TRON: Evolution

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"Walkthrough" Guide for TRON: Evolution

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|                               Tron: Evolution                               |
|                       Walkthrough By: redapocalypse04                       |
|                Contact: red_apocalypse2004@stewiesminions.com               |
|                                Version: 1.00                                |
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||  Table of Contents  ||
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I. Walkthrough

 Chapter 1____________________[WLK1]

 Chapter 2____________________[WLK2]

 Chapter 3____________________[WLK3]

 Chapter 4____________________[WLK4]

 Chapter 5____________________[WLK5]

 Chapter 6____________________[WLK6]

 Chapter 7____________________[WLK7]


II. Collectibles

 Tron Files___________________[COL1]

 Abraxas Shards_______________[COL2]


III. Technical________________[TECH]

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||  Walkthrough  ||
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===============================================================================
Chapter 1- Reboot                                                        [WLK1]
===============================================================================

After the cutscene, use the thumbsticks to follow the Navi Bit to Tron, who is
waiting by the elevator. After you meet up with him, you'll be tasked with 
following Quorra. This part is a platforming tutorial. The game will teach you
how to run and jump effectively, along with wall-running and some other tricks.
Eventually, you'll have to use X to throw your disc at a switch. Go through the
door and jump the gap. You won't be able to make it, but in mid-jump you can
throw a disc at the next switch, which raises a part of the floor. After this
you'll encounter another gap, but this is larger. You'll have to wall run, then
jump off and hit the switch in mid-air to raise the floor section. After 
another similar gap, you'll come out onto a walkway. The first Tron File, Navi
Bit, is directly in front of you.

After some more jumping, you'll land in an area and be forced to fight off some
enemies. Use X to throw your disc and B to melee with it. After fighting a 
few waves, hold the Right Trigger and run towards one of the benches. You'll
jump up off of it and grab the Infected Tron File above you. A cutscene then 
plays, and you'll be tasked with fighting Abraxas. First, you'll need to hit 
him with a basic X, X, X combo. Do this three times and he will jump out of the
arena. Fight off the three infected and he'll jump back in. You will now have 
to perform a Fist Strike against him three times. Do this by pressing X then 
B. He jumps out and you will have to fight more infected. Once he's back in, 
just hold the Left Trigger to block. Block three of Abraxas' discs and fight
the infected. Now, to finish Abraxas off, you'll have to hold X to charge your
disc up and then fire it at him. Do this three times to end the fight.

In the next area, you'll level up and gain access to the Core Heavy Disc. 
There's also a Disc Station nearby, which is basically the store where you can
buy upgrades. Press Back to bring up the Navi Bit, which tells you where you 
need to go. Move forward until you have to hit two switches to open the door.
In the next area, watch out for the yellow corrupted areas. Touching them will
damage you. Wallrun over the energy pad when you get to it to refill your 
health and open the next door. In the next room, you'll need to fight off some
enemies. They are vulnerable to the Heavy Disc, so use it. Press Y to perform
a heavy attack that eats up a bar of energy. You can also perform other 
attacks. Check the combo list in the pause menu to see them all. Once they're
down, run towards the thing in the middle of the floor. You will vault off of
it and it'll refill your energy. Use it to get up to the next platform. While
you're up here, look right. On top of the terminal you should see the lone 
Abraxas Shard for this chapter. Climb up the wall here and hit the switch to 
open the next door.

The next room is filled with corruption and infected. You'll need to run up 
either wall with ETCs on it and then jump off and onto the middle platform. 
Activate the node to clear the corruption off of the wall, then use it to 
leave. The infected will spawn endlessly in here, so don't bother with them, 
unless you're looking for experience. The next room has more infected and an 
energy node on the bottom floor. Also, right next to the tear drop sculpture
in the middle, you'll find the Tron File about Tron himself. Once the infected
are gone, look around on the bottom floor for two more nodes. Activate them 
to remove the corruption from the ETCs on the walls and to open the next door.

There's a Disc Station at the top of the staircse. Go down and jump off at the 
end. There are infected down here. Continue on, jumping across platforms, 
until you have to jump through a window. You'll land right in the middle of 
three infected, so act fast. Go through the door to trigger a cutscene. You'll
now have to deal with Clu's Sentries. These guys will throw discs at you. Hold
Left Trigger and press X at the right time to parry when they throw a disc.
Take them out and a Sentry V1 shows up. Just parry to take him down quickly, 
or use strong attacks. Once he's down, two regular Sentries and a Sentry V1 
come in. After they're all dead the door opens. The next door is locked, so 
climb out of the window on the opposite wall. In the enclosed space you'll 
face off against more sentries and a couple of V1 sentries. Hit the switch 
when they're all dead.

Quorra will give you the ability to grapple. Just hold the Right Trigger and 
press B to pull yourself to a grapple point. In the next room there are V2 
Sentries. These guys take a lot of damage and do a lot of damage. Try to take 
out the regular sentries first, that way you can successfully parry the V2 
attacks. Also, scope out the energy nodes and health pads in the room. After 
two waves are down, hit the switch and start climbing. You'll need to wall run
on the right wall, then jump to the next wall and run up, then jump backwards 
off of that and wall run again, then jump to the next platform. Basically, just
follow the symbols. You'll do more jumping, grappling, and switch hitting 
before you leave the room. There are also a couple of enemies just before you
hit the last switch. After you use the last grapple point, you'll climb up 
into the Sentry Tron File. Leave the room.

In the room after the next grapple point there is a Disc Station. After the 
cutscene, do some jumping around. You'll eventually reach a room with enemies.
Fight off three waves of sentries, including Heavy Sentries. These guys 
carry shields, and they can really only be damaged by doing heavy combos 
against them. Pressing the Left Trigger and hitting Y is a particularly 
effective move that will knock them down. Once they're all dead, move on. The
first grapple point in the next area will literally throw you into the Zuse
Tron File. There's a lone Heavy Sentry in your path as you jump around. After
he's dead, you'll have to use grab points to jump around to a platform with a 
Disc Station on it. Jump around some more and take down three heavy sentries.
Enter the door to start the cutscene.

After the cutscene, you'll find yourself on a Light Cycle. Stay in the right 
"lane", but still close to the middle. The final Tron File for this mission, 
Light Cycle, is on the path near the beginning. If you miss it, don't 
accelerate. You'll eventually have to jump a large gap, and if you're not 
going fast enough, you won't make it. This will put you back at the start of 
this area. After you get it, you'll have to deal with the actual race. There 
are other Tron Cycles to watch out for, though they won't get in the way much.
The main obstacles are the ones that come from above. Debris will hit the 
road and destroy chunks of it, and near the end, Gates will fly overhead and 
drop bombs. This segment isn't that long however, and there are checkpoints 
throughout. Once you finish it, this chapter is over.


===============================================================================
Chapter 2- Shutdown                                                      [WLK2]
===============================================================================

At the very beginning, you'll have to take down four sentries and then three
more sentries, and none of these guys are pushovers. Use heavy attacks 
whenever you get a chance, and then try to constantly hit them with fast 
attacks so they don't ever have a chance to throw their own discs. After 
they're dead, use the bench to reach the grab point on the wall and climb up.
When you have to wall climb on the sign, jump off and use the grapple point 
while in mid-air to continue. There's a Disc Station just after this. In the 
next room you'll have to fight some infected, including a new variant that 
likes to come up to you and explode. Not only does it do damage, but you'll be
unable to use any weapons for a short time. You won't even be able to melee.
Take them down and get up to the next level. Up here, look right. You should 
see a closed door with some stairs leading up to it. Wallrun up that door to 
the ledge above it. The Abraxas Shard for this mission is up there. After you
get that, you'll need to hit the four orange switches in the area. Two are on 
the wall on the ground floor. The third is on the inside of one of the pillars.
You'll have to run up that pillar, then jump backwards and run up the other 
pillar. Keep doing this until you can jump backwards and hit the switch. To get
the last switch, you'll need to get on top of the platform above you. There's
probably a way to do it using the icons on the wall near the platform, but I 
just wallran up to the ledge above the closed door. This is the same spot where
you will find the Abraxas Shard. From here I just wallran over and jumped to 
the platform. Once all switches are hit, use the icons beneath the closed 
door as guide to wallrun and jump onto the bridge.

After you exit that room, you'll have to do some jumping around again. Near 
the end of this section you'll use a grapple point. The platform you land on 
has the Scout Sentries Tron File, which is practically unavoidable. You'll 
come across a Disc Station shortly thereafter. Eventually you'll be on a 
long bridge. A tank will start shooting at you. As you get close to the Heavy
Sentries, the tank will blow them and a portion of the bridge away. This 
happens a couple more times. When you exit the bridge, keep running. You'll 
have to do some fast wallrunning to avoid the tank shots. When you jump from 
the second wall to the third wall, and from the third wall to the next 
platform, make sure you hold right on the thumbstick. Keep going and you will
eventually have to fight a tank on foot. The best method for this is to get 
close to the tank and use the Y button for a strong attack. If you get close
enough, the turret won't be able to keep up with you. However, be careful, 
because if the tank touches you, you will automatically die. If you need to 
recharge your energy, use the grapple points to get up to the platforms above
and vault off of the boxes at the end of each platform. These things will 
refill nearly two bars of energy.

Once the tank is down, activate the two nodes on the platforms above you to 
spawn your own Light Tank. Once inside, you'll travel along the highway, taking
out sentries, gates, and other tanks. The arrows on the road refill your health
and energy. Once you're out of the tank, you'll have to fight two V2 Heavy 
Sentries. After that, climb into the open duct. Jump around the platforms in 
the next area, but watch out for the beams that fire intermittently. At the 
end, walk into the hole that the beam shoots out of. In this room, you need to
hit the four orange switches. Hit the one on the same floor as you, then drop
into the pit and hit that one. Now go to the other side of the room and hit 
the switch on the wall there. Jump up to the platform and hit the switch 
there to shut off all the beams. Now climb the wall and use the grab points to 
get into the next hole. Use the grapple point and move forward to start the 
boss fight with a Grenade Variant of one of the Black Guards.

Before you do anything, go to the end of the platform on the left side and 
pick up the Solar Sailor Tron File. Now on to the boss fight. This guy likes to
do acrobatics around the area, throwing grenades out like fireworks wherever
he goes. If you keep your distance, it's actually not too bad, because one 
or two grenades won't do that much damage. If he gets close, though, he'll 
continually pelt you with grenades. Sometimes you won't even be able to get up
until most of your health is gone. The most effective way I found for taking
him out was to switch to the Heavy Disc and just keep using the Y button. This
seems to take his health down quite a bit, and sometimes he'll even get 
knocked down. Once he's down, the chapter ends.


===============================================================================
Chapter 3- Arjia                                                         [WLK3]
===============================================================================

Follow Quorra until you reach the cutscene. After this you'll need to climb
up the wall by the Disc Station and into the vent. The Quorra Tron File is 
right here in your path. This next section involves a whole lot of jumping 
around and some wallrunning. Eventually you'll enter a door and exit in 
another location. Before you go anywhere, look up and to your right. You 
should see the Arjia Tron File hovering next to the top of the thin beam right
next to you. Jump and run up the beam to get it. There's also a Disc Station 
on this platform. Use the grapple to get across and take down the enemies over
here. Keep climbing and you will soon have to stand on a certain spot on the
ground to cause a grapple point to appear. Use it to vault onto the crane-like
thing. Watch out for the piece that moves across the surface and emits sparks.
Further on in the platforming section you'll encounter a lone sentry. Shortly
after this you will enter a room where you have to fight off two waves of 
enemies. Don't linger around on the first floor for too long. There are plenty
of health pads on the walls above you, so use them if you have to.

There's another platforming sequence after this. You will need to watch out
for the lasers as you climb across the first tower. There are a couple of 
enemies along the way, but both are easily knocked off the edge. You'll find a
Disc Station at the end. In the next room there's two waves of enemies to 
defeat. After this, prepare for another short platforming area, this time with
a greater emphasis on giant laser avoidance. The room after this has more 
enemies, and the area after that has more platforming. This platforming 
section is really short though and has a Disc Station. The next large platform
has you fighting a bunch of enemies, which explains all the health and energy
pads. Gates will drop a few waves of enemies off, just keep using strong 
attacks. Eventually a Light Staff variant of a Black Guard will drop in. He's
not difficult to beat as long as you keep your distance. He will constantly 
block and deflect everything except for Bomb Discs, so use those to take him
down. You receive the Core Stasis Disc for your troubles.

After the cutscene, move down the long hallway. In the circular area you'll 
have to fight off a wave of enemies. After they're down, use the grapple 
points and move along the platforms. You'll come to a part where you have to 
jump to a grab point, wall run up, jump backwards, run up the next wall, and 
jump backwards to the next platform. When you land on that platform, turn 
back around and look at the wall you just ran up. You can jump onto a grab 
point and up to the Arjians Tron File from here. Keep going until you find 
yourself inside another building. Jump to the floor and fight off the sentries,
then activate one of the nodes. More enemies drop down. Finish them off and 
activate the other node. This time, the floor will start glitching. Ignore 
the enemies and get onto the central raised part, then grapple away before the
floor derezzes. Continue climbing around and exit the building before the 
entire thing disappears. Outside you'll have to deal with a few more enemies,
but the ground remains intact.

Look on the right side of the circular area. You should see something you can 
jump off of to get onto another platform. From here, wallrun/jump up to the 
next platform. You will pick up the Light Tank Tron File on your way up. Jump
around until you enter the next building. Enemies will continously come out of
the door until you wallrun across each of the inert health pads. They all have
an orange symbol on them, but it turns blue and then they turn blue once you
run across them. Also, wallrunning across the highest health pad puts you on 
the same platform as the Abraxas Shard. Go through the door, do some more 
platforming, and take out the enemies in the next building you enter. There's
a V2 Scout Sentry among them. Leave the building and do more platforming and 
laser dodging. Eventually you'll drop down and be automatically inserted into 
a Light Tank. You will also be surrounded by Heavy Sentries. Take them down and
a Gate will start dropping bombs on you. Once it's out, Gates will start 
deploying sentries all around you. Try to shoot them before they can let any 
of the sentries out. Once you take a few of them out, drive forward and the 
chapter will end.


===============================================================================
Chapter 4- The Combatant                                                 [WLK4]
===============================================================================

You start in another Light Cycle sequence. At the beginning you only have to 
worry about other Light Cycles. As you progress, things start to get pretty
crazy. Soon, bombs will be dropping everywhere, tanks will be everywhere, 
the whole place is getting blown to hell. There are two Tron Files in this 
area, but I'm not going to describe them here, because they're a pain in the 
ass to get. Go to the Collectibles section of the guide for an in-depth 
explanation. After riding for a while you'll finally be back on foot near the
game grid. Jump into the hole. There's a Disc Station here. Go down the 
stairs and jump to the second pillar. Before you move on, look on the back of
this pillar, in the indented part. There is a switch here that you need to hit.
Now jump to the platform on the left and take out the enemies. This makes a 
grapple point appear. Before you use it, look on the bottom part of the second
pillar again for another switch. Now grapple onto the next pillar and jump to
the next platform with enemies on it. Take them out, hit the switch on the 
wall, then grapple up to the next platform. The Game Grid Tron File is up here.
Jump to the walkway and you should see the door you need to open. Face the door
and look right. The last switch is on the side of the platform you just jumped
from.

In the next room, grapple across to the Disc Station. Climb up the wall to the
left of the door. Before you enter the open vent, look to the right of it to
find the CLU Tron File. Wallrun up from the platform just below the open vent
to get it. Enter the vent and drop down. Walk around the central device until
you find Gibson. A cutscene starts, and then you'll be put on the game grid 
to fight other programs. The first guy is easy to take out. The second one 
likes to hop around and will even come over to your side. After he's down, 
you'll be put into a slightly larger arena where you must face multiple 
enemies at once. Take down three waves of these guys to end the chapter.


===============================================================================
Chapter 5- Identification, Friend or Foe                                 [WLK5]
===============================================================================

Keep moving forward, through the lobby, until you reach a dead end with some 
pillars and an energy pad. Switch to your Bomb Disc and use the Y button on
the pillar with all the corruption on it. An arrow will point out where 
you're supposed to hit. This will cause the pillar to collapse, making a 
bridge. Climb to the platform above you and hit the blue wall to blow it up. 
You'll find the Bostrum Colony Tron File in there. Go through the door and 
do some jumping. You'll eventually have to jump off and hit the red switch 
in the middle of the room to open some doors on the ground floor. Inside those
doors you'll find two Advanced Infected. They are vulnerable to Stasis, so 
use it. Keep climbing around until you are back in the lobby area. Use the 
grapple point to your right to get to the platform, then hit the red switch in
the middle to open another door on the bottom floor. Go through it to start a 
cutscene.

You will now have to wipe out quite a few infected in this area. Once they're
all dead, the corruption that covers the blue wall on one side will disappear,
so you can destroy the wall. Keep climbing around and fighting enemies and 
you'll come across a Disc Station. Keep jumping around, but watch out for parts
of the environment that disappear and reappear. In the next room, you'll fight
more infected, but this time you'll have green guys to help you out. Once you
destroy them all, the corruption disappears so you can wallrun across the 
health pad. Before you do that, go through the open door to your left to find
the Bostrumites Tron File. Take out the infected on the other side and start
climbing around again. In the next room, take out the infected to erase the 
corruption so you can wallrun across. Blast open the blue wall to retrieve an
Abraxas Shard. Finish off the rest of the infected here to remove the 
corruption from a switch that you can hit. You'll need to do more platforming
around disappearing and reappearing platforms.

In the next room you have to run across the health pads to activate them, but
you must do them in order, and you'll have to fight off infected while you're
doing it. Run across the first horizontal pad, then come back and run up the
vertical pad near the entrance. Now run up the vertical pad on the other side
of the room, and then run on the last horizontal pad. In the next area, you'll
have to run away from Abraxas for a bit. In the reactor room, activate the 
two nodes on the ground floor, then climb up to the one on top of the reactor.
Activate it and you'll be put outside. Immediately look left to find the 
Heavy Sentries Tron File next to the wall. In this area you'll have to deal
with some sentries and a Black Guard. Take them down to start the Light Cycle
part. This just involves dodging debris. After the first jump you'll soon enter
a long tunnel/canyon. The Basics Tron File is near the beginning of this 
tunnel. Keep going and eventually you'll get off of the Light Cycle and begin
a boss fight with Infected Gibson. In this area you'll find the Gibson Tron
File and an Abraxas Shard, refer to the Collectibles section for more info.

At first you simply have to avoid Gibson while he's yellow. Eventually he'll
turn green. Attack him once and repeat the process a couple of times. Soon he
will jump into one of the health pads. Destroy it and he'll jump into another
one. You need to destroy it too, but there are plenty of exploding infected
that spawn around it. Once you destroy it, Gibson comes out, attacks you for a
bit, then hops back into another one. You'll need to repeat this process a few
times before he comes out of a cave. At this point, you can damage him, so go
nuts until he's dead. Next is another platforming sequence, and there's a 
Disc Station at the top. Wallrun to the next platform to pick up the Flynn
Tron File, then continue on. Eventually you'll be in a room where you have to
run across some health pads while sentries harass you. After this, jump around
some more and take out the two sentries near the Light Cycle.

After this you'll be back on the Light Cycle, dodging falling debris. Once
you're back on the main road, try to stay near the center line. After one of
the jumps, you'll find the Anon Tron File in the center of the road. Keep 
going, and don't brake or you won't win the race. When you reach the city, 
the chapter ends.


===============================================================================
Chapter 6- The Approach                                                  [WLK6]
===============================================================================

There's a Disc Station at the beginning. In the circular area, you'll have to 
take down two tanks. The Light Disc Tron File is floating on one side of the
central pillar. After you take out both tanks, hop in your own tank and 
roll down the road. You'll have to deal with a bunch of other tanks, gates, 
and enemies before a gate blows the tank up and puts you back on foot. There's
a Disc Station here. Move into the arena and some sentries will come in. On
the right side, get on the platform and run up the middle pillar to grab the
Radia Tron File. Take out the two waves of enemies and move forward to start
the cutscene.

After the cutscene, you'll be in the boss fight with Abraxas. Go up the 
stairs and wallrun on one of the health pads to pick up the Abraxas Tron File.
Also, wallrun up one of the vertical health pads, then jump off and use the 
grapple point. You may not be able to see it, but hold Right Trigger and press
B anyway and you'll get slung into the Abraxas Shard. To take down Abraxas, 
try to get close and wait until he does a large slam that sends out a yellow
shockwave. This leaves him vulnerable to attack. Be careful, though, because
he also sends out smaller shockwave attacks that'll easily knock you off the
edge. After you take out about a quarter of his health, you'll have to move 
him under falling debris. You'll know a piece is about to fall when some blue
"liquid" starts falling to the floor. You'll have a decent amount of time to 
get him to the spot, but it still requires some finesse. Try to hide behind 
one of the small pillars to get him to come towards you. Once he's on the 
spot, a piece of debris will fall on him a few seconds later. Do this a few 
times to take him down and end the chapter.


===============================================================================
Chapter 7- End of Line                                                   [WLK7]
===============================================================================

At the very beginning, turn around and climb the steps. Go right and hop onto
the platform and continue on to find the Outlands Tron File. Now go left and 
do some platforming. You'll come across two Heavy Sentries. A few platforms 
later you'll fight some more basic enemies. Jump around some more and you'll
eventually jump onto a Gate and fly up to the large ship. Inside, fight off 
more bad guys and jump around some more. After you use the grab points, you 
should find yourself on a small platform with two enemies. Look up and to the
right for the Black Guard Tron File. Use the grapple to get onto another
platform with more enemies. Kill them all to extend a bridge to the next 
platform and activate the node. Activate two more nodes on the next platform
to bring the elevator down. Ride it to the top and take down the enemies. 
From here, jump down onto the series of walkways below you and make your way 
to the left and further down. You should see a platform that you can jump down
to with a few enemies on it. Kill them and wallrun where the orange icons are,
then jump to the grab points. Make your way around until you can jump back 
onto the walkways. Now go all the way to the right and jump down on the 
platform here. There's a Disc Station on it, along with a couple of sentries 
through the doorway. Drop down the hole.

Go through the door and take out the sentries in the next room. You'll now 
have to do some wallrunning while avoiding the jets of gas that shoot out at
you. Take out the sentries in the next room. Jump down off of the walkway 
and take out a few waves of enemies down here. After you defeat the Heavy 
Sentry, activate the two nodes that appear and use a Bomb Disc on the bomb 
crate. Drop down into the hole it blows in the floor and you'll start a Light
Cycle sequence. Near the beginning of this, you'll reach a wall and have to 
go through a tunnel. Before you do that, go up the ramp to your left and take
the top tunnel instead. The Regulator Tron File is in the middle of that 
tunnel. This whole part is pretty short and you'll just need to avoid some 
pillars. At the end there is a Disc Station. Climb into the hole to start a 
cutscene.

You'll now be stuck on a platform with some basic enemies and two Black Guard
Grenade Variants. Take them down and two Light Staff variants show up. After 
that, two Katana variants show up. Once you've defeated all of these guys, 
Abraxas returns. You'll need to use a Bomb Disc to blow up the core that 
Abraxas is connected to. After you do this, you'll have to activate two nodes
to damage him. Repeat this process for each of the four cores. At this point,
Abraxas will insert himself into the core in the middle. A bunch of exploding
infected will infinitely respawn and come running towards you. Take them out
as you make your way to the middle and use a Bomb Disc on that core to take 
Abraxas down for good. After the final cutscene the game ends.

-------------------------------------------------------------------------------

 ++++++++++++++++++
||                ||
||  Collectibles  ||
||                ||
 ++++++++++++++++++



===============================================================================
Tron Files                                                               [COL1]
===============================================================================

 _________________
|Chapter 1- Reboot|
_______________________________________________________________________________

1. Near the beginning, you'll have to jump over three gaps. Each time you jump,
   you'll be forced to throw a disc and hit a switch to raise a platform. After
   the third one, you should make your way through a door and onto a walkway
   of sorts. The Navi Bit file is right in front of you here.

2. In the area where you fight your first set of enemies. After they're dead,
   hold the Right Trigger and run towards one of the benches. You'll launch up
   off of it and grab the Infected file above you.

3. You'll eventually come to a room where you have to activate a node, which
   will take away the corruption from some ETCs and allow you to wallrun up 
   them. In the room after this, you'll fight more infected. On the bottom 
   floor, in the middle, there is a large tear drop sculpture. The Tron file 
   is hovering right next to it.

4. This one is very hard to miss. After you gain the ability to use the 
   grapple function, you'll encounter V2 Sentries for the first time. You'll 
   then have to jump and grapple around the room. The Sentry file is on the 
   last platform, right in front of the door to leave.

5. This is impossible to miss. After you first face the Heavy Sentries, you'll
   have to use a grapple point to advance in the level. When you use it, it 
   throws you into the Zuse file.

6. After the cutscene where Quorra and you talk to Zuse in the nightclub, 
   you'll be on a Light Cycle, driving down the side of the building. Stay 
   in the right "lane", but close to the middle. The Light Cycle file is in 
   your path near the beginning. If you miss it, just slow down so that you 
   fall into one of the gaps and die. It'll put you back at the beginning of
   the Light Cycle part.

 ___________________
|Chapter 2- Shutdown|
_______________________________________________________________________________

1. There is a room where you fight the yellow infected for the first time in 
   this chapter. You will then have to hit four orange switches. Once you exit
   this room you'll do some platforming. There is one grapple point at the end
   of this section. The platform you land on has the Scout Sentries file on 
   it. It's almost unavoidable.

2. At the very end of the chapter, during your boss fight with the Black 
   Guard. The Solar Sailor file is at the end of the platform, on the left side
   if your back is to the orange barrier.

 ________________
|Chapter 3- Arjia|
_______________________________________________________________________________

1. At the very beginning, just after the first cutscene, you'll have to climb
   into a duct. The Quorra file is right in your path and impossible to miss.

2. At the end of the platforming section, you'll have to wallrun across three
   health pads. You will then enter a door and exit in another location. At 
   this point the objective to infiltrate Arjia City will be complete. Look up
   and to your right. The Arjia file is hovering next to the top of the thin 
   beam right next to you. Jump and run up the beam to get it.

3. After the cutscene where Clu and then Quorra talk to a program dressed in 
   all white named Radia(sp?), you will fight some sentries in a circular area.
   After this, you'll use grapple points and start jumping across platforms. 
   There's a point where you have to jump to a grab point, run up the wall, 
   jump to the next wall and run up it, then jump to the platform. When you're
   on the platform, turn around and look at the wall you just jumped off of.
   There's a grab point you can use to get to the Arjians file.

4. After you leave the building that derezzes entirely, you'll fight a few 
   enemies on a circular platform. To continue you must find a jumping off 
   point on the right side of this platform, then wallrun/jump up to the 
   next flat surface. You will automatically pick up the Light Tank file as 
   you make your way up.

 ________________________
|Chapter 4- The Combatant|
_______________________________________________________________________________

1. After you've been on the Light Cycle for a bit, a tower will collapse and 
   block the main road. Go left and take the ramp. Stay on the middle line to 
   pick up the Tron City file. A Gate will come down near you as you get close
   to it. This is probably one of the harder files to collect. Not only is it 
   very easy to miss, but the checkpoint is literally right after the file, so
   if you mess up, you will have to back out to the main menu and start the 
   level over.

2. This is another one that you've got to pick up while on the Light Cycle. 
   The checkpoint is a couple of seconds down the road, but it's hard to 
   know if you've missed it or not, because there will be bombs going off all
   around you. You will eventually come to a point where a Gate is hovering
   over one spot in the middle of the road, just dropping bombs. Shortly after
   this, you'll have to turn right. Stay in the middle of the road here. Slow
   down if you have to. I believe the Recognizer file is on the straight just
   after the turn, but it's pretty hectic. You should pick it up just before 
   you jump down, but by that point the checkpoint may have already 
   triggered.

3. Just after you're back on foot, you'll enter a room with four pillars. You
   will have to jump across them and hit four orange switches. Near the end of
   this section you'll grapple onto a platform with the Game Grid file on it.
   Hard to miss.

4. After you get the Game Grid Tron File, you'll enter a door and a short 
   cutscene plays. You will now be in a room with four grapple points. Make 
   your way to the far platform with the Disc Station on it. Climb up to the 
   left. If you keep going, you will climb into a vent. Look to the right of 
   the open vent and you should see the CLU file hovering there. Wallrun up 
   from the platform just below the open vent to get it.

 ________________________________________
|Chapter 5- Identification, Friend or Foe|
_______________________________________________________________________________

1. Near the beginning, after you knock down a pillar using the Bomb Disc for 
   the first time. You will climb up onto another platform. There will be an
   obvious blue wall here that you can destroy. The Bostrum Colony file is 
   behind it.

2. There's a part just after a Disc Station where you'll be platforming and 
   some of the environment will disappear and reappear. After this you'll be
   in a room with some infected and some green allies. After you kill the 
   infected, some corruption will disappear from a health pad so you can 
   wallrun across. Before you do that, go through an open door to your left.
   The Bostrumites file is in here.

3. Just after you run away from Abraxas and disable the reactor, you'll be on a
   platform with some sentries and a Black Guard. Immediately look left to 
   find the Heavy Sentries file.

4. During the Light Cycle part, after the first jump, you'll enter a long 
   tunnel/canyon. The Basics file is near the beginning of this tunnel.

5. During your fight with Infected Gibson, get up on the second level and look
   around. The Gibson file is hovering above you and between two of the 
   platforms, so you can wallrun across and get it.

6. After you defeat Gibson and do some platforming, you'll come across a Disc
   Station. The Flynn file is on the very next platform.

7. When you're back on the Light Cycle, you'll eventually be back on the main
   road. The road will be broken in several places and you'll have to jump.
   After one of those jumps, you'll come across the Anon file in the middle of
   the road.

 _______________________
|Chapter 6- The Approach|
_______________________________________________________________________________

1. At the beginning, on the side of the middle structure, you'll find the Light
   Disc file.

2. After your tank gets blown up, enter the circular area. Get on the raised
   area on the right side and run up the middle pillar to get the Radia file
   hovering up there.

3. During your fight with Abraxas, go up one set of stairs and wallrun on one
   of the horizontal health pads to grab the Abraxas file.

 ______________________
|Chapter 7- End of Line|
_______________________________________________________________________________

1. At the very beginning, turn around and head up the rocks that look like 
   steps. Turn right and climb onto those rocks to grab the Outlands file.

2. After you get onto the large warship, you'll fight some enemies and then 
   do some wallrunning. After you climb across the grab points, you'll have to
   wallrun to a small platform with two enemies on it. Look up and to your 
   right as you land on the platform. The Black Guard file is hovering next to
   the wall above you.

3. You'll eventually be driving a Light Cycle around. Near the beginning of 
   this sequence, go up the ramped portion to your left. Follow the path up 
   here into a tunnel. The Regulator file is in the middle of the tunnel.


===============================================================================
Abraxas Shards                                                           [COL2]
===============================================================================

1. Found in Chapter 1. After fighting Abraxas for the first time, you'll 
   eventually enter a room and be forced to fight off some enemies. In the 
   middle of the floor there is a thing that will refill your energy if you run
   and vault off of it. Use it to get to the next platform. Look to your right
   as soon as you land. You can't miss the broken piece of Abraxas' disc. It's
   on a small platform that covers a terminal on the ground floor.

2. Found in Chapter 2. In the same room as your first encounter with the 
   yellow infected. You'll have to wallrun up to the next level, which 
   contains a lot of orange switches. On the right side there is a closed door
   with some stairs leading up to it. Wallrun up the door to the ledge above 
   it. The Abraxas Shard will be right next to you.

3. Found in Chapter 3. After you leave the building that derezzed completely,
   you'll fight some enemies and do some platforming. Once inside the next 
   building, you'll have to wallrun over some inert health pads to activate 
   them. Wallrunning across the highest health pad puts you on the same 
   platform as the Abraxas Shard, so this is very hard to miss.

4. Found in Chapter 5. After a while you'll enter a room where you and some 
   green guys fight infected. This is NOT the room where you first encounter
   the green allies. This room is further on. Once you clear the first side 
   out, the corruption will disappear from a health pad so you can wallrun 
   across. On the other side there are more infected and a blue wall that 
   you can destroy. The Abraxas Shard is behind the wall.

5. Found in Chapter 5. During your fight with Infected Gibson, get up to the
   second level. One of the platforms has a pillar on it with a health pad 
   on it. Go to the back of that pillar, run up it, then jump off and run up
   the wall behind it to grab the Abraxas Shard.

6. Found in Chapter 6. During your fight with Abraxas, run up one of the 
   vertical health pads, then jump off and use the grapple point to throw 
   yourself into the Abraxas Shard.

-------------------------------------------------------------------------------

 +++++++++++++++
||             ||
||  Technical  ||                                                        [TECH]
||             ||
 +++++++++++++++



Any website may use this guide, as long as it is kept intact and proper credit 
is given. Contact me at red_apocalypse2004@stewiesminions.com if you have any
questions about the guide or the game.

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