Walkthrough - Guide for Green Lantern: Rise of the Manhunters

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Green Lantern: Rise of the Manhunters

--Controls--
Left stick - Move character
Right stick - used for avoiding attacks (even during flying levels)
Light Attack (LA)
Strong Attack (SA)
Jump
Dash - R1
Block - L1
Super Powers - Hold L2 or R2 and press any action button.
D-pad (directional pad)

--3D--
This game is 3D compatible, so if you have an 3D TV then you can enjoy some
pretty decent extra gameplay effects.

--Difficulty Levels--
Poozer (Easy)
Enforcer (Medium)
Emerald Knight (Hard)

--Upgrades--
Throughout the game you will collect white sparks of light. Those sparks of
light become currency to purchase new powers and power-up upgrades.

--Attacks--
Buzz-Saw
Grab-Slam
Fast Attack (upgrades 1-2-3-4)
Strong Attack (upgrades 1-2-3-4)
Ring Surge
Willpower (upgrades 1-2)
Stamina (upgrades 1-2)
Warrior (upgrades 1-2)
Guardian (upgrades 1-2)
Ring Power
Reserve (upgrades 1-2)
Enforcer (upgrades 1-2)
Proficiency (upgrades 1-2)
Lanterns Light (purchase: 100,000 credits)

--Constructs--
Ring Blaster (no cost)
War Hammer (no cost)
Hover Mine (no cost)
Baseball Bat (no cost)
Mace Storm
Blade Whip
Gatling Gun
Rocket Punch
Missile Pack
Mech Suit
Piston Blitz
Jet Fighter (cost 40,000)

--Ring Surge--
When your Ring meter fills up you can trigger a Ring Surge by pressing L1+R1
together. The meter will go down like a timer and you have endless Green
Lantern power until the meter is empty; this is will help you overpower any
group of enemies or mini-boss.

--Flying stages--
Hal Jordan is a pilot back on Earth so of course the game has some sort of
flying levels. In these levels you cannot use any Constructs and only have two
attacks - standard, and 



----- Game Walkthrough -----
============================
The game is mostly non-stop; the first few levels feel like one really long
level and does a decent job at being action packed & tied to the movie. The
story is make up of ten chapters.

Mission 1 - Invasion
There really isnt any long intro to this game as the action starts almost
right away. You will fight various bad guys ranging from medium to small
bots and a flying hoverboard type bot. Throughout the skies youll have to
shoot down any red hovering mines as they are very bad for your health.
Beat up any towers that provide transport portals as you will have a swarm of
bad guys on you if you dont. Take out small groups with your Hammer.
At some point you will come to a floating battery and will need to beat up
the left and right sides to light up the yellow bars of the battery to open
the doors. Both sides need to be lit so youll have to be quick. Once the
doors are open then beat up the core and enjoy a large explosion each time you
do this.
At another point you will see three instances of the large batteries anchoring
onto a cliff - kill all the bad guys that surround that anchor and use your
new Hammer to pound away the glowing yellow anchor feet.
After pounding some anchor feet you are called to fight at the citadel. Beat
any towers and bad guys in your way and get up to the top of the citadel to
fight Manhunter Ultra, the level boss.
You have completed mission 1.


Mission 2 - Diversion
Immediately after defeating Manhunter Ultra you are called into space and will
partake in a flying level, similar to flying games. You will use your ring
blaster and some missiles to take on all sorts of flying enemies. There are no
meteorites to find in flying levels and cannot use or purchase Construct
upgrades during flying levels but you can still make regular purchases. Take
noticed when you use your ring surge Hal Jordon will turn into a flying jet
that provides rapid gun fire and extra speed to dodge enemy fire.
When flying into the core you will deal with lasers that can be shot down
easily, and hover mines that deserve quick action as well. Fly all the way
in and when you finally reach destroy the main power source by targeting
the big rotating yellow lights of the central battery.
You have completed mission 2. This level is pretty easy and is nice in 3D.

Mission 3 - Central Battery
In the caves you will first be assigned to destroy all Spawn Gates. Follow the
main path and make sure to take out any towers right away to reduce the number
of enemies coming through the portal. Unlike the first level some portals
require you to destroy two towers instead of just one. Throughout this level
you will see some rocks that look like you can beat them up - make sure you
break them for extra white points.
When you reach the central catacombs you will learn a new Construct - Hover
Mine. Create and toss a Hover Mine at each rock face that has a glowing green
aura. Inside the catacomb you will see a central battery and a bunch of red
floating targets - those you need to destroy, along with any bad guys in the
room.
When you finish with your second round of red targets keep watch for
one of the rock faces before a green jump spot - blow open the rocks with a
Hover Mine and get a meteorite to power up with.
After you beat up the bad guys, some story dialog will take your
character deeper into Oas core. When you reach the next portion of the level,
run down the path and come to a split in the road, take the left side first,
bust open some rocks and get another meteorite power up, then head back and
take the other path to resume the level. Be sure to break any rocks that look
like they deserve it.
At the end of the path you will come to a wall with the green lantern symbol
and a glowing circle object at your feet. Use your hammer to pound the glowing
circle on the floor and enter the large room where at the top-right rock side
is where you can blow a hole and see a glowing green lantern symbol. Walk to
the symbol and follow the instructions to open access to a large pressure
plates puzzle.
Complete the symbol puzzle by pounding on the white glowing floor pressure
plates to open the door to the next room. Break through a couple rock faces
with Hover Mines, as expected and enter the large main catacomb. The final
battle with be with two large Manhunters. Defeat them both and you will have
completed mission 3.

Mission 4 - Distress Call
Youll walk a little bit and will discover the Queen Agopo fighting a large
group of regular Manhunters, intervene and beat up some robots! She will
introduce herself and tell you her kind uses Voilet energy of Love. Follow her
to the Hall Of Knowledge and battle some Manhunters along the way including
taking down some Teleport Towers. After taking down a couple rounds of towers
and bad guys you will get a new Construct - the Baseball Bat. This new power
is fun and allows you to hit large round projectiles back at enemies (you
will use this a lot in the game including some level puzzles).
When the flying Manhunter powers both of its gun barrels then hurry up and
block, two barrels means gunfire. When only one barrel is being powered up
get your baseball bat ready to hit back the projectile towards the enemy. Do
this three times to defeat the flying Manhunter.
You will have a heavy fight with a set of towers protected by force fields;
kill the large Manhunter to drop the tower shields to then attack them. Follow
the Queen again and find yourself in yet another large battle with a big
Manhunter, but this time you will have to watch out for the Queens health - if
she dies the battle is over. After the fight be sure to open the glowing green
rock wall to the right of the battle with a Hover Mine to get another
meteorite power-up.
Before arriving to the Hall of Knowledge you get tossed into a battle with
Queens army since theyre now taken over by yellow energy giant worm-like
Willhunter. Beat the small army and fight the Willhunter worm using the
Baseball Bat when a projectile is tossed at you; beat up the worm whenever its
open for a beating. When youre done with the Willhunter worm, power up and
head into the Hall through the giant doors, but youll quickly notice you
cannot enter as originally expected so you take a detour and end up fighting
more bad guys.
When you run into the flying Manhunter jet you should know the drill - use 
your Baseball Bat to beat back large projectiles (when a single it 
is powering up), otherwise block the gunfire when you see two gun barrels 
charge up. You may encounter some purple army warriors trying to kill 
you at the same time so keep a sharp ring.
Battle your way up the mountain and fight a lot of purple enemies along the
way. Take notice of a green rock face to the left side - use your Hover 
Mines to blow it open for some extra white light points.
At some point you will encounter a large purple crystal shard called 
a  Boost Crystal - which boosts the shields of purple enemies, so you 
will want to take out those crystals first before attacking the groups 
of enemies surrounding you. When reaching the top platform with large stone 
doors notice the purple floor trigger so you can pound it with your War 
Hammer to open two pillars that you beat up and which will finally 
open the doors.
Go in and deal with the group of purple huntresses, then complete the first
room puzzle by hitting the two pistons so they rotate the floor circles
making sure markers all point in towards the center of the floor design then
pound on the center glowing circle with your War Hammer when it is lit. Each
time you complete the room puzzle a stone door will open and enemies
will come out. Defeat the room enemies and complete the floor puzzle a few
times; the purple wall gems fire at you require your Baseball Bat to use their
own projectiles against them. When you finish all the room puzzles, a large
door to the right opens for you to enter.
Upon entering the room you will see a lot of power-ups and purple enemies. The
large door at the end of the room needs to be opened and you should notice the
spheres on both sides of the door; grab each of those spheres, one at a time,
into the next room and toss them on the wall where it looks like giants orbs
should go, to open the next door (itll be obvious).
Enter the Hall of Knowledge, a giant purple glowing library with enemies to
defeat of course but first you will need to take out the large boost crystals
that shield all the enemies from real damage. Take out the crystals first,
then the purple baddies. After you destroy the first crystal a giant
Willhunter worm will pop out of the ground and add itself to the mix. Take out
all the enemies and open the exit. Take the path outside and fill up whenever
any power-ups appear until you reach a giant Willhunter worm that initiates a
battle between you and Queen Agopo herself.
Beat up the Queen using your Mace Storm or whatever. She will call in help
and you will have to take down the minions before getting to deal with the
Queen directly again. Watch out for the yellow floor crystals as they will
lock you in a stasis field and hold you until you break free.
Once you defeat the Queen you will have completed mission 4.

Mission 5 - Possession
This mission is a flying stage, like the second mission. You will encounter
flying worms and Manhunters galore. Along the surface shoot at the portal
towers, dodging incoming fire.
You can also target and shoot down the stone bridges for extra light credits.
At the end of the first run you will hover in front of some temple doors and
will need to take out all the bad guys and the multiple evil worms; try to get
the containers with white light credits. Once that lot is cleared you fly into
a cave-like section and will need to shoot anything that moves. When you get
surrounded by worms is when you arrive at a place in the tunnel that has pure
large purple crystals that you will need to avoid hitting (while shooting bad
guys down).
After passing through all those crystals you come to a temple and will need to
take out many of the enemies flying around. Once you come to a stop there will
be three platforms that will allow the evil yellow energy worms places to pop
out and shoot at you. Once you take them all out you will chase them into
another area of the crystal tunnels that will have portal towers you should
take out along with all the flying baddies.
At the end you will encounter a very large, and very bad Manhunter Ultra that
is begging to be defeated. You have now completed mission 5.

Mission 6 - Corruption
This level is very straightforward - follow the path and beat up enemies in
your way. There are a lot of purple female warriors at each step of the level
so you will definitely want to pull out your Missile Pack or Mace Storm
constructs. After battling a few large groups of purple warriors you get
sealed into a huge purple crystal arena circle for a large battle with a huge
yellow Manhunter and some smaller manhunters, and of course some purple
warriors to round out the mix. If you have the Mech Suit then use that to take
out the large manhunter quickly, but just when you think youre about done a
giant yellow worm will start to mess things up; use your Baseball Bat to
counter the worms giant blue projectiles.
Once the yellow worm is destroyed head to the right side of the building and
battle the oncoming enemies then break all the purple crystals to the right
for power-ups and to reveal a special green jump pad that will take you down
the small cliff to a path where a couple small power-ups exist and when you
break the green glowing wall you will get another meteorite power-up. When
you're done and ready to head back, use the returning green jump pad and now
head into the main building.
When the first room is entered you will see a glowing purple circle on the
floor that you will need to hit with your War Hammer, but first get the green
lantern power-up re-flll to the right and then hit the circle on the floor.
Two pillars will rise from the floor and you need to beat each pillar up
and make them glow before the go back down into the floor, making you start
the room puzzle all over again. Finish the puzzle to open door to the
next room.
In the first chamber you will battle two sets of moving statues and one wall
gem that fires at you. The stone warriors are initially slow so you may have
time to take out the first wall gem using your Baseball Bat to return its
projectile fire back at itself. Take out all the stone warriors however you
see fit; Blade Whip and Mace Storm are two very good choices here.
In the next room there is a floor puzzle that needs your War Hammer swung.
When the door opens a couple white light credits are the right when
you first walk in. Continue down the path and again to the right is a full
green lantern recharge point. Keep going down the path and on the left side
are green & blue power-ups, don't get them yet as you will have to battle 
warriors here and can save these power-up refills for after the fight; head
towards the end of the path where you see stone warriors standing and be
greeted by a giant yellow worm. Defeat the worm using your Baseball Bat and/or
Missile Packs; take out the stone warriors first with your Blade Whip to
remove shields then use any fun torture to shatter their stone butts. Once that
lot is dead you will need to turn the green markers on each side of the door
to enter the next large room.
In the next big room is some enemies to fight and a puzzle that requires you
to run around a couple side rooms to collect purple power balls that will
eventually trigger the mega-large door to open allowing you to proceed. Take
out the purple crystal shards first, as they shield the warriors then take out
all purple baddies. Once the room is safe, take notice of the large symbols
written on the walls, doors, and pillars - the room puzzle is solved by
tossing a purple ball into a round wall hole in configurations that follow the
symbols on the wall. But first you should notice the room now has some green
jump pads.
Take the pad on the right side of the room first, it will take you up and you
will get one of the purple balls needed to deactivate the purple wall force
fields. Once you pull the ball away from its stand then some Manhunters will
come to mess with you. Defeat them and go to the left side of the room and
follow the same idea for that side of the room - use green jump pad, get stuff
- the left side has some power-ups and a valuable meteorite. When done getting
your freebies, go back down and grab one of the purple balls. Notice on the
right side of the room theres two shapes marked on that force field - toss two
purple balls into the holes where the shapes match and you will trigger open
the next room you need to go into and kick Manhunter-butt (and destroy the
wall gem) then come out and repeat the same steps for the left side room. Of
course when you get the sphere from the room theres a perfect chance for bad
guys to come in and mess things up so beat them up and get back to the room
puzzle. Once all four purple orbs are in their right walls then a floor circle
appears - whack it with your War Hammer then beat up the four rising pillars
to have the purple wall come down and opens the final chamber room, 
a big boss battle against the Queens Defender.
Fighting the Queens Defender takes a while and is heavily pattern driven. When
the Defender raises one hand back thats the signal she will give you a signal
she will be swiping the floor with her hand and you will want to jump out of
the way from that - immediately followed by three sets of rocks that fall from
the ceiling (watch out for the cracks in the floor that indicate where the
rocks will be falling so you can avoid them); when the Defender puts her 
hands down on the ground hurt her with your Mace Storm or similar. After a
couple hits on her hand she will toss out some yellow worms, I prefer to 
block them all until theyre gone and resume beating up the Defender. Overall
you can try shooting your Missile Packs when the Defender is not near you but
it seems the harder damage is felt when youre attacking her limbs directly.
At around under 90% of the Defenders health she will raise both her arms and
some yellow worms will be crawling around her. You will have to fight both of
those worms when they pop out of the ground; each worm represents the Defender
hands and shell loose power when each worm is attacked. Near 70-75% health she
will show you a new signal she has, it is when both hands are pulled back then
she pounds the ground - you should jump and avoid the yellow floor cracks 
she creates, large yellow crystals rise from those cracks to freeze you
in place - dont waste your Missile Pack here as the crystals will be the
target - let the Defender clear away all those floor crystals with her hands
or worms. If you break the yellow crystal remains then that will help fill
your power and green energy up so be sure to just toss a few yellow rocks back
at the Defender for fun as well.
At around 50% health or less the Defender will have a new trick where she will
scrap the floor with both hands and pull back like shes scooping the floor
clean with a yellow strip of energy - avoid the yellow strip by jumping, and
be sure to hit back her projectiles using your Baseball Bat, knock her
down to your level and allow you to beat up her face. Repeat all of the
patterns until the Defender is defeated.
You have now cleared mission 6.

Mission 7 - Biot
The mission starts with a low number of enemies so be sure to clear them
out before taking any of the power-ups around the room. When you reach a 
guarded, yellow glowing door with a red battery chamber to its right there
will be some Manhunters who corrupt your ring, blocking some of you green
energy - kill them quickly then run around to the right side of the wall.
Notice a red circle puzzle on a wall, this gives you a red battery that you
will need to place next to the yellow shielded door; place the red battery
inside the open red glowing wall hole.
After using the first green jump pad you should notice two power-ups in front
of you, a glowing green wall behind them, and to your right a large sliding
door. Take the power-ups now, blow a hole in the wall for a meteorite
power-up, and go back through the door to the right. In the next room are 
power-ups to your right, and on the ceiling are some red spots that shoot
projectiles at you - clear this room by using your Baseball Bat on anything
they shoot at you, but be quick as some Manhunters will join in and mess with
your flow. Once the room is cleared run around the circular path and twist
open the door lock.
The next room will introduce a central knowledge base info station for you to
place your ring into and progress the story; overall there are about three of
these stations across the mission you will need to find and use. To open the
next door in this room you will be told to send a Hover Mine inside a wall
shaft (you will do this a few times throughout the level in similar but
varying forms). The door will lead into a large factory with power-ups, if you
can save these for the huge fight you will have with Manhunters
and a Manhunter Ultra. After taking that large group out, take the new green
jump pad to the next section and you will have a few flying machines shooting
at you that your Missile Pack can take down quickly but the Manhunter jet
requires you to use your Baseball Bat to hurt it with its own projectiles.
You will arrive at the next central knowledge base station and will see a red
battery level to your right, this will allow the mine shaft to open for you to
send down a Hover Mine, which will then open the door to the far right of the
room. Take out the four Manhunters in the hallway (use your Baseball Bat to
knock away any bad guys), and at the end of the hall is a yellow floor circle
puzzle for your wonderful War Hammer to pound on, this opens a door into a
room with a rotating center - notice the mine shafts in the center you will
need to slow down the center from spinning by pounding on a floor circle on
the other side. When the center stops spinning, toss Hover Mines in each shaft
to unlock doors in the next room - a tip here is to create the Hover Mine
first in front of a hole, then pound the floor circle to stop the spinning and
watch the mines go right in on their own.
When you take the green jump page down to the factory floor you will see a
large green energy power up, take it if you need it because you will have a
group of bad guys on you shortly, including a yellow worm. Once the bad guys
are dead then head towards the newly opened door and take out the handful of
Manhunters before tapping into the last central knowledge base station with
your ring; you will have to get a red battery and run with it quickly into the
room to your right, avoiding any yellow shields and before the battery blows
up. If you loose the battery then go back and get another one. Once the
battery is placed inside the red wall hole it was meant for you will get up to
the core of the knowledge base using a green jump pad.
This room looks cool with the honeycomb style look. Attack any area of the
yellow shield where a mine shaft is present and send in a Hover Mine in each
hole. Now you will be able to enter the large red door in the factory, but
before you go in that door you will be met with some hovering red mines you
can take out easily with Missile Packs if you can afford to spend the green
energy (otherwise run around to avoid large groups and use your Ring Blast).
When you enter the red door there will be a bunch of power-ups along the wall
to recharge before an upcoming big fight, of course, and four Manhunters. Once
the Manhunters are gone and youve recharged open the door at the end of the
hall to then be greated with two big yellow Manhunters who will gang up on
you; power up with a Ring Surge and use Mech Suit to defeat them quickly (try
to combo them together at the same time).
After the fight you will notice you are surrounded by yellow shields and to
your left is a mine shaft ready for you to toss in a Hover Mine, opening the
left shielded area for you to head down. Fight the handful of Manhunters in
your way and keep heading down the left side where a new green jump pad should
appear. Before you take the jump pad up, grab a red battery to your right and
take it with you up the jump pad. When up top, toss in the battery and beat up
the bad guys that come at you (use the Mech Suit on the large yellow
Manhunter). When the bad guys are gone, get the power-ups and pound on the red
floor circle to deactivate the yellow shield behind you. Toss a Hover Mine
down the white shaft and go back down where you came from using the green jump
pad.
Grab a red battery and toss it in the wall towards the right of where the
original mine shaft was closed, this will open the right side of the room that
holds the lock to the door you just saw loose its sheild. The right side also
has power-ups you will want to take before battling the final boss,  but of
course a few Manhunters and two yellow worms will want you to beat them up
first... they love it! Grab any or all of the power-ups before or during this
fight as you will get a full recharge in the next room so dont try to conserve
energy just yet. When the area is clear, pound on the red and yellow floor
circle to deactivate the yellow shield covering the mine shaft you need to
blow up but this one is tricky as the shield comes back too fast for you to
run and jump and place a mine so heres my tip: Create the Hover Mine near the
yellow shield then pound the floor circle with your War Hammer, jump and grab
the mine to toss it quickly. Now the main large door will open for you. Head
through the big door grabbing the green energy recharge on the way.
Now battle the Grandmaster, leader of the Manhunters! Use of the Mech Suit
should get him down to 90% health, save your Ring Surge if you can otherwise
expect it to get you about 10% more damage on the enemy. Avoid his whip
at all cost and use the Mech Suit again to get him down to around 70-75%,
thats when he will start to shoot at you with a big yellow beam plus use his
whipping arms. Use your Ring Surge at some point to make sure you can go
another round with the Mech Suit. That should get him down to about 58% health
but you may find that the Mech Suit isnt as effective in the middle of the
fight. The Grandmaster may get on one knee from fatigue at times, allowing you
to combo him some more.
Once he is dead you will tap into the large central knowledge base access
point. You have finally cleared mission 7.

Mission 8 - Hot Pursuit
This is the last flying level of the game and is quite short. Besides bad guys
to shoot down there will be large yellow lasers interrupting your flight path
so be sure to avoid them. When you reach the huge massive ugly door thats in
your way, shoot at the yellow domes first while killing bad guys of course.
Avoid any obstacles like large pipes or death rays. You will encounter a
Manhunter Ultra and this would be a good time to use your Ring Surge to blast
his butt away quicker.
Continue down tunnels shooting enemies and any yellow domes on blocking walls.
You have cleared mission 8.

Mission 9 - Ultimate Weapon
Blow up the giant bot knee shields with your Mace Storm or Hover Mines.
Beat up the bot's knees should get its health down to about 74-80%; each
yellow dome on each knee should be directly attacked and catch on fire. Then
toss one more Hover Mine to knock the robot off balance.
When the robot kneels down at you, exposing its chest that holds your fellow
Green Lantern Kilowog, attack the chest glass with your Blade Whip. The robot
will take some damage and will get up from your abuse when about 64% of its
health is left and some familiar enemy bots will appear to help defeat you.
Kill them however necessary and go back to bringing down that big nasty robot
by tossing Hover Mines at the knees, or for more precision use your Blade
Whip.
Around 40-46% of the robots health, it will start to throw harmful stuff your
way, just focus on attacking the knees. When all four yellow knee domes are 
on fire, toss another Hover Mine to rock the robots balance.
The robot will bring out more small enemies until its power is down to about
25%, then hell drop down one last time around 7% of its health to allow your
wrath to be leashed upon.
You have cleared mission 9.

Mission 10 - Return To Oa
As usual, buy any upgrades worth getting at this point since its the last
level. This level is swarming with enemies at each platform so youll have to
do some heavy group damage and mix it up between melee and air attacks -
Constructs like Missile Pack would be good for this level. The Jet Fighter
takes out a lot of people in a group so if you can keep your distance enough
to execute a jet on a large crowd of enemies then do so.
After the second platform of enemies youll battle Amon Sur. Knock him around
with the usual Mace Storm and get him down to around 90%. Hell put up almost
no real fight but get used to blocking his missile barrages. Around 65% youll
see a swarm of enemies and some yellow demon hands out to get you. Amon Sur is
protected by his yellow shield when his fellow bad guys are around to help him
so dont waste power or time trying to hurt him until you destroy all the
smaller enemies first. Use your Missile Pack to destroy the giant yellow hands
before they become a pain. Flying bad guys are better disposed with using
Hover Mines than your Missile Pack so dont overdo the missile trigger.
Note: Make sure you check your white points to see if any upgrades can be
purchased.
After clearing out the group of bad guys youll resume pounding on Amon Sur
again until hes down around 32-35% then he will bring out two large enemies
and a lot of yellow demon hands that you dont want to get near or theyll
knock you flat. Finish off Amon Sur with your Mace Storm and Hammer - just
keep away from the yellow hands!
After some dialog Amon Sur will create a giant yellow mech suit for himself
and you will do the same... only in green. This mech suit battle is more
like a mini-game than a real fight; follow the on-screen directions to
mech-battle Amon Sur. Keep focused and get your hits in, making sure you block
all of his as much as possible. Ignore the little ant-sized men shooting at
you through this fight, just concentrate on the mech battle timing. Repeated
punch combos work very well when you can get them in, but youll quickly notice
you will have to properly block as much as punch until Amon Sur is near 8-10%
of energy. Amon Sur will get upset that hes loosing and hell force you to
play a random two-button timing sequence for his death.
You have now cleared mission 10 (and the game).


Play It Again
After the credits roll you can choose Continue on the main screen and play the
game through again with all your power-ups in place, allowing you to rip right
through the game again faster and essentially unlock all the trophies for
purchasing expensive upgrades you couldnt do on your first pass, and even
knock out enemies quickly on the harder Emerald Knight difficulty level but
note the later levels are hard and you are already are at level 10 by that
point so dont expect the final levels to be a walk in the park like the early
missions.

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