Walkthrough - Guide for Spyro: Year of the Dragon

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Y                   VERSION 2.5 - 16/06/03                 P 
R                                                          Y 
O               AUTHOR : CHRISTOPHER HYDE                  R 
3          E-MAIL : [email protected]           O

Hello there and welcome to Christopher Hyde's guide to
Spyro 3!
The latest version of this walkthrough can always be found at:


{  A.Table of contents.                                     }

The table of contents lists the stuff in my walkthrough.

1.Things you should know.
A.Table of contents.
B.Legal stuff.
D.About me.
G.Controlling the characters.
H.Powerups and powerup index.
K.The Atlas.
L.Conquering the Forgotten Worlds.
M.Travelling through levels.
N.Sparx Worlds - a brief introduction.
O.Speedways - a brief introduction.
P.Skateboarding - how to do well.
Q.The guide layout.

2.The walkthrough.
A.World 1 - Sunrise Spring.
 A1.Sunny Villa.
 A2.Cloud Spires.
 A3.Molten Crater.
 A4.Seashell Shore.
 A5.Mushroom Speedway.
 A6.Sheila's Alp.
 A7.Buzz's Dungeon.
B.World 2 - Midday Garden.
 B1.Icy Peak.
 B2.Enchanted Towers.
 B3.Spooky Swamp.
 B4.Bamboo Terrace.
 B5.Country Speedway.
 B6.Sgt. Byrd's Base.
 B7.Spike's Arena.
C.World 3 - Evening Lake.
 C1.Frozen Altars.
 C2.Lost Fleet.
 C3.Fireworks Factory.
 C4.Charmed Ridge.
 C5.Honey Speedway.
 C6.Bentley's Outpost.
 C7.Scorch's Pit.
D.World 4 - Midnight Mountain.
 D1.Crystal Islands.
 D2.Desert Ruins.
 D3.Haunted Tomb.
 D4.Dino Mines.
 D5.Harbor Speedway.
 D6.Agent 9's Lab.
 D7.Sorceress's Lair.
E.Sparx Worlds.
 E1.Crawdad Farm.
 E2.Spider Town.
 E3.Starfish Reef.
 E4.Bugbot Factory.
F.Super Bonus Round.
 F1.Main Area.
 F2.16,000 Gem Door.
 F3.17,000 Gem Door.
 F4.18,500 Gem Door.
 F5.20,000 Gem Door.
G.Skill Points.

3.The last few things.
B.Cheat cartridges.
C.Walkthrough history.
E.My other walkthroughs.
F.The speedways bug.
G.Frequently asked questions.
H.Pop culture references.

{  B.Legal stuff.                                           }

Please, I stress this point, do NOT copy any part of this FAQ at all. It has 
taken me several months of doing and a lot of time and effort has gone into 
making this walkthrough what it is.
If anyone at all finds part of this FAQ copied anywhere else, please contact me 
at my e-mail address and I will get the thieving scum into deep trouble.
Thank you.

{  C.Introduction.                                          }

Now I've got all the token stuff out of the way, let's roll!
Welcome to Christopher Hyde's Spyro 3 : Year Of The Dragon Walkthrough. For this 
guide, I have been using the European version of the game (PAL). I don't know if 
the US version of the game is different, but I seriously doubt it. 
If you have any comments, criticisms or anything at all, just 
e-mail me ([email protected]). When e-mailing, please follow these 

1.Put 'Spyro 3 FAQ' as the subject.  I get so many e-mails a day that, if you do 
this, there is a greater chance I will respond. Courtesy also increases the 
chances of me responding.

2.Any e-mail saying this FAQ is bad, making any rude comments or trying to cause 
trouble will instantly be deleted. OK?

3.Read and re-read the FAQ before e-mailing me questions. Chances are the answer 
will be in the guide. 

4.Erm...thats it.

{  D.About me.                                               }

My name is Christopher Hyde and this is my third FAQ EVER(see section 3E for 
details on my others). I decided to write the FAQ because Spyro 3 is a great game 
and, even though I find it easy, some people get stuck on it.

Anyway, that is the end of the 'about me' section and now comes the beginner's 
guide to Spyro 3.  This section basically covers the essential gameplaying and, 
if you are on Midday Garden by now, you should know the stuff covered in this 
section, so you don't really need to use this section.  As I said before, it is 
mainly for the beginner Spyro 3 player, but you may want to refer to the guide 
layout (Q) for a guide on how to use the walkthrough.

{  E.Story.                                                  }

Every 12 years, the Dragon Kingdom celebrates its most important event; in the 
Spring of this year, known as the "Year of the Dragon", fairies deliver a new 
batch of dragon eggs, and the dragons come from all around to dance, feast and 
generally be festive until everyone drops from...eggshaustion.
The Year of the Dragon is upon us again, and the fairies have brought 150 eggs to 
the dragon worlds. Unbeknownst to the celebrating dragons, however, a sinister 
plot is about to unfold...
Far, far away - on the opposite side of the world - lies a kingdom long since 
forgotten by the dragon kind. So forgotten, in fact, that even the legends about 
these "Forgotten Worlds" have now been forgotten. This sorry kingdom is ruled by 
a mean and spiteful Sorceress who has become quite fed up, frankly, of being 
And as she sits on her forgotten throne, the Sorceress has hatched a fiendishly 
evil plan. A plan to restore the fading magic to her forgotten realm. A plan to 
conquer the dragons once and for all.
All she needs is a little help from her army of horn-nosed 'rhynocs', the co-
operation of her mysterious disciple Bianca and, of course, those 150 dragon 

Watch the first cut-scenes for more information on Spyro's new quest.

{  F.Characters.                                             }

I haven't included the 4 other playable characters here, as their background is 
chartered in the controls section.

Species - Dragon.
Sex - M.
Life's great when you're a dragon, especially a famous one like Spyro. He's quite 
a celebrity now he's defeated TWO nasty dictators and freed hundreds of creatures 
from enslavement. Who better to send after the missing dragon eggs than the 
bravest little dragon in all the Dragon lands?
Confident and cocky, he often finds that the older dragons don't appreciate his 
irreverence, but even they can't fail to admit his bravery!

Species - Dragonfly.
Sex - M.
Spyro's best friend is a dragonfly named Sparx. He's a busy little fella and 
loves to help Spyro collect treasure - after all, if he stays near Spyro he's 
more likely to get fed (Sparx just loves butterflies).
This might explain why, when Spyro's in danger, Sparx also defends him against 
attack. He can take up to 3 hits. After that he darts for cover. You can see how 
he's feeling by his colour.

Gold - Full health (3 hits left)
Blue - Medium health (2 hits left)
Green - Low health (Only 1 hit left)

If Spyro is attacked after Sparx has flown off, he'll lose a life. If Sparx is 
low on health, or gone, just flame some small creatures that release butterflies 
and he'll be back. When he eats a butterfly he gets one point of health until 
he's back to full health. Every 1 in 10 butterflies you find will give Sparx a 
special butterfly that restores him to full strength and gives Spyro an extra 
life. Keep a look out for creatures that might release butterflies and always try 
to make sure he's well fed.

Species - Cheetah.
Sex - M.
A close Spyro friend since his adventures in Avalar (see Spyro 2), Hunter is like 
a professional trainer. The skills he teaches will help you navigate through this 
huge world. Hunter is also an expert egg hunter, so make sure you speak to him 
regularly - he might even reward you with an egg!

Species - Bear.
Sex - M.
Moneybags is all business. For a price, in gems of course, Moneybags will deliver 
some amazing things. He can open up travel routes, activate doors and bridges and 
sell you the services of some talented creatures for *ahem* a small fee. If you 
can afford it, you should say 'yes' to Moneybags' demands. However, if you 
say 'no', you're likely to annoy the greedy bear, which can be its own reward...

ZOE - 
Species - Fairy.
Sex - F.
Zoe is a fairy who saves Spyro's progress through the Forgotten World. When you 
see her, get close to her and she will zap Spyro with a progress-saving spell 
(how convenient). The next time Spyro loses a battle, he returns to the last 
place Zoe zapped him if he has lives remaining. Remember though, this saving 
spell only lasts for as long as you are in the level - you will have to select 
SAVE GAME from the Pause menu if you wish to save your game to the MEMORY CARD.

Species - Mole.
Sex - M.
Spyro's old friend The Professor also has a research lab in the Forgotten Worlds, 
and, as it turns out, Agent 9 was his prize pupil, many years ago. Unfortunately, 
while The Professor was studying abroad in Avalar, his lab has fallen into 

Species - Rabbit.
Sex - F.
She is the apprentice to the Sorceress and led the rhynoc's egg stealing party. 
Bianca likes to make threats to Spyro. Is Spyro scared? "OOOOOOH I'm shakin' in 
my scales?"
But whose side is Bianca really on?

Species - Lizard.
Sex - F.
She commands the Forgotten World and the rhynocs. Her motivations are unclear, 
but she is the force behind the dragon eggnapping.

{  G.Controlling the characters.                             }

D-pad or left analogue stick - 
Makes Spyro move. When using the left stick, you can make Spyro run or walk 
depending on how far you move the stick.
When you are gliding, you can turn Spyro with these controls.
There is a move you can do whilst gliding that is not written in the manual! 
While gliding, press down on the D-pad or down on the stick. Spyro's wings will 
unfold and he uses them to float gently down to earth.
X button - 
This lets Spyro jump. Use the D-pad or the stick to choose the direction of the 
If you hold down the X button, Spyro jumps a little higher.
To glide, press the X button to jump, then press it again. Spyro will now begin 
gliding. Use the D-pad or the left stick to change the direction of Spyro's 
[] button - 
This makes Spyro charge. Hold it to carry on charging. Use the D-pad or the left 
stick to change direction.
T button -                                     (Triangle button)
Press + hold this while Spyro is standing still to enter first person 
perspective. When Spyro has something in his mouth, press + hold this and a 
target also comes up, giving better aim. Use the D-pad or left stick to look 
Press this button while Spyro is gliding and he performs a little hover. This 
gives you a bit more height and is essential for getting over gaps in the last 
few levels.
O button - 
Makes Spyro flame. If he has something in his mouth, he'll spit it out. Use the T 
button target to make aiming easier and then press O to fire. Spyro always flames 
in the direction his head is pointing.
SELECT button - 
Opens the Atlas at the page of whatever level you're currently on.
START button - 
Brings up the options menu.
Shoulder buttons - 
Also known as the camera buttons. L1 + R1 centre the camera behind Spyro, L2 
rotates the camera left and R2 rotates it right.

Sometimes Spyro can find a little expert help during his rescue mission. By 
paying Moneybags a fee, Spyro can free helpful creatures that will fight for him. 
After paying Moneybags, you must enter their home realm and them liberate it 
before they will join Spyro. They will become playable creatures from time to 
time in some of the realms. Each one will have the full protection of Sparx. When 
their job is done, Spyro will return to your control.
When Spyro is facing down the really powerful monsters he must defeat to advance 
to the next home world, these friends will also come to his aid during battle.

A rare mountain kangaroo with tremendous back feet, Sheila can jump to miraculous 
heights. She can also stay aloft using the air hop. When in danger, she can 
unwind a punishing kick. And if you're stomped by Sheila, you stay stomped.
Kick - [] or O button.
Jump - X button.
Air Hop - Press X to jump, then X again while she's mid-jump.
Double Jump - Press X to jump, then X again just as she lands.
Sheila Stomp - Press X to jump, then T while she's in mid air.

Meet the Forgotten World's only flying penguin. Sgt. Byrd was raised by 
hummingbirds who taught him how to get airborne. Then, once he was old enough, he 
flew away to join the Air Corp, where he developed the first BAM (Bird to Air 
Missile). BAM launchers are mounted on his shoulders. Sgt. Byrd can also pick up 
items and drop them with superb accuracy.
Fly - Press and hold the X button (release X to ascend).
Pick up items - Hold down the X button to make Sgt. Byrd fly up,    then use the 
D-pad/left stick to direct him over the object.       Once he is close enough, 
Sgt. Byrd will pick up the item.
Release objects (while flying) - [] button.
Strafe left/right (while flying) - L1/R1.
Fire shoulder rockets - O button.
Change view - T button. When on the ground, press the T button to toggle between 
normal and sniper mode. When in the air, toggle between normal and aerial views.
Bomb Cam mode - Whenever Sgt. Byrd is airborne, pressing the T button switches 
control into Bomb Cam mode. In this mode, Sgt. Byrd flies normally, but is 
looking straight down. Bomb Cam mode is especially useful for precision bombing 
or dropping items Sgt. Byrd is carrying.

Giant and gentle Bentley the Yeti has a heart of gold. He also has a huge club 
that takes no prisoners. When he gets mad, stuff gets smashed. Huge obstructions 
are no problem - he just pushes them away. The only time he will lay down his 
club is to put on a pair of boxing gloves.
Club Smash - O button.
Club Spin - [] button.
Jump - X button.
Shoulder shove - Use the directional buttons or left stick to move boxes or 

AGENT 9 - 
Don't monkey around with Agent 9, because he is one! Agent 9 is one of the 
Professor's lab monkeys. But after special treatment and training, he is no 
ordinary chimp. Agent 9 is a highly intelligent special operative whose 
specialities are laser blasters and precision delivery of explosives.
Fire weapon - O button.
Sniper mode - Pressing the T button switches Agent 9 into Sniper Mode. In Sniper 
Mode, Agent 9 doesn't move, but he can shoot very accurately. Pressing the L1 and 
R1 buttons while in Sniper Mode will zoom in and out, allowing Agent 9 to shoot 
with incredible accuracy!
Throw bomb - [] button.
Aim bomb - Hold [] button and aim with d-pa/left stick.
Dodge - Press L1/R1 to dodge left and right.
Jump - X button.

{  H.Powerups and powerup index.                             }

Powerups supercharge your skills. Power-up Towers are throughout the worlds. To 
get the power-up, pass between the towers.
Powerups work for a limited time. With some, a countdown bar appears to tell you 
the time remaining.
You can return to the powerup towers to recharge.

Superfly - Spyro can fly instead of just glide. Press the X button to flap 
Spyro's wings for some extra altitude.
Superflame - Spyro releases a small comet every time he flames. Press the T 
button to aim.
Invincible - Spyro becomes indestructible for a limited time.

Superfly - Sunrise Spring, Cloud Spires, Crystal Islands
Superflame - Midday Garden, Bamboo Terrace, Spike's Arena, Charmed Ridge
Superfly+Superflame - Fireworks Factory, Super Bonus Round
Invincible - Evening Lake, Lost Fleet
Icy Breath - Frozen Altars
Flying Saucers - Sorceress's Lair, Super Bonus Round

{  I.Eggs.                                                   }

For those of you that have played Spyro 2, eggs are the equivalent of orbs. Most 
of them are rewarded for doing special tasks helping animals liberate the 
rhynocs, but some are just lying around. There are a total of 150 eggs in the 
game. Eggs can also be used to open up levels, as levels sometimes require eggs 
to open them (for instance, Molten Crater requires 10 eggs to open).
Using this walkthrough, you should be able to get all the eggs with the minimum 
of fuss.

{  J.Gems.                                                   }

Gems are pieces of treasure that are spread throughout the Forgotten Worlds. 
Spyro can collect them and give them to Moneybags in exchange for something good.
Gems come in several different colours, each one being a different denomination - 
Red - 1.
Green - 2.
Blue - 5.
Yellow - 10.
Purple - 25.
Gems are either lying around or sealed in caskets. Spyro can open these caskets 
in the following ways.
Baskets - Your typical container. Can be flamed or charged to be opened.
Jar - The second most common container. Must be charged to be opened.
Sealed chest - These have no ordinary way of being opened. They must be 
superflamed, supercharged or have a rocket hit them to open.
Headbash chest - These have a red and white target on top. You must use the 
headbash to open them.
Firework jar - These are dangerous. Flame them to ignite the TNT, then get away 
to avoid it. It'll soar into the air, then smash open on landing.
Mystery jar - This is yellow with green stripes and has question marks around the 
side. It can be flamed or charged at to be opened. Once flamed or charged, it 
disappears and then reappears elsewhere in the level. You then have to track it 
down and repeat the flaming or charging. It then disappears and reappears. Carry 
on and eventually the jar will break and releases its cargo.
Locked boxes - These only appear on a few levels, but they're taken from the 
first Spyro. You need to find a key, which will be hidden well somewhere in the 
level. Once the key is found, Spyro can unlock the box with it by simply walking 
up to it. A short animation will follow, showing the key going into its hole.

{  K.The Atlas.                                             }

The Atlas is a log of all your accomplishments in the Forgotten World.

Use the Atlas to:
Keep track of your egg and gem count or see how many are left to find.
See which special tasks you have accomplished in each realm.
See what percentage of the adventure you have completed in each realm or all the 

Open the Atlas by pressing the START button, selecting ATLAS from the Pause menu 
and pressing X. Alternatively, press SELECT to warp straight to the current 
level's page. 
In the Atlas, you can see all the worlds you have or will visit listed on the 
Contents page. On the opposite page is the number of eggs and gems to be found in 
each world and the number you have already collected. At the bottom is the total 
gems and eggs for all the worlds and the percentage of the whole adventure you 
have completed.
Turn the page by pressing left or right. The next pages are for your current 
world. Visited realms are written in black. Unvisited realms are in grey.

{  L.Conquering the Forgotten Worlds.                       }

Kidnapped dragon eggs have been spread by the Sorceress throughout the four 
Forgotten Worlds, hidden away until she plans to use them. The only way Spyro 
will ever rescue the eggs is by getting help from the friendly beings who live in 
the many realms - 36 in all - that make up the Forgotten Worlds.

The 4 Forgotten Worlds each have a Home World at their centre, with portals to 
many realms. By visiting each realm, Spyro will get the help he needs to travel 
to the next Forgotten World.

Spyro travels to realms by entering portals in the Home Worlds. He begins with 
the choice of a few portals. Later, more portals will open. To enter a portal, 
just walk/fly/swim into it. Spyro will instantly be transported to a realm. Some 
portals will only open after a certain number of baby dragons are hatched from 
rescued eggs.

These dark portals transport Spyro to secret areas of the realms, where eggs have 
been spirited away. Look for Challenge Portals in the realms you are visiting.

When Spyro has succeeded in a realm, an exit portal will appear. Just jump into 
the portal to return to the home world.

{  M.Travelling through levels.                             }

The Sorceress has apparently despatched her rhynoc and egg thief minions to hunt 
for eggs and prevent Spyro from getting his scaly paws on them. There are many 
different lands for Spyro to explore and in each one, there are a number of 
objectives he must fulfil before he can return home.

1.Help the local inhabitants resolve the problems caused by the Rhynocs or other 
servants of the Sorceress.
2.Defeat enemies.
3.Locate all the eggs and gems in each region.
4.Find the portal that leads back to the Home World.

If Spyro achieves all of his goals, he can expect to be rewarded with additional 
eggs as well as obtain access to new regions. If he finds enough eggs, Spyro will 
finally be able to take on the might of the Sorceress herself - but first, he 
must face each of the big, nasty bosses of each region.
This adventure is definitely no holiday!

{  N.Sparx Worlds - a brief introduction.                   }

Sparx also gets to show his stuff in lone battles. He blasts his way through 
tight corridors collecting gems and searching for eggs. Nab butterflies to 
increase health and find the special butterflies that give Sparx unique powers. 
Zoe appears from time to time to cast a saving spell on Sparx, and if he dies he 
will return to this point. Zoe also offers weapons training before Sparx goes 
into his first battle.

Sparx will get a chance to show just how tough dragonflies are in special Sparx 
Worlds. His projectile attack, homing missiles and smart bomb weaponry will 
defend against waves of attackers. But you have to find special areas before 
Sparx can go into battle. For each Sparx level completed, Sparx will gain a new 
ability to help Spyro out.

Fire - O button.
Special Weapon - Eating coloured butterflies gives Sparx special powers. X button 
uses them.
Charge - [] button.
Dodge - Hold L1/R1 then move.

You will receive various powerups by eating coloured 
butterflies - 
Green butterfly - Quick fire
Purple - Rocket-shot
Red - Explosa-shot
Dark blue - Invincibility
Navy - Mines

After completing each level, Sparx gains a new ability which Spyro can use in the 
main game.
Beat CRAWDAD FARM - Sparx gets extended range for picking up gems.
Beat SPIDER TOWN - By pressing all 4 shoulder buttons, Sparx points to the 
nearest piece of treasure.
Beat STARFISH REEF - Sparx gets an extra hit point.
Beat BUGBOT FACTORY - Sparx can break open treasure containers and warp directly 
to any level in the game.

{  O.Speedways - a brief introduction.                      }

There is a speedway realm in each home world. There are two kinds of speedway 
events and Spyro can choose which one to play.
TIME TRIAL - Speed through a course collecting objects within a time limit.
RACE - Race through an obstacle course, making sure not to fly off course.
Once you are in Time Trial mode, you have to achieve a number of tasks within a 
time limit. Objects, such as spiders and cows, have to be flamed to be destroyed. 
Vehicles, such as tractors, have to be destroyed by landing on the track they are 
driving around and supercharging into them. Arches and hoops have to be destroyed 
by flying through them. You will get extra time for everything you destroy. If 
you complete all the tasks given, you get awarded gems and an egg.
Once a speedway is complete, you can re-enter it and enter time trial mode. See 
if you can beat the time you previously set!

In each speedway, Hunter is hiding somewhere. Find him to access to access a 
special Hunter challenge!

The best way to do the speedways (and avoid the speedways bug) is to do the Time 
Trial, then the Race, then Hunter's Challenge. Thanks to Joe A for that!

{  P.Skateboarding - how to do well.                        }

Skateboarding is my favourite mini-game in Spyro 3!
Here is a list of tricks to do on your skateboard (thanks to www.spyrohints.com 
for the list!)

Name - Directions - Points Awarded

Gulp - Four left spins - 1100

Crush - Four right spins - 1100

Big Gulp - Five right spins - 3100

Orange Crush - Five left spins - 3100

Gnasty Gnorc - Two front or back flips and a side roll (you must do the side roll 
during the second flip) - 2500

Gnarly Gnorc - Two front or back rolls and two side rolls - ????

Twisted Lime - Press the down-left or down-right button on the 
D-pad - 3 of them scores 900, 6 off the high jump scores 4900!

Twisted Lemon - Press the up-left or up-right button on the 
D-pad - 3 of them scores 1050, 6 off the high jump scores 5050!

Thrash Master - A flip, followed by a side roll - ????

Super Thrash Master - Pull off multiple Thrash Masters - ????

Dr. Shemp - Four left side rolls - 1500

Toasty Twist - Four right side rolls - 1500

Quad Forward Flip - Four forward flips - 1550

Quad Back Flip - Four backward flips - 1500

High Jump Over Half Pipe - 1000 (use the big tunnel to get onto the main ramp for 
the High Jump and use the small side tunnel to get onto the ramp you can jump off)

Raging Ripto - Two front or back flips with 3 side rolls - 3000 (If you do this 
before the Gnasty Gnorc, you get 5700!)

Most of these won't work in Sunny Villa, but you can do Gnasty Gnorcs and the 
Crushes/Gulps in that area.

{  Q.The guide layout.                                      }

The guide is set out in the following way. I have used Sunny Villa as an example.

1.Section A1 - Sunny Villa    
2.Gems - 400       3.Eggs - 6         
4.Species - Bears  
5.Names - Councillor George, Paulus, Marcus, Rapunzel, Hunter, Citizen Horace, 
Mayor Leo
6.Character - Sheila
7.Butterfly Animals - Frogs         8.Powerup - N/A
9.Do I need to come back - No
10.Enemies - Centurion, Clubbas, Mini-Centurions, Lizards
11.A Roman villa is being overrun by cowardly rhynocs.
12.Egg 1 - Rescue the mayor - Sanders - 

1.The section number and the name of the level.
2.Amount of gems available.
3.Amount of eggs available.
4.The inhabitants of this level. In the speedways, these are listed as the beings 
you need to race.
5.Their names. I also include other characters that appear in the level e.g. 
Hunter, Moneybags etc.
6.The other character you get to play as e.g. Sheila, Agent 9. On the speedways 
this is listed as Hunter, because you play as him on one egg on all 4 speedways.
7.The animal you have to flame to get a butterfly.
8.The powerup available. This also includes flying saucers and other things used 
in the boss fights.
9.If you need to return to a level later with a new character, this bit tells you.
10.The enemies' names. I have invented most of them. It is fairly easy to work 
out which one I am talking about, though. 
11.I write a short piece of commentary about that level here.
12.The eggs are listed here. This tells you what definition is given in the 
Atlas, the name of the baby dragon and a guide on how to get the egg.

I haven't listed the gem locations as it would take HOURS and I only want to give 
a basic guide, not a full, piece-by-piece walkthrough to every level.

Anyway, that's the first section done. Many of you have probably skipped straight 
to this section, but I recommend you read the guide layout above.
Now, we come to the bit you clicked on the link for.
That's right...it's time for the walkthrough!


{  A.Sunrise Spring.                                        }

Gems - 400       Eggs - 5         
Species - N/A  
Names - Hunter, Bianca, Moneybags, Rocky, Snappy, Sheila, Mayor Leo, Cumulus
Character - Sheila
Butterfly Animals - Sheep         Powerup - Superfly
Do I need to come back - No
Enemies - N/A
A spring running down a gentle hill... breathtaking scenery... easy levels.... 
don't you wish all the game was like this?
Egg 1 - Egg by the stream - Isabelle - At the start, keep jumping up the 
platforms and you'll spot the egg.
Egg 2 - Learn gliding - Coltrane - Speak to Hunter, who can be found up some 
steps near Moneybags. Follow his instructions to glide to the ledge outside the 
Cloud Spires portal. Speak to him again. Use his advice to glide+hover to the 
cave, where he hands you an egg.
Egg 3 - Fly through the cave - Ami - You need to be fairly good at flying to get 
this egg. You need to fly REALLY fast through the underground cave to the ledge 
high up on the far side. The egg is on the ledge.
Egg 4 - Bottom of the lake - Bruce - Speak to Hunter, when he's near the lake. He 
gives you swimming lessons and asks you to fetch the egg from the bottom of the 
lake. Use the controls to navigate underwater and retrieve the egg and gems.
Egg 5 - Headbash the rock - Liam - Near the Molten Crater portal, there is a 
large rock. Headbash it (X to jump, then Triangle to use Spyro's horns) to break 
it apart.

Section A1 - Sunny Villa.
Gems - 400       Eggs - 6         
Species - Lions  
Names - Councillor George, Paulus, Marcus, Rapunzel, Citizen Horace, Mayor Leo, 
Character - Sheila
Butterfly Animals - Frogs         Powerup - N/A
Do I need to come back - No
Enemies - Centurions, Clubbas, Mini-Centurions, Lizards
A Roman villa is being overrun by cowardly rhynocs.
Egg 1 - Rescue the mayor - Sanders - Get through the level alive and Mayor Leo 
presents you with a gift from the town.
Egg 2 - Egg by the building - Vanessa - This egg is sitting on a ledge just past 
the first couple of Clubbas.
Egg 3 - Lizard skating I - Emily - Speak to Hunter in the gladiator training 
arena. He asks you to skateboard around the area, flaming the lizards as you go. 
Use the orange ramps to get a big jump (press X at the top) and the blue ramps 
make Spyro leap high into the air. Remember, you need to face the way you are 
going down on the blue ramps. Some are running around on the ground, some are 
flying above the orange ramps and 4 are above the blue ramps. Once you dispose of 
all 15 lizards, Hunter rewards you with an egg.
Egg 4 - Lizard skating II - Daisy - This time, Hunter sets you a harder 
challenge. He asks you to get all 15 lizards within a 3 minute time limit - 
without falling off the board! Use my advice above (you have to face downwards on 
the blue ramps) and you should be all right.
Egg 5 - Hop to Rapunzel - Lucy - To get here, climb the tower near egg 2. Use the 
whirlwind and, once at the top, turn left. You can glide to Sheila's area, or use 
the white pillars to reach egg 6. As Sheila, use your leaping skills to scale the 
tower. I can't really help you here, as it is all skill. Kick the mini-centurions 
as soon as they appear, as they are a pain if you don't get them. When at the 
top, Rapunzel hands you an egg.
Egg 6 - Glide to the spring - Miles - Using the strategy outlined above, get onto 
the first white pillar. Then glide onto the second, then finally to the spring, 
where a few gems are, and an egg.

Section A2 - Cloud Spires.
Gems - 400       Eggs - 6         
Species - Weather Fairies  
Names - Nimbus, Cirrus, Fluffy, Cumulus, Stratus, Moneybags
Character - N/A
Butterfly Animals - Chicks        Powerup - Superfly
Do I need to come back - No
Enemies - Wind Wingers, Primadonnas, Spirits, Blue Egg Thief
Poor Nimbus will never see a rainbow again, unless Spyro intervenes...
Egg 1 - Turn on the cloud generator - Henry - Get to the end of the level and 
Fluffy discovers what was clogging the cloud generator (any guesses what it is?).
Egg 2 - Run along the wall - Stephanie - You should find this egg on a ledge near 
Moneybags. It is guarded by a wind winger -just jump and flame to avoid their 
Egg 3 - Plant the sun seeds - Lulu - Speak to Cumulus in the room near the exit. 
She asks you to help her plant the sun seeds. To achieve this, you need to get 
one out of the pot near her (press the switch) and then chase it to the end of 
its path, flaming it when it stops. The first sails along the centre. The second 
bobs up the steps on the right. The third, and final, one twists and turns along 
the ledge on the left. They then perform a dance to create a new sun and Cumulus 
hands you an egg out of gratitude.
Egg 4 - Bell tower spirits - Jake - Use the whirlwind next to the exit to take 
you into the bell tower. Talk to Stratus, who asks you to aid in disposing the 
spirits, who are clogging up the bell towers necessary to be rung to awaken the 
rain cloud. Use the flying powerup to fly around the area. The towers gradually 
get higher, until the last one, which is low. It doesn't matter if you don't get 
them all in the same go; you can keep trying until you get them all. Stratus then 
gives you an egg as thanks.
Egg 5 - Bell tower thief - Bryan - In the same area as the spirits, there is an 
egg thief running around. Charge to chase him and reclaim the egg. Use this 
strategy; cut corners, keep charging and flame when you're near enough.
Egg 6 - Glide to the island - Clare - Near egg 2 and Moneybags, a whirlwind will 
activate once you obtain egg 1. Use it to get up the first steep step, then climb 
the steps as normal. Once on the large platform with the primadonnas, glide+hover 
to the ledge with the flamers. Once there, run left around the ledge, picking up 
gems as you go. At the end, a simple glide is required to obtain 30 gems and this 

Section A3 - Molten Crater.
Gems - 400       Eggs - 6         
Species - Stone Idol Tribe  
Names - Clay, Rocky, Stoney, Shale, Moneybags
Character - Sgt. Byrd
Butterfly Animals - Fire Slugs       Powerup - N/A
Do I need to come back - Yes, with Sgt. Byrd
Enemies - Warthogs, Sabre-Rhynocs, California Smiths, Toucans, Green Egg Thief, 
Red Egg Thief
Rhynocs are running rampage around Molten Crater, but nobody wants to come out of 
the Tiki Lodge to help.
Egg 1 - Get to the tiki lodge - Curlie - Get to the end of the level and Rocky 
hands you this egg.
Egg 2 - Egg by lava river - Rikki - This egg is lying on a stone step in the area 
just before the cave.
Egg 3 - Replace idol heads - Ryan - As Sgt. Byrd, you need to aid Shale in his 
game of hide and seek. There are several caves leading off the main cave. Each 
one has pitfalls to negotiate past, such as toucans and flame spitters, and each 
one has a stone head at the end. Once you get to the end of each tunnel, you have 
to pick up the heads in Sgt. Byrd's flippers, then take them back to the main 
cave. There are 5 scattered around the Tiki Lodge. One word of caution - beware 
the toucans. They regenerate after a few seconds and they fly at the same level 
as you.
Egg 4 - Sgt. Byrd blows up a wall - Luna - In the Tiki Lodge, there is a wall 
with a large crack in it (if you can't find it, place Sgt. Byrd by the exit. Fly 
up into the air, then turn left about 180 degrees. See it now?). Blow it up using 
your rocket launchers and pick up the egg.
Egg 5 - Catch the thief - Moira - Use the usual strategy to chase the thief 
(charge, cut corners and flame when near enough). He'll drop the egg once killed.
Egg 6 - Supercharge after the thief - Kermitt - This time, the supercharge is 
activated. Manoeuvre a fast Spyro after the thief to retrieve the egg (use the 
tips above).
A quite interesting thing has been discovered in this level by Zachary Irven. 
This is what he wrote in his email:
"I have found a way to get into the Sgt.Byrd portal before you free him. Simply 
walk up to the portal, then turn around. Look at the posts of the bridge (one is 
smaller); jump onto this one. Now jump to the larger one, from there glide to the 
top of the portal; you may need to hover. Once on the portal, walk toward the 
wall and before you know it, you're in the portal."
I haven't tried this, but if it works, it could be quite handy!

Section A4 - Seashell Shore.
Gems - 400       Eggs - 6         
Species - Seals  
Names - Sebastian, Snappy, Sandy, Slappy, Stanley, Smelt
Character - Sheila
Butterfly Animals - SeaChickens     Powerup - N/A
Do I need to come back - No
Enemies - Octopi, Egguners, Super-Spaders, Sailors, Turrets, Bluto
Some seals, who crashed a rhynoc sub, have been thrown in prison!
Egg 1 - Free the seals - Dizzy - Get to the end of the level, kill the octopus 
which has Stanley in it's tentacles and Stanley hands you something he found in a 
rhynoc lunchbox (clue - it's not sandwiches).
Egg 2 - Under the docks - Jason - This egg is in the pool of water near the first 
batch of sailors. You can see it when you dive in, off the bridge.
Egg 3 - Clear out the pipe - Duke - Sandy asks you to help clear out the ultra-
high-speed-super-fluidity-tunnel (such a great name). The tunnel, once turned on, 
creates a whirlpool, which Spyro has to swim along, killing rhynocs and avoiding 
the mines. You HAVE to kill every single rhynoc along the way (if you don't, they 
laugh at you annoyingly). Just keep your wits about you and learn the pattern and 
it's a cinch.
Egg 4 - Defeat the shark sub - Jackie - Smelt pleads with you to engage in a 
naval battle against Bluto. You get to control a submarine, which you need to use 
to beat Bluto.
[] makes you speed up.
O makes the sub shoot.
You need to pick up more missiles from the boxes.
When you get into Bluto's arena, immediately pick up some missiles. Then dash 
around the edge to avoid the shark's teeth. When it stops to pick up some 
missiles, shoot it. You can get about 3 or 4 shots in before he finishes 
devouring the boxes. Keep up this pattern and Bluto bites the dust.
Egg 5 - Destroy the sandcastle - Mollie - As Sheila, you need to help 3 seals in 
destroying a sandcastle. To destroy the turrets, you need to Sheila Stomp them. 
The super-spaders that guard a few of them are a pain, but double jump, then 
kick, to dispose of them. If you are having problems with this one, here's a tip; 
you don't need to actually be on the circular green part of the turrets to get 
them. You can stomp the gun part, which also explodes them. This keeps you a safe 
distance away from the super-spaders (sometimes) and the turrets can't shoot you.
Egg 6 - Hop to the secret cave - Jared - To the left of the solitary turret (just 
after the patch of water), there is a cave in the cliff. Double jump to reach the 
cave, where the egg and a few gems are.

Section A5 - Mushroom Speedway.
Gems - 400       Eggs - 3         
Species - Insects  
Names - Hunter, Sparx
Character - Hunter
Butterfly Animals - N/A        Powerup - N/A
Do I need to come back - No
Enemies - Sheep Saucers
The Forgotten World's first speedway is a picturesque garden.
Egg 1 - Time Attack - Sabina - You have to get all the obstacles within the time 
limit. As Sparx says, the best way is to get the rings, then the dandelions, then 
the spiders and finally the butterflies. Get them all and an egg is awarded.
Egg 2 - Race the butterflies - John - You have to race the butterflies through 
the course, flying through every green ring. Keep your cool, overtake whenever 
possible and ALWAYS use the blue stars for a boost. Once you come first, you 
receive an egg.
Egg 3 - Hunter's dogfight - Tater - You can find Hunter behind a large mushroom 
to the right of the 7th dandelion. You have to fly Hunter's plane and shoot down 
some sheep saucers. Keep moving from left to right and up and down to avoid their 
mines. It's pretty easy.

Section A6 - Sheila's Alp.
Gems - 400       Eggs - 3         
Species - Mountain Goats 
Names - Billy, Bobby, Pete
Character - N/A
Butterfly Animals - Seagulls      Powerup - N/A
Do I need to come back - No
Enemies - Alp Cutters, Mooses
Sheila's natural mountain home is being terrorised by the rhynocs!
Egg 1 - Help Bobby get home - Nan - This is the last egg you should get. Once you 
are out of the cave, you need to get all the mushroom houses, then the Alp 
Cutters. Sheila Stomp the mushroom houses, then kick the rhynocs to clear a path 
for Bobby. Once he's home, he gives you an egg.
Egg 2 - Help Pete get home - Jenny - This should be the second egg you get. In 
the cave, you need to kill the moose and the Alp Cutter blocking the way to 
Pete's house. Once they're down, Pete can get home and he hands you an egg. 
Egg 3 - Help Billy get home - Ruby - This will be the first egg you get. All you 
have to do is kill one measly Alp Cutter to get Billy home. He rewards you with 
an egg.

Section A7 - Buzz's Dungeon.
Gems - N/A       Eggs - 1         
Species - N/A 
Names - N/A
Character - Sheila
Butterfly Animals - N/A      Powerup - N/A
Do I need to come back - No
Enemies - Buzz
Spyro's first real challenge is a rhynoc, transformed dramatically by the 
Sorceress' evil spells.
Avoid Buzz's dash attack and charge him. Once he's been hit by your horns, he'll 
leap left or right. Charge him again. He'll dodge again. The idea is to shove him 
into the lava. Sheila will then stomp him in even further. NOW CHARGE! Buzz will 
turn into a spinning thing (reminiscent of Sonic the Hedgehog) and chase you. 
Once he finishes him, get him into the lava.
Once he's had a dunk in the lava for the second time, he conjures up a fire 
shield once he's been charged. Wait until it goes, then push him into the lava.
After his fourth dunk, he'll spit lava at you. Keep charging and jump to avoid 
the flames.
2 more trips to the lava and Buzz will be a goner!!
Egg 1 - Defeat Buzz - Grayson - See above.

{  B.Midday Garden.                                         }

Gems - 400       Eggs - 5         
Species - N/A 
Names - Bianca, Moneybags, Hunter, Sgt. Byrd, Doug, Jasper, Shiny, Sing Sing
Character - Sgt. Byrd
Butterfly Animals - Bunnies     Powerup - Superflame
Do I need to come back - No
Enemies - Blue Egg Thief
The second homeworld is a sprawling garden.
Egg 1 - Underwater egg - Dave - Simple. Swim into the pool in front of you when 
you begin. The egg is sitting beneath the bridge.
Egg 2 - Secret ice cave - Mingus - Unlike the definition suggests, this egg is 
simple to find. To the left of Icy Peak's entrance, there is a cave. Slide into 
it and the egg is at the end of a tunnel, in a cave.
Egg 3 - Catch the thief - Trixie - The egg thief carries this egg. Use the usual 
strategy (charge, cut corners and flame when you're near enough) to get him.
Egg 4 - Superflame the flowerpots - Matt - Use the superflame powerup (opposite 
the Bamboo Terrace entrance) to break open the flowerpots littered around the 
level. The egg is in one of them.
Egg 5 - Climb to the ledge - Modesty - Near the Country Speedway entrance, there 
is a river. Jump over it and climb up the ladder to the ledge (it isn't very 
obvious, but if you know it's there, you can see it well).

Section B1 - Icy Peak.
Gems - 500       Eggs - 6         
Species - Polar Bears  
Names - Bob, Nancy, Doug, Moneybags
Character - N/A
Butterfly Animals - Crows     Powerup - N/A
Do I need to come back - No
Enemies - Eagles, TNT-Gophers, TNT-Boxes, SnoGunners, Pickers, Ice Hockey 
Players, Yellow Egg Thief, Red Egg Thief
Rhynocs have taken over this icy mountain, but Bob can't find Doug, who is the 
only one that can do anything.
Egg 1 - Find Doug the polar bear - Chet - Get to the end of the level and Doug 
gives you his fishing lure, which is an egg.
Egg 2 - On top of a ledge - Maynard - After the second icy patch, go through the 
cave on the left. As soon as you come out of the pass it leads to, turn right. 
Follow the ledge around to obtain the egg.
Egg 3 - Protect Nancy the skater - Cerny - Once you've paid Moneybags to open the 
door, Nancy asks you to help defend her from some mean ice hockey players, as she 
practices her dance routine. The hockey players come out of their pads and attack 
Nancy, but a simple flame gets rid of them. They always come out in the same 
order, so once you've learnt the order, this should be simple. Once she has done 
it, the audience throws her roses. However, one throws an egg, which she hands 
Egg 4 - Speedy thieves I - Betty - To get to these next two eggs, you need to go 
down a set of stairs near Doug. In this area, you need to use the supercharge 
powerup to chase down the thieves. Use the usual strategy (you should know it by 
now - if you've forgotten, refer back to Midday Garden for the tips) to get the 
first. He never takes the same course twice in a row, but keep close behind him 
and flame when you're near enough.
Egg 5 - Speedy thieves II - Scout - This is pretty much the same as before, but 
this red one is slightly faster than the previous one. Use the tactics previously 
used to get him. I can't really help you though - this is all about skill.
Geoff has sent me this useful strategy, though:
"Instead of chasing down both Thieves and having a difficult time with the second 
one, do this: 
When you appear on the level turn 180 degrees and walk to the top of the ramp you 
are on. From here glide across to the opening under the ramp straight across from 
you. Here you will find gems and a fountain that takes you to the highest point 
on the screen, a mountain top which also has more gems. From here you can do a 
SMALL free fall and then glide down to the second thief which is on a pedestal. 
You can't land on it but if you time things right you can flame him without any 
problem. You get egg #2 Scout first and now all you have to do is chase down the 
slower of the two Thieves. There is also a hidden room which you must charge. 
Really easy to find and inside there is a heavy duty chest which needs a super 
charge head butt."
Egg 6 - Glide to the sky island - Reez - After exiting the previous area, go 
straight ahead to the cannon. If you already haven't, use it to blow apart the 
ice structure. Once destroyed, a whirlwind appears beneath it. Glide to the 
whirlwind and let it take you to a ledge. This ledge goes round a building. At 
the end of the ledge, after picking up the gems, glide to the next whirlwind (if 
it isn't there, use the nearby cannon to destroy it). Use it to take you to the 
island with a few gems and an egg.

Section B2 - Enchanted Towers.
Gems - 500       Eggs - 6         
Species - Cloud People  
Names - Pablo, Jasper, Mowat, Farley, Ooga, Hunter
Character - Sgt. Byrd
Butterfly Animals - Sheep        Powerup - N/A
Do I need to come back - No
Enemies - Drillers, Toaders, Hammer-Men, Lava Lizards
The Cloud People were asked to build a statue of the Sorceress. Once it was 
built, she complained that it was too ugly!
Egg 1 - Destroy the sorceress statue - Peanut - Once you reach the end, you are 
confronted by an enormous statue. Use the 3 rockets spread around near it to 
explode it(flame the fuse to send it off). Watch out for the enemies - there are 
quite a lot around the statue. Jasper then gives you an egg.
Egg 2 - Glide to the small island - Gladys - After the first time Zoe saves your 
position, you have to glide to a tower. Once in the tower, turn left to find 
another exit. A short glide gets you to the island with the egg.
Egg 3 - Trick skater I - Caroline - Once the statue is destroyed, go into the 
hole in it's pedestal. At the end of the tunnel beneath it is a portal to a skate 
park. Speak to Hunter in this area and he shows you some basic moves (flips, 
rolls etc). Each time, Hunter demonstrates and the buttons appear at the bottom 
of the screen, so you can pull them off. Read the instructions at the bottom 
carefully, so you can do them well. Do them all and Hunter awards you with an egg.
Egg 4 - Trick skater II - Alex - Hunter then wants to give you a one-on-one for 
points, because he is sure he'll beat you. You need to be able to do some moves 
to do this well. As Hunter usually only gets up to somewhere between 2000-3000 
points, simply pulling off a Gnasty Gnorc and a few flips and rolls gets you the 
points. See section 1Q for a list of tricks and how to do them.
If you're REALLY stuck, then I usually do the following (this also works well for 
the Skill Point).
*Pull off a Gnasty Gnorc, by doing 2 back flips then a turn on the ramp in front 
of you when you start.
*This then puts you on track for the Triple Towers. Whilst heading for them, leap 
over the blue circular ramp and do a couple of front flips.
*On the blue ramp leading to the Triple Towers, do a right roll.
*Jump all 3 towers to get the Triple Towers - 1000 points!
*At the last one, jump right to reach the pipe going through the cliff. This 
gives you the points for the Half-Pipe Leap - another 1000 points!
*Follow the pipe down to ground level. At the ground, head towards the orange 
ramps. Use them to do a couple of flips and rolls. Jump off the second one to 
reach the curved hill.
*As the hill goes down, go down the pipe. At the bottom, you reach the circular 
blue ramp. You'll now have enough speed to use it to do 5 left spins.
*After the left spins, you'll be heading straight for another blue ramp. On this, 
do 5 right spins.
*Now go back up the pipe. At the top, turn right and go down the ski ramp. At the 
bottom, soar over the park and do Twisted Lemons. You can do about 3 before you 
hit the ground.
*Return to the ski ramp and do 3 Twisted Limes.
*Now just pull off other, simpler moves to try and get your score as high as 
Afterwards, Hunter grudgingly gives you the egg.
Egg 5 - Rescue the lost wolf - Lys - You now need to rescue Mowat's wolf Farley 
by solving a series of puzzles, using Farley to reach switches.
1) Get the ball and place it on the switch. When the mutt comes to pick it up, 
jump up the steps and press the switch.
2) After getting the hammer-men, run up the slope. Glide over the gap and place 
the ball right on the edge of the tunnel. Now glide back over and stand on the 
switch. Farley will get over to the ball. Glide over to rejoin him.
3) Swallow Farley's ball. Climb the steps and place the ball on the switch that 
is raised high up. Leap back onto the floor and stand on the switch. As soon as 
Farley gets onto the now-lowered platform with the switch, jump onto the low 
platform, as the switch Farley is about to step on raises it. As soon as the 
platform you should now be on is raised, hit the switch. 
4) Next, charge the crumbling wall in the room.
5) Finally, kill the hammer-man and press the red switch to get Farley back to 
his master.
Mowat then gives you an egg.
Egg 6 - Collect the bones - Ralph - As Sgt. Byrd, you need to fly around the 
Enchanted Towers and retrieve Ooga's bones, which have been stolen by some lava 
lizards (those of you who have played Spyro 2 will recognise this!). Each lizard 
is in a tower, except a couple who are in the open. Once you get all 8, you get 
an egg and Ooga's pal performs his Bone Dance.

Section B3 - Spooky Swamp.
Gems - 500       Eggs - 6         
Species - Fireflies  
Names - Homer, Shiny, Bubba, Basho, Buson, Moneybags
Character - Sheila
Butterfly Animals - Crawdads        Powerup - N/A
Do I need to come back - No
Enemies - Gators, Lampas, Mosquitos, Menacers, Sleepy-Head
The 4 large lamps, vital for navigating through the large swamp, have been 
extinguished by rhynocs.
Egg 1 - Find Shiny the firefly - Thelonius - Once you get to the end of this 
pretty difficult level, Shiny gives you this egg.
Egg 2 - Jump to the island - Michael - From the locked box, perform a simple 
glide over the swampy water to the island with this egg. You sometimes wonder 
why, at the beginning of the game, Bianca said "I've hidden those eggs in places 
you'd never dream of looking"!
Egg 3 - Escort the twins I - Peggy - A little further on from the warp to Sleepy-
Head, there is a Sheila warp. In this bit, you must guide 2 short-sighted 
fireflies to a structure with the eggs by it in cages, as they have the bombs to 
blow the cages apart. Two different types of obstacle block their way - boulders 
and mushrooms. Boulders can be kicked and mushrooms need to be stomped. As the 
twins follow the same path, you can learn it off by heart so you know where 
they'll go. A word of warning - the obstacles regenerate, so you can't zoom ahead 
and get them all destructed first. Once the first twin reaches his egg, he blows 
the cage apart and he lets you keep it.
Egg 4 - Escort the twins II - Michele - More of the same. Again, learn his path 
and get the obstacles out of the way pretty sharp. I can't really help you much 
here, as it is all to do with reflexes, because this guy is a bit faster than his 
Egg 5 - Defeat sleepy head - Herbi - To reach this mini-boss, you need to light 
all 4 lamps spread around the level. They're all in small tree-houses that 
require climbing a ladder to get into. Once in them, a small breath will light 
them. Anyway, back to the boss. When the sleepy freak lobs bombs at you, position 
yourself behind them. When the counter appears, get ready to hit him with it. 
When the counter reaches 3, charge. The timer should hit 0 as it sails towards 
him, causing him a considerable amount of pain. But do we care? He'll then 
conjure up some Gators, which can be flamed or charged. 
Keep using the tactics above to take him down. 3 more hits and he's a goner.
Egg 6 - Across the treetops - Frank - Go to the lamp next to the exit and get 
inside it. From the gap in it, you can glide across the swamp to a platform with 
another ladder, leading into the foliage above the swamp. Now, you should be on 
some tree leaves. You can now glide around to a few other trees with stuff on. 
One to the right has the key on it, one straight ahead has a couple of gems on it 
and one to the left has this egg on it.

Section B4 - Bamboo Terrace.
Gems - 500       Eggs - 6         
Species - Pandas  
Names - LingLing, Li, Chi Chi, Tsai, Feng, Lei, Sing Sing, Shui
Character - Bentley
Butterfly Animals - Locusts        Powerup - Superflame
Do I need to come back - Yes, with Bentley
Enemies - Water Buffalo, Parasollers, Fireworkers, Blue Egg Thief
The pandas haven't been able to get the bamboo needed for the whirligig, due to 
rhynoc interference.
Egg 1 - Clear the panda's path - Tom - Get to the end of the level and Sing Sing 
gives you this.
Egg 2 - Glide to the small island - Dwight - Just after the first time you meet 
Zoe, you come to the area with the 3 terrorised pandas. On the left as you enter 
this are, a small island has this egg on it.
Egg 3 - Glide to the hidden cave - Madison - In the same area as above, go to the 
switch the pandas press when you help them. Once there, look behind the house. 
There is a set of steps. Climb them (collecting gems) and perform a glide at the 
end to reach the cave with this egg in it.
Egg 4 - Smash the mountain river - Brubeck - On his walk, Bentley is informed by 
Bartholemew that some rhynocs were witnessed taking an egg to the mountain top. 
It's up to Bentley to retrieve it. This is pretty simple; stroll up the mountain 
and smash the panda heads as they roll towards you. Sometimes, TNT crates are 
hurled as well. To destroy these, use the Club Spin attack. Once you reach the 
peak and have killed all the rhynocs, pick up the egg.
Egg 5 - Shoot from the boat - Rusty - Once the emergency exit has been put down, 
you can access this egg from a portal nestled in the mountain. Shui begs you to 
help the panda workers return to their homes after a long day's work. Some 
Parasollers are preventing them from getting home by standing in the way. Once on 
the boat, you get a superflame powerup. This lets you target the Parasollers and 
hit them. The first lap is pretty simple - you need to hit still targets. The 
second time, however, the Parasollers descend and frighten the pandas. Hit them 
in the air to stop them getting the pandas. Once all the rhynocs have been shot, 
Shui rewards you with an egg.
Egg 6 - Catch the thief - Pee-wee - In the main level, a blue egg thief is 
waiting for you. You need to chase him down. Use the usual tactics to get him.
EXTRA LIVES - In the first patch of water (after the three pandas), charge into 
the crack on the wall to get 4 extra lives.

Section B5 - Country Speedway.
Gems - 400       Eggs - 3         
Species - Pigs 
Names - Hunter, Sparx
Character - Hunter
Butterfly Animals - N/A        Powerup - N/A
Do I need to come back - No
Enemies - Sheep Saucers, Space Cows
Spyro's next speedway is a large farm.
Egg 1 - Time Attack - Gavin - You have to get all the obstacles within the time 
limit. As Sparx says, the best way is to get the rings, then the tractors, then 
the cows and finally the planes. Get them all and an egg is awarded.
Egg 2 - Race the pigs - John - You have to race the pigs through the course, 
flying through all the green rings. Keep your cool, overtake whenever possible 
and ALWAYS use the blue stars for a boost. This time, red stars are also 
included. These give Spyro a bomb that homes in on the nearest pig. Once a pig is 
hit, it slows down for a few seconds, leaving it perfect for overtaking. If 
you're close enough, flaming also has this effect. Once you come first, you 
receive an egg.
Egg 3 - Hunter's rescue mission - Roberto - You can find Hunter in the large barn 
in the centre. Hunter (still obsessed with sheep saucers) wants to get rid of the 
sheep saucers before they abduct anyone. This time, they've also enlisted the 
help of some space cows. Hunter's plane flies automatically, and you just need to 
manoeuvre the target around and shoot the sheep saucers and space cows.

Section B6 - Sgt. Byrd's Base.
Gems - 500       Eggs - 3         
Species - Hummingbirds 
Names - Cpl. Gabrielle, Pvt. Claire, Pvt. Nikita, Pvt. Chloe, Pvt. Eloise, Pvt. 
Character - N/A
Butterfly Animals - Ladybugs        Powerup - N/A
Do I need to come back - No
Enemies - Potters, Dream Netters, Plungers, Gophers
The rhynocs have now taken over the hummingbird's base.
Egg 1 - Clear the building - RyanLee - Progress through the level and Cpl. 
Gabrielle gives you this egg.
Egg 2 - Clear the caves - Sigfried - Cpl. Gabrielle hands you the rhynoc's 
rations about 1/4 of the way through the level.
Egg 3 - Rescue 5 hummingbirds - Roy - You need to rescue the 5 captive 
hummingbirds spread throughout the level. To free them, get in front of them and 
Sgt. Byrd frees them. 3 are out in the open. 1 can only be accessed by dropping a 
bomb onto the sealed box near the beginning, as once it has been destructed, a 
hole is revealed beneath it. The final one is through a flame-filled tunnel near 
the exit.

Section B7 - Spike's Arena.
Gems - N/A       Eggs - 1         
Species - N/A 
Names - Sgt. Byrd
Butterfly Animals - N/A        Powerup - Superflame
Do I need to come back - No
Enemies - Spike
The next boss is Spike - a rhynoc with an attitude problem.
First off, use the red meteors like Sleepy-Head's bombs. Get behind them and 
charge them into him.
After 3 hits, he'll get mad and jumps up and down in fury. He shouldn't do that, 
as he's quite a big lad...
Now, the arena is full of cracks. The cracks have steam coming through them from 
time to time. As well as cracks, a new item appears. Red crystals can be 
swallowed, which give Spyro a powerful flame breath. Give him 3 doses of this and 
he gets even madder.
The blue crystals that now appear can be swallowed. Once swallowed, spit them 
back out at him to hurt him. Repeat 3 times and he's a goner.
Remember that he can also use these powerups.
Egg 1 - Defeat Spike - Monique - See above.

{  C.Evening Lake.                                          }

Gems - 400       Eggs - 5         
Species - N/A  
Names - Bianca, Moneybags, Eugene, Bentley, Crazy Ed, Greta, Princess Ami
Character - Bentley
Butterfly Animals - Frogs        Powerup - Invincibility
Do I need to come back - No
Enemies - N/A
The third homeworld is a large castle with a moat - complete with a large whale!
Egg 1 - Glide to the tower - Hannah - From the tower with the Sparx bonus world 
portal, glide to the left. A weird structure with turrets has the egg on it.
Egg 2 - I'm invincible! - Stuart - After conversing with Zoe, the invincibility 
powerup needs to be used to get past the flamers. Try and be as quick as 
possible; this powerup really doesn't last long. This egg is on a ledge just past 
these flamers.
Egg 3 - On the bridge - Ted - After egg 2, glide around the jutting cliff. You 
should now be in front of a tower. Scale the tower, collect the gems spread 
around the ramp going round it and go through the other exit. A small bridge 
connecting this tower with the Sparx one has this egg on it.
Egg 4 - Break the tower wall - Mary - Opposite the Lost Fleet entrance, the tower 
wall is breakable (a large crack indicates where, plus the wall is a lighter 
colour). Charge it to get into the tower, where an egg and a few gems are.
Egg 5 - Belly of the whale - Jonah - Swim around the lake until you encounter the 
whale. Swim around near his mouth and he will swallow you, giving you access to 
this egg. Don't worry, this doesn't hurt you.

Section C1 - Frozen Altars.
Gems - 600       Eggs - 6         
Species - Ice Fairies, Ice Ducks  
Names - Gabrielle, Alex, Ernest, Eustace, Eugene, Errol, Moneybags
Character - Bentley
Butterfly Animals - Quails        Powerup - Icy Breath
Do I need to come back - No
Enemies - Mammoths, Ashers, Giant Snowmen, Fire Clubbas, Rhynoc Hockey Player
A snowman building competition has gone horribly wrong in Frozen Altars...
Egg 1 - Melt the snowmen - Jana - Once you melt all the snowmen (by using the 
lasers - speak to Alex for help on using them) and you reach the end, Eugene 
gives you this egg.
Egg 2 - Catch the ice cats - Ba'ah - Errol, who sprained his flipper during 
training, asks you to take his place in the game. Ice the cats with your breath 
and push them into your goal to score points. The first one to reach 5 points 
wins. A good tactic is to freeze the opponent, score a goal, freeze him 
again...you get the idea. After winning, Errol gives you the champion's cup.
Egg 3 - Across the rooftops - Jasper - This egg is quite hard to explain how to 
get. From the final laser, go round the edge of the arena previously inhabited by 
mammoths. Go onto the raised bit at the end and glide to the alcove above the 
door, which has 2 blue gems on. From there, glide onto the previous laser's roof. 
Then follow the temple round to a platform with the egg.
Egg 4 - Glide from the temple roof - Cecil - Freeze Ernest (the duck next to the 
second laser) and use his head as a step to the temple. Climb the steps (picking 
up gems as you go) and get the headbash box at the top. From there, glide to the 
laser's roof. Collect the gems spread round it, and glide from there to the small 
Egg 5 - Box the yeti - Aly - I hate these two eggs. You need to help Bartholemew 
get his ball back from the evil yeti, by boxing the scumbag. 
The keys are:
[] - quick jab.
X - body blow.
O - big hookaroo.
T - block high
Bentley blocks low automatically.
Use a variety of high and low blows to knock him out. 
Egg 6 - Box the yeti again! - Ricco - I did this one by the simple, but 
effective, method of using the big hookaroo. Use the big hookaroo, then pace away 
a bit. Whilst he is edging towards you, use it again. Keep repeating and, if you 
time it right, he never gets a hit in. You should also get the Skill Point for 

Section C2 - Lost Fleet.
Gems - 600       Eggs - 6         
Species - N/A  
Names - Crazy Ed, Hunter
Character - N/A
Butterfly Animals - Hermit Crabs        Powerup - Invincibility
Do I need to come back - No
Enemies - Crabs, Torch-Ghosts, Flying Ghosts, Eagles, Subs, Rhynoc Skateboard Gang
Crazy Ed is convinced treasure is hidden in this abandoned shipyard, so Spyro 
must help him find it.
Egg 1 - Find Crazy Ed's treasure - Craig - Help Crazy Ed reach the end of the 
level by blowing certain parts of certain ships apart. As a reward, he hands you 
an egg.
Egg 2 - Swim through acid - Chad - To get this egg, use the invincibility powerup 
located in the final ship. Once Spyro is powered up, swim through the tunnels 
until you reach a cave splitting off a tunnel, with a few gems in it. Surface 
here, and you'll find a ledge with the egg on it.
Egg 3 - Sink the subs I - Ethel - Crazy Ed now asks you to get rid of the subs 
patrolling his favourite diving spot. Once you agree, X speeds your sub up and O 
makes it fire torpedoes. When a sub gets into your sights, the green target 
circles in front of your sub will, one by one, turn red. Once all three turn red, 
you have a lock-on and any torpedoes fired will home into the sub. However, the 
enemies seem to know when you have a lock-on, as they turn round or turn left or 
right. This will then mean you have to get a lock-on again.
Egg 4 - Sink the subs II - Dolores - Again, subs have invaded the area and need 
disposing of. There are 7, and these ones drop mines. You need to get all 7 
without being hit by a mine, as a hit with these results in you having to start 
again. Apply the same tactics you used before, and you'll be fine.
Egg 5 - Skate race the rhynocs - Oliver - Hunter asks you to help him beat a 
rhynoc skating gang in a race. If you agree, he gives you a special board that 
gives you a boost when you perform tricks. A boost meter at the top shows how 
much boost you have left, and bigger and better tricks give you more than small 
tricks. Killing the crabs gives you a boost as well. Do some simple flips and 
rolls to get easy boost. Use the blue and red stars whenever possible (they do 
the same stuff they do in the speedways). Once you beat the gang by coming first, 
you receive an egg.
Egg 6 - Skate race Hunter - Aiden - Now Hunter asks you to compete in a race 
against him. You need to come first - and you HAVE to get all the crabs! Use the 
tactics above to get into first. It's a good idea to try and get most of the 
crabs in your first lap, as they'll give you a boost to get into first.

Section C3 - Fireworks Factory.
Gems - 600       Eggs - 6         
Species - N/A  
Names - Greta, Handel
Character - Agent 9
Butterfly Animals - Fireflies      Powerup - Superflame+Superfly
Do I need to come back - Yes, with Agent 9
Enemies - Ninjas, Plated Fireworkers, Egglaunchers, Purple Fire Dragon, Red Fire 
Handel and Greta are on a top secret mission to retrieve the Professor's rocket 
plans, which are hidden somewhere in the Fireworks Factory.
Egg 1 - Destwoy the wocket! - Grady - After the watching the directly-copied-from-
the-Matrix cut-scenes (see section 3H), the rocket is launched, but the egg tied 
to it falls off. Greta then hands it to you.
Egg 2 - Hidden in an alcove - Noodles - After the first egglauncher, go to the 
lava to his right (as you look at him). A series of steps, with gems on, lead to 
the egg.
Egg 3 - Bad dragon! - Evan - Just for the record, I absolutely hate this egg 
task. The idea is to kill the two fire dragons in one life. There are fireflies 
littered around so, if you do get hit, you can get back up to full power. The two 
dragons are each made of several chunks, and all these chunks need to be 
destroyed to kill the dragon. I suggest taking each one on individually, to stop 
them regenerating.
Egg 4 - Ninja HQ - Sam - Handel tells you about an egg he can see, but it is high 
up on a ledge, and the only way to reach it is to get past the hordes of rhynoc 
enemies. There are plated fireworkers, ninjas and egglaunchers to kill. 
Sometimes, the ninjas leap from the ceiling, but a shadow on the floor shows 
where these are. Get through all the enemies to get the egg.
Egg 5 - You're doomed! - Patty - I love this one. It is exactly the same as the 
Doom games (see 3H). As Agent 9, you are required to retrieve an egg using your 
sharp shooting skills. Once you finish talking to Handel at the beginning, the 
camera switches to a view through Agent 9's eyes. Dash around and kill the 
enemies using your laser blaster. Again, some leap from the ceiling, but look for 
their shadow. Get to the end and you pick up an egg. However...
Egg 6 - You're still doomed! - Donovan - ...Handel gets tied to a stick of TNT 
and needs rescuing! Exactly the same as before, but in reverse, you now need to 
get back to the beginning. There are many more ninja boxes to get, as well as 
more egglaunchers. Just keep your wits about you, and strafing helps.
If you are really stuck on this, a powerup can be found to help (see section 2G).
An interesting "cheat" has been discovered by Brian:
"Find the powerup on the ceiling of the first room after the doorway. Keep using 
the power up shots to make your way to the end to get the first egg. Don't worry 
about not having enough to come back with and here is why and what I can say 
absolutely works. The key is to destroy the Ninja rejuvenating boxes found 
throughout going to the first egg and coming back for the second one. Here's what 
worked for me. Destroy all the boxes you can and try to keep as much super 
ammunition as possible. You must leave the room after destroying the Ninja boxes 
usually in corners, and go into the next set of doors. When you get attacked, 
watch your health number on the bottom and as soon as you see under 10 hit the 
pause button. Select "Exit Level" and go back in. Make sure to go straight back 
in, otherwise the cheat won't work. You will see that most rooms are empty now. 
You can do this as many times as you need to but always make sure that you get 
the powerup."
For help with the two red gems in this level, see the Frequently Asked Questions 

Section C4 - Charmed Ridge.
Gems - 600       Eggs - 6         
Species - Fairies  
Names - Liz, Eileen, Alicia, Isabelle, Princess Ami, Jack, Moneybags
Character - Sgt. Byrd
Butterfly Animals - Frogs      Powerup - Superflame
Do I need to come back - No
Enemies - Cat Wizards, Spearers, Archers, Cat Witches
The evil cat wizards of Felinia have captured the Fairy Princess and are going to 
force her to marry their Prince Azrael.
Egg 1 - Rescue the Fairy Princess - Sakura - Princess Ami hands you this egg at 
the end of the level (I won't tell you why - it's quite funny!)
Egg 2 - Egg in the cave - Benjamin - Once you get to the bit with the steps that 
move in and out of the cliff, turn round to face the way you came from. The egg 
will be in a cave, in plain sight.
Egg 3 - Glide to the tower - Moe - Once you get egg 2, use the superflame and 
climb the ladder (incidentally, from the balcony at the top of the ladder, you 
can shoot the cat wizards messing around with the steps. Once they are dead, the 
steps stay still!). Kill the cat wizard moving the weird chess piece/tower thing, 
and glide to where he was standing (you may want to get a superflame refill at 
this point). From his place, glide to the rock pile on the left. Climb the rocks 
to the highest point and (if you still have it) superflame the cat wizard on the 
tower opposite you. Once he's dead, glide to his tower to get the egg.
Egg 4 - Cat witch chaos - Abby - Use the whirlwind in the castle's courtyard to 
get onto a high point, then glide to the ledge on the right. Go round that ledge, 
then glide to Sgt. Byrd's portal. With Sgt. Byrd, you need to help Isabelle rid 
the abbey of cat witches. Each time, the evil things come out of their hiding 
places and fly round, attacking you from time to time by diving at you. When they 
soar towards you, shoot them. These are the obstacles that you need to overcome 
each time; 
1) 5 cat witches.
2) 10 cat witches.
3) 10 cat witches and an acid floor.
Egg 5 - Jack and the beanstalk I - Shelley - Those of you who have played Spyro 2 
will recognise this from Zephyr. To get here, climb the 3 moving steps, glide to 
the lower of the two caves and, once in, charge round to the portal. Jack has 
some insta-sprout-ultra-super-grow seeds and wants to climb the tower to reach 
the golden goose. You need to sow some seeds to reach the tower.
Yellow seed - Daisy.
Red seed - Mushroom.
When the seeds are planted, flaming them makes them go back into seed form. If 
you get very stuck, speak to Jack to start over. I won't tell you how to do each 
one, as they're pretty easy 
Egg 6 - Jack and the beanstalk - Chuck - Once you're part way through, Jack hands 
you egg 5. Then you are presented with some more seeds. You have to use 3 
mushrooms to get across a gap, where 2 mushrooms and a daisy are. With me so far? 
Get across to the 2 mushrooms and daisy, and pick up the daisy seed. Take it back 
to the mushroom directly in front of Jack, and switch them (so the daisy is 
planted, and the mushroom seed is in your mouth). 
Now, use the daisy to return to the 2 mushroom seeds and plant all 3 in the soil. 
If you press X as you hit each mushroom, Spyro will gain lots of height and you 
will be able to glide over the mushrooms and reach the egg.

Section C5 - Honey Speedway.
Gems - 400       Eggs - 3         
Species - Bees 
Names - Hunter, Sparx
Character - Hunter
Butterfly Animals - N/A        Powerup - N/A
Do I need to come back - No
Enemies - Big Sheep Saucer
Spyro's next speedway is a gigantic, bee-infested hive.
Egg 1 - Time Attack - Chris - You have to get all the obstacles within the time 
limit. As Sparx says, the best way is to get the honeycombs, then the bee-hives, 
then the bees and finally the weird boat-riding bears. Get them all and an egg is 
Egg 2 - Race the bees - Henri - You have to race the bees through the course, 
flying through all the green rings. Keep your cool, overtake whenever possible 
and ALWAYS use the blue stars for a boost. Red stars are also included. These 
give Spyro a bomb that homes in on the nearest bee. Once a bee is hit, it slows 
down for a few seconds, leaving it perfect for overtaking. If you're close 
enough, flaming also has this effect. Once you come first, you receive an egg.
Egg 3 - Hunter's narrow escape - Nori - You can find Hunter next to the final 
couple of bee-hives. Hunter (still obsessed with sheep saucers) wants to get away 
from the big sheep saucer before it abducts him. Steering Hunter's motorboat, 
pilot along the honey river, jumping over logs and navigating around rocks. When 
you hit an obstacle, the big sheep saucer edges a little closer until it gets 
close enough to abduct. When you complete the course, the menace drops the egg.

Section C6 - Bentley's Outpost.
Gems - 600       Eggs - 3         
Species - Yetis 
Names - Bartholemew
Character - N/A
Butterfly Animals - Rabbits        Powerup - N/A
Do I need to come back - No
Enemies - Fire Clubbas, Seals
During his absence, Bentley's secluded mountain home has been taken over by 
Egg 1 - The gong show - Brian - Use the Club Spin to hit the gong, causing an 
icicle to drop, creating a bridge. This is easy, as it is crucial to get through 
the level by creating the bridge. On the other side, the egg is lying there.
Egg 2 - Snowball's chance - After getting past the seals (and making an 
avalanche), push the block out of the way to access a small tunnel. At the other 
end, the egg is sitting there.
Egg 3 - Help Bartholemew home - Eric - Once you get Bartholemew to his home, he 
generously gives you a 'little something' for Bentley's rock collection.

Section C7 - Scorch's Pit.
Gems - N/A       Eggs - 1         
Species - N/A 
Names - N/A
Character - Bentley
Butterfly Animals - N/A        Powerup - N/A
Do I need to come back - No
Enemies - Scorch, Crabs, TNT Gophers, Buzzes
Spyro's next boss is an enormous winged demon!
Extremely easy! Every time he unleashes monsters at you (there are more besides 
the ones listed) kill them, then use rockets (which can be found littered around 
the area - green provide a powerful shot, red are auto-fire) against him as he 
moves to his next location. You really shouldn't have trouble with this boss, as 
he is quite easy.
Egg 1 - Defeat Scorch - James - See above.

{  D.Midnight Mountain.                                     }

Gems - 400       Eggs - 6         
Species - N/A  
Names - Bianca, Moneybags
Character - Agent 9
Butterfly Animals - Lizards        Powerup - N/A
Do I need to come back - No
Enemies - Blue Egg Thief
The final homeworld is a series of islands connected by 
bridges - with great background music.
Egg 1 - Shhh, it's a secret - Billy - Next to the Desert Ruins entrance, there is 
a cracked wall. As usual, charge it and glide to the island a little way off. The 
egg is on it.
Egg 2 - Glide to the island - Saki - Once you come off the rocket, go forward and 
left. You should be facing the bridge that leads to Agent 9's Lab. Keep turning 
left and you'll see some steps. Climb these and a simple glide at the top gets 
you the egg.
Egg 3 - Stomp the floor - Buddy - To the right of the Dino Mines entrance (as you 
look at it) there is a raised platform. Climb the steps leading to it and get to 
it. Now, the floor is cracked. Use your headbash move on the cracks and the floor 
will collapse. Once you've fallen a short way, this underground bit has a few 
gems and the egg.
Egg 4 - Catch the thief - Maiken - This thief can be found on the bridge opposite 
Crystal Islands. Use the usual tactics to catch him.
Egg 5 - At the top of the waterfall - Eric - Directly opposite the Sorceress's 
Lair entrance, there is a slime waterfall. An island is in the waterfall. An egg 
is on the island. You know what to do...
Once you're back in Midnight Mountain after defeating the Sorceress, Moneybags 
can be found in the place where the thief previously was. He begins bragging 
about an egg he has found. After Spyro gives him a funny look, he runs off. You 
need to chase him to recover the egg, just like an egg thief. Except, every time 
you ram him, he drops a load of gems. These gems are the ones he has swindled out 
of you throughout the game! Keep hitting him and eventually (And I mean 
eventually, he has swindled you out of loads of gems!) he'll stop. Panting and 
fuming, he'll hand over the egg. 
A couple of interesting points here:
1) If you don't get the egg thief before getting Moneybags, the thief's egg will 
be lying on the ground.
2) If you do the Sorceress before doing any of the levels, then get Moneybags, he 
won't appear in Desert Ruins. If you play the game in the normal order, he asks 
you to pay him to open the tomb. But if you chase him first, he has disappeared 
and the tomb is open.
Section D1 - Crystal Islands.
Gems - 700       Eggs - 6         
Species - Gnomes  
Names - The Marvelous Magnifico, The Great Zamboni, The Fantastic Frederico, The 
Astounding Arturo, The Magnificent Marvello, The Amazing Randini, Moneybags
Character - Bentley
Butterfly Animals - Turtles      Powerup - Superfly
Do I need to come back - No
Enemies - Octopi, Tremourers, CrystaBears, Glida-Gophers, Flying Blue Egg Thief
After stealing some magic from the Sorceress, these magical gnomes have brought 
some crystal creatures to life.
Egg 1 - Reach the crystal tower - Lloyd - Once you help all the gnomes, and they 
repay you with helpful spells, the Magnificent Marvello will give you this egg.
Egg 2 - Whack a mole - Hank - The Amazing Randini will hand you this egg if you 
help him rid his stage of moles. The moles pop up out of little holes and require 
smashing with Bentley's club (yes, this is a Bentley task). You need to get 20 
moles within 1 minute. A word of warning - some of the Amazing Randini's mates 
will also pop up. They are trying to help but just end up getting in the way. A 
hit on one of them will result in you needing to start again.
Egg 3 - Catch the flying thief - Max - Pretty easy. This uses ideas from the 
thief chases and also the speedway races. To get the thief, cut corners and 
always use the blue stars. Spyro needs to use the flying powerup to chase the 
Egg 4 - Fly to the hidden egg - Grace - Use the flying powerup to get on top of 
the building, with the Great Zamboni in it. The egg will be here, but while 
you're here, the key to the locked box is up there and several firework jars are 
there too.
Egg 5 - Glide to the island - As you progress to getting egg 1, you can get this. 
After jumping the Great Zamboni's stepping stones, go through the tunnel, then 
turn right. The egg will be in plain sight, on an island. Simply glide to the 
island to pick it up.
Egg 6 - Ride the slide - Elloise - I recommend using the D-pad (if you don't 
normally) for this as it give more precise left and right controls. Once you get 
to the end, the egg will be in front of you. It may be a good idea to ride it 
twice, to pick up any gems you may have missed.

Section D2 - Desert Ruins.
Gems - 700       Eggs - 6         
Species - N/A  
Names - Gus, Tara, Moneybags, Hunter
Character - Sheila
Butterfly Animals - Lizards      Powerup - N/A
Do I need to come back - No
Enemies - Scorpions, Lava Pourers, Scorpios, Shark-Riders
Gus's girlfriend Tara has gone missing in the Tomb of the Stone Golem, and it's 
up to Spyro to rescue her.
Egg 1 - Raid the tomb - Marty - When you reach the end of the level, Tara gives 
you this. 
Egg 2 - Shark shootin' - Sadie - Remember Hunter's pet manta ray from Spyro 2's 
Aquaria Towers? Well, he's back. He is now equipped with the latest technology 
super-high-impact underwater missile launchers! You need to control the manta 
around the sunken temple, shooting the shark riders. But beware, as the shark 
riders are carrying JX-5 underwater tracking ammunition, which they freely use. 
You have to get all 8 without getting hit. If you didn't realise it, you can 
perform loop-the-loops on this bit, too. Press + hold down or up and the manta 
will do one.
Egg 3 - Krash Kangaroo I - Lester - Here we are, another game rip-off (see 
section 3H for details). As Sheila, you enter a side-scrolling platform game and 
need to get to the end. This egg lies halfway through the level. 
Egg 4 - Krash Kangaroo II - Pete - Carry on through the level and this egg is at 
the end. Those of you who loved Sonic and Mario on 16-bit systems will find these 
two eggs easy.
Egg 5 - Sink or singe - Nelly - Go in front of Sheila's portal. Glide over to the 
cave and go over the pillars, but beware; they sink into the lava at the 
slightest touch. Once you have the egg (on a ledge at the end) follow the ledge, 
that goes round the cave. You will come to a cracked wall. Burst it open and 
follow the tunnel to get the locked box's key. 
Egg 6 - Give me a hand - Andy - At the entrance to the temple with the lava 
pourers, turn right. Kill the enemies and you'll reach a ladder. Turning left 
gets you a short glide away from the Sheila portal, but turn right. Climb up the 
steps until you reach the highest point. From there, glide to the high bit of 
lava (with the enormous statue arm in it). Run along the arm to it's end. Turn 
right and you will be facing the egg.

Section D3 - Haunted Tomb.
Gems - 700       Eggs - 6         
Species - Tomb-Hounds  
Names - Dan, Allegier, Jamal, Ali
Character - Agent 9
Butterfly Animals - Scarabs      Powerup - N/A
Do I need to come back - No
Enemies - Mummies, Mummy Cases, Crusty Mummies, Jackals, Cobras, Hovercraft Pilots
An enormous Egyptian tomb is Spyro's next level.
Egg 1 - Release the temple dweller - Will - After getting through the perilous 
tomb, Allegier asks you a riddle. If you get it right, he'll give you something.
Don't know the answer? Think - what is it you have been searching for all this 
Egg 2 - Snake slide - Malcom - Similar to the Crystal Islands slide, except much 
shorter. It's also much easier. At the end, you can glide off to the main tomb.
Egg 3 - Tank blast I - MJ - To qualify for the annual demolition hovercraft 
competition, you must answer a riddle (the answer is '12 years'). Once you've 
answered it, you get to pilot a hovercraft and must battle it out against other 
Keys are:
O - Straight shot.
[] - Lob shot.
L1/R1 - Strafe.
This one is pretty easy. There are 5 others and get them using a mixture of 
straight and lob shots.
Egg 4 - Tank blast II - TJ - Now, this is challenging. Strafing is essential on 
this bit. If you are really stuck, then try doing what I did:
*At the beginning, make Spyro turn right through 90 degrees.
*Now strafe left, hammering O. You should get all 3 facing you.
*Turn 180 degrees and strafe right, hammering O to get the enemies on this side.
*To get the ones on the adjoining platforms, you need to strafe.
*The ones that are in front of the pot can be shot from the other side of the 
bridge. The ones that hide behind the pots can be taken out with a lob shot or 
some fast strafing and shooting.
This egg task is very difficult, but persevere! It is possible!
Once all 10 are taken out, you receive an egg.
Egg 5 - Clear the caves - Roxy - Controlling the ever-hyper Agent 9, you must 
complete the trials of King Rover. But, before you can, you have to answer 
ANOTHER riddle (the answer is 'footsteps'). Then, Ali will let you enter the 
caves. You have to clear the enemies from each one before you can advance to the 
next one. Here is a list of what you need to do:
1) Kill 10 cobras.
2) Kill 15 cobras and 5 pots - the pots regenerate the cobras.
3) Kill 15 cobras, 2 pots and 3 mummies.
4) Kill 15 cobras, 3 pots, 3 mummies and 2 mummy cases.
5) Kill 15 cobras, 3 pots, 4 mummies, 4 mummy cases and 3 crusty mummies.
Once you get to the end, you get an egg. But what gets me is how this helps Agent 
9 get rid of his tail-snake curse?
Egg 6 - Climb the wall - Christine - You should get this on the way to getting 
egg 1. About halfway through the level, a ladder leads to a cavern, with 2 
enemies, some gems and this egg.

Section D4 - Dino Mines.
Gems - 700       Eggs - 6         
Species - West-Rabbits  
Names - Sheriff Wyatt, Deputy Holiday, Deputy Roy
Character - Agent 9
Butterfly Animals - Hermit Crabs      Powerup - N/A
Do I need to come back - No
Enemies - Green Shooters, Blue TNT Throwers, Triceratops Gunners, Seahorses, 
Bailey Gang
Poor Sheriff Wyatt has got locked in his cell - he needs to be freed! 
Egg 1 - Jail break! - Kiki - Get to the end of the level and Sheriff Wyatt hands 
you this egg. Can't get into his cell? Remember, when faced with an odd-looking 
wall, it might be a good idea to charge it...
Egg 2 - Shafted! - Elliot - A tall mine shaft near the end is climbable. Use the 
white ladder on it to climb up it and then leap inside it. You'll reach the 
flooded mine shaft. Deputy Holiday has found an egg, but it is right at the other 
end of the shaft. You need to control Spyro as he gets sucked along the shaft. 
Obstacles to avoid are the TNT Crates, the seahorses, the falling rocks and the 
beams of wood. This is similar to Seashell Shore's one (that seems such a long 
time ago now, doesn't it?). On this one, practice makes perfect and you'll find 
it pretty simple after a few goes.
Egg 3 - Swim through the wall - Romey - In the brief underwater section in the 
main level, a wall is chargeable. An egg and a few gems are in the cave. To find 
the crack, keep to the right hand side and charge it when you get there.
Egg 4 - Gunfight at the Jurassic Corral - Sharon - As Agent 9, you need to shoot 
out the Bailey gang, who are having a stakeout in this area. The camera then 
switches to a viewpoint similar to the Fireworks Factory bit, but Agent 9 walks 
automatically. You simply need to navigate his target to shoot. Move the target 
onto a dinosaur and press O to shoot it. You also have 4 chances  of being hit - 
if you get hit 5 times, you'll die and have to begin again. You'll find an egg at 
the end.
Egg 5 - Leap of faith - Dan - As soon as you start, go left so you are next to a 
red building. Now, prepare to risk Spyro's life. Glide+hover around and to the 
right of the building and, if you land on it, which, hopefully, you will, you'll 
find the egg and some gems. Good luck.
Egg 6 - Take it to the bank - Sergio - Once you've taken out the Bailey gang, one 
of the buildings has this egg in it. Search each one and you'll find it. Also, 
back in this bit, the building's windows can be shot. Some have gems behind them.
FUN BUG - Go to the far end of the underwater section. Then approach the 'save' 
fairy while on the surface. Instead of jumping out, dive straight down. She'll 
zap you on your way down. Then hop out and run off the nearest cliff. (Be sure to 
have a few lives left!)
When the game is resumed, Spyro is swimming in mid-air! Now you can swim all over 
the level at will. You can still charge the fodder crabs, but can't flame 
anything. It's quite fun to explore this way & swim under the bridge, etc.
If you swim straight up high enough, you can look down and see the whole level on 
the screen. Swim even higher and the level disappears in mist below you. It 
gradually reappears as you swim back down. Just enter any water and jump out to 
revert to normal. Thanks to Chris&Matt&Doug for that info!

Section D5 - Harbor Speedway.
Gems - 400       Eggs - 3         
Species - Blue-Footed Boobies 
Names - Hunter, Sparx
Character - Hunter
Butterfly Animals - N/A        Powerup - N/A
Do I need to come back - No
Enemies - Sheep Saucer
Spyro's final speedway is an industrial harbour.
Egg 1 - Time Attack - Kobe - You have to get all the obstacles within the time 
limit. As Sparx says, the best way is to get the seagulls, then the arches, then 
the lobsters and finally the fish. Get them all and an egg is awarded.
Egg 2 - Race the blue footed boobies - Jessie - You have to race the birds 
through the course, flying through all the green rings. Keep your cool, overtake 
whenever possible and ALWAYS use the blue stars for a boost. Red stars are also 
included. These give Spyro a bomb that homes in on the nearest bird. Once a bird 
is hit, it slows down for a few seconds, leaving it perfect for overtaking. If 
you're close enough, flaming also has this effect. Some of the stars are tucked 
away, but spend the time to find them, as they are helpful. Once you come first, 
you receive an egg.
Egg 3 - Hunter's pursuit - Sara - You can find Hunter in the lighthouse. Hunter 
(still obsessed with sheep saucers!) wants to chase a dying sheep saucer. Guide 
Hunter through the smoke rings to chase it down. You need to have pretty good 
reflexes to get this egg.

Section D6 - Agent 9's Lab.
Gems - 700       Eggs - 3         
Species - N/A 
Names - the Professor
Character - N/A
Butterfly Animals - Beakers        Powerup - N/A
Do I need to come back - No
Enemies - BlasteRhynocs, Birds, MetaBlasteRhynocs, Boaters
The Professor's island laboratory has been taken over by rhynocs, who are 
threatening to destroy his research.
Egg 1 - Blast and bomb the rhynocs - Rowan - Upon killing all the rhynocs, thus 
learning all Agent 9's various modes and moves, the Professor gives you this egg.
Egg 2 - Snipe the boats - To get to this egg, you need to use the bombs. Once you 
pick some up, face the electrical barrier and aim a bomb at the red switch by 
holding down []. Once in the area, you need to simply need to snipe some moving 
targets. Once you get the last one (which is pretty easy), he gets mad and 
attacks you, dropping the egg.
Egg 3 - This place has gone to the birds - Beulah - You should get this egg about 
two-thirds of the way through the level. You get it for sniping the birds, who 
are in one of the Professor's labs. If you get stuck with this, speak to the 
Professor for hints.

Section D7 - Sorceress's Lair.
Gems - N/A       Eggs - 1         
Species - N/A 
Names - N/A
Character - Agent 9
Butterfly Animals - Sheep        Powerup - N/A
Do I need to come back - No
Enemies - N/A
Spyro finally gets to face the Sorceress!
After briefly speaking to the psychotic Agent 9, charge around the arena to avoid 
both types of the Sorceress's attacks (a fireball and 3x energy balls). After 
avoiding loads of these, Agent 9 will drop some gun turrets to use against the 
Sorceress. To use these, leap into them and then use like in the main game. These 
aren't very good against her, though, because she moves all the time. If she 
attacks you with a spell whilst in the turret, leap out.
After hitting her a couple of times with the turrets, Agent 9 unleashes a new 
weapon - the tank. 
Before you can use them, she has a mad fit and hurls loads of the energy balls at 
you. Once she has calmed down, jump onto the tank. This operates the same as the 
turret, except you can move in it.
After getting her 3 times with the tanks, you get the best weapon. The flying 
saucer. These rock! I can't tell you how good these are. You can fly around in 
these and they have unlimited ammo, unlike the turret and the tank.
Hit her 3 times with this and she is a goner...or is she?
Spyro, thinking she is dead, hops into a whirlwind and escapes.
But a scaled claw pokes out of the lava and grabs hold of some stone for 
Egg 1 - Defeat the Sorceress? - George - See above.

{  E.Sparx Worlds.                                          }

These are written in a slightly different way to the rest of this guide, as I 
have given a full explanation of each one.

Section E1 - Crawdad Farm.
Gems - 200       Eggs - 1         
Species - Crawdads
Names - N/A
Character - N/A
Butterfly Animals - Butterflies        Powerup - Usual
Do I need to come back - No
Enemies - Crawdads, Runnas, Crabs, Crawdad Crates, Crawdad King
The crawdads have taken an egg hostage at their farm.
First, you need to get through Zoe's training level. This is pretty easy.
Once you get past that, you go to Crawdad Farm. Once you get to the central zone, 
pick up the red key. Use this in the red door to the north. Defeat the hordes of 
enemies in there and pick up the green key. This can be used in the door in the 
west of the central zone. In here, kill the crabs. Pick up the yellow key. This 
can be used in the yellow door on the north-east side of the central zone.
Use the switch in here to dispose of the shield around the crawdad crate in the 
central zone. Pick up the blue key here and use it in the blue door on the east. 
Follow this passage to the crawdad king.
This is pretty easy if you remember one key word - STRAFE. Hold down L1 or R1 and 
move up and down, while shooting. You'll avoid the majority of his attacks. The 
green things can be shot, as can the rockets, then move up and down to avoid the 
flames. Once you kill him, you get the egg and a power.
Egg 1 - Take Sparx to the farm - Nora - See above.

Section E2 - Spider Town.
Gems - 200       Eggs - 1         
Species - Spiders
Names - N/A
Character - N/A
Butterfly Animals - Butterflies        Powerup - Usual
Do I need to come back - No
Enemies - Spiders, Spider Pots, Shootin' Spiders, Spider King
An egg is stuck in Spider Town, and only Sparx can retrieve it.
Go south from the start to get the key. Use it in the barrier. Defeat the Spider 
Pots, then head east. Here, kill the shootin' spider and pick up his key. Use 
this in the door to the north. You are now in Spider Town's central zone. Go 
east. Through this door, kill the spider pot and the two shootin' spiders. 
Retrieve their key. Return to the central zone and use the key on the northern 
door. Slaughter the shootin' spider and hit the switch. Kill the spider pot and 
get the key. Go back to the central zone and go through the west door. Pick up 
the key in here and use it in the northern door in the central zone. In here, 
kill the spider pots and the shootin' spiders. Hit the switch and get the key. 
Use this key in the southern door. Advance to the spider king.
Again, another fairly easy boss fight. Hold down L1/R1 to strafe and keep 
shooting. Whenever he stops spinning, shoot his face and shoot the spiders that 
come out of his mouth. Keep repeating this to kill him.
Egg 1 - Go to town - Tootie - See above.

Section E3 - Starfish Reef.
Gems - 200       Eggs - 1         
Species - Starfish
Names - N/A
Character - N/A
Butterfly Animals - Butterflies        Powerup - Usual
Do I need to come back - No
Enemies - Starfish, Spinnas, Shellers, Mantas, Giant Stingray
An egg is stuck in a small reef. Who ya gonna call?
Go north and kill the enemies. At the furthest point north, head east. Butcher 
the enemies, then go south, then east. Defeat the 3 mantas in this room. Go north 
to collect some treasure, or go east to continue through the level. At the end of 
the east tunnel, there is a large chamber with LOADS of enemies. Once these are 
killed (and that may take a while), go north to pick up some treasure. Return to 
the large chamber and go east. Go through the tunnels to the east and the south, 
slaughtering the masses of enemies as you go. At the bottom of these tunnels, go 
west to find a bunch of mantas, shellers and spinnas. Kill these and go west as 
far as you can, then north.
Now you face the giant stingray. As usual with these bosses, strafe and avoid his 
mine attack, whilst shooting. After he has taken enough, he splits in two. The 
two parts then fire 
mini-mantas at you. Go into a corner, face them and shoot to get loads of them. 
Then charge into the next corner and face them and shoot them. Keep repeating to 
get them both nailed.
Another strategy is to keep the green butterfly from earlier in the level and use 
it when he splits in two.
Egg 1 - Beach party! - Ahnashawn - See above.

Section E4 - Bugbot Factory.
Gems - 200       Eggs - 1         
Species - Bugbots
Names - N/A
Character - N/A
Butterfly Animals - Butterflies        Powerup - Usual
Do I need to come back - No
Enemies - Blue Key Thief, Ladybugbots, Bigbots, Poisoners, King Millipede
The Sorceress's evil factory is churning out bugbots, and it is up to Sparx to 
stop them.
Chase the blue key thief at the start. Do what you normally do during your normal 
thief chases. Once you have the key, use it in the barrier to face the 
ladybugbots and the bigbots. Kill all these, then get the next key thief. Once he 
is down, use his key in the north door. Head north then turn west. Kill the 
bigbot and eat the invincibility butterfly. Now go east and chase the thief in 
the main chamber. Use his key in the north-east door. Use the key in here in the 
door in the south-east. Kill the thief in here to get a key. Once you come out of 
the SE door, the bigbot in the centre gets released. Kill him and use the thief's 
key in the south west door. Follow the curved passage round and go south at the T-
junction. Defeat the hordes of enemies (the poisoners can be killed by facing 
down-left and down-right, holding strafe to keep Sparx in that position and 
firing). A key thief to the east has a key. Return to the 
T-junction and go east.
Now for the boss. Strafe left and right and hold fire, whilst avoiding his shots, 
to get him. Once he takes enough, he splits in 2. Use the same strategy on these 
two to get rid of them, and get the egg and the final ability.
Egg 1 - Shut down the factory - Anabelle - See above.

{  F.Super Bonus Round.                                     }

Gems - 5000      Eggs - 1         
Species - N/A  
Names - Bianca, Hunter
Character - N/A
Butterfly Animals - N/A      Powerup - Superflame+Superfly
Do I need to come back - No
Enemies - Blue Gem Thieves, Crabs, Red Submarines, Sasquatch Six, Sheep Saucers
The Sorceress's treasury has been taken over by a bunch of thieves.
This level is divided up into 5 sections, except none of them have their 
individual stats (y'know, the bit with names, amount of gems, amount of eggs 
etc). Instead, I've combined all 5 sections into the one above.
I've recently been plagued with e-mails asking where the portal is. Here is a 
guide to get into this area:
To get to the Super Bonus Round, you have to go to the Harbor Speedway entrance 
and, as you're facing it, turn right. Now glide to the island a little way away. 
On there is the portal.
On with the guide!

Section F1 - Main Area.
This bit is easy. You need to chase 5 thieves to retrieve the gems that they have 
stolen. Use the tried-and-tested tactics with the thieves and you'll get all 5 in 
no time. Once you get all their treasure, you can open the...

Section F2 - 16,000 Gem Door.
In this bit, Hunter has found an old submarine. He wants you to pilot it around 
the underwater structures and get all the enemy subs. This is fairly easy - if 
you are having problems, refer to the Lost Fleet section (C2) to get tips. When 
you get all the subs, you will have enough gems to open the next door.

Section F3 - 17,000 Gem Door.
Now we go from relatively easy to nearly impossible. Hunter has set up a race 
between you and the Sasquatch Six, the local yeti skate gang. This is similar to 
Lost Fleet's skateboard gang, so if you are having problems, try going back and 
practicing on there. 
As Hunter says when you win "You schooled 'em like a bunch of frost-bitten, flat-
footed, molasses-eating, lead-pants-wearing, cross-eyed glacier-trolls riding 
slabs of plywood with sandpaper on the bottom!!!"
An interesting method of doing this has been sent to me by Daniel Mickey. 
His 'cheat' goes like this:
"Because (it at least seems like) this was the very last part that they 
programmed, it very often screws up when you fall off the course, like placing 
you way further back than you were or even freezing.
You can use this to your advantage. You know how at the very 
beginning of the track you go under a section of the track? Well, when you are on 
that part of the track, about halfway through or so, go off the jump just before 
the highest point of the track and jump to your left. You should land going 
backwards on the start/finish section of the track. continue going backwards on 
this part of the track until the small jump in the center of the track (you won't 
be able to use it since it is facing forward). Run into it so that Spyro is 
knocked off the snowboard. it should place a bit behind the spot where you 
crashed and think you are on the end on the lap you had just 
started. If you do this all three laps, there is almost no way you can lose."
I know it's technically cheating, but it makes this part of the game a heck of a 
lot easier.
Another method has been sent to me by Sophie Husain. Her method makes the entire 
thing very easy!
"Firstly, I walked around the entire course and got all the gems. As I did this, 
I flamed all the crabs and went through a blue star. When I then started the 
race, my turbo bar was already full. This came in very handy to get to first 
place. While the crabs build up the turbo power, the blue star actually powers 
the skateboard without you needing to use the turbo. The platform with the first 
blue star is the easiest to use because Spyro can stand in the star and it 
constantly recharges him. If you do it for long enough it will power you through 
all three laps. I’ve found that this way it is dead easy to win."
An third (and *extremely* easy) way has been emailed to me. The idea is to use 
the ramp at the beginning of the course. At the top, perform a large Twisted Lime 
or a Twisted Lemon (either will do). Keep doing this trick for as long as 
possible and when you land, your trick bar will fill up to the top! You can then 
blast around the rest of the course and repeat the trick at the start of the next 
lap. Repeat this to win. (Thanks to Dieter Van Thienen and also Josh for this!)

Section F4 - 18,500 Gem Door.
Through this door lies a superflame+superfly powerup, to be used for taking out 
the sheep saucers zooming around the level. There are 7 to get and the powerup 
lasts for ages. None of them should be too difficult. Once you get all them, get 
ready for the secrets behind the...

Section F5 - 20,000 Gem Door.

Right then, if you're reading this, then you don't mind the plot being spoilt for 

Oh well, here we go!
The Sorceress lies behind this door. She wasn't killed when Spyro last fought her 
in Midnight Mountain and she has been collecting all her best magic to use on 
you - gulp!
A frantic flying saucer battle ensues, as Bianca lends you her saucer to get her 
This is, again, easy - just use the same tactics you used before(when you faced 
her in Midnight Mountain).
Once she falls, she is really dead this time!
Egg 1 - Woo, a secret egg - Yin Yang - See above.

Your percentage showing how much of the game you have completed should now be at 
117%. If so, you have finished Spyro 3!

{  G.Skill Points.                                          }

Once the Sorceress is beaten, an extra page is added to the Atlas - the Skill 
Points pages. The Skill Points are like a test set by Insomniac Games. They show 
how skilled you are at Spyro 3 and you will be rewarded for getting all 20 of 
them. Here is a complete list of the Skill Points as they appear in my atlas.

Level                                Skill Point
01.Sunny Villa                       Flame all trees    
02.Sunny Villa                       Skateboard course record I  
03.Molten Crater                     Assemble tiki heads     
04.Molten Crater                     Supercharge the wall   
05.Seashell Shore                    Catch the funky chicken     
06.Icy Peak                          Glide to pedestal    
07.Enchanted Towers                  Skateboard course record II     
08.Spooky Swamp                      Destroy all piranha signs   
09.Sgt. Byrd's Base                  Bomb the gophers    
10.Frozen Altars                     Beat yeti in two rounds   
11.Lost Fleet                        Skateboard record time    
12.Fireworks Factory                 Find Agent 9's powerup     
13.Charmed Ridge                     The Impossible Tower     
14.Charmed Ridge                     Shoot the temple windows    
15.Bentley's Outpost                 Push box off the cliff  
16.Desert Ruins                      Destroy all seaweed   
17.Haunted Tomb                      Swim into the dark hole 
18.Dino Mines                        Hit all the seahorses  
19.Dino Mines                        Hit the secret dino 
20.Agent 9's Lab                     Blow up all the palm trees  

When you get each Skill Point, a small noise indicates that you have got it and 
an on-screen confirmation appears
Here's a guide as to how to obtain the Skill Points:
-To get skills 1, 8, 9, 14, 16, 18 and 20 you simply have to flame all of that 
item on the level. For instance, Skill Point number 1 requires you to flame all 
the trees on Sunny Villa, so you just complete the level again, flaming each tree 
as you progress. The gopher one (No.9) requires you having to bomb all the 
gophers, the temple one (No.14) requires you having to shoot all the windows in 
the cat witch area, the seaweed one (No.16) requires you to shoot all the seaweed 
in the underwater bit (when you control Hunter's manta), the seahorses one 
(No.18) means you have to get them all as you go along the flooded mine shaft and 
the Agent 9's Lab one (No.20) means you have to use the bombs instead of the 
standard laser blaster.
-For numbers 2, 7 and 11 you have to beat the skateboard record on each level. 
The Sunny Villa one is 3,000 points, the Enchanted Towers one is 10,000 points 
and the Lost Fleet means you have to do 3 laps in less than 1:45:00.
-For number 3, you need to get all the tiki heads together and put them round 
each other:
                            x x   Here is a diagram showing the         
                             x    arrangement they must be in.      
                            x x   (x=tiki head)      
-For number 4, you need to visit the thief area and look at the walls. One has a 
large red crack on it. Charge this (not supercharge, as the name says) to get the 
-For number 5, you need to go to the underwater bit near the end. A chicken swims 
round this area - charge him to get the point.
-To get number 6, you have to glide onto the pedestal between the two supercharge 
ramps. Use the whirlwind to reach the area's highest point, then glide to the 
pedestal from there.
-For number 10, you need to beat the yeti in less than two rounds (see Frozen 
Altars - C1 - for how to do this)
-For number 12, you need to find Agent 9's special gun. To get this, get past the 
first room. Once you kill all the enemies in the next area (you don't want them 
creeping up on you while you get this). Turn round to face the first room and 
enter sniper mode by pressing T. Now move the camera up. See the red box? Shoot 
it. A gun will appear in the centre of the room, too. Once picked up, it provides 
a rapid fire gun.
-For number 13, follow the guide to get to the rock pile (section C4). From 
there, glide to the tower which will be on your left when you face the tower that 
has an egg on it.
-For number 15, progress through Bentley's Outpost until you cause an avalanche. 
Now you'll have to push a box to get through a tunnel. Simply push it all the way 
off the cliff to get the point.
-For number 17, get to the first Crusty Mummy. After killing him, there will be a 
channel of water behind him. Go in it and swim towards the darkness. Before you 
know it, the Skill Point will be yours!
-For number 19, you need to play Agent 9's mini-game again. At one point, Agent 9 
will turn left and be confronted by 3 dinosaurs. As you shoot these three, a 
dinosaur walks along behind them. This one is a muddy brown colour, and he has a 
different colour neckerchief on (he is kinda hard to describe, but you can tell 
he is different as he walks past).
Shoot him to gain the skill point.

You get a reward for every two you get in the form of an extra life.  When you 
get 10, an epilogue is added to the guidebook, explaining what happened to some 
of the characters after the events of the game.  When you get all 20, an extra 
bit is added, showing you more characters and their new situations.


{  A.Cheats.                                                }

Here are all the cheats I have for Spyro 3. If anyone has any more, please e-mail 
them to me and I will put them on the walkthrough.

These cheats are for the European (PAL) version of the game.

Crash Bash demo - 
To get the secret demo of Crash Bash, press L1 and R2 and [] at the title screen. 

End credits - 
Pause the game and then press L, R, L, R, L, R, [], O, [], O, [], O

Make Spyro pink - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, []

Make Spyro yellow - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, U

Make Spyro black - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, D

Make Spyro red - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, O

Make Spyro green - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, T

Make Spyro blue - 
Pause the game and then press U, L, D, R, U, [], R1, R2, L1, L2, U, R, D, L, U, X

Big Head mode - 
Pause the game and then press U, R1, U, R1, U, R1, O, O, O, O

Flat mode - 
Pause the game and then press L, R, L, R, L1, R1, L1, R1, [], O

Extra hit point - 
Pause the game and then press O, R1, O, L1, O, R2, O, L2, O

99 lives - 
Pause the game and then press R2, L2, R2, L2, U, U, U, U, O

Get Sparx treasure finding ability - 
Pause the game and then press R, R, L, L, R, R, L, L, O, O, O

Change the difficulty setting of the game - 
Spyro 3 uses a new system of gameplay that automatically changes the difficulty 
depending on how well you are doing. So if you are doing well, the game will go 
onto hard mode and if you aren't doing well, it will go onto easy mode. Anyway, 
to set the game onto easy mode, pause the game and then press O, [], R, L, R, [], 
O, X. To set the game onto hard mode, pause the game and then press O, [], R, L, 
R, [], O, []

Change Spyro's skateboard into a squid - 
Pause the game and press U, U, L, L, R, R, D, D, [], O, [] 
The squid skateboard was originally intended to be in a 
mini-game in Lost Fleet but was taken out of the game as it was felt that it 
didn't fit in very well. The code was kept in for sentimental reasons.

Level warp/movie viewer - 
Here's the biggie! This code enables you to warp to any level or view any movie 
in the game simply by typing in a code. Begin by typing in 
U, D, U, D, L, R, L, R, [] 
and two more buttons, depending on where you want to go:

Sunrise Spring Home: X, O
Sunny Villa: X, X
Cloud Spires: X, []
Molten Crater: X, T
Seashell Shore: X, R
Mushroom Speedway: X, D
Sheila's Alp: X, L
Buzz's Dungeon: X, U
Crawdad Farm: X, R1

Midday Garden Home: [], O
Icy Peak: [], X
Enchanted Towers: [], []
Spooky Swamp: [], T
Bamboo Terrace: [], R
Country Speedway: [], D
Sgt. Byrd's Base: [], L
Spike's Arena: [], U
Spider Town: [], R1

Evening Lake Home: T, O
Frozen Altars: T, X
Lost Fleet: T, []
Fireworks Factory: T, T
Charmed Ridge: T, R
Honey Speedway: T, D
Bentley's Outpost: T, L
Scorch's Pit: T, U
Starfish Reef: T, R1

Midnight Mountain Home: R, O
Crystal Islands: R, X
Desert Ruins: R, []
Haunted Tomb: R, T
Dino Mines: R, R
Harbor Speedway: R, D
Agent 9's Lab: R, L
Sorceress's Lair: R, U
Bugbot Factory: R, R1 

Super Bonus Round: D, O

And the movies, in the approximate order you would see them in the game:
Startup Movie: L, O
"An Evil Plot Unfolds...": L, X
"A Powerful Villain Emerges...": U, D
"A Desperate Rescue Begins...": U, L
"No Hard Feelings": U, U
"The Second Warning": L, []
"Bianca Strikes Back": L, T
"Byrd: James Byrd": U, R1
"Hunter's Tussle": L, R
"Spike Is Born": L, D
"A Duplicitous: Larcenous Ursine": U, L1
"An Apology: And Lunch": L, L
"A Monster To End All Monsters": L, U
"The Dancing Bear": R1, T
"The Escape!": L, R1
"Deja Vu?": L, L1
"A Familiar Face": U, O
"Billy In The Wall": U, X
"One Less Noble Warrior": U, T

{  B.Cheat cartridges.                                      }

Here are some codes for the Gameshark/Pro Action Replay cartridges.

European (PAL) version - 
148 Eggs
Quick Win vs Shark Sub

Infinite Missiles Vs Shark Sub
Plenty Of Gems
Infinite Lives
Infinite Health
All Sunrise Springs Gems
All Sunny Villa Gems
All Cloud Spires Gems
All Seashell Shore Gems
All Mushroom Speedway Gems
All Sheila's Alp Gems
All Midday Garden Home Gems
All Icy Peak Gems
All Enchanted Towers Gems
All Spooky Swamp Gems
All Bamboo Terrace Gems
All Country Speedway Gems
All Sgt. Byrd's Base Gems
All Evening Lake Home Gems
All Frozen Alter Gems
All Lost Fleet Gems
All Fireworks Factory Gems
All Charmed Ridge Gems
All Honey Speedway Gems
All Bentley's Outpost Gems
All Midnight Mountain Home Gems
All Crystal Island Gems
All Desert Ruins Gems
All Haunted Tomb Gems
All Dino Mines Gems
All Harbor Speedway Gems
All Agent 9's Lab Gems
All Crawdad Farm Gems
All Spider Town Gems
All Starfish Reef Gems
All Bugbot Factory Gems
All Super Bonus Round Gems
Easy Win in Mushroom Speedway: Time Trial
Easy Win in Mushroom Speedway: Race

{  C.Walkthrough history.                                   }

Bought Spyro 3.

Completed Spyro 3.

Began writing this guide to Spyro 3.

Researched all the information required by completing the game again, this time 
writing down everything.

Typed all the info up. Posted guide to GameFAQs under version 1.0

Discovered that the guide is up on GameFAQs. Received an e-mail from a 
representative of GameAdvice and VideoGame Strategies, asking to have the guide. 
As his e-mail was very polite and he asked, I let him. FOLLOW HIS EXAMPLE. If you 
want the guide, ask.

Got a lot of e-mails from people asking stuff. In particular, one man asked about 
the speedways bug, which I forgot to write into the guide first time around. So 
that other people didn't have to e-mail me, I have now done a section dealing 
with the aforementioned bug, under section 3F.
I also got a load of Gameshark codes off the Net.

The new version of the guide was e-mailed to the 3 sites listed at the top.

Received an e-mail from Neoseeker, meaning the guide can now be found there.

Having received an e-mail from Gregg (the person who e-mailed me asking about the 
speedways bug), I added loads more info to 'the speedways bug' section.

The guide can now be found on two more sites. E-mailed the new guide to all the 

Having received several e-mails from people asking about the ice gems in Icy 
Peak, I have added a short strategy to get these gems in the level's walkthrough.

Wow! A new year!
Added a new strategy for getting egg 6 in Charmed Ridge. Sent new guide to the 

Added a new strategy for getting the thief eggs in Icy Peaks.

Added a bit explaining how to get to the Super Bonus Round.

Added the address of a new site with the guide on. Sent the guide to all the 
sites under version 1.4

After receiving loads of e-mails asking the same questions over and over, I have 
compiled a frequently asked questions section.

Added the details of my latest walkthrough, Chicken Run, to section 3F.

Updated the site list. Sent it off under version 1.5

Added the section on getting the two red gems in Fireworks Factory. Sent the 
guide off under version 1.6

After getting a new computer and spending hours transferring files, I got my 
guides over. I updated the site list.

Received a rather interesting e-mail about some sort of bug in Molten Crater. See 
the Molten Crater guide (section 2, A3) for details. Sent the guide to the usual 
sites under version 1.7

Found a whole host of new cheats on the internet. Posted them in section 3A. 

Updated the Chicken Run site list.

Updated the site list. Sent guide to the usual sites under version 1.8

Added an extra cheat.

Added a new site.

Updated all the site lists. Classified the guide as version 1.9

Updated the site lists.

Updated the site lists.

Added an extra question in the Frequently Asked Questions section.

Received an e-mail from GamesOver, meaning the guide can now be found there too. 
Updated site lists and sent guide off under version 2.0

Added some new information regarding Spyro 4 in the Spyro News section (1G).

Updated the site lists and renamed guide version 2.1

Updated site lists.

Haven't updated the guide for a while!
Added the Pop culture references section (3H).

Renamed guide version 2.2

Added section to Bamboo Terrace (B4). 
Modified Pop culture references section (3H).
Added to the Speedways bug section (3F).

Changed format of the section on my other walkthroughs.

Updated Pop culture references section (3H).

Put cheats into Cheats section again.
Renamed guide version 2.3

Added tips on the skateboarding in the Super Bonus Round.

Updated Pop culture references section (3H).

Same as last update.

Same as last update.

Same again....how dull. 

Added another strategy on yeti skateboarding.

Updated site list.

Updated Pop culture references section (3H).

Renamed guide version 2.7

Added a brief note about 117% being the completed game.

Updated Pop culture references section (3H).

Checked over the guide for errors and amended where necessary.

Added details of my latest walkthrough to section 3E.
Added a cheat to Fireworks Factory that makes Agent 9's section a lot easier.

Added another reference to section 3H.

Updated section 1O, as a reader suggested a way to get around the speedways bug.

First update of 2003!
Added another reference to section 3H.

Added a question to the Frequently Asked Questions section.

Added a reference to section 3H.

Added another pop culture reference to section 3H.

Renamed FAQ as version 2.5

{  D.Credits.                                               }

Here are my credits, in no particular order.
I thank:
Sony - 
For making an excellent console and publishing a fine piece of software.
Insomniac - 
For making absolutely fantastic games that, every time, improve on bits that were 
criticised in it's predecessor.
Elryano - 
For e-mailing me some Skill Points info way back in October 2000, when I hadn't 
got Spyro 3! 
Gregg Edelmann - 
For spending lots of his time helping me compile section 3F (the speedways bug). 
Once he informed me about the bug, he actually rung up Sony and got loads of info 
off them!!
If you find section 3F helpful, thank Gregg. He's been a great help. 
Meredith/Christina Gibbin - 
For sending me the way to get those two gems in Fireworks Factory.
Geoff/David King/Storm - 
For helping with the Icy Peak thieves.
Zachary Irven - 
For sending me the Molten Crater Sgt. Byrd tip.
Chris&Matt&Doug - 
For the Dino Mines bug info.
Frankieoc/Phoenix8975/BoJo/Daniel Ramaley/Einhander/Brandon/ Nancy 
Terselic/Jedimario2k/Anne Ellsworth/Ganda/Nathan/Josh - 
For help in the pop culture section.
Leo Levy - 
For pointing out that you can use a cheat to skip the speedways bug.
Aggie - 
For sending me the codes for the level skip cheat.
Daniel Mickey/Sophie Husain/Dieter Van Thienen/Josh - 
For the Super Bonus Round skateboarding tips.
Brian - 
For the cheat for Agent 9's eggs in Fireworks Factory.
Joe A - 
For the advice on getting around the speedways bug.
SpyroHints - 
For allowing me to use information from their site in the guide.

GameFAQs - 
GameAdvice/VideoGame Strategies - 
Neoseeker - 
Cheat Code Central - 
Gamebits - 
Gaming Planet - 
a2zweblinks - 
Spyro Club - 
GamingC - 
Ultimate FAQs - 
PSX Cheaters World - 
Xploded - 
GamesOver - 
Australian Cheats - 
CheatCodes - 
SpyroMasters - 
For showing this guide.

{  E.My other walkthroughs.                                 }

Hey, I know! How about a bit of shameless advertising while you are still here?
I have done walkthroughs for:

Spyro 2 			(PlayStation)
Spyro 3 			(PlayStation)
Ape Escape 			(PlayStation)
Chicken Run 			(PlayStation)

Spyro: Season Of Ice 	(Gameboy Advance)

Little Big Adventure 2	(PC)

{  F.The speedways bug.                                     }

In Spyro 3's speedways, there is a bug which causes certain parts of the game to 
not work properly. Here is a section from SpyroHints with the details:

"Some visitors have been reporting that they haven't won an egg after beating one 
of the races. This is an error in the first build of Spyro 3" says Brian  
Hastings, VP of Insomniac and lead programmer of Spyro 3: Year of the Dragon.

"I have sent a disk to Sony that repairs memory cards with the speedway problem. 
Sony Tech Support will handle it from there. We will also burn a new revision 
that fixes the problem (and will retroactively fix it - i.e. it will repair you 
memory card automatically if you boot up with the new version). That version will 
be shipped to stores when reorders are made, and Sony Tech Support will handle 
all problems that occur on the original disks.... It looks like the problem is 
most likely to occur when people play a race, then exit the level without winning 
that race. To guarantee the problem won't happen, you should continue playing the 
race until you win it (the opponents in the race get slower the more you play it) 
or, if you can't beat the 
race, reset the machine and try again later (to avoid the auto-save feature). I 
know it sounds complicated, but we believe the problem only occurs when you exit 
the level after playing the race, but without winning it. Again, Sony Tech 
Support can assist in fixing any memory cards that have the problem, and future 
revisions of the game will have it fixed. We're very sorry that we didn't catch 
this earlier, and we hope it isn't 
affecting too many people." 

A later update said :
After we got reports that UK gamers are encountering the same problem with the 
PAL version of the game, Bryan writes; 'About the speedways bug in PAL: Yes, 
unfortunately it can still happen. We had heard about it for the first time just 
before we shipped PAL and Matt Whiting (who programmed the speedways)thought it 
was a case of someone exiting the level manually after winning the race, but 
before getting the egg. So he fixed that and we assumed it was all taken care of. 
I didn't see the pattern of the larger problem (people finishing the race without 
winning, exiting the level, turning off the machine and restarting) until later 
on, after we had shipped PAL. So, I guess the bug is somewhat less likely to 
happen in Europe, but still possible. We have shipped a new version of the PAL 
disk to Europe, and they will use that when they make new copies. Also, they will 
be able to repair memory cards at their tech support, just like in the U.S.' 

So, what do you do if you encounter this bug? You have two choices:
1) Start a new game, and be aware of what appears to cause the bug to occur.
2) Alternately, you can contact Sony Technical Support. (See your Playstation's 
manual for the phone number to call). Now, some technical support people are 
saying that Sony can't fix the problem or that there isn't a problem. If you get 
this answer, ask to speak to a supervisor -- there IS a bug and it IS fixable.
3) Or, a lot simpler, use one of the cheats from www.spyrohints.com to write over 
the glitch.

Here's Brian on the subject: "The Sony Tech Support fix for the speedways bug 
simply rewards you the egg if you have completed the race, but failed to get it. 
Otherwise, there is no change to your memory card. That is, if your game is 88% 
complete, and you send them your memory card, they should send it back 88% 
complete plus whatever speedway eggs you were unable 
to get. The people at tech support who are offering the 25%, 50%, 75%, or 100% 
solutions are unaware that we have sent them a disk that repairs the problem 
changing anything else. Anyone who receives that answer from tech support should 
talk to one of the 
supervisors who knows the proper solution."

Gregg has sent me loads of information on this subject:

Here is the name and address that players will need to send info to get their 
memory chips updated for this specific problem. I recommend calling them first, 
so here is that number as well.

Sony Support: 1-800-345-SONY

Attention: Ken Law
PO Box 5888
San Mateo, CA. USA

Send your PS memory chip (they will ONLY accept a memory chip that is 'licensed' 
by PS, and has their letters or logo on it) a letter with your name, address, 
phone number and tell them the problem and how you would like it to be remedied. 
(if you are at 99% and want to stay at 99% with that one change, tell
them). He also recommends sending the package by some kind of registered mail 
(such as Fed Ex) so it can be tracked if lost.

He also highly recommends ringing them first.

Hope this helps a few people.

{  G.Frequently asked questions.                            }

In this new section, I will publicly answer questions that people have been e-
mailing me a lot since the guide went 

Q:Where can I find Sgt.Byrd?
A:Sgt.Byrd can be found in the second homeworld, Midday Garden. He needs to be 
bought off Moneybags, then you need to do his home-level. Once his home-level is 
done, he will be yours.

Q:How do I get the gems beneath the ice in Icy Peak?
A:To get the gems, stand on the very edge of the platform in front of the ice (so 
Spyro is on a platform, but not on the ice). Jump and glide over the ice. In the 
center of the ice, there is a large crack. Move Spyro above the crack and press 
Triangle twice. Spyro will headbash the ice and fall into the water beneath, 
giving you access to the gems.

Q:How do I get the 25 gem in Sheila's warp in Spooky Swamp?
A:This gem can be got by bouncing Sheila around to the structure at the end of 
the area (the one that has the eggs on). Just behind that is a brick wall. Kick 
the brick wall to get the gem.

Q:How do I get the 2 gems on the roof in Fireworks Factory?
A:A solution has finally been found to this troublesome problem and here it is, 
taken straight from Brian Hastings of Insomniac;
Exit Fireworks Factory (if you are in it). Press Pause. Press: Circle, Square, 
Right, Left, Right, Square, Circle, X (You'll hear sounds as you press the last 
two keys - this means that it worked!). Enter Fireworks Factory. Go defeat the 
two ninjas on the platform with the cannon (right below the tower with the gems)."
So, what was it that was happening? Brian explains (and sheds some interesting 
light on how Spyro 3 works);
"It is actually completely unrelated to the speedways issue, and it only happens 
to people who are in the 'easiest' difficulty level (the game automatically tunes 
the difficulty levels for you as you play, depending on how you are doing). You 
are never prevented (permanently at least) from getting those gems - you just 
have to go into the level when your difficulty setting is not at the lowest. Some 
people who are almost always playing at the lowest difficulty setting, will 
almost always be at the lowest difficulty setting."
As for that cheat code Brian gave out: 
"It just adjusts your "player score" to match the middle difficulty level. Your 
score will continue to change depending on how you play. Incidentally, if you 
want to set your player score to the highest difficulty level, press the Square 
button instead of 'X' as the last key of the cheat."

Q:How do I get eggs 3 & 4 in Molten Crater?
A:You need Sgt.Byrd. Refer to question 1 for tips on getting him.

Q:I am missing 35 gems in Lost Fleet. Any suggestions?
A:Try swimming around in the lava. There are quite a few hidden in there.

Q:How do I find Hunter in the speedways?
A:Go into Time Attack mode, once you've done it, as the counter will count 
upwards and you'll have as much time as you want to find Hunter. Now, fly around 
the level until you spot him.
1)Mushroom Speedway - Behind the large mushroom to the right of the 7th mushroom.
2)Country Speedway - In the large barn in the centre.
3)Honey Speedway - Between the final two bee-hives.
4)Harbor Speedway - In the lighthouse.

Q:How do I get past the moving chess piece/tower in Charmed Ridge?
A:Try running up to it so far that it lands. Then run around it before the wizard 
can lift it again.

Q:Any help on the speedways bug?
A:I don't know anything about this bug, as I never encountered it. However, a 
friend did. The way she did it was to restart the game again, but you have to do 
EVERY single egg in each speedway. This avoids the bug.

Q:Do you know how to type in the codes, as they don't work on my code-creator?
A:I don't own ANY cheat devices, so I don't know.

Q:How do you beat the yetis in the Super Bonus Round?
A:The best way to defeat these pests is to;
    *Do lots of small tricks to get lots of boost. Then use 
     when you feel you need to.
    *Flame each yeti when you overtake them. This slows them 
    *Use the stars for rockets and boost!
    *Do some big tricks off the large slope at the beginning, to 
    get LOTS of boost.
With these hints (and a lot of luck!), you should be able to do it.
There are now some extra methods on doing them in the Super Bonus Round section 
which make it very easy!

Q:In Evening Lake, Hunter has been captured by the Sorceress and I can't do the 
Lost Fleet skateboarding because he is in a cage. What should I do?
A:Ignore these two eggs for now and go through the game as you would normally. 
The events of the game's plot show what happens to Hunter.

Q:I'm missing some gems in Haunted Tomb and I think I can get them from the mummy 
cases. How do I get them?
A:The mummy cases can be defeated by swallowing a white ball (get one from a 
Crusty Mummy or one of the cave-in sections) and spitting it at the case.

Q:Where is the key in Crystal Islands?
A:The key is on a block on the roof of the building where the three floating gems 
are. Use the flying powerup to reach it.

Q:Where is the key in Spooky Swamp?
A:The key is in the tree tops of the level, along with a few gems. The tree tops 
can be reached through a hole in the wall of one of the lamps.

Q:What is the maximum completion percentage?
A:The highest possible is 117%.

{  H.Pop culture references.                                }

In this new section, I shall list all the references that I have noticed in the 
game to popular culture things (such as games, movies, books etc).

1) Spyro 1 + 2 - References to the first two games are frequent in this game. The 
first comes in Sunny Villa, when all the skateboarding moves are named after 
bosses from the first two games. The second is in Cloud Spires, when Ooga asks 
you to retrieve his skeleton friend's bones. This is a direct copy of an orb task 
in Spyro 2. A dragon in Frozen Altars is dressed in a sheep costume, which were 
the only fodder animals in Spyro 1, but are also in Spyro 2 and this one. The 
Sorceress' sceptre has a blue egg on it, from the thief chases in Spyro 1. I know 
it's not a reference, but several characters from Spyro 2 appear (eg Moneybags, 
Hunter, the Professor, Hunter's manta etc). However, Moneybags does mention 
Avalar in his first speech to Spyro - Avalar being the land Spyro 2 was set in. 
There is also a baby dragon called Cerny, which is a reference to Mark Cerny, one 
of the major people behind the game.
2) Ape Escape - Having written an FAQ on Ape Escape, I should have noticed this 
before. The first two bosses of the game (Spike and Buzz) have exactly the same 
names as the hero and his friend from Ape Escape (Spike being the hero and Buzz 
being the friend, who turns to the 'dark side' in the game). However, in the USA 
version of the game, Buzz is called Jake.
3) Sonic the Hedgehog I - Buzz, the game's first boss, uses a spin attack that 
looks like the blue hedgehog's.
4) Doom - An old first person shoot-em up. In Fireworks Factory, the Agent 9 eggs 
are played in a viewpoint the same as that in Doom. The name of the two eggs 
(You're doomed! and You're still doomed!) gives it away.
5) Sonic the Hedgehog II - In Crystal Islands, Moneybags threatens to turn you 
into a blue hedgehog if you don't hand over the gems required to lower the bridge.
6) Mario - In Crystal Islands and Haunted Tomb, you need to ride a giant slide to 
get to the bottom. This is similar to the giant slide levels in Super Mario 64.
7) Lara Croft - Tara, the large chested, ponytailed mouse of Desert Ruins, is a 
direct copy of Lara Croft, from the Tomb Raider series. The eggs's name (Raid the 
tomb) also backs this up.
8) Crash Bandicoot - Again in Desert Ruins, the side-scrolling Sheila level is a 
copy of this popular game character. The egg's name (Krash Kangaroo) is similar 
to the orange marsupial's name (Spell Krash with a C instead of a K, and replace 
Kangaroo with Bandicoot, another well-known Australian/New Zealand marsupial).
9) Resident Evil 2 - A slightly less obvious link here. When the Sorceress is 
defeated for the first time, her claw comes out of the lava and grabs hold of the 
edge of the arena. In Resident Evil 2, the Tyrant who chases Claire is pushed 
into a vat of lava by her. When you exit the room, his mutated hand comes out of 
the lava and grabs hold of the edge of the vat. It was even viewed from the same 
sort of angle!

1) Sgt. Byrd - A tribute to James Bond.
2) The Three Stooges - These comedy geniuses are paid tribute to in the game as 
there are dragon babies called Moe, Curly, Larry and Shemp.
3) Popeye - The evil sailor in Popeye was called Bluto. The evil sailor in 
Seashell Shore is called Bluto. Similarity or is Bluto a common seafaring name?
4) Peanut - The dragon that hatches out of an egg in Enchanted Towers is called 
Peanut, which is the name of a character who used to dance on an TV show. The 
dragon called Peanut also dances.
5) SCTV - The two bears in Icy Peak (Bob and Doug) share the same names as the 
McKenzie Brothers from the comedy sketch show SCTV and the comedy movie "Strange 
6) The Matrix - The most obvious movie reference is in Fireworks Factory. The 
sequence in which Greta defeats the ninjas at the end of the level is directly 
copied off the movie.
7) Clint Eastwood - As with the characters in Dino Mines, the Ice Ducks of Frozen 
Altars sound like Clint Eastwood.
8) James Stewart - Apparently, all the West-Rabbits sound like James Stewart, the 
American 20th century actor. He starred in "It's A Wonderful Life" and, early on 
in his career, appeared in several Westerns - including one with the legendary 
John Wayne.
9) Moneybags says that Sgt. Byrd is "pining for the fjords" when you refuse to 
pay him to free Sgt. Byrd in Midday Gardens. This is a reference to Monty Python, 
the 70s British sketch show.
10) Star Trek - In the 60s TV show, the characters that wore red tunics were the 
nameless extras that were beamed onto alien worlds and were quickly killed. The 
Rhynocs that come out of the large door in Agent 9's Lab wear tunics very similar 
and their death isn't far away either, in the form of Agent 9's gun.

1) Rapunzel - During the Sheila section of Sunny Villa, you need to jump up a 
large tower with a girl called Rapunzel at the top. In the fairytale, Rapunzel 
was a beautiful princess who was locked in a tower by an evil jealous witch. She 
eventually escaped by growing her hair long and a prince climbed up and rescued 
her. Or something. Quite how he freed her when he was up there with him is beyond 
2) Jonah and the Whale - In the Old Testament of the Bible, there is a book 
called Jonah in which the prophet Jonah was running from God (for disobeying him) 
and was eaten by a whale, as he decided to throw himself off a ship that he was 
sailing on which1 God had decided to throw up a storm around. 3 days later, Jonah 
was spat out onto land, as he decided to obey God. This is referred to as the 
baby inside the Evening Lake whale is called Jonah.
3) Jack and the Beanstalk - Another fairytale, this saw Jack planting several 
magical beans to reach a giant's castle in the clouds. Once there, after a few 
run-ins with the giant, he stole  the giant's golden goose. This is more-or-less 
what you have to do in one of the eggs in Charmed Ridge.
4) Hansel and Gretel - This fairytale is about the two children whose names form 
the title. Now, who can guess 2 children that appear in the game with very 
similar names?
5) Never Cry Wolf - A book by an American author called Farley Mowat. The Cloud 
Person in Enchanted Towers is called Mowat and his dog (or wolf) is called 
Farley. Mowat even says the phrase 'Never Cry Wolf' which gives it away.

1) Kentucky Fried Chicken - The egg awarded to you at the end of Sunny Villa is 
called Sanders. The baby dragon, when hatched, performs a dance, which includes 
doing chicken impressions (see below). Colonel Sanders is the name of the founder 
of KFC, a fast food chain in the UK and USA.  

1) There are a lot of baby dragons with names based on famous jazz musicians; 
Coltrane (as in John), Mingus (Al), Thelonius (Monk), Brubeck (Dave) etc.

1) Sheila - A typical name for an Australian girl.
2) Bentley - A Bentley is a high class, expensive British car. Even though he is 
a strong and fierce looking yeti, Bentley speaks with an upper-class accent and 
has the vocabulary of a well educated person.
3) Clouds - A nice simple one here. The names of the fairies in Cloud Spires are 
all types of cloud.
4) The Chicken Dance - Sanders, the dragon from Sunny Villa (see above) performs 
the Chicken Dance, a dance popular at weddings, parties etc like the Macarena.
5) Ice skating - The ice skating bear that needs your help in Icy Peaks is called 
Nancy. She gets knocked about by a bunch of Rhynocs. This is probably a reference 
to Nancy Kerrigan, a Canadian skater who got knocked about while skating.
6) Icy Peaks - This has been touched upon in another two previous references, but 
the entire level is based around Canada. The bears speak with Canadian accents, 
there are two bears named after Canadian comedians and Nancy is named after a 
Canadian ice skater.
7) Animal trainers - The two eggs in Sgt. Byrd's Base are called Sigfried and 
Roy. Sigfried and Roy are two animal trainers and magicians who are immigrants to 
the USA from central Europe.
8) World War II - In Sgt. Byrd's Base and the character you meet in the Cat Witch 
escapade all speak with a French accent. This is a take on the French Resistance 
from WWII.
9) Disney World - The boat ride in Bamboo Terrace is, to me, very reminiscent of 
the ride It's A Small World.
10) Skateboarding - In the Lost Fleet skateboarding area, the first egg you 
receive hatches into a baby called Oliver. Oliver can be shortened to Olly, which 
is also the name of a skateboarding move. Coincidence?
11) Boxing. The baby dragon that hatches in one of the bouts against the yeti 
during Frozen Altars is called Aly. This is probably a reference to Muhammad Ali, 
the famous boxer.
12) Whack-a-mole - A popular arcade game, this is brought into the Spyro game in 
a fun egg as Bentley in Crystal Islands.
13) Magicians - Some of the gnome magicians in Crystal Islands have names 
associated with magic. The Amazing Randini is a take on The Amazing Randi and The 
Great Zamboni is named after The Great Zambini. Two of them also have names that 
are each other's reversed; The Marvelous Magnifico and The Magnificent Marvello. 
This is particularly ironic, as some magic is done with mirrors.
14) Cowboys I - The Dino Mines level has at least 2 references to the Wild West. 
The first one is that the rabbits in the stage are all named after people from 
Westerns; Sheriff Wyatt is named after Wyatt Earp, Deputy Holiday is 'Doc' 
Holiday and Deputy Roy is Roy Rogers.
15) Cowboys II - The Agent 9 egg of Dino Mines is called Gunfight at the Jurassic 
Corral. There was a famous gunfight at the OK Corral at some point in the Wild 
West era; this is referring to that.

Anymore you spotted that I haven't got here, please send in! A place in the 
coveted (!) Thanks section will be your reward!

{  I.Peace.                                                 }

DO - 
Own the Spyro games.
Use this walkthrough to aid you on your quest in the Forgotten Worlds.

Copy any part of this walkthrough.

Erm, I think that's about it. Good luck on your quest in the Forgotten Worlds and 
e-mail me if you want anything else in the walkthrough or a walkthrough for one 
of my other games or permission to use the walkthrough on your site.

'Bless you.'
(the main ad was a burnt page - Spyro sneezed!)
2000 Spyro 3 English advertising campaign.

Christopher Hyde

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