Weapons And Armor Guide - Guide for Baldur's Gate 2: Shadows of Amn

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******************************************
*           BALDUR'S GATE 2 (TM)         *
*             NO CHEAT CODES,            *
*           ALL NATURAL, QUICK,          *
*         WEAPONS AND ARMOR GUIDE        *
******************************************

******************************************
*                 v 1.2                  *
*    Copyright Valter Josic, May 2001.   *
*                                        *
******************************************

This is a practical summary of all non-cheating and normally in-game
accessible, noteworthy weapons and armor in BG2. In my oppinion, of course.
It is aimed for a fan of the game, who wishes to have a list of weapons and
armor ready for eventual future gaming sessions with different characters. This
way he can see what weapons and armor to expect in the game when creating a
fighter-type character.
I have sorted the items in logical (to me...) groups for an easy and QUICK
reference.
They are,
Weapons:
-One handed close combat
 (Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,
  Scimitars)
-Two handed close combat
 (Halberds,Spears,TwoHandedSwords,Staves)
-One handed ranged
 (Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers)
-Two handed ranged
 (ShortBows,LongBows,LightCrossbows,HeavyCrossbows)
Armor:
-Leather Armor(Leather,StuddedLeather)
-Metal Armor(Chain,Splint,Plate,FullPlate)
-Special Armor
-Shields(Small,Medium,Large)
-Helmets

There are many good BG2 faq-s available, but none I've seen had a short
reference like this. Many of those faq-s are pretty okay, but resemble an novel
because of their size and contain much useless information.
So, I made this.
I hope someone other than me finds it USEFUL.

If you intend to print this out, I find the font size five and the three
columns per page layout ideal.

Weapons and Armor "with a name" have their location stated.
Please note that some items seem to be randomly spawned or duplicated, so the
locations may vary.
Why there are copies of items?
I don't know. All I know is that it ruins the gaming illusion.


E-Mail:         [email protected]



******************************************************
                        WEAPONS
******************************************************


       **********************
             ONE HANDED
        CLOSE COMBAT WEAPONS
       **********************
-----
AXES
-----
BATTLE AXE +2
THAC0: +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Stonefire
(copper coronet)
THAC0: +3 bonus
Damage: 1D8 +3, +2 points fire damage to target
Damage type (melee):  slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Frostreaver
(de'arnise keep)
Combat Abilities:
+1 point cold damage to target
+1 point acid damage to target
THACO:  +3 bonus
Damage:  1D8 +3
Damage type:  slashing
Weight:  7
Speed Factor:  4
Proficiency Type:  Axe
Type:  1-handed
Requires:  10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


------
CLUBS
------
CLUB +2, Gnasher
(druid grove)
THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points
extra damage each round for four rounds
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Mage

CLUB +2, +3 vs. Undead
(asylum)
THAC0:  +2, +3 vs. Undead
Damage:  1D6 +2, +3 vs. Undead
Damage type:  crushing
Weight:  3
Speed Factor:  4
Proficiency Type:  Club
Type:  1-handed
Requires:  5 Strength
Not Usable By:
Mage

CLUB +3, Blackblood
(trademeet)
THAC0: +3 bonus
Damage:  1D6 + 3, +3 acid damage
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Mage

-------
FLAILS
-------
FLAIL +2
THACO:  +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight:  12
Speed Factor:  5
Proficiency Type:  Flail/Morningstar
Type:  1-handed
Requires:  13 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2
THACO:  +2
Damage:  2D4 +2
Damage type:  crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: The Sleeper
(copper coronet)
Combat Abilities:
Any human or demi-human, excluding elves,
hit by the Sleeper must save vs. poison with a
+4 bonus or fall asleep for 18 seconds.
THACO:  +2 bonus
Damage:  2D4 +2
Damage type:  crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: Wyvern's Tail
(sewers ambush)
Combat Abilities:
Victims must make a saving throw vs. poison
or take 5 hit points of poison damage
THACO:  +2
Damage:  2D4 +2
Damage type:  crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

FLAIL OF AGES +3
(de'arnise keep)
Combat Abilities:
A chance each hit that target will be
slowed (no saving throw)
THACO:  +3 bonus
Damage:  1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage
Damage type:  crushing
Weight:  10
Speed Factor:  4
Proficiency Type:  Flail/Morningstar
Type:  1-handed
Requires:  13 Strength
Not Usable By:
Druid
Mage
Thief


------
MACES
------
MACE +1: Ardulia's Fall
(helm temple reward)
Combat Abilities:
A creature hit by this mace must make a saving
throw vs. spells at +3 or be slowed for 12 seconds
THAC0: +1 bonus
Damage:  1D6 + 2
Damage type:  crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2
THACO:  +2 bonus
Damage:  1D6 + 3
Damage type:  crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +1
(vampire lair)
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
THACO:  +1
Damage:  1D6 +2
Damage type:  crushing
Weight:  8
Speed Factor:  6
Proficiency Type:  Mace
Type:  1-handed
Requires:  10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +2
(coated with illithium)
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
Immunity to Level Drain
THACO:  +2
Damage:  1D6 + 3
Damage type:  crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2: Mauler's Arm
(copper coronet)
Equipped Abilities:
Increases wielder's strength to 18
THAC0: +2 bonus
Damage:  1D6 + 3
Damage type:  crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type:  1-handed
Not Usable By:
Druid
Mage
Thief

MACE +3: Skullcrusher
(underdark,swirfneblin)
THAC0:  +3 bonus
Damage:  1D6 +4, +2 extra damage to humanoid creatures
Damage type:  crushing
Weight:  6
Speed Factor:  4
Proficiency Type:  Mace
Type:  1-handed
Requires:  10 Strength
Not Usable By:
Druid
Mage
Thief


--------
HAMMERS
--------
HAMMER +2
THACO:  +2 bonus
Damage:  1D4 +3
Damage type:  crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +1,+4 vs giants
(de'arnise keep)
THACO:  +1 bonus, +4 vs. giants
Damage:  1D4 + 2, +5 vs. giants
Damage type:  crushing
Weight: 8
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Ashideena
(unseeing eye quest)
THACO:  +2 bonus
Damage:  1D4 +3, +1 electrical
Damage type:  crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Borok's Fist
(adventurer's mart)
Combat Abilities: +1 electricity damage
THAC0: +2 bonus
Damage:  1D4 + 3
Damage type:  crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER OF THUNDERBOLTS +3
(sewers,tazok's key)
THAC0:  +3 bonus
Damage:  2D4 +3
Damage type:  crushing
Weight:  4
Speed Factor:  1
Proficiency Type:  Warhammer
Type:  1-handed
Requires:  18 Strength
Not Usable By:
Druid
Mage
Thief


--------
DAGGERS
--------
DAGGER +2
THAC0: +2 bonus
Damage:  1D4 +2
Damage type:  piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Require: 3 Strength
Not Usable By:
Cleric

DAGGER +2: Stiletto of Demarchess
(planar sphere)
Combat Abilities:
Hold Person: a 20% chance each hit that
the victim must save vs. death or be
held for two rounds
THAC0: +2 bonus
Damage:  1D4 +2
Damage type:  piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER +3: Pixie Prick
(planar prison)
Combat Abilities:
Target must make a saving throw vs.
poison or fall asleep for two rounds
THACO:  +3 bonus
Damage:  1D4 +3
Damage type:  piercing
Weight:  1
Speed Factor:  0
Proficiency Type:  Dagger
Type:  1-handed
Requires:  3 Strength
Not Usable By:
Cleric

DAGGER +4: BoneBlade
(ust natha)
THACO:  +4 bonus
Damage:  1D4 + 4
Damage type:  piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
Cleric


-------------
SHORT SWORDS
-------------
SHORT SWORD +1: Ilbratha
(umar hills)
Special Abilities:
Casts Mirror Image once per day
(great for fighter characters)
THACO:  +1 bonus
Damage:  1D6 +1
Damage type:  piercing
Weight:  2
Speed Factor:  2
Proficiency Type:  Short Sword
Type:  1-handed
Requires:  5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2
Damage:  1D6 +2
THACO:  +2 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2: Sword of Quickness
(planar prison)
THACO:  +2 bonus
Damage:  1D6 +2
Damage type:  piercing
Weight:  2
Speed Factor:  0
Proficiency Type:  Short Sword
Type:  1-handed
Requires:  5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2: Arbane's Sword
(athkatla ambush)
Equipped Abilities:
 Wearer is immune to hold person
Special Abilities:
 Once per day can haste the wielder for 12 seconds
THACO:  +2 bonus
Damage:  1D6 +2
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD OF BACKSTABBING +3
(bloodscalp's reward)
THACO:  +3 bonus
Damage:  1D6 +3
Damage type piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

CUTTHROAT +4
(bodhi's coffin)
THACO:  +4 bonus
Damage:  1D6 +4
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage


---------------
BASTARD SWORDS
---------------
BASTARD SWORD +1, +3 vs. Shapeshifters
(hendak's reward)
THACO:  +1 bonus
Damage:  2D4 +1, +3 vs. Shapeshifters
Damage type:  slashing
Weight:  8
Speed Factor:  7
Proficiency Type:  Bastard Sword
Type:  1-handed
Requires:  11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2
THACO:  +2 bonus
Damage:  2D4 + 2
Damage type:  slashing
Weight:  7
Speed Factor: 6
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2: Jhor The Bleeder
(underdark,trapped souls)
Combat Abilities:
Bleeding damage +2 per round
THACO:  +2 bonus
Damage:  2D4 +2
Damage type:  slashing
Weight:  7
Speed Factor:  6
Proficiency Type:  Bastard sword
Type:  1-handed
Requires:  11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +3: Blade of Searing
(ust natha duel)
Combat Abilities:
1 extra point of fire damage
THACO:  +3 bonus
Damage:  2D4 + 3
Damage type:  slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Bastard sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


--------
KATANAS
--------
KATANA +2
THAC0: +2 bonus
Damage:  1D10 +2
Damage type:  slashing
Weight:  4
Speed Factor:  2
Proficiency Type:  Katana
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +2:  Malakar
(asylum)
THAC0: +2 bonus
AC:  +2 bonus against slashing weapons
Damage:  1D10 +2
Damage type:  slashing
Weight:  4
Speed Factor:  2
Proficiency Type:  Katana
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +3: Celestial Fury
(temple district estate)
Equipped Abilities:
 Lightning Strike:  Once per day
 Blindness:  Once per day
Combat Abilities:
 Booming Thunder whenever the sword strikes an opponent
 (Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
 (5% chance of 20 additional electrical damage)
THAC0:  +3 bonus
Damage:  1D10 +3
Damage type:  slashing
Weight:  3
Speed Factor:  1
Proficiency Type:  Katana
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage


------------
LONG SWORDS
------------
LONG SWORD +2
THACO:  +2 bonus
Damage:  1D8 + 2
Damage type:  slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG SWORD +2: Namarra
(graveyard,crypt king)
Special Abilities:
Casts Silence 15' Radius three times a day
THACO:  +2 bonus
Damage:  1D8 +4
Damage type:  slashing
Weight:  3
Speed Factor:  3
Proficiency Type:  Long sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Adjatha the Drinker
(planar prison)
Equipped Abilities:
Wielder immune to charm and domination spells
Special Abilities:
Each hit heals the wielder of 1 hit-point damage
THACO:  +2 bonus
Damage:  1d8 +2
Damage type:  slashing
Weight:  3
Speed Factor:  3
Proficiency Type:  Long sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +1: Flame Tongue
(druid grove)
Damage:
1D8 +1, +2 vs. regenerating creatures,
+3 vs. cold/fire creatures, +4 vs. undead!
Damage type:  slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Ras, The Dancing Blade
(trademeet)
Special Abilities:
Dancing sword can attack on its own for 4 rounds.
THACO:  +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Sunblade-Daystar
(athkatla city gate, hidden lich)
Special Abilities (once per day):
 Sunray
  Damage:  3D6 (save vs. spells or be blinded for 10 rounds)
  Undead:  an additional 1d6 points of damage per level of caster (save
  vs. spells or be destroyed)
  Range:  20 ft
  Area:  20 ft radius
THACO:  +2 bonus, +4 vs. evil creatures
Damage:  1D8 +2, +4 vs. evil creatures, double damage against undead
Damage type:  slashing
Weight:  2
Speed Factor:  3
Proficiency Type:  Long sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Dragonslayer
(windspear hills)
Equipped Abilities:
 Immunity to Fear
 Regenerate 1 hit point every 10 rounds
Special Abilities (once per day):
 Invisible
THACO:  +2 bonus
Damage:  1D8 +2, double damage against dragons
Damage type:  slashing
Weight:  3
Speed Factor:  3
Proficiency Type:  Long sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blade of Roses
(copper coronet)
Equipped Abilities:
Charisma:  +2 bonus
THACO:  +3 bonus
Damage:  2D4 +3
Damage type:  slashing
Weight:  3
Speed Factor:  2
Proficiency Type:  Long Sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blackrazor
(hells)
Equipped Abilities:
 Regeneration:  1 hp every 5 seconds
 Immunity to Charm and Fear
 With every hit it has a 15% chance of draining
  4 levels, healing the wielder by 20 hit points,
  and hasting him for 20 seconds as well as
  increasing his strength by 3 points for 20 seconds.
THAC0:  +3 bonus
Damage:  1D8 +3
Damage type:  slashing
Weight:  4
Speed Factor:  2
Proficiency Type:  Long Sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: The Equalizer
(assembled artifact)
Equipped Abilities:
 Immune to Charm and Confusion
Always considered +3 when determining what it can hit.
THACO & Damage:
vs True Neutral:  +0 to hit, +0 damage
vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage
vs Neutral Good, Neutral Evil:  +2 to hit, +4 damage
vs other alignments:  +3 to hit, +6 damage
Damage type:  slashing
Weight:  3
Speed Factor:  3
Proficiency Type:  Long sword
Type:  1-handed
Requires:  6 Strength
Not Usable By:
Druid
Cleric
Mage


----------
SCIMITARS
----------
SCIMITAR +2, Rashad's Talon
(trademeet genies)
THAC0:  +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight:  4
Speed Factor:  3
Proficiency Type:  Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires:  10 Strength
Not Usable By:
Cleric
Mage
Thief

SCIMITAR OF SPEED +2: Belm
(limited wish quest)
Combat Abilities: sets attacks to +1 per round
THACO:  +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage
Thief

SCIMITAR +3: Water's Edge
Damage:  1D8 +3
THAC0: +3
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 8 Strength
Not Usable By:
Cleric
Mage
Thief



          **********************
                TWO HANDED
           CLOSE COMBAT WEAPONS
          **********************
----------
HALBERDS
----------
HALBERD +2
THAC0:  +2 bonus
Damage:  1D10 +2
Damage type:  piercing
Weight:  12
Speed Factor:  7
Proficiency Type:  Halberd
Type:  2-handed
Requires:  13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +2: Duskblade
(umar hills quest)
THAC0:  +2 bonus
Damage:  1D10 +2, +2 points of cold damage
Damage type:  piercing
Weight:  12
Speed Factor:  7
Proficiency Type:  Halberd
Type:  2-handed
Requires:  13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +3: Dragon's Bane
(unseeing eye quest)
THAC0:  +3 bonus
Damage:  1D10 +3, +6 vs. dragons
Damage type:  piercing
Weight:  12
Speed Factor:  9
Proficiency Type:  Halberd
Type:  2-handed
Requires:  13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4: Dragon's Breath
(underdark ambush)
Combat Abilities:
+ 1 cold, + 1 fire, + 1 electrical,
+ 1 acid, + 1 poison damage
THAC0: +4 bonus
Damage:  1D10
Damage type:  piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4:  Wave
(assembled artifact)
Combat Abilities:
15% chance of draining victim of water (+15 damage)
Slays Fire Elementals, Efreet, Salamanders (no save)
THAC0:  +4 bonus
Damage:  1D10 +4
Damage type:  piercing
Weight:  12
Speed Factor:  5
Proficiency Type:  Halberd
Type:  2-handed
Requires:  13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief


-------
SPEARS
-------
SPEAR +1: Halcyon
(graveyard,crypts below)
THAC0:  +1 bonus
Damage:  1D6 +1, +1 electricity damage
Weight:  3
Speed Factor:  5
Proficiency Type:  Spear
Type:  2-handed
Requires:  5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF THE UNICORN +2
(troll mound in druid grove)
Equipped Abilities:
Immunity to charm and hold person
+3 to all saves vs. death
THAC0: +2 bonus
Damage:  1D6 +2
Damage type:  piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3
THAC0: +3 bonus
Damage:  1D6 +3
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3: Impaler
(sahauagin city)
THAC0: +3 bonus
Damage:  1D6 +3, +10 piercing damage
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF WITHERING +4
(ust natha)
THAC0: + 4 bonus
Damage:  1D6 + 4, + 4 poison damage
Damage type:  piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief


------------------
TWO HANDED SWORDS
------------------
TWO HANDED SWORD +2
Damage:  1D10 +2
THAC0: +2 bonus
Damage type:  slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

SWORD OF CHAOS +2
(irenicus beginning, trapped genie)
Abilities: each hit drains one additional hit point
from the target and transfers it to the wielder.
Damage:  1D10 +2
THAC0:  +2 bonus
Damage type:  slashing
Weight:  10
Speed Factor:  8
Proficiency Type:  Two Handed sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Monk

TWO HANDED SWORD +2:  Flame of the North
(asylum)
Equipped Abilities:  10% magic resistance
THAC0:  +2 bonus
Damage:  1D10 +2, +4 extra damage to chaotic evil opponents
Damage type:  slashing
Weight:  10
Speed Factor:  8
Proficiency Type:  Two-handed sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Lilarcor
(below copper coronet)
Damage:  1D10 +3
THAC0:  +3 bonus
Damage type:  slashing
Equipped Abilities:
Immune to Charm
Immune to Confusion
Weight:  10
Speed Factor:  8
Proficiency Type:  Two Handed Sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3:  Harbinger
(ust natha)
Combat Abilities:
 Fireball
  There is a 5% chance per hit that a 10d6
  fireball explodes, centered on the target
 Flesh to Stone
  All ogres when hit must save vs. spells
  or be turned to stone
THAC0:  +3 bonus
Damage:  1D10 +3
Damage type:  slashing
Weight:  10
Speed Factor:  7
Proficiency Type:  Two handed sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Silver sword
(assembled githyanki artifact)
Combat Abilities:
25% chance each hit that target must make
a saving throw vs death (-2 penalty) or die.
THAC0:  +3 bonus
Damage:  1D10 +3
Damage type:  slashing
Weight:  15
Speed Factor:  10
Proficiency Type:  Two handed sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Warblade
(adventurer's mart,after underdark quests)
THAC0: +4 bonus
Damage:  1D12 +4
Damage type:  slashing
Weight:  11
Speed Factor: 6
Proficiency Type: Two handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Soul Reaver
(exit from underdark)
Combat Abilities:
 Each hit makes the target receive a cumulative 2
 point penalty to their THAC0
Duration:  20 rounds
THAC0:  +4 bonus
Damage:  1D10 +4
Damage type:  slashing
Weight:  10
Speed Factor:  6
Proficiency Type:  Two handed sword
Type:  2-handed
Requires:  14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Good characters

CARSOMYR +5: The Holy Avenger
(windspear hills,red dragon)
Equipped Abilities:
 50% Magic Resistance
 Dispel Magic 3 times per day
Combat Abilities:
 Additional +5 damage to chaotic evil opponents.
 Dispels magic whenever it strikes an opponent
THAC0:  +5 bonus
Damage:  1D12 +5
Damage type:  slashing
Weight:  7
Speed Factor:  5
Proficiency Type:  Two handed sword
Type:  2-handed
Requires:  14 Strength
Usable By:
Paladins


-------
STAVES
-------
QUARTERSTAFF +2
THACO:  +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight:  3
Speed Factor:  1
Proficiency Type:  Quarterstaff
Type:  2-handed
Requires:  5 Strength

STAFF MACE +2
THACO:  +2 bonus
Damage:  2D4 +2
Weight:  4
Speed Factor:  2
Damage type:  Bludgeon
Proficiency Type:  Quarterstaff
Type:  1-handed
Requires:  5 Strength
Not Usable By:
Monks

STAFF SPEAR +2
THACO:  +2 bonus
Damage:  1D8 +3
Damage type:  Piercing
Weight:  4
Speed Factor:  4
Proficiency Type:  Quarterstaff
Type:  two handed
Requires:  5 Strength
Not Usable By:
Monk

STAFF OF AIR +2
(planar prison)
Combat Abilities:
If a air elemental is hit it must save vs. spells or
be destroyed
Abilities:  (one charge)
 Summon an 8 hit dice Air Elemental
  Duration:  1 hour
 Sleep Cloud:
  Range: 40 feet
  Duration:3 rounds
THAC0:  +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight:  3
Speed Factor:  1
Proficiency Type:  Quarterstaff
Type:  2-handed
Requires:  5 Strength

STAFF OF FIRE +2
(planar sphere)
Combat Abilities:
If a fire elemental is hit it must save vs. spells or
be destroyed
Abilities:  (one charge)
 Summon an 8 hit dice Fire Elemental
  Duration:  1 hour
 Fire Shield: A protective shield that surrounds
  the wielder of the staff as per the 4th level
  wizard spell Fire Shield (Red)
THAC0:  +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight:  3
Speed Factor:  1
Proficiency Type:  Quarterstaff
Type:  2-handed
Requires:  5 Strength

STAFF OF EARTH +2
(ust natha)
Combat Abilities: If an earth elemental is hit it must
save vs. spells or be destroyed
Abilities: (one charge)
 Summon an 8 hit dice Earth Elemental
  Duration: 1 hour
 Stone to Flesh:
  Revert effects of a petrification attack
THAC0: +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength

STAFF OF THUNDER AND LIGHTNING +2
(asylum)
Abilities (one charge):
 Lightning Bolt
  Damage: 10d6
  Range: 140 yards
  Saving throw vs. spells for half damage
 Call Lightning:
  Lightning strike hits the target
  Damage: 3d8 per strike
 Thunderclap: (10% chance on a successful strike)
  Range: Melee
  Saving Throw: Save vs. spells or be
  stunned for two rounds
THACO: +2 bonus
Damage:  1D6 +2
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
Usable By:
Clerics
Druids

QUARTERSTAFF +3
THACO:  +3
Damage:  1D6 + 3
Damage type:  crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength

CLERIC'S STAFF +3
(druid grove & asylum)
THACO:  +3
Damage:  1D6 +3
Damage type:  crushing
Weight:  3
Speed Factor:  1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires:  5 Strength

ROD OF SMITING +3
(ust natha)
Combat abilities:
If a golem is hit, it must save vs. death or be destroyed.
THACO: +3 bonus
Damage:  1D8 +3, +10 vs. golems
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
Usable By:
Mages
Clerics

STAFF OF THE WOODLANDS +4
(suldanesselar)
AC:  +3 bonus
Equipped Abilities:  Barkskin (AC 3)
Use Abilities (cost 1 charge)
 Summon Shambling Mound
 Enhanced Charm Animal
  Duration:  5 minutes
  Saving throw: save vs. spells, -4 penalty
THAC0:  +4 bonus
Damage:  1D6 +4
Damage type:  crushing
Weight:  2
Speed Factor: 1
Proficiency Type:  Quarterstaff
Type:  2-handed
Requires:  5 Strength
Usable By
Druids

QUARTERSTAFF +4: Staff of Rynn
(adventurer's mart)
THACO:  +4 bonus
Damage:  1D6 +4
Damage type:  crushing
Weight:  3
Speed Factor:  1
Proficiency Type: Quarterstaff
Type:  2-handed
Requires:  5 Strength

STAFF OF THE MAGI +1, hits as +5
(rogue stone doorway in bridge district)
Armor Class:  +2
Saving Throw:  +2 bonus
Equipped Abilities:
 Invisibility
 Immunity to Charm
 Protection From Evil
Abilities:
 Trap Spell
  Duration: 8 hours or until 30 spell
  levels have been trapped
  Use:  Once per day
 Fireball-Lightning:
  combined lightning and fireball damage
  Range:  150 feet
  Use:  Three times a day
Combat Ability (each hit):  Dispel Magic
THAC0:  +1 bonus (strikes as a +5 weapon)
Damage:  1D6 +1
Damage type:  crushing
Weight:  4
Speed Factor:  4
Proficiency Type: Quarterstaff
Type:  2-handed
Requires:  5 Strength
Usable By:
Mages


           ****************
              ONE HANDED
            RANGED WEAPONS
           ****************
-------
SLINGS
-------
SLING +2
THACO:  +2
Damage:  +2 (missile damage)
Weight:  0
Speed Factor:  4
Proficiency Type:  Sling
Type:  1-handed
Requires:  3 Strength
Not Usable By:

SLING OF SEEKING +2
(copper coronet)
THACO:  +2
Damage:  +2 (missile damage), plus Strength bonus!
Weight:  0
Speed Factor:  4
Proficiency Type:  Sling
Type:  1-handed
Requires:  3 Strength
Not Usable By:

SLING +3: Arla's Dragonbane
(illithid lair & umar hills quest)
Damage:  +3 (missile damage)
THACO:  +3
Weight:  0
Speed Factor:  3
Proficiency Type:  Sling
Type:  1-handed
Requires:  3 Strength

SLING OF ARVOREEN +4
(beholder city)
Combat Abilities:
Sonic boom once per day.  Must save vs. spell
or be stunned for three rounds
Area:  60 feet
THACO:  +4 bonus
Damage:  +4 (missile damage)
Weight:  0
Speed Factor:  2
Proficiency Type:  Sling
Type:  1-handed
Requires:  3 Strength
Not Usable By:


--------------
THROWING AXES
--------------
THROWING AXE +2: Hangard's Axe
(sewers ambush)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THACO:  +2 bonus
Damage:  1D6 + 2
Damage type (melee):  slashing
Damage type (thrown):  missile (piercing)
Special:  Returns to user's hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type:  1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Rifthome
(bodhi's quests in docks district)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THACO:  +3 bonus
Damage:  1D6 + 3
Damage type (melee):  slashing
Damage type (thrown):  missile (piercing)
Special:  Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type:  1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Azuredge
(copper coronet)
Combat Ability:
1-6 +4 extra damage to undead, plus they must
make a saving throw vs. death (-4 penalty)
or be utterly destroyed
Damage: 1D6
Damage type (melee):  slashing
Damage type (thrown):  missile (piercing)
Special:  Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type:  1-handed
Requires: 4 Strength
Not Usable By:
Any Neutral or Evil Character
Druid
Cleric
Mage
Thief


-----------------
THROWING DAGGERS
-----------------
BOOMERANG DAGGER +2
(limited wish quest)
Combat Abilities: dagger returns to the thrower
THACO:  +2 bonus
Damage:  2D4 + 2
Damage type:  missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER OF THROWING +3, Firetooth
(ust natha)
Combat Abilities: dagger returns to the thrower
THACO:  +3 bonus, 1D2 fire damage
Damage:  2D4 + 3
Damage type:  missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
Cleric


----------------
THROWING HAMMERS
----------------
THROWING HAMMER +3: Dwarven Thrower
(trademeet)
Combat Abilities: Returns to thrower
THAC0: +3 bonus
Damage:  2D4 + 3, + 8 damage to giants and ogres
Damage type:  crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
Non-dwarves
Druid
Mage
Thief




      ****************
         TWO HANDED
       RANGED WEAPONS
      ****************

-----------
SHORT BOWS
-----------
TUIGAN SHORT BOW +1
(copper coronet)
Combat Abilities: 3 shots per round
THACO:  +1 bonus
Damage:  +1
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW +2
THACO:  +2
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type:  2-handed
Requires: 3 Strength
Not Usable By:
Druid
Cleric
Mage

TANSHERON'S SHORT BOW +3
(trademeet)
Equipped Abilities:
This powerful bow requires no ammunition
THACO:  +3 bonus
Weight: 2
Speed Factor: 3
Proficiency Type: Short Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW OF GESEN +4
(assembled artifact)
Equipped Abilities:
This powerful bow requires no ammunition
THAC0:  +4
Damage:  2 piercing, 1-8 electrical (strikes as +4)
Effects:  Grants user 20% resistance
to electrical damage
Weight:  2
Speed Factor:  4
Proficiency Type:  Short Bow
Type:  2-handed
Requires:  3 Strength
Not Usable By:
Druid
Cleric
Mage


----------
LONG BOWS
----------
LONG BOW +2
THACO: +2 bonus
Weight: 3
Speed Factor: 6
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

COMPOSITE LONG BOW +2
THACO:  +3 bonus
Damage:  +1 bonus
Weight: 8
Speed Factor: 5
Proficiency Type: Long Bow
Type:  2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

COMPOSITE LONG BOW +2: Ripper
(planar sphere)
THACO:  +2
Damage:  +2
Proficiency Type: Longbow
Weight: 8
Requires: 18 Strength
Speed Factor: 5
Type:  2-handed
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +2: Strong Arm
(adventurer's mart)
THACO:  +3 bonus
Damage:  +3 bonus
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type:  2-handed
Requires: 19 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +3: Elven Court
(de'arnise keep)
THACO: +4
Weight: 2
Speed Factor: 4
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG BOW +3: Heartseeker
(windspear hills)
Combat Abilities:
Once per day can increase bow's aim to
an additional +7 to hit for nine seconds
THACO:  +4
Damage:  +2
Weight:  7
Speed Factor:  4
Proficiency Type:  Longbow
Type:  2-handed
Requires:  18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +4: Mana Bow
(forest of tethir)
Equipped Abilities:
+20% to resist magical damage
THACO: +4
Weight: 2
Speed Factor: 3
Proficiency Type: Longbow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


----------------
LIGHT CROSSBOWS
----------------
LIGHT CROSSBOW OF SPEED +1: The Army Scythe
(copper coronet)
THACO:  +1 bonus
Damage:  +1 (missile)
Special:  1 extra attack per round
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

LIGHT CROSSBOW +2
THAC0:  +2 bonus
Damage:  +2 (missile)
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

NECARADAN'S CROSSBOW +3
(underdark,silver dragon)
THAC0:  +3 bonus
Damage:  +3 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage


----------------
HEAVY CROSSBOWS
----------------
HEAVY CROSSBOW OF SEARING +1
(adventurer's mart)
THAC0:  +1 bonus
Damage:  +3 (missile), +2 fire damage
Weight:  10
Speed Factor:  9
Proficiency Type:  Crossbow
Not Usable By:
Druid
Cleric
Mage
Thief

HEAVY CROSSBOW OF ACCURACY +2
(unseeing eye quest)
THACO:  +5 bonus
Damage:  +2 (missile)
Weight: 10
Speed Factor: 7
Proficiency Type: Crossbow
Type:  2-handed
Requires: 12 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

GIANT HAIR CROSSBOW +3
(adventurer's mart)
THAC0:  +3 bonus
Damage:  +5 (missile)
Weight:  11
Speed Factor:  7
Proficiency Type:  Crossbow
Type:  2-handed
Requires: 15 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

CROSSBOW OF AFFLICTION +4
(ust natha)
Equipped Penalties:  -2 Strength penalty
THAC0:  +4 bonus
Damage:  +4 (missile)
Weight:  9
Speed Factor:  6
Proficiency Type:  Crossbow
Type:  2-handed
Not Usable By:
Druid
Cleric
Mage
Thief



******************************************************
                        ARMORS
******************************************************


********
LEATHER
********
-------------
LEATHER ARMOR
-------------
LEATHER +2: Protector of the Second
Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage

LEATHER +3
Armor Class: 5
Weight:  4
Requires:  3 Strength
Not Usable By:
Mage

LEATHER +3: Karajah's Life and Death
(adventurer's mart)
Armor Class: 5
Weight:  4
Requires:  3 Strength
Not usable by:
Mage

LEATHER +4: Skin of the Ghoul
(unseeing eye quest)
Bonuses:  +3 bonus to all saves vs.
paralyzation/poison
Armor Class: 4
Weight:  4
Requires:  3 Strength
Not Usable By:
Mage

LEATHER +5: The Night's Gift
(umar hills reward)
Bonuses:  +20% to hide in shadows
Armor Class: 3
Weight:  5
Requires:  3 Strength
Not Usable By:
Mage

LEATHER +5: Human Flesh
(assembled)
Armor Class: 3
Saving Throws:  +4 bonus
Magic Resistance:  20% bonus
Weight: 5
Requires: 3 Strength
Not usable by:
Mage
Non-Evil Characters!


---------------------
STUDDED LEATHER ARMOR
---------------------
STUDDED LEATHER +2
Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage


STUDDED LEATHER +3: Shadow Armor
(docks district)
Armor Class: 4
Special:  +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By:
Thief (single, multi and dual class)

STUDDED LEATHER +3: Orc Leather
(de'arnise keep)
Bonuses: +10% Resistance to missile attacks
Penalties: -1 to Charisma
Armor Class: 4
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +3: Aeger's Hide
(adventurer's mart)
Bonuses: +15% resistance to fire,
cold, and acid
Immune to Confusion
Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +4: Armor of Deep Night
(adventurer's mart)
Armor Class: 3
Weight: 7
Requires: 6 Strength
Not Usable By:
Mage

STUDDED LEATHER +5: Armor of the Viper
(ust natha)
Penalties: -2 penalty to all saves vs.
poison/paralyzation
Armor Class: 2
Weight: 6
Requires: 6 Strength
Not Usable By:
Mage


******
METAL
******
----------------
CHAIN MAIL ARMOR
----------------
CHAIN MAIL
Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

ELVEN CHAIN MAIL
Can be worn by thieves and fighter/mages
with few restrictions to abilities.
Armor Class: 5
Weight:  7
Requires:  5 Strength
Not Usable By:
Druid
Mage

CHAIN MAIL +1
Armor Class: 4
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +2
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +2: Mail of the Dead
(irenicus beginning)
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +3: Darkmail
(umar hills quest)
Bonuses:  +20% Resistance to fire damage
Armor Class: 2
Weight: 9
Requires:  8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +3: Melodic Chain
(planar prison)
Armor Class: 2
Weight:  12
Requires:  5 Strength
Usable By:
Bard

CHAIN MAIL +4: Jester's Chain
(asylum)
Armor Class: 1
Weight: 8
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief

CHAIN MAIL +4: Bladesinger Chain
(suldanesselar)
Armor Class: 1
Weight: 15
Requires: 5 Strength
Not Usable By:
Druid
Mage

CHAIN MAIL +5: Crimson Chain
(adventurer's mart, after underdark quests)
Armor Class: 0
Weight: 7
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief


-----------------
SPLINT MAIL ARMOR
-----------------
SPLINT MAIL
Armor Class: 4
Weight: 40
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SPLINT MAIL +1
Armor Class: 3
Weight: 10
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SPLINT MAIL +2: Ashen Scales
Armor Class: 2
Weight: 18
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief


----------------
PLATE MAIL ARMOR
----------------
PLATE MAIL
Armor Class: 3
Weight: 50
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +1
Armor Class: 2
Weight: 20
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +2: Delver's Plate +2
(windspear hills)
Armor Class: 1
Weight: 25
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

PLATE MAIL +3: Doomplate
(asylum)
Armor Class: 0
Weight: 27
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

Gorgon Plate +4
(ust natha)
Armor Class: -1
Bonus: 15% resistance to fire and acid
Weight: 30
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage


----------------
FULL PLATE ARMOR
----------------
FULL PLATE
Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +1
Armor Class: 0
Weight: 35
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +2
Armor Class: -1
Weight: 50
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +2: Pride of the Legion
Armor Class: -1
Weight: 40
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

FULL PLATE +3: Armor of the Hart
(exit from underdark)
Armor Class: -2
Weight: 45
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief


**************
SPECIAL ARMOR
**************
ANKHEG PLATE MAIL
(assembled)
Armor Class: 1
Weight: 25
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SHADOW DRAGON SCALE
(assembled)
Bonuses:  +50% Resistance to Acid
Armor Class: 1
Weight: 10
Requires: 6 Strength
Not Usable By:
Mage

RED DRAGON SCALE
(assembled)
Bonuses: +50% Fire Resistance
Armor Class: -1
Weight: 30
Requires: 8 Strength
Not Usable By:
Bard
Mage
Thief


********
SHIELDS
********
BUCKLER +1
(docks)
Armor Class Bonus:  2
Special:  No Missile/Piercing Protection
Weight:  2
Requires: 4 Strength
Unusable By:
Mage


SMALL +1: Reflection Shield
(adventurer's mart)
Ability:  Reflects missile
weapons back to their user.
Armor Class Bonus: 2
Weight: 3
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SMALL +2
Armor Class Bonus: 3
Special:  No  Missile Protection
Weight: 2
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief

SMALL +2: Shield of Harmony
Abilities: Immunity to charm, confusion,
domination and hold person
Armor Class Bonus: 3
Weight: 2
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief


MEDIUM +2
Armor Class Bonus: 3
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +2: Shield of the Lost
(umar hills)
Armor Class Bonus: 3
Special: +5% magical resistance
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +2: Dragon Scale
(windspear hills)
Abilities:  Sets fire, cold
and electrical resistance to 25%
Armor Class Bonus: 3
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +3: Saving Grace
(unseeing eye quest)
Armor Class Bonus: 4
Weight: 5
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief

MEDIUM +4: Sentinel
(ust natha)
Armor Class Bonus: 5
Weight: 3
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief


LARGE +2
Armor Class Bonus: 3
Special:  +1 vs. missiles
Weight: 4
Requires: 10 Strength
Not Usable By:
Bard
Druid
Mage
Thief

LARGE +1, +4 vs. Missiles
(planar sphere)
Armor Class: +1 bonus, +4 vs. missiles
Weight: 12
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief

LARGE +3: Fortress Shield
(adventurer's mart)
Special:  +7 AC bonus vs. missiles
Armor Class Bonus: 4
Weight: 3
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief



********
HELMETS
********
PEARLY WHITE IOUN STONE
(umar hills quest)
Abilities: Regenerate 2 hp every minute
Armor Class Bonus: None
Weight: 2
Not Usable By:
Mage
Bard
Thief

DUSTY ROSE IOUN STONE
(asylum)
Armor Class Bonus: +1
Weight: 2
Not Usable By:
Mage
Bard
Thief

PALE GREEN IOUN STONE
(graveyard crypts)
Equipped Abilities:
+10% bonus to hit points
+1 bonus to THACO
Armor Class Bonus:  None
Weight: 2
Not Usable By:
Mage
Bard
Thief


DRAGON HELM
Additional 25% to fire,
cold and electrical resistance.
Armor Class Bonus:  None
Weight:  2
Not Usable By:
Mage
Bard
Thief

HELM OF INFRAVISION
Armor Class Bonus:  None
Special:
Protects Against Critical Hits
Grants wearer infravision up to 120 ft
Weight: 3
Not Usable By:
Mage
Bard
Thief

HELM OF GLORY
Armor Class: +1 bonus
Charisma: +1 bonus
Special:  Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard
Thief

HELM OF DEFENSE:  Gift of Peace
Armor Class Bonus:  none
Saving Throws:  +1 bonus
Additional 20% to fire,
cold and electrical resistance.
Special:  Protects Against Critical Hits
Weight: 3
Not Usable By:
Mage
Bard
Thief

HELM OF CHARM PROTECTION
Armor Class Bonus:  None
Special: Protects Against Critical Hits
Wearer is immune to charm
Weight: 4
Not Usable By:
Mage
Bard
Thief

HELM OF BALDURAN
(irenicus beginning)
Armor Class Bonus:  1
Hit Point Max:  +5
Saving Throws:  +1 bonus
THACO:  +1 bonus
Special:  Protects Against Critical Hits
Weight: 1
Not Usable By:
Mage
Bard
Thief

HELM OF BRILLIANCE
(adventurer's mart, after underdark quests)
Equipped Abilities:
 Protects Against Critical Hits
 Fire Resistance
Special Abilities (once per day):
Ability  1 :
 Effect: Fireball
 Damage:  6D6 (save vs. wands for half)
 Range:  90 ft
 Area:  30 ft radius
Ability 2 :
 Effect: Prismatic Spray
Ability 3 :
 Effect: Sunray
 Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
 Undead: an additional 1d6 points of damage per
 level of caster (save vs.spells or be destroyed)
 Range: 20 ft
 Area: 20 ft radius
Armor Class Bonus:  None
Weight: 2
Not Usable By:
Mage
Bard
Thief

SKULL OF DEATH
(underdark,mage vithal)
Abilities:
 Effect: Death Spell
 Damage: Death
 Range: 10 yards
 Area: 30ft Cube
Armor Class Bonus: None
Weight:  2
Not Usable By:
Mage
Bard
Thief

MASK OF KING STROHM III
(windspear hills)
Special:
Protects Against Critical Hits

//end

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