Walkthrough - Guide for Resident Evil Zero

Scroll down to read our guide named "Walkthrough" for Resident Evil Zero on GameCube (GameCube), or click the above links for more cheats.

******************************************************
*                                                    *
*   Game Title: Resident Evil 0                      *
*                                                    *
*   Console: GameCube                                *
*                                                    *
*   Author: Thanos rulzs                             *
*                                                    *
*   18th Nov 2002                                    *
*                                                    *
*   Version 1.0                                      *
*                                                    *
******************************************************



----------------------*--------------*------------------------
|                                                              |
                          Contents


                        1.  Introduction

                        2.  Legal notes

                        3.  Game basics/necessities

                        4.  Game walkthrough

                        5.  Q & A

                        6.  Contact Info

                        7.  Codes and secrets

                        8.  Credits

|                                                               |
  ----------------------*-------------------*--------------------



===================


  Version History


===================

__________________________________________________________________________________
___________________________________________

   Version 0.1  18th Nov 2002

Touch a bit of the walkthrough,not completely done in some areas of the 
FAQ,but will try to finish up soon.Although completed the game,haven't put 
pen to paper yet.

   Version 0.2  25th Nov 2002

Completed Disc 1 walkthrough,updated a few sections of the FAQ.

   Version 0.3  26th Nov 2002

75 % complete and halfway complete and trying to fix the status pic which 
looks horrible when converted to the gamefaqs.

   Version 1,0  28th Nov 2002

Whole walkthrough complete.
__________________________________________________________________________________
___________________________________________


<***********-End Of Version History-*******************>


<-------------------->

  1. Introduction

<-------------------->

Hi, first of all, welcome to the guide. Take note that this game guide is 
for Resident Evil 0. It is an unofficial walkthrough guide as it is not 
associated with Brady or Prima or Cube solutions guide and I'm not invlove 
with the company Capcom whatsoever and DO NOT email me about things 
associated with the company. The aim of the guide is very clear as the guide 
speaks for itself of what it's purpose is.

The story starts in 1998,before the Spencer Estate,before Raccoon, before 
Sheena Island, before Rockfort Island.several unusual murder cases had 
occured in Raccoon city,a suburb in the midwest.Gravely,there are reports of 
flesh eating monsters attacking civilians' houses,so the S.T.A.R.S team are 
dispatch to the forest to find out what happen. The Bravo team were dispatch 
first and as they arrive to the scene,their helicopter got engine failure 
and experience and the nightmare begins here.

Finally, this game is a 1 game with lots of action and strategy and puzzels 
to solve in order to move on and complete the game. It is made by Capcom and 
all credit to them for making great games like Street fighter, Mega man etc. 
Thanks for them for this great game and do look forward for more MS 
games!!:)

I still consider myself as a noob in writing FAQS so any constructive 
criticisms would be great and I hope you really enjoy this FAQ.Thank you in 
advance for reading again. And yeah, I prefer some peace and quiet at me 
email box, unless if you really need help,then email me.

<----------------------->

    2. Legal Notes

<----------------------->

*************--**********
   Webmasters take note
  ************--***********

If you are planning to host this FAQ, plz email and ask me first.Or just 
link to gamefaqs where the faq of the game is,but    not directly to it!! DO 
be polite in your email and always have a subject head on it.From now on 
only the following sites may host all my FAQ: 
www.gamefaqs.com,www.neoseeker.com,www.cheats.de,www.residentevilfan.com.Webmaster
s,DO 
NOT email me to request for this FAQ to be placed on your website as I am 
going to ignore this email sent to me.

*************--**********-******
   Webmasters & readers take note
  ************--***********-******

This FAQ is a legal document of Author Thanos rulzs and no one should sell, 
copy, modify, plagiarize ,displaying on your website  or have any selfish 
intentions of benefiting yourself. This FAQ is updated and maintain by 
Thanos rulzs alone and this is an unoffical FAQ created by me and I am not 
involve with Capcom, whatsoever so DO not email questions about them.In 
short, you can’t do anything to this FAQ unless you have my permission 
simply because the law is on my side. Do skip this section if you want, but 
READ it if you have any intention of putting it on your website.I certainly 
forbid any webmasters except for sites especially created for resident evil.

*************--**********
   Readers take note
  ************--***********

If you find the FAQ a bit too long, feel free to save it in your hard drive 
but do not plagiarize and modify this FAQ and   claim it it's yours or alter 
it and then put it on some game websites and claim it as your work and also 
sell off to other gamers.Feel free to print it out for your personal 
reference only.Thank you.Any readers notice this FAQ is placed in other 
website without my approval please sent to be by email for your kindness 
will be thankful.Yeah one last note,always go to the gamefaqs for the 
lastest version of the game as the site will always be the first to be 
updated.Thank you.

Thank you :)


<----------------------------------->

3. Game Basics and necessities

<----------------------------------->

This section is split into several parts for easy reading and do read the 
basic section before you start the game unless you play the Resident evil 
series before, so feel free to skip it if you want.It is advisble to read it 
since there some new changes introduce to this game.

---------------------
  Part 1: Controls
---------------------

Control stick or pad: Controls the character movement

Up: Move forward

Down: Move backward

Right: Rotate right

Left: Rotate left

180 degree turn: Down + B button

Buttons:

L button: switch targets

R button: Hold up weapon

Z button: Open up map screen(or use inventory to open up map screen)

X button: Flip or switch between characters

Y button: Inventory/Status screen

A button: Action button,confirm selection,pick up items,shoot weapon(if R 
button is held)

B button: Cancel selection,run button(hold it with the direction of Control 
stick or pad)

C stick: Controls the other character (if both characters are together in 
the same room)

Start: Depending on whether you are in solo mode or team mode,affects the 
commands,eg: you are in team mode with a partner in the same room,pressing 
this command will result in character short talk,like 'let me handle it" 
which automatically switches to solo mode,good for speed players as you 
won't need to visit the status screen.


-------------------------------
  Part 2: Health tutorial
-------------------------------

------------------
  Health Guide
------------------


Injury condition(can be view in status screen by reading the 
electrocardiogram aka ECG):

Fine green: Your character is not injured

Caution Yellow: An injury state and needs a green herb to cure, normally 
just ignore this injury

Caution Orange: Take note of this injury because one more hit you will be in 
danger zone, cure it using two herbs or a mixture of green and Red herb.

Danger Red: Take note of this injury because one more damaging hit and 
you’re dead. Use triple green herb or a mixture of green and Red herb to 
cure this injury.

Poison purple: When your character’s poisoned, heal with the blue herb 
immediately because the longer it drags on, the more serious injury like 
danger will appear after you cure yourself off the poison.

Note: When your character is in Caution zone, your character will use 
his/her arm over his/her other side of the shoulder, indicating an injury. 
When in danger zone, your character staggers and moves slowly to indicate it 
and cure him/her immediately.

------------------
  Herb curing
------------------
\\\\\\\\\\\\\\\
General Herbs:
\\\\\\\\\\\\\\\

Green herb: Cure a injure condition

Red herb: Does nothing but combining with green herb is its effectiveness

Blue Herb: Cures poison

\\\\\\\\\\\\\\\\\\\
Herb combinations:\
\\\\\\\\\\\\\\\\\\\

///////////////////
Effective ones:   |
\\\\\\\\\\\\\\\\\\\

Green herb and Red herb: Cures character back to full health, but not poison

Triple Green herbs: Cures character back to full health, but not poison, 
same power as the green herb and red herb mixture

Green herb, Blue herb and Red herb as Super Herb: Not only Cures character 
back to full health, but also cure poison. Best mixture among all the 
combination of herbs

/////////////////////
Non- Effective ones:|
\\\\\\\\\\\\\\\\\\\\\

Blue herb and a green herb: Cures poison as well cure an injury condition

Two green herbs: Cure two state of injury condition

Red herb alone: Does not do anything but need to mix with green herb to 
maximize its power. In other words, it’s a herb that enhance the power of 
the herbs

First aid spray: Powerful, has the power of triple green herbs and the 
mixture of Red herb and Green herb. It cures the character back to full 
health,but not curing poison

Note that only Rebecca can combine herbs,Billy can't but he can use the 
single green herb to cure his injury


-------------------------------
  Part 3: Basic tutorial
-------------------------------


|PARTNER|  |MAP|  |FILE|  |OPTION|  |EXIT|



--------------------    -------------------------
|                   |   |--      ECG            |
|                   |   |  \                    |
|Character protrait |   |   ------              |
|                   |   |         \             |
|                   |   |          -------  FINE|
---------------------   -------------------------

-------------------------------
|              |              |
|              |              |
|              |              |
|-----------------------------|
|              |              |
|              |              |
|              |              |
|-----------------------------|
|              |              |
|              |              |
|              |              |
|-----------------------------|
|          Equipped           |
|                             |
|                             |
|                             |
|                             |
-----------------------------

--------------------    -------------------------
|                   |   |--      ECG            |
|                   |   |  \                    |
|Character protrait |   |   ------              |
|                   |   |         \             |
|                   |   |          -------  FINE|
---------------------   -------------------------

            ------------------------------
           |              |               |
|---------|              |               |
|         |              |               |
|Personal |------------------------------|
|---------|              |               |
           |              |               |
           |              |               |
           |------------------------------|
           |              |               |
           |              |               |
           |              |               |
           |------------------------------|
           |                              |
           |          Equipped            |
           |                              |
           |                              |
           |                              |
           |                              |
           |                              |
            ------------------------------


Whew...,I hope this can give you a rough idea of what is going on.Sorry for 
the drawing for appearing crappy in the FAQ,I have no choice since it works 
well in the notepad so I redo it again.If it doesn't fit,I will remove the 
drawing.

When you select partner,there's a few options you will get:

- Attack: The CPU will control your partner and help you engauge in the 
battle(very good if you can't spot enemies due to camera angles as the CPU 
will shoot alerting you)
- Idle: Your partner holds off shooting
- Solo: Your partner will not follow(be warned,leave alone the CPU too long 
and he/she will radio for help
- Team: Your partner will follow you whereever you go

There are also some new options:

- Exchange: You will need to get two characters near each other,then select 
exchange swap items,when exchanging ammos,press L and R on your control pad 
to adjust around.
- Leave: By selecting this,you will leave the item you want be left behind.

-----------------------
Knowing the game well
-----------------------

To push something or climb over something, just press the Dpad the move to 
the direction you want, if you want to climb over it, just move towards it 
and use the action button.

Some briefcases or some other things need to be examine before you can open 
it. To do that just select the view key to do it. Some things can be combine 
like herbs and gun upgrades.

Just use the combine key to execute it. Another basic thing you need to know 
is to place some things you don’t need to the magical box, when you need it, 
just go to any of the boxes to gain access to anything you place in the box.

Maps are useful at times to see where you are but mostly players don’t use 
it. The files you collected can be examined in the status screen. To pick up 
something just go towards and press the action button. During the game, 
there’s a black backpack for you to get to increase your inventory space.

To struggle when a zombie or any creatures, just press the DPAD and buttons 
simultaneously to escape from further damage or if done fast, character does 
not get any damage.

When your character’s poisoned, heal with the blue herb immediately because 
the longer it drags on, the more serious injury like danger will appear 
after you cure yourself off the poison. Finally, those objects blinking are 
hints to take.Read files and maps for clues for you to progress to go on.

--------------------
Saving the game
--------------------

By grabbing the ink ribbon,just go to any typrwriter and save provided your 
memory card has come blocks to spare.In case you can't identify the ink 
ribbon,it looks like a wheel and it's often found near the type writer.


-------------------------------
  Part 4: Character information
-------------------------------

+++++++++++++
Billy Ceon: +
+++++++++++++
Age 26:

He's an ex marine sentenced to death for the murder of 23 people.On his way 
to execution,the van he was riding crash and he escaped and met up with 
Rebecca.One of the two controllable characters in the game.

Pros of Billy:
- Good stamina
- stronger of the two(meaning some puzzles will need him to solve)
- Better shooter as his chance of headshot with handgun is higher

Cons:
-Can't make herbs

++++++++++++++++++
Rebecca Chambers:+
++++++++++++++++++
Age:18

She's the rookie of the S.T.A.R.S team of the Bravo squad.She's gifted and 
sped through school and graduated from the age of 18. Trained as a 
medic,she's the only one trained in medicine field of the S.T.A.R.S team.One 
of the two controllable characters in the game.

Pros of Rebecca:
- The only one that can mix herbs


The cons:
- Poor stamina

++++++++++++++++
Albert Wesker: +
++++++++++++++++
AGE: 38

He's the leader of the S.T.A.R.S team,can be known as the traitor of the 
team as he lets the Bravo team to the forest team knowing there is danger 
lurking and as no regard of their welfare.

+++++++++++++++++
William Birkin: +
+++++++++++++++++
AGE: 36

Brilliant scientist,also condsidered one of the top scientist in Umberella 
and quite ruthless in some ways.He stars in RE2,so those who play the 
game,know fully about him.But if you haven't played the game,pre order it as 
the game will be out sooner or later.


---------------------
  Part 5: Weapons
---------------------

Lighter(Billy only): This is in his basic inventory but you can't use it 
till you find some fuel to make it work.Kind of stupid if you ask me,who 
wants a lighter that doesn't work from the start?
Inventory space: Free
Ammo storage per reload: NA

Medic kit:(Rebecca only):This is her personal item,with lots of empty 
syringes,containers that will prove useful in the game later.
Inventory space: Free
Ammo storage per reload: NA


Army Handgun: This is the handgun that Billy uses,it has 15 rounds before it 
is need to be reloaded.Yeah.can be modified so that the user of the gun can 
aim better.
Inventory space: 1
Ammo storage per reload: 15

S.T.A.R.S handgun: This is the custom handgun that Rebecca uses.Also have 15 
rounds before it is needed to be reloaded.You will be quite familiar with 
this gun if you play the RE remake.
Inventory space: 1
Ammo storage per reload:15

Hunting gun: Quite a powerful gun but I hate this gun as only can store two 
ammos at once and it reloading is irritating.You will pick this up in the 
train.
Inventory space: 2
Ammo storage per reload: 2


Shotgun: Quite a powerful gun,it is better to use it on more powerful 
enemies like the monkeys,leech zombies.Can store up to 7 rounds worth of 
ammo before it is needed to be reloaded.
Inventory space: 2
Ammo storage per reload: 7

Gas plus bottles(Molotive cocktail): When you mix them,there will be some 
fire in the bottle,so it's quite cool to throw bottles at enemies and burn 
them and I just to hear the breaking of the bottles.It might be useful 
against Zombie leeches as Zombie leeches seem to be afraid of fire type of 
ammos.:)
Inventory space: 1(if you combine them)
Ammo storage per reload: 3

Grenade launcher: Powerful artilliary,have differemt types of rounds to get 
flame,acid and grenade rounds.
Inventory space: 2
Ammo storage per reload: Depends on round ammos

Flame rounds: If you ask me,this is my favourite round,why?This ammo is 
extremely useful against those Zombie leeches.Yeah those irritating ass.Save 
this baby for these enemies because among all the different types of 
rounds,this is one strong ones.Best of all, you kill Zombie leeches(about 
two shots) fast and they won't explode!!
Inventory space: 1

Acid rounds:Quite powerful,very useful against strong enemies like the 
hunters(one shot),monkeys(but not Zombie leeches,although it takes lesser 
rounds than grenade,but the Zombie leeches can still explode) etc.A 'hiss' 
is heard when you nail an enemy.
Inventory space: 1
Ammo storage per reload: Depends on round ammos

Grenade rounds: If you ask me,this is the weakest among the three types of 
rounds.But it still okay in terms of damaging powerful enemies,but use it on 
bosses or hunters or monkeys (but don't waste them on zombies) since the 
other rounds have their onw uses against other types of enemies.
Inventory space: 1
Ammo storage per reload: Depends on round ammos

Knives: They are two different types of knives in the game,one it with Billy 
as starting item,the other can be found later in the train encounter. Good 
for RE experts or speed experts as it saves ammo and time.I can tell you 
it's fully possible for speed as running past zombies,kniving tyrants and 
leech zombies(for experts).
Inventory space: 1
Ammo storage per reload: NA

Magnum: Well,what can I say? A standard powerful arsenal weapon that is one 
of the most powerful weapon in the game.Although you find it late in the 
game,use it on the final last two bosses,it's ammo is also rare so save them 
and fully utilising it on the bosses I mention.Don't bother using it on the 
zombies,hunters,frogs though.
Inventory space: 1
Ammo storage per reload: 8

---------------------
  Part 6: Enemy list
---------------------

Zombies: This is the basic enemy you will encounter. Just avoid their 
outstretch arms. If not they will grab you and bite you for damage. Use 
handgun to take them down or use the tactic of kniving them at the back 
while your partner shooting them at the front.

Cerberus: These zombie dogs are rather fast and their attacks are pretty 
straightforward; they will either bite your hand and you will need to mash 
your controller's buttons to get them off or they will jump at you to hit 
you.

Leeches: They just stick at you but won't be much of a damage though.Just 
mash your controller's buttons to get them off.Normally will appear after 
you destroy the leech zombies.

Monkeys(Baboons, the one with red ass): They are as fast as Cerberus and 
they also have the ability to climb up like the Chimeras in the RE remake. 
Their attacks are jumping onto you and biting you or hitting you with their 
arms(very fast attacks if you are trapped).Usually come in bunches and 
believe very irritating creatures. Very powerful so it's best to use better 
arsenal of weapons to take them down at your disposal.

Zombie leeches: They are hard to take down man.You will need to destroy them 
into pieces before they die and become small leeches. Their hand can be 
stretch just like the Bandersnatch in RE:CV and they cause lots of damage.So 
either equip with powerful arsneal or just avoid them.Before they are 
totally destroyed(with legs left),they will form a big lump and explode so 
do not be near it or you will take damage. They also grab you and try to 
damage you and struggle if they grab you.

Spiders: They will either barge at you or spit poison at you to poison your 
character.But when it dies,there will not be a pool of poison when it dies 
unlike in RE remake and it thankfully is not as tough as RE:CV as the 
spiders there can grab and bite the hell out of you. But it still tough so 
use powerful arsneal to take it down.

Crows: They do not damage much,but they hinder your movement by constantly 
pecking you.But just try to run past them to save ammo and time.

Frogs: This enemy will appear in the final part of the game.Quite dangereous 
by the fact that when it stick up its tongue and grab it's prey and drag it 
slowly towards.If you fail to stop it,it will swallow you up no matter how 
fine you condition is?Best bet is use shotgun to kill it.

Insect: They are insects taht crawl and their attacks are barging you or 
pinning you down on to the ground and try to damage you.Use shotgun for 
effective killing or just use handgun,running around while damaging it.

Hunters: They are like the ones in the RE remake.They can down slash 
you,jump up with a slash,or pin you down and try to kill you.Very fast and 
damaging enemies,use shotgun,grenade launcher with acid rounds for effective 
damage.



-------------------------------

   4. Game Walkthrough

-------------------------------

There are three difficulty levels to choose:

- Easy = For those who are new to the RE games,lots of items like 
herbs,ammos and the zombies are lesser and easier to kill
- Normal = For RE old timers, few ammos and herbs,generally more tougher 
than easy mode
- Hard = For those who are familiar to the game,ammos and health are scarce 
and you get hurt easily

Legend:
(o)= optional rooms
(Billy and Rebecca)= Mode is set as Team
(Billy) or (Rebecca)= Mode is set as Solo

Note: For the brackets like (Billy),feel free to replace with Rebecca if you 
want;but those with eg; (*Billy*),do not replace   with the other character 
as the game puzzle needs that character to solve.

After a cool FMV sequence,you will start out as Rebecca.

                                    ++++++++++++++++++++++++++++++++++++++

                                   +                                      +
                                   +   D      I      S      C       1:    +

                                    ++++++++++++++++++++++++++++++++++++++


==============================

Part 1: The Train Encounter

==============================

-----------------------
Mission: Get train key
-----------------------

------------
Train compartment 1: (Rebecca)
------------

Turn to the left and enter the door.

-----------
Train compartment 2: (Rebecca)
-----------

The stairs next to you upper level train room,don't bother to go there.Just 
go forward to trigger a FMV.After the  FMV, kill all the zombies to trigger 
another FMV.Then move to the end of the room and enter the door.

------------
Train compartment 3: (Rebecca)
------------
Move on and see two doors.Enter the one near you.

----------
Bedroom(o):(Rebecca)
----------

You will see a dead person here and some handgum ammo and first aid spray as 
well as a file.Then leave this room.

----------
Train compartment 3: (Rebecca)
----------

Go into the door next to the bedroom.

---------
Save room(o): (Rebecca)
---------

There's a typewriter here and ink ribbon here together with some handgun 
ammo and green herb.Grab the ammo then leave this room.

------------
Train compartment 3: (Rebecca)
------------

Go to the end of the area and see a corpse.Examine it to get the train 
key.Then have a FMV with Billy.Then backtrack and see your fellow S.T.A.R.S 
member Edward bursting through the window.Kill the Cerberus and backtrack to 
where you came from and see another Cerberus breaking through the glass and 
kill it. If you bother to search Edward's body,there's handgun ammo there. 
Then go back to Train compartment 1.Note I might be brief here,so you may 
want to kill the zombies you encounter in any compartment.

------------------------------------------
Mission: Get train key(conductor's room)
------------------------------------------

---------
Train compartment 1: (Rebecca)
---------

Go to the end of the area and use the key and discard it and enter the door.

-------
Dining area: (Rebecca)
-------

You will have a short FMV with Billy.Then barrel up the stairs and see 
another FMV.Then shoot the zombie till you see another FMV and now you will 
be able to have two characters at your disposal. Then head to the where the 
zombie died and head up the ladder.

----------
Train rooftop: (Billy and Rebecca)
----------

Move to the end of the roof top and fix the main cable.Which character will 
fall into the hole pending which character fixes the cable.It is prefered to 
be Rebecca and assume as Rebecca.

----------
Small room: (Rebecca)
----------

Grab the handgun ammo and the train key.Then place the key in the service 
lift and send it up.Then flip to Billy.

----------
Train rooftop: (Billy)
----------

Then backtrack and head back down the ladder.

----------------------------
Mission: Get the ice pick
----------------------------

-----------
Dining area: (Billy)
-----------

Head down the stairs and past the flipping door(beside the stairs) and make 
a u-turn and you will see a service lift.Grab the Train key and head back to 
the Train compartment 3.

----------
Train compartment 3: (Billy)
----------

Use the key on the door near Edward's body and discard the key and enter the 
door.

-----------
Conductor's room: (Billy)
-----------

Grab the bag in the cardboard and ignore the green and red herbs.Instead 
flip the switch near the door to reveal a ladder.Then head up the ladder.

---------
Pub area: (Billy)
---------

I name this pub area as there are bottles around here. Very hugh room but 
anyway,go to the end of the area and head through the door. Remember to 
leave the bag before you enter the door.

-----------
Upper level train room: (Billy)
-----------

Get the ice pick in the pile on the cart near the door and move on and enter 
the door.There are herbs here to get but ignore because of limited space in 
your inventory.If you are Rebecca,feel free to combine herbs but leave them 
as space is a bit tight.

------------
Upper level bedroom: (Billy)
------------

Grab the hunting gun plus ammo in this room and exit and head back to the 
bar area.There's a knife here but leave it as inventory space is kind of 
tight here.

-----------
Bar area: (Billy)
-----------

Backtrack and see a FMV and meet a boss; Scorpion.

Boss: Scorpion

The boss is quite easy.Just run and be near it and shoot down with the 
hunting gun at the head(should be enough to kill it if you don't shoot 
blindly) and then retreat and repeat until it's dead.If you are far away 
from it,it will dash towards you in attempt to damage you.It will only 
attack you when you are near it and it's pincers  will rise and hit you to 
the end of the room but Billy can withstand the damage. You can also knife 
it if you want but hunting gun kills much faster.After you kill it,leave the 
knife behind and grab the bag and move on and grab the Panel opener and head 
down to the ladder to the Conductor's room. You may want to leave the 
hunting gun for space.

-----------
Conductor's room: (Billy)
-----------

Head back to the Dining area.

--------
Dining area: (Billy)
--------

In the dining area,past the flipping door and use the Panel opener near the 
door which is lock but do not crawl through yet.Instead,go to the service 
lift and transport the Ice pick. Then flip back to Rebecca.

--------
Small room: (Rebecca)
--------

Grab the ICE pick in the service lift and use it on the door and exit it.

----------------------------
Mission: Get Blue key card
----------------------------

------------
Dining area: (Rebecca)
------------

You will find yourself at the area where you kill the tough zombie 
earlier.This time,there are some zombies here to take down,but if you don't 
wish to waste ammo,head down the stairs to meet up with Billy. Then go into 
the gap you open with the Panel opener and crawl into it.

----------
Pet compartment area: (Billy and Rebecca)
----------

The Cerberuses will come out of the cage and kill them.Then move on and grab 
the gold ring at the end near the cage and use it on the bag.Then enter the 
door you see.There's a GAS here if you want to grab it.

-----------
Outside the Train: (Billy and Rebecca)
-----------

(Billy)

Since, space in inventory space is tight,therefore,let Rebecca get the 
hookshot.Then have Billy flip on the switch, then flip to Rebecca.

(Rebecca)

Take the hookshot from the lock.

(Billy and Rebecca)

Then exit this place.

----------
Pet compartment area: (Billy and Rebecca)
----------

Go and unlock the door near the area where you crawl to this place so that 
you won't need to crawl again and exit this room.

----------
Dining area: (Billy and Rebecca)
----------

Move past the fridge and a zombie will come out kill it and see a bottle in 
the fridge.If you have the gas from the pet compartment room,you can combine 
with the bottle and head back to Train compartment 2.

----------
Train compartment 2: (Billy and Rebecca)
----------

Use the hookshot on the right window with Rebecca since she's got the 
Hookshot. And let Rebecca have the bag you got from the conductor's room 
earlier.

----------
Train roof: (Rebecca)
----------

Move straight and enter the gap you see.

----------
Cabin: (Rebecca)
----------

Kill the zombie and grab the ring jewelry box.Examine it to get the silver 
ring and use it on the bag to get the blue keycard.
Then exit this room.

----------
Upper level train room: (Rebecca)
----------

Move to the left and down the stairs to meet up with Billy.

---------
Train compartment 2: (Billy and Rebecca)
---------

Head to train compartment 3.

---------
Train compartment 3: (Billy and Rebecca)
---------

Then go to the end where the dead corpse is and use the keycard on the 
console and discard the keycard.Then enter the lock door to view a cutscene.

----------------------------
Mission: Stop the Train
----------------------------

-----------
Train hallway: (Billy and Rebecca)
-----------

Move past the Umberella agents corpses and go through the door you see.

----------
Train control room: (Billy and Rebecca)
----------

View a cutscene and elect Billy because he can take damage from zombies to 
go to the end of the train.Grab the magnetic card and some handgun ammo if 
you want and exit this room.

---------
Train hallway: (Billy)
---------

Run past the Umberella zombies that rise up and go back to the Train 
compartment 3.

-----------
Train compartment 3: (Billy)
-----------

You will see that the corpse and Edward's corpse are gone. Move on and drop 
the zombie and go back to Train compartment 2.

-----------
Train compartment 2: (Billy)
-----------

Drop the zombies or kill them or let them bundle up together and then let 
one grab you and struggle so that you can knock them all down at once,then 
go to the train compartment 1.

-----------
Train compartment 1: (Billy)
-----------

Here you will encounter the S.T.A.R.S member zombie Edward.Just drop him and 
go to the dining area.

------------
Dining area: (Billy)
------------

Go past the sliding door and go to the pet compartment area.

------------
Pet compartment area: (Billy)
------------

Then go to the door where you got the gold ring to outside the train.

-----------
Outside the Train: (Billy)
-----------

Use the key card to the left where you got the hookshot and use the magnetic 
card and prepare to solve the puzzle.

Puzzle: They will give you a number like 81 and from numbers 1 to 9,you will 
need to add them up using 10 combinations of numbers. The number I got is 
81,so I input the numbers 9,9,9,9,9,9,9,9,5,4.

After you solve the puzzle,view a cutscene and control as Rebecca.

----------
Train control room:(Rebecca)
----------

You will need to solve the same puzzle and I got the number 67,so I input 
9,9,9,9,9,9,9,2,1,1.After you solve the puzzle, you will view a cutscene.

--------
Trainwreck: (Billy and Rebecca)
--------

Kill the zombies you see and all the items you left behind.Let me stress one 
thing:The items you grab and leave behind will be there,not the items you 
didn't pick up will NOT appear. Take the hunting gun(a must) and the 
Hookshot(a must) you left behind and roam around past a small hall and enter 
the door.If you leave them out especially the Hookshot,you will be in 
trouble and need to backtrack to grab it as you need it later in the game.

--------
Water tunnel: (Billy and Rebecca)
--------

Follow the path and eventually you will need head up a ladder.

======================================

Part 2: Military Training Facility

======================================

--------------------------------
Mission: Get the crank handle
--------------------------------
-------------
Mansion main room: (Billy and Rebecca)
-------------

You will find yourself here once you climb up the ladder(after the short 
FMV).To the right as a typewriter as some herbs.Leave your hookshot near the 
typewriter,then barrel up the stairs,and head up to the left stairs and 
enter the door you see. I might be brief here,so grab all the ammo you 
encounter if you want.

--------------
Dark room: (Billy and Rebecca)
--------------

Grab the crank handle and get the hell out of here.Don't mess around with 
the crows.

--------------------------------
Mission: Get the fire key
--------------------------------

---------------
Mansion main room: (Billy and Rebecca)
---------------

Then move on and enter the double doors with the statue in front of it.If 
you bother to check the statue,it will say something like 'when Good and 
evil is balance,a door will be reveal'.

-----------
Speech room: (Billy and Rebecca)
-----------

To the right as a typewriter(again),but head left and enter the first door 
you see.Grab the note on the tables if you want.

---------------
Hallway:         (Billy and Rebecca)
---------------

Kill the zombies and enter the door you see first.If you travel 
further,there's a door which is red and requires a Red/fire key(hint,hint).

-------------
Book room: (Billy and Rebecca)
-------------

Grab the microfilm A,feel free to explore around,you will see a painting a 
man with a lited candle and a door then as a candle near it.For it to 
open,you will need to light up,but Billy does not have fuel for now so go to 
end of the room where you see a lift.You might want to let Rebecca have the 
hunting gun and 7 extra ammo.

(*Rebecca*)

Let Rebecca be near the lift.

(*Billy*)

Use the handle on the small gap and Rebecca will travel up to the top.

------------
Clock room: (*Rebecca*)
------------

Use the hunting gun to kill the insects and grab the shotgun ammo and leave 
this room.

--------------
Crow yard: (*Rebecca*)
--------------

Run past the crows and go to the end and enter the door.

-------------
Chain room: (*Rebecca*)
-------------

Run staight and turn left when you see a flight of steps and head down the 
stairs and enter the door near the stairs.

-------------
Mess room:  (*Rebecca*)
-------------

Kill the insects with the hunting gun and grab the white statue,grenade 
launcher and some fire rounds(you need these baby later).There's a blue door 
here and it needs a water key which you will need later(hint,hint)

-------------
Chain room: (*Rebecca*)
-------------

Go to the end and unlock the door.Then flip to Billy.

-------------
Book room:   (*Billy*)
-------------

Exit this room.

---------------
Hallway:     (Billy)
---------------

Kill the zombie and head back to the speech room.

---------------
Speech room:  (Billy)
---------------

Leave this place and back to the mansion main room.

---------------------
Mansion main room:  (Billy)
---------------------

Barrel down the stairs and head left and head through the double door(near 
the typewriter).

--------------
Dining room:  (Billy)
--------------

Kill the zombies and there's also a Red door here,but move on and enter the 
door near the dead corpse in the sitting positon.

-----------------
2 way Corridor:   (Billy)
-----------------

Head left and enter the door.To the right is the steam room so take note of 
that.

------------------
Very dark room:  (Billy)
------------------

Kill all the zombies you encounter and roam around and grab the shotgun,also 
grab the black statue also.There's a GAS here but leave it then head up the 
ladder you see.Also grab the black statue also or backtack to the mansion 
main room.But it is assume you are climbing up the ladder.

------------------
Balcony:  (Billy)
------------------

Kill all the zombies you see and move on and see some herbs.There's a double 
doors here but you can't enter but take note of that.Anyway,head to the end 
and unlock the door and exit it.

-----------------
Speech room: (Billy)
-----------------

You will find yourself back here near the knights double doors.Go to the 
mansion main room.Leave the black statue near the statue in front of 
you.Head left and enter the door you see,not the other one.

--------------
Cage room:  (Billy and Rebecca)
--------------

You are reunited with Rebecca.Go up the stairs.

(*Billy*)

Let Billy unwind the chains.

(*Rebecca*)

Go down the ladder and grab the fire key.(You may want to leave flame rounds 
and hunting gun here).

Boss: Hugh insect

The boss will grab Rebecca.So you will control as Billy.Load up the shotgun 
and pump it full of lead while running around.After a while it will drop and 
Rebecca will be save and return as normal.Then head back down the stairs and 
go to the speech room.(you may want to leave the white statue in front of 
the statue in front of the speech room together with the black statue).

-----------------------------------------------
Mission: Have the book of evil and book of Good
-----------------------------------------------

----------------
Speech Room:   (Billy and Rebecca)
----------------

Go to the hallway.

-----------------
Hallway:      (Billy and Rebecca)
-----------------

Go to the end of the hallway and use the fire key on the red door.Enter.

-----------------
Fire key room 1: (Billy and Rebecca)
-----------------

You will see a crate here,just push the crate to the deer head which the top 
has a shining iron needle and grab the iron needle and let Rebecca have it. 
Then head back to the mansion main room.

----------------------
  Mansion main room: (Billy and Rebecca)
----------------------

Split them up.Bring Rebecca to the cage room while have Billy(fire key with 
Billy) be brought to the dining room.

-------------------
   Dining room:  (Billy)
------------------

Like I say earlier,use the key on the Red door you see and discard when 
prompt and enter the door.

------------------
   Kitchen:   (Billy)
------------------

Here,grab the lighter fuel and combine it with the lighter and head back to 
the book room.

----------------
Book room:  (Billy)
----------------

Light up the candle near the painting I say earlier and enter the door.

---------------
Small library: (Billy)
---------------

Kill the zombies,grab the grenade rounds if you want or else,head up a small 
platform and see a bookcase that need to be push,push it to the right to get 
the book of good and examine it to get a pair of wings.Then head back to the 
mansion main room.

-------------
Cage room:  (Rebecca)
-------------

Head to the clock room.

-------------
Clock room:  (Rebecca)
-------------

Use the iron needle here and adjust it to 8:15 by using the hour hand turn 
it left four times and the minute hand turning it 3 times.Press ok and see 
two doors being unlock and head back to the mansion main room.

---------------------
  Mansion main room:  (Rebecca)
---------------------

Enter the white door to the left the moment Rebecca enter this room.

---------------------
  Clock room 1:   (Rebecca)
---------------------

Kill all the zombies here,grab the shotgun ammo and a file and microfilm B 
and go back to mansion main room and reunite with Billy.

-------------------
Mansion main room:  (Billy and Rebecca)
-------------------

Go down to the ground floor and head right and enter the single door.

-------------------
Z shape hallway:   (Billy and Rebecca)
-------------------

Move along and see a door here.It is strongly advice you do not enter it.But 
if you insist,then go ahead,I will give you the information you need.

-------------------
Toilet:(o)  (Billy and Rebecca)
-------------------

There's some herbs here to take  as well as some ammo here and bottles and 
Gas to take.But as you try to leave,you will need to kill a leech zombie in 
order to exit this room.

-------------------
Z shape hallway:   (Billy and Rebecca)
-------------------

Go to the end of the hallway and enter the door unlock by the clock which 
have a clock engrave in it.

-----------------
Clock room 2:   (Billy and Rebecca)
-----------------

Kill all the zombies here and use the Microfilms you got to get the 
microfilm image and also a MO disk.Then exit this room.

-------------------
Z shape hallway:   (Billy and Rebecca)
-------------------

Backtrack back and run past the leech zombie and exit back to the mansion 
main room.


-------------------
Mansion main room:  (Billy and Rebecca)
-------------------

Go to the speech room.You may want to grab the white statue and combine it 
with the winds you got from the book of good earlier and place it in the 
statue.

---------------
Speech room:  (Billy and Rebecca)
---------------

Go to the end where you see a console and use the MO disk and it will give a 
some numbers or alphabet like '2D','0A' etc.

Then have one character go to the desk of the give numbers.Take note if the 
number let say is 2D,press desk number2 which the desk computer will light 
up and quickly flip to another character and press the desk which have D 
resulting both computer lighting up together and the swords of the knights 
will move up allowing you to enter.Then enter the knight room in this 
room.Note that the computers need to light up at once,if the computer you 
press earlier comes off,start over again.

Legend: T = typewriter
        K = the double doors where the knight's sword blocking it.
        B = The door leading to the book room
        s = Stairs


|              console                    |  T
K|      s                     s            |
|  -----------          -----------       |
|   0       1            2        3       |
|                                         |
|  -----------          -----------       |
B|   4       5            6        7       |
|                                         |
|  -----------          -----------       |
|   8       9            A        B       |
|                                         |
|   -----------          -----------      |
|   C       D            E        F       |
|                                         |
|                                         |

----------------
L shape hallway: (Billy and Rebecca)
----------------

Move along and enter the double doors.

----------------
Chess room:   (Billy and Rebecca)
----------------

If you bother to check the desk,there's a chess which says checkmate which 
gives you a straight forwards clue.Just push the white king chess down till 
you can push it to the left corner,then push up to flush against another 
white chess piece.Whatever you do,do NOT push the other chesses which will 
allow poisonous gas to come and poison you instantly.If done right,you 
should get the book of evil and Marcus diary part 1.Exit this room. In case 
you can't indentify the king's chess,look for the white chess pieces,and 
push the chess which is the odd one out.

-------------------
| B|  |  |  |  | W|
|-----------------|
|  |  |  |  | W|WK|
|-----------------|
|  |  |  |  | B|  |
|-----------------|
|  |  |  |  |  |  |
|-----------------|
|  |  |  |  |  |  |
|-----------------|

Legend:

B = Black chess piece
W = White chess piece
WK= White chess king piece

---------------------------
Mission: Get the water key
---------------------------

----------------
L shape hallway: (Billy and Rebecca)
----------------

If you are poisoned,go to the end of the hallway and enter the door.

---------------
Medic room: (o) (Billy and Rebecca)
---------------

Kill all the zombies you see, and grab the blue herbs to cure the 
poison.Then exit this room.

----------------
L shape hallway: (Billy and Rebecca)
----------------

Go to the mansion main room.

-------------------
Mansion main room:  (Billy and Rebecca)
-------------------

Examine the book of evil to get a wing and combine with the black statue and 
placed it at the stairs which Dr. Marcus painting will rise.Equip with the 
shotgun as you go through the secret passage's flight of steps.Remember to 
let Billy have a first aid kit or some  curing herbs with you.

-----------------
Corridor:   (Billy and Rebecca)
-----------------

Kill all the spiders you encounter.Then go to the end of the corridor and 
enter the wooden door.You will see a metal door on the way,but you can't 
enter it yet.

----------------
Dark save room: (Billy and Rebecca)
----------------

There's a blue herb here and save if you want and move on and enter the door 
near the typewriter.

---------------
Chain room: (Billy and Rebecca)
---------------

Boost Rebecca up the gap on the top.

---------------
Torture room:  (*Rebecca*)
---------------

Go to the generator,grab the file near the door if you want,and solve the 
voltage puzzle which is easy.Just view the meter at each of the 5 meters,up 
will rise the voltage,down will decrease the voltage.You are require to have 
a voltage of 70 where the red arrow is.Solve this puzzle by pressing 
up,up,down,up,up.Then view the cutscene.

---------------
Chain room: (*Billy*)
---------------

Exit this room.

----------------
Dark save room: (*Billy*)
----------------

Run past the babboon and back to the corridor.

---------------
Corridor:  (*Billy*)
---------------

The metal door is open but ignore it but I will just give you the 
information.But anyway,head to the dining room.

--------------
Dark area: (o)
---------------

Kill the zombie lying dead, and grab shotgun ammo and handgun ammo and a 
zombie will rise up.Move on and enter the door.

---------------
Torture room: (o)
---------------

You should't be here at all.There are babboons here.Just in case,by viewing 
the gap,it will say Rebecca is below.


---------------
Dining room:  (*Billy*)
---------------

Go to the door which leads 2 way corridor,a zombie will rise up.

-----------------
2 way corridor: (*Billy*)
-----------------

Go to the steam room,go to the end of the room,down the stairs and enter the 
door.

-----------------
Statues room:  (*Billy*)
-----------------

Run past the babbons to the end till you see a door,but turn left and enter 
the other door.

-----------------
Wreck room: (*Billy*)
-----------------

Billy will save Rebecca and give her his history lesson.Then exit the 
room.Cure Billy if you want though.

-----------------
Statues room:  (Billy and Rebecca)
-----------------

Kill all the babbons and you will need billy to light up some combination of 
statues to open a secret passage.

Light up the statues in order:

-  deer
-  wolf
-  horse
-  tiger
-  snake
-  eagle

Go into the door nearest to you as the gate rises.

---------------
Bedroom: (Billy and Rebecca)
---------------

Grab the Unity Tablet at the fireplave and exit this room.

-----------------
Statues room:  (Billy and Rebecca)
-----------------

Go in further if you want and enter the door.

--------------
Sleeping room:(o) (Billy and Rebecca)
--------------

Kill the zombies here and grab a file and some herbs.

-----------------
Statues room:  (Billy and Rebecca)
-----------------

Then go through the opposite door you went through to save Rebecca earlier.

----------------
Spider hallway: (Billy and Rebecca)
----------------

Kill all the spiders and enter the first door you see.

----------------
Waterfall room: (Billy and Rebecca)
----------------

Kill the insect and grab the locker key, exit this room.

----------------
Spider hallway: (Billy and Rebecca)
----------------

Go to the end of the hallway and enter the door.

----------------
Gate room: (Billy and Rebecca)
----------------

(Billy)

Have Billy go up the flight of stairs,grab some shotgun ammo and magnum 
ammo,if you have the locker key,use it on the white cabinet and get a 
briefcase,examine it to get number 385,then use this combination to get 
handgun parts and combine it with Billy's handgun.Then go to the console and 
press left first.

(Rebecca)

Go in the gate which open and get the acid rounds and load it up on your 
grenade launcher.

Then have Billy press center,right,center,right........ .Each time you press 
have Rebecca move to the gates that descends down till you see a 
console.Press the console and all gates will rise and the small gates will 
rise revealing hunters and the computer saying battle dome started.Kill all 
hunters with acid rounds and grab the water key.The gates will move down and 
reunite with Billy.

(Billy and Rebecca)

Head back to mansion main room.



-------------------------------
Mission: Get all three tablets
-------------------------------


--------------------
Mansion main room: (Billy and Rebecca)
--------------------

Go to the cage room.

---------------
Cage room: (Billy and Rebecca)
--------------

Have Billy go up the stairs and kill all the insects,then reunite with 
Rebecca.Go into the mess room.Also grab the fire rounds and let Rebecca 
equip it.

---------------
Mess room: (Billy and Rebecca)
--------------

Use the water key on th blue door and discard it when prompt.Enter the door.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Enter the door next to you.

-------------
Computer room: (Billy and Rebecca)
-------------

Kill the leech zombie with flame round and grab the vise handle and exit the 
room.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Kill the leech zombie with flame round and head to the door near it.

-------------
Piano room:  (Billy and Rebecca)
-------------

Let any character play the piano and a wall will rise up.Let the other 
character go into the door and grab the battery.Then play the piano again so 
that the wall rises up again.Exit this room.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Go to the end and enter the door.Let Billy have the tablet plus the battery 
and let him go to the cage room.

-------------
Cage room: (Billy)
-------------

Go to the knight double doors and enter it.

----------------------
Hugh telescope room: (Billy)
----------------------

Grab the handgun ammo here and leave all items like the shotgun,magnum 
rounds,.Head down the ladder and place the Unity tablet in the console.Then 
go to the mansion main room.

--------------------
Mansion main room: (Billy)
--------------------

Go into the knight double doors.

----------------------
Outside the mansion: (Billy)
----------------------

Turn left and use the battery and the lift will come down.Push the crate 
where the shining object is and climb on the crate to grab discipline 
tablet.Exit this place.Grab the Hookshot and head back to the Hugh telescope 
room.Flip to Rebecca.

-------Door----------------------
                   Lift   Battery
---
  |
  |            ---------------------
  T C          |
  |            |
  |            |

Legend:

T = Tablet
C = Crate

--------------
Leech hallway: (Rebecca)
--------------

Head left and enter the door.

-----------------
Leech hallway 2:(Rebecca)
-----------------

Turn left and enter the door.To the right has another door which will have a 
leech zombie if you exit that door.

---------------
Abandon room:(o)
---------------

If you go to the right,you'll be here.Feel free to explore and exit this 
room.

----------------
Technical room: (Rebecca)
----------------

Use the vise handle on the equipment to get odenience tablet.Head to the 
Hugh telescope room.

--------------------
Hugh telescope room: (Billy and Rebecca)
--------------------

Place the two remaning tablets on the console.Give Rebecca the hookshot and 
let Billy grab the shotgun plus shotgun ammo and magnum ammo.Then prepare to 
switch to Disc 2.


                                    ++++++++++++++++++++++++++++++++++++++

                                   +                                      +
                                   +   D      I      S      C       2:    +

                                    ++++++++++++++++++++++++++++++++++++++
=====================

Part 3: Church

=====================

----------------------------------
Mission: Get the Blue leech charm
----------------------------------


--------------------
Hugh telescope room: (Billy and Rebecca)
--------------------

Go back up the ladder and enter the double doors which is locked.If you 
want,you can always backtrack back to the mansion and get all the stuff you 
want,but the double door which you enter no longers leads to the cage 
room,instead it leads to the balcony and now there are lots of monkeys there 
in case you need to backtrack.

------------------
Church coutryard:  (Billy and Rebecca)
------------------

Run all the way to the end till you see a church.Then turn right into the 
small shelter.

(Rebecca)

Let her step at any corner of the tiles.

(Billy)

Grab the shotgun ammo,then go back and enter the double doors of the church 
which is now unlocked.

-------------
Church:  (Billy)
-------------

Move on and enter the door at the end.Leave magnum ammo behind first.

---------------
Save room: (Billy)
---------------

Save if you want,grab flame rounds and first aid spray.Exit.

-------------
Church:  (Billy)
-------------

Prepare to face a boss fight.

Boss: Bat

The boss just fly arounds high,making it a difficult target,it can hurt you 
like barging at you or grabbing you,lift you up and dropping you.Ouch!Just 
load up your shotgun and shoot run shoot,shoot if you can nail it or you'll 
be wasting ammo.After a few shots,smaller bats will appear but concentrate 
on the big one and sooner or later you will kill it.Then flip to Rebecca.

------------------
Church coutryard:  (Rebecca)
------------------

Head into the church.

-------------
Church:  (Rebecca)
-------------

Give Rebecca the flame rounds loading it into the grenade launcher,then you 
will see a gap on the top,use the hookshot.Meanwhile have Billy pick the 
magnum ammo up.

-------------
Church roof: (Rebecca)
-------------

Move on and climb down the ladder.

-------------------
Church backyard: (Rebecca)
-------------------

Flip the switch near you on so that the lift works.Then unlock the gate and 
exit.Flip to Billy.

-------------
Church:  (Billy)
-------------

Exit to the church courtyard.

------------------
Church coutryard:  (Billy)
------------------

Turn left and meet up with Rebecca and head up the lift.Grab some herbs and 
mix them if you want.There's some Red and green herbs here.

----------------
Church corridor: (Billy and Rebecca)
----------------

Enter the door you see near the wreck walls.

----------------
Library:  (Billy and Rebecca)
----------------

Split them up.

(Billy)

Move on and turn right and you will see a service lift.

(*Rebecca*)

Rebecca should have grenade launcher,handgun(fully loaded) plus some ammo 
about 30,hookshot.Then turn right and see another gap on the top.Use the 
hookshot.

-------------
Lab 1:  (Rebecca)
-------------

Load up your grenade launcher and kill the leech zombie and enter where the 
leech zombie is and grab the leech capsule.Leave the hookshot here for the 
time being.Then move on and exit the door.

----------------
Church hallway: (Rebecca)
----------------

Have Rebecca flip on the nearby switch,then go to the end of the hallway and 
enter the door.

--------------
Lab 2: (Rebecca)
--------------

Kill the zombie lying dead and explore around as you see a corpse sitting 
dead and a switch near it.Go into further and take the Red chemical and 
enter the door beside the door you enter to this lab.

-------------
Medic room: (Rebecca)
-------------

Kill all the zombies and see a service lift behind you.but move into the 
room and grab the shotgun ammo if you want or else grab the green chemical 
and combine with the Red one and then combine with the leech capsule to get 
the blue leech.Then use the service lift and sent it(with the shotgun ammo) 
to Billy.Flip to Billy.

----------------------------------------------------------
Mission: Get the input reg coil and the green leech charm
----------------------------------------------------------


----------------
Library:  (Billy)
----------------

Grab the blue leech charm.Exit back to the corridor.

---------------
Corridor:  (Billy)
---------------

Kill the leech zombie and move on and use the blue leech on the door which 
has a pic of Dr.Marcus.Enter.

--------------
Study room: (Billy)
--------------

Grab the input reg coil and a photograph for a short cutscene and enter the 
door near the shelf.

---------------
Statue room: (Billy)
---------------

Kill all the zombies and grab the green leech charm and head back to the 
library.

--------------------------------------------------
Mission: Get the output reg coil and breeding key
--------------------------------------------------

----------------
Library:  (Billy)
----------------

Sent the green leech charm to Rebecca and flip to her.

-------------
Medic room: (Rebecca)
-------------

Grab the green leech charm and use the green leech on the door with the 
Marcus face and enter it.Kill all the zombies here and grab the sterilizing 
agent and head to lab 2.

--------------
Lab 2: (Rebecca)
--------------

Use the sterilizing agent near the dead corpse and then you should be able 
to enter the small chamber.Kill the zombies that rises and grab the breeding 
key and go to the church hallway.

----------------
Church hallway: (Rebecca)
----------------

Use the key on the metal grill door and discard it and enter.Load up your 
grenade launcher.

---------------
Storage room: (Rebecca)
---------------

Get rid of the hunters and grab the dial and go back to the medic room.But 
go and take the hookshot you left earlier in lab1 first.

-------------
Medic room: (Rebecca)
-------------

Sent the dial to Billy.Flip to him.

----------------
Library:  (Billy)
----------------

Take the dial and go to the corridor.

---------------
Corridor:  (Billy)
---------------

Use the dial on the door near the Red chemical tank and enter 4863 and 
enter.There some herbs to grab if you want.

--------------
Train room: (Billy)
--------------

Flip the switch at the wall which will trigger a cutscene.Explore around and 
get the outer reg coil.Flip the Rebecca.

-------------
Medic room: (Rebecca)
-------------

Go to the church hallway.

----------------
Church hallway: (Rebecca)
----------------

Enter the door nearest to you(where you are facing).

-----------------------
Train room: (Rebecca)
-----------------------

Head down the ladder trigger by Billy and meet up with him.Drop the grenade 
launcher and take the two coils from Billy.Use the hookshot on the gap on 
the top you see.

----------------
Control room: (Rebecca)
----------------

Leave the hookshot here and grab some shotgun ammo and use the coils in the 
control panel.Then unlock the door and meet back up with Billy.

--------------
Train room: (Billy and Rebecca)
--------------

Let Rebecca dump the handgun and let Rebecca have grenade launcher(flame 
rounds),shotgun plus all shotgun ammo.Let Billy have his army handgun plus 
all handgun ammo plus some herbs plus magnum rounds.Then enter the train for 
a cutscene.Power will be down and you be able to control as Rebecca only.

-----------------------
Train room: (*Rebecca*)
-----------------------

Kill the leech zombie with flame rounds.Go to the control room.

----------------
Control room: (*Rebecca*)
----------------

Put the Out reg coil back to power up the train and go back to the train 
room.

-----------------------
Train room: (*Rebecca*)
-----------------------

Go into the train.

--------------
Train: (*Rebecca*)
--------------

Grab the magnum and switch on the control switch for a cutscene.

=====================================

Part 4: Factroy(Final encounter)

=====================================

-------------------------------
Mission: Get the factory key
-------------------------------

--------------
Train stop:  (*Rebecca*)
--------------

There's two green herbs here to take if you want.Or else climb up the 
stairs,turn right and go through the door.

---------------------
Transporation room: (*Rebecca*)
---------------------

Go straight and enter the door you see.

------------------
Train save room:  (*Rebecca*)
------------------

Leave some items like magnum here first to save some space.You may want to 
combine some herbs or take the grenade rounds and load it up with the 
grenade launcher.Then exit.

---------------------
Transporation room: (*Rebecca*)
---------------------

Move to the big gap area and use the lift to go down.Then follow the 
corridor till you see a door and enter it.

-------------------
Computer room: (*Rebecca*)
-------------------

Go further into the room and take the factory key near computers,if you 
bother to check,you will see a screen that reveals a tyrant in a chamber.As 
you try to leave,two hunters will come,kill them with grenade rounds and 
head back to the train save room.

-------------------------------
Mission: Power up the area
-------------------------------

------------------
Train save room:  (*Rebecca*)
------------------

Use the key in the gap of the control panel and grab the magnum back as well 
as load the grenade launcher back with flame rounds.You should have shotgun 
plus shotgun shells,magnum,grenade launcher.Then exit.

---------------------
Transporation room: (*Rebecca*)
---------------------

Go into the elevator that rises up and flip the switch to go down.

----------------
Lobby area:  (*Rebecca*)
----------------

Drop the grenade launcher near the elevator that needs a key and move on to 
the left to have a cutscene.Grab the key near the lift near you and use the 
key on the gap near the elevator.Load up your shotgun for a boss fight.

Boss: Tyrant

This boss is quite easy,when it intends to attack,it will crouch down and 
head full speed at you.Just run by it's shorter arm and pump the boss full 
of shotgun shells.Or if you are feeling a bit cocky,use the knife,wait for 
it to attack,dodge and knife.But don't attack at his face as it will damage 
you.Whatever you do,after a while,it will drop in defeat.Grab the grenade 
laucher.And head into the lift and ride up to level 4.

Level 1: Train wreck

Level 2: Train stop(the locked door near the stairs)

Level 3: Where you are now

Level 4: Where you have to go.

---------------
Dam catwalk: (*Rebecca*)
---------------

After a short cutscene,enter the door ahead of you.

-------------------------
Dam power control room:  (*Rebecca*)
-------------------------

Run past the lift to the control room,there's a red and green herb,cure 
yourself if your are hurt in the tyrant battle.Here,save if you want but you 
will need to solve a puzzle here to power up the whole entire place.

Legend:

0  = the power source Leds
B  = the power source Leds you'll to activate

-----------------------------
|                           |
|        0     0            |
|                           |
|  0     B     0    0       |
|                           |
|  0     0     0    0       |
|                           |
|                           |
|                           |
|                           |
|        0     0            |
|                           |
|                           |
|  0     B     B    0       |
|                           |
|                           |
|  0     0     0    0       |
|                           |
|                           |
|  0                        |
-----------------------------

----------------
Dark room:  (*Rebecca*)
----------------

Kill the zombies with shotgun,best is to let them pile up together,then pump 
one bullet to let them fall then run past them and enter the door at the 
end.

-------------------------------
Mission: Meet up with Billy
-------------------------------


--------------
Walkway: (*Rebecca*)
--------------

Load up the grenade launcher and kill the leech zombie and move on into the 
end and enter the door.

------------
Play room: (*Rebecca*)
------------

Kill all the zombies with rest of the flame rounds,if not just kill a few 
and dodge the rest as Billy can help you later.Head down the stairs and 
enter the door.

-------------
Tractor room: (*Rebecca*)
-------------

Head down the stairs,pass the two herbs and enter the door.

-------------
Crate room:  (*Rebecca*)
-------------

Move on to the end and enter the door.

---------------
Small corridor: (*Rebecca*)
---------------

Head down the stairs and up another flight of stairs and enter the door.

-------------------
L shaped room:  (*Rebecca*)
-------------------

Meet up with Billy and go back to the crate room.


-------------------------------
Mission: Get the valve handle
-------------------------------

-----------------
Crate room:  (Billy and Rebecca)
-----------------

(Rebecca)

Have a head up the stairs and to the drain water/gate controls.She will 
control the gate rotation and the draining the water.Grab the shotgun ammo 
if you want here.

(Billy)

Have him head down the flight of stairs and see crates here.

        --
       |D |
   ----    -----------L----
  |     P3     G          |      L
  |            G          |
  |            G    C1    |
  | C3         G    M,C2  |
  |            G          |
  | P P1       G          |
  |            G          |
  |            G          |      R
  -------------------------
                         V

Legend:

V       = valve handle
D       = drain
C1,2,3  = crate
M       = metal crate
L       = direction to the left
R       = direction to the right
P,P1,P3 = position

To solve puzzle:

1:  Push the metal crate to the right to the end(Billy)
2:  Rotate the gate right(Rebecca)
3:  Push C1 next to the drain at P3(Billy)
4:  Push C2 where C1 is earlier(Billy)
5:  Push the metal crate towards the end(Billy)
6:  Rotate the gate to the left(Rebecca)
7:  Push C1 to P1.(Billy)
8:  Rotate the gate to the left.(Rebecca)
9:  Push the C1 to P.(Billy)
10: Push C2 above C3 to form a crate bridge.(Billy)

(Billy)

Head back up the stairs.Go through the bridge and and grab the valve handle.

(Billy and Rebecca)

Head back to the play room.

-----------------------------
Mission: Get the motherboard
-----------------------------


------------
Play room: (Rebecca and Billy)
------------

Have Billy kill the zombies for you if you dodge them earlier.Head back to 
the walkway.

-------------
Walkway:  (Rebecca and Billy)
-------------

Use the valve handle on the door which requires it.Then enter the door.

-------------
Steam room: (Rebecca and Billy)
-------------

Let Billy waste his handgun ammo on all the zombies.Then head left and up 
the ladder.

------------------
Upper Steam room: (Rebecca and Billy)
------------------

Kill the zombies with Billy and let Rebecca grab the red chemical,there are 
herbs here to take,if not,head back down the ladder.

-------------
Steam room: (Rebecca and Billy)
-------------

Take the path near the ladder and enter the door.

---------------------
Steam room pathway: (Rebecca and Billy)
---------------------

Kill the hunters with the shotgun with Rebecca and continue and enter the 
door at the end.

-----------------------
Sleep room save room: (Rebecca and Billy)
-----------------------

Take the items like herbs,first aid spray,flame rounds,handgun ammo,ink 
ribbon and file here.Then go to the end of the room and enter the door.

------------------
Flood room:  (Rebecca and Billy)
------------------

Head down the stairs and move on and enter the door.

---------------
Sewer catwalk:  (Rebecca and Billy)
---------------

Run to the end of the catwalk and enter the door.There might be a frog 
ambusing you.

---------------------
Transportation room:  (Rebecca and Billy)
---------------------

Grab the shotgun shells here and kill the zombies with Billy.Then let them 
Both head into the lift.
-----------------
Tyrant room:  (Rebecca and Billy)
-----------------

Move on straight after that you will see a cutscene and deal with the 
tyrant.You will see a door here but ignore it for now.


Boss: Tyrant(again)

This time you have Billy to help.Let him waste all his handgun ammo while 
you pump away with the shotgun.Retreat if it gets nearer.if you are cocky 
again,run past the tyrant(don't get hit),with Billy at front,you at the 
back,you can knife him everytime if have the chance.If it focuses on 
you,just run away as Rebecca has poor stamina.Don't get to mess up or else 
use the shotgun.After it's defeated(for good),move on to the end,flip the 
switch and head up the ladder.

-----------------
Upper Tyrant room:  (Rebecca and Billy)
-----------------

Grab the motherboard and head back to Transportation room.


--------------------------
Mission: Get the keycard
--------------------------


---------------------
Transportation room:  (Rebecca and Billy)
---------------------

Use the motherboard on the computer and the gondola will come and Rebecca 
will squeeze in.Make sure Rebecca have one free inventory space.

-----------------
Dam control room: (*Rebecca*)
-----------------

Move straight and turn on the lever so that the water which floods the 
bridge will be lowered.Then go back near the gondola and enter the door near 
it.

----------------
Computer room: (*Rebecca*)
----------------

Kill the insect here with the shotgun and go to the end near a door,grab the 
blue chemical.Mix it with the red chemical to make sulphuric acid.Then grab 
the industrial water to form a battery fluid.Then head back and enter down 
the stairs.

---------------------
Insect chamber room: (*Rebecca*)
---------------------

Flip to Billy.

---------------------
Transportation room:  (*Billy*)
---------------------

Go back to the lift to the tyrant room.

---------------
Tyrant room: (*Billy*)
---------------

Enter the green door I say ignore earlier.

--------------
Bridge:  (*Billy*)
--------------

There are two green herbs here,head down the stairs and run all the way as 
the frog will splash from the water.If you keep running,you should't get 
caught by it,head up the stairs and enter the door.Whatever you do,don't 
bother to attack it.

----------------
Power room: (*Billy*)
----------------

Kill the zombies here,ignore the shotgun ammo for now,move on and unlock a 
door and enter.

---------------------
Insect chamber room: (Rebecca and Billy)
---------------------

Go to the object which is shining near the stairs,boost Rebecca to get the 
battery and combine it with the battery fluid to form a working 
battery.Insects will crash out(as I anticipated),kill them and head back up 
the stairs.

----------------
Computer room: (Rebecca and Billy)
----------------

Go through the door near the tank where you get the blue chemical.

-------------------
L shaped room:  (Rebecca and Billy)
-------------------

Go to the small corridor.

----------------
Small corridor: (Rebecca and Billy)
----------------

Go to the crate room.

-----------------
Crate room: (Rebecca and Billy)
-----------------

Go to the tractor room.

-----------------
Tractor room: (Rebecca and Billy)
-----------------

Put the battery in the tractor,have either Billy or Rebecca move up the 
crate,while the other activate the switch to moe the tractor handle up and 
get the keycard.There might be a frog here also.But go to the crate room.

-----------------
Crate room: (Rebecca and Billy)
-----------------

Go to the small corridor.

----------------
Small corridor: (Rebecca and Billy)
----------------

Go to the L shaped room.

-------------------
L shaped room:  (Rebecca and Billy)
-------------------

There might be a frog here also,but head to back to the insect chamber room.

---------------------
Insect chamber room: (Rebecca and Billy)
---------------------

Go to the power room.

-----------------
Power room:  (Rebecca and Billy)
-----------------

Go andgrab the shotgun shells with Rebecca,then follow the path where you 
got the shotgun ammo and use the key card and enter.

---------------------------
Mission: Complete the game
---------------------------


---------------
Factory hallway: (Rebecca and Billy)
---------------

Go to the end and grab the magnum rounds.Let Billy have magnum,magnum 
ammo,handgun,handgun ammo plus some curing items.Let Rebecca have the 
grenade launcher with flame rounds,shotgun plus shotgun shells,some curing 
items.Enter the door.Let Billy equip the magnum and Rebecca the grenade 
launcher.

---------------
Leeches domain: (Rebecca and Billy)
---------------

Have a cutscene which makes you understand the whole truth behind this story 
plot and prepare for a boss fight.

Boss: Leech infected Marcus

Just damage this creature with all your ammo,run or retreat if needed,don't 
let it hit you or grab you and you will do fine.If your grenade launcher 
runs out,use the shotgun,after while,this boss will lay down defeated and 
you will see two shining objects:Two Shaft keys. Feel free to explore around 
to find some magnum ammo and then use the keys on the double doors,remember 
to put them correctly as these keys have different holes for it to put 
in.Dump the grenade launcher.Then enter the double doors.

-----------------
Goodies room: (Rebecca and Billy)
-----------------

Grab the herbs and let Rebecca combine them,there are some ammos here like 
shotgun shells and the handgun ammo.You may want to save the game here since 
the final battle is near,then go to the elevator and flip on the switch for 
a cutscene.Let Billy equip the magnum and Rebecca the shotgun with two full 
curing items for each character.

------------------
Final battle dome: (Rebecca and Billy)
------------------

Final boss: Leech Queen

Let your characters pump all the ammo at it.If Rebecca get hurt,cure her.Or 
else just keep pumping the Queen with ammo until you see a cutscene.

(*Billy*)

Rebecca will be turning the valves while Billy uses his err... "Charm" to 
charm the Queen.You objective is to protect Rebecca at all costs by pumping 
the queen with lead.Start with the hnadgun first to distract it.If it trys 
to attack Rebecca,use magnum to make it retreat.Or else keep distracting it 
with your handgun.It may run you down,as a result,you may not see 
yourself(dus to the queen's size,so make yourself visble and keep using this 
tactic of distracting and magnum whenever it tries to attack Rebecca.After 
Rebeeca turn the four valves,sit back and watch the boring ending and make 
yourself feel proud as you have completed the game.Play again to unlock the 
hidden guns and play the leech hunter mini game to unlock all possible 
secrets.Remember to save your game clear file or your efforts gonna be 
wasted.Have a nice day, over and out.:)


----------------------------

       5. Q & A

----------------------------


Que:

How do I play this game?

Ans:

Read the above FAQ.

Que:

Any secrets in the game?

Ans:

Read my codes and secrets section

Que:

I heard there's a change in gameplay,what's the difference?

Ans:

They have added some changes like you can drop items by choosing the leave 
item,so there's no more items box and you also get to control two characters 
at once.

Que:

How do you exchange items?

Ans:

You will need to get two characters near each other,then select exchange 
swap items,when exchanging ammos,press L and R buttons to adjust around.

Que:

When I use my save,I can't choose difficulty in the game?Why?

Ans:

Yup,you can't change the difficulty level,you will need to create another 
save file for the other difficulty levels,which also includes your leech 
zombie game also.

Que:

Who's the man in the white robe?

Ans:

He's Dr.Marcus himself,seems that the leeches inside him are able to make 
him look younger.

Que:

I have completed the game,so how to access to the mini game?

Ans:

Load the file first,choose extra and you will gain access to the mini game.



----------------------------


     6. Contact info

----------------------------


Any comments or strategies or anything I have left out, please drop me a 
mail at maxidestroyer@hotmail.com. You will be credited and please don’t be 
annoyed when I don’t reply because I quite busy at school at times. Thanks 
for reading this guide. And don’t give stupid questions or I won’t answer 
them. Once again, thank you for reading this guide.
And also don’t give your own routes but additional routes for ammos I will 
accept. You also can post at my forum at www.members4.boardhost.com/Thanos. 
Thank you and please be polite if you have posting on forum or emailing to 
me.


Emails I will take:

·	Constructive criticisms
·	Additional route for ammos
·	Boss strategies
·	Any things I miss out
·	Requesting the FAQ to put on certain website
·	Questions
·	Useful information


Email I will not take:

·	Spam mails
·	Your own routes
·	Spam my thoughts on the game
·	Stupid questions
·	Useless information
·	Questions that’s covered in the guide



---------------------------

    7. Codes and secrets

---------------------------

Alternate costumes:
Successfully complete the game with any rank under the normal or hard 
difficulty settings. Start a new game. A Closet Key will appear in your 
inventory. Use it to unlock the closet in the room where the Hunting Gun was 
first found to access new costumes for Rebecca and Billy.

Completion bonuses:
Successfully complete the game with a "B", "C", or "D" rank and unlock the 
Leech Hunter mini-game.

Successfully complete the game with a time between 3:31 and 5:00 for an "A" 
rank to unlock the Submachine Gun and Leech Hunter mini-game.

Successfully complete the game with a time of 3:30 or faster for an "S" rank 
to unlock the Rocket Launcher, Submachine gun, and Leech Hunter mini-game.

Leech Hunter mini-game bonuses:
Successfully complete the Leech Hunter mini-game with one of the following 
ranks to unlock the corresponding bonus.

"A" rank: All weapons infinite ammo
"B" rank: Magnum
"C" rank: Hunting Gun infinite ammo
"D" rank: Handgun
"E" rank: Submachine Gun ammo


---------------------------

     8. Credits

---------------------------

I will like to thank:

·	Myself
·	CjayC (for putting on his website,the first one to thank of course)
·	Gamewinners for the cheat section


-----------------------------------------------------------------------

This document is 2002 @copyright by Thanos rulzs
maxidestroyer@hotmail.com


	                                          End of document

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