094
Lv: 25          HP: 5           Exp: 88         Def: 100           LOW:  35
Strong Vs.: Cut                 Immune: Stone
Weak Vs.: Hit                   Absorb: None
Drop: Katana                    Drop: Green tea
Gravestones possessed by evil spirits of dead.
---------------------------------------------------------------------------
Venus Weed                                                          No. 095
Lv: 25          HP: 100         Exp: 150        Def: 0             LOW:  36
Strong Vs.: Hit                 Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Coral circlet             Drop: Heart Refresh
Watered with human blood.
---------------------------------------------------------------------------
Lion                                                                No. 096
Lv: 27          HP: 150         Exp: 1000       Def: 25            LOW:  42       
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Gauntlet                  Drop: Fist of Tulkas
The cowardly lion.
---------------------------------------------------------------------------
Scarecrow                                                           No. 097
Lv: 27          HP: 120         Exp: 1000       Def: 6             LOW:  42
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Javelin                   Drop: Muramasa
Impaled man looking for brain.                 
---------------------------------------------------------------------------
Granfaloon                                                          No. 098
Lv: 28          HP: 400         Exp: 3000                          LOW:  46
Shell                                           Def: 10
Core                                            Def: 0
Strong Vs.: Dark                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: None
Nightmarish creature. Composed of many.
---------------------------------------------------------------------------
Schmoo                                                              No. 099
Lv: 28          HP: 50          Exp: 1000       Def: 0             LOW:  43
Strong Vs.: None                Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: Ramen                     Drop: Crissaegrim
Monster nicknamed "schmoo".
---------------------------------------------------------------------------
Tin man                                                             No. 100
Lv: 28          HP: 48          Exp: 1000       Def: 36            LOW:  43
Strong Vs.: Cut                 Immune: None
Weak Vs.: None                  Absorb: None
Drop: Lunch A                   Drop: Mojo mail
Heartless tin man.
---------------------------------------------------------------------------
Balloon pod                                                         No. 101
Lv: 29          HP: 3           Exp: 88         Def: 0             LOW:  38
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Holds countless poison seeds.
---------------------------------------------------------------------------
Yorick                                                              No. 102
Lv: 29          HP: 10          Exp: 300        Def: 2             LOW:  41
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Monster vial 3            Drop: Skull Shield
Skeleton eternally chasing his own skull.

Skull                                           Def: 0
Drop: Iron Ball                 Drop: Turquoise
---------------------------------------------------------------------------
Bomb Knight                                                         No. 103
Lv: 30          HP: 46          Exp: 140        Def: 20            LOW:  41
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: TNT                       Drop: Dynamite
Bomb-tossing armored knight.
---------------------------------------------------------------------------
Flying Zombie                                                       No. 104
Lv: 32          HP: 190         Exp: 50         Def: 10            LOW:  40
Strong Vs.: None                Immune: None
Weak Vs.: Holy, Fire            Absorb: None
Drop: Shuriken                  Drop: Frankfurter
Zombies which attack even when cut in half.
---------------------------------------------------------------------------
Bitterfly                                                           No. 105
Lv: 33          HP: 4           Exp: 128        Def: 0             LOW:  43
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Luck potion               Drop: Mystic pendant
Mutated insect. Visible only to magicians.
---------------------------------------------------------------------------
Jack O'Bones                                                        No. 106
Lv: 33          HP: 20          Exp: 150        Def: 4             LOW:  44
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Shuriken                  Drop: Flame star
Expert at throwing weapons.
---------------------------------------------------------------------------
Archer                                                              No. 107
Lv: 34          HP: 300         Exp: 140        Def: 8             LOW:  45
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Heart Refresh             Drop: Vorpal Blade
Fiendishly accurate archer.
---------------------------------------------------------------------------
Werewolf                                                            No. 108
Lv: 34          HP: 280         Exp: 200        Def: 1             LOW:  45
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Iron Fist                 Drop: Yasutsuna
Half-man, half-wolf.
---------------------------------------------------------------------------
Black Panther                                                       No. 109
Lv: 35          HP: 35          Exp: 600        Def: 0             LOW:  49
Strong Vs.: None                Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Meal Ticket               Drop: Masamune
Liquid Creature. Takes black panther shape.
---------------------------------------------------------------------------
Darkwing Bat                                                        No. 110
Lv: 35          HP: 600         Exp: 1200       Def: 0             LOW:  51
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Giant vampire bat.
---------------------------------------------------------------------------
Dragon Rider                                                        No. 111
Lv: 35          HP: 120         Exp: 150        Def: 4             LOW:  46
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
White dragon ridden by Flea Man.
---------------------------------------------------------------------------
Minotaur                                                            No. 112
Lv: 35          HP: 320         Exp: 250        Def: 4             LOW:  47
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Sirloin                   Drop: Fury plate
Half-man, half-bull.
---------------------------------------------------------------------------
Nova Skeleton                                                       No. 113
Lv: 35          HP: 20          Exp: 444        Def: 4             LOW:  48
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Monster vial 3            Drop: Terminus Est
Wields fearsome beam weapon.
---------------------------------------------------------------------------
Orobourous                                                          No. 114
Lv: 35          HP: 200         Exp: 150        Def: 4             LOW:  46
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Karma Coin                Drop: Lapus Lazuli

Oruburous Rider                                 Def: 0

Wyrm controlled by Flea Man.
---------------------------------------------------------------------------
White Dragon                                                        No. 115
Lv: 35          HP: 260         Exp: 150        Def: 2             LOW:  46
Strong Vs.: Fire                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: None
Animated skeleton of huge dragon.
---------------------------------------------------------------------------
Fire Warg                                                           No. 116
Lv: 36          HP: 200         Exp: 160        Def: 0             LOW:  47
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Turquoise                 Drop: Karma Coin
Fireball-spitting wolf.
---------------------------------------------------------------------------
Rock Knight                                                         No. 117
Lv: 36          HP: 160         Exp: 250        Def: 20            LOW:  48 
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Jewel knuckles            Drop: Platinum mail
Rock-tossing armored knight.
---------------------------------------------------------------------------
Sniper of Goth                                                      No. 118
Lv: 36          HP: 50          Exp: 200        Def: 10            LOW:  47
Strong Vs.: Holy                Immune: None
Weak Vs.: Dark                  Absorb: None
Drop: Magic Missile             Drop: Brilliant mail
Angel Archer. Slew Amalaric of the Goths.
---------------------------------------------------------------------------
Spectral Sword                                                      No. 119
Lv: 36          HP: 540         Exp: 400        Def: 4             LOW:  49
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Gurthang                  Drop: Mablung Sword
Evil demon-sword. Causes poltergeist phenomena.

Shield                                          Def: 40
Drop: Knight Shield

Spear                                           Def: 2
Drop: Javelin
---------------------------------------------------------------------------
Ghost Dancer                                                        No. 120
Lv: 37          HP: 30          Exp: 160        Def: 0             LOW:  48
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: None
Drop: Buffalo star              Drop: Stone mask
Skeleton with leaping attack.
---------------------------------------------------------------------------
Warg Rider                                                          No. 121
Lv: 37          HP: 120         Exp: 160        Def: 3             LOW:  48
Strong Vs.: Cut                 Immune: Fire
Weak Vs.: Ice                   Absorb: None
Drop: None
Skeleton mounted on Warg.
---------------------------------------------------------------------------
Cave Troll                                                          No. 122
Lv: 38          HP: 88          Exp: 333        Def: 5             LOW:  51
Strong Vs.: Water               Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Neutron Bomb              Drop: Nauglamir
Pre-intelligent bloodsucker with long tongue for sucking.
---------------------------------------------------------------------------
Dark Octopus                                                        No. 123
Lv: 38          HP: 280         Exp: 120        Def: 2             LOW:  48
Strong Vs.: Water               Immune: None
Weak Vs.: Fire, Thunder         Absorb: None
Drop: Sushi                     Drop: Green tea
Evil mutated octopus.
---------------------------------------------------------------------------
Fire Demon                                                          No. 124
Lv: 38          HP: 320         Exp: 666        Def: 15            LOW:  52
Strong Vs.: None                Immune: Fire
Weak Vs.: None                  Absorb: None
Drop: Fire shield               Drop: Marsil
Flame demon.
---------------------------------------------------------------------------
Gorgon                                                              No. 125
Lv: 38          HP: 240         Exp: 555                           LOW:  52
Head                                            Def: 2
Body                                            Def: 40
Strong Vs.: Fire, Stone, Cut, Hit       Immune: None
Weak Vs.: None                          Absorb: None
Drop: Hammer                    Drop: Stone sword
Armor plated war-beast.
- The Gorgon's head does not share the resistances of its body.
---------------------------------------------------------------------------
Malachi                                                             No. 126
Lv: 39          HP: 450         Exp: 666        Def: 20            LOW:  
53        
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: Dark
Drop: Dark Shield               Drop: Dark armor
Gruesome Demon from Hell.
---------------------------------------------------------------------------
Akmodan II                                                          No. 127
Lv: 40          HP: 1200        Exp: 2500       Def: 0             LOW:  58
Strong Vs.: None                Immune: Stone, Poison, Curse
Weak Vs.: Holy, Fire            Absorb: Dark
Drop: None
Ancient egyptian mummy.
---------------------------------------------------------------------------
Blue Venus Weed                                                     No. 128
Lv: 40          HP: 100         Exp: 1000       Def: 1             LOW:  55
Strong Vs.: Hit                 Immune: None
Weak Vs.: Fire                  Absorb: None
Drop: Zweihander                Drop: Heart Refresh
Advanced Venus Weed. Fed with demon blood.
---------------------------------------------------------------------------
Doppleganger40                                                      No. 129
Lv: 40          HP: 777         Exp: 2001       Def: 16            LOW:  57
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Shape-shifting demon.
- This Alucard is equipped with a Stone Sword and a Terminus Est.
---------------------------------------------------------------------------
Medusa                                                              No. 130
Lv: 40          HP: 1100        Exp: 2500       Def: 8             LOW:  58
Strong Vs.: Hit                 Immune: None
Weak Vs.: None                  Absorb: Stone
Drop: None
Snake-headed demoness with gaze of stone.
---------------------------------------------------------------------------
The Creature                                                        No. 131
Lv: 40          HP: 1100        Exp: 2500       Def: 15            LOW:  58
Strong Vs.: None                Immune: Thunder
Weak Vs.: None                  Absorb: None
Drop: None
Made from the body parts of powerful warriors.
---------------------------------------------------------------------------
Fake Grant                                                          No. 132
Lv: 41          HP: 800         Exp: 1200       Def: 4             LOW:  57
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Zombie impersonating Grant.
---------------------------------------------------------------------------
Fake Trevor                                                         No. 133
Lv: 41          HP: 1200        Exp: 1000       Def: 8             LOW:  56
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Zombie impersonating Trevor.
---------------------------------------------------------------------------
Imp                                                                 No. 134
Lv: 41          HP: 43          Exp: 66         Def: 0             LOW:  50
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Luck Potion               Drop: King's stone
Mischievous little demon.
---------------------------------------------------------------------------
Fake Sypha                                                          No. 135
Lv: 42          HP: 1000        Exp: 1500       Def: 2             LOW:  
58        
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Zombie impersonating Sypha.
---------------------------------------------------------------------------
Beezelbub                                                           No. 136
Lv: 44          HP: 2000        Exp: 4444       Def: 13            LOW:  63
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: Dark
Drop: None
Beelzebub Lord of Flies.
---------------------------------------------------------------------------
Azaghal                                                             No. 137
Lv: 45          HP: 330         Exp: 700        Def: 22            LOW:  
59        
Strong Vs.: Dark, Hit           Immune: None
Weak Vs.: None                  Absorb: None
Drop: Covenant stone            Drop: Mourneblade
Executioner of Hell.
---------------------------------------------------------------------------
Frozen Half                                                         No. 138
Lv: 45          HP: 118         Exp: 600        Def: 2             LOW:  59
Strong Vs.: Water               Immune: None
Weak Vs.: Fire                  Absorb: Ice
Drop: Necklace of J             Drop: Opal circlet
New-half ice spirit. Servant of Galamoth.
---------------------------------------------------------------------------
Salome                                                              No. 139
Lv: 45          HP: 210         Exp: 450        Def: 2             LOW:  58
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Wizard hat                Drop: Manna prism
Young female witch.
---------------------------------------------------------------------------
Richter Belmont                                                     No. 140
Lv: 48          HP: 400         Exp: 0          Def: 10            LOW: N/A
Strong Vs.: None                Immune: Holy, Stone
Weak Vs.: None                  Absorb: None
Drop: None
Master Vampire hunter.
---------------------------------------------------------------------------
Dodo Bird                                                           No. 141
Lv: 49          HP: 2           Exp: 111        Def: 0             LOW:  59
Strong Vs.: None                Immune: None
Weak Vs.: None                  Absorb: None
Drop: Heart Broach              Drop: Runesword
Rare bird. Runs when sees people.
---------------------------------------------------------------------------
Galamoth                                                            No. 142
Lv: 50          HP: ????       Exp: 9999                           LOW:  71
Head                                             Def: 0
Rest of Body                                     Def: 54
Strong Vs.: None               Immune: None
Weak Vs.: None                 Absorb: None
Drop: None
Magical being with plan to rule the netherworld.
---------------------------------------------------------------------------
Guardian                                                            No. 143
Lv: 60          HP: 500         Exp: 1500        Def: 34           LOW:  76
Strong Vs.: Cut                 Immune: Fire, Thunder, Ice
Weak Vs.: None                  Absorb: Dark
Drop: Great Sword               Drop: God's Garb
High level Armor Lord
---------------------------------------------------------------------------
Death                                                               No. 144
Lv: 66          HP: 888         Exp: 4444                          LOW:  85
First Form                                       Def: 17
Second Form                                      Def: 14
Strong Vs.: None                Immune: None
Weak Vs.: Holy                  Absorb: Dark
Drop: None
Dracula's close friend.
---------------------------------------------------------------------------
Shaft                                                               No. 145
Lv: 88          HP: 1300        Exp: 0           Def: 30           LOW: N/A
Strong Vs.: Poison              Immune: None
Weak Vs.: None                  Absorb: None
Drop: None
Dark Priest of Dracula.
---------------------------------------------------------------------------
Dracula                                                             No. 146
Lv: 98          HP: ????        Exp: 0           Def: 18           LOW: N/A
Strong Vs.: Fire, Thunder       Immune: Poison
Weak Vs.: None                  Absorb: Dark
Drop: None
Lord of Wallachia. Father of Alucard.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Enemy Index :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Here is the alphabetical listing of the enemies with their numbers.

Akmodan II              127             Hippogryph              066
Archer                  107             Hunting Girl            060
Armor Lord              045             Imp                     134
Axe Knight [green]      012             Jack O'Bones            106
Axe Knight [blue]       030             Karasuman               087
Azaghal                 137             Killer Fish             091
Balloon Pod             101             Large Slime             088
Bat                     003             Lesser Demon            080
Beezelbub               136             Lion                    096
Bitterfly               105             Lossoth                 081
Black Crow              052             Magic Tome              050
Black Panther           109             Malachi                 126
Blade                   083             Marionette              020
Blade Master            069             Medusa                  130
Blade Soldier           025             Medusa Head [blue]      024
Blood Skeleton          002             Medusa Head [yellow]    027
Bloody Zombie           013             Merman                  006
Blue Raven              053             Merman                  010
Blue Venus Weed         128             Minotaur                112
Bomb Knight             103             Minotaurus              074
Bone Archer             032             Mudman                  061
Bone Ark                076             Nova Skeleton           113
Bone Halberd            058             Olrox                   092
Bone Musket             026             Orobourous              114
Bone Pillar             033             Ouija Table             015
Bone Scimitar           009             Owl                     035
Cave Troll              122             Owl Knight              062
Cerberos                090             Paranthropus            067
Cloaked Knight          078             Phantom Skull           036
Corner Guard            046             Plate Lord              028
Corpseweed              054             Richter Belmont         140
Creature, The           131             Rock Knight             117
Ctulhu                  031             Salem Witch             082
Dark Octopus            123             Salome                  139
Darkwing Bat            110             Scarecrow               097
Death                   144             Schmoo                  099
Dhuron                  047             Scylla                  059
Diplocephalus           022             Scylla Wyrm             037
Discus Lord             086             Shaft                   145
Dodo Bird               141             Skelerang               016
Doppleganger10          034             Skeleton                007
Doppleganger40          129             Skeleton Ape            038
Dracula [FS: Bldlines]  001             Skull Lord              051
Dracula [Blk Mrbl Glry] 146             Slime                   068
Dragon Rider            111             Slinger                 014
Ectoplasm               042             Slogra                  021
Fake Grant              132             Sniper of Goth          118
Fake Sypha              135             Spear Guard             039
Fake Trevor             133             Spectral Sword [Olrox]  057
Fire Demon              124             Spectral Sword [RChpl]  063
Fire Warg               116             Spectral Sword [AChpl]  119
Fishhead                079             Spellbook               040
Flail Guard             055             Spittle Bone            011
Flea Armor              065             Stone Rose              029
Flea Man                023             Stone Skull             004
Flea Rider              056             Succubus                093
Flying Zombie           104             Sword Lord              043 
Frog                    048             Thornweed               017
Frozen Half             138             Tin Man                 100
Frozen Shade            049             Toad                    044
Gaibon                  018             Tombstone               094
Galamoth                142             Valhalla Knight         077
Ghost                   019             Vandal Sword            064
Ghost Dancer            120             Venus Weed              095
Gorgon                  125             Warg                    008
Granfaloon              098             Warg Rider              121
Grave Keeper            071             Wereskeleton            070
Gremlin                 072             Werewolf [Colosseum]    075
Guardian                143             Werewolf [RColosseum]   108
Gurkha                  084             White Dragon            115
Hammer                  085             Winged Guard            041
Harpy                   073             Yorick                  102
Hellfire Beast          089             Zombie                  005

--------------------------Part VI: Miscellaneous---------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Audio Info ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  So, you want to listen to the music and voices from the game, huh? Here's
what to do if you're running a Windows machine. Go to www.zophar.net, go
to the PSX Utilities section, and download XAPlay. Once you've got it
running, place your CSOTN CD in your CD-ROM drive, and open the file
Xa_Str1 in the SD directory. 
  The sound data is divided into 8 channels, which can be selected from
XAPlay's "Channel" pull-down menu. Each channel is 17 minutes 30 seconds
long. Actually, for some reason XAPlay cuts it off at 17.30, but the
actual channels are longer. If you want to hear the full channels, you'll
need to download the "XA2WAV" utility and use it to convert the .XA 
channels into .wav files.
  You can also try PSMPlay, a utility that's a bit easier to use, but I 
can't get it to work well with CSOTN for some reason. It starts skipping 
like a broken record after it plays the first song/voice clip on any
channel when I try to use it, but maybe it will work for you.
  Anyway, here's the index for the NA version of CSOTN. I'd imagine that
the other versions would mostly be the same, except the Japanese versions
probably don't have the English voices, for obvious reasons. (The Master
Librarian theme for some reason was stored as an .SEQ file, which as I 
understand it is a MIDI type file. At any rate, that's why you will not
find it in the indices below.)

* Music *

Channel 0:
0.00 - 2.20     Lost Painting
2.21 - 5.40     Curse Zone
5.41 - 9.37     Requiem for the Gods
9.38 - 14.34    Rainbow Cemetery
14.35 - 19.35   Wood Carving Partita

Channel 1:
0.00 - 5.19     Crystal Teardrop
5.20 - 7.48     Marble Gallery
7.49 - 10.55    Castle Dracula
10.56 - 18.14   The Tragic Prince
                
Channel 2:
0.00 - 5.05     Tower of Mist
5.06 - 6.48     Door of Holy Spirits
6.49 - 11.23    Dance of Pales
11.24 - 11.48   Abandoned Pit
11.49 - 20.08   Heavenly Doorway

Channel 3:
0.00 - 2.25     Festival of Servants
2.26 - 5.34     Dance of Illusions
5.35 - 7.20     Prologue
7.21 - 11.34    Wandering Ghosts
11.35 - 15.05   Door to the Abyss
15.06 - 16.08   Metamorphosis 1
16.09 - 16.45   Metamorphosis 2
16.46 - 17.30   Metamorphosis 3

Channel 4:
0.00 - 4.00     (Wind noise from beginning of Alucard game, before Castle
                Dracula kicks in.)
4.01 - 7.24     Dance of Gold
7.25 - 11.16    Enchanted Banquet
11.17 - 13.11   Prayer
13.12 - 17.36   Death Ballad

Channel 5:
0.00 - 2.51     Blood Relations
2.52 - 11.21    Finale Toccata
11.22 - 15.25   Black Banquet
15.26 - 20.05   I am the Wind

Channel 6:
0.00 - 0.16     Silence
0.17 - 0.33     Land of Benediction
0.34 - 2.51     Nocturne [This track is not used in the game itself. Bloody
                shame, that...]
2.52 - 4.37     Moonlight Nocturne

* Voices *

Channel 6:
4.38 - 7.32     Various Japanese voices
7.33 - 7.38     "Konami" sound test. :)
7.39 - 8.16     Dialogue: Richter vs. Dracula flashback
8.17 - 8.25     Dracula: "No! This cannot be! AAAAA!"
8.26 - 8.47     Dialogue: Alucard's first meeting with Death.
8.48 - 9.13     Dialogue: Alucard's first meeting with Maria (Marble
                Gallery)
9.14 - 9.35     Dialogue: Alucard + Maria (Alchemy Laboratory)
9.36 - 10.03    Dialogue: Alucard + Maria (Royal Chapel after Hippogryph
                battle)
10.04 - 10.25   Dialogue: Alucard + Maria (Royal Chapel spike room) 
10.26 - 11.45   Dialogue: Alucard + Lisa/Succubus before battle (Nightmare)
11.46 - 12.07   Dialogue: Alucard + Succubus after battle (Nightmare)
12.08 - 12.15   Succubus: "Now you'll be my own personal slave." (Unused?)
12.16 - 12.30   Dialogue: Alucard + Richter (Colosseum) take 1
12.31 - 12.46   Dialogue: Alucard + Richter (Colosseum) take 2
12.47 - 12.51   Monologue: Alucard after Minotaurus and Werewolf battle.
12.52 - 13.10   Dialogue: Alucard + Death before battle (Cave)
13.11 - 13.51   Various voices and dialogues: Alucard + Master Librarian.
13.52 - 14.07   Various Japanese voices
14.08 - 14.13   Librarian: "Oh, Alucard! What can I do for you?"
14.14 - 14.36   Dialogue: Alucard + Maria in center of Marble Gallery.
14.37 - 14.56   Japanese Maria + Alucard.
14.57 - 15.10   Dialogue: Maria gives Alucard the Holy Glasses take 1.
15.11 - 15.28   Japanese Maria + Alucard.
15.29 - 15.54   Dialogue: Maria gives Alucard the Holy Glasses take 2.
15.55 - 16.02   Dialogue: Alucard + Richter take 1
16.03 - 16.23   Dialogue: Alucard + Richter take 2
16.24 - 16.59   Various mostly, if not completely, unused taunts from
                Richter.
17.00 - 17.12   Various Japanese voices
17.13 - 17.17   Richter: "Magnificent! But now feel my unbridled wrath!"
17.18 - 17.30   Dialogue: Maria + Richter's unused "Fifth Ending" dialogue.
17.31 - 17.41   Female Demon Fifth Ending Dialogue (unused)
17.41 - 17.47   Female Demon: "Such power in such a little girl!" (unused)
17.48 - 18.06   Dialogue: Alucard defeats Richter
18.07 - 18.15   Female Demon: "It won't end like this!!" etc. (unused)
18.16 - 18.30   Shaft after the Alucard vs. Richter battle
18.31 - 18.58   Dialogue: Richter, Maria, and Alucard after Richter battle
18.59 - 19.09   Dialogue: Richter, Maria and Alucard take 2 (unused)

Channel 7
0.00 - 0.12     Unused Richter and Maria voices.
0.13 - 3.02     Various Alucard and Shaft dialogues in both English and
                Japanese.
3.03 - 3.49     Dialogue: Alucard + Dracula before battle.
3.50 - 4.50 	Dialogue: Alucard + Dracula after battle.
4.51 - 5.14     Ending #1
5.14 - 5.43     Ending #2
5.44 - 6.05     Ending #5 (unused)
6.06 - 6.53     Various Japanese voices
6.54 - 7.11     Maria + Richter from Ending #3
7.12 - 7.21     Alucard from endings 3 and 4.
7.22 - 7.30     Various Japanese voices.
7.31 - 8.25     Alucard, Richter and Maria from endings 3 and 4.
8.26 - 9.52     Various Japanese voices.
9.53 - 9.58     Faerie Familiar: "Thank you for giving me life! Your word
                is my command!"
9.59 - 10.06    Japanese voices
10.07           Faerie Familiar: "Let's go!" 
10.08 - 10.13   Japanese voices
10.14 - 10.16   Faerie Familiar: "I'll follow you anywhere!"
10.17 - 10.20   Faerie Familiar: "There is something funny about this
                wall."
10.21 - 10.54   Japanese voices
10.55 - 10.58   Faerie Familiar: "This is really suspicious looking."
10.59 - 11.05   Japanese voices
11.06 - 11.09   Faerie Familiar: "If only you could transform into mist!"
11.10 - 11.23   Japanese voices
11.24 - 11.28   Faerie Familiar: "Don't forget that some animals can live
                in complete darkness."
11.29 - 15.13   Japanese voices
15.14 - 15.22   Priest: "Rest here. In the name of the Father, the Son, 
                and the Holy Spirit. Amen." (unused)
15.23 - 15.25   Demon Familiar: "Command me my lord and master!"
15.26 - 15.37	Japanese voices
15.38 - 15.40   Demon Familiar: "I'm ready to serve, master!"
15.41 - 15.45   Demon Familiar: "Hmmm... A switch! Why don't I press it and
                see..."
15.46 - 15.50   Demon Familiar: "Hmmm... This switch hasn't been pressed
                yet!"
15.51 - 16.15   Japanese voices
16.16 - 16.18   Sword Familiar: "Have you power enough to wield me?"
16.19 - 16.22   Sword Familiar: "I won't let you get in the way!"
16.23 - 16.27   Sword Familiar: "You have grown mighty, my master. I grant
                you my power. It's my pleasure."
16.28 - 16.39   Japanese voices
16.40 - 16.45   Ferryman: "I'll take you to a place that might be
                interesting to you."
16.46 - 16.49   Ferryman: "I'll guide you to meet your destiny!"
16.50 - 18.51   Japanese voices (various dying sounds, for the most part)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: The End :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  For those of you who were wondering, yes, I did have a little too much
free time several years ago. But if I didn't, then you wouldn't be reading
this FAQ, would you? :)

Zach Keene
25 June 2001

---------------------------------------------
Other FAQs I've written:

alt.games.video.shooters FAQ
Einhander
Final Fantasy
G. Darius
Gradius III (SNES)
Mortal Kombat II

http://members.aol.com/fnlfanatic/arcanelore/
---------------------------------------------


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