Walkthrough/FAQ - Guide for Worms World Party
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Thanks TO ================================================================================ ================================================================================ ===========================[ I N T R O D U C T I O N ]========================== ================================================================================ Hi, and welcome to my Game Guide for Worms World Party, the wackiest, wildest action/strategy/puzzle game ever! If you are new to Worms, keep on reading, if you've already familiar with it's concept, you can skip the next paragraph. Worms is a 2-D side-moving war game. You are basically a worm (with a name) that is destined to kill! You are equipped with a wide range of arsenal, so don't fear, nothing is impossible. You have to navigate and find a way to destroy your foes/targets before you get killed. Basic rules of planet applies: you can sink, die (no more energy to continue fighting), fall. Worms World Party is a add-on-game to Worms: Armageddon (Worms 3). Team 17 likes to think that WWP is something different than W:A; they are wrong. Ask anyone and they'll tell you that there are no huge difference between W:A and WWP. Although, there is one major change: the multiplayer options are fantastic! Now, when you play a specified online game, you won't need to worry about your enemy cheating, because he/she can't cheat anymore, with pre-difined rules. Now I've completely bored you out, I think I'll do less chatting and get down to the serious stuff... Mimic ================================================================================ ========================[ V E R S I O N H I S T O R Y ]======================= ================================================================================ Version 0.2 - April 13, 2001 - Added Death Match Ranking Added more Missions Version 0.15 - April 12, 2001 - Added Missions Added Death Match Added Info here and there Version 0.1 - April 11, 2001 - Started this guide. Don't have alot of time, because I am crazy about the intro music/song of WWP and am listening to it night and day. Started the basics(litterally). ================================================================================ =================================[ B A S I C S ]================================ ================================================================================ CONTROL -Keyboard- Left - Move left Right - Move right Enter - Leap foward 2X Enter - Small backflip Backspace - Hop 2X Backspace - Backflip Space - Use selected item Space - For projectiles (Bazooka/Homing Missile/Grenade/Cluster Bomb/ Banana Bomb/Holy-Hand Grenade/Petrol Bomb), hold to increase pitch strengh F1-F12 - Select a weapon (there are up to 5 weapons assigned for each button. To select the next one in the row, press it again) Tab - Select Worm (See weapons) Up - Change target direction (projectiles) / Increase length (Ninja Rope) / Hover (Jetpack) Down - Change target direction (projectiles) / Decrease length (Ninja Rope) Left - Change different shape (Girder) Right - Change different shape (Girder) Space - When using a detonatable weapon, press Space to detonate it. 1-5 - Set fuse time (for certain weapons) - - Set on Min Bounce (For Bomb type) + - Set on Max Bounce (For Bomb type) Enter - Drop weapon (on Ninja Rope/Jetpack) Escape - Bring up menu Insert - Change the layers of background displayed Delete - Change the name displays Page Up - Close chat box (Multiplayer only) Page Down - Open chat box (Multiplayer only) R - Replay (sometimes available) S - Slow motion in replay Space - Fast foward in replay -Mouse- Movement - Move screen Left Click - Assign target (only applied with certain weapons/utilities) Right Click - Bring up arsenal BASIC TECHNIQUES - Watch ahead of where are you going (or end up). - Weapons are cool, but some does damage to you too if you don't be careful. - Sinking a worm is easier than killing it. - Time is very valuable, remember hotkeys. - Bazooka can bounce on water, with a small angle and strong pitch. - 2 ways to use a grenade: the high loop, or the instant straight explosion. - Ninja Rope is your best friend! - Always burrow, burrow, BURROW! Escape routes are priceless! - Push your enemies into holes, mines, water, cracks, and places he/she will sufficate. - Animals collect crates for you. ================================================================================ ================================[ W E A P O N S ]=============================== ================================================================================ WEAPONS Proectile weapon - Hotkey: F1 ----------------------------- Bazooka Type: Projectile weapon Can be charged Affected by wind Damage: 50 HP Max Medium damage to soil Note: Can skip on water if heavily throwed at a small angle Homing Missile Type: Projectile weapon Defined target Boost can be charged Damage: 50 HP Max Medium damage to soil Note: Don't abuse the boost charge It can go under water Try aiming directly and inversely toward your foe Mortar Type: Projectile weapon Clusters Damage: Inpact 20 HP Max Medium damage to soil Clusters 30 HP Max Light damage to soil Note: Clusters are affected by wind direction Aim straight Use the advantages of the clusters Homing Pigeon Type: Animal Defined target Damage: 75 HP Max Big damage to soil Note: A medium-intellegence animal Don't expect miriculous navigation Sheep Launcher Type: Animal Projectile weapon Detonatable Damage: 75 HP Max Big damage to soil Note: Try launching high for more distance After a boost, it will bounce Limited time fuse Fused projectile weapon - Hotkey: F2 ------------------------------------ Grenade Type: Projectile weapon Fused Bounce setable Can be charged Damage: 50 HP Max Medium damage to soil Note: Grenade are super for making holes Use them as a 5 second dynamite Cluster Bomb Type: Projectile weapon Fused Clusters Bounce setable Can be charged Damage: Impact 20 HP Max Light damage to soil Clusters 30 HP Max Light damage to soil Note: Use as fireworks Drop this in a small hole to do maximum damage Banana Bomb Type: Fruit Fused Clusters Bounce setable Can be charged Damage: Impact 75 HP Max Big damage to soil Cluster Banana (5) 75 HP Max Huge damage to soil Note: Use as fireworks Drop this in a small hole to do maximum damage Use as a huge hole-maker STAY AWAY Battle Axe Type: Close range weapon Damage: Halves HP for every worm in contact No damage to soil Note: Save this one until your foe got a lot of energy, then piss him/her off badly Close range weapon - Hotkey: F3 ------------------------------- Shotgun Type: Close-long range weapon 2 barrels Damage: 25 HP Max per shot Small damage to soil Note: Shotgun's blast radius affects all worms in it Snipe a mine or a Oil Drum to damage an enemy Use as digging tool Handgun Type: Close range weapon 6 bullets Continuous shots Damage: 5 HP Max per shot Extremely light damage to soil Note: Use this small toy to knock worms in a nearby ending (water, fall, mine) Can't be used as a digging tool, but can help enlarge the already digged hole For long range, the precision is at 10% or less UZI Type: Close range weapon 20 Chained bullets Continuous shots Damage: 3 HP Max per shot Extremely light damage to soil Note: Use this to knock worms off a cliff or in water Try this one if you want to aim for a mine on the side of a cliff For long range, the precision is at 1% or less Minigun Type: Close range weapon 25 Chained bullets Continuous shots Damage: 3 HP Max Extremely light damage to soil Note: Use it to make holes and kill worms, never anything else Lousy long range, so always do it close range Long Bow Type: Close-long range weapon 2 arrow slots Fall affected by wind Damage: 15 HP per shot No damage to soil Note: In a mission, if you have infinity Long Bows, you probably need to build bridges with them Extremely strong collision force (for knocking worms) 100% straight (for the rise) Martial Arts - Hotkey: F4 ------------------------- Fire Punch Type: Martial Art Vertical hit Damage: 30 HP Small-medium damage to soil Note: Knocking worms off their feet (n shape) Combine with Low Gravity for a big knocking effect Knock mines If you jump and is about to tumble on a lower surface, use this so you won't roll once you've landed and recieve low or no damage Dragon Ball Type: Martial Art Horizontal hit Damage: 30 HP No damage to soil Note: Knocking worms off their feet (low n shape) Knock mines Kamikaze Type: Martial Art Suicidal act Damage: Collision 30 HP No damage to soil Explosion 50 HP Max Small damage to soil Note: Suicide only when the worm is suffering (lower than 20 HP) Can be combined with laser sight Excellent to create a long get-away for another worm Suicide Bomber Type: Martial Art Suicidal act Damage: Explosion 30 HP Max Small damage to soil Release poison (affected by wind) Note: Only use if you can damage more than 3 worms or in missions Pretty useless Prod Type: Basic Technique Damage: None Note: Push a worm into a mine or water Always keep a little distance from your target Strong explosives - Hotkey: F5 ------------------------------ Dynamite Type: Bomb 4 second fuse Damage: 75 HP Max Large damage to soil Note: Excellent for group damage You can drop this from a rope or a jetpack Mine Type: Bomb Movement sensor 0-5 second fuse Damage: 50 HP Max Medium damage to soil Note: Drop this and run after detonating it to create a hole Can be knocked by guns and martial arts Block the entrance / exit / route Drop it on frozen worms to do good damage Sheep Type: Animal Detonatable Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump If you let it go too long, a 5 second countdown will begin Let it navigate on platforms to get far Super Sheep Type: Animal Can fly Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump (if not airborn) If you let it go too long, a 5 second countdown will begin Practice controling it Do a dive on top of a worm to perform the same effect as an heavy object splashing into water Aqua Sheep Type: Animal Can fly Can 'swim' Damage: 75 HP Max Large damage to soil Note: Animal collect crates Always detects objects and tend to jump (if not airborn) If you let it go too long, a 5 second countdown will begin Practice controling it Do a dive on top of a worm to perform the same effect as an heavy object splashing into water Give someone an underwater sneak surprise Mole Type: Animal Can hop Takes a BIG jump before digging Explode on touch (after digging) Damage: 30 HP Max Small-medium damage to soil Note: If you want to dig somewhere, let it jump a 'meter' away Extremely useful digging tool Air assaults - Hotkey: F6 ------------------------- Air Strike Type: Air attack 5 missiles Damage: 20 HP Max per missile Small damage to soil Note: Very precious thing Napalm Strike Type: Air attack 5 Molotov Cocktail missiles Sparks affected by wind Damage: 0-100 HP Light damage to soil Note: Use the avantages of the wind Make hard-to-navigate terrain Very precious thing Construction and destruction tool - Hotkey: F7 ---------------------------------------------- Blow Torch Type: Digging tool Straight, 20' up, 20' down digging Damage: 15 HP each hit Small-medium damage to soil Note: Kill and dig at the sametime Make zig-zag courses to make it hard to re-navigate Pneumatic Drill Type: Digging tool Vertical down digging Damage: 15 HP each hit Small-medium damage to soil Note: Drill on top of a enemy to cause damage Drilling makes a stable little alcove (to prevent Earthquake) Girder Type: Construction tool Short and large size 8 directions Damage: None Note: Make bridges Make platforms Make a wall for blocking your enemy (from movement and attack) Make shelters Baseball Bat Type: Close range weapon Damage: 30 HP No damage to soil Note: Research on baseball before using it Don't everyone like a homerun Don't expect miraculous power Girder Starter Kit Type: Construction tool 5 girders in a kit Short and large size 8 directions Damage: None Note: Make bridges Make platforms Make a wall for blocking your enemy (from movement and attack) Make shelters Leave space between each girder so it is less easy to be destroyed Anti-earth-law tools - Hotkey: F8 --------------------------------- Ninja Rope Type: Ninja tool Aiming tool 1-infinite ropes Damage: None (Rope knocking in some WormNET channels) Note: Master this tool; it will come in handy Bungee Type: Extreme sport Damage: None (watch out for fall damage) Note: You can have a small control Drop weapons off a bungee cord Parachute Type: Ninja tool Damage: None (watch out for fall damage) Note: You can have a small control It will automatically use if you equipped it and jump off a cliff or a rope Teleport Type: David Copperfield Magic Damage: None (watch out for fall damage) Note: Click and TA-DA! Super weapons - Hotkey: F9 -------------------------- Holy Hand Grenade Type: Projectile weapon Fused Bounce setable Can be charged Damage: 100 HP Max Huge damage to soil Note: It says 0/1/2/3/4/5 seconds, but it will have to stay still before it blows Drop and run just won't cut it, try using a Ninja Rope Flamethrower Type: Close range weapon Affected by wind 30 some sparks Damage: 70 HP Max Light damage to soil Note: Check the wind to use it at full advantage Or close up and burn, baby burn! Super weapons - Hotkey: F10 --------------------------- Petrol Bomb Type: Projectile weapon Can be charged Damage: 0-100 HP Light damage to soil Note: Drop it from a rope or a parachute way high in the sky Create havoced terrain with it Pitch it on a frozen worm to burn it Skunk Type: Animal Stinks! Detonatable Damage: Explosion 30 HP Max Small damage to soil Poison Powder after 1st detonation Note: Use them to collect crates Poison is affected by wind Super weapons - Hotkey: F11 --------------------------- Mad Cow Type: Animal Detonatable Can be set to release 1-5 cows Damage: 75 HP Max Big damage to soil Note: You can change your releasing side after releasing a cow (when it is set on multiple cows) Try to let it navigate first Build a clear terrain, or else it will detonate Touch it to catch the Mad Cow Desease (j/k) Old Woman Type: Super Animal Countdown fused Damage: 75 HP Max Big damage to soil Note: Drop it between 2 large things so it won't walk away Or be 1 of those 2 and then move away (if you have time) Utilities - Hotkey: F12 ----------------------- Skip Go Type: Skip go... Note: Select it and press space to use it Surrender Type: Surrender / provocation Note: Select it and press space to use it Select it and taunt your opponent or make a false movement Select Worm Type: Select worm Note: Select it, press space and press tab to cycle through your worms Freeze Type: Advanced science Damage: None Note: Make sure the worms near you don't have mine or Petrol Bomb before using it Other than that, you are 99.9999999999% indestructable TOOLS Tools - Hotkey: N/A ------------------- Jetpack Type: Jetpack is a easier version of the ninja rope. It have more features (climb ANYwhere, don't need walls). Note: Try to find a easiest way to navigate with the Jetpack Fuel don't always last forever Try not to bump, or you will waste fuel Learn to use this Do not use the technique Thrust and Burn (Pick up the speed and suddenly drop down to zip) You can drop stuff from a jetpack Low Gravity Type: Low Gravity is basically a potion making you light- headed. It is like in real event, slow motion. Note: Low Gravity works with weapons and tools Want to knock some worm into a far away pond? No problem: you get more chance with low gravity After using Low Gravity, every event in the turn and the beginning of the next turn (crate drop) are affected Fast Walk Type: Fast Walk, enough said Note: With this around, don't jump all the time to make up time You could replace this tool with simple jumps Drop something and not enough time to run? No worry Laser Target Type: Aiming tool Note: Use it for sniping ... anything! Invisibility Type: Invisibility Note: Internet only Stay invisible, but only before you THROW or USE a weapon (not F8 ones) or before you make a fall MEGA WEAPONS Mega Weapons - Hotkey: F2 ------------------------- Earthquake Type: Tremblement de terre Damage: Fall damage, consequences (fall into mines) Note: Never use this one if you can slip away into the drink Dig a hole before using Mega air assaults - Hotkey: F6 ------------------------------ Mail Strike Type: Air Canada's Mistake Mails are affected by wind 5 mails Damage: 75 HP Max each mail Big damage to soil Note: Watch the wind level Very funny, but not very precise Mail tend to float and wobble in air Mine Strike Type: US Army's Mistake 5 mines Damage: 50 HP Max each mine Medium damage to soil Note: They bounce all over the place Try to make a spiked terrain (with Petrol Bomb or Napalm Strike) before using it to make it stable Mole Squadron Type: Mole Family's Mistake 5 moles Explode on touch (after digging) Damage: 30 HP Max each mole Small-medium damage to soil Note: Extremely useful digging tool It can't make stars, but sure can make strips Justice Weapons - Hotkey: F8 ---------------------------- Scales of Justice Type: God's Act Damage: Add all HP of 2 group and seperates them fairly (same) Note: Check: If your energy is lower than your opponent's, use it; or else, don't Mega Weapons - Hotkey: F9 Super Banana Bomb Type: Fruit Clusters Clusters in a cluster Bounce setable Can be charged Damage: Impact 75 HP Max Big damage to soil Cluster Banana (5) 75 HP Max Note: Use as fireworks Drop this in a small hole to do maximum damage Use as a huge hole-maker STAY AWAY Salvation Army Type: Super Animal Detonatable Clusters (tambourins) Damage: Impact 50 HP Max Medium damage to soil Cluster 75 HP Max Big damage to soil Note: With this, anyone will like music Team17 Show-off - Hotkey: F9 ---------------------------- MB Bomb Type: Some guy Affected by wind Damage: 75 HP Max Note: Stay away from this one, it is very inacurate Tends to wobble Ancien Country Traditions - Hotkey: F10 --------------------------------------- Priceless Ming Vase Type: Antique bomb Clusters Fused (3 seconds) Damage: Impact 75 HP Max Big damage to soil Cluster antique pieces 75 HP Max Big damage to soil Note: Use it as a ultra dynamite French Sheep Strike Type: Animals on plane 5 sheeps 2 times bounces Damage: 75 HP Max each sheep Big damage to soil Note: Laugh when you use this or I will kill you Very fun for destroying your enemy's party Mikes Carpet Bomb Type: Antique 5 carpets 3 times bounces Damage: 75 HP Max each carpet Medium damage to soil Note: More efficace than the French Sheep Strike Mega-Ultra-Extreme Weapons - Hotkey: F11 ---------------------------------------- Concrete Donkey Type: Monument 'Chop off' the soil Explode after a (long) period of time Damage: 100 HP Max each impact Extreme damage to soil Note: Use this when you have indestructable landscape Combine it with Low Gravity and 2X Damage Indian Nuclear Test Type: A-bomb test Poison water Water rise Damage: Poison No damage to soil Note: If you see a health crate, save it for after you've detonated this baddy Armageddon Type: ULTIMATE WEAPON Damage: Dround or dye No or 1% of soil left at the end (except on indestructable terrain) Note: Use this when you are well burrowed with a lot of girders as shelters above you Use this to call the game to a draw Smart Weapon - Hotkey: F12 -------------------------- Magic Bullet Type: Magical, Homing Bullet Damage: 75 HP Max Big damage to soil Note: With this around, you don't have to figure out a way for it to go; it will do it itself (unless the way is completely blocked) Super-Duperly smart CRATES Weapon Crates: Contains weapons. Blow it up to detonate the weapon inside (Sheep crates contains sheep, and blowing it will make it bounce out) Health Crates: Contains health Cures poison Blow it up to make sparks Utility Packs: Contains utility (Tools) or Game Setting Tools Blow it up to make sparks -Game Setting Tools- Double Turn Time Double your game time 2x Damage Do 2 times the damage and 2 times the desaster to soil (Axe excluded) Crate Shower 6 random weapon crates randomly appears after collecting this Crate Spy Displays the weapon/tool inside a Weapon Crate or a Utility pack ================================================================================ ==========================[ S I N G L E P L A Y E R ]========================= ================================================================================ QUICK MATCH You start as a 4 member team against a level 5 computer 4 member team. Your super weapon is the Flamethrower. You have no time limits. Mega Weapons are on. DESTROY! For tips, see STRATEGIES. TRAINING Train your techniques before going onto missions. -------------------------------------------------------------------------------- -Basic Shotgun Training- Training Details: With a shotgun as your only weapon you must destroy all seven targets before the time limit of sixty second runs out. Time Limit: 60 Seconds Weapons: Shotgun (~) How to pass: Stay calm, aim before you shoot, and just remember that you have infinite ammo. -------------------------------------------------------------------------------- -Basic Bazooka Training- Training Details: Using a bazooka take out all four targets before the time limit of sixty seconds expires. Time Limit: 60 Seconds Weapons: Bazooka (~) How to pass: Remember that bazookas are affected by wind. Take your time, once again. -------------------------------------------------------------------------------- -Basic Fire Punch Training- Training Details: You have sixty seconds to destroy all four targets using only your Fire Punch. Make sure you're in the right place at the right time when you use the punch. Time Limit: 60 Seconds Weapons: Fire Punch How to pass: -------------------------------------------------------------------------------- -Basic Grenade Training- Training Details: Utilise the grenade to destroy the six targets within the time limit of eighty seconds. The grenade is not affected by the wind and don't forget to use your fuse setting. Time Limit: 80 Seconds Weapons: Grenade (~) How to pass: -------------------------------------------------------------------------------- -Bazooka Training- Training Details: Explode the targets to gain time using only a bazooka. Beware that your location is fixed but don't be afraid to use the wind to your advantage. You will be called back to camp if your time runs out. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Cluster Bomb Training- Training Details: Earn extra time by destroying targets using your cluster bombs. Should the time expire you will be sent to the Eastern front. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Grenade Training- Training Details: From a fixed location use grenades to destroy the targets and add valuable seconds to the timer. If the timer reaches zero you will be dragged back to barracks. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Jet Pack Training- Training Details: Apply all your Jet Pack skills here and collect the crates for much nedded seconds. Stay clear of any mines which will bring you down to earth with a bump. If the timer reaches zero you will be asked to clean the Major's car. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Mortar Training- Training Details: Locked in position with a mortar you must eliminate targets to collect extra time. Failure will result in a trip to solitary. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Rope Training- Training Details: Use your rope to manoeuvre around the level, each crate you collect adds precious seconds to the timer. Watch out for the mines trooper. Sould the timer rach zero you will be peeling potatoes. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Super Sheep Training- Training Details: With your woolly friend by your side, collect the crates which will expand your timer. You will be painting grenades green should the timer reach naught. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Uzi Training- Training Details: Targets need to be shot to increase your timer. Beware however, there are civilians here and any injury to their persons will result in a DECREASE on your timer. When the timer reaches zero you will be dismissed. Time Limit: 60 seconds; each target adds 1-5 seconds Weapons: Uzi (~) How to pass: First, you don't care about the old ladys around, shoot them! Secondly, this is the car map from the Shotgun Training in W:A. Thirdly, you have a rapid, unlimited ammo Uzi by your side. Just aim the right direction and shoot away. When shooting, move the crossfire up and down to be MORE precise. You can't get below 40 targets (unless you killed yourself.) -------------------------------------------------------------------------------- -Advanced Move and Fire Training- Training Details: Lots of targets to destroy but at lease you have a choice of how. A strict time limit of seventy five seconds will test you to the max. Time Limit: 75 seconds Weapons: How to pass: -------------------------------------------------------------------------------- -Advanced Cheeky Jumps Training- Training Details: With no weapons and four hostile Worms to kill within a strict time limit things look misearable. We say jump, you say how high? Time Limit: 75 seconds Weapons: None How to pass: Jump... Ok, first,(do this 4 times) stand on a worm, jump towards the mine, jump back, and just before it explodes (about 4 seconds), do a back flip. Then continue. The edges, you have to use jumps to pass those. Some seems impossible, but just try. -------------------------------------------------------------------------------- -Advanced Rope Assault- Training Details: Keep your head down and progress towards the goal crate. Plenty of time enables you to plan every move.... Carefully. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Advanced Wind Training- Training Details: Only four targets but there is no clear line of sight. Use the wind to your advantage and clear those targets within eighty seconds. Time Limit: 80 seconds Weapons: How to pass: -------------------------------------------------------------------------------- -Advanced Digging- Training Details: All of the vital crates must be collected via some 'positive' darkside tactics. Stay cool and think before you dig. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Advanced Shelter Training- Training Details: The good news... you have 25 girders. The bad news... the water's rising and an enemy Worm wants your guts for garters. Keep your head above water and you might just maker it. Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- -Advanced Movement- Training Details: Collect the goal crate at the end of the course. Simple? No! Time Limit: Weapons: How to pass: -------------------------------------------------------------------------------- MISSIONS You have a specified setting and a specified terrain. You have to achieve the goal listed, which is not always kill. -------------------------------------------------------------------------------- -01-Good Ship Armageddon- Mission Details: Ahoy there, some important cargo we need you to collect has been identified as residing on good ship Armageddon. However, the good ship Armageddon is sinking quickly and we need you to get the cargo before its too late. Oh man. Mine fuse is instant. Difficulty: 1 - Extremely Easy Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm poisoned (-5 HP) Crates: Left crate(1x blowtorch); middle crate(1x Teleport); middle tool(1x Jet Pack); right tool(1x Low Gravity) Weapons: Skip Go, Surrender Silver: 1 tool crate on small ship (1x Low Gravity) Bronze: Nothing changed Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(Secret Agent)-100 HP Goal: Collect the far left side crate How to pass: turn 1 and 2: Place 2 girders to get to the big girder. turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left, backjump to the Jet Pack, use it to get over the pole. Collect Teleport, and use it. Target on top of the last crate. -------------------------------------------------------------------------------- -02-Doo Wop- Mission Details: Please, have a seat. An enemy Worm has appeared deep underground at a nearby location. Using any kind of digging tools, ensure this nasty character will not be hanging around for too long. Difficulty: 1 - Extremely Easy Settings: 45 seconds each turn; Continue after Fall; 1 turn Crates: Upper left crate, upper right crate, lower left crate, lower right crate(1x Pneumatic Drill each), bottom crate(1x Baseball Bat) Weapons: Pneumatic Drill(x2), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(Secret Agent)-50 HP Goal: Kill the enemy worm How to pass: turn 1: Select Pneumatic Drill, and drill at where the top right and middle right holes meet. Get the crate, drill down again, but stop after you fall down, get another crate, jump left, and jump back. After the mine exploded, go down, and drill on top of the bottom crate. Use the Baseball Bat on the enemy. -------------------------------------------------------------------------------- -03-Jumble Sail- Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who after repeated requesting to, still would not alter course. This leaves us no other choice but to destroy this band of rogues before they cause havoc in our waters. Difficulty: 2 - Easy Settings: 45 seconds each turn; 8:00 countdown(lose) Crates: Right of 1st worm(2x Shotgun) Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x), Skip Go, Surrender, Select Worm(1x) Silver: Left of 2nd worm(1x Guided Missile) Bronze: Nothing Worms: YOU-3 worms-100 HP; ENEMY-Gunner(Grenader)-lv2-2 worms-65 HP; Guardsmen(Sentry)-lv3-1 worm-100 HP Goal: Kill all enemy worms How to pass: turn 1: Collect the crate, and use the shotgun to snipe the worm down. turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd worm. Fall down after. turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and use your 2nd shotgun to take off as much as HP as possible of the Sentry. turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using anything(don't hesitate to suicide). -------------------------------------------------------------------------------- -04-Shell Shock- Mission Details: We have a new toy for you to play with! Feed the correct amount of shells into the War Boat by collecting the health crates, then sit in the firing seat to launch the missiles acroos the water at the enemy! You only have a mere single turn in which to complete this mission, so be careful not to be shaken overboard by the blast! Difficulty: 1 - Extremely Easy Settings: 120 second each turn; 1 turn Crates: None Weapons: Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(Secret agent)-lv3-3 worms-200 HP Goal: Kill all enemy worms How to pass: turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly) crates, and slowly get down to explode the mines. Now do the samething with 7 crates and 6 crates. -------------------------------------------------------------------------------- -05-Its Raining Mines, Hallelujah- Mission Details: Hallelujah, it's raining mines! Using your skill and agility, dodge the falling mines and obtain the crate which contains weapons to dispose of the enemy. Good luck, soldier. Difficulty: 2 - Easy Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3 seconds. Crates: Right side crate(2x mine) Weapons: Jetpack(1x), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP Goal: Kill all enemy worms How to pass: turn 1: Use jetpack to navigate through the mine rain. Collect the crate, select the mine, press enter when you get on top of the right side enemy, head back, drop another mine on top of the left side worm, fly to the bottom(white soil), and use Skip GO. -------------------------------------------------------------------------------- -06-Take Out The Trash- Mission Details: It's about time someone cleaned up this town! Advance towards the end of the street, collect the special weapon and put it to good use, destroy the enemy! Difficulty: 2 - Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -07-Missile Base- Mission Details: At a local missile base there is rumoured to be an exceptionally powerful weapon contained within a weapons crate located apparently just east of the base. Although this maybe just rumour, as we stand it is impossible to ignore such rumours. Go check it out for us and if the rumours are true, bring it home, soldiers! Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -08-Woodland- Mission Details: We need you to recover one of our major weapons situated on the far right of the island. The thing is this isn't just a straightforward pickup, as soon as you arrive at the island you need to create some kind of bridge immediately left of you to obtain a utility. An Earthquake is also due anytime soon. Mine fuse is low. Difficulty: 2 - Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -09-Jumpjet Defense- Mission Details: Now pay attention soldier, we need you to remove the enemy who have tried taking shelter on a nearby Harrier. We need you to launch a blistering attack on the enemy to rid them and return unscrathed yourself. Good luck! Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- DEATH MATCH You battle against waves and waves of worms to see if you are the best. You are been given ranks to rate you, and different numbers of teams and worms will be your opponents in different ranks. If you fail, you go down a rank. If you win, you move up a rank. -Death Match Ranking Information- -Legend- Rnk: rank number Rank Name: assigned name for each rank #: the number of your worms Com Team: computer team (names are by default) Com Lvl: computer's level (1-5, 5 being the hardest) Com #: number of worms on the computer's side (for each computer team) Rnk - Rank Name - # Com Team - Com LvL - Com # --------------------------------------------------------------------- 00 - Absolute beginner - 8 Breakfasts - 1 - 1 Teamsters - 1 - 1 Blues N Reds - 1 - 1 --------------------------------------------------------------------- 01 - Beginner - 8 Breakfasts - 1 - 2 Teamsters - 1 - 1 Blues N Reds - 1 - 1 --------------------------------------------------------------------- 02 - Inexperienced - 8 Breakfasts - 1 - 2 Teamsters - 1 - 2 Blues N Reds - 1 - 2 --------------------------------------------------------------------- 03 - Rookie - 8 Breakfasts - 1 - 2 Teamsters - 1 - 2 Blues N Reds - 1 - 2 Refresher Bars - 1 - 2 --------------------------------------------------------------------- 04 - Novice - 8 Breakfasts - 2 - 2 Teamsters - 1 - 2 Blues N Reds - 1 - 2 Refresher Bars - 1 - 2 Ministers - 1 - 2 --------------------------------------------------------------------- 05 - Below average - 8 Breakfasts - 2 - 4 Teamsters - 1 - 4 Blues N Reds - 1 - 2 --------------------------------------------------------------------- 06 - Average - 8 Breakfasts - 3 - 6 Teamsters - 1 - 4 --------------------------------------------------------------------- 07 - Reasonable - 6 Breakfasts - 3 - 2 Teamsters - 3 - 2 Blues N Reds - 2 - 4 --------------------------------------------------------------------- 08 - Above average - 6 Breakfasts - 5 - 4 Teamsters - 1 - 6 --------------------------------------------------------------------- 09 - Fairly competent - 6 Breakfasts - 4 - 2 Teamsters - 4 - 2 Blues N Reds - 4 - 2 Refresher Bars - 3 - 2 Ministers - 2 - 2 --------------------------------------------------------------------- 10 - Competent - 6 Breakfasts - 4 - 6 Teamsters - 2 - 2 Blues N Reds - 2 - 2 --------------------------------------------------------------------- 11 - Highly competent - 6 Breakfasts - 4 - 4 Teamsters - 3 - 3 Blues N Reds - 3 - 2 Refresher Bars - 3 - 1 --------------------------------------------------------------------- 12 - Veteran - 6 Breakfasts - 4 - 8 Teamsters - 4 - 1 Blues N Reds - 1 - 1 --------------------------------------------------------------------- 13 - Distinguished - 4 Breakfasts - 5 - 4 Teamsters - 1 - 4 --------------------------------------------------------------------- 14 - Highly Distinguished - 4 Breakfasts - 5 - 2 Teamsters - 4 - 2 Blues N Reds - 4 - 2 Refresher Bars - 4 - 2 Ministers - 4 - 2 --------------------------------------------------------------------- 15 - Major - 4 Breakfasts - 5 - 4 Teamsters - 4 - 4 --------------------------------------------------------------------- 16 - General - 4 Breakfasts - 5 - 4 Teamsters - 4 - 4 Blues N Reds - 3 - 2 --------------------------------------------------------------------- 17 - Field Marshall - 4 Breakfasts - 5 - 8 Teamsters - 1 - 2 --------------------------------------------------------------------- 18 - Hero - 4 Breakfasts - 5 - 6 Teamsters - 4 - 6 --------------------------------------------------------------------- 19 - Superstar - 2 Breakfasts - 5 - 5 Teamsters - 4 - 4 Blues N Reds - 3 - 3 Refresher Bars - 2 - 2 Ministers - 1 - 1 --------------------------------------------------------------------- 20 - Elite - 2 Breakfasts - 5 - 5 Teamsters - 5 - 4 Blues N Reds - 5 - 3 Refresher Bars - 5 - 2 Ministers - 5 - 1 --------------------------------------------------------------------- ================================================================================ ============================[ M U L T I P L A Y E R ]=========================== ================================================================================ LOCAL COMPUTER You can play games with up to 8 peoples / computers. There is a limit to the total worms in a game, so don't think you can play with 64 worms at the same time. Use this option to practice your skills or play with others. There are also multiplayer missions. MISSIONS (Not done yet) WORMNET WormNET is the internet Server for worms. You can register to be a member and even have your own password. You are ranked in several channels, while others are just for fun. You need to log on to the internet before going on to WormNET. (NOTE: There use to be certain commands you can do in WormNET, but recently, it does not seems to work.) There is a ranking system on WormNET. If you win battles from Leagues, you will be ranked and then get permission to go to a higher league. There are Leagues, which you will participate with other worms in your own level. You start out as a newbie, and to be qualified to enter the other leagues, you have to work your way up. There are challenges with presetted options to make worms even more fun. There are free game rooms, where you can play for fun. And there is chat, which you can chat but not play a game. -League Ranking System- Beginner - Bronze Silver Gold Star Average - Star Bronze Star Silver Star Gold Star Star Pro - Star Star Bronze Star Star Silver Star Star Gold Elite - Tri-Star -WormNET Rooms- Leagues: WormAM (amatures and intermediate players) Pro League (need atleast 2 stars to enter) Elite League (need to have Elite status) Team17 League Challenges: Rope League BnG League Free Game Rooms: Anything Goes (Rope Knocking Enabled) Party Time Roper Heaven Chat Room: WormChat INTERNET LINGO Ever wonder what the F*** your friend or foe is saying to you when you play online? Well, I have a list of words and expressions that people use to reduce typing (and time). -TERM- Clan On WormNET, there are several groups of people who play against others and compete in Clan Battles, organized by some site... Cow Trust me, you don't never want to be called this. It means that you are a F****** cheater or you've broken the game rules. Darkside An action that tends to teleport or dig away for hiding purposes Interm Intermediate Player Lightside Attack on every turn, sometimes without thinking the consequences Nade Grenade Newbie New Player Pro Never mess around with those guys Roper A Ninja Rope user that plays ROPE games Shopper A person who is crazy about collecting crates Sniper A expert in the arts of aiming (usually guns) Zook Bazooka -GAME TYPE- B&G(BnG): Bazooka and Grenade Worms can't move Weapons: Bazooka, Mortar, (Homing Missile), Grenade, Cluster Bomb, (Banana Bomb), Teleport, Girder, Jetpack Goal: Kill Note: You have to kill your foes using projectiles. Aiming is the key. Rope: Ninja Rope Crazy surface Weapons: Ninja Rope, Bazooka, (Mortar), Grenade, (Cluster Bomb), Mine, (Dynamite), (Banana Bomb), (Pneumatic Drill), Parachute, (Bungee) Goal: Kill / Outlast Note: You need skills with the Ninja Rope. You have to aim/throw weapons off your rope to legally damage someone. Rope Race: Ninja Rope Very slim and crazy surface Weapons: Ninja Rope, Parachute Goal: Get to the goal box Note: You all HAVE to start in the START box. Now navigate through a puzzle to get to the end Test your instincts / rope skills to the max Shopper: Crates Collect crates! Weapons: variable Goal: Collect crates, kill Note: You will need to collect atleast a crate in a turn to attack. Sniper: Shotgun Aiming Heaven Weapons: Shotgun, Handgun, UZI, Minigun, Jetpack, (Low Gravity), (Laser Sight) Goal: Kill Note: Practice your aiming before playing a match online or else... Fort: 2 pieces of land, usually the same 1 fort, 1 group, can't move out of it Weapons: Bazooka, (Homing Missile), Mortar, Grenade, Cluster Bomb, (Banana Bomb), Sheep, Super Sheep, Mole, Ninja Rope, Girders, Petrol Bomb, Skunk, Holy-hand grenade Goal: Kill Note: You can't stand on the other side's soil. -ABBREVIATIONS AND OTHERS- BBL Be back later BrB Be right back BTW By the way CUL See you later CYA See you DND Do not disturb FAQ Frequently Asked Questions FW Full Wormage GL Good luck GG Good game Gr8 Great G2G(GTG) Got to go J/K Joke K Ok LMAO Laugh my ass off LOL Laughing out loud L8R Later M8 Mate NP No problem NS Nice shot OIC Oh, I see OMG Oh My God PIUP Pissing In Your Pants ROTFL Rolling on the floor laughing THNX Thanks TY Thank you WA(W:A) Worms Armageddon WWP Worms WOrld party :) happy :( Sad >:( Mad :p Sticking his/her toung at ya ;) Wink ================================================================================ ================================[ O P T I O N S ]=============================== ================================================================================ BUILDING A TEAM Start off in your worms adventure by creating your own team of marines. Select your team name, worm name (8), team flag, team graveyard, team speech, team fanfare, human or computer, team super weapons (flamethrower, super sheep, homing pigeon, holy hand grenade, mad cow, old lady, mole bomb). WEAPON OPTION You can select weapon ammo, crate apprearing, power, and delay time (x turns before available). There is also shop for weapons. If you have played a game using points for weapons mode, and you win, you will get points to buy more weapons. GAME OPTION You can select HP amount (100-150-200), number of matches(1-9), worm select, fall damage, donation card upon death, anchored worm(can't move), weapon refill, crate falling probability, turn time, retreat time for weapon and rope, seige time, time settings, mine/oil drum, sudden death, instant replay, and special options. If you want your weapon and game settings to be registered, save it. MAP CREATION With this you can create any map you want. Use the options on the left to fill you map with things YOU want. Don't forget to save it if you want the map you just did. SPECIAL OPTION There are a lot of special gaming options to have endless fun in worms. There are 3 slots in the game option, pick something out of each box if you want to add more game fun. They are (the parantheses means which of the 3 slots contains this, using Y-yes, and N-no): -------------------------------------------------------------------------------- Name - Slots - Description -------------------------------------------------------------------------------- Points for weapons mode - Y/N/N - If you win, you will get points to buy more weapons. -------------------------------------------------------------------------------- All crates contain sheep - Y/Y/Y - All crates contains sheep, super/aqua sheep, and sheep launcher. -------------------------------------------------------------------------------- Super sheep = aqua sheep - Y/Y/Y - All super sheep become water proof. -------------------------------------------------------------------------------- Enable blood effects - Y/Y/Y - You like destruction? Then you got to love blood! -------------------------------------------------------------------------------- God Mode - Y/N/N - No HP, which means that you can only die by sinking. -------------------------------------------------------------------------------- High damage unarmed combat - Y/Y/Y - 2x damage with Martial Arts. -------------------------------------------------------------------------------- High damage firearms - Y/Y/Y - 2x damage with guns. -------------------------------------------------------------------------------- High damage animals - Y/Y/Y - 2x damage with animals. -------------------------------------------------------------------------------- High damage clusters - Y/Y/Y - 2x damage with clusters. -------------------------------------------------------------------------------- High damage enginneers - Y/Y/Y - 2x damage with Construction and Destruction tools. -------------------------------------------------------------------------------- High damage fire weapons - Y/Y/Y - 2x damage with BnG. -------------------------------------------------------------------------------- Super Rope mode - Y/Y/Y - Super long ropes. -------------------------------------------------------------------------------- High damage explosive - Y/Y/Y - Dynamite, mines and oil drums do 2x damage. -------------------------------------------------------------------------------- Specialist worms inside - Y/N/N - Construction and Destruction tools last longer. -------------------------------------------------------------------------------- Slippy mode - N/Y/N - If you start slipping, it will be like skiing snow day. -------------------------------------------------------------------------------- Sticky mode - N/Y/N - You will NEVER slip. -------------------------------------------------------------------------------- No retreat time - Y/Y/Y - After using a weapon, there is no retreat time, so plan ahead. -------------------------------------------------------------------------------- Double strength health - Y/Y/Y - Double health and double health crates. -------------------------------------------------------------------------------- Wind effects more weapons - Y/Y/Y - Any weapons that are effected by wind are now paper-light weighted. -------------------------------------------------------------------------------- Energy or Enemy - Y/N/N - You have the choice: energy or enemy. Either one ends the turn. -------------------------------------------------------------------------------- David and Goliath mode - N/Y/N - At the beginning of the first turn, Scale of Justice is used. -------------------------------------------------------------------------------- One shot, one kill - N/Y/N - Licence to kill mode (from GoldenEye) -------------------------------------------------------------------------------- Stay away from the edge - Y/Y/Y - At the beginning of every turn, there is an earthquake. -------------------------------------------------------------------------------- Fort mode - Y/Y/Y - The maps are pre-defined. You have to follow the fort mode options (see multiplayer-internet lingo). -------------------------------------------------------------------------------- Falling really hurts, be - Y/Y/Y - 2x damage from falling. careful out there -------------------------------------------------------------------------------- No weapons, crates only - Y/N/N - Collect weapons from crates. -------------------------------------------------------------------------------- Double damage mode - Y/Y/Y - 2x damage, 2x damage to soil. -------------------------------------------------------------------------------- Crates, crates and even - Y/Y/Y - At the beginning of every turn, there is a more crates Crate Shower. -------------------------------------------------------------------------------- Using weapon doesn't end - Y/Y/Y - Enough said. your turn, mode -------------------------------------------------------------------------------- Extra powerful unarmed - Y/Y/Y - 4x damage from Martial Arts. combat -------------------------------------------------------------------------------- Extra powerful animal - Y/Y/Y - 4x damage from animals. -------------------------------------------------------------------------------- Extra powerful clusters - Y/Y/Y - 4x damage from clusters. -------------------------------------------------------------------------------- Extra powerful fire weapons - Y/Y/Y - 4x damage from BnG. -------------------------------------------------------------------------------- Extra powerful explosives - Y/Y/Y - 4x damage from dynamite, mine and oil drum. -------------------------------------------------------------------------------- Everything you wanted to - N/N/Y - Crate Spy is given to all teams. know about the contents of that crate -------------------------------------------------------------------------------- ================================================================================ =============================[ S T R A T E G I E S ]============================ ================================================================================ - Confuse enemies (and yourself) by naming all of your worms the same. - When you want to choose a good weapon for damage, choose shotgun for close range and bazooka for long range. - Air assaults are precious, save them for multiple kills. - Always save your special weapons / air assaults for later. Try improvising. - For a excellent Pigeon drop, stand on top of the enemy worm, use JetPack, select Homing Pigeon, select target, fly up until you only have 1 or 2 fuel left, and press enter to use the pigeon and fly yourself to safety. - To make a hole and not lose a turn, listen up: First turn, use a mine next to the futur hole, then move away. After your enemy end his turn, go back and detonate the mine and move away. Now you can move to the newly made hole without losing a turn. - When roping or jetting, always select parachute as secondary weapon for precaution. - If a worm is near a barrel, don't shoot the barrel, instead, use a Bazooka or a Grenade and shoot the worm. You will get more HP off it. - Backflip get you even higher. - If you are playing with more than 1 worm, don't hesitate to sacrafice when given an opportunity to heavily damage your opponent(s). ================================================================================ ====================================[ F A Q ]=================================== ================================================================================ Q: Are you done playing WWP? A: NO. Q: Is this game out in NA? A: Depends... ================================================================================ ============================[ I N F O R M A T I O N ]=========================== ================================================================================ COPYRIGHT INFO All materials in this document are copyrighted by Mimicmasterax. Violate the rules and suffer the penaties! You can post my Guide, but only if you apply the following rules: - No ripping off - Keep this document as a whole - I get the credits, not you - No advertisement on the page or in a framed page - NOTICE ME FIRST!!! (I mostly won't say no) - Keep it updated (Always check GameFAQs every week) You can use my guide, as long as you do not violate the following rules: - Nothing to do with advertisement - Don't take my stuff and make fun of them - This file CANNOT be used for commercial use If you find this file without a Copyright Info or somewhere not been listed here, pelase report to me at [email protected]. - GameFAQs MISC. Comments/Suggestions/Corrections: Mail to [email protected]. Use proper title. Use proper language. Additions: Mail to [email protected]. Use proper title saying what you would want me to add to my guide. Please don't mind if I lightly modifie it. THANKS TO GameFAQs for posting my guide. Team17 for a great game. © Copyright 2001 Mimicmasterax ================================================================================