Wind Waker Walkthrough (Part 1) - Guide for The Legend of Zelda: The Wind Waker
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_______ ____ ____ _____ ____ ___ | | | | | | / \ | |\ | | \ | |___| |__ | |__ | __ |__ | \ | | | | | | | | | | | | | \ | | | | | | |____ |____ |____ \_____/ |____ | \| |___/ ____ ____ / \ | | | |__ | | | \____/ | _____________ | __________ / |/ / / / / / / / / / / ________ ___ _______ _ _ / / \ ____ | \ / \ ___ \ / \ |R| / / | | \| | | | | \ \ / _ \ - _ / / | |__/| | | | | \ \ / / \ \ |_| / / | __ | | | | | | | / /___\ \ / / | | \| | | /| | | / / / _______ \ _ / /________/| | |____/| | |___/ | | |___/ / / / \ \ |_| /____________| /________| /________| /_______/ /__\ /__\ __ __ _ ___ _ _____ / / \ \ | | | \ | | | __ \ /\ / / \ \ | | | |\ \ | | | | \ \ / \ | | __ | | | | | | \ \ | | | | | | /____\ \ \_/ \_/ / | | | | \ \| | | |__/ / /\ /\ \___/\___/ |_| |_| \___| |_____/ / \ / \ /____\/____\ __ __ __ _ __ ______ ______ / / \ \ / \ | | / / | ____| | __ | TM / / \ \ / /\ \ | |/ / | |__ | |__| | | | __ | | / /__\ \ | | | __| | _ _| \ \_/ \_/ / / ______ \ | |\ \ | |____ | | \ \ \___/\___/ /_/ \_\ |_| \_\ |______| |_| \_\ The world's most beloved video game series returns with an echanting new chapter-The Legend of Zelda: Wind Waker for GCN +-------------------+ | Table of Contents | +-------------------+ 1.Peaceful Outset Island a. Visit Grandma b. Little Sister Aryll c. Aryll's Lookout *Using the Telescope d. A Damsel in Distress e. Savant Sturgeon f. Swordsmaster Orca *Sword Training g. Take time to Explore i. Wild Pig Roundup ii. Beedle's Shop Ship 2. Trouble in the Forest a. Enter the Forest of Fairies b. Battle the Bokoblins 3. Aryll Abducted a. The Ancient Hero's Shield 4. Vagabond Pirates a. Pirate Rope Test 5. The Forsaken Fortress a. Barrels b. Up to 2F *Escape from Zelda c. The Searchlights i. Searchlight #1 ii. Searchlight #2 iii. Searchlight #3 d. Barrels (again) *Rupee-Thieving Rats e. Climb the Fortress Tower f. Ledge Shimmy g. Door Guard h. Aryll! 6. Windfall Island a. Purchase the Sail *Tingle's Three Treasures b. Heart Hide-and-Seek More coming soon... ------------------------- 1.Peaceful Outset Island ------------------------- Outset's Island's secluded community has thrived for as long as most can remember. As the sun gently warms the island's sandy beaches, life passes with the leisure of drifting breeze. Today is a specail day for Outset Island's peopele, though. One of the village boys is celebrating a specail birthday-he's turning the same age as the legendary hero of time. ~a.Visit Grandma~ For generations, Link's ancestors have passed down the legend of a young hero. The day a boy turned the same age as the hero of time, he dresses in the legendary hero's green garb. Before the celebration commences, visit Link's grandma for a specail gift-the Hero's Clothes. ~b. Little Sister Aryll~ Aryll obviosly adores her big brother and is the first to find him dozing under the warm sun atop the watchtower. It's Link's most important birthday, and Aryll is anxious to let Link know that their grandma is calling for him. Chat with Aryll, then climb down from the watchtower. ~c. Aryll's Lookout~ After Link's grandma gives Link the Hero's Clothes, she'll ask him to fetch his sister, Aryll. Run back to the watchtower and talk to Aryll-she has a present for her big brother! Little Aryll will lend Link her most treasured possession, the telescope, for his specail birthday. *Using the Telescope* Assign Aryll's telescope to X, Y, or Z from the inventory screen. Press the button you assigned the telescope to, then use the Control Stick look around and the C Stick to zoom in and out. Use the telescope to survey the land and sky for clues and treasure. ~d. A Damsel in Distress~ Aryll urges Link to try out the telescope by looking at the red mailbox near near his grandma's house. Quill the postman acting stranegly and looking skyward. Look up through the telescope to see a monstrous bird flying with an unconscious bird flying with an unconscious girl in its talons. She needs, help but you need a sword first. ~e. Savant Sturgeon~ Climb the two-story house's ladder and talk to Stugeon. The complete opposite of his brother, Orca, Sturgeon loves to study and learn. Read the various papers Sturgeon has pinned on his walls to gain some valuable wisdom. ~f. Swordsmaster Orca~ Despite his age, Orva is incredibly fit and full of spirit. Take swordplay lessons from Orca to learn important sword moves and earn the Hero's Sword. The chart below shows the the attacks you'll need to master in the order you'll practice them. *Sword Training* -Roll Attack (Press Forward & A) -Horizontal Slice (Press B) -Vertical Slice (Hold L & Press B) -Thrust (Hold L, Then Tap Up & B) -Spin Attack (Hold B, Then Release) -Parry Attack (Hold L & Press A when figure appears on A) -Jump Attack (Hold L & Press A) ~g. Take Time to Explore~ i.Wild Pig Roundup Abe wants to catch some wild pigs for his wife (Rosa) and his two sons to keep as pets. Sneak up to the wild pigs by holding L and grab them by pressing A. Place the pigs into the pin where Rose stands for a Rupee Reward (20 Rupees) ii.Beedle's Shop Ship Beedle sails the Great Sea, selling his humble wares, Bait Bags, All-Purpose Bait and Hyoi Pears, where ever the currents take him. He gives costomers a Member's Card and points toward something specail each sale. ------------------------ 2.Trouble in the Forest ------------------------ A pirate ship appears over the horizon, shooting stones at the giant bird. Stunned by the catapulted stone, the bird drops the pirate girl into the Forest of Faries. With his new Hero's Sword at hand, Link braves the Forest of Faries to save the fallen girl. ~a. Enter the Forest of Fairies~ Link was hoping for a relaxing birthday, but fate has chosen otherwise. Climb the path to the Forest of Fairies and cross the suspension bridge. Use the Hero's Sword to cut down the thin trees blocking the path. You can survey the area around Outset Island with the telescope here, also. ~b. Battle the Bokoblins~ Use your newly acquired sword skills to defeat the Bokoblin in the first forest area. Climb over the logs to the second area and vanquish two more Bokoblins. Link's most useful attack are the spin attack and the parry attack since they can strike multiple foes at once. ------------------ 3.Aryll Abuducted ------------------ Link ssaves Tetra the pirate girl, but the fearsome bird snatches up Aryll instead. Frantic to save his little sister, Link turns to the pirates for aid. ~a. The Ancient Hero's Shield~ Tetra won't allow Link to board her ship unless he has a shield to defend himself. Remembering the family shield displayed in his grandma's house, Link hurries there to borrow it. When Link climbs the ladder to his grandma's loft, he is alarmed to see the shield is missing from its place on the wall. Link jumps down from the loft to find his grandma holding the Hero's Shield. Take the shield and return to Tetra's pirate ship. ------------------- 4.Vagabond Pirates ------------------- Tetra and her pirat crew are an odd bunch, to say the least. They agree to take Link to the Forsaken Fortress where Aryll is being held prisoner, but in the meantime Link will need to pull his own weight on the pirate ship. ~a. Pirate Rope Test~ Link must prove himself worthy of being aboard the pirate hip by complteing the pirate rope test. Jump to each swinging rope, then hold R to stop the rope from swinging. While holding R, press right or left on the control Stick to adjust your direction on the rope. Push foward and backward to make the rpoe swing again, then jump. Niko will give you the Spoils Bag as your reward. ------------------------ 5.The Forsaken Fortress ------------------------ The pirate ship finally reaches the Forsaken Fortress, which is under heavy guard. The only way to get Link in is to catapult him. Link loses his sword, so must rely on stealth to proceed into the fortress. Tetra slipped the Pirate's Charm into Link's pocket before the catapulted him-she'll send Link hints through it during his journey. ~a. Barrels~ Link is in a hostile plave and must be careful not to get caught and thrown in jail. Grab a barrel and waddle along under it to sneak past danger. Avoid the searchlights by skirting the cliff, or by standing perfectly still with a barrel over you when a searchlight passes over you. ~b. Up to 2F~ Enter the Forsaken Fortress interior, then take a right, go straight and sneak past the Miniblins. Climb the ladder to 2F. Use the rpe to swing to the other side and get the compass. Exit the door nearest the compass treasure chest and take the right path up to the farthest searchlight. *Escape from Jail* If the guards or searchlights spot Link shile he's sneaking around, Link will be thrown in jail. To escape, jump on the table then leap onto the bookcase. Smash the vase and crawl through the tunnel to freedom. Outside the lowest cell lies a switch to open the cell door. Inside is a piece of heart! Getting thrown in jail is also a quick way to get up to 2F. ~c. The Searchlights~ Still with a sword to defend himself, Link sneaks upward. To reach the top of the tower you'll need to disable the three searchlights that sweep the outside area. Head up to the first searchlight (on the Forsaken Fortress map) to begin. i.Searchlight #1 Take out the farthest searchlight first to save some time-you'll need to get back to the tower's other side to ascend it. Smash the vase to get a stick and smack the Bokoblin to disable the searchlight. Watch your step-it's a long way down if you fall. ii.Searchlight #2 Go back down the stone path leading to searchlight #1. Hang a right and walk through the door. Use the rope to reach the map. Swing back and take the first left, then climb the ladder to searchlight #2. Defeat the guard and climb down. iii.Searchlight #3 Double-cak to the room where you got the compass and walk through the door on the opposite side. Searchlight #3 is up the stone path. Dispose of the guard, then head down toward the tower. There's a crate to the tower entrance's left. Push it off the ledge to aid you if you fall. ~d. Barrels (agian)~ Link must reach the door leading to the tower's upper area to free Aryll. Two Molblins guard the path, and it's swarming with rats. Follow the path on the right; you'll have to sneak past only one guard to reach the door. Sneak up to the door, pausing when guards come near. ~e. Climb the Fortress Tower~ Link has almost reached the tower's highest point. The seagulls flock near where Aryll is being held. Link has only one more guard to smeak past. Wait for the Molblin guard to pass, then remove your barrel and make a dash for it. ~f. Ledge Shimmy~ Face the wall and press A to make Link sidle along the narrow ledge. Don't let of A until Link is safely on the other side. ~g. Door Guard~ When Link finally finds his Hero's Sword, he'll have to grab it quickly. He'll accidentally trigger a trap and have to fend off a Shield Bokoblin guard. Lunge over to your sword and defeat the Shield Bokoblin to the final door. ~h. Aryll!~ When you enter the final door you'll see a cutscene with Aryll and other girls with pointed ears. Unfortunatly, you'll only see her for a few seconds. The giant bird from before will come in and snatch you. It'll take to it a person. If you've played Ocirina of Time for the Nintendo 64, then the person the bird takes you to should be quite familiar... ------------------ 6.Windfall Island ------------------ Ayrll's cries for help echo through Link's ears as the giant bird casts him into the Great Sea. The King of Red Lion, a wise, talking boat, saves Link and takes him to Windfall Island. Link must find a sail merchant on Windfall Island and stock up on goods for the journey. ~a. Purchasing the Sail~ Zunari is trying to get his business started and is selling an item called "that" for 80 Rupees. Buy "that" from Sunari to discover that it's actully the sail! Dragon Roost Island wil be your first destination, but pick up some items first. *Tingle's Three Treasures* Visit Tingle at the Windfall Island Jail. If you realease Tingle, he'll give Link the Tingle's Chart and the Tingle Tuner. You can use the Tingle Tuner with a GBA (Game Boy Advance) and a Link Cable to get hints from Tingle. Push the box in Tingle's cell to reveal a hidden maze of narrow passages. Tingle stole the Picto Box from the pictograph shop owner, Lenzo, and was thrown in jail. To get the Picto Box, follow these steps in the maze-from the first arrows you see (the red ones), go right, left, foward, right, left, foward, left, right, right, foward, and right. If you take a wrong turn, the meddling rats will drop you from a trapdoor that leads near where the King of Red Lion is waiting for you. You can try again if necessary. ~b. Heart Hide-and-Seek~ Enter mrs. Maries's School of Joy after you've hotten the Picto Box. Talk to Mrs. Marie about the four truant boys (the Killer Bees). Ivan will callenge Link to a game of hide-and-seek. Roll into the tree near the lod man to shake one kid loose. One is behind the bomb shop, one is behind the stone altar on the cliff, and another is behind the bush above the stone archway near the town gate. Catch each of the four boys to win the game and get a Peice of Heart from them. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Set Sail For Adventure Link's journey to save Aryll has barely begun. His head fills with thoughts of the friends he'll meet and the wounderous places he'll see. But the winds wisper of a growing evil in the land. Will Link fink Aryll in time? Withe the King of Red Lions as his guide, Link sets out for his biggest adventure yet. Stay tuned for future coverage of The Wind Waker! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Specail Thanks: Nintendo, NOA, Nintendo Power ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Question or Comment? Email me at firstname.lastname@example.org