Walkthrough - Guide for Juiced
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_____ ____ _____ / / / / / / / / L__/ / / / / ____ _____ _____ ______ _______ ________ / / / / / / / / / / / \ / ____ \ / ____ \ / / / / / / / / / / / __ | / / / | / / \ \/ / / / / / / / / / / / \_/ / L__/ / / / / / / __ / / / / / / / / / / / ______/ / / / / / / \ / / / / / / / / / / / / / / / / / / \__/ / / / / / / / / / _ / / _ / / / / / | / / \_____/ / / / / \_/ \ / \_/ \ / / / / / \ / | /| / / / | | | | | L____/ /| / \_______/ \________/ |__/ L___/ \________/ \________/ \_________/ |__/ JUICED ~~~~~~ WALKTHROUGH PC VERSION CREATED BY JEANCLAUDE32 =================================================================== -------------------------TABLE OF CONTENTS------------------------- =================================================================== 1) INTRODUCTION 1.1) About the Author 1.2) Contact Information 1.3) Copyright Information 1.4) About the Game 2) GETTING STARTED 2.1) Default Controls 2.2) Transmission Options 3) THE GAME 3.1)History 3.2)Race Types 3.3)The Cars 4) WALKTHROUGH 4.1)The Story 4.2)Point-to-point 4.3)Circuit 4.4)Sprint 4.5)Showoff 4.6)The other crews 4.7)The Phone 4.7.1)Crew Challanges 4.7.2)Pink Slips 4.8)Arcade Series 4.9)Manual Gearbox Racing 5) CREDITS =================================================================== 1)--------------------------INTRODUCTION--------------------------- =================================================================== Greetings everybody to my first walkthrough.This walkthrough will help you complete the game describing each part of the game.Being my first walkthrough I will probably miss a thing or two, but overall it describes most frequent races in the game and more.If you have any queries or doubts you can contact me at the information below. =================================================================== 1.1) About the Author---------------------------------------------- =================================================================== My name is Pope Claude (translated in english) and I'm from Romania.My hobbies are real racing, watching racing movies and playing racing games.I know a thing or two about tunning a real car both at performance and at aerodynamics and I have plans for myself of coming face to face with a real underground racing scene. =================================================================== 1.2) Contact Information------------------------------------------- =================================================================== If you have any queries or doubts about the walkthrough you can contact me at the following: 1) Through CheatHappens.com: You can send me a PM(Private Mesage) on my profile page on www.cheathappens.com my profile page is this one: http://www.cheathappens.com/show_user.asp?userID=226656 To send me a PM you have to be a member on www.cheathappens.com which is easy, fast and free.But if you don't want to make a thousand accounts on each website then you can choose the second option. 2) Through E-Mail: You can send me a mail about your queries or doubts at the following address: firstname.lastname@example.org This is my only e-mail address and I always use it so there is no problem in answering your question in time. =================================================================== 1.3) Copyright Information------------------------------------------ =================================================================== JeanClaude32© 2008 onwards, all rights reserved. It is forbidden to reproduce, recreate, reiterate, copy and redistribute this guide to ANYONE without my permission. There will be severe consequences for anyone who does. Right now the only site who has permisson to display this guide is www.cheathappens.com, and all sites affiliated with CheatHappens. If you find this guide on any other site, please tell me immediately so I can deal with it. =================================================================== 1.4) About the Game------------------------------------------------ =================================================================== Juiced was meant to be released on the year of 2004 but because the game company which had the ideas, Acclaim, has gone bankrupt, the game was abandoned.Later on the game company THQ picked up the game and delayed the release until 2005 because it needed some modifications.In this game there are two main modes in which it can be played: Career and Arcade. The game has a lot of features in which includes tunning and customizing your car to suit your likes, unlock new cars as you advance through the game and many more.The game was highly inspired by the Underground series of Need for Speed and the car behavior is pretty realistic if you play a bit.The most recommended game controller is a steering wheel, but if you want the game to be more challanging then you can use the keyboard as well. =================================================================== 2)-------------------------GETTING STARTED------------------------- =================================================================== Many of you that haven't played the game yet are eager to play the game at max power, but for those that want to start gradually then this section is just what you need =================================================================== 2.1) Default Controls---------------------------------------------- =================================================================== The controls in this game are weirder than other games but if you pay attention a bit then you can decipher how the control panel works.You can change the default settings by going to the Main Menu, then go to the Options menu and then to the Controls section. Up - Throttle Down - Reverse Left - Steer Left Right - Steer Right Left Shift - Gear Up Left Ctrl - Gear Down Left Alt - Nitro Space - Handbrake Enter - Select Page Down - Select 2 N - Glance Left M - Glance Right V - Switch View B - Rear View C - Brake H - Horn Esc - Pause Menu(cannot be changed) Q - Driver 1 Up W - Driver 1 Down A - Driver 2 Up S - Driver 2 Down Z - Driver 3 Up X - Driver 3 Down =================================================================== 2.2) Transimission Options----------------------------------------- =================================================================== The game has two types of transmission: Manual and Automatic.You can change the type of transmission by going the Main Menu, then go to the Options menu and to the Game section.There you will have the option Auto-Gears switched to Yes. If you want manual transmission then switch it to No.You will learn that manual transmission can be useful as well as automatic. =================================================================== 3)----------------------------THE GAME----------------------------- =================================================================== Juiced is a game that you might say is half legal, half illegal.Legal because there are no cops and the tracks are closed tracks and illegal because you can place bets between you and another driver on the grid, you can race for pink slips, you can gain/lose respect from other crews and many other.The cars in this game are old models of cars from around the year 1990-2000 because if look at the cars for example the Subaru Impreza WRX STi is the model which was built till 2003, or the 3000GT, is the 1992 model.A feature in this game which isn't present in some other games is damage.The damage is pretty visible and at certain points, parts of the car are beginning to damage like nitrous leaks, steering damaged and turbo damage.You can also have a crew with a maximum number of crew members of three. =================================================================== 3.1) History------------------------------------------------------- =================================================================== This game's history isn't much but you can't say it didn't had a somewhat tragic story.The story begins with the company Acclaim going bankrupt and forcing the producers to abandon this game.It was later on picked up by the game company THQ(Toy HeadQuarters) and delayed the release of 2004 for the year 2005 because the game needed some changes.The game was made for PlayStation 2(PS2), Xbox, PC and mobile phone.The Juiced series includes Juiced(first game) and Juiced 2:Hot Import Nights(second game) and it might as well continue the series if the company won't go bankrupt like Acclaim. =================================================================== 3.2) Race Types---------------------------------------------------- =================================================================== The race types in this game aren't many like in NFSU2 but there are a pretty decent number of them. POINT-TO-POINT - As the name says it's practically a race from one point(start point) to another point(finish point) which is similar to the Sprint races in NFSU2.If you compare the time of a circuit with the time of a point-to-point race you'll notice that point-to-point's are less time-consuming races than the other types of races.Some of these races can be sponsored which means they could be either a prototype mod prize or a huge bundle of cash prize.In this type of race it can be for a single crew member, two crew members or three crew members.For a crew to win the race it needs all of the crew's cars to finish the race otherwise it will lose.The maximum number of cars on the grid that can be is six.You can also create events which are point-to-point by selecting a blank day on the calendar and customizing the race day to you favour with the given options.To raise the rpm to accelarate faster, hold the Brake key. CIRCUIT - Nothing special to these races, they are the same old type of race like in the other games.You just need to race a given number of laps in order to finish.The only thing that's somewhat special to these races in this game is that as your car class gets higher so is the number of laps given is higher.And like the point-to-point races these races can be sponsored so that the prize can be either a prototype mod or a huge bundle of cash. Also the crew member thing applies here too.The maximum number of cars on the grid is the same here as well. Circuits can also be created through a blank day on the calendar. SPRINT - Sprints are actually drag races where only four drivers can participate.Drag races cannot be with automatic transmission, only with manual transmission.A message on the loading screen will warn you about these races so you won't forget.This type of race can also be a sponsored event with prototype mods or bundles of cash like the rest of the races mentioned.Crew members cannot join these races.These races can also be created on a blank day on the calendar, only they are more limited in options than the rest of the race types.To raise the rpm to accelarate faster, you need to shift down to N and right before the countdown expires shift up to the 1st gear. There is a trick to accelarate even faster: shift down to N, increase the rpm and then shift up to the 2nd gear to accelarate even faster, but if your car is even more powerful then you can start of even in 3rd gear.This thing applies also in the other races mentioned if the transmission is set to manual. PINK SLIP - These races can be either aranged by you through the cell phone, or you can suddenly wind up with a call from a crew leader that they want to challange you to a pink slip race.Of course first of all you need to have enough respect so you can race for pink slips.You can either accept or refuse these races, but if you refuse then you'll lose respect.If you accept and then change your mind you can back out of the race but you will, again, lose respect.Note that if power to your PC is cut off then the event is finished and you have lost the car.You can also challange other crew leaders to a pink slip race if you have enough respect, but some might refuse and others might accept, it depends a bit on the number of pink slips you have made with that crew and the respect you have with that crew.These races can be point-to-point races, circuits or sprints and on the track is just you and the crew leader. SHOWOFF - These aren't exactly races, but they do have a sort of race seed in them because your score is racing against a required score within a given time.It doesn't matter how many laps you do just how much your final score is. the score is determined by the flashy moves you make like 180 turns, donuts etc.The game has a tutorial on how to make some basic moves.You can make chained moves like drift-360-drift etc. and you have a combo multiplier that can reach as far as 25X or in other words your curent move score is multiplied by 25, but if crash into the wall it says Wipeout! and you lose your move score, the move chain and 5X's from your combo multiplier. If you crash so hard that it will say Mega Wipeout! then you lose 10X's and the rest mentioned about Wipeout! If you go over 200 km/h then it will display High Speed and will increase your score.At those speeds if you make spinning moves like a 360 spin, then it will say MAX SPEED 360 and will give a lot of points, more than the average 360's.There is also the Flip-Flop move which consists of a 180 spin, followed by a J-Turn.There are lots of moves that can be made.Make the most awkard combination of moves and you will have the total score high as around 600k-700k score points. CREW cHALLANGE - These are of three categories: Lap time, Perfect Lap Time and Speed challange.Lap Time is just you and the clock on a given track with a required car.Each crew have their own tracks and their own car requirements, which means that if you want to take on a challange you have to have the required car to enter the challange.Perfect Lap Time is like Lap time only that if you crash the race is over, but you restart the race over and over again.This available for all challanges.The last challange, the Speed challange is the same like the other two only that it's not about time, but speed.You have to reach a certain speed within 10 seconds and maintain above that speed until you complete a lap.One lap is given to the rest of the challange types.The cars required for the challanges can be the tuned to max or can be driven stock, it doesn't really matter. =================================================================== 3.3) The Cars------------------------------------------------------ =================================================================== Juiced has the car lot pretty large, which includes 52 cars.These cars aren't the most modern cars but not the oldest models either.Some of them are the same cars only the maker's name difers, like the Honda NSX and the Acura NSX.These two cars are one example from the whole car lot.you can purchase these cars at the local car dealer from the career menu. At first you can only buy 3 types of cars:Honda CR-X, VW Beetle GLS 1.8T and the Peugeot 206 GTI.The rest of the cars will unlock a bit later on in the game as you advance through it. Now is time to show the entire car list: 1999 Fiat Punto 1.8 HGT 2005 Peugeot 206 GTI 2005 Vauxhall Corsa Sri 1.8i 16V 1999 Toyota Corolla 1.6 1997 Mazda MX-5 2000 Honda Civic DX 1999 Dodge Neon R/T 2000 VolksWagen Beetle GLS 1.8T 2005 VolksWagen Golf MkIV 1991 Honda CR-X 2004 Ford Focus ZTS 2000 Toyota Celica SS-I 1992 Honda Prelude VT 2003 Ford Focus SVT 2005 Toyota Celica SS-II 2005 Renault Clio Sport 2.0 16V 2005 Toyota MR-S 1999 Toyota MR2 2000 Honda Civic Type R 1995 VolksWagen Corrado VR6 2001 Acura Integra Type R 2005 Acura RSX Type-S 2002 Honda Integra Type R 1999 Honda Integra Type R 2000 Nissan 300ZX 2000 Mitsubishi FTO 1999 Mitsubishi Eclipse GSX 2001 Subaru Impreza 22B STi 2005 Honda S2000 2001 Mitsubishi Lancer Evolution VI 2005 Dodge SRT-4 2005 Mazda RX-8 2002 Mazda RX-7 2003 Subaru Impreza WRX STi 2005 Ford Falcon XR8 2005 Holden Monaro CV8 2005 Nissan 350Z 1997 Acura NSX 1997 Honda NSX 1993 Toyota Supra 1968 Chevrolet Corvette 1993 Chevrolet Camaro 2005 Lancer Evolution VIII 2002 Pontiac Firebird 1999 Nissan Skyline GT-R 1992 Mitsubishi 3000GT 1999 Ford Mustang GT 1970 Chevrolet Camaro Z28 1967 Ford Mustang 2003 Chevrolet Corvette Z06 1969 Dodge Charger R/T 2005 Dodge Viper GTS These are all the cars available in the whole game, listed from the weakest car(Fiat Punto 1.8 HGT) to the most powerful car(Dodge Viper GTS).They are also classed in eight classes: the first is class 8, which includes cars with horsepower ranging from 0-199 horsepower.Second class is class 7, which includes cars ranging from 200-299 horsepower.Third is class 6, which includes cars ranging from 300-399 horsepower.Fourth is class 5, which includes cars ranging from 400-499.Fifth is class 4, which includes cars ranging from 500-599 horsepower.Sixth is class 3, which includes cars ranging from 600-699. Seventh is class 2, which includes cars ranging from 700-799.And eighth is class 1, which includes the most powerful cars ranging from 800-1200. =================================================================== 4)---------------------------WALKTHROUGH--------------------------- =================================================================== This section represents the guide which will show you how to improve your racing skills and technique. =================================================================== 4.1) The Story----------------------------------------------------- =================================================================== This game doesn't really have a story, but as you would say an objective, is to become the best street racer. You'll start of with an introduction to one of the street racing crews known as the Urban Maulerz.The leader of this crew is T.K., which will loan some wheels for you to get started (a Mitsubishi Eclipse GSX) and after the race you will give the car back to T.K. and if you have caused damage to the car you will have to pay the repair bill for T.K.'s car. After the race you will start with no car in your garage, but with $40.000 to have for a new car, repairs, mods etc., T.K. will tell you the rest when you finish the race.You will meet the other crews later on.As for cars, they will unlock too later in the game.Also other people will want to join your crew.They are just three persons who will join: Amber, Vito Davinchi and Cheif.They will join you one at a time and their racing skill will increase little by little with each race they take part in. =================================================================== 4.2) Point-to-point------------------------------------------------ =================================================================== As mentioned before, they are races that take place between one point(start point) and another point(finish point) and that are similar with the sprints in NFSU2.There are a total of 18 point-to-point races.There are 2 point-to-point races per crew, one is the standard track and the other is reversed.16 of the total number of point-to-point races belong to the other crews and 2 are your races on your own track.The cars that participate at these events are classed according to their horsepower so that competition can be fair.For these types of races it matters more to handle the car than to have a lot of power.For these types are available a few tips that would be to your advantage: SLOW IN, FAST OUT - A technique that requires you to brake before the turn and then accelarate out of it.In some cases corners aren't all that sharp therefore you won't need to brake before the turn just to release the accelaration a bit, but if you have practiced enough so you can handle cars great then you can even enter the turn with the pedal to the floor. TAILGATING - It is also displayed sometimes on the loading screens.This maneuvre requires you to follow an opponent for a while so that the opponent can stress out.When the opponent is stressed to the max it will display a flashing exclamation mark on top of the car and will stay that a way for a short time before braking or spinning out.But watch out because sometimes can be a disadvantage than an advantage because if the opponent has spun out in the middle of the track and you go at high speed you won't be able to react fast enough to avoid crashing into the opponent's car. BRUTAL ENTRY - It's a maneuvre that isn't the most reccomended only if you're at the back of the pack.It consists of entering a corner at full speed and using an opponent that is taking the turn to guide your car onto the right path.This maneuvre can cost repect of the crew the car belonged to and also damages your car. NITROUS CORNERING - It's pretty simple to do it.You enter the turn and while your in the turn you activate nitrous. It's more effective for FWD's and AWD's than RWD's because RWD's can oversteer and with nitrous activated it won't bring you a happy ending, meaning your car will spin out and it will take some time to get back on track. IMPROVE HANDLING A BIT - This requires a fine tunning of your engine.At the workshop, in the performance tunning section you have an option to change gear ratios, so go there and set the gear ratio to top speed. This means that the engine will strive harder to accelarate which means less power is given to the wheels therefore you have more handling.This move works better with RWD's than FWD's or AWD's because RWD's oversteer and to reduce this effect, the changing of gear ratios to top speed is a solution. MULATED CORNERING - This move will bring a large repair bill to your car, but it's pretty effective when taking corners and if you need to catch up.To do this close up on the wall with red lights and let the car take the corner with the wall's help.This will cost less speed and time when taking corners.But don't close up on the type of wall which is before the wall with red lights otherwise you'll hit the edge of the mulation wall and will almost bring you to a full stop. =================================================================== 4.3) Circuit------------------------------------------------------- =================================================================== Circuits require the same things as point-to-point races, only that you have to do laps.These types of races also require sometimes endurance so that you can manage to resist all those laps because some races can even reach to 12 laps which normally are short length tracks.The advantage of circuits in comparisson with point-to-point races is that you have time to recover lost time in case you have spun out or other things that slowed you down. =================================================================== 4.4) Sprint-------------------------------------------------------- =================================================================== Sprints don't require too much skill or handling, but more power.Although these types of races are also classed by horsepower, you can increase your car's horsepower to the maximum limit the sprint's class requires.For example if the sprint requires class 5 cars which are between 400-499, then you should adjust your horsepower at the peak of the class for best performance.The best cars for these jobs are 4WD(AWD) because they speed up pretty fast.Here there are a few tips that would help you improve your sprint racing: ALWAYS HAVE NITROUS - Never enter a sprint without nitrous, because it's 100% certain that even if using the best strategy at overtaking your opponents you won't win.The only move that can save you from being the last is coming in front of one or two of your opponents(depends how many opponents you catch) and paying attention to the arrow that shows the position of your opponents while they are close behind you. LATE SHIFTING - This move consists of shifting over the red zone.Shifting late gives you advantage of a better accelaration, therefore your chances of being 1st increases.But don't shift too late, because the car will accelarate slower due to the fact that it reaches top speed in that gear.Some cars(i.e. Dodge SRT-4) will skid while shifting gears late, so it's better if you stay in that gear for a very short while before shifting to the next gear. NITROUS CONSERVATION - This move requires that you activate nitrous only while your in a gear and not while shifting gears. This will help you have a bit more nitrous for the last gears and therefore having an advantage over your opponents.This move together with Late Shifting will bring in very good results if you know how to use them corectly.Practice makes perfect. LATER GEAR START - This means that before the countdown reaches zero shift down to N, increase the rpm to max and then shift quickly to the 2nd gear or a later gear if your car is very powerful.Don't forget to keep the rpm at the end of the rpm range otherwise you'll lose the advantage, becoming a disadvantage.When the countdown reaches zero you'll see how your car rockets in front of the other cars.Nitrous is also required right when the countdown reaches zero so that it can maintain the rpm at a decent stage. NOTE:This only works for AWD's and not for FWD's or RWD's. =================================================================== 4.5) Showoff------------------------------------------------------- =================================================================== At showoffs you can bring what car you want but note that it counts what car you bring as some will limit your possibilities of making some moves.The game also has showoff tutorial videos of multiple basic moves.Improving the looks of your car also counts as it will multiply your score.The car multiplier will be shown when you enter the track. The basic moves are shown in the tutorials, but there are some moves that will increase your score a lot.These are: MAX SPEED 360 - It can be done by first building up some speed.But note that it requires for you to go over 200 km/h to do this.So, when you reached over 200 km/h it will give points for high speed.Now you have to steer a bit in a direction(left or right) then apply the handbrake.The car will spin out but if you don't continue to control the car to make the whole 360 turn you won't go anywhere.To continue controling the car is when it makes a 180 turn, then turn the wheels in the opposite direction of when you made the first turn, and then steer again in the direction you first turned.Note that weaker cars require you to do the first steering longer.If it still won't help then do some quick left-right steerings(but don't steer too hard) to train a bit the move so it will come out more succesfully. MAX SPEED 180 - It's as for the Max Speed 360, but this one is a bit simpler.Accelerate over 200 km/h so it will give you high speed points and easily steer in a direction and apply the handbrake.Some cars are so powerful that they will try to make a 360 turn instead of a 180 which you desire and in these cases you will have to hold the handbrake for a longer time until you see the car staying at an 180 degree angle, which means facing at the back, and releasing the handbrake when you see the car staying at the angle you wanted.This move isn't as rewarding as the Max Speed 360, but it still offers some pretty sweet points than normal moves. FLIP-FLOP - This requires an 180 turn followed by a J-turn.To do this first of all build some speed(no need for 200 km/h) then do a 180 turn(the tutorial video shows you how) and keep it that way a bit and then do a J-turn (the tutorial video shows you how).And there you have it, a one-of-a-kind Flip-Flop.These aren't as rewarding as the ones mentioned above but if you do a Max Speed 180 and a Flip-Flop then the scores of the two moves will be added and you will a larger score.RWD's can't do J-turns therefore you will have to bring a 4WD or a FWD. These are moves that give you Large amount of score points.If you chain them up, the combo multiplier will increase and so will the points given by the moves.At first they won't probably succeed every time you do but if you practice a bit then you'll be able to do them more frequently. =================================================================== 4.6) The other crews----------------------------------------------- =================================================================== These are the opponent crews that you'll race in the career.They are a total of eight crews and are sectioned the weakest from the strongest.The weak crews are:Urban Maulerz, A.W.B., Vixens and The Wild Cats.The strong crews are:Omega Tau, Public Chaos, The Lordz and Legion.They are placed in their order, from the weakest crew(Urban Maulerz) to the strongest crew(Legion).Now it's time for some detailed information about each of the crews: URBAN MAULERZ - Their leader is T.K. and the other crew members are Nails, The Finger and Spike.They are situated in San Ricardo, and that is where they hold their races.To increase the respect with them you have to win circuits and point-to-point races.They are ex-stock-car racers and mechanics and their experince of racing is good.They don't have any favorite cars, they will race any type of car.Their first bet is $2.000 but then it will be the minimum bet a crew can bet which is $2.500. A.W.B. - Their leader is Biggi Mombassa and the other crew members are 'Sister' Joane, 'Brother' Clyde and Dec Spilsby. They are situated in Campbell Hills where they organize their own races.They respect sprint racing, therfore if you want to increase the respect with them, enter sprint events or organize sprint events yourself.The reason why they respect sprint racing is because they are best at sprint racing and are also pretty good at other races as well.Their favorite cars are japanese imports.The first time you'll meet with their leader on a bet, they will bet $5.000 and the money they will bet will either increase(if you lose a bet) or decrease(if you're winning a bet). VIXENS - Their leader is Sue Yen and her crew members are 'Smoothy', Sally Wong and Katie Jinx.They are situated Downtown where they hold their own races or showoffs.They are amateurs of showoffs and that's what they like to see.So, if you want to impress them, then you have to test your show-off skills.They are newcomers that like to show-off. They are also pretty good at other races too, but showoffs are their favorite.Their favorite cars are japanese imports with serious body kits.The first time you bet with them, they will bet $7.500 and the future bets will also increase or decrease, depends on your race's outcomes. THE WILD CATS - Their leader is Maria and her crew members are Tina, Soto Marquez and Carmona Ortiz.They are situated in Angel North Central, where they organize their races.They respect crew performance, which means that if you want to impress them then you must enter team races and win them.The Wild Cats are serious team racers and are excelent at racing.Their favorite cars are Mitsubishi imports, so that's what you'll likely see them racing.Their first bet with you when you meet them will be $15.000 and will increase or decrease depending on your race's outcome. OMEGA TAU - Their leader is Jack Walker and his crew members are Art, Billy and Chuck.They are situated in Angel Westside where they organize their own races.They apreciate the best car a crew has, so in order to increase your respect with them, you'll have to have a high-performance car.They are keen with cash to spare and their experience with racing is moderate.Their favorite cars are Toyota imports.The first time you'll bet with them they will bet $40.000 and will increase/decrease depending on your race's outcome. PUBLIC CHAOS - Their leader is Melody and her crew members are Laura 'No More', Crystal and JJ Flipin.They are situated in Southside Beach and that where they organize their own races.They respect car collections, so in order to increase your respect with them you will have to gather as many cars as possible.The performance of the car also counts.The higher the performance of the car, the higher the respect gained for that car.They are well established in the scene and their experince in racing is good.They don't have favorite cars, they will race any car.Their first bet when meeting with you will be $100.000 and will increase/decrease depending on your race's outcome. THE LORDZ - Their leader is Poppa Zee and his crew members are Jeffo, Slacko and Quickhand Pop.They are situated in East Angel Island where they host their own races.They respect gambling, so this means that if you want to increase your respect with them you'll have to bet with racers on the grid or place bets while watching a race.If you want to really impress them, bet at least 10% of your total cash.They are excellent at racing any type of race. Their favorite cars are US muscle cars, which you'll likely see them on the track.When you'll bet with them for the first time, they will bet $200.000 and will increase/decrease depending on your race's outcome. LEGION - Their leader is Carlos Carillos and his crew members are Toraidio 'Backfist', Emilion DeMilla and 12 Bullet Virgilio.They are situated in West Anderson where they organize their races.They respect pink slip racing, so if you want to impress them, arrange pink slip races with different crews and win them.They are the best racing crew and they are excellent racers.They also feel pretty sure that they will win every race but they aren't invincible. They race any cars, they don't have any favorite cars that they will race.When it comes to betting, at first, when you meet them, they will bet $400.000 and, again, will increase/decrease depending on your race's outcome. There are four stages when crews will give you certain permissions: Attend - This permissions allows you to watch a race, but not race.You can attend to a race if you have at least 100 respect points. Race - This allows you to race in a crew's territory.You can race if you have at least 300 respect points. Pink Slip - You can call other crew leaders to arrange pink slips to win cars.You can arrange pink slips if you have at least 600 respect points. Host - This allows you to create events on other crew's territory.You need 1000 respect points so that the leader of the respective crew can arrange the host challange which is a normal randomized race between you and the crew leader. =================================================================== 4.7) The Phone----------------------------------------------------- =================================================================== The phone is choosed at first when you choose your name, crew logo and crew name.You have options to choose from six different mobile phones.If you chose a phone that you didn't like then you can choose another from the Mobile Phone menu in the career menu.Here you can also arrange crew challanges and pink slips, and also crews can contact you to challange you to pink slips, host challanges and other.With the phone you will also able to hire crew members and recieve messages from the local car lot if they have new cars in store. =================================================================== 4.7.1) Crew Challanges--------------------------------------------- =================================================================== They are accesed through the mobile phone and are of three types:Lap Time, Perfect Lap Time and Speed Challanges.Each crew has these three challanges, the difference being that the tracks and cars for each challange of each crew is different.At challanges you can bring the specific car either stock or maxed tuned in power and handling, there are no restrictions in bringing an exactly tuned car. LAP TIME - It's just you and the clock.You have to complete one lap within the given time.These are all circuits and nothing else.If you don't manage to reach the finish in time the race will be over and it will display "Challange Failed". But you can retry the challange over and over again until either you get bored or until you finish it.The best strategy at completing these challanges are some moves mentioned in the Point-to-point section of the walkthrough, which are Slow in, Fast out, Nitrous Cornering and Mulated Cornering.The best tuned car for the job is one tuned to max.Upgrade your car to max possible for better chances of finishing the challange. PERFECT LAP TIME - Harder than Lap Times, these require, again, to complete one lap within the given time, but WITHOUT hitting the wall.The advantage of these challanges is that the time given is longer in case you needed to brake in some sections of the track.Here the only strategic move that can be applied are Slow in, Fast out and Nitrous Cornering.Nitrous Cornering is pretty effective because it transfers more power to the wheels and therefore it will save you from crashing in the wall.But it's only available for FWD's and AWD's.These challanges can also be repeated if failed.Here it's better if your car is maxed at handling and not too increased in power, because if maxed in power and it's a RWD, then it will spin out and hitting the wall or consuming the time you need to get to the finish line. SPEED CHALLANGE - This challange requires you to achieve a target speed and maintain above that speed for one lap.You have 10 seconds to achieve the target speed otherwise the race will be over.There is no given time here, you can wander as much as you want if you manage to keep above the target speed.Here, the best tunning for the job is both power and handling, power to accelarate faster to reach the target speed and maintain above it and handling to take the corners without loosing too much speed.The strategic moves that can be applied in this challange is Nitrous Cornering and Mulated Cornering. =================================================================== 4.7.2) Pink Slips-------------------------------------------------- =================================================================== These are serious races.Here you bet your very own car.And all pink slips will involve risking your most powerful car. These races can be accesed, again, from the mobile phone or if your respect with some crews will be high enough, they will challange you to a pink slip race which you can accept or refuse.If you accept you will be directed to the event on the calendar, from there to the grid and from there to the betting screen and on to the track.If you refuse then there will be no pink slip event on the calendar and you will lose some respect with the crew that challanged you.If you have crews that have enough respect that they will challange you to a pink slip then spare a car especially for pink slips.A car that you know you can win with.Most reccomended cars are 4WD because they handle better than the other tractions.These races can be Circuits, Point-to-point races or Sprints.So be prepared for any upcoming pink slips at any time. =================================================================== 4.8) Arcade Series------------------------------------------------- =================================================================== These are another feature of the game to have fun.There are a total of 15 series and each of the series contain another five races which can be of all sorts, from circuits and sprints to lap time challanges and speed challanges.Each of them are specific for their name, for example Novice Series, these are for novices and cars are tuned to the prototype level, but the cars are of lower tier like the Eclipse GSX or the Fiat Punto so they can be easier to handle.There are also secret series which will unlock after you complete some certain task that need to unlock those series.The secret series are the Development Team Series which are three(bronze, silver and gold) and the Extreme Nitrous Series which are series that have unlimited nitrous and is always activated. ARCADE SERIES WHICH ARE NOT HIDDEN: Novice Series Juice Games Series Midnight Series Challange Series Point To Point Series Import Series Modern V8 Series All Wheel Drive Series American Muscle Series Japanese Super Car Series Grand Final Series ARCADE SERIES WHICH ARE HIDDEN: Bronze Prototype Challange(Development Team Bronze 1) Silver Prototype Challange(Development Team Silver 2) Gold Prototype Challange(Development Team Gold 3) Extreme Nitrous Series HOW TO UNLOCK THE THREE PROTOTYPE CHALLANGE SERIES You must complete all the series, from the Novice Series to the Grand Final Series.That's all. HOW TO UNLOCK EXTREME NITROUS SERIES You have to complete the career at 100%.To do this, increase your respect with all the crews over 1000 respect points, and in case it doesn't solve the problem then complete each of the crew's challanges. To explain how to be better at the arcade series is nothing more and nothing less than explaining the whole walkthrough again, because the race types are the same as the career races which are: Circuits, Point-to-point races, Sprints, Lap Time Challanges, Perfect Lap Time Challanges and Speed challanges.Though Perfect Lap Time Challanges and Speed Challanges are rarer than the other race types, they are there.The most frequent race type is the circuit.These races and challanges can be restarted in case they have been lost or failed(in case for challanges). =================================================================== 4.9)Manual Gearbox Racing------------------------------------------ =================================================================== This section is more for the advanced racers than the begginers.This requires you to switch the Auto-Gears to No.Now you will be driving with manual gearbox instead of an automatic.The advantage of the manual gearbox is that you can change when you feel you need to change to the next gear or the previous one.The automatic gearbox sometimes can be a pain in the back because the way it shifts gears is just awkward. 1)When you hit over a bump that makes jump shortly it shifts to the next gear and then shifts back due to the low RPM. You can see this effect if you race on the Route 2 in the Vixens' territory with a Dodge Viper. 2)If you have spun out and landed with your face backwards and want to spin around using the donut move, the gearbox will sometimes shift gears continuously and then shifting back to 1st gear.This can happen when your wheels spin in vain while you accelarate.You can see this effect with a powerful RWD in case you spin out landing with your face backwards and want to spin around using the donut move. 3)Sometimes it will waste more time shifting more gears gradually than shifting for example two gears once and that can waste some valuable time meaning that it will give the other racers time to catch up and eventually pass by you.This effect can be seen in cars with short gears ratios or powerful cars like a prototype tuned Dodge Viper. These would be the most frequent problems that you might encounter when using auto-gears.Now it's time to show you how to use the manual gearbox more efficiently than the automatic gearbox. 1)If your car is so powerful that it get's too hard to take a corner without drifting too much then shift earlier so that the power distribution to the wheels can be lower, meaning that you will have more traction, making it possible for you to take a corner with a powerful car without drifting too much. 2)If your car is so weak that shifting earlier takes more time to accelarate then shift later when the RPM needle reaches the red zone of the RPM range. 3)If the track is full of corners then shift into a medium gear(for example 3rd or 4th)and let the RPM needle reach maximum RPM because when you reach the next corner you will have to shift down to the previous gear and shifting gears in Juiced is slow because there aren't any gearbox upgrades to improve to a better gear shifting. =================================================================== 5)-----------------------------CREDITS----------------------------- =================================================================== First of all I would like to thank Chingy42007@chathappens.com and his permission for letting me use the templates of his FAQ. Next I would like to thank my own game for helping me out with this Walkthrough in some parts that I needed. And last of all i would like to thank Wikipedia for helping me finding some information needed for some segments of my Walkthrough Good luck to you all there and I hope you reach to beat the best players that are playing Juiced Online! I hope this Walkthrough really helped you.