Walkthrough - Guide for The Legend Of Zelda: Oracle Of Ages
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DEMAJEN'S "LEGEND OF ZELDA: ORACLE OF AGES" WALKTHROUGH
V.03 Updated 05/05/2001
WELCOME to my horribly simple, allegedly witty, and occasionally long-winded
WALKTHROUGH to the LEGEND OF ZELDA: ORACLE OF AGES game. This walkthrough is
designed for those people who (like me) speak ABSOLUTELY NO JAPANESE
WHATSOEVER. Its so simple, even Tony Blair could understand it! (No offence
intended Mr. Blair!) It has no discernable format, no obvious breaks, and
absolutely no DUNGEON WALKTHROUGHS whatsoever. Go read a proper walkthrough if
you wanna know how to do the dungeons. This is designed to be a good read as
well as an informative piece of literature. If you only read it for the
occasional laugh, I don't care... That's what I wrote it for... This
walkthrough is copyright (c) DEMAJEN PRODUCTIONS 2001. ALL RIGHTS RESERVED. If
you are really desperate go ahead and steal from it...but be warned about
sounding really silly if you start quoting me...
**********
CONTENTS
1. The Story
2. Controls
3. Here We Go
4. Items/Equipment
Weapons/Armour
Main Artefact
Other Equipable Items
Special Items
Dungeon Keys
5. Thanks To....
6. Disclaimer
**********
THE STORY
In the lands of Hyrule, a lone boy rode his horse along a trail. His name
was Link, and he was being led by an unseen force to Hyrule Castle.
Inside the castle, upon a pedestal, sat the Triforce, a beautiful artefact
of great power. Link touched the Triforce and was engulfed in blinding light.
In his head sang a crystal voice...
"Link... Link... The trials of the Triforce have begun!"
...and then all faded to darkness.
When Link awoke, he found himself in an unfamiliar forest. Although he had
travelled the length and breadth of Hyrule, he had never seen this place before.
He leapt to his feet and started walking down the path. As he rounded a bend he
came across Impa. Link recognized her, but didn't understand what she was doing
so far away from home.
Impa explained that she was searching for a young woman called Nayru, a
songstress. "Will you help me search for her?"
Link agreed, and travelled further into the deep forest searching for this
singer of songs whom Impa wanted to find. In the center of the forest, Link
found a clearing, from which the most beautiful melody he had ever heard flowed.
In the center of a clearing stood a beautiful young girl with striking blue hair
and a perfect voice. She was surrounded by animals that seemed to be entranced
by her song.
Link became similarly entranced, so beautiful was the music, but it was
interrupted by Impa laughing. Everyone looked towards her as she started
shaking. Nayru's singing stopped.
"Nayru! Sorceress of Time! My name is Veran, and your body will be mine!"
Impa's form crumpled to the floor as a black mist rose from her eyes and mouth,
coalescing into a shadow with two huge evil eyes. It then solidified into a
beautiful but evil woman.
"Now I have the power of the Sorceress of Time, I can return the world to its
former glory over which I can rule; a time when the world is full of suffering!"
The body collapsed into a shadow again, which hovered for a second, before
racing into the helpless Nayru's body. Nayru shook for a few seconds, and her
skin took on an odd blueish tinge. Nayru/Veran spread her arms, and on a small
ledge overlooking the clearing a blue radiance swirled. The evil sorceress, and
the body she inhabited, leapt up to the ledge.
Link was unable to reach her in time, and there was no way he could leap up
there. Nayru disappeared in the radiance whilst Link watched on helplessly.
As she did so, the world started to shake and waver out the corner of his
eyes. Several of the animals in the clearing simply turned grey, then vanished,
as if they had never existed.
Something had disrupted the order of nature - the flow of time - and Link didn't
have to think twice to know who was behind it. He had to stop the world becoming
a world of darkness, and the only way to do this was find and destroy Veran.
Link headed down another path, searching for a way to rescue Nayru. His trial
had begun...
**********
THE CONTROLS
D-Pad - Move Link around the Main Screen
Move the cursor in Menus.
Swim faster with the Merman Suit on.
A Button - Use the item assigned to the A Button.
Assign an item to the A Button in the Sub-Screen.
Talk / Read / Look
Scroll through on-screen text
Dive while swimming.
End Cutscene (usually - not always!)
B Button - Use the item assigned to the B Button.
Assign an item to the B Button in the Sub-Screen.
Cancel
Scroll through text
Dismount off Ricky, Moosh, and Demitri (if he's on land).
Stroke faster while swimming using the Flippers.
Start - Pause game and open the Sub-Screen
Hold with the Select button to open the Save Menu.
Select - View the Map
Change the screen to any of 3 Sub-Menus
Hold with the Start button to open the Save Menu.
**********
HERE WE GO
Head up and left and push the block out of the way. Talk to all the animals, and
then the bear again. Watch the cutscene. Impa will give you your sword. Head
down to the village and talk to Vasu the ring appraiser to get a ring box and
the Meeting Ring. Head to Maku Way and speak to the Maku tree. Head right and go
through the time portal after Ralph. Head to the Tower of Darkness and get the
shovel. Head back to Maku Way (now in the past).
Fight the moblins attacking the Maku sprout. It will open the gate. Head through
the portal back to the present. Talk to the Maku tree and when it asks you a
question, choose the right answer. You'll get a fruit bag. Head down a screen
and burn the bush with your new fire fruit. Open the chest for 30 rupees, then
head straight to the shop and spend them on a nice new shield. Head right, out
of the village, until you come to a screen with a sign, a burnable bush, and
some rather sinister looking trees. Burn the bush. Welcome to the graveyard.
Head down the nearest stairway, go left, down then right, and burn the bottom of
the two bushes. Go down the steps. Light the two torches for the Grave Key.
Go back up to the stairway and head up, opening the gate with the key. Head
right, then down several screens and enter the SPIRIT GRAVE.
Dungeon Item: Power Bracelet
Sub-boss: Giant Ghini
Boss: Pumpkinhead
Dungeon Treasure: Soul of Memory
From the grave, head up and left. Lift the boulder and talk to the ghost with
the lantern. Push the grave up and go down the steps. Talk to him again. Head
back up the steps. Talk to him again to receive the Poe Clock.
Head back to the village and carry on right through to the right, hefting the
rock out of the way with the bracelet. Head down and round till you reach the
fairy maze. Find all 3 fairies. They'll dispel the maze. Head right one
screen and the remains of the 2nd dungeon will collapse.
Head to Impa's house, which is right and up of the animal gathering where you
first met Nayru. Push the fairy statue to the left to uncover a secret stairway.
Head down to the basement and pick up the HARP OF TIME. Nayru will speak to you
and teach you the SONG OF ECHO. This is the only time you get to see Nayru play
her own harp!
Utilise the warp point next to Impa's house by playing the Song of Echo and then
stepping into the portal. Head to where the collapsed building would be. You
find that you can't get in. So keep on heading left. Engage any pyromaniacal
fancies you have and burn every bush in sight. Eventually you'll lift some
boulders and go down some stairs. Going clockwise and heading up some more
stairs, then heading down a screen will bring you to a tree with green fruit.
Whack the tree with your sword to collect the fruit, then try sprinkling some on
the owl statue and see what it says.
Head back to the start of the forest. Ah, but you can't. A red-armoured soldier
comes along and arrests you. Oh dear... BUSTED!
Looks like you get to see the Queen, who would like some of the green fruit. You
don't get much choice but to give her some, but you do get some nice BOMBS in
return. You are then led out of the castle. Head back to the 2nd dungeon, where
you can now plant a bomb! Woohoo! Enter the DUNGEON OF WINGS
Dungeon Item: Roc's Feather
Sub-boss: Snubbull
Boss: Roulette Thwomp
Dungeon Treasure: Forest of Memory
Right, now that's out of the way, head towards the Fire Fruit tree in the
village. From that screen go down and right, utilising the power of the feather
to leap across the water. Go and talk to the guy in the house, then head back
out and you'll run into Ralph. Leave him hanging on the sentence for a while
whilst you update your FAQ (*grin*) and so that you can listen to his funky
"RALPH" music... Head back to the present via the portal next to the Maku
Sprout...
Once you exit the portal, head back to the Graveyard, making your way past that
bush that grows back remarkably quickly (every time you leave the screen - as
opposed to the one OUTSIDE the Graveyard that never grows back... hmmm). You'll
find Moosh the blue winged bear (that's a bear, that's blue, with wings; not a
bear with blue wings. Please nobody else tell me that he doesn't have blue
wings!!)
Once you have rescued Moosh, head left and up to the pits screen. Fly over the
pits utilising your new-found furry friend's flying capability, and push the
gravestone out the way to reveal some steps goin' down. Sadly, Moosh won't fit
down them, so you'll have to leave him here.
Avoid the Helmet Beetles and the Red Gels and head up, right, and round to the
lever. Pull it utilising the bracelet till it won't go back any further. Then
run up the stairs to grab the FLIPPERS!
With the flippers now firmly attached to your footsies, head into the water and
round to the right of those stupid-looking bush things. Head left some, and pick
up the COIL OF ROPE on the ledge. Had back up the steps and you'll discover
Moosh has deserted you, the blighter. Oh well, just pick up the rock to your
left, lob it carelessly somewhere, then jump over the pit.
Burn down that bush (again), and head back to the PAST.
Go and see Rafton. His (quite large) shack, is down from the mermaid statue and
across the little bridge that the Chinese guy (whom I'm informed is actually
just an old woman, but they look like little old Chinese guys - they clearly
have moustaches - so that's what I'll call them.) Talk to him and give him
the rope (use the left of the two options if you are playing in Japanese and
don't understand a word of it). He'll tell you you need a special map to
navigate with. Guess what! You don't have it! Head out and up, and you'll
encounter Ralph (and his funky music) again.
Head, BACK TO THE FUTURE... (I wonder whether the Harp of Time has a built-in
FLUX CAPACITOR?!)
Head back to the Graveyard entrance (don't have to burn the bush this time...)
There should be a kangaroo there. His name is Ricky. He makes an irritating
noise, and he's got a problem! He's lost his boxing gloves (!), and asks you to
find them for him. This is fairly easy. Head down a screen, lop the bushes in
half, and head through. Then down twice, left once, and dig at the base of the
tree. Quite how the gloves ended up here are a mystery to me, but go back and
give them to Ricky. Rick will now let you ride in his pouch, so make use of
his incredible (?) abilities and head down again, left through the bushes, and
LEAP up onto the ledge... Head round and you'll meet most people's hated
enemy TINGLE. I happen to like him, though, so please don't say anything
nasty about him in my presence.
Chop his balloon down mercilessly and talk to him. He'll give you - da da da
daaa - the Sea Map. Hurrah. Time to go back and see Rafton.
BACK TO THE PAST
Wahay, your raft is ready, and you have a map to (try to) navigate with. You can
have a play around on the open sea if you desire. Just try not to accidently
walk into any whirlpools or such like. Or, alternatively, head down, right, and
up twice from Rafton's Raft Shop and find yourself IMPERILLED by bad weather! Oh
no... Wind, rain, lightning, and monkeys (!) get blown past. Go figure!
When you wake up, you'll discover a bunch of Tokagejin (that's lizardmen for
anyone not in the know - i.e.. just about every none-Japanese-speaking
person playing this game) who are nicking all your equipment. The cads! Head
down a screen and push that green seed thing right twice so its at the base
of the cleft in the wall (this saves time later - trust me). Carry on right,
then down, and grab your shovel back. (NB: If you are playing a passworded
game, the lizardman here gets chased of by Rosa the Orange Subrosian girl).
Head north and into a cave to retrieve your sword. Head back up and left, then
up the steps and right, down through some bushes, and talk to the Deku to buy
a shield for 50 rupees). Down from there, again save time by pushing the green
thing to the base of the cleft in the wall. The head down, right, and up 3x
to the shop. Here, swap your shovel for the power bracelet.
Head back to that screen with the pits and steps you just came down. Head
through that small gap to the right, heft the boulder out the way, and go down
the steps. Head through the cave and up the other steps to get your bombs back!
Woohoo! Blast your way back, opening the chest for a Gasha seed if you want.
Head back towards the shop place, stopping to bomb the OBVIOUSLY-FAKE wall.
Enter and play the mini-game. You need the Power Bracelet to do so, so its best
to get it out of the way. Tactics on playing this game? Sorry, none. Its bloody
difficult. I've heard the prizes get better, but I find it too irritating to
play much. Anyway, the first one is the thing you really want. Looks like a
pineapple. Can't remember its proper name at the moment...
Anyways, head back to the shop and swap your bracelet for the Roc's Feather.
Head back to those oft-mentioned pits. Leap across and head north to another
OBVIOUSLY-FAKE™ wall. Bomb it and enter. A little leaping and bombing action
(and a little talking to the lizardman) later, and you'll have your flippers
again.
Head back to the shop and get your bracelet back (again). Head back to the
watery cave and head to the top left corner, lifting the blocks and diving down
the OBVIOUSLY-SUSPICIOUS™ deep water. Head round a watery route, up some stairs
(hefting a rock out the way), and head left. Talk to the thieving lizardman to
get your fruit pouch back. Take the quick way down off the ledge (but remember
to leave then reenter the screen to push that green seed back into place). Head
up and left, through the bushes, then turn right at the blue octoroks. Head
through the boulders and give the pineapple thing to the guy.
Jump off the ledge to the right and go see the guy in the Barter Store. He'll
trade you some fruit for the Roc's Feather back. Yay! With both feather and
bracelet, head back to the screen left of the pits and enter the cave there.
Head through the fairly-straightforward underwater bit, up the stairs, and out
the door. There's the blighter with the Harp of Time. Give it back!
By now, all but the most unobservant of you will have noticed the time portal
next to the hut in the lizardman village. Go and use it. If you have the Bag of
Scents from the trading sequence, the guy in the hut to the south of the portal
wants it! Anyway, utilising the power of vines, make your way round to where
that pineapple got planted. But my how its grown! Its a new fruit type
everybody! Grab some! They are Eltete Fruit and they act as bait for enemies
which crowd around it if they can. However, it has a more immediate use - the
guy in the shop would like some, and will gladly swap you your shovel for it!
BACK TO THE PAST
Take your shovel, your bracelet, and your feather back to where you found the
harp of time. Head up, left, and down from there, dig your way to the portal,
and activate it using the HARP. Ignore the time portal to the north and make
your way round. Time to enter the 3rd Dungeon. The MOONLIGHT SHRINE.
Dungeon Item: Peashooter
Sub-boss: Drill Moll
Boss: Shadow Poe Witch
Dungeon Treasure: Beast of Memory
After you beat the dungeon, you'll get a nice little cutscene showing you that
that Tower is getting taller. After its over, head down, left, and up to where
two of those nasty Tokagejin are bullying Demitri the red dodongo. Talk to them
and give them some fire fruit to send 'em off an earn Demitri's thanks. Hop on
his back and take a short journey north till you hit a familiar coast. Head into
the cave to the south of Tingle and do the old ricochet effect with the
peashooter that you've had plenty of opportunity to master in the last dungeon.
Head up and talk to the koolah-lumpa (!) man and upgrade your seed bag!!
Head back to the town, and here you have to make a choice. What's your favorite
of the three animals? If its Demitri the Dodongo, head into the shop and buy the
horn for 150 rupees. If its Moosh, don't buy the horn. If its
Ricky...err...well actually I don't know how you get Ricky in AGES, and no one
I've spoken to does, so that might just have been a cameo for him...
Anyway, the next bit is fairly simple. Head left out of town until you see the
path leading up to the Happy Mask Shop. There should be a bridge to your right,
and a switch. Hit the bush in front of the switch with a pyro fruit (burn baby
burn) and then hit the switch to make the bridge extend across the water.
Hurrah. Head across and up. DON'T hit the green BUZZ BLOBS with your sword
unless you want a shock. You might try sprinkling different fruits on them
though...
This next bit looks different depending on if you bought the horn or not. If you
wanted Demitri (and bought the horn), this plateau is all watery. If its Moosh
you want there are lots of pits to fly over. If its Ricky...well, as I said
before...
Anyway, go talk to the Head Carpenter by the unfinished bridge. He'll tell you
that his 3 apprentices/sons have galavanted off like the camp guys they are
(anyone remember how they run in the N64 games? hee hee! ahem, yes...anyway back
to the walkthrough). You won't be able to do much, so head back the way you
came. You'll run into the blue Naughty Fairy. He tells you that there seems to
be a problem in the Fairy Forest (probably). So head back there and wander
around until you find your animal of choice, who seems to have wandered in and
got stuck in the Maze.
Rescue him/her/it/whatever and head back to the Plateau. You'll get (insert
animal's name here)'s horn too! This means you can call him/her..etc..
whenever you wish. (Incidently, you can carry Demitri with the POWER BRACELET).
Anyway, back on the Plateau, make your way round the obstacles and talk to the
3 carpenters. They're easy enough to find, but they are in different places
depending on which animal you have. After they've all bounded off, they'll
finish building the bridge across the river (denying the laws of physic as they
do so, but hey its only a game!)
WELCOME TO VOLCANO TOWN
Yes, congratulations, you've made it to Volcano Town. Why's it called volcano
town? Err...duh! Head left from the entrance to the town and you'll come across
a new kind of Fruit Tree. This is a Pyuu tree. Its fruit creates little
whirlwinds that carry you to any other fruit trees on the world map. You'll be
using these A LOT!!! Also, to the left and right of the tree are bushes. Lop 'em
down to uncover two time portals. Why are there two of them? I really don't
know, but I suspect it is something to do with keeping the balance of the town,
a theme which you are about to find out is very important. Use one of the
portals (doesn't matter which).
Explore Volcano Town for a bit (shouldn't take too long, there only being 5
buildings and all), and talk to everybody there. The guy in the top-right
house should give you something which looks like a mouldy red pepper. You'll
need this in a bit.
Head to the opposite side of town and exit down and left, avoiding the blue
guards with spears. Head left a screen and up twice, avoiding the guards and the
evil Zora blasting you with fireballs. Do you see the OBVIOUSLY-SUSPICIOUS™ bit
of deep water out all on its own? If not, get your eyes tested or retrace the
steps I've just said. Dive under the water.
Avoid, the fish things (cheep-cheeps I think they're called) and exit into
Touki's house. Stand on the nice green tile and play Touki a song. He'll be so
impressed that he'll teach you one of his own. After a brief burst of the
"Frantic Music™" you'll get the SONG OF FLOW! Those of you familiar with Zelda
on the SNES will understand if I say MAGIC MIRROR when citing what this song
does. For the others of you, the song of flow opens a portal between times. Only
one of these portals can be open at any time, and the only way to shut it is to
either step back through it or use the Song of Echo to use a time portal.
For a piece of heart, go down one screen, then left one screen and lurk in the
bottom left whilst playing the song of flow. Walk across to the right when you
reach the present and pick up the heart piece. Head back to the past and dawdle
on right, down, then left. Stay to the bottom left and again play the song of
flow to transport yourself to the present.
Down, right, down, left, down, right, and up the gap takes you to a screen with
a boulder. But hark, what lurks beneath said hunk of rock? Why, 'tis a time
portal. Use it!
Head down a screen and push the green seed to the right. You should know how
this works by now. Then head up and into the big ominous cave. Head up the
stairs and turn right. Exit the door and push the red "thing" to the left. This
diverts the flow of the water. Head back to the seeds screen and use the song of
flow to travel to the Present.
Head up the vines on the right and swim to the right. Take the top-right exit
off the water screen and head up and round. You'll find a time portal sitting
atop the screen with the flow diverter. Use it.
Head back round to the right. This time, when you hit the water take the bottom
exit. Continue round, killin' critters that attack you, until you find a
climbing wall. Head up the wall, staying central unless a boulder happens to
bounce down directly above you, and enter the cave at the top. Why am I doing
this? I probably forgot to mention that this is where the REPAIR MAN lives.
Remember this place for other events later on (such as getting the level 2
sword. This is where you bring the BROKEN SWORD PARTS).
Head inside and talk to the bloke. Answer with the left answer to his questions,
then follow him down the stairs. Talk to him and play a little minigame. The
object of the game is to hit the purple helmet beetles into the pits before the
minecart runs down the MAGIC PEPPER THING... Trouble is, the only way you can
divert the track to avoid the PEPPER is to stand on the button, and when these
beetle things keep bumping into you, that's quite hard to do. It may take you a
few times, but persevere. When you win, the guy will repair the PEPPER for you.
Time to head back to VOLCANO TOWN.
Head right from the repairman's cave and drop off the ledge. Head up the stairs
and left to the big Town Hall place. Go in and place the PEPPER on the altar
which is just ahead of the entrance. This will stop the volcano erupting. Head
up to where it is and use the song of flow to warp forwards to a different
present - a present where Volcano Town has not been wiped out by the eruptions.
Where the volcano used to be now sits a dungeon!! Enter DUNGEON 4 - SKULL
DUNGEON.
Dungeon Item: Switch Hook (Lvl.1)
Sub-boss: Armos Knight
Boss: Patra
Dungeon Treasure: Flame of Memory
So, where to now? Back to the Maku... And yes, I did use Maka previously, but we
have official names now so I shall be using them... Why don't I go back and edit
the others? Because I don't want to... :P
On your way, you may want to stop by the Happy Mask Shop (to the left of the
bridge, near the switch) and swap your Delicious Meat (if you have it) for a
Doggy Mask. Give this to Mamamu Yan in Rennu Town. Continue on to the Maku Tree
and use the time portal to her right. Use the Song of Echo and go to the PAST
Head across the pits, up, then left. Use the switch hook to get across the gap,
then head left to the cave entrance. (NB. There is a soil patch hidden under the
bushes if you are interested.) Talk to all the Gorons in the cave. They are
stuck and can't get through to their main caves. What to do? Well, leave them
and go outside, then use the Song of Flow to travel BACK TO THE FUTURE....
Head straight back into the cave and wonder up the steps in the bottom
right corner of the complex. The head left and up the stairs on the raised
platform. Wander out the door to the south, watching out for the ugly moblin
things... When you are out in the open, head right 3 screens and pick up the
suspicious rock. This will be the SECOND ROCK, not the first rock, which
hides a Hoarder underneath. If you are confused by what I mean here, it might
catch you out... *grin*
Under the rock is a Time Portal. Use it to head TO THE PAST
Head back 3 screens to the left and head up the little staircase. Head up a
screen to the funky swirly tree which holds the PEGASUS FRUIT (official name...
original Japanese was SASSA for anyone interested). These let you run fast for a
short period of time. Coupled with the Roc's Feather, they allow you to jump
further. Head right a screen and use the Song of Flow to warp BACK TO THE
FUTURE...
Enter the Purple Fortress via the left door. Use the PEGASUS FRUIT straight away
as you sprint round the passage. The floor collapses behind you. Watch out, it
might catch up...
Head up the stairs and admire the rows of bomb flowers. Pity you can't pick 'em.
Head up the stairs again... But wait, what's this. It seems this fortress is
occupied by Wart...ahem... I mean Boss Brin, the Moblin King (no relation to
David Bowie, the Goblin King...although in a world called Labrynna you could be
surprised!!!)
Time for a fairly fun game (in which you CAN die btw). Pick up the big bomb
Bowie throws at you and hurl it back just before it explodes (otherwise he'll
pick it up and hurl it again), while avoiding the bombs that the two moblins
chuck... You'll need the Power Bracelet equipped to pick up the big bomb, and
the Pegasus Fruit can help you avoid the little ones... 6 hits and he's a gonna!
The Gorons will then come and thankyou for freeing them from the Moblin
hypocrisy. Their reward? A BOMB FLOWER!
All you can do now is STEP BACK IN TIME... and go and see those Gorons near the
cave entrance again. The bomb flower might help alleviate their work a little
or OBLITERATE IT COMPLETELY!!! The Goron Elder, who I assume to be Darunia from
previous Zelda games, is impressed, and gives you the Crown Key as a reward for
clearing his caves...
BACK TO THE FUTURE for you. Head to the cave entrance that was hidden behind
Fort de Bowie (that's Brin's Fort for those of you who don't appreciate my wit
shame on you!). Use Pegasus Fruits and Roc's Feather to clear the gaps, heading
right and out the door in the bottom right. Head left a screen and behold; 'tis
DUNGEON 5: THE CROWN DUNGEON
Dungeon Item: Cane of Somaria
Sub-boss: Smasher
Boss: Evil Cloud
Dungeon Treasure: Earth of Memory
Head right from the Crown Dungeon and take the right-hand cave entrance. Work
your way through, avoiding the keese, and go up the stairs into a room with a
curled-up goron and some blocks. Push the top one right, then the one underneath
it down into the pit. Ignore the next one, but push the right-hand one below it
down, and the one to its left across into the pit. Head out of the door and head
right.
Head up and into the cave mouth ahead. Go down the steps, kill the red Zol
waiting to leap on you, then step on the button to make the bridge. Avoid the
moldorm, making your way along the top of the screen, then down and out of the
cave, back into the sunshine of Labrynna. Head down twice (watching out for
Leevers and the Like-Like), then right twice (watching out for octoroks and
like-likes, and a hoarder hidden in a lone bush near the bottom left of the
screen. Burn the OBVIOUSLY SUSPICIOUS™ bush if you want. There's a little old
git down there who takes some of your cash.
Heading up, there are two caves. If you are low on health, go into the left one
and pick up a fairy or two. Then head into the right-hand one. Head up and play
the most frustrating game in the world - the Goron Dancing Game. You have to
follow the pattern then blue goron sets out by tapping the A and B buttons in
time. This seems to be kinda random, however, and in some case you have to be
spot on to the millisecond. Still, when you've won (eventually) you'll receive
the goron mask/headband thing, which lets you access the rest of the Goron
Mountains. Head down and talk to the guy napping at the bottom of the steps.
Head up the steps and left, using the switch hook to get you across the gaps.
Head out of the cave mouth and go down. Watch out for the Rock Hoarder (he's the
southernmost rock). There's also a soil patch hidden under a rock on this
screen. Go right and drop off the ledge. This puts you back outside the door to
the dancing game. Why did I make you go that way round? Well, remember that
screen with the sign and steps going up. That's the way to the Goron Bomb Game.
Remember it!!
Anyway, head left from the entrance and you'll come to a screen with a cave.
Don't bother going in. Chop down the bush and uncover the Time Portal hidden
there.
STEP BACK IN TIME
Head right to where the goron dancing game entrance would be...and still is.
Talk to the guy at the bottom of the steps and get his to shift. Then head up
the steps. Use Pegasus Fruit and the Roc's Feather to leap across the gaps. Head
up the steps. If you want some phat cash - and who doesn't - switch hook across
to the chest and open it for a huge blue rupee worth 100.
Head out of the cave and down a screen. Whack the three tektites and then use
the switch hook to move that green vine seed to the cleft in the wall. Using the
Song of Flow, it's time to head...
BACK TO THE FUTURE
Head up the vine and to the right. Pick up the topmost rock to uncover another
time portal. You'll need this in a bit. First though, enter the Goron Minecart
game. The aim of the game is to destroy all the crystals with your peashooter as
you go past. A hint. Fire a shot up to destroy a crystal before you even get in
the cart. You need to hit ALL 12 crystals to win the Goron Rug. It takes
practice. Once you have the rug, you can play again for the boomerang if you
want. But that is VERY difficult...
Head outside and use the time portal to...
STEP BACK IN TIME
Head up into the Goron Swordball Game. Your aim here is to destroy white blocks,
not purple ones. POINTS FOR
WHITE BLOCKS = +30
WHITE ANGELS = +100
PURPLE BLOCKS = -10
PURPLE FIENDS = -50
Your prize is the Yougan Drink. Head outside and drop off the ledge, avoiding
the Grass Hoarder who comes rushing across at you. If you need some health, head
into the cave. Make sure you collect the fruit on the Mystery Tree so that you
can warp to this place again with Gale Fruit if you want. Drop of the ledge.
You'll find yourself outside the Goron Dancing Game (again). Use the Song of
Flow to go...
BACK TO THE FUTURE
Head into the cave and give the nice goron at the bottom of the steps your Goron
Rug. He'll give you a nice Goron Pot in return. head back outside and step back
through your temporary portal and
STEP BACK IN TIME
Go into the Goron Dancing game and talk to the nice Goron at the bottom of the
steps. Give him your Goron Pot. In return you'll get his Tough Goron Award 2001.
Head outside and go...
BACK TO THE FUTURE
Head into the Goron Dancing Game (getting repetitive?!) and head up the steps.
Head across the gaps using the switch hook and up the stairs. Then go up the
next set of stairs (next to the sign) Head up and talk to the goron there. He'll
see you have the Tough Goron Award 2001 and challenge you to his bomb game.
Accept and he'll show you the prize you are playing for - the MERMAID KEY, which
opens LEVEL 6 in the PRESENT. The key to this game is Pegasus Fruit. Use it and
run round the outside of the room in a circle. Loads of bombs will be chucked
in. You simply have to avoid being blown up by any of them. Its fairly simple...
(He says!)
From the bomb game, head up the stairs and out the doorway. Now you need to work
your way back to the entrance to the Dancing Game and
STEP BACK IN TIME
Head up the stairs in the dancing game, leap across the pits, then go up the
stairs. You should be in a room where you got that huge blue rupee and there's a
lone goron sitting on the floor. Go talk to him. It seems that he's quite
thirsty. He gives you a book or something in return for your Yougan Drink. Go
back down the stairs, across the pits, and down the stairs again. Head up to the
dancing game. Beat the game having chosen the first option (this doesn't mean
getting a perfect score btw) to receive the RED MERMAID KEY, which will open the
door to LEVEL 6 in THE PAST. Now you have both keys, time to head out to DUNGEON
6 which is next to the warp point a screen to the left of the Dancing Game
entrance in the PRESENT, and under the waterfall in the same location in the
PAST. Remember, if you open up a new room in the past or present, it will be
available in the other time zone. You have to play through the dungeon in BOTH
time periods to complete it... GOOD LUCK.......!
LEVEL 6: THE MERMAID'S CAVE
Dungeon Item: Merman Suit
Sub-boss: Vire
Boss: Big Octo
Dungeon Treasure: Mountain of Memory
Hurrah. Another Essence gained, and you're one step closer to global domination.
No wait a bit, wrong game. Sorry. Now you are in line to head back to town and
go and see what the commotion is at the castle. Warp back to town using the
Ember Tree and Gale Fruit. Then head up to the castle when HARK! 'tis the funky
music de Ralph! Listen to his funky tune for a bit, or until you get sick of it
(which may or may not be too long depending on how enamoured you are with your
Gameboy's amazing sound system, then head up after him into the castle.
Watch out for the remarkably Pokemonesque music as you enter Anbi's Castle. Now,
there are four things that you have to do here. One in each of the four diagonal
compass directions (NW,SW,NE,SE). It doesn't matter which order you do them, but
the basic idea is to avoid the guards and press the button. It requires timing
and skill, so if you are a self-confessed gaming deity then you should have no
problem here.
Once you have cleared the path, you should have figured out where to go. Head to
the screen to the direct east of the entrance and chop down the bush that
allows you access to a secret stairway. I could tell you to go down it, but you
may already have figured out that by yourself. *grin*
Down the stairs, dive underwater and swim left using the somewhat difficult to
get used to controls for the merman suit. There are no enemies down here, but
there are some whirlpools. Get used to avoiding these, you'll need to do a lot
more of it in a bit.
Head up at the left hand side of the whirlpools and you find yourself inside the
castle proper. Push the blocks out the way. Be aware that any guards that see
you will NOT automatically throw you out of the castle. You get to fight them if
you wish. Three to four hits sends 'em running off.
You'll want to be heading left two screens and going up the steps, avoiding or
hacking the guards as you see fit. You'll then want to head right two screens
and stock up on goodies from under the shrubbery. Then head up to face a
familiar - or not so familiar - foe.
Yep, it's Nayru under Veran's evil influence. Get ready to rumble. And because
I'm feeling nice I'm even gonna tell you how to beat her. When she raises her
arms to fire laser blasts at you, fire a Mystery Fruit at her (use the
peashooter of simply dump some on her from the seed satchel). Then Veran's
shadow will momentarily flee the body. Use the switch hook on it and then hit
the shadow with your sword. Three hits and its outa commission for the moment.
Queen Anbi comes in to congratulate you (I think), but discovers to her peril
that Veran is not at all dead. After taking possession of Anbi's body, Veran
summons the guards. Ralph comes rushing in, and Nayru quickly uses her sorceress
powers to transport you three through time and...
BACK TO THE FUTURE
After a brief conversation with the Maku Tree, that little kid who you felt
really sorry for right at the start - you know, the one who gets turned to stone
- returns to life, and the monkeys reappear. It seems that time has returned to
normal now Nayru is safe. For rescuing her, Nayru will teach you the incredibly
useful SONG OF TIME!!!!
Here enters an old man with a blue cane (cane of byrna from Z3 anyone?) who says
stuff to you. If you are playing a passworded game, Koume and Kotake appear here
instead. After some more chit-chat with Ralph, Nayru and the Maku Tree, you are
free to carry on with your quest for the 8 Essences. Next stop, Zora's Domain...
Right, head back to where Rafton's House would have been if it survived into the
future. Its just down and across the bridge from the mermaid statue for those of
you who can't remember. Jump into the sea and swim left, down, down, left and
you should come to a house. Utilise the power of the Harp of Ages and...
STEP BACK IN TIME
In the Past, head left twice and up the steps. Play the song of Time to head...
BACK TO THE FUTURE
Dive underwater and head out the top right corner. Head down to the bottom of
the screen and switch hook across the gap, then resurface. Once on dry land play
the Song of Time again to...
STEP BACK IN TIME
Head left two screens and down. Go up the steps but NOT onto the next screen.
Instead play the Song of Time just at the top of the steps. then play the Song
of Time to head...
BACK TO THE FUTURE
Dive underwater and head down, using the switch hook to cross the icky slime
stuff. Head left and congratulations, you've reached Zora's Domain. The music is
quite nice and relaxing here, so you should enjoy your stay.
The first thing you'll want to do is surface and head up a screen to the Gale
Tree. This ensures that you can warp to Zora's Domain whenever you wish without
having to go through that tedious time-traveling sequence again.
Now dive underwater again and head up to Zora's Palace, where you will discover
that the King is dead. This is obviously not a good thing! But he can't always
have been dead, so there must have been a TIME when he was alive. And no, I
don't apologise for that blatantly poor pun. Head back to the Gale Tree and use
the song of Time to...
STEP BACK IN TIME
Head up and dive down to see his Majesty, King Zora, who tells you he is ill. He
needs something to make him better. Those of you who have played Majora's Mask
will know the situation that Koume (or Kotake, I can never tell them apart) was
in. Zora is in the same state - but his ailment can be cured by a Magic Potion
from Syrup's shop. Time to go back to the town and use the Harp of Ages to go...
BACK TO THE FUTURE
Head to the Graveyard (and yes, that infernal bush is back once again). Head to
Syrup's shop and buy a Magic Potion for 300 rupees. What? Not enough cash? If
you are a little short on moolah there was a chest in Zora's palace with a giant
red rupee in which you may just have to borrow (well, steal - he doesn't ask for
it back!)
Once you have the Potion, head back to King Zora in the past using the powers of
Gale Fruit and the Harp of Ages...
STEP BACK IN TIME
When you reach Zora, talk to him and choose the first option to give him your
Potion. He'll spout a load of stuff at you, which I assume is a thankyou. Now
leave him and head...
BACK TO THE FUTURE
Go and see King Zora, still alive after 400 years thanks to you, and he will
give you the LIBRARY KEY! Hurrah.
Head out of the palace door and right three screens. Surface, then use the Harp
of Ages to...
STEP BACK IN TIME
Use the Switch Hook to head left and enter the Octofairy's Cave. Why do we call
her the Octofairy? Well, a) because she doesn't yet have an official name, and
b) because she has a problem - she's been turned into an Octorok! Obviously this
isn't a form she wishes to continue living in, so its your job to help her out.
For this, you need to head right two screens from her cave and use the Library
Key to open the LIBRARY... Don't bother going in though, just use the Song of
Time to head...
BACK TO THE FUTURE
Head into the library and up a screen. Talk to the wizened old geezer in green
and borrow the book from him. Then head out and...
STEP BACK IN TIME
Now head into the Library in the past and up a screen. Place the book on the
pedestal and follow the directions set out in it. These should take you to the
next book. I am unsure as to whether the directions are always the same, but
nevertheless I have listed the directions I had to follow, which I wrote down as
I went. You always have to read the book, even if you know the directions. To
judge the distance, note that the torches on the walls are spaced out evenly in
a grid-like manner. This should be a BIG clue!
R.R.R.R.U.U.R.R. takes you to the second book.
U.U.L.U.U.R.U. takes you to the third book.
L.L.U.L.L.L. takes you to the fourth book.
D.L.L.L.U.L.L.L. takes you to the fifth book.
D.R.D.D.L.L.D.D.D. takes you to the sixth book.
R.D.R.R.U.R.U.R.R. takes you to the man in the center.
Speak to the guy in the center and he will reward you with an Orange Potion,
then warp you back into the main library. Head outside and left twice, the go
into the Octofairy's cave and give her the potion. She'll be dead chuffed at
being turned back into a normal Great Fairy, and will rid the seas of Labrynna
from that nasty slime stuff. Note that she can also heal you if you go back
to her, the same as normal Great Fairies.
Its now much easier to travel around Zora's Domain. Go and see the King in the
Past and see what he has to say, then go and see him in the future. Then from
his palace, head down, left and up twice to see Lord Jabu-Jabu. He'll open his
mouth and allow you to enter Dungeon 7 - Lord Jabu-Jabu's Stomach.
LEVEL 7: LORD JABU-JABU'S STOMACH
Dungeon Item: Lvl. 2 Switch Hook
Sub-boss: Fat Angler
Boss: Giant Birii
Dungeon Treasure: Sea of Memory
.............................TO BE CONTINUED.................................
**********
ITEMS/EQUIPMENT
WEAPONS/ARMOUR Lvl.1/Lvl.2/Lvl.3 Swords / Daigoron's Sword - The lvl.1 sword is
your basic weapon. You either receive it from Impa, journey through Hero's
Cave, or have it in your inventory to start with. It does average damage. The
lvl.2, or White, Sword does 2x damage and has the ability to shoot beams of
energy at your enemies when you are at full health. The lvl.3, Master, Sword
is the strongest sword in the game that you can use with one hand. It does
treble normal damage, and retains the laser shooting ability of the Iron
Sword. The Daigoron Blade is a massive 2-handed thing which fills both of your
inventory slots. It has an impressive reach, and will hit anything within
a 90- degree arc when swung. It is quite slow though, and can't be used for
a whirling blade attack which makes it useless against Ganon.
Lvl.1/Lvl.2/Lvl.3 Shields - All of these shields are available from shops once
you have attained them for the first time. The lvl.1 shield is you
basic shield. It helps against arrows and deku seeds, but that's about it. The
lvl.2 - Iron - Shield guards against stronger attacks that before (it also
changes the shield sprite on the game screen!). You receive it in the
Subrosian Iron trading sequence (in OoS), or from a Tokagejin (in OoA). The
lvl.3 - Mirror - Shield doesn't look any different from the lvl.2 shield on
the game screen, but it is very powerful, repelling most attacks
- including Beamos lasers. You need a password to get it though.
Boomerang - The basic boomerang is won from the Mincart Game. It is a (fairly )
long-range weapon which you can use to flip crystal switches and stun most
enemies. On certain enemies (such as sparks) it kills them and turns them
into fairies.
THE MAIN ARTEFACT
Harp of Ages - The Harp of Ages is the main artifact in Oracle of Ages.
You can learn three magical songs for it - the songs of Echo, Flow, and Time.
Echo opens up the small Time Portals situated throughout Labrynna. Flow lets
you warp from one period to another anywhere in the world (but not back
again). Time lets you warp between time periods wherever and whenever you
wish.
OTHER EQUIPABLE ITEMS
Magic Seed Bag - This magical bag can hold the various types of mysterious
seeds that you acquire on your journey. It can be upgraded by talking
to certain people, and by passwords.
Ember, Scent, Pegasus, Gale, and Mystery Seeds
Ember Seeds set things on fire. This can be used against most enemies,
as well as bushes, grass etc.
Scent Seeds act as bait. Many of the more stupid enemies (Ropes
especially)
will rush towards it.
Pegasus Seeds give you impressive speed, allowing you to charge quickly
at enemies or escape out of their range. When coupled with the
Roc's
Feather it allows you to jump further.
Gale Seeds allow you to warp to any of the Mysterious Trees that you
have visited in the game. When you use it a little map will be bought
up
so you can select your destination.
Mystery Seeds do mysterious things. The most common thing you will be
doing
with them is talking to owl statues, but they are also of great use
against fiery bosses.
Lvl.1 Power Bracelet / Lvl.2 Power Glove - One of the first items you'll get
in either games, and certainly one of the most useful. The Power Bracelet lets
you heft pots, bushes etc., and lets you push along the heavy rollers found
in some dungeons. The Power Glove is even more powerful. It allows you to
lift HUGE statues, but apart from that functions pretty much the same as the
Power Bracelet. As a side note, both items allow you to carry around Demitri
the
dodongo...
Lvl.1 Roc's Feather - Probably the most useful item in the game (in my
opinion), the Roc's Feather allows you to jump. This lets you avoid attacks,
leap over pits (as long as it is only one pit - if you time it right you might
just make it over two), and burst Tingle's balloon. Shovel - The Shovel lets you
dig the ground if it is soft enough. This uncovers hearts, rupees, and other
items - and occasionally the odd Rope or Spider.
Bombs/Bombchu - Bombs are very useful. They allow you to blow away cracked
blocks and walls (and open up dungeon 2 in OoA). They can be thrown if you are
moving (how fast you move determines how far you throw them), or simply placed
on the ground. They can take out multiple enemies at once, and are the only way
that you can kill Facade. Bombchu are a password-only item. They have the same
effect as bombs, except you simply put them on the ground. They travel for a
short distance (through any interposing obstacles) then explode. I haven't found
a real use for them yet though...
Horn - There are various horns to be got in the game (though you can only
carry one...). Each horn calls one of the 3 animals. They are won in
minigames, or bought in shops, or given to you. Horns can also be used to kill
Pol's Voices.
Moosh Horn -This horn lets you summon the blue, winged bear Moosh whenever
you wish.
Ricky Horn - This horn lets you summon Ricky, the kangaroo with boxing
gloves, whenever you wish.
Demitri Horn- Lets you summon the aquatic dodongo, Demitri, when you
wish.
Lvl.1/lvl.2 Switchhook - Although inferior to the original hookshot, the Switch
Hook has its uses. When it shoots out its chain and attaches to something,
instead of you being drawn towards it, you simply change places with it. This
breaks certain items like pots and grass if you switch them, but for enemies and
certain diamond blocks you merely exchange places. The level 2 version has a
longer chain and shoots it out faster.
Cane of Somaria - This magical cane creates blocks, the same size as a normal
dungeon block. They can be pushed around at will, but as soon as you use the
cane again the block disappears. The blocks can also be used as steps in the
side-scrolling bits of the game.
SPECIAL ITEMS (used automatically from inventory)
Boxing Glove - A boxing glove found at (I-5). It belongs to Ricky the Kangaroo
and won't appear there until he appears outside the graveyard.
Flippers - These allow you to swim in shallow waters without just sinking
like
a stone. You can also dive underwater with them on, but only for a short period
of time. You swim using the directional button, and A to go faster.
Merman Suit - This allows you to swim in deep water, such as the ocean. You can
also dive in deep water and stay there to explore. You swim differently with
the merman suit, tapping the direction you want to go repetitively to speed up.
It takes a bit of getting used to.
Red Potion - This potion is automatically when you are reduced to 0 hearts.
It restores you to full health, then disappears. It usually costs 300 rupees
from Syrup the Witch, but it can also be won off Maple if she is carrying one
when she runs into you.
Sea Map - This map you get from Tingle the Cartographer. You need it to cross
the sea on a raft.
New Compass (in dungeons only) - This compass reveals where the chest and boss
are hidden within a dungeon. It also chimes if there is a key hidden in a room
when you enter.
New Dungeon Map (in dungeons only) - This shows you a full map of the
dungeon. Rooms you have entered are in blue, otherwise they are just grey
squares with no definable entrance/exit.
New Bosskey (in dungeons only) - This is the only key that will open the door to
the Boss Room. It is usually the last dungeon item you will find (unless
you've
missed the map or compass). You almost always need your new piece of equipment
to reach it.
Gasha Seeds - Gasha Seeds, are planted in the small soft soil patches
located
(and often hidden) throughout Holodrum and Labrynna. They grow (after a period
of time) into trees bearing a red fruit. Cut down the fruit to receive an
item,
which is often a ring or a red potion...
Magic Ring Box - These boxes are used to hold Magic Rings. The first one you
get from Vasu the Ring Appraiser. It can hold one ring, which you equip through
your inventory. The box can be upgraded to hold 3 and 5 rings...
Magic Ring - There are 64 of these rings, and most of them have special
powers.
DUNGEON KEYS
Grave Key - This golden key is shaped in the image of a skull and opens
dungeon
1: The Spirit Grave.
Crown Key - This red ruby key is given to you by Darunia, the Goron Elder. It
lets
you enter dungeon 5: The Crown Dungeon..
Mermaid Keys - These two keys open up level 6: The Mermaid's Cave in both past
and present in OoA. The Ancient Mermaid Key is red (found in the past). The
Mermaid Key is blue (found in the present).
Library Key - This key is given to
you by King Zora after you save him from dying. It opens up the Library near
Zora's domain in the past, also allowing you to access the library in the
present.
**********
THANKS TO
Me, Myself, I - It's all mine I tell you; allllllllll mine!.... No, actually I
have to be a little serious in this bit. I couldn't have put either this
or
my website (from which most of the info in this walkthrough is taken) together
without the help of the following Zelda Deities....
ASTROBLUE - Without his knowledge of Japanese, I would never have completed the
game, let alone put up a site with accurate content...
SHDWRLM3 - Again, this guy helped me out considerably when completing AGES. He's
also the guy that has a go at me for putting something stupid up on my site, and
is usually the first to congratulate me on my latest piece of digital
creativity...
MEOWTH346 - Without Meowth's assistance I wouldn't have been able to get the
RINGS pics for my website. The rings info shall be appearing in a FAQ near you
(hopefully this one, but no doubt someone will steal it and claim it as their
own...) some time soooooon!
GAMEFAQS.COM - Special thanks go out to everyone on the GAMEFAQS.COM Oracles
Messageboards. These courageous individuals helped out this inferior website
designer with little thought for themselves... Such selfless kindness should
be
rewarded, and eventually I'll get round to making a full list of your names...
CAPCOM/FLAGSHIP/NINTENDO - They made the game, and its traditional to thank the
guys who made the game you right the FAQ about...
DISCLAIMER
And now the legal stuff:-
1) I am in NO WAY affiliated with Nintendo or its affiliates, nor anyone
involved in making this game. All names, characters, items, places etc. named in
this FAQ are owned by Nintendo and its affiliates (unless they are really badly
translated...)
2) I am, unfortunately, responsible for the slew of bad jokes in this document.
My apologies. I couldn't help myself at some points...
3) This FAQ is copyright (c) DEMAJEN PRODUCTIONS 2001. ALL RIGHTS RESERVED. So
if you steal from it, I sue you... You got this??!!
4) If you want to use bits from this FAQ - ASK ME!! I might let you, I might
not... Don't just steal it because that is a very naughty thing to do, and I
will let Zanzibar the Sheep on you if you do so.... BAAAAAAAA!



