Walkthrough - Guide for The Legend Of Zelda: Oracle Of Ages
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DEMAJEN'S "LEGEND OF ZELDA: ORACLE OF AGES" WALKTHROUGH V.03 Updated 05/05/2001 WELCOME to my horribly simple, allegedly witty, and occasionally long-winded WALKTHROUGH to the LEGEND OF ZELDA: ORACLE OF AGES game. This walkthrough is designed for those people who (like me) speak ABSOLUTELY NO JAPANESE WHATSOEVER. Its so simple, even Tony Blair could understand it! (No offence intended Mr. Blair!) It has no discernable format, no obvious breaks, and absolutely no DUNGEON WALKTHROUGHS whatsoever. Go read a proper walkthrough if you wanna know how to do the dungeons. This is designed to be a good read as well as an informative piece of literature. If you only read it for the occasional laugh, I don't care... That's what I wrote it for... This walkthrough is copyright (c) DEMAJEN PRODUCTIONS 2001. ALL RIGHTS RESERVED. If you are really desperate go ahead and steal from it...but be warned about sounding really silly if you start quoting me... ********** CONTENTS 1. The Story 2. Controls 3. Here We Go 4. Items/Equipment Weapons/Armour Main Artefact Other Equipable Items Special Items Dungeon Keys 5. Thanks To.... 6. Disclaimer ********** THE STORY In the lands of Hyrule, a lone boy rode his horse along a trail. His name was Link, and he was being led by an unseen force to Hyrule Castle. Inside the castle, upon a pedestal, sat the Triforce, a beautiful artefact of great power. Link touched the Triforce and was engulfed in blinding light. In his head sang a crystal voice... "Link... Link... The trials of the Triforce have begun!" ...and then all faded to darkness. When Link awoke, he found himself in an unfamiliar forest. Although he had travelled the length and breadth of Hyrule, he had never seen this place before. He leapt to his feet and started walking down the path. As he rounded a bend he came across Impa. Link recognized her, but didn't understand what she was doing so far away from home. Impa explained that she was searching for a young woman called Nayru, a songstress. "Will you help me search for her?" Link agreed, and travelled further into the deep forest searching for this singer of songs whom Impa wanted to find. In the center of the forest, Link found a clearing, from which the most beautiful melody he had ever heard flowed. In the center of a clearing stood a beautiful young girl with striking blue hair and a perfect voice. She was surrounded by animals that seemed to be entranced by her song. Link became similarly entranced, so beautiful was the music, but it was interrupted by Impa laughing. Everyone looked towards her as she started shaking. Nayru's singing stopped. "Nayru! Sorceress of Time! My name is Veran, and your body will be mine!" Impa's form crumpled to the floor as a black mist rose from her eyes and mouth, coalescing into a shadow with two huge evil eyes. It then solidified into a beautiful but evil woman. "Now I have the power of the Sorceress of Time, I can return the world to its former glory over which I can rule; a time when the world is full of suffering!" The body collapsed into a shadow again, which hovered for a second, before racing into the helpless Nayru's body. Nayru shook for a few seconds, and her skin took on an odd blueish tinge. Nayru/Veran spread her arms, and on a small ledge overlooking the clearing a blue radiance swirled. The evil sorceress, and the body she inhabited, leapt up to the ledge. Link was unable to reach her in time, and there was no way he could leap up there. Nayru disappeared in the radiance whilst Link watched on helplessly. As she did so, the world started to shake and waver out the corner of his eyes. Several of the animals in the clearing simply turned grey, then vanished, as if they had never existed. Something had disrupted the order of nature - the flow of time - and Link didn't have to think twice to know who was behind it. He had to stop the world becoming a world of darkness, and the only way to do this was find and destroy Veran. Link headed down another path, searching for a way to rescue Nayru. His trial had begun... ********** THE CONTROLS D-Pad - Move Link around the Main Screen Move the cursor in Menus. Swim faster with the Merman Suit on. A Button - Use the item assigned to the A Button. Assign an item to the A Button in the Sub-Screen. Talk / Read / Look Scroll through on-screen text Dive while swimming. End Cutscene (usually - not always!) B Button - Use the item assigned to the B Button. Assign an item to the B Button in the Sub-Screen. Cancel Scroll through text Dismount off Ricky, Moosh, and Demitri (if he's on land). Stroke faster while swimming using the Flippers. Start - Pause game and open the Sub-Screen Hold with the Select button to open the Save Menu. Select - View the Map Change the screen to any of 3 Sub-Menus Hold with the Start button to open the Save Menu. ********** HERE WE GO Head up and left and push the block out of the way. Talk to all the animals, and then the bear again. Watch the cutscene. Impa will give you your sword. Head down to the village and talk to Vasu the ring appraiser to get a ring box and the Meeting Ring. Head to Maku Way and speak to the Maku tree. Head right and go through the time portal after Ralph. Head to the Tower of Darkness and get the shovel. Head back to Maku Way (now in the past). Fight the moblins attacking the Maku sprout. It will open the gate. Head through the portal back to the present. Talk to the Maku tree and when it asks you a question, choose the right answer. You'll get a fruit bag. Head down a screen and burn the bush with your new fire fruit. Open the chest for 30 rupees, then head straight to the shop and spend them on a nice new shield. Head right, out of the village, until you come to a screen with a sign, a burnable bush, and some rather sinister looking trees. Burn the bush. Welcome to the graveyard. Head down the nearest stairway, go left, down then right, and burn the bottom of the two bushes. Go down the steps. Light the two torches for the Grave Key. Go back up to the stairway and head up, opening the gate with the key. Head right, then down several screens and enter the SPIRIT GRAVE. Dungeon Item: Power Bracelet Sub-boss: Giant Ghini Boss: Pumpkinhead Dungeon Treasure: Soul of Memory From the grave, head up and left. Lift the boulder and talk to the ghost with the lantern. Push the grave up and go down the steps. Talk to him again. Head back up the steps. Talk to him again to receive the Poe Clock. Head back to the village and carry on right through to the right, hefting the rock out of the way with the bracelet. Head down and round till you reach the fairy maze. Find all 3 fairies. They'll dispel the maze. Head right one screen and the remains of the 2nd dungeon will collapse. Head to Impa's house, which is right and up of the animal gathering where you first met Nayru. Push the fairy statue to the left to uncover a secret stairway. Head down to the basement and pick up the HARP OF TIME. Nayru will speak to you and teach you the SONG OF ECHO. This is the only time you get to see Nayru play her own harp! Utilise the warp point next to Impa's house by playing the Song of Echo and then stepping into the portal. Head to where the collapsed building would be. You find that you can't get in. So keep on heading left. Engage any pyromaniacal fancies you have and burn every bush in sight. Eventually you'll lift some boulders and go down some stairs. Going clockwise and heading up some more stairs, then heading down a screen will bring you to a tree with green fruit. Whack the tree with your sword to collect the fruit, then try sprinkling some on the owl statue and see what it says. Head back to the start of the forest. Ah, but you can't. A red-armoured soldier comes along and arrests you. Oh dear... BUSTED! Looks like you get to see the Queen, who would like some of the green fruit. You don't get much choice but to give her some, but you do get some nice BOMBS in return. You are then led out of the castle. Head back to the 2nd dungeon, where you can now plant a bomb! Woohoo! Enter the DUNGEON OF WINGS Dungeon Item: Roc's Feather Sub-boss: Snubbull Boss: Roulette Thwomp Dungeon Treasure: Forest of Memory Right, now that's out of the way, head towards the Fire Fruit tree in the village. From that screen go down and right, utilising the power of the feather to leap across the water. Go and talk to the guy in the house, then head back out and you'll run into Ralph. Leave him hanging on the sentence for a while whilst you update your FAQ (*grin*) and so that you can listen to his funky "RALPH" music... Head back to the present via the portal next to the Maku Sprout... Once you exit the portal, head back to the Graveyard, making your way past that bush that grows back remarkably quickly (every time you leave the screen - as opposed to the one OUTSIDE the Graveyard that never grows back... hmmm). You'll find Moosh the blue winged bear (that's a bear, that's blue, with wings; not a bear with blue wings. Please nobody else tell me that he doesn't have blue wings!!) Once you have rescued Moosh, head left and up to the pits screen. Fly over the pits utilising your new-found furry friend's flying capability, and push the gravestone out the way to reveal some steps goin' down. Sadly, Moosh won't fit down them, so you'll have to leave him here. Avoid the Helmet Beetles and the Red Gels and head up, right, and round to the lever. Pull it utilising the bracelet till it won't go back any further. Then run up the stairs to grab the FLIPPERS! With the flippers now firmly attached to your footsies, head into the water and round to the right of those stupid-looking bush things. Head left some, and pick up the COIL OF ROPE on the ledge. Had back up the steps and you'll discover Moosh has deserted you, the blighter. Oh well, just pick up the rock to your left, lob it carelessly somewhere, then jump over the pit. Burn down that bush (again), and head back to the PAST. Go and see Rafton. His (quite large) shack, is down from the mermaid statue and across the little bridge that the Chinese guy (whom I'm informed is actually just an old woman, but they look like little old Chinese guys - they clearly have moustaches - so that's what I'll call them.) Talk to him and give him the rope (use the left of the two options if you are playing in Japanese and don't understand a word of it). He'll tell you you need a special map to navigate with. Guess what! You don't have it! Head out and up, and you'll encounter Ralph (and his funky music) again. Head, BACK TO THE FUTURE... (I wonder whether the Harp of Time has a built-in FLUX CAPACITOR?!) Head back to the Graveyard entrance (don't have to burn the bush this time...) There should be a kangaroo there. His name is Ricky. He makes an irritating noise, and he's got a problem! He's lost his boxing gloves (!), and asks you to find them for him. This is fairly easy. Head down a screen, lop the bushes in half, and head through. Then down twice, left once, and dig at the base of the tree. Quite how the gloves ended up here are a mystery to me, but go back and give them to Ricky. Rick will now let you ride in his pouch, so make use of his incredible (?) abilities and head down again, left through the bushes, and LEAP up onto the ledge... Head round and you'll meet most people's hated enemy TINGLE. I happen to like him, though, so please don't say anything nasty about him in my presence. Chop his balloon down mercilessly and talk to him. He'll give you - da da da daaa - the Sea Map. Hurrah. Time to go back and see Rafton. BACK TO THE PAST Wahay, your raft is ready, and you have a map to (try to) navigate with. You can have a play around on the open sea if you desire. Just try not to accidently walk into any whirlpools or such like. Or, alternatively, head down, right, and up twice from Rafton's Raft Shop and find yourself IMPERILLED by bad weather! Oh no... Wind, rain, lightning, and monkeys (!) get blown past. Go figure! When you wake up, you'll discover a bunch of Tokagejin (that's lizardmen for anyone not in the know - i.e.. just about every none-Japanese-speaking person playing this game) who are nicking all your equipment. The cads! Head down a screen and push that green seed thing right twice so its at the base of the cleft in the wall (this saves time later - trust me). Carry on right, then down, and grab your shovel back. (NB: If you are playing a passworded game, the lizardman here gets chased of by Rosa the Orange Subrosian girl). Head north and into a cave to retrieve your sword. Head back up and left, then up the steps and right, down through some bushes, and talk to the Deku to buy a shield for 50 rupees). Down from there, again save time by pushing the green thing to the base of the cleft in the wall. The head down, right, and up 3x to the shop. Here, swap your shovel for the power bracelet. Head back to that screen with the pits and steps you just came down. Head through that small gap to the right, heft the boulder out the way, and go down the steps. Head through the cave and up the other steps to get your bombs back! Woohoo! Blast your way back, opening the chest for a Gasha seed if you want. Head back towards the shop place, stopping to bomb the OBVIOUSLY-FAKE wall. Enter and play the mini-game. You need the Power Bracelet to do so, so its best to get it out of the way. Tactics on playing this game? Sorry, none. Its bloody difficult. I've heard the prizes get better, but I find it too irritating to play much. Anyway, the first one is the thing you really want. Looks like a pineapple. Can't remember its proper name at the moment... Anyways, head back to the shop and swap your bracelet for the Roc's Feather. Head back to those oft-mentioned pits. Leap across and head north to another OBVIOUSLY-FAKE™ wall. Bomb it and enter. A little leaping and bombing action (and a little talking to the lizardman) later, and you'll have your flippers again. Head back to the shop and get your bracelet back (again). Head back to the watery cave and head to the top left corner, lifting the blocks and diving down the OBVIOUSLY-SUSPICIOUS™ deep water. Head round a watery route, up some stairs (hefting a rock out the way), and head left. Talk to the thieving lizardman to get your fruit pouch back. Take the quick way down off the ledge (but remember to leave then reenter the screen to push that green seed back into place). Head up and left, through the bushes, then turn right at the blue octoroks. Head through the boulders and give the pineapple thing to the guy. Jump off the ledge to the right and go see the guy in the Barter Store. He'll trade you some fruit for the Roc's Feather back. Yay! With both feather and bracelet, head back to the screen left of the pits and enter the cave there. Head through the fairly-straightforward underwater bit, up the stairs, and out the door. There's the blighter with the Harp of Time. Give it back! By now, all but the most unobservant of you will have noticed the time portal next to the hut in the lizardman village. Go and use it. If you have the Bag of Scents from the trading sequence, the guy in the hut to the south of the portal wants it! Anyway, utilising the power of vines, make your way round to where that pineapple got planted. But my how its grown! Its a new fruit type everybody! Grab some! They are Eltete Fruit and they act as bait for enemies which crowd around it if they can. However, it has a more immediate use - the guy in the shop would like some, and will gladly swap you your shovel for it! BACK TO THE PAST Take your shovel, your bracelet, and your feather back to where you found the harp of time. Head up, left, and down from there, dig your way to the portal, and activate it using the HARP. Ignore the time portal to the north and make your way round. Time to enter the 3rd Dungeon. The MOONLIGHT SHRINE. Dungeon Item: Peashooter Sub-boss: Drill Moll Boss: Shadow Poe Witch Dungeon Treasure: Beast of Memory After you beat the dungeon, you'll get a nice little cutscene showing you that that Tower is getting taller. After its over, head down, left, and up to where two of those nasty Tokagejin are bullying Demitri the red dodongo. Talk to them and give them some fire fruit to send 'em off an earn Demitri's thanks. Hop on his back and take a short journey north till you hit a familiar coast. Head into the cave to the south of Tingle and do the old ricochet effect with the peashooter that you've had plenty of opportunity to master in the last dungeon. Head up and talk to the koolah-lumpa (!) man and upgrade your seed bag!! Head back to the town, and here you have to make a choice. What's your favorite of the three animals? If its Demitri the Dodongo, head into the shop and buy the horn for 150 rupees. If its Moosh, don't buy the horn. If its Ricky...err...well actually I don't know how you get Ricky in AGES, and no one I've spoken to does, so that might just have been a cameo for him... Anyway, the next bit is fairly simple. Head left out of town until you see the path leading up to the Happy Mask Shop. There should be a bridge to your right, and a switch. Hit the bush in front of the switch with a pyro fruit (burn baby burn) and then hit the switch to make the bridge extend across the water. Hurrah. Head across and up. DON'T hit the green BUZZ BLOBS with your sword unless you want a shock. You might try sprinkling different fruits on them though... This next bit looks different depending on if you bought the horn or not. If you wanted Demitri (and bought the horn), this plateau is all watery. If its Moosh you want there are lots of pits to fly over. If its Ricky...well, as I said before... Anyway, go talk to the Head Carpenter by the unfinished bridge. He'll tell you that his 3 apprentices/sons have galavanted off like the camp guys they are (anyone remember how they run in the N64 games? hee hee! ahem, yes...anyway back to the walkthrough). You won't be able to do much, so head back the way you came. You'll run into the blue Naughty Fairy. He tells you that there seems to be a problem in the Fairy Forest (probably). So head back there and wander around until you find your animal of choice, who seems to have wandered in and got stuck in the Maze. Rescue him/her/it/whatever and head back to the Plateau. You'll get (insert animal's name here)'s horn too! This means you can call him/her..etc.. whenever you wish. (Incidently, you can carry Demitri with the POWER BRACELET). Anyway, back on the Plateau, make your way round the obstacles and talk to the 3 carpenters. They're easy enough to find, but they are in different places depending on which animal you have. After they've all bounded off, they'll finish building the bridge across the river (denying the laws of physic as they do so, but hey its only a game!) WELCOME TO VOLCANO TOWN Yes, congratulations, you've made it to Volcano Town. Why's it called volcano town? Err...duh! Head left from the entrance to the town and you'll come across a new kind of Fruit Tree. This is a Pyuu tree. Its fruit creates little whirlwinds that carry you to any other fruit trees on the world map. You'll be using these A LOT!!! Also, to the left and right of the tree are bushes. Lop 'em down to uncover two time portals. Why are there two of them? I really don't know, but I suspect it is something to do with keeping the balance of the town, a theme which you are about to find out is very important. Use one of the portals (doesn't matter which). Explore Volcano Town for a bit (shouldn't take too long, there only being 5 buildings and all), and talk to everybody there. The guy in the top-right house should give you something which looks like a mouldy red pepper. You'll need this in a bit. Head to the opposite side of town and exit down and left, avoiding the blue guards with spears. Head left a screen and up twice, avoiding the guards and the evil Zora blasting you with fireballs. Do you see the OBVIOUSLY-SUSPICIOUS™ bit of deep water out all on its own? If not, get your eyes tested or retrace the steps I've just said. Dive under the water. Avoid, the fish things (cheep-cheeps I think they're called) and exit into Touki's house. Stand on the nice green tile and play Touki a song. He'll be so impressed that he'll teach you one of his own. After a brief burst of the "Frantic Music™" you'll get the SONG OF FLOW! Those of you familiar with Zelda on the SNES will understand if I say MAGIC MIRROR when citing what this song does. For the others of you, the song of flow opens a portal between times. Only one of these portals can be open at any time, and the only way to shut it is to either step back through it or use the Song of Echo to use a time portal. For a piece of heart, go down one screen, then left one screen and lurk in the bottom left whilst playing the song of flow. Walk across to the right when you reach the present and pick up the heart piece. Head back to the past and dawdle on right, down, then left. Stay to the bottom left and again play the song of flow to transport yourself to the present. Down, right, down, left, down, right, and up the gap takes you to a screen with a boulder. But hark, what lurks beneath said hunk of rock? Why, 'tis a time portal. Use it! Head down a screen and push the green seed to the right. You should know how this works by now. Then head up and into the big ominous cave. Head up the stairs and turn right. Exit the door and push the red "thing" to the left. This diverts the flow of the water. Head back to the seeds screen and use the song of flow to travel to the Present. Head up the vines on the right and swim to the right. Take the top-right exit off the water screen and head up and round. You'll find a time portal sitting atop the screen with the flow diverter. Use it. Head back round to the right. This time, when you hit the water take the bottom exit. Continue round, killin' critters that attack you, until you find a climbing wall. Head up the wall, staying central unless a boulder happens to bounce down directly above you, and enter the cave at the top. Why am I doing this? I probably forgot to mention that this is where the REPAIR MAN lives. Remember this place for other events later on (such as getting the level 2 sword. This is where you bring the BROKEN SWORD PARTS). Head inside and talk to the bloke. Answer with the left answer to his questions, then follow him down the stairs. Talk to him and play a little minigame. The object of the game is to hit the purple helmet beetles into the pits before the minecart runs down the MAGIC PEPPER THING... Trouble is, the only way you can divert the track to avoid the PEPPER is to stand on the button, and when these beetle things keep bumping into you, that's quite hard to do. It may take you a few times, but persevere. When you win, the guy will repair the PEPPER for you. Time to head back to VOLCANO TOWN. Head right from the repairman's cave and drop off the ledge. Head up the stairs and left to the big Town Hall place. Go in and place the PEPPER on the altar which is just ahead of the entrance. This will stop the volcano erupting. Head up to where it is and use the song of flow to warp forwards to a different present - a present where Volcano Town has not been wiped out by the eruptions. Where the volcano used to be now sits a dungeon!! Enter DUNGEON 4 - SKULL DUNGEON. Dungeon Item: Switch Hook (Lvl.1) Sub-boss: Armos Knight Boss: Patra Dungeon Treasure: Flame of Memory So, where to now? Back to the Maku... And yes, I did use Maka previously, but we have official names now so I shall be using them... Why don't I go back and edit the others? Because I don't want to... :P On your way, you may want to stop by the Happy Mask Shop (to the left of the bridge, near the switch) and swap your Delicious Meat (if you have it) for a Doggy Mask. Give this to Mamamu Yan in Rennu Town. Continue on to the Maku Tree and use the time portal to her right. Use the Song of Echo and go to the PAST Head across the pits, up, then left. Use the switch hook to get across the gap, then head left to the cave entrance. (NB. There is a soil patch hidden under the bushes if you are interested.) Talk to all the Gorons in the cave. They are stuck and can't get through to their main caves. What to do? Well, leave them and go outside, then use the Song of Flow to travel BACK TO THE FUTURE.... Head straight back into the cave and wonder up the steps in the bottom right corner of the complex. The head left and up the stairs on the raised platform. Wander out the door to the south, watching out for the ugly moblin things... When you are out in the open, head right 3 screens and pick up the suspicious rock. This will be the SECOND ROCK, not the first rock, which hides a Hoarder underneath. If you are confused by what I mean here, it might catch you out... *grin* Under the rock is a Time Portal. Use it to head TO THE PAST Head back 3 screens to the left and head up the little staircase. Head up a screen to the funky swirly tree which holds the PEGASUS FRUIT (official name... original Japanese was SASSA for anyone interested). These let you run fast for a short period of time. Coupled with the Roc's Feather, they allow you to jump further. Head right a screen and use the Song of Flow to warp BACK TO THE FUTURE... Enter the Purple Fortress via the left door. Use the PEGASUS FRUIT straight away as you sprint round the passage. The floor collapses behind you. Watch out, it might catch up... Head up the stairs and admire the rows of bomb flowers. Pity you can't pick 'em. Head up the stairs again... But wait, what's this. It seems this fortress is occupied by Wart...ahem... I mean Boss Brin, the Moblin King (no relation to David Bowie, the Goblin King...although in a world called Labrynna you could be surprised!!!) Time for a fairly fun game (in which you CAN die btw). Pick up the big bomb Bowie throws at you and hurl it back just before it explodes (otherwise he'll pick it up and hurl it again), while avoiding the bombs that the two moblins chuck... You'll need the Power Bracelet equipped to pick up the big bomb, and the Pegasus Fruit can help you avoid the little ones... 6 hits and he's a gonna! The Gorons will then come and thankyou for freeing them from the Moblin hypocrisy. Their reward? A BOMB FLOWER! All you can do now is STEP BACK IN TIME... and go and see those Gorons near the cave entrance again. The bomb flower might help alleviate their work a little or OBLITERATE IT COMPLETELY!!! The Goron Elder, who I assume to be Darunia from previous Zelda games, is impressed, and gives you the Crown Key as a reward for clearing his caves... BACK TO THE FUTURE for you. Head to the cave entrance that was hidden behind Fort de Bowie (that's Brin's Fort for those of you who don't appreciate my wit shame on you!). Use Pegasus Fruits and Roc's Feather to clear the gaps, heading right and out the door in the bottom right. Head left a screen and behold; 'tis DUNGEON 5: THE CROWN DUNGEON Dungeon Item: Cane of Somaria Sub-boss: Smasher Boss: Evil Cloud Dungeon Treasure: Earth of Memory Head right from the Crown Dungeon and take the right-hand cave entrance. Work your way through, avoiding the keese, and go up the stairs into a room with a curled-up goron and some blocks. Push the top one right, then the one underneath it down into the pit. Ignore the next one, but push the right-hand one below it down, and the one to its left across into the pit. Head out of the door and head right. Head up and into the cave mouth ahead. Go down the steps, kill the red Zol waiting to leap on you, then step on the button to make the bridge. Avoid the moldorm, making your way along the top of the screen, then down and out of the cave, back into the sunshine of Labrynna. Head down twice (watching out for Leevers and the Like-Like), then right twice (watching out for octoroks and like-likes, and a hoarder hidden in a lone bush near the bottom left of the screen. Burn the OBVIOUSLY SUSPICIOUS™ bush if you want. There's a little old git down there who takes some of your cash. Heading up, there are two caves. If you are low on health, go into the left one and pick up a fairy or two. Then head into the right-hand one. Head up and play the most frustrating game in the world - the Goron Dancing Game. You have to follow the pattern then blue goron sets out by tapping the A and B buttons in time. This seems to be kinda random, however, and in some case you have to be spot on to the millisecond. Still, when you've won (eventually) you'll receive the goron mask/headband thing, which lets you access the rest of the Goron Mountains. Head down and talk to the guy napping at the bottom of the steps. Head up the steps and left, using the switch hook to get you across the gaps. Head out of the cave mouth and go down. Watch out for the Rock Hoarder (he's the southernmost rock). There's also a soil patch hidden under a rock on this screen. Go right and drop off the ledge. This puts you back outside the door to the dancing game. Why did I make you go that way round? Well, remember that screen with the sign and steps going up. That's the way to the Goron Bomb Game. Remember it!! Anyway, head left from the entrance and you'll come to a screen with a cave. Don't bother going in. Chop down the bush and uncover the Time Portal hidden there. STEP BACK IN TIME Head right to where the goron dancing game entrance would be...and still is. Talk to the guy at the bottom of the steps and get his to shift. Then head up the steps. Use Pegasus Fruit and the Roc's Feather to leap across the gaps. Head up the steps. If you want some phat cash - and who doesn't - switch hook across to the chest and open it for a huge blue rupee worth 100. Head out of the cave and down a screen. Whack the three tektites and then use the switch hook to move that green vine seed to the cleft in the wall. Using the Song of Flow, it's time to head... BACK TO THE FUTURE Head up the vine and to the right. Pick up the topmost rock to uncover another time portal. You'll need this in a bit. First though, enter the Goron Minecart game. The aim of the game is to destroy all the crystals with your peashooter as you go past. A hint. Fire a shot up to destroy a crystal before you even get in the cart. You need to hit ALL 12 crystals to win the Goron Rug. It takes practice. Once you have the rug, you can play again for the boomerang if you want. But that is VERY difficult... Head outside and use the time portal to... STEP BACK IN TIME Head up into the Goron Swordball Game. Your aim here is to destroy white blocks, not purple ones. POINTS FOR WHITE BLOCKS = +30 WHITE ANGELS = +100 PURPLE BLOCKS = -10 PURPLE FIENDS = -50 Your prize is the Yougan Drink. Head outside and drop off the ledge, avoiding the Grass Hoarder who comes rushing across at you. If you need some health, head into the cave. Make sure you collect the fruit on the Mystery Tree so that you can warp to this place again with Gale Fruit if you want. Drop of the ledge. You'll find yourself outside the Goron Dancing Game (again). Use the Song of Flow to go... BACK TO THE FUTURE Head into the cave and give the nice goron at the bottom of the steps your Goron Rug. He'll give you a nice Goron Pot in return. head back outside and step back through your temporary portal and STEP BACK IN TIME Go into the Goron Dancing game and talk to the nice Goron at the bottom of the steps. Give him your Goron Pot. In return you'll get his Tough Goron Award 2001. Head outside and go... BACK TO THE FUTURE Head into the Goron Dancing Game (getting repetitive?!) and head up the steps. Head across the gaps using the switch hook and up the stairs. Then go up the next set of stairs (next to the sign) Head up and talk to the goron there. He'll see you have the Tough Goron Award 2001 and challenge you to his bomb game. Accept and he'll show you the prize you are playing for - the MERMAID KEY, which opens LEVEL 6 in the PRESENT. The key to this game is Pegasus Fruit. Use it and run round the outside of the room in a circle. Loads of bombs will be chucked in. You simply have to avoid being blown up by any of them. Its fairly simple... (He says!) From the bomb game, head up the stairs and out the doorway. Now you need to work your way back to the entrance to the Dancing Game and STEP BACK IN TIME Head up the stairs in the dancing game, leap across the pits, then go up the stairs. You should be in a room where you got that huge blue rupee and there's a lone goron sitting on the floor. Go talk to him. It seems that he's quite thirsty. He gives you a book or something in return for your Yougan Drink. Go back down the stairs, across the pits, and down the stairs again. Head up to the dancing game. Beat the game having chosen the first option (this doesn't mean getting a perfect score btw) to receive the RED MERMAID KEY, which will open the door to LEVEL 6 in THE PAST. Now you have both keys, time to head out to DUNGEON 6 which is next to the warp point a screen to the left of the Dancing Game entrance in the PRESENT, and under the waterfall in the same location in the PAST. Remember, if you open up a new room in the past or present, it will be available in the other time zone. You have to play through the dungeon in BOTH time periods to complete it... GOOD LUCK.......! LEVEL 6: THE MERMAID'S CAVE Dungeon Item: Merman Suit Sub-boss: Vire Boss: Big Octo Dungeon Treasure: Mountain of Memory Hurrah. Another Essence gained, and you're one step closer to global domination. No wait a bit, wrong game. Sorry. Now you are in line to head back to town and go and see what the commotion is at the castle. Warp back to town using the Ember Tree and Gale Fruit. Then head up to the castle when HARK! 'tis the funky music de Ralph! Listen to his funky tune for a bit, or until you get sick of it (which may or may not be too long depending on how enamoured you are with your Gameboy's amazing sound system, then head up after him into the castle. Watch out for the remarkably Pokemonesque music as you enter Anbi's Castle. Now, there are four things that you have to do here. One in each of the four diagonal compass directions (NW,SW,NE,SE). It doesn't matter which order you do them, but the basic idea is to avoid the guards and press the button. It requires timing and skill, so if you are a self-confessed gaming deity then you should have no problem here. Once you have cleared the path, you should have figured out where to go. Head to the screen to the direct east of the entrance and chop down the bush that allows you access to a secret stairway. I could tell you to go down it, but you may already have figured out that by yourself. *grin* Down the stairs, dive underwater and swim left using the somewhat difficult to get used to controls for the merman suit. There are no enemies down here, but there are some whirlpools. Get used to avoiding these, you'll need to do a lot more of it in a bit. Head up at the left hand side of the whirlpools and you find yourself inside the castle proper. Push the blocks out the way. Be aware that any guards that see you will NOT automatically throw you out of the castle. You get to fight them if you wish. Three to four hits sends 'em running off. You'll want to be heading left two screens and going up the steps, avoiding or hacking the guards as you see fit. You'll then want to head right two screens and stock up on goodies from under the shrubbery. Then head up to face a familiar - or not so familiar - foe. Yep, it's Nayru under Veran's evil influence. Get ready to rumble. And because I'm feeling nice I'm even gonna tell you how to beat her. When she raises her arms to fire laser blasts at you, fire a Mystery Fruit at her (use the peashooter of simply dump some on her from the seed satchel). Then Veran's shadow will momentarily flee the body. Use the switch hook on it and then hit the shadow with your sword. Three hits and its outa commission for the moment. Queen Anbi comes in to congratulate you (I think), but discovers to her peril that Veran is not at all dead. After taking possession of Anbi's body, Veran summons the guards. Ralph comes rushing in, and Nayru quickly uses her sorceress powers to transport you three through time and... BACK TO THE FUTURE After a brief conversation with the Maku Tree, that little kid who you felt really sorry for right at the start - you know, the one who gets turned to stone - returns to life, and the monkeys reappear. It seems that time has returned to normal now Nayru is safe. For rescuing her, Nayru will teach you the incredibly useful SONG OF TIME!!!! Here enters an old man with a blue cane (cane of byrna from Z3 anyone?) who says stuff to you. If you are playing a passworded game, Koume and Kotake appear here instead. After some more chit-chat with Ralph, Nayru and the Maku Tree, you are free to carry on with your quest for the 8 Essences. Next stop, Zora's Domain... Right, head back to where Rafton's House would have been if it survived into the future. Its just down and across the bridge from the mermaid statue for those of you who can't remember. Jump into the sea and swim left, down, down, left and you should come to a house. Utilise the power of the Harp of Ages and... STEP BACK IN TIME In the Past, head left twice and up the steps. Play the song of Time to head... BACK TO THE FUTURE Dive underwater and head out the top right corner. Head down to the bottom of the screen and switch hook across the gap, then resurface. Once on dry land play the Song of Time again to... STEP BACK IN TIME Head left two screens and down. Go up the steps but NOT onto the next screen. Instead play the Song of Time just at the top of the steps. then play the Song of Time to head... BACK TO THE FUTURE Dive underwater and head down, using the switch hook to cross the icky slime stuff. Head left and congratulations, you've reached Zora's Domain. The music is quite nice and relaxing here, so you should enjoy your stay. The first thing you'll want to do is surface and head up a screen to the Gale Tree. This ensures that you can warp to Zora's Domain whenever you wish without having to go through that tedious time-traveling sequence again. Now dive underwater again and head up to Zora's Palace, where you will discover that the King is dead. This is obviously not a good thing! But he can't always have been dead, so there must have been a TIME when he was alive. And no, I don't apologise for that blatantly poor pun. Head back to the Gale Tree and use the song of Time to... STEP BACK IN TIME Head up and dive down to see his Majesty, King Zora, who tells you he is ill. He needs something to make him better. Those of you who have played Majora's Mask will know the situation that Koume (or Kotake, I can never tell them apart) was in. Zora is in the same state - but his ailment can be cured by a Magic Potion from Syrup's shop. Time to go back to the town and use the Harp of Ages to go... BACK TO THE FUTURE Head to the Graveyard (and yes, that infernal bush is back once again). Head to Syrup's shop and buy a Magic Potion for 300 rupees. What? Not enough cash? If you are a little short on moolah there was a chest in Zora's palace with a giant red rupee in which you may just have to borrow (well, steal - he doesn't ask for it back!) Once you have the Potion, head back to King Zora in the past using the powers of Gale Fruit and the Harp of Ages... STEP BACK IN TIME When you reach Zora, talk to him and choose the first option to give him your Potion. He'll spout a load of stuff at you, which I assume is a thankyou. Now leave him and head... BACK TO THE FUTURE Go and see King Zora, still alive after 400 years thanks to you, and he will give you the LIBRARY KEY! Hurrah. Head out of the palace door and right three screens. Surface, then use the Harp of Ages to... STEP BACK IN TIME Use the Switch Hook to head left and enter the Octofairy's Cave. Why do we call her the Octofairy? Well, a) because she doesn't yet have an official name, and b) because she has a problem - she's been turned into an Octorok! Obviously this isn't a form she wishes to continue living in, so its your job to help her out. For this, you need to head right two screens from her cave and use the Library Key to open the LIBRARY... Don't bother going in though, just use the Song of Time to head... BACK TO THE FUTURE Head into the library and up a screen. Talk to the wizened old geezer in green and borrow the book from him. Then head out and... STEP BACK IN TIME Now head into the Library in the past and up a screen. Place the book on the pedestal and follow the directions set out in it. These should take you to the next book. I am unsure as to whether the directions are always the same, but nevertheless I have listed the directions I had to follow, which I wrote down as I went. You always have to read the book, even if you know the directions. To judge the distance, note that the torches on the walls are spaced out evenly in a grid-like manner. This should be a BIG clue! R.R.R.R.U.U.R.R. takes you to the second book. U.U.L.U.U.R.U. takes you to the third book. L.L.U.L.L.L. takes you to the fourth book. D.L.L.L.U.L.L.L. takes you to the fifth book. D.R.D.D.L.L.D.D.D. takes you to the sixth book. R.D.R.R.U.R.U.R.R. takes you to the man in the center. Speak to the guy in the center and he will reward you with an Orange Potion, then warp you back into the main library. Head outside and left twice, the go into the Octofairy's cave and give her the potion. She'll be dead chuffed at being turned back into a normal Great Fairy, and will rid the seas of Labrynna from that nasty slime stuff. Note that she can also heal you if you go back to her, the same as normal Great Fairies. Its now much easier to travel around Zora's Domain. Go and see the King in the Past and see what he has to say, then go and see him in the future. Then from his palace, head down, left and up twice to see Lord Jabu-Jabu. He'll open his mouth and allow you to enter Dungeon 7 - Lord Jabu-Jabu's Stomach. LEVEL 7: LORD JABU-JABU'S STOMACH Dungeon Item: Lvl. 2 Switch Hook Sub-boss: Fat Angler Boss: Giant Birii Dungeon Treasure: Sea of Memory .............................TO BE CONTINUED................................. ********** ITEMS/EQUIPMENT WEAPONS/ARMOUR Lvl.1/Lvl.2/Lvl.3 Swords / Daigoron's Sword - The lvl.1 sword is your basic weapon. You either receive it from Impa, journey through Hero's Cave, or have it in your inventory to start with. It does average damage. The lvl.2, or White, Sword does 2x damage and has the ability to shoot beams of energy at your enemies when you are at full health. The lvl.3, Master, Sword is the strongest sword in the game that you can use with one hand. It does treble normal damage, and retains the laser shooting ability of the Iron Sword. The Daigoron Blade is a massive 2-handed thing which fills both of your inventory slots. It has an impressive reach, and will hit anything within a 90- degree arc when swung. It is quite slow though, and can't be used for a whirling blade attack which makes it useless against Ganon. Lvl.1/Lvl.2/Lvl.3 Shields - All of these shields are available from shops once you have attained them for the first time. The lvl.1 shield is you basic shield. It helps against arrows and deku seeds, but that's about it. The lvl.2 - Iron - Shield guards against stronger attacks that before (it also changes the shield sprite on the game screen!). You receive it in the Subrosian Iron trading sequence (in OoS), or from a Tokagejin (in OoA). The lvl.3 - Mirror - Shield doesn't look any different from the lvl.2 shield on the game screen, but it is very powerful, repelling most attacks - including Beamos lasers. You need a password to get it though. Boomerang - The basic boomerang is won from the Mincart Game. It is a (fairly ) long-range weapon which you can use to flip crystal switches and stun most enemies. On certain enemies (such as sparks) it kills them and turns them into fairies. THE MAIN ARTEFACT Harp of Ages - The Harp of Ages is the main artifact in Oracle of Ages. You can learn three magical songs for it - the songs of Echo, Flow, and Time. Echo opens up the small Time Portals situated throughout Labrynna. Flow lets you warp from one period to another anywhere in the world (but not back again). Time lets you warp between time periods wherever and whenever you wish. OTHER EQUIPABLE ITEMS Magic Seed Bag - This magical bag can hold the various types of mysterious seeds that you acquire on your journey. It can be upgraded by talking to certain people, and by passwords. Ember, Scent, Pegasus, Gale, and Mystery Seeds Ember Seeds set things on fire. This can be used against most enemies, as well as bushes, grass etc. Scent Seeds act as bait. Many of the more stupid enemies (Ropes especially) will rush towards it. Pegasus Seeds give you impressive speed, allowing you to charge quickly at enemies or escape out of their range. When coupled with the Roc's Feather it allows you to jump further. Gale Seeds allow you to warp to any of the Mysterious Trees that you have visited in the game. When you use it a little map will be bought up so you can select your destination. Mystery Seeds do mysterious things. The most common thing you will be doing with them is talking to owl statues, but they are also of great use against fiery bosses. Lvl.1 Power Bracelet / Lvl.2 Power Glove - One of the first items you'll get in either games, and certainly one of the most useful. The Power Bracelet lets you heft pots, bushes etc., and lets you push along the heavy rollers found in some dungeons. The Power Glove is even more powerful. It allows you to lift HUGE statues, but apart from that functions pretty much the same as the Power Bracelet. As a side note, both items allow you to carry around Demitri the dodongo... Lvl.1 Roc's Feather - Probably the most useful item in the game (in my opinion), the Roc's Feather allows you to jump. This lets you avoid attacks, leap over pits (as long as it is only one pit - if you time it right you might just make it over two), and burst Tingle's balloon. Shovel - The Shovel lets you dig the ground if it is soft enough. This uncovers hearts, rupees, and other items - and occasionally the odd Rope or Spider. Bombs/Bombchu - Bombs are very useful. They allow you to blow away cracked blocks and walls (and open up dungeon 2 in OoA). They can be thrown if you are moving (how fast you move determines how far you throw them), or simply placed on the ground. They can take out multiple enemies at once, and are the only way that you can kill Facade. Bombchu are a password-only item. They have the same effect as bombs, except you simply put them on the ground. They travel for a short distance (through any interposing obstacles) then explode. I haven't found a real use for them yet though... Horn - There are various horns to be got in the game (though you can only carry one...). Each horn calls one of the 3 animals. They are won in minigames, or bought in shops, or given to you. Horns can also be used to kill Pol's Voices. Moosh Horn -This horn lets you summon the blue, winged bear Moosh whenever you wish. Ricky Horn - This horn lets you summon Ricky, the kangaroo with boxing gloves, whenever you wish. Demitri Horn- Lets you summon the aquatic dodongo, Demitri, when you wish. Lvl.1/lvl.2 Switchhook - Although inferior to the original hookshot, the Switch Hook has its uses. When it shoots out its chain and attaches to something, instead of you being drawn towards it, you simply change places with it. This breaks certain items like pots and grass if you switch them, but for enemies and certain diamond blocks you merely exchange places. The level 2 version has a longer chain and shoots it out faster. Cane of Somaria - This magical cane creates blocks, the same size as a normal dungeon block. They can be pushed around at will, but as soon as you use the cane again the block disappears. The blocks can also be used as steps in the side-scrolling bits of the game. SPECIAL ITEMS (used automatically from inventory) Boxing Glove - A boxing glove found at (I-5). It belongs to Ricky the Kangaroo and won't appear there until he appears outside the graveyard. Flippers - These allow you to swim in shallow waters without just sinking like a stone. You can also dive underwater with them on, but only for a short period of time. You swim using the directional button, and A to go faster. Merman Suit - This allows you to swim in deep water, such as the ocean. You can also dive in deep water and stay there to explore. You swim differently with the merman suit, tapping the direction you want to go repetitively to speed up. It takes a bit of getting used to. Red Potion - This potion is automatically when you are reduced to 0 hearts. It restores you to full health, then disappears. It usually costs 300 rupees from Syrup the Witch, but it can also be won off Maple if she is carrying one when she runs into you. Sea Map - This map you get from Tingle the Cartographer. You need it to cross the sea on a raft. New Compass (in dungeons only) - This compass reveals where the chest and boss are hidden within a dungeon. It also chimes if there is a key hidden in a room when you enter. New Dungeon Map (in dungeons only) - This shows you a full map of the dungeon. Rooms you have entered are in blue, otherwise they are just grey squares with no definable entrance/exit. New Bosskey (in dungeons only) - This is the only key that will open the door to the Boss Room. It is usually the last dungeon item you will find (unless you've missed the map or compass). You almost always need your new piece of equipment to reach it. Gasha Seeds - Gasha Seeds, are planted in the small soft soil patches located (and often hidden) throughout Holodrum and Labrynna. They grow (after a period of time) into trees bearing a red fruit. Cut down the fruit to receive an item, which is often a ring or a red potion... Magic Ring Box - These boxes are used to hold Magic Rings. The first one you get from Vasu the Ring Appraiser. It can hold one ring, which you equip through your inventory. The box can be upgraded to hold 3 and 5 rings... Magic Ring - There are 64 of these rings, and most of them have special powers. DUNGEON KEYS Grave Key - This golden key is shaped in the image of a skull and opens dungeon 1: The Spirit Grave. Crown Key - This red ruby key is given to you by Darunia, the Goron Elder. It lets you enter dungeon 5: The Crown Dungeon.. Mermaid Keys - These two keys open up level 6: The Mermaid's Cave in both past and present in OoA. The Ancient Mermaid Key is red (found in the past). The Mermaid Key is blue (found in the present). Library Key - This key is given to you by King Zora after you save him from dying. It opens up the Library near Zora's domain in the past, also allowing you to access the library in the present. ********** THANKS TO Me, Myself, I - It's all mine I tell you; allllllllll mine!.... No, actually I have to be a little serious in this bit. I couldn't have put either this or my website (from which most of the info in this walkthrough is taken) together without the help of the following Zelda Deities.... ASTROBLUE - Without his knowledge of Japanese, I would never have completed the game, let alone put up a site with accurate content... SHDWRLM3 - Again, this guy helped me out considerably when completing AGES. He's also the guy that has a go at me for putting something stupid up on my site, and is usually the first to congratulate me on my latest piece of digital creativity... MEOWTH346 - Without Meowth's assistance I wouldn't have been able to get the RINGS pics for my website. The rings info shall be appearing in a FAQ near you (hopefully this one, but no doubt someone will steal it and claim it as their own...) some time soooooon! GAMEFAQS.COM - Special thanks go out to everyone on the GAMEFAQS.COM Oracles Messageboards. These courageous individuals helped out this inferior website designer with little thought for themselves... Such selfless kindness should be rewarded, and eventually I'll get round to making a full list of your names... CAPCOM/FLAGSHIP/NINTENDO - They made the game, and its traditional to thank the guys who made the game you right the FAQ about... DISCLAIMER And now the legal stuff:- 1) I am in NO WAY affiliated with Nintendo or its affiliates, nor anyone involved in making this game. All names, characters, items, places etc. named in this FAQ are owned by Nintendo and its affiliates (unless they are really badly translated...) 2) I am, unfortunately, responsible for the slew of bad jokes in this document. My apologies. I couldn't help myself at some points... 3) This FAQ is copyright (c) DEMAJEN PRODUCTIONS 2001. ALL RIGHTS RESERVED. So if you steal from it, I sue you... You got this??!! 4) If you want to use bits from this FAQ - ASK ME!! I might let you, I might not... Don't just steal it because that is a very naughty thing to do, and I will let Zanzibar the Sheep on you if you do so.... BAAAAAAAA!