Oddworld Adventures

Scroll down to read our guide named Walkthrough/FAQ for Oddworld Adventures on Game Boy (GB), or click the above links for more cheats.

Walkthrough/FAQ

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 *.___.* |____.* |____.*   *.___.*   *.___.* |_| |_| *.____| |____.*

    A     D     V     E     N     T     U     R     E     S     tm  

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\_.>          ODDWORLD ADVENTURES - Walkthrough / Codes          <._/

                      DATE:      01 / 06/ 1999
                      VERSION:   2.0
                      AUTHORS:   Argonaut and Mad Cow 
                      EMAILS:    oddity@garbage.com
                                 roland@cpwtv.globalnet.co.uk
                      WEBPAGE:   http://www.oddi7y.cjb.net

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\_.>                          COPYRIGHT                          <._/

   This Walkthrough/FAQ may not in any form be reproduced without
prior consent of the author. If you want to use this Walkthrough/FAQ
on or in your webpage/magazine/book/disk/cd or any other means of
distribution (other than for personal use only), please contact me
first ( oddity@garbage.com ).

   The only places to find this Walkthrough/FAQ are listed below:

         http://www.oddi7y.cjb.net (Official)
         http://www.cheatcc.com (Game site with lots of info)
         http://www.gamefaqs.com (Game FAQ site on the Web)
         http://members.tripod.com/cgb001/ (Good Gameboy Site)

   If you obtained this file from any other place that is not listed
here, please contact me and tell me the place where you found it, so 
I can track down who has got this file.

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\_.>                           UPDATES                           <._/

   2.0 - Added Complete Level Codes and Game Trick. Released 01/06/99
   1.9 - Reformated the faq into .faq format to be used with FAQEdit
         Released 06/05/99
   1.8 - Added a long Theory and another long Oddspeak about GTIS 
         Games Hotline. Released 31/03/99
   1.7 - Some more Theories and Oddspeak added. Released 23/03/99
   1.6 - Minor Adjustments. Released 02/03/99
   1.5 - Rearranged faq and added to it alot. Released 13/02/99
   1.4 - Added more on the mysterious ending of the game. 
            Released 28/01/99
   1.3 - This edition has had a missing bit of a cut scene added, 
            plus a cryptic ending part. Released 14/01/99
   1.2 - Levels 3.3, 3.4 and 3.5 added. ASCII graphics improved yet
            again, plus some more added. First cut scene finally 
            added. Released 08/01/99
   1.1 - Levels 2.7, 3.1, and 3.2 added. ASCII graphics improved. 
            Spelling mistakes corrected. Released 06/01/99
   1.0 - First Version. Released 01/01/99

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\_.>                           CONTENTS                          <._/

         Section 1 ~~~~~~ The Game
            1.1 Controls
            1.2 Gamespeak
            1.3 Characters
            1.4 Walkthrough
            1.5 Questions & Answers
            1.6 Complete Level Code Lists

         Section 2 ~~~~~~ The Secret Levels
            2.1 Secret rooms found
            2.2 Secret rooms rumored
            2.3 Secret rooms information

         Section 3 ~~~~~~ Tricks
            2.1 Extra moves
            2.2 Game tricks

         Section 4 ~~~~~ End Bit
            4.1 Links
            4.2 Contact the author
            4.3 Credits and Thank-yous

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\_.>                        GAME CONTROLS                        <._/

Activates Password menu & Chants ... SELECT
Use Item ... ... ... ... ... ... ... A
Jump ... ... ... ... ... ... ... ... B
To Chant ... ... ... ... ... ... ... SELECT
To Jump Up . ... ... ... ... ... ... B while standing still
To Jump Left/Right . ... ... ... ... B while pressing LEFT/RIGHT
To Sneak ... ... ... ... ... ... ... Hold Up and press LEFT/RIGHT
To Crouch .. ... ... ... ... ... ... DOWN
To Roll  ... ... ... ... ... ... ... LEFT/RIGHT while crouching
To Pick Up Rock or Meat  ... ... ... DOWN while standing on rock/meat
To Throw Rock or Meat (Normal) . ... A while standing
To Throw Rock or Meat (Short) .. ... A while crouching.

THE GAMESPEAK MENU

Fart ... ... ... ... ... ... ... ... RIGHT
Whistle High ... ... ... ... ... ... UP
Whistle Low  ... ... ... ... ... ... DOWN
Chant & Leave .. ... ... ... ... ... A
Just Leave . ... ... ... ... ... ... SELECT

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\_.>                       THE CHARACTERS                        <._/

Sligs .. ... ... ... Gunned-up slugs in mechanical pants, with itchy
                     trigger-fingers and room temperature IQ's
Slogs .. ... ... ... They bark, eat live flesh, and are definitely 
                     not good with children, but they're a Slig's 
                     best friend. Their favorite bone is in Abe's 
                     leg.
Paramites .. ... ... On their own, they're cute in a stomach-churning
                     sort of way, but put them in packs and they get
                     vicious. Kind of like children. Oh yeah... don't
                     back one into a corner.
Native Mudokon . ... Whistle back at these guys.
Bees ... ... ... ... Run run run away.
Bats ... ... ... ... Look out! These fly around and get in your way.

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\_.>                         WALKTHROUGH                         <._/
                                                                            
<|=|mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm|=|>
   :|                                                           |:
   :|                     <<< CUT SCENE >>>                     |:
   :| I FELL DOWN A CLIFF AND SMASHED MY HEAD,                  |:
   :| WHEN SOME BIGFACE APPEARED AND SAID I WAS DEAD.           |:
   :|                                                           |:
   :| OUR LAND WAS CHANGING, WAS IMBALANCED AT BEST.            |:
   :| HE TOLD ME MY FATE WAS TO RESCUE THE REST.                |:
   :|                                                           |:
   :| FOR PARAMITES AND SCRABS HAD BEEN SACRED ONCE,            |:
   :| BUT THAT WAS BEFORE RUPTURED FARMS TURNED THEM INTO LUNCH.|:
   :|                                                           |:
   :| THEY LIVE IN TEMPLES, THATS WHERE THEY STILL NEST,        |:
   :| AND FACING THESE CREATURES,                               |:
   :| THAT WAS MY TEST...                                       |:
   :|                        <<< END >>>                        |:
   :|                                                           |:
<|=|wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww|=|>


START -- -- -- -- -- CODE (*****)

   Walk right until you stand under the hanging bag. Jump up and make
a piece of meat fall down. Pick up the meat and continue right to the
next screen.
   You will there encounter two holes and a Paramite. Jump the first
hole and stand on the middle piece of ground. Throw the piece of meat
at the Paramite and then  quickly jump over and run to the next screen.
   On the next screen there is another Paramite, so you will have to 
jump up to the walkway above. Jump over the hole in the walkway and 
pull the Lever. This will send down an elevator. Get on it and pull
yourself up to the next screen.
   When you get to the top you will be next to a sleeping Slog. Sneak
to the right and into the next screen.
   Here there is another sleeping Slog. Sneak a little bit but not to
far, just until you are right on top of the slog. Crouch down and 
then roll right (when you start rolling it will awaken the slog and
it will start running after you.) and keep on rolling right until you
disappear.
   You will land on a walkway with a hanging meatbag and a Slig 
patrolling beneath you. Jump and get some meat from the meatbag. Then
chant to possess the Slig. Once you have control of the Slig, chant
again to make his body explode. Now that it is safe jump down and 
walk right to the edge of the screen. Before going into the next
screen jump right. This is the only way to make it over the hole.
   This room has a pipe hole that you have to jump into, but first
you need to activate it by pulling a lever. So continue rolling right
to the next screen.
   In front of you is a mine. Throw the piece of meat at the mine to
blow it up. Then there are two holes in the ground that you have to
jump over, but this time there is a stream of rocks falling down so
you will have to time each jump. Once over go to the next room.
   Here there is the lever you were looking for and a set or chimes.
You will need the password to use the chimes. So activate the lever
and go back to the previous screen.
   Back here again! Ok jump the holes and luckily go through to the 
next screen.
   Now the tube is active. Jump into it and it will send you up into
the next screen. 
   You will land on a walkway. Go left and collect the password. Then
go right jumping over the hole in the walkway, and jump into the 
tube.
   You should show up back at the end. Chant to activate the chimes,
using the password you just obtained. And then enter the door.

<|=|mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm|=|>
   :|                                                           |:
   :|                     <<< CUT SCENE >>>                     |:
   :| OUR TEMPLES HAVE GROWN DARK.                              |:
   :| IGNITE THE HOLY FIRES BY THROWING FLINTLOCK SWITCHES.     |:
   :|                                                           |: 
   :| ONLY WHEN ALL FLINTLOCKS ARE FIRED                        |:
   :| WILL YOU BE ADMITTED TO THE TEMPLE INITIATION CEREMONY.   |:
   :|                        <<< END >>>                        |:
   :|                                                           |:
<|=|wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww|=|>
                                                                        
LEVEL 2- -- -- -- -- CODE (JCBCM)

   The first room you start in has four doors I will explain each
level here. The doors will be split into sections like #.1 and #.2 
etc, with in brackets next to it the door. 

LEVEL 2.1 (Left Bottom Door)

   You start in a room with two levels of walkways above. Climb up
them and go into the next screen.
   Here there is a meatbag attached to another walkway. Grab a piece
of meat and then climb up to the next screen.
   In this screen there is a large hole with a hanging walkway 
suspended over it. Go right and into the next screen.
   Here you will find another hanging walkway with a Paramite below.
Throw the piece of meat at the Paramite, and climb up onto the 
walkway while it is eating. Up there goto the meatbag that is hanging
and get another piece of meat so that you can distract the paramite
again. Then quickly get another piece of meat and go right into the
next screen.
   Once there throw the piece of meat to distract Paramite and run
over to the pressure pad. Step on it (When you step on it the bolder
will start rolling and it will kill anything in it's path.) and run
left in to the next screen.
   When you are in the next screen while running jump up and onto the
hanging walkway, so that the boulder can kill the Paramite under the
walkway. When it is gone, go left and into the next screen.
   Go left again over the hanging walkway and into the next screen.
   This screen will have a lever that when pulled will make a rock 
fall down. This is needed later. So continue into the next screen.
   Here there is a waiting Paramite, the exit door and the chimes.
When you walk in the Paramite looks at you so what you need to do is
lure it back into the last screen.
   In this screen try to position it by moving towards and away from
it so that when you pull the lever the rock will drop onto it and 
kill it. When you have done this then continue right.
   Go back over the walkway and onto the right side of the screen. 
Then climb down onto the lower screen.
   Keep going down past this screen and into the next screen.
   You are now back at the start. Go left from here.
   This screen once had a hive of Bees, but thanks to the boulder 
the hive of bees has been dispersed. Now climb up onto the walkway
and get the password for the chimes. Now keep on going left.
   From here climb down and into the next screen.
   Keep on climbing down and into the next screen.
   On this screen you will find a meatbag and hole. Jump and get some
meat from the bag. Then run over and jump to the walkway over the 
hole. When there proceed left into the next screen.
   Here there is a Paramite pacing back and forth, guarding the lever
to light the Flintlock. There is also a hive of bees hovering above 
the lever. You will have to time this right, or you will be dead. You
have to throw the piece of meat to distract the Paramite, then jump
down and quickly avoid the bees while flicking the switch. When you 
flick the switch another Paramite will come down from the roof and 
start to feast on the meat so hurry. Then go back and jump up to the 
walkway before the Paramites finish their snack.
   Now everything is done and all you have to do is go back to the 
exit door and chant at the chimes using the password then exit.

LEVEL 2.1 - -- -- -- CODE (JMBCC)

   Now you are back at the start of level 2.

LEVEL 2.2 (Right Bottom Door)

   The first screen has a walkway that you can't reach and a 
Paramite. Walk towards the Paramite and it will start to lead you.
Keep on walking into the next screen.
   Here you will see a Flintlock above you, this you access later. 
Keep following the Paramite.
   This screen has two walkways and a meatbag. Jump up at the meatbag
and knock a piece of meat down. This will distract the Paramite. 
Climb up the walkways and proceed upwards to the next screen.
   This screen has a Paramite on a walkway. Don't worry about it and
just keep on climbing up into the next screen.
   This next screen has a Paramite guarding a tube and a walkway 
above. Climb up to the walkway above and proceed left into the next
screen.
   This screen holds nothing yet (come back later to get this.) Keep
on going left.
   On this screen there is a lever and a boulder. Flip the lever and
start running right. Keep running past the next screen and into the
one after that.
   Keep running and you will fall off, but you will catch the ledge
of the walkway below. The following boulder will squash the Paramite
and the tube is now free to be used. So climb back up and jump left
over the hole and go into the next screen.
   Here get the password to the chimes and also get some meat from 
the meatbag.
   Now go back to the screen on your right, the one with the tube and
enter it.
   You will now appear next to the Flintlock you saw earlier. Flick
the switch and proceed right.
   You are back at the start. Now goto the edge of the walkway and
lower yourself down off the walkway. Once on the ground go left.
   Keep going left past this screen and the next.
   On this screen there are two Paramites. Throw that piece of meat
and then run up to the ledge on the left side and climb up. Chant to
enter the password for the chimes and then exit.

LEVEL 2.2 - -- -- -- CODE (JMCCB)

   Now you are back at the start of level 2.

LEVEL 2.3 (Left Top Door)

   You start off with a walkway to your right and a pressure pad on
the level below you. Go down to the bottom and go left into the next
screen.
   Get the Paramites attention then run back into the first room, 
over the pad. Keep running and the Paramite will be killed by a 
falling rock. Go back to the screen on the right and get the 
password. Go back right into the first screen and then go right again
into the next screen.
   Here is the exit door and the chimes. Keep going right.
   This next screen has a pressure pad which makes rocks fall from 
the roof.You will have to crouch and roll under the low rock. Do this
and goto the next screen.
   In the next screen get the Paramites attention and go back to the
screen before.
   Use the pressure pad to make rocks fall on the Paramite and kill 
it. When you have do this, go right into the previous room.
   When you flick the switch two Paramites come down from the roof.
You have to time you jump well to get away from these guys. After you
jump run left.
   Keep running left until you come back to the chimes and the exit
door. Chant the password and then exit.

LEVEL 2.3 - -- -- -- CODE (JPCCD)

   Now you are back at the start of level 2.

LEVEL 2.4 (Right Top Door)

   You start in a room with two doors one of them shut. Go right into
the next screen.
   Here there are three holes with rocks falling into them. If that
wasn't hard enough, there is a bat flying around in a figure eight
pattern. Watch the bat to see where and when it is at it's peak, this
is when you have to be on that same place. All now you have to do is
time your jumps and watch out for the bat. After that go right into
the next screen.
   This screen has the chimes and another bat. Again watch the 
pattern it flys, and get past it and into the next screen.
   In this screen crouch down (If you don't do this the bat will get
you when you are on the edge of the screen.) This room has two bombs
that you have to disarm when they go 'off'. You have to do this while 
dodging the bat. When you have do this, jump up onto the walkway 
above and go up into the next screen.
   On the next screen jump up to the next walkway and take a step to
your right. Make a jump to the other walkway to your left from here.
When there disarm the bombs and flick the Flintlock switch. Then goto
the left edge and jump left out of the screen.
   You will land on another walkway. This one has the password, plus
a sleeping slog. Sneak to the password get it and sneak back. Jump
right at the edge into the next screen.
   Climb back down into the next screen, then climb down missing the
bat. Then go left. On this screen with the chimes, stand on the right 
edge of the screen and chant the password. Then continue left.
   You are now back at those annoying rocks with the bat. Make you 
way over to the opposite side and into the next screen. From there 
exit.

LEVEL 2.4 - -- -- -- CODE (JTCCJ)

   Now you are back at the start of level 2. Go left into the next
screen and jump up to the walkway above the closed door. Goto the
left top door.

LEVEL 2.5 (Left Top Door)

   The first room has a Paramite that wants you to follow, so don't
follow it. Jump up to the walkway above and go left into the next 
screen.
   There is another Paramite on the other side of a hole in the 
walkway. Drop down that hole and flick the switch. Now roll under the
log back right into the screen you started in. Then jump back up onto 
the walkway and go right back into the screen with the switch. Get on 
the elevator and go up into the next screen.
   This screen has the Flintlock and the switch guarded by two nasty 
mines. You will need something to blow them up with first so keep 
going up into the next screen.
   This next screen has a tube, but it's not active so you need not 
go here now so keep on going up.
   Go right to the top. The is a Mudokon on a walkway left of the 
elevator, you have to GAMESPEAK with him later. Jump up to get onto 
the walkway in the next screen above.
   Here there is a meatbag and another set of two mines guarding a 
switch. Jump and get some meat. Then go back down to the elevator. Go
back down to where the Paramites where and throw a piece of meat to 
distract it, While it is eating go get the password. This password is
in GAMESPEAK so don't forget it. On my game it was Hi-Hi-Lo-Lo-Fart. 
Go back up to the Mudokon and GAMESPEAK the password to him. He will
give you the ability to get rid of the mines by chanting. So go back 
down two screens and get rid of the mines and flick the Flintlock 
lever. 
   Then after that, go GAMESPEAK with him again to get another one, 
and go and get rid of the ones up near the meatbag. Flick the lever.
Go and get a piece of meat and then go back down the elevator and 
then to the tube. Now it is active so jump into it.
   You will land up near the exit but two Paramites will fall from 
the roof, so throw them the meat and climb up onto the walkway with 
the exit.

LEVEL 2.5 - -- -- -- CODE (STCCS)

   Now you are back at level 2.

LEVEL 2.6 (Right Top Door)

   Jump off the walkway to the left and the run back to the ledge 
and climb back up. For some reason this attracts a Slig that is 
waiting in the next screen. Chant to possess him then kill the next
Slig in the left screen. After that kill the possessed Slig, then 
walk of to the left.
   Jump up to get a piece of meat from the meatbag, and the jump over
to the left side of the screen. Continue on into the next screen.
   ANOTHER!!! Yep another set of three holes with falling rocks and a
bat. Come on you should be a pro at this now. When past continue left 
into the next screen.
   This next screen has a sleeping Slig, the password and the 
Flintlock lever all in one, so you have to sneak over to the password
get it the flick the lever, then sneak back to the right screen.
   Jump back over the holes missing both the rocks and the bat.
   Go back to where you started and go the far right of the screen.
Crouch down and the roll a little into the next screen.
   Throw the meat onto the mine to blow it up. Then go over chant the
password and exit.

LEVEL 2.6 - -- -- -- CODE (SBCCT)

   Now you are back at the start of level 2. All the Flintlocks are
lit here, so you have to go right into the next screen climb up into
the screen above and enter the big scary door...... 

LEVEL 2.7 (The Big Scary Door)

   Get on the elevator and go up to the next screen.
   When you hit as far as you can get on the elevator, two Paramite 
drop down onto walkways above you. You have to try and get up to the
right walkway without the second Paramite on the left, falling down.
Run into the next screen.
   The Paramite from the screen before that you chased is waiting
there, so jump it at the end and keep on running into the next 
screen.
   Run to under the ledge of the walkway above. Climb up and then 
climb into the next screen.
   There is a sleeping Slog here. Sneak a step and climb up onto the
walkway above and then climb up into the next screen.
   Crouch and roll under the rock then quickly climb up then crouch
down again and roll to the edge from there jump left from the edge
into the next screen.
   Quickly jump again over the hole to get away from the Paramite 
there. Climb up onto the ledge and proceed left into the next screen.
   Crouch down and roll following the Paramite into the next screen.
   The Paramite is waiting there on the edge. Wait for the other 
Paramite below to go towards you then do a running jump over the 
Paramite onto the lower level. Then start running into the left 
screen.
   Keep running and do a running jump onto the top walkway where the 
tube is. Jump into the tube to be shot off into the next screen.
   Here you have the tube you came out of and another right beside a
meatbag. Get a piece of meat then jump into the next tube.
   Throw the piece of meat to distract the Paramites and then enter 
the door.

<|=|mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm|=|>
   :|                                                           |:
   :|                     <<< CUT SCENE >>>                     |:
   :|                     PICTURE OF TEMPLE                     |:
   :|        BIGFACE GIVES ABE THE MARKINGS OF A PARAMITE       |:
   :|                        <<< END >>>                        |:
   :|                                                           |:
<|=|wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww|=|>
   
LEVEL 2.7 - -- -- -- CODE (TBFCQ)

LEVEL 3.1 (Inside the Temple)

   Quickly goto your left and climb up the rock ledges. Right to the
top. Jump into the tube and go into the next screen.
   Go the left side and jump up to the top of the rock ledge. Then 
leap over to the ledge on the right. Then go into the next screen.
   There is a button infront of you that when you step on it s rock 
falls down to the bottom level. Time this to kill one of the 
Paramites. Then go down to the next level. Then fall down to the 
level with the remaining Paramite. This will cause a piece of meat to
fall from the meatbag. The Paramite will start to eat the meat. So 
keep jumping to get another piece of meat. When you get a piece goto 
the right side of the screen and wait for the Paramite to finish 
eating. When it is finished crouch down and throw the meat. Then when
it is eating, go back up to the top and step on the button making a
rock squash the Paramite.  Then go back down and get another piece of
meat. Get back up and go into the next screen.
   When you get into the next screen run back quickly into the 
previous screen.
   Now when you get into this screen jump up onto the top platform. 
Throw a piece of meat down to distract the Paramite that came into 
the screen when you went into the right screen. Now while it is 
eating go past it and into the next screen.
   Wait at the right edge of the platform, for the Paramite to come
back in. When it does walk towards it and into the next screen. This
will make the Paramite fall down and die. Now go back and jump over
the hole and press the button to stop the rocks falling. Then chant
to possess the Slig and click the button near him. Chant to kill him.
Now go back left into the next screen.
   Keep going past this screen and into the next.
   Now your back at the tube. Jump over the hole and go left into the
next screen.
   When you get there you will see a rock fall down from a holding on
the roof. Climb down into the next screen.
   Climb down to the bottom. The rock has landed on a hold that had
bees in it before but not now. Then climb up the left side of the 
screen and into the next screen.
   Climb to the top and go left to finish.

LEVEL 3.1 - -- -- -- CODE (TBKCL)

LEVEL 3.2 (Still inside the Temple)

   Chant to possess the Slig, then chant to kill him. Climb up where
he was, then jump over to the ledge on your left. You will hang onto
the side, so pull yourself up. Climb up to the next platform. Stand
on the edge facing right then jump up into the next screen.
   Go over to the right and flick the switch to make the elevator
come down, but it will stop level to the platform above you. Drop
down the hole into the previous screen and get a piece of meat then
come back up. Go back over the hole and do a running jump to grab the
edge of the platform above. Climb up step once over and jump onto the
elevator. Goto the next platform then go left into the next screen.
   Disarm the mine. Jump over the first hole and drop down the left
hole into the next screen.
   Your fall will be stopped by a tube blowing air. Climb down to the
platform just above the Paramite. Throw the piece of meat down to
distract the Paramite. Then jump down and get a rock from the rockbag
then run over and jump into the tube.
   Now your back at the start. Do that same this as before and go up
and get the elevator to come down, but this time g up and into the 
top screen.
   Here when you get to the top, climb up and crouch down, then roll 
until your one body width away from the mine. While you are still 
crouching throw the rock onto the mine disarming it. Go through to 
door, exiting the stage.

LEVEL 3.2 - -- -- -- CODE (TBTCB)

LEVEL 3.3 (What? When are we going to get out of this Temple)

   From where you stand jump over to the platform then over again to 
the next. Walk into the next screen.
   Possess the Slig then kill him. Jump over to where the slig was 
then enter the next screen.
   Jump over to the middle platform on the bottom of the screen and 
stand on the right edge. Now lower yourself down into the next 
screen.
   There are two Sligs here so quickly lower yourself to the bottom.
This might take a few times. When your at the bottom possess each 
Slig and kill them. There is a tube here but you can't enter it yet. 
Climb back up into the previous screen.
   Climb up the ledges on the right side of the screen, and go right 
into the next screen. 
   From where you stand take one step then jump up and into the next 
screen.
   Go right to the top and get some rocks from the rockbag. Then go 
back down.
   Now go left into the next screen.
   You are back here. Now jump over to the middle top platform and 
then to the far left platform. Then enter the next screen.
   Ok there are two Paramites and a mine here. Instead of throwing a 
rock at the mine go right to the edge of the platform and lower 
yourself down, but just let yourself hang there. Now when the 
Paramites are facing away from you and they are the furthest distance 
away from you drop down and then jump back up fully pulling yourself 
back up to a standing position. This will make the Paramites hiss, 
but then they will start to walk around again, and hopefully one will 
run into the mine. If this doesn't happen then try and try again 
until it does happen. Now when it happens go right into the previous
screen and wait a few seconds. Then go back the remaining Paramite is
now back walking where it started. Now time a jump over it and run 
into the next screen on the left.
   The Paramite may or may not follow you, but when you get under the 
ledge with the mine on it jump up and pull yourself upto that 
platform. Take one step towards the mine and disarm it. Then jump 
upto the next platform and disarm that mine. Stand on the left side 
of the mine facing right and jump up into the next screen.
   Climb up to the top right platform and stand on the edge. Throw 
one rock over to the group of mines disarming the first. Then jump 
over to the other side. Step forward once and crouch down. Throw one
rock to disarm the next mine. Roll forward one then back one then 
throw the last rock at the mine. Then go and pull the lever. Now 
start your way back to the previous screen.
   The Paramite has gone but it is back in it's original place. So go
right and into the next screen.
   The Paramite will run for you then stop about halfway. Run towards
it making it run away and time a jump to make yourself hang off the 
ledge above it. Then exit the screen.
   Get down to the middle lower platform then lower yourself down 
into the next screen.
   Climb all the way down and jump into the tube finishing the level.

LEVEL 3.3 - -- -- -- CODE (TBTDC)

LEVEL 3.4 (Oh Godd! Not in the Temple again....)

   Once you pop out of the pipe a Paramite climbs down from the roof.
Wait until it is as far away as possible and drop down. You should 
land on a button that makes rocks fall from the roof every second or 
so. Time it and force the Paramite under on of the falling rocks by 
moving towards/away from it. Once it is dead go into the next screen.
   Another Paramite falls down here. It is the same drill as before, 
so just do it and go into the next screen.
   Chant and kill the Slig. (DO THIS!) Then climb up to the top 
platform and take a running jump to your left. Jump in the tube twice 
and then stand on the left side of the tube and jump up once. Then 
climb back up to the top platform and stand on the left edge and jump 
up into the next screen.
   There are two sleeping Sligs here. Pull yourself up and then jump 
up to the next ledge and hang there. Wait until the top Slig turns 
his back on you and climb up. Run past him and you will hit the wall. 
Wait until he stops firing at the other wall, and when he turns 
around run and jump to the top platform. Climb up and get out of the 
way of the Sligs. (Now for some reason doing all that stuff before 
stops a Paramite from falling down here, so if you don't do it then
you will have to contend with a Paramite). Since there is no Paramite 
here chant and kill each Slig. Then crouch down and roll left into 
the next screen.
   Roll right off the edge and land on the right side of the platform 
below. Quickly jump to the right platform. When there get the 
password and go into the next screen.
   Where you stand jump right knocking some meat from the meatbag. 
You will fall into the next screen.
   Your fall is broken by wind out of the tube. Get the meat (3 
pieces) and climb back up to the top screen.
   Get to the top and crouch down. Roll left until you are once body
width from the left edge of the screen. Throw one piece of meat and
wait until a Paramite starts to eat it. Then go into the next screen.
   Go to the edge of the platform but make sure you are one body 
width from the edge. Throw another piece of meat left to the Paramite
under you. When it is eating roll down to that platform then jump 
over to the left platform and go to the next screen.
   Go one body width from the edge and throw the last piece of meat 
down to the Paramite. While it is eating jump in the tube and goto 
the next screen.
   Chant the password to the chimes and exit the stage through the 
door.

LEVEL 3.4 - -- -- -- CODE (TBTGF)

LEVEL 3.5 (Not another freakin Temple level again!)

   This screen has nothing in it walk left into the next screen.
   Ok this screen has two sleeping Sligs in it so you have to Sneak
right to the edge of the platform then jump left and go down into the 
next screen.
   And fall into the next screen.
   And plummet into the next screen.
   Then scream like you have never screamed before while diving into 
the next screen.
   Until you hit the ground and die. WHAT! A air blowing tube broke 
you fall, damn that was fun I wanted to do it again. Set three times 
to the left. Face right and jump up into the next screen.
   Climb the three platforms. When you are at the top face left and 
jump up into the next screen.
   Here jump up and get some meat from the meatbag. Then start to 
climb back down to the tube that broke your fall. Jump back in it and
become a Mudokon cannon-ball.
   Dont touch a thing while you are flying up and you will land on 
the right platform in the middle. Run off to the right and fall down 
into the next screen.
   And fall into the next screen... hehehe...
   Oh damn another air blowing tube... grrrr... Walk right off the 
edge and into the next screen.
   Climb down and flick the switch. Face left and jump left and into
the next screen.
   Yes you fall down and onto another air blowing tube. Walk over to 
underneath the edge of the platform with the Slog on it. Jump up and 
hang there, then pull yourself up throw the meat and climb back down.
The Slog will bark run, and when it can't see you, it will eat the 
meat. While it is doing this run and jump into the tube going to the 
next screen.
   You will be sent screens into the sky and arrive on a platform 
with a bigface standing near you.
  
<|=|mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm|=|>
   :|                                                           |:
   :|                     <<< CUT SCENE >>>                     |:
   :|   PICTURE OF ABE WITH BIGFACE, STANDING INFRONT OF MANY   |:
   :|       HAPPY MUDOKON'S WITH THEIR HANDS IN THE AIR         |:
   :|                                                           |:
   :|     GREAT JOB! NOW, CAN YOU DO IT WITHOUT PASSWORDS?      |:
   :|               <<< CREDIT'S START TO ROLL >>>              |:
   :|                        <<< END >>>                        |:
   :|                                                           |:
<|=|wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww|=|>
     
NOTE: First person to tell me (if I don't get there first) what 
      happens at the end when you don't use any passwords will get
      there reply posted on this FAQ with full credits.
                
   Ok, whe I next tried to finish the game in one go I got to the and
it said 'OOPS! YOU MISED 032 TIMES'. Now I know I did die alot that 
time, all because of that stupid Paramite Temple. So I wonder what 
you have to get I will now try again.
   The next time I tried (about 5 minutes after the first attempt) I 
came out will the say thing but my deaths were lower, seriously lower
'008'. It is now looking like you need to finish the game without one
death (Oh GREAT! That's all I need, and I thought it was all over).
   Ok when you finish it with no deaths through the whole game it 
says this, 'Great job, you got perfect'. And that's the end. Now that
is really disappointing.  But if you look in your manual, ( I have 
the DMG-AODP-EUR version so there could be a difference in other 
versions. Someone please notify me if there is. ) on page 4 there is 
a picture of the last level with the tubes and poles. Now look 
closely. There is a Slig there. Was that in the game ? Well not in 
mine. So is there another part to this game ?
   I have heard people talking about secret levels. Are there such a 
thing in this game. Well if you have played the other two games the 
answer is YES. I have finished Abe's Oddessy with all Mudokons 
rescued. So there has to be secret levels to the game. 
   Anyone out there know of where these secret levels are ? Please 
contact me and I will add you in here. 
     _____    _   _    _____             _____    ____    ____ 
    |_   _|  | | | |  |  ___|           |  ___|  |  _ *. |  _ *.
      | |    | |_| |  | |___            | |___   | | | | | | | |
      | |    |  _  |  |  ___|           |  ___|  | | | | | | | |
      | |    | | | |  | |___            | |___   | | | | | |_| |
      |_|    |_| |_|  |_____|           |_____|  |_| |_| |____.*

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                    QUESTIONS AND ANSWERS                    <._/

Q - How do you disarm the bombs in level 2.5?
   A - Well what you have to do is get the password, which is in game
       speak, go up to the Mudokon and then Gamespeak with him and
       put in the code. You will then have some little things going 
       around you. Now goto where the bombs are and 'chant' this will
       make them explode.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                  COMPLETE LEVEL CODE LISTS                  <._/

   Here is the complete list of all different combinations through
all doors in the game. This is thanks to Coolkid. 

                             Door Legend
                          ___ ___   ___ ___
                          | | | |   | | | |
                          |2| |3|   |4| |5|
                          |_| |_|   |_| |_|
                          ___       ___ ___
                          | |       | | | |
                          |1|       |6| |7|
                          |_|       |_| |_|

                          Password    Doors
                          JCBCM       1
                          JCCCL       1,7
                          SCBCC       1,2
                          JDBCL       1,3
                          JFBCP       1,4
                          JHBCR       1,5
                          JMBCC       1,6
                          SCCCB       1,2,7
                          SDBCB       1,2,3
                          JDCCM       1,3,7
                          JFCCN       1,4,7
                          JMCCB       1,6,7
                          JHCCQ       1,5,7
                          JGBCN       1,3,4
                          JJBCQ       1,3,5
                          JNBCB       1,3,6
                          JKBCT       1,4,5
                          JPBCF       1,4,6
                          JRBCH       1,5,6
                          SHBCH       1,2,5
                          SFBCF       1,2,4
                          SMBCM       1,2,6
                          SDCCC       1,2,3,7
                          SFCCD       1,2,4,7
                          SHCCG       1,2,5,7
                          SMCCL       1,2,6,7
                          SGBCD       1,2,3,4
                          SJBCG       1,2,3,5
                          SNBCL       1,2,3,6
                          JRCCG       1,5,6,7
                          JPCCD       1,4,6,7
                          JNCCC       1,3,6,7
                          JKCCS       1,4,5,7
                          JJCCR       1,3,5,7
                          JGCCP       1,3,4,7
                          JLBCS       1,3,4,5
                          JQBCD       1,3,4,6
                          JSBCG       1,3,5,6
                          JTBCK       1,4,5,6
                          SRBCR       1,2,5,6
                          SKBCK       1,2,4,5
                          SPBCP       1,2,4,6
                          SNCCM       1,2,3,6,7
                          SGCCF       1,2,3,4,7
                          SJCCH       1,2,3,5,7
                          SKCCJ       1,2,4,5,7
                          SPCCN       1,2,4,6,7
                          SRCCQ       1,2,5,6,7
                          SLBCJ       1,2,3,4,5
                          SQBCN       1,2,3,4,6
                          SSBCQ       1,2,3,5,6
                          JTCCJ       1,4,5,6,7
                          JSCCH       1,3,5,6,7
                          JQCCF       1,3,4,6,7
                          JLCCT       1,3,4,5,7
                          JBBCJ       1,3,4,5,6
                          STBCT       1,2,4,5,6
                          SSCCR       1,2,3,5,6,7
                          STCCS       1,2,4,5,6,7
                          SLCCK       1,2,3,4,5,7
                          SQCCP       1,2,3,4,6,7
                          SBBCS       1,2,3,4,5,6
                          JBCCK       1,3,4,5,6,7
                          SBCCT       All (start in big door)

                          In the big door:
                          TBCCS       2ND PART
                          TBHCN       3RD PART
                          TBRCD       4TH PART
                          TBRDF       5TH PART
                          TBTBT       6TH PART-LAST LEVEL

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                           SECRETS                           <._/
   
   This FAQ is for the search of the Secret Rooms in ODDWORLD
ADVENTURES. I will be gathering as much information as possible on
where they are and how to get to them. Below there are three
headings, FOUND, RUMOURED, THEORIES and ODDSPEAK. FOUND will be where
all secret rooms information will be placed. RUMOURED is where all
speculated secret rooms information is. And ODDSPEAK is where all
the information that I have found on the net about the secret rooms
will be. So on with this FAQ.

<<._ FOUND _.>>

   There has been none found yet. Check the Rumoured for more
   information.

<<._ RUMOURED _.>>

   There is one really ODD thing that I found in the game there is a
level where you start next to a door. In total two doors on one
screen. Now Sometimes when I comeback to this door it is open but I
can't get into it. What is stopping me and how do I get past it. This
door might not be a door to a secret room, but I will try it next
time I play the game. 
   

<<._ THEORIES _.>>

SECRET LEVEL ENTRY POSITIONS
   Ok well I havn't played Abe's Exoddus that much yet, so I don't
   know about it, but in Abe's Oddessy the way to get into secret 
   hidden screens was to climb down behind things. They were nasty in
   doing that in the game and you missed alot of saves. So where are
   these enterances ? 
   
   Theory 1: They could be behind foreground objects. 
   Theory 2: They could be doors on black backgrounds. 
   Theory 3: You might have to drop into a hole. 
   Theory 4: You might have to use the Super Chant for something 
             else. 
   Theory 5: There could be a time limit to finish it in. 
   Theory 6: They could be just tricking us. Hey look at the stress 
             they put us through in the game. Could the secret rooms
             be a way of laughing at out futile efforts, don't know. 
   Theory 7: Could there be a door combination thing with the Temple
             doors. Could there be a set way that you have to do the
             doors to open a secret level. There are 6 doors (to 
             memory) so that makes 36 different combo's to do doors 
             in. I wonder if it is this door thing. 
   Theory 8: I forget what level it is as I played it so long ago but
             there was one level that was near the end that was 'too'
             easy, if you get what I mean. Could there be something
             else in that level ? 
   Theory 9: Ok look at the size of the gamepak. I don't have the 
             statistics on the cart, but when you compare the game
             size to one such as Pokémon, you have to think about if
             there is 'un-used' space on the gamepak. If there is
             some un-used space then that means the dev team might
             have been rushed to put out the game. But if the space
             is used up then something is taking up that room, and
             this means that it might be the secret rooms. Or it
             could be some other disapointing thing... My reason for
             thinking of this is that the game has no save slots, so
             where did all the memory on the gamepak go?

   Well all I know is that I'm not leaving one stone un-turned. They 
   have now made me paranoid and I am going to find out where these 
   secret levels are.

<<._ ODDSPEAK _.>>

   Posted on GTGAMES.com by MadCow on 18:Jan:1999:14:55:13
   >>
   >>    This is what we know about secret levels
   >>
   >>    1) There are more than 1
   >>    2) If you look at the page about OA it has screen shots 2 of
   >>       those arn't in normal levels (the one with poles and the
   >>       one with platforms on a dark background)
   >>    3) There are probably Mukkadons and Story Stones(?) in them,
   >>       there is 1 Mukadon in the normal levels and I haven't
   >>       seen any of the stones the "continue the story" or "do
   >>       cool stuff" quoted from the manual
   >>    4) It may have something to do with the voice samples. If
   >>       you press start it goes to pause then pressing buttons
   >>       gets "follow me", "ok", "go there" etc are they for fun
   >>       or do they have a purpose?

   Posted on GTGAMES.com by MadCow on 16:Mar:1999:16:14:40
   >>
   >>
   >>    You know OddWorld adventures is the Paramonian Temple 
   >>    section of Abe's Oddysee, well if there is a secret level 
   >>    there it is likely to be a secret level in the Gb vertion. 
   >>
   >>    Just a thought 

   Posted on GTGAMES.com by 'METH on 22:Mar:1999:16:39:12
   >>
   >>    I'm sorry but i'm possitive there are no secret levels and
   >>    all of the games programmers are c_nts and think there 
   >>    funny. Ha Ha. At first it was a canny game but now it's too
   >>    boring and I cant be arsed to find any secret levels, but I 
   >>    will keep checking this site just in case!!! 
   >>    
   >>    lorra lorra love, 
   >>    'METH 

   Posted on GTGAMES.com by Argonaut on 30:Mar:1999:22:08:27
   >>
   >>    The GTIS Games Hotline Conspiracy
   >>    
   >>    Ok well I finally remembered to ring up the GTIS Games 
   >>    Hotline in Australia charged at $1.50 per minute..!!!!, and 
   >>    this is what I found out. 
   >>    
   >>    Me: 'Hi do you have any information on the Secret Rooms in
   >>    ODDWORLD ADVENTURES for Gameboy?' 
   >>    
   >>    Helper: 'Sorry I have not been given any information on the
   >>    Secret Rooms sorry.' 
   >>    
   >>    Ok now here is the thing. There was no pause, no flicking 
   >>    through books, and no keyboard clicking. So how did he know 
   >>    that there was no such information. Now there is 70+ games 
   >>    that GTIS has, so how could he know that type of specific 
   >>    information so fast. 
   >>    
   >>    My Theory: If the secret rooms are there, the developers 
   >>    don't want to give them away over the GTIS Games Hotline,
   >>    they want people to find them first (Like the Turok2 Big 
   >>    Cheat that the T2 dev's done). But if there is no such thing
   >>    as a secret room in OA (Highly unlikely when you look at the
   >>    other ODDWORLD games), then they are falsly advertising
   >>    this. 
   >>    
   >>    More when information comes to hand. 
   >>    
   >>    Argonaut 

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                            TRICKS                           <._/

   This section is for little extra's people have found in this game.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                         SECRET MOVES                        <._/
 
1) High (and long) jumps
   To do this jump and at any point in the jump pause and then 
   unpause and jump again, you will start the jump from the point you
   paused. Once you get used to this it is very usefull skipping hard
   sections.

2) Victory sequences
   This is a simple one, at the end of a level where to complete it 
   you walk off the screen. Jump off instead and it looks like Abe
   raises his arms above his head in victory.

3) Killing sligs in different ways
   You can kill sligs in two ways, when you have possesed them you
   normally hold start and the slig flicks from side to side the
   explodes. Well hold down up and select and it looks forward 
   instead.

   >> There is also the two other normal ways to kill Sligs. 1 - Make
   >> them jump off into a hole, and 2 - Get them to kill another
   >> Slig then kill themself by exploding.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                         GAME TRICKS                         <._/

I have rated all these with a star system of 1 to 5 on how 
interesting they are.

1) Abe talk
   When you press pause you can press all the buttons on the control
   pad (apart from start ) to hear soundbites of abe talking. This 
   may link to a cheat, because on abes exoduss I heard there is a 
   cheat where you press pause and hit several buttons.

   Rating : ****

2) Musical Passwords
   More of a bug, at the menu at the begging of the game. Goto 
   gamespeak and press left a couple of times to hear abe chant. Now
   when you change the letters on the password screen you hear abe
   chanting.

   Rating : **

3) Quick Start
   At the menu at the beggining press start at the start option to 
   skip the cut scene at the beggining.
   
   >>You can skip all cut scene's this way.

   Rating : *

4) Chant in the Password Screen 
   If you want to chant in the Password screen, first go to the
   Gamespeak screen and chant by pressing LEFT. Then go into
   password, and press LEFT, RIGHT, UP, or DOWN rapidly to hear Abe
   chant. 

   Rating : **

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                            LINKS                            <._/

Here are some links about Oddworld Adventures

   http://www.gtgames.com/games/odd_adv/     The page for the game, 
                                             has some screenshots
                                             some are of secret 
                                             levels
   http://www.gtgames.com/forums/odd_adv/    Oddworld Adventures 
                                             forum
   http://www.oddi7y.cjb.net                 The page of this faq

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                    CONTACTING THE AUTHOR                    <._/

   Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to every email I get I will try to.
Any email that asks for specific help will not be read. All that I
know about the stages in this game I have put here. If you are 
writing to me please put in the topic in caps 'ODDWORLD FAQ REPLY:'
then what ever topic you want after it. This will help me moderate
what mail is coming in from where. You can contact me at this 
address: - oddity@garbage.com

   Anyone found abusing me will be automatically put onto a SPAM 
list that will be sent for NO profit to many spam outfits across the
net. Yes I hate SPAM, but this is the only way to deal with people
who just email me to abuse me. Thank you for reading this FAQ.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                    CREDITS AND THANKYOUS                    <._/

ARGONAUT (a.k.a Scott A. Moss) for writing this FAQ.
MAD COW for writing some other sections into this FAQ.
'METH for those words of wisdom.
COOLKID for the Passcodes.

SAFFIRE for creating this game for the GAMEBOY.
ODDWORLD INHABITANTS for creating Abe and his puzzling world that
   makes us really, really mad when we are stuck.
GT INTERACTIVE for distributing the game.

MY GAMEBOY COLOR for just being there. I don't know what I would do
   without it. Yes I do, I wouldn't be playing this magnificent game,
   thank you. 
AEON for buying me this game for the public holiday where many 
   presents are exchanged, for some unknown reason.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
      Made With FAQEdit - Get it at:  http://www.oddi7y.cjb.net
/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
                                              COPYRIGHT ARGONAUT 1999


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