Walkthrough - Guide for Max Payne

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Max Payne
Version:  Final - December 28, 2001
Creator:  Ed Osciak III
Alias:  Psycho0022
Platform:  Playstation 2
Email:  [email protected]


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form 
without the author's expressed permission.  This FAQ is owned and made 
by me.  Feel free to print out and distribute this FAQ as long as 
nothing is changed.


========
CONTENTS
========

Section 1:  Game Introduction     
Section 2:  Cast Of Characters
Section 3:  Weapons/ Items
Section 4:  Bullet Time
Section 5:  Walkthrough 

Part 1:  The American Dream
     Chapter 1:  Roscoe Street Station           
                 So Much For Being Subtle
     Chapter 2:  One Way Or The Other
                 Live From The Crime Scene
                 Stepping On Toes
     Chapter 3:  Playing It Bogart
                 Without Warning
                 A Few Hundred Bullets Back
     Chapter 4:  Caught In The Crossfire
                 Rico Muerte Big Time Hustler
                 The Blood Veins Of New York
     Chapter 5:  The Man Riding Shotgun
                 Something More Sinister
                 Let The Gun Do The Talking
     Chapter 6:  The Alternate Route
                 One Man's War
                 A Citywide APB
                 Fear That Gives Men Wings
     Chapter 7:  Better Than The Last One 
                 Ice Hard and Slick
                 All A Blur
     Chapter 8:  A Den Of Drugs
                 Ragna Rock
                 An Empire Of Evil
     Chapter 9:  Straight From A Bad Dream

Part 2:  A Cold Day In Hell
     Prologue:   Nightmare
     Chapter 1:  The Baseball Bat
                 From Bad To Worse
                 Mafia Muscle
     Chapter 2:  An Offer You Can't Refuse
                 Cold And To The Point
                 Family Troubles
     Chapter 3:  With Rats And Oily Water
                 Pissing Punchinello Off
                 A Dangerous Game
     Chapter 4:  No Payne, No Gain
                 Put Out My Flames With Gasoline
     Chapter 5:  Murderous Hearts
                 Murderous Hearts
                 Trouble On Dagger Heels

Part 3:  A Bit Closer To Hell
     Prologue:   A Vortex Of Green Blood
                 Funny as Hell
                 The Killer Was Smiling
     Chapter 1:  Take Me To Cold Steel
                 Operation Dead Eyes
     Chapter 2:  Hidden Truths
                 A Tight Operation
                 The Next Doorway
     Chapter 3:  Final Revelation
                 The Deep Six
                 Project Valhalla
     Chapter 4:  Backstabbing Bastard
                 Alive And At Large
                 The Name Of Your Enemy
     Chapter 5:  In The Land Of The Blind
                 Providing A Service
                 A Sci-Fi Fortress
     Chapter 6:  Byzantine Power Game
                 Nothing To Lose
                 Clean Up Duty
     Chapter 7:  An Eye For An Eye
                 Stone-Cold Dead
                 Take Your Pick
     Chapter 8:  A Warrior's Heaven
                 A One-Way Demon Ride
                 Pain And Suffering  
Section 6:  Acknowledgments


==================
GAME  INTRODUCTION
==================

     Max Payne is a man with nothing to lose in the violent cold urban 
New York night.  You play as a fugitive undercover cop whose family was 
slain three years ago by unknown assassins.  To make matters worse, you 
have been framed for the murder of your partner and now you are being 
hunted by the cops as well as the mob.  Max is a man with his back 
against the wall, fighting a battle he cannot hope to win.  Prepare 
yourself for a new breed of deep action game.  Prepare yourself for 
pain...


==================
CAST OF CHARACTERS
==================

MAX PAYNE:  He used to be a detective for the NYPD in Manhattan three 
years ago.  After his wife and daughter are brutally murdered, he 
decides to go work for the Undercover DEA Unit which is headed by his 
longtime friend Alex Balder.  The killers were junkies that were high on 
the drug Vakyir.  You are Max Payne.

JACK LUPINO:  A mob boss in the Punchinello crime family.  He is a drug 
trafficker who moves large quantities of the Valkir.  However, calling 
him a psycho is an understatement.  He has made a deal with the devil 
himself.

B.B.:  One of the only two contacts that Max Payne has while he is 
undercover.  Alex Balder is obviously the other one.  You will find out 
later what B.B. really stands for.

ALEX BALDER:  Longtime and trusted friend of Max Payne.  He is also on 
the Valkir Case and has requested a meeting with you at Roscoe Street 
Station.  Alex is the other detective who knows that you are undercover.


TRANSIT POLICEMAN:  He offers to help you in Roscoe Street Station by 
letting you into an unauthorized area.

MOBSTERS:  These goons are relentless and would want nothing better than 
to see you swimming with the fishes.  They are the main enemies that 
will be hunting you in Part 1.

JIM BRAVURO:  Deputy Chief of the NYPD.  He believes that you have 
killed your fellow police detective Alex Balder so he is doing 
everything in his power to bring you to justice.

JOEY and VINNIE FINITO:  Brothers that work under Jack Lupino.  They run 
a sleazy hotel and are two murdering mobsters with shark smiles.  Real 
wiseguys.

VINNIE GOGNITTI:  Jack Lupino's right-hand man.  He runs the rackets for 
Lupino.  He is a high strung whiner on the verge of breaking apart.  
Vinnie has the brains to run the business but lacks the balls to finish 
what he starts.

RICO MUERTE:  He was a story to keep the mobsters in line.  Rico was 
also part of a V-Deal that was taking place with the Finitos.  He is 
needed for backup on a major drug deal by the Punchinello family because 
of his special skills.

ANGELO PUNCHINELLO:  Head of the Punchinello crime family and otherwise 
known as the don.  He is the one who put the hit out on Alex Balder as 
stated by Mona Sax.

CANDY DAWN:  A hooker who has a nice side business by making secret X-
rated flicks of her clients and then sells them to the highest bidder.  
Some mystery hag keeps paying her to send her the tapes of the one-eyed 
Alfred.

VLADIMIR:  The head of the Local Russian mob, the fly in Punchinello's 
soup.  They are in a mob war against the Punchinello syndicate.  He also 
will have a mission for you to take out Boris Dime, who is a turncoat of 
the Russian mafia.


JUNKIES:  These low lives can snap and go crazy at any time.  They are 
so strung out on the V-drug that they are lost in their own misery.  A 
bullet to the back of the head will do.  Better to be safe than dead.

ALFRED WOODEN:  This man decides to help you out because he is in need 
of your services.  He is the head of the Inner Circle and will provide 
you with much information if you can survive the onslaught.

BOOZE HOUNDS:  The same as junkies but a lot more talkative.  They 
usually hang out in the alley and slums of New York City.  Booze Hounds 
are more likely to kill you than junkies are though.

MONA SAX:  Lisa Punchinello's evil twin.  She is a professional cleaner.  
Mona Sax reveals to you that Punchinello is the one that has killed your 
friend, therefore framing you.  Can a pretty face like that be trusted?

FRANKIE NIAGARA:  Otherwise known as Frankie "the Bat" Niagara because 
he beats his victims senseless with a baseball bat.  Frankie loves to 
watch cartoons because of his fascination with cartoon violence.  He is 
one of Punchinello's henchmen.

BORIS DIME:  Used to pull jobs for Vladimir but is now on Punchinello's 
side.  He has a lot of "cargo" in the form of guns and ammo that were 
stolen from Vladimir.  Now, Vladimir wants him dead.

THE TRIO:  They are cold blooded killers and are loyal bodyguards of 
Punchinello.  Their rap sheets are as thick as phone books.  The trio is 
composed of Vince Mognaia, Pilot Providence a.k.a. "Big Brother", and 
Joe "Deadpan" Salem.  They will stop at nothing to complete their 
assignment.  

MERCENARIES:  These well trained soldiers, formally of the military work 
for only one cause, to get rid of Max Payne by any means necessary.  
Their motivation is money and Punchinello has plenty to spare.  You will 
engage with many of these former soldiers in Part 2.

KILLER SUITS:  Trained killers of the government, they can move like Max 
Payne does and are a good test for Max Payne.  These killers are dressed 
like CIA agents and fight like the Secret Service.  There mission is to 
stop you from killing Nicole Horne and they are all over the place in 
Part 3.

CHEMIST:  He offers to help you out for letting him out of the prison 
cell.  The chemist will help you get through an area in Deep Six.

NICOLE HORNE:  Not much is known about her but all that you need to know 
is that she is a mad woman who wants to take over the world.  She is the 
president of Aesir Corporation and would like nothing more than to see 
the threat of Max Payne deceased.  


=============
WEAPONS/ITEMS
=============

BASEBALL BAT:  A melee weapon used for beating down bad guy when you 
have no guns nor ammo.

LEAD PIPE:  This tool is designed for busting down weakened doors and 
walls. It also can be used as a melee weapon if you happen to exhaust 
all of your ammo from your guns.

DESERT EAGLE:  The most powerful handgun in your arsenal.  It is a very 
accurate weapon but reloading time is a little slow.  This weapon takes 
Desert Eagle ammo and holds 12 rounds in each clip.

BERETTA:  This 9mm handgun is fast but not as powerful as the desert 
eagle.  However, the beretta is not as accurate over long distances but 
the rate of fire makes up for this shortcoming.  This weapon takes 
Beretta ammo holds 18 rounds in each clip.

DUAL BERETTAS:  Twice the beretta, twice the firepower.  Finding another 
beretta will allow Max Payne to go John Woo style with a Beretta in each 
hand.  Each weapon takes Beretta ammo and holds 18 round per clip.

 JACK HAMMER:  The most powerful of the three shotguns.  This weapon 
acts like an automatic shotgun, if you will and carries 12 rounds per 
clip.  This weapon is most effective at medium range and utilizes the 
Jack Hammer ammo.

PUMP ACTION SHOTGUN:  This 12 gauge shotgun is most effective at close 
range.  This weapon take Shotgun Shells and can hold up to 7 shells in 
the clip.

SAWED-OFF SHOTGUN:  This is also a 12 gauge shotgun that is also 
effective at close range.  The difference here is that you can fire off 
two shells with each trigger squeeze.  The drawback is that you have to 
reload because the ammo chamber only hold 2 shotgun shells.  This weapon 
also needs shotgun shells to operate.

COLT COMMANDO:  Powerful military machine gun that can hold up to 30 
rounds per ammo clip.  It is very accurate at any range and has a 
moderate rate of fire.  This weapon only take Colt Commando ammo.

INGRAM:  This semi-automatic machine gun resemble that of an Uzi.  It 
has the fastest rate of fire of any weapon in the game, but is most 
effective at close to medium range.  This weapon is best used by using 
short burst from the trigger and also holds Ingram ammo.  Each clip 
holds 50 rounds of ammo.

DUAL INGRAMS:  Twice the Ingram, twice the firepower.  Finding another 
Ingram will allow Max Payne to be like Chow Yun Fat with an Ingram in 
each hand.  Great for bringing down hoards of enemies when outnumbered.  
Each clip holds 50 rounds, enabling Max to fire off 100 rounds before 
reloading.

M79:  This weapon is a modified version of a grenade launcher.  This 
weapon is great for medium to long range targets.  This weapon take M79 
ammo and the ammo chamber holds 1 round.  The only drawback is slow 
reloading time so make each shot count.

GRENADE:  Also an effective weapon at medium to long range is the 
grenade.  Pull the pin and let it fly.  Obviously, you can only throw 
one grenade at a time.  This weapon is good for tripping sensor traps as 
well as enemies who are taking cover behind something.

MOLOTOV COCKTAIL:  This glass bottle is filled with flammable fluid with 
a rag sticking out of it.  When the bottle breaks, flame shoot out in 
all directions.  Light the rag and let it fly.  Works as well as the 
grenade in most cases.

SNIPER RIFLE:  This long range weapon is powerful enough to take out any 
enemy as well as extremely accurate.  Each clip can hold up to five 
rounds per clip and take Sniper ammo.  To ensure, a more steady shot, 
have Max crouch when utilizing this weapon.

PAINKILLERS:  Reduce pain by using these drugs found in various places 
in the game.  Max can carry a maximum of 8 doses at any one time.  
Remember, the pain killers will take a second to two to kick in.  Hence, 
let the dose take effect before engaging the enemy when possible.


===========
BULLET TIME
===========

     Bullet Time is the heart of Max Payne's combat maneuvers.  When 
pressed into a tight spot, Max can activate Bullet Time, which will slow 
the action around him, while allowing him to aim his weapon in real-
time.  This is very effective for getting the drop on multiple enemies 
and even allows Max to dodge oncoming bullets.  Remember, it is limited 
but can be refilled by gunning down enemy targets.


===========
WALKTHROUGH
===========

===========================
PART 1:  THE AMERICAN DREAM
===========================

     "Life was good.  Max Payne had it all.  He had a house across the 
river, on the Jersey side, a beautiful wife, and a baby girl.  The 
American Dream come true.  But dream have a nasty when you are not 
looking."  

     NEW JERSEY:  THREE YEARS AGO.  Max Payne comes home from work one 
day to find his house has been broken into.  From the front door, look 
straight, walk, and the look at the graffiti on the left that has been 
tattooed on the wall.  It is a picture of a poison syringe, a magic tag 
full of diabolical meanings.  Next, walk straight ahead into the next 
room and pick up the ringing telephone.  Max will ask the person on the 
other line to dial 911.  The mystery lady will not help you and is 
actually happy about it.  She will then hang up.  Then, look to the 
right and open the cabinet to pick up a Pump Action Shotgun.

     Go into the next room and head up the two flights of stairs to the 
left.  When you get to the top of the stairs, you will hear Michelle 
pleading for her life and the baby crying, then you will hear gunshots.  
If you try to go through the bathroom, the door will only half open.  
Exit the bathroom and go through the door straight ahead.  As you 
approach, the door will open with a junkie standing in the way.  Blast 
him with a vengeance from your shotgun.  Then, enter the room and take 
down another junkie that appears from the door.  Here, you will find out 
that your baby daughter has been shot and killed.

     Now, go through the door on the left and pick up the baseball bat 
in the corner.  You will here one of the junkies yell, "the flesh of 
fallen angels!"  Open the door to the left and take out the last 
remaining junkie.  Max will knell down beside his slain wife and let out 
a resounding, "Nooo!"

     "That was 3 years ago.  Everything ripped apart in a New York 
Minute.  The killer junkies had been high on a previously unknown 
designer drug:  Valkyr, V.  After the funeral, I told Alex I would be 
transferring to the DEA.  It took us 3 long years to get a break in the 
Valkyr Case.  Then finally, two months ago, a dime dropper tipped us off 
that Jack Lupino, a mob boss in the Punchinello crime family was 
trafficking.  I went undercover and infiltrated the worst crime family 
in New York."


+++++++++++++++++++++++++++++++++
CHAPTER 1:  ROSCOE STREET STATION
+++++++++++++++++++++++++++++++++

     B.B. calls you on the telephone and states that something has come 
up with Jack Lupino.  He goes on to say that you need to meet with Alex 
immediately at the Roscoe Street Station.  You feel that something is 
wrong as soon as you get there.

     NEW YORK CITY.  PRESENT DAY.  TWO NIGHTS AGO.  The subway car will 
drop you off at Roscoe Street Station.  Look to the left and walk 
straight ahead and go through the door marked "Employees Only."  Then, 
follow the trail of blood and run through the next door.  You will see a 
Transit Policeman face down in a pool of his own blood.  Max will pull 
out his Beretta automatically.  Search the cabinets in this room to find 
Beretta Ammo and a Pain Killer.  Now backtrack to where the train 
dropped you off.

     When you arrive, you will have to gun down two mobsters who are 
patrolling the area.  Now would be a good time to shoot dodge.  Pick up 
the Desert Eagle and Desert Eagle Ammo and head up the stairs which were 
previously locked.  As you approach, you will hear two mobsters bragging 
about the transit cop they have just taken out.  Shoot dodge and cap 
both of them while aiming to the right.  Then, pick up their Desert 
Eagles and continue down the tunnel.  When you get to the end, you will 
have to whack another mobster who is behind the locked bars to the left.  
He will be calling out for the two mobsters you've just iced but the 
last thing he will see is you.

     Next, cut to the right and run down the two flights of steps and go 
to the right.  Next, continue to the left and you will hear another 
mobster cough.  Take out this guy but dive and gunning to the left in 
the archway.  When he falls, pick up his Pump Action Shotgun and grab a 
coke at the soda machine.  Then, head through the turnstile straight 
ahead.


++++++++++++++++++++++++
SO MUCH FOR BEING SUBTLE
++++++++++++++++++++++++

     When you arrive, you will be in front of the Subway Control Room.  
If you try to access the control panel, it will just mock you.  Next 
head down two flights of stairs to the right.  Wait at the bottom of the 
steps where you will hear to mobsters arguing.  Then dive out and take 
out those two henchmen before they know what hit them.  Then, watch out 
behind you and take out the mobster with the shotgun.  When they are all 
dead, pick up the Pump Action Shotgun, two Berettas, and the Desert 
Eagle.  Next, look to the left and run down the corridor to where the 
yellow transit car is at.  Have your Pump Action Shotgun ready and dive 
through the Employees Only door and whack the mobster who is holding the 
Transit Cop hostage.  Since you save him, he will agree to open the 
Subway Control Room for you.  Before leaving this room, search all the 
lockers and cabinets to find a Pump Action Shotgun, Shotgun Shells, two 
Painkillers, and Desert Eagle ammo.  Then backtrack all the way back up 
to the Subway Control Room with the Transit Policeman in tow.

     He will punch in his code and say all clear.  When the door opens, 
a mobster will be standing there to shoot him with a shotgun.  Then, 
enter through the door and it will be empty.  Next find the door, go 
through it and get ready to take on four men who are guarding the 
control room.  First, tag the man in the doorway.  Then shoot dodge like 
crazy and take out the two men to the left and the lamebrain in the 
corner.  When the smoke has cleared, you will be able to pick up two 
Pump Action Shotguns, and two Berettas.  Your next move is to go through 
the door on the right into the control room.  In it, hit the button in 
the middle to restore power to the yellow transit car.  Then, grab the 
four Painkillers that are in the cabinet to the right.  Finally, look 
through the camera to the right of the painkillers and you will notice 
that the transit car is lit up like a Christmas tree.

     Now, make your way back to the transit car and enter through the 
side door.  Then, look to the right and take control of the wheel.  You 
will then be treated to a scene of the transit car smashing through a 
barricade.  "So much for being subtle."  Exit through the front door, 
and make your way down the dark tunnel.  Keep your guard up because at 
the end, you are going to have to take on three mobsters who are not 
happy to see you.  When you have dropped all three, pick up their 
weapons and make your way up the stairs to the right.


++++++++++++++++++++++++++++++++
CHAPTER 2:  ONE WAY OR THE OTHER
++++++++++++++++++++++++++++++++

     The rusty door leads to an abandoned part of the subway that was 
closed off since the 1940's.  Something big was going down at Roscoe 
Street.  This may or may not be why Alex wanted to meet you here.  Look 
to the left and run down the corridor and continue running forward when 
it breaks left.  When you approach, the mobsters think that they have 
heard something.  Dive straight and aim to the right to take down the 
two mobsters near the crates.  The shotgun will do.  Shoot the small 
boxes to gain some ammo for the weapons you've acquire thus far.  Then 
open the door to the right and you will hear someone yell, "What the 
hell!?!"  Look left and shoot left to disarm him.  Then make your way to 
the bottom of the stairs.  When it break left, you will have to take out 
another henchman.  Then continue to make your way down the stairs and 
you will find another tunnel.  You can only walk one way, right.

     Run down the long tunnel until you see the lights for the station 
platform.  Stop and listen to the two mobsters talk amounts themselves.  
One of them will get a cell phone call and discover that the station is 
not secured.  Now make your move.  Take out the likes of them two and 
hop up onto the train platform.  Also, a guy will approach from the 
stair way.  Dispose of the Beretta toting mobster immediately.  Then, 
crack open all of the boxes to reveal some Shotgun Shells.  Then, head 
up the stairs straight ahead.  As you head up, you will hear a bomb go 
off.  "What the hell was that!?!"  Then, continue to make your way up 
the next flight of stairs straight ahead in the right hand corner.


+++++++++++++++++++++++++
LIVE FROM THE CRIME SCENE
+++++++++++++++++++++++++

     Make you way up the flight of stairs and listen to the two mobsters 
argue over the Detonators.  Then shoot dodge from behind the crates and 
peg them with your Dual Berettas.  Then, take out the two mobsters that 
approach from the bottom of the stairs.  Pick up the Sawed-Off Shotgun 
from the dead mobster and look at the door.  There is a bomb strapped to 
the door that was missing a Detonator which you are going to need to 
find.  Shoot at the small boxes to find some more Desert Eagle ammo and 
make your way down the stairs.  You will see some rats along the way.  
Go through the tunnel but stop about half way to listen to what the 
mobsters are saying.  Then equip your Dual Berettas and dive through the 
vault door which is to the right.  You are going to have to take out a 
room full of mobsters.  Two on the right and two on the left.  Shoot 
Dodge like crazy and nail everyone of them suckers like Chow Yun Fat!  
Remember to pick up any ammo that the dead have left and take a 
Painkiller or two if needed.  
     
     Then, brace yourself and look to the left.  Push the button to open 
the door and get ready to take on another room of four mobsters.  Just 
use the same technique as before.  There will be one at the door when 
you first enter, two on the left, and one on the right who make take 
cover in the center.  Pick up the two Painkillers to the left of the 
main computer and then answer the ringing phone.  You will hear a nasty 
message from the Deputy Police Chief Jim Bravuro.  This is a funny 
exchange of words.  After you hang up, push the keyboard on the main 
computer and look to the right.  Go through Vault C and look at the 
robbers score that is on the table.  After finding out what it was, go 
back to the main computer and push the keyboard button again.  Look to 
the left and go through Vault A.  Pick up the Detonator and run back to 
the main computer.  Push the main computer's keyboard one more time and 
Vault B will open.  Now backtrack and make your way back to the door 
that was molded shut.  When you reach it, you will have to gun down 
three more robbers.  Pick up their weapons, one being a Grenade, and 
then place the Detonator on the door.  Enjoy the nice explosion of the 
door being reopened.


++++++++++++++++
STEPPING ON TOES
++++++++++++++++

     Max Payne sure knows how to make an entrance.  You will see a scene 
between Alex and you.  Max lets Alex know that this is Jack Lupino's 
doing.  But here is where you get framed.  A man will come down the 
steps on the other side and shoot Alex dead.  There was no way that you 
could help him because the doors were locked.  It looks like you are 
going to have to shoot your way out.  Turn to the right and take out the 
three mobsters that appear at the top of the stairs.  Pick up their 
weapons as you head up the stairs.  The next thing you'll hear is 
sirens.  Make your way up the next flight of stairs and you will have to 
disband three mobsters congregated at the top.  Then dive straight 
forward and aim left to take out the mobster with the shotgun.  Pick up 
their weapons and then head into the clerks office and take the four 
Painkillers out of the medicine cabinet.  Next, throw down the Exit Gate 
Control  and exit the subway station up the stairs to the left.

     Alex had kept Max Payne relatively sane for the last three years.  
Somehow he had stumbled upon something big and ended on stepping on Jack 
Lupino's toes.


+++++++++++++++++++++++++++++
CHAPTER 3:  PLAYING IT BOGART
+++++++++++++++++++++++++++++

     Lupino ran his racket of sex, drugs, and contract killings from a 
sleazy hotel and a slum block of tenements.  You can hear the NYPD 
closing in.  Lupino though he could get to Max by taking out Alex and 
letting him take the fall for it.  All's that he got was Payne's 
attention.  Max decides to walk into the hotel and play it Bogart like 
he had done a hundred times before only this time, his cover was blown.

     Your next move against the Finito Brothers is to dive straight 
ahead and aim to the right with your Sawed-Off Shotgun.  Take out both 
of the Finito Brother and then grab the Painkiller from the safe in the 
back of the office.  Next, read the letter that catches Max's attention.  
The letter is written by Gognitti and is addressed to the Finitos.  this 
is the first mention of Rico Muerte.  Finally, Rico Muerte's room is 
scribbled on the notebook, Room 313.  This is where you will be heading 
next.

     Now get ready for another fire fight because Finitos men have heard 
the commotion and are concerned.  Wait by the door and when they come 
busting in pump them full of lead from your Dual Berettas.  After the 
three of them have been disposed of, pick up their weapons and head out 
the door.  Getting out isn't going to be easy because the stairwell is 
locked and the elevator has been busted for a decade or more.  Make your 
way down the stairs to the right and go into the bathroom to the left.  
Here, you will find yourself two Painkillers in the medicine cabinet.  
Next, continue down the hallway and go through the room and play with 
the bed if ya like.  Then, shoot out the windows where the pink neon 
"HOTEL" sign is and walk across the ledge to the left.  Wait by the 
second door that you pass on the left and blast the three mobsters when 
they open the door.  Then, pick up their Berettas and run through the 
door from where they just came out.  Shoot out the boxes to the left to 
reveal some Beretta ammo and then make your way through the door on the 
right.


+++++++++++++++
WITHOUT WARNING
+++++++++++++++

     Head down the stairs and bust down the door when you get to it.  
Then walk straight ahead and look to your left.  You will hear a mobster 
said "Hold It!"  When he reaches for his shotgun, blast him with a shot 
from you own. Then search the room and you will find A Pump Action 
Shotgun.  Now exit the room and continue down the hallway to the left.  
then as it bend left, enter room 302 to the left.  Search the cabinet to 
the left in the room and you will find a Painkiller in the drawer.  Then 
exit the room and head to the left where the guy is sitting in his 
chair.  Blast him and then take out the two men that approach from the 
left.  Don't forget to dive while shooting!  Grab the weapons that they 
drop and enter the restore on the right.  Search the bathroom and take 
the two Painkillers out of the medicine cabinet and then shoot the 
junkie in the stall and take his Beretta.  Exit the restore and continue 
to the right through the exit doors.

     When you open the exit doors, shoot the man on the left and then 
immediately dive and blast the mobster on the right.  Then grab yourself 
a snack out of the snack machine if ya like.  There is nothing of 
interest in the two rooms on the right opposite of the candy machine.  
Next, goto the exit door and blast the lock off with your Beretta.  Then 
go through the now open door.  When you go through the room listen and 
watch the two mobsters on the right who are arguing with the soda 
machine.  Then, blast them with your shotgun.  After killing this two 
men, quickly turn around and clock the guys who storms out of their room 
behind you.  Search the room on the right and walk up to the TV to get a 
bead on the news outside.  When your done with the broadcast, go through 
the next room to the left and grab the Painkiller that is in the cabinet 
and the Beretta ammo to the left of it if you need it.  Now get out of 
that room and continue towards the Exit.  You can not go through the 
exit doors, but instead walk into the room to the left.


++++++++++++++++++++++++++
A FEW HUNDRED BULLETS BACK
++++++++++++++++++++++++++ 

     Your next move should be to kill the junkie on the left and then 
pick up the Beretta ammo that is sitting on the shelf.  Then make your 
way through the door on the far right.  When you walk through shoot 
dodge and make sure to aim left and take out the mobster that is waiting 
for you.  Three more will join the fight from the right so make sure not 
to let your guard down.  Pick up the enemies ammo and one of the weapons 
that you will pick up is a Molotov Cocktail.  Then, make your way down 
the hallway to the left and run through room 313 but do not stand by the 
door.  It is rigged with a shotgun!  Then read the letter that Muerte 
received from Punchinello.  "Collecting evidence got old a few hundred 
bullets back."  If you search the rest of the room you will find a 
Sawed-Off Shot Gun and a Pump Action Shotgun in the briefcase on the 
bed.  Then, exit the room and make your way to the right.

     Grab a snack at the vending machine and then bust down the door 
with your Lead Pipe to the right.  You will find a hidden room.  Next go 
through the windows and walk across the thin ledge to the right but 
don't look down.  Then , bust open the door with the hole in it and go 
inside where the dead body is.  Here you will find four Molotov 
Cocktails, two Painkillers, and all kinds of ammo.  After taking up a 
collection exit the room and walk along the ledge to the left from where 
you came.  Now, walk to the left and follow the hallway when it breaks 
right.  When you get to the beam that holds up the section, whack the 
two wiseguys that approach from the left.  Then continue walking through 
where they came.  Then at a distance, blast the furnace and scare the 
crap out of the mobsters that are waiting down below.  This is where you 
will drop in next.

     Drop down and then immediately shoot dodge forward and let those 
two wiseguys have it with your Dual Berettas.  Then, tag the one who 
approaches from straight ahead when he hears the commotion.  Then, walk 
straight ahead and waltz into Room 216 on the right.  Then, read the 
hooker's diary that was left on the table.  Here, you will find out the 
hookers name is Candy Dawn and that she had been running a side business 
by filming her clients secretly.  Then, she would sell the X-rated tapes 
to the highest bidder.  However, an old hag kept calling about the one-
eyed Alfred tapes.  Exit the room through the right and you will see a 
secret closet.  Then, pick up the Shotgun and Beretta ammo off the rack 
from the right and go through the door straight ahead.

     Then, run to the left and when the hallway bends to the right, 
exchange fire with the gumba on the left.  Then, run down the hallway 
and when it breaks right dive into slow motion and whack all three 
gumbas with your Dual Berettas to the right.  Now all you gotta do it to 
push the elevator button, hop on the elevator, and ride it downstairs.


+++++++++++++++++++++++++++++++++++
CHAPTER 4:  CAUGHT IN THE CROSSFIRE        
+++++++++++++++++++++++++++++++++++

     When the elevator reaches the bottom floor get out and wait so that 
you can hear what the mobsters are yapping about.  Then, run to the left 
and blast them three men into oblivion.  Then, you will have to take on 
two mobsters in the room to the right who are taking cover behind 
crates.  After the shooting has ceased, go back into the first room and 
get a news update from the TV.  You will find out that the blizzard is 
not going to let up and neither will this mess.  Now, head back through 
the second room a shoot out the little boxes on the shelf which are left 
of the crates that are sitting by the doors.  Here, you will find 
yourself a Painkiller.  Your next move will be to shoot out the crates 
by the door and head on through it.  When you enter this room you will 
have to take out a mobster that is waiting in the hallway.  Here you 
will get to read a Captain Batboy comic which is lying right next to a 
dead guy tied to a chair with a baseball bat on the floor.

     After you are finished reading the comic book, check the cabinet in 
the back of the room and grab some more Shotgun Shells.  Then, make your 
way up the stairs where the railing is and you will find yourself in the 
kitchen.  The dive forward and gun down the two mobsters who were 
talking about vampire movies.  A third guy will also attack you with a 
shotgun.  Just bury him with a shot on your own.  From where you 
entered, there are some Painkillers in the back right corner.  Grab 
them, turn around and make your way through the kitchen and bear right.  
Finally, head up the stair and enter through the door.


++++++++++++++++++++++++++++
RICO MUERTE BIG TIME HUSTLER 
++++++++++++++++++++++++++++

     Here, run straight ahead and listen for the mobsters as they do 
business.  Then get ready to crash the party with your Dual Berettas by 
walking through the doors and wreaking some serious havoc.  You will 
have to deal with two henchmen on each side of the table so start using 
that diving bullet time like crazy until none of the goon are standing.  
When the room is silent, grab the Bar Key from the table on the right. 
Then search all the cabinets in the room to find some more firepower.  
Lastly, check the table in the middle of the room to see the contents of 
the drug deal.  Then exit the room from where you came in and head down 
the hallway to the left.  Next, enter the restore and snag the four 
Painkillers that are in the medicine cabinet.  Then, exit the restore 
and head up the stairs through the Bar with the key you have just found.

     In this scene, you will see Rico Muerte talking like a big shot as 
Candy Dawn is about to go down on him.  Guess it is time to crash the 
party.  Get ready to shoot dodge like crazy because you are going to 
have to take out two mugs from the left, Candy Dawn behind the bar, and 
a mobster on the right.  Rico will head out the door to the right in the 
midst of the battle.  When you have cleared the room of mobsters, pick 
up their weapons and ammo and head through the door on the left.  When 
you open the door, shoot the hell out of Rico Muerte who still has his 
pants around his ankles.  When Muerte drops to the ground, pop a 
Painkiller and head on through the door behind him.


+++++++++++++++++++++++++++
THE BLOOD VEINS OF NEW YORK
+++++++++++++++++++++++++++   

     Take the hallway straight ahead and pick off the two mobsters that 
are in your way.  There is one that approaches from the right and one 
behind the reception desk.  When they have fallen over, take their 
weapons and head on through the door behind the Reception Desk.  Check 
the cabinet and you will find a Beretta.  Then, operate the switchboard 
to the right.  This switchboard is great for tapping phone lines.  Here, 
you will get to hear one of the henchmen who is dying contact Vinnie 
Gognitti to alert him that Max Payne is at large.  This panics the hell 
out of him.

     Now, do not forget to grab the Painkillers that are in the medicine 
cabinet before leaving this room.  Then, head up the stairs that are 
beside the exit gates and make your way through the Club door.  Then 
play the one armed bandit if ya like.  Next, follow the pathway as it 
winds to the left and then right and blast the mobster playing the slot 
machine before he spots you.  Then dive ahead and drive another bullet 
into the other guy that approaches from the right.  Search the room and 
you will find a Painkiller by the soda machine.  Then, head on through 
the doors at the top of the room and you will be on a rooftop outside 
again.  Shoot out the glass and drop on in on the mobsters below.  Just 
be prepared to take on four mobsters at the same time.  You know what to 
do.  Use Bullet time like a madman and blast away till no one is 
standing.  Two will approach from the right while the other two will try 
to kill you head on.  Then collect all the weapons that litter the 
ground and go through the gates that are now open.  Push the exit button 
behind the exit desk, backtrack where you just battle the quartet of 
mobsters and head out the double doors.


++++++++++++++++++++++++++++++++++
CHAPTER 5:  THE MAN RIDING SHOTGUN
++++++++++++++++++++++++++++++++++

     As you make your way out into the streets, you now know that every 
available man in the Punchinello crime family will be gunning for you.  
But as you are walking, you get to see Lupino's office lit up when a 
bomb goes off.  Max Payne sees the man who is riding shotgun in the car 
as it drives by and identifies him as Vladamir of the Russian mafia.  
Now you will have to go check out Lupino's Suite where Lupino would have 
been.  The advantage is that the mafia men are a little shaken up.

     You will find yourself out on the streets in from of the Xlent 
General Adult Video Store and it is still snowing.  Pull out your Ingram 
which you have just pick up from your last encounter with the mobsters 
and run straight ahead past the red car and stop in front of the Pawn 
Shop on the left.  Two mobsters will be trying to make some arms deal.  
Dive on it and pick off the two men that are standing to the right.  
Then, pick up the Beretta ammo and Shotgun Shells and head into the 
little backroom.  Nothing in here but on your way back out to the 
streets, pick up the various ammo that lay on the shelf.  When you get 
outside again, run to the left and follow the road as it bends to the 
left.  Then, read the headlines that are in today's paper which is to 
the left of the van.  You will find out that you made the front page.  
Then, open the backdoor of the van to pick up the Pump Action Shotgun.  
Next, continue along the street.

     Your next move is to make a left and head down the stairs and then 
go through the door.  Before going through, make sure that you have your 
Dual Berettas equipped.  Then, crap your pants and dive right in.  You 
will have to gun down three armed mobsters so use that bullet time to 
your advantage.  Then, when they are all dead, pick up some more ammo as 
well as a Painkiller.  Next, go through the door that is straight ahead 
from where you have walked in.  When you can go left, do so and bust 
down the door on the left.  Take out your shotgun kill the two junkies 
who are stoned.  Pick up their Berettas and exit the room to the left 
and walk on down the hall.


+++++++++++++++++++++++
SOMETHING MORE SINISTER
+++++++++++++++++++++++

     This part is a little more tricky.  The door to the right is locked 
tight and there is propane canisters to the left.  Here is what you need 
to do.  From where you are standing when you started this level, throw a 
Molotov Cocktail at the pipes and watch the fun.  The canister will 
explode and take out the door that was previously locked.  Then, re 
equip your Dual Berettas and head through the door which is now open.  
You will have to cap a mobster along the way.  Look to the left and gun 
down the two junkies.  Then take the two Painkillers that are in the 
medicine cabinet on the left before entering the next room.  Then, keep 
going straight ahead and dive into the next room and aim left to take 
out the awaiting mobster.  Then aim right and take out the approaching 
gumba holding the shotgun.  Then pick up their weapons and head on up 
the stairs that are in the back left.

     When you head up the steps, take out the mobster to the left by 
diving and aiming left.  Take his Ingrams and continue going up the 
steps.  Then, go through the room with the lockers and answer the phone 
in the next room.  When you pick up the phone, a male voice will state 
that you need to hurry up because the police are on their way.  He will 
contact you again.  Now, continue walking ahead and dive through the 
next room on the left.  Here, you will have to take down two mobsters 
who are not happy to see you.  They will drop the Pump Action Shotgun 
and the Ingram.  Then, go through the small room to the left of where 
you've just dove in.  Shoot the lock off the door and enter through into 
an even smaller room.  Then, read the letter on the counter to the left.  
The letter will state that Gognitti was all talk and no walk and that 
the Russian Mafia weren't to happy with being fired upon.  Search this 
room and pick up some more ammo and two Painkillers.  Also, do not 
forget to pick up the Staircase Key that lay on the shelf.  Now exit 
both rooms and run on over to the door that is straight ahead and a 
little to the left.


++++++++++++++++++++++++++
LET THE GUN DO THE TALKING
++++++++++++++++++++++++++

     Run like hell up the two flights of steps because as the stairs 
makes the seconds bend to the left, you are going to see a grenade hop 
right in front of you.  Better dive up them steps when you see it!  The 
take out them two men straight ahead with those Berettas of yours.  Do 
not worry about going into the Mens Room, there is nothing there.  
Instead, check out the Ladies Room and pick up the three Painkillers and 
the Shotgun Shells that are in here.  Then exit this room and continue 
up the steps to the right.  Tag the mobster with the Dual Ingrams when 
you reach the top.  Pick them up and enter the room to the right.  Then 
make your way across the balcony to the left and hop across the gap by 
jumping through the center.  The go through the room to the right.  When 
you enter, the balcony you were running on will not be there anymore!  
 
     Turn right and dive through the next door with your gun a blazing.  
You will have to take out three henchmen.  Two straight ahead and one at 
nine o'clock.  When those three have fallen, one will come charging out 
of the bathroom with a Shotgun.  When the smoke has cleared, pick up all 
of the ammo and make your way into the small room and open the cabinet 
to the right to net yourself another Painkiller.  Then, exit and go into 
the next room to the left and open the cabinet to find some more Desert 
Eagle ammo.  Next, open the window straight ahead and step outside.  


+++++++++++++++++++++++++++++++
CHAPTER 6:  THE ALTERNATE ROUTE
+++++++++++++++++++++++++++++++

     The bombs had destroyed all the stairs up to Lupino's office.  Now 
you will have to make it there through adjoining rooftops.  You will 
find yourself at the top of the balcony.  Aim down and take out the 
boozehound that are warming themselves by the fire.  Then proceed down 
the stairwell.  Confiscate their Berettas and make your way straight 
ahead to through the door on the left.  They left the light on for you. 
The corridor will break to the left.  If you try to enter the door the 
left, the doorman will politely tell you to buzz off.  Enter the door to 
the right.  
     
     Next, run straight ahead through the snow and enter the door that 
is lit on the left.  When you enter, check out the room to the right and 
stock up on some more ammo for your various weapons.  Then go through 
the small corridor on the left from where you've just entered and throw 
a Molotov Cocktail to burn the three boozehounds who are hanging about.  
Cheers!  Equip your Dual Berettas and head up the stairs while blasting 
away at the henchman.  After pegging him, two more will pursue you.  
Open up a can of whoop ass and continue up the steps.  When you make it 
to the top, head left where you will have to take out two more 
boozehounds and henchman.  Collect all of their weapons and head up 
another flight of steps.  When you get to the top, go to the right and 
through the door on the left.  Here, you will kindly persuade the guy to 
get you into Luigi's Laundry Room where the door man told you to buzz 
off.  Head back to that place and the man will get you in.


+++++++++++
ONE MAN WAR
+++++++++++     

     After speaking the password "John Woo," the door will open and the 
man will scream that it is a trap.  Dive on through and take no 
prisoners by gunning down the three henchmen that occupy the room.  
Then, pick up the weapons that litter the ground and head into the next 
room on the left.  You will have to kill a mobster that shows his face 
to the right.  Next, go through the tiny corridor where the man appear 
and make a quick left into the office.  Search the room and you will 
find two Painkillers behind the desk.  Then, hop on the elevator and 
push the button to go up.  If you don't like the elevator musak, shoot 
the speaker at the top of the elevator and Max will thank you.  When the 
elevator stops, get off and make your way down the corridor to the left.

     Go through the door that is straight ahead and you will hear 
someone whistling and a toilet flush.  When he comes out of the 
bathroom, whack him!  Then, make your way over to the TV to hear the 
latest news.  Congratulations, you have made the top news story.  Open 
up the cabinet to the right and pick up the Beretta ammo.  Then,  jump 
through the window to the left and you will be on another snow covered 
rooftop. Look to the left and carefully make your way across the beam.  
Don't look down!  When you have made it across jump through the room and 
take out the two henchmen who are waiting for you.  Then watch the weird 
TV show called "Address Unknown."  When you are finished, check the 
cabinet in the next room to find some Ingram ammo.  Then go through the 
window opposite of the cabinet.  You will be on another rooftop.  Walk 
across the steel beam carefully straight ahead.  When you reach the 
other side, head on through the door.


++++++++++++++
A CITYWIDE APB        
++++++++++++++
    
     Walk straight ahead and head to the right after the explosion hits.  
Then head on through the next balcony wall and run to the left.  You 
will enter a small room and see two henchman on the left but do not 
shoot them.  Instead, watch them argue over what wire to cut and watch 
them blow themselves up.  Very funny indeed!  Wait a couple of seconds 
and the whole wall where they were standing will crumble when you push 
against it.  Jump on through and grab a soda along the way.  When the 
room veers to the left, cap the mobster who approaches.  Enter through 
the next room straight ahead.  

     Then make your way straight up the ramp and shoot dodge straight 
ahead and let the two henchmen have it with your dual Ingrams!  Then go 
peep out to the balcony and catch the mobster off guard by nailing him 
with a bullet.  Next, continue along the balcony to the left as it wraps 
around and kill the mobster holding the shotgun.  Enter through the 
doorway with the graffiti and listen to Gognitti getting pissed off 
because bombs are going off and there's nothing he can do.  Open up the 
cabinet straight ahead and pick up the Ingram ammo.  Then look to your 
left grab the Painkiller on top of the sink and then waltz right on 
through the door.


+++++++++++++++++++++++++
FEAR THAT GIVES MEN WINGS
+++++++++++++++++++++++++

     Finally, you will meet the man you have been killing to see.  He 
will fire at you but you will get off a good shot at him right in the 
gut.  He will bail off like a wounded deer leaving his henchmen to try 
to finish you off.  Make like Chow Yun Fat and dive across the room 
while gunning down his three apes with your Dual Ingrams.  After the 
killing is done, pick up the dropped ammo and weapons and read the 
crumpled letter on Gognitti's desk.  It is a letter addressed to Don 
Punchinello.  Basically, it is a bunch of complaining about how Jack 
Lupino is a psycho.  

     Make your way into the room on the left and hop on out the window 
where you'll land on a rooftop.  Next, you will have to walk across 
another steel beam.  When you get to the other side, dive on through the 
door to the left and open the cabinet to pick up some more Ingram ammo.  
Then cut left and then right to the next room and follow the corridor to 
the right as it snakes back to the left.  Then, run up the flight of 
stairs and go through the door on the left.  When you open the door, you 
will see Gognitti running for his life and that crazy SOB will jump from 
the roof top onto a moving train to try to escape.  Now, when you hear 
the next train coming get a running start and make a leap of faith to 
where Gognitti just jumped.  If your timing is right, you will land 
safely onto the trains.  If you do not time it right...  After a brief 
cutscene, you will have following Gognitti onto another rooftop.

     Take some Painkillers if you have been severely damaged.  Then walk 
to the left and jump onto the steel beams that connect the two rooftops.  
After you have made your way across, you will have to gun down two more 
henchmen straight ahead of you.  After gunning them down, collect their 
ammo and run to the right to land onto the next building.  Run straight 
ahead and jump when you reach the end of the gap.  You will make it 
safely to the next rooftop.  When you reach it, look to your right and 
you will see to henchman firing at you.  Pick them off by sending a 
bunch of Beretta rounds their way.  Just remember, they are a little 
higher up than you. Then, continue your journey past the Billboard sign 
and continue to the left when it bends left.  A police helicopter will 
circle around you and yell at you but ignore it and keep running until 
you reach the doorway all the way to the left. 

     Once inside, you will see Gognitti at the bottom of the spiraling 
stairs giving orders to his three henchmen to shoot you.  Equip your 
Dual Ingrams and head on down the stairs to meet them halfway.  Then 
dive all over the place and fire at will.  When no one is left standing, 
head all the way down the stairs and pick up the two Painkillers in the 
medicine cabinet to the left.  Then turn around and head on down the 
corridor and go on through the door.


++++++++++++++++++++++++++++++
CHAPTER 7:  ICE HARD AND SLICK   
++++++++++++++++++++++++++++++ 

     You will be on another rooftop.  Sneak out to the fences and then 
run back to where you started.  Then dive out in bullet time and take 
out the mobster from the right and the one who is straight ahead. Then, 
run along the fence straight ahead and the go right when it breaks 
right.  Then shoot dodge and aim left at the guy who guarding the 
doorway.  pick up the Ingram ammo to the right of the door and then head 
on through.  After going through, head up the stairs to the right and 
you will see Gognitti take an elevator up.  When you get to the top of 
the steps, a henchman will approach from behind the truck to the left.  
You know what to do.  After picking him off, enter inside the truck and 
sang the Shotgun Shells and Beretta Ammo.  Then shoot the boxes on the 
ground and net yourself two grenades and shoot the boxes at the end of 
the truck to pick up some Ingram Ammo.  Exit the truck and goto the 
right and push the elevator button to bring it down.  If you want, hop 
in the gap where you'll find a policeman in a box and a Painkiller.  

     Now, ride the elevator up and shoot out the henchman while riding 
up.  Pick up his ammo and walk across the planks to the right and when 
it bends right dive and take out the two mobsters who are hiding behind 
the crates to the right.  After you drop them, hide behind the billboard 
and take out the enemies to the left.  Now run up the ramp in front of 
the billboard and then run straight and aim left to take out the two 
guys to the left.  Finally, pickup the Painkillers that are sitting on 
the ledge and then run across the second  and third billboard ramp which 
happens to be a Batboy Comic Billboard.  When you see the door, you will 
hear a mobster yell out, "We're gonna be rich!"  That is your cue to 
shoot out the glass ceiling and jump right in to surprise attack the 
goons.  Finally, shoot out the little boxes in this area to reveal 
Beretta Ammo, Ingram Ammo, and a Painkiller.  then exit through the door 
on the right.


++++++++++
ALL A BLUR
++++++++++           

     Equip your Dual Ingrams and head up the stairs and make your way 
back out onto the rooftops by going through the door to the left.  Look 
to the left and take the stairs down a floor and enter through the door 
to the right and then watch a little TV to the left.  On this news 
flash, you will hear Deputy Chief Jim Bravuro make another statement 
about you and the situation.  Next, search the bathroom to the right and 
open the medicine cabinet to nab yourself three more Painkillers.  Then, 
listen to the mobsters who are ready and waiting for you.  Next, exit 
the bathroom and bust on through the next door to the right.  Gun down 
the first mobster as you dive through the door and then wrap around to 
the left and let the bodies hit the floor by gunning down the other two 
henchmen.  Then make your move straight ahead, dive and aim to the right 
to take out two more henchmen.  After the blood bath has been finished, 
keep on truckin' straight ahead and through the next door.  

     You will be on yet another rooftop but keep running straight ahead 
and barrel through the next door.  Do not stop running because when the 
corridor bends to the left a grenade is going to fly out of nowhere.  
Dive to the left when you see it and nail the SOB who through it at you.  
That'll teach him.  Pick up his shotgun and head on through the door 
where you will finally get to take on Gognitti himself who is close by.  
Your next move is to head on down the stairs and shoot dodge and peg 
three of Gognitti's goons.  Do not forget to have them Painkillers 
ready.  After you have pegged them, head left and take out the goon with 
the shotgun.  Then cut right and shoot dodge like crazy and nail 
Gognitti and his last goon with any Ingram ammo that you have left.  
When you have emptied enough rounds into Gognitti he will keel over 
almost half dead.  

     Now it is shakedown time for Gognitti.  Basically, Max Payne beats 
the truth out of Gognitti for the whereabouts of Jack Lupino.  He tries 
to scream police brutality but Max doesn't care at this point.  He 
didn't ask for this crap.  Finally, Gognitti squeals and tells Max that 
Jack Lupino is hiding at Ragna Rock.


++++++++++++++++++++++++++
CHAPTER 8:  A DEN OF DRUGS
++++++++++++++++++++++++++

     Ragna Rock was Lupino's private nightclub, a den of drugs built 
into a theater.  the belly of the nightclub was a gothic theme park that 
began with bondage games, and led to the nasty stuff from there.  Jack 
Lupino...like father, like son.

     Here, you will start in front of Ragna Rock and you will have 
already passed through the security line.  Congrats, you've gotten in to 
this exclusive club.  Turn around and go towards the Ticket Window and 
make a left. Continue going straight and head to and go through the back 
door of the Security Station.  Search the cabinet and you will find some 
Shotgun Shells.  When you exit, you will have to gun down the mobster 
that appears to the right.  Then goto the backdoor of the ticket window 
and find the secret passage into the nightclub because the front doors 
are locked.  When you entered into the room, you will have to take out 
two henchmen, one in the doorway and one who is crouching behind the 
rack.  After taking them out, search the rack to the right and you will 
find Shotgun Shells, Desert Eagle Ammo, Ingram Ammo, and Beretta Ammo.  
Then, turn around and read the book entitled, "The Age and Murder of 
Storm," that is sitting on the table.  This will tell you what the 
nightclub and the owner are all about.  Then do a thorough search of the 
room and you will also find a couple of Painkillers as well.

     Your next move will be to go through the door, dive, and shoot the 
henchman with his back to the door.  Then turn right immediately and gun 
down the mobster sitting pretty to the left.  Finally, bullet dive once 
more and aim upward at the balcony where another henchman is trying to 
rub you out.  If you search the left-most corner of the room, you will 
find yourself some Beretta Ammo.  Make your way to the center of the 
room and head on through the double doors straight ahead.  Hang a right 
at the Disco sign and prepare to take on three more henchman that would 
want nothing more then to see you dead.  After these three have been 
dwelt with, head through the Bar which is located to the left.  Open up 
the door and have them Dual Berettas ready because you are going to have 
to dive straight ahead, aim left, and bury any mobster that moves within 
your sights.  After all three mobsters have been killed, go behind the 
bar and pick up the Painkiller and the Shotgun Shells.  Next, read the 
book about the Occult that is sitting on the table.  Looks likes Lupino 
has been getting intimate with the devil himself.  Head on through the 
next door to the left of the table.  


++++++++++
RAGNA ROCK
++++++++++

     Head up the two flights of stairs that lie ahead and wait at the 
top of the stairs.  You will hear them talking about how freaky Jack 
Lupino has become and that nobody has seen him for the past three days.  
Now, go through the open door on the left, dive, and aim right to take 
out the three mobsters who are guarding some dirty money and some of the 
Valkyr drugs.  Next, check the rightmost corner where the two little 
boxes are sitting, shoot them, and pick up the two Painkillers.  Then, 
head on through the wine barrel maze and take out the approaching 
mobster who hears the commotion to the left of the table.  After you've 
taken his Shotgun Shells, take out the other two mobsters who have a 
deathwish.  To make it through the mini maze go straight, head right and 
it wraps around to the left (pick up the shotgun ammo to the right), 
straight ahead and right when it bends to the right.  Then gun down the 
mobster who pokes his head out straight ahead with his shotgun.  

     Now here comes the hard part.  Equip your dual Ingrams and head up 
the stairs while gunning down the henchman who pops out in front of you.  
Take his Berettas when he hit the floor and gun down the henchman who is 
above and to the left of you while running.  Continue going up the step 
and kill the last two henchman who are guarding the door at the top.  
Then pick up their Ingrams and head on through the door straight ahead.  
It will be snowing like mad outside.  Peep on through the little window 
straight ahead.  See the little mobster who is trying to whack you from 
below?  Good, drop him a little Christmas present in the form of a 
Grenade at him, he'll get a bang out of it.  Now, you will have to enter 
through the window and carefully tip toe across the beam to the center.  
When you have made it to the center do not look down but do look to the 
left and tip toe on the beam to the left and hop out the window at the 
end of it.  

     You will be on the rooftops again with the wind howling.  Go around 
the building to the left and you will find a path to some more steel 
beams that you will have to cross.  (Hope you are not afraid of heights 
because it's a long way down!)  To get on the first beam you are going 
to have to hop on it straight ahead, look left and walk out to the 
center.  When you get to the center, look to the right and fall to that 
beam.  Now all that you have to do is carefully walk all the way 
straight ahead until you get to the last beam.  Then, look right to 
where the window is lit, walk to the window, look left, and then head on 
through the door where it is warm and cozy.  


+++++++++++++++++
AN EMPIRE OF EVIL 
+++++++++++++++++ 

     Equip your Dual Berettas and head on down the four flights of 
stairs.  When you get to the third flight, pop the two mobsters who are 
targeting you with the shotgun and the beretta.  When you have disposed 
of the two, head on through the door to the left.  Then dive straight 
ahead and cap the mobsters who is right in front of you.  Pick up his 
Pump Action Shotgun and look in the medicine cabinet to snag yourself 
four Painkillers.  then, turn around and run straight ahead where two 
mobsters will be waiting to try to gun you down.  You know what to do.  
Pick up their ammo and run and gun down the stairs to take out another 
two henchmen  along the way.  When you finally make it to the bottom 
floor, shoot out the two little boxes underneath the stair to reveal 
Shotgun Shells and a Painkiller.  Then, walk up to the mike and try to 
sing a little karaoke.  I guess Max has stage fright.  Next, head on up 
to the control booth straight ahead.  Grab the Painkiller off of the 
desk and open the stage up by using the right computer.  When the two 
mobsters recklessly come charging through, hit the left computer to 
activate the pyrotechnics.  This is a great way to take them out!

     Now, make your way through the stage to the right and head on 
through the stage that you have just opened.  Run to the left and stop 
at the top of the stairs.  Look to the right and take out the mobster 
who is standing with his back turned to you through the gap in the 
curtain.  Now head on down the stairs and run all the way to the right 
and run up the two flights of stairs to where the control panel is.  
Throw down all four switches once to move the stage set around.  Then 
head on back down the two flights of steps and go through to the right.  
After you have made it through the little mini maze of curtains, head up 
the five flights of stairs to the left.  Then tread carefully and 
swiftly across the wooden planks.  When you make it to the other side, 
head on through the door to the left.  


+++++++++++++++++++++++++++++++++++++
CHAPTER 9:  STRAIGHT FROM A BAD DREAM      
+++++++++++++++++++++++++++++++++++++

     The backstage area had lead to Lupino's inner sanctum.  This was 
the rotten core of the Big Apple and this is where Lupino resides.  Your 
first move will be to check out the torn pages on the sofa to the left.  
Punchinello had threatened Lupino in writing stating that if he did not 
shape up, he would have the trio to contend with.  Obviously, Lupino was 
intimidated by the threat.  Next, check out Lupino notes on the pedestal 
in the middle of the room.  Basically, he was trying to sell his soul to 
the devil for power and fortune and the chants proved he is crazy.  Head 
out of this room straight ahead from the entrance to the left and head 
up the large flight of stairs to the right.  When you get to the top, 
run straight ahead and push the button to open the door to the right at 
the end of the path.

    Now prepare yourself for battle.  Run around the perimeter of the 
room and pick up every piece of weaponry, ammo, and Painkiller that you 
can find.  You will hear jack Lupino chanting some crazy nonsense that 
sounds like the ranting of a mad man.  When you are ready to engage the 
enemy step to the center of the room where the fountain of red blood is.  
A mobster will yell "Hold it!" and that is your cue that the battle has 
begun.  Pull out you Dual Ingrams and aim wherever you see a mobster.  
They will usually rain down from two places,  from the stack off boxes 
to the left and from the stairs with the red carpet to the right.  To 
survive this onslaught, keep moving and using your bullet time to dive 
which will ensure an accurate shot.  Use the Painkillers that you have 
acquired as needed.  Also, in between killings, do not be afraid to 
restock on ammo and Painkillers, that are located on both sides of the 
room on the parameter.  After taking out ten mobsters, be sure to look 
up at the balcony that is three stories high to gun down the final two.  
After taking out twelve mobsters the curtains will open and the real 
show will begin.

     Lupino was pumped up and dying to go 15 rounds with a mutant 
alligator.  Lupino will then talk in a deep strange voice which is more 
apocalyptic nonsense.  After Lupino is done talking about get ready to 
battle him and two of his goons.  Equip your Dual Ingrams and lure them 
to the center of the room where the fountain of blood is.  Then shoot 
dodge like crazy and empty all the Ingram Ammo that you can muster into 
the three.  With enough shots, this tough, drug induced SOB will go down 
for the count.  Here is where you will meet  Mona Sax for the first 
time.  She states that dead or not, you've got the wrong guy.  Then, 
each of you will be holding a gun at each other's face.  Thus, this 
concludes Part 1.


===========================
PART 2:  A COLD DAY IN HELL
===========================

     At first, Max Payne mistakes Mona for Lisa Punchinello, the Don's 
wife.  After an exchange of words between professional, Mona goes on to 
state that Jack Lupino couldn't have killed his wife because of the 
condition he was in.  She also states that Angelo Punchinello is the one 
who has had your wife murdered.  Mono Sax then pulls Max a shot of 
whiskey which unknown to Max is laced with Valkyr.  Max downs the shot 
and then the drug takes effect by knocking out Max and a drug induced 
nightmare ensues.

     From here, you will be in the doorway of your house.  Run through 
the door to enter the living room and then look right and head on 
through the corridor which lengthens.  When you make it to the end turn 
right and run on down the corridor.  When you get to the two way run on 
down the corridor to the left and then it will bend to the right.  When 
you get to the four way intersection, run to the right and head on down 
the long corridor and continue left when it bends left.  Then continue 
to the right when it breaks right.  Then make a right when it breaks 
right again.  Then run down the long corridor and run right when it goes 
right.  When you get to the intersection, continue going straight.  Go 
left when you can go left and continue along the corridor until you can 
only go left.  Next run down the corridor to the left until you hit 
another wall.  Then run left down the corridor and at the two way, run 
down the right path.  Finally, when the path breaks to the right you 
will see your family room.  
 
     Here you will see a small cutscene of you being half asleep.  Now, 
interact with the pictures to the left and you will find out a little 
bit about the friendship of Max Payne and Alex Balder.  Next, interact 
with the pictures to the right and you will find out a little bit about 
the wedding of Max Payne.  Now, head on up the two flights of steps and 
walk into the bathroom.  If you try to go through the door by the 
shower, the door will instantly become barricaded.  Exit the bathroom 
and head to the left.  Go through the door straight ahead where you will 
hear the baby crying.  Follow the small corridor to the blackness where 
all that you can see is red blood snowing and trails of blood in the 
darkness.  

     Here is how to get through the tough part of this nightmare.  Run 
down the path of blood straight ahead.  Stand where the trail breaks to 
the right and look in the north west direction.  Make a leap of faith in 
this direction and you will land on a blood trail corner!  From here, 
run straight ahead to where the blood trail breaks to the right and 
stand there.  Do you see the blood trail path where the door is at.  
This is where you will be making your next leap of faith.  After you 
land, head on through the path straight ahead and eventually it will 
break to the right and lead to where the baby's room is.  Next, head on 
through the next door and run on down the long corridor.  When you get 
near the end, you will here Frankie "The Bat" Niagara talking while you 
are half in and out of sleep. Now, all you have to do is to read 
Michelle's diary, which is on the table and you will see one final 
cutscene before coming out of full sleep.


++++++++++++++++++++++++++++
CHAPTER 1:  THE BASEBALL BAT    
++++++++++++++++++++++++++++

     Max will awake from the bad dream and his head will be pounding 
from the hangover.  Frankie will introduce himself and Max will make a 
smart remark about his name.  Max is tied to the chair and Frankie is 
holding a Baseball Bat.  Pissed off, Frankie will rough up Max Payne 
with the bat a little.  Frankie of reveals that he loves to watch 
cartoons and will tell you that he will take a break, take a leak, and 
grab a cold one at the bar.  He might regret this mistake later.  
Finally, Max will knock over and break the chair apart.  They had drug 
Max back to the basement of Lupino's hotel.  You are a little bruised 
and beaten as reflected by your life meter.  The only weapon you will 
have here is Niagara's bat, sticky with your own blood.

     You will first have to pick up the baseball bat.  Then, search the 
room and head on over to the cabinet to the left that is behind the 
furnace.  Take your baseball bat and bust off the lock.  Then open it 
where you will find two Painkillers.  Take the two Painkillers 
immediately and then head out the door opposite of the cabinet.  Then 
look and head left and when you here the mobster whistling, pop out and 
then run back to the room where they will follow.  Now hide behind the 
door and wait.  When they come through, crack their skulls with the 
Baseball Bat and pick up the Desert Eagle and the Pump Action Shotgun.  
Also two mobsters in black coat will follow with shotguns as well ands 
one will come at you with Dual Ingrams so be quick or be dead.  
Remember, for each mobster that you kill, you will gain a little bit of 
bullet time so use it to your advantage.  When you've dropped all five, 
you should now be carrying a Pump Action and Sawed-Off Shotgun, Dual 
Ingrams, Ingram, and the Desert Eagle.  Be sure to conserve ammo as you 
continue on.

     Now head on out of the room with shotgun in hand and go left and 
then peep out to the right.  When you see the mobsters fire at you, 
shoot dodge backwards and take them out when they round the corner.  
Now, take cover again and pick up the Ingrams that lie on the floor.  
Next, dive straight ahead and look and aim right and shoot the mobster 
with the Pump Action Shotgun who is standing at the other end of the 
corridor.  Now run on down the corridor, pick up the Saw-Off Shotgun and 
go left when it breaks left.  Then run on down the corridor and make a 
note of the storage room to the left but do not go in yet.  Keep running 
down this corridor and dive straight ahead, look left, and shoot the 
oncoming mobster who is armed with a Shotgun.  Now that you have killed 
every guard in this area, head back into the storage room.  Now to 
conserve ammo, use your Baseball Bat to destroy every little box in this 
room.  In here you will find Ingram Ammo, Beretta Ammo x 4, and 3 
Painkillers.  After you have found all of the above, exit through the 
garage door from where you have come in and enter through the door 
across the hall.  Search the room and you will find a Pump Action 
Shotgun and Shotgun Shells, Desert Eagle, 2 Grenades, 2 Berettas, Ingram 
Ammo, Beretta Ammo, Desert Eagle Ammo, and another Painkiller.  After 
you have collected all of the lute, exit this room and run left and when 
it breaks left, go left.  Finally, head into the elevator to the right, 
push the button and it will take you upstairs.


+++++++++++++++++
FROM BAD TO WORSE
+++++++++++++++++

     From here, equip your Dual Berettas and open the door.  Then, dive 
out and aim to your northwest where you will have to gun down two 
mobsters.  Then, pick up their ammo and make your way through the 
warehouse to the left and head on through the next open.  Immediately 
look right and dive on through it the next room where you will have to 
take out the mobster in the distance straight ahead behind the desk and 
two mobster immediately to the right behind the crates.  After disposing 
of them, pick up the ammo that litters the ground and open the medicine 
cabinet by the cutting machines to find four Painkillers.  Now head on 
through the next small door that lead into the meat freezer, dive and 
aim left to take out the mobster that is lurking in the corner.  After 
you have whacked him, pick up his Ingrams and head out into the street 
via the garage entrance straight ahead.  When you get outside, head to 
the right and run down the snow covered street.  When you come to the 
next open area, head to the left and continue running down the street.  
When you finally see the hotel on the right, head on through the police 
lined doors.


++++++++++++++
MOBSTER MUSCLE
++++++++++++++

     Here, Frankie, his boys, and Max Payne has the place all to 
themselves.  This place should look familiar to you.  Head left and go 
to the lounge doors and listen to what of the mobsters have to say.  
Basically, he'll be speaking to someone on the other line about Max 
Payne and Mona Sax.  Just dive straight ahead when the cut scene is 
over, aim to the right and cap all three henchmen when you have them in 
your crosshairs.  After picking up their weapons and ammo, head on over 
to the table and pick up the two Painkillers and listen to the 
broadcasted news from the radio.  You will find that the public thinks 
your dead but that was old news that Punchinello had delivered.  You 
will also find a letter written from Punchinello about having Frankie 
Viagra beat you up and then finish you off.  Then keep running on 
through straight ahead and then enter the restroom.  Check the last 
stall and nail the mobster who is sitting on the john.  Take his Sawed-
Off Shotgun and exit this room and head left.  

     Then head on through the Bar door and get ready to finish what 
Frankie Viagra started.  Equip your Dual Ingrams and get ready to have a 
party.  Wait by the neon Bar sign and clock the henchman who heads to 
the left side of the room.  Chomp on a Painkiller and dive in through 
the door and clock the henchmen that are firing from the left.  Now 
there is only Frankie left.  Chomp on another Painkiller and shoot dodge 
around the room and empty a clip in the direction of Frankie.  With 
enough direct hits, this big mobster will fall.  When he does, pick up 
his Dual Ingrams and the other weapons and ammo that the fallen henchmen 
have dropped.  Then, you will be treated to another Bat Boy Comic Strip 
and the scene will end.  Valdamir will then grace you with his presence 
and will then make you an offer you can't refuse.


+++++++++++++++++++++++++++++++++++++
CHAPTER 2:  AN OFFER YOU CAN'T REFUSE
+++++++++++++++++++++++++++++++++++++

     Vladamir will go on to state that having Punchinello traffic Valkyr 
is bad business for him and to make matters worse, Boris Dime, a guy who 
used to do jobs for him has switch sides.  He is the Captain of the 
cargo ship "Charon" and the cargo is Vladamir's guns, weapons, basically 
his business.  If that cargo ship gets to Punchinello, he has won and 
Vladamir has lost.  He needs you to take out Boris Dime and to bring 
back the ship under his control.  Finally, he will give you whatever 
weapons and ammo that you need to take on Punchinello if you succeed.

     Equip your Dual Ingrams and open the door to the guard post and 
blast the mercenary who is waiting inside.  Then, pick up the Shotguns 
and the Shotgun Ammo off of the rack as well as the Beretta Ammo if 
needed.  Then push the button to open the gate, exit to the right and 
continue down the trail on the dock through the gate.  Dive past the 
first crate, aim to the right, and take out the two mercenaries who are 
residing here.  After taking them out you will hear two mercenaries who 
are talking amongst themselves.  Head on up the steps and push the 
button to open the garage door.  Then dive right in and take out the two 
mercenaries on the ground level and keep moving because the mercenary on 
the upper level will chuck a grenade at you.  After dodging the 
explosion, nail the mercenary by aiming up at him.  Then head on through 
the door near the forklift and take out the two mobsters who occupy this 
room.  One will be straight ahead off you and one will emerge from the 
empty dumpster truck.  After capping these two morons, hop on into the 
empty dumpster and pick up the Shotgun Shells and the Beretta Ammo.  
Then, exit the truck to the left and head up the stairs straight ahead.

     Your next move will be to look to the left and push the button to 
make the next garage door fly on up.  Then dive on through and aim 
upwards to the left where the one mercenary is trying to snipe you.  
After pumping some lead into this enemy,   Take the elevator up that is 
sitting straight ahead of where you enter the room.  When you reach the 
top run across the balcony to the other end of the room.  Here you will 
find the control panel to operate the crane and the box will be lifted 
out of the door's way.  Then look to the right and open the medicine 
cabinet to grab the three Painkillers.  Be careful though, you will have 
to defeat two mercenaries when they approach from the garage door to the 
right.  Now make your way back down and head on through the now cleared 
door.  


+++++++++++++++++++++
COLD AND TO THE POINT      
+++++++++++++++++++++

     When play resumes, gun down the mercenary who walks from left to 
right in front of you.  then continue to the right and defeat another 
mercenary who walks from right to left in between the boxes.  Then from 
where he drops, head there and look to the right where you will discover 
a Painkiller by shooting the little box and some various ammo sitting on 
the table.  Now back out and make your way towards the crane.  Wait for 
the enemy to approach and dive out and nail all three which are straight 
ahead.  When the coast is clear, pick up their weapons and ammo and move 
on past the crane when you see the opening, head on to the right.  Here 
you will find another alcove of weapons and ammo and another Painkiller.  
Next, head back to the crane and hop on in the driver's seat.  Push the 
operation button and the crane will pick up the huge crate to open up 
the next passage way.  In the mean time, turn around and take out the 
alerted mercenary who is firing upon you.  Also, you will have to deal 
with another one who will come from the front of the crane.  When they 
are both defeated head on through the now open passage way.

     The passage way will bend to the left and then to the right.  Now 
here, you will want to run down in the middle of the operating lift 
because otherwise the wheels will crush you.  When you make it past it, 
head on through the door to the left to pick up some more Shotgun Shells 
and Beretta Ammo.  After you hear the explosion take out a couple of 
mercenaries, dive out of the room, aim right and let them two 
mercenaries have it.  Finally, head on through the now opened passageway 
that is straight ahead.


+++++++++++++++
FAMILY TROUBLES
+++++++++++++++  

     Now walk a little bit ahead and look to the left and shoot the 
little box to reveal a Painkiller.  Then dive and look to the right 
where you will have to dispose of three more mercenaries who grace you 
with their presence.  There will be two to take out on top of the crane.  
When they have been defeated two more will replace them and will run at 
you by going underneath of it.  Take them out with extreme prejudice and 
then make your way underneath of the machine straight ahead.  When you 
get near the red crates to the left, go into a shoot dodge, aim left, 
and take out the two mercenaries that are standing to the left.  Then 
wait a second or two and another one will roll in from the left.  just 
gun him down before he can get a shot off against you.  Then make your 
way in between the two building and dive to the left to take down 
another mercenary.  Then you will hear, "Somebody raise the bridge!."  
This is your cue to run straight ahead dive and aim to the right.  The 
mercenary will be raising the bridge so pop him one before he can get a 
shot off.  (Remember this point where the automated bridge is because 
you will be returning to it later.)  After disposing of him, keep on 
running straight ahead.  Your next move is to open the first blue door 
on the left and to blow away the mercenary inside.  Then, enter this 
small room and pick up the Sniper Rifle, various ammo for the guns you 
already have and a Painkiller.  Finally, you will discover a letter that 
was written for Rico Muerte.

     After you have finished reading the letter that was cold and to the 
point, head out of the small room and continue on to the left.  When you 
see the next opening to the right, you will have to take out another two 
mercenaries in the distance.  Here is a good place to test out the 
Sniper Rifle.  After you have clear the way, put away the Sniper Rifle 
and pull out the favorite weapon of your choice and run straight ahead 
across the small boarding dock.  When you see the red crates on the 
right, follow them to where you see a chain linked door.  You can bash 
it down with your Lead Pipe.  Then enter inside to pickup a Desert Eagle 
Ammo, a Painkiller, and an Ingram.  Now exit this little walkway and 
head on over to the chain link fence.  You will see a sign that states 
that parked cars must have something to keep the back wheels from 
spinning.  Now, shoot the wedge that is holding the truck's back wheel 
in place and you will send it crashing into the bridge that was up.  Now 
you will be able to cross it because it is now down.  Now make your way 
back to the bridge that you could not cross before.  You will have to 
take out five mercenaries along the way so stay alert.  

     When you are ready to go across the bridge, a mercenary will come 
out of the door to the right.  You can use the truck for cover to the 
left.  Whenever you are ready, it is open season on the mercenary.  
After you have disposed of him, there will be another mercenary to take 
out ahead who is guarding the door that you have to go through.  After 
you take him out, head up the stairs, pick up his Shotgun Shells, and 
then head on through the door.


++++++++++++++++++++++++++++++++++++
CHAPTER 3:  WITH RATS AND OILY WATER
++++++++++++++++++++++++++++++++++++

     You will start off in this warehouse but do not move yet.  Instead, 
equip your Sniper Rifle and take out the mercenary who is standing on 
top of the red crates in front of you.  After you make the clean head 
shot, the other guards will be alerted.  Switch you weapon to Dual 
Berettas and get ready to nail a mercenary who approaches from the 
right.  Pick up the Ingrams from the fallen mercenary.  Then, shoot out 
the small box that is to the right of the soda machine.  Here, you will 
be able to pick up a Painkiller.  Next, walk straight and follow the 
path as it goes to the left.  Run straight ahead to the rack and gun 
down the guard that approaches from the right.  Then quickly pick up the 
two Grenades, Ingram Ammo, and Shotgun Ammo that is sitting in the 
middle of the rack.  Next, turn around and head on through the small 
passage way to the left and immediately dive straight ahead while aiming 
right because the guard in front of you will throw a grenade at you.  
After you gun him down, get ready to dive again because another guard 
will approach from the left.  Now that the coast is clear move forward 
and cut across to the left.  Then make a right when you are on the other 
side of the rack.  Then at the next gap, follow the path to the left and 
around where you will find another rack with a bunch of goodies.  Then 
quickly turn around, hang a left, and follow it till you reach the 
stairs.  When another guard pops out from the door to the left cap him 
as fast as you can before he can duck behind the crate.  Finally, follow 
the rafter path all the way around and head on through the door.

     Now, open the door and take out the guard who is on the moving 
elevator that is moving towards you straight ahead of you.  After, the 
elevator comes to a stop, hop aboard and press the button and it will 
move straight ahead.  Do not forget to pick up the Sniper Ammo, and the 
Beretta Ammo once you have boarded.  Now is a good time to equip your 
Sniper Rifle.  Your first shot with this weapon is to look off into the 
distance straight ahead and take out the guard who occupies the guard 
tower.  He will have his back turned towards you.  Don't forget to 
crouch while using this weapon.  When the elevator stops push the button 
to the left to get it moving again.  As the elevator is moving, look to 
the left and take out the guard in the guard tower with the Sniper 
Rifle.  Then push the Button that is facing the guard tower and hop off 
when the elevator stops.  In here, you will find Sniper Ammo, Shotgun 
Ammo, and a Painkiller.  Now push the button to head back where you have 
just come from and you will then have to take out two guards that are 
firing from the ground.  After taking them out Push the button to go 
straight ahead, and take out the guard in the tower to the right.  Then 
face straight ahead and take out the guard in the tower straight ahead 
and to the left.  When the elevator stops again, push the button to go 
straight ahead to find out what is in this guard tower.  here you will 
find a Sniper Rifle, Ingram Ammo, and another Painkiller.

     Now board the elevator and push the button to head back the way you 
came.  However, you will have to take out two more guards along the way.  
When the elevator stops again, push the button that will make the 
elevator go to the left.  When the elevator stop at the guard post, turn 
around and take out the two guys on the ground just to get a little 
target practice in.  Finally, when these two mercenaries are disposed 
of, hop onto the guard and pick up the Painkillers and the Desert Eagle 
Ammo.  Then hop on the elevator one more time, look to the right, and 
jump on through to the door.


+++++++++++++++++++++++
PISSING PUNCHINELLO OFF   
+++++++++++++++++++++++

     You will find yourself in another part of the warehouse and on top 
of the rafters.  look to the left and shoot the mercenary who is across 
from you.  Then run to the right a little bit and hop on to the three 
boxes that are straight ahead of you.  Next, switch your weapon to Dual 
Ingrams, aim to the left and gun down the mercenary in the distance.  
After disposing of him, head into the right corner of the room and pick 
up some Ingrams ammo that is  on the little bench.  Also, shoot out the 
little box below the Ingram Ammo to reveal a Painkiller.  Next run left 
and take out the two approaching guards who is carrying shotguns.  Your 
next move should be two shoot dodge and take out the two mercenaries who 
decide to join the battle by coming down the ramp.  Then make your way 
to underneath the ramp, dive, and aim right to gun down the guard behind 
the chain link fence.  You will not be able to gain access through the 
door yet.  Now, head up the ramp that you will just under.  When it 
break left continue along the rafter.  When you reach the door at the 
end, squeeze the trigger and pop the mercenary who steps out of the 
door.  

     Head on through the door into a small room.  When you look out the 
windows to the right, you will see the ship that you have to board.  In 
fact, you will be able to shoot one of the mercenaries who is on the 
boat from this window!  Now before you exit this room, push the button 
that open the door downstairs.  This button is to the left of the door.  
When you open the door, a mercenary will come charging out at you from 
that location.  When he make his way up the ramp, kill him.  Now, make 
your way through that door.  Here you will find a Painkiller and various 
types of ammo for all of your weapons.  Max will then kick the door and 
head on through it.      
     	  
           
++++++++++++++++
A DANGEROUS GAME
++++++++++++++++

     You will appear at the top of the steps and will be on the dock.  
As you move forward, shoot dodge to the right and pick off the two 
mercenaries that emerge from the crates in the middle on each side.  
When they are disposed of, proceed forward and pick up their weapon and 
ammo.  then, head up the ramp to the right and board the ship.  Then 
hide behind the mini crane at then squeeze a round of Ingram bullets 
into the mercenary that appears from the right of the ship.  After 
killing him, make your way forward on the right side of the ship.  When 
you pass the red crates on the left, another mercenary will appear from 
the left at the top of the ramp.  Dive and nail him with some enemy 
fire.  Before heading up the ramp, immediately look to the left and gun 
down the mercenary before he can get a good shot off.  then, make your 
way up either ramp and gun down the mercenary who is behind the glass.  
Next, enter through the door to the left and you will be on the 
captain's deck.  Search this small area and you will find four 
Painkillers in the medicine cabinet.  Then, when you hear the phone 
ring, pick it up, it will be Punchinello on the other end.  Basically, 
Punchinello was expecting Boris to pick up but it was Max Payne instead.  
There is a great exchange of words and Punchinello gets so mad that he 
hangs up.

     Now head on through the door behind you and dive on down the stairs 
while gunning down the mercenary at the bottom.  Then look to the left, 
aim, and fire to take out the next one.  Then, dive straight ahead, aim 
left, and fire to take out another mercenary.  You've gotta love close 
quarters combat!  Continue on down the stage and repeat the process to 
take out the fourth and fifth mercenary guards.  When you make it to the 
bottom, head on through the door to the right and get ready to take on 
Boris Dime.  Continue to dodge back and forth  in the doorway while 
firing Dual Ingram rounds at and behind Boris.  It will trigger an 
explosion.  Also, three mercenaries will come at you.   Just continue to 
fire to take them out as well.  If you run out of Ingram Ammo, use your 
Dual Berettas to finish the job.  Just hide behind the red crate near 
the center of the room and shoot dodge back and forth while pegging 
Boris Dime with bullets.  With enough patience and firepower this 
Russian juggernaut will fall down.  Do not forget to pick up the 
Painkiller that is on top of the crate near Boris.  

     Now that Boris is dead, all that you have to do is open the door 
behind him.  When you open the door you will hear Boris Dime give you 
instructions.  Take what you want because this weapons room is like a 
smorgeous board.  Also, you will pick up a new weapon in here as well to 
add to your arsenal,  the Colt Commando.  After, you have picked up 
everything that you can carry, head on out the door from which you came 
in to meet Boris and go through the door straight ahead.  When you meet 
up with Vladamir he will be grateful and state that he owes you one.  
Anytime you need him, let him know.


+++++++++++++++++++++++++++++
CHAPTER 4:  NO PAYNE, NO GAIN
+++++++++++++++++++++++++++++

     Max Payne will then give Punchinello a call and ask to cut a deal 
with him.  Here, Max states that he has Punchinello's ship and cargo in 
his possession.  Punchinello asks Payne to meet him at his restaurant.  
It would be a long shot if Punchinello actually shows up and there's no 
crime in hoping.  

     You start off in the entranceway of Punchinello's restaurant.  When 
you move forward, you will see an explosion in front of you.  Jump over 
the last table to the right and then cut left and make your way through 
the white double doors.  When you are in the kitchen, do not look back 
and make a bee line straight ahead and through the next set of white 
double doors.  Then, make your move to the middle of the room and then 
right near the wall and then go right through the brown door in the 
corner.  You will then find yourself in a corridor of flames on each 
side of you.  Stay in the middle and run like hell and go left when the 
corridor warrants it but stay in the middle or you will get burned.  
then, cut to the right when you see the doorway and moves towards the 
middle of the room while avoiding the flames from either side.  You will 
see the next entrance way straight ahead and it will break to the left 
from there.  Stay in the middle when it breaks back to the right.  Then 
stay close but don't hug the wall and run towards the tables that are 
ahead of you.  When you reach the wall, run to the left straight ahead 
towards the next entrance way.  You will have to run up two flights of 
stairs.  When you reach the doorway to the left, head on through it.


+++++++++++++++++++++++++++++++
PUT OUT MY FLAMES WITH GASOLINE
+++++++++++++++++++++++++++++++

       From here move straight ahead and you will hear the explosion go 
off.  Run to the left to avoid the flames and head on through the door 
that is straight ahead.  Then, turn to the left and wait until the 
shelves on the left side of the corridor are knocked over.  Next, hop 
over the first fiery shelf and then hop over the second fiery shelf in a 
northwest direction.  Here you will pass by the wall to the left and the 
flames to the right when you turn the corner.  Now wait a second or to 
before making your next move because a propane tank will come from the 
left direction and smash into the wall in front of you.  After it hits 
the wall continue down the left path and stay away from the flames along 
the way.  When you see the second set of shelve on the left, jump on 
through the opening and run straight ahead and to the right but do not 
go through the white double doors yet.  
 
     Equip your Colt Commando and dive on through the door straight 
ahead and let the mobster who is in the kitchen feel your presence with 
some lead.  After taking him out, look left and pick up the two 
Painkillers that are sitting on the table next to the iron refrigerator.  
Then head on through the corridor that leads downs the step but do not 
forget to pick up the two Grenades that are sitting on the laundry chute 
to the right.  You will also find some Ingram Ammo and Shotgun Shell to 
the right of the Grenades.  Now, make your way down the stairs by shoot 
dodging down them.  You will have to gun down two mobsters who are 
waiting to do you in.  After disposing of them, shoot the boxes in the 
corner to put up and extra Painkiller and some Ingram Ammo, then head on 
down the manhole and into the sewers.  The mobster were guarding the way 
out of this inferno but it ain't over yet!

     When you make your way down the stairs, look down and two the left 
and take out the three mobsters who are waiting to pounce on you.  After 
you have taken out the trio of mobster pick up their weapons, shoot 
dodge, and head on down the tunnel to the left.  then cap the mobster 
who is trying to nail you with the shotgun.  Now follow the corridor as 
it bends to the right.  Follow this corridor straight ahead and go into 
a bullet time dive, aim right and take out the mobster on top of the 
pathway and you should land in the muck.  Keep firing because you will 
have to all nail the mobster who is in the muck with you.  After taking 
these gumbas out, continue ahead and the sewers will break to the left.  
However, aim to the right first, to take down the remaining mobster to 
the right.  Then, head on down the corridor that was to the left.  
Follow the trail and when you see the opening to the left, get ready to 
dive one more time because you will have to take on two more mobsters 
before making your way up the stairs and out of the sewer.  They will 
drop Shotgun ammo and Desert Eagle ammo.  Finally, head on up the stairs 
and go through the door to escape from the restaurant.

     Vladamir will be waiting outside for you.  He offers you a ride to 
the Punchinello Manor and he compliments you on your skills.  He also 
says that when this is over, look him up...he could use a guy like you.  


++++++++++++++++++++++++++++
CHAPTER 5:  MURDEROUS HEARTS
++++++++++++++++++++++++++++

     While going into the manor, Payne will recant that he has heard the 
stories about the Trio and how they hunted their enemies.  Punchinello 
wants Payne, he will see the pain.  All that you can do is hang on 
madly, as long as hard as you can.  You will find that someone has left 
the back door open and killed the guards, Max's money was on Mona Sax.  
Move on and let yourself in.

     Now, head on down the stairs and pass by the guards who lie dead in 
their own blood.  Move to the left and take out the guards who approach 
from the right.  After the coast is clear, search the rack to find two 
Painkillers, Beretta Ammo, and Shotgun Ammo.  Then, dive into the next 
room through the opened doorway and take out the approaching guard with 
your Colt Commando.  Then head down the corridor to the left and when 
you can go left or right, enter through the door to the left first.  
Dive and aim to the left to tag the guard he is crouching in the corner.  
The search in the other corner of the room to pick up two more 
Painkillers.  The exit the room and run straight ahead and shoot dodge 
in and aim to the left two take out the two mobsters that are standing 
there.  Pick up their ammo and head on to the next area to the right.  
Then, make your way past the barrels and seek out the passage to go 
upstairs to the right.  You will head up to flights of steps and the 
doorway at the top leads you out of the wine cellar.

     When you bust on through the next door, the music will change and 
all out war will start to break out.  You will be spotted but the 
mobster will run away and lock the white door behind him.  Then, search 
the room, especially around the kitchen counter to snag yourself Shotgun 
Shells, Ingram Ammo, and three Painkillers.  then read the tarot cards 
that have been laid out on the table.  Most likely, they were laid out 
by Lisa Punchinello.  After receiving your tarot card reading,  Go 
through the white door straight and shoot dive immediately forget and 
take out Big Brother, the first of The Trio, and his two henchmen.  They 
are taking cover behind the desk.  After taking them out, pickup their 
weapons and ammo and check the China closet for some Desert Eagle Ammo.  
Then, turn towards the door that you just came from and whack the two 
mobsters who tries to tag you.  then head back into the kitchen and make 
your way through the other door.  When you head on through this door, 
immediately aim to the left and take out the mobster before he does the 
same to you.  Also, take out the mobster who is trying to nail you on 
the balcony above you before searching the room out. Then, head on 
through the next white door that is adjacent from the one you just came 
from.  One down, two to go.


++++++++++++++
ANGEL OF DEATH
++++++++++++++

     When you emerge on the screen again, look to the left and take out 
the mobster who is hiding behind the plant to the left.  After taking 
him out play the piano for a little bit.  Then open the double white 
doors and then close them again because that mobster behind those closed 
doors will be firing and M79 Rocket right at you.  When you hear the 
explosion rock the door, head on through by diving and tagging the two 
mobsters that are straight ahead of you.  Then, go on and get behind the 
bar to pick up three Painkillers, Shotgun Shells, and Ingram Ammo.  Then 
head on through the white double doors to the left and shoot dodge your 
way in.  You will hear Punchinello say that he wants you dead.  You will 
have to make it to the center of the stair and nail the mobster at the 
top of them who is churning out Ingram Bullets at you.  Also, another 
mobster will come out from the left so nail him as well.  After 
defeating these two goons, head up the stairs and head to the right to 
where the door is but do not head in yet.  Check the night stand drawer 
and you will net yourself another Painkiller.  Now head on through the 
door and get ready to shoot dodge like crazy because you will have to 
gun down Joe Salem and his two henchmen that are waiting inside.  When 
you barge in, they will be positioned in the right corner , Joe will be 
in the middle, and the other will be on the left of Joe.  After taking 
them out, check the small night stand in this room to net yourself 
another Painkiller.  Two down, on to go.

     Exit this room and head to the right.  When you open the door, you 
will see someone across the way duck into a door and close it behind 
you.  Make your way to that door and stand in front of it.  When you 
hear the mobster say, "Nothing will stop Payne" and the other one sez 
,"This will", get away from the door because they are going to shoot an 
M79 Rocket at it.  When they have blown open the door shoot dodge right 
away and blast the mobster holding the M79.  Then chomp on two 
Painkiller if you get hit and nail the other mobster who is to the left 
of the door.  Finally, you will have to nail the last mobster who is 
crouching on the right side of the bed.  After you have defeated this 
mobster, open up the night stand on the left side of the bad to gain a 
Painkiller.  Then pick up the M79 and the M79 ammo off of the fallen 
mobster and head on through the door to the right of him.


+++++++++++++++++++++++
TROUBLE ON DAGGER HEELS
+++++++++++++++++++++++

     When you reappear, you will find yourself in a fancy bathroom.  If 
the mobster open the door to the left, blast him silly.  Then, do not 
forget to raid the medicine cabinet and steal the three Painkillers that 
are inside.  Now head on through the door to the right and check on Lisa 
Punchinello who in found on the bed.  This will bring back a painful 
memory for Max.  Make your way into the other room and you will hear a 
helicopter that is nearby.  Also, the phone will be ringing so pick it 
up, it is urgent.  Alfred will be on the other line and will inform you 
that a helicopter has landed on the manor grounds and you must hurry.  
Next, head on through the door and bury the mobster across the way with 
some Ingram rounds.  Then head on through the door that was on the other 
side and dive right in. and aim to the right to take out the mobster in 
the corner.  Then take a Painkiller and bullet dive to the right and 
nail Vince Mognaia who is standing behind the desk.  This will take care 
of the Trio.  Search the two cabinet drawers to the right of the room to 
pick up Desert Eagle Ammo and Ingram Ammo.  then head on through the 
door to the left.

     You will then hear Punchinello begging for his life on the other 
side of the door.  You will then have a gun pointed to his head and he 
will spill his guts about the woman who is real high up in the 
government and was forcing him to kill.  All of a sudden three Killer 
Suits will bust through the doors and kill Punchinello.  Take them all 
out by shoot diving, aiming to the left, and by letting the bullets fly.  
Pick up the Colt Commando Ammo that they drop and head on out the door.  
When you head on out the door to the left, you will be surrounded by 
about ten Killer Suits and Nicole Horne will be with them.  You will be 
forced to surrender.  Nicole Horne will then show you the benefits of 
her brew and then give you an overdose of Valkyr via a needle.


===============================
PART 3:  A BIT CLOSER TO HEAVEN
===============================


+++++++++++++++++++++++++
THE VORTEX OF GREEN BLOOD
+++++++++++++++++++++++++

     The last thing that you here is Nicole Horne saying that she is 
ready to be taken to Cold Steel.  The floor had turned into a Vortex of 
Green Blood.  Get ready for a drug induced nightmare that is worse than 
the last one.  

     You will find yourself in Punchinello's office and you will be 
moving very slowly.  Head on through the door to the left and you will 
be back in your living room.  Then, head through the hallway into your 
family room.  Turn to the left and walk on up the two flights of steps.  
When you get to the top of the steps, head on through the door to the 
right.  You will run through a large hallway and will then have 
flashbacks of the baby's room.  Next, head on through the door to the 
left and go through the next door on the left with the blood on it.  You 
will then see a small cutscene with a version of yourself there and 
Michelle asking if you are there.  


+++++++++++++
FUNNY AS HELL
+++++++++++++

     When you reappear you will have to walk forward to the office desk 
in the middle and read the letter which looks familiar.  Then you will 
realize that you are in a graphic novel.  Next, you will hear the phone 
ring.  Go ahead and pick it up, it is for you.  All you will hear is 
constant rambling about something and you will think it is a prank call 
but the voice still sounds familiar.  Now the room will be on fire.  
Next, run straight ahead and go through the door on the left.  When you 
enter into the next room read the letter that lies on the table.  Then 
you realize that you are in a computer game.  Next, you will hear the 
phone ring.  It will be a voice that will make sense but Max will not 
realize it.  

     Next, run straight ahead and go through the door on the left.  When 
you go through this room, go in through the next door and it will be 
your living room again.  Go straight ahead and open the next door and 
you will be in the baby's room again.  Then head on through the door to 
the right (family room) and head on up the two flights of stairs to the 
left.  When you reach the top of the stairs, head through the two door 
on the right and note the four candles that you see to the right.  This 
is the starting point for the next maze that you will have to venture 
through.


++++++++++++++++++++++     
THE KILLER WAS SMILING
++++++++++++++++++++++

     First, run down the long corridor and into the blackness.  Follow 
the red path of blood to the splash point.  Then leap down and to the 
right and land on the next splash point.  After you land, walk straight 
ahead and follow the path when it makes a left turn.  Get a running 
start and jump when you run over the splash point and land straight 
ahead on the next splash point.  From here,  walk down the path and go 
right when the path cuts right.  At this point, you want to jump down 
and to the right and land on the path below.  Then, follow the blood 
path and continue left when it bends to the left.  When you get to the 
next splash point, turn to the right and leap straight ahead and land on 
the next splash point.  once you land, follow the path straight ahead 
and when it veers to the left follow it.  When you get to the next 
splash point make a leap straight ahead and land on the next splash 
point.  Your almost there!  When you land follow the path and head right 
when the path demands it.  Then get a running start and jump when you 
run over the final splash point and you will land on the platform where 
the four candles are.  Then, all that you have to do is touch the 
middle.

     Finally, you will appear in the room and will be in the body of the 
killer's point of view.  Max will yell at you.  When he starts shooting 
at you, shoot dodge to the left and let yourself have it with your Dual 
Berettas.  Finally, you will remember that your wife had said something 
about a memo which referred to something about Vikings.  In your rush to 
get out the door in the morning, you didn't have time to listen.  


+++++++++++++++++++++++++++++++++
CHAPTER 1:  TAKE ME TO COLD STEEL 
+++++++++++++++++++++++++++++++++

     Finally, Max Payne will come to and will feel like he is going to 
die.  He will awake in a cold sweat and will puke, but he will shrug it 
off.  The only that Max has now is the mention of Cold Steel.  He will 
then drive to Cold Steel Factory across the city.  He now has a chance 
because the mystery witch thinks he's dead.  Now you will be going in.  
The factory was out in the middle of nowhere, a perfect front for any 
number of illegal activities.  You will then find yourself on top of the 
factory building.

     Shoot the glass ceiling to create a hole in and jump on in.  The 
only weapon you will have is a Beretta at this point.  When you are in 
the room do not go through the next door yet.  Instead, aim your Beretta 
and shoot the C4 that is attached to the laser line.  It will blow up 
and clear the way through.  Next, head on through the blue door to the 
right.  Now, listen to the news broadcast that is playing from the 
transistor radio.  Then, open up the second cabinet on the right to find 
a Grenade.  Still then, pick up everything on the weapons rack and you 
will retrieve a Pain Killer, Colt Commando Ammo, a Sniper Rifle, and 
Sniper Rifle Ammo.  Then head on through the door to the right and take 
out your Sniper Rifle.  Use it to drill the mercenary that is walking on 
the floor below you to the left.  After you cap him tag the mercenary 
that follows when he move up the ramp.  These men will drop the Desert 
Eagle and the Colt Commando.  Next, follow along the parameter all the 
way around and pick up the Colt Commando and the Colt Commando Ammo.  
This is the weapon of choice in this area.  

     Your next move is to make your way down the ramp.  When you reach 
the bottom, check the little storage area underneath the stairs and you 
will find a Molotov Cocktail.  Next, enter through the door with the 
glass on the left side of the room immediately turn around and shoot 
dodge because you are going to have to defeat three pissed off 
mercenaries.  When the coast is clear raid the medicine cabinet and snag 
yourself three Painkillers.  Also, grab the Desert Eagle Ammo and the 
Colt Commando Ammo off of the racks. Then exit the room and run straight 
ahead and enter the small storage area so you can pick up the Shotgun 
Shells.  Finally, exit to the right and push the button to lift the 
garage door that is to the left.  Then shoot dodge forward and take out 
the mercenary that is straight ahead.  Next, another one will emerge 
from the door.  When he rolls out, shoot the daylight out of him as 
well.  pick up the Colt Commando and the Pump Action Shotgun from the 
dead and then exit through the door straight ahead.


+++++++++++++++++++
OPERATION DEAD EYES
+++++++++++++++++++

     When you re-emerge you will be staring down a laser trip right in 
front of you.  The solution here is to head out the door to the right, 
turn around, and while the door is still open, blast the C4 to clear the 
path without taking damage.  Then head back through the door and go 
forward.  Then, take cover when you see a Grenade thrown in from 
unknown.  Next, when the door opens to the right, shoot the mercenary 
that comes through it.  Then go through the door on the right.  Now look 
left and push the button on the left to lift up the garage door.  When 
it opens up, immediately shoot dodge from left to right and take out the 
two mercenaries that are straight ahead on the platform.  Then, head up 
the ramp to the right and take out the next mercenary who tries to stop 
you.  Now, head back down the ramp and run forward as you pass by the 
two guards that you have just shot.  It will bend to the right and you 
will have to run up another small ramp with computers.  Goto the rack 
and you will find various types of ammo for the weapons that you have 
acquired.  Now go back up the big ramp which is to the left from where 
you have entered this room and when you get to the top, head to the 
right and take out the two Painkillers that are stored in the medicine 
cabinet.  Finally to get out of this room head back down the ramp and 
follow it to the left and go through the green light door to the right 
that is after the second set of computers.

     Just open the door and shoot out the C4 located on the right side 
to trip the laser wire.  You will take out to mercenaries in the 
process!  Head on through and tag the third when he approaches.  Check 
out the cabinet to the right and you will find A Pump Action Shotgun.  
Then exit the small room and head to the right and a quick left and go 
on through the door with the green light on top.  Here you will have to 
take out a mercenary who is across the way.  But do not take too long 
because a mercenary on top which throw a Grenade at you.  Head on to the 
left and take out the mercenary when he comes down the ramp.  Then, head 
on up the ramp and go back down the next ramp and head right.  Take out 
the mercenary across the way that comes through the door.  Then head up 
the ramp to the left and take out the man who is firing at you up here.  
Head up the small ramp to the right and then make your way to the door 
on the left.

     Open the door and run on down the beige corridor.  As you make it 
halfway, gun down the mercenary who appears from the right.  Then, when 
the corridor bends to the right, bullet dive and take out the mercenary 
to the right.  Now continue on down the corridor and when it bend to the 
left, shoot dive and aim left to take out the unsuspecting mercenary.  
Then continue on down the green corridor and open and walk on through 
the door at the end of it.  Shoot dodge, aim to the left and fire upon 
the mercenary running towards you.  Then continue straight ahead and 
take down the mercenary on the right.  they will drop Colt Commandos and 
a Painkiller.  Make your way up the steps to the right and open up the 
door.  

     Then run straight ahead and listen to the mercenaries conversation 
about rifle names.  Then shoot dive straight, aim left, and take out the 
mercenaries who are standing behind the window.  After you pick these 
two off enter the room and read the letter on the table.  Here, you will 
learn that the Deep Six has been breached and that they are going to 
blow up the whole place to cover up the evidence.  Search the cabinets 
in this room and you will find some Shotgun Shells.  Then exit the room 
and continue moving to the left and head on through the door.


+++++++++++++
HIDDEN TRUTHS    
+++++++++++++

     You will now find yourself in a storage room and when you move 
forward you will have two more mercenaries to deal with one will come in 
through the door on the left and one will be in front of you behind the 
glass and you will have to take out one mercenary who is lurking in the 
hallway.  After you have taken out all three, use the door on the left 
and search the room.  Then read the folder that tells the grim tale of a 
chemist who was smuggling out Valkyr for private parties.  Open up the 
cabinet and you will find a Molotov Cocktail and you will also find a 
Beretta on the table.  Exit this room and go through the door to the 
right but before you exit do not forget to grab the three Painkillers 
from the medicine cabinet.  When you go through the door, shoot the box 
in the corner and grab the Painkiller.  Then look through the opened 
door to the right.  Damn, more laser trip wires.  Just take out your 
Dual Berettas an shoot straight ahead.  Then, enter the room and move to 
the right and turn the wheel to turn off the gas.  Then, turn around and 
head on through the door.  

     Peep down and to the right and take out the mercenary who is 
shooting at you.  Then run like hell straight ahead and go through the 
door but do not run to the right (more laser trip wires).  Pull out a 
grenade and let it fly straight ahead of you and exit the room.  After 
the fire dies down search the room and you will find another Grenade.  
Then, head on through the door on the other side to the left.  Now run 
across the rafters and go through the next door but be careful because 
there are more laser trip wires.  To take out the wires, toss a Grenade 
straight ahead and exit out the door.  After it explodes, you can head 
back in.  Wait for the gas fire to stop and the run ahead but stay 
against the right wall.  Stand in front of the fire that comes out from 
the left and wait for it to stop that turn the corner to the right.  
When you do, immediately take out the mercenary who is crouching in the 
corner.  Next, shoot out the sparking electric lock through the cage to 
the right to open the door.  Head on through it.  On the rack to the 
left, you will pick up a ton of goodies.  Then, turn to the right and 
turn the wheel to shot of the gas so you can go through the door 
straight ahead now.  

     When you open the door, wait a second for the explosion to take its 
course.  Now, enter the room and walk across the small beam to the left 
carefully and walk to the right when it goes to the right.  Then, jump 
over the railing which is left of the red cargo box, to land on the 
stairs below.  Push the button to raise the small bridge and then cross 
over and down the stairs.  Now, look to the left and take out the 
mercenary behind the red box.  Then, go into the small storage shed 
behind him and pick up the M79.  Exit the storage shed and head left.  
Use the M79, at a safe distance, and blow up the forklift that blocks 
the door.  Finally, head on through the door.


+++++++++++++++
TIGHT OPERATION
+++++++++++++++

     Just wait here a second and a mercenary will come out of the door 
to the right.  Just blast the C4 to the left to trigger the explosion 
from the laser trip wire.  That will teach him to rush into things.  
Afterward, when you can go through the left door or the right door, look 
near the left door and you shall find a medicine cabinet with three 
Painkiller inside.  Grab them ad head on through the right door.  Be 
careful though because this mercenary love to chuck grenades at you.  
You will see him come down the ramp to the right.  Shoot him after the 
first grenade misses you.  After you defeat him, look up and to the left 
and take out the mercenary who is firing upon you.  your next move will 
be to jump on the three boxes underneath the broken steps and then make 
your way across the center rail by looking to the left.  Then hop down 
and make your way up the stairs to the left.  Open up the cabinet and 
you will find a Molotov Cocktail.  then, jump up onto the brown crate in 
the middle and then up onto the gray concrete.  Then get a running start 
and run across the chain link floor and leap at the right moment to land 
on the broken steps.  Then when you are on the steps, go into a shoot 
dive straight ahead and take out the mercenary who open the door and 
chucks a grenade way over you.  

     Then, head on through the door and go in a shoot dodge, aim left, 
and gun down the approaching menace as he rolls out.  There will also be 
one behind him.  Then, take out the guard that comes out of the door to 
the right.  Enter this room and open up the cabinet to reveal a Grenade.  
Then grab all the weapons and ammo you can carry of the rack.  Next, 
grab the two Painkillers out of the medicine cabinet.  Finally, look at 
the monitors to show you the way.  Immediately turn around because you 
have got company!  When the door open, fire away at the sole mercenary.  
Then, shoot the box to the left and grab the Painkiller before going 
through the now opened gate.  Then go through the door that is to the 
right.  Take out your Colt Commando, look down and fire at the two 
mercenaries before they can make it up the ramp.  Then make your way 
down the ramp to the left.  When you are at the bottom, enter the 
storage by opening it and pick up the Painkiller and the Beretta Ammo.  
Then exit and walk up the small flight of steps straight ahead.  Open 
the cabinet to the left to find M79 Ammo, and the use the computers on 
the left to operate the machinery that will use a steel beam to smash 
through a wall for you.  Now head on down to the smashed wall at a safe 
distance and use the M79 on the wall to finish the job.  Switch back to 
your Colt Commando and dive on through to gun down the two mercenaries 
behind it.  Finally, head through the door on the left an then the door 
on the right.


++++++++++++++++
THE NEXT DOORWAY
++++++++++++++++

     Here is a touch scene to describe but I'll give it a go.  Basically 
there is fire and laser trip wires all over the place and a mine car in 
the center.  Here is what you have to do to pass it.  First, take out 
the first line of laser trip wires by gunning out the C4 charges on the 
right side.  Second,  hop into the mine car, crouch, and then push the 
button to make it go forward.   Third, when you pass by the first round 
of fire from both sides, look to the left and take out the C4 to 
detonate the second line of laser trip wires.  Fourth, when the garage 
door lifts up fire away at the two mercenaries behind it.  Then, get the 
hell off of it when the next garage door opens from the left or you will 
be smashed and killed!  Then, run through the garage door and take out 
the mercenary straight ahead and to the right of you.  Then, head up the 
stairs and retrieve the two Painkillers from the medicine cabinet.  
Also, pick up all the goodies that are on the weapons right to the right 
of the cabinet.  Finally, activate the computers that are to the right 
to shut off the fires that are in the other room.    

     Now head back through the garage door and head through the small 
door that is straight ahead and blast through the mercenary standing in 
the way.  Go to the left and then look to the right to see the laser 
trip wires.  Use a grenade to clear the way and then head down this path 
where they were and go through the door to the right.  Look up and a 
little to the left and plug the mercenary with your slugs.  Then look up 
over him and a little to the left and do the same to the other one.  
Next, hop on the crate to the right and then walk across the small 
platform to get across to the other side.  Then push the green button to 
raise the garage door and splatter the mercenary with bullets.  Finally, 
open the D6 door and shoot dodge like crazy front of the doorway from 
left to right and defeated the three mercenaries who are huddled in the 
elevator.  The sirens will sound and all that you have to do now is 
board the elevator and push the button, the elevator will do the rest.


++++++++++++++++++++++++++++
CHAPTER 3:  FINAL REVELATION
++++++++++++++++++++++++++++

     This is where you will unravel all of the mysteries.  You will 
listen in on a conversation where the bad guys will shoot the director 
of the military.  Basically, the Killer Suits will activate the self 
distract sequence.  Then the killer Suits will spot you and it is time 
to kill once again.

     Open up the door by pushing the green but and then shoot dodge from 
the left and to the right to take the two Killer Suits out.  After 
taking them down, look at the logo that is on the center of the floor.  
You will find out that the government is partially behind this by 
looking at it.  Now, push the green button to the right in front of the 
"Processing"  door and head on through.  Shoot to the right and take out 
the mercenary who decides to stay behind and fight you.  Watch out 
though, he is packing a Colt Commando.  After you gun him down, run 
straight ahead and push the green button to go through the door marked 
"Test Facilities".  You will also pick up a Painkiller from the dead 
guard along the way.  Shoot dodge through the next door to the left and 
you will have to gun down two more mercenaries, one in the background 
and one to the immediate right.  Pick up the Painkiller from the fallen 
guard to the right and head on through the door marked "Testing 
Facilities" by pushing the button to the right of the door.


++++++++++++
THE DEEP SIX 
++++++++++++          

     Run down the shaky corridor and follow it to the right and run 
straight ahead to the door marked "Block B" and access the computer to 
the right.  You will need to find the door code key.  Turn around and 
head to the left through the door marked "Laboratories."  Then, go 
through the opening straight ahead and look at the computer.  The code 
will still be on the computer screen.  Now head back to the computer by 
"Block B" and access that computer again.  The door will open to Block B 
so get on the elevator and take it down further.

     When the door opens, run straight ahead and go through the door 
marked "Block B" to the right.  Run straight ahead past the Beam holding 
up the place in the middle and open up the door for B7.  You are going 
to need the Chemist that is inside so that you can get through the 
Decontamination Airlock.  Now follow the Chemist into the elevator and 
he will push the elevator to make it go back upstairs.  When the door 
opens, follow the Chemist and he will open another door for you.  When 
he goes into the room to the right he will take cover behind the red 
crates.  Shoot out the two mercenaries who are pursuing from the left.  
Then continue to follow the Chemist through the "Laboratories" door.  
Next, he will punch you through so head on into the chamber to the left.  
Then head on through the door.


++++++++++++++
PROJECT VALKYR
++++++++++++++

     When the scene resumes, you can only watch the Chemist die through 
the window glass.  I guess he got what he deserved but not before 
helping you out.  Now head on through the door to the left.  Go through 
the door and make you way to left to go around the fire in the middle.  
Then, head on through the next door which is to the far right.  Hop onto 
the elevator and take it downstairs.  Now take out your Sniper Rifle and 
blow up all the C4 in the room to make all the laser trip wires explode 
and disappear.  Also, do not forget to take out the sentry gun that is 
in the center of the left most wall.  When all the sensors have 
disappeared,  check out the lab terminal that has the Valkyr logo on the 
screen.  Basically here, you'll will find out all about the Valkyr 
Project which was enacted to make infantry soldiers faster and stronger.  
However, the project was supposed to be canceled but it was picked up 
and unauthorized by the mystery witch.  The drop off point was your 
house.  Now, it all starts to make sense.  

     Now you have to get out of this place before the whole complex goes 
boom!  Make your way out by heading to the left and taking the other 
elevator back up.  When the doors open, step out and access the computer 
to the right.  It will reopen the decontamination chamber so enter into 
it.  At this point the countdown will start and you will thirty second 
to get out before the fireworks start.  The door is locked, so to get 
out, shoot out the C4 charges by shooting through the window to the 
left.  This will blow a hole open in the front door and you will be able 
to move ahead.  Then, open the door to the "Security Center" which is to 
the left.  Then, keep running straight ahead and open the door marked 
"Surface Storage" to the right, hop aboard, and ride the elevator up but 
do not stand on the grate.  Now enjoy looking down through that grate as 
the whole place starts to go to pieces!


++++++++++++++++++++++++++++++++
CHAPTER 4:  BACKSTABBING BASTARD
++++++++++++++++++++++++++++++++

     We meet up with Max in a downtown diner drinking cup after cup of 
coffee.  He gets a message from B.B. and asks Max to meet him at the 
Choir Communications Center at 2:30a.m.  Max figures out that this was 
an inside job, and he know that B.B. wants to finished what he had 
started at Roscoe Street Station.

     One of B.B.'s henchmen will try to run you over, too bad you jump 
and roll out of the way.  B.B. may have gotten away, but you still have 
his henchmen to deal with.  The first thing to do is to shoot dodge to 
the left and take out the two henchmen that are in the distance.  
Remember to go for the head when you can.  Then continue down this path 
and take out the henchman to the right.  Pick up any ammo that they 
happen to drop.  Duck behind the building and wait for the henchmen to 
pursue you.  Then, dive out and shoot the poor schmuck.  Continue 
running straight ahead until you can go to the right path beyond the 
second building.  This path to the right will have a big sign that says 
"Park" so head on down the huge ramp.  When heading on down the ramp, 
gun down the guy at the bottom.  Then, another henchman will roll out 
from the right.  Shoot dodge and take him down in the same manor.  Then, 
take cover behind the crates to the left.  When you are ready, shoot 
dodge to the right and gun down the henchman in the distance straight 
ahead of you.  

     Then you will have to run straight ahead while dodging bullets like 
crazy and take out another henchman that appears.  Now turn your 
attention to the center where you will hear a car screech to the right 
which is the center.  You will have to run, gun, and dodge two more 
thugs.  Do not go through the center of the lot yet.  Instead head to 
the left and hop into the dumpster where you will find some Colt 
Commando Ammo.  Then from the dumpster, run to the left and get all the 
way to the medicine cabinet in the corner where you will find some much 
needed Painkillers, four to be exact.  Now, turn around and run straight 
ahead to head in the next lot.  


++++++++++++++++++
ALIVE AND AT LARGE
++++++++++++++++++

     From here, run straight ahead, shoot dive, aim left and take down 
the henchman waiting in the corner.  Then pick up some various ammo for 
all of your weapons and nail the henchman who start coming up the large 
ramp opposite of this alcove.  Time to head on down the ramp that says 
"Exit Only."  You will have to bullet dive down the ramps and gun down 
two more thugs at the bottom.  Take cover in the left alcove again and 
catch your breath.  Then, shoot dive to the right and then zigzag to the 
left to gun down the two henchmen that continue to empty their clips 
towards you.  After that head for the center of the lot and shoot dive 
and gun the two thugs down like crazy.  Then, make your way to the right 
and defeat the two henchmen that come up from the ramp.

     Next, head down the ramp and when it goes down to the next level to 
the right, head down it too.  When you are down far enough, gun down the 
thugs that rolls in from the right.  Be careful here.  Start running 
towards the gate and nail the guard behind it by shoot dodging again.  
Then run up to the gate and take out your Lead Pipe to smash the lock 
off.  Then re-equip your favorite weapon and push the gate forward.  
When you hear "Go! Go!" take cover behind the poles to the left.  Then 
aim to the right and nail the thug that is shooting at you from the 
right.  Do not forget to pick up the Ingram Ammo behind the poles on the 
left.  Next, turn around and go straight ahead towards the building with 
the 3 on it.  When it breaks to the right shoot dodge and take out the 
henchman behind it.  Also, you will have to gun down three more, one 
behind the teal van, and two in the distance.  Then run ahead, shoot 
dodge straight ahead, and aim to the right to defeat the thugs who rolls 
to the left from behind the crate.  Then immediately shoot dodge to the 
right and aim left to take out the thug in front of the black van to the 
left.  Then, pick up the Colt Commando Ammo that is sitting on the 
crates.  Also, run to the corner to the left to raid the medicine 
cabinet.  Here you will find four more Painkillers.  Now, make a bee 
line for the next parking ramp which is straight ahead and denoted by 
the "Park" sign.    

      
++++++++++++++++++++++
THE NAME OF YOUR ENEMY
++++++++++++++++++++++

     From here, shoot dodge to the left and take out the two henchman 
that are down on the ramp to the right.  Then head on down the ramp and 
hide behind the blue dumpsters.  You will hear a van screech and that 
van will drive into something and explode and take out two henchmen for 
you.  After you hear the screams, run straight ahead, shoot dodge and 
take out the thug behind the white car to the right.  Then dive to the 
left and take out another thugs that shows his mug.  You will also have 
to take out the thugs who tries to pummel you from straight ahead.  This 
is not an easy task at all.  When you have defeated all three men, head 
to the center of the lot and take out the henchman that approaches from 
the northwest.  Use the white car as cover.  After taking down another 
thug, shoot dodge in front of the "Park" sign which is to the right and 
nail the thugs that is hiding behind the red crate on the left.  Before 
going any further, make sure you pick up the Painkiller from the thug 
that you dropped near the elevator.  

     Next head on down to the next lot ramp to the right and get ready 
for more pain as you will have to do the same thing that you did the 
last time.  Bullet dive straight ahead and aim and fire to the right to 
take out the two henchmen.  When you get a little closer, one will pop 
out from the right, you know what to do by now.  Next, creep out from 
the dumpsters on the right to the center.  When you hear the car screech 
back the you know what up if you do not want to be sandwiched!  B.B. 
will show his ugly face.  Make your way into the center and tag the two 
henchman that approach from the right.  Make sure to dodge the grenade 
that they throw at you.  Then from the center, head left and shoot dodge 
like crazy when you start to see the break to the right because you will 
have four henchmen gunning for you.  Get to the four Painkillers that 
are in the medicine cabinet in the corner and B.B. will start to taunt 
you.  Also, one of the henchmen that you have just dropped will supply 
you with the Jackhammer.  Now prepare yourself by turning around and 
running for the "Park" gate and enter the small office on the left to 
pick up the Colt Commando and the Ingram Ammo that is in the corner.  
Finally, engage in battle with B.B. in the center of the lot with your 
Colt Commando in hand.  Shoot dodge like crazy from left to right and 
really keep the heat on him with the Colt Commando.  With enough 
bullets, a couple of Painkillers, and a little bit of luck this 
Backstabbing bastard will done for good.  Also, don't forget to pick up 
the Jackhammer Shotgun that he drops.  

     After, his demise, pick up the pay phone when it starts to ring in 
the center of the lot.  On the other end will be Alfred Wooden and he 
wants you to pay him a visit at the Asguard Building.  Here he will give 
up the name of your enemy.


++++++++++++++++++++++++
IN THE LAND OF THE BLIND
++++++++++++++++++++++++
  
     Wooden will be waiting for you outside the building as promised and 
the others will be waiting and are anxious to see you.  He will also 
give you a tour of the building.  He will then introduce you to your 
colleagues which are part of the Inner Circle.  He will then fill in the 
gaps by providing you with the details about Project Valhalla.  They 
need you to take her out and afterwards all the charges will be dropped 
and you will be taken care of.  However, the Killer Suits come barging 
in and kills everyone in the room...or so it seems.

     You jump out the window and make it out safely.  now head down the 
small corridor to the left and then head to the left again.  Pick up the 
Painkiller at the end that is on top of the crate and then turn around 
and run down the corridor.  Be careful though, those laser trip wires 
are back.  To get by them take out the C4 on the right from a safe 
distance with shots from your Colt Commando.  Then, when the way is 
cleared, nail the mercenary that approaches from the right.  Next, 
follow the corridor as it breaks to the right.  pick up the Grenade on 
the crate to the right and take out the two mercenaries at the top of 
the stairs by dive left and aiming right.  take the Colt Commando Ammo 
from the rack and head on up the stairs and go through the door.  

     Next, head on down the corridor to the right and take out the 
soldier on top of the balcony above you to the right.  Now head on 
through the door by pushing the green button to the right.  Search this 
room and pick up the four Painkillers and the Shotgun Shells to the 
left.  Then look at the monitors and you will find out that Wooden has 
survive.  Now head on out the door to the left, shoot dive, aim right, 
and peg the two approaching mercenaries.  Continue on down the corridor 
and take out the mercenary who sticks his body out from the left.  Then 
hang a left and go through the exit door with bullets flying so that 
they hit the mercenary when you come through.  Pick up the Molotov 
Cocktails that he drops and continue to the left.  When you see the 
mercenary emerge from the left dispose of him and make your way up the 
stairs to the right which are guarded by two mercenaries.  When you make 
it to the top head up the next flight of steps to the right but be 
careful and watch out for the grenade that get thrown here.  Also, watch 
out for the mercenary who tries to nail you from behind from the 
elevator.  Then, tag the guy on the stairwell as you are head up them 
steps.  When you get to the top of the steps, head to the left and go 
through the door that has the green button.

 
+++++++++++++++++++
PROVIDING A SERVICE     
+++++++++++++++++++

     When you enter this area, walk to the right and go into the last 
cubicle.  Here you will find three Painkillers in the medicine cabinet.  
Then turn around and head on down the corridor but throw a grenade near 
where it breaks right to disarm the laser trip wires.  Then head on 
through to the right and get ready to squeeze that trigger when the 
mercenary in front of you drops that fake wall.  Continue on down the 
path and when it break to the right, you will have to deal with another 
mercenary to the left.  Then fire at the corridor which is a little bit 
to the left cubicle and the mercenary from the right will trip the laser 
trip wire.  You will not see him do it, but you will see and hear the 
explosion.  Now check out and listen to the news broadcast by pushing 
the radio beside you.  People are talking and saying that you are 
providing a great service to the city.  Now run ahead and go left to 
grab the M79 ammo that is sitting in this cubicle.  Then turnaround and 
run forward down the corridor and go right when it breaks right.

     Then, head on through the door on the left and take out the 
mercenary who is patrolling the area when he come out from the right 
down a little ways.  Also, nail the other mercenary who hears the 
commotion when he appears from the left.  Now, continue on down the 
corridor and head through the door on the left.  You will be in some 
kind of office.  pick up the video tape that is lying on the desk.  
Nicole had blackmailed the Inner Circle with this tape.  Remember Candy 
Dawn?  Anyway, Max will take this as collateral...just in case.  Head on 
into the next room where Wooden has left you a present on the desk.  It 
is the blueprints for the Aesir Corporation Building.  This will come in 
handy later.  Next, head on into the next room to the right and check 
the cabinet in the left hand corner.  Here you will find a Painkiller, 
Colt Commando and Desert Eagle Ammo.  finally, head on through the next 
door to the right. 


+++++++++++++++++
A SCI-FI FORTRESS
+++++++++++++++++

     In here, you will be on top of the balcony.  Immediately shoot 
dodge to the left and take out the mercenary who tries to stop you.  
Then pick up his Colt Commando Ammo and head on through the door 
straight ahead.  Next, gun down the mercenary when he appears at the 
bottom of the first flight of steps.  Pull out a Molotov Cocktail from 
your arsenal and take out the C4 on the right that is connected to the 
laser trip wires at a safe distance.  Than continue on down the steps 
and enter the second door to the right.  Shoot dive through the door and 
then take out the mercenary right when you see him.  Then, head back 
down the stairs all the way to the bottom and head on through the door 
on the right.  Then nail the mercenary who appears from the left.  

     Then go back to the stairway and go through the door that was on 
the left and head on down the stairs by shoot dodging and aiming down 
and two the left to dispose of the two mercenaries who are talking about 
Butch and the Sundance Kid.  Then pick up the Grenade that is sitting on 
the crate to the left before going through the door that was at the 
bottom of the steps.  When you open the door and go through, pepper the 
mercenary who is in between the crates with some firepower of your own.  
Then, when you get to the crates, throw a grenade to the end of the 
corridor to take out the laser trip wires.  then go to the right when 
the corridor dictates it but take out the C4 laser trip wires on the 
right before doing so.  Finally, enter through the door on the right.


++++++++++++++++++++++++++++++++
CHAPTER 6:  BYZANTINE POWER GAME
++++++++++++++++++++++++++++++++

     Here, you will be in a library type atmosphere.  Head on down the 
stairs to the right and take out the mercenary who is trying to do you 
in.  Then, tag the two mercenaries to the left in between the shelves.  
Next up, nail the mercenary who approaches from the back of the room.  
Then when the room is cleared, check out the files that are on the desk 
where you first walked in.  Then you will want to chuck a grenade at 
each row of files to see them crashing down like dominoes.  Your next 
move will be to take out the two  mercenaries who are firing upon you 
from above on the right hand side of the room.  After dismantling them, 
jump up onto the dominoes on the left and jump onto the ramp in the 
background.  You will have to shoot out one more mercenary that appears 
above you.  then head on up the ramp and go all the way around the 
parameter of the room via the balcony.  Run like the wind through the 
door and head up the steps and dive and grill the mercenary who just 
chucked a grenade at you.  

     Then before heading up the next flight of steps, go behind them and 
scope out the medicine cabinet to obtain four more Painkillers.  Then, 
make your way up the next flight of steps and head through the door 
which is past the soda machine to the right.  When you enter this 
library, you will have to take down the four mercenaries out that repel 
downwards from the ceiling.  After disposing of all four, steal their 
weapons and ammo and head up the steps that are straight ahead.  Then 
make your way around the parameter to the door on the other side.  


+++++++++++++++
NOTHING TO LOSE
+++++++++++++++

     You will then appear in another hallway.  Take down the two killer 
suits that come out of the door on the left side.  Then head on through 
the door that is straight ahead of you.  When you enter through here, 
you will have to dismantle two more killer suits in this conference 
room.  Then, pick up the Sniper Ammo that is on the table in the left 
corner.  Next, head on through the door that is opposite of the soda 
machine.  then shoot dodge to the right and take out the approaching 
killer suit.  Keep going around the parameter and bullet dive straight 
ahead and aim left when you see the killer suit in your sights.  Next, 
head on through the exit door.

     When in the stairwell make a quick right and wait at the top of the 
stairs.  Pick off the three mercenaries as they propel from the ceiling 
right in front of you.  Continue on down the stairs and go through the 
door at the bottom of the stairs.  Head on through the corridor and when 
you see the opening in the center aim right and pick off the mercenary 
who is across the way.  Then continue on down the corridor and when it 
breaks left go left and head on through the door.  Travel around the 
parameter of this circle and pick up the Jack Hammer Ammo sitting on a 
bench to the left along the way.  Then, make your way through the exit 
door and head on down the steps again.  


+++++++++++++
CLEAN UP DUTY
+++++++++++++

     Head on down to the bottom of the stairs and before going in, 
listen to the killer suits talk about the CIA and the FBI.  Then shoot 
dodge forward and drill the two men who are sitting pretty on the right.  
Pick up their weapons and their Painkillers and then head on through the 
exit door in the left corner.  You will then engage in a battle against 
four Killer Suits.  To win this battle keep moving and when you get 
close enough to a Killer Suit, shoot dodge like crazy and make every 
shot count.  You will have to deal with one or two mercenaries as well.  
When nobody is left standing, collect their weapons and ammo and head on 
through the exit door.


+++++++++++++++++++++++++++++
CHAPTER 7:  AN EYE FOR AN EYE
+++++++++++++++++++++++++++++

     Max Payne believes in the old adage, "An eye for an eye."  He 
cruises around the city to let the rage inside of him build up.  He know 
what he has to do.  He finally reaches the Aesir building and parks the 
stolen wheels in front of the building.  He has a bullet with Nicole 
Horne's name on it.  

     Equip your Jackhammer and head on through the metal detectors to 
alert the mercenaries to your presence.  Then, shoot dodge straight 
ahead and aim to the left.  Let the bullets fly and take out them to the 
left.  Then cruise the corridor to the left and shoot out the steel to 
the top of the right corridor so that the killer suits can nail you with 
the M79's that there packing.  Now set up shop all the way in the back 
to the left with your Sniper Rifle.  From here, it is child's play.  
Crouch, zoom in on the target and pull the trigger.  Be sure to take out 
all three that are high and mighty.  Then re-equip your Jackhammer and 
continue down the long corridor hugging the wall on the right side.  
When you see the path way to the left near the elevators, shoot dodge to 
the left and take out the two approaching killer suits.  Next, pick up 
their Colt Commandos and Painkillers and head on through the doorway to 
the left.

     You will see that you are underneath the steps.  Go around and look 
up at the stairs that you will have to go up.  There is a laser trip 
wire in the way.  Take out your Colt Commando and peg the C4 to get rid 
of the laser trip wires and then make your way up the stairs.  When you 
get to the top, face like you are going to head up the next flight of 
stairs and shoot dodge to the left to take out the mercenary at the top 
of the second flight of stairs.  Then, when you get halfway up the 
stairs, shoot the C4 to the left to dismantle the laser trip wires.  
When you get to the top of the stairs, shoot dive straight ahead and 
nail the mercenary straight ahead who take cover behind the bench.  Then 
shoot dodge to the left and take out the mercenary who is near the 
elevator doors.  Then collect their ammo and Grenades and make your way 
to the left which is to the right of the elevators and follow the 
corridors as it bends to the right and at the end of it, you will find a 
medicine cabinet with two Painkillers inside.  Now backtrack and to the 
stairs and head up the next flights of steps but do not progress until 
you take out the laser trips wires.  The C4 is to the left this time.  
Finally go around the parameter of the top floor and peg the killer 
suits that comes out of the door on the right.  Finally, take his Colt 
Commando and head through the door on the right.


+++++++++++++++
STONE COLD DEAD
+++++++++++++++

     In this area, you will have to go through a series of moving  laser 
trip wires and here is how to get through it.  When the first wire is 
all the way down, jump over it. When the second trip wires merge into 
one and are all the way down, jump over it.  When the third wire is all 
the way up walk over it, stand still and nail the mercenary with the 
Jackhammer.  The fourth set of wires follow the same pattern as the 
second, when the two merge at the bottom jump over them.  To cross the 
fifth wire, wait until it goes all the way up and then walk under it.  
Finally, when the sixth and final wire is all the way down, jump over 
it.  Really annoying if you screw up.  When you emerge from this small 
corridor, look ahead and to the left and you will see some mercenaries 
that you have to deal with near the elevators.  After you clip both of 
them, take their Colt Commandos and run straight ahead parallel with the 
elevators on the right.  Follow the corridor as it bends to the right 
and pick up the four Painkillers at the end of it.  Then backtrack back 
to the elevators where you will have to gun down two more mercenaries 
that join the fray.  Then pick up the Painkillers and the Colt Commando 
and go on the elevator to the right.

     Here you will have a meeting with Mona Sax who is suppose to kill 
you but does not kill nice guys.  However, Mona Sax will be shot and 
killed by the three killer suits that are behind you.  Get ready to 
shoot dodge to the left and aim to the right.  This private army of 
Horne's just keeps on coming.  After disposing of all three, pick up 
their Colt Commandos and then head on up in the elevator.  However, this 
time there is a catch.  There are five laser trip wires that have to be 
dismantled in the elevator shaft as the elevator is going up.  Have your 
Dual Ingrams equipped and push the button to go up.  Aim your sights at 
the C4 and when you are in medium range grill it.  Here is the order of 
where to shoot them but if you miss, bang your dead.  The order is left, 
right, left, left, right.  

     After you make it to the top shoot dodge behind the killer suits to 
the left and grill them.  Then set your sights high and pick off the two 
that are perched on top of the balcony.  Pick up the fallen killer 
suits' Colt Commandos and head on through the door to the right of where 
you got off the elevator.  Then, take out the killer suit in the control 
room and be sure to grab the Painkillers from the medicine cabinet on 
the right.  Then push the button on the far computer straight ahead and 
you will gain access to the main frame.  Then you will have to gun down 
three killer suits that come out from the outside.  After dismantling 
these three goons hop on the elevator in the middle to the right.


++++++++++++++
TAKE YOUR PICK  
++++++++++++++

     When you make it to the bottom and the elevator stops, hop on the 
elevator to the left before the helicopter can nail you with its chain 
gun and take that elevator down to the next level.  When the elevator 
stops, open the door and shoot dodge forward, aim to the right, and let 
the bullets fly so that you can take out the two killer suits.  Then, 
look behind you, shoot dodge, squeeze the trigger to take out the other 
killer suit.  Then, make your way out from behind the wall and in 
towards the center where you will have to bullet dive and take out 
another killer suits.  Then turn your attention to the balcony on the 
right and nail the killer suit who is residing up there.  Next, take out 
the four blue pillars that are near the elevators and all of Horne's 
locks will be off line.  Now you will have to clip three mercenaries 
that come out of the elevator to the left.  Then, pick up the various 
ammo and any Painkillers that were left by the guards and take the 
elevator to the left all the way up!

     When the elevator stops, get off and make your way to the stairs in 
the center.  From the bottom of the stairs, shoot dodge to the left and 
to the right and dismantle all three mercenaries before heading up the 
stairs.  When you get to the top of the stairs, you are going to have to 
deal with a mercenary to the left and three mercenaries to the right.  
Kill them like you have killed all the others that have tried before 
them.  Then pick up any weapons, Painkillers, or ammo that has fallen 
and make your way to where the first mercenary to the right came from.  
Head on through the board room and check out Horne's personal computer 
in the center of the room.  When you are finished, head on through the 
door to the left.


++++++++++++++++++++++++++++++
CHAPTER 8:  A WARRIOR'S HEAVEN
++++++++++++++++++++++++++++++                      

     After recounting the whole debacle it comes down to this.  Nicole 
Horne thinks it is ridiculous that he has made it this far.  She states 
that Max will be dead by the time the police get here.  You are here to 
prove her wrong.  Have your Colt Commando ready and take out the first 
guy in the corner straight ahead of you when the gate is lifted.  Then 
drill the second killer suit when he tries to pursue you.  Finally, to 
take out the last two, shoot dodge towards the door that Nicole just 
escaped to, aim left, and pelt these two until they fall over.  Now the 
hard part, the shields will be lifted from the windows and that 
helicopter will be back.  Take cover behind the statue and crouch.  Do 
not move until the helicopter uses up a lot of its ammunition and gets 
bored with you and takes off.  Next, stand in the corner where those two 
killer suits just were and wait for the back up in the from of two 
killer suits comes flying through the door.  When you see them, gun them 
down with a M79.  Threat eliminated.  
   
     Re-equip the Colt Commando and head on through the door to the left 
and then push the button on the right door.  The elevator door will open 
from the left and a killer suit will emerge.  Shoot dodge backwards and 
let him have it.  Then, pick up the Painkiller from him and head on 
through the right door.  Goto the right of this room and head out the 
glass door.  Then look to the left and you will have to jump over the 
railing on to the scaffold.  Be very careful when doing it because it is 
a long way down.  Then, run like there's no tomorrow across it and hop 
over the railing on the other side to the left.  If you take a few shots 
from the helicopter, use a Painkiller.  Head in through the glass door 
and then go through the door on the right.


++++++++++++++++++++
A ONE-WAY DEMON RIDE
++++++++++++++++++++

     From here, shoot dodge to the right and aim straight ahead to 
dispose of the killer suit.  Pick up the Colt Commando and the Pain 
killer that he drops and continue up the stairs.  When you get to the 
top of the stairs, shoot dodge to the left and nail those two killer 
suits who are hiding behind the crates.  Pick up the Ingram, Ingram 
Ammo, and the Colt Commando and drill the two killer suits that appear 
straight ahead from the elevator on the right.  Then, run up to where 
you shot them, turn around, and then grill the man who approaches from 
the door to the left.  Next, go through the door and bullet dive to the 
left and take on the two killer suits he are behind the counter.  Then 
open up the door to the right to take out the next killer suit.  Pick up 
the Painkiller and the Colt Commando Ammo and make your way around to 
the next green lit door, open it, and shoot dodge and nail the two 
killer suits who are cowering behind the crates.  Pick up the Ingram and 
Colt Commando Ammo and head through the door to the right.  

     When it breaks right, go into another shoot dodge and blast the 
killer suit that comes out of the elevator on the right hand side.  
Next, dive towards the stairs and gun down the killer suits that rolls 
out from the right.  Grab the Painkiller and the Ingram Ammo from him 
and then head up the stairs.  When you get to the top of the stairs, 
drill the one suit that attacks from the right.  Keep shoot dodging like 
crazy because the other three will come to you from the left.  When they 
get in your sights, take them down.  Also, remember to use them 
Painkillers.  When all the killer suits have been defeated, pick up the 
Painkillers and any ammo from them and head towards the green world map.  
Push the button on the computer in the center, and the door to the left 
will open up.  Head on through it.


++++++++++++++++++
PAIN AND SUFFERING
++++++++++++++++++

     Before heading up the steps, equip your Dual Berettas and then make 
your way up the longs steps.  When you get about half way up, Nicole 
will have a gift for you.  She will try to throw a grenade at you but it 
will most likely sail over your head.  When you get to the rooftop, you 
will see a small cutscene of Payne giving chase and firing his Dual 
Berettas at Nicole but his shots will miss.  Also, the tower in the 
middle is shaky and there are wires that are holding it in place.  
Because of the high wind, two of the wires have snapped off.  Now, when 
you regain control of Payne, take out your Sniper Rifle and aim at the 
first wire right in front of you.  Hit the weakpoint and make the wire 
snap off.  This will trigger a cutscene of Nicole Horne boarding the 
helicopter.  However, it cannot take off for a minute until the wind 
dies down.

     Next, when you regain control of Payne, immediately switch to the 
M79 and nail the killer suits if they try to get near you by positioning 
yourself  just in front of the wall.  When you see one shoot because it 
will usually take out two killer suits, the other two will try to get 
close to use but when you see them, let off another two shots to take 
them out as well.  Now at these point, equip your Sniper Rifle and hop 
up onto the little platform in front of the first wire that you have 
just shot.  It is to the left of the first wire.  When you see it, 
crouch down and sniper the weak point on the last wire.  Finally, re-
equip your Colt Commando or Dual Berettas, look up at the red tower and 
shoot off about 20 or 30 rounds into it.  This will trigger the ending 
cutscene.  Congratulations are in order, you have just beaten Max Payne.  
Sit back, watch, and enjoy the ending!!!

===============
ACKNOWLEDGMENTS
===============

     I would like to thank Rockstar for putting out back to back grade A 
games in the form of Grand Theft Auto and Max Payne.  Also, special 
thanks goes out to my girlfriend, Angela, for being there for me and for 
helping me out with some of the rough spots that were encountered in the 
game.  See you next guide...            
     



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