Walkthrough - Guide for Guardian's Crusade
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G U A R D I A N ' S
C R U S A D E
=========================================================
A K A KNIGHT AND BABY
Walkthrough by Evan Clark <[email protected]
Version 1.0
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Contents
--------
1. Introduction
2. Walkthrough
a) Chapter 1 : Departure
b) Chapter 2 : The Journey
c) Chapter 3 : Wider Worlds
d) Chapter 4 : The Destiny
e) Chapter 5 : Last Battle
3. Baby-Rearing Tips
4. Condensed Living Toy's List
5. Acknowledgements
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1. Introduction
=========================================================
Guardian's Crusade was released quite some time ago as
Knight and Baby in Japan. When I first saw it at my
local game store, the first thought that went into my
head was "eww... look at those kiddish graphics!". But
now that I've played and finished the game, I can
honestly say that the game, despite the graphics, is
incredibly deep, and very humorous at parts. The control
of Baby is very well done and really fun - and face it,
he's just such a cute monster! The application of living
toys is also excellent - with 69 different toys to find
and implement, the battle strategies can get really
complex - there's just so many options! And thinking up
of chain combos of toy attacks is more fun that ever -
it actually makes you want to fight the next monster
you see to experiment on your newly thought out attacks!
And you will need to fight too - unlike other RPGs of
late, you can go charging to the next level too soon.
Monsters between areas vary dramatically in strength,
forcing you to fight for experience slowly instead of
charging Baby-first into the enemy!
Of course, the most addictive part of the game must be
the Living Toy collecting. After many endless nights of
combing the landscape to find that missing Living Toy,
and finally picking up the last one is quite a
fulfilling experience. And they are pretty well hidden
too. The game makes full use of the camera angles to
hide all the chests and other goodies in the game. Some
are near impossible to spot, and only my dumb luck
helped me find them all. So, with this walkthrough,
you can hopefully have an easier, if somewhat less
fulfilling time at the game.
This walkthrough is pretty complete at the moment, but
any newer updates will be send automatically to :-
http://www.gamefaqs.com/
Feel free to e-mail me if you need extra help, have
extra information that I don't, and so on.
Enjoy!
Jerrold Ng
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2. Walkthrough
=========================================================
a) Chapter 1 : Departure
------------------------
You begin the game in bed, until your fairy friend
Nehani wakes you up. Throughout the game, Nehani acts
as your advisor (and your conscience!). Just press
the Square button if you want to talk to her. She also
contributes a little in battle - slight healing with
Pixie Dust, and a tight slap that does rubbish damage.
You get an option to rename yourself here. It's a
good idea too, since KNIGHT does sound rather lame for
a hero name. Nehani will inform you that you have to
talk to the elder. Do so - the elder's house is at the
top right.
After talking to the elder, you find out that you need
to bring a letter to the nearby town of Santa Claria.
Before you leave, poke around town and talk to
everyone (usual RPG advice, really). Talk to Mary at
the bridge on the west exit of town to get a candy bar
(restores 30 HP). You can get two old toys in the upper
left house, next to a guy named Algo. At the extreme
lower right an old man is looking for a blue kitten.
Visit the farmhouse on the southwest of town to find
another old toy behind all the gears.
Once you proceed out of town, you'll start bumping
into monsters. It's a good idea to build some levels
now - just up to level 3 or 4. When you reach the fork,
head left into Santa Clara. Here, you can rest at the
inn for free. There's a treasure chest in the house on
the upper left of the beach, and the other houses can
be explored for the fun of it (check Nehani's sometimes
funny responses!). When you're done fooling around, get
to the elder's house (the largest one in the upper part
of town). Look at the bookshelves for a laugh, then
chat with the elder. Once that is done, can head
back to your town, Olgo.
On your way back, you will have your first encounter
with Baby, that cute little pink thing you see by the
bridge. A mysterious man with rabbit ears (I'm not
kidding!) will appear and tell you to take Baby to the
God's Tower. Then Baby will start following you. Talk
to the elder, who will suggest that you leave Baby in
the cave near Grave Road. So get over there!
Grave Road is right of the fork leading to Santa
Clara. Be sure to fight a lot here - you will need the
experience. Make sure the monsters are running from
you by the time you find a bridge (they will be white
in color). Actually, this is the basic rule of the
game - fight until the monsters start avoiding you,
then you should be strong enough to move on. Across
the bridge you will meet some pretty strong enemies.
Kill as much as you can, then leave Baby at the cave
exit. Return to town and rest.
That night, you'll get a dream that is a repeat of
the Rabbit-man's chat. After seeing it again, you
make up your mind to go rescue Baby (not much of a
choice there, really). Return back to the caves. If
you got the guts to go in, you will fight some
really tough monsters, particularly the Bearephant,
who can cause some serious damage. Make sure you are
very high-leveled before attempting to proceed
further. Fight a little and retreat to Santa Clara
to rest and restock on Candy Bars. Once you make
level 8 or 9, explore the caves. At the first
junction, go up for an old toy, and the go back and
take the other route. Take the chest here for a
Bronze Shield and a toy (why are there toys all over
a monster-infested dungeon?). Proceed. At the next
junction, go up. Here you will meet some even more
ridiculously powerful monsters; watch out for the
Thornsaurus! Try to avoid them and grab that chest
for an iron sword. Go up into the dead end for
another chest containing (you guessed it!) an old
toy. Return back to the fork and go right.
You will find yourself in Kell, a town of peaceful
monsters. Before you know it, you get bummed into
fighting a monster in exchange for Baby's whereabouts.
Before you do fight Mushmare, use the (free) inn and
buy some supplies. By the way, if you try searching
for stuff in the item shop, you'll end up being forced
to buy them! Look around the other tents for some
extra items if needed, then proceed into the shed. For
all the trouble, Mushmare is actually a wimp -
assuming you are level 10 and above. Just keep hitting
him and he'll go down without much trouble. Now go
back and talk to the Elder. You eventually pick up
your first living toy of the game, Mr. O'Neal. He will
awaken all your other toys, and the elder will tell
you that there is one more in the shed. Go back and
pick that up, then search the shed for more treasures
if you want. You should now have a fair number of
living toys by now:
Mr. O'Neil - Whacks enemy with baton
- He may be the first living toy, but he sure is
the weakest! His baton attacks do crummy damage.
Pyro - Use fire attacks
- This guy does some pretty good damage every round
- probably your best toy for quite a while.
Cupid - Heals part a little
- Pretty important early in the game. Heals both
Knight and Baby slightly.
Nurse - Heals one character slightly
- It's cheaper to use than Cupid.
Da Bomb - Explodes in 3 turns
- Blows up after summoning in three turns. Be careful
that YOU get as much serious damage as your enemies!
However, blocking prevents the damage. Use it only
if you have a well-disciplined Baby (who will obey
your Defend command), or you'll end up knocking him
out as well as the enemy. Unless he's already down,
that is.
Dark Postle - Dark Damage to All
- Does dark element attacks. EVERYONE suffers damage,
even you, and this time you can't block it!
Jupiter - Light Damage to All
- Same as Dark Postle, but does light element attacks
instead.
Viper - Paralyzes
- Launches a paralyzing dart at the enemy.
Once you continue deeper into the inner caves, look to
the south walls to find a cave containing a living toy
Phoenix. Further up you'll find another living toy,
Walkbomb, and even further up, a candy bar.
Phoenix - Restores normal conditions
- A vital living toy, really. Don't leave this cave
without it!
Walkbomb - Damage based on distance walked
- Does surprisingly good damage. However, the meter of
distance walked resets each time you use it, so use
it sparingly.
You'll eventually encounter a well-fed baby, a lot of
broken eggshells, and a very pissed mama bird. Yep,
another boss battle. This one isn't too tough; toss
in Da Bomb and Pyro, and they'll pretty much do the
job for you. Just remember to block on the 3rd round!
You'll pick up a living toy, Timeout, after the
battle. After a few scenes, you'll end up in an inn,
and after another few scenes, get introduced to the
merchant Bonik. You then pick up another living toy,
Mapster, after that. After yet another scene, you can
now name Baby by talking to the innkeeper's wife. Then,
you will finally be able to use Baby in battle, even
though he isn't too effective as yet. Now head north,
then east, to Isten.
Timeout - Prevents damage for 3 turns
- Prevents anyone from doing any damage for three
rounds - if you need take a break and heal your
party this is a useful way of doing it. Also,
tossing Da Bomb after using Timeout, then one
other toy of your choice, then defend for a nasty
chain of toy attacks!
Mapster - Enhances map, attacks in battle
- Not all that useful, since you already have a map in
the manual. During battle he's even more useless,
with his rubbish spin attack that shaves one-digit
damages off the enemy.
=========================================================
b) Chapter 2 : The Journey
--------------------------
After almost arriving to town, and listening to an
argument, you eventually find yourself duped into
fighting for a man named Richten as a stand-in to help
your new friend Bonik. After you are free to go, look
around town. You'll encounter the strange monster Ibkee
and her brother Darkbeat for the first time. You find
out your opponent will be Darkbeat. Look around the
back of the building in the lower left for a living toy
Kimoni.
Kimoni - Heals 1 character
- Just what it says. Heals a little more than Cupid, but
only for one person.
Search the furthest south for a decent Buccaneer Mail.
It has protection against light element attacks. You
also get to bet on who will win, but you'll lose no
matter who you bet on (you'll find out after the match
why). Also, in Marco's house, check the closet to
"receive" something from Nehani. Once you are ready,
rest at the inn, and the next day the battle begins.
The battle itself is pretty one-sided - you'll be down
before you can do anything! After the battle, talk to
Marco for some extra Rubies, and return to Richten's
house for another living toy, the Contributor. Seems
to fit Richten's personality, too.
Contributor - Throws money (20Rb) at enemy
- Sounds a little like something out of Final Fantasy?
Well, money does hurt, apparently. Does the best
damage for 20Rb per blow.
After this, head south and east to Zed Harbor, and fight
as much monsters as possible along the way. Baby should
be going up levels at every fight. Let him go up to
level 8 or 9 by the time you enter Zed Harbor.
At Zed Harbor, do the usual RPG stuff - talk to people
for info, buy supplies, rest at the inn. You can play
the piano twice at the cafe for an item from the
audience - interesting, since there isn't any audience!
At the house with all the Artema worshippers, talk to
the worshipper upstairs for a Vampire toy, then talk to
the man at the bookshelf, and then search the shelf
behind him for another living toy Heal Bat.
Vampire - Uses HP to attack
- The most useless toy? Close enough. It does the
same damage as 10% of your HP, which is probably
to low for most battles anyway. And you lose HP
for that too!
Heal Bat - Sucks HP from enemy
- Doesn't suck very much from the opponent, doesn't
restore much for you too.
In the Governor's home, search the flower pot in the
corner of the room with the Governor for a Buccaneer
Sword. In the second floor, search the chest a few
times to open it and get another living toy, Baron.
Baron - Turns 10% of your damage to money
- The opposite of the Contributor, I suppose. If you
are really in need of money, and don't mind getting
yourself hurt...
Then, head to the harbor area in the South. Search the
large cannon for a Tower Shield, and the crates East
of the cannon for a Bug. Open the chest there for yet
another living toy, the Minicar.
Minicar - Rams one enemy
- Kills enemy outright if hit. Misses most of the time,
unfortunately.
Now head into the ticketing office to meet Bonik again.
You'll find out he's just bought the last ticket. Now
go talk to the Governor and you'll get your next quest
- a beast emerald for the ticket! Walk by the port
again to bump into another group of recurring NPCs -
Kalkanor, Ramal and Gwinladin. After the little scene,
leave town and head for the cave in the West. The old
man Rogo mistakes you as his assistant, and sends you
off to deliver an slate to Galik in Carmarthen. Before
you go, search the boxes beside his house for a
strange bug, then search the western tunnel for a
snoozeweed on the wall. Then, you can go into his house
to buy some items from a merchant if you want - that's
the only chance you get to buy cheaper stuff for a
while. Okay, time to go on! By the way, it's best to
have Knight and Baby both above level 15 - monsters
after the cave are tough!
There isn't much at Carmarthen to explore. Locate the
house of Galik, which is a Southwest of town, and
you'll find out he isn't in. Go into the mine to find
a living toy, Miner.
Miner - Dig for Rubies
- You can get rich using this fellow real quick,
assuming you've got decent luck. Does okay damage
during battle later in the game.
Now leave town and head over to the west and find your
way across the swamps to the old shrine. Warning : do
not enter until Knight and Baby is above level 19 or
you will get creamed. It's a good idea to have to good
armor too. Rotate the camera a little at the entrance
to spot a lost merchant - he'll let you rest and save,
which is a good idea. Also a good idea is to learn
some transformations (assuming Baby is in a good mood)
- you can learn from Psychocat, Fatal Frog and Treead.
Going right on the first junction (west), rotate your
camera angle a little to spot a treasure chest
containing a living toy, Psychodoc
Psychodoc - Turns 20HP into 10PP
- Not really that good an exchange, really, and
quite a waste of one fighting round.
Another chest on the right contains a Peach Potion.
At the west junction, you can find a large room with
two boxes containing candy bars. Then, search the
chest in the center for the living toy, Foreman.
The chest'll then attack you. it's a tough
monster, be careful!
Foreman - Attacks, escapes from dungeon
- Does pathetic damage in battle, just like Mr.
O'Neil. But, more importantly, you can use him to
warp back to the entrance, very vital!
If you go through the room here, you'll find another
junction - go south for a okay-ish Kuldian Armor,
then go north for two other living toys, Freud and
Clericy.
Freud - Sends enemy to sleep
- Useful? Not really.
Clericy - Keeps healing
- Heals little bits each round - think Regen of
Final Fantasy.
Now go back to the main junction. At the junction
you can take either the east or south, either way
you will reach a series of caves with strong
monsters. In one side cave, you will find the all
important living toy, Angel. You can also pick up
a cheeseburger along the way.
Angel - Heals a lot of HP for the party
- Very very useful but somewhat expensive in PP
usage. Use sparingly.
At the end of it, look to the west for a crummy
Sword of Might, then go inside the red doorway.
You will encounter Kalkanor and gang and witness
them defeating a monster. After they take the
emerald and leave, you can go fight the monster
again - it's a tough fight, I recommend using
Pyro and simple just hit him hard - and you'll
get a pretty good White Shield in return.
Now return to Galik's house and hand over the
slate - you'll find out it's a part of a broken
warp gate key. Nothing very useful to you. You
can find a bubblegum in Galik's machine and a
Spinach Snack in the strange treasure chest
upstairs, but other than that, there's nothing
really left to do here. Go back to Zed Harbor,
and go to the Governor's house. You will meet
Kalkanor again, and find out that the rock you
picked up after saving Baby from the giant
bird is actually one of the holy relics needed
to "save the world". You exchange it for
tickets.
In the ship Zepher, search the phonograph in the
captain's room for a toadstool, then go down
below deck to rest and save. Then walk around
and chat with a few familiar faces. At the
lowest deck, you can find a peach potion in the
chest and an apple in the sack. Then go back to
your room and rest and you'll arrive in Jungo.
You'll find a happy couple here - talk to the
man and you'll get a chance to name his son -
toss in anything you want, and you'll pick up a
new living toy, the Ditchmobile. Also, talk to
the yellow penguin (..? What's a penguin doing
here in the tropics?) Pengie for another living
toy, Ringsider.
Ditchmobile - Raises Agility
- You can easily "ditch" the enemy with this.
Ringsider - Gives play by play of battle
- Just what exactly is the use of this toy?
In a house near the cafe, go downstairs for a
bug and a bean (..?). Now leave town and try
to learn a transformation from Zakra. For some
reason, when I fought them, Baby will repeated
use transformations. Maybe he really hate
plants? You can take a stroll up to the
lighthouse in the southeast of the island and
climb up for yet another living toy, Mi Armour.
Mi Armour - Raises Defense
- A very important toy - especially when you
are fighting bosses.
Once you are done, return to the ship. It
starts to rain now, go to the front of the ship
for a new toy, Terroroid. By the way, notice
your luck is now at Awful?
Terroroid - Scares enemy
- Boo! Well, I've never found him useful, but
maybe that's just how I play these games.
Return below deck, hang around for a while,
then go back up - Baby will become seasick. You
take him up for some air, then you'll end up
seeing an impressive CG clip before being
tossed into the sea. You'll end up being
separated from Baby, on the island of Kerple
(wow, that's a long way to drift). Go to the
center of the village to find out about Baby's
fate, then go to the chief's hut for a living
toy, Mudsy.
Mudsy - Slows enemy
- Useful only if you're trying to run from the
enemy.
There's also a barrel here which will give you
one ruby each time you search - but it'll take
a long time to amass anything decent, so just
go kill a monster if you need the cash, okay?
Anyway, by now you should have figured out that
you need to kill the tribal god Yugonga if
you're gonna save Baby's pink hide. Talk to
EVERYONE in the village, then go in the shrine
(you can't go in if you haven't talked to
everyone yet).You should be at level 25 and
above. Along the way you will pick up yet
another living toy, Pippanic.
Pippanic - Confuses one enemy
- Just what it says.
Further along the same passage you can find a
cleverly-hidden Crystal Armor. Why they would
hide it is beyond me, however. After that,
another cave with a Cheeseburger and a Peach
Potion. Then it's Yugonga time. You should be
level 27 or above to fight him. Use Timeout,
Da Bomb, Contributor in that order, then
defend all the way and you would win without
lifting a muscle on him! Tribal God indeed.
On beating Yugonga, warp back out to town and
Baby will be freed. You can now pick up another
living toy at the storage hut, Samurai. You
will also get the Chester Flute. Before you
leave the island, return back to the spot where
you fought Yugonga, then go into the west
passage. It's a good idea to get some
experience for Baby - he should be pitifully
weak compared to you at the moment. There's a
chest here with a rather naff Crystal Shield,
but spin your camera a little to spot another
chest - it contains the living toy Hobo Joe -
the chest is actually a mimic, but you
shouldn't be even breaking a sweat by now.
Samurai - Returns LT, joins attack
- Powerful, but takes away all other living
toys when he appears. What an entrance!
Summon him FIRST if you want to use him
for battle, but I think 10PP is a little
too expensive.
Hobo Joe - Steal Items
- You can get some pretty good items from
stronger monsters later in the game.
There's a pretty beam of light at the north
passage, but it doesn't do anything other than
being pretty at the moment. Return to town and
head to the nearest beach.
=========================================================
c) Chapter 3 : Wider Worlds
---------------------------
You'll meet perhaps the strangest form of sea travel
ever in an RPG - say hello to Chester the Water Bug!
He's also, unfortunately, the slowest sea travel ever
in an RPG - it's really painful especially when you
need to travel from one point on the map halfway
across the world.
You now have the freedom to go to a lot of
places. I went to the nearest town of Den
Heldar. Check those houses - in one of them,
someone will throw a living toy, Insectorfly at
you if you try entering his house.
Insectorfly - Lowers Defense
- Useful on bosses particularly.
There's also good weapons and armor here, and
you should have enough rubies to get the best
stuff - and you will need them too. In one
other house, talk to the mayor's daughter and
you'll get a quest to save the people trapped
in North Tower. Before you actually go to
North Tower, go explore a little more.
At the island north of Den Heldar, you can
find the grandson of Zeppetto, the creator
of the living toys. Unfortunately there's no
living toys to be found here, but search the
cabinet behind him for the obscenely powerful
Zeppetto Helmet. You won't need another helmet
for a LONG time!
Now head to the North Tower. You should be
around level 30, baby around level 28. At the
first junction, go through the right passage
(west) and enter the doorway for a living toy,
Douwner. The do the same at the left passage
(east) for a crap Crystal Sword. Then follow the
passages to locate two more doorways, one with a
living toy Toughwall, and the other with a
sub-par Devil's Shield.
Douwner - Reduces strength and defense of enemy.
- I used him a few times, but never really felt
the difference, I dunno.
Toughwall - Acts like a shield
- Defends against most attacks for a few rounds.
So powerful it actually makes the game a little
too easy - use it on the weaker of the two
(usually Baby) to seriously simplify the battle.
Proceed up the stairs now to get to the top.
Nehani will comment that there's no one here.
Before you leave, look around the roof for another
sub-par equipment, the Splint Mail, and yet
another living toy for your collection, Vegas.
On your way back down to the ground floor, you
will spot a monster entering a secret passage.
Follow it! You'll bump into Ibkee and Darkbeat
and have a short chat. Then pick up the toy in
the corner, Mossman.
Vegas - Causes conditions depending on luck
- Never used him much. So are you a gambling
man?
Mossman - Lowers offensive power
- Reduces offensive power. Unlike Douwner, you
can actually see it's effects!
Now enter and you'll meet two boss monsters.
Darkbeat and Ibkee will fight one, then you will
fight the other. He's so weak it's not even
funny! Just call in Contributor, Pyro, and then
attack and he'll go down in two or three rounds.
After taking him down and saving the people,
you can pick up a Spinach Snack in the cleverly
hidden chest at the southeast corner of the
room. Enter the next room and take the warp.
You'll take on a slightly stronger boss, the
Guardian. Just use Contributor, Pyro, Toughwall
on Baby, then just fight. Use items to heal if
needed; shouldn't take more that five rounds to
take him down. You'll pick up a Solomon's Ring,
and Nehani will mutter something. The
watchmaker you saved will tell you to find him
in Trisken. Now you can leave, there's nothing
more to find here - use Foreman. Return to Den
Helgar, and talk to the Mayor to pick up the
living toy, Windmeister.
Windmeister - Causes Wind Damage
- Another useful toy. Does really big damage on
earth-element monsters.
Now head to the next continent. Go to the hut
southwest of Trisken and open the chest (it's
a mimic) for a living toy, Stare.
Stare - Gives you a bird's eye view in towns
- Just what use could that possibly be? In
battle, he fires sight rays which cause
average damage.
Now go and visit the incredibly huge city of
Trisken - try fighting a monster called
Bobodragon along the way there - it's very
strong, but if you beat it with Baby intact,
Baby might learn its powerful transformation.
In the front gates of Trisken, you can fight
a guard to get a living toy, Dr. Snooze. In the
item shop nearby you can search the crates for
yet another bug. Then, head to the bell tower
to the direct north of the city and climb up.
Along the way up you will find Sacribat,
another living toy.
Dr. Snooze - Sends all enemies to sleep
- A little more useful that Freud.
Sacribat - Sacrifices one Living Toy to attack
- At least you've found some use of the living
toys like Mr. O'Neil, Miner, Mapster, etc..
in battle. Summon one weak living toy, then
call in Sacribat, and then keep sending out
weak living toys (that stick around) for
some big damage. By the way, the type of toys
sacrificed alters the damage - stronger toys
that drain more PP to summon causes more
damage when sacrificed. And don't worry, you
don't permanently lose any toy.
There's a monster training center here that
let's you pit Baby against a monster - some
monsters are tough, but you should be able to
learn transformations from most of them. Search
one of the dummies for a hamburger (there's a
hamburger in the stuffings?). There's a house
with just one boy - go up to the second floor
and keep searching the barrel in the corner for
lot's of bugs. Why would you want them I'm not
sure. There's someone around town who will give
you a wallet, and another who will tell you he
has lost his. Do the connection, and you'll get
1000Rb. At the house west of the Bell Tower is
the grateful watchmaker who will reward you
with a living toy Tarantula. Don't go into the
cafe unless you want to get conned 3000Rb.
Also, BE SURE to buy the very expensive Calm
Ring - you'll understand once you get to God's
Tower.
Tarantula - Spits poison at enemy
- Isn't it obvious?
Now that you've done all the exploration of
Trisken, enter the castle. Talk to the couple
in the courtyard twice for 1500Rb. Talk to them
one more time and you'll lose it, so don't! At
the castle, you'll end up catching a thief, and
pick up a water ring from the noblewoman. Baby
would have also ran off. Go out of town through
the east exit and follow the path and you'll
find him. Then, the king will let you pass.
Now you're in real monster territory! Monsters
here are unlike what you've ever seen - they
will chase you down the moment they lay eyes
on you. You'll usually meet giant turtles here,
Windmeister will make a short work of them.
You'll eventually arrive in the town of Garam.
Chat with the man on the east side of town to
find out about a Giant kidnapping. Sounds like
a job for Knight and Baby! Explore the rest of
the town before you embark - the people at the
item store claim they are no super store, but
they've got stuff that blows away anything found
before - buy buy buy... if you've got the cash,
that is. There's nothing really major in the
town, so you can proceed to the cave at the east
exit.
First, check to see if you are level 31 or 32 -
should be enough to tackle what comes next. On
entry, straight away rotate your camera for a
living toy, Sumode.
Sumode - Whacks all enemies hard
- Knocks away enemies - like a full party
version of Minicar. You can imagine the
chances of knocking them all away are pretty
slim. Doesn't work on bosses.
Search the giant white statue and be prepared
to take on Ruval, the said giant. Similar
tactics work - use Toughwall to protect one
of you (Baby is usually weaker), then call
in Contributor and Windmeister. Attack, and
use items to heal. Shouldn't be too difficult.
After the battle, you find out the truth about
Ruval, then Kalkanor and co. will come in and
destroy it. You'll then have to fight
Kalkanor. Don't bother putting up a fight this
time - it's a typical RPG "must lose for story
to continue" situation. Return to town. You
can now enter the Temple of Artema - but
there's nothing here except for a treasure
chest that doesn't open. There's something
amiss here... Anyway, there's nothing you can
do about that, so proceed north to Denvadro.
You'll meet some monsters along the way that
shouldn't be too tough - but try to fight as
many as possible for the experience. In town,
you can speak to a person named Shawn for a
nice view of the tower. You'll find out a
little about Saint Aruvin, the healer. Also,
listen to the musician and buy his record to
get a living toy as a freebie.
Hornet - Poisons one enemy
- Why would you want this if you have
Tarantula?
Nothing else of interest in town, so it's time
to go on. Get prepared for a long journey -
the Holy Shrine is VERY far away - and you'll
meet at least 8 or 9 monsters along the way.
Buy lots of Spinach Snacks before you go or
you'll regret it. By the end of your journey
you should be at around level 34. Save at the
Holy Shrine, then proceed to the tower. You'll
encounter Kalkanor and co. again and find out
the truth behind the gathering of holy stones.
You'll also see the villain of the game,
Karmine, for the first time. Gwinladin then
reveals his true form (isn't it obvious? He's
the bad guy), and wipes out Kalkanor and Ramal.
Your turn! As usual, use Toughwall to protect
one of you, Contributor (he should be doing
massive damage by now) and another toy of your
choice, using Spinach to heal. He's tough - but
as long as he only injures one of you, it
shouldn't be too difficult. Once you've won,
return to the Holy Shrine to get help from
Aruvin. You'll pick up a very important living
toy from him, Gabriel.
Gabriel - Fully heals entire party
- 50 PP !? - use only as the last resort.
=========================================================
d) Chapter 4 : The Destiny
--------------------------
Before entering the tower, I suggest fighting
some of the fierce monsters that roam the swamps
around the tower - you'll pick up some decent
experience, and Baby might learn a transformation
or two.
As you might expect, The God's Tower hold's some
seriously powerful monsters. At the entrance, go
through the three outer doorways to find some
excellent Miracle Armaments - Sword, Shield and
Armor. Then go to the main area with the pretty
swirling lights and go up the west staircase for
a Spinach, then the right staircase to continue.
For most of the monsters here, use the usual -
Toughwall on one character, Contributor, and
attack. Oh, you should feed Baby with some of
your old armor and weapons to boost its HP,
defense and offence. You won't be able to avoid
battles here - just keep going, and keep
killing those monsters - you'll pick up a
Snoozeweed and a Fire Ring before challenging
yet another boss, Anzo. Remember your Calm Ring?
Equip it - you'll find out that just how vital
it is now! Use the same tactics as with all the
other bosses - shouldn't be too tough if you're
around level 36. You'll pick up a living toy,
Dark Cross, after battle.
Dark Cross - Eliminates everyone's Light
- Reduces everyone's defense against Light
element attacks.
Past the boss, there's another few floors up
to go. Along the way, you'll grab a Peach
Potion and a Spinach Snack - use the Peach
Potion - you should be pretty low on PP by now.
You'll encounter the next boss, Lanzo, after
that. And, appropriately enough, you'll pick
up the living toy Holy Cross after battle.
Holy Cross - Eliminates everyone's Darkness
- Reduces everyone's defense against Dark
element attacks.
After this, you will reach the tower top and
uncover the truth about Baby. Then you'll
witness Darkbeat and Ibkee fighting Karmine,
and losing. Then, it's your turn - and you'll
have to fight him without Baby's help! Well,
at first, Karmine is so freaking powerful I
though you had to lose - but apparently it
is possible to beat him. First, set up a
Timeout/Da Bomb Combo, use Mossman to soften
the blows, then block. After Da Bomb goes
off, switch to Toughwall, then Contributor
and Windmeister. Now pray that your toys
can outlast him! After that, you'll see
the resurrection of Xizan. And see pig fly!
Once the impressive scene is over, you can
then figure your way through the little
maze (hint - climb up) to get the living
toy, Verseus.



