Walkthrough/FAQ - Guide for Worms World Party
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Team 17 / Titus / Micropose(wwp.team17.com)
Walkthrough / FAQ / Game Guide
Version: 0.2
April 13th, 2001
Author: MIMICMASTERAX ([email protected])
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=======================[ T A B L E O F C O N T E N T ]======================
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01 INTRODUCTION
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02 VERSION HISTORY
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03 BASICS
Control
Basic Techniques
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04 WEAPONS
Weapons
Tools
Mega Weapons
Crates
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05 SINGLE PLAYER
Quick Match
Trainings
Missions
Death Match
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06 MULTIPLAYER
Local Computer
Missions
WormNET
Internet Lingo
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07 OPTIONS
Building a Team
Weapon Option
Game Option
Map creation
Special Options
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08 STRATEGIES
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09 FAQ
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10 INFORMATION
Copyright
Misc.
Thanks TO
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===========================[ I N T R O D U C T I O N ]==========================
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Hi, and welcome to my Game Guide for Worms World Party, the wackiest,
wildest action/strategy/puzzle game ever! If you are new to Worms, keep on
reading, if you've already familiar with it's concept, you can skip the next
paragraph.
Worms is a 2-D side-moving war game. You are basically a worm (with a name)
that is destined to kill! You are equipped with a wide range of arsenal, so
don't fear, nothing is impossible. You have to navigate and find a way to
destroy your foes/targets before you get killed. Basic rules of planet applies:
you can sink, die (no more energy to continue fighting), fall.
Worms World Party is a add-on-game to Worms: Armageddon (Worms 3). Team 17
likes to think that WWP is something different than W:A; they are wrong. Ask
anyone and they'll tell you that there are no huge difference between W:A and
WWP. Although, there is one major change: the multiplayer options are fantastic!
Now, when you play a specified online game, you won't need to worry about your
enemy cheating, because he/she can't cheat anymore, with pre-difined rules.
Now I've completely bored you out, I think I'll do less chatting and get
down to the serious stuff...
Mimic
================================================================================
========================[ V E R S I O N H I S T O R Y ]=======================
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Version 0.2 - April 13, 2001 - Added Death Match Ranking
Added more Missions
Version 0.15 - April 12, 2001 - Added Missions
Added Death Match
Added Info here and there
Version 0.1 - April 11, 2001 - Started this guide.
Don't have alot of time, because I am crazy
about the intro music/song of WWP and am
listening to it night and day.
Started the basics(litterally).
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=================================[ B A S I C S ]================================
================================================================================
CONTROL
-Keyboard-
Left - Move left
Right - Move right
Enter - Leap foward
2X Enter - Small backflip
Backspace - Hop
2X Backspace - Backflip
Space - Use selected item
Space - For projectiles (Bazooka/Homing Missile/Grenade/Cluster Bomb/
Banana Bomb/Holy-Hand Grenade/Petrol Bomb), hold to increase
pitch strengh
F1-F12 - Select a weapon (there are up to 5 weapons assigned for each
button. To select the next one in the row, press it again)
Tab - Select Worm (See weapons)
Up - Change target direction (projectiles) / Increase length (Ninja
Rope) / Hover (Jetpack)
Down - Change target direction (projectiles) / Decrease length (Ninja
Rope)
Left - Change different shape (Girder)
Right - Change different shape (Girder)
Space - When using a detonatable weapon, press Space to detonate it.
1-5 - Set fuse time (for certain weapons)
- - Set on Min Bounce (For Bomb type)
+ - Set on Max Bounce (For Bomb type)
Enter - Drop weapon (on Ninja Rope/Jetpack)
Escape - Bring up menu
Insert - Change the layers of background displayed
Delete - Change the name displays
Page Up - Close chat box (Multiplayer only)
Page Down - Open chat box (Multiplayer only)
R - Replay (sometimes available)
S - Slow motion in replay
Space - Fast foward in replay
-Mouse-
Movement - Move screen
Left Click - Assign target (only applied with certain weapons/utilities)
Right Click - Bring up arsenal
BASIC TECHNIQUES
- Watch ahead of where are you going (or end up).
- Weapons are cool, but some does damage to you too if you don't be careful.
- Sinking a worm is easier than killing it.
- Time is very valuable, remember hotkeys.
- Bazooka can bounce on water, with a small angle and strong pitch.
- 2 ways to use a grenade: the high loop, or the instant straight explosion.
- Ninja Rope is your best friend!
- Always burrow, burrow, BURROW! Escape routes are priceless!
- Push your enemies into holes, mines, water, cracks, and places he/she will
sufficate.
- Animals collect crates for you.
================================================================================
================================[ W E A P O N S ]===============================
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WEAPONS
Proectile weapon - Hotkey: F1
-----------------------------
Bazooka Type: Projectile weapon
Can be charged
Affected by wind
Damage: 50 HP Max
Medium damage to soil
Note: Can skip on water if heavily throwed at a small angle
Homing Missile Type: Projectile weapon
Defined target
Boost can be charged
Damage: 50 HP Max
Medium damage to soil
Note: Don't abuse the boost charge
It can go under water
Try aiming directly and inversely toward your foe
Mortar Type: Projectile weapon
Clusters
Damage: Inpact 20 HP Max
Medium damage to soil
Clusters 30 HP Max
Light damage to soil
Note: Clusters are affected by wind direction
Aim straight
Use the advantages of the clusters
Homing Pigeon Type: Animal
Defined target
Damage: 75 HP Max
Big damage to soil
Note: A medium-intellegence animal
Don't expect miriculous navigation
Sheep Launcher Type: Animal
Projectile weapon
Detonatable
Damage: 75 HP Max
Big damage to soil
Note: Try launching high for more distance
After a boost, it will bounce
Limited time fuse
Fused projectile weapon - Hotkey: F2
------------------------------------
Grenade Type: Projectile weapon
Fused
Bounce setable
Can be charged
Damage: 50 HP Max
Medium damage to soil
Note: Grenade are super for making holes
Use them as a 5 second dynamite
Cluster Bomb Type: Projectile weapon
Fused
Clusters
Bounce setable
Can be charged
Damage: Impact 20 HP Max
Light damage to soil
Clusters 30 HP Max
Light damage to soil
Note: Use as fireworks
Drop this in a small hole to do maximum damage
Banana Bomb Type: Fruit
Fused
Clusters
Bounce setable
Can be charged
Damage: Impact 75 HP Max
Big damage to soil
Cluster Banana (5) 75 HP Max
Huge damage to soil
Note: Use as fireworks
Drop this in a small hole to do maximum damage
Use as a huge hole-maker
STAY AWAY
Battle Axe Type: Close range weapon
Damage: Halves HP for every worm in contact
No damage to soil
Note: Save this one until your foe got a lot of energy, then
piss him/her off badly
Close range weapon - Hotkey: F3
-------------------------------
Shotgun Type: Close-long range weapon
2 barrels
Damage: 25 HP Max per shot
Small damage to soil
Note: Shotgun's blast radius affects all worms in it
Snipe a mine or a Oil Drum to damage an enemy
Use as digging tool
Handgun Type: Close range weapon
6 bullets
Continuous shots
Damage: 5 HP Max per shot
Extremely light damage to soil
Note: Use this small toy to knock worms in a nearby ending
(water, fall, mine)
Can't be used as a digging tool, but can help enlarge
the already digged hole
For long range, the precision is at 10% or less
UZI Type: Close range weapon
20 Chained bullets
Continuous shots
Damage: 3 HP Max per shot
Extremely light damage to soil
Note: Use this to knock worms off a cliff or in water
Try this one if you want to aim for a mine on the side
of a cliff
For long range, the precision is at 1% or less
Minigun Type: Close range weapon
25 Chained bullets
Continuous shots
Damage: 3 HP Max
Extremely light damage to soil
Note: Use it to make holes and kill worms, never anything
else
Lousy long range, so always do it close range
Long Bow Type: Close-long range weapon
2 arrow slots
Fall affected by wind
Damage: 15 HP per shot
No damage to soil
Note: In a mission, if you have infinity Long Bows, you
probably need to build bridges with them
Extremely strong collision force (for knocking worms)
100% straight (for the rise)
Martial Arts - Hotkey: F4
-------------------------
Fire Punch Type: Martial Art
Vertical hit
Damage: 30 HP
Small-medium damage to soil
Note: Knocking worms off their feet (n shape)
Combine with Low Gravity for a big knocking effect
Knock mines
If you jump and is about to tumble on a lower surface,
use this so you won't roll once you've landed and
recieve low or no damage
Dragon Ball Type: Martial Art
Horizontal hit
Damage: 30 HP
No damage to soil
Note: Knocking worms off their feet (low n shape)
Knock mines
Kamikaze Type: Martial Art
Suicidal act
Damage: Collision 30 HP
No damage to soil
Explosion 50 HP Max
Small damage to soil
Note: Suicide only when the worm is suffering (lower than
20 HP)
Can be combined with laser sight
Excellent to create a long get-away for another worm
Suicide Bomber Type: Martial Art
Suicidal act
Damage: Explosion 30 HP Max
Small damage to soil
Release poison (affected by wind)
Note: Only use if you can damage more than 3 worms or in
missions
Pretty useless
Prod Type: Basic Technique
Damage: None
Note: Push a worm into a mine or water
Always keep a little distance from your target
Strong explosives - Hotkey: F5
------------------------------
Dynamite Type: Bomb
4 second fuse
Damage: 75 HP Max
Large damage to soil
Note: Excellent for group damage
You can drop this from a rope or a jetpack
Mine Type: Bomb
Movement sensor
0-5 second fuse
Damage: 50 HP Max
Medium damage to soil
Note: Drop this and run after detonating it to create a hole
Can be knocked by guns and martial arts
Block the entrance / exit / route
Drop it on frozen worms to do good damage
Sheep Type: Animal
Detonatable
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump
If you let it go too long, a 5 second countdown will
begin
Let it navigate on platforms to get far
Super Sheep Type: Animal
Can fly
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump (if not
airborn)
If you let it go too long, a 5 second countdown will
begin
Practice controling it
Do a dive on top of a worm to perform the same effect
as an heavy object splashing into water
Aqua Sheep Type: Animal
Can fly
Can 'swim'
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump (if not
airborn)
If you let it go too long, a 5 second countdown will
begin
Practice controling it
Do a dive on top of a worm to perform the same effect
as an heavy object splashing into water
Give someone an underwater sneak surprise
Mole Type: Animal
Can hop
Takes a BIG jump before digging
Explode on touch (after digging)
Damage: 30 HP Max
Small-medium damage to soil
Note: If you want to dig somewhere, let it jump a 'meter'
away
Extremely useful digging tool
Air assaults - Hotkey: F6
-------------------------
Air Strike Type: Air attack
5 missiles
Damage: 20 HP Max per missile
Small damage to soil
Note: Very precious thing
Napalm Strike Type: Air attack
5 Molotov Cocktail missiles
Sparks affected by wind
Damage: 0-100 HP
Light damage to soil
Note: Use the avantages of the wind
Make hard-to-navigate terrain
Very precious thing
Construction and destruction tool - Hotkey: F7
----------------------------------------------
Blow Torch Type: Digging tool
Straight, 20' up, 20' down digging
Damage: 15 HP each hit
Small-medium damage to soil
Note: Kill and dig at the sametime
Make zig-zag courses to make it hard to re-navigate
Pneumatic Drill Type: Digging tool
Vertical down digging
Damage: 15 HP each hit
Small-medium damage to soil
Note: Drill on top of a enemy to cause damage
Drilling makes a stable little alcove (to prevent
Earthquake)
Girder Type: Construction tool
Short and large size
8 directions
Damage: None
Note: Make bridges
Make platforms
Make a wall for blocking your enemy (from movement and
attack)
Make shelters
Baseball Bat Type: Close range weapon
Damage: 30 HP
No damage to soil
Note: Research on baseball before using it
Don't everyone like a homerun
Don't expect miraculous power
Girder Starter Kit Type: Construction tool
5 girders in a kit
Short and large size
8 directions
Damage: None
Note: Make bridges
Make platforms
Make a wall for blocking your enemy (from movement
and attack)
Make shelters
Leave space between each girder so it is less easy to
be destroyed
Anti-earth-law tools - Hotkey: F8
---------------------------------
Ninja Rope Type: Ninja tool
Aiming tool
1-infinite ropes
Damage: None (Rope knocking in some WormNET channels)
Note: Master this tool; it will come in handy
Bungee Type: Extreme sport
Damage: None (watch out for fall damage)
Note: You can have a small control
Drop weapons off a bungee cord
Parachute Type: Ninja tool
Damage: None (watch out for fall damage)
Note: You can have a small control
It will automatically use if you equipped it and jump
off a cliff or a rope
Teleport Type: David Copperfield Magic
Damage: None (watch out for fall damage)
Note: Click and TA-DA!
Super weapons - Hotkey: F9
--------------------------
Holy Hand Grenade Type: Projectile weapon
Fused
Bounce setable
Can be charged
Damage: 100 HP Max
Huge damage to soil
Note: It says 0/1/2/3/4/5 seconds, but it will have to stay
still before it blows
Drop and run just won't cut it, try using a Ninja
Rope
Flamethrower Type: Close range weapon
Affected by wind
30 some sparks
Damage: 70 HP Max
Light damage to soil
Note: Check the wind to use it at full advantage
Or close up and burn, baby burn!
Super weapons - Hotkey: F10
---------------------------
Petrol Bomb Type: Projectile weapon
Can be charged
Damage: 0-100 HP
Light damage to soil
Note: Drop it from a rope or a parachute way high in the sky
Create havoced terrain with it
Pitch it on a frozen worm to burn it
Skunk Type: Animal
Stinks!
Detonatable
Damage: Explosion 30 HP Max
Small damage to soil
Poison Powder after 1st detonation
Note: Use them to collect crates
Poison is affected by wind
Super weapons - Hotkey: F11
---------------------------
Mad Cow Type: Animal
Detonatable
Can be set to release 1-5 cows
Damage: 75 HP Max
Big damage to soil
Note: You can change your releasing side after releasing a
cow (when it is set on multiple cows)
Try to let it navigate first
Build a clear terrain, or else it will detonate
Touch it to catch the Mad Cow Desease (j/k)
Old Woman Type: Super Animal
Countdown fused
Damage: 75 HP Max
Big damage to soil
Note: Drop it between 2 large things so it won't walk away
Or be 1 of those 2 and then move away (if you have
time)
Utilities - Hotkey: F12
-----------------------
Skip Go Type: Skip go...
Note: Select it and press space to use it
Surrender Type: Surrender / provocation
Note: Select it and press space to use it
Select it and taunt your opponent or make a false
movement
Select Worm Type: Select worm
Note: Select it, press space and press tab to cycle through
your worms
Freeze Type: Advanced science
Damage: None
Note: Make sure the worms near you don't have mine or
Petrol Bomb before using it
Other than that, you are 99.9999999999% indestructable
TOOLS
Tools - Hotkey: N/A
-------------------
Jetpack Type: Jetpack is a easier version of the ninja rope. It have
more features (climb ANYwhere, don't need walls).
Note: Try to find a easiest way to navigate with the Jetpack
Fuel don't always last forever
Try not to bump, or you will waste fuel
Learn to use this
Do not use the technique Thrust and Burn (Pick up the
speed and suddenly drop down to zip)
You can drop stuff from a jetpack
Low Gravity Type: Low Gravity is basically a potion making you light-
headed. It is like in real event, slow motion.
Note: Low Gravity works with weapons and tools
Want to knock some worm into a far away pond? No
problem: you get more chance with low gravity
After using Low Gravity, every event in the turn and
the beginning of the next turn (crate drop) are
affected
Fast Walk Type: Fast Walk, enough said
Note: With this around, don't jump all the time to make up
time
You could replace this tool with simple jumps
Drop something and not enough time to run? No worry
Laser Target Type: Aiming tool
Note: Use it for sniping ... anything!
Invisibility Type: Invisibility
Note: Internet only
Stay invisible, but only before you THROW or USE a
weapon (not F8 ones) or before you make a fall
MEGA WEAPONS
Mega Weapons - Hotkey: F2
-------------------------
Earthquake Type: Tremblement de terre
Damage: Fall damage, consequences (fall into mines)
Note: Never use this one if you can slip away into the drink
Dig a hole before using
Mega air assaults - Hotkey: F6
------------------------------
Mail Strike Type: Air Canada's Mistake
Mails are affected by wind
5 mails
Damage: 75 HP Max each mail
Big damage to soil
Note: Watch the wind level
Very funny, but not very precise
Mail tend to float and wobble in air
Mine Strike Type: US Army's Mistake
5 mines
Damage: 50 HP Max each mine
Medium damage to soil
Note: They bounce all over the place
Try to make a spiked terrain (with Petrol Bomb or
Napalm Strike) before using it to make it stable
Mole Squadron Type: Mole Family's Mistake
5 moles
Explode on touch (after digging)
Damage: 30 HP Max each mole
Small-medium damage to soil
Note: Extremely useful digging tool
It can't make stars, but sure can make strips
Justice Weapons - Hotkey: F8
----------------------------
Scales of Justice Type: God's Act
Damage: Add all HP of 2 group and seperates them fairly
(same)
Note: Check: If your energy is lower than your opponent's,
use it; or else, don't
Mega Weapons - Hotkey: F9
Super Banana Bomb Type: Fruit
Clusters
Clusters in a cluster
Bounce setable
Can be charged
Damage: Impact 75 HP Max
Big damage to soil
Cluster Banana (5) 75 HP Max
Note: Use as fireworks
Drop this in a small hole to do maximum damage
Use as a huge hole-maker
STAY AWAY
Salvation Army Type: Super Animal
Detonatable
Clusters (tambourins)
Damage: Impact 50 HP Max
Medium damage to soil
Cluster 75 HP Max
Big damage to soil
Note: With this, anyone will like music
Team17 Show-off - Hotkey: F9
----------------------------
MB Bomb Type: Some guy
Affected by wind
Damage: 75 HP Max
Note: Stay away from this one, it is very inacurate
Tends to wobble
Ancien Country Traditions - Hotkey: F10
---------------------------------------
Priceless Ming Vase Type: Antique bomb
Clusters
Fused (3 seconds)
Damage: Impact 75 HP Max
Big damage to soil
Cluster antique pieces 75 HP Max
Big damage to soil
Note: Use it as a ultra dynamite
French Sheep Strike Type: Animals on plane
5 sheeps
2 times bounces
Damage: 75 HP Max each sheep
Big damage to soil
Note: Laugh when you use this or I will kill you
Very fun for destroying your enemy's party
Mikes Carpet Bomb Type: Antique
5 carpets
3 times bounces
Damage: 75 HP Max each carpet
Medium damage to soil
Note: More efficace than the French Sheep Strike
Mega-Ultra-Extreme Weapons - Hotkey: F11
----------------------------------------
Concrete Donkey Type: Monument
'Chop off' the soil
Explode after a (long) period of time
Damage: 100 HP Max each impact
Extreme damage to soil
Note: Use this when you have indestructable landscape
Combine it with Low Gravity and 2X Damage
Indian Nuclear Test Type: A-bomb test
Poison water
Water rise
Damage: Poison
No damage to soil
Note: If you see a health crate, save it for after you've
detonated this baddy
Armageddon Type: ULTIMATE WEAPON
Damage: Dround or dye
No or 1% of soil left at the end (except on
indestructable terrain)
Note: Use this when you are well burrowed with a lot of
girders as shelters above you
Use this to call the game to a draw
Smart Weapon - Hotkey: F12
--------------------------
Magic Bullet Type: Magical, Homing Bullet
Damage: 75 HP Max
Big damage to soil
Note: With this around, you don't have to figure out a
way for it to go; it will do it itself (unless the
way is completely blocked)
Super-Duperly smart
CRATES
Weapon Crates: Contains weapons.
Blow it up to detonate the weapon inside
(Sheep crates contains sheep, and blowing it will make it bounce
out)
Health Crates: Contains health
Cures poison
Blow it up to make sparks
Utility Packs: Contains utility (Tools) or Game Setting Tools
Blow it up to make sparks
-Game Setting Tools-
Double Turn Time Double your game time
2x Damage Do 2 times the damage and 2 times the desaster to soil (Axe
excluded)
Crate Shower 6 random weapon crates randomly appears after collecting this
Crate Spy Displays the weapon/tool inside a Weapon Crate or a Utility
pack
================================================================================
==========================[ S I N G L E P L A Y E R ]=========================
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QUICK MATCH
You start as a 4 member team against a level 5 computer 4 member team. Your
super weapon is the Flamethrower. You have no time limits. Mega Weapons are on.
DESTROY!
For tips, see STRATEGIES.
TRAINING
Train your techniques before going onto missions.
--------------------------------------------------------------------------------
-Basic Shotgun Training-
Training Details: With a shotgun as your only weapon you must destroy all seven
targets before the time limit of sixty second runs out.
Time Limit: 60 Seconds
Weapons: Shotgun (~)
How to pass: Stay calm, aim before you shoot, and just remember that you have
infinite ammo.
--------------------------------------------------------------------------------
-Basic Bazooka Training-
Training Details: Using a bazooka take out all four targets before the time
limit of sixty seconds expires.
Time Limit: 60 Seconds
Weapons: Bazooka (~)
How to pass: Remember that bazookas are affected by wind. Take your time, once
again.
--------------------------------------------------------------------------------
-Basic Fire Punch Training-
Training Details: You have sixty seconds to destroy all four targets using only
your Fire Punch. Make sure you're in the right place at the
right time when you use the punch.
Time Limit: 60 Seconds
Weapons: Fire Punch
How to pass:
--------------------------------------------------------------------------------
-Basic Grenade Training-
Training Details: Utilise the grenade to destroy the six targets within the time
limit of eighty seconds. The grenade is not affected by the
wind and don't forget to use your fuse setting.
Time Limit: 80 Seconds
Weapons: Grenade (~)
How to pass:
--------------------------------------------------------------------------------
-Bazooka Training-
Training Details: Explode the targets to gain time using only a bazooka. Beware
that your location is fixed but don't be afraid to use the
wind to your advantage. You will be called back to camp if
your time runs out.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Cluster Bomb Training-
Training Details: Earn extra time by destroying targets using your cluster
bombs. Should the time expire you will be sent to the Eastern
front.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Grenade Training-
Training Details: From a fixed location use grenades to destroy the targets and
add valuable seconds to the timer. If the timer reaches zero
you will be dragged back to barracks.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Jet Pack Training-
Training Details: Apply all your Jet Pack skills here and collect the crates for
much nedded seconds. Stay clear of any mines which will bring
you down to earth with a bump. If the timer reaches zero you
will be asked to clean the Major's car.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Mortar Training-
Training Details: Locked in position with a mortar you must eliminate targets
to collect extra time. Failure will result in a trip to
solitary.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Rope Training-
Training Details: Use your rope to manoeuvre around the level, each crate you
collect adds precious seconds to the timer. Watch out for the
mines trooper. Sould the timer rach zero you will be peeling
potatoes.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Super Sheep Training-
Training Details: With your woolly friend by your side, collect the crates which
will expand your timer. You will be painting grenades green
should the timer reach naught.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Uzi Training-
Training Details: Targets need to be shot to increase your timer. Beware
however, there are civilians here and any injury to their
persons will result in a DECREASE on your timer. When the
timer reaches zero you will be dismissed.
Time Limit: 60 seconds; each target adds 1-5 seconds
Weapons: Uzi (~)
How to pass: First, you don't care about the old ladys around, shoot them!
Secondly, this is the car map from the Shotgun Training in W:A.
Thirdly, you have a rapid, unlimited ammo Uzi by your side. Just
aim the right direction and shoot away. When shooting, move the
crossfire up and down to be MORE precise. You can't get below 40
targets (unless you killed yourself.)
--------------------------------------------------------------------------------
-Advanced Move and Fire Training-
Training Details: Lots of targets to destroy but at lease you have a choice of
how. A strict time limit of seventy five seconds will test you
to the max.
Time Limit: 75 seconds
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Advanced Cheeky Jumps Training-
Training Details: With no weapons and four hostile Worms to kill within a strict
time limit things look misearable. We say jump, you say how
high?
Time Limit: 75 seconds
Weapons: None
How to pass: Jump... Ok, first,(do this 4 times) stand on a worm, jump towards
the mine, jump back, and just before it explodes (about 4 seconds),
do a back flip. Then continue. The edges, you have to use jumps to
pass those. Some seems impossible, but just try.
--------------------------------------------------------------------------------
-Advanced Rope Assault-
Training Details: Keep your head down and progress towards the goal crate.
Plenty of time enables you to plan every move.... Carefully.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Advanced Wind Training-
Training Details: Only four targets but there is no clear line of sight. Use the
wind to your advantage and clear those targets within eighty
seconds.
Time Limit: 80 seconds
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Advanced Digging-
Training Details: All of the vital crates must be collected via some 'positive'
darkside tactics. Stay cool and think before you dig.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Advanced Shelter Training-
Training Details: The good news... you have 25 girders. The bad news... the
water's rising and an enemy Worm wants your guts for garters.
Keep your head above water and you might just maker it.
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Advanced Movement-
Training Details: Collect the goal crate at the end of the course. Simple? No!
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
MISSIONS
You have a specified setting and a specified terrain. You have to achieve the
goal listed, which is not always kill.
--------------------------------------------------------------------------------
-01-Good Ship Armageddon-
Mission Details: Ahoy there, some important cargo we need you to collect
has been identified as residing on good ship Armageddon.
However, the good ship Armageddon is sinking quickly and
we need you to get the cargo before its too late.
Oh man. Mine fuse is instant.
Difficulty: 1 - Extremely Easy
Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm
poisoned (-5 HP)
Crates: Left crate(1x blowtorch); middle crate(1x Teleport); middle tool(1x Jet
Pack); right tool(1x Low Gravity)
Weapons: Skip Go, Surrender
Silver: 1 tool crate on small ship (1x Low Gravity)
Bronze: Nothing changed
Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(Secret Agent)-100 HP
Goal: Collect the far left side crate
How to pass:
turn 1 and 2: Place 2 girders to get to the big girder.
turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left,
backjump to the Jet Pack, use it to get over the pole. Collect
Teleport, and use it. Target on top of the last crate.
--------------------------------------------------------------------------------
-02-Doo Wop-
Mission Details: Please, have a seat. An enemy Worm has appeared deep
underground at a nearby location. Using any kind of digging
tools, ensure this nasty character will not be hanging around
for too long.
Difficulty: 1 - Extremely Easy
Settings: 45 seconds each turn; Continue after Fall; 1 turn
Crates: Upper left crate, upper right crate, lower left crate, lower right
crate(1x Pneumatic Drill each), bottom crate(1x Baseball Bat)
Weapons: Pneumatic Drill(x2), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(Secret Agent)-50 HP
Goal: Kill the enemy worm
How to pass:
turn 1: Select Pneumatic Drill, and drill at where the top right and middle
right holes meet. Get the crate, drill down again, but stop after you
fall down, get another crate, jump left, and jump back. After the mine
exploded, go down, and drill on top of the bottom crate. Use the
Baseball Bat on the enemy.
--------------------------------------------------------------------------------
-03-Jumble Sail-
Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who
after repeated requesting to, still would not alter course.
This leaves us no other choice but to destroy this band of
rogues before they cause havoc in our waters.
Difficulty: 2 - Easy
Settings: 45 seconds each turn; 8:00 countdown(lose)
Crates: Right of 1st worm(2x Shotgun)
Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x),
Skip Go, Surrender, Select Worm(1x)
Silver: Left of 2nd worm(1x Guided Missile)
Bronze: Nothing
Worms: YOU-3 worms-100 HP; ENEMY-Gunner(Grenader)-lv2-2 worms-65 HP;
Guardsmen(Sentry)-lv3-1 worm-100 HP
Goal: Kill all enemy worms
How to pass:
turn 1: Collect the crate, and use the shotgun to snipe the worm down.
turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd
worm. Fall down after.
turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and
use your 2nd shotgun to take off as much as HP as possible of the
Sentry.
turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using
anything(don't hesitate to suicide).
--------------------------------------------------------------------------------
-04-Shell Shock-
Mission Details: We have a new toy for you to play with! Feed the correct amount
of shells into the War Boat by collecting the health crates,
then sit in the firing seat to launch the missiles acroos the
water at the enemy! You only have a mere single turn in which
to complete this mission, so be careful not to be shaken
overboard by the blast!
Difficulty: 1 - Extremely Easy
Settings: 120 second each turn; 1 turn
Crates: None
Weapons: Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(Secret agent)-lv3-3 worms-200 HP
Goal: Kill all enemy worms
How to pass:
turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly)
crates, and slowly get down to explode the mines. Now do the samething
with 7 crates and 6 crates.
--------------------------------------------------------------------------------
-05-Its Raining Mines, Hallelujah-
Mission Details: Hallelujah, it's raining mines! Using your skill and agility,
dodge the falling mines and obtain the crate which contains
weapons to dispose of the enemy. Good luck, soldier.
Difficulty: 2 - Easy
Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3
seconds.
Crates: Right side crate(2x mine)
Weapons: Jetpack(1x), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP
Goal: Kill all enemy worms
How to pass:
turn 1: Use jetpack to navigate through the mine rain. Collect the crate,
select the mine, press enter when you get on top of the right side
enemy, head back, drop another mine on top of the left side worm,
fly to the bottom(white soil), and use Skip GO.
--------------------------------------------------------------------------------
-06-Take Out The Trash-
Mission Details: It's about time someone cleaned up this town! Advance towards
the end of the street, collect the special weapon and put it to
good use, destroy the enemy!
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-07-Missile Base-
Mission Details: At a local missile base there is rumoured to be an
exceptionally powerful weapon contained within a weapons
crate located apparently just east of the base. Although this
maybe just rumour, as we stand it is impossible to ignore such
rumours. Go check it out for us and if the rumours are true,
bring it home, soldiers!
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-08-Woodland-
Mission Details: We need you to recover one of our major weapons situated on the
far right of the island. The thing is this isn't just a
straightforward pickup, as soon as you arrive at the island you
need to create some kind of bridge immediately left of you to
obtain a utility. An Earthquake is also due anytime soon. Mine
fuse is low.
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-09-Jumpjet Defense-
Mission Details: Now pay attention soldier, we need you to remove the enemy who
have tried taking shelter on a nearby Harrier. We need you to
launch a blistering attack on the enemy to rid them and return
unscrathed yourself. Good luck!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
DEATH MATCH
You battle against waves and waves of worms to see if you are the best. You
are been given ranks to rate you, and different numbers of teams and worms
will be your opponents in different ranks. If you fail, you go down a rank. If
you win, you move up a rank.
-Death Match Ranking Information-
-Legend-
Rnk: rank number
Rank Name: assigned name for each rank
#: the number of your worms
Com Team: computer team (names are by default)
Com Lvl: computer's level (1-5, 5 being the hardest)
Com #: number of worms on the computer's side (for each computer team)
Rnk - Rank Name - # Com Team - Com LvL - Com #
---------------------------------------------------------------------
00 - Absolute beginner - 8 Breakfasts - 1 - 1
Teamsters - 1 - 1
Blues N Reds - 1 - 1
---------------------------------------------------------------------
01 - Beginner - 8 Breakfasts - 1 - 2
Teamsters - 1 - 1
Blues N Reds - 1 - 1
---------------------------------------------------------------------
02 - Inexperienced - 8 Breakfasts - 1 - 2
Teamsters - 1 - 2
Blues N Reds - 1 - 2
---------------------------------------------------------------------
03 - Rookie - 8 Breakfasts - 1 - 2
Teamsters - 1 - 2
Blues N Reds - 1 - 2
Refresher Bars - 1 - 2
---------------------------------------------------------------------
04 - Novice - 8 Breakfasts - 2 - 2
Teamsters - 1 - 2
Blues N Reds - 1 - 2
Refresher Bars - 1 - 2
Ministers - 1 - 2
---------------------------------------------------------------------
05 - Below average - 8 Breakfasts - 2 - 4
Teamsters - 1 - 4
Blues N Reds - 1 - 2
---------------------------------------------------------------------
06 - Average - 8 Breakfasts - 3 - 6
Teamsters - 1 - 4
---------------------------------------------------------------------
07 - Reasonable - 6 Breakfasts - 3 - 2
Teamsters - 3 - 2
Blues N Reds - 2 - 4
---------------------------------------------------------------------
08 - Above average - 6 Breakfasts - 5 - 4
Teamsters - 1 - 6
---------------------------------------------------------------------
09 - Fairly competent - 6 Breakfasts - 4 - 2
Teamsters - 4 - 2
Blues N Reds - 4 - 2
Refresher Bars - 3 - 2
Ministers - 2 - 2
---------------------------------------------------------------------
10 - Competent - 6 Breakfasts - 4 - 6
Teamsters - 2 - 2
Blues N Reds - 2 - 2
---------------------------------------------------------------------
11 - Highly competent - 6 Breakfasts - 4 - 4
Teamsters - 3 - 3
Blues N Reds - 3 - 2
Refresher Bars - 3 - 1
---------------------------------------------------------------------
12 - Veteran - 6 Breakfasts - 4 - 8
Teamsters - 4 - 1
Blues N Reds - 1 - 1
---------------------------------------------------------------------
13 - Distinguished - 4 Breakfasts - 5 - 4
Teamsters - 1 - 4
---------------------------------------------------------------------
14 - Highly Distinguished - 4 Breakfasts - 5 - 2
Teamsters - 4 - 2
Blues N Reds - 4 - 2
Refresher Bars - 4 - 2
Ministers - 4 - 2
---------------------------------------------------------------------
15 - Major - 4 Breakfasts - 5 - 4
Teamsters - 4 - 4
---------------------------------------------------------------------
16 - General - 4 Breakfasts - 5 - 4
Teamsters - 4 - 4
Blues N Reds - 3 - 2
---------------------------------------------------------------------
17 - Field Marshall - 4 Breakfasts - 5 - 8
Teamsters - 1 - 2
---------------------------------------------------------------------
18 - Hero - 4 Breakfasts - 5 - 6
Teamsters - 4 - 6
---------------------------------------------------------------------
19 - Superstar - 2 Breakfasts - 5 - 5
Teamsters - 4 - 4
Blues N Reds - 3 - 3
Refresher Bars - 2 - 2
Ministers - 1 - 1
---------------------------------------------------------------------
20 - Elite - 2 Breakfasts - 5 - 5
Teamsters - 5 - 4
Blues N Reds - 5 - 3
Refresher Bars - 5 - 2
Ministers - 5 - 1
---------------------------------------------------------------------
================================================================================
============================[ M U L T I P L A Y E R ]===========================
================================================================================
LOCAL COMPUTER
You can play games with up to 8 peoples / computers. There is a limit to the
total worms in a game, so don't think you can play with 64 worms at the same
time. Use this option to practice your skills or play with others. There are
also multiplayer missions.
MISSIONS
(Not done yet)
WORMNET
WormNET is the internet Server for worms. You can register to be a member and
even have your own password. You are ranked in several channels, while others
are just for fun. You need to log on to the internet before going on to
WormNET.
(NOTE: There use to be certain commands you can do in WormNET, but recently, it
does not seems to work.)
There is a ranking system on WormNET. If you win battles from Leagues, you
will be ranked and then get permission to go to a higher league.
There are Leagues, which you will participate with other worms in your own
level. You start out as a newbie, and to be qualified to enter the other
leagues, you have to work your way up.
There are challenges with presetted options to make worms even more fun.
There are free game rooms, where you can play for fun.
And there is chat, which you can chat but not play a game.
-League Ranking System-
Beginner - Bronze
Silver
Gold
Star
Average - Star Bronze
Star Silver
Star Gold
Star Star
Pro - Star Star Bronze
Star Star Silver
Star Star Gold
Elite - Tri-Star
-WormNET Rooms-
Leagues:
WormAM (amatures and intermediate players)
Pro League (need atleast 2 stars to enter)
Elite League (need to have Elite status)
Team17 League
Challenges:
Rope League
BnG League
Free Game Rooms:
Anything Goes (Rope Knocking Enabled)
Party Time
Roper Heaven
Chat Room:
WormChat
INTERNET LINGO
Ever wonder what the F*** your friend or foe is saying to you when you play
online? Well, I have a list of words and expressions that people use to reduce
typing (and time).
-TERM-
Clan On WormNET, there are several groups of people who play against
others and compete in Clan Battles, organized by some site...
Cow Trust me, you don't never want to be called this. It means that you
are a F****** cheater or you've broken the game rules.
Darkside An action that tends to teleport or dig away for hiding purposes
Interm Intermediate Player
Lightside Attack on every turn, sometimes without thinking the consequences
Nade Grenade
Newbie New Player
Pro Never mess around with those guys
Roper A Ninja Rope user that plays ROPE games
Shopper A person who is crazy about collecting crates
Sniper A expert in the arts of aiming (usually guns)
Zook Bazooka
-GAME TYPE-
B&G(BnG): Bazooka and Grenade
Worms can't move
Weapons: Bazooka, Mortar, (Homing Missile), Grenade, Cluster Bomb,
(Banana Bomb), Teleport, Girder, Jetpack
Goal: Kill
Note: You have to kill your foes using projectiles. Aiming is the key.
Rope: Ninja Rope
Crazy surface
Weapons: Ninja Rope, Bazooka, (Mortar), Grenade, (Cluster Bomb), Mine,
(Dynamite), (Banana Bomb), (Pneumatic Drill), Parachute, (Bungee)
Goal: Kill / Outlast
Note: You need skills with the Ninja Rope. You have to aim/throw weapons off
your rope to legally damage someone.
Rope Race: Ninja Rope
Very slim and crazy surface
Weapons: Ninja Rope, Parachute
Goal: Get to the goal box
Note: You all HAVE to start in the START box. Now navigate through a puzzle
to get to the end
Test your instincts / rope skills to the max
Shopper: Crates
Collect crates!
Weapons: variable
Goal: Collect crates, kill
Note: You will need to collect atleast a crate in a turn to attack.
Sniper: Shotgun
Aiming Heaven
Weapons: Shotgun, Handgun, UZI, Minigun, Jetpack, (Low Gravity), (Laser Sight)
Goal: Kill
Note: Practice your aiming before playing a match online or else...
Fort: 2 pieces of land, usually the same
1 fort, 1 group, can't move out of it
Weapons: Bazooka, (Homing Missile), Mortar, Grenade, Cluster Bomb, (Banana
Bomb), Sheep, Super Sheep, Mole, Ninja Rope, Girders, Petrol Bomb,
Skunk, Holy-hand grenade
Goal: Kill
Note: You can't stand on the other side's soil.
-ABBREVIATIONS AND OTHERS-
BBL Be back later
BrB Be right back
BTW By the way
CUL See you later
CYA See you
DND Do not disturb
FAQ Frequently Asked Questions
FW Full Wormage
GL Good luck
GG Good game
Gr8 Great
G2G(GTG) Got to go
J/K Joke
K Ok
LMAO Laugh my ass off
LOL Laughing out loud
L8R Later
M8 Mate
NP No problem
NS Nice shot
OIC Oh, I see
OMG Oh My God
PIUP Pissing In Your Pants
ROTFL Rolling on the floor laughing
THNX Thanks
TY Thank you
WA(W:A) Worms Armageddon
WWP Worms WOrld party
:) happy
:( Sad
>:( Mad
:p Sticking his/her toung at ya
;) Wink
================================================================================
================================[ O P T I O N S ]===============================
================================================================================
BUILDING A TEAM
Start off in your worms adventure by creating your own team of marines. Select
your team name, worm name (8), team flag, team graveyard, team speech, team
fanfare, human or computer, team super weapons (flamethrower, super sheep,
homing pigeon, holy hand grenade, mad cow, old lady, mole bomb).
WEAPON OPTION
You can select weapon ammo, crate apprearing, power, and delay time (x turns
before available). There is also shop for weapons. If you have played a game
using points for weapons mode, and you win, you will get points to buy more
weapons.
GAME OPTION
You can select HP amount (100-150-200), number of matches(1-9), worm select,
fall damage, donation card upon death, anchored worm(can't move), weapon refill,
crate falling probability, turn time, retreat time for weapon and rope, seige
time, time settings, mine/oil drum, sudden death, instant replay, and special
options.
If you want your weapon and game settings to be registered, save it.
MAP CREATION
With this you can create any map you want. Use the options on the left to
fill you map with things YOU want. Don't forget to save it if you want the map
you just did.
SPECIAL OPTION
There are a lot of special gaming options to have endless fun in worms. There
are 3 slots in the game option, pick something out of each box if you want to
add more game fun. They are (the parantheses means which of the 3 slots contains
this, using Y-yes, and N-no):
--------------------------------------------------------------------------------
Name - Slots - Description
--------------------------------------------------------------------------------
Points for weapons mode - Y/N/N - If you win, you will get points to buy
more weapons.
--------------------------------------------------------------------------------
All crates contain sheep - Y/Y/Y - All crates contains sheep, super/aqua
sheep, and sheep launcher.
--------------------------------------------------------------------------------
Super sheep = aqua sheep - Y/Y/Y - All super sheep become water proof.
--------------------------------------------------------------------------------
Enable blood effects - Y/Y/Y - You like destruction? Then you got to love
blood!
--------------------------------------------------------------------------------
God Mode - Y/N/N - No HP, which means that you can only die
by sinking.
--------------------------------------------------------------------------------
High damage unarmed combat - Y/Y/Y - 2x damage with Martial Arts.
--------------------------------------------------------------------------------
High damage firearms - Y/Y/Y - 2x damage with guns.
--------------------------------------------------------------------------------
High damage animals - Y/Y/Y - 2x damage with animals.
--------------------------------------------------------------------------------
High damage clusters - Y/Y/Y - 2x damage with clusters.
--------------------------------------------------------------------------------
High damage enginneers - Y/Y/Y - 2x damage with Construction and
Destruction tools.
--------------------------------------------------------------------------------
High damage fire weapons - Y/Y/Y - 2x damage with BnG.
--------------------------------------------------------------------------------
Super Rope mode - Y/Y/Y - Super long ropes.
--------------------------------------------------------------------------------
High damage explosive - Y/Y/Y - Dynamite, mines and oil drums do 2x
damage.
--------------------------------------------------------------------------------
Specialist worms inside - Y/N/N - Construction and Destruction tools last
longer.
--------------------------------------------------------------------------------
Slippy mode - N/Y/N - If you start slipping, it will be like
skiing snow day.
--------------------------------------------------------------------------------
Sticky mode - N/Y/N - You will NEVER slip.
--------------------------------------------------------------------------------
No retreat time - Y/Y/Y - After using a weapon, there is no retreat
time, so plan ahead.
--------------------------------------------------------------------------------
Double strength health - Y/Y/Y - Double health and double health crates.
--------------------------------------------------------------------------------
Wind effects more weapons - Y/Y/Y - Any weapons that are effected by wind are
now paper-light weighted.
--------------------------------------------------------------------------------
Energy or Enemy - Y/N/N - You have the choice: energy or enemy.
Either one ends the turn.
--------------------------------------------------------------------------------
David and Goliath mode - N/Y/N - At the beginning of the first turn, Scale
of Justice is used.
--------------------------------------------------------------------------------
One shot, one kill - N/Y/N - Licence to kill mode (from GoldenEye)
--------------------------------------------------------------------------------
Stay away from the edge - Y/Y/Y - At the beginning of every turn, there is
an earthquake.
--------------------------------------------------------------------------------
Fort mode - Y/Y/Y - The maps are pre-defined. You have to
follow the fort mode options (see
multiplayer-internet lingo).
--------------------------------------------------------------------------------
Falling really hurts, be - Y/Y/Y - 2x damage from falling.
careful out there
--------------------------------------------------------------------------------
No weapons, crates only - Y/N/N - Collect weapons from crates.
--------------------------------------------------------------------------------
Double damage mode - Y/Y/Y - 2x damage, 2x damage to soil.
--------------------------------------------------------------------------------
Crates, crates and even - Y/Y/Y - At the beginning of every turn, there is a
more crates Crate Shower.
--------------------------------------------------------------------------------
Using weapon doesn't end - Y/Y/Y - Enough said.
your turn, mode
--------------------------------------------------------------------------------
Extra powerful unarmed - Y/Y/Y - 4x damage from Martial Arts.
combat
--------------------------------------------------------------------------------
Extra powerful animal - Y/Y/Y - 4x damage from animals.
--------------------------------------------------------------------------------
Extra powerful clusters - Y/Y/Y - 4x damage from clusters.
--------------------------------------------------------------------------------
Extra powerful fire weapons - Y/Y/Y - 4x damage from BnG.
--------------------------------------------------------------------------------
Extra powerful explosives - Y/Y/Y - 4x damage from dynamite, mine and oil
drum.
--------------------------------------------------------------------------------
Everything you wanted to - N/N/Y - Crate Spy is given to all teams.
know about the contents of
that crate
--------------------------------------------------------------------------------
================================================================================
=============================[ S T R A T E G I E S ]============================
================================================================================
- Confuse enemies (and yourself) by naming all of your worms the same.
- When you want to choose a good weapon for damage, choose shotgun for close
range and bazooka for long range.
- Air assaults are precious, save them for multiple kills.
- Always save your special weapons / air assaults for later. Try improvising.
- For a excellent Pigeon drop, stand on top of the enemy worm, use JetPack,
select Homing Pigeon, select target, fly up until you only have 1 or 2 fuel
left, and press enter to use the pigeon and fly yourself to safety.
- To make a hole and not lose a turn, listen up: First turn, use a mine next to
the futur hole, then move away. After your enemy end his turn, go back and
detonate the mine and move away. Now you can move to the newly made hole
without losing a turn.
- When roping or jetting, always select parachute as secondary weapon for
precaution.
- If a worm is near a barrel, don't shoot the barrel, instead, use a Bazooka or
a Grenade and shoot the worm. You will get more HP off it.
- Backflip get you even higher.
- If you are playing with more than 1 worm, don't hesitate to sacrafice when
given an opportunity to heavily damage your opponent(s).
================================================================================
====================================[ F A Q ]===================================
================================================================================
Q: Are you done playing WWP?
A: NO.
Q: Is this game out in NA?
A: Depends...
================================================================================
============================[ I N F O R M A T I O N ]===========================
================================================================================
COPYRIGHT INFO
All materials in this document are copyrighted by Mimicmasterax. Violate the
rules and suffer the penaties!
You can post my Guide, but only if you apply the following rules:
- No ripping off
- Keep this document as a whole
- I get the credits, not you
- No advertisement on the page or in a framed page
- NOTICE ME FIRST!!! (I mostly won't say no)
- Keep it updated (Always check GameFAQs every week)
You can use my guide, as long as you do not violate the following rules:
- Nothing to do with advertisement
- Don't take my stuff and make fun of them
- This file CANNOT be used for commercial use
If you find this file without a Copyright Info or somewhere not been listed
here, pelase report to me at [email protected].
- GameFAQs
MISC.
Comments/Suggestions/Corrections: Mail to [email protected]. Use proper
title. Use proper language.
Additions: Mail to [email protected]. Use proper title saying what you
would want me to add to my guide. Please don't mind if I lightly
modifie it.
THANKS TO
GameFAQs for posting my guide.
Team17 for a great game.
© Copyright 2001 Mimicmasterax
================================================================================



