Walkthrough - Guide for Myst

Scroll down to read our guide named "Walkthrough" for Myst on PC (PC), or click the above links for more cheats.

           MMMMM       MMMMM YYY     YYY SSS             TTT
           MMM MMM   MMM MMM   YYYYYYY     SSSSSSSS      TTT
           MMM  MMM MMM  MMM     YYY            SSS      TTT
           MMM   MMMMM   MMM     YYY      SSSSSSSSS      TTT
           MMM    MMM    MMM     YYY     SSSSSSSSS       TTT 

Author: Tinister              [email protected]             Version 1.0

   Few  are  chosen.  Fewer  succeed.  Journey  now  to  an  island  world
surrealistically tinged with mystery... 
where every vibrant rock,  scrap of paper,  and sound may hold vital clues
to your unraveling  a chilling tale of intrigue and  injustice that defies
all  boundaries of time  and space.  Only your  wits and  imagination will
serve to stay the course and unlock the ancient betrayal of ages past.
 - Back of the box

   Most  people don't like  this game,  mainly  because it doesnt  contain
killing or bloodshed.  Yet,  it makes you think,  which half of  Americans
don't like to do.


    Table O' Contents
  I. Q&A Walkthrough
 II. Complete Walkthrough
    A. Beginning
    B. Mechanical Age
    C. Stoneship Age
    D. Channelwood Age
    E. Selenitic Age
    F. Ending(s)
III. Puzzle Soultions
 IV. Ending


I. Q&A Walkthrough

   This walkthrough does not ruin the game for you. It helps you at places
where most people get stuck.

Q: Where do I go?
A: It's up to you.  Explore around the island until you know what you need
to do.

Q: What are Marker Switches?
A: Those are  the little switches you  find around certain  structures and
landmarks.  Count them up and  put them in  the fore chamber  by the dock,
like the note says.

Q: What is the Tower Rotation?
A: The Tower  is the big mountain  behind the library.  You can get a good
view on the gear platform. To rotate it you use the map in the library.

Q: What happens when the line turns red(on the map in the library)?
A: That means you  have stumbled on a clue.  Go to the tower  and get that
clue.  How do I get into  the library you say?  That you need  to find out
yourself. The door is in the library.

Mechanical Age

Q: Where are the red and blue pages?
A: Check for hidden doors in the main rooms.  Like other ages, the page is
in the son's room(i.e. red page is it Sirrus' room).

Q: What's the point of the elevator?
A: Press the middle button and get out.  You should now be in front of the 
tower controls, just like the one in the Achenar's room.  Be sure to write
the sound for each direction.

Stoneship Age

Q: How do I get in these tunnels?
A: You need to pump the water out. The pump should be easy to find.

Q: What's this piece of paper for?
A: You need the contents to finish the game.  Write it down exactly as you
see it,  so when you find  the other half you'll be  able to get the whole

Q: Which button do I press in the room between the tunnels?
A: The  button  that  represents  the  lighthouse. You  need  to  use  the
telescope to find the degree.  Then press the button at the same degree. A
little math is required.

Channelwood Age

Q: How do I get these elevators to work?
A: Go to  the rocky  island and  play with  the controls.   Then  use  the
controls on the pipe to guide the power to the elevator.

Q: How do I use the elevator on the higher storie and power it at the same
A: Use the stairway next to it. A lever in one of the huts opens the door.

Selenitic Age

Q: How do I find the combination for the shed in the front?
A: Turn the 5  sounds on and  find them on  the contraption  on the middle
island. Then press the bottom button.  You need to find them perfectly. If
you hear the sound,  look at the arrows.  If one of them blinks,  press it
until none of them blink.

Q: Where's the dripping water sound?
A: Took me a while to find. It's right of the burning fire landmark.

Q: Where do I go in the track train?
A: Use the sounds to guide you. Remember the Mechanical Age? If you don't,
Just go any direction but if you don't hear a sound anymore, backtrack and
go another way.


Q: Which brother do I free?
A: It's a hard choice. They both say don't touch the green book. But...

Q: Where do I find the missing page.
A: Use the 2 pieces of the paper from Stoneship and Channelwood ages.


II. Complete Walktrhough

   This walkthrough tells all details to finishing the game of Myst. First
of all,  you dont  want to ruin  this game.  If you've already  beaten the
game,  fell free to look to see how you get  the answers to puzzles you've
guessed  on.  If you've  been stuck  on something  for weeks  and the  Q&A
doesn't help, then you can look. Well here we go,

A. Beginning

  Walk around the island until you find a note on the ground to Catherine.
Then go around  counting all the Marker  Switches and putting  them to the
"on" position(lever is up). Go to the fore chamber beside the dock and put
the number of Marker Switches in the panel beside the stairway. Then press
the button by the pool.  If nothing happens you counted wrong.  You should
get the message from Atrus.
  Go into the  library and put the red  and blue page in  the red and blue
books respectively. You can listen to the people in the books if you wish.
Read the unburnt  books in the bookshelf  and sketch any  designs that you
find. Now go to the map and hold the button until the line turns red.
  Press the  picture of  the bookshelf  to reveal  a passage.  Go  up  the
elevator in the passage. Look out the window to find where the book is and
write the keys  to the book.  Go back to the library  and press the button
until the line  turns red again etc. etc. Once you  find the locations and
keys to all 4 books. Press the picture of the door in the library.
  Now go to the far end of the island.  Play with controls until the clock
reads 2:40.  Press the button  an go across the  bridge. Throw  the Marker
Switch. In the clock you need to throw the switches until the numbers read
2,2,1 top to bottom.  You wont able to do this just throwing the switches.
Hold one of  the switches down and  the middle number will  keep spinning.
Once  you get  2,2,1;  go to  the  big gears  by  the dock  and  enter the
Mechanical Age.

B. Mechanical Age

  First goto one  of the main rooms  in the fortress and  face the throne.
Open the door  behind the throne to get  the red/blue page.  Then goto the
room with the blue page and play around with the device there.  Learn what
controls  do  what  and  write  down  what  noise  corresponds  with  what
direction. Then go to the back of the fortress and press the button on the
wall to lower the floor. Keep rotating the elevator until the screen turns
red.  Then go back up and raise the floor.  Go up the elevator,  press the
square button, and run out before it goes back down.  Now you should be in
front of the fortress controls.
  Rotate to all 4  directions and on each direction  leave the fortress to
see whats  out there.  You should come  across 4 symbols.  Go back  to the
south position,  and go outside  and put the symbols  in the puzzle board.
Then go down and touch the Myst book.

C. Stoneship Age

  After you've returned  both the red and blue  pages to the books,  go to 
the planetarium  and put  the 3 dates  and time  in the  device  above the
dentist chair.  Write down the pattern of stars that corresponds with each
date. Now go to the library and find the book with a bunch of stars in the
back.  Find the star pattern  and write down that  constellation that goes
with  each  pattern.   Now  go  out  by  the  birdbath  and  press  the  3
constellation on the buttons next to them.  The ship in the bath should be
lifted.  So should the ship  near the dock.  Go to the ship  and enter the
door and touch the book.
  After you enter Stoneship, Go to the telescope and write down the degree
for the lighthouse.  Then go to the pump(it looks like a big umbrella) and
pump the water out of the lighthouse.  I don't remember what button it is,
Just try all the buttons until the lighthouse is pumped out. Now go to the
lighthouse and  go down the stairs. Pull the switch on  the chest to empty
the water and again to keep the air in.  Now go back to the pump and press
a different button so the lighthouse is filled again. Go back to the house
and open the chest using the key. Grab the other key in the chest and open
the  door on  the ladder.  Go up  there and  run the  generator until  the
batteries  are full.  Pump the water  out of the two tunnels.  Go down the
tunnel nearest  to the telescope and  write down what you  see on the half
sheet of paper.  Then go down the other tunnel  and half way down open the
door on  the wall.  Go to the circular board.  The whole board  equals 360
degrees. Press the button that equals the lighthouse degree, or 135 degree
or press the  12th button to  the right not counting  the top button.  Now
pump the water out of the ship deck. Go down there and click on the table.
Touch the Myst book.

D. Channelwood Age

  Once you've returned both  pages to Myst, go to the  cabin in the woods.
Put 7,2,4  in the safe on the wall,  grab a match, lite it,  and put it in
the furnice.  Then turn the  wheel on the  wall clockwise,  or so that the
arrows are  green(Note: You don't want  to rapidly press  the mouse or the
game will freeze while it's waiting to turn).  Once it can't turn anymore,
wait for  the clunking  sound to stop.  When that happens,  turn the wheel
counterclockwise, or so that the arrows are red. Do this until the fire in
the furnice is out.  Then run out  of the cabin,  and run to the tree(This
may take a little practice).  When you can, run into the small room in the
tree and wait until you come to the bottom. Touch the book.
  First of all, go to the rocky island, and turn the hose on. Then pull on
the lever on the generator  that turns the windmill.  Go out and  when you
see a the the pipe goes to 2 pipes, use the yellow bar to line up with the
pipe you  want the  power to  go through.   Get the  power to  run to  the
  Once you reach the second storie through the elevator, find the hut with
the lever that opens the door.  In the Channelwood book, it  should be the
one with the  "future bridge" next to it.  Once you pull the lever,  go to
the other side of the  "future bridge" and down the stairway.  Channel the
power to  the stairway and  go back  up the stairway.  Go up  through  the
elevator to the third storie. Collect pages and write down the second half
of the paper.
  Return again  to the  lowest storie,  and channel  the power  to a lever
sitting at the end of a bridge.  Pull the lever and cross the bridge. Then
when you come to  the final elevator, turn around and  extend the pipe out
to the pipe  at the other  side of the bridge.  Then channel  the power to
that elevator using the pipe you connected. Then go up the elevator. Touch
the Myst book.

E. Selenitic Age

  Once you've returned  both pages from Channelwood,  go to the brick shed
on Myst. When you get to the controls,  press each button _seperately_ and
record the  voltage for each button.  Then press a number  of buttons that
equal to  59 volts(There  are various  ways to this,  just use  some math.
Press the buttons that correspond to 16-19-22-2). If you happen to go over
59 volts,  you'll blow  a fuse.  To fix  this, you  must climb  up the two
brick towers  and throw the switch.  One is behind the  shed and the other
is by the rocket.  Once you have reached  59 volts without going over,  go
back to the  library and page through  the Selenitic book  until you see a
keyboard. Write down the keyboard  and key with it's number. Now go to the
rocket. In here  you must press the  key on the keyboard  and put the same
sound on  the panel in  front of the  rocket in the  same order  as in the
book. There are two ways to do this. 1) Memorize, hum, record the sound of
the keyboard  and put it  in the panel.  2) Count the keys  going from the
left counting the black keys.  Then count the same  number of notes coming
from the bottom  of the panel going up.  Once you have all 5 notes put in,
pull the lever. If you have the notes correct, a book should appear in the
window. Touch it.
  In Selenitic, look for 5 buttons that represent sounds. Those sounds are
the  dripping  water, burning  fire, ticking  clock, mystical  music,  and
fierce wind(I don't think those are the real names,  I just made them up).
Once you've  pressed these 5 buttons,  go to the wind  button and down the
tunnel. Once you come up the other side,  open the contraption.  Then find
the sound for each picture. To do this, look for the landmarks they're by,
and when you  hear the sound,  look at the arrow  buttons to see  if one's
flashing. If one is, press it. Once you hear the sound and the buttons are
not flashing, then move to the next button.  Look below for exact degrees.
Once you have all 5 sounds, press the big button at the bottom. Write down
the order in which the sounds are played. Then go to the brick shed at the
beginning of Selenitic and put those sounds in going left from right. Once
inside, go in the rocket and hit the foward button.  Then from now on, use
the sounds  to determine which  direction to go.  Remember the sounds from
the Mechanical Age?  If you need to hear a repeat, press the button on the
speaker.  If you don't  know the sounds,  just go until you don't hear any
sounds, then backtrack. Once you reach the end, touch the Myst book.

F. Ending(s)

  Once you  return both pages  from Selenitic,  listen to the  guys in the
books. Do as they tell you. Once you're in the fireplace and youve entered
pattern 158, open the green book.  Listen to the guy in there.  Now return
to the library, and find the missing page.  To do this, use the papers you
found in Stoneship and Channelwood. Then return it to the guy in the green
book(P.S. the guy in the  red book is Sirus,  the guy in the  blue book is
Achenar,  and the guy in the green book is Atrus,  the father)  There is 3
other ways to end the game: return all blue pages(get trapped in the book)
return all red pages(same thing),  and go to D'ni(the green book)  without
the white page(trap yourself in D'ni).


III. Puzzle Solutions


 Planetarium, the 3 dates
Oct. 11, 1984 10:04 AM
Jan. 17, 1207 5:46 AM
Nov. 23, 9791 6:57 PM

 Bird Bath, the 3 pictures
Leaf, Snake, Beetle

 Cabin Safe

 Clock Tower, time

 Clock Tower, inside
2,2,1(hold the lever)

 Brick Shed, voltage
59 volts, can be achieved by pressing 19-16-22-2.


 South Island, Myst book puzzle
(¯)  \/||/\   O   (|  Alright! So they are crude. You should still get them.


 Underwater Lights Button
135 degrees from right


 No puzzles!!!


 Sound Degrees
dripping water - 153.4
burning fire  -  130.3
ticking clock  - 055.6
mystical music - 015.0
fierce wind   -  212.2

 Brick Shed Combination
mystical music, dripping water, fierce wind, burning fire, ticking clock

 Rocket Way Directions


Marker Switch Vault Access
Island of Myst

The vault is located in very plain view on
the Island of Myst and access can be 
achieved very easily if the simple 
instructions are followed. First, locate
each of the Marker Switches on the island.
Turn every one of these switches to the
"on" position. Then go to the dock and, 
as a final step, turn the Marker Switch
there to the "off" position.

 Fireplace Pattern
(X = pressed in, O = untouched)



IV. Ending

  Brøderbund - for making this game
  Cyan - for producing this game
  Me - always gotta give credit to yourself

This FAQ(2) is copyright 1999 by Tinister. This may not be used as a money
making buisness, or used any other way without the proper credit to me.

Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show CheatCodes.com some Love!