Walkthrough with Maps - Guide for Ganbare Goemon: Uchukaizoku Akogingu
Scroll down to read our guide named "Walkthrough with Maps" for Ganbare Goemon: Uchukaizoku Akogingu on PlayStation (PSX), or click the above links for more cheats.
The Mystical Web Site of Goemon Presents The Walkthrough with Maps for Ganbare Goemon : Uchukaizoku Akogingu! (Playstation) Brought to you by The Mystic Ninja Of The Mystical Team of Goemon -Contents- 1. Disclaimer / Legal Issues 2. Characters 3. Basic Impact Strategy 4. Special Controls 5. Stores / Houses 6. Other Important Notes 7. Walkthrough 8. Final Notes and Comments 1. Disclaimer / Legal Issues This disclaimer follows all of the disclaimer rules of The Mystical Web Site of Goemon. This walkthrough is free use for all. However, it may not be used or posted by another site without the consent of The Mystic Ninja, and it must not be sold or use for profit / barter in anyway (unless approved by The Mystic Ninja, who can be contacted at [email protected]). DO NOT CLAIM THIS WALKTHROUGH AS YOUR OWN. 2. Characters *Goemon (Guy in Blue Hair and Red Outfit) Main Weapon: Pipe Projectile Weapon: Ryo Toss Charged Up Projectile Weapon: Flaming Ryo Toss (Goes through barriers - useful for hitting switches or enemies past force fields.) *Ebisumaru (Fat Guy in all Blue Outfit) Main Weapon: Hook Glove (Used to swing on hooks to reach higher places.) Projectile Weapon: Ninja Star Charged Up Projectile Weapon: Super Ninja Star (Bounces of off walls - useful for hitting switches in hard to reach places.) *Goruku (Barbarian Guy with Green Hair and Yellow Outfit) Main Weapon: Punch or Kick (Can break blocks and rocks.) Projectile Weapon: Rock Smash Charged up Projectile Weapon: Boulder Smash (Can also break blocks, especially below you.) Other: He can push / pull blocks if you make him stand next to the block and push and hold the SQUARE button, and then use the D-pad to move the block. *Baban (Guy with Sunglasses, Brown Hair, and White Outfit) Main Weapon: Stick Slash Projectile Weapon: Sparkle Rocket (Can put out fires.) Charged Up Projectile Weapon: Super Sparkle Rocket (Can also put out fires.) Other: Jumping, and holding the Jump button (X button) will make him hover for a short time **Strength of Character Attacks (From Strongest to Weakest) Goruku (His projectile attack has almost no range) Goemon Ebisumaru Baban 3. Basic Impact Strategy (To be used in this exact manner unless otherwise noted!) *Side View Mode -Move up and down, while punching everything you can. -Keep Impact in the middle of the screen. -Use nasal bullets ONLY when too many enemies get on the screen for Impact to handle. *Battle Mode -Punch or shoot all projectiles that come at you. -Use the pipe bombs early in the game. -If the enemy tries any direct attacks (punches, etc.), BLOCK! -When in doubt, BLOCK! -When the enemy robot charges you, counter with a punch combo. -Use the powered up nasal bullets attack when possible. -Left, Left, Left, Right punch combos work well. 4. Special Controls (IMPORTANT!) All controls for this game can be found at The Mystical Web Site of Goemon's Import Page on this game (now located at http://goemon.8m.com/GoemonImport/psx1.html). However, some more specialized control tricks are: -TRIANGLE button: Skips through dialogue. -Charged-up projectiles are done by switching to the projectile weapon and then holding the ATTACK button (SQUARE button). -With Goruku, you can push/pull blocks by holding the SQUARE button and then pushing the appropriate D-pad button (left or right). -With Baban, if you press and hold the X button (the jump button), he will hover for a short time. THIS IS A VERY IMPORTANT TRICK. -With Ebisumaru, you can hook on the hooks in stages and swing, then jump to reach higher places. Sometimes, you will have to jump to another hook. You can affect how far Ebisumaru can jump from a hook by how far he swings (by pushing the left and right button on the D-pad), as well as the length of the hook (up and down on the D-pad). This affects how Ebisumaru can jump in a number of ways. This technique can also be used to reach hard-to-reach hooks, because you can use the D-pad to adjust the hook's length / direction in mid-air. The longer you hold the square (attack) button, the longer the hook stays out! -Press up on the D-pad to grab onto tightropes, ladders, etc. While on the rope, if you hold up, and then jump (X button), you can jump from the rope, and grab it again (let go of the up button if you don't want to grab the rope). YOU WILL NEED TO LEARN HOW TO DO THIS WELL. -In the mini games, X is always the action button (whether you have to JUMP in the first game, or SHOOT in the second game) 5. Stores / Houses Armor Store - Usually a medium size house with blue curtains (with Konami symbols) on the front. Use to buy backup food (rice balls, etc.), and armor/ helmets (which reflect hits and shots, respectively), which varies in strength (from weakest to strongest: straw, silver, and gold). Food Store - Usually a small house with a small orange lantern in the front. The food there refills your health immediately! Hotel - You can do two things here: 1. Save: Pick the last option, then the first option when talking to the innkeeper. 2. Hotel Stay (Refills Life): Pick the first option, and then pick from the three choices (50, 100, and 150 ryo; the most expensive, the more life that is recovered)! Fortune Teller - Usually a big decorated house with really big red curtains. If you can read Japanese, you can get hints from the fortune teller, which hints to your next objective in the game. It's free too. All of the locations of these stores / houses can be found on the town maps. (What maps, you say? Keep reading...) 6. Other Important Notes -If you got this walkthrough from The Mystical Web Site of Goemon, then you really should use the maps that are "with" this walkthrough. If you got this from GameFaqs, you need to get these maps from The Mystical Web Site of Goemon (since this is a product of that site). Go to the Goemon Imports section, and then go to this game's page. The maps are available there (and there are ALOT of references to the map, so you almost need it)! There are THREE MAPS. The website is located at http://mysticalninja.virtualave.net. This game's Import page at this site is http://goemon.8m.com/GoemonImport/psx1.html. -You should use Baban (because of his jumping and hovering abilities) when you can. However, I promise you, YOU WILL HAVE TO SWITCH CHARACTERS A LOT! -Experience points are important. Gradually, they will upgrade your weapons by three levels if you gain enough by the end of the game. An upgrade to your weapon increases its damage capabilities (and increases its range in some cases)! You get a few for picking up those small silver boxes that enemies drop when you kill them, and you get even more when enemies drop scrolls. You even get experience for killing enemies themselves, but remember that killing an enemy with a projectile gives you less experience than killing an enemy with your main weapon. Killing a boss gives you a lot of experience, but don't fight a boss with less experience than you could have earned by yourself, or your boss battles will be alot harder. You should be at the following levels at these times: 1. Level One – You start the game at this level. 2. Level Two – After you exit the Spaceship Stage. 3. Level Three – After you beat the Rock Stage Boss (Boss 3). 4. Level Four – After you complete the Japanese House Stage. -In the town view mode, sometimes there will be sparkling sign around. If you walk up to the sign and press the X button, the game will allow you to save! You can save here in the same manner that you would save at a hotel. -RULE OF GOEMON 1: Learn to go in towns and talk to everyone. Remember where people in general are. This will help you alot when you have to go back and talk to certain people in order to advance in the game. -RULE OF GOEMON 2: When you enter a town, always save your game, replenish your energy, and buy rice ball and armor. Always save money for these purposes. You should never leave a town without full energy! -Finally, a note about the three balls that you see when you pause the game...they mean NOTHING! They don't do anything, and I don't know why Konami put them there! ------------------------------------------------------------------------------- 7. Walkthrough Town 1 (Map One) Start by talk to the guy next door to the right from where you started. Then, go into the armor store (see map one), and get the item which looks like a green bag with red beads (you need it). The talk to the guy in the house to the left of where you started (try both responses; it moves the guard away from the exit). Before leaving (hopefully, you've stocked up on items by now), get the fortune doll in front of the exit gate where the guards are standing (on the left, next to the river and the wall). Then talk to the guard. After the conversation, he will move and you can exit. The Forest Jump across the rocks in the water, and when you reach the other side, go straight down for a fortune doll (it's partially covered by a tree). Go north from there, past the four statues (remember them), and follow the path until you reach a boy who is stuck behind a boulder. After the conversation, go back to the four statues, and jump in front of the second from the left a couple of times. This moves the boulder. Go back to the boy, and you will see that he is free. After another conversation with the boy, proceed on, past the big bamboo stalk (you'll have to return here later on in the game), and into the next section. Proceed east, then south past the colored caterpillars (which you can kill. Eventually, you will reach a sparkling sign (where you can save your game), and then you can proceed south to start the first stage. Forest Stage This stage's beginning is straightforward, but just remember that Ebisumaru's glove can hook on to hooks (see "Special Controls"). When you reach the ladder with an enemy that throws bombs, go to the right to collect money and food, and further right for a fortune doll. Continue right, kill the bomb-throwing guy, and jump over the bamboo spikes that fall. Go down the ladder next, and continue left for another fortune doll. Then go right, up the next ladder, and to the right for another fortune doll. Then go back down the ladder. To your right is a log wall with a switch on the other side. It will pass through, hit the switch, and allow you to move on. You will need to do this again to reach the boss's lair. Boss 1 To beat him, jump on the hands on the side, and constantly toss charged up coins at him. You must not let him get close to you, and don't forget to jump over his stars. It shouldn't be long before he is defeated. The boss is really Goruku in disguise, and he joins your group after you defeat him. Go back through the stage until you reach the waterfall near the beginning (but you need to be at the top of the waterfall. If you are on the top route, you should reach a halfway-cut tree, and Goruku will break it (showing an item). The group takes the item, and immediately you are transported to a log surfing game (which allows you to save before you begin). Log Surfin'! In this "game", you must dodge rocks, logs, and then enemies (which you can kill). Since this is LOG surfin', remember that pushing the up button makes you move down, and vice versa. During the logs and rocks sections, stay in the lower-left corner of the screen, and move back and forth from there when obstacles come your way. When the enemies with guns come, move toward the middle and eliminate oncoming enemies with coins or stars. At the end, you land in the Charred Sunlight Forest. Charred Sunlight Forest By exploring the area, you will find multiple power-ups, enemies, and a fortune doll. Eventually, you'll come to a yellow wrecked spaceship (from the game's intro) in the northwest section of this forest. Save your game at the sparkling sign to the right of the ship before entering. Spaceship Stage Use Ebisumaru’s glove to hook onto the hooks, get to the ladder, and down to the next floor. Use Goruku to push the blocks so you can get back up to the ledge (after you see that you need a pass to exit this way). Remember this place. Use the tight ropes to climb and get around, while using Goemon / Ebisumaru to shoot projectiles at enemies. Get the fortune doll, and in the next room, use Ebisumaru’s charged up projectile to hit the switch and get the key. Go back to the locked door that I told you to remember, while pushing / pulling blocks to get back there. In the next room after the locked door, climb the first ladder, and push the block on the right to the bottom floor. Then push the block to the edge so you can make the jump. Use Ebisumaru’s glove on the hooks to reach the top. Get the fortune doll, and then hit the switch at the top of the screen. In the next room, climb to the top of the room, and hit this switch using Goemon’s charged-up projectile. Collect the items here (including a fortune doll), and exit at the top to the boss. Boss 2 Jump on the elevator, and the boss will come below you. At this point, he’ll shoot blue machine gun bullets in a line (dodge them), and a red triple shot, which can be dodged by watching the direction of the bullets, then moving. After he passes you (jump over him when he does), stay on the elevator. He’ll use the same two attacks (duck to avoid them), along with two different kinds of heat seeker missiles. The red ones go overhead in an arc towards you, and the white missiles come straight for you. Eliminate the missiles by hitting them with projectiles, and hit the boss with charged up projectiles or regular projectiles when you can. After the boss is defeated, you will have a long conversation with Baban. He will join your party after the conversation is over. Once you are outside of the ship, go to the southwest part of the map to a well, which you can exit through. Now you are in a different part of the first forest. Follow the path, but when it splits, go north and hit the wooden box with Goemon’s charged-up projectile to make a fortune doll fall from the sky. Collect the fortune doll, and then continue south to return to the first town. Back to Town 1 After you save your game and replenish your health and item supply, go to the first exit of the town that leads to the forest. Once you are back in the forest, go to the really big bamboo stalk, which is located a little past where you freed the boy (I told you to remember it). When you walk in front of the bamboo stalk, a dialogue will beginning, and another character will speak to you. After the conversation is over, go to the “Old Lady’s House” in the south of town 1 (see map one). The old lady in this house will give you an item. Take the item to the man next to the bamboo stalk in the forest. After he cuts the stalk, he will give you another item. Then go way back to Baban’s yellow ship in the charred sunlight forest. When you walk in front of the ship, Baban will use the item on his ship. After this is done, go back to town 1 and go to the “Crazy Man’ House” (see map one). He will have a crowd around him, but you must talk to him. After you talk to him and the crowd leaves, go to the very southeast corner of town and talk to the old woman outside of the house. She will introduce a boy with a paper in his hands. After the dialogue is over, talk to the boy and select the first option. He will transport you to an Impact fight. They will allow you to save before you begin the side-view Impact mode. Please refer to the “Basic Impact Strategy” at the top of this document to get past this section (and remember to block this boss’s wide arm swings. Yae’s Forest You will end up in a forest, and you will talk to Yae. Use the sparkling sign in front of Impact’s skates to save the game. Along the west wall of this area, you’ll find a fortune doll. Then you’ll need to go to the far southeast section of this area to find a house, which looks like a hotel in the inside. The owner will let you stay for free (filling up your energy), and he will give you an item when you awaken (note that Ebisumaru is now a different color…). You will get another item after you exit the hotel. After all of the conversations are done, head north to find a house owned by an old lady. After talking to her for the first time, go into the back room to talk to her again. Surprisingly, she will turn into a boss that you must fight. Hit her with your weapon when she is not swinging her stick, but run away from her when she does use the stick. When she jumps, she usually leaves a hole in the ground (you can only go around these holes). It will take awhile to defeat her, but after you do, you’ll get a scroll. This item will get you past the guard in the southwest corner of this area. Go there, and talk to the guard. He will allow you to pass and enter town 2. Town 2 (Map Two) First, explore the town until you find the big crowd. Talk to the people, and then travel along the wall on the east side of town to find a fortune doll. All of the townspeople live in the southern section of the area, so go there to save, replenish energy, etc. Go to the sign in front of the castle (the sign has a face that looks like Ebisumaru, but only in purple. A conversation will start, in which we find out that the Ebisumaru that has been with you since Yae’s forest has been an imposter (?). When you get the real Ebisumaru back, enter the castle stage in front of you. Castle Stage As you proceed along and into the next room, jump on top of the turtles to get across. As you continue on, beat up the little drummer boy for a fortune doll. Move along, until you get to a ladder. Climb the ladder, and go to the left for a fortune doll, then proceed right. Duck to avoid the bullets of the metal penguins, and defeat the mini-boss (you can only hit him when his hat is on). Watch out for his hat (duck to avoid it), and avoid the roses that he throws in the air (they will float down, so you can easily avoid them). After defeating him, quickly jump to the right side to receive a fortune doll (if you miss it, you will never be able to get it again). Fall down, and beat the drummer boy for an energy dumpling. Use Goruku to break the logs after that, and then get the fortune doll before going down. Jump and punch at the same time with Goruku to break the logs in the water, and use him to pull the block over so you can proceed. You will face another mini-boss on a horse. In the boss’s first form, simply duck and hit the horse’s wheels in order to defeat it, but watch out for the flame it shoots at the ground. In the boss’s second form, just hit the horse in its head before it can run you over. After you win, you will have a conversation with a turtle before returning outside to the town. After saving/replenishing energy, etc., exit at the south exit of town (see map two). Snow Forest Do not pay attention to the sign here; they will get you lost. Along the lower left side of the maze is a fortune doll. Proceed south, then when you can no longer go south, move east, and then move north when you can’t move east anymore. You’ll reach the pathway to the next stage (you’ll know that you’ve reached it, because there will be a sparkling sign in front of the path that you can use to save. Rock Stage Proceed along and use Goemon’s charged-up projectile on the button switch to open the beam force field. Be sure that you search the bottom-right side of the room for a fortune doll before going into the next room. Next, go down into another room and go right, past the conveyor belt. Use Goruku to break the rocks, so you can go in and talk to the two guys in that room. They will give you a key after the conversation. Then proceed left for a fortune doll. Go back to the right, down past the conveyor belts. Use Baban’s hover-jump to jump over the spikes, and then get on the elevator and take it down (you should try to use Baban for the rest of this stage unless you have to switch). There is no run button, so jump repeatedly to get across the conveyor belts to get across faster. On the top-left of this room is a pot of money, and the top-right leads to the next room. Continue on, using Goruku to break the rock wall to get the energy dumpling) to fight the boss. Boss 3 This boss many different attacks: 1. When it jumps, rocks fall after it lands (dodge the rocks). 1. It shoots pellets from its mouth (duck). 1. A pick ax comes out and chops at you (move out of the ax’s range). 1. Finally, it forms a circle and shoots different fire patterns in a circle (avoid the flames). The best way to avoid all of these attacks is by hitting the boss in its pink head at all times. After it is defeated, use Goruku to push the block on the right in the hole (which blocks off the force field). Now exit to the left. Go way back until you see bats again in a room. Then head to the upper-right. Use Ebisumaru’s glove to hook onto hooks and reach the next room. Once you grab the pass in this room, you must hurry to get to the top as soon as possible, all while avoiding boulders, using Ebisumaru’s glove to hook on to hooks and move upward. Don’t forget the fortune doll at the top-right before exiting to the left. Use Goruku’s charged-up projectile to break to break the floor, and use Baban’s hover technique to clear the spikes once you are down. Climb upwards using Ebisumaru’s glove-to-hook technique. On the last hook in this room, you must have Ebisumaru swing and jump on TOP of the hook. Then have Baban hover- jump over and exit the stage. Go back to town 2. After saving your game and buying plenty of items (you’re going to need them, so buy ALOT), go to the very northwest corner of this town (in the section with rivers – see map two), and talk to the two guards. After they let you past, go north (watch out for the attacking trees), and go in the Japanese house on the left. Japanese House Stage This is the longest stage in the game, and it’s twice as long as the average stage! Go straight (duck and attack the enemies in your way), and use Goruku to break the wall. From this point on, use Baban’s hover-jump as much as possible, just to be safe! After you continue on and jump on the circular platform, you’ll notice that you can’t make the next jump. Turn around (facing the wall), duck and hit the button on the wall with your weapon. The circular platform will follow a path, so just avoid the enemies and enjoy the ride. If you get off at the first level, you can go all the way to the left for some coins. Otherwise, ride the circular to the second level (the highest you can go), and proceed right until you reach a big button. Hit it, and the spikes above will begin to drop. You must jump on top of the spikes and travel left to reach the next platform. Continue on, over the hole, or get a fortune doll. Then, drop down to the level right below you (there is an enemy there, so be careful), and continue left. In the next room, make the jumps across while watching out for falling debris. Once across, switch to Goruku and push the block close to the gold fish (while ducking the fire that it spits). Use the block to jump on top of the fish, and use Ebisumaru’s glove-hook technique to hook onto the circular platform (which you must swing and jump on top of). You will have to do this whole thing multiple times in this stage, so I will refer to this as THE GOLD FISH TECHNIQUE (remember it)! Run up the roof (don’t stop, or you’ll get hit) to get to the next room. Watch out for the enemy in this room, as he will try to attack you when your back is turned. Break the wall using Goruku, then proceed up the ladders and to the right to fight some mini-boss ninjas, and their pattern is as follows. 1. Each ninja, one at a time, does a back flip and throws a fire bomb on the ground. Just avoid them and this attack, because they are invincible at this point. 1. With half of the ground on fire, they form a super cannon, which they shoot at you. Jump over this shot. 1. They run at you and jump over you, one by one. Move with them to avoid touching them, and hit them with your weapon or a charged-up projectile. 4. One at a time, they jump down, swing their swords at you, jump up and throw a star at you. Then they jump off the screen. Avoid these attacks and retaliate with your weapon / projectile. They repeat this pattern multiple times before they are defeated. A platform will come down; use it to reach the ladder (or you can use Baban’s hover jump to jump to the platform on the left and get an energy dumpling and some coins, but remember to get back on the platform). Climb the ladder and use Goruku to break the wall on your left. Use Ebisumaru’s glove hook technique to proceed left while avoiding the spikes and enemies. Climb the ladder at the end to reach the next room. Proceed left, climb the ladder, then go left and up the next ladder to get a fortune doll. Then go back down the ladder and go right until you have to climb a ladder to proceed. Climb that ladder, and then go down the next ladder to get to the next room. Cross the platform in here while avoiding the falling enemies, and then use the GOLD FISH TECHNIQUE again. When climbing the roof here, watch out for the spikes that come out of the roof; use Ebisumaru’s glove-hook technique to avoid the spikes safely. Once you get to the top and enter the next room, continue left, climb the ladder, and go right. Push the block under the second ladder (so you can jump up and climb it), then climb up the ladder, break the wall, and push the block. Proceed down to get a fortune doll, then go back to the double ladders and push the block to the first ladder so you can jump up and climb it to reach the next room. Using Ebisumaru’s glove- hook technique (and a good swinging motion), climb to the top by going up the left side, and then continue left to the next room. In this room, you must proceed left and cross the platforms while avoiding the falling debris, then use the GOLD FISH TECHNIQUE. Climb the roof to get to the next room. Proceed right, and use Baban’s hover jump after you climb the ladder here to reach the next room. In here, jump on the red dog’s to get higher (it works like a trampoline). Use Baban to get the coins on the upper-left side of this room, and then exit on the upper-right. Go through the next room, and prepare to meet the boss. Boss 4 He has a good arsenal of attacks: 1. He slams his “weapon” at you (just avoid it). 2. He charges up and shoots fire at you. Attack him until he’s about to shoot the fire, then avoid his attack. 3. He rides his “weapon” like a horse and tries to bounce on you (dodge and attack this maneuver). 4. He charges up, and then his weapon sucks you in. Attack him repeatedly, then prepare to get sucked in! He will repeat this pattern until he is defeated. He will leave behind energy dumplings, money, and an ax-like item (which you must collect). Exit to the right, where you will have to fight the mini-boss ninjas again (they have some slightly new attacks, but they have the same attack patterns). Continue right after you defeat them. Kill the enemies, and break the wall with Goruku in this room to proceed, but you might want to jump up to the left and get the money and energy dumpling up there before breaking the second wall using Goruku and climbing down the ladder. Once you have climbed down, crawl to the left, follow the ladders (climbing up and down), and use the tight rope after getting the fortune doll below the tight rope. In the next section, jump off the ladder and use Goruku to jump over the last GOLD FISH and down the roof. Next, proceed down the roof while avoiding the enemies, and then go left and jump across the disappearing platforms to get a gold fortune doll and money. Go to the edge and jump on the moving platform to get back to the other side. Exit to the right, where you must fight the final boss of this stage. Boss 5 His attacks are as follows: 1. He waves his fan. Don’t get hit by the fan, but you can hit him constantly with your weapon/projectile. 2. He jumps around (move around him and attack him). 3. He shoots lobsters out of his arm. Use Goruku (since he is the strongest) to eliminate the lobsters quickly. Use the D-pad to shake them off of you if they get attached to you. 4. He floats above you and tries to drop on top of you. When he falls, move out of the way, and then attack him. When he is halfway defeated, he will stop fighting (you can’t attack him anymore). Instead, a treasure box full of coins will drop down. When you collect them, the fight will continue. After you finally defeat him, another treasure box will fall, and it contains another ax-like item (similar to the one that you got from the first boss in this stage). Collect the items and exit to the right. Once you are back in town, go between the now-burnt-down Japanese houses, and go through the gate to talk to the Buddha Statue (see map two). The statue will take your two ax items and transport you to town 3. Town 3 (Map Three) This is a very large town, but that doesn’t mean that you can’t stock up on items and save your game! Don’t go into the Alien Castle yet. Instead, refer to map three to reach the Lava Stage (it’s in the northwest section of the town). When crossing the rocks in the lava to reach the stage, remember that Baban’s projectile eliminates fires, and don’t forget the fortune doll on the right path and the energy dumpling on the left path. Take the middle route to reach the next stage. Lava Stage Proceed right until you reach an electric force field. Use Goemon’s charged-up projectile to eliminate the enemy on the outside of the barrier, and then use Ebisumaru’s charged-up projectile star to hit the switch that is located in the hole in the ceiling (try jumping on the blue pillow in front of the frog, then releasing the star at the right time to make it to the switch). Once the force field is down, use the frog to jump up to the platform where the force field was, BUT DON’T JUMP DOWN! Instead, use Baban’s hover-jump to reach the platform on the other side, where you can then proceed to the right for a fortune doll. Now go back to the lower level and proceed right (while using Baban’s projectile to eliminate the fires). Proceed on, and climb the ladder (you can use that rock that you pass to get the fortune doll if you pull it back there). After you climb the ladder, you need to go to the left and eliminate the flames using Baban’s projectile. Then go back to the ladder and use Goruku to push the rock all the way to the right so you can jump up and continue on. Once on top, duck and use a projectile to eliminate the enemy, then use Baban’s hover-jump to cross the gap and continue on to the ladder, which you must climb. Once at the top, prepare for the hardest section in the game. Eliminate the enemy here, and then use Ebisumaru’s glove hook to reach the top. This requires a lot of practice, and you will probably fall many times before making it to the top. Just remember to jump at the top of you swing, and top push the attack button again to latch onto the next hook RIGHT AFTER YOU JUMP. In many cases, you will have to jump on top of the hook that you are using (especially if it doesn’t have a flame on it), and at times, you must adjust the length of the glove in mid-jump! In the middle section, jump to the right side of the hook, latch on to it, allow one swing, and then jump to reach the platform on the left. Do not allow your glove’s length to get to long, or you will hit the flaming hook below. You will need to use this technique again when you reach the top of this room, so I will refer to it then as the RIGHT HOOK TECHNIQUE. Near the top, use Ebisumaru’s charged-up star projectile to hit the switch, and you can bounce another star of the ledge on the right to eliminate the enemy that is protecting the fortune doll. Jump on the hook above you, and use the RIGHT HOOK TECHNIQUE on that very same hook to reach the fortune doll. Use this same technique (except that you’re on the left this time) to reach the right ledge and proceed to the next room. Proceed right, and use Baban’s projectile to eliminate the flames. Then go past the second frog and eliminate some more frogs on the ground to get another fortune doll, and then go back to the frog and use him to reach the higher platform (but eliminate the flames here also). Once you’ve eliminated these flames, proceed right. Use the third frog here to make the next tough jump, and then proceed to the next room. Next, you will need to guide the circular platform down while avoiding the fireballs (or you can simply jump down and stay on the right if you have enough energy/armor). Exit at the bottom to the right. Continue right in this room, while killing the fire dragons, avoiding the lava balls, and making the jump. Exit at the end to fight the boss. Boss 6 You should use Goruku to fight this boss (because of his strength). This boss’s attacks are: 1. A straight-arm attack, and then he jumps to the other side of the screen. Attack him until he is ready to hit you, to move to avoid his attack. Follow him when he moves to the jumps to the other side of the screen, and then attack him some more. 2. Same as above, except that his attack is diagonal (use the same strategy). 3. He gets on a pair of skis and moves around the screen (jump over him). 4. He shoots a circular dual laser at you. When he powers it up, you can get close enough to him so that you can avoid the laser and hit him at the same time without the laser touching you. However, you must not be so close that you touch him, or you will lose energy. 5. He rolls around the screen (avoid him and retaliate with your weapons/projectiles when possible). 6. He hovers in the air and shoots a bunch of duel weapons at you. When he begins, hurry and place yourself in between the two flames that come from his booster pack below him. Then he will shoot a number of twin projectiles at you, which split apart and try to intersect at you! Don’t forget that you are stuck in between the flames, and you can’t escape. You can duck to avoid some, or jump to avoid him and attack at the same time. If you continue to jump and attack him, he will soon die. When he is defeated, a girl will give you an item, and you will exit the stage after the conversation is over. Once you are back in town 3, save the game and stock up on items. Then head back toward the beginning of the town and climb up all of the stairs to enter the Alien Castle Stage (see map three). Alien Castle Stage Proceed right, talk to the “computer”, and continue to proceed right. Go down the ladder in the next room, and use Goruku to break all of the blocks. Go down the right ladder for money and a fortune doll, and then go down the left ladder to continue on. Once you are down the ladder, simply jump down the right side of the room and exit to the right. In the next room, you must cross on the tight rope while avoiding the flames. This can be done by simply dodging the flames and/or by jumping or the flames and catching the flames again (for more on how to do this, see “Special Controls” at the top of this document). Baban is the best for this section. Once you are across, climb the ladder, but remember this spot (you’ll have to return here later). In the next room, jump up using the platforms, and then proceed to the left. Climb the first rope to the top, then use Goruku to break the block and get the fortune doll. Then go back down and to the left, pass the enemies and the cannon guys (who are invincible). Climb the ladder at the end and jump up to the top of the room using the platforms, and go past the ladder to the right at the top. Use Goruku to break the blocks as you continue, then go back and to the ladder you passed and climb down it. Go to the right, and use Ebisumaru’s glove-hook technique to get to the top, and then swing to the ladder on the left. Climb the ladder and use the tight rope to cross the gap, and continue on. There, you will talk to a king statue, who will make certain platforms work. Now head way back to that spot that I told you to remember (it’s after the part where you had to cross the tight rope while dodging the flames; it’s the last room that you see lava in). Once you are there, jump on the glowing platform on the right to reach the next room on the right. In this room, proceed down the ladders and the platforms while the platforms are beneath the ladders. Avoid the flames here, and don’t forget to pick up the fortune doll, money, and the energy dumpling before you continue up the ladder and into the boss’s room. Boss 7 His attacks are plentiful, and they are: 1. He throws his fan item at you. Get close to him, duck to avoid the fan, and attack him. 2. **He throws a paper bird in the air, then he pulls out a croquet mallet, stacks croquet pieces, and he begins to wacks the pieces at you. Move to the other side of the screen so the paper bird will not attack you. Then you can hit or jump over the pieces that he wacks at you, but you MUST hit the flashing head back at him. When the head hits him, he will release an item. You must get this item as soon as possible. 3. If you don’t hit the flashing head back at him, he will walk across the room. At this time, you must use Ebisumaru’s glove-hook technique to latch onto the hooks above and avoid him (he is too tall to jump over). Then he will repeat steps 1 and 2. But if you do hit him with the flashing head and get the item… 4. He throws spinning tops at you (attack the tops, then attack him). 5. Repeat step 2. 6. If you don’t hit the flashing head back at him, he will walk across the room. At this time, you must use Ebisumaru’s glove-hook technique to latch onto the hooks above and avoid him (he is too tall to jump over). Then he will repeat steps 1 and 2. But if you do hit him with the flashing head and get the item… 7. He has a yo-yo, which he winds up and swings at you. Attack him when the yo- yo is winding up, and run away when he is ready to swing. 8. Repeat step 2. 9. If you don’t hit the flashing head back at him, he will walk across the room. At this time, you must use Ebisumaru’s glove-hook technique to latch onto the hooks above and avoid him (he is too tall to jump over). Then he will repeat steps 1 and 2. But if you do hit him with the flashing head and get the item… 10. He shoots 3 swirling balls, which attacks you as he walks across the room. Eliminate the balls, and use Ebisumaru’s glove-hook technique on the hooks above to get over pass him. 11. Repeat step 2. 12. If you don’t hit the flashing head back at him, he will walk across the room. At this time, you must use Ebisumaru’s glove-hook technique to latch onto the hooks above and avoid him (he is too tall to jump over). Then he will repeat steps 1 and 2. But if you do hit him with the flashing head and get the item… 13. Quickly use Ebisumaru’s glove-hook technique to avoid the boss as he goes haywire. He runs back and forth across the room, and then he self-destructs. Once he is defeated, go back down the ladders and to the right to the next room. Once you’ve done that, walk to the turtle statue, and you will begin to have a conversation with a turtle. After this conversation, the turtle will transport you to a different part of the stage (remember this spot). Use Ebisumaru’s glove-hook technique to get to the top of the room. Use Goruku to break the blocks, and jump to the right corner to get to the next room. Then exit to the left. Once you are back in town, stock up on items, save your game, and head to the armor store and pick up the SCUBA gear for free. Then go back to the Alien Castle Stage and go back to the spot that I told you to remember (while picking up any coins along the way). Talk to the turtle, and he will take you to a mini- game. Turtle Shooting Game This is simply a very hard shooter, and you can push the X button to shoot. Try to kill everything, and collect all of the red and blue items. When you reach the boss, you must shoot him in the head, while avoiding his laser beam and his music notes (which you can shoot to eliminate). Avoid and eliminate any enemies in your way. After you defeat the boss, you will be transported to the castle in the background. Once you’re in the castle, head north for a conversation, and to call Goemon Impact! After a short conversation with Impact, Wise Old Man, and Sasuke, save your game. Then you will head to the Impact battle. First, you will fight a broken-up version of the first boss. He will flash in front of you and try to hammer you. Punch anything that comes in front of you, and right punch its head when it pops up. After it is defeated, you will reach a point where you must punch/shoot targets that come on the screen (you’ll hear a ring when they get ready to appear). Try to punch them to conserve ryo, but use nasal bullets when they begin to overwhelm you (block if you have to). After this segment is over, Impact will crash into the enemy’s base. Outer Space Stage This board is pretty straightforward. Run into Impact’s mouth to save the game, then proceed right past the difficult enemies to the next room. In this room, the platforms move up and down automatically, so be sure to grab the coins while avoiding the spikes and killing the enemies (but don’t let greed kill you)! At the top, hurry and exit to the left. In this room, proceed left and use Goruku to break the ice block. Duck in the lower ditches to avoid the falling spikes. Proceed pass the ladder, and use Goruku to break pass the ice blocks to get the fortune doll. Go back to the ladder and climb it. Hit the button on the right and climb down the rope to jump on the glowing platform. Use the 3 ropes on the left to climb to the top (but try to avoid the wiggly enemies on the rope; you can’t kill them). Use Goruku to jump over and break the block of ice, then jump on the rope again. The switch to Baban and have him hover-jump over to that edge. Use Goruku to break any remaining blocks, and proceed right. Climb down the ladders and collect any coins that are around, but use Goruku to break the ice blocks so you can go left. Move left to get the fortune doll once you are at the bottom, and then proceed right. Watch out for the falling spikes as you move to the right, and climb the ladders at the end to the next room (collect any coins that you may see). Move left, and crawl to get past the spikes. Proceed to the left, and attack the toys in the wooden carriages. Then use Goruku to push the carriage over to the ladder so you can jump up to the ladder and climb up to the next room. In this room, you can get the coins here, but you’ll have to climb the ladder to get back up to the platform. Once you have climbed the ladder, use the tight rope to cross the spikes. Then proceed right, to the ladder, which you must climb. Next, jump up to hit the red button, and attack some more toys in their carriages, then use Goruku to push the carriages again so you can make it up to the ledge. Use the platform to make it to the ladder above, and then climb the ladder and move left. A robot will allow you to save the game. After you save, follow the room to the next room on the left. You will then talk to Yae. After the conversation, run to the right and change to Goemon or Baban (you are going to need a fast runner). You will reach the robot again, and he will allow you to save. After you save, run to the right as fast as possible (if you don’t make it, you will have to reset the game)! If you do make it, you will exit to the boss on the right. Boss 8 To defeat this weird boss, use your projectiles to hit the top of his head by jumping on the platforms around the room. If his minion’s grab you, quickly shake them off by using the D-pad and the buttons (remember, you can kill them). If you do not kill them, his minions will drag you to the boss, and then he will perform an attack that you cannot stop, and it takes off a lot of energy. Avoid his charge attacks, punches, and projectiles, and constantly attack him. When he is defeated, proceed to the right. In this room, use Goruku and move to the right so you can pull the block back. Use the block to reach the higher ledge. As you continue moving right, crawl to avoid the spikes, and then go down the ladder and move to the left for a fortune doll. Go back to the ladder, and climb it, then enter the room on the right. Use Ebisumaru’s glove-hook technique to enter the next room as your proceed right (be sure to avoid the laser). In the next room, proceed right while ducking to avoid the laser, then hit the red button to turn off the laser. Return to the last room, and climb up the room using Ebisumaru’s glove-hook technique, but watch out for the flames on the platform. Jump to the first ledge on the left, and then continue left into the next room. Talk to the computer in this room, then return to the last room. Continue to climb up the room using Ebisumaru’s glove-hook technique until you can jump to a ledge on the right. Continue right to the next room, and then start crawling right for a fortune doll. Return to the last room again. Continue to climb up this room, and then proceed right while using the tight ropes to avoid the electric on the ground, as well as avoiding the electric bolts and the lasers on the rope. Once across, climb the rope to the top and talk to the robot (he shuts off the lasers and electricity around the ropes). After he shuts off the power, go way back to the ladder that was before you crossed the now un-electrified tight ropes and climb the ladder. Once you reach the top, continue right to fight the final boss. Boss 9 After the conversation that comes, continue to the left and enter Impact’s head (the game will allow you to save). It seems like an Impact battle will begin, but Sasuke is missing (supposedly, he is helping to pilot Impact at this point). After some more conversation, you’ll be in front of Impact’s head back at the stage. Proceed to the right, climb the ladder and fight the boss (who has Sasuke’s head on a rack with other heads)! His attacks are: 1. The regular head lunges at you (attack when possible). 2. The round head (the upper right head on the rack) shoots bullets at you. Dodge the bullets and attack with your weapon/projectiles when possible. 3. The laughing head (the lower left head on the rack) shoots coins and items at you, but he will deceptively sneak in a bomb here and there. Avoid all bombs and attack with projectiles. 4. The strong head (the middle bottom head on the rack) charges at you and attacks from all across the screen. Avoid his attack and attack him whenever possible. 5. The dragon head (the right bottom head on the rack) shoots fire at you while debris falls around you. Use your weapon to eliminate any falling debris that is a danger to you. Attack when possible. When he is defeated (and Sasuke’s head rebels against the boss), go back to Impact’s head after the conversation is done. Enter the head, and be sure to save your game before you enter the final battle of the game. To defeat this Impact boss, please read and use the “Basic Impact Strategy” on this boss. Counter his charges with punches, shoot/punch/block his projectiles, and use all of your pipe bombs early. If he turns red, he is invincible to pipe bombs, and worse yet, if you use a pipe bomb on him when he is red, the pipe bomb will be reflected back to you and cause major damage! After he is defeated, enjoy the ending! By the way, the little segment that takes place while the credits are rolling (Goemon is throwing coins) is the ending from the very first Goemon game for the Nintendo (NES)! -------------------------------------------------------------------------------- 8. Final Notes and Comments -There are some more Impact moves that you can do, but I don’t know them, and you don’t need them to beat the game (Impact fights are easy enough)! -Thanks to The Mystical Team of Goemon for all of their support, and their willingness to work with me. -Thanks to Kurt Kalata. He beat the game before, and he helped me through a lot of the rough spots. -Thanks to Gerimon Impact, for helping build the Goemon Import section of The Mystical Web Site of Goemon. If not for her, this walkthrough would not exist! -Thanks to you, for visiting The Mystical Web Site of Goemon at http://mysticalninja.virtualave.net ! -------------------------------------------------------------------------------- THIS HAS BEEN A PRESENTATION OF THE MYSTICAL WEB SITE OF GOEMON AUTHORED BY THE MYSTIC NINJA ( [email protected] ) IF YOU HAVE ANYTHING ELSE TO CONTRIBUTE TO THIS WALKTHROUGH, PLEASE E-MAIL THE MAIN AUTHOR.