Weapons FAQ - Guide for Deus Ex: Human Revolution
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides |
- Trophies
Scroll down to read our guide named "Weapons FAQ" for Deus Ex: Human Revolution on PlayStation 3 (PS3), or click the above links for more cheats.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deus Ex: Human Revolution Weapons FAQ By Chad S. Wrye (aka Crono09) [email protected] Version 1.00 Last Updated 06/02/2012 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============ Introduction ============ This is an in-depth FAQ for Deus Ex: Human Revolution, a first-person shooter that follows cyborg security chief Adam Jensen as he investigates an attack on Sarif Industries. In spite of deploring most FPS games, I played the original Deus Ex because I got it for free, and I fell in love with it. The sequel Deus Ex: Invisible War was a decent game, but it failed to live up to the expectations produced by its predecessor. Human Revolution is a prequel that stays loyal to the original game while reinventing some of its gameplay. It's an excellent game that anyone who enjoys stealth games should get into. This FAQ came about because of my desire to compare the weapons to each other to see which ones were best for my style of play. Since I could not find a similar FAQ anywhere, I decided to share the information I discovered here. The information in this FAQ applies to The Missing Link DLC as well. There isn't one best set of weapons in the game. Which weapons you choose will depend on your own playing style and preferences. Someone doing a non-lethal stealth play through will need a different weapon set than someone playing a run-and-gun game. At the very least, I recommend having two to four different weapons on hand so that you can handle the variety of situations that will come up in the game. Also, if you are doing a non-lethal play through, you will probably still need at least one lethal weapon for bosses. ==================== How to Read This FAQ ==================== The weapons are listed below roughly in order from least valuable to most valuable in terms of purchase price and are given the name provided when you look at a weapon in the game. Several items are only available through a pre- order bonus or DLC. These weapons are marked accordingly, indicating which pack must be ordered to receive them. For each weapon, its statistics are listed below it. A description of each statistic is as follows. Full Name: This is the full name of the weapon as shown when you examine it on the inventory screen. Use: This is taken directly from the weapon's description on the inventory screen. It indicates the main use for the weapon. Lethality: Indicates whether the weapon will kill opponents or merely knock them unconscious. Iron Sight: "Yes" means that the weapon has an Iron Sight mode. This centers the weapon on the screen and lets you use its sight to help with aiming. "Scope" means that the weapon has a scope, and going into Iron Sight mode will let you zoom in on targets to make long-range shots easier. "N/A" means that the weapon has neither a sight nor a scope, so it does not have an Iron Sight mode at all. Laser: Indicates whether the Laser Targeting System upgrade can be applied to the weapon. An "N/A" means that it cannot. Silencer: Indicates whether the Silencer upgrade can be applied to the weapon. An "N/A" means that it cannot. Special Upgrade: Some upgrades have special effects that only apply to one or two weapons. If one of these upgrades is compatible with a weapon, it will be listed here. If the weapon does not have a special upgrade, this will show "N/A" instead. Rate of Fire: This is a relative indication of how fast the weapon fires on a scale of 1 to 10, taken from the in-game description. It can be upgraded with the Rate-of-Fire Upgrade. Both the initial rating and maximum rating are listed. For example, a rating of 2-4 means that it starts out with a rating of 2 but can be upgraded up to a rating of 4. If only one number is listed, this statistic cannot be upgraded. Reload Speed: This is a relative indication of how quickly you can reload the weapon on a scale of 1 to 10, taken from the in-game description. It can be upgraded with the Reload Speed Upgrade. Both the initial rating and maximum rating are listed. For example, a rating of 4-5 means that it starts out with a rating of 4 but can be upgraded up to a rating of 5. If only one number is listed, this statistic cannot be upgraded. Damage Output: This is a relative indication of how much damage each round of the weapon does on a scale of 0 to 10, taken from the in- game description. It can be upgraded with the Damage Upgrade. Both the initial rating and maximum rating are listed. For example, a rating of 4-7 means that it starts out with a rating of 4 but can be upgraded up to a rating of 7. If only one number is listed, this statistic cannot be upgraded. A rating of 0 means that the weapon is non-lethal. Ammo Capacity: This is a relative indication of how much ammunition the weapon can hold on a scale of 1 to 10, taken from the in-game description. It can be upgraded with the Ammo Capacity Upgrade. Both the initial rating and maximum rating are listed. For example, a rating of 6-10 means that it starts out with a rating of 6 but can be upgraded up to a rating of 10. If only one number is listed, this statistic cannot be upgraded. Size: This indicates the size of the weapon based on the number of squares it takes up in the inventory grid. A size of 2x6 (12) means that the weapon takes up two vertical squares and six horizontal squares for a total of 12 squares. All weapons can be flipped, so a size of 2x6 can also be expressed as 6x2. Ammo Type: The type of ammunition that the weapon uses. Purchase Price: The number of credits needed to buy a weapon from a dealer. This price does not take discounts into consideration. Sell Price: The number of credits you get for selling a weapon to a dealer. This assumes that there are no upgrades on the weapon. Each upgrade will increase the sell price. Missing Link: Indicates whether the weapon can be obtained in The Missing Link DLC. Since The Missing Link has a separate inventory system from the main game, this can help with weapon planning for the DLC. Notes: Any special notes about the weapon will be listed here. If there are no notes, this section will be left out. Review: This is my personal take on the weapon, indicating when it might be useful. ============ Weapons List ============ 10mm Pistol ----------- Full Name: Zenith 10mm Semi-Automatic Pistol Use: Medium-range, lethal weapon. Lethality: Lethal Iron Sight: Yes Laser: Yes Silencer: Yes Special Upgrade: Armor-Piercing System Rate of Fire: 4-8 Reload Speed: 5-9 Damage Output: 3-7 Ammo Capacity: 3-7 Size: 2x3 (6) Ammo Type: 10mm Pistol Ammo Purchase Price: 350 Sell Price: 180 Missing Link: Yes Review: The trusty 10mm Pistol may not be the best weapon in the game, but it's definitely the most versatile. Its beginning stats are adequate, but not exceptional. However, it can accept more upgrades than any other weapon, and a fully upgraded pistol is a force to be reckoned with. Ammo for the pistol is very common, so there's little risk of running out. With the Armor-Piercing System, headshots from the 10mm Pistol can get one-hit kills even on enemies with head armor. If you're not sure which weapon to stick with, you can't go wrong with the 10mm Pistol no matter your playing style. Stun Gun -------- Full Name: Buzzkill Threat Negation Device (TND) Use: Knock individual targets unconscious at close range. Result is instantaneous. Also useful on robots and electronic devices to confuse them temporarily. Lethality: Non-Lethal Iron Sight: N/A Laser: N/A Silencer: N/A Special Upgrade: N/A Rate of Fire: 1 Reload Speed: 4 Damage Output: 0 Ammo Capacity: 1 Size: 2x3 (6) Ammo Type: Stun Gun Darts Purchase Price: 500 Sell Price: 250 Missing Link: Yes Notes: This weapon is silent without the need of the Silencer. Review: The Stun Gun is a decent weapon for non-lethal play. However, bear in mind that a takedown can be used in most situations where you could use the Stun Gun, netting more experience. In spite of this, the Stun Gun still has its uses when you must confront multiple targets and don't have time to recharge an energy cell. It's also advantageous against bosses, most of whom can be debilitated with use of the Stun Gun, leaving them open to attack from other weapons. Revolver -------- Full Name: Diamondback .357 Magnum Use: High-damage, medium-range weapon with slow firing rate. Lethality: Lethal Iron Sight: Yes Laser: Yes Silencer: N/A Special Upgrade: Exploding Rounds Package Rate of Fire: 3-4 Reload Speed: 4-7 Damage Output: 5-8 Ammo Capacity: 2-4 Size: 2x3 (6) Ammo Type: Revolver Ammo Purchase Price: 600 Sell Price: 300 Missing Link: N/A Review: This upgrade to the 10mm Pistol does quite a bit more damage. Ammo for it is much less common, so it's probably not wise to make it your primary weapon. If you're playing a non-lethal game, this is an excellent weapon to keep for bosses. The Exploding Rounds Package is essential for this purpose though. Machine Pistol -------------- Full Name: Hurricane TMP-18 Tactical Machine Pistol Use: High rate-of-fire, but low in power. Useful against multiple weak enemies. Lethality: Lethal Iron Sight: Yes Laser: Yes Silencer: Yes Special Upgrade: Target-Seeking System Rate of Fire: 7-10 Reload Speed: 4-8 Damage Output: 1-3 Ammo Capacity: 5-9 Size: 2x4 (8) Ammo Type: Machine Pistol Ammo Purchase Price: 750 Sell Price: 380 Missing Link: Yes Review: Like the 10mm Pistol, this is a good general weapon that you find early and can be useful throughout the entire game with the right upgrades. However, there are better rapid-fire weapons, so this one loses its effectives much sooner. It might be worth holding onto it for a while, but once the Combat Rifle comes up, you can probably ditch the Machine Pistol. P.E.P.S. -------- Full Name: Pulsed Energy Projection System (aka P.E.P.S.) Use: Knock-down multiple opponents at once. May result in targets falling unconscious. Lethality: Non-Lethal Iron Sight: N/A Laser: N/A Silencer: N/A Special Upgrade: N/A Rate of Fire: 1 Reload Speed: 4 Damage Output: 0 Ammo Capacity: 1 Size: 2x4 (8) Ammo Type: P.E.P.S. Energy Pack Purchase Price: 750 Sell Price: 380 Missing Link: N/A Notes: This weapon's attack spreads out, allowing it to hit a group of targets. Review: The problem with the P.E.P.S. is that most people doing a non-lethal play through are probably also doing a stealth play through, and P.E.P.S. is anything but stealthy. There are few situations where the P.E.P.S. would be more effective than strategic use of the Stun Gun and a few takedowns. On top of that, P.E.P.S. ammo isn't all that common. I wouldn't recommend the P.E.P.S. in most situations. However, it is arguably the best weapon for the final area as long as you aren't trying to get the stealth bonuses. Combat Rifle ------------ Full Name: FR-27 Sanction Flechette Rifle [S.F.R.] Use: Medium-range, fully automatic, lethal weapon. Lethality: Lethal Iron Sight: Yes Laser: Yes Silencer: Yes Special Upgrade: Target-Seeking System Rate of Fire: 5-8 Reload Speed: 3-7 Damage Output: 2-5 Ammo Capacity: 4-7 Size: 2x5 (10) Ammo Type: Combat Rifle Ammo Purchase Price: 1250 Sell Price: 630 Missing Link: Yes Review: This update to the Machine Pistol is superior in pretty much every way. You will see it fairly early in the game, and it's a common weapon among enemies. Ammo shouldn't be a problem at all. It's particularly useful against enemies in a large group, more so once you get the Target-Seeking System. If you're not doing a non-lethal game, this is a great choice for your primary weapon. Shotgun ------- Full Name: Widowmaker TX Shotgun Use: High-damage, close-range lethal weapon with a damage spread. Lethality: Lethal Iron Sight: Yes Laser: N/A Silencer: N/A Special Upgrade: Burst Round System Rate of Fire: 2-5 Reload Speed: 2-5 Damage Output: 6-10 Ammo Capacity: 5-9 Size: 2x4 (8) Ammo Type: Shotgun Cartridges Purchase Price: 1500 Sell Price: 750 Missing Link: Yes Notes: This weapon's attack spreads out, allowing it to hit a target multiple times or possibly hit more than one target. Review: You'll start seeing this weapon around the same time as the Combat Rifle. I honestly wasn't a fan of it. It does a lot of damage, but it's a close-range weapon, and you usually want to take out enemies before they get that close. It can be effective against bosses, although there are better weapons for that. The Shotgun isn't a bad weapon, and a run-and-gun player might get some use out of it, but most people will want something else. Note that the Burst Round System isn't necessarily a good upgrade for human enemies. Most of them will go down from one hit from the Shotgun without this upgrade, so the Burst Round System will only result in wasted ammo. It's only an advantage against robots or bosses. Double-Barrel Shotgun --------------------- *Tactical Enhancement Pack only* Full Name: Huntsman Silverback Use: High-damage, close-range lethal weapon. Lethality: Lethal Iron Sight: Yes Laser: N/A Silencer: N/A Special Upgrade: N/A Rate of Fire: 2 Reload Speed: 3-5 Damage Output: 9-10 Ammo Capacity: 1 Size: 1x6 (6) Ammo Type: Shotgun Cartridges Purchase Price: 1500 Sell Price: 750 Missing Link: N/A Notes: This weapon's attack spreads out, allowing it to hit a target multiple times or possibly hit more than one target. It comes with a built-in Burst Round System. Review: For a weapon that you have to pay real money to get, this isn't all that great. It has better starting stats than the regular Shotgun, but it's otherwise an inferior weapon. It has high damage without being upgraded, but its slow firing rate and dismal ammo capacity make it useless against multiple enemies or bosses. An upgraded Shotgun is more effective. I don't think that this weapon is worth it. Tranquilizer Rifle ------------------ Full Name: PAX-22 Tranquilizer Rifle Use: Knock individual targets unconscious at long range. Completely silent, but useless against robots. There is a delay of a few seconds before the drugs take effect. This delay will be longer on stronger targets. Lethality: Non-Lethal Iron Sight: Scope Laser: N/A Silencer: N/A Special Upgrade: Target-Leading System Rate of Fire: 2 Reload Speed: 3-6 Damage Output: 0 Ammo Capacity: 1 Size: 2x6 (12) Ammo Type: Tranquilizer Darts Purchase Price: 1500 Sell Price: 750 Missing Link: Yes Notes: This weapon is silent without the need of the Silencer. It also fires in an arc rather than a straight line. Headshots from this weapon will make the enemy fall unconscious more quickly than hits to the body. Review: If you're doing a non-lethal play through, this weapon is indispensable. It's the only non-lethal weapon that is effective at a distance, and it's completely silent to boot. Even players doing a lethal game will get some use out of this weapon since unconscious enemies will distract other enemies, giving you an opening to go in for your attack. If you want to remain stealthy, this is one of the most useful weapons in the game. Crossbow -------- Full Name: HawkEye Xbow XH-II Use: Completely silent, long-range lethal weapon. Lethality: Lethal Iron Sight: Scope Laser: N/A Silencer: N/A Special Upgrade: Target-Leading System Rate of Fire: 1 Reload Speed: 2-5 Damage Output: 8-10 Ammo Capacity: 1 Size: 2x5 (10) Ammo Type: Crossbow Arrows Purchase Price: 2000 Sell Price: 1000 Missing Link: N/A Notes: This weapon is silent without the need of the Silencer. It also fires in an arc rather than a straight line. Arrows may be retrieved depending on the type of surface they hit. Review: This is a great weapon for stealth players, mainly because it's completely silent. It has a long range, but the arc it fires in may make headshots more difficult. Its weakness is that it's a single-shot weapon, so it's only good against isolated enemies. If you don't have access to the Silenced Sniper Rifle, this weapon is vital if you want to remain stealthy. Heavy Rifle ----------- Full Name: M-404NF (Non-Fixed) Battle Rifle Use: Powerful and features a high rate-of-fire. Great to use against tough opponents. Lethality: Lethal Iron Sight: N/A Laser: Yes Silencer: N/A Special Upgrade: Cooling System Rate of Fire: 7-10 Reload Speed: 1-3 Damage Output: 4-7 Ammo Capacity: 6-10 Size: 2x6 (12) Ammo Type: Heavy Rifle Ammo Purchase Price: 2500 Sell Price: 1250 Missing Link: Yes Notes: It takes time for the barrel to speed up, creating a delay in firing this weapon. Extended use without the Cooling System will cause the weapon to overheat, making it unusable for a short time. Review: Available midway through the game, this is the strongest rapid-fire weapon you'll find. It can mow down groups of opponents with ease. It's probably not a good idea to make this your primary weapon because ammo can take up a lot of inventory space. However, it's great to hold onto it for stronger enemies or bosses. Non-lethal players may want to make this their main boss-killing weapon. Sniper Rifle ------------ Full Name: Longsword 202 Extreme Range Sniper Rifle (ERSR) Use: High-damage, extreme-range lethal weapon. Ideal for headshots from afar. Lethality: Lethal Iron Sight: Scope Laser: Yes Silencer: N/A Special Upgrade: N/A Rate of Fire: 2-5 Reload Speed: 2-5 Damage Output: 7-10 Ammo Capacity: 1-4 Size: 2x8 (16) Ammo Type: Sniper Rifle Ammo Purchase Price: 3000 Sell Price: 1500 Missing Link: Yes Review: The Sniper Rifle has the longest range of any weapon in the game. It does a lot of damage, especially when it's upgraded, and it's easier to get headshots with it than any other weapon. It fires quickly enough that you can probably take out a few opponents before reloading. The problem with it is its noise. A shot from this weapon will alert every enemy around to your presence. This makes it difficult to use for stealth players. Its power can make it suitable for bosses if you're good at headshots, but otherwise, you're probably better off with the Crossbow. Laser Rifle ----------- Full Name: LS-66 Sabre Directed Energy Rifle (DER) Use: Ammunition-intensive but packs a punch. The sustained beam can be moved around to hit multiple targets with a single burst. Lethality: Lethal Iron Sight: Scope Laser: N/A Silencer: N/A Special Upgrade: N/A Rate of Fire: 10 Reload Speed: 1-4 Damage Output: 7-10 Ammo Capacity: 6-10 Size: 2x6 (12) Ammo Type: Laser Rifle Battery Purchase Price: N/A Sell Price: 1500 Missing Link: N/A Notes: The beam from this weapon can pass through walls and other solid objects. Review: You won't find the Laser Rifle until late in the game, but it is quite handy. It can cut through enemies like butter, and being able to fire through walls lets you get in some surprise attacks, especially if you got the Wall- Penetrating Imager augmentation. The main problem with this weapon is that ammo is rare, and it drains that ammo as quickly as it drains life from its targets. That greatly limits how much you can use it. If you're doing okay with your other weapons, you can probably skip the Laser Rifle. It is worth noting that this weapon's ability to fire through walls makes it the best weapon to use against the final boss. Silenced Sniper Rifle --------------------- *Tactical Enhancement Pack only* Full Name: Longsword Whisperhead Suppressed Extreme Range Sniper Rifle (SERSR) Use: Long-range, medium damage, silent lethal weapon. Lethality: Lethal Iron Sight: Scope Laser: Yes Silencer: N/A Special Upgrade: N/A Rate of Fire: 2-4 Reload Speed: 2-5 Damage Output: 5 Ammo Capacity: 2-5 Size: 2x8 (16) Ammo Type: Sniper Rifle Ammo Purchase Price: 3500 Sell Price: 1750 Missing Link: N/A Notes: This weapon is silent without the need of the Silencer. Review: Another pre-order bonus weapon, this one actually does have some value. It sacrifices damage to make the Sniper Rifle quieter. Of course, this is a big deal for stealthy players since the noisiness of the Sniper Rifle was a huge mark against it. As long as you get headshots, the lower damage shouldn't be a problem. The Silence Sniper Rifle can hold more ammo than the Crossbow, allowing you to take out more targets before reloading. It's moderately useful against bosses if you can get consistent headshots. Overall, this is a compromise between the Sniper Rifle and the Crossbow, so which one you pick will depend on which characteristics are more important to you. Grenade Launcher ---------------- *Explosive Mission Pack only* Full Name: Linebacker G-87 MSGL (Multiple Shot Grenade Launcher) Use: High-damage, lethal, long-range weapon with an area-of- effect. Very effective against most targets, although augmented individuals and robots may require a few hits before they go down. Lethality: Lethal Iron Sight: N/A Laser: N/A Silencer: N/A Special Upgrade: N/A Rate of Fire: 2-4 Reload Speed: 2-4 Damage Output: 10 Ammo Capacity: 2 Size: 3x4 (12) Ammo Type: Grenade Launcher Ammo Purchase Price: N/A Sell Price: 1750 Missing Link: N/A Notes: This weapon does explosive damage that will affect all targets within an area upon impact. It also fires in an arc rather than a straight line. Review: This weapon is an alternative to the Rocket Launcher. It has a lot of the same problems that the Rocket Launcher has, but it has the advantage of taking up half the inventory space. It can also fire more quickly than the Rocket Launcher. The problem is that you won't get this weapon until very late in the game, and ammo is extremely limited. It's particularly useful against a single boss, but other than that, it's probably not worth it. Rocket Launcher --------------- Full Name: 329-Series Man-Portable Rocket System (MPRS) Use: Very-high damage, long-range lethal weapon with added area- of-effect. Useful against armored targets. Lethality: Lethal Iron Sight: Scope Laser: N/A Silencer: N/A Special Upgrade: Heat Targeting System Rate of Fire: 2 Reload Speed: 1-5 Damage Output: 10 Ammo Capacity: 1 Size: 3x8 (24) Ammo Type: Rockets Purchase Price: 4000 Sell Price: 2000 Missing Link: Yes Notes: This weapon does explosive damage that will affect all targets within an area upon impact. Review: In most first-person shooters, the Rocket Launcher is one of the best weapons to get. However, Deus Ex doesn't play like other FPS games. The explosion caused by the Rocket Launcher eliminates any chance of being stealthy. Using this against a single human, or even a group of humans, is overkill, especially since there just isn't that much ammo available for it. It's one of the only weapons effective against robots and turrets, but grenades serve that purpose much better. On top of that, you'll need to use a good chunk of your inventory space to hold the Rocket Launcher and its ammo. There are definitely times when the Rocket Launcher is nice to have, but when it comes down to it, you can make better use of that inventory space. Burke's Revolver ---------------- *The Missing Link DLC only* Full Name: Diamondback .357 Magnum "Pieter Burke" Custom Special Use: High-damage, medium-range weapon with a slow firing rate. Lethality: Lethal Iron Sight: Yes Laser: Yes (Default) Silencer: N/A Special Upgrade: N/A Rate of Fire: 5 Reload Speed: 5 Damage Output: 6 Ammo Capacity: 2 Size: 2x3 (6) Ammo Type: Revolver Ammo Purchase Price: N/A Sell Price: 2000 Missing Link: Yes Notes: The Laser Targeting System is attached to this weapon by default, so there is no need for the upgrade. This weapon only exists in The Missing Link and cannot be obtained in the main game. Review: This unique weapon is basically an upgraded Revolver. It's a good general weapon in The Missing Link, especially since there aren't many upgrades to be found in this DLC. The problem is that The Missing Link is geared around stealth, making noisy weapons like this of limited use. On the other hand, it's probably the best weapon to have on hand in the DLC for those situations where you do need to shed some blood. Plasma Rifle ------------ Full Name: Hi-NRG Plasma Lance Use: High-damage, long-range weapon capable of dealing damage to multiple targets at once provided they are very close together. Lethality: Lethal Iron Sight: N/A Laser: Yes Silencer: N/A Special Upgrade: Cooling System Rate of Fire: 4-5 Reload Speed: 3-7 Damage Output: 4-7 Ammo Capacity: 4-7 Size: 2x6 (12) Ammo Type: Plasma Capsules Purchase Price: N/A Sell Price: N/A Missing Link: N/A Notes: This weapon can hit multiple targets in a small area. Extended use without the Cooling System will cause the weapon to overheat, making it unusable for a short time. Review: The Plasma Rifle is arguably the best overall weapon in the game. It can incinerate enemies so quickly that its actual stats don't mean a whole lot. The problem is that it's the last weapon you find, so by the time you get it, you don't really need it much anymore. It's nice to have against the final boss, but other weapons can also be effective. Whether or not you want to switch over to this one for the final bout is up to you. Note that there are very few weapon upgrades available after you obtain the Plasma Rife, so if you want to fully upgrade it, you'll have to hold on to upgrades from earlier in the game. =============== Version History =============== 1.00 06/02/2012 * Original version of the FAQ. ================================= Copyright and Contact Information ================================= This FAQ is copyright of Chad S. Wrye (aka Crono09), 2012. It is intended for personal use only and may not be sold or used for financial gain by anyone other than the author. All content from this FAQ is protected under international copyright law. This FAQ may be freely distributed as long as no changes are made to it and proper credit is given to the author. Deus Ex and all related video games, characters, and other properties are trademarks of Eidos Montreal and Square Enix. All other trademarks or copyrights mentioned in this FAQ are owned by their respective holders. The author of this FAQ can be reached at [email protected]. Please contact the author for permission to post this FAQ, to ask questions related to the FAQ, or to provide any corrections or suggestions to the document.